diff --git a/Source/Bind/BindStreamWriter.cs b/Source/Bind/BindStreamWriter.cs
index 6fc78322..985447d2 100644
--- a/Source/Bind/BindStreamWriter.cs
+++ b/Source/Bind/BindStreamWriter.cs
@@ -43,10 +43,11 @@ namespace Bind
class BindStreamWriter : IDisposable
{
- static readonly char[] SplitCharacters = new char[] { '\r', '\n' };
+ static readonly string[] SplitStrings = new string[] { System.Environment.NewLine };
readonly StreamWriter sw;
public readonly string File;
+ bool newline = true;
int indent_level = 0;
public BindStreamWriter(string file)
@@ -65,30 +66,28 @@ namespace Bind
if (indent_level > 0)
--indent_level;
}
-
+
public void Write(WriteOptions options, string value)
{
- var lines = value.Split(SplitCharacters,
- StringSplitOptions.RemoveEmptyEntries);
- bool is_multiline = lines.Length > 1;
- if (is_multiline)
+ var lines = value.Split(SplitStrings, StringSplitOptions.None);
+ for (int i = 0; i < lines.Length; ++i)
{
- // Write all internal lines
- for (int i = 0; i < lines.Length - 1; i++)
+ if (lines[i].Length != 0)
{
- var line = lines[i];
- WriteIndentations(options);
- sw.Write(line);
- sw.Write(System.Environment.NewLine);
+ if (newline)
+ {
+ WriteIndentations(options);
+ }
+ newline = false;
+ sw.Write(lines[i]);
+ }
+
+ // if we're going to write another line add a line break string
+ if (i + 1 < lines.Length)
+ {
+ sw.Write(System.Environment.NewLine);
+ newline = true;
}
- // Write the last line without appending a newline
- WriteIndentations(options);
- sw.Write(lines[lines.Length - 1]);
- }
- else
- {
- WriteIndentations(options);
- sw.Write(value);
}
}
@@ -109,7 +108,7 @@ namespace Bind
public void WriteLine()
{
- sw.WriteLine();
+ Write(System.Environment.NewLine);
}
public void WriteLine(WriteOptions options, string value)
diff --git a/Source/Bind/CL/CLGenerator.cs b/Source/Bind/CL/CLGenerator.cs
index 29ad934f..42dca49e 100644
--- a/Source/Bind/CL/CLGenerator.cs
+++ b/Source/Bind/CL/CLGenerator.cs
@@ -11,8 +11,8 @@ namespace Bind.CL
{
class CLGenerator : ES.ESGenerator
{
- public CLGenerator(Settings settings, string dirname)
- : base(settings, dirname)
+ public CLGenerator(Settings settings)
+ : base(settings)
{
glTypemap = null;
diff --git a/Source/Bind/ES/ES2Generator.cs b/Source/Bind/ES/ES2Generator.cs
index e54f37d4..514732ef 100644
--- a/Source/Bind/ES/ES2Generator.cs
+++ b/Source/Bind/ES/ES2Generator.cs
@@ -12,8 +12,8 @@ namespace Bind.ES
// Generation implementation for OpenGL ES 2.0 and 3.0
class ES2Generator : Generator
{
- public ES2Generator(Settings settings, string dirName)
- : base(settings, dirName)
+ public ES2Generator(Settings settings)
+ : base(settings)
{
Settings.DefaultOutputPath = Path.Combine(
Settings.DefaultOutputPath, "../ES20");
diff --git a/Source/Bind/ES/ES31Generator.cs b/Source/Bind/ES/ES31Generator.cs
index 4e2167de..326e321a 100644
--- a/Source/Bind/ES/ES31Generator.cs
+++ b/Source/Bind/ES/ES31Generator.cs
@@ -12,8 +12,8 @@ namespace Bind.ES
// Generation implementation for OpenGL ES 3.1
class ES31Generator : Generator
{
- public ES31Generator(Settings settings, string dirName)
- : base(settings, dirName)
+ public ES31Generator(Settings settings)
+ : base(settings)
{
Settings.DefaultOutputPath = Path.Combine(
Settings.DefaultOutputPath, "../ES31");
diff --git a/Source/Bind/ES/ES3Generator.cs b/Source/Bind/ES/ES3Generator.cs
index e2dce041..d93304e8 100644
--- a/Source/Bind/ES/ES3Generator.cs
+++ b/Source/Bind/ES/ES3Generator.cs
@@ -12,8 +12,8 @@ namespace Bind.ES
// Generation implementation for OpenGL ES 3.0
class ES3Generator : Generator
{
- public ES3Generator(Settings settings, string dirName)
- : base(settings, dirName)
+ public ES3Generator(Settings settings)
+ : base(settings)
{
Settings.DefaultOutputPath = Path.Combine(
Settings.DefaultOutputPath, "../ES30");
diff --git a/Source/Bind/ES/ESGenerator.cs b/Source/Bind/ES/ESGenerator.cs
index c3a50883..fa472d31 100644
--- a/Source/Bind/ES/ESGenerator.cs
+++ b/Source/Bind/ES/ESGenerator.cs
@@ -12,8 +12,8 @@ namespace Bind.ES
// Generator implementation for OpenGL ES 1.0 and 1.1
class ESGenerator : Generator
{
- public ESGenerator(Settings settings, string dirName)
- : base(settings, dirName)
+ public ESGenerator(Settings settings)
+ : base(settings)
{
Settings.DefaultOutputPath = Path.Combine(
Settings.DefaultOutputPath, "../ES11");
diff --git a/Source/Bind/GL2/GL2Generator.cs b/Source/Bind/GL2/GL2Generator.cs
index 7e36c024..26e0fe92 100644
--- a/Source/Bind/GL2/GL2Generator.cs
+++ b/Source/Bind/GL2/GL2Generator.cs
@@ -35,8 +35,8 @@ namespace Bind.GL2
class GL2Generator : Generator
{
- public GL2Generator(Settings settings, string dirname)
- : base(settings, dirname)
+ public GL2Generator(Settings settings)
+ : base(settings)
{
if (Settings.Compatibility == Settings.Legacy.Tao)
{
diff --git a/Source/Bind/GL2/GL4Generator.cs b/Source/Bind/GL2/GL4Generator.cs
index a9b6c740..b5130ea1 100644
--- a/Source/Bind/GL2/GL4Generator.cs
+++ b/Source/Bind/GL2/GL4Generator.cs
@@ -35,8 +35,8 @@ namespace Bind.GL2
{
class GL4Generator : Generator
{
- public GL4Generator(Settings settings, string dirname)
- : base(settings, dirname)
+ public GL4Generator(Settings settings)
+ : base(settings)
{
Settings.DefaultOutputPath = Path.Combine(
Settings.DefaultOutputPath, "../OpenGL4");
diff --git a/Source/Bind/GL2/Generator.cs b/Source/Bind/GL2/Generator.cs
index baa35dc2..6da30cd5 100644
--- a/Source/Bind/GL2/Generator.cs
+++ b/Source/Bind/GL2/Generator.cs
@@ -60,21 +60,19 @@ namespace Bind.GL2
#region Constructors
- public Generator(Settings settings, string dirName)
+ public Generator(Settings settings)
{
if (settings == null)
throw new ArgumentNullException("settings");
- if (dirName == null)
- dirName = "GL2";
Settings = settings.Clone();
glTypemap = "GL2/gl.tm";
csTypemap = Settings.LanguageTypeMapFile;
- enumSpec = Path.Combine(dirName, "signatures.xml");
+ enumSpec = Path.Combine("GL2", "signatures.xml");
enumSpecExt = String.Empty;
- glSpec = Path.Combine(dirName, "signatures.xml");
+ glSpec = Path.Combine("GL2", "signatures.xml");
glSpecExt = String.Empty;
Settings.ImportsClass = "Core";
diff --git a/Source/Bind/Main.cs b/Source/Bind/Main.cs
index 01ef3dd9..e578ee5b 100644
--- a/Source/Bind/Main.cs
+++ b/Source/Bind/Main.cs
@@ -52,9 +52,7 @@ namespace Bind
Assembly.GetExecutingAssembly().GetName().Version.ToString());
Console.WriteLine("For comments, bugs and suggestions visit http://github.com/opentk/opentk");
Console.WriteLine();
-
- string dirName = "GL2";
-
+
try
{
var split = new Regex(@"-\w+", RegexOptions.Compiled);
@@ -83,7 +81,7 @@ namespace Bind
case "mode":
{
string arg = val.ToLower();
- SetGeneratorMode(dirName, arg);
+ SetGeneratorMode(arg);
break;
}
case "namespace":
@@ -154,45 +152,45 @@ namespace Bind
case GeneratorMode.All:
Console.WriteLine("Using 'all' generator mode.");
Console.WriteLine("Use '-mode:all/gl2/gl4/es10/es11/es20/es30/es31' to select a specific mode.");
- Generators.Add(new GL2Generator(Settings, dirName));
- Generators.Add(new GL4Generator(Settings, dirName));
- Generators.Add(new ESGenerator(Settings, dirName));
- Generators.Add(new ES2Generator(Settings, dirName));
- Generators.Add(new ES3Generator(Settings, dirName));
- Generators.Add(new ES31Generator(Settings, dirName));
+ Generators.Add(new GL2Generator(Settings));
+ Generators.Add(new GL4Generator(Settings));
+ Generators.Add(new ESGenerator(Settings));
+ Generators.Add(new ES2Generator(Settings));
+ Generators.Add(new ES3Generator(Settings));
+ Generators.Add(new ES31Generator(Settings));
break;
case GeneratorMode.GL2:
- Generators.Add(new GL2Generator(Settings, dirName));
+ Generators.Add(new GL2Generator(Settings));
break;
case GeneratorMode.GL3:
case GeneratorMode.GL4:
- Generators.Add(new GL4Generator(Settings, dirName));
+ Generators.Add(new GL4Generator(Settings));
break;
case GeneratorMode.ES10:
- Generators.Add(new ESGenerator(Settings, dirName));
+ Generators.Add(new ESGenerator(Settings));
break;
case GeneratorMode.ES11:
- Generators.Add(new ESGenerator(Settings, dirName));
+ Generators.Add(new ESGenerator(Settings));
break;
case GeneratorMode.ES20:
- Generators.Add(new ES2Generator(Settings, dirName));
+ Generators.Add(new ES2Generator(Settings));
break;
case GeneratorMode.ES30:
- Generators.Add(new ES3Generator(Settings, dirName));
+ Generators.Add(new ES3Generator(Settings));
break;
case GeneratorMode.ES31:
- Generators.Add(new ES31Generator(Settings, dirName));
+ Generators.Add(new ES31Generator(Settings));
break;
case GeneratorMode.CL10:
- Generators.Add(new CLGenerator(Settings, dirName));
+ Generators.Add(new CLGenerator(Settings));
break;
default:
@@ -234,53 +232,45 @@ namespace Bind
}
}
- private static void SetGeneratorMode(string dirName, string arg)
+ private static void SetGeneratorMode(string arg)
{
switch (arg)
{
case "gl":
case "gl2":
mode = GeneratorMode.GL2;
- Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
break;
case "gl3":
case "gl4":
mode = GeneratorMode.GL4;
- Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL4";
break;
case "es10":
mode = GeneratorMode.ES10;
- Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES10";
break;
case "es11":
mode = GeneratorMode.ES11;
- Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES11";
break;
case "es2":
case "es20":
mode = GeneratorMode.ES20;
- Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES20";
break;
case "es3":
case "es30":
mode = GeneratorMode.ES30;
- Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES30";
break;
case "es31":
mode = GeneratorMode.ES31;
- Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES31";
break;
case "cl":
case "cl10":
mode = GeneratorMode.CL10;
- Settings.DefaultOutputNamespace = "OpenTK.Compute.OpenCL";
break;
default:
diff --git a/Source/Bind/Structures/Type.cs b/Source/Bind/Structures/Type.cs
index 41486cf4..46894a8b 100644
--- a/Source/Bind/Structures/Type.cs
+++ b/Source/Bind/Structures/Type.cs
@@ -182,19 +182,7 @@ namespace Bind.Structures
// Set to true if parameter is an enum.
public bool IsEnum { get; set; }
-
- #region IndirectionLevel
-
- // Gets the the level of indirection for this type. For example,
- // type 'foo' has indirection level = 0, while 'ref foo*[]' has
- // an indirection level of 3.
- public int IndirectionLevel
- {
- get { return Pointer + Array + (Reference ? 1 : 0); }
- }
-
- #endregion
-
+
#region public bool CLSCompliant
public bool CLSCompliant
diff --git a/Source/Converter/ESCLParser.cs b/Source/Converter/ESCLParser.cs
deleted file mode 100644
index e8e2ddc6..00000000
--- a/Source/Converter/ESCLParser.cs
+++ /dev/null
@@ -1,369 +0,0 @@
-//
-// Copyright (C) 2009 the Open Toolkit (http://www.opentk.com)
-//
-// Permission is hereby granted, free of charge, to any person obtaining
-// a copy of this software and associated documentation files (the
-// "Software"), to deal in the Software without restriction, including
-// without limitation the rights to use, copy, modify, merge, publish,
-// distribute, sublicense, and/or sell copies of the Software, and to
-// permit persons to whom the Software is furnished to do so, subject to
-// the following conditions:
-//
-// The above copyright notice and this permission notice shall be
-// included in all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-//
-
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Text.RegularExpressions;
-using System.Xml.Linq;
-using System.Diagnostics;
-
-namespace CHeaderToXML
-{
- // Todo: Array parameters are copied as-is, e.g.: int foo[4] -> .
- // This should become .
- // Todo: Fails to parse ES extension headers, which mix enum and function definitions.
-
- // Parses ES and CL header files.
- sealed class ESCLParser : Parser
- {
- Regex extensions = new Regex("(ARB|EXT|AMD|NV|OES|QCOM)", RegexOptions.RightToLeft | RegexOptions.Compiled);
- Regex array_size = new Regex(@"\[.+\]", RegexOptions.RightToLeft | RegexOptions.Compiled);
- Regex EnumToken = new Regex(@"^#define \w+\s+\(?-?\w+\s?\s?-?\w*\)?$", RegexOptions.Compiled);
-
- public override IEnumerable Parse(string[] lines)
- {
- char[] splitters = new char[] { ' ', '\t', ',', '(', ')', ';', '\n', '\r' };
-
- // Line splitter
- Func split = line =>
- line.Split(splitters, StringSplitOptions.RemoveEmptyEntries);
-
- // Adds new enum to the accumulator (acc)
- Func, List> enum_name = (line, acc) =>
- {
- bool is_long_bitfield = false;
-
- Func get_tokens = (_) =>
- line.Trim("/*. ".ToCharArray()).Split(" _-+".ToCharArray(), StringSplitOptions.RemoveEmptyEntries).Select(t =>
- {
- switch (t.ToLower())
- {
- case ("bitfield"):
- is_long_bitfield = true;
- return "Flags";
-
- default:
- if (t.ToLower() == Prefix)
- return "";
- else
- return t;
- }
-#pragma warning disable 0162 //CS0162: Unreachable code detected
- /* gmcs bug 336258 */ return "";
-#pragma warning restore 0162
- }).ToArray();
-
- Func get_name = tokens =>
- {
- // Some comments do not indicate enums. Cull them!
- if (tokens[0].StartsWith("$"))
- return null;
-
- // Some names consist of more than one tokens. Concatenate them.
- return tokens.Aggregate(
- "",
- (string n, string token) =>
- {
- n += String.IsNullOrEmpty(token) ? "" : Char.ToUpper(token[0]).ToString() + token.Substring(1);
- return n;
- },
- n => n);
- };
-
- Func translate_name = name =>
- {
- if (String.IsNullOrEmpty(name))
- return name;
-
- // Patch some names that are known to be problematic
- if (name.EndsWith("FlagsFlags"))
- name = name.Replace("FlagsFlags", "Flags");
-
- switch (name)
- {
- case "OpenGLEScoreversions":
- case "EGLVersioning":
- case "OpenCLVersion": return "Version";
- case "ShaderPrecision-SpecifiedTypes": return "ShaderPrecision";
- case "Texturecombine+dot3": return "TextureCombine";
- case "MacroNamesAndCorrespondingValuesDefinedByOpenCL": return null;
- default: return name;
- }
- };
-
- Func> add_enum = @enum =>
- {
- switch (@enum)
- {
- case null:
- case "":
- return acc;
- default:
- acc.Add(new XElement("enum",
- new XAttribute("name", @enum),
- new XAttribute("type", is_long_bitfield ? "long" : "int")));
- return acc;
- }
- };
-
- return add_enum(translate_name(get_name(get_tokens(line))));
- };
-
- // Adds new token to last enum in accumulator
- Func, List> enum_token = (line, acc) =>
- {
- if (EnumToken.IsMatch(line))
- {
- if (acc.Count == 0 || acc.Last().Name.LocalName != "enum")
- acc.Add(new XElement("enum", new XAttribute("name", "Unknown")));
-
- var tokens = split(line);
- // Some constants are defined bitshifts, e.g. (1 << 2). If a constant contains parentheses
- // we assume it is a bitshift. Otherwise, we assume it is single value, separated by space
- // (e.g. 0xdeadbeef).
- if (line.Contains("("))
- tokens[2] = "(" + line.Split('(')[1];
-
- // Check whether this is an include guard (e.g. #define __OPENCL_CL_H)
- if (tokens[1].StartsWith("__"))
- return acc;
-
- // Check whether this is a known header define like WIN32_LEAN_AND_MEAN
- switch (tokens[1])
- {
- case "WIN32_LEAN_AND_MEAN":
- case "APIENTRY":
- case "GLAPI":
- return acc;
- }
-
- acc[acc.Count - 1].Add(new XElement("token",
- new XAttribute("name", tokens[1].Substring(Prefix.Length + 1)), // remove prefix
- new XAttribute("value", tokens[2])));
- }
- return acc;
- };
-
- // Parses a function declaration
- var function_string = ""; // Used to concatenate functions that are split in different lines. (e.g. "void\nclFoo(int /* a */,\nint b);")
- Func, List> function = (line, acc) =>
- {
- if (!line.EndsWith(";"))
- {
- function_string += line + " ";
- return acc;
- }
-
- line = function_string + line;
- function_string = "";
-
- Func GetExtension = name =>
- {
- var match = extensions.Match(name);
- return match != null && String.IsNullOrEmpty(match.Value) ? "Core" : match.Value;
- };
-
- var words = line.Split(splitters, StringSplitOptions.RemoveEmptyEntries);
- //var words = line.Replace("/*", "").Replace("*/", "").Split(" ()".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
- // ES does not start methods with 'extern', while CL does.
- // Remove the 'extern' keyword to create a single code-path.
- if (words[0] == "extern")
- words = words.Skip(1).ToArray();
-
- string rettype = null;
- string funcname = null;
- GetFunctionNameAndType(words, out funcname, out rettype);
-
- var parameters_string = Regex.Match(line, @"\(.*\)").Captures[0].Value.TrimStart('(').TrimEnd(')');
-
- var fun =
- new
- {
- Name = funcname,
- Return = rettype,
- Version = Version,
- Extension = GetExtension(funcname),
- Profile = String.Empty,
- Parameters = GetParameters(funcname, parameters_string)
- };
-
- XElement func = new XElement("function", new XAttribute("name", fun.Name));
- func.Add(new XAttribute("extension", fun.Extension));
- func.Add(new XAttribute("profile", fun.Profile));
- func.Add(new XAttribute("category", fun.Version));
- func.Add(new XAttribute("version", fun.Version));
-
- func.Add(new XElement("returns", new XAttribute("type", fun.Return)));
- foreach (var p in fun.Parameters)
- {
- var param = new XElement("param", new XAttribute("type", p.Type), new XAttribute("name", p.Name));
- if (p.Count > 0)
- param.Add(new XAttribute("count", p.Count));
- param.Add(new XAttribute("flow", p.Flow));
- func.Add(param);
- }
-
- acc.Add(func);
- return acc;
- };
-
- Func is_comment = line => line.StartsWith("/*") || line.StartsWith("//");
- Func is_enum = line => {
- if (!is_comment(line))
- return false;
-
- // Some enum tokens are commented out and should not be confused with new enum declarations.
- // Since tokens are always in ALL_CAPS, while enum names always contain at least one lower case
- // character, we'll try to use this information to distinguish between the two.
- // Warning: rather fragile.
- if (Regex.IsMatch(line, @"/\*\s+([A-Z]+_?[0-9]*_?)+\s+\*/"))
- return false;
-
- var toks = split(line);
- return toks.Length > 1;// && toks[1].StartsWith("GL");
- };
- Func is_function = line =>
- (line.StartsWith("GL_APICALL") || line.StartsWith("GL_API") ||
- line.StartsWith("GLAPI") || line.StartsWith("EGLAPI") ||
- line.StartsWith("extern CL_API_ENTRY"));
-
- var signatures = lines.Aggregate(
- new List(),
- (List acc, string line) =>
- {
- return
- is_function(line) || !String.IsNullOrEmpty(function_string) ? function(line, acc) :
- is_enum(line) ? enum_name(line, acc) :
- enum_token(line, acc);
- },
- acc =>
- from elem in acc
- where !elem.IsEmpty
- select elem);
-
- return signatures;
- }
-
- class Parameter
- {
- public string Name { get; set; }
- public string Type { get; set; }
- public int Count { get; set; }
- public string Flow { get; set; }
- }
-
- // This regex matches function parameters.
- // The first part matches function pointers in the following format:
- // '[return type] (*[function pointer name])([parameter list]) [parameter name]
- // where [parameter name] may or may not be in comments.
- // The second part (after the '|') matches parameters of the following formats:
- // '[parameter type] [parameter name]', '[parameter type] [pointer] [parameter name]', 'const [parameter type][pointer] [parameter name]'
- // where [parameter name] may be inside comments (/* ... */) and [pointer] is '', '*', '**', etc.
- static readonly Regex get_param = new Regex(
- @"(\w+\s\(\*\w+\)\s*\(.*\)\s*(/\*.*?\*/|\w+)? | (const\s*)? (\w+\s*)+ (\**\s*\**) (/\*.*?\*/|\w+(\[.*?\])?)) ,?",
- RegexOptions.IgnorePatternWhitespace | RegexOptions.Compiled);
-
- IEnumerable GetParameters(string funcname, string parameters_string)
- {
- var parameters =
- get_param.Matches(parameters_string).OfType().Select(m => m.Captures[0].Value.TrimEnd(','));
-
- foreach (var item in parameters)
- {
- var tokens = item.Trim().Split(' ');
- // This only occurs in function pointers, e.g. void (*pfn_notify)() or void (*user_func)()
- var is_function_pointer = item.Contains("(*");
- var param_name =
- is_function_pointer ? tokens[1].TrimStart('(', '*').Split(')')[0] :
- (tokens.Last().Trim() != "*/" ? tokens.Last() : tokens[tokens.Length - 2]).Trim();
- var param_type =
- is_function_pointer ? "IntPtr" :
- (from t in tokens where t.Trim() != "const" && t.Trim() != "unsigned" select t).First().Trim();
- var has_array_size = array_size.IsMatch(param_name);
- var indirection_level =
- is_function_pointer ? 0 :
- (from c in param_name where c == '*' select c).Count() +
- (from c in param_type where c == '*' select c).Count() +
- (from t in tokens where t == "***" select t).Count() * 3 +
- (from t in tokens where t == "**" select t).Count() * 2 +
- (from t in tokens where t == "*" select t).Count() +
- (has_array_size ? 1 : 0);
- // for adding indirection levels (pointers) to param_type
- var pointers = new string[] { "*", "*", "*", "*" };
-
- if (tokens.Length > 1)
- {
- // Pointers are placed into the parameter Type, not Name
- var name = (has_array_size ? array_size.Replace(param_name, "") : param_name).Replace("*", "");
- var type = is_function_pointer ? param_type :
- (tokens.Contains("unsigned") && !param_type.StartsWith("byte") ? "u" : "") + // Make sure we don't ignore the unsigned part of unsigned parameters (e.g. unsigned int -> uint)
- param_type.Replace("*", "") + String.Join("", pointers, 0, indirection_level); // Normalize pointer indirection level (place as many asterisks as in indirection_level variable)
- var count = has_array_size ? Int32.Parse(array_size.Match(param_name).Value.Trim('[', ']')) : 0;
- var flow =
- param_name.EndsWith("ret") ||
- ((funcname.StartsWith("Get") || funcname.StartsWith("Gen")) &&
- indirection_level > 0 &&
- !(funcname.EndsWith("Info") || funcname.EndsWith("IDs") || funcname.EndsWith("ImageFormats"))) ? // OpenCL contains Get*[Info|IDs|ImageFormats] methods with 'in' pointer parameters
- "out" : "in";
-
- yield return new Parameter { Name = name, Type = type, Count = count, Flow = flow };
- }
- }
- }
-
- void GetFunctionNameAndType(string[] words, out string funcname, out string rettype)
- {
- funcname = null;
- rettype = null;
-
- bool inRettype = false;
- bool quit = false;
- for (int i = 0; !quit && i < words.Length; ++i) {
- switch (words [i]) {
- case "const":
- // ignore
- break;
- case "GLAPI": // ES 1.0
- case "GL_API": // ES 1.1
- case "GL_APICALL": // ES 2.0
- case "CL_API_ENTRY": // CL 1.0
- inRettype = true;
- break;
- case "APIENTRY": // ES 1.0
- case "GL_APIENTRY": // ES 1.1 & 2.0
- case "CL_API_CALL": // CL 1.0
- inRettype = false;
- funcname = words [i+1].Substring(Prefix.Length);
- quit = true;
- break;
- default:
- if (inRettype)
- rettype += words [i];
- break;
- }
- }
- }
- }
-}
\ No newline at end of file
diff --git a/Source/Converter/GLXmlParser.cs b/Source/Converter/GLXmlParser.cs
index 28596c32..5cbfdd52 100644
--- a/Source/Converter/GLXmlParser.cs
+++ b/Source/Converter/GLXmlParser.cs
@@ -32,7 +32,7 @@ using System.Linq;
using System.Text.RegularExpressions;
using System.Xml.Linq;
-namespace CHeaderToXML
+namespace OpenTK.Convert
{
static class Extension
{
diff --git a/Source/Converter/Generator.Convert.csproj b/Source/Converter/Generator.Convert.csproj
index e125538d..67d55f21 100644
--- a/Source/Converter/Generator.Convert.csproj
+++ b/Source/Converter/Generator.Convert.csproj
@@ -121,9 +121,6 @@
Code
-
- Code
-
Code
@@ -133,24 +130,6 @@
OpenTK.snk
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/Source/Converter/Headers/CL10/cl.h b/Source/Converter/Headers/CL10/cl.h
deleted file mode 100644
index e1780d8a..00000000
--- a/Source/Converter/Headers/CL10/cl.h
+++ /dev/null
@@ -1,914 +0,0 @@
-/*******************************************************************************
- * Copyright (c) 2008-2009 The Khronos Group Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and/or associated documentation files (the
- * "Materials"), to deal in the Materials without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Materials, and to
- * permit persons to whom the Materials are furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Materials.
- *
- * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
- ******************************************************************************/
-
-/* $Revision: 8406 $ on $Date: 2009-06-12 10:56:01 -0700 (Fri, 12 Jun 2009) $ */
-
-#ifndef __OPENCL_CL_H
-#define __OPENCL_CL_H
-
-#ifdef __APPLE__
-#include
-#else
-#include
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/******************************************************************************/
-
-typedef struct _cl_platform_id * cl_platform_id;
-typedef struct _cl_device_id * cl_device_id;
-typedef struct _cl_context * cl_context;
-typedef struct _cl_command_queue * cl_command_queue;
-typedef struct _cl_mem * cl_mem;
-typedef struct _cl_program * cl_program;
-typedef struct _cl_kernel * cl_kernel;
-typedef struct _cl_event * cl_event;
-typedef struct _cl_sampler * cl_sampler;
-
-typedef cl_uint cl_bool; /* WARNING! Unlike cl_ types in cl_platform.h, cl_bool is not guaranteed to be the same size as the bool in kernels. */
-typedef cl_ulong cl_bitfield;
-typedef cl_bitfield cl_device_type;
-typedef cl_uint cl_platform_info;
-typedef cl_uint cl_device_info;
-typedef cl_bitfield cl_device_address_info;
-typedef cl_bitfield cl_device_fp_config;
-typedef cl_uint cl_device_mem_cache_type;
-typedef cl_uint cl_device_local_mem_type;
-typedef cl_bitfield cl_device_exec_capabilities;
-typedef cl_bitfield cl_command_queue_properties;
-
-typedef intptr_t cl_context_properties;
-typedef cl_uint cl_context_info;
-typedef cl_uint cl_command_queue_info;
-typedef cl_uint cl_channel_order;
-typedef cl_uint cl_channel_type;
-typedef cl_bitfield cl_mem_flags;
-typedef cl_uint cl_mem_object_type;
-typedef cl_uint cl_mem_info;
-typedef cl_uint cl_image_info;
-typedef cl_uint cl_addressing_mode;
-typedef cl_uint cl_filter_mode;
-typedef cl_uint cl_sampler_info;
-typedef cl_bitfield cl_map_flags;
-typedef cl_uint cl_program_info;
-typedef cl_uint cl_program_build_info;
-typedef cl_int cl_build_status;
-typedef cl_uint cl_kernel_info;
-typedef cl_uint cl_kernel_work_group_info;
-typedef cl_uint cl_event_info;
-typedef cl_uint cl_command_type;
-typedef cl_uint cl_profiling_info;
-
-typedef struct _cl_image_format {
- cl_channel_order image_channel_order;
- cl_channel_type image_channel_data_type;
-} cl_image_format;
-
-
-/******************************************************************************/
-
-// Macro names and corresponding values defined by OpenCL
-
-#define CL_CHAR_BIT 8
-#define CL_SCHAR_MAX 127
-#define CL_SCHAR_MIN (-127-1)
-#define CL_CHAR_MAX CL_SCHAR_MAX
-#define CL_CHAR_MIN CL_SCHAR_MIN
-#define CL_UCHAR_MAX 255
-#define CL_SHRT_MAX 32767
-#define CL_SHRT_MIN (-32767-1)
-#define CL_USHRT_MAX 65535
-#define CL_INT_MAX 2147483647
-#define CL_INT_MIN (-2147483647-1)
-#define CL_UINT_MAX 0xffffffffU
-#define CL_LONG_MAX ((cl_long) 0x7FFFFFFFFFFFFFFFLL)
-#define CL_LONG_MIN ((cl_long) -0x7FFFFFFFFFFFFFFFLL - 1LL)
-#define CL_ULONG_MAX ((cl_ulong) 0xFFFFFFFFFFFFFFFFULL)
-
-#define CL_FLT_DIG 6
-#define CL_FLT_MANT_DIG 24
-#define CL_FLT_MAX_10_EXP +38
-#define CL_FLT_MAX_EXP +128
-#define CL_FLT_MIN_10_EXP -37
-#define CL_FLT_MIN_EXP -125
-#define CL_FLT_RADIX 2
-#define CL_FLT_MAX 0x1.fffffep127f
-#define CL_FLT_MIN 0x1.0p-126f
-#define CL_FLT_EPSILON 0x1.0p-23f
-
-#define CL_DBL_DIG 15
-#define CL_DBL_MANT_DIG 53
-#define CL_DBL_MAX_10_EXP +308
-#define CL_DBL_MAX_EXP +1024
-#define CL_DBL_MIN_10_EXP -307
-#define CL_DBL_MIN_EXP -1021
-#define CL_DBL_RADIX 2
-#define CL_DBL_MAX 0x1.fffffffffffffp1023
-#define CL_DBL_MIN 0x1.0p-1022
-#define CL_DBL_EPSILON 0x1.0p-52
-
-/******************************************************************************/
-
-// Error Codes
-#define CL_SUCCESS 0
-#define CL_DEVICE_NOT_FOUND -1
-#define CL_DEVICE_NOT_AVAILABLE -2
-#define CL_COMPILER_NOT_AVAILABLE -3
-#define CL_MEM_OBJECT_ALLOCATION_FAILURE -4
-#define CL_OUT_OF_RESOURCES -5
-#define CL_OUT_OF_HOST_MEMORY -6
-#define CL_PROFILING_INFO_NOT_AVAILABLE -7
-#define CL_MEM_COPY_OVERLAP -8
-#define CL_IMAGE_FORMAT_MISMATCH -9
-#define CL_IMAGE_FORMAT_NOT_SUPPORTED -10
-#define CL_BUILD_PROGRAM_FAILURE -11
-#define CL_MAP_FAILURE -12
-
-#define CL_INVALID_VALUE -30
-#define CL_INVALID_DEVICE_TYPE -31
-#define CL_INVALID_PLATFORM -32
-#define CL_INVALID_DEVICE -33
-#define CL_INVALID_CONTEXT -34
-#define CL_INVALID_QUEUE_PROPERTIES -35
-#define CL_INVALID_COMMAND_QUEUE -36
-#define CL_INVALID_HOST_PTR -37
-#define CL_INVALID_MEM_OBJECT -38
-#define CL_INVALID_IMAGE_FORMAT_DESCRIPTOR -39
-#define CL_INVALID_IMAGE_SIZE -40
-#define CL_INVALID_SAMPLER -41
-#define CL_INVALID_BINARY -42
-#define CL_INVALID_BUILD_OPTIONS -43
-#define CL_INVALID_PROGRAM -44
-#define CL_INVALID_PROGRAM_EXECUTABLE -45
-#define CL_INVALID_KERNEL_NAME -46
-#define CL_INVALID_KERNEL_DEFINITION -47
-#define CL_INVALID_KERNEL -48
-#define CL_INVALID_ARG_INDEX -49
-#define CL_INVALID_ARG_VALUE -50
-#define CL_INVALID_ARG_SIZE -51
-#define CL_INVALID_KERNEL_ARGS -52
-#define CL_INVALID_WORK_DIMENSION -53
-#define CL_INVALID_WORK_GROUP_SIZE -54
-#define CL_INVALID_WORK_ITEM_SIZE -55
-#define CL_INVALID_GLOBAL_OFFSET -56
-#define CL_INVALID_EVENT_WAIT_LIST -57
-#define CL_INVALID_EVENT -58
-#define CL_INVALID_OPERATION -59
-#define CL_INVALID_GL_OBJECT -60
-#define CL_INVALID_BUFFER_SIZE -61
-#define CL_INVALID_MIP_LEVEL -62
-
-// OpenCL Version
-#define CL_VERSION_1_0 1
-
-// cl_bool
-#define CL_FALSE 0
-#define CL_TRUE 1
-
-// cl_platform_info
-#define CL_PLATFORM_PROFILE 0x0900
-#define CL_PLATFORM_VERSION 0x0901
-#define CL_PLATFORM_NAME 0x0902
-#define CL_PLATFORM_VENDOR 0x0903
-#define CL_PLATFORM_EXTENSIONS 0x0904
-
-// cl_device_type - bitfield
-#define CL_DEVICE_TYPE_DEFAULT (1 << 0)
-#define CL_DEVICE_TYPE_CPU (1 << 1)
-#define CL_DEVICE_TYPE_GPU (1 << 2)
-#define CL_DEVICE_TYPE_ACCELERATOR (1 << 3)
-#define CL_DEVICE_TYPE_ALL 0xFFFFFFFF
-
-// cl_device_info
-#define CL_DEVICE_TYPE 0x1000
-#define CL_DEVICE_VENDOR_ID 0x1001
-#define CL_DEVICE_MAX_COMPUTE_UNITS 0x1002
-#define CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS 0x1003
-#define CL_DEVICE_MAX_WORK_GROUP_SIZE 0x1004
-#define CL_DEVICE_MAX_WORK_ITEM_SIZES 0x1005
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR 0x1006
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT 0x1007
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT 0x1008
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG 0x1009
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT 0x100A
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE 0x100B
-#define CL_DEVICE_MAX_CLOCK_FREQUENCY 0x100C
-#define CL_DEVICE_ADDRESS_BITS 0x100D
-#define CL_DEVICE_MAX_READ_IMAGE_ARGS 0x100E
-#define CL_DEVICE_MAX_WRITE_IMAGE_ARGS 0x100F
-#define CL_DEVICE_MAX_MEM_ALLOC_SIZE 0x1010
-#define CL_DEVICE_IMAGE2D_MAX_WIDTH 0x1011
-#define CL_DEVICE_IMAGE2D_MAX_HEIGHT 0x1012
-#define CL_DEVICE_IMAGE3D_MAX_WIDTH 0x1013
-#define CL_DEVICE_IMAGE3D_MAX_HEIGHT 0x1014
-#define CL_DEVICE_IMAGE3D_MAX_DEPTH 0x1015
-#define CL_DEVICE_IMAGE_SUPPORT 0x1016
-#define CL_DEVICE_MAX_PARAMETER_SIZE 0x1017
-#define CL_DEVICE_MAX_SAMPLERS 0x1018
-#define CL_DEVICE_MEM_BASE_ADDR_ALIGN 0x1019
-#define CL_DEVICE_MIN_DATA_TYPE_ALIGN_SIZE 0x101A
-#define CL_DEVICE_SINGLE_FP_CONFIG 0x101B
-#define CL_DEVICE_GLOBAL_MEM_CACHE_TYPE 0x101C
-#define CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE 0x101D
-#define CL_DEVICE_GLOBAL_MEM_CACHE_SIZE 0x101E
-#define CL_DEVICE_GLOBAL_MEM_SIZE 0x101F
-#define CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE 0x1020
-#define CL_DEVICE_MAX_CONSTANT_ARGS 0x1021
-#define CL_DEVICE_LOCAL_MEM_TYPE 0x1022
-#define CL_DEVICE_LOCAL_MEM_SIZE 0x1023
-#define CL_DEVICE_ERROR_CORRECTION_SUPPORT 0x1024
-#define CL_DEVICE_PROFILING_TIMER_RESOLUTION 0x1025
-#define CL_DEVICE_ENDIAN_LITTLE 0x1026
-#define CL_DEVICE_AVAILABLE 0x1027
-#define CL_DEVICE_COMPILER_AVAILABLE 0x1028
-#define CL_DEVICE_EXECUTION_CAPABILITIES 0x1029
-#define CL_DEVICE_QUEUE_PROPERTIES 0x102A
-#define CL_DEVICE_NAME 0x102B
-#define CL_DEVICE_VENDOR 0x102C
-#define CL_DRIVER_VERSION 0x102D
-#define CL_DEVICE_PROFILE 0x102E
-#define CL_DEVICE_VERSION 0x102F
-#define CL_DEVICE_EXTENSIONS 0x1030
-#define CL_DEVICE_PLATFORM 0x1031
-
-// cl_device_fp_config - bitfield
-#define CL_FP_DENORM (1 << 0)
-#define CL_FP_INF_NAN (1 << 1)
-#define CL_FP_ROUND_TO_NEAREST (1 << 2)
-#define CL_FP_ROUND_TO_ZERO (1 << 3)
-#define CL_FP_ROUND_TO_INF (1 << 4)
-#define CL_FP_FMA (1 << 5)
-
-// cl_device_mem_cache_type
-#define CL_NONE 0x0
-#define CL_READ_ONLY_CACHE 0x1
-#define CL_READ_WRITE_CACHE 0x2
-
-// cl_device_local_mem_type
-#define CL_LOCAL 0x1
-#define CL_GLOBAL 0x2
-
-// cl_device_exec_capabilities - bitfield
-#define CL_EXEC_KERNEL (1 << 0)
-#define CL_EXEC_NATIVE_KERNEL (1 << 1)
-
-// cl_command_queue_properties - bitfield
-#define CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE (1 << 0)
-#define CL_QUEUE_PROFILING_ENABLE (1 << 1)
-
-// cl_context_info
-#define CL_CONTEXT_REFERENCE_COUNT 0x1080
-#define CL_CONTEXT_DEVICES 0x1081
-#define CL_CONTEXT_PROPERTIES 0x1082
-
-// cl_context_properties
-#define CL_CONTEXT_PLATFORM 0x1084
-
-// cl_command_queue_info
-#define CL_QUEUE_CONTEXT 0x1090
-#define CL_QUEUE_DEVICE 0x1091
-#define CL_QUEUE_REFERENCE_COUNT 0x1092
-#define CL_QUEUE_PROPERTIES 0x1093
-
-// cl_mem_flags - bitfield
-#define CL_MEM_READ_WRITE (1 << 0)
-#define CL_MEM_WRITE_ONLY (1 << 1)
-#define CL_MEM_READ_ONLY (1 << 2)
-#define CL_MEM_USE_HOST_PTR (1 << 3)
-#define CL_MEM_ALLOC_HOST_PTR (1 << 4)
-#define CL_MEM_COPY_HOST_PTR (1 << 5)
-
-// cl_channel_order
-#define CL_R 0x10B0
-#define CL_A 0x10B1
-#define CL_RG 0x10B2
-#define CL_RA 0x10B3
-#define CL_RGB 0x10B4
-#define CL_RGBA 0x10B5
-#define CL_BGRA 0x10B6
-#define CL_ARGB 0x10B7
-#define CL_INTENSITY 0x10B8
-#define CL_LUMINANCE 0x10B9
-
-// cl_channel_type
-#define CL_SNORM_INT8 0x10D0
-#define CL_SNORM_INT16 0x10D1
-#define CL_UNORM_INT8 0x10D2
-#define CL_UNORM_INT16 0x10D3
-#define CL_UNORM_SHORT_565 0x10D4
-#define CL_UNORM_SHORT_555 0x10D5
-#define CL_UNORM_INT_101010 0x10D6
-#define CL_SIGNED_INT8 0x10D7
-#define CL_SIGNED_INT16 0x10D8
-#define CL_SIGNED_INT32 0x10D9
-#define CL_UNSIGNED_INT8 0x10DA
-#define CL_UNSIGNED_INT16 0x10DB
-#define CL_UNSIGNED_INT32 0x10DC
-#define CL_HALF_FLOAT 0x10DD
-#define CL_FLOAT 0x10DE
-
-// cl_mem_object_type
-#define CL_MEM_OBJECT_BUFFER 0x10F0
-#define CL_MEM_OBJECT_IMAGE2D 0x10F1
-#define CL_MEM_OBJECT_IMAGE3D 0x10F2
-
-// cl_mem_info
-#define CL_MEM_TYPE 0x1100
-#define CL_MEM_FLAGS 0x1101
-#define CL_MEM_SIZE 0x1102
-#define CL_MEM_HOST_PTR 0x1103
-#define CL_MEM_MAP_COUNT 0x1104
-#define CL_MEM_REFERENCE_COUNT 0x1105
-#define CL_MEM_CONTEXT 0x1106
-
-// cl_image_info
-#define CL_IMAGE_FORMAT 0x1110
-#define CL_IMAGE_ELEMENT_SIZE 0x1111
-#define CL_IMAGE_ROW_PITCH 0x1112
-#define CL_IMAGE_SLICE_PITCH 0x1113
-#define CL_IMAGE_WIDTH 0x1114
-#define CL_IMAGE_HEIGHT 0x1115
-#define CL_IMAGE_DEPTH 0x1116
-
-// cl_addressing_mode
-#define CL_ADDRESS_NONE 0x1130
-#define CL_ADDRESS_CLAMP_TO_EDGE 0x1131
-#define CL_ADDRESS_CLAMP 0x1132
-#define CL_ADDRESS_REPEAT 0x1133
-
-// cl_filter_mode
-#define CL_FILTER_NEAREST 0x1140
-#define CL_FILTER_LINEAR 0x1141
-
-// cl_sampler_info
-#define CL_SAMPLER_REFERENCE_COUNT 0x1150
-#define CL_SAMPLER_CONTEXT 0x1151
-#define CL_SAMPLER_NORMALIZED_COORDS 0x1152
-#define CL_SAMPLER_ADDRESSING_MODE 0x1153
-#define CL_SAMPLER_FILTER_MODE 0x1154
-
-// cl_map_flags - bitfield
-#define CL_MAP_READ (1 << 0)
-#define CL_MAP_WRITE (1 << 1)
-
-// cl_program_info
-#define CL_PROGRAM_REFERENCE_COUNT 0x1160
-#define CL_PROGRAM_CONTEXT 0x1161
-#define CL_PROGRAM_NUM_DEVICES 0x1162
-#define CL_PROGRAM_DEVICES 0x1163
-#define CL_PROGRAM_SOURCE 0x1164
-#define CL_PROGRAM_BINARY_SIZES 0x1165
-#define CL_PROGRAM_BINARIES 0x1166
-
-// cl_program_build_info
-#define CL_PROGRAM_BUILD_STATUS 0x1181
-#define CL_PROGRAM_BUILD_OPTIONS 0x1182
-#define CL_PROGRAM_BUILD_LOG 0x1183
-
-// cl_build_status
-#define CL_BUILD_SUCCESS 0
-#define CL_BUILD_NONE -1
-#define CL_BUILD_ERROR -2
-#define CL_BUILD_IN_PROGRESS -3
-
-// cl_kernel_info
-#define CL_KERNEL_FUNCTION_NAME 0x1190
-#define CL_KERNEL_NUM_ARGS 0x1191
-#define CL_KERNEL_REFERENCE_COUNT 0x1192
-#define CL_KERNEL_CONTEXT 0x1193
-#define CL_KERNEL_PROGRAM 0x1194
-
-// cl_kernel_work_group_info
-#define CL_KERNEL_WORK_GROUP_SIZE 0x11B0
-#define CL_KERNEL_COMPILE_WORK_GROUP_SIZE 0x11B1
-#define CL_KERNEL_LOCAL_MEM_SIZE 0x11B2
-
-// cl_event_info
-#define CL_EVENT_COMMAND_QUEUE 0x11D0
-#define CL_EVENT_COMMAND_TYPE 0x11D1
-#define CL_EVENT_REFERENCE_COUNT 0x11D2
-#define CL_EVENT_COMMAND_EXECUTION_STATUS 0x11D3
-
-// cl_command_type
-#define CL_COMMAND_NDRANGE_KERNEL 0x11F0
-#define CL_COMMAND_TASK 0x11F1
-#define CL_COMMAND_NATIVE_KERNEL 0x11F2
-#define CL_COMMAND_READ_BUFFER 0x11F3
-#define CL_COMMAND_WRITE_BUFFER 0x11F4
-#define CL_COMMAND_COPY_BUFFER 0x11F5
-#define CL_COMMAND_READ_IMAGE 0x11F6
-#define CL_COMMAND_WRITE_IMAGE 0x11F7
-#define CL_COMMAND_COPY_IMAGE 0x11F8
-#define CL_COMMAND_COPY_IMAGE_TO_BUFFER 0x11F9
-#define CL_COMMAND_COPY_BUFFER_TO_IMAGE 0x11FA
-#define CL_COMMAND_MAP_BUFFER 0x11FB
-#define CL_COMMAND_MAP_IMAGE 0x11FC
-#define CL_COMMAND_UNMAP_MEM_OBJECT 0x11FD
-#define CL_COMMAND_MARKER 0x11FE
-#define CL_COMMAND_ACQUIRE_GL_OBJECTS 0x11FF
-#define CL_COMMAND_RELEASE_GL_OBJECTS 0x1200
-
-// command execution status
-#define CL_COMPLETE 0x0
-#define CL_RUNNING 0x1
-#define CL_SUBMITTED 0x2
-#define CL_QUEUED 0x3
-
-// cl_profiling_info
-#define CL_PROFILING_COMMAND_QUEUED 0x1280
-#define CL_PROFILING_COMMAND_SUBMIT 0x1281
-#define CL_PROFILING_COMMAND_START 0x1282
-#define CL_PROFILING_COMMAND_END 0x1283
-
-/********************************************************************************************************/
-
-// Platform API
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetPlatformIDs(cl_uint /* num_entries */,
- cl_platform_id * /* platforms */,
- cl_uint * /* num_platforms */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetPlatformInfo(cl_platform_id /* platform */,
- cl_platform_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Device APIs
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetDeviceIDs(cl_platform_id /* platform */,
- cl_device_type /* device_type */,
- cl_uint /* num_entries */,
- cl_device_id * /* devices */,
- cl_uint * /* num_devices */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetDeviceInfo(cl_device_id /* device */,
- cl_device_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Context APIs
-extern CL_API_ENTRY cl_context CL_API_CALL
-clCreateContext(cl_context_properties * /* properties */,
- cl_uint /* num_devices */,
- const cl_device_id * /* devices */,
- void (*pfn_notify)(const char *, const void *, size_t, void *) /* pfn_notify */,
- void * /* user_data */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_context CL_API_CALL
-clCreateContextFromType(cl_context_properties * /* properties */,
- cl_device_type /* device_type */,
- void (*pfn_notify)(const char *, const void *, size_t, void *) /* pfn_notify */,
- void * /* user_data */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clRetainContext(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clReleaseContext(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetContextInfo(cl_context /* context */,
- cl_context_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Command Queue APIs
-extern CL_API_ENTRY cl_command_queue CL_API_CALL
-clCreateCommandQueue(cl_context /* context */,
- cl_device_id /* device */,
- cl_command_queue_properties /* properties */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clRetainCommandQueue(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clReleaseCommandQueue(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetCommandQueueInfo(cl_command_queue /* command_queue */,
- cl_command_queue_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clSetCommandQueueProperty(cl_command_queue /* command_queue */,
- cl_command_queue_properties /* properties */,
- cl_bool /* enable */,
- cl_command_queue_properties * /* old_properties */) CL_API_SUFFIX__VERSION_1_0;
-
-// Memory Object APIs
-extern CL_API_ENTRY cl_mem CL_API_CALL
-clCreateBuffer(cl_context /* context */,
- cl_mem_flags /* flags */,
- size_t /* size */,
- void * /* host_ptr */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_mem CL_API_CALL
-clCreateImage2D(cl_context /* context */,
- cl_mem_flags /* flags */,
- const cl_image_format * /* image_format */,
- size_t /* image_width */,
- size_t /* image_height */,
- size_t /* image_row_pitch */,
- void * /* host_ptr */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_mem CL_API_CALL
-clCreateImage3D(cl_context /* context */,
- cl_mem_flags /* flags */,
- const cl_image_format * /* image_format */,
- size_t /* image_width */,
- size_t /* image_height */,
- size_t /* image_depth */,
- size_t /* image_row_pitch */,
- size_t /* image_slice_pitch */,
- void * /* host_ptr */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clRetainMemObject(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clReleaseMemObject(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetSupportedImageFormats(cl_context /* context */,
- cl_mem_flags /* flags */,
- cl_mem_object_type /* image_type */,
- cl_uint /* num_entries */,
- cl_image_format * /* image_formats */,
- cl_uint * /* num_image_formats */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetMemObjectInfo(cl_mem /* memobj */,
- cl_mem_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetImageInfo(cl_mem /* image */,
- cl_image_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Sampler APIs
-extern CL_API_ENTRY cl_sampler CL_API_CALL
-clCreateSampler(cl_context /* context */,
- cl_bool /* normalized_coords */,
- cl_addressing_mode /* addressing_mode */,
- cl_filter_mode /* filter_mode */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clRetainSampler(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clReleaseSampler(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetSamplerInfo(cl_sampler /* sampler */,
- cl_sampler_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Program Object APIs
-extern CL_API_ENTRY cl_program CL_API_CALL
-clCreateProgramWithSource(cl_context /* context */,
- cl_uint /* count */,
- const char ** /* strings */,
- const size_t * /* lengths */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_program CL_API_CALL
-clCreateProgramWithBinary(cl_context /* context */,
- cl_uint /* num_devices */,
- const cl_device_id * /* device_list */,
- const size_t * /* lengths */,
- const unsigned char ** /* binaries */,
- cl_int * /* binary_status */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clRetainProgram(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clReleaseProgram(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clBuildProgram(cl_program /* program */,
- cl_uint /* num_devices */,
- const cl_device_id * /* device_list */,
- const char * /* options */,
- void (*pfn_notify)(cl_program /* program */, void * /* user_data */),
- void * /* user_data */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clUnloadCompiler(void) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetProgramInfo(cl_program /* program */,
- cl_program_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetProgramBuildInfo(cl_program /* program */,
- cl_device_id /* device */,
- cl_program_build_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Kernel Object APIs
-extern CL_API_ENTRY cl_kernel CL_API_CALL
-clCreateKernel(cl_program /* program */,
- const char * /* kernel_name */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clCreateKernelsInProgram(cl_program /* program */,
- cl_uint /* num_kernels */,
- cl_kernel * /* kernels */,
- cl_uint * /* num_kernels_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clRetainKernel(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clReleaseKernel(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clSetKernelArg(cl_kernel /* kernel */,
- cl_uint /* arg_index */,
- size_t /* arg_size */,
- const void * /* arg_value */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetKernelInfo(cl_kernel /* kernel */,
- cl_kernel_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetKernelWorkGroupInfo(cl_kernel /* kernel */,
- cl_device_id /* device */,
- cl_kernel_work_group_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Event Object APIs
-extern CL_API_ENTRY cl_int CL_API_CALL
-clWaitForEvents(cl_uint /* num_events */,
- const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetEventInfo(cl_event /* event */,
- cl_event_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clRetainEvent(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clReleaseEvent(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-// Profiling APIs
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetEventProfilingInfo(cl_event /* event */,
- cl_profiling_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Flush and Finish APIs
-extern CL_API_ENTRY cl_int CL_API_CALL
-clFlush(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clFinish(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-// Enqueued Commands APIs
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueReadBuffer(cl_command_queue /* command_queue */,
- cl_mem /* buffer */,
- cl_bool /* blocking_read */,
- size_t /* offset */,
- size_t /* cb */,
- void * /* ptr */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueWriteBuffer(cl_command_queue /* command_queue */,
- cl_mem /* buffer */,
- cl_bool /* blocking_write */,
- size_t /* offset */,
- size_t /* cb */,
- const void * /* ptr */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueCopyBuffer(cl_command_queue /* command_queue */,
- cl_mem /* src_buffer */,
- cl_mem /* dst_buffer */,
- size_t /* src_offset */,
- size_t /* dst_offset */,
- size_t /* cb */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueReadImage(cl_command_queue /* command_queue */,
- cl_mem /* image */,
- cl_bool /* blocking_read */,
- const size_t * /* origin[3] */,
- const size_t * /* region[3] */,
- size_t /* row_pitch */,
- size_t /* slice_pitch */,
- void * /* ptr */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueWriteImage(cl_command_queue /* command_queue */,
- cl_mem /* image */,
- cl_bool /* blocking_write */,
- const size_t * /* origin[3] */,
- const size_t * /* region[3] */,
- size_t /* input_row_pitch */,
- size_t /* input_slice_pitch */,
- const void * /* ptr */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueCopyImage(cl_command_queue /* command_queue */,
- cl_mem /* src_image */,
- cl_mem /* dst_image */,
- const size_t * /* src_origin[3] */,
- const size_t * /* dst_origin[3] */,
- const size_t * /* region[3] */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueCopyImageToBuffer(cl_command_queue /* command_queue */,
- cl_mem /* src_image */,
- cl_mem /* dst_buffer */,
- const size_t * /* src_origin[3] */,
- const size_t * /* region[3] */,
- size_t /* dst_offset */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueCopyBufferToImage(cl_command_queue /* command_queue */,
- cl_mem /* src_buffer */,
- cl_mem /* dst_image */,
- size_t /* src_offset */,
- const size_t * /* dst_origin[3] */,
- const size_t * /* region[3] */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY void * CL_API_CALL
-clEnqueueMapBuffer(cl_command_queue /* command_queue */,
- cl_mem /* buffer */,
- cl_bool /* blocking_map */,
- cl_map_flags /* map_flags */,
- size_t /* offset */,
- size_t /* cb */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY void * CL_API_CALL
-clEnqueueMapImage(cl_command_queue /* command_queue */,
- cl_mem /* image */,
- cl_bool /* blocking_map */,
- cl_map_flags /* map_flags */,
- const size_t * /* origin[3] */,
- const size_t * /* region[3] */,
- size_t * /* image_row_pitch */,
- size_t * /* image_slice_pitch */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueUnmapMemObject(cl_command_queue /* command_queue */,
- cl_mem /* memobj */,
- void * /* mapped_ptr */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueNDRangeKernel(cl_command_queue /* command_queue */,
- cl_kernel /* kernel */,
- cl_uint /* work_dim */,
- const size_t * /* global_work_offset */,
- const size_t * /* global_work_size */,
- const size_t * /* local_work_size */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueTask(cl_command_queue /* command_queue */,
- cl_kernel /* kernel */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueNativeKernel(cl_command_queue /* command_queue */,
- void (*user_func)(void *),
- void * /* args */,
- size_t /* cb_args */,
- cl_uint /* num_mem_objects */,
- const cl_mem * /* mem_list */,
- const void ** /* args_mem_loc */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueMarker(cl_command_queue /* command_queue */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueWaitForEvents(cl_command_queue /* command_queue */,
- cl_uint /* num_events */,
- const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueBarrier(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-// Extension function access
-//
-// Returns the extension function address for the given function name,
-// or NULL if a valid function can not be found. The client must
-// check to make sure the address is not NULL, before using or
-// calling the returned function address.
-//
-void *clGetExtensionFunctionAddress(const char * /* func_name */) CL_API_SUFFIX__VERSION_1_0;
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // __OPENCL_CL_H
-
diff --git a/Source/Converter/Headers/CL10/cl_gl.h b/Source/Converter/Headers/CL10/cl_gl.h
deleted file mode 100644
index 49a8c759..00000000
--- a/Source/Converter/Headers/CL10/cl_gl.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/**********************************************************************************
- * Copyright (c) 2008-2009 The Khronos Group Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and/or associated documentation files (the
- * "Materials"), to deal in the Materials without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Materials, and to
- * permit persons to whom the Materials are furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Materials.
- *
- * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
- **********************************************************************************/
-
-/* $Revision: 8407 $ on $Date: 2009-06-12 10:56:38 -0700 (Fri, 12 Jun 2009) $ */
-
-#ifndef __OPENCL_CL_GL_H
-#define __OPENCL_CL_GL_H
-
-#ifdef __APPLE__
-#include
-#else
-#include
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// NOTE: Make sure that appropriate GL header file is included separately
-
-typedef cl_uint cl_gl_object_type;
-typedef cl_uint cl_gl_texture_info;
-typedef cl_uint cl_gl_platform_info;
-
-// cl_gl_object_type
-#define CL_GL_OBJECT_BUFFER 0x2000
-#define CL_GL_OBJECT_TEXTURE2D 0x2001
-#define CL_GL_OBJECT_TEXTURE3D 0x2002
-#define CL_GL_OBJECT_RENDERBUFFER 0x2003
-
-// cl_gl_texture_info
-#define CL_GL_TEXTURE_TARGET 0x2004
-#define CL_GL_MIPMAP_LEVEL 0x2005
-
-extern CL_API_ENTRY cl_mem CL_API_CALL
-clCreateFromGLBuffer(cl_context /* context */,
- cl_mem_flags /* flags */,
- GLuint /* bufobj */,
- int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_mem CL_API_CALL
-clCreateFromGLTexture2D(cl_context /* context */,
- cl_mem_flags /* flags */,
- GLenum /* target */,
- GLint /* miplevel */,
- GLuint /* texture */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_mem CL_API_CALL
-clCreateFromGLTexture3D(cl_context /* context */,
- cl_mem_flags /* flags */,
- GLenum /* target */,
- GLint /* miplevel */,
- GLuint /* texture */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_mem CL_API_CALL
-clCreateFromGLRenderbuffer(cl_context /* context */,
- cl_mem_flags /* flags */,
- GLuint /* renderbuffer */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetGLObjectInfo(cl_mem /* memobj */,
- cl_gl_object_type * /* gl_object_type */,
- GLuint * /* gl_object_name */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clGetGLTextureInfo(cl_mem /* memobj */,
- cl_gl_texture_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueAcquireGLObjects(cl_command_queue /* command_queue */,
- cl_uint /* num_objects */,
- const cl_mem * /* mem_objects */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-extern CL_API_ENTRY cl_int CL_API_CALL
-clEnqueueReleaseGLObjects(cl_command_queue /* command_queue */,
- cl_uint /* num_objects */,
- const cl_mem * /* mem_objects */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // __OPENCL_CL_GL_H
diff --git a/Source/Converter/Headers/EGL/egl.h b/Source/Converter/Headers/EGL/egl.h
deleted file mode 100644
index afb2e7f5..00000000
--- a/Source/Converter/Headers/EGL/egl.h
+++ /dev/null
@@ -1,304 +0,0 @@
-/*
-** Copyright (c) 2007-2009 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __egl_h_
-#define __egl_h_
-
-/* All platform-dependent types and macro boilerplate (such as EGLAPI
- * and EGLAPIENTRY) should go in eglplatform.h.
- */
-#include
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* EGL Types */
-/* EGLint is defined in eglplatform.h */
-typedef unsigned int EGLBoolean;
-typedef unsigned int EGLenum;
-typedef void *EGLConfig;
-typedef void *EGLContext;
-typedef void *EGLDisplay;
-typedef void *EGLSurface;
-typedef void *EGLClientBuffer;
-
-/* EGL Versioning */
-#define EGL_VERSION_1_0 1
-#define EGL_VERSION_1_1 1
-#define EGL_VERSION_1_2 1
-#define EGL_VERSION_1_3 1
-#define EGL_VERSION_1_4 1
-
-/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
- * enums are assigned unique values starting at 0x3000.
- */
-
-/* EGL aliases */
-#define EGL_FALSE 0
-#define EGL_TRUE 1
-
-/* Out-of-band handle values */
-#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
-#define EGL_NO_CONTEXT ((EGLContext)0)
-#define EGL_NO_DISPLAY ((EGLDisplay)0)
-#define EGL_NO_SURFACE ((EGLSurface)0)
-
-/* Out-of-band attribute value */
-#define EGL_DONT_CARE ((EGLint)-1)
-
-/* Errors / GetError return values */
-#define EGL_SUCCESS 0x3000
-#define EGL_NOT_INITIALIZED 0x3001
-#define EGL_BAD_ACCESS 0x3002
-#define EGL_BAD_ALLOC 0x3003
-#define EGL_BAD_ATTRIBUTE 0x3004
-#define EGL_BAD_CONFIG 0x3005
-#define EGL_BAD_CONTEXT 0x3006
-#define EGL_BAD_CURRENT_SURFACE 0x3007
-#define EGL_BAD_DISPLAY 0x3008
-#define EGL_BAD_MATCH 0x3009
-#define EGL_BAD_NATIVE_PIXMAP 0x300A
-#define EGL_BAD_NATIVE_WINDOW 0x300B
-#define EGL_BAD_PARAMETER 0x300C
-#define EGL_BAD_SURFACE 0x300D
-#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */
-
-/* Reserved 0x300F-0x301F for additional errors */
-
-/* Config attributes */
-#define EGL_BUFFER_SIZE 0x3020
-#define EGL_ALPHA_SIZE 0x3021
-#define EGL_BLUE_SIZE 0x3022
-#define EGL_GREEN_SIZE 0x3023
-#define EGL_RED_SIZE 0x3024
-#define EGL_DEPTH_SIZE 0x3025
-#define EGL_STENCIL_SIZE 0x3026
-#define EGL_CONFIG_CAVEAT 0x3027
-#define EGL_CONFIG_ID 0x3028
-#define EGL_LEVEL 0x3029
-#define EGL_MAX_PBUFFER_HEIGHT 0x302A
-#define EGL_MAX_PBUFFER_PIXELS 0x302B
-#define EGL_MAX_PBUFFER_WIDTH 0x302C
-#define EGL_NATIVE_RENDERABLE 0x302D
-#define EGL_NATIVE_VISUAL_ID 0x302E
-#define EGL_NATIVE_VISUAL_TYPE 0x302F
-#define EGL_PRESERVED_RESOURCES 0x3030
-#define EGL_SAMPLES 0x3031
-#define EGL_SAMPLE_BUFFERS 0x3032
-#define EGL_SURFACE_TYPE 0x3033
-#define EGL_TRANSPARENT_TYPE 0x3034
-#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
-#define EGL_TRANSPARENT_RED_VALUE 0x3037
-#define EGL_NONE 0x3038 /* Attrib list terminator */
-#define EGL_BIND_TO_TEXTURE_RGB 0x3039
-#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
-#define EGL_MIN_SWAP_INTERVAL 0x303B
-#define EGL_MAX_SWAP_INTERVAL 0x303C
-#define EGL_LUMINANCE_SIZE 0x303D
-#define EGL_ALPHA_MASK_SIZE 0x303E
-#define EGL_COLOR_BUFFER_TYPE 0x303F
-#define EGL_RENDERABLE_TYPE 0x3040
-#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
-#define EGL_CONFORMANT 0x3042
-
-/* Reserved 0x3041-0x304F for additional config attributes */
-
-/* Config attribute values */
-#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
-#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */
-#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
-#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */
-#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */
-
-/* More config attribute values, for EGL_TEXTURE_FORMAT */
-#define EGL_NO_TEXTURE 0x305C
-#define EGL_TEXTURE_RGB 0x305D
-#define EGL_TEXTURE_RGBA 0x305E
-#define EGL_TEXTURE_2D 0x305F
-
-/* Config attribute mask bits */
-#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
-
-#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
-
-/* QueryString targets */
-#define EGL_VENDOR 0x3053
-#define EGL_VERSION 0x3054
-#define EGL_EXTENSIONS 0x3055
-#define EGL_CLIENT_APIS 0x308D
-
-/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
-#define EGL_HEIGHT 0x3056
-#define EGL_WIDTH 0x3057
-#define EGL_LARGEST_PBUFFER 0x3058
-#define EGL_TEXTURE_FORMAT 0x3080
-#define EGL_TEXTURE_TARGET 0x3081
-#define EGL_MIPMAP_TEXTURE 0x3082
-#define EGL_MIPMAP_LEVEL 0x3083
-#define EGL_RENDER_BUFFER 0x3086
-#define EGL_VG_COLORSPACE 0x3087
-#define EGL_VG_ALPHA_FORMAT 0x3088
-#define EGL_HORIZONTAL_RESOLUTION 0x3090
-#define EGL_VERTICAL_RESOLUTION 0x3091
-#define EGL_PIXEL_ASPECT_RATIO 0x3092
-#define EGL_SWAP_BEHAVIOR 0x3093
-#define EGL_MULTISAMPLE_RESOLVE 0x3099
-
-/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
-#define EGL_BACK_BUFFER 0x3084
-#define EGL_SINGLE_BUFFER 0x3085
-
-/* OpenVG color spaces */
-#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */
-#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */
-
-/* OpenVG alpha formats */
-#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */
-#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */
-
-/* Constant scale factor by which fractional display resolutions &
- * aspect ratio are scaled when queried as integer values.
- */
-#define EGL_DISPLAY_SCALING 10000
-
-/* Unknown display resolution/aspect ratio */
-#define EGL_UNKNOWN ((EGLint)-1)
-
-/* Back buffer swap behaviors */
-#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */
-#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */
-
-/* CreatePbufferFromClientBuffer buffer types */
-#define EGL_OPENVG_IMAGE 0x3096
-
-/* QueryContext targets */
-#define EGL_CONTEXT_CLIENT_TYPE 0x3097
-
-/* CreateContext attributes */
-#define EGL_CONTEXT_CLIENT_VERSION 0x3098
-
-/* Multisample resolution behaviors */
-#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */
-#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */
-
-/* BindAPI/QueryAPI targets */
-#define EGL_OPENGL_ES_API 0x30A0
-#define EGL_OPENVG_API 0x30A1
-#define EGL_OPENGL_API 0x30A2
-
-/* GetCurrentSurface targets */
-#define EGL_DRAW 0x3059
-#define EGL_READ 0x305A
-
-/* WaitNative engines */
-#define EGL_CORE_NATIVE_ENGINE 0x305B
-
-/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
-#define EGL_COLORSPACE EGL_VG_COLORSPACE
-#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT
-#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB
-#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR
-#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE
-#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE
-
-/* EGL extensions must request enum blocks from the Khronos
- * API Registrar, who maintains the enumerant registry. Submit
- * a bug in Khronos Bugzilla against task "Registry".
- */
-
-
-
-/* EGL Functions */
-
-EGLAPI EGLint EGLAPIENTRY eglGetError(void);
-
-EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
-EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
-EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
-
-EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
-
-EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
-EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
-
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer( EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
-EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-
-
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
-
-
-EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
-EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-
-EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
-EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
-EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
-
-/* This is a generic function pointer type, whose name indicates it must
- * be cast to the proper type *and calling convention* before use.
- */
-typedef void (*__eglMustCastToProperFunctionPointerType)(void);
-
-/* Now, define eglGetProcAddress using the generic function ptr. type */
-EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __egl_h_ */
diff --git a/Source/Converter/Headers/EGL/eglext.h b/Source/Converter/Headers/EGL/eglext.h
deleted file mode 100644
index 7631ae5a..00000000
--- a/Source/Converter/Headers/EGL/eglext.h
+++ /dev/null
@@ -1,138 +0,0 @@
-#ifndef __eglext_h_
-#define __eglext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** Copyright (c) 2007-2009 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#include
-
-/*************************************************************/
-
-/* Header file version number */
-/* Current version at http://www.khronos.org/registry/egl/ */
-/* $Revision: 7244 $ on $Date: 2009-01-20 17:06:59 -0800 (Tue, 20 Jan 2009) $ */
-#define EGL_EGLEXT_VERSION 3
-
-#ifndef EGL_KHR_config_attribs
-#define EGL_KHR_config_attribs 1
-#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */
-#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */
-#endif
-
-#ifndef EGL_KHR_lock_surface
-#define EGL_KHR_lock_surface 1
-#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
-#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
-#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */
-#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */
-#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */
-#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */
-#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */
-#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */
-#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
-#endif
-
-#ifndef EGL_KHR_image
-#define EGL_KHR_image 1
-#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */
-typedef void *EGLImageKHR;
-#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
-#endif
-
-#ifndef EGL_KHR_vg_parent_image
-#define EGL_KHR_vg_parent_image 1
-#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */
-#endif
-
-#ifndef EGL_KHR_gl_texture_2D_image
-#define EGL_KHR_gl_texture_2D_image 1
-#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */
-#endif
-
-#ifndef EGL_KHR_gl_texture_cubemap_image
-#define EGL_KHR_gl_texture_cubemap_image 1
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */
-#endif
-
-#ifndef EGL_KHR_gl_texture_3D_image
-#define EGL_KHR_gl_texture_3D_image 1
-#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */
-#endif
-
-#ifndef EGL_KHR_gl_renderbuffer_image
-#define EGL_KHR_gl_renderbuffer_image 1
-#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */
-#endif
-
-#ifndef EGL_KHR_image_base
-#define EGL_KHR_image_base 1
-/* Most interfaces defined by EGL_KHR_image_pixmap above */
-#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */
-#endif
-
-#ifndef EGL_KHR_image_pixmap
-#define EGL_KHR_image_pixmap 1
-/* Interfaces defined by EGL_KHR_image above */
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/Source/Converter/Headers/ES10/gl.h b/Source/Converter/Headers/ES10/gl.h
deleted file mode 100644
index 41548222..00000000
--- a/Source/Converter/Headers/ES10/gl.h
+++ /dev/null
@@ -1,584 +0,0 @@
-#ifndef __gl_h_
-#define __gl_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.0 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-*/
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
-#define WIN32_LEAN_AND_MEAN 1
-#include
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef void GLvoid;
-typedef int GLintptrARB;
-typedef int GLsizeiptrARB;
-typedef int GLfixed;
-typedef int GLclampx;
-/* Internal convenience typedefs */
-typedef void (*_GLfuncptr)();
-
-/*************************************************************/
-
-/* Extensions */
-#define GL_OES_VERSION_1_0 1
-#define GL_OES_read_format 1
-#define GL_OES_compressed_paletted_texture 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* ColorMaterialFace */
-/* GL_FRONT_AND_BACK */
-
-/* ColorMaterialParameter */
-/* GL_AMBIENT_AND_DIFFUSE */
-
-/* ColorPointerType */
-/* GL_UNSIGNED_BYTE */
-/* GL_FLOAT */
-/* GL_FIXED */
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_FOG 0x0B60
-#define GL_LIGHTING 0x0B50
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_BLEND 0x0BE2
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-/* GL_LIGHT0 */
-/* GL_LIGHT1 */
-/* GL_LIGHT2 */
-/* GL_LIGHT3 */
-/* GL_LIGHT4 */
-/* GL_LIGHT5 */
-/* GL_LIGHT6 */
-/* GL_LIGHT7 */
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_NORMALIZE 0x0BA1
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* FogMode */
-/* GL_LINEAR */
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-
-/* FogParameter */
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-
-/* LightModelParameter */
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-
-/* LightParameter */
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* LogicOp */
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-
-/* MaterialFace */
-/* GL_FRONT_AND_BACK */
-
-/* MaterialParameter */
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-
-/* MatrixMode */
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-
-/* NormalPointerType */
-/* GL_BYTE */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-
-/* PixelFormat */
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelStoreParameter */
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* ShadingModel */
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-
-/* StencilFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-/* GL_INVERT */
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TexCoordPointerType */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-/* GL_BYTE */
-
-/* TextureEnvMode */
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-/* GL_BLEND */
-#define GL_ADD 0x0104
-/* GL_REPLACE */
-
-/* TextureEnvParameter */
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-
-/* TextureEnvTarget */
-#define GL_TEXTURE_ENV 0x2300
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-
-/* PixelInternalFormat */
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-
-/* VertexPointerType */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-/* GL_BYTE */
-
-/* LightName */
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-
-
-/*************************************************************/
-
-GLAPI void APIENTRY glActiveTexture (GLenum texture);
-GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
-GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
-GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GLAPI void APIENTRY glClear (GLbitfield mask);
-GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-GLAPI void APIENTRY glClearDepthf (GLclampf depth);
-GLAPI void APIENTRY glClearDepthx (GLclampx depth);
-GLAPI void APIENTRY glClearStencil (GLint s);
-GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
-GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glCullFace (GLenum mode);
-GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GLAPI void APIENTRY glDepthFunc (GLenum func);
-GLAPI void APIENTRY glDepthMask (GLboolean flag);
-GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
-GLAPI void APIENTRY glDisable (GLenum cap);
-GLAPI void APIENTRY glDisableClientState (GLenum array);
-GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-GLAPI void APIENTRY glEnable (GLenum cap);
-GLAPI void APIENTRY glEnableClientState (GLenum array);
-GLAPI void APIENTRY glFinish (void);
-GLAPI void APIENTRY glFlush (void);
-GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
-GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
-GLAPI void APIENTRY glFrontFace (GLenum mode);
-GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GLAPI GLenum APIENTRY glGetError (void);
-GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
-GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
-GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
-GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
-GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
-GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
-GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
-GLAPI void APIENTRY glLineWidth (GLfloat width);
-GLAPI void APIENTRY glLineWidthx (GLfixed width);
-GLAPI void APIENTRY glLoadIdentity (void);
-GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
-GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
-GLAPI void APIENTRY glLogicOp (GLenum opcode);
-GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
-GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
-GLAPI void APIENTRY glMatrixMode (GLenum mode);
-GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
-GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
-GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
-GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
-GLAPI void APIENTRY glPointSize (GLfloat size);
-GLAPI void APIENTRY glPointSizex (GLfixed size);
-GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
-GLAPI void APIENTRY glPopMatrix (void);
-GLAPI void APIENTRY glPushMatrix (void);
-GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
-GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
-GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glShadeModel (GLenum mode);
-GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GLAPI void APIENTRY glStencilMask (GLuint mask);
-GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
-GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
-GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
-GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
-GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl_h_ */
diff --git a/Source/Converter/Headers/ES11/gl.h b/Source/Converter/Headers/ES11/gl.h
deleted file mode 100644
index 2e8b9710..00000000
--- a/Source/Converter/Headers/ES11/gl.h
+++ /dev/null
@@ -1,769 +0,0 @@
-#ifndef __gl_h_
-#define __gl_h_
-
-/* $Revision: 7172 $ on $Date:: 2009-01-09 11:17:41 -0800 #$ */
-
-#include
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-typedef void GLvoid;
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef khronos_int8_t GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef khronos_uint8_t GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef khronos_float_t GLfloat;
-typedef khronos_float_t GLclampf;
-typedef khronos_int32_t GLfixed;
-typedef khronos_int32_t GLclampx;
-
-typedef khronos_intptr_t GLintptr;
-typedef khronos_ssize_t GLsizeiptr;
-
-
-/*************************************************************/
-
-/* OpenGL ES core versions */
-#define GL_VERSION_ES_CM_1_0 1
-#define GL_VERSION_ES_CL_1_0 1
-#define GL_VERSION_ES_CM_1_1 1
-#define GL_VERSION_ES_CL_1_1 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* ClipPlaneName */
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-
-/* ColorMaterialFace */
-/* GL_FRONT_AND_BACK */
-
-/* ColorMaterialParameter */
-/* GL_AMBIENT_AND_DIFFUSE */
-
-/* ColorPointerType */
-/* GL_UNSIGNED_BYTE */
-/* GL_FLOAT */
-/* GL_FIXED */
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_FOG 0x0B60
-#define GL_LIGHTING 0x0B50
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_BLEND 0x0BE2
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-/* GL_LIGHT0 */
-/* GL_LIGHT1 */
-/* GL_LIGHT2 */
-/* GL_LIGHT3 */
-/* GL_LIGHT4 */
-/* GL_LIGHT5 */
-/* GL_LIGHT6 */
-/* GL_LIGHT7 */
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_NORMALIZE 0x0BA1
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* FogMode */
-/* GL_LINEAR */
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-
-/* FogParameter */
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_LINE_WIDTH 0x0B21
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_SHADE_MODEL 0x0B54
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_FOG_HINT 0x0C54
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* LightModelParameter */
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-
-/* LightParameter */
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* LogicOp */
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-
-/* MaterialFace */
-/* GL_FRONT_AND_BACK */
-
-/* MaterialParameter */
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-
-/* MatrixMode */
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-
-/* NormalPointerType */
-/* GL_BYTE */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-
-/* PixelFormat */
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelStoreParameter */
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* ShadingModel */
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-
-/* StencilFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-/* GL_INVERT */
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TexCoordPointerType */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-/* GL_BYTE */
-
-/* TextureEnvMode */
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-/* GL_BLEND */
-#define GL_ADD 0x0104
-/* GL_REPLACE */
-
-/* TextureEnvParameter */
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-
-/* TextureEnvTarget */
-#define GL_TEXTURE_ENV 0x2300
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_GENERATE_MIPMAP 0x8191
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-
-/* VertexPointerType */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-/* GL_BYTE */
-
-/* LightName */
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-
-/* Texture combine + dot3 */
-#define GL_SUBTRACT 0x84E7
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-
-#define GL_ALPHA_SCALE 0x0D1C
-
-#define GL_SRC0_RGB 0x8580
-#define GL_SRC1_RGB 0x8581
-#define GL_SRC2_RGB 0x8582
-#define GL_SRC0_ALPHA 0x8588
-#define GL_SRC1_ALPHA 0x8589
-#define GL_SRC2_ALPHA 0x858A
-
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-
-/*------------------------------------------------------------------------*
- * required OES extension tokens
- *------------------------------------------------------------------------*/
-
-/* OES_read_format */
-#ifndef GL_OES_read_format
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-#endif
-
-/* OES_point_size_array */
-#ifndef GL_OES_point_size_array
-#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
-#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
-#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
-#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
-#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
-#endif
-
-/* GL_OES_point_sprite */
-#ifndef GL_OES_point_sprite
-#define GL_POINT_SPRITE_OES 0x8861
-#define GL_COORD_REPLACE_OES 0x8862
-#endif
-
-/*************************************************************/
-
-/* Available only in Common profile */
-GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
-GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
-GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
-GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glLineWidth (GLfloat width);
-GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
-GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
-GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glPointSize (GLfloat size);
-GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-
-/* Available in both Common and Common-Lite profiles */
-GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
-GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-GL_API void GL_APIENTRY glClear (GLbitfield mask);
-GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
-GL_API void GL_APIENTRY glClearStencil (GLint s);
-GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
-GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
-GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_API void GL_APIENTRY glCullFace (GLenum mode);
-GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
-GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GL_API void GL_APIENTRY glDepthFunc (GLenum func);
-GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
-GL_API void GL_APIENTRY glDisable (GLenum cap);
-GL_API void GL_APIENTRY glDisableClientState (GLenum array);
-GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-GL_API void GL_APIENTRY glEnable (GLenum cap);
-GL_API void GL_APIENTRY glEnableClientState (GLenum array);
-GL_API void GL_APIENTRY glFinish (void);
-GL_API void GL_APIENTRY glFlush (void);
-GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glFrontFace (GLenum mode);
-GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
-GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
-GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
-GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GL_API GLenum GL_APIENTRY glGetError (void);
-GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
-GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
-GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
-GL_API void GL_APIENTRY glLoadIdentity (void);
-GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
-GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
-GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
-GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
-GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
-GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glPointSizex (GLfixed size);
-GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
-GL_API void GL_APIENTRY glPopMatrix (void);
-GL_API void GL_APIENTRY glPushMatrix (void);
-GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
-GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_API void GL_APIENTRY glShadeModel (GLenum mode);
-GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_API void GL_APIENTRY glStencilMask (GLuint mask);
-GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
-GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-/*------------------------------------------------------------------------*
- * Required OES extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_OES_read_format */
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-#endif
-
-/* GL_OES_point_size_array */
-#ifndef GL_OES_point_size_array
-#define GL_OES_point_size_array 1
-GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-/* GL_OES_point_sprite */
-#ifndef GL_OES_point_sprite
-#define GL_OES_point_sprite 1
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl_h_ */
-
diff --git a/Source/Converter/Headers/ES11/glext.h b/Source/Converter/Headers/ES11/glext.h
deleted file mode 100644
index c4f2d369..00000000
--- a/Source/Converter/Headers/ES11/glext.h
+++ /dev/null
@@ -1,763 +0,0 @@
-#ifndef __glext_h_
-#define __glext_h_
-
-/* $Revision: 8272 $ on $Date:: 2009-05-21 09:38:34 -0700 #$ */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-#ifndef GL_APIENTRYP
-# define GL_APIENTRYP GL_APIENTRY*
-#endif
-
-/*------------------------------------------------------------------------*
- * OES extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_OES_blend_equation_separate */
-#ifndef GL_OES_blend_equation_separate
-#define GL_BLEND_EQUATION_RGB_OES 0x8009
-#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
-#endif
-
-/* GL_OES_blend_func_separate */
-#ifndef GL_OES_blend_func_separate
-#define GL_BLEND_DST_RGB_OES 0x80C8
-#define GL_BLEND_SRC_RGB_OES 0x80C9
-#define GL_BLEND_DST_ALPHA_OES 0x80CA
-#define GL_BLEND_SRC_ALPHA_OES 0x80CB
-#endif
-
-/* GL_OES_blend_subtract */
-#ifndef GL_OES_blend_subtract
-#define GL_BLEND_EQUATION_OES 0x8009
-#define GL_FUNC_ADD_OES 0x8006
-#define GL_FUNC_SUBTRACT_OES 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
-#endif
-
-/* GL_OES_compressed_ETC1_RGB8_texture */
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_ETC1_RGB8_OES 0x8D64
-#endif
-
-/* GL_OES_depth24 */
-#ifndef GL_OES_depth24
-#define GL_DEPTH_COMPONENT24_OES 0x81A6
-#endif
-
-/* GL_OES_depth32 */
-#ifndef GL_OES_depth32
-#define GL_DEPTH_COMPONENT32_OES 0x81A7
-#endif
-
-/* GL_OES_draw_texture */
-#ifndef GL_OES_draw_texture
-#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
-#endif
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-typedef void* GLeglImageOES;
-#endif
-
-/* GL_OES_fixed_point */
-#ifndef GL_OES_fixed_point
-#define GL_FIXED_OES 0x140C
-#endif
-
-/* GL_OES_framebuffer_object */
-#ifndef GL_OES_framebuffer_object
-#define GL_NONE_OES 0
-#define GL_FRAMEBUFFER_OES 0x8D40
-#define GL_RENDERBUFFER_OES 0x8D41
-#define GL_RGBA4_OES 0x8056
-#define GL_RGB5_A1_OES 0x8057
-#define GL_RGB565_OES 0x8D62
-#define GL_DEPTH_COMPONENT16_OES 0x81A5
-#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
-#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
-#define GL_DEPTH_ATTACHMENT_OES 0x8D00
-#define GL_STENCIL_ATTACHMENT_OES 0x8D20
-#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
-#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
-#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
-#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
-#endif
-
-/* GL_OES_mapbuffer */
-#ifndef GL_OES_mapbuffer
-#define GL_WRITE_ONLY_OES 0x88B9
-#define GL_BUFFER_ACCESS_OES 0x88BB
-#define GL_BUFFER_MAPPED_OES 0x88BC
-#define GL_BUFFER_MAP_POINTER_OES 0x88BD
-#endif
-
-/* GL_OES_matrix_get */
-#ifndef GL_OES_matrix_get
-#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
-#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
-#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
-#endif
-
-/* GL_OES_matrix_palette */
-#ifndef GL_OES_matrix_palette
-#define GL_MAX_VERTEX_UNITS_OES 0x86A4
-#define GL_MAX_PALETTE_MATRICES_OES 0x8842
-#define GL_MATRIX_PALETTE_OES 0x8840
-#define GL_MATRIX_INDEX_ARRAY_OES 0x8844
-#define GL_WEIGHT_ARRAY_OES 0x86AD
-#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843
-#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
-#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
-#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
-#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
-#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
-#endif
-
-/* GL_OES_packed_depth_stencil */
-#ifndef GL_OES_packed_depth_stencil
-#define GL_DEPTH_STENCIL_OES 0x84F9
-#define GL_UNSIGNED_INT_24_8_OES 0x84FA
-#define GL_DEPTH24_STENCIL8_OES 0x88F0
-#endif
-
-/* GL_OES_rgb8_rgba8 */
-#ifndef GL_OES_rgb8_rgba8
-#define GL_RGB8_OES 0x8051
-#define GL_RGBA8_OES 0x8058
-#endif
-
-/* GL_OES_stencil1 */
-#ifndef GL_OES_stencil1
-#define GL_STENCIL_INDEX1_OES 0x8D46
-#endif
-
-/* GL_OES_stencil4 */
-#ifndef GL_OES_stencil4
-#define GL_STENCIL_INDEX4_OES 0x8D47
-#endif
-
-/* GL_OES_stencil8 */
-#ifndef GL_OES_stencil8
-#define GL_STENCIL_INDEX8_OES 0x8D48
-#endif
-
-/* GL_OES_stencil_wrap */
-#ifndef GL_OES_stencil_wrap
-#define GL_INCR_WRAP_OES 0x8507
-#define GL_DECR_WRAP_OES 0x8508
-#endif
-
-/* GL_OES_texture_cube_map */
-#ifndef GL_OES_texture_cube_map
-#define GL_NORMAL_MAP_OES 0x8511
-#define GL_REFLECTION_MAP_OES 0x8512
-#define GL_TEXTURE_CUBE_MAP_OES 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
-#define GL_TEXTURE_GEN_MODE_OES 0x2500
-#define GL_TEXTURE_GEN_STR_OES 0x8D60
-#endif
-
-/* GL_OES_texture_mirrored_repeat */
-#ifndef GL_OES_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_OES 0x8370
-#endif
-
-/*------------------------------------------------------------------------*
- * AMD extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_AMD_compressed_3DC_texture */
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_3DC_X_AMD 0x87F9
-#define GL_3DC_XY_AMD 0x87FA
-#endif
-
-/* GL_AMD_compressed_ATC_texture */
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_ATC_RGB_AMD 0x8C92
-#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
-#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
-#endif
-
-/*------------------------------------------------------------------------*
- * EXT extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_BGRA 0x80E1
-#endif
-
-/*------------------------------------------------------------------------*
- * IMG extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_IMG_read_format */
-#ifndef GL_IMG_read_format
-#define GL_BGRA 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#endif
-
-/* GL_IMG_texture_compression_pvrtc */
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
-#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
-#endif
-
-/* GL_IMG_user_clip_plane */
-#ifndef GL_IMG_user_clip_plane
-#define GL_CLIP_PLANE0_IMG 0x3000
-#define GL_CLIP_PLANE1_IMG 0x3001
-#define GL_CLIP_PLANE2_IMG 0x3002
-#define GL_CLIP_PLANE3_IMG 0x3003
-#define GL_CLIP_PLANE4_IMG 0x3004
-#define GL_CLIP_PLANE5_IMG 0x3005
-#define GL_MAX_CLIP_PLANES_IMG 0x0D32
-#endif
-
-/* GL_IMG_texture_env_enhanced_fixed_function */
-#ifndef GL_IMG_texture_env_enhanced_fixed_function
-#define GL_MODULATE_COLOR_IMG 0x8C04
-#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05
-#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06
-#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07
-#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08
-#define GL_ADD_BLEND_IMG 0x8C09
-#define GL_DOT3_RGBA_IMG 0x86AF
-#endif
-
-/*------------------------------------------------------------------------*
- * NV extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_NV_fence */
-#ifndef GL_NV_fence
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-#endif
-
-/*------------------------------------------------------------------------*
- * QCOM extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_QCOM_driver_control */
-/* No new tokens introduced by this extension. */
-
-/* GL_QCOM_perfmon_global_mode */
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
-#endif
-
-/*------------------------------------------------------------------------*
- * End of extension tokens, start of corresponding extension functions
- *------------------------------------------------------------------------*/
-
-/*------------------------------------------------------------------------*
- * OES extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_OES_blend_equation_separate */
-#ifndef GL_OES_blend_equation_separate
-#define GL_OES_blend_equation_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha);
-#endif
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
-#endif
-
-/* GL_OES_blend_func_separate */
-#ifndef GL_OES_blend_func_separate
-#define GL_OES_blend_func_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-#endif
-typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-#endif
-
-/* GL_OES_blend_subtract */
-#ifndef GL_OES_blend_subtract
-#define GL_OES_blend_subtract 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode);
-#endif
-typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
-#endif
-
-/* GL_OES_byte_coordinates */
-#ifndef GL_OES_byte_coordinates
-#define GL_OES_byte_coordinates 1
-#endif
-
-/* GL_OES_compressed_ETC1_RGB8_texture */
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_OES_compressed_ETC1_RGB8_texture 1
-#endif
-
-/* GL_OES_depth24 */
-#ifndef GL_OES_depth24
-#define GL_OES_depth24 1
-#endif
-
-/* GL_OES_depth32 */
-#ifndef GL_OES_depth32
-#define GL_OES_depth32 1
-#endif
-
-/* GL_OES_draw_texture */
-#ifndef GL_OES_draw_texture
-#define GL_OES_draw_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
-GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
-GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
-GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
-GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
-GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
-GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
-GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
-#endif
-typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
-typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords);
-#endif
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-#define GL_OES_EGL_image 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
-GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
-#endif
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
-#endif
-
-/* GL_OES_element_index_uint */
-#ifndef GL_OES_element_index_uint
-#define GL_OES_element_index_uint 1
-#endif
-
-/* GL_OES_extended_matrix_palette */
-#ifndef GL_OES_extended_matrix_palette
-#define GL_OES_extended_matrix_palette 1
-#endif
-
-/* GL_OES_fbo_render_mipmap */
-#ifndef GL_OES_fbo_render_mipmap
-#define GL_OES_fbo_render_mipmap 1
-#endif
-
-/* GL_OES_fixed_point */
-#ifndef GL_OES_fixed_point
-#define GL_OES_fixed_point 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref);
-GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth);
-GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);
-GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);
-GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]);
-GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum env, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width);
-GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m);
-GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m);
-GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);
-GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glPointSizexOES (GLfixed size);
-GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
-GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
-GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
-GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
-#endif
-typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref);
-typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth);
-typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);
-typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);
-typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]);
-typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum env, GLenum pname, GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);
-typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);
-typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);
-typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
-typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
-typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);
-typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
-typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
-typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
-#endif
-
-/* GL_OES_framebuffer_object */
-#ifndef GL_OES_framebuffer_object
-#define GL_OES_framebuffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
-GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
-GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
-GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
-GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params);
-GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
-GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
-GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
-GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
-GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target);
-GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target);
-#endif
-typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
-typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
-typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers);
-typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
-#endif
-
-/* GL_OES_mapbuffer */
-#ifndef GL_OES_mapbuffer
-#define GL_OES_mapbuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
-GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
-GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params);
-#endif
-typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
-typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
-#endif
-
-/* GL_OES_matrix_get */
-#ifndef GL_OES_matrix_get
-#define GL_OES_matrix_get 1
-#endif
-
-/* GL_OES_matrix_palette */
-#ifndef GL_OES_matrix_palette
-#define GL_OES_matrix_palette 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);
-GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void);
-GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex);
-typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void);
-typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-/* GL_OES_packed_depth_stencil */
-#ifndef GL_OES_packed_depth_stencil
-#define GL_OES_packed_depth_stencil 1
-#endif
-
-/* GL_OES_query_matrix */
-#ifndef GL_OES_query_matrix
-#define GL_OES_query_matrix 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]);
-#endif
-typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]);
-#endif
-
-/* GL_OES_rgb8_rgba8 */
-#ifndef GL_OES_rgb8_rgba8
-#define GL_OES_rgb8_rgba8 1
-#endif
-
-/* GL_OES_single_precision */
-#ifndef GL_OES_single_precision
-#define GL_OES_single_precision 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
-GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
-GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]);
-GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
-#endif
-typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar);
-typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);
-typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]);
-typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
-#endif
-
-/* GL_OES_stencil1 */
-#ifndef GL_OES_stencil1
-#define GL_OES_stencil1 1
-#endif
-
-/* GL_OES_stencil4 */
-#ifndef GL_OES_stencil4
-#define GL_OES_stencil4 1
-#endif
-
-/* GL_OES_stencil8 */
-#ifndef GL_OES_stencil8
-#define GL_OES_stencil8 1
-#endif
-
-/* GL_OES_stencil_wrap */
-#ifndef GL_OES_stencil_wrap
-#define GL_OES_stencil_wrap 1
-#endif
-
-/* GL_OES_texture_cube_map */
-#ifndef GL_OES_texture_cube_map
-#define GL_OES_texture_cube_map 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param);
-GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params);
-GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param);
-GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params);
-GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);
-GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);
-GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params);
-GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);
-#endif
-typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
-typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params);
-typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
-typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
-#endif
-
-/* GL_OES_texture_env_crossbar */
-#ifndef GL_OES_texture_env_crossbar
-#define GL_OES_texture_env_crossbar 1
-#endif
-
-/* GL_OES_texture_mirrored_repeat */
-#ifndef GL_OES_texture_mirrored_repeat
-#define GL_OES_texture_mirrored_repeat 1
-#endif
-
-/*------------------------------------------------------------------------*
- * AMD extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_AMD_compressed_3DC_texture */
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_AMD_compressed_3DC_texture 1
-#endif
-
-/* GL_AMD_compressed_ATC_texture */
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_AMD_compressed_ATC_texture 1
-#endif
-
-/*------------------------------------------------------------------------*
- * EXT extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_EXT_texture_format_BGRA8888 1
-#endif
-
-/*------------------------------------------------------------------------*
- * IMG extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_IMG_read_format */
-#ifndef GL_IMG_read_format
-#define GL_IMG_read_format 1
-#endif
-
-/* GL_IMG_texture_compression_pvrtc */
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_IMG_texture_compression_pvrtc 1
-#endif
-
-/* GL_IMG_user_clip_plane */
-#ifndef GL_IMG_user_clip_plane
-#define GL_IMG_user_clip_plane 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn);
-GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn);
-#endif
-typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMG) (GLenum p, const GLfloat *eqn);
-typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum p, const GLfixed *eqn);
-#endif
-
-/* GL_IMG_texture_env_enhanced_fixed_function */
-#ifndef GL_IMG_texture_env_enhanced_fixed_function
-#define GL_IMG_texture_env_enhanced_fixed_function 1
-#endif
-
-/*------------------------------------------------------------------------*
- * NV extension functions
- *------------------------------------------------------------------------*/
-
-/* NV_fence */
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
-GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
-GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
-GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
-GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
-GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence);
-GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
-#endif
-typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
-typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
-typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
-typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-#endif
-
-/*------------------------------------------------------------------------*
- * QCOM extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_QCOM_driver_control */
-#ifndef GL_QCOM_driver_control
-#define GL_QCOM_driver_control 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
-GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString);
-GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
-GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString);
-typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-#endif
-
-/* GL_QCOM_perfmon_global_mode */
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_QCOM_perfmon_global_mode 1
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __glext_h_ */
-
diff --git a/Source/Converter/Headers/ES20/gl2.h b/Source/Converter/Headers/ES20/gl2.h
deleted file mode 100644
index c540b325..00000000
--- a/Source/Converter/Headers/ES20/gl2.h
+++ /dev/null
@@ -1,621 +0,0 @@
-#ifndef __gl2_h_
-#define __gl2_h_
-
-/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
-
-#include
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-/*-------------------------------------------------------------------------
- * Data type definitions
- *-----------------------------------------------------------------------*/
-
-typedef void GLvoid;
-typedef char GLchar;
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef khronos_int8_t GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef khronos_uint8_t GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef khronos_float_t GLfloat;
-typedef khronos_float_t GLclampf;
-typedef khronos_int32_t GLfixed;
-
-/* GL types for handling large vertex buffer objects */
-typedef khronos_intptr_t GLintptr;
-typedef khronos_ssize_t GLsizeiptr;
-
-/* OpenGL ES core versions */
-#define GL_ES_VERSION_2_0 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD 0x8006
-#define GL_BLEND_EQUATION 0x8009
-#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_BLEND 0x0BE2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH 0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-/* GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-/* GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_INVERT 0x150A
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-#define GL_TEXTURE 0x1702
-
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MIRRORED_REPEAT 0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_CUBE 0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_SHADER_COMPILER 0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGB565 0x8D62
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX 0x1901
-#define GL_STENCIL_INDEX8 0x8D48
-
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-
-#define GL_NONE 0
-
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-
-/*-------------------------------------------------------------------------
- * GL core functions.
- *-----------------------------------------------------------------------*/
-
-GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
-GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
-GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
-GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
-GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
-GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
-GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
-GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
-GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glFinish (void);
-GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
-GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
-GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
-GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
-GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
-GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL GLenum GL_APIENTRY glGetError (void);
-GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
-GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
-GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
-GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
-GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
-GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl2_h_ */
\ No newline at end of file
diff --git a/Source/Converter/Headers/ES20/gl2ext.h b/Source/Converter/Headers/ES20/gl2ext.h
deleted file mode 100644
index 1174ff0c..00000000
--- a/Source/Converter/Headers/ES20/gl2ext.h
+++ /dev/null
@@ -1,873 +0,0 @@
-#ifndef __gl2ext_h_
-#define __gl2ext_h_
-
-/* $Revision: 11739 $ on $Date:: 2010-06-15 22:57:13 -0700 #$ */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
-#ifndef GL_APIENTRYP
-# define GL_APIENTRYP GL_APIENTRY*
-#endif
-
-/*------------------------------------------------------------------------*
- * OES extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_OES_compressed_ETC1_RGB8_texture */
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_ETC1_RGB8_OES 0x8D64
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-#endif
-
-/* GL_OES_depth24 */
-#ifndef GL_OES_depth24
-#define GL_DEPTH_COMPONENT24_OES 0x81A6
-#endif
-
-/* GL_OES_depth32 */
-#ifndef GL_OES_depth32
-#define GL_DEPTH_COMPONENT32_OES 0x81A7
-#endif
-
-/* GL_OES_depth_texture */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-typedef void* GLeglImageOES;
-#endif
-
-/* GL_OES_element_index_uint */
-#ifndef GL_OES_element_index_uint
-#define GL_UNSIGNED_INT 0x1405
-#endif
-
-/* GL_OES_get_program_binary */
-#ifndef GL_OES_get_program_binary
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
-#endif
-
-/* GL_OES_mapbuffer */
-#ifndef GL_OES_mapbuffer
-#define GL_WRITE_ONLY_OES 0x88B9
-#define GL_BUFFER_ACCESS_OES 0x88BB
-#define GL_BUFFER_MAPPED_OES 0x88BC
-#define GL_BUFFER_MAP_POINTER_OES 0x88BD
-#endif
-
-/* GL_OES_packed_depth_stencil */
-#ifndef GL_OES_packed_depth_stencil
-#define GL_DEPTH_STENCIL_OES 0x84F9
-#define GL_UNSIGNED_INT_24_8_OES 0x84FA
-#define GL_DEPTH24_STENCIL8_OES 0x88F0
-#endif
-
-/* GL_OES_rgb8_rgba8 */
-#ifndef GL_OES_rgb8_rgba8
-#define GL_RGB8_OES 0x8051
-#define GL_RGBA8_OES 0x8058
-#endif
-
-/* GL_OES_standard_derivatives */
-#ifndef GL_OES_standard_derivatives
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
-#endif
-
-/* GL_OES_stencil1 */
-#ifndef GL_OES_stencil1
-#define GL_STENCIL_INDEX1_OES 0x8D46
-#endif
-
-/* GL_OES_stencil4 */
-#ifndef GL_OES_stencil4
-#define GL_STENCIL_INDEX4_OES 0x8D47
-#endif
-
-/* GL_OES_texture_3D */
-#ifndef GL_OES_texture_3D
-#define GL_TEXTURE_WRAP_R_OES 0x8072
-#define GL_TEXTURE_3D_OES 0x806F
-#define GL_TEXTURE_BINDING_3D_OES 0x806A
-#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
-#define GL_SAMPLER_3D_OES 0x8B5F
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
-#endif
-
-/* GL_OES_texture_float */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_texture_float_linear */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_texture_half_float */
-#ifndef GL_OES_texture_half_float
-#define GL_HALF_FLOAT_OES 0x8D61
-#endif
-
-/* GL_OES_texture_half_float_linear */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_texture_npot */
-/* No new tokens introduced by this extension. */
-
-/* GL_OES_vertex_array_object */
-#ifndef GL_OES_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
-#endif
-
-/* GL_OES_vertex_half_float */
-/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
-
-/* GL_OES_vertex_type_10_10_10_2 */
-#ifndef GL_OES_vertex_type_10_10_10_2
-#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
-#define GL_INT_10_10_10_2_OES 0x8DF7
-#endif
-
-/*------------------------------------------------------------------------*
- * AMD extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_AMD_compressed_3DC_texture */
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_3DC_X_AMD 0x87F9
-#define GL_3DC_XY_AMD 0x87FA
-#endif
-
-/* GL_AMD_compressed_ATC_texture */
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_ATC_RGB_AMD 0x8C92
-#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
-#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
-#endif
-
-/* GL_AMD_performance_monitor */
-#ifndef GL_AMD_performance_monitor
-#define GL_COUNTER_TYPE_AMD 0x8BC0
-#define GL_COUNTER_RANGE_AMD 0x8BC1
-#define GL_UNSIGNED_INT64_AMD 0x8BC2
-#define GL_PERCENTAGE_AMD 0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
-#define GL_PERFMON_RESULT_AMD 0x8BC6
-#endif
-
-/* GL_AMD_program_binary_Z400 */
-#ifndef GL_AMD_program_binary_Z400
-#define GL_Z400_BINARY_AMD 0x8740
-#endif
-
-/*------------------------------------------------------------------------*
- * APPLE extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_APPLE_rgb_422 */
-#ifndef GL_APPLE_rgb_422
-#define GL_RGB_422_APPLE 0x8A1F
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#endif
-
-/* GL_APPLE_framebuffer_multisample */
-#ifndef GL_APPLE_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
-#define GL_MAX_SAMPLES_APPLE 0x8D57
-#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
-#endif
-
-/* GL_APPLE_texture_format_BGRA8888 */
-#ifndef GL_APPLE_texture_format_BGRA8888
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-/* GL_APPLE_texture_max_level */
-#ifndef GL_APPLE_texture_max_level
-#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
-#endif
-
-/*------------------------------------------------------------------------*
- * EXT extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_EXT_blend_minmax */
-#ifndef GL_EXT_blend_minmax
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#endif
-
-/* GL_EXT_discard_framebuffer */
-#ifndef GL_EXT_discard_framebuffer
-#define GL_COLOR_EXT 0x1800
-#define GL_DEPTH_EXT 0x1801
-#define GL_STENCIL_EXT 0x1802
-#endif
-
-/* GL_EXT_multi_draw_arrays */
-/* No new tokens introduced by this extension. */
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_BGRA_EXT 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-/* GL_EXT_texture_type_2_10_10_10_REV */
-#ifndef GL_EXT_texture_type_2_10_10_10_REV
-#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
-#endif
-
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#endif
-
-/* GL_EXT_shader_texture_lod */
-/* No new tokens introduced by this extension. */
-
-/*------------------------------------------------------------------------*
- * IMG extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_IMG_program_binary */
-#ifndef GL_IMG_program_binary
-#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
-#endif
-
-/* GL_IMG_read_format */
-#ifndef GL_IMG_read_format
-#define GL_BGRA_IMG 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
-#endif
-
-/* GL_IMG_shader_binary */
-#ifndef GL_IMG_shader_binary
-#define GL_SGX_BINARY_IMG 0x8C0A
-#endif
-
-/* GL_IMG_texture_compression_pvrtc */
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
-#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
-#endif
-
-/* GL_IMG_multisampled_render_to_texture */
-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
-#define GL_MAX_SAMPLES_IMG 0x9135
-#define GL_TEXTURE_SAMPLES_IMG 0x9136
-#endif
-
-/*------------------------------------------------------------------------*
- * NV extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_NV_fence */
-#ifndef GL_NV_fence
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-#endif
-
-/* GL_NV_coverage_sample */
-#ifndef GL_NV_coverage_sample
-#define GL_COVERAGE_COMPONENT_NV 0x8ED0
-#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
-#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
-#define GL_COVERAGE_BUFFERS_NV 0x8ED3
-#define GL_COVERAGE_SAMPLES_NV 0x8ED4
-#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
-#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
-#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
-#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
-#endif
-
-/* GL_NV_depth_nonlinear */
-#ifndef GL_NV_depth_nonlinear
-#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
-#endif
-
-/*------------------------------------------------------------------------*
- * QCOM extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_QCOM_driver_control */
-/* No new tokens introduced by this extension. */
-
-/* GL_QCOM_extended_get */
-#ifndef GL_QCOM_extended_get
-#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
-#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
-#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
-#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
-#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
-#define GL_TEXTURE_TYPE_QCOM 0x8BD7
-#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
-#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
-#define GL_TEXTURE_TARGET_QCOM 0x8BDA
-#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
-#define GL_STATE_RESTORE 0x8BDC
-#endif
-
-/* GL_QCOM_extended_get2 */
-/* No new tokens introduced by this extension. */
-
-/* GL_QCOM_perfmon_global_mode */
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
-#endif
-
-/* GL_QCOM_writeonly_rendering */
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_WRITEONLY_RENDERING_QCOM 0x8823
-#endif
-
-/* GL_QCOM_tiled_rendering */
-#ifndef GL_QCOM_tiled_rendering
-#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
-#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
-#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
-#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
-#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
-#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
-#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
-#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
-#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
-#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
-#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
-#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
-#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
-#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
-#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
-#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
-#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
-#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
-#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
-#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
-#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
-#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
-#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
-#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
-#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
-#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
-#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
-#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
-#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
-#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
-#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
-#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
-#endif
-
-/*------------------------------------------------------------------------*
- * End of extension tokens, start of corresponding extension functions
- *------------------------------------------------------------------------*/
-
-/*------------------------------------------------------------------------*
- * OES extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_OES_compressed_ETC1_RGB8_texture */
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_OES_compressed_ETC1_RGB8_texture 1
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-#endif
-
-/* GL_OES_depth24 */
-#ifndef GL_OES_depth24
-#define GL_OES_depth24 1
-#endif
-
-/* GL_OES_depth32 */
-#ifndef GL_OES_depth32
-#define GL_OES_depth32 1
-#endif
-
-/* GL_OES_depth_texture */
-#ifndef GL_OES_depth_texture
-#define GL_OES_depth_texture 1
-#endif
-
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-#define GL_OES_EGL_image 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
-GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
-#endif
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
-#endif
-
-/* GL_OES_element_index_uint */
-#ifndef GL_OES_element_index_uint
-#define GL_OES_element_index_uint 1
-#endif
-
-/* GL_OES_fbo_render_mipmap */
-#ifndef GL_OES_fbo_render_mipmap
-#define GL_OES_fbo_render_mipmap 1
-#endif
-
-/* GL_OES_fragment_precision_high */
-#ifndef GL_OES_fragment_precision_high
-#define GL_OES_fragment_precision_high 1
-#endif
-
-/* GL_OES_get_program_binary */
-#ifndef GL_OES_get_program_binary
-#define GL_OES_get_program_binary 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
-GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
-typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
-#endif
-
-/* GL_OES_mapbuffer */
-#ifndef GL_OES_mapbuffer
-#define GL_OES_mapbuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
-GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
-GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
-#endif
-typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
-typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
-#endif
-
-/* GL_OES_packed_depth_stencil */
-#ifndef GL_OES_packed_depth_stencil
-#define GL_OES_packed_depth_stencil 1
-#endif
-
-/* GL_OES_rgb8_rgba8 */
-#ifndef GL_OES_rgb8_rgba8
-#define GL_OES_rgb8_rgba8 1
-#endif
-
-/* GL_OES_standard_derivatives */
-#ifndef GL_OES_standard_derivatives
-#define GL_OES_standard_derivatives 1
-#endif
-
-/* GL_OES_stencil1 */
-#ifndef GL_OES_stencil1
-#define GL_OES_stencil1 1
-#endif
-
-/* GL_OES_stencil4 */
-#ifndef GL_OES_stencil4
-#define GL_OES_stencil4 1
-#endif
-
-/* GL_OES_texture_3D */
-#ifndef GL_OES_texture_3D
-#define GL_OES_texture_3D 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-#endif
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-#endif
-
-/* GL_OES_texture_float */
-#ifndef GL_OES_texture_float
-#define GL_OES_texture_float 1
-#endif
-
-/* GL_OES_texture_float_linear */
-#ifndef GL_OES_texture_float_linear
-#define GL_OES_texture_float_linear 1
-#endif
-
-/* GL_OES_texture_half_float */
-#ifndef GL_OES_texture_half_float
-#define GL_OES_texture_half_float 1
-#endif
-
-/* GL_OES_texture_half_float_linear */
-#ifndef GL_OES_texture_half_float_linear
-#define GL_OES_texture_half_float_linear 1
-#endif
-
-/* GL_OES_texture_npot */
-#ifndef GL_OES_texture_npot
-#define GL_OES_texture_npot 1
-#endif
-
-/* GL_OES_vertex_array_object */
-#ifndef GL_OES_vertex_array_object
-#define GL_OES_vertex_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
-GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
-GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
-GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
-#endif
-typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
-typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
-#endif
-
-/* GL_OES_vertex_half_float */
-#ifndef GL_OES_vertex_half_float
-#define GL_OES_vertex_half_float 1
-#endif
-
-/* GL_OES_vertex_type_10_10_10_2 */
-#ifndef GL_OES_vertex_type_10_10_10_2
-#define GL_OES_vertex_type_10_10_10_2 1
-#endif
-
-/*------------------------------------------------------------------------*
- * AMD extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_AMD_compressed_3DC_texture */
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_AMD_compressed_3DC_texture 1
-#endif
-
-/* GL_AMD_compressed_ATC_texture */
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_AMD_compressed_ATC_texture 1
-#endif
-
-/* AMD_performance_monitor */
-#ifndef GL_AMD_performance_monitor
-#define GL_AMD_performance_monitor 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
-GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
-GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
-GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
-GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
-GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
-typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
-typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-#endif
-
-/* GL_AMD_program_binary_Z400 */
-#ifndef GL_AMD_program_binary_Z400
-#define GL_AMD_program_binary_Z400 1
-#endif
-
-/*------------------------------------------------------------------------*
- * APPLE extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_APPLE_rgb_422 */
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
-#endif
-
-/* GL_APPLE_framebuffer_multisample */
-#ifndef GL_APPLE_framebuffer_multisample
-#define GL_APPLE_framebuffer_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
-#endif
-
-/* GL_APPLE_texture_format_BGRA8888 */
-#ifndef GL_APPLE_texture_format_BGRA8888
-#define GL_APPLE_texture_format_BGRA8888 1
-#endif
-
-/* GL_APPLE_texture_max_level */
-#ifndef GL_APPLE_texture_max_level
-#define GL_APPLE_texture_max_level 1
-#endif
-
-/*------------------------------------------------------------------------*
- * EXT extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_EXT_blend_minmax */
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-#endif
-
-/* GL_EXT_discard_framebuffer */
-#ifndef GL_EXT_discard_framebuffer
-#define GL_EXT_discard_framebuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#endif
-typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
-GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-#endif
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_EXT_read_format_bgra 1
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_EXT_texture_format_BGRA8888 1
-#endif
-
-/* GL_EXT_texture_type_2_10_10_10_REV */
-#ifndef GL_EXT_texture_type_2_10_10_10_REV
-#define GL_EXT_texture_type_2_10_10_10_REV 1
-#endif
-
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
-#endif
-
-/* GL_EXT_shader_texture_lod */
-#ifndef GL_EXT_shader_texture_lod
-#define GL_EXT_shader_texture_lod 1
-#endif
-
-/*------------------------------------------------------------------------*
- * IMG extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_IMG_program_binary */
-#ifndef GL_IMG_program_binary
-#define GL_IMG_program_binary 1
-#endif
-
-/* GL_IMG_read_format */
-#ifndef GL_IMG_read_format
-#define GL_IMG_read_format 1
-#endif
-
-/* GL_IMG_shader_binary */
-#ifndef GL_IMG_shader_binary
-#define GL_IMG_shader_binary 1
-#endif
-
-/* GL_IMG_texture_compression_pvrtc */
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_IMG_texture_compression_pvrtc 1
-#endif
-
-/* GL_IMG_multisampled_render_to_texture */
-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_IMG_multisampled_render_to_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
-#endif
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-#endif
-
-/*------------------------------------------------------------------------*
- * NV extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_NV_fence */
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
-GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
-GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
-GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
-GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
-GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
-GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
-#endif
-typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
-typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
-typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
-typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-#endif
-
-/* GL_NV_coverage_sample */
-#ifndef GL_NV_coverage_sample
-#define GL_NV_coverage_sample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
-GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
-#endif
-typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
-typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
-#endif
-
-/* GL_NV_depth_nonlinear */
-#ifndef GL_NV_depth_nonlinear
-#define GL_NV_depth_nonlinear 1
-#endif
-
-/*------------------------------------------------------------------------*
- * QCOM extension functions
- *------------------------------------------------------------------------*/
-
-/* GL_QCOM_driver_control */
-#ifndef GL_QCOM_driver_control
-#define GL_QCOM_driver_control 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
-GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
-GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-#endif
-
-/* GL_QCOM_extended_get */
-#ifndef GL_QCOM_extended_get
-#define GL_QCOM_extended_get 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
-GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
-GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
-#endif
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
-#endif
-
-/* GL_QCOM_extended_get2 */
-#ifndef GL_QCOM_extended_get2
-#define GL_QCOM_extended_get2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
-GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
-GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
-#endif
-typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
-#endif
-
-/* GL_QCOM_perfmon_global_mode */
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_QCOM_perfmon_global_mode 1
-#endif
-
-/* GL_QCOM_writeonly_rendering */
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_QCOM_writeonly_rendering 1
-#endif
-
-/* GL_QCOM_tiled_rendering */
-#ifndef GL_QCOM_tiled_rendering
-#define GL_QCOM_tiled_rendering 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
-#endif
-typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl2ext_h_ */
\ No newline at end of file
diff --git a/Source/Converter/Main.cs b/Source/Converter/Main.cs
index 5e499bcc..6ccdb10d 100644
--- a/Source/Converter/Main.cs
+++ b/Source/Converter/Main.cs
@@ -30,7 +30,7 @@ using System.Xml;
using System.Xml.Linq;
using Mono.Options;
-namespace CHeaderToXML
+namespace OpenTK.Convert
{
class EnumTokenComparer : IEqualityComparer
{
@@ -59,13 +59,7 @@ namespace CHeaderToXML
}
}
}
-
- enum HeaderType
- {
- Header,
- Xml
- }
-
+
class EntryPoint
{
static void Main(string[] args)
@@ -76,16 +70,13 @@ namespace CHeaderToXML
string prefix = "gl";
string version = null;
string path = null;
- HeaderType type = HeaderType.Header;
OptionSet opts = new OptionSet
{
{ "p=", "The {PREFIX} to remove from parsed functions and constants. " +
"Defaults to \"" + prefix + "\".",
v => prefix = v },
- { "v:", "The {VERSION} of the headers being parsed.",
+ { "v:", "The {VERSION} of the specification being parsed.",
v => version = v },
- { "t:", "The {TYPE} of the headers being parsed.",
- v => type = (HeaderType)Enum.Parse(typeof(HeaderType), v, true) },
{ "o:", "The {PATH} to the output file.",
v => path = v },
{ "?|h|help", "Show this message and exit.",
@@ -95,12 +86,12 @@ namespace CHeaderToXML
var app = Path.GetFileName(Environment.GetCommandLineArgs()[0]);
if (showHelp)
{
- Console.WriteLine("usage: {0} -p:PREFIX -v:VERSION -t:TYPE HEADERS", app);
+ Console.WriteLine("usage: {0} -p:PREFIX -v:VERSION SPECIFICATIONS", app);
Console.WriteLine();
Console.WriteLine("Options:");
opts.WriteOptionDescriptions(Console.Out);
Console.WriteLine();
- Console.WriteLine("HEADERS are the header files to parse into XML.");
+ Console.WriteLine("SPECIFICATIONS are the Khronos XML files to parse into OpenTK XML.");
return;
}
if (prefix == null)
@@ -109,10 +100,8 @@ namespace CHeaderToXML
Console.WriteLine("Use '{0} --help' for usage.", app);
return;
}
- Parser parser =
- type == HeaderType.Header ? new ESCLParser { Prefix = prefix, Version = version } :
- type == HeaderType.Xml ? new GLXmlParser { Prefix = prefix, Version = version } :
- (Parser)null;
+
+ Parser parser = new GLXmlParser { Prefix = prefix, Version = version };
var sigs = headers.Select(h => parser.Parse(h)).ToList();
@@ -138,8 +127,7 @@ namespace CHeaderToXML
using (var writer = XmlWriter.Create(out_stream, settings))
{
- var output = new XElement("signatures",
- new XAttribute("version", parser is GLXmlParser ? "2" : "1"));
+ var output = new XElement("signatures", new XAttribute("version", "2"));
foreach (var api in sigs.SelectMany(s => s))
{
output.Add(
diff --git a/Source/Converter/Parser.cs b/Source/Converter/Parser.cs
index bc4cb056..6f955cae 100644
--- a/Source/Converter/Parser.cs
+++ b/Source/Converter/Parser.cs
@@ -26,7 +26,7 @@ using System.IO;
using System.Net;
using System.Xml.Linq;
-namespace CHeaderToXML
+namespace OpenTK.Convert
{
// The base class for a parser.
abstract class Parser
diff --git a/Source/Converter/Readme.txt b/Source/Converter/Readme.txt
index 86dec946..8b3ed08a 100644
--- a/Source/Converter/Readme.txt
+++ b/Source/Converter/Readme.txt
@@ -1,12 +1,11 @@
[Introduction]
-This is a simple tool to convert C headers to XML files. It works using simple pattern matching - it does not actually parse the header files. For this reason, it will work with only a few, specific header files: ES and CL at this point.
-
+This is a simple tool to convert Khronos XML to OpenTK XML files.
[Examples]
To download and convert the XML API registry from Khronos:
-Convert.exe -p:gl -t:xml -o:../../../Source/Bind/Specifications/GL2/signatures.xml https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml
+Convert.exe -p:gl -o:../../../Source/Bind/Specifications/GL2/signatures.xml https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml
The line above will download the latest .xml files from the public Khronos repository and update signatures.xml for the binding generator.
@@ -15,14 +14,11 @@ The line above will download the latest .xml files from the public Khronos repos
Convert.exe -p:{PREFIX} -v:{VERSION} -t:{TYPE} -o:{OUT} {INPUT1} ... {INPUTn}
{PREFIX} is a simple string that defines the a common prefix for functions and constants in this header. This prefix will be removed from the generated XML file.
{VERSION} is a string that defines that version that will be used for functions in the generated XML file. Specific input files may override this setting.
- {TYPE} can be either 'xml' or 'header' to indicate whether the input files are OpenGL .xml files or C headers.
{OUT} is the output filename (optional). If no output file is specified, output will be directed to the console.
- {INPUT1..n} is a space-separated list of input files (headers).
+ {INPUT1..n} is a space-separated list of input files.
-Despite what the help says, prefix, version and type parameters are necessary at the moment.
+Despite what the help says, prefix and version parameters are necessary at the moment.
[Support]
-If you encounter a bug, please file an issue report at http://github.com/opentk/opentk/issues
-
-We will only accept bug reports for supported header files. This is not a generic tool and will fail to parse unsupported files.
\ No newline at end of file
+If you encounter a bug, please file an issue report at http://github.com/opentk/opentk/issues
\ No newline at end of file
diff --git a/Source/OpenTK/Graphics/ES11/ES11.cs b/Source/OpenTK/Graphics/ES11/ES11.cs
index 02cfc7f1..1e82b150 100644
--- a/Source/OpenTK/Graphics/ES11/ES11.cs
+++ b/Source/OpenTK/Graphics/ES11/ES11.cs
@@ -23,6 +23,8 @@
// OTHER DEALINGS IN THE SOFTWARE.
//
+
+
namespace OpenTK.Graphics.ES11
{
using System;
diff --git a/Source/OpenTK/Graphics/ES11/ES11Enums.cs b/Source/OpenTK/Graphics/ES11/ES11Enums.cs
index 14b86b72..218326c4 100644
--- a/Source/OpenTK/Graphics/ES11/ES11Enums.cs
+++ b/Source/OpenTK/Graphics/ES11/ES11Enums.cs
@@ -23,6 +23,8 @@
// OTHER DEALINGS IN THE SOFTWARE.
//
+
+
using System;
namespace OpenTK.Graphics.ES11
@@ -35,23 +37,23 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ACCUM = 0x0100
///
- Accum = ((int)0x0100) ,
+ Accum = ((int)0x0100),
///
/// Original was GL_LOAD = 0x0101
///
- Load = ((int)0x0101) ,
+ Load = ((int)0x0101),
///
/// Original was GL_RETURN = 0x0102
///
- Return = ((int)0x0102) ,
+ Return = ((int)0x0102),
///
/// Original was GL_MULT = 0x0103
///
- Mult = ((int)0x0103) ,
+ Mult = ((int)0x0103),
///
/// Original was GL_ADD = 0x0104
///
- Add = ((int)0x0104) ,
+ Add = ((int)0x0104),
}
///
@@ -62,6023 +64,6023 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FALSE = 0
///
- False = ((int)0) ,
+ False = ((int)0),
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
- LayoutDefaultIntel = ((int)0) ,
+ LayoutDefaultIntel = ((int)0),
///
/// Original was GL_NO_ERROR = 0
///
- NoError = ((int)0) ,
+ NoError = ((int)0),
///
/// Original was GL_NONE = 0
///
- None = ((int)0) ,
+ None = ((int)0),
///
/// Original was GL_NONE_OES = 0
///
- NoneOes = ((int)0) ,
+ NoneOes = ((int)0),
///
/// Original was GL_ZERO = 0
///
- Zero = ((int)0) ,
+ Zero = ((int)0),
///
/// Original was GL_Points = 0X0000
///
- Points = ((int)0X0000) ,
+ Points = ((int)0X0000),
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
- ClientPixelStoreBit = ((int)0x00000001) ,
+ ClientPixelStoreBit = ((int)0x00000001),
///
/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
///
- ColorBufferBit0Qcom = ((int)0x00000001) ,
+ ColorBufferBit0Qcom = ((int)0x00000001),
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
- ContextCoreProfileBit = ((int)0x00000001) ,
+ ContextCoreProfileBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
- ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
+ ContextFlagForwardCompatibleBit = ((int)0x00000001),
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
- CurrentBit = ((int)0x00000001) ,
+ CurrentBit = ((int)0x00000001),
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
- QueryDepthPassEventBitAmd = ((int)0x00000001) ,
+ QueryDepthPassEventBitAmd = ((int)0x00000001),
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
- SyncFlushCommandsBitApple = ((int)0x00000001) ,
+ SyncFlushCommandsBitApple = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
- VertexAttribArrayBarrierBit = ((int)0x00000001) ,
+ VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
- VertexAttribArrayBarrierBitExt = ((int)0x00000001) ,
+ VertexAttribArrayBarrierBitExt = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
- VertexShaderBit = ((int)0x00000001) ,
+ VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
- VertexShaderBitExt = ((int)0x00000001) ,
+ VertexShaderBitExt = ((int)0x00000001),
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
- ClientVertexArrayBit = ((int)0x00000002) ,
+ ClientVertexArrayBit = ((int)0x00000002),
///
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
///
- ColorBufferBit1Qcom = ((int)0x00000002) ,
+ ColorBufferBit1Qcom = ((int)0x00000002),
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
- ContextCompatibilityProfileBit = ((int)0x00000002) ,
+ ContextCompatibilityProfileBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
- ContextFlagDebugBit = ((int)0x00000002) ,
+ ContextFlagDebugBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
- ContextFlagDebugBitKhr = ((int)0x00000002) ,
+ ContextFlagDebugBitKhr = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
- ElementArrayBarrierBit = ((int)0x00000002) ,
+ ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
- ElementArrayBarrierBitExt = ((int)0x00000002) ,
+ ElementArrayBarrierBitExt = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
- FragmentShaderBit = ((int)0x00000002) ,
+ FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
- FragmentShaderBitExt = ((int)0x00000002) ,
+ FragmentShaderBitExt = ((int)0x00000002),
///
/// Original was GL_POINT_BIT = 0x00000002
///
- PointBit = ((int)0x00000002) ,
+ PointBit = ((int)0x00000002),
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
- QueryDepthFailEventBitAmd = ((int)0x00000002) ,
+ QueryDepthFailEventBitAmd = ((int)0x00000002),
///
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
///
- ColorBufferBit2Qcom = ((int)0x00000004) ,
+ ColorBufferBit2Qcom = ((int)0x00000004),
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
- ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
+ ContextFlagRobustAccessBitArb = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
- GeometryShaderBit = ((int)0x00000004) ,
+ GeometryShaderBit = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
///
- GeometryShaderBitExt = ((int)0x00000004) ,
+ GeometryShaderBitExt = ((int)0x00000004),
///
/// Original was GL_LINE_BIT = 0x00000004
///
- LineBit = ((int)0x00000004) ,
+ LineBit = ((int)0x00000004),
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
- QueryStencilFailEventBitAmd = ((int)0x00000004) ,
+ QueryStencilFailEventBitAmd = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
- UniformBarrierBit = ((int)0x00000004) ,
+ UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
- UniformBarrierBitExt = ((int)0x00000004) ,
+ UniformBarrierBitExt = ((int)0x00000004),
///
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
///
- ColorBufferBit3Qcom = ((int)0x00000008) ,
+ ColorBufferBit3Qcom = ((int)0x00000008),
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
- PolygonBit = ((int)0x00000008) ,
+ PolygonBit = ((int)0x00000008),
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
- QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) ,
+ QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
- TessControlShaderBit = ((int)0x00000008) ,
+ TessControlShaderBit = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
///
- TessControlShaderBitExt = ((int)0x00000008) ,
+ TessControlShaderBitExt = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
- TextureFetchBarrierBit = ((int)0x00000008) ,
+ TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
- TextureFetchBarrierBitExt = ((int)0x00000008) ,
+ TextureFetchBarrierBitExt = ((int)0x00000008),
///
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
///
- ColorBufferBit4Qcom = ((int)0x00000010) ,
+ ColorBufferBit4Qcom = ((int)0x00000010),
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
- PolygonStippleBit = ((int)0x00000010) ,
+ PolygonStippleBit = ((int)0x00000010),
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
- ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) ,
+ ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
- TessEvaluationShaderBit = ((int)0x00000010) ,
+ TessEvaluationShaderBit = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
///
- TessEvaluationShaderBitExt = ((int)0x00000010) ,
+ TessEvaluationShaderBitExt = ((int)0x00000010),
///
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
///
- ColorBufferBit5Qcom = ((int)0x00000020) ,
+ ColorBufferBit5Qcom = ((int)0x00000020),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
- ComputeShaderBit = ((int)0x00000020) ,
+ ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
- PixelModeBit = ((int)0x00000020) ,
+ PixelModeBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
- ShaderImageAccessBarrierBit = ((int)0x00000020) ,
+ ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
- ShaderImageAccessBarrierBitExt = ((int)0x00000020) ,
+ ShaderImageAccessBarrierBitExt = ((int)0x00000020),
///
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
///
- ColorBufferBit6Qcom = ((int)0x00000040) ,
+ ColorBufferBit6Qcom = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
- CommandBarrierBit = ((int)0x00000040) ,
+ CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
- CommandBarrierBitExt = ((int)0x00000040) ,
+ CommandBarrierBitExt = ((int)0x00000040),
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
- LightingBit = ((int)0x00000040) ,
+ LightingBit = ((int)0x00000040),
///
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
///
- ColorBufferBit7Qcom = ((int)0x00000080) ,
+ ColorBufferBit7Qcom = ((int)0x00000080),
///
/// Original was GL_FOG_BIT = 0x00000080
///
- FogBit = ((int)0x00000080) ,
+ FogBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
- PixelBufferBarrierBit = ((int)0x00000080) ,
+ PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
- PixelBufferBarrierBitExt = ((int)0x00000080) ,
+ PixelBufferBarrierBitExt = ((int)0x00000080),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
- DepthBufferBit = ((int)0x00000100) ,
+ DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
///
- DepthBufferBit0Qcom = ((int)0x00000100) ,
+ DepthBufferBit0Qcom = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
- TextureUpdateBarrierBit = ((int)0x00000100) ,
+ TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
- TextureUpdateBarrierBitExt = ((int)0x00000100) ,
+ TextureUpdateBarrierBitExt = ((int)0x00000100),
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
- AccumBufferBit = ((int)0x00000200) ,
+ AccumBufferBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
- BufferUpdateBarrierBit = ((int)0x00000200) ,
+ BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
- BufferUpdateBarrierBitExt = ((int)0x00000200) ,
+ BufferUpdateBarrierBitExt = ((int)0x00000200),
///
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
///
- DepthBufferBit1Qcom = ((int)0x00000200) ,
+ DepthBufferBit1Qcom = ((int)0x00000200),
///
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
///
- DepthBufferBit2Qcom = ((int)0x00000400) ,
+ DepthBufferBit2Qcom = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
- FramebufferBarrierBit = ((int)0x00000400) ,
+ FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
- FramebufferBarrierBitExt = ((int)0x00000400) ,
+ FramebufferBarrierBitExt = ((int)0x00000400),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
- StencilBufferBit = ((int)0x00000400) ,
+ StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
///
- DepthBufferBit3Qcom = ((int)0x00000800) ,
+ DepthBufferBit3Qcom = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
- TransformFeedbackBarrierBit = ((int)0x00000800) ,
+ TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
- TransformFeedbackBarrierBitExt = ((int)0x00000800) ,
+ TransformFeedbackBarrierBitExt = ((int)0x00000800),
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
- ViewportBit = ((int)0x00000800) ,
+ ViewportBit = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
- AtomicCounterBarrierBit = ((int)0x00001000) ,
+ AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
- AtomicCounterBarrierBitExt = ((int)0x00001000) ,
+ AtomicCounterBarrierBitExt = ((int)0x00001000),
///
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
///
- DepthBufferBit4Qcom = ((int)0x00001000) ,
+ DepthBufferBit4Qcom = ((int)0x00001000),
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
- TransformBit = ((int)0x00001000) ,
+ TransformBit = ((int)0x00001000),
///
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
///
- DepthBufferBit5Qcom = ((int)0x00002000) ,
+ DepthBufferBit5Qcom = ((int)0x00002000),
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
- EnableBit = ((int)0x00002000) ,
+ EnableBit = ((int)0x00002000),
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
- ShaderStorageBarrierBit = ((int)0x00002000) ,
+ ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
- ClientMappedBufferBarrierBit = ((int)0x00004000) ,
+ ClientMappedBufferBarrierBit = ((int)0x00004000),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
- ColorBufferBit = ((int)0x00004000) ,
+ ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
///
- DepthBufferBit6Qcom = ((int)0x00004000) ,
+ DepthBufferBit6Qcom = ((int)0x00004000),
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
- CoverageBufferBitNv = ((int)0x00008000) ,
+ CoverageBufferBitNv = ((int)0x00008000),
///
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
///
- DepthBufferBit7Qcom = ((int)0x00008000) ,
+ DepthBufferBit7Qcom = ((int)0x00008000),
///
/// Original was GL_HINT_BIT = 0x00008000
///
- HintBit = ((int)0x00008000) ,
+ HintBit = ((int)0x00008000),
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
- QueryBufferBarrierBit = ((int)0x00008000) ,
+ QueryBufferBarrierBit = ((int)0x00008000),
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
- MapReadBit = ((int)0x0001) ,
+ MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
- MapReadBitExt = ((int)0x0001) ,
+ MapReadBitExt = ((int)0x0001),
///
/// Original was GL_Lines = 0X0001
///
- Lines = ((int)0X0001) ,
+ Lines = ((int)0X0001),
///
/// Original was GL_EVAL_BIT = 0x00010000
///
- EvalBit = ((int)0x00010000) ,
+ EvalBit = ((int)0x00010000),
///
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
///
- StencilBufferBit0Qcom = ((int)0x00010000) ,
+ StencilBufferBit0Qcom = ((int)0x00010000),
///
/// Original was GL_LINE_LOOP = 0x0002
///
- LineLoop = ((int)0x0002) ,
+ LineLoop = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
- MapWriteBit = ((int)0x0002) ,
+ MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
- MapWriteBitExt = ((int)0x0002) ,
+ MapWriteBitExt = ((int)0x0002),
///
/// Original was GL_LIST_BIT = 0x00020000
///
- ListBit = ((int)0x00020000) ,
+ ListBit = ((int)0x00020000),
///
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
///
- StencilBufferBit1Qcom = ((int)0x00020000) ,
+ StencilBufferBit1Qcom = ((int)0x00020000),
///
/// Original was GL_LINE_STRIP = 0x0003
///
- LineStrip = ((int)0x0003) ,
+ LineStrip = ((int)0x0003),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
- MapInvalidateRangeBit = ((int)0x0004) ,
+ MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
- MapInvalidateRangeBitExt = ((int)0x0004) ,
+ MapInvalidateRangeBitExt = ((int)0x0004),
///
/// Original was GL_Triangles = 0X0004
///
- Triangles = ((int)0X0004) ,
+ Triangles = ((int)0X0004),
///
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
///
- StencilBufferBit2Qcom = ((int)0x00040000) ,
+ StencilBufferBit2Qcom = ((int)0x00040000),
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
- TextureBit = ((int)0x00040000) ,
+ TextureBit = ((int)0x00040000),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
- TriangleStrip = ((int)0x0005) ,
+ TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
- TriangleFan = ((int)0x0006) ,
+ TriangleFan = ((int)0x0006),
///
/// Original was GL_QUADS = 0x0007
///
- Quads = ((int)0x0007) ,
+ Quads = ((int)0x0007),
///
/// Original was GL_QUADS_EXT = 0x0007
///
- QuadsExt = ((int)0x0007) ,
+ QuadsExt = ((int)0x0007),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
- MapInvalidateBufferBit = ((int)0x0008) ,
+ MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
- MapInvalidateBufferBitExt = ((int)0x0008) ,
+ MapInvalidateBufferBitExt = ((int)0x0008),
///
/// Original was GL_QUAD_STRIP = 0x0008
///
- QuadStrip = ((int)0x0008) ,
+ QuadStrip = ((int)0x0008),
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
- ScissorBit = ((int)0x00080000) ,
+ ScissorBit = ((int)0x00080000),
///
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
///
- StencilBufferBit3Qcom = ((int)0x00080000) ,
+ StencilBufferBit3Qcom = ((int)0x00080000),
///
/// Original was GL_POLYGON = 0x0009
///
- Polygon = ((int)0x0009) ,
+ Polygon = ((int)0x0009),
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
- LinesAdjacency = ((int)0x000A) ,
+ LinesAdjacency = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
- LinesAdjacencyArb = ((int)0x000A) ,
+ LinesAdjacencyArb = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
- LinesAdjacencyExt = ((int)0x000A) ,
+ LinesAdjacencyExt = ((int)0x000A),
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
- LineStripAdjacency = ((int)0x000B) ,
+ LineStripAdjacency = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
- LineStripAdjacencyArb = ((int)0x000B) ,
+ LineStripAdjacencyArb = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
- LineStripAdjacencyExt = ((int)0x000B) ,
+ LineStripAdjacencyExt = ((int)0x000B),
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
- TrianglesAdjacency = ((int)0x000C) ,
+ TrianglesAdjacency = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
- TrianglesAdjacencyArb = ((int)0x000C) ,
+ TrianglesAdjacencyArb = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
- TrianglesAdjacencyExt = ((int)0x000C) ,
+ TrianglesAdjacencyExt = ((int)0x000C),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
- TriangleStripAdjacency = ((int)0x000D) ,
+ TriangleStripAdjacency = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
- TriangleStripAdjacencyArb = ((int)0x000D) ,
+ TriangleStripAdjacencyArb = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
- TriangleStripAdjacencyExt = ((int)0x000D) ,
+ TriangleStripAdjacencyExt = ((int)0x000D),
///
/// Original was GL_PATCHES = 0x000E
///
- Patches = ((int)0x000E) ,
+ Patches = ((int)0x000E),
///
/// Original was GL_PATCHES_EXT = 0x000E
///
- PatchesExt = ((int)0x000E) ,
+ PatchesExt = ((int)0x000E),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
- MapFlushExplicitBit = ((int)0x0010) ,
+ MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
- MapFlushExplicitBitExt = ((int)0x0010) ,
+ MapFlushExplicitBitExt = ((int)0x0010),
///
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
///
- StencilBufferBit4Qcom = ((int)0x00100000) ,
+ StencilBufferBit4Qcom = ((int)0x00100000),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
- MapUnsynchronizedBit = ((int)0x0020) ,
+ MapUnsynchronizedBit = ((int)0x0020),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
- MapUnsynchronizedBitExt = ((int)0x0020) ,
+ MapUnsynchronizedBitExt = ((int)0x0020),
///
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
///
- StencilBufferBit5Qcom = ((int)0x00200000) ,
+ StencilBufferBit5Qcom = ((int)0x00200000),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
- MapPersistentBit = ((int)0x0040) ,
+ MapPersistentBit = ((int)0x0040),
///
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
///
- StencilBufferBit6Qcom = ((int)0x00400000) ,
+ StencilBufferBit6Qcom = ((int)0x00400000),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
- MapCoherentBit = ((int)0x0080) ,
+ MapCoherentBit = ((int)0x0080),
///
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
///
- StencilBufferBit7Qcom = ((int)0x00800000) ,
+ StencilBufferBit7Qcom = ((int)0x00800000),
///
/// Original was GL_ACCUM = 0x0100
///
- Accum = ((int)0x0100) ,
+ Accum = ((int)0x0100),
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
- DynamicStorageBit = ((int)0x0100) ,
+ DynamicStorageBit = ((int)0x0100),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
///
- MultisampleBufferBit0Qcom = ((int)0x01000000) ,
+ MultisampleBufferBit0Qcom = ((int)0x01000000),
///
/// Original was GL_LOAD = 0x0101
///
- Load = ((int)0x0101) ,
+ Load = ((int)0x0101),
///
/// Original was GL_RETURN = 0x0102
///
- Return = ((int)0x0102) ,
+ Return = ((int)0x0102),
///
/// Original was GL_MULT = 0x0103
///
- Mult = ((int)0x0103) ,
+ Mult = ((int)0x0103),
///
/// Original was GL_ADD = 0x0104
///
- Add = ((int)0x0104) ,
+ Add = ((int)0x0104),
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
- ClientStorageBit = ((int)0x0200) ,
+ ClientStorageBit = ((int)0x0200),
///
/// Original was GL_NEVER = 0x0200
///
- Never = ((int)0x0200) ,
+ Never = ((int)0x0200),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
///
- MultisampleBufferBit1Qcom = ((int)0x02000000) ,
+ MultisampleBufferBit1Qcom = ((int)0x02000000),
///
/// Original was GL_LESS = 0x0201
///
- Less = ((int)0x0201) ,
+ Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
- Equal = ((int)0x0202) ,
+ Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
- Lequal = ((int)0x0203) ,
+ Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
- Greater = ((int)0x0204) ,
+ Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
- Notequal = ((int)0x0205) ,
+ Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
- Gequal = ((int)0x0206) ,
+ Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
- Always = ((int)0x0207) ,
+ Always = ((int)0x0207),
///
/// Original was GL_SRC_COLOR = 0x0300
///
- SrcColor = ((int)0x0300) ,
+ SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
- OneMinusSrcColor = ((int)0x0301) ,
+ OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
- SrcAlpha = ((int)0x0302) ,
+ SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
- OneMinusSrcAlpha = ((int)0x0303) ,
+ OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
- DstAlpha = ((int)0x0304) ,
+ DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
- OneMinusDstAlpha = ((int)0x0305) ,
+ OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
- DstColor = ((int)0x0306) ,
+ DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
- OneMinusDstColor = ((int)0x0307) ,
+ OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
- SrcAlphaSaturate = ((int)0x0308) ,
+ SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
- FrontLeft = ((int)0x0400) ,
+ FrontLeft = ((int)0x0400),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
///
- MultisampleBufferBit2Qcom = ((int)0x04000000) ,
+ MultisampleBufferBit2Qcom = ((int)0x04000000),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
- FrontRight = ((int)0x0401) ,
+ FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
- BackLeft = ((int)0x0402) ,
+ BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
- BackRight = ((int)0x0403) ,
+ BackRight = ((int)0x0403),
///
/// Original was GL_FRONT = 0x0404
///
- Front = ((int)0x0404) ,
+ Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
- Back = ((int)0x0405) ,
+ Back = ((int)0x0405),
///
/// Original was GL_LEFT = 0x0406
///
- Left = ((int)0x0406) ,
+ Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
- Right = ((int)0x0407) ,
+ Right = ((int)0x0407),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
- FrontAndBack = ((int)0x0408) ,
+ FrontAndBack = ((int)0x0408),
///
/// Original was GL_AUX0 = 0x0409
///
- Aux0 = ((int)0x0409) ,
+ Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
- Aux1 = ((int)0x040A) ,
+ Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
- Aux2 = ((int)0x040B) ,
+ Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
- Aux3 = ((int)0x040C) ,
+ Aux3 = ((int)0x040C),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
- InvalidEnum = ((int)0x0500) ,
+ InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
- InvalidValue = ((int)0x0501) ,
+ InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
- InvalidOperation = ((int)0x0502) ,
+ InvalidOperation = ((int)0x0502),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
- StackOverflow = ((int)0x0503) ,
+ StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
- StackUnderflow = ((int)0x0504) ,
+ StackUnderflow = ((int)0x0504),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
- OutOfMemory = ((int)0x0505) ,
+ OutOfMemory = ((int)0x0505),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
- InvalidFramebufferOperation = ((int)0x0506) ,
+ InvalidFramebufferOperation = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
- InvalidFramebufferOperationExt = ((int)0x0506) ,
+ InvalidFramebufferOperationExt = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
- InvalidFramebufferOperationOes = ((int)0x0506) ,
+ InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_2D = 0x0600
///
- Gl2D = ((int)0x0600) ,
+ Gl2D = ((int)0x0600),
///
/// Original was GL_3D = 0x0601
///
- Gl3D = ((int)0x0601) ,
+ Gl3D = ((int)0x0601),
///
/// Original was GL_3D_COLOR = 0x0602
///
- Gl3DColor = ((int)0x0602) ,
+ Gl3DColor = ((int)0x0602),
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
- Gl3DColorTexture = ((int)0x0603) ,
+ Gl3DColorTexture = ((int)0x0603),
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
- Gl4DColorTexture = ((int)0x0604) ,
+ Gl4DColorTexture = ((int)0x0604),
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
- PassThroughToken = ((int)0x0700) ,
+ PassThroughToken = ((int)0x0700),
///
/// Original was GL_POINT_TOKEN = 0x0701
///
- PointToken = ((int)0x0701) ,
+ PointToken = ((int)0x0701),
///
/// Original was GL_LINE_TOKEN = 0x0702
///
- LineToken = ((int)0x0702) ,
+ LineToken = ((int)0x0702),
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
- PolygonToken = ((int)0x0703) ,
+ PolygonToken = ((int)0x0703),
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
- BitmapToken = ((int)0x0704) ,
+ BitmapToken = ((int)0x0704),
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
- DrawPixelToken = ((int)0x0705) ,
+ DrawPixelToken = ((int)0x0705),
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
- CopyPixelToken = ((int)0x0706) ,
+ CopyPixelToken = ((int)0x0706),
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
- LineResetToken = ((int)0x0707) ,
+ LineResetToken = ((int)0x0707),
///
/// Original was GL_EXP = 0x0800
///
- Exp = ((int)0x0800) ,
+ Exp = ((int)0x0800),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
///
- MultisampleBufferBit3Qcom = ((int)0x08000000) ,
+ MultisampleBufferBit3Qcom = ((int)0x08000000),
///
/// Original was GL_EXP2 = 0x0801
///
- Exp2 = ((int)0x0801) ,
+ Exp2 = ((int)0x0801),
///
/// Original was GL_CW = 0x0900
///
- Cw = ((int)0x0900) ,
+ Cw = ((int)0x0900),
///
/// Original was GL_CCW = 0x0901
///
- Ccw = ((int)0x0901) ,
+ Ccw = ((int)0x0901),
///
/// Original was GL_COEFF = 0x0A00
///
- Coeff = ((int)0x0A00) ,
+ Coeff = ((int)0x0A00),
///
/// Original was GL_ORDER = 0x0A01
///
- Order = ((int)0x0A01) ,
+ Order = ((int)0x0A01),
///
/// Original was GL_DOMAIN = 0x0A02
///
- Domain = ((int)0x0A02) ,
+ Domain = ((int)0x0A02),
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
- CurrentColor = ((int)0x0B00) ,
+ CurrentColor = ((int)0x0B00),
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
- CurrentIndex = ((int)0x0B01) ,
+ CurrentIndex = ((int)0x0B01),
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
- CurrentNormal = ((int)0x0B02) ,
+ CurrentNormal = ((int)0x0B02),
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
- CurrentTextureCoords = ((int)0x0B03) ,
+ CurrentTextureCoords = ((int)0x0B03),
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
- CurrentRasterColor = ((int)0x0B04) ,
+ CurrentRasterColor = ((int)0x0B04),
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
- CurrentRasterIndex = ((int)0x0B05) ,
+ CurrentRasterIndex = ((int)0x0B05),
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
- CurrentRasterTextureCoords = ((int)0x0B06) ,
+ CurrentRasterTextureCoords = ((int)0x0B06),
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
- CurrentRasterPosition = ((int)0x0B07) ,
+ CurrentRasterPosition = ((int)0x0B07),
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
- CurrentRasterPositionValid = ((int)0x0B08) ,
+ CurrentRasterPositionValid = ((int)0x0B08),
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
- CurrentRasterDistance = ((int)0x0B09) ,
+ CurrentRasterDistance = ((int)0x0B09),
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
- PointSmooth = ((int)0x0B10) ,
+ PointSmooth = ((int)0x0B10),
///
/// Original was GL_POINT_SIZE = 0x0B11
///
- PointSize = ((int)0x0B11) ,
+ PointSize = ((int)0x0B11),
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
- PointSizeRange = ((int)0x0B12) ,
+ PointSizeRange = ((int)0x0B12),
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
- SmoothPointSizeRange = ((int)0x0B12) ,
+ SmoothPointSizeRange = ((int)0x0B12),
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
- PointSizeGranularity = ((int)0x0B13) ,
+ PointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
- SmoothPointSizeGranularity = ((int)0x0B13) ,
+ SmoothPointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
- LineSmooth = ((int)0x0B20) ,
+ LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
- LineWidth = ((int)0x0B21) ,
+ LineWidth = ((int)0x0B21),
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
- LineWidthRange = ((int)0x0B22) ,
+ LineWidthRange = ((int)0x0B22),
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
- SmoothLineWidthRange = ((int)0x0B22) ,
+ SmoothLineWidthRange = ((int)0x0B22),
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
- LineWidthGranularity = ((int)0x0B23) ,
+ LineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
- SmoothLineWidthGranularity = ((int)0x0B23) ,
+ SmoothLineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
- LineStipple = ((int)0x0B24) ,
+ LineStipple = ((int)0x0B24),
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
- LineStipplePattern = ((int)0x0B25) ,
+ LineStipplePattern = ((int)0x0B25),
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
- LineStippleRepeat = ((int)0x0B26) ,
+ LineStippleRepeat = ((int)0x0B26),
///
/// Original was GL_LIST_MODE = 0x0B30
///
- ListMode = ((int)0x0B30) ,
+ ListMode = ((int)0x0B30),
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
- MaxListNesting = ((int)0x0B31) ,
+ MaxListNesting = ((int)0x0B31),
///
/// Original was GL_LIST_BASE = 0x0B32
///
- ListBase = ((int)0x0B32) ,
+ ListBase = ((int)0x0B32),
///
/// Original was GL_LIST_INDEX = 0x0B33
///
- ListIndex = ((int)0x0B33) ,
+ ListIndex = ((int)0x0B33),
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
- PolygonMode = ((int)0x0B40) ,
+ PolygonMode = ((int)0x0B40),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
- PolygonSmooth = ((int)0x0B41) ,
+ PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
- PolygonStipple = ((int)0x0B42) ,
+ PolygonStipple = ((int)0x0B42),
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
- EdgeFlag = ((int)0x0B43) ,
+ EdgeFlag = ((int)0x0B43),
///
/// Original was GL_CULL_FACE = 0x0B44
///
- CullFace = ((int)0x0B44) ,
+ CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
- CullFaceMode = ((int)0x0B45) ,
+ CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
- FrontFace = ((int)0x0B46) ,
+ FrontFace = ((int)0x0B46),
///
/// Original was GL_LIGHTING = 0x0B50
///
- Lighting = ((int)0x0B50) ,
+ Lighting = ((int)0x0B50),
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
- LightModelLocalViewer = ((int)0x0B51) ,
+ LightModelLocalViewer = ((int)0x0B51),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
- LightModelTwoSide = ((int)0x0B52) ,
+ LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
- LightModelAmbient = ((int)0x0B53) ,
+ LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
- ShadeModel = ((int)0x0B54) ,
+ ShadeModel = ((int)0x0B54),
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
- ColorMaterialFace = ((int)0x0B55) ,
+ ColorMaterialFace = ((int)0x0B55),
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
- ColorMaterialParameter = ((int)0x0B56) ,
+ ColorMaterialParameter = ((int)0x0B56),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
- ColorMaterial = ((int)0x0B57) ,
+ ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
- Fog = ((int)0x0B60) ,
+ Fog = ((int)0x0B60),
///
/// Original was GL_FOG_INDEX = 0x0B61
///
- FogIndex = ((int)0x0B61) ,
+ FogIndex = ((int)0x0B61),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
- FogDensity = ((int)0x0B62) ,
+ FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
- FogStart = ((int)0x0B63) ,
+ FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
- FogEnd = ((int)0x0B64) ,
+ FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
- FogMode = ((int)0x0B65) ,
+ FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
- FogColor = ((int)0x0B66) ,
+ FogColor = ((int)0x0B66),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
- DepthRange = ((int)0x0B70) ,
+ DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
- DepthTest = ((int)0x0B71) ,
+ DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
- DepthWritemask = ((int)0x0B72) ,
+ DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
- DepthClearValue = ((int)0x0B73) ,
+ DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
- DepthFunc = ((int)0x0B74) ,
+ DepthFunc = ((int)0x0B74),
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
- AccumClearValue = ((int)0x0B80) ,
+ AccumClearValue = ((int)0x0B80),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
- StencilTest = ((int)0x0B90) ,
+ StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
- StencilClearValue = ((int)0x0B91) ,
+ StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
- StencilFunc = ((int)0x0B92) ,
+ StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
- StencilValueMask = ((int)0x0B93) ,
+ StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
- StencilFail = ((int)0x0B94) ,
+ StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
- StencilPassDepthFail = ((int)0x0B95) ,
+ StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
- StencilPassDepthPass = ((int)0x0B96) ,
+ StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
- StencilRef = ((int)0x0B97) ,
+ StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
- StencilWritemask = ((int)0x0B98) ,
+ StencilWritemask = ((int)0x0B98),
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
- MatrixMode = ((int)0x0BA0) ,
+ MatrixMode = ((int)0x0BA0),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
- Normalize = ((int)0x0BA1) ,
+ Normalize = ((int)0x0BA1),
///
/// Original was GL_VIEWPORT = 0x0BA2
///
- Viewport = ((int)0x0BA2) ,
+ Viewport = ((int)0x0BA2),
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
- Modelview0StackDepthExt = ((int)0x0BA3) ,
+ Modelview0StackDepthExt = ((int)0x0BA3),
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
- ModelviewStackDepth = ((int)0x0BA3) ,
+ ModelviewStackDepth = ((int)0x0BA3),
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
- ProjectionStackDepth = ((int)0x0BA4) ,
+ ProjectionStackDepth = ((int)0x0BA4),
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
- TextureStackDepth = ((int)0x0BA5) ,
+ TextureStackDepth = ((int)0x0BA5),
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
- Modelview0MatrixExt = ((int)0x0BA6) ,
+ Modelview0MatrixExt = ((int)0x0BA6),
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
- ModelviewMatrix = ((int)0x0BA6) ,
+ ModelviewMatrix = ((int)0x0BA6),
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
- ProjectionMatrix = ((int)0x0BA7) ,
+ ProjectionMatrix = ((int)0x0BA7),
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
- TextureMatrix = ((int)0x0BA8) ,
+ TextureMatrix = ((int)0x0BA8),
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
- AttribStackDepth = ((int)0x0BB0) ,
+ AttribStackDepth = ((int)0x0BB0),
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
- ClientAttribStackDepth = ((int)0x0BB1) ,
+ ClientAttribStackDepth = ((int)0x0BB1),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
- AlphaTest = ((int)0x0BC0) ,
+ AlphaTest = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
- AlphaTestQcom = ((int)0x0BC0) ,
+ AlphaTestQcom = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
- AlphaTestFunc = ((int)0x0BC1) ,
+ AlphaTestFunc = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
- AlphaTestFuncQcom = ((int)0x0BC1) ,
+ AlphaTestFuncQcom = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
- AlphaTestRef = ((int)0x0BC2) ,
+ AlphaTestRef = ((int)0x0BC2),
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
- AlphaTestRefQcom = ((int)0x0BC2) ,
+ AlphaTestRefQcom = ((int)0x0BC2),
///
/// Original was GL_DITHER = 0x0BD0
///
- Dither = ((int)0x0BD0) ,
+ Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND_DST = 0x0BE0
///
- BlendDst = ((int)0x0BE0) ,
+ BlendDst = ((int)0x0BE0),
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
- BlendSrc = ((int)0x0BE1) ,
+ BlendSrc = ((int)0x0BE1),
///
/// Original was GL_BLEND = 0x0BE2
///
- Blend = ((int)0x0BE2) ,
+ Blend = ((int)0x0BE2),
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
- LogicOpMode = ((int)0x0BF0) ,
+ LogicOpMode = ((int)0x0BF0),
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
- IndexLogicOp = ((int)0x0BF1) ,
+ IndexLogicOp = ((int)0x0BF1),
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
- LogicOp = ((int)0x0BF1) ,
+ LogicOp = ((int)0x0BF1),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
- ColorLogicOp = ((int)0x0BF2) ,
+ ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
- AuxBuffers = ((int)0x0C00) ,
+ AuxBuffers = ((int)0x0C00),
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
- DrawBuffer = ((int)0x0C01) ,
+ DrawBuffer = ((int)0x0C01),
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
- DrawBufferExt = ((int)0x0C01) ,
+ DrawBufferExt = ((int)0x0C01),
///
/// Original was GL_READ_BUFFER = 0x0C02
///
- ReadBuffer = ((int)0x0C02) ,
+ ReadBuffer = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
- ReadBufferExt = ((int)0x0C02) ,
+ ReadBufferExt = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
- ReadBufferNv = ((int)0x0C02) ,
+ ReadBufferNv = ((int)0x0C02),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
- ScissorBox = ((int)0x0C10) ,
+ ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
- ScissorTest = ((int)0x0C11) ,
+ ScissorTest = ((int)0x0C11),
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
- IndexClearValue = ((int)0x0C20) ,
+ IndexClearValue = ((int)0x0C20),
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
- IndexWritemask = ((int)0x0C21) ,
+ IndexWritemask = ((int)0x0C21),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
- ColorClearValue = ((int)0x0C22) ,
+ ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
- ColorWritemask = ((int)0x0C23) ,
+ ColorWritemask = ((int)0x0C23),
///
/// Original was GL_INDEX_MODE = 0x0C30
///
- IndexMode = ((int)0x0C30) ,
+ IndexMode = ((int)0x0C30),
///
/// Original was GL_RGBA_MODE = 0x0C31
///
- RgbaMode = ((int)0x0C31) ,
+ RgbaMode = ((int)0x0C31),
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
- Doublebuffer = ((int)0x0C32) ,
+ Doublebuffer = ((int)0x0C32),
///
/// Original was GL_STEREO = 0x0C33
///
- Stereo = ((int)0x0C33) ,
+ Stereo = ((int)0x0C33),
///
/// Original was GL_RENDER_MODE = 0x0C40
///
- RenderMode = ((int)0x0C40) ,
+ RenderMode = ((int)0x0C40),
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
- PerspectiveCorrectionHint = ((int)0x0C50) ,
+ PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
- PointSmoothHint = ((int)0x0C51) ,
+ PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
- LineSmoothHint = ((int)0x0C52) ,
+ LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
- PolygonSmoothHint = ((int)0x0C53) ,
+ PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_FOG_HINT = 0x0C54
///
- FogHint = ((int)0x0C54) ,
+ FogHint = ((int)0x0C54),
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
- TextureGenS = ((int)0x0C60) ,
+ TextureGenS = ((int)0x0C60),
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
- TextureGenT = ((int)0x0C61) ,
+ TextureGenT = ((int)0x0C61),
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
- TextureGenR = ((int)0x0C62) ,
+ TextureGenR = ((int)0x0C62),
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
- TextureGenQ = ((int)0x0C63) ,
+ TextureGenQ = ((int)0x0C63),
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
- PixelMapIToI = ((int)0x0C70) ,
+ PixelMapIToI = ((int)0x0C70),
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
- PixelMapSToS = ((int)0x0C71) ,
+ PixelMapSToS = ((int)0x0C71),
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
- PixelMapIToR = ((int)0x0C72) ,
+ PixelMapIToR = ((int)0x0C72),
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
- PixelMapIToG = ((int)0x0C73) ,
+ PixelMapIToG = ((int)0x0C73),
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
- PixelMapIToB = ((int)0x0C74) ,
+ PixelMapIToB = ((int)0x0C74),
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
- PixelMapIToA = ((int)0x0C75) ,
+ PixelMapIToA = ((int)0x0C75),
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
- PixelMapRToR = ((int)0x0C76) ,
+ PixelMapRToR = ((int)0x0C76),
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
- PixelMapGToG = ((int)0x0C77) ,
+ PixelMapGToG = ((int)0x0C77),
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
- PixelMapBToB = ((int)0x0C78) ,
+ PixelMapBToB = ((int)0x0C78),
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
- PixelMapAToA = ((int)0x0C79) ,
+ PixelMapAToA = ((int)0x0C79),
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
- PixelMapIToISize = ((int)0x0CB0) ,
+ PixelMapIToISize = ((int)0x0CB0),
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
- PixelMapSToSSize = ((int)0x0CB1) ,
+ PixelMapSToSSize = ((int)0x0CB1),
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
- PixelMapIToRSize = ((int)0x0CB2) ,
+ PixelMapIToRSize = ((int)0x0CB2),
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
- PixelMapIToGSize = ((int)0x0CB3) ,
+ PixelMapIToGSize = ((int)0x0CB3),
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
- PixelMapIToBSize = ((int)0x0CB4) ,
+ PixelMapIToBSize = ((int)0x0CB4),
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
- PixelMapIToASize = ((int)0x0CB5) ,
+ PixelMapIToASize = ((int)0x0CB5),
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
- PixelMapRToRSize = ((int)0x0CB6) ,
+ PixelMapRToRSize = ((int)0x0CB6),
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
- PixelMapGToGSize = ((int)0x0CB7) ,
+ PixelMapGToGSize = ((int)0x0CB7),
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
- PixelMapBToBSize = ((int)0x0CB8) ,
+ PixelMapBToBSize = ((int)0x0CB8),
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
- PixelMapAToASize = ((int)0x0CB9) ,
+ PixelMapAToASize = ((int)0x0CB9),
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
- UnpackSwapBytes = ((int)0x0CF0) ,
+ UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
- UnpackLsbFirst = ((int)0x0CF1) ,
+ UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
- UnpackRowLength = ((int)0x0CF2) ,
+ UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
- UnpackRowLengthExt = ((int)0x0CF2) ,
+ UnpackRowLengthExt = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
- UnpackSkipRows = ((int)0x0CF3) ,
+ UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
- UnpackSkipRowsExt = ((int)0x0CF3) ,
+ UnpackSkipRowsExt = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
- UnpackSkipPixels = ((int)0x0CF4) ,
+ UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
- UnpackSkipPixelsExt = ((int)0x0CF4) ,
+ UnpackSkipPixelsExt = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
- UnpackAlignment = ((int)0x0CF5) ,
+ UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
- PackSwapBytes = ((int)0x0D00) ,
+ PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
- PackLsbFirst = ((int)0x0D01) ,
+ PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
- PackRowLength = ((int)0x0D02) ,
+ PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
- PackSkipRows = ((int)0x0D03) ,
+ PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
- PackSkipPixels = ((int)0x0D04) ,
+ PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
- PackAlignment = ((int)0x0D05) ,
+ PackAlignment = ((int)0x0D05),
///
/// Original was GL_MAP_COLOR = 0x0D10
///
- MapColor = ((int)0x0D10) ,
+ MapColor = ((int)0x0D10),
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
- MapStencil = ((int)0x0D11) ,
+ MapStencil = ((int)0x0D11),
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
- IndexShift = ((int)0x0D12) ,
+ IndexShift = ((int)0x0D12),
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
- IndexOffset = ((int)0x0D13) ,
+ IndexOffset = ((int)0x0D13),
///
/// Original was GL_RED_SCALE = 0x0D14
///
- RedScale = ((int)0x0D14) ,
+ RedScale = ((int)0x0D14),
///
/// Original was GL_RED_BIAS = 0x0D15
///
- RedBias = ((int)0x0D15) ,
+ RedBias = ((int)0x0D15),
///
/// Original was GL_ZOOM_X = 0x0D16
///
- ZoomX = ((int)0x0D16) ,
+ ZoomX = ((int)0x0D16),
///
/// Original was GL_ZOOM_Y = 0x0D17
///
- ZoomY = ((int)0x0D17) ,
+ ZoomY = ((int)0x0D17),
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
- GreenScale = ((int)0x0D18) ,
+ GreenScale = ((int)0x0D18),
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
- GreenBias = ((int)0x0D19) ,
+ GreenBias = ((int)0x0D19),
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
- BlueScale = ((int)0x0D1A) ,
+ BlueScale = ((int)0x0D1A),
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
- BlueBias = ((int)0x0D1B) ,
+ BlueBias = ((int)0x0D1B),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
- AlphaScale = ((int)0x0D1C) ,
+ AlphaScale = ((int)0x0D1C),
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
- AlphaBias = ((int)0x0D1D) ,
+ AlphaBias = ((int)0x0D1D),
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
- DepthScale = ((int)0x0D1E) ,
+ DepthScale = ((int)0x0D1E),
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
- DepthBias = ((int)0x0D1F) ,
+ DepthBias = ((int)0x0D1F),
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
- MaxEvalOrder = ((int)0x0D30) ,
+ MaxEvalOrder = ((int)0x0D30),
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
- MaxLights = ((int)0x0D31) ,
+ MaxLights = ((int)0x0D31),
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
- MaxClipDistances = ((int)0x0D32) ,
+ MaxClipDistances = ((int)0x0D32),
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
- MaxClipPlanes = ((int)0x0D32) ,
+ MaxClipPlanes = ((int)0x0D32),
///
/// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32
///
- MaxClipPlanesImg = ((int)0x0D32) ,
+ MaxClipPlanesImg = ((int)0x0D32),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
- MaxTextureSize = ((int)0x0D33) ,
+ MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
- MaxPixelMapTable = ((int)0x0D34) ,
+ MaxPixelMapTable = ((int)0x0D34),
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
- MaxAttribStackDepth = ((int)0x0D35) ,
+ MaxAttribStackDepth = ((int)0x0D35),
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
- MaxModelviewStackDepth = ((int)0x0D36) ,
+ MaxModelviewStackDepth = ((int)0x0D36),
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
- MaxNameStackDepth = ((int)0x0D37) ,
+ MaxNameStackDepth = ((int)0x0D37),
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
- MaxProjectionStackDepth = ((int)0x0D38) ,
+ MaxProjectionStackDepth = ((int)0x0D38),
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
- MaxTextureStackDepth = ((int)0x0D39) ,
+ MaxTextureStackDepth = ((int)0x0D39),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
- MaxViewportDims = ((int)0x0D3A) ,
+ MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
- MaxClientAttribStackDepth = ((int)0x0D3B) ,
+ MaxClientAttribStackDepth = ((int)0x0D3B),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
- SubpixelBits = ((int)0x0D50) ,
+ SubpixelBits = ((int)0x0D50),
///
/// Original was GL_INDEX_BITS = 0x0D51
///
- IndexBits = ((int)0x0D51) ,
+ IndexBits = ((int)0x0D51),
///
/// Original was GL_RED_BITS = 0x0D52
///
- RedBits = ((int)0x0D52) ,
+ RedBits = ((int)0x0D52),
///
/// Original was GL_GREEN_BITS = 0x0D53
///
- GreenBits = ((int)0x0D53) ,
+ GreenBits = ((int)0x0D53),
///
/// Original was GL_BLUE_BITS = 0x0D54
///
- BlueBits = ((int)0x0D54) ,
+ BlueBits = ((int)0x0D54),
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
- AlphaBits = ((int)0x0D55) ,
+ AlphaBits = ((int)0x0D55),
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
- DepthBits = ((int)0x0D56) ,
+ DepthBits = ((int)0x0D56),
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
- StencilBits = ((int)0x0D57) ,
+ StencilBits = ((int)0x0D57),
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
- AccumRedBits = ((int)0x0D58) ,
+ AccumRedBits = ((int)0x0D58),
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
- AccumGreenBits = ((int)0x0D59) ,
+ AccumGreenBits = ((int)0x0D59),
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
- AccumBlueBits = ((int)0x0D5A) ,
+ AccumBlueBits = ((int)0x0D5A),
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
- AccumAlphaBits = ((int)0x0D5B) ,
+ AccumAlphaBits = ((int)0x0D5B),
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
- NameStackDepth = ((int)0x0D70) ,
+ NameStackDepth = ((int)0x0D70),
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
- AutoNormal = ((int)0x0D80) ,
+ AutoNormal = ((int)0x0D80),
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
- Map1Color4 = ((int)0x0D90) ,
+ Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
- Map1Index = ((int)0x0D91) ,
+ Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
- Map1Normal = ((int)0x0D92) ,
+ Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
- Map1TextureCoord1 = ((int)0x0D93) ,
+ Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
- Map1TextureCoord2 = ((int)0x0D94) ,
+ Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
- Map1TextureCoord3 = ((int)0x0D95) ,
+ Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
- Map1TextureCoord4 = ((int)0x0D96) ,
+ Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
- Map1Vertex3 = ((int)0x0D97) ,
+ Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
- Map1Vertex4 = ((int)0x0D98) ,
+ Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
- Map2Color4 = ((int)0x0DB0) ,
+ Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
- Map2Index = ((int)0x0DB1) ,
+ Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
- Map2Normal = ((int)0x0DB2) ,
+ Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
- Map2TextureCoord1 = ((int)0x0DB3) ,
+ Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
- Map2TextureCoord2 = ((int)0x0DB4) ,
+ Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
- Map2TextureCoord3 = ((int)0x0DB5) ,
+ Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
- Map2TextureCoord4 = ((int)0x0DB6) ,
+ Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
- Map2Vertex3 = ((int)0x0DB7) ,
+ Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
- Map2Vertex4 = ((int)0x0DB8) ,
+ Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
- Map1GridDomain = ((int)0x0DD0) ,
+ Map1GridDomain = ((int)0x0DD0),
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
- Map1GridSegments = ((int)0x0DD1) ,
+ Map1GridSegments = ((int)0x0DD1),
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
- Map2GridDomain = ((int)0x0DD2) ,
+ Map2GridDomain = ((int)0x0DD2),
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
- Map2GridSegments = ((int)0x0DD3) ,
+ Map2GridSegments = ((int)0x0DD3),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
- Texture1D = ((int)0x0DE0) ,
+ Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
- Texture2D = ((int)0x0DE1) ,
+ Texture2D = ((int)0x0DE1),
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
- FeedbackBufferPointer = ((int)0x0DF0) ,
+ FeedbackBufferPointer = ((int)0x0DF0),
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
- FeedbackBufferSize = ((int)0x0DF1) ,
+ FeedbackBufferSize = ((int)0x0DF1),
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
- FeedbackBufferType = ((int)0x0DF2) ,
+ FeedbackBufferType = ((int)0x0DF2),
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
- SelectionBufferPointer = ((int)0x0DF3) ,
+ SelectionBufferPointer = ((int)0x0DF3),
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
- SelectionBufferSize = ((int)0x0DF4) ,
+ SelectionBufferSize = ((int)0x0DF4),
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
- TextureWidth = ((int)0x1000) ,
+ TextureWidth = ((int)0x1000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
///
- MultisampleBufferBit4Qcom = ((int)0x10000000) ,
+ MultisampleBufferBit4Qcom = ((int)0x10000000),
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
- TextureHeight = ((int)0x1001) ,
+ TextureHeight = ((int)0x1001),
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
- TextureComponents = ((int)0x1003) ,
+ TextureComponents = ((int)0x1003),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
- TextureInternalFormat = ((int)0x1003) ,
+ TextureInternalFormat = ((int)0x1003),
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
- TextureBorderColor = ((int)0x1004) ,
+ TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
- TextureBorderColorNv = ((int)0x1004) ,
+ TextureBorderColorNv = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
- TextureBorder = ((int)0x1005) ,
+ TextureBorder = ((int)0x1005),
///
/// Original was GL_DONT_CARE = 0x1100
///
- DontCare = ((int)0x1100) ,
+ DontCare = ((int)0x1100),
///
/// Original was GL_FASTEST = 0x1101
///
- Fastest = ((int)0x1101) ,
+ Fastest = ((int)0x1101),
///
/// Original was GL_NICEST = 0x1102
///
- Nicest = ((int)0x1102) ,
+ Nicest = ((int)0x1102),
///
/// Original was GL_AMBIENT = 0x1200
///
- Ambient = ((int)0x1200) ,
+ Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
- Diffuse = ((int)0x1201) ,
+ Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
- Specular = ((int)0x1202) ,
+ Specular = ((int)0x1202),
///
/// Original was GL_POSITION = 0x1203
///
- Position = ((int)0x1203) ,
+ Position = ((int)0x1203),
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
- SpotDirection = ((int)0x1204) ,
+ SpotDirection = ((int)0x1204),
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
- SpotExponent = ((int)0x1205) ,
+ SpotExponent = ((int)0x1205),
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
- SpotCutoff = ((int)0x1206) ,
+ SpotCutoff = ((int)0x1206),
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
- ConstantAttenuation = ((int)0x1207) ,
+ ConstantAttenuation = ((int)0x1207),
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
- LinearAttenuation = ((int)0x1208) ,
+ LinearAttenuation = ((int)0x1208),
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
- QuadraticAttenuation = ((int)0x1209) ,
+ QuadraticAttenuation = ((int)0x1209),
///
/// Original was GL_COMPILE = 0x1300
///
- Compile = ((int)0x1300) ,
+ Compile = ((int)0x1300),
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
- CompileAndExecute = ((int)0x1301) ,
+ CompileAndExecute = ((int)0x1301),
///
/// Original was GL_BYTE = 0x1400
///
- Byte = ((int)0x1400) ,
+ Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
- UnsignedByte = ((int)0x1401) ,
+ UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
- Short = ((int)0x1402) ,
+ Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
- UnsignedShort = ((int)0x1403) ,
+ UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
- Int = ((int)0x1404) ,
+ Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
- UnsignedInt = ((int)0x1405) ,
+ UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
- Float = ((int)0x1406) ,
+ Float = ((int)0x1406),
///
/// Original was GL_2_BYTES = 0x1407
///
- Gl2Bytes = ((int)0x1407) ,
+ Gl2Bytes = ((int)0x1407),
///
/// Original was GL_3_BYTES = 0x1408
///
- Gl3Bytes = ((int)0x1408) ,
+ Gl3Bytes = ((int)0x1408),
///
/// Original was GL_4_BYTES = 0x1409
///
- Gl4Bytes = ((int)0x1409) ,
+ Gl4Bytes = ((int)0x1409),
///
/// Original was GL_DOUBLE = 0x140A
///
- Double = ((int)0x140A) ,
+ Double = ((int)0x140A),
///
/// Original was GL_FIXED = 0x140C
///
- Fixed = ((int)0x140C) ,
+ Fixed = ((int)0x140C),
///
/// Original was GL_FIXED_OES = 0x140C
///
- FixedOes = ((int)0x140C) ,
+ FixedOes = ((int)0x140C),
///
/// Original was GL_CLEAR = 0x1500
///
- Clear = ((int)0x1500) ,
+ Clear = ((int)0x1500),
///
/// Original was GL_AND = 0x1501
///
- And = ((int)0x1501) ,
+ And = ((int)0x1501),
///
/// Original was GL_AND_REVERSE = 0x1502
///
- AndReverse = ((int)0x1502) ,
+ AndReverse = ((int)0x1502),
///
/// Original was GL_COPY = 0x1503
///
- Copy = ((int)0x1503) ,
+ Copy = ((int)0x1503),
///
/// Original was GL_AND_INVERTED = 0x1504
///
- AndInverted = ((int)0x1504) ,
+ AndInverted = ((int)0x1504),
///
/// Original was GL_NOOP = 0x1505
///
- Noop = ((int)0x1505) ,
+ Noop = ((int)0x1505),
///
/// Original was GL_XOR = 0x1506
///
- Xor = ((int)0x1506) ,
+ Xor = ((int)0x1506),
///
/// Original was GL_OR = 0x1507
///
- Or = ((int)0x1507) ,
+ Or = ((int)0x1507),
///
/// Original was GL_NOR = 0x1508
///
- Nor = ((int)0x1508) ,
+ Nor = ((int)0x1508),
///
/// Original was GL_EQUIV = 0x1509
///
- Equiv = ((int)0x1509) ,
+ Equiv = ((int)0x1509),
///
/// Original was GL_INVERT = 0x150A
///
- Invert = ((int)0x150A) ,
+ Invert = ((int)0x150A),
///
/// Original was GL_OR_REVERSE = 0x150B
///
- OrReverse = ((int)0x150B) ,
+ OrReverse = ((int)0x150B),
///
/// Original was GL_COPY_INVERTED = 0x150C
///
- CopyInverted = ((int)0x150C) ,
+ CopyInverted = ((int)0x150C),
///
/// Original was GL_OR_INVERTED = 0x150D
///
- OrInverted = ((int)0x150D) ,
+ OrInverted = ((int)0x150D),
///
/// Original was GL_NAND = 0x150E
///
- Nand = ((int)0x150E) ,
+ Nand = ((int)0x150E),
///
/// Original was GL_SET = 0x150F
///
- Set = ((int)0x150F) ,
+ Set = ((int)0x150F),
///
/// Original was GL_EMISSION = 0x1600
///
- Emission = ((int)0x1600) ,
+ Emission = ((int)0x1600),
///
/// Original was GL_SHININESS = 0x1601
///
- Shininess = ((int)0x1601) ,
+ Shininess = ((int)0x1601),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
- AmbientAndDiffuse = ((int)0x1602) ,
+ AmbientAndDiffuse = ((int)0x1602),
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
- ColorIndexes = ((int)0x1603) ,
+ ColorIndexes = ((int)0x1603),
///
/// Original was GL_MODELVIEW = 0x1700
///
- Modelview = ((int)0x1700) ,
+ Modelview = ((int)0x1700),
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
- Modelview0Ext = ((int)0x1700) ,
+ Modelview0Ext = ((int)0x1700),
///
/// Original was GL_PROJECTION = 0x1701
///
- Projection = ((int)0x1701) ,
+ Projection = ((int)0x1701),
///
/// Original was GL_TEXTURE = 0x1702
///
- Texture = ((int)0x1702) ,
+ Texture = ((int)0x1702),
///
/// Original was GL_COLOR = 0x1800
///
- Color = ((int)0x1800) ,
+ Color = ((int)0x1800),
///
/// Original was GL_COLOR_EXT = 0x1800
///
- ColorExt = ((int)0x1800) ,
+ ColorExt = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
- Depth = ((int)0x1801) ,
+ Depth = ((int)0x1801),
///
/// Original was GL_DEPTH_EXT = 0x1801
///
- DepthExt = ((int)0x1801) ,
+ DepthExt = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
- Stencil = ((int)0x1802) ,
+ Stencil = ((int)0x1802),
///
/// Original was GL_STENCIL_EXT = 0x1802
///
- StencilExt = ((int)0x1802) ,
+ StencilExt = ((int)0x1802),
///
/// Original was GL_COLOR_INDEX = 0x1900
///
- ColorIndex = ((int)0x1900) ,
+ ColorIndex = ((int)0x1900),
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
- StencilIndex = ((int)0x1901) ,
+ StencilIndex = ((int)0x1901),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
- DepthComponent = ((int)0x1902) ,
+ DepthComponent = ((int)0x1902),
///
/// Original was GL_RED = 0x1903
///
- Red = ((int)0x1903) ,
+ Red = ((int)0x1903),
///
/// Original was GL_RED_EXT = 0x1903
///
- RedExt = ((int)0x1903) ,
+ RedExt = ((int)0x1903),
///
/// Original was GL_GREEN = 0x1904
///
- Green = ((int)0x1904) ,
+ Green = ((int)0x1904),
///
/// Original was GL_BLUE = 0x1905
///
- Blue = ((int)0x1905) ,
+ Blue = ((int)0x1905),
///
/// Original was GL_ALPHA = 0x1906
///
- Alpha = ((int)0x1906) ,
+ Alpha = ((int)0x1906),
///
/// Original was GL_RGB = 0x1907
///
- Rgb = ((int)0x1907) ,
+ Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
- Rgba = ((int)0x1908) ,
+ Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
- Luminance = ((int)0x1909) ,
+ Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
- LuminanceAlpha = ((int)0x190A) ,
+ LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_BITMAP = 0x1A00
///
- Bitmap = ((int)0x1A00) ,
+ Bitmap = ((int)0x1A00),
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
- PreferDoublebufferHintPgi = ((int)0x1A1F8) ,
+ PreferDoublebufferHintPgi = ((int)0x1A1F8),
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
- ConserveMemoryHintPgi = ((int)0x1A1FD) ,
+ ConserveMemoryHintPgi = ((int)0x1A1FD),
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
- ReclaimMemoryHintPgi = ((int)0x1A1FE) ,
+ ReclaimMemoryHintPgi = ((int)0x1A1FE),
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
- NativeGraphicsBeginHintPgi = ((int)0x1A203) ,
+ NativeGraphicsBeginHintPgi = ((int)0x1A203),
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
- NativeGraphicsEndHintPgi = ((int)0x1A204) ,
+ NativeGraphicsEndHintPgi = ((int)0x1A204),
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
- AlwaysFastHintPgi = ((int)0x1A20C) ,
+ AlwaysFastHintPgi = ((int)0x1A20C),
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
- AlwaysSoftHintPgi = ((int)0x1A20D) ,
+ AlwaysSoftHintPgi = ((int)0x1A20D),
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
- AllowDrawObjHintPgi = ((int)0x1A20E) ,
+ AllowDrawObjHintPgi = ((int)0x1A20E),
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
- AllowDrawWinHintPgi = ((int)0x1A20F) ,
+ AllowDrawWinHintPgi = ((int)0x1A20F),
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
- AllowDrawFrgHintPgi = ((int)0x1A210) ,
+ AllowDrawFrgHintPgi = ((int)0x1A210),
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
- AllowDrawMemHintPgi = ((int)0x1A211) ,
+ AllowDrawMemHintPgi = ((int)0x1A211),
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
- StrictDepthfuncHintPgi = ((int)0x1A216) ,
+ StrictDepthfuncHintPgi = ((int)0x1A216),
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
- StrictLightingHintPgi = ((int)0x1A217) ,
+ StrictLightingHintPgi = ((int)0x1A217),
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
- StrictScissorHintPgi = ((int)0x1A218) ,
+ StrictScissorHintPgi = ((int)0x1A218),
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
- FullStippleHintPgi = ((int)0x1A219) ,
+ FullStippleHintPgi = ((int)0x1A219),
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
- ClipNearHintPgi = ((int)0x1A220) ,
+ ClipNearHintPgi = ((int)0x1A220),
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
- ClipFarHintPgi = ((int)0x1A221) ,
+ ClipFarHintPgi = ((int)0x1A221),
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
- WideLineHintPgi = ((int)0x1A222) ,
+ WideLineHintPgi = ((int)0x1A222),
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
- BackNormalsHintPgi = ((int)0x1A223) ,
+ BackNormalsHintPgi = ((int)0x1A223),
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
- VertexDataHintPgi = ((int)0x1A22A) ,
+ VertexDataHintPgi = ((int)0x1A22A),
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
- VertexConsistentHintPgi = ((int)0x1A22B) ,
+ VertexConsistentHintPgi = ((int)0x1A22B),
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
- MaterialSideHintPgi = ((int)0x1A22C) ,
+ MaterialSideHintPgi = ((int)0x1A22C),
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
- MaxVertexHintPgi = ((int)0x1A22D) ,
+ MaxVertexHintPgi = ((int)0x1A22D),
///
/// Original was GL_POINT = 0x1B00
///
- Point = ((int)0x1B00) ,
+ Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
- Line = ((int)0x1B01) ,
+ Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
- Fill = ((int)0x1B02) ,
+ Fill = ((int)0x1B02),
///
/// Original was GL_RENDER = 0x1C00
///
- Render = ((int)0x1C00) ,
+ Render = ((int)0x1C00),
///
/// Original was GL_FEEDBACK = 0x1C01
///
- Feedback = ((int)0x1C01) ,
+ Feedback = ((int)0x1C01),
///
/// Original was GL_SELECT = 0x1C02
///
- Select = ((int)0x1C02) ,
+ Select = ((int)0x1C02),
///
/// Original was GL_FLAT = 0x1D00
///
- Flat = ((int)0x1D00) ,
+ Flat = ((int)0x1D00),
///
/// Original was GL_SMOOTH = 0x1D01
///
- Smooth = ((int)0x1D01) ,
+ Smooth = ((int)0x1D01),
///
/// Original was GL_KEEP = 0x1E00
///
- Keep = ((int)0x1E00) ,
+ Keep = ((int)0x1E00),
///
/// Original was GL_REPLACE = 0x1E01
///
- Replace = ((int)0x1E01) ,
+ Replace = ((int)0x1E01),
///
/// Original was GL_INCR = 0x1E02
///
- Incr = ((int)0x1E02) ,
+ Incr = ((int)0x1E02),
///
/// Original was GL_DECR = 0x1E03
///
- Decr = ((int)0x1E03) ,
+ Decr = ((int)0x1E03),
///
/// Original was GL_VENDOR = 0x1F00
///
- Vendor = ((int)0x1F00) ,
+ Vendor = ((int)0x1F00),
///
/// Original was GL_RENDERER = 0x1F01
///
- Renderer = ((int)0x1F01) ,
+ Renderer = ((int)0x1F01),
///
/// Original was GL_VERSION = 0x1F02
///
- Version = ((int)0x1F02) ,
+ Version = ((int)0x1F02),
///
/// Original was GL_EXTENSIONS = 0x1F03
///
- Extensions = ((int)0x1F03) ,
+ Extensions = ((int)0x1F03),
///
/// Original was GL_S = 0x2000
///
- S = ((int)0x2000) ,
+ S = ((int)0x2000),
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
- MultisampleBit = ((int)0x20000000) ,
+ MultisampleBit = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
- MultisampleBit3Dfx = ((int)0x20000000) ,
+ MultisampleBit3Dfx = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
- MultisampleBitArb = ((int)0x20000000) ,
+ MultisampleBitArb = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
- MultisampleBitExt = ((int)0x20000000) ,
+ MultisampleBitExt = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
///
- MultisampleBufferBit5Qcom = ((int)0x20000000) ,
+ MultisampleBufferBit5Qcom = ((int)0x20000000),
///
/// Original was GL_T = 0x2001
///
- T = ((int)0x2001) ,
+ T = ((int)0x2001),
///
/// Original was GL_R = 0x2002
///
- R = ((int)0x2002) ,
+ R = ((int)0x2002),
///
/// Original was GL_Q = 0x2003
///
- Q = ((int)0x2003) ,
+ Q = ((int)0x2003),
///
/// Original was GL_MODULATE = 0x2100
///
- Modulate = ((int)0x2100) ,
+ Modulate = ((int)0x2100),
///
/// Original was GL_DECAL = 0x2101
///
- Decal = ((int)0x2101) ,
+ Decal = ((int)0x2101),
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
- TextureEnvMode = ((int)0x2200) ,
+ TextureEnvMode = ((int)0x2200),
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
- TextureEnvColor = ((int)0x2201) ,
+ TextureEnvColor = ((int)0x2201),
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
- TextureEnv = ((int)0x2300) ,
+ TextureEnv = ((int)0x2300),
///
/// Original was GL_EYE_LINEAR = 0x2400
///
- EyeLinear = ((int)0x2400) ,
+ EyeLinear = ((int)0x2400),
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
- ObjectLinear = ((int)0x2401) ,
+ ObjectLinear = ((int)0x2401),
///
/// Original was GL_SPHERE_MAP = 0x2402
///
- SphereMap = ((int)0x2402) ,
+ SphereMap = ((int)0x2402),
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
- TextureGenMode = ((int)0x2500) ,
+ TextureGenMode = ((int)0x2500),
///
/// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500
///
- TextureGenModeOes = ((int)0x2500) ,
+ TextureGenModeOes = ((int)0x2500),
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
- ObjectPlane = ((int)0x2501) ,
+ ObjectPlane = ((int)0x2501),
///
/// Original was GL_EYE_PLANE = 0x2502
///
- EyePlane = ((int)0x2502) ,
+ EyePlane = ((int)0x2502),
///
/// Original was GL_NEAREST = 0x2600
///
- Nearest = ((int)0x2600) ,
+ Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
- Linear = ((int)0x2601) ,
+ Linear = ((int)0x2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
- NearestMipmapNearest = ((int)0x2700) ,
+ NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
- LinearMipmapNearest = ((int)0x2701) ,
+ LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
- NearestMipmapLinear = ((int)0x2702) ,
+ NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
- LinearMipmapLinear = ((int)0x2703) ,
+ LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
- TextureMagFilter = ((int)0x2800) ,
+ TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
- TextureMinFilter = ((int)0x2801) ,
+ TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
- TextureWrapS = ((int)0x2802) ,
+ TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
- TextureWrapT = ((int)0x2803) ,
+ TextureWrapT = ((int)0x2803),
///
/// Original was GL_CLAMP = 0x2900
///
- Clamp = ((int)0x2900) ,
+ Clamp = ((int)0x2900),
///
/// Original was GL_REPEAT = 0x2901
///
- Repeat = ((int)0x2901) ,
+ Repeat = ((int)0x2901),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
- PolygonOffsetUnits = ((int)0x2A00) ,
+ PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
- PolygonOffsetPoint = ((int)0x2A01) ,
+ PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
- PolygonOffsetLine = ((int)0x2A02) ,
+ PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
- R3G3B2 = ((int)0x2A10) ,
+ R3G3B2 = ((int)0x2A10),
///
/// Original was GL_V2F = 0x2A20
///
- V2f = ((int)0x2A20) ,
+ V2f = ((int)0x2A20),
///
/// Original was GL_V3F = 0x2A21
///
- V3f = ((int)0x2A21) ,
+ V3f = ((int)0x2A21),
///
/// Original was GL_C4UB_V2F = 0x2A22
///
- C4ubV2f = ((int)0x2A22) ,
+ C4ubV2f = ((int)0x2A22),
///
/// Original was GL_C4UB_V3F = 0x2A23
///
- C4ubV3f = ((int)0x2A23) ,
+ C4ubV3f = ((int)0x2A23),
///
/// Original was GL_C3F_V3F = 0x2A24
///
- C3fV3f = ((int)0x2A24) ,
+ C3fV3f = ((int)0x2A24),
///
/// Original was GL_N3F_V3F = 0x2A25
///
- N3fV3f = ((int)0x2A25) ,
+ N3fV3f = ((int)0x2A25),
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
- C4fN3fV3f = ((int)0x2A26) ,
+ C4fN3fV3f = ((int)0x2A26),
///
/// Original was GL_T2F_V3F = 0x2A27
///
- T2fV3f = ((int)0x2A27) ,
+ T2fV3f = ((int)0x2A27),
///
/// Original was GL_T4F_V4F = 0x2A28
///
- T4fV4f = ((int)0x2A28) ,
+ T4fV4f = ((int)0x2A28),
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
- T2fC4ubV3f = ((int)0x2A29) ,
+ T2fC4ubV3f = ((int)0x2A29),
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
- T2fC3fV3f = ((int)0x2A2A) ,
+ T2fC3fV3f = ((int)0x2A2A),
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
- T2fN3fV3f = ((int)0x2A2B) ,
+ T2fN3fV3f = ((int)0x2A2B),
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
- T2fC4fN3fV3f = ((int)0x2A2C) ,
+ T2fC4fN3fV3f = ((int)0x2A2C),
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
- T4fC4fN3fV4f = ((int)0x2A2D) ,
+ T4fC4fN3fV4f = ((int)0x2A2D),
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
- ClipDistance0 = ((int)0x3000) ,
+ ClipDistance0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
- ClipPlane0 = ((int)0x3000) ,
+ ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE0_IMG = 0x3000
///
- ClipPlane0Img = ((int)0x3000) ,
+ ClipPlane0Img = ((int)0x3000),
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
- ClipDistance1 = ((int)0x3001) ,
+ ClipDistance1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
- ClipPlane1 = ((int)0x3001) ,
+ ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE1_IMG = 0x3001
///
- ClipPlane1Img = ((int)0x3001) ,
+ ClipPlane1Img = ((int)0x3001),
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
- ClipDistance2 = ((int)0x3002) ,
+ ClipDistance2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
- ClipPlane2 = ((int)0x3002) ,
+ ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE2_IMG = 0x3002
///
- ClipPlane2Img = ((int)0x3002) ,
+ ClipPlane2Img = ((int)0x3002),
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
- ClipDistance3 = ((int)0x3003) ,
+ ClipDistance3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
- ClipPlane3 = ((int)0x3003) ,
+ ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE3_IMG = 0x3003
///
- ClipPlane3Img = ((int)0x3003) ,
+ ClipPlane3Img = ((int)0x3003),
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
- ClipDistance4 = ((int)0x3004) ,
+ ClipDistance4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
- ClipPlane4 = ((int)0x3004) ,
+ ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE4_IMG = 0x3004
///
- ClipPlane4Img = ((int)0x3004) ,
+ ClipPlane4Img = ((int)0x3004),
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
- ClipDistance5 = ((int)0x3005) ,
+ ClipDistance5 = ((int)0x3005),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
- ClipPlane5 = ((int)0x3005) ,
+ ClipPlane5 = ((int)0x3005),
///
/// Original was GL_CLIP_PLANE5_IMG = 0x3005
///
- ClipPlane5Img = ((int)0x3005) ,
+ ClipPlane5Img = ((int)0x3005),
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
- ClipDistance6 = ((int)0x3006) ,
+ ClipDistance6 = ((int)0x3006),
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
- ClipDistance7 = ((int)0x3007) ,
+ ClipDistance7 = ((int)0x3007),
///
/// Original was GL_LIGHT0 = 0x4000
///
- Light0 = ((int)0x4000) ,
+ Light0 = ((int)0x4000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
///
- MultisampleBufferBit6Qcom = ((int)0x40000000) ,
+ MultisampleBufferBit6Qcom = ((int)0x40000000),
///
/// Original was GL_LIGHT1 = 0x4001
///
- Light1 = ((int)0x4001) ,
+ Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
- Light2 = ((int)0x4002) ,
+ Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
- Light3 = ((int)0x4003) ,
+ Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
- Light4 = ((int)0x4004) ,
+ Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
- Light5 = ((int)0x4005) ,
+ Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
- Light6 = ((int)0x4006) ,
+ Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
- Light7 = ((int)0x4007) ,
+ Light7 = ((int)0x4007),
///
/// Original was GL_ABGR_EXT = 0x8000
///
- AbgrExt = ((int)0x8000) ,
+ AbgrExt = ((int)0x8000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
///
- MultisampleBufferBit7Qcom = unchecked((int)0x80000000) ,
+ MultisampleBufferBit7Qcom = unchecked((int)0x80000000),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
- ConstantColorExt = ((int)0x8001) ,
+ ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
- OneMinusConstantColorExt = ((int)0x8002) ,
+ OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
- ConstantAlphaExt = ((int)0x8003) ,
+ ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
- OneMinusConstantAlphaExt = ((int)0x8004) ,
+ OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
- BlendColorExt = ((int)0x8005) ,
+ BlendColorExt = ((int)0x8005),
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
- FuncAddExt = ((int)0x8006) ,
+ FuncAddExt = ((int)0x8006),
///
/// Original was GL_FUNC_ADD_OES = 0x8006
///
- FuncAddOes = ((int)0x8006) ,
+ FuncAddOes = ((int)0x8006),
///
/// Original was GL_MIN_EXT = 0x8007
///
- MinExt = ((int)0x8007) ,
+ MinExt = ((int)0x8007),
///
/// Original was GL_MAX_EXT = 0x8008
///
- MaxExt = ((int)0x8008) ,
+ MaxExt = ((int)0x8008),
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
- BlendEquationExt = ((int)0x8009) ,
+ BlendEquationExt = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_OES = 0x8009
///
- BlendEquationOes = ((int)0x8009) ,
+ BlendEquationOes = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009
///
- BlendEquationRgbOes = ((int)0x8009) ,
+ BlendEquationRgbOes = ((int)0x8009),
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
- FuncSubtractExt = ((int)0x800A) ,
+ FuncSubtractExt = ((int)0x800A),
///
/// Original was GL_FUNC_SUBTRACT_OES = 0x800A
///
- FuncSubtractOes = ((int)0x800A) ,
+ FuncSubtractOes = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
- FuncReverseSubtractExt = ((int)0x800B) ,
+ FuncReverseSubtractExt = ((int)0x800B),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B
///
- FuncReverseSubtractOes = ((int)0x800B) ,
+ FuncReverseSubtractOes = ((int)0x800B),
///
/// Original was GL_CMYK_EXT = 0x800C
///
- CmykExt = ((int)0x800C) ,
+ CmykExt = ((int)0x800C),
///
/// Original was GL_CMYKA_EXT = 0x800D
///
- CmykaExt = ((int)0x800D) ,
+ CmykaExt = ((int)0x800D),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
- PackCmykHintExt = ((int)0x800E) ,
+ PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
- UnpackCmykHintExt = ((int)0x800F) ,
+ UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
- Convolution1D = ((int)0x8010) ,
+ Convolution1D = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
- Convolution1DExt = ((int)0x8010) ,
+ Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
- Convolution2D = ((int)0x8011) ,
+ Convolution2D = ((int)0x8011),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
- Convolution2DExt = ((int)0x8011) ,
+ Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
- Separable2D = ((int)0x8012) ,
+ Separable2D = ((int)0x8012),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
- Separable2DExt = ((int)0x8012) ,
+ Separable2DExt = ((int)0x8012),
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
- ConvolutionBorderMode = ((int)0x8013) ,
+ ConvolutionBorderMode = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
- ConvolutionBorderModeExt = ((int)0x8013) ,
+ ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
- ConvolutionFilterScale = ((int)0x8014) ,
+ ConvolutionFilterScale = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
- ConvolutionFilterScaleExt = ((int)0x8014) ,
+ ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
- ConvolutionFilterBias = ((int)0x8015) ,
+ ConvolutionFilterBias = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
- ConvolutionFilterBiasExt = ((int)0x8015) ,
+ ConvolutionFilterBiasExt = ((int)0x8015),
///
/// Original was GL_REDUCE = 0x8016
///
- Reduce = ((int)0x8016) ,
+ Reduce = ((int)0x8016),
///
/// Original was GL_REDUCE_EXT = 0x8016
///
- ReduceExt = ((int)0x8016) ,
+ ReduceExt = ((int)0x8016),
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
- ConvolutionFormatExt = ((int)0x8017) ,
+ ConvolutionFormatExt = ((int)0x8017),
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
- ConvolutionWidthExt = ((int)0x8018) ,
+ ConvolutionWidthExt = ((int)0x8018),
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
- ConvolutionHeightExt = ((int)0x8019) ,
+ ConvolutionHeightExt = ((int)0x8019),
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
- MaxConvolutionWidthExt = ((int)0x801A) ,
+ MaxConvolutionWidthExt = ((int)0x801A),
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
- MaxConvolutionHeightExt = ((int)0x801B) ,
+ MaxConvolutionHeightExt = ((int)0x801B),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
- PostConvolutionRedScale = ((int)0x801C) ,
+ PostConvolutionRedScale = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
- PostConvolutionRedScaleExt = ((int)0x801C) ,
+ PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
- PostConvolutionGreenScale = ((int)0x801D) ,
+ PostConvolutionGreenScale = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
- PostConvolutionGreenScaleExt = ((int)0x801D) ,
+ PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
- PostConvolutionBlueScale = ((int)0x801E) ,
+ PostConvolutionBlueScale = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
- PostConvolutionBlueScaleExt = ((int)0x801E) ,
+ PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
- PostConvolutionAlphaScale = ((int)0x801F) ,
+ PostConvolutionAlphaScale = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
- PostConvolutionAlphaScaleExt = ((int)0x801F) ,
+ PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
- PostConvolutionRedBias = ((int)0x8020) ,
+ PostConvolutionRedBias = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
- PostConvolutionRedBiasExt = ((int)0x8020) ,
+ PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
- PostConvolutionGreenBias = ((int)0x8021) ,
+ PostConvolutionGreenBias = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
- PostConvolutionGreenBiasExt = ((int)0x8021) ,
+ PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
- PostConvolutionBlueBias = ((int)0x8022) ,
+ PostConvolutionBlueBias = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
- PostConvolutionBlueBiasExt = ((int)0x8022) ,
+ PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
- PostConvolutionAlphaBias = ((int)0x8023) ,
+ PostConvolutionAlphaBias = ((int)0x8023),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
- PostConvolutionAlphaBiasExt = ((int)0x8023) ,
+ PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_HISTOGRAM = 0x8024
///
- Histogram = ((int)0x8024) ,
+ Histogram = ((int)0x8024),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
- HistogramExt = ((int)0x8024) ,
+ HistogramExt = ((int)0x8024),
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
- ProxyHistogram = ((int)0x8025) ,
+ ProxyHistogram = ((int)0x8025),
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
- ProxyHistogramExt = ((int)0x8025) ,
+ ProxyHistogramExt = ((int)0x8025),
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
- HistogramWidthExt = ((int)0x8026) ,
+ HistogramWidthExt = ((int)0x8026),
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
- HistogramFormatExt = ((int)0x8027) ,
+ HistogramFormatExt = ((int)0x8027),
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
- HistogramRedSizeExt = ((int)0x8028) ,
+ HistogramRedSizeExt = ((int)0x8028),
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
- HistogramGreenSizeExt = ((int)0x8029) ,
+ HistogramGreenSizeExt = ((int)0x8029),
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
- HistogramBlueSizeExt = ((int)0x802A) ,
+ HistogramBlueSizeExt = ((int)0x802A),
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
- HistogramAlphaSizeExt = ((int)0x802B) ,
+ HistogramAlphaSizeExt = ((int)0x802B),
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
- HistogramLuminanceSizeExt = ((int)0x802C) ,
+ HistogramLuminanceSizeExt = ((int)0x802C),
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
- HistogramSinkExt = ((int)0x802D) ,
+ HistogramSinkExt = ((int)0x802D),
///
/// Original was GL_MINMAX = 0x802E
///
- Minmax = ((int)0x802E) ,
+ Minmax = ((int)0x802E),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
- MinmaxExt = ((int)0x802E) ,
+ MinmaxExt = ((int)0x802E),
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
- MinmaxFormat = ((int)0x802F) ,
+ MinmaxFormat = ((int)0x802F),
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
- MinmaxFormatExt = ((int)0x802F) ,
+ MinmaxFormatExt = ((int)0x802F),
///
/// Original was GL_MINMAX_SINK = 0x8030
///
- MinmaxSink = ((int)0x8030) ,
+ MinmaxSink = ((int)0x8030),
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
- MinmaxSinkExt = ((int)0x8030) ,
+ MinmaxSinkExt = ((int)0x8030),
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
- TableTooLarge = ((int)0x8031) ,
+ TableTooLarge = ((int)0x8031),
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
- TableTooLargeExt = ((int)0x8031) ,
+ TableTooLargeExt = ((int)0x8031),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
- UnsignedByte332 = ((int)0x8032) ,
+ UnsignedByte332 = ((int)0x8032),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
- UnsignedByte332Ext = ((int)0x8032) ,
+ UnsignedByte332Ext = ((int)0x8032),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
- UnsignedShort4444 = ((int)0x8033) ,
+ UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
- UnsignedShort4444Ext = ((int)0x8033) ,
+ UnsignedShort4444Ext = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
- UnsignedShort5551 = ((int)0x8034) ,
+ UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
- UnsignedShort5551Ext = ((int)0x8034) ,
+ UnsignedShort5551Ext = ((int)0x8034),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
- UnsignedInt8888 = ((int)0x8035) ,
+ UnsignedInt8888 = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
- UnsignedInt8888Ext = ((int)0x8035) ,
+ UnsignedInt8888Ext = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
- UnsignedInt1010102 = ((int)0x8036) ,
+ UnsignedInt1010102 = ((int)0x8036),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
- UnsignedInt1010102Ext = ((int)0x8036) ,
+ UnsignedInt1010102Ext = ((int)0x8036),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
- PolygonOffsetFill = ((int)0x8037) ,
+ PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
- PolygonOffsetFactor = ((int)0x8038) ,
+ PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
- PolygonOffsetBiasExt = ((int)0x8039) ,
+ PolygonOffsetBiasExt = ((int)0x8039),
///
/// Original was GL_RESCALE_NORMAL = 0x803A
///
- RescaleNormal = ((int)0x803A) ,
+ RescaleNormal = ((int)0x803A),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
- RescaleNormalExt = ((int)0x803A) ,
+ RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_ALPHA4 = 0x803B
///
- Alpha4 = ((int)0x803B) ,
+ Alpha4 = ((int)0x803B),
///
/// Original was GL_ALPHA8 = 0x803C
///
- Alpha8 = ((int)0x803C) ,
+ Alpha8 = ((int)0x803C),
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
- Alpha8Ext = ((int)0x803C) ,
+ Alpha8Ext = ((int)0x803C),
///
/// Original was GL_ALPHA8_OES = 0x803C
///
- Alpha8Oes = ((int)0x803C) ,
+ Alpha8Oes = ((int)0x803C),
///
/// Original was GL_ALPHA12 = 0x803D
///
- Alpha12 = ((int)0x803D) ,
+ Alpha12 = ((int)0x803D),
///
/// Original was GL_ALPHA16 = 0x803E
///
- Alpha16 = ((int)0x803E) ,
+ Alpha16 = ((int)0x803E),
///
/// Original was GL_LUMINANCE4 = 0x803F
///
- Luminance4 = ((int)0x803F) ,
+ Luminance4 = ((int)0x803F),
///
/// Original was GL_LUMINANCE8 = 0x8040
///
- Luminance8 = ((int)0x8040) ,
+ Luminance8 = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
- Luminance8Ext = ((int)0x8040) ,
+ Luminance8Ext = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_OES = 0x8040
///
- Luminance8Oes = ((int)0x8040) ,
+ Luminance8Oes = ((int)0x8040),
///
/// Original was GL_LUMINANCE12 = 0x8041
///
- Luminance12 = ((int)0x8041) ,
+ Luminance12 = ((int)0x8041),
///
/// Original was GL_LUMINANCE16 = 0x8042
///
- Luminance16 = ((int)0x8042) ,
+ Luminance16 = ((int)0x8042),
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
- Luminance4Alpha4 = ((int)0x8043) ,
+ Luminance4Alpha4 = ((int)0x8043),
///
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
///
- Luminance4Alpha4Oes = ((int)0x8043) ,
+ Luminance4Alpha4Oes = ((int)0x8043),
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
- Luminance6Alpha2 = ((int)0x8044) ,
+ Luminance6Alpha2 = ((int)0x8044),
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
- Luminance8Alpha8 = ((int)0x8045) ,
+ Luminance8Alpha8 = ((int)0x8045),
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
- Luminance8Alpha8Ext = ((int)0x8045) ,
+ Luminance8Alpha8Ext = ((int)0x8045),
///
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
///
- Luminance8Alpha8Oes = ((int)0x8045) ,
+ Luminance8Alpha8Oes = ((int)0x8045),
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
- Luminance12Alpha4 = ((int)0x8046) ,
+ Luminance12Alpha4 = ((int)0x8046),
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
- Luminance12Alpha12 = ((int)0x8047) ,
+ Luminance12Alpha12 = ((int)0x8047),
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
- Luminance16Alpha16 = ((int)0x8048) ,
+ Luminance16Alpha16 = ((int)0x8048),
///
/// Original was GL_INTENSITY = 0x8049
///
- Intensity = ((int)0x8049) ,
+ Intensity = ((int)0x8049),
///
/// Original was GL_INTENSITY4 = 0x804A
///
- Intensity4 = ((int)0x804A) ,
+ Intensity4 = ((int)0x804A),
///
/// Original was GL_INTENSITY8 = 0x804B
///
- Intensity8 = ((int)0x804B) ,
+ Intensity8 = ((int)0x804B),
///
/// Original was GL_INTENSITY12 = 0x804C
///
- Intensity12 = ((int)0x804C) ,
+ Intensity12 = ((int)0x804C),
///
/// Original was GL_INTENSITY16 = 0x804D
///
- Intensity16 = ((int)0x804D) ,
+ Intensity16 = ((int)0x804D),
///
/// Original was GL_RGB2_EXT = 0x804E
///
- Rgb2Ext = ((int)0x804E) ,
+ Rgb2Ext = ((int)0x804E),
///
/// Original was GL_RGB4 = 0x804F
///
- Rgb4 = ((int)0x804F) ,
+ Rgb4 = ((int)0x804F),
///
/// Original was GL_RGB5 = 0x8050
///
- Rgb5 = ((int)0x8050) ,
+ Rgb5 = ((int)0x8050),
///
/// Original was GL_RGB8 = 0x8051
///
- Rgb8 = ((int)0x8051) ,
+ Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB8_OES = 0x8051
///
- Rgb8Oes = ((int)0x8051) ,
+ Rgb8Oes = ((int)0x8051),
///
/// Original was GL_RGB10 = 0x8052
///
- Rgb10 = ((int)0x8052) ,
+ Rgb10 = ((int)0x8052),
///
/// Original was GL_RGB10_EXT = 0x8052
///
- Rgb10Ext = ((int)0x8052) ,
+ Rgb10Ext = ((int)0x8052),
///
/// Original was GL_RGB12 = 0x8053
///
- Rgb12 = ((int)0x8053) ,
+ Rgb12 = ((int)0x8053),
///
/// Original was GL_RGB16 = 0x8054
///
- Rgb16 = ((int)0x8054) ,
+ Rgb16 = ((int)0x8054),
///
/// Original was GL_RGBA2 = 0x8055
///
- Rgba2 = ((int)0x8055) ,
+ Rgba2 = ((int)0x8055),
///
/// Original was GL_RGBA4 = 0x8056
///
- Rgba4 = ((int)0x8056) ,
+ Rgba4 = ((int)0x8056),
///
/// Original was GL_RGBA4_OES = 0x8056
///
- Rgba4Oes = ((int)0x8056) ,
+ Rgba4Oes = ((int)0x8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
- Rgb5A1 = ((int)0x8057) ,
+ Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
- Rgb5A1Oes = ((int)0x8057) ,
+ Rgb5A1Oes = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
- Rgba8 = ((int)0x8058) ,
+ Rgba8 = ((int)0x8058),
///
/// Original was GL_RGBA8_OES = 0x8058
///
- Rgba8Oes = ((int)0x8058) ,
+ Rgba8Oes = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
- Rgb10A2 = ((int)0x8059) ,
+ Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
- Rgb10A2Ext = ((int)0x8059) ,
+ Rgb10A2Ext = ((int)0x8059),
///
/// Original was GL_RGBA12 = 0x805A
///
- Rgba12 = ((int)0x805A) ,
+ Rgba12 = ((int)0x805A),
///
/// Original was GL_RGBA16 = 0x805B
///
- Rgba16 = ((int)0x805B) ,
+ Rgba16 = ((int)0x805B),
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
- TextureRedSize = ((int)0x805C) ,
+ TextureRedSize = ((int)0x805C),
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
- TextureGreenSize = ((int)0x805D) ,
+ TextureGreenSize = ((int)0x805D),
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
- TextureBlueSize = ((int)0x805E) ,
+ TextureBlueSize = ((int)0x805E),
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
- TextureAlphaSize = ((int)0x805F) ,
+ TextureAlphaSize = ((int)0x805F),
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
- TextureLuminanceSize = ((int)0x8060) ,
+ TextureLuminanceSize = ((int)0x8060),
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
- TextureIntensitySize = ((int)0x8061) ,
+ TextureIntensitySize = ((int)0x8061),
///
/// Original was GL_REPLACE_EXT = 0x8062
///
- ReplaceExt = ((int)0x8062) ,
+ ReplaceExt = ((int)0x8062),
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
- ProxyTexture1D = ((int)0x8063) ,
+ ProxyTexture1D = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
- ProxyTexture1DExt = ((int)0x8063) ,
+ ProxyTexture1DExt = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
- ProxyTexture2D = ((int)0x8064) ,
+ ProxyTexture2D = ((int)0x8064),
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
- ProxyTexture2DExt = ((int)0x8064) ,
+ ProxyTexture2DExt = ((int)0x8064),
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
- TextureTooLargeExt = ((int)0x8065) ,
+ TextureTooLargeExt = ((int)0x8065),
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
- TexturePriority = ((int)0x8066) ,
+ TexturePriority = ((int)0x8066),
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
- TexturePriorityExt = ((int)0x8066) ,
+ TexturePriorityExt = ((int)0x8066),
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
- TextureResident = ((int)0x8067) ,
+ TextureResident = ((int)0x8067),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
- TextureBinding1D = ((int)0x8068) ,
+ TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
- TextureBinding2D = ((int)0x8069) ,
+ TextureBinding2D = ((int)0x8069),
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
- Texture3DBindingExt = ((int)0x806A) ,
+ Texture3DBindingExt = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
- TextureBinding3D = ((int)0x806A) ,
+ TextureBinding3D = ((int)0x806A),
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
- PackSkipImages = ((int)0x806B) ,
+ PackSkipImages = ((int)0x806B),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
- PackSkipImagesExt = ((int)0x806B) ,
+ PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
- PackImageHeight = ((int)0x806C) ,
+ PackImageHeight = ((int)0x806C),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
- PackImageHeightExt = ((int)0x806C) ,
+ PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
- UnpackSkipImages = ((int)0x806D) ,
+ UnpackSkipImages = ((int)0x806D),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
- UnpackSkipImagesExt = ((int)0x806D) ,
+ UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
- UnpackImageHeight = ((int)0x806E) ,
+ UnpackImageHeight = ((int)0x806E),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
- UnpackImageHeightExt = ((int)0x806E) ,
+ UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
- Texture3D = ((int)0x806F) ,
+ Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
- Texture3DExt = ((int)0x806F) ,
+ Texture3DExt = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
- Texture3DOes = ((int)0x806F) ,
+ Texture3DOes = ((int)0x806F),
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
- ProxyTexture3D = ((int)0x8070) ,
+ ProxyTexture3D = ((int)0x8070),
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
- ProxyTexture3DExt = ((int)0x8070) ,
+ ProxyTexture3DExt = ((int)0x8070),
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
- TextureDepthExt = ((int)0x8071) ,
+ TextureDepthExt = ((int)0x8071),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
- TextureWrapR = ((int)0x8072) ,
+ TextureWrapR = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
- TextureWrapRExt = ((int)0x8072) ,
+ TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
- TextureWrapROes = ((int)0x8072) ,
+ TextureWrapROes = ((int)0x8072),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
- Max3DTextureSizeExt = ((int)0x8073) ,
+ Max3DTextureSizeExt = ((int)0x8073),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
- VertexArray = ((int)0x8074) ,
+ VertexArray = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
- NormalArray = ((int)0x8075) ,
+ NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
- ColorArray = ((int)0x8076) ,
+ ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
- IndexArray = ((int)0x8077) ,
+ IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
- TextureCoordArray = ((int)0x8078) ,
+ TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
- EdgeFlagArray = ((int)0x8079) ,
+ EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
- VertexArraySize = ((int)0x807A) ,
+ VertexArraySize = ((int)0x807A),
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
- VertexArrayType = ((int)0x807B) ,
+ VertexArrayType = ((int)0x807B),
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
- VertexArrayStride = ((int)0x807C) ,
+ VertexArrayStride = ((int)0x807C),
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
- VertexArrayCountExt = ((int)0x807D) ,
+ VertexArrayCountExt = ((int)0x807D),
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
- NormalArrayType = ((int)0x807E) ,
+ NormalArrayType = ((int)0x807E),
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
- NormalArrayStride = ((int)0x807F) ,
+ NormalArrayStride = ((int)0x807F),
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
- NormalArrayCountExt = ((int)0x8080) ,
+ NormalArrayCountExt = ((int)0x8080),
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
- ColorArraySize = ((int)0x8081) ,
+ ColorArraySize = ((int)0x8081),
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
- ColorArrayType = ((int)0x8082) ,
+ ColorArrayType = ((int)0x8082),
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
- ColorArrayStride = ((int)0x8083) ,
+ ColorArrayStride = ((int)0x8083),
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
- ColorArrayCountExt = ((int)0x8084) ,
+ ColorArrayCountExt = ((int)0x8084),
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
- IndexArrayType = ((int)0x8085) ,
+ IndexArrayType = ((int)0x8085),
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
- IndexArrayStride = ((int)0x8086) ,
+ IndexArrayStride = ((int)0x8086),
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
- IndexArrayCountExt = ((int)0x8087) ,
+ IndexArrayCountExt = ((int)0x8087),
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
- TextureCoordArraySize = ((int)0x8088) ,
+ TextureCoordArraySize = ((int)0x8088),
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
- TextureCoordArrayType = ((int)0x8089) ,
+ TextureCoordArrayType = ((int)0x8089),
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
- TextureCoordArrayStride = ((int)0x808A) ,
+ TextureCoordArrayStride = ((int)0x808A),
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
- TextureCoordArrayCountExt = ((int)0x808B) ,
+ TextureCoordArrayCountExt = ((int)0x808B),
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
- EdgeFlagArrayStride = ((int)0x808C) ,
+ EdgeFlagArrayStride = ((int)0x808C),
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
- EdgeFlagArrayCountExt = ((int)0x808D) ,
+ EdgeFlagArrayCountExt = ((int)0x808D),
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
- VertexArrayPointer = ((int)0x808E) ,
+ VertexArrayPointer = ((int)0x808E),
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
- VertexArrayPointerExt = ((int)0x808E) ,
+ VertexArrayPointerExt = ((int)0x808E),
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
- NormalArrayPointer = ((int)0x808F) ,
+ NormalArrayPointer = ((int)0x808F),
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
- NormalArrayPointerExt = ((int)0x808F) ,
+ NormalArrayPointerExt = ((int)0x808F),
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
- ColorArrayPointer = ((int)0x8090) ,
+ ColorArrayPointer = ((int)0x8090),
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
- ColorArrayPointerExt = ((int)0x8090) ,
+ ColorArrayPointerExt = ((int)0x8090),
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
- IndexArrayPointer = ((int)0x8091) ,
+ IndexArrayPointer = ((int)0x8091),
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
- IndexArrayPointerExt = ((int)0x8091) ,
+ IndexArrayPointerExt = ((int)0x8091),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
- TextureCoordArrayPointer = ((int)0x8092) ,
+ TextureCoordArrayPointer = ((int)0x8092),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
- TextureCoordArrayPointerExt = ((int)0x8092) ,
+ TextureCoordArrayPointerExt = ((int)0x8092),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
- EdgeFlagArrayPointer = ((int)0x8093) ,
+ EdgeFlagArrayPointer = ((int)0x8093),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
- EdgeFlagArrayPointerExt = ((int)0x8093) ,
+ EdgeFlagArrayPointerExt = ((int)0x8093),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
- InterlaceSgix = ((int)0x8094) ,
+ InterlaceSgix = ((int)0x8094),
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
- DetailTexture2DSgis = ((int)0x8095) ,
+ DetailTexture2DSgis = ((int)0x8095),
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
- DetailTexture2DBindingSgis = ((int)0x8096) ,
+ DetailTexture2DBindingSgis = ((int)0x8096),
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
- LinearDetailSgis = ((int)0x8097) ,
+ LinearDetailSgis = ((int)0x8097),
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
- LinearDetailAlphaSgis = ((int)0x8098) ,
+ LinearDetailAlphaSgis = ((int)0x8098),
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
- LinearDetailColorSgis = ((int)0x8099) ,
+ LinearDetailColorSgis = ((int)0x8099),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
- DetailTextureLevelSgis = ((int)0x809A) ,
+ DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
- DetailTextureModeSgis = ((int)0x809B) ,
+ DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
- DetailTextureFuncPointsSgis = ((int)0x809C) ,
+ DetailTextureFuncPointsSgis = ((int)0x809C),
///
/// Original was GL_MULTISAMPLE = 0x809D
///
- Multisample = ((int)0x809D) ,
+ Multisample = ((int)0x809D),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
- MultisampleSgis = ((int)0x809D) ,
+ MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
- SampleAlphaToCoverage = ((int)0x809E) ,
+ SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
- SampleAlphaToMaskSgis = ((int)0x809E) ,
+ SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
- SampleAlphaToOne = ((int)0x809F) ,
+ SampleAlphaToOne = ((int)0x809F),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
- SampleAlphaToOneSgis = ((int)0x809F) ,
+ SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
- SampleCoverage = ((int)0x80A0) ,
+ SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
- SampleMaskSgis = ((int)0x80A0) ,
+ SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_1PASS_EXT = 0x80A1
///
- Gl1PassExt = ((int)0x80A1) ,
+ Gl1PassExt = ((int)0x80A1),
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
- Gl1PassSgis = ((int)0x80A1) ,
+ Gl1PassSgis = ((int)0x80A1),
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
- Gl2Pass0Ext = ((int)0x80A2) ,
+ Gl2Pass0Ext = ((int)0x80A2),
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
- Gl2Pass0Sgis = ((int)0x80A2) ,
+ Gl2Pass0Sgis = ((int)0x80A2),
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
- Gl2Pass1Ext = ((int)0x80A3) ,
+ Gl2Pass1Ext = ((int)0x80A3),
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
- Gl2Pass1Sgis = ((int)0x80A3) ,
+ Gl2Pass1Sgis = ((int)0x80A3),
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
- Gl4Pass0Ext = ((int)0x80A4) ,
+ Gl4Pass0Ext = ((int)0x80A4),
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
- Gl4Pass0Sgis = ((int)0x80A4) ,
+ Gl4Pass0Sgis = ((int)0x80A4),
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
- Gl4Pass1Ext = ((int)0x80A5) ,
+ Gl4Pass1Ext = ((int)0x80A5),
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
- Gl4Pass1Sgis = ((int)0x80A5) ,
+ Gl4Pass1Sgis = ((int)0x80A5),
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
- Gl4Pass2Ext = ((int)0x80A6) ,
+ Gl4Pass2Ext = ((int)0x80A6),
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
- Gl4Pass2Sgis = ((int)0x80A6) ,
+ Gl4Pass2Sgis = ((int)0x80A6),
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
- Gl4Pass3Ext = ((int)0x80A7) ,
+ Gl4Pass3Ext = ((int)0x80A7),
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
- Gl4Pass3Sgis = ((int)0x80A7) ,
+ Gl4Pass3Sgis = ((int)0x80A7),
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
- SampleBuffers = ((int)0x80A8) ,
+ SampleBuffers = ((int)0x80A8),
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
- SampleBuffersSgis = ((int)0x80A8) ,
+ SampleBuffersSgis = ((int)0x80A8),
///
/// Original was GL_SAMPLES = 0x80A9
///
- Samples = ((int)0x80A9) ,
+ Samples = ((int)0x80A9),
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
- SamplesSgis = ((int)0x80A9) ,
+ SamplesSgis = ((int)0x80A9),
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
- SampleCoverageValue = ((int)0x80AA) ,
+ SampleCoverageValue = ((int)0x80AA),
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
- SampleMaskValueSgis = ((int)0x80AA) ,
+ SampleMaskValueSgis = ((int)0x80AA),
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
- SampleCoverageInvert = ((int)0x80AB) ,
+ SampleCoverageInvert = ((int)0x80AB),
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
- SampleMaskInvertSgis = ((int)0x80AB) ,
+ SampleMaskInvertSgis = ((int)0x80AB),
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
- SamplePatternSgis = ((int)0x80AC) ,
+ SamplePatternSgis = ((int)0x80AC),
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
- LinearSharpenSgis = ((int)0x80AD) ,
+ LinearSharpenSgis = ((int)0x80AD),
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
- LinearSharpenAlphaSgis = ((int)0x80AE) ,
+ LinearSharpenAlphaSgis = ((int)0x80AE),
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
- LinearSharpenColorSgis = ((int)0x80AF) ,
+ LinearSharpenColorSgis = ((int)0x80AF),
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
- SharpenTextureFuncPointsSgis = ((int)0x80B0) ,
+ SharpenTextureFuncPointsSgis = ((int)0x80B0),
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
- ColorMatrixSgi = ((int)0x80B1) ,
+ ColorMatrixSgi = ((int)0x80B1),
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
- ColorMatrixStackDepthSgi = ((int)0x80B2) ,
+ ColorMatrixStackDepthSgi = ((int)0x80B2),
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
- MaxColorMatrixStackDepthSgi = ((int)0x80B3) ,
+ MaxColorMatrixStackDepthSgi = ((int)0x80B3),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
- PostColorMatrixRedScale = ((int)0x80B4) ,
+ PostColorMatrixRedScale = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
- PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
+ PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
- PostColorMatrixGreenScale = ((int)0x80B5) ,
+ PostColorMatrixGreenScale = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
- PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
+ PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
- PostColorMatrixBlueScale = ((int)0x80B6) ,
+ PostColorMatrixBlueScale = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
- PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
+ PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
- PostColorMatrixAlphaScale = ((int)0x80B7) ,
+ PostColorMatrixAlphaScale = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
- PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
+ PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
- PostColorMatrixRedBias = ((int)0x80B8) ,
+ PostColorMatrixRedBias = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
- PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
+ PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
- PostColorMatrixGreenBias = ((int)0x80B9) ,
+ PostColorMatrixGreenBias = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
- PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
+ PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
- PostColorMatrixBlueBias = ((int)0x80BA) ,
+ PostColorMatrixBlueBias = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
- PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
+ PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
- PostColorMatrixAlphaBias = ((int)0x80BB) ,
+ PostColorMatrixAlphaBias = ((int)0x80BB),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
- PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
+ PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
- TextureColorTableSgi = ((int)0x80BC) ,
+ TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
- ProxyTextureColorTableSgi = ((int)0x80BD) ,
+ ProxyTextureColorTableSgi = ((int)0x80BD),
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
- TextureEnvBiasSgix = ((int)0x80BE) ,
+ TextureEnvBiasSgix = ((int)0x80BE),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
- ShadowAmbientSgix = ((int)0x80BF) ,
+ ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_BLEND_DST_RGB_OES = 0x80C8
///
- BlendDstRgbOes = ((int)0x80C8) ,
+ BlendDstRgbOes = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB_OES = 0x80C9
///
- BlendSrcRgbOes = ((int)0x80C9) ,
+ BlendSrcRgbOes = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA
///
- BlendDstAlphaOes = ((int)0x80CA) ,
+ BlendDstAlphaOes = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB
///
- BlendSrcAlphaOes = ((int)0x80CB) ,
+ BlendSrcAlphaOes = ((int)0x80CB),
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
- ColorTable = ((int)0x80D0) ,
+ ColorTable = ((int)0x80D0),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
- ColorTableSgi = ((int)0x80D0) ,
+ ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
- PostConvolutionColorTable = ((int)0x80D1) ,
+ PostConvolutionColorTable = ((int)0x80D1),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
- PostConvolutionColorTableSgi = ((int)0x80D1) ,
+ PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
- PostColorMatrixColorTable = ((int)0x80D2) ,
+ PostColorMatrixColorTable = ((int)0x80D2),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
- PostColorMatrixColorTableSgi = ((int)0x80D2) ,
+ PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
- ProxyColorTable = ((int)0x80D3) ,
+ ProxyColorTable = ((int)0x80D3),
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
- ProxyColorTableSgi = ((int)0x80D3) ,
+ ProxyColorTableSgi = ((int)0x80D3),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
- ProxyPostConvolutionColorTable = ((int)0x80D4) ,
+ ProxyPostConvolutionColorTable = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
- ProxyPostConvolutionColorTableSgi = ((int)0x80D4) ,
+ ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
- ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
+ ProxyPostColorMatrixColorTable = ((int)0x80D5),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
- ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) ,
+ ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
- ColorTableScale = ((int)0x80D6) ,
+ ColorTableScale = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
- ColorTableScaleSgi = ((int)0x80D6) ,
+ ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
- ColorTableBias = ((int)0x80D7) ,
+ ColorTableBias = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
- ColorTableBiasSgi = ((int)0x80D7) ,
+ ColorTableBiasSgi = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
- ColorTableFormatSgi = ((int)0x80D8) ,
+ ColorTableFormatSgi = ((int)0x80D8),
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
- ColorTableWidthSgi = ((int)0x80D9) ,
+ ColorTableWidthSgi = ((int)0x80D9),
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
- ColorTableRedSizeSgi = ((int)0x80DA) ,
+ ColorTableRedSizeSgi = ((int)0x80DA),
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
- ColorTableGreenSizeSgi = ((int)0x80DB) ,
+ ColorTableGreenSizeSgi = ((int)0x80DB),
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
- ColorTableBlueSizeSgi = ((int)0x80DC) ,
+ ColorTableBlueSizeSgi = ((int)0x80DC),
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
- ColorTableAlphaSizeSgi = ((int)0x80DD) ,
+ ColorTableAlphaSizeSgi = ((int)0x80DD),
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
- ColorTableLuminanceSizeSgi = ((int)0x80DE) ,
+ ColorTableLuminanceSizeSgi = ((int)0x80DE),
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
- ColorTableIntensitySizeSgi = ((int)0x80DF) ,
+ ColorTableIntensitySizeSgi = ((int)0x80DF),
///
/// Original was GL_BGRA = 0x80E1
///
- Bgra = ((int)0x80E1) ,
+ Bgra = ((int)0x80E1),
///
/// Original was GL_BGRA_EXT = 0x80E1
///
- BgraExt = ((int)0x80E1) ,
+ BgraExt = ((int)0x80E1),
///
/// Original was GL_BGRA_IMG = 0x80E1
///
- BgraImg = ((int)0x80E1) ,
+ BgraImg = ((int)0x80E1),
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
- PhongHintWin = ((int)0x80EB) ,
+ PhongHintWin = ((int)0x80EB),
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
- ClipVolumeClippingHintExt = ((int)0x80F0) ,
+ ClipVolumeClippingHintExt = ((int)0x80F0),
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
- DualAlpha4Sgis = ((int)0x8110) ,
+ DualAlpha4Sgis = ((int)0x8110),
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
- DualAlpha8Sgis = ((int)0x8111) ,
+ DualAlpha8Sgis = ((int)0x8111),
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
- DualAlpha12Sgis = ((int)0x8112) ,
+ DualAlpha12Sgis = ((int)0x8112),
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
- DualAlpha16Sgis = ((int)0x8113) ,
+ DualAlpha16Sgis = ((int)0x8113),
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
- DualLuminance4Sgis = ((int)0x8114) ,
+ DualLuminance4Sgis = ((int)0x8114),
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
- DualLuminance8Sgis = ((int)0x8115) ,
+ DualLuminance8Sgis = ((int)0x8115),
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
- DualLuminance12Sgis = ((int)0x8116) ,
+ DualLuminance12Sgis = ((int)0x8116),
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
- DualLuminance16Sgis = ((int)0x8117) ,
+ DualLuminance16Sgis = ((int)0x8117),
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
- DualIntensity4Sgis = ((int)0x8118) ,
+ DualIntensity4Sgis = ((int)0x8118),
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
- DualIntensity8Sgis = ((int)0x8119) ,
+ DualIntensity8Sgis = ((int)0x8119),
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
- DualIntensity12Sgis = ((int)0x811A) ,
+ DualIntensity12Sgis = ((int)0x811A),
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
- DualIntensity16Sgis = ((int)0x811B) ,
+ DualIntensity16Sgis = ((int)0x811B),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
- DualLuminanceAlpha4Sgis = ((int)0x811C) ,
+ DualLuminanceAlpha4Sgis = ((int)0x811C),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
- DualLuminanceAlpha8Sgis = ((int)0x811D) ,
+ DualLuminanceAlpha8Sgis = ((int)0x811D),
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
- QuadAlpha4Sgis = ((int)0x811E) ,
+ QuadAlpha4Sgis = ((int)0x811E),
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
- QuadAlpha8Sgis = ((int)0x811F) ,
+ QuadAlpha8Sgis = ((int)0x811F),
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
- QuadLuminance4Sgis = ((int)0x8120) ,
+ QuadLuminance4Sgis = ((int)0x8120),
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
- QuadLuminance8Sgis = ((int)0x8121) ,
+ QuadLuminance8Sgis = ((int)0x8121),
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
- QuadIntensity4Sgis = ((int)0x8122) ,
+ QuadIntensity4Sgis = ((int)0x8122),
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
- QuadIntensity8Sgis = ((int)0x8123) ,
+ QuadIntensity8Sgis = ((int)0x8123),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
- DualTextureSelectSgis = ((int)0x8124) ,
+ DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
- QuadTextureSelectSgis = ((int)0x8125) ,
+ QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
- PointSizeMin = ((int)0x8126) ,
+ PointSizeMin = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
- PointSizeMinArb = ((int)0x8126) ,
+ PointSizeMinArb = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
- PointSizeMinExt = ((int)0x8126) ,
+ PointSizeMinExt = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
- PointSizeMinSgis = ((int)0x8126) ,
+ PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
- PointSizeMax = ((int)0x8127) ,
+ PointSizeMax = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
- PointSizeMaxArb = ((int)0x8127) ,
+ PointSizeMaxArb = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
- PointSizeMaxExt = ((int)0x8127) ,
+ PointSizeMaxExt = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
- PointSizeMaxSgis = ((int)0x8127) ,
+ PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
- PointFadeThresholdSize = ((int)0x8128) ,
+ PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
- PointFadeThresholdSizeArb = ((int)0x8128) ,
+ PointFadeThresholdSizeArb = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
- PointFadeThresholdSizeExt = ((int)0x8128) ,
+ PointFadeThresholdSizeExt = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
- PointFadeThresholdSizeSgis = ((int)0x8128) ,
+ PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
- DistanceAttenuationExt = ((int)0x8129) ,
+ DistanceAttenuationExt = ((int)0x8129),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
- DistanceAttenuationSgis = ((int)0x8129) ,
+ DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
- PointDistanceAttenuation = ((int)0x8129) ,
+ PointDistanceAttenuation = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
- PointDistanceAttenuationArb = ((int)0x8129) ,
+ PointDistanceAttenuationArb = ((int)0x8129),
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
- FogFuncSgis = ((int)0x812A) ,
+ FogFuncSgis = ((int)0x812A),
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
- FogFuncPointsSgis = ((int)0x812B) ,
+ FogFuncPointsSgis = ((int)0x812B),
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
- MaxFogFuncPointsSgis = ((int)0x812C) ,
+ MaxFogFuncPointsSgis = ((int)0x812C),
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
- ClampToBorder = ((int)0x812D) ,
+ ClampToBorder = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
- ClampToBorderArb = ((int)0x812D) ,
+ ClampToBorderArb = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
- ClampToBorderNv = ((int)0x812D) ,
+ ClampToBorderNv = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
- ClampToBorderSgis = ((int)0x812D) ,
+ ClampToBorderSgis = ((int)0x812D),
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
- TextureMultiBufferHintSgix = ((int)0x812E) ,
+ TextureMultiBufferHintSgix = ((int)0x812E),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
- ClampToEdge = ((int)0x812F) ,
+ ClampToEdge = ((int)0x812F),
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
- ClampToEdgeSgis = ((int)0x812F) ,
+ ClampToEdgeSgis = ((int)0x812F),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
- PackSkipVolumesSgis = ((int)0x8130) ,
+ PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
- PackImageDepthSgis = ((int)0x8131) ,
+ PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
- UnpackSkipVolumesSgis = ((int)0x8132) ,
+ UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
- UnpackImageDepthSgis = ((int)0x8133) ,
+ UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
- Texture4DSgis = ((int)0x8134) ,
+ Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
- ProxyTexture4DSgis = ((int)0x8135) ,
+ ProxyTexture4DSgis = ((int)0x8135),
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
- Texture4DsizeSgis = ((int)0x8136) ,
+ Texture4DsizeSgis = ((int)0x8136),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
- TextureWrapQSgis = ((int)0x8137) ,
+ TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
- Max4DTextureSizeSgis = ((int)0x8138) ,
+ Max4DTextureSizeSgis = ((int)0x8138),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
- PixelTexGenSgix = ((int)0x8139) ,
+ PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
- TextureMinLod = ((int)0x813A) ,
+ TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
- TextureMinLodSgis = ((int)0x813A) ,
+ TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
- TextureMaxLod = ((int)0x813B) ,
+ TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
- TextureMaxLodSgis = ((int)0x813B) ,
+ TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
- TextureBaseLevel = ((int)0x813C) ,
+ TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
- TextureBaseLevelSgis = ((int)0x813C) ,
+ TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
- TextureMaxLevel = ((int)0x813D) ,
+ TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
///
- TextureMaxLevelApple = ((int)0x813D) ,
+ TextureMaxLevelApple = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
- TextureMaxLevelSgis = ((int)0x813D) ,
+ TextureMaxLevelSgis = ((int)0x813D),
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
- PixelTileBestAlignmentSgix = ((int)0x813E) ,
+ PixelTileBestAlignmentSgix = ((int)0x813E),
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
- PixelTileCacheIncrementSgix = ((int)0x813F) ,
+ PixelTileCacheIncrementSgix = ((int)0x813F),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
- PixelTileWidthSgix = ((int)0x8140) ,
+ PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
- PixelTileHeightSgix = ((int)0x8141) ,
+ PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
- PixelTileGridWidthSgix = ((int)0x8142) ,
+ PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
- PixelTileGridHeightSgix = ((int)0x8143) ,
+ PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
- PixelTileGridDepthSgix = ((int)0x8144) ,
+ PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
- PixelTileCacheSizeSgix = ((int)0x8145) ,
+ PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
- Filter4Sgis = ((int)0x8146) ,
+ Filter4Sgis = ((int)0x8146),
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
- TextureFilter4SizeSgis = ((int)0x8147) ,
+ TextureFilter4SizeSgis = ((int)0x8147),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
- SpriteSgix = ((int)0x8148) ,
+ SpriteSgix = ((int)0x8148),
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
- SpriteModeSgix = ((int)0x8149) ,
+ SpriteModeSgix = ((int)0x8149),
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
- SpriteAxisSgix = ((int)0x814A) ,
+ SpriteAxisSgix = ((int)0x814A),
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
- SpriteTranslationSgix = ((int)0x814B) ,
+ SpriteTranslationSgix = ((int)0x814B),
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
- Texture4DBindingSgis = ((int)0x814F) ,
+ Texture4DBindingSgis = ((int)0x814F),
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
- LinearClipmapLinearSgix = ((int)0x8170) ,
+ LinearClipmapLinearSgix = ((int)0x8170),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
- TextureClipmapCenterSgix = ((int)0x8171) ,
+ TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
- TextureClipmapFrameSgix = ((int)0x8172) ,
+ TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
- TextureClipmapOffsetSgix = ((int)0x8173) ,
+ TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
- TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
+ TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
- TextureClipmapLodOffsetSgix = ((int)0x8175) ,
+ TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
- TextureClipmapDepthSgix = ((int)0x8176) ,
+ TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
- MaxClipmapDepthSgix = ((int)0x8177) ,
+ MaxClipmapDepthSgix = ((int)0x8177),
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
- MaxClipmapVirtualDepthSgix = ((int)0x8178) ,
+ MaxClipmapVirtualDepthSgix = ((int)0x8178),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
- PostTextureFilterBiasSgix = ((int)0x8179) ,
+ PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
- PostTextureFilterScaleSgix = ((int)0x817A) ,
+ PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
- PostTextureFilterBiasRangeSgix = ((int)0x817B) ,
+ PostTextureFilterBiasRangeSgix = ((int)0x817B),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
- PostTextureFilterScaleRangeSgix = ((int)0x817C) ,
+ PostTextureFilterScaleRangeSgix = ((int)0x817C),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
- ReferencePlaneSgix = ((int)0x817D) ,
+ ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
- ReferencePlaneEquationSgix = ((int)0x817E) ,
+ ReferencePlaneEquationSgix = ((int)0x817E),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
- IrInstrument1Sgix = ((int)0x817F) ,
+ IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
- InstrumentBufferPointerSgix = ((int)0x8180) ,
+ InstrumentBufferPointerSgix = ((int)0x8180),
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
- InstrumentMeasurementsSgix = ((int)0x8181) ,
+ InstrumentMeasurementsSgix = ((int)0x8181),
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
- ListPrioritySgix = ((int)0x8182) ,
+ ListPrioritySgix = ((int)0x8182),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
- CalligraphicFragmentSgix = ((int)0x8183) ,
+ CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
- PixelTexGenQCeilingSgix = ((int)0x8184) ,
+ PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
- PixelTexGenQRoundSgix = ((int)0x8185) ,
+ PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
- PixelTexGenQFloorSgix = ((int)0x8186) ,
+ PixelTexGenQFloorSgix = ((int)0x8186),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
- PixelTexGenAlphaReplaceSgix = ((int)0x8187) ,
+ PixelTexGenAlphaReplaceSgix = ((int)0x8187),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
- PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) ,
+ PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
- PixelTexGenAlphaLsSgix = ((int)0x8189) ,
+ PixelTexGenAlphaLsSgix = ((int)0x8189),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
- PixelTexGenAlphaMsSgix = ((int)0x818A) ,
+ PixelTexGenAlphaMsSgix = ((int)0x818A),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
- FramezoomSgix = ((int)0x818B) ,
+ FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
- FramezoomFactorSgix = ((int)0x818C) ,
+ FramezoomFactorSgix = ((int)0x818C),
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
- MaxFramezoomFactorSgix = ((int)0x818D) ,
+ MaxFramezoomFactorSgix = ((int)0x818D),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
- TextureLodBiasSSgix = ((int)0x818E) ,
+ TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
- TextureLodBiasTSgix = ((int)0x818F) ,
+ TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
- TextureLodBiasRSgix = ((int)0x8190) ,
+ TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
- GenerateMipmap = ((int)0x8191) ,
+ GenerateMipmap = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
- GenerateMipmapSgis = ((int)0x8191) ,
+ GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
- GenerateMipmapHint = ((int)0x8192) ,
+ GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
- GenerateMipmapHintSgis = ((int)0x8192) ,
+ GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
- GeometryDeformationSgix = ((int)0x8194) ,
+ GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
- TextureDeformationSgix = ((int)0x8195) ,
+ TextureDeformationSgix = ((int)0x8195),
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
- DeformationsMaskSgix = ((int)0x8196) ,
+ DeformationsMaskSgix = ((int)0x8196),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
- FogOffsetSgix = ((int)0x8198) ,
+ FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
- FogOffsetValueSgix = ((int)0x8199) ,
+ FogOffsetValueSgix = ((int)0x8199),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
- TextureCompareSgix = ((int)0x819A) ,
+ TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
- TextureCompareOperatorSgix = ((int)0x819B) ,
+ TextureCompareOperatorSgix = ((int)0x819B),
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
- TextureLequalRSgix = ((int)0x819C) ,
+ TextureLequalRSgix = ((int)0x819C),
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
- TextureGequalRSgix = ((int)0x819D) ,
+ TextureGequalRSgix = ((int)0x819D),
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
- DepthComponent16Oes = ((int)0x81A5) ,
+ DepthComponent16Oes = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
- DepthComponent16Sgix = ((int)0x81A5) ,
+ DepthComponent16Sgix = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
- DepthComponent24Oes = ((int)0x81A6) ,
+ DepthComponent24Oes = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
- DepthComponent24Sgix = ((int)0x81A6) ,
+ DepthComponent24Sgix = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
- DepthComponent32Oes = ((int)0x81A7) ,
+ DepthComponent32Oes = ((int)0x81A7),
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
- DepthComponent32Sgix = ((int)0x81A7) ,
+ DepthComponent32Sgix = ((int)0x81A7),
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
- Ycrcb422Sgix = ((int)0x81BB) ,
+ Ycrcb422Sgix = ((int)0x81BB),
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
- Ycrcb444Sgix = ((int)0x81BC) ,
+ Ycrcb444Sgix = ((int)0x81BC),
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
- EyeDistanceToPointSgis = ((int)0x81F0) ,
+ EyeDistanceToPointSgis = ((int)0x81F0),
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
- ObjectDistanceToPointSgis = ((int)0x81F1) ,
+ ObjectDistanceToPointSgis = ((int)0x81F1),
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
- EyeDistanceToLineSgis = ((int)0x81F2) ,
+ EyeDistanceToLineSgis = ((int)0x81F2),
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
- ObjectDistanceToLineSgis = ((int)0x81F3) ,
+ ObjectDistanceToLineSgis = ((int)0x81F3),
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
- EyePointSgis = ((int)0x81F4) ,
+ EyePointSgis = ((int)0x81F4),
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
- ObjectPointSgis = ((int)0x81F5) ,
+ ObjectPointSgis = ((int)0x81F5),
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
- EyeLineSgis = ((int)0x81F6) ,
+ EyeLineSgis = ((int)0x81F6),
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
- ObjectLineSgis = ((int)0x81F7) ,
+ ObjectLineSgis = ((int)0x81F7),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
- LightModelColorControl = ((int)0x81F8) ,
+ LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
- LightModelColorControlExt = ((int)0x81F8) ,
+ LightModelColorControlExt = ((int)0x81F8),
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
- SingleColor = ((int)0x81F9) ,
+ SingleColor = ((int)0x81F9),
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
- SingleColorExt = ((int)0x81F9) ,
+ SingleColorExt = ((int)0x81F9),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
- SeparateSpecularColor = ((int)0x81FA) ,
+ SeparateSpecularColor = ((int)0x81FA),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
- SeparateSpecularColorExt = ((int)0x81FA) ,
+ SeparateSpecularColorExt = ((int)0x81FA),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
- SharedTexturePaletteExt = ((int)0x81FB) ,
+ SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
///
- FramebufferAttachmentColorEncodingExt = ((int)0x8210) ,
+ FramebufferAttachmentColorEncodingExt = ((int)0x8210),
///
/// Original was GL_R8_EXT = 0x8229
///
- R8Ext = ((int)0x8229) ,
+ R8Ext = ((int)0x8229),
///
/// Original was GL_RG8_EXT = 0x822B
///
- Rg8Ext = ((int)0x822B) ,
+ Rg8Ext = ((int)0x822B),
///
/// Original was GL_R16F_EXT = 0x822D
///
- R16fExt = ((int)0x822D) ,
+ R16fExt = ((int)0x822D),
///
/// Original was GL_R32F_EXT = 0x822E
///
- R32fExt = ((int)0x822E) ,
+ R32fExt = ((int)0x822E),
///
/// Original was GL_RG16F_EXT = 0x822F
///
- Rg16fExt = ((int)0x822F) ,
+ Rg16fExt = ((int)0x822F),
///
/// Original was GL_RG32F_EXT = 0x8230
///
- Rg32fExt = ((int)0x8230) ,
+ Rg32fExt = ((int)0x8230),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
///
- LoseContextOnResetExt = ((int)0x8252) ,
+ LoseContextOnResetExt = ((int)0x8252),
///
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
///
- GuiltyContextResetExt = ((int)0x8253) ,
+ GuiltyContextResetExt = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
///
- InnocentContextResetExt = ((int)0x8254) ,
+ InnocentContextResetExt = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
///
- UnknownContextResetExt = ((int)0x8255) ,
+ UnknownContextResetExt = ((int)0x8255),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
///
- ResetNotificationStrategyExt = ((int)0x8256) ,
+ ResetNotificationStrategyExt = ((int)0x8256),
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
- ProgramBinaryRetrievableHint = ((int)0x8257) ,
+ ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
///
- NoResetNotificationExt = ((int)0x8261) ,
+ NoResetNotificationExt = ((int)0x8261),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
- ConvolutionHintSgix = ((int)0x8316) ,
+ ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
- AlphaMinSgix = ((int)0x8320) ,
+ AlphaMinSgix = ((int)0x8320),
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
- AlphaMaxSgix = ((int)0x8321) ,
+ AlphaMaxSgix = ((int)0x8321),
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
- ScalebiasHintSgix = ((int)0x8322) ,
+ ScalebiasHintSgix = ((int)0x8322),
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
- AsyncMarkerSgix = ((int)0x8329) ,
+ AsyncMarkerSgix = ((int)0x8329),
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
- PixelTexGenModeSgix = ((int)0x832B) ,
+ PixelTexGenModeSgix = ((int)0x832B),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
- AsyncHistogramSgix = ((int)0x832C) ,
+ AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
- MaxAsyncHistogramSgix = ((int)0x832D) ,
+ MaxAsyncHistogramSgix = ((int)0x832D),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
- PixelTextureSgis = ((int)0x8353) ,
+ PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
- PixelFragmentRgbSourceSgis = ((int)0x8354) ,
+ PixelFragmentRgbSourceSgis = ((int)0x8354),
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
- PixelFragmentAlphaSourceSgis = ((int)0x8355) ,
+ PixelFragmentAlphaSourceSgis = ((int)0x8355),
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
- LineQualityHintSgix = ((int)0x835B) ,
+ LineQualityHintSgix = ((int)0x835B),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
- AsyncTexImageSgix = ((int)0x835C) ,
+ AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
- AsyncDrawPixelsSgix = ((int)0x835D) ,
+ AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
- AsyncReadPixelsSgix = ((int)0x835E) ,
+ AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
- MaxAsyncTexImageSgix = ((int)0x835F) ,
+ MaxAsyncTexImageSgix = ((int)0x835F),
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
- MaxAsyncDrawPixelsSgix = ((int)0x8360) ,
+ MaxAsyncDrawPixelsSgix = ((int)0x8360),
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
- MaxAsyncReadPixelsSgix = ((int)0x8361) ,
+ MaxAsyncReadPixelsSgix = ((int)0x8361),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
- UnsignedShort565 = ((int)0x8363) ,
+ UnsignedShort565 = ((int)0x8363),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
///
- UnsignedShort4444Rev = ((int)0x8365) ,
+ UnsignedShort4444Rev = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
///
- UnsignedShort4444RevExt = ((int)0x8365) ,
+ UnsignedShort4444RevExt = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
///
- UnsignedShort4444RevImg = ((int)0x8365) ,
+ UnsignedShort4444RevImg = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
///
- UnsignedShort1555Rev = ((int)0x8366) ,
+ UnsignedShort1555Rev = ((int)0x8366),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
///
- UnsignedShort1555RevExt = ((int)0x8366) ,
+ UnsignedShort1555RevExt = ((int)0x8366),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
- TextureMaxClampSSgix = ((int)0x8369) ,
+ TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
- TextureMaxClampTSgix = ((int)0x836A) ,
+ TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
- TextureMaxClampRSgix = ((int)0x836B) ,
+ TextureMaxClampRSgix = ((int)0x836B),
///
/// Original was GL_MIRRORED_REPEAT_OES = 0x8370
///
- MirroredRepeatOes = ((int)0x8370) ,
+ MirroredRepeatOes = ((int)0x8370),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
- VertexPreclipSgix = ((int)0x83EE) ,
+ VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
- VertexPreclipHintSgix = ((int)0x83EF) ,
+ VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
- CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
+ CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
- CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
+ CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
- FragmentLightingSgix = ((int)0x8400) ,
+ FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
- FragmentColorMaterialSgix = ((int)0x8401) ,
+ FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
- FragmentColorMaterialFaceSgix = ((int)0x8402) ,
+ FragmentColorMaterialFaceSgix = ((int)0x8402),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
- FragmentColorMaterialParameterSgix = ((int)0x8403) ,
+ FragmentColorMaterialParameterSgix = ((int)0x8403),
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
- MaxFragmentLightsSgix = ((int)0x8404) ,
+ MaxFragmentLightsSgix = ((int)0x8404),
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
- MaxActiveLightsSgix = ((int)0x8405) ,
+ MaxActiveLightsSgix = ((int)0x8405),
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
- LightEnvModeSgix = ((int)0x8407) ,
+ LightEnvModeSgix = ((int)0x8407),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
- FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
+ FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
- FragmentLightModelTwoSideSgix = ((int)0x8409) ,
+ FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
- FragmentLightModelAmbientSgix = ((int)0x840A) ,
+ FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
- FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
+ FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
- FragmentLight0Sgix = ((int)0x840C) ,
+ FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
- FragmentLight1Sgix = ((int)0x840D) ,
+ FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
- FragmentLight2Sgix = ((int)0x840E) ,
+ FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
- FragmentLight3Sgix = ((int)0x840F) ,
+ FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
- FragmentLight4Sgix = ((int)0x8410) ,
+ FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
- FragmentLight5Sgix = ((int)0x8411) ,
+ FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
- FragmentLight6Sgix = ((int)0x8412) ,
+ FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
- FragmentLight7Sgix = ((int)0x8413) ,
+ FragmentLight7Sgix = ((int)0x8413),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
- PackResampleSgix = ((int)0x842C) ,
+ PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
- UnpackResampleSgix = ((int)0x842D) ,
+ UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
- ResampleReplicateSgix = ((int)0x842E) ,
+ ResampleReplicateSgix = ((int)0x842E),
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
- ResampleZeroFillSgix = ((int)0x842F) ,
+ ResampleZeroFillSgix = ((int)0x842F),
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
- ResampleDecimateSgix = ((int)0x8430) ,
+ ResampleDecimateSgix = ((int)0x8430),
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
- NearestClipmapNearestSgix = ((int)0x844D) ,
+ NearestClipmapNearestSgix = ((int)0x844D),
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
- NearestClipmapLinearSgix = ((int)0x844E) ,
+ NearestClipmapLinearSgix = ((int)0x844E),
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
- LinearClipmapNearestSgix = ((int)0x844F) ,
+ LinearClipmapNearestSgix = ((int)0x844F),
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
- AliasedPointSizeRange = ((int)0x846D) ,
+ AliasedPointSizeRange = ((int)0x846D),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
- AliasedLineWidthRange = ((int)0x846E) ,
+ AliasedLineWidthRange = ((int)0x846E),
///
/// Original was GL_TEXTURE0 = 0x84C0
///
- Texture0 = ((int)0x84C0) ,
+ Texture0 = ((int)0x84C0),
///
/// Original was GL_TEXTURE1 = 0x84C1
///
- Texture1 = ((int)0x84C1) ,
+ Texture1 = ((int)0x84C1),
///
/// Original was GL_TEXTURE2 = 0x84C2
///
- Texture2 = ((int)0x84C2) ,
+ Texture2 = ((int)0x84C2),
///
/// Original was GL_TEXTURE3 = 0x84C3
///
- Texture3 = ((int)0x84C3) ,
+ Texture3 = ((int)0x84C3),
///
/// Original was GL_TEXTURE4 = 0x84C4
///
- Texture4 = ((int)0x84C4) ,
+ Texture4 = ((int)0x84C4),
///
/// Original was GL_TEXTURE5 = 0x84C5
///
- Texture5 = ((int)0x84C5) ,
+ Texture5 = ((int)0x84C5),
///
/// Original was GL_TEXTURE6 = 0x84C6
///
- Texture6 = ((int)0x84C6) ,
+ Texture6 = ((int)0x84C6),
///
/// Original was GL_TEXTURE7 = 0x84C7
///
- Texture7 = ((int)0x84C7) ,
+ Texture7 = ((int)0x84C7),
///
/// Original was GL_TEXTURE8 = 0x84C8
///
- Texture8 = ((int)0x84C8) ,
+ Texture8 = ((int)0x84C8),
///
/// Original was GL_TEXTURE9 = 0x84C9
///
- Texture9 = ((int)0x84C9) ,
+ Texture9 = ((int)0x84C9),
///
/// Original was GL_TEXTURE10 = 0x84CA
///
- Texture10 = ((int)0x84CA) ,
+ Texture10 = ((int)0x84CA),
///
/// Original was GL_TEXTURE11 = 0x84CB
///
- Texture11 = ((int)0x84CB) ,
+ Texture11 = ((int)0x84CB),
///
/// Original was GL_TEXTURE12 = 0x84CC
///
- Texture12 = ((int)0x84CC) ,
+ Texture12 = ((int)0x84CC),
///
/// Original was GL_TEXTURE13 = 0x84CD
///
- Texture13 = ((int)0x84CD) ,
+ Texture13 = ((int)0x84CD),
///
/// Original was GL_TEXTURE14 = 0x84CE
///
- Texture14 = ((int)0x84CE) ,
+ Texture14 = ((int)0x84CE),
///
/// Original was GL_TEXTURE15 = 0x84CF
///
- Texture15 = ((int)0x84CF) ,
+ Texture15 = ((int)0x84CF),
///
/// Original was GL_TEXTURE16 = 0x84D0
///
- Texture16 = ((int)0x84D0) ,
+ Texture16 = ((int)0x84D0),
///
/// Original was GL_TEXTURE17 = 0x84D1
///
- Texture17 = ((int)0x84D1) ,
+ Texture17 = ((int)0x84D1),
///
/// Original was GL_TEXTURE18 = 0x84D2
///
- Texture18 = ((int)0x84D2) ,
+ Texture18 = ((int)0x84D2),
///
/// Original was GL_TEXTURE19 = 0x84D3
///
- Texture19 = ((int)0x84D3) ,
+ Texture19 = ((int)0x84D3),
///
/// Original was GL_TEXTURE20 = 0x84D4
///
- Texture20 = ((int)0x84D4) ,
+ Texture20 = ((int)0x84D4),
///
/// Original was GL_TEXTURE21 = 0x84D5
///
- Texture21 = ((int)0x84D5) ,
+ Texture21 = ((int)0x84D5),
///
/// Original was GL_TEXTURE22 = 0x84D6
///
- Texture22 = ((int)0x84D6) ,
+ Texture22 = ((int)0x84D6),
///
/// Original was GL_TEXTURE23 = 0x84D7
///
- Texture23 = ((int)0x84D7) ,
+ Texture23 = ((int)0x84D7),
///
/// Original was GL_TEXTURE24 = 0x84D8
///
- Texture24 = ((int)0x84D8) ,
+ Texture24 = ((int)0x84D8),
///
/// Original was GL_TEXTURE25 = 0x84D9
///
- Texture25 = ((int)0x84D9) ,
+ Texture25 = ((int)0x84D9),
///
/// Original was GL_TEXTURE26 = 0x84DA
///
- Texture26 = ((int)0x84DA) ,
+ Texture26 = ((int)0x84DA),
///
/// Original was GL_TEXTURE27 = 0x84DB
///
- Texture27 = ((int)0x84DB) ,
+ Texture27 = ((int)0x84DB),
///
/// Original was GL_TEXTURE28 = 0x84DC
///
- Texture28 = ((int)0x84DC) ,
+ Texture28 = ((int)0x84DC),
///
/// Original was GL_TEXTURE29 = 0x84DD
///
- Texture29 = ((int)0x84DD) ,
+ Texture29 = ((int)0x84DD),
///
/// Original was GL_TEXTURE30 = 0x84DE
///
- Texture30 = ((int)0x84DE) ,
+ Texture30 = ((int)0x84DE),
///
/// Original was GL_TEXTURE31 = 0x84DF
///
- Texture31 = ((int)0x84DF) ,
+ Texture31 = ((int)0x84DF),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
- ActiveTexture = ((int)0x84E0) ,
+ ActiveTexture = ((int)0x84E0),
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
- ClientActiveTexture = ((int)0x84E1) ,
+ ClientActiveTexture = ((int)0x84E1),
///
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
///
- MaxTextureUnits = ((int)0x84E2) ,
+ MaxTextureUnits = ((int)0x84E2),
///
/// Original was GL_SUBTRACT = 0x84E7
///
- Subtract = ((int)0x84E7) ,
+ Subtract = ((int)0x84E7),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8
///
- MaxRenderbufferSizeOes = ((int)0x84E8) ,
+ MaxRenderbufferSizeOes = ((int)0x84E8),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
- TextureCompressionHint = ((int)0x84EF) ,
+ TextureCompressionHint = ((int)0x84EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
- TextureCompressionHintArb = ((int)0x84EF) ,
+ TextureCompressionHintArb = ((int)0x84EF),
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
- AllCompletedNv = ((int)0x84F2) ,
+ AllCompletedNv = ((int)0x84F2),
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
- FenceStatusNv = ((int)0x84F3) ,
+ FenceStatusNv = ((int)0x84F3),
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
- FenceConditionNv = ((int)0x84F4) ,
+ FenceConditionNv = ((int)0x84F4),
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
- DepthStencilOes = ((int)0x84F9) ,
+ DepthStencilOes = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
- UnsignedInt248Oes = ((int)0x84FA) ,
+ UnsignedInt248Oes = ((int)0x84FA),
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
///
- MaxTextureLodBiasExt = ((int)0x84FD) ,
+ MaxTextureLodBiasExt = ((int)0x84FD),
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
- TextureMaxAnisotropyExt = ((int)0x84FE) ,
+ TextureMaxAnisotropyExt = ((int)0x84FE),
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
- MaxTextureMaxAnisotropyExt = ((int)0x84FF) ,
+ MaxTextureMaxAnisotropyExt = ((int)0x84FF),
///
/// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
///
- TextureFilterControlExt = ((int)0x8500) ,
+ TextureFilterControlExt = ((int)0x8500),
///
/// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501
///
- TextureLodBiasExt = ((int)0x8501) ,
+ TextureLodBiasExt = ((int)0x8501),
///
/// Original was GL_INCR_WRAP_OES = 0x8507
///
- IncrWrapOes = ((int)0x8507) ,
+ IncrWrapOes = ((int)0x8507),
///
/// Original was GL_DECR_WRAP_OES = 0x8508
///
- DecrWrapOes = ((int)0x8508) ,
+ DecrWrapOes = ((int)0x8508),
///
/// Original was GL_NORMAL_MAP_OES = 0x8511
///
- NormalMapOes = ((int)0x8511) ,
+ NormalMapOes = ((int)0x8511),
///
/// Original was GL_REFLECTION_MAP_OES = 0x8512
///
- ReflectionMapOes = ((int)0x8512) ,
+ ReflectionMapOes = ((int)0x8512),
///
/// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513
///
- TextureCubeMapOes = ((int)0x8513) ,
+ TextureCubeMapOes = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
///
- TextureBindingCubeMapOes = ((int)0x8514) ,
+ TextureBindingCubeMapOes = ((int)0x8514),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
///
- TextureCubeMapPositiveXOes = ((int)0x8515) ,
+ TextureCubeMapPositiveXOes = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
///
- TextureCubeMapNegativeXOes = ((int)0x8516) ,
+ TextureCubeMapNegativeXOes = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
///
- TextureCubeMapPositiveYOes = ((int)0x8517) ,
+ TextureCubeMapPositiveYOes = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
///
- TextureCubeMapNegativeYOes = ((int)0x8518) ,
+ TextureCubeMapNegativeYOes = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
///
- TextureCubeMapPositiveZOes = ((int)0x8519) ,
+ TextureCubeMapPositiveZOes = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
///
- TextureCubeMapNegativeZOes = ((int)0x851A) ,
+ TextureCubeMapNegativeZOes = ((int)0x851A),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
///
- MaxCubeMapTextureSizeOes = ((int)0x851C) ,
+ MaxCubeMapTextureSizeOes = ((int)0x851C),
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
- VertexArrayStorageHintApple = ((int)0x851F) ,
+ VertexArrayStorageHintApple = ((int)0x851F),
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
- MultisampleFilterHintNv = ((int)0x8534) ,
+ MultisampleFilterHintNv = ((int)0x8534),
///
/// Original was GL_COMBINE = 0x8570
///
- Combine = ((int)0x8570) ,
+ Combine = ((int)0x8570),
///
/// Original was GL_COMBINE_RGB = 0x8571
///
- CombineRgb = ((int)0x8571) ,
+ CombineRgb = ((int)0x8571),
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
- CombineAlpha = ((int)0x8572) ,
+ CombineAlpha = ((int)0x8572),
///
/// Original was GL_RGB_SCALE = 0x8573
///
- RgbScale = ((int)0x8573) ,
+ RgbScale = ((int)0x8573),
///
/// Original was GL_ADD_SIGNED = 0x8574
///
- AddSigned = ((int)0x8574) ,
+ AddSigned = ((int)0x8574),
///
/// Original was GL_INTERPOLATE = 0x8575
///
- Interpolate = ((int)0x8575) ,
+ Interpolate = ((int)0x8575),
///
/// Original was GL_CONSTANT = 0x8576
///
- Constant = ((int)0x8576) ,
+ Constant = ((int)0x8576),
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
- PrimaryColor = ((int)0x8577) ,
+ PrimaryColor = ((int)0x8577),
///
/// Original was GL_PREVIOUS = 0x8578
///
- Previous = ((int)0x8578) ,
+ Previous = ((int)0x8578),
///
/// Original was GL_SRC0_RGB = 0x8580
///
- Src0Rgb = ((int)0x8580) ,
+ Src0Rgb = ((int)0x8580),
///
/// Original was GL_SRC1_RGB = 0x8581
///
- Src1Rgb = ((int)0x8581) ,
+ Src1Rgb = ((int)0x8581),
///
/// Original was GL_SRC2_RGB = 0x8582
///
- Src2Rgb = ((int)0x8582) ,
+ Src2Rgb = ((int)0x8582),
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
- Src0Alpha = ((int)0x8588) ,
+ Src0Alpha = ((int)0x8588),
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
- Src1Alpha = ((int)0x8589) ,
+ Src1Alpha = ((int)0x8589),
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
- Src2Alpha = ((int)0x858A) ,
+ Src2Alpha = ((int)0x858A),
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
- Operand0Rgb = ((int)0x8590) ,
+ Operand0Rgb = ((int)0x8590),
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
- Operand1Rgb = ((int)0x8591) ,
+ Operand1Rgb = ((int)0x8591),
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
- Operand2Rgb = ((int)0x8592) ,
+ Operand2Rgb = ((int)0x8592),
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
- Operand0Alpha = ((int)0x8598) ,
+ Operand0Alpha = ((int)0x8598),
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
- Operand1Alpha = ((int)0x8599) ,
+ Operand1Alpha = ((int)0x8599),
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
- Operand2Alpha = ((int)0x859A) ,
+ Operand2Alpha = ((int)0x859A),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
- PackSubsampleRateSgix = ((int)0x85A0) ,
+ PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
- UnpackSubsampleRateSgix = ((int)0x85A1) ,
+ UnpackSubsampleRateSgix = ((int)0x85A1),
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
- PixelSubsample4444Sgix = ((int)0x85A2) ,
+ PixelSubsample4444Sgix = ((int)0x85A2),
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
- PixelSubsample2424Sgix = ((int)0x85A3) ,
+ PixelSubsample2424Sgix = ((int)0x85A3),
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
- PixelSubsample4242Sgix = ((int)0x85A4) ,
+ PixelSubsample4242Sgix = ((int)0x85A4),
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
- TransformHintApple = ((int)0x85B1) ,
+ TransformHintApple = ((int)0x85B1),
///
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
///
- VertexArrayBindingOes = ((int)0x85B5) ,
+ VertexArrayBindingOes = ((int)0x85B5),
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
- TextureStorageHintApple = ((int)0x85BC) ,
+ TextureStorageHintApple = ((int)0x85BC),
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
- NumCompressedTextureFormats = ((int)0x86A2) ,
+ NumCompressedTextureFormats = ((int)0x86A2),
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
- CompressedTextureFormats = ((int)0x86A3) ,
+ CompressedTextureFormats = ((int)0x86A3),
///
/// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4
///
- MaxVertexUnitsOes = ((int)0x86A4) ,
+ MaxVertexUnitsOes = ((int)0x86A4),
///
/// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9
///
- WeightArrayTypeOes = ((int)0x86A9) ,
+ WeightArrayTypeOes = ((int)0x86A9),
///
/// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA
///
- WeightArrayStrideOes = ((int)0x86AA) ,
+ WeightArrayStrideOes = ((int)0x86AA),
///
/// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB
///
- WeightArraySizeOes = ((int)0x86AB) ,
+ WeightArraySizeOes = ((int)0x86AB),
///
/// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC
///
- WeightArrayPointerOes = ((int)0x86AC) ,
+ WeightArrayPointerOes = ((int)0x86AC),
///
/// Original was GL_WEIGHT_ARRAY_OES = 0x86AD
///
- WeightArrayOes = ((int)0x86AD) ,
+ WeightArrayOes = ((int)0x86AD),
///
/// Original was GL_DOT3_RGB = 0x86AE
///
- Dot3Rgb = ((int)0x86AE) ,
+ Dot3Rgb = ((int)0x86AE),
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
- Dot3Rgba = ((int)0x86AF) ,
+ Dot3Rgba = ((int)0x86AF),
///
/// Original was GL_DOT3_RGBA_IMG = 0x86AF
///
- Dot3RgbaImg = ((int)0x86AF) ,
+ Dot3RgbaImg = ((int)0x86AF),
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
- BufferSize = ((int)0x8764) ,
+ BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
- BufferUsage = ((int)0x8765) ,
+ BufferUsage = ((int)0x8765),
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
- AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) ,
+ AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE),
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
- Gl3DcXAmd = ((int)0x87F9) ,
+ Gl3DcXAmd = ((int)0x87F9),
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
- Gl3DcXyAmd = ((int)0x87FA) ,
+ Gl3DcXyAmd = ((int)0x87FA),
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
- Rgba32fExt = ((int)0x8814) ,
+ Rgba32fExt = ((int)0x8814),
///
/// Original was GL_RGB32F_EXT = 0x8815
///
- Rgb32fExt = ((int)0x8815) ,
+ Rgb32fExt = ((int)0x8815),
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
- Alpha32fExt = ((int)0x8816) ,
+ Alpha32fExt = ((int)0x8816),
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
- Luminance32fExt = ((int)0x8818) ,
+ Luminance32fExt = ((int)0x8818),
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
- LuminanceAlpha32fExt = ((int)0x8819) ,
+ LuminanceAlpha32fExt = ((int)0x8819),
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
- Rgba16fExt = ((int)0x881A) ,
+ Rgba16fExt = ((int)0x881A),
///
/// Original was GL_RGB16F_EXT = 0x881B
///
- Rgb16fExt = ((int)0x881B) ,
+ Rgb16fExt = ((int)0x881B),
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
- Alpha16fExt = ((int)0x881C) ,
+ Alpha16fExt = ((int)0x881C),
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
- Luminance16fExt = ((int)0x881E) ,
+ Luminance16fExt = ((int)0x881E),
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
- LuminanceAlpha16fExt = ((int)0x881F) ,
+ LuminanceAlpha16fExt = ((int)0x881F),
///
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
///
- WriteonlyRenderingQcom = ((int)0x8823) ,
+ WriteonlyRenderingQcom = ((int)0x8823),
///
/// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D
///
- BlendEquationAlphaOes = ((int)0x883D) ,
+ BlendEquationAlphaOes = ((int)0x883D),
///
/// Original was GL_MATRIX_PALETTE_OES = 0x8840
///
- MatrixPaletteOes = ((int)0x8840) ,
+ MatrixPaletteOes = ((int)0x8840),
///
/// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842
///
- MaxPaletteMatricesOes = ((int)0x8842) ,
+ MaxPaletteMatricesOes = ((int)0x8842),
///
/// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843
///
- CurrentPaletteMatrixOes = ((int)0x8843) ,
+ CurrentPaletteMatrixOes = ((int)0x8843),
///
/// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844
///
- MatrixIndexArrayOes = ((int)0x8844) ,
+ MatrixIndexArrayOes = ((int)0x8844),
///
/// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
///
- MatrixIndexArraySizeOes = ((int)0x8846) ,
+ MatrixIndexArraySizeOes = ((int)0x8846),
///
/// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
///
- MatrixIndexArrayTypeOes = ((int)0x8847) ,
+ MatrixIndexArrayTypeOes = ((int)0x8847),
///
/// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
///
- MatrixIndexArrayStrideOes = ((int)0x8848) ,
+ MatrixIndexArrayStrideOes = ((int)0x8848),
///
/// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
///
- MatrixIndexArrayPointerOes = ((int)0x8849) ,
+ MatrixIndexArrayPointerOes = ((int)0x8849),
///
/// Original was GL_POINT_SPRITE_OES = 0x8861
///
- PointSpriteOes = ((int)0x8861) ,
+ PointSpriteOes = ((int)0x8861),
///
/// Original was GL_COORD_REPLACE_OES = 0x8862
///
- CoordReplaceOes = ((int)0x8862) ,
+ CoordReplaceOes = ((int)0x8862),
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
- ArrayBuffer = ((int)0x8892) ,
+ ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
- ElementArrayBuffer = ((int)0x8893) ,
+ ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
- ArrayBufferBinding = ((int)0x8894) ,
+ ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
- ElementArrayBufferBinding = ((int)0x8895) ,
+ ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
- VertexArrayBufferBinding = ((int)0x8896) ,
+ VertexArrayBufferBinding = ((int)0x8896),
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
- NormalArrayBufferBinding = ((int)0x8897) ,
+ NormalArrayBufferBinding = ((int)0x8897),
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
- ColorArrayBufferBinding = ((int)0x8898) ,
+ ColorArrayBufferBinding = ((int)0x8898),
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
- TextureCoordArrayBufferBinding = ((int)0x889A) ,
+ TextureCoordArrayBufferBinding = ((int)0x889A),
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
///
- WeightArrayBufferBindingOes = ((int)0x889E) ,
+ WeightArrayBufferBindingOes = ((int)0x889E),
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
- WriteOnlyOes = ((int)0x88B9) ,
+ WriteOnlyOes = ((int)0x88B9),
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
- BufferAccessOes = ((int)0x88BB) ,
+ BufferAccessOes = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
- BufferMappedOes = ((int)0x88BC) ,
+ BufferMappedOes = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
- BufferMapPointerOes = ((int)0x88BD) ,
+ BufferMapPointerOes = ((int)0x88BD),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
- StaticDraw = ((int)0x88E4) ,
+ StaticDraw = ((int)0x88E4),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
- DynamicDraw = ((int)0x88E8) ,
+ DynamicDraw = ((int)0x88E8),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
- Depth24Stencil8Oes = ((int)0x88F0) ,
+ Depth24Stencil8Oes = ((int)0x88F0),
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
- PackResampleOml = ((int)0x8984) ,
+ PackResampleOml = ((int)0x8984),
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
- UnpackResampleOml = ((int)0x8985) ,
+ UnpackResampleOml = ((int)0x8985),
///
/// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A
///
- PointSizeArrayTypeOes = ((int)0x898A) ,
+ PointSizeArrayTypeOes = ((int)0x898A),
///
/// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
///
- PointSizeArrayStrideOes = ((int)0x898B) ,
+ PointSizeArrayStrideOes = ((int)0x898B),
///
/// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C
///
- PointSizeArrayPointerOes = ((int)0x898C) ,
+ PointSizeArrayPointerOes = ((int)0x898C),
///
/// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
///
- ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D) ,
+ ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D),
///
/// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
///
- ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E) ,
+ ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E),
///
/// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
///
- TextureMatrixFloatAsIntBitsOes = ((int)0x898F) ,
+ TextureMatrixFloatAsIntBitsOes = ((int)0x898F),
///
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
///
- SyncObjectApple = ((int)0x8A53) ,
+ SyncObjectApple = ((int)0x8A53),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
- FragmentShaderDerivativeHint = ((int)0x8B8B) ,
+ FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
- FragmentShaderDerivativeHintArb = ((int)0x8B8B) ,
+ FragmentShaderDerivativeHintArb = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
- FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
+ FragmentShaderDerivativeHintOes = ((int)0x8B8B),
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
- Palette4Rgb8Oes = ((int)0x8B90) ,
+ Palette4Rgb8Oes = ((int)0x8B90),
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
- Palette4Rgba8Oes = ((int)0x8B91) ,
+ Palette4Rgba8Oes = ((int)0x8B91),
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
- Palette4R5G6B5Oes = ((int)0x8B92) ,
+ Palette4R5G6B5Oes = ((int)0x8B92),
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
- Palette4Rgba4Oes = ((int)0x8B93) ,
+ Palette4Rgba4Oes = ((int)0x8B93),
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
- Palette4Rgb5A1Oes = ((int)0x8B94) ,
+ Palette4Rgb5A1Oes = ((int)0x8B94),
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
- Palette8Rgb8Oes = ((int)0x8B95) ,
+ Palette8Rgb8Oes = ((int)0x8B95),
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
- Palette8Rgba8Oes = ((int)0x8B96) ,
+ Palette8Rgba8Oes = ((int)0x8B96),
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
- Palette8R5G6B5Oes = ((int)0x8B97) ,
+ Palette8R5G6B5Oes = ((int)0x8B97),
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
- Palette8Rgba4Oes = ((int)0x8B98) ,
+ Palette8Rgba4Oes = ((int)0x8B98),
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
- Palette8Rgb5A1Oes = ((int)0x8B99) ,
+ Palette8Rgb5A1Oes = ((int)0x8B99),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
///
- ImplementationColorReadTypeOes = ((int)0x8B9A) ,
+ ImplementationColorReadTypeOes = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
///
- ImplementationColorReadFormatOes = ((int)0x8B9B) ,
+ ImplementationColorReadFormatOes = ((int)0x8B9B),
///
/// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C
///
- PointSizeArrayOes = ((int)0x8B9C) ,
+ PointSizeArrayOes = ((int)0x8B9C),
///
/// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D
///
- TextureCropRectOes = ((int)0x8B9D) ,
+ TextureCropRectOes = ((int)0x8B9D),
///
/// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
///
- MatrixIndexArrayBufferBindingOes = ((int)0x8B9E) ,
+ MatrixIndexArrayBufferBindingOes = ((int)0x8B9E),
///
/// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
///
- PointSizeArrayBufferBindingOes = ((int)0x8B9F) ,
+ PointSizeArrayBufferBindingOes = ((int)0x8B9F),
///
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
///
- TextureWidthQcom = ((int)0x8BD2) ,
+ TextureWidthQcom = ((int)0x8BD2),
///
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
///
- TextureHeightQcom = ((int)0x8BD3) ,
+ TextureHeightQcom = ((int)0x8BD3),
///
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
///
- TextureDepthQcom = ((int)0x8BD4) ,
+ TextureDepthQcom = ((int)0x8BD4),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
///
- TextureInternalFormatQcom = ((int)0x8BD5) ,
+ TextureInternalFormatQcom = ((int)0x8BD5),
///
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
///
- TextureFormatQcom = ((int)0x8BD6) ,
+ TextureFormatQcom = ((int)0x8BD6),
///
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
///
- TextureTypeQcom = ((int)0x8BD7) ,
+ TextureTypeQcom = ((int)0x8BD7),
///
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
///
- TextureImageValidQcom = ((int)0x8BD8) ,
+ TextureImageValidQcom = ((int)0x8BD8),
///
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
///
- TextureNumLevelsQcom = ((int)0x8BD9) ,
+ TextureNumLevelsQcom = ((int)0x8BD9),
///
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
///
- TextureTargetQcom = ((int)0x8BDA) ,
+ TextureTargetQcom = ((int)0x8BDA),
///
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
///
- TextureObjectValidQcom = ((int)0x8BDB) ,
+ TextureObjectValidQcom = ((int)0x8BDB),
///
/// Original was GL_STATE_RESTORE = 0x8BDC
///
- StateRestore = ((int)0x8BDC) ,
+ StateRestore = ((int)0x8BDC),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
- CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) ,
+ CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
- CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) ,
+ CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
- CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) ,
+ CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
- CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) ,
+ CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03),
///
/// Original was GL_MODULATE_COLOR_IMG = 0x8C04
///
- ModulateColorImg = ((int)0x8C04) ,
+ ModulateColorImg = ((int)0x8C04),
///
/// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
///
- RecipAddSignedAlphaImg = ((int)0x8C05) ,
+ RecipAddSignedAlphaImg = ((int)0x8C05),
///
/// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
///
- TextureAlphaModulateImg = ((int)0x8C06) ,
+ TextureAlphaModulateImg = ((int)0x8C06),
///
/// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07
///
- FactorAlphaModulateImg = ((int)0x8C07) ,
+ FactorAlphaModulateImg = ((int)0x8C07),
///
/// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
///
- FragmentAlphaModulateImg = ((int)0x8C08) ,
+ FragmentAlphaModulateImg = ((int)0x8C08),
///
/// Original was GL_ADD_BLEND_IMG = 0x8C09
///
- AddBlendImg = ((int)0x8C09) ,
+ AddBlendImg = ((int)0x8C09),
///
/// Original was GL_SRGB_EXT = 0x8C40
///
- SrgbExt = ((int)0x8C40) ,
+ SrgbExt = ((int)0x8C40),
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
- SrgbAlphaExt = ((int)0x8C42) ,
+ SrgbAlphaExt = ((int)0x8C42),
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
- Srgb8Alpha8Ext = ((int)0x8C43) ,
+ Srgb8Alpha8Ext = ((int)0x8C43),
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
- AtcRgbAmd = ((int)0x8C92) ,
+ AtcRgbAmd = ((int)0x8C92),
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
- AtcRgbaExplicitAlphaAmd = ((int)0x8C93) ,
+ AtcRgbaExplicitAlphaAmd = ((int)0x8C93),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
///
- DrawFramebufferBindingApple = ((int)0x8CA6) ,
+ DrawFramebufferBindingApple = ((int)0x8CA6),
///
/// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6
///
- FramebufferBindingOes = ((int)0x8CA6) ,
+ FramebufferBindingOes = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7
///
- RenderbufferBindingOes = ((int)0x8CA7) ,
+ RenderbufferBindingOes = ((int)0x8CA7),
///
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
///
- ReadFramebufferApple = ((int)0x8CA8) ,
+ ReadFramebufferApple = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
///
- DrawFramebufferApple = ((int)0x8CA9) ,
+ DrawFramebufferApple = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
///
- ReadFramebufferBindingApple = ((int)0x8CAA) ,
+ ReadFramebufferBindingApple = ((int)0x8CAA),
///
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
///
- RenderbufferSamplesApple = ((int)0x8CAB) ,
+ RenderbufferSamplesApple = ((int)0x8CAB),
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
- RenderbufferSamplesExt = ((int)0x8CAB) ,
+ RenderbufferSamplesExt = ((int)0x8CAB),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
///
- FramebufferAttachmentObjectTypeOes = ((int)0x8CD0) ,
+ FramebufferAttachmentObjectTypeOes = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
///
- FramebufferAttachmentObjectNameOes = ((int)0x8CD1) ,
+ FramebufferAttachmentObjectNameOes = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
///
- FramebufferAttachmentTextureLevelOes = ((int)0x8CD2) ,
+ FramebufferAttachmentTextureLevelOes = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
///
- FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3) ,
+ FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5
///
- FramebufferCompleteOes = ((int)0x8CD5) ,
+ FramebufferCompleteOes = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
///
- FramebufferIncompleteAttachmentOes = ((int)0x8CD6) ,
+ FramebufferIncompleteAttachmentOes = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
///
- FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7) ,
+ FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
///
- FramebufferIncompleteDimensionsOes = ((int)0x8CD9) ,
+ FramebufferIncompleteDimensionsOes = ((int)0x8CD9),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
///
- FramebufferIncompleteFormatsOes = ((int)0x8CDA) ,
+ FramebufferIncompleteFormatsOes = ((int)0x8CDA),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
///
- FramebufferUnsupportedOes = ((int)0x8CDD) ,
+ FramebufferUnsupportedOes = ((int)0x8CDD),
///
/// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0
///
- ColorAttachment0Oes = ((int)0x8CE0) ,
+ ColorAttachment0Oes = ((int)0x8CE0),
///
/// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00
///
- DepthAttachmentOes = ((int)0x8D00) ,
+ DepthAttachmentOes = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20
///
- StencilAttachmentOes = ((int)0x8D20) ,
+ StencilAttachmentOes = ((int)0x8D20),
///
/// Original was GL_FRAMEBUFFER_OES = 0x8D40
///
- FramebufferOes = ((int)0x8D40) ,
+ FramebufferOes = ((int)0x8D40),
///
/// Original was GL_RENDERBUFFER_OES = 0x8D41
///
- RenderbufferOes = ((int)0x8D41) ,
+ RenderbufferOes = ((int)0x8D41),
///
/// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42
///
- RenderbufferWidthOes = ((int)0x8D42) ,
+ RenderbufferWidthOes = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43
///
- RenderbufferHeightOes = ((int)0x8D43) ,
+ RenderbufferHeightOes = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
///
- RenderbufferInternalFormatOes = ((int)0x8D44) ,
+ RenderbufferInternalFormatOes = ((int)0x8D44),
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
- StencilIndex1Oes = ((int)0x8D46) ,
+ StencilIndex1Oes = ((int)0x8D46),
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
- StencilIndex4Oes = ((int)0x8D47) ,
+ StencilIndex4Oes = ((int)0x8D47),
///
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
///
- StencilIndex8Oes = ((int)0x8D48) ,
+ StencilIndex8Oes = ((int)0x8D48),
///
/// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50
///
- RenderbufferRedSizeOes = ((int)0x8D50) ,
+ RenderbufferRedSizeOes = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
///
- RenderbufferGreenSizeOes = ((int)0x8D51) ,
+ RenderbufferGreenSizeOes = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
///
- RenderbufferBlueSizeOes = ((int)0x8D52) ,
+ RenderbufferBlueSizeOes = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
///
- RenderbufferAlphaSizeOes = ((int)0x8D53) ,
+ RenderbufferAlphaSizeOes = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
///
- RenderbufferDepthSizeOes = ((int)0x8D54) ,
+ RenderbufferDepthSizeOes = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
///
- RenderbufferStencilSizeOes = ((int)0x8D55) ,
+ RenderbufferStencilSizeOes = ((int)0x8D55),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
///
- FramebufferIncompleteMultisampleApple = ((int)0x8D56) ,
+ FramebufferIncompleteMultisampleApple = ((int)0x8D56),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
- FramebufferIncompleteMultisampleExt = ((int)0x8D56) ,
+ FramebufferIncompleteMultisampleExt = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
///
- MaxSamplesApple = ((int)0x8D57) ,
+ MaxSamplesApple = ((int)0x8D57),
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
- MaxSamplesExt = ((int)0x8D57) ,
+ MaxSamplesExt = ((int)0x8D57),
///
/// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60
///
- TextureGenStrOes = ((int)0x8D60) ,
+ TextureGenStrOes = ((int)0x8D60),
///
/// Original was GL_RGB565_OES = 0x8D62
///
- Rgb565Oes = ((int)0x8D62) ,
+ Rgb565Oes = ((int)0x8D62),
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
- Etc1Rgb8Oes = ((int)0x8D64) ,
+ Etc1Rgb8Oes = ((int)0x8D64),
///
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
///
- TextureExternalOes = ((int)0x8D65) ,
+ TextureExternalOes = ((int)0x8D65),
///
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
///
- SamplerExternalOes = ((int)0x8D66) ,
+ SamplerExternalOes = ((int)0x8D66),
///
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
///
- TextureBindingExternalOes = ((int)0x8D67) ,
+ TextureBindingExternalOes = ((int)0x8D67),
///
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
///
- RequiredTextureImageUnitsOes = ((int)0x8D68) ,
+ RequiredTextureImageUnitsOes = ((int)0x8D68),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
///
- FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) ,
+ FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C),
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
- PerfmonGlobalModeQcom = ((int)0x8FA0) ,
+ PerfmonGlobalModeQcom = ((int)0x8FA0),
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
- BinningControlHintQcom = ((int)0x8FB0) ,
+ BinningControlHintQcom = ((int)0x8FB0),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
///
- ContextRobustAccessExt = ((int)0x90F3) ,
+ ContextRobustAccessExt = ((int)0x90F3),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
///
- MaxServerWaitTimeoutApple = ((int)0x9111) ,
+ MaxServerWaitTimeoutApple = ((int)0x9111),
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
- ObjectTypeApple = ((int)0x9112) ,
+ ObjectTypeApple = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
- SyncConditionApple = ((int)0x9113) ,
+ SyncConditionApple = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
- SyncStatusApple = ((int)0x9114) ,
+ SyncStatusApple = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
- SyncFlagsApple = ((int)0x9115) ,
+ SyncFlagsApple = ((int)0x9115),
///
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
///
- SyncFenceApple = ((int)0x9116) ,
+ SyncFenceApple = ((int)0x9116),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
- SyncGpuCommandsCompleteApple = ((int)0x9117) ,
+ SyncGpuCommandsCompleteApple = ((int)0x9117),
///
/// Original was GL_UNSIGNALED_APPLE = 0x9118
///
- UnsignaledApple = ((int)0x9118) ,
+ UnsignaledApple = ((int)0x9118),
///
/// Original was GL_SIGNALED_APPLE = 0x9119
///
- SignaledApple = ((int)0x9119) ,
+ SignaledApple = ((int)0x9119),
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
- AlreadySignaledApple = ((int)0x911A) ,
+ AlreadySignaledApple = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
- TimeoutExpiredApple = ((int)0x911B) ,
+ TimeoutExpiredApple = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
- ConditionSatisfiedApple = ((int)0x911C) ,
+ ConditionSatisfiedApple = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
- WaitFailedApple = ((int)0x911D) ,
+ WaitFailedApple = ((int)0x911D),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
///
- TextureImmutableFormatExt = ((int)0x912F) ,
+ TextureImmutableFormatExt = ((int)0x912F),
///
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
///
- RenderbufferSamplesImg = ((int)0x9133) ,
+ RenderbufferSamplesImg = ((int)0x9133),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
///
- FramebufferIncompleteMultisampleImg = ((int)0x9134) ,
+ FramebufferIncompleteMultisampleImg = ((int)0x9134),
///
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
///
- MaxSamplesImg = ((int)0x9135) ,
+ MaxSamplesImg = ((int)0x9135),
///
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
///
- TextureSamplesImg = ((int)0x9136) ,
+ TextureSamplesImg = ((int)0x9136),
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
- Bgra8Ext = ((int)0x93A1) ,
+ Bgra8Ext = ((int)0x93A1),
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
- AllAttribBits = unchecked((int)0xFFFFFFFF) ,
+ AllAttribBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
- AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
+ AllBarrierBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
- AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) ,
+ AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
- AllShaderBits = unchecked((int)0xFFFFFFFF) ,
+ AllShaderBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
- AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
+ AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
- ClientAllAttribBits = unchecked((int)0xFFFFFFFF) ,
+ ClientAllAttribBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
- QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) ,
+ QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
///
- TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
+ TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF),
///
/// Original was GL_AMD_compressed_3DC_texture = 1
///
- AmdCompressed3DcTexture = ((int)1) ,
+ AmdCompressed3DcTexture = ((int)1),
///
/// Original was GL_AMD_compressed_ATC_texture = 1
///
- AmdCompressedAtcTexture = ((int)1) ,
+ AmdCompressedAtcTexture = ((int)1),
///
/// Original was GL_EXT_texture_filter_anisotropic = 1
///
- ExtTextureFilterAnisotropic = ((int)1) ,
+ ExtTextureFilterAnisotropic = ((int)1),
///
/// Original was GL_EXT_texture_format_BGRA8888 = 1
///
- ExtTextureFormatBgra8888 = ((int)1) ,
+ ExtTextureFormatBgra8888 = ((int)1),
///
/// Original was GL_IMG_read_format = 1
///
- ImgReadFormat = ((int)1) ,
+ ImgReadFormat = ((int)1),
///
/// Original was GL_IMG_texture_compression_pvrtc = 1
///
- ImgTextureCompressionPvrtc = ((int)1) ,
+ ImgTextureCompressionPvrtc = ((int)1),
///
/// Original was GL_IMG_texture_env_enhanced_fixed_function = 1
///
- ImgTextureEnvEnhancedFixedFunction = ((int)1) ,
+ ImgTextureEnvEnhancedFixedFunction = ((int)1),
///
/// Original was GL_IMG_user_clip_plane = 1
///
- ImgUserClipPlane = ((int)1) ,
+ ImgUserClipPlane = ((int)1),
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
- LayoutLinearIntel = ((int)1) ,
+ LayoutLinearIntel = ((int)1),
///
/// Original was GL_NV_fence = 1
///
- NvFence = ((int)1) ,
+ NvFence = ((int)1),
///
/// Original was GL_OES_blend_equation_separate = 1
///
- OesBlendEquationSeparate = ((int)1) ,
+ OesBlendEquationSeparate = ((int)1),
///
/// Original was GL_OES_blend_func_separate = 1
///
- OesBlendFuncSeparate = ((int)1) ,
+ OesBlendFuncSeparate = ((int)1),
///
/// Original was GL_OES_blend_subtract = 1
///
- OesBlendSubtract = ((int)1) ,
+ OesBlendSubtract = ((int)1),
///
/// Original was GL_OES_byte_coordinates = 1
///
- OesByteCoordinates = ((int)1) ,
+ OesByteCoordinates = ((int)1),
///
/// Original was GL_OES_compressed_ETC1_RGB8_texture = 1
///
- OesCompressedEtc1Rgb8Texture = ((int)1) ,
+ OesCompressedEtc1Rgb8Texture = ((int)1),
///
/// Original was GL_OES_compressed_paletted_texture = 1
///
- OesCompressedPalettedTexture = ((int)1) ,
+ OesCompressedPalettedTexture = ((int)1),
///
/// Original was GL_OES_depth24 = 1
///
- OesDepth24 = ((int)1) ,
+ OesDepth24 = ((int)1),
///
/// Original was GL_OES_depth32 = 1
///
- OesDepth32 = ((int)1) ,
+ OesDepth32 = ((int)1),
///
/// Original was GL_OES_draw_texture = 1
///
- OesDrawTexture = ((int)1) ,
+ OesDrawTexture = ((int)1),
///
/// Original was GL_OES_EGL_image = 1
///
- OesEglImage = ((int)1) ,
+ OesEglImage = ((int)1),
///
/// Original was GL_OES_element_index_uint = 1
///
- OesElementIndexUint = ((int)1) ,
+ OesElementIndexUint = ((int)1),
///
/// Original was GL_OES_extended_matrix_palette = 1
///
- OesExtendedMatrixPalette = ((int)1) ,
+ OesExtendedMatrixPalette = ((int)1),
///
/// Original was GL_OES_fbo_render_mipmap = 1
///
- OesFboRenderMipmap = ((int)1) ,
+ OesFboRenderMipmap = ((int)1),
///
/// Original was GL_OES_fixed_point = 1
///
- OesFixedPoint = ((int)1) ,
+ OesFixedPoint = ((int)1),
///
/// Original was GL_OES_framebuffer_object = 1
///
- OesFramebufferObject = ((int)1) ,
+ OesFramebufferObject = ((int)1),
///
/// Original was GL_OES_mapbuffer = 1
///
- OesMapbuffer = ((int)1) ,
+ OesMapbuffer = ((int)1),
///
/// Original was GL_OES_matrix_get = 1
///
- OesMatrixGet = ((int)1) ,
+ OesMatrixGet = ((int)1),
///
/// Original was GL_OES_matrix_palette = 1
///
- OesMatrixPalette = ((int)1) ,
+ OesMatrixPalette = ((int)1),
///
/// Original was GL_OES_packed_depth_stencil = 1
///
- OesPackedDepthStencil = ((int)1) ,
+ OesPackedDepthStencil = ((int)1),
///
/// Original was GL_OES_point_size_array = 1
///
- OesPointSizeArray = ((int)1) ,
+ OesPointSizeArray = ((int)1),
///
/// Original was GL_OES_point_sprite = 1
///
- OesPointSprite = ((int)1) ,
+ OesPointSprite = ((int)1),
///
/// Original was GL_OES_query_matrix = 1
///
- OesQueryMatrix = ((int)1) ,
+ OesQueryMatrix = ((int)1),
///
/// Original was GL_OES_read_format = 1
///
- OesReadFormat = ((int)1) ,
+ OesReadFormat = ((int)1),
///
/// Original was GL_OES_rgb8_rgba8 = 1
///
- OesRgb8Rgba8 = ((int)1) ,
+ OesRgb8Rgba8 = ((int)1),
///
/// Original was GL_OES_single_precision = 1
///
- OesSinglePrecision = ((int)1) ,
+ OesSinglePrecision = ((int)1),
///
/// Original was GL_OES_stencil1 = 1
///
- OesStencil1 = ((int)1) ,
+ OesStencil1 = ((int)1),
///
/// Original was GL_OES_stencil4 = 1
///
- OesStencil4 = ((int)1) ,
+ OesStencil4 = ((int)1),
///
/// Original was GL_OES_stencil8 = 1
///
- OesStencil8 = ((int)1) ,
+ OesStencil8 = ((int)1),
///
/// Original was GL_OES_stencil_wrap = 1
///
- OesStencilWrap = ((int)1) ,
+ OesStencilWrap = ((int)1),
///
/// Original was GL_OES_texture_cube_map = 1
///
- OesTextureCubeMap = ((int)1) ,
+ OesTextureCubeMap = ((int)1),
///
/// Original was GL_OES_texture_env_crossbar = 1
///
- OesTextureEnvCrossbar = ((int)1) ,
+ OesTextureEnvCrossbar = ((int)1),
///
/// Original was GL_OES_texture_mirrored_repeat = 1
///
- OesTextureMirroredRepeat = ((int)1) ,
+ OesTextureMirroredRepeat = ((int)1),
///
/// Original was GL_ONE = 1
///
- One = ((int)1) ,
+ One = ((int)1),
///
/// Original was GL_QCOM_driver_control = 1
///
- QcomDriverControl = ((int)1) ,
+ QcomDriverControl = ((int)1),
///
/// Original was GL_QCOM_perfmon_global_mode = 1
///
- QcomPerfmonGlobalMode = ((int)1) ,
+ QcomPerfmonGlobalMode = ((int)1),
///
/// Original was GL_TRUE = 1
///
- True = ((int)1) ,
+ True = ((int)1),
///
/// Original was GL_VERSION_ES_CL_1_0 = 1
///
- VersionEsCl10 = ((int)1) ,
+ VersionEsCl10 = ((int)1),
///
/// Original was GL_VERSION_ES_CL_1_1 = 1
///
- VersionEsCl11 = ((int)1) ,
+ VersionEsCl11 = ((int)1),
///
/// Original was GL_VERSION_ES_CM_1_0 = 1
///
- VersionEsCm10 = ((int)1) ,
+ VersionEsCm10 = ((int)1),
///
/// Original was GL_VERSION_ES_CM_1_1 = 1
///
- VersionEsCm11 = ((int)1) ,
+ VersionEsCm11 = ((int)1),
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
- LayoutLinearCpuCachedIntel = ((int)2) ,
+ LayoutLinearCpuCachedIntel = ((int)2),
}
///
@@ -6089,35 +6091,35 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_NEVER = 0x0200
///
- Never = ((int)0x0200) ,
+ Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
- Less = ((int)0x0201) ,
+ Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
- Equal = ((int)0x0202) ,
+ Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
- Lequal = ((int)0x0203) ,
+ Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
- Greater = ((int)0x0204) ,
+ Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
- Notequal = ((int)0x0205) ,
+ Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
- Gequal = ((int)0x0206) ,
+ Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
- Always = ((int)0x0207) ,
+ Always = ((int)0x0207),
}
///
@@ -6130,15 +6132,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
- Gl3DcXAmd = ((int)0x87F9) ,
+ Gl3DcXAmd = ((int)0x87F9),
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
- Gl3DcXyAmd = ((int)0x87FA) ,
+ Gl3DcXyAmd = ((int)0x87FA),
///
/// Original was GL_AMD_compressed_3DC_texture = 1
///
- AmdCompressed3DcTexture = ((int)1) ,
+ AmdCompressed3DcTexture = ((int)1),
}
///
@@ -6150,11 +6152,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
- Gl3DcXAmd = ((int)0x87F9) ,
+ Gl3DcXAmd = ((int)0x87F9),
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
- Gl3DcXyAmd = ((int)0x87FA) ,
+ Gl3DcXyAmd = ((int)0x87FA),
}
///
@@ -6167,19 +6169,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
- AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) ,
+ AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE),
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
- AtcRgbAmd = ((int)0x8C92) ,
+ AtcRgbAmd = ((int)0x8C92),
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
- AtcRgbaExplicitAlphaAmd = ((int)0x8C93) ,
+ AtcRgbaExplicitAlphaAmd = ((int)0x8C93),
///
/// Original was GL_AMD_compressed_ATC_texture = 1
///
- AmdCompressedAtcTexture = ((int)1) ,
+ AmdCompressedAtcTexture = ((int)1),
}
///
@@ -6191,15 +6193,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
- AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) ,
+ AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE),
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
- AtcRgbAmd = ((int)0x8C92) ,
+ AtcRgbAmd = ((int)0x8C92),
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
- AtcRgbaExplicitAlphaAmd = ((int)0x8C93) ,
+ AtcRgbaExplicitAlphaAmd = ((int)0x8C93),
}
///
@@ -6217,31 +6219,31 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
///
- DrawFramebufferBindingApple = ((int)0x8CA6) ,
+ DrawFramebufferBindingApple = ((int)0x8CA6),
///
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
///
- ReadFramebufferApple = ((int)0x8CA8) ,
+ ReadFramebufferApple = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
///
- DrawFramebufferApple = ((int)0x8CA9) ,
+ DrawFramebufferApple = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
///
- ReadFramebufferBindingApple = ((int)0x8CAA) ,
+ ReadFramebufferBindingApple = ((int)0x8CAA),
///
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
///
- RenderbufferSamplesApple = ((int)0x8CAB) ,
+ RenderbufferSamplesApple = ((int)0x8CAB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
///
- FramebufferIncompleteMultisampleApple = ((int)0x8D56) ,
+ FramebufferIncompleteMultisampleApple = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
///
- MaxSamplesApple = ((int)0x8D57) ,
+ MaxSamplesApple = ((int)0x8D57),
}
///
@@ -6252,67 +6254,67 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
- SyncFlushCommandsBitApple = ((int)0x00000001) ,
+ SyncFlushCommandsBitApple = ((int)0x00000001),
///
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
///
- SyncObjectApple = ((int)0x8A53) ,
+ SyncObjectApple = ((int)0x8A53),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
///
- MaxServerWaitTimeoutApple = ((int)0x9111) ,
+ MaxServerWaitTimeoutApple = ((int)0x9111),
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
- ObjectTypeApple = ((int)0x9112) ,
+ ObjectTypeApple = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
- SyncConditionApple = ((int)0x9113) ,
+ SyncConditionApple = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
- SyncStatusApple = ((int)0x9114) ,
+ SyncStatusApple = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
- SyncFlagsApple = ((int)0x9115) ,
+ SyncFlagsApple = ((int)0x9115),
///
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
///
- SyncFenceApple = ((int)0x9116) ,
+ SyncFenceApple = ((int)0x9116),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
- SyncGpuCommandsCompleteApple = ((int)0x9117) ,
+ SyncGpuCommandsCompleteApple = ((int)0x9117),
///
/// Original was GL_UNSIGNALED_APPLE = 0x9118
///
- UnsignaledApple = ((int)0x9118) ,
+ UnsignaledApple = ((int)0x9118),
///
/// Original was GL_SIGNALED_APPLE = 0x9119
///
- SignaledApple = ((int)0x9119) ,
+ SignaledApple = ((int)0x9119),
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
- AlreadySignaledApple = ((int)0x911A) ,
+ AlreadySignaledApple = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
- TimeoutExpiredApple = ((int)0x911B) ,
+ TimeoutExpiredApple = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
- ConditionSatisfiedApple = ((int)0x911C) ,
+ ConditionSatisfiedApple = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
- WaitFailedApple = ((int)0x911D) ,
+ WaitFailedApple = ((int)0x911D),
///
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
///
- TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
+ TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF),
}
///
@@ -6330,11 +6332,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BGRA_EXT = 0x80E1
///
- BgraExt = ((int)0x80E1) ,
+ BgraExt = ((int)0x80E1),
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
- Bgra8Ext = ((int)0x93A1) ,
+ Bgra8Ext = ((int)0x93A1),
}
///
@@ -6345,7 +6347,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
///
- TextureMaxLevelApple = ((int)0x813D) ,
+ TextureMaxLevelApple = ((int)0x813D),
}
///
@@ -6364,103 +6366,103 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
- CurrentBit = ((int)0x00000001) ,
+ CurrentBit = ((int)0x00000001),
///
/// Original was GL_POINT_BIT = 0x00000002
///
- PointBit = ((int)0x00000002) ,
+ PointBit = ((int)0x00000002),
///
/// Original was GL_LINE_BIT = 0x00000004
///
- LineBit = ((int)0x00000004) ,
+ LineBit = ((int)0x00000004),
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
- PolygonBit = ((int)0x00000008) ,
+ PolygonBit = ((int)0x00000008),
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
- PolygonStippleBit = ((int)0x00000010) ,
+ PolygonStippleBit = ((int)0x00000010),
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
- PixelModeBit = ((int)0x00000020) ,
+ PixelModeBit = ((int)0x00000020),
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
- LightingBit = ((int)0x00000040) ,
+ LightingBit = ((int)0x00000040),
///
/// Original was GL_FOG_BIT = 0x00000080
///
- FogBit = ((int)0x00000080) ,
+ FogBit = ((int)0x00000080),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
- DepthBufferBit = ((int)0x00000100) ,
+ DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
- AccumBufferBit = ((int)0x00000200) ,
+ AccumBufferBit = ((int)0x00000200),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
- StencilBufferBit = ((int)0x00000400) ,
+ StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
- ViewportBit = ((int)0x00000800) ,
+ ViewportBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
- TransformBit = ((int)0x00001000) ,
+ TransformBit = ((int)0x00001000),
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
- EnableBit = ((int)0x00002000) ,
+ EnableBit = ((int)0x00002000),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
- ColorBufferBit = ((int)0x00004000) ,
+ ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_HINT_BIT = 0x00008000
///
- HintBit = ((int)0x00008000) ,
+ HintBit = ((int)0x00008000),
///
/// Original was GL_EVAL_BIT = 0x00010000
///
- EvalBit = ((int)0x00010000) ,
+ EvalBit = ((int)0x00010000),
///
/// Original was GL_LIST_BIT = 0x00020000
///
- ListBit = ((int)0x00020000) ,
+ ListBit = ((int)0x00020000),
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
- TextureBit = ((int)0x00040000) ,
+ TextureBit = ((int)0x00040000),
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
- ScissorBit = ((int)0x00080000) ,
+ ScissorBit = ((int)0x00080000),
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
- MultisampleBit = ((int)0x20000000) ,
+ MultisampleBit = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
- MultisampleBit3Dfx = ((int)0x20000000) ,
+ MultisampleBit3Dfx = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
- MultisampleBitArb = ((int)0x20000000) ,
+ MultisampleBitArb = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
- MultisampleBitExt = ((int)0x20000000) ,
+ MultisampleBitExt = ((int)0x20000000),
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
- AllAttribBits = unchecked((int)0xFFFFFFFF) ,
+ AllAttribBits = unchecked((int)0xFFFFFFFF),
}
///
@@ -6471,31 +6473,31 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_Points = 0X0000
///
- Points = ((int)0X0000) ,
+ Points = ((int)0X0000),
///
/// Original was GL_Lines = 0X0001
///
- Lines = ((int)0X0001) ,
+ Lines = ((int)0X0001),
///
/// Original was GL_LineLoop = 0X0002
///
- LineLoop = ((int)0X0002) ,
+ LineLoop = ((int)0X0002),
///
/// Original was GL_LineStrip = 0X0003
///
- LineStrip = ((int)0X0003) ,
+ LineStrip = ((int)0X0003),
///
/// Original was GL_Triangles = 0X0004
///
- Triangles = ((int)0X0004) ,
+ Triangles = ((int)0X0004),
///
/// Original was GL_TriangleStrip = 0X0005
///
- TriangleStrip = ((int)0X0005) ,
+ TriangleStrip = ((int)0X0005),
///
/// Original was GL_TriangleFan = 0X0006
///
- TriangleFan = ((int)0X0006) ,
+ TriangleFan = ((int)0X0006),
}
///
@@ -6506,35 +6508,35 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
- LogicOp = ((int)0x0BF1) ,
+ LogicOp = ((int)0x0BF1),
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
- FuncAddExt = ((int)0x8006) ,
+ FuncAddExt = ((int)0x8006),
///
/// Original was GL_MIN_EXT = 0x8007
///
- MinExt = ((int)0x8007) ,
+ MinExt = ((int)0x8007),
///
/// Original was GL_MAX_EXT = 0x8008
///
- MaxExt = ((int)0x8008) ,
+ MaxExt = ((int)0x8008),
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
- FuncSubtractExt = ((int)0x800A) ,
+ FuncSubtractExt = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
- FuncReverseSubtractExt = ((int)0x800B) ,
+ FuncReverseSubtractExt = ((int)0x800B),
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
- AlphaMinSgix = ((int)0x8320) ,
+ AlphaMinSgix = ((int)0x8320),
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
- AlphaMaxSgix = ((int)0x8321) ,
+ AlphaMaxSgix = ((int)0x8321),
}
///
@@ -6545,51 +6547,51 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ZERO = 0
///
- Zero = ((int)0) ,
+ Zero = ((int)0),
///
/// Original was GL_SRC_COLOR = 0x0300
///
- SrcColor = ((int)0x0300) ,
+ SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
- OneMinusSrcColor = ((int)0x0301) ,
+ OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
- SrcAlpha = ((int)0x0302) ,
+ SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
- OneMinusSrcAlpha = ((int)0x0303) ,
+ OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
- DstAlpha = ((int)0x0304) ,
+ DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
- OneMinusDstAlpha = ((int)0x0305) ,
+ OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
- ConstantColorExt = ((int)0x8001) ,
+ ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
- OneMinusConstantColorExt = ((int)0x8002) ,
+ OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
- ConstantAlphaExt = ((int)0x8003) ,
+ ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
- OneMinusConstantAlphaExt = ((int)0x8004) ,
+ OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_ONE = 1
///
- One = ((int)1) ,
+ One = ((int)1),
}
///
@@ -6600,55 +6602,55 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ZERO = 0
///
- Zero = ((int)0) ,
+ Zero = ((int)0),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
- SrcAlpha = ((int)0x0302) ,
+ SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
- OneMinusSrcAlpha = ((int)0x0303) ,
+ OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
- DstAlpha = ((int)0x0304) ,
+ DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
- OneMinusDstAlpha = ((int)0x0305) ,
+ OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
- DstColor = ((int)0x0306) ,
+ DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
- OneMinusDstColor = ((int)0x0307) ,
+ OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
- SrcAlphaSaturate = ((int)0x0308) ,
+ SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
- ConstantColorExt = ((int)0x8001) ,
+ ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
- OneMinusConstantColorExt = ((int)0x8002) ,
+ OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
- ConstantAlphaExt = ((int)0x8003) ,
+ ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
- OneMinusConstantAlphaExt = ((int)0x8004) ,
+ OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_ONE = 1
///
- One = ((int)1) ,
+ One = ((int)1),
}
///
@@ -6659,11 +6661,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FALSE = 0
///
- False = ((int)0) ,
+ False = ((int)0),
///
/// Original was GL_TRUE = 1
///
- True = ((int)1) ,
+ True = ((int)1),
}
///
@@ -6674,51 +6676,51 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
- BufferSize = ((int)0x8764) ,
+ BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
- BufferUsage = ((int)0x8765) ,
+ BufferUsage = ((int)0x8765),
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
- ArrayBuffer = ((int)0x8892) ,
+ ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
- ElementArrayBuffer = ((int)0x8893) ,
+ ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
- ArrayBufferBinding = ((int)0x8894) ,
+ ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
- ElementArrayBufferBinding = ((int)0x8895) ,
+ ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
- VertexArrayBufferBinding = ((int)0x8896) ,
+ VertexArrayBufferBinding = ((int)0x8896),
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
- NormalArrayBufferBinding = ((int)0x8897) ,
+ NormalArrayBufferBinding = ((int)0x8897),
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
- ColorArrayBufferBinding = ((int)0x8898) ,
+ ColorArrayBufferBinding = ((int)0x8898),
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
- TextureCoordArrayBufferBinding = ((int)0x889A) ,
+ TextureCoordArrayBufferBinding = ((int)0x889A),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
- StaticDraw = ((int)0x88E4) ,
+ StaticDraw = ((int)0x88E4),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
- DynamicDraw = ((int)0x88E8) ,
+ DynamicDraw = ((int)0x88E8),
}
///
@@ -6730,23 +6732,23 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
- DepthBufferBit = ((int)0x00000100) ,
+ DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
- AccumBufferBit = ((int)0x00000200) ,
+ AccumBufferBit = ((int)0x00000200),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
- StencilBufferBit = ((int)0x00000400) ,
+ StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
- ColorBufferBit = ((int)0x00004000) ,
+ ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
- CoverageBufferBitNv = ((int)0x00008000) ,
+ CoverageBufferBitNv = ((int)0x00008000),
}
///
@@ -6758,15 +6760,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
- ClientPixelStoreBit = ((int)0x00000001) ,
+ ClientPixelStoreBit = ((int)0x00000001),
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
- ClientVertexArrayBit = ((int)0x00000002) ,
+ ClientVertexArrayBit = ((int)0x00000002),
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
- ClientAllAttribBits = unchecked((int)0xFFFFFFFF) ,
+ ClientAllAttribBits = unchecked((int)0xFFFFFFFF),
}
///
@@ -6777,59 +6779,59 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
- ClipDistance0 = ((int)0x3000) ,
+ ClipDistance0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
- ClipPlane0 = ((int)0x3000) ,
+ ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
- ClipDistance1 = ((int)0x3001) ,
+ ClipDistance1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
- ClipPlane1 = ((int)0x3001) ,
+ ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
- ClipDistance2 = ((int)0x3002) ,
+ ClipDistance2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
- ClipPlane2 = ((int)0x3002) ,
+ ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
- ClipDistance3 = ((int)0x3003) ,
+ ClipDistance3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
- ClipPlane3 = ((int)0x3003) ,
+ ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
- ClipDistance4 = ((int)0x3004) ,
+ ClipDistance4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
- ClipPlane4 = ((int)0x3004) ,
+ ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
- ClipDistance5 = ((int)0x3005) ,
+ ClipDistance5 = ((int)0x3005),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
- ClipPlane5 = ((int)0x3005) ,
+ ClipPlane5 = ((int)0x3005),
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
- ClipDistance6 = ((int)0x3006) ,
+ ClipDistance6 = ((int)0x3006),
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
- ClipDistance7 = ((int)0x3007) ,
+ ClipDistance7 = ((int)0x3007),
}
///
@@ -6840,15 +6842,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FRONT = 0x0404
///
- Front = ((int)0x0404) ,
+ Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
- Back = ((int)0x0405) ,
+ Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
- FrontAndBack = ((int)0x0408) ,
+ FrontAndBack = ((int)0x0408),
}
///
@@ -6859,23 +6861,23 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_AMBIENT = 0x1200
///
- Ambient = ((int)0x1200) ,
+ Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
- Diffuse = ((int)0x1201) ,
+ Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
- Specular = ((int)0x1202) ,
+ Specular = ((int)0x1202),
///
/// Original was GL_EMISSION = 0x1600
///
- Emission = ((int)0x1600) ,
+ Emission = ((int)0x1600),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
- AmbientAndDiffuse = ((int)0x1602) ,
+ AmbientAndDiffuse = ((int)0x1602),
}
///
@@ -6886,35 +6888,35 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BYTE = 0x1400
///
- Byte = ((int)0x1400) ,
+ Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
- UnsignedByte = ((int)0x1401) ,
+ UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
- Short = ((int)0x1402) ,
+ Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
- UnsignedShort = ((int)0x1403) ,
+ UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
- Int = ((int)0x1404) ,
+ Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
- UnsignedInt = ((int)0x1405) ,
+ UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
- Float = ((int)0x1406) ,
+ Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
- Double = ((int)0x140A) ,
+ Double = ((int)0x140A),
}
///
@@ -6925,19 +6927,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
- ColorTableScale = ((int)0x80D6) ,
+ ColorTableScale = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
- ColorTableScaleSgi = ((int)0x80D6) ,
+ ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
- ColorTableBias = ((int)0x80D7) ,
+ ColorTableBias = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
- ColorTableBiasSgi = ((int)0x80D7) ,
+ ColorTableBiasSgi = ((int)0x80D7),
}
///
@@ -6948,59 +6950,59 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
- TextureColorTableSgi = ((int)0x80BC) ,
+ TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
- ProxyTextureColorTableSgi = ((int)0x80BD) ,
+ ProxyTextureColorTableSgi = ((int)0x80BD),
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
- ColorTable = ((int)0x80D0) ,
+ ColorTable = ((int)0x80D0),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
- ColorTableSgi = ((int)0x80D0) ,
+ ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
- PostConvolutionColorTable = ((int)0x80D1) ,
+ PostConvolutionColorTable = ((int)0x80D1),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
- PostConvolutionColorTableSgi = ((int)0x80D1) ,
+ PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
- PostColorMatrixColorTable = ((int)0x80D2) ,
+ PostColorMatrixColorTable = ((int)0x80D2),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
- PostColorMatrixColorTableSgi = ((int)0x80D2) ,
+ PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
- ProxyColorTable = ((int)0x80D3) ,
+ ProxyColorTable = ((int)0x80D3),
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
- ProxyColorTableSgi = ((int)0x80D3) ,
+ ProxyColorTableSgi = ((int)0x80D3),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
- ProxyPostConvolutionColorTable = ((int)0x80D4) ,
+ ProxyPostConvolutionColorTable = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
- ProxyPostConvolutionColorTableSgi = ((int)0x80D4) ,
+ ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
- ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
+ ProxyPostColorMatrixColorTable = ((int)0x80D5),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
- ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) ,
+ ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
}
///
@@ -7012,19 +7014,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
- ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
+ ContextFlagForwardCompatibleBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
- ContextFlagDebugBit = ((int)0x00000002) ,
+ ContextFlagDebugBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
- ContextFlagDebugBitKhr = ((int)0x00000002) ,
+ ContextFlagDebugBitKhr = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
- ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
+ ContextFlagRobustAccessBitArb = ((int)0x00000004),
}
///
@@ -7036,11 +7038,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
- ContextCoreProfileBit = ((int)0x00000001) ,
+ ContextCoreProfileBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
- ContextCompatibilityProfileBit = ((int)0x00000002) ,
+ ContextCompatibilityProfileBit = ((int)0x00000002),
}
///
@@ -7051,11 +7053,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_REDUCE = 0x8016
///
- Reduce = ((int)0x8016) ,
+ Reduce = ((int)0x8016),
///
/// Original was GL_REDUCE_EXT = 0x8016
///
- ReduceExt = ((int)0x8016) ,
+ ReduceExt = ((int)0x8016),
}
///
@@ -7066,27 +7068,27 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
- ConvolutionBorderMode = ((int)0x8013) ,
+ ConvolutionBorderMode = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
- ConvolutionBorderModeExt = ((int)0x8013) ,
+ ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
- ConvolutionFilterScale = ((int)0x8014) ,
+ ConvolutionFilterScale = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
- ConvolutionFilterScaleExt = ((int)0x8014) ,
+ ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
- ConvolutionFilterBias = ((int)0x8015) ,
+ ConvolutionFilterBias = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
- ConvolutionFilterBiasExt = ((int)0x8015) ,
+ ConvolutionFilterBiasExt = ((int)0x8015),
}
///
@@ -7097,19 +7099,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
- Convolution1D = ((int)0x8010) ,
+ Convolution1D = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
- Convolution1DExt = ((int)0x8010) ,
+ Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
- Convolution2D = ((int)0x8011) ,
+ Convolution2D = ((int)0x8011),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
- Convolution2DExt = ((int)0x8011) ,
+ Convolution2DExt = ((int)0x8011),
}
///
@@ -7120,15 +7122,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FRONT = 0x0404
///
- Front = ((int)0x0404) ,
+ Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
- Back = ((int)0x0405) ,
+ Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
- FrontAndBack = ((int)0x0408) ,
+ FrontAndBack = ((int)0x0408),
}
///
@@ -7146,35 +7148,35 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_NEVER = 0x0200
///
- Never = ((int)0x0200) ,
+ Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
- Less = ((int)0x0201) ,
+ Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
- Equal = ((int)0x0202) ,
+ Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
- Lequal = ((int)0x0203) ,
+ Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
- Greater = ((int)0x0204) ,
+ Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
- Notequal = ((int)0x0205) ,
+ Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
- Gequal = ((int)0x0206) ,
+ Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
- Always = ((int)0x0207) ,
+ Always = ((int)0x0207),
}
///
@@ -7185,63 +7187,63 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_NONE = 0
///
- None = ((int)0) ,
+ None = ((int)0),
///
/// Original was GL_NONE_OES = 0
///
- NoneOes = ((int)0) ,
+ NoneOes = ((int)0),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
- FrontLeft = ((int)0x0400) ,
+ FrontLeft = ((int)0x0400),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
- FrontRight = ((int)0x0401) ,
+ FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
- BackLeft = ((int)0x0402) ,
+ BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
- BackRight = ((int)0x0403) ,
+ BackRight = ((int)0x0403),
///
/// Original was GL_FRONT = 0x0404
///
- Front = ((int)0x0404) ,
+ Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
- Back = ((int)0x0405) ,
+ Back = ((int)0x0405),
///
/// Original was GL_LEFT = 0x0406
///
- Left = ((int)0x0406) ,
+ Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
- Right = ((int)0x0407) ,
+ Right = ((int)0x0407),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
- FrontAndBack = ((int)0x0408) ,
+ FrontAndBack = ((int)0x0408),
///
/// Original was GL_AUX0 = 0x0409
///
- Aux0 = ((int)0x0409) ,
+ Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
- Aux1 = ((int)0x040A) ,
+ Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
- Aux2 = ((int)0x040B) ,
+ Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
- Aux3 = ((int)0x040C) ,
+ Aux3 = ((int)0x040C),
}
///
@@ -7252,427 +7254,427 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
- PointSmooth = ((int)0x0B10) ,
+ PointSmooth = ((int)0x0B10),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
- LineSmooth = ((int)0x0B20) ,
+ LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
- LineStipple = ((int)0x0B24) ,
+ LineStipple = ((int)0x0B24),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
- PolygonSmooth = ((int)0x0B41) ,
+ PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
- PolygonStipple = ((int)0x0B42) ,
+ PolygonStipple = ((int)0x0B42),
///
/// Original was GL_CULL_FACE = 0x0B44
///
- CullFace = ((int)0x0B44) ,
+ CullFace = ((int)0x0B44),
///
/// Original was GL_LIGHTING = 0x0B50
///
- Lighting = ((int)0x0B50) ,
+ Lighting = ((int)0x0B50),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
- ColorMaterial = ((int)0x0B57) ,
+ ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
- Fog = ((int)0x0B60) ,
+ Fog = ((int)0x0B60),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
- DepthTest = ((int)0x0B71) ,
+ DepthTest = ((int)0x0B71),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
- StencilTest = ((int)0x0B90) ,
+ StencilTest = ((int)0x0B90),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
- Normalize = ((int)0x0BA1) ,
+ Normalize = ((int)0x0BA1),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
- AlphaTest = ((int)0x0BC0) ,
+ AlphaTest = ((int)0x0BC0),
///
/// Original was GL_DITHER = 0x0BD0
///
- Dither = ((int)0x0BD0) ,
+ Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND = 0x0BE2
///
- Blend = ((int)0x0BE2) ,
+ Blend = ((int)0x0BE2),
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
- IndexLogicOp = ((int)0x0BF1) ,
+ IndexLogicOp = ((int)0x0BF1),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
- ColorLogicOp = ((int)0x0BF2) ,
+ ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
- ScissorTest = ((int)0x0C11) ,
+ ScissorTest = ((int)0x0C11),
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
- TextureGenS = ((int)0x0C60) ,
+ TextureGenS = ((int)0x0C60),
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
- TextureGenT = ((int)0x0C61) ,
+ TextureGenT = ((int)0x0C61),
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
- TextureGenR = ((int)0x0C62) ,
+ TextureGenR = ((int)0x0C62),
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
- TextureGenQ = ((int)0x0C63) ,
+ TextureGenQ = ((int)0x0C63),
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
- AutoNormal = ((int)0x0D80) ,
+ AutoNormal = ((int)0x0D80),
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
- Map1Color4 = ((int)0x0D90) ,
+ Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
- Map1Index = ((int)0x0D91) ,
+ Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
- Map1Normal = ((int)0x0D92) ,
+ Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
- Map1TextureCoord1 = ((int)0x0D93) ,
+ Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
- Map1TextureCoord2 = ((int)0x0D94) ,
+ Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
- Map1TextureCoord3 = ((int)0x0D95) ,
+ Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
- Map1TextureCoord4 = ((int)0x0D96) ,
+ Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
- Map1Vertex3 = ((int)0x0D97) ,
+ Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
- Map1Vertex4 = ((int)0x0D98) ,
+ Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
- Map2Color4 = ((int)0x0DB0) ,
+ Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
- Map2Index = ((int)0x0DB1) ,
+ Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
- Map2Normal = ((int)0x0DB2) ,
+ Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
- Map2TextureCoord1 = ((int)0x0DB3) ,
+ Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
- Map2TextureCoord2 = ((int)0x0DB4) ,
+ Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
- Map2TextureCoord3 = ((int)0x0DB5) ,
+ Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
- Map2TextureCoord4 = ((int)0x0DB6) ,
+ Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
- Map2Vertex3 = ((int)0x0DB7) ,
+ Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
- Map2Vertex4 = ((int)0x0DB8) ,
+ Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
- Texture1D = ((int)0x0DE0) ,
+ Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
- Texture2D = ((int)0x0DE1) ,
+ Texture2D = ((int)0x0DE1),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
- PolygonOffsetPoint = ((int)0x2A01) ,
+ PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
- PolygonOffsetLine = ((int)0x2A02) ,
+ PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
- ClipPlane0 = ((int)0x3000) ,
+ ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
- ClipPlane1 = ((int)0x3001) ,
+ ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
- ClipPlane2 = ((int)0x3002) ,
+ ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
- ClipPlane3 = ((int)0x3003) ,
+ ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
- ClipPlane4 = ((int)0x3004) ,
+ ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
- ClipPlane5 = ((int)0x3005) ,
+ ClipPlane5 = ((int)0x3005),
///
/// Original was GL_LIGHT0 = 0x4000
///
- Light0 = ((int)0x4000) ,
+ Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
- Light1 = ((int)0x4001) ,
+ Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
- Light2 = ((int)0x4002) ,
+ Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
- Light3 = ((int)0x4003) ,
+ Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
- Light4 = ((int)0x4004) ,
+ Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
- Light5 = ((int)0x4005) ,
+ Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
- Light6 = ((int)0x4006) ,
+ Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
- Light7 = ((int)0x4007) ,
+ Light7 = ((int)0x4007),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
- Convolution1DExt = ((int)0x8010) ,
+ Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
- Convolution2DExt = ((int)0x8011) ,
+ Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
- Separable2DExt = ((int)0x8012) ,
+ Separable2DExt = ((int)0x8012),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
- HistogramExt = ((int)0x8024) ,
+ HistogramExt = ((int)0x8024),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
- MinmaxExt = ((int)0x802E) ,
+ MinmaxExt = ((int)0x802E),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
- PolygonOffsetFill = ((int)0x8037) ,
+ PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
- RescaleNormalExt = ((int)0x803A) ,
+ RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
- Texture3DExt = ((int)0x806F) ,
+ Texture3DExt = ((int)0x806F),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
- VertexArray = ((int)0x8074) ,
+ VertexArray = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
- NormalArray = ((int)0x8075) ,
+ NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
- ColorArray = ((int)0x8076) ,
+ ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
- IndexArray = ((int)0x8077) ,
+ IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
- TextureCoordArray = ((int)0x8078) ,
+ TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
- EdgeFlagArray = ((int)0x8079) ,
+ EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
- InterlaceSgix = ((int)0x8094) ,
+ InterlaceSgix = ((int)0x8094),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
- MultisampleSgis = ((int)0x809D) ,
+ MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
- SampleAlphaToMaskSgis = ((int)0x809E) ,
+ SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
- SampleAlphaToOneSgis = ((int)0x809F) ,
+ SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
- SampleMaskSgis = ((int)0x80A0) ,
+ SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
- TextureColorTableSgi = ((int)0x80BC) ,
+ TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
- ColorTableSgi = ((int)0x80D0) ,
+ ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
- PostConvolutionColorTableSgi = ((int)0x80D1) ,
+ PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
- PostColorMatrixColorTableSgi = ((int)0x80D2) ,
+ PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
- Texture4DSgis = ((int)0x8134) ,
+ Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
- PixelTexGenSgix = ((int)0x8139) ,
+ PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
- SpriteSgix = ((int)0x8148) ,
+ SpriteSgix = ((int)0x8148),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
- ReferencePlaneSgix = ((int)0x817D) ,
+ ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
- IrInstrument1Sgix = ((int)0x817F) ,
+ IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
- CalligraphicFragmentSgix = ((int)0x8183) ,
+ CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
- FramezoomSgix = ((int)0x818B) ,
+ FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
- FogOffsetSgix = ((int)0x8198) ,
+ FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
- SharedTexturePaletteExt = ((int)0x81FB) ,
+ SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
- AsyncHistogramSgix = ((int)0x832C) ,
+ AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
- PixelTextureSgis = ((int)0x8353) ,
+ PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
- AsyncTexImageSgix = ((int)0x835C) ,
+ AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
- AsyncDrawPixelsSgix = ((int)0x835D) ,
+ AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
- AsyncReadPixelsSgix = ((int)0x835E) ,
+ AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
- FragmentLightingSgix = ((int)0x8400) ,
+ FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
- FragmentColorMaterialSgix = ((int)0x8401) ,
+ FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
- FragmentLight0Sgix = ((int)0x840C) ,
+ FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
- FragmentLight1Sgix = ((int)0x840D) ,
+ FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
- FragmentLight2Sgix = ((int)0x840E) ,
+ FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
- FragmentLight3Sgix = ((int)0x840F) ,
+ FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
- FragmentLight4Sgix = ((int)0x8410) ,
+ FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
- FragmentLight5Sgix = ((int)0x8411) ,
+ FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
- FragmentLight6Sgix = ((int)0x8412) ,
+ FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
- FragmentLight7Sgix = ((int)0x8413) ,
+ FragmentLight7Sgix = ((int)0x8413),
}
///
@@ -7683,55 +7685,55 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_NO_ERROR = 0
///
- NoError = ((int)0) ,
+ NoError = ((int)0),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
- InvalidEnum = ((int)0x0500) ,
+ InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
- InvalidValue = ((int)0x0501) ,
+ InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
- InvalidOperation = ((int)0x0502) ,
+ InvalidOperation = ((int)0x0502),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
- StackOverflow = ((int)0x0503) ,
+ StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
- StackUnderflow = ((int)0x0504) ,
+ StackUnderflow = ((int)0x0504),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
- OutOfMemory = ((int)0x0505) ,
+ OutOfMemory = ((int)0x0505),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
- InvalidFramebufferOperation = ((int)0x0506) ,
+ InvalidFramebufferOperation = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
- InvalidFramebufferOperationExt = ((int)0x0506) ,
+ InvalidFramebufferOperationExt = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
- InvalidFramebufferOperationOes = ((int)0x0506) ,
+ InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
- TableTooLarge = ((int)0x8031) ,
+ TableTooLarge = ((int)0x8031),
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
- TableTooLargeExt = ((int)0x8031) ,
+ TableTooLargeExt = ((int)0x8031),
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
- TextureTooLargeExt = ((int)0x8065) ,
+ TextureTooLargeExt = ((int)0x8065),
}
///
@@ -7742,19 +7744,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
- FuncAddExt = ((int)0x8006) ,
+ FuncAddExt = ((int)0x8006),
///
/// Original was GL_MIN_EXT = 0x8007
///
- MinExt = ((int)0x8007) ,
+ MinExt = ((int)0x8007),
///
/// Original was GL_MAX_EXT = 0x8008
///
- MaxExt = ((int)0x8008) ,
+ MaxExt = ((int)0x8008),
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
- BlendEquationExt = ((int)0x8009) ,
+ BlendEquationExt = ((int)0x8009),
}
///
@@ -7765,15 +7767,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_COLOR_EXT = 0x1800
///
- ColorExt = ((int)0x1800) ,
+ ColorExt = ((int)0x1800),
///
/// Original was GL_DEPTH_EXT = 0x1801
///
- DepthExt = ((int)0x1801) ,
+ DepthExt = ((int)0x1801),
///
/// Original was GL_STENCIL_EXT = 0x1802
///
- StencilExt = ((int)0x1802) ,
+ StencilExt = ((int)0x1802),
}
///
@@ -7784,27 +7786,27 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
- MapReadBitExt = ((int)0x0001) ,
+ MapReadBitExt = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
- MapWriteBitExt = ((int)0x0002) ,
+ MapWriteBitExt = ((int)0x0002),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
- MapInvalidateRangeBitExt = ((int)0x0004) ,
+ MapInvalidateRangeBitExt = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
- MapInvalidateBufferBitExt = ((int)0x0008) ,
+ MapInvalidateBufferBitExt = ((int)0x0008),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
- MapFlushExplicitBitExt = ((int)0x0010) ,
+ MapFlushExplicitBitExt = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
- MapUnsynchronizedBitExt = ((int)0x0020) ,
+ MapUnsynchronizedBitExt = ((int)0x0020),
}
///
@@ -7822,19 +7824,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
- RenderbufferSamplesExt = ((int)0x8CAB) ,
+ RenderbufferSamplesExt = ((int)0x8CAB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
- FramebufferIncompleteMultisampleExt = ((int)0x8D56) ,
+ FramebufferIncompleteMultisampleExt = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
- MaxSamplesExt = ((int)0x8D57) ,
+ MaxSamplesExt = ((int)0x8D57),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
///
- FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) ,
+ FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C),
}
///
@@ -7845,15 +7847,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BGRA_EXT = 0x80E1
///
- BgraExt = ((int)0x80E1) ,
+ BgraExt = ((int)0x80E1),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
///
- UnsignedShort4444RevExt = ((int)0x8365) ,
+ UnsignedShort4444RevExt = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
///
- UnsignedShort1555RevExt = ((int)0x8366) ,
+ UnsignedShort1555RevExt = ((int)0x8366),
}
///
@@ -7864,35 +7866,35 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_NO_ERROR = 0
///
- NoError = ((int)0) ,
+ NoError = ((int)0),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
///
- LoseContextOnResetExt = ((int)0x8252) ,
+ LoseContextOnResetExt = ((int)0x8252),
///
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
///
- GuiltyContextResetExt = ((int)0x8253) ,
+ GuiltyContextResetExt = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
///
- InnocentContextResetExt = ((int)0x8254) ,
+ InnocentContextResetExt = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
///
- UnknownContextResetExt = ((int)0x8255) ,
+ UnknownContextResetExt = ((int)0x8255),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
///
- ResetNotificationStrategyExt = ((int)0x8256) ,
+ ResetNotificationStrategyExt = ((int)0x8256),
///
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
///
- NoResetNotificationExt = ((int)0x8261) ,
+ NoResetNotificationExt = ((int)0x8261),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
///
- ContextRobustAccessExt = ((int)0x90F3) ,
+ ContextRobustAccessExt = ((int)0x90F3),
}
///
@@ -7903,19 +7905,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
///
- FramebufferAttachmentColorEncodingExt = ((int)0x8210) ,
+ FramebufferAttachmentColorEncodingExt = ((int)0x8210),
///
/// Original was GL_SRGB_EXT = 0x8C40
///
- SrgbExt = ((int)0x8C40) ,
+ SrgbExt = ((int)0x8C40),
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
- SrgbAlphaExt = ((int)0x8C42) ,
+ SrgbAlphaExt = ((int)0x8C42),
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
- Srgb8Alpha8Ext = ((int)0x8C43) ,
+ Srgb8Alpha8Ext = ((int)0x8C43),
}
///
@@ -7926,11 +7928,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
- CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
+ CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
- CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
+ CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
}
///
@@ -7943,15 +7945,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
- TextureMaxAnisotropyExt = ((int)0x84FE) ,
+ TextureMaxAnisotropyExt = ((int)0x84FE),
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
- MaxTextureMaxAnisotropyExt = ((int)0x84FF) ,
+ MaxTextureMaxAnisotropyExt = ((int)0x84FF),
///
/// Original was GL_EXT_texture_filter_anisotropic = 1
///
- ExtTextureFilterAnisotropic = ((int)1) ,
+ ExtTextureFilterAnisotropic = ((int)1),
}
///
@@ -7963,11 +7965,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
- TextureMaxAnisotropyExt = ((int)0x84FE) ,
+ TextureMaxAnisotropyExt = ((int)0x84FE),
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
- MaxTextureMaxAnisotropyExt = ((int)0x84FF) ,
+ MaxTextureMaxAnisotropyExt = ((int)0x84FF),
}
///
@@ -7980,11 +7982,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BGRA = 0x80E1
///
- Bgra = ((int)0x80E1) ,
+ Bgra = ((int)0x80E1),
///
/// Original was GL_EXT_texture_format_BGRA8888 = 1
///
- ExtTextureFormatBgra8888 = ((int)1) ,
+ ExtTextureFormatBgra8888 = ((int)1),
}
///
@@ -7996,7 +7998,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BGRA_EXT = 0x80E1
///
- BgraExt = ((int)0x80E1) ,
+ BgraExt = ((int)0x80E1),
}
///
@@ -8007,15 +8009,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
///
- MaxTextureLodBiasExt = ((int)0x84FD) ,
+ MaxTextureLodBiasExt = ((int)0x84FD),
///
/// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
///
- TextureFilterControlExt = ((int)0x8500) ,
+ TextureFilterControlExt = ((int)0x8500),
///
/// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501
///
- TextureLodBiasExt = ((int)0x8501) ,
+ TextureLodBiasExt = ((int)0x8501),
}
///
@@ -8026,95 +8028,95 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
- Alpha8Ext = ((int)0x803C) ,
+ Alpha8Ext = ((int)0x803C),
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
- Luminance8Ext = ((int)0x8040) ,
+ Luminance8Ext = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
- Luminance8Alpha8Ext = ((int)0x8045) ,
+ Luminance8Alpha8Ext = ((int)0x8045),
///
/// Original was GL_RGB10_EXT = 0x8052
///
- Rgb10Ext = ((int)0x8052) ,
+ Rgb10Ext = ((int)0x8052),
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
- Rgb10A2Ext = ((int)0x8059) ,
+ Rgb10A2Ext = ((int)0x8059),
///
/// Original was GL_R8_EXT = 0x8229
///
- R8Ext = ((int)0x8229) ,
+ R8Ext = ((int)0x8229),
///
/// Original was GL_RG8_EXT = 0x822B
///
- Rg8Ext = ((int)0x822B) ,
+ Rg8Ext = ((int)0x822B),
///
/// Original was GL_R16F_EXT = 0x822D
///
- R16fExt = ((int)0x822D) ,
+ R16fExt = ((int)0x822D),
///
/// Original was GL_R32F_EXT = 0x822E
///
- R32fExt = ((int)0x822E) ,
+ R32fExt = ((int)0x822E),
///
/// Original was GL_RG16F_EXT = 0x822F
///
- Rg16fExt = ((int)0x822F) ,
+ Rg16fExt = ((int)0x822F),
///
/// Original was GL_RG32F_EXT = 0x8230
///
- Rg32fExt = ((int)0x8230) ,
+ Rg32fExt = ((int)0x8230),
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
- Rgba32fExt = ((int)0x8814) ,
+ Rgba32fExt = ((int)0x8814),
///
/// Original was GL_RGB32F_EXT = 0x8815
///
- Rgb32fExt = ((int)0x8815) ,
+ Rgb32fExt = ((int)0x8815),
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
- Alpha32fExt = ((int)0x8816) ,
+ Alpha32fExt = ((int)0x8816),
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
- Luminance32fExt = ((int)0x8818) ,
+ Luminance32fExt = ((int)0x8818),
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
- LuminanceAlpha32fExt = ((int)0x8819) ,
+ LuminanceAlpha32fExt = ((int)0x8819),
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
- Rgba16fExt = ((int)0x881A) ,
+ Rgba16fExt = ((int)0x881A),
///
/// Original was GL_RGB16F_EXT = 0x881B
///
- Rgb16fExt = ((int)0x881B) ,
+ Rgb16fExt = ((int)0x881B),
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
- Alpha16fExt = ((int)0x881C) ,
+ Alpha16fExt = ((int)0x881C),
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
- Luminance16fExt = ((int)0x881E) ,
+ Luminance16fExt = ((int)0x881E),
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
- LuminanceAlpha16fExt = ((int)0x881F) ,
+ LuminanceAlpha16fExt = ((int)0x881F),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
///
- TextureImmutableFormatExt = ((int)0x912F) ,
+ TextureImmutableFormatExt = ((int)0x912F),
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
- Bgra8Ext = ((int)0x93A1) ,
+ Bgra8Ext = ((int)0x93A1),
}
///
@@ -8125,35 +8127,35 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
- PassThroughToken = ((int)0x0700) ,
+ PassThroughToken = ((int)0x0700),
///
/// Original was GL_POINT_TOKEN = 0x0701
///
- PointToken = ((int)0x0701) ,
+ PointToken = ((int)0x0701),
///
/// Original was GL_LINE_TOKEN = 0x0702
///
- LineToken = ((int)0x0702) ,
+ LineToken = ((int)0x0702),
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
- PolygonToken = ((int)0x0703) ,
+ PolygonToken = ((int)0x0703),
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
- BitmapToken = ((int)0x0704) ,
+ BitmapToken = ((int)0x0704),
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
- DrawPixelToken = ((int)0x0705) ,
+ DrawPixelToken = ((int)0x0705),
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
- CopyPixelToken = ((int)0x0706) ,
+ CopyPixelToken = ((int)0x0706),
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
- LineResetToken = ((int)0x0707) ,
+ LineResetToken = ((int)0x0707),
}
///
@@ -8164,23 +8166,23 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_2D = 0x0600
///
- Gl2D = ((int)0x0600) ,
+ Gl2D = ((int)0x0600),
///
/// Original was GL_3D = 0x0601
///
- Gl3D = ((int)0x0601) ,
+ Gl3D = ((int)0x0601),
///
/// Original was GL_3D_COLOR = 0x0602
///
- Gl3DColor = ((int)0x0602) ,
+ Gl3DColor = ((int)0x0602),
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
- Gl3DColorTexture = ((int)0x0603) ,
+ Gl3DColorTexture = ((int)0x0603),
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
- Gl4DColorTexture = ((int)0x0604) ,
+ Gl4DColorTexture = ((int)0x0604),
}
///
@@ -8199,11 +8201,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
- GeometryDeformationSgix = ((int)0x8194) ,
+ GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
- TextureDeformationSgix = ((int)0x8195) ,
+ TextureDeformationSgix = ((int)0x8195),
}
///
@@ -8214,11 +8216,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FLOAT = 0x1406
///
- Float = ((int)0x1406) ,
+ Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
- Double = ((int)0x140A) ,
+ Double = ((int)0x140A),
}
///
@@ -8229,19 +8231,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_EXP = 0x0800
///
- Exp = ((int)0x0800) ,
+ Exp = ((int)0x0800),
///
/// Original was GL_EXP2 = 0x0801
///
- Exp2 = ((int)0x0801) ,
+ Exp2 = ((int)0x0801),
///
/// Original was GL_LINEAR = 0x2601
///
- Linear = ((int)0x2601) ,
+ Linear = ((int)0x2601),
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
- FogFuncSgis = ((int)0x812A) ,
+ FogFuncSgis = ((int)0x812A),
}
///
@@ -8252,31 +8254,31 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FOG_INDEX = 0x0B61
///
- FogIndex = ((int)0x0B61) ,
+ FogIndex = ((int)0x0B61),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
- FogDensity = ((int)0x0B62) ,
+ FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
- FogStart = ((int)0x0B63) ,
+ FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
- FogEnd = ((int)0x0B64) ,
+ FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
- FogMode = ((int)0x0B65) ,
+ FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
- FogColor = ((int)0x0B66) ,
+ FogColor = ((int)0x0B66),
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
- FogOffsetValueSgix = ((int)0x8199) ,
+ FogOffsetValueSgix = ((int)0x8199),
}
///
@@ -8287,11 +8289,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FLOAT = 0x1406
///
- Float = ((int)0x1406) ,
+ Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
- Double = ((int)0x140A) ,
+ Double = ((int)0x140A),
}
///
@@ -8302,11 +8304,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FLOAT = 0x1406
///
- Float = ((int)0x1406) ,
+ Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
- Double = ((int)0x140A) ,
+ Double = ((int)0x140A),
}
///
@@ -8317,19 +8319,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
- FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
+ FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
- FragmentLightModelTwoSideSgix = ((int)0x8409) ,
+ FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
- FragmentLightModelAmbientSgix = ((int)0x840A) ,
+ FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
- FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
+ FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
}
///
@@ -8340,11 +8342,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_CW = 0x0900
///
- Cw = ((int)0x0900) ,
+ Cw = ((int)0x0900),
///
/// Original was GL_CCW = 0x0901
///
- Ccw = ((int)0x0901) ,
+ Ccw = ((int)0x0901),
}
///
@@ -8355,43 +8357,43 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
- ColorTableScaleSgi = ((int)0x80D6) ,
+ ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
- ColorTableBiasSgi = ((int)0x80D7) ,
+ ColorTableBiasSgi = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
- ColorTableFormatSgi = ((int)0x80D8) ,
+ ColorTableFormatSgi = ((int)0x80D8),
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
- ColorTableWidthSgi = ((int)0x80D9) ,
+ ColorTableWidthSgi = ((int)0x80D9),
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
- ColorTableRedSizeSgi = ((int)0x80DA) ,
+ ColorTableRedSizeSgi = ((int)0x80DA),
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
- ColorTableGreenSizeSgi = ((int)0x80DB) ,
+ ColorTableGreenSizeSgi = ((int)0x80DB),
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
- ColorTableBlueSizeSgi = ((int)0x80DC) ,
+ ColorTableBlueSizeSgi = ((int)0x80DC),
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
- ColorTableAlphaSizeSgi = ((int)0x80DD) ,
+ ColorTableAlphaSizeSgi = ((int)0x80DD),
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
- ColorTableLuminanceSizeSgi = ((int)0x80DE) ,
+ ColorTableLuminanceSizeSgi = ((int)0x80DE),
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
- ColorTableIntensitySizeSgi = ((int)0x80DF) ,
+ ColorTableIntensitySizeSgi = ((int)0x80DF),
}
///
@@ -8402,35 +8404,35 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
- ConvolutionBorderModeExt = ((int)0x8013) ,
+ ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
- ConvolutionFilterScaleExt = ((int)0x8014) ,
+ ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
- ConvolutionFilterBiasExt = ((int)0x8015) ,
+ ConvolutionFilterBiasExt = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
- ConvolutionFormatExt = ((int)0x8017) ,
+ ConvolutionFormatExt = ((int)0x8017),
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
- ConvolutionWidthExt = ((int)0x8018) ,
+ ConvolutionWidthExt = ((int)0x8018),
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
- ConvolutionHeightExt = ((int)0x8019) ,
+ ConvolutionHeightExt = ((int)0x8019),
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
- MaxConvolutionWidthExt = ((int)0x801A) ,
+ MaxConvolutionWidthExt = ((int)0x801A),
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
- MaxConvolutionHeightExt = ((int)0x801B) ,
+ MaxConvolutionHeightExt = ((int)0x801B),
}
///
@@ -8441,35 +8443,35 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
- HistogramWidthExt = ((int)0x8026) ,
+ HistogramWidthExt = ((int)0x8026),
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
- HistogramFormatExt = ((int)0x8027) ,
+ HistogramFormatExt = ((int)0x8027),
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
- HistogramRedSizeExt = ((int)0x8028) ,
+ HistogramRedSizeExt = ((int)0x8028),
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
- HistogramGreenSizeExt = ((int)0x8029) ,
+ HistogramGreenSizeExt = ((int)0x8029),
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
- HistogramBlueSizeExt = ((int)0x802A) ,
+ HistogramBlueSizeExt = ((int)0x802A),
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
- HistogramAlphaSizeExt = ((int)0x802B) ,
+ HistogramAlphaSizeExt = ((int)0x802B),
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
- HistogramLuminanceSizeExt = ((int)0x802C) ,
+ HistogramLuminanceSizeExt = ((int)0x802C),
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
- HistogramSinkExt = ((int)0x802D) ,
+ HistogramSinkExt = ((int)0x802D),
}
///
@@ -8480,15 +8482,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_COEFF = 0x0A00
///
- Coeff = ((int)0x0A00) ,
+ Coeff = ((int)0x0A00),
///
/// Original was GL_ORDER = 0x0A01
///
- Order = ((int)0x0A01) ,
+ Order = ((int)0x0A01),
///
/// Original was GL_DOMAIN = 0x0A02
///
- Domain = ((int)0x0A02) ,
+ Domain = ((int)0x0A02),
}
///
@@ -8499,19 +8501,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
- MinmaxFormat = ((int)0x802F) ,
+ MinmaxFormat = ((int)0x802F),
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
- MinmaxFormatExt = ((int)0x802F) ,
+ MinmaxFormatExt = ((int)0x802F),
///
/// Original was GL_MINMAX_SINK = 0x8030
///
- MinmaxSink = ((int)0x8030) ,
+ MinmaxSink = ((int)0x8030),
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
- MinmaxSinkExt = ((int)0x8030) ,
+ MinmaxSinkExt = ((int)0x8030),
}
///
@@ -8522,43 +8524,43 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
- PixelMapIToI = ((int)0x0C70) ,
+ PixelMapIToI = ((int)0x0C70),
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
- PixelMapSToS = ((int)0x0C71) ,
+ PixelMapSToS = ((int)0x0C71),
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
- PixelMapIToR = ((int)0x0C72) ,
+ PixelMapIToR = ((int)0x0C72),
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
- PixelMapIToG = ((int)0x0C73) ,
+ PixelMapIToG = ((int)0x0C73),
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
- PixelMapIToB = ((int)0x0C74) ,
+ PixelMapIToB = ((int)0x0C74),
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
- PixelMapIToA = ((int)0x0C75) ,
+ PixelMapIToA = ((int)0x0C75),
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
- PixelMapRToR = ((int)0x0C76) ,
+ PixelMapRToR = ((int)0x0C76),
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
- PixelMapGToG = ((int)0x0C77) ,
+ PixelMapGToG = ((int)0x0C77),
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
- PixelMapBToB = ((int)0x0C78) ,
+ PixelMapBToB = ((int)0x0C78),
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
- PixelMapAToA = ((int)0x0C79) ,
+ PixelMapAToA = ((int)0x0C79),
}
///
@@ -8569,1551 +8571,1551 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
- CurrentColor = ((int)0x0B00) ,
+ CurrentColor = ((int)0x0B00),
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
- CurrentIndex = ((int)0x0B01) ,
+ CurrentIndex = ((int)0x0B01),
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
- CurrentNormal = ((int)0x0B02) ,
+ CurrentNormal = ((int)0x0B02),
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
- CurrentTextureCoords = ((int)0x0B03) ,
+ CurrentTextureCoords = ((int)0x0B03),
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
- CurrentRasterColor = ((int)0x0B04) ,
+ CurrentRasterColor = ((int)0x0B04),
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
- CurrentRasterIndex = ((int)0x0B05) ,
+ CurrentRasterIndex = ((int)0x0B05),
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
- CurrentRasterTextureCoords = ((int)0x0B06) ,
+ CurrentRasterTextureCoords = ((int)0x0B06),
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
- CurrentRasterPosition = ((int)0x0B07) ,
+ CurrentRasterPosition = ((int)0x0B07),
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
- CurrentRasterPositionValid = ((int)0x0B08) ,
+ CurrentRasterPositionValid = ((int)0x0B08),
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
- CurrentRasterDistance = ((int)0x0B09) ,
+ CurrentRasterDistance = ((int)0x0B09),
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
- PointSmooth = ((int)0x0B10) ,
+ PointSmooth = ((int)0x0B10),
///
/// Original was GL_POINT_SIZE = 0x0B11
///
- PointSize = ((int)0x0B11) ,
+ PointSize = ((int)0x0B11),
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
- PointSizeRange = ((int)0x0B12) ,
+ PointSizeRange = ((int)0x0B12),
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
- SmoothPointSizeRange = ((int)0x0B12) ,
+ SmoothPointSizeRange = ((int)0x0B12),
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
- PointSizeGranularity = ((int)0x0B13) ,
+ PointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
- SmoothPointSizeGranularity = ((int)0x0B13) ,
+ SmoothPointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
- LineSmooth = ((int)0x0B20) ,
+ LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
- LineWidth = ((int)0x0B21) ,
+ LineWidth = ((int)0x0B21),
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
- LineWidthRange = ((int)0x0B22) ,
+ LineWidthRange = ((int)0x0B22),
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
- SmoothLineWidthRange = ((int)0x0B22) ,
+ SmoothLineWidthRange = ((int)0x0B22),
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
- LineWidthGranularity = ((int)0x0B23) ,
+ LineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
- SmoothLineWidthGranularity = ((int)0x0B23) ,
+ SmoothLineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
- LineStipple = ((int)0x0B24) ,
+ LineStipple = ((int)0x0B24),
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
- LineStipplePattern = ((int)0x0B25) ,
+ LineStipplePattern = ((int)0x0B25),
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
- LineStippleRepeat = ((int)0x0B26) ,
+ LineStippleRepeat = ((int)0x0B26),
///
/// Original was GL_LIST_MODE = 0x0B30
///
- ListMode = ((int)0x0B30) ,
+ ListMode = ((int)0x0B30),
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
- MaxListNesting = ((int)0x0B31) ,
+ MaxListNesting = ((int)0x0B31),
///
/// Original was GL_LIST_BASE = 0x0B32
///
- ListBase = ((int)0x0B32) ,
+ ListBase = ((int)0x0B32),
///
/// Original was GL_LIST_INDEX = 0x0B33
///
- ListIndex = ((int)0x0B33) ,
+ ListIndex = ((int)0x0B33),
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
- PolygonMode = ((int)0x0B40) ,
+ PolygonMode = ((int)0x0B40),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
- PolygonSmooth = ((int)0x0B41) ,
+ PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
- PolygonStipple = ((int)0x0B42) ,
+ PolygonStipple = ((int)0x0B42),
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
- EdgeFlag = ((int)0x0B43) ,
+ EdgeFlag = ((int)0x0B43),
///
/// Original was GL_CULL_FACE = 0x0B44
///
- CullFace = ((int)0x0B44) ,
+ CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
- CullFaceMode = ((int)0x0B45) ,
+ CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
- FrontFace = ((int)0x0B46) ,
+ FrontFace = ((int)0x0B46),
///
/// Original was GL_LIGHTING = 0x0B50
///
- Lighting = ((int)0x0B50) ,
+ Lighting = ((int)0x0B50),
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
- LightModelLocalViewer = ((int)0x0B51) ,
+ LightModelLocalViewer = ((int)0x0B51),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
- LightModelTwoSide = ((int)0x0B52) ,
+ LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
- LightModelAmbient = ((int)0x0B53) ,
+ LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
- ShadeModel = ((int)0x0B54) ,
+ ShadeModel = ((int)0x0B54),
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
- ColorMaterialFace = ((int)0x0B55) ,
+ ColorMaterialFace = ((int)0x0B55),
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
- ColorMaterialParameter = ((int)0x0B56) ,
+ ColorMaterialParameter = ((int)0x0B56),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
- ColorMaterial = ((int)0x0B57) ,
+ ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
- Fog = ((int)0x0B60) ,
+ Fog = ((int)0x0B60),
///
/// Original was GL_FOG_INDEX = 0x0B61
///
- FogIndex = ((int)0x0B61) ,
+ FogIndex = ((int)0x0B61),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
- FogDensity = ((int)0x0B62) ,
+ FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
- FogStart = ((int)0x0B63) ,
+ FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
- FogEnd = ((int)0x0B64) ,
+ FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
- FogMode = ((int)0x0B65) ,
+ FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
- FogColor = ((int)0x0B66) ,
+ FogColor = ((int)0x0B66),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
- DepthRange = ((int)0x0B70) ,
+ DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
- DepthTest = ((int)0x0B71) ,
+ DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
- DepthWritemask = ((int)0x0B72) ,
+ DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
- DepthClearValue = ((int)0x0B73) ,
+ DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
- DepthFunc = ((int)0x0B74) ,
+ DepthFunc = ((int)0x0B74),
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
- AccumClearValue = ((int)0x0B80) ,
+ AccumClearValue = ((int)0x0B80),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
- StencilTest = ((int)0x0B90) ,
+ StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
- StencilClearValue = ((int)0x0B91) ,
+ StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
- StencilFunc = ((int)0x0B92) ,
+ StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
- StencilValueMask = ((int)0x0B93) ,
+ StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
- StencilFail = ((int)0x0B94) ,
+ StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
- StencilPassDepthFail = ((int)0x0B95) ,
+ StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
- StencilPassDepthPass = ((int)0x0B96) ,
+ StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
- StencilRef = ((int)0x0B97) ,
+ StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
- StencilWritemask = ((int)0x0B98) ,
+ StencilWritemask = ((int)0x0B98),
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
- MatrixMode = ((int)0x0BA0) ,
+ MatrixMode = ((int)0x0BA0),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
- Normalize = ((int)0x0BA1) ,
+ Normalize = ((int)0x0BA1),
///
/// Original was GL_VIEWPORT = 0x0BA2
///
- Viewport = ((int)0x0BA2) ,
+ Viewport = ((int)0x0BA2),
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
- Modelview0StackDepthExt = ((int)0x0BA3) ,
+ Modelview0StackDepthExt = ((int)0x0BA3),
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
- ModelviewStackDepth = ((int)0x0BA3) ,
+ ModelviewStackDepth = ((int)0x0BA3),
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
- ProjectionStackDepth = ((int)0x0BA4) ,
+ ProjectionStackDepth = ((int)0x0BA4),
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
- TextureStackDepth = ((int)0x0BA5) ,
+ TextureStackDepth = ((int)0x0BA5),
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
- Modelview0MatrixExt = ((int)0x0BA6) ,
+ Modelview0MatrixExt = ((int)0x0BA6),
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
- ModelviewMatrix = ((int)0x0BA6) ,
+ ModelviewMatrix = ((int)0x0BA6),
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
- ProjectionMatrix = ((int)0x0BA7) ,
+ ProjectionMatrix = ((int)0x0BA7),
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
- TextureMatrix = ((int)0x0BA8) ,
+ TextureMatrix = ((int)0x0BA8),
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
- AttribStackDepth = ((int)0x0BB0) ,
+ AttribStackDepth = ((int)0x0BB0),
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
- ClientAttribStackDepth = ((int)0x0BB1) ,
+ ClientAttribStackDepth = ((int)0x0BB1),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
- AlphaTest = ((int)0x0BC0) ,
+ AlphaTest = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
- AlphaTestQcom = ((int)0x0BC0) ,
+ AlphaTestQcom = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
- AlphaTestFunc = ((int)0x0BC1) ,
+ AlphaTestFunc = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
- AlphaTestFuncQcom = ((int)0x0BC1) ,
+ AlphaTestFuncQcom = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
- AlphaTestRef = ((int)0x0BC2) ,
+ AlphaTestRef = ((int)0x0BC2),
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
- AlphaTestRefQcom = ((int)0x0BC2) ,
+ AlphaTestRefQcom = ((int)0x0BC2),
///
/// Original was GL_DITHER = 0x0BD0
///
- Dither = ((int)0x0BD0) ,
+ Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND_DST = 0x0BE0
///
- BlendDst = ((int)0x0BE0) ,
+ BlendDst = ((int)0x0BE0),
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
- BlendSrc = ((int)0x0BE1) ,
+ BlendSrc = ((int)0x0BE1),
///
/// Original was GL_BLEND = 0x0BE2
///
- Blend = ((int)0x0BE2) ,
+ Blend = ((int)0x0BE2),
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
- LogicOpMode = ((int)0x0BF0) ,
+ LogicOpMode = ((int)0x0BF0),
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
- IndexLogicOp = ((int)0x0BF1) ,
+ IndexLogicOp = ((int)0x0BF1),
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
- LogicOp = ((int)0x0BF1) ,
+ LogicOp = ((int)0x0BF1),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
- ColorLogicOp = ((int)0x0BF2) ,
+ ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
- AuxBuffers = ((int)0x0C00) ,
+ AuxBuffers = ((int)0x0C00),
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
- DrawBuffer = ((int)0x0C01) ,
+ DrawBuffer = ((int)0x0C01),
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
- DrawBufferExt = ((int)0x0C01) ,
+ DrawBufferExt = ((int)0x0C01),
///
/// Original was GL_READ_BUFFER = 0x0C02
///
- ReadBuffer = ((int)0x0C02) ,
+ ReadBuffer = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
- ReadBufferExt = ((int)0x0C02) ,
+ ReadBufferExt = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
- ReadBufferNv = ((int)0x0C02) ,
+ ReadBufferNv = ((int)0x0C02),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
- ScissorBox = ((int)0x0C10) ,
+ ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
- ScissorTest = ((int)0x0C11) ,
+ ScissorTest = ((int)0x0C11),
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
- IndexClearValue = ((int)0x0C20) ,
+ IndexClearValue = ((int)0x0C20),
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
- IndexWritemask = ((int)0x0C21) ,
+ IndexWritemask = ((int)0x0C21),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
- ColorClearValue = ((int)0x0C22) ,
+ ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
- ColorWritemask = ((int)0x0C23) ,
+ ColorWritemask = ((int)0x0C23),
///
/// Original was GL_INDEX_MODE = 0x0C30
///
- IndexMode = ((int)0x0C30) ,
+ IndexMode = ((int)0x0C30),
///
/// Original was GL_RGBA_MODE = 0x0C31
///
- RgbaMode = ((int)0x0C31) ,
+ RgbaMode = ((int)0x0C31),
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
- Doublebuffer = ((int)0x0C32) ,
+ Doublebuffer = ((int)0x0C32),
///
/// Original was GL_STEREO = 0x0C33
///
- Stereo = ((int)0x0C33) ,
+ Stereo = ((int)0x0C33),
///
/// Original was GL_RENDER_MODE = 0x0C40
///
- RenderMode = ((int)0x0C40) ,
+ RenderMode = ((int)0x0C40),
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
- PerspectiveCorrectionHint = ((int)0x0C50) ,
+ PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
- PointSmoothHint = ((int)0x0C51) ,
+ PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
- LineSmoothHint = ((int)0x0C52) ,
+ LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
- PolygonSmoothHint = ((int)0x0C53) ,
+ PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_FOG_HINT = 0x0C54
///
- FogHint = ((int)0x0C54) ,
+ FogHint = ((int)0x0C54),
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
- TextureGenS = ((int)0x0C60) ,
+ TextureGenS = ((int)0x0C60),
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
- TextureGenT = ((int)0x0C61) ,
+ TextureGenT = ((int)0x0C61),
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
- TextureGenR = ((int)0x0C62) ,
+ TextureGenR = ((int)0x0C62),
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
- TextureGenQ = ((int)0x0C63) ,
+ TextureGenQ = ((int)0x0C63),
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
- PixelMapIToISize = ((int)0x0CB0) ,
+ PixelMapIToISize = ((int)0x0CB0),
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
- PixelMapSToSSize = ((int)0x0CB1) ,
+ PixelMapSToSSize = ((int)0x0CB1),
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
- PixelMapIToRSize = ((int)0x0CB2) ,
+ PixelMapIToRSize = ((int)0x0CB2),
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
- PixelMapIToGSize = ((int)0x0CB3) ,
+ PixelMapIToGSize = ((int)0x0CB3),
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
- PixelMapIToBSize = ((int)0x0CB4) ,
+ PixelMapIToBSize = ((int)0x0CB4),
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
- PixelMapIToASize = ((int)0x0CB5) ,
+ PixelMapIToASize = ((int)0x0CB5),
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
- PixelMapRToRSize = ((int)0x0CB6) ,
+ PixelMapRToRSize = ((int)0x0CB6),
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
- PixelMapGToGSize = ((int)0x0CB7) ,
+ PixelMapGToGSize = ((int)0x0CB7),
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
- PixelMapBToBSize = ((int)0x0CB8) ,
+ PixelMapBToBSize = ((int)0x0CB8),
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
- PixelMapAToASize = ((int)0x0CB9) ,
+ PixelMapAToASize = ((int)0x0CB9),
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
- UnpackSwapBytes = ((int)0x0CF0) ,
+ UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
- UnpackLsbFirst = ((int)0x0CF1) ,
+ UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
- UnpackRowLength = ((int)0x0CF2) ,
+ UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
- UnpackSkipRows = ((int)0x0CF3) ,
+ UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
- UnpackSkipPixels = ((int)0x0CF4) ,
+ UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
- UnpackAlignment = ((int)0x0CF5) ,
+ UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
- PackSwapBytes = ((int)0x0D00) ,
+ PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
- PackLsbFirst = ((int)0x0D01) ,
+ PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
- PackRowLength = ((int)0x0D02) ,
+ PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
- PackSkipRows = ((int)0x0D03) ,
+ PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
- PackSkipPixels = ((int)0x0D04) ,
+ PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
- PackAlignment = ((int)0x0D05) ,
+ PackAlignment = ((int)0x0D05),
///
/// Original was GL_MAP_COLOR = 0x0D10
///
- MapColor = ((int)0x0D10) ,
+ MapColor = ((int)0x0D10),
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
- MapStencil = ((int)0x0D11) ,
+ MapStencil = ((int)0x0D11),
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
- IndexShift = ((int)0x0D12) ,
+ IndexShift = ((int)0x0D12),
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
- IndexOffset = ((int)0x0D13) ,
+ IndexOffset = ((int)0x0D13),
///
/// Original was GL_RED_SCALE = 0x0D14
///
- RedScale = ((int)0x0D14) ,
+ RedScale = ((int)0x0D14),
///
/// Original was GL_RED_BIAS = 0x0D15
///
- RedBias = ((int)0x0D15) ,
+ RedBias = ((int)0x0D15),
///
/// Original was GL_ZOOM_X = 0x0D16
///
- ZoomX = ((int)0x0D16) ,
+ ZoomX = ((int)0x0D16),
///
/// Original was GL_ZOOM_Y = 0x0D17
///
- ZoomY = ((int)0x0D17) ,
+ ZoomY = ((int)0x0D17),
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
- GreenScale = ((int)0x0D18) ,
+ GreenScale = ((int)0x0D18),
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
- GreenBias = ((int)0x0D19) ,
+ GreenBias = ((int)0x0D19),
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
- BlueScale = ((int)0x0D1A) ,
+ BlueScale = ((int)0x0D1A),
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
- BlueBias = ((int)0x0D1B) ,
+ BlueBias = ((int)0x0D1B),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
- AlphaScale = ((int)0x0D1C) ,
+ AlphaScale = ((int)0x0D1C),
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
- AlphaBias = ((int)0x0D1D) ,
+ AlphaBias = ((int)0x0D1D),
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
- DepthScale = ((int)0x0D1E) ,
+ DepthScale = ((int)0x0D1E),
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
- DepthBias = ((int)0x0D1F) ,
+ DepthBias = ((int)0x0D1F),
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
- MaxEvalOrder = ((int)0x0D30) ,
+ MaxEvalOrder = ((int)0x0D30),
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
- MaxLights = ((int)0x0D31) ,
+ MaxLights = ((int)0x0D31),
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
- MaxClipDistances = ((int)0x0D32) ,
+ MaxClipDistances = ((int)0x0D32),
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
- MaxClipPlanes = ((int)0x0D32) ,
+ MaxClipPlanes = ((int)0x0D32),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
- MaxTextureSize = ((int)0x0D33) ,
+ MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
- MaxPixelMapTable = ((int)0x0D34) ,
+ MaxPixelMapTable = ((int)0x0D34),
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
- MaxAttribStackDepth = ((int)0x0D35) ,
+ MaxAttribStackDepth = ((int)0x0D35),
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
- MaxModelviewStackDepth = ((int)0x0D36) ,
+ MaxModelviewStackDepth = ((int)0x0D36),
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
- MaxNameStackDepth = ((int)0x0D37) ,
+ MaxNameStackDepth = ((int)0x0D37),
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
- MaxProjectionStackDepth = ((int)0x0D38) ,
+ MaxProjectionStackDepth = ((int)0x0D38),
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
- MaxTextureStackDepth = ((int)0x0D39) ,
+ MaxTextureStackDepth = ((int)0x0D39),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
- MaxViewportDims = ((int)0x0D3A) ,
+ MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
- MaxClientAttribStackDepth = ((int)0x0D3B) ,
+ MaxClientAttribStackDepth = ((int)0x0D3B),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
- SubpixelBits = ((int)0x0D50) ,
+ SubpixelBits = ((int)0x0D50),
///
/// Original was GL_INDEX_BITS = 0x0D51
///
- IndexBits = ((int)0x0D51) ,
+ IndexBits = ((int)0x0D51),
///
/// Original was GL_RED_BITS = 0x0D52
///
- RedBits = ((int)0x0D52) ,
+ RedBits = ((int)0x0D52),
///
/// Original was GL_GREEN_BITS = 0x0D53
///
- GreenBits = ((int)0x0D53) ,
+ GreenBits = ((int)0x0D53),
///
/// Original was GL_BLUE_BITS = 0x0D54
///
- BlueBits = ((int)0x0D54) ,
+ BlueBits = ((int)0x0D54),
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
- AlphaBits = ((int)0x0D55) ,
+ AlphaBits = ((int)0x0D55),
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
- DepthBits = ((int)0x0D56) ,
+ DepthBits = ((int)0x0D56),
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
- StencilBits = ((int)0x0D57) ,
+ StencilBits = ((int)0x0D57),
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
- AccumRedBits = ((int)0x0D58) ,
+ AccumRedBits = ((int)0x0D58),
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
- AccumGreenBits = ((int)0x0D59) ,
+ AccumGreenBits = ((int)0x0D59),
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
- AccumBlueBits = ((int)0x0D5A) ,
+ AccumBlueBits = ((int)0x0D5A),
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
- AccumAlphaBits = ((int)0x0D5B) ,
+ AccumAlphaBits = ((int)0x0D5B),
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
- NameStackDepth = ((int)0x0D70) ,
+ NameStackDepth = ((int)0x0D70),
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
- AutoNormal = ((int)0x0D80) ,
+ AutoNormal = ((int)0x0D80),
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
- Map1Color4 = ((int)0x0D90) ,
+ Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
- Map1Index = ((int)0x0D91) ,
+ Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
- Map1Normal = ((int)0x0D92) ,
+ Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
- Map1TextureCoord1 = ((int)0x0D93) ,
+ Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
- Map1TextureCoord2 = ((int)0x0D94) ,
+ Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
- Map1TextureCoord3 = ((int)0x0D95) ,
+ Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
- Map1TextureCoord4 = ((int)0x0D96) ,
+ Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
- Map1Vertex3 = ((int)0x0D97) ,
+ Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
- Map1Vertex4 = ((int)0x0D98) ,
+ Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
- Map2Color4 = ((int)0x0DB0) ,
+ Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
- Map2Index = ((int)0x0DB1) ,
+ Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
- Map2Normal = ((int)0x0DB2) ,
+ Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
- Map2TextureCoord1 = ((int)0x0DB3) ,
+ Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
- Map2TextureCoord2 = ((int)0x0DB4) ,
+ Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
- Map2TextureCoord3 = ((int)0x0DB5) ,
+ Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
- Map2TextureCoord4 = ((int)0x0DB6) ,
+ Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
- Map2Vertex3 = ((int)0x0DB7) ,
+ Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
- Map2Vertex4 = ((int)0x0DB8) ,
+ Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
- Map1GridDomain = ((int)0x0DD0) ,
+ Map1GridDomain = ((int)0x0DD0),
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
- Map1GridSegments = ((int)0x0DD1) ,
+ Map1GridSegments = ((int)0x0DD1),
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
- Map2GridDomain = ((int)0x0DD2) ,
+ Map2GridDomain = ((int)0x0DD2),
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
- Map2GridSegments = ((int)0x0DD3) ,
+ Map2GridSegments = ((int)0x0DD3),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
- Texture1D = ((int)0x0DE0) ,
+ Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
- Texture2D = ((int)0x0DE1) ,
+ Texture2D = ((int)0x0DE1),
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
- FeedbackBufferSize = ((int)0x0DF1) ,
+ FeedbackBufferSize = ((int)0x0DF1),
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
- FeedbackBufferType = ((int)0x0DF2) ,
+ FeedbackBufferType = ((int)0x0DF2),
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
- SelectionBufferSize = ((int)0x0DF4) ,
+ SelectionBufferSize = ((int)0x0DF4),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
- PolygonOffsetUnits = ((int)0x2A00) ,
+ PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
- PolygonOffsetPoint = ((int)0x2A01) ,
+ PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
- PolygonOffsetLine = ((int)0x2A02) ,
+ PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
- ClipPlane0 = ((int)0x3000) ,
+ ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
- ClipPlane1 = ((int)0x3001) ,
+ ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
- ClipPlane2 = ((int)0x3002) ,
+ ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
- ClipPlane3 = ((int)0x3003) ,
+ ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
- ClipPlane4 = ((int)0x3004) ,
+ ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
- ClipPlane5 = ((int)0x3005) ,
+ ClipPlane5 = ((int)0x3005),
///
/// Original was GL_LIGHT0 = 0x4000
///
- Light0 = ((int)0x4000) ,
+ Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
- Light1 = ((int)0x4001) ,
+ Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
- Light2 = ((int)0x4002) ,
+ Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
- Light3 = ((int)0x4003) ,
+ Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
- Light4 = ((int)0x4004) ,
+ Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
- Light5 = ((int)0x4005) ,
+ Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
- Light6 = ((int)0x4006) ,
+ Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
- Light7 = ((int)0x4007) ,
+ Light7 = ((int)0x4007),
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
- BlendColorExt = ((int)0x8005) ,
+ BlendColorExt = ((int)0x8005),
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
- BlendEquationExt = ((int)0x8009) ,
+ BlendEquationExt = ((int)0x8009),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
- PackCmykHintExt = ((int)0x800E) ,
+ PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
- UnpackCmykHintExt = ((int)0x800F) ,
+ UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
- Convolution1DExt = ((int)0x8010) ,
+ Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
- Convolution2DExt = ((int)0x8011) ,
+ Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
- Separable2DExt = ((int)0x8012) ,
+ Separable2DExt = ((int)0x8012),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
- PostConvolutionRedScaleExt = ((int)0x801C) ,
+ PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
- PostConvolutionGreenScaleExt = ((int)0x801D) ,
+ PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
- PostConvolutionBlueScaleExt = ((int)0x801E) ,
+ PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
- PostConvolutionAlphaScaleExt = ((int)0x801F) ,
+ PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
- PostConvolutionRedBiasExt = ((int)0x8020) ,
+ PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
- PostConvolutionGreenBiasExt = ((int)0x8021) ,
+ PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
- PostConvolutionBlueBiasExt = ((int)0x8022) ,
+ PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
- PostConvolutionAlphaBiasExt = ((int)0x8023) ,
+ PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
- HistogramExt = ((int)0x8024) ,
+ HistogramExt = ((int)0x8024),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
- MinmaxExt = ((int)0x802E) ,
+ MinmaxExt = ((int)0x802E),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
- PolygonOffsetFill = ((int)0x8037) ,
+ PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
- PolygonOffsetFactor = ((int)0x8038) ,
+ PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
- PolygonOffsetBiasExt = ((int)0x8039) ,
+ PolygonOffsetBiasExt = ((int)0x8039),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
- RescaleNormalExt = ((int)0x803A) ,
+ RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
- TextureBinding1D = ((int)0x8068) ,
+ TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
- TextureBinding2D = ((int)0x8069) ,
+ TextureBinding2D = ((int)0x8069),
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
- Texture3DBindingExt = ((int)0x806A) ,
+ Texture3DBindingExt = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
- TextureBinding3D = ((int)0x806A) ,
+ TextureBinding3D = ((int)0x806A),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
- PackSkipImagesExt = ((int)0x806B) ,
+ PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
- PackImageHeightExt = ((int)0x806C) ,
+ PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
- UnpackSkipImagesExt = ((int)0x806D) ,
+ UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
- UnpackImageHeightExt = ((int)0x806E) ,
+ UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
- Texture3DExt = ((int)0x806F) ,
+ Texture3DExt = ((int)0x806F),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
- Max3DTextureSizeExt = ((int)0x8073) ,
+ Max3DTextureSizeExt = ((int)0x8073),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
- VertexArray = ((int)0x8074) ,
+ VertexArray = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
- NormalArray = ((int)0x8075) ,
+ NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
- ColorArray = ((int)0x8076) ,
+ ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
- IndexArray = ((int)0x8077) ,
+ IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
- TextureCoordArray = ((int)0x8078) ,
+ TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
- EdgeFlagArray = ((int)0x8079) ,
+ EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
- VertexArraySize = ((int)0x807A) ,
+ VertexArraySize = ((int)0x807A),
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
- VertexArrayType = ((int)0x807B) ,
+ VertexArrayType = ((int)0x807B),
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
- VertexArrayStride = ((int)0x807C) ,
+ VertexArrayStride = ((int)0x807C),
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
- VertexArrayCountExt = ((int)0x807D) ,
+ VertexArrayCountExt = ((int)0x807D),
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
- NormalArrayType = ((int)0x807E) ,
+ NormalArrayType = ((int)0x807E),
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
- NormalArrayStride = ((int)0x807F) ,
+ NormalArrayStride = ((int)0x807F),
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
- NormalArrayCountExt = ((int)0x8080) ,
+ NormalArrayCountExt = ((int)0x8080),
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
- ColorArraySize = ((int)0x8081) ,
+ ColorArraySize = ((int)0x8081),
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
- ColorArrayType = ((int)0x8082) ,
+ ColorArrayType = ((int)0x8082),
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
- ColorArrayStride = ((int)0x8083) ,
+ ColorArrayStride = ((int)0x8083),
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
- ColorArrayCountExt = ((int)0x8084) ,
+ ColorArrayCountExt = ((int)0x8084),
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
- IndexArrayType = ((int)0x8085) ,
+ IndexArrayType = ((int)0x8085),
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
- IndexArrayStride = ((int)0x8086) ,
+ IndexArrayStride = ((int)0x8086),
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
- IndexArrayCountExt = ((int)0x8087) ,
+ IndexArrayCountExt = ((int)0x8087),
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
- TextureCoordArraySize = ((int)0x8088) ,
+ TextureCoordArraySize = ((int)0x8088),
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
- TextureCoordArrayType = ((int)0x8089) ,
+ TextureCoordArrayType = ((int)0x8089),
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
- TextureCoordArrayStride = ((int)0x808A) ,
+ TextureCoordArrayStride = ((int)0x808A),
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
- TextureCoordArrayCountExt = ((int)0x808B) ,
+ TextureCoordArrayCountExt = ((int)0x808B),
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
- EdgeFlagArrayStride = ((int)0x808C) ,
+ EdgeFlagArrayStride = ((int)0x808C),
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
- EdgeFlagArrayCountExt = ((int)0x808D) ,
+ EdgeFlagArrayCountExt = ((int)0x808D),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
- InterlaceSgix = ((int)0x8094) ,
+ InterlaceSgix = ((int)0x8094),
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
- DetailTexture2DBindingSgis = ((int)0x8096) ,
+ DetailTexture2DBindingSgis = ((int)0x8096),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
- MultisampleSgis = ((int)0x809D) ,
+ MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
- SampleAlphaToMaskSgis = ((int)0x809E) ,
+ SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
- SampleAlphaToOneSgis = ((int)0x809F) ,
+ SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
- SampleMaskSgis = ((int)0x80A0) ,
+ SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
- SampleBuffersSgis = ((int)0x80A8) ,
+ SampleBuffersSgis = ((int)0x80A8),
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
- SamplesSgis = ((int)0x80A9) ,
+ SamplesSgis = ((int)0x80A9),
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
- SampleMaskValueSgis = ((int)0x80AA) ,
+ SampleMaskValueSgis = ((int)0x80AA),
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
- SampleMaskInvertSgis = ((int)0x80AB) ,
+ SampleMaskInvertSgis = ((int)0x80AB),
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
- SamplePatternSgis = ((int)0x80AC) ,
+ SamplePatternSgis = ((int)0x80AC),
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
- ColorMatrixSgi = ((int)0x80B1) ,
+ ColorMatrixSgi = ((int)0x80B1),
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
- ColorMatrixStackDepthSgi = ((int)0x80B2) ,
+ ColorMatrixStackDepthSgi = ((int)0x80B2),
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
- MaxColorMatrixStackDepthSgi = ((int)0x80B3) ,
+ MaxColorMatrixStackDepthSgi = ((int)0x80B3),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
- PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
+ PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
- PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
+ PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
- PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
+ PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
- PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
+ PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
- PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
+ PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
- PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
+ PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
- PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
+ PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
- PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
+ PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
- TextureColorTableSgi = ((int)0x80BC) ,
+ TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
- ColorTableSgi = ((int)0x80D0) ,
+ ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
- PostConvolutionColorTableSgi = ((int)0x80D1) ,
+ PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
- PostColorMatrixColorTableSgi = ((int)0x80D2) ,
+ PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
- PointSizeMinSgis = ((int)0x8126) ,
+ PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
- PointSizeMaxSgis = ((int)0x8127) ,
+ PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
- PointFadeThresholdSizeSgis = ((int)0x8128) ,
+ PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
- DistanceAttenuationSgis = ((int)0x8129) ,
+ DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
- FogFuncPointsSgis = ((int)0x812B) ,
+ FogFuncPointsSgis = ((int)0x812B),
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
- MaxFogFuncPointsSgis = ((int)0x812C) ,
+ MaxFogFuncPointsSgis = ((int)0x812C),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
- PackSkipVolumesSgis = ((int)0x8130) ,
+ PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
- PackImageDepthSgis = ((int)0x8131) ,
+ PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
- UnpackSkipVolumesSgis = ((int)0x8132) ,
+ UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
- UnpackImageDepthSgis = ((int)0x8133) ,
+ UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
- Texture4DSgis = ((int)0x8134) ,
+ Texture4DSgis = ((int)0x8134),
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
- Max4DTextureSizeSgis = ((int)0x8138) ,
+ Max4DTextureSizeSgis = ((int)0x8138),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
- PixelTexGenSgix = ((int)0x8139) ,
+ PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
- PixelTileBestAlignmentSgix = ((int)0x813E) ,
+ PixelTileBestAlignmentSgix = ((int)0x813E),
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
- PixelTileCacheIncrementSgix = ((int)0x813F) ,
+ PixelTileCacheIncrementSgix = ((int)0x813F),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
- PixelTileWidthSgix = ((int)0x8140) ,
+ PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
- PixelTileHeightSgix = ((int)0x8141) ,
+ PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
- PixelTileGridWidthSgix = ((int)0x8142) ,
+ PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
- PixelTileGridHeightSgix = ((int)0x8143) ,
+ PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
- PixelTileGridDepthSgix = ((int)0x8144) ,
+ PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
- PixelTileCacheSizeSgix = ((int)0x8145) ,
+ PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
- SpriteSgix = ((int)0x8148) ,
+ SpriteSgix = ((int)0x8148),
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
- SpriteModeSgix = ((int)0x8149) ,
+ SpriteModeSgix = ((int)0x8149),
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
- SpriteAxisSgix = ((int)0x814A) ,
+ SpriteAxisSgix = ((int)0x814A),
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
- SpriteTranslationSgix = ((int)0x814B) ,
+ SpriteTranslationSgix = ((int)0x814B),
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
- Texture4DBindingSgis = ((int)0x814F) ,
+ Texture4DBindingSgis = ((int)0x814F),
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
- MaxClipmapDepthSgix = ((int)0x8177) ,
+ MaxClipmapDepthSgix = ((int)0x8177),
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
- MaxClipmapVirtualDepthSgix = ((int)0x8178) ,
+ MaxClipmapVirtualDepthSgix = ((int)0x8178),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
- PostTextureFilterBiasRangeSgix = ((int)0x817B) ,
+ PostTextureFilterBiasRangeSgix = ((int)0x817B),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
- PostTextureFilterScaleRangeSgix = ((int)0x817C) ,
+ PostTextureFilterScaleRangeSgix = ((int)0x817C),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
- ReferencePlaneSgix = ((int)0x817D) ,
+ ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
- ReferencePlaneEquationSgix = ((int)0x817E) ,
+ ReferencePlaneEquationSgix = ((int)0x817E),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
- IrInstrument1Sgix = ((int)0x817F) ,
+ IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
- InstrumentMeasurementsSgix = ((int)0x8181) ,
+ InstrumentMeasurementsSgix = ((int)0x8181),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
- CalligraphicFragmentSgix = ((int)0x8183) ,
+ CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
- FramezoomSgix = ((int)0x818B) ,
+ FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
- FramezoomFactorSgix = ((int)0x818C) ,
+ FramezoomFactorSgix = ((int)0x818C),
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
- MaxFramezoomFactorSgix = ((int)0x818D) ,
+ MaxFramezoomFactorSgix = ((int)0x818D),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
- GenerateMipmapHintSgis = ((int)0x8192) ,
+ GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
- DeformationsMaskSgix = ((int)0x8196) ,
+ DeformationsMaskSgix = ((int)0x8196),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
- FogOffsetSgix = ((int)0x8198) ,
+ FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
- FogOffsetValueSgix = ((int)0x8199) ,
+ FogOffsetValueSgix = ((int)0x8199),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
- LightModelColorControl = ((int)0x81F8) ,
+ LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
- SharedTexturePaletteExt = ((int)0x81FB) ,
+ SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
- ConvolutionHintSgix = ((int)0x8316) ,
+ ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
- AsyncMarkerSgix = ((int)0x8329) ,
+ AsyncMarkerSgix = ((int)0x8329),
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
- PixelTexGenModeSgix = ((int)0x832B) ,
+ PixelTexGenModeSgix = ((int)0x832B),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
- AsyncHistogramSgix = ((int)0x832C) ,
+ AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
- MaxAsyncHistogramSgix = ((int)0x832D) ,
+ MaxAsyncHistogramSgix = ((int)0x832D),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
- PixelTextureSgis = ((int)0x8353) ,
+ PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
- AsyncTexImageSgix = ((int)0x835C) ,
+ AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
- AsyncDrawPixelsSgix = ((int)0x835D) ,
+ AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
- AsyncReadPixelsSgix = ((int)0x835E) ,
+ AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
- MaxAsyncTexImageSgix = ((int)0x835F) ,
+ MaxAsyncTexImageSgix = ((int)0x835F),
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
- MaxAsyncDrawPixelsSgix = ((int)0x8360) ,
+ MaxAsyncDrawPixelsSgix = ((int)0x8360),
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
- MaxAsyncReadPixelsSgix = ((int)0x8361) ,
+ MaxAsyncReadPixelsSgix = ((int)0x8361),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
- VertexPreclipSgix = ((int)0x83EE) ,
+ VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
- VertexPreclipHintSgix = ((int)0x83EF) ,
+ VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
- FragmentLightingSgix = ((int)0x8400) ,
+ FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
- FragmentColorMaterialSgix = ((int)0x8401) ,
+ FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
- FragmentColorMaterialFaceSgix = ((int)0x8402) ,
+ FragmentColorMaterialFaceSgix = ((int)0x8402),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
- FragmentColorMaterialParameterSgix = ((int)0x8403) ,
+ FragmentColorMaterialParameterSgix = ((int)0x8403),
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
- MaxFragmentLightsSgix = ((int)0x8404) ,
+ MaxFragmentLightsSgix = ((int)0x8404),
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
- MaxActiveLightsSgix = ((int)0x8405) ,
+ MaxActiveLightsSgix = ((int)0x8405),
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
- LightEnvModeSgix = ((int)0x8407) ,
+ LightEnvModeSgix = ((int)0x8407),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
- FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
+ FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
- FragmentLightModelTwoSideSgix = ((int)0x8409) ,
+ FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
- FragmentLightModelAmbientSgix = ((int)0x840A) ,
+ FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
- FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
+ FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
- FragmentLight0Sgix = ((int)0x840C) ,
+ FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
- PackResampleSgix = ((int)0x842C) ,
+ PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
- UnpackResampleSgix = ((int)0x842D) ,
+ UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
- AliasedPointSizeRange = ((int)0x846D) ,
+ AliasedPointSizeRange = ((int)0x846D),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
- AliasedLineWidthRange = ((int)0x846E) ,
+ AliasedLineWidthRange = ((int)0x846E),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
- PackSubsampleRateSgix = ((int)0x85A0) ,
+ PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
- UnpackSubsampleRateSgix = ((int)0x85A1) ,
+ UnpackSubsampleRateSgix = ((int)0x85A1),
}
///
@@ -10124,63 +10126,63 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
- FeedbackBufferPointer = ((int)0x0DF0) ,
+ FeedbackBufferPointer = ((int)0x0DF0),
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
- SelectionBufferPointer = ((int)0x0DF3) ,
+ SelectionBufferPointer = ((int)0x0DF3),
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
- VertexArrayPointer = ((int)0x808E) ,
+ VertexArrayPointer = ((int)0x808E),
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
- VertexArrayPointerExt = ((int)0x808E) ,
+ VertexArrayPointerExt = ((int)0x808E),
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
- NormalArrayPointer = ((int)0x808F) ,
+ NormalArrayPointer = ((int)0x808F),
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
- NormalArrayPointerExt = ((int)0x808F) ,
+ NormalArrayPointerExt = ((int)0x808F),
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
- ColorArrayPointer = ((int)0x8090) ,
+ ColorArrayPointer = ((int)0x8090),
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
- ColorArrayPointerExt = ((int)0x8090) ,
+ ColorArrayPointerExt = ((int)0x8090),
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
- IndexArrayPointer = ((int)0x8091) ,
+ IndexArrayPointer = ((int)0x8091),
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
- IndexArrayPointerExt = ((int)0x8091) ,
+ IndexArrayPointerExt = ((int)0x8091),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
- TextureCoordArrayPointer = ((int)0x8092) ,
+ TextureCoordArrayPointer = ((int)0x8092),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
- TextureCoordArrayPointerExt = ((int)0x8092) ,
+ TextureCoordArrayPointerExt = ((int)0x8092),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
- EdgeFlagArrayPointer = ((int)0x8093) ,
+ EdgeFlagArrayPointer = ((int)0x8093),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
- EdgeFlagArrayPointerExt = ((int)0x8093) ,
+ EdgeFlagArrayPointerExt = ((int)0x8093),
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
- InstrumentBufferPointerSgix = ((int)0x8180) ,
+ InstrumentBufferPointerSgix = ((int)0x8180),
}
///
@@ -10191,219 +10193,219 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
- TextureWidth = ((int)0x1000) ,
+ TextureWidth = ((int)0x1000),
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
- TextureHeight = ((int)0x1001) ,
+ TextureHeight = ((int)0x1001),
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
- TextureComponents = ((int)0x1003) ,
+ TextureComponents = ((int)0x1003),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
- TextureInternalFormat = ((int)0x1003) ,
+ TextureInternalFormat = ((int)0x1003),
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
- TextureBorderColor = ((int)0x1004) ,
+ TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
- TextureBorderColorNv = ((int)0x1004) ,
+ TextureBorderColorNv = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
- TextureBorder = ((int)0x1005) ,
+ TextureBorder = ((int)0x1005),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
- TextureMagFilter = ((int)0x2800) ,
+ TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
- TextureMinFilter = ((int)0x2801) ,
+ TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
- TextureWrapS = ((int)0x2802) ,
+ TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
- TextureWrapT = ((int)0x2803) ,
+ TextureWrapT = ((int)0x2803),
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
- TextureRedSize = ((int)0x805C) ,
+ TextureRedSize = ((int)0x805C),
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
- TextureGreenSize = ((int)0x805D) ,
+ TextureGreenSize = ((int)0x805D),
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
- TextureBlueSize = ((int)0x805E) ,
+ TextureBlueSize = ((int)0x805E),
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
- TextureAlphaSize = ((int)0x805F) ,
+ TextureAlphaSize = ((int)0x805F),
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
- TextureLuminanceSize = ((int)0x8060) ,
+ TextureLuminanceSize = ((int)0x8060),
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
- TextureIntensitySize = ((int)0x8061) ,
+ TextureIntensitySize = ((int)0x8061),
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
- TexturePriority = ((int)0x8066) ,
+ TexturePriority = ((int)0x8066),
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
- TextureResident = ((int)0x8067) ,
+ TextureResident = ((int)0x8067),
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
- TextureDepthExt = ((int)0x8071) ,
+ TextureDepthExt = ((int)0x8071),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
- TextureWrapRExt = ((int)0x8072) ,
+ TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
- DetailTextureLevelSgis = ((int)0x809A) ,
+ DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
- DetailTextureModeSgis = ((int)0x809B) ,
+ DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
- DetailTextureFuncPointsSgis = ((int)0x809C) ,
+ DetailTextureFuncPointsSgis = ((int)0x809C),
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
- SharpenTextureFuncPointsSgis = ((int)0x80B0) ,
+ SharpenTextureFuncPointsSgis = ((int)0x80B0),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
- ShadowAmbientSgix = ((int)0x80BF) ,
+ ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
- DualTextureSelectSgis = ((int)0x8124) ,
+ DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
- QuadTextureSelectSgis = ((int)0x8125) ,
+ QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
- Texture4DsizeSgis = ((int)0x8136) ,
+ Texture4DsizeSgis = ((int)0x8136),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
- TextureWrapQSgis = ((int)0x8137) ,
+ TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
- TextureMinLodSgis = ((int)0x813A) ,
+ TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
- TextureMaxLodSgis = ((int)0x813B) ,
+ TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
- TextureBaseLevelSgis = ((int)0x813C) ,
+ TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
- TextureMaxLevelSgis = ((int)0x813D) ,
+ TextureMaxLevelSgis = ((int)0x813D),
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
- TextureFilter4SizeSgis = ((int)0x8147) ,
+ TextureFilter4SizeSgis = ((int)0x8147),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
- TextureClipmapCenterSgix = ((int)0x8171) ,
+ TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
- TextureClipmapFrameSgix = ((int)0x8172) ,
+ TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
- TextureClipmapOffsetSgix = ((int)0x8173) ,
+ TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
- TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
+ TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
- TextureClipmapLodOffsetSgix = ((int)0x8175) ,
+ TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
- TextureClipmapDepthSgix = ((int)0x8176) ,
+ TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
- PostTextureFilterBiasSgix = ((int)0x8179) ,
+ PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
- PostTextureFilterScaleSgix = ((int)0x817A) ,
+ PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
- TextureLodBiasSSgix = ((int)0x818E) ,
+ TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
- TextureLodBiasTSgix = ((int)0x818F) ,
+ TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
- TextureLodBiasRSgix = ((int)0x8190) ,
+ TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
- GenerateMipmapSgis = ((int)0x8191) ,
+ GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
- TextureCompareSgix = ((int)0x819A) ,
+ TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
- TextureCompareOperatorSgix = ((int)0x819B) ,
+ TextureCompareOperatorSgix = ((int)0x819B),
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
- TextureLequalRSgix = ((int)0x819C) ,
+ TextureLequalRSgix = ((int)0x819C),
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
- TextureGequalRSgix = ((int)0x819D) ,
+ TextureGequalRSgix = ((int)0x819D),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
- TextureMaxClampSSgix = ((int)0x8369) ,
+ TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
- TextureMaxClampTSgix = ((int)0x836A) ,
+ TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
- TextureMaxClampRSgix = ((int)0x836B) ,
+ TextureMaxClampRSgix = ((int)0x836B),
}
///
@@ -10414,15 +10416,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_DONT_CARE = 0x1100
///
- DontCare = ((int)0x1100) ,
+ DontCare = ((int)0x1100),
///
/// Original was GL_FASTEST = 0x1101
///
- Fastest = ((int)0x1101) ,
+ Fastest = ((int)0x1101),
///
/// Original was GL_NICEST = 0x1102
///
- Nicest = ((int)0x1102) ,
+ Nicest = ((int)0x1102),
}
///
@@ -10433,207 +10435,207 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
- PerspectiveCorrectionHint = ((int)0x0C50) ,
+ PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
- PointSmoothHint = ((int)0x0C51) ,
+ PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
- LineSmoothHint = ((int)0x0C52) ,
+ LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
- PolygonSmoothHint = ((int)0x0C53) ,
+ PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_FOG_HINT = 0x0C54
///
- FogHint = ((int)0x0C54) ,
+ FogHint = ((int)0x0C54),
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
- PreferDoublebufferHintPgi = ((int)0x1A1F8) ,
+ PreferDoublebufferHintPgi = ((int)0x1A1F8),
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
- ConserveMemoryHintPgi = ((int)0x1A1FD) ,
+ ConserveMemoryHintPgi = ((int)0x1A1FD),
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
- ReclaimMemoryHintPgi = ((int)0x1A1FE) ,
+ ReclaimMemoryHintPgi = ((int)0x1A1FE),
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
- NativeGraphicsBeginHintPgi = ((int)0x1A203) ,
+ NativeGraphicsBeginHintPgi = ((int)0x1A203),
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
- NativeGraphicsEndHintPgi = ((int)0x1A204) ,
+ NativeGraphicsEndHintPgi = ((int)0x1A204),
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
- AlwaysFastHintPgi = ((int)0x1A20C) ,
+ AlwaysFastHintPgi = ((int)0x1A20C),
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
- AlwaysSoftHintPgi = ((int)0x1A20D) ,
+ AlwaysSoftHintPgi = ((int)0x1A20D),
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
- AllowDrawObjHintPgi = ((int)0x1A20E) ,
+ AllowDrawObjHintPgi = ((int)0x1A20E),
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
- AllowDrawWinHintPgi = ((int)0x1A20F) ,
+ AllowDrawWinHintPgi = ((int)0x1A20F),
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
- AllowDrawFrgHintPgi = ((int)0x1A210) ,
+ AllowDrawFrgHintPgi = ((int)0x1A210),
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
- AllowDrawMemHintPgi = ((int)0x1A211) ,
+ AllowDrawMemHintPgi = ((int)0x1A211),
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
- StrictDepthfuncHintPgi = ((int)0x1A216) ,
+ StrictDepthfuncHintPgi = ((int)0x1A216),
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
- StrictLightingHintPgi = ((int)0x1A217) ,
+ StrictLightingHintPgi = ((int)0x1A217),
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
- StrictScissorHintPgi = ((int)0x1A218) ,
+ StrictScissorHintPgi = ((int)0x1A218),
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
- FullStippleHintPgi = ((int)0x1A219) ,
+ FullStippleHintPgi = ((int)0x1A219),
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
- ClipNearHintPgi = ((int)0x1A220) ,
+ ClipNearHintPgi = ((int)0x1A220),
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
- ClipFarHintPgi = ((int)0x1A221) ,
+ ClipFarHintPgi = ((int)0x1A221),
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
- WideLineHintPgi = ((int)0x1A222) ,
+ WideLineHintPgi = ((int)0x1A222),
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
- BackNormalsHintPgi = ((int)0x1A223) ,
+ BackNormalsHintPgi = ((int)0x1A223),
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
- VertexDataHintPgi = ((int)0x1A22A) ,
+ VertexDataHintPgi = ((int)0x1A22A),
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
- VertexConsistentHintPgi = ((int)0x1A22B) ,
+ VertexConsistentHintPgi = ((int)0x1A22B),
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
- MaterialSideHintPgi = ((int)0x1A22C) ,
+ MaterialSideHintPgi = ((int)0x1A22C),
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
- MaxVertexHintPgi = ((int)0x1A22D) ,
+ MaxVertexHintPgi = ((int)0x1A22D),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
- PackCmykHintExt = ((int)0x800E) ,
+ PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
- UnpackCmykHintExt = ((int)0x800F) ,
+ UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
- PhongHintWin = ((int)0x80EB) ,
+ PhongHintWin = ((int)0x80EB),
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
- ClipVolumeClippingHintExt = ((int)0x80F0) ,
+ ClipVolumeClippingHintExt = ((int)0x80F0),
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
- TextureMultiBufferHintSgix = ((int)0x812E) ,
+ TextureMultiBufferHintSgix = ((int)0x812E),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
- GenerateMipmapHint = ((int)0x8192) ,
+ GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
- GenerateMipmapHintSgis = ((int)0x8192) ,
+ GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
- ProgramBinaryRetrievableHint = ((int)0x8257) ,
+ ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
- ConvolutionHintSgix = ((int)0x8316) ,
+ ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
- ScalebiasHintSgix = ((int)0x8322) ,
+ ScalebiasHintSgix = ((int)0x8322),
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
- LineQualityHintSgix = ((int)0x835B) ,
+ LineQualityHintSgix = ((int)0x835B),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
- VertexPreclipSgix = ((int)0x83EE) ,
+ VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
- VertexPreclipHintSgix = ((int)0x83EF) ,
+ VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
- TextureCompressionHint = ((int)0x84EF) ,
+ TextureCompressionHint = ((int)0x84EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
- TextureCompressionHintArb = ((int)0x84EF) ,
+ TextureCompressionHintArb = ((int)0x84EF),
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
- VertexArrayStorageHintApple = ((int)0x851F) ,
+ VertexArrayStorageHintApple = ((int)0x851F),
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
- MultisampleFilterHintNv = ((int)0x8534) ,
+ MultisampleFilterHintNv = ((int)0x8534),
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
- TransformHintApple = ((int)0x85B1) ,
+ TransformHintApple = ((int)0x85B1),
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
- TextureStorageHintApple = ((int)0x85BC) ,
+ TextureStorageHintApple = ((int)0x85BC),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
- FragmentShaderDerivativeHint = ((int)0x8B8B) ,
+ FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
- FragmentShaderDerivativeHintArb = ((int)0x8B8B) ,
+ FragmentShaderDerivativeHintArb = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
- FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
+ FragmentShaderDerivativeHintOes = ((int)0x8B8B),
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
- BinningControlHintQcom = ((int)0x8FB0) ,
+ BinningControlHintQcom = ((int)0x8FB0),
}
///
@@ -10644,19 +10646,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_HISTOGRAM = 0x8024
///
- Histogram = ((int)0x8024) ,
+ Histogram = ((int)0x8024),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
- HistogramExt = ((int)0x8024) ,
+ HistogramExt = ((int)0x8024),
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
- ProxyHistogram = ((int)0x8025) ,
+ ProxyHistogram = ((int)0x8025),
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
- ProxyHistogramExt = ((int)0x8025) ,
+ ProxyHistogramExt = ((int)0x8025),
}
///
@@ -10667,19 +10669,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
///
- RenderbufferSamplesImg = ((int)0x9133) ,
+ RenderbufferSamplesImg = ((int)0x9133),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
///
- FramebufferIncompleteMultisampleImg = ((int)0x9134) ,
+ FramebufferIncompleteMultisampleImg = ((int)0x9134),
///
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
///
- MaxSamplesImg = ((int)0x9135) ,
+ MaxSamplesImg = ((int)0x9135),
///
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
///
- TextureSamplesImg = ((int)0x9136) ,
+ TextureSamplesImg = ((int)0x9136),
}
///
@@ -10692,19 +10694,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BGRA = 0x80E1
///
- Bgra = ((int)0x80E1) ,
+ Bgra = ((int)0x80E1),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
///
- UnsignedShort4444Rev = ((int)0x8365) ,
+ UnsignedShort4444Rev = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
///
- UnsignedShort1555Rev = ((int)0x8366) ,
+ UnsignedShort1555Rev = ((int)0x8366),
///
/// Original was GL_IMG_read_format = 1
///
- ImgReadFormat = ((int)1) ,
+ ImgReadFormat = ((int)1),
}
///
@@ -10716,11 +10718,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BGRA_IMG = 0x80E1
///
- BgraImg = ((int)0x80E1) ,
+ BgraImg = ((int)0x80E1),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
///
- UnsignedShort4444RevImg = ((int)0x8365) ,
+ UnsignedShort4444RevImg = ((int)0x8365),
}
///
@@ -10733,23 +10735,23 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
- CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) ,
+ CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
- CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) ,
+ CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
- CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) ,
+ CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
- CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) ,
+ CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03),
///
/// Original was GL_IMG_texture_compression_pvrtc = 1
///
- ImgTextureCompressionPvrtc = ((int)1) ,
+ ImgTextureCompressionPvrtc = ((int)1),
}
///
@@ -10761,19 +10763,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
- CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) ,
+ CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
- CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) ,
+ CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
- CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) ,
+ CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
- CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) ,
+ CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03),
}
///
@@ -10786,35 +10788,35 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_DOT3_RGBA_IMG = 0x86AF
///
- Dot3RgbaImg = ((int)0x86AF) ,
+ Dot3RgbaImg = ((int)0x86AF),
///
/// Original was GL_MODULATE_COLOR_IMG = 0x8C04
///
- ModulateColorImg = ((int)0x8C04) ,
+ ModulateColorImg = ((int)0x8C04),
///
/// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
///
- RecipAddSignedAlphaImg = ((int)0x8C05) ,
+ RecipAddSignedAlphaImg = ((int)0x8C05),
///
/// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
///
- TextureAlphaModulateImg = ((int)0x8C06) ,
+ TextureAlphaModulateImg = ((int)0x8C06),
///
/// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07
///
- FactorAlphaModulateImg = ((int)0x8C07) ,
+ FactorAlphaModulateImg = ((int)0x8C07),
///
/// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
///
- FragmentAlphaModulateImg = ((int)0x8C08) ,
+ FragmentAlphaModulateImg = ((int)0x8C08),
///
/// Original was GL_ADD_BLEND_IMG = 0x8C09
///
- AddBlendImg = ((int)0x8C09) ,
+ AddBlendImg = ((int)0x8C09),
///
/// Original was GL_IMG_texture_env_enhanced_fixed_function = 1
///
- ImgTextureEnvEnhancedFixedFunction = ((int)1) ,
+ ImgTextureEnvEnhancedFixedFunction = ((int)1),
}
///
@@ -10826,31 +10828,31 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_DOT3_RGBA_IMG = 0x86AF
///
- Dot3RgbaImg = ((int)0x86AF) ,
+ Dot3RgbaImg = ((int)0x86AF),
///
/// Original was GL_MODULATE_COLOR_IMG = 0x8C04
///
- ModulateColorImg = ((int)0x8C04) ,
+ ModulateColorImg = ((int)0x8C04),
///
/// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
///
- RecipAddSignedAlphaImg = ((int)0x8C05) ,
+ RecipAddSignedAlphaImg = ((int)0x8C05),
///
/// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
///
- TextureAlphaModulateImg = ((int)0x8C06) ,
+ TextureAlphaModulateImg = ((int)0x8C06),
///
/// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07
///
- FactorAlphaModulateImg = ((int)0x8C07) ,
+ FactorAlphaModulateImg = ((int)0x8C07),
///
/// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
///
- FragmentAlphaModulateImg = ((int)0x8C08) ,
+ FragmentAlphaModulateImg = ((int)0x8C08),
///
/// Original was GL_ADD_BLEND_IMG = 0x8C09
///
- AddBlendImg = ((int)0x8C09) ,
+ AddBlendImg = ((int)0x8C09),
}
///
@@ -10863,35 +10865,35 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32
///
- MaxClipPlanesImg = ((int)0x0D32) ,
+ MaxClipPlanesImg = ((int)0x0D32),
///
/// Original was GL_CLIP_PLANE0_IMG = 0x3000
///
- ClipPlane0Img = ((int)0x3000) ,
+ ClipPlane0Img = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1_IMG = 0x3001
///
- ClipPlane1Img = ((int)0x3001) ,
+ ClipPlane1Img = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2_IMG = 0x3002
///
- ClipPlane2Img = ((int)0x3002) ,
+ ClipPlane2Img = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3_IMG = 0x3003
///
- ClipPlane3Img = ((int)0x3003) ,
+ ClipPlane3Img = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4_IMG = 0x3004
///
- ClipPlane4Img = ((int)0x3004) ,
+ ClipPlane4Img = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5_IMG = 0x3005
///
- ClipPlane5Img = ((int)0x3005) ,
+ ClipPlane5Img = ((int)0x3005),
///
/// Original was GL_IMG_user_clip_plane = 1
///
- ImgUserClipPlane = ((int)1) ,
+ ImgUserClipPlane = ((int)1),
}
///
@@ -10903,31 +10905,31 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32
///
- MaxClipPlanesImg = ((int)0x0D32) ,
+ MaxClipPlanesImg = ((int)0x0D32),
///
/// Original was GL_CLIP_PLANE0_IMG = 0x3000
///
- ClipPlane0Img = ((int)0x3000) ,
+ ClipPlane0Img = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1_IMG = 0x3001
///
- ClipPlane1Img = ((int)0x3001) ,
+ ClipPlane1Img = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2_IMG = 0x3002
///
- ClipPlane2Img = ((int)0x3002) ,
+ ClipPlane2Img = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3_IMG = 0x3003
///
- ClipPlane3Img = ((int)0x3003) ,
+ ClipPlane3Img = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4_IMG = 0x3004
///
- ClipPlane4Img = ((int)0x3004) ,
+ ClipPlane4Img = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5_IMG = 0x3005
///
- ClipPlane5Img = ((int)0x3005) ,
+ ClipPlane5Img = ((int)0x3005),
}
///
@@ -10938,19 +10940,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_SHORT = 0x1402
///
- Short = ((int)0x1402) ,
+ Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
- Int = ((int)0x1404) ,
+ Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
- Float = ((int)0x1406) ,
+ Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
- Double = ((int)0x140A) ,
+ Double = ((int)0x140A),
}
///
@@ -10961,59 +10963,59 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_V2F = 0x2A20
///
- V2f = ((int)0x2A20) ,
+ V2f = ((int)0x2A20),
///
/// Original was GL_V3F = 0x2A21
///
- V3f = ((int)0x2A21) ,
+ V3f = ((int)0x2A21),
///
/// Original was GL_C4UB_V2F = 0x2A22
///
- C4ubV2f = ((int)0x2A22) ,
+ C4ubV2f = ((int)0x2A22),
///
/// Original was GL_C4UB_V3F = 0x2A23
///
- C4ubV3f = ((int)0x2A23) ,
+ C4ubV3f = ((int)0x2A23),
///
/// Original was GL_C3F_V3F = 0x2A24
///
- C3fV3f = ((int)0x2A24) ,
+ C3fV3f = ((int)0x2A24),
///
/// Original was GL_N3F_V3F = 0x2A25
///
- N3fV3f = ((int)0x2A25) ,
+ N3fV3f = ((int)0x2A25),
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
- C4fN3fV3f = ((int)0x2A26) ,
+ C4fN3fV3f = ((int)0x2A26),
///
/// Original was GL_T2F_V3F = 0x2A27
///
- T2fV3f = ((int)0x2A27) ,
+ T2fV3f = ((int)0x2A27),
///
/// Original was GL_T4F_V4F = 0x2A28
///
- T4fV4f = ((int)0x2A28) ,
+ T4fV4f = ((int)0x2A28),
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
- T2fC4ubV3f = ((int)0x2A29) ,
+ T2fC4ubV3f = ((int)0x2A29),
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
- T2fC3fV3f = ((int)0x2A2A) ,
+ T2fC3fV3f = ((int)0x2A2A),
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
- T2fN3fV3f = ((int)0x2A2B) ,
+ T2fN3fV3f = ((int)0x2A2B),
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
- T2fC4fN3fV3f = ((int)0x2A2C) ,
+ T2fC4fN3fV3f = ((int)0x2A2C),
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
- T4fC4fN3fV4f = ((int)0x2A2D) ,
+ T4fC4fN3fV4f = ((int)0x2A2D),
}
///
@@ -11024,231 +11026,231 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
- R3G3B2 = ((int)0x2A10) ,
+ R3G3B2 = ((int)0x2A10),
///
/// Original was GL_ALPHA4 = 0x803B
///
- Alpha4 = ((int)0x803B) ,
+ Alpha4 = ((int)0x803B),
///
/// Original was GL_ALPHA8 = 0x803C
///
- Alpha8 = ((int)0x803C) ,
+ Alpha8 = ((int)0x803C),
///
/// Original was GL_ALPHA12 = 0x803D
///
- Alpha12 = ((int)0x803D) ,
+ Alpha12 = ((int)0x803D),
///
/// Original was GL_ALPHA16 = 0x803E
///
- Alpha16 = ((int)0x803E) ,
+ Alpha16 = ((int)0x803E),
///
/// Original was GL_LUMINANCE4 = 0x803F
///
- Luminance4 = ((int)0x803F) ,
+ Luminance4 = ((int)0x803F),
///
/// Original was GL_LUMINANCE8 = 0x8040
///
- Luminance8 = ((int)0x8040) ,
+ Luminance8 = ((int)0x8040),
///
/// Original was GL_LUMINANCE12 = 0x8041
///
- Luminance12 = ((int)0x8041) ,
+ Luminance12 = ((int)0x8041),
///
/// Original was GL_LUMINANCE16 = 0x8042
///
- Luminance16 = ((int)0x8042) ,
+ Luminance16 = ((int)0x8042),
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
- Luminance4Alpha4 = ((int)0x8043) ,
+ Luminance4Alpha4 = ((int)0x8043),
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
- Luminance6Alpha2 = ((int)0x8044) ,
+ Luminance6Alpha2 = ((int)0x8044),
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
- Luminance8Alpha8 = ((int)0x8045) ,
+ Luminance8Alpha8 = ((int)0x8045),
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
- Luminance12Alpha4 = ((int)0x8046) ,
+ Luminance12Alpha4 = ((int)0x8046),
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
- Luminance12Alpha12 = ((int)0x8047) ,
+ Luminance12Alpha12 = ((int)0x8047),
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
- Luminance16Alpha16 = ((int)0x8048) ,
+ Luminance16Alpha16 = ((int)0x8048),
///
/// Original was GL_INTENSITY = 0x8049
///
- Intensity = ((int)0x8049) ,
+ Intensity = ((int)0x8049),
///
/// Original was GL_INTENSITY4 = 0x804A
///
- Intensity4 = ((int)0x804A) ,
+ Intensity4 = ((int)0x804A),
///
/// Original was GL_INTENSITY8 = 0x804B
///
- Intensity8 = ((int)0x804B) ,
+ Intensity8 = ((int)0x804B),
///
/// Original was GL_INTENSITY12 = 0x804C
///
- Intensity12 = ((int)0x804C) ,
+ Intensity12 = ((int)0x804C),
///
/// Original was GL_INTENSITY16 = 0x804D
///
- Intensity16 = ((int)0x804D) ,
+ Intensity16 = ((int)0x804D),
///
/// Original was GL_RGB2_EXT = 0x804E
///
- Rgb2Ext = ((int)0x804E) ,
+ Rgb2Ext = ((int)0x804E),
///
/// Original was GL_RGB4 = 0x804F
///
- Rgb4 = ((int)0x804F) ,
+ Rgb4 = ((int)0x804F),
///
/// Original was GL_RGB5 = 0x8050
///
- Rgb5 = ((int)0x8050) ,
+ Rgb5 = ((int)0x8050),
///
/// Original was GL_RGB8 = 0x8051
///
- Rgb8 = ((int)0x8051) ,
+ Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB10 = 0x8052
///
- Rgb10 = ((int)0x8052) ,
+ Rgb10 = ((int)0x8052),
///
/// Original was GL_RGB12 = 0x8053
///
- Rgb12 = ((int)0x8053) ,
+ Rgb12 = ((int)0x8053),
///
/// Original was GL_RGB16 = 0x8054
///
- Rgb16 = ((int)0x8054) ,
+ Rgb16 = ((int)0x8054),
///
/// Original was GL_RGBA2 = 0x8055
///
- Rgba2 = ((int)0x8055) ,
+ Rgba2 = ((int)0x8055),
///
/// Original was GL_RGBA4 = 0x8056
///
- Rgba4 = ((int)0x8056) ,
+ Rgba4 = ((int)0x8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
- Rgb5A1 = ((int)0x8057) ,
+ Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
- Rgba8 = ((int)0x8058) ,
+ Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
- Rgb10A2 = ((int)0x8059) ,
+ Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGBA12 = 0x805A
///
- Rgba12 = ((int)0x805A) ,
+ Rgba12 = ((int)0x805A),
///
/// Original was GL_RGBA16 = 0x805B
///
- Rgba16 = ((int)0x805B) ,
+ Rgba16 = ((int)0x805B),
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
- DualAlpha4Sgis = ((int)0x8110) ,
+ DualAlpha4Sgis = ((int)0x8110),
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
- DualAlpha8Sgis = ((int)0x8111) ,
+ DualAlpha8Sgis = ((int)0x8111),
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
- DualAlpha12Sgis = ((int)0x8112) ,
+ DualAlpha12Sgis = ((int)0x8112),
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
- DualAlpha16Sgis = ((int)0x8113) ,
+ DualAlpha16Sgis = ((int)0x8113),
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
- DualLuminance4Sgis = ((int)0x8114) ,
+ DualLuminance4Sgis = ((int)0x8114),
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
- DualLuminance8Sgis = ((int)0x8115) ,
+ DualLuminance8Sgis = ((int)0x8115),
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
- DualLuminance12Sgis = ((int)0x8116) ,
+ DualLuminance12Sgis = ((int)0x8116),
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
- DualLuminance16Sgis = ((int)0x8117) ,
+ DualLuminance16Sgis = ((int)0x8117),
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
- DualIntensity4Sgis = ((int)0x8118) ,
+ DualIntensity4Sgis = ((int)0x8118),
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
- DualIntensity8Sgis = ((int)0x8119) ,
+ DualIntensity8Sgis = ((int)0x8119),
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
- DualIntensity12Sgis = ((int)0x811A) ,
+ DualIntensity12Sgis = ((int)0x811A),
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
- DualIntensity16Sgis = ((int)0x811B) ,
+ DualIntensity16Sgis = ((int)0x811B),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
- DualLuminanceAlpha4Sgis = ((int)0x811C) ,
+ DualLuminanceAlpha4Sgis = ((int)0x811C),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
- DualLuminanceAlpha8Sgis = ((int)0x811D) ,
+ DualLuminanceAlpha8Sgis = ((int)0x811D),
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
- QuadAlpha4Sgis = ((int)0x811E) ,
+ QuadAlpha4Sgis = ((int)0x811E),
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
- QuadAlpha8Sgis = ((int)0x811F) ,
+ QuadAlpha8Sgis = ((int)0x811F),
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
- QuadLuminance4Sgis = ((int)0x8120) ,
+ QuadLuminance4Sgis = ((int)0x8120),
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
- QuadLuminance8Sgis = ((int)0x8121) ,
+ QuadLuminance8Sgis = ((int)0x8121),
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
- QuadIntensity4Sgis = ((int)0x8122) ,
+ QuadIntensity4Sgis = ((int)0x8122),
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
- QuadIntensity8Sgis = ((int)0x8123) ,
+ QuadIntensity8Sgis = ((int)0x8123),
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
- DepthComponent16Sgix = ((int)0x81A5) ,
+ DepthComponent16Sgix = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
- DepthComponent24Sgix = ((int)0x81A6) ,
+ DepthComponent24Sgix = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
- DepthComponent32Sgix = ((int)0x81A7) ,
+ DepthComponent32Sgix = ((int)0x81A7),
}
///
@@ -11259,15 +11261,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ADD = 0x0104
///
- Add = ((int)0x0104) ,
+ Add = ((int)0x0104),
///
/// Original was GL_REPLACE = 0x1E01
///
- Replace = ((int)0x1E01) ,
+ Replace = ((int)0x1E01),
///
/// Original was GL_MODULATE = 0x2100
///
- Modulate = ((int)0x2100) ,
+ Modulate = ((int)0x2100),
}
///
@@ -11278,7 +11280,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
- LightEnvModeSgix = ((int)0x8407) ,
+ LightEnvModeSgix = ((int)0x8407),
}
///
@@ -11289,19 +11291,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
- SingleColor = ((int)0x81F9) ,
+ SingleColor = ((int)0x81F9),
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
- SingleColorExt = ((int)0x81F9) ,
+ SingleColorExt = ((int)0x81F9),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
- SeparateSpecularColor = ((int)0x81FA) ,
+ SeparateSpecularColor = ((int)0x81FA),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
- SeparateSpecularColorExt = ((int)0x81FA) ,
+ SeparateSpecularColorExt = ((int)0x81FA),
}
///
@@ -11312,23 +11314,23 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
- LightModelLocalViewer = ((int)0x0B51) ,
+ LightModelLocalViewer = ((int)0x0B51),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
- LightModelTwoSide = ((int)0x0B52) ,
+ LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
- LightModelAmbient = ((int)0x0B53) ,
+ LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
- LightModelColorControl = ((int)0x81F8) ,
+ LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
- LightModelColorControlExt = ((int)0x81F8) ,
+ LightModelColorControlExt = ((int)0x81F8),
}
///
@@ -11339,67 +11341,67 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_LIGHT0 = 0x4000
///
- Light0 = ((int)0x4000) ,
+ Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
- Light1 = ((int)0x4001) ,
+ Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
- Light2 = ((int)0x4002) ,
+ Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
- Light3 = ((int)0x4003) ,
+ Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
- Light4 = ((int)0x4004) ,
+ Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
- Light5 = ((int)0x4005) ,
+ Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
- Light6 = ((int)0x4006) ,
+ Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
- Light7 = ((int)0x4007) ,
+ Light7 = ((int)0x4007),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
- FragmentLight0Sgix = ((int)0x840C) ,
+ FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
- FragmentLight1Sgix = ((int)0x840D) ,
+ FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
- FragmentLight2Sgix = ((int)0x840E) ,
+ FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
- FragmentLight3Sgix = ((int)0x840F) ,
+ FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
- FragmentLight4Sgix = ((int)0x8410) ,
+ FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
- FragmentLight5Sgix = ((int)0x8411) ,
+ FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
- FragmentLight6Sgix = ((int)0x8412) ,
+ FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
- FragmentLight7Sgix = ((int)0x8413) ,
+ FragmentLight7Sgix = ((int)0x8413),
}
///
@@ -11410,43 +11412,43 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_AMBIENT = 0x1200
///
- Ambient = ((int)0x1200) ,
+ Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
- Diffuse = ((int)0x1201) ,
+ Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
- Specular = ((int)0x1202) ,
+ Specular = ((int)0x1202),
///
/// Original was GL_POSITION = 0x1203
///
- Position = ((int)0x1203) ,
+ Position = ((int)0x1203),
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
- SpotDirection = ((int)0x1204) ,
+ SpotDirection = ((int)0x1204),
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
- SpotExponent = ((int)0x1205) ,
+ SpotExponent = ((int)0x1205),
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
- SpotCutoff = ((int)0x1206) ,
+ SpotCutoff = ((int)0x1206),
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
- ConstantAttenuation = ((int)0x1207) ,
+ ConstantAttenuation = ((int)0x1207),
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
- LinearAttenuation = ((int)0x1208) ,
+ LinearAttenuation = ((int)0x1208),
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
- QuadraticAttenuation = ((int)0x1209) ,
+ QuadraticAttenuation = ((int)0x1209),
}
///
@@ -11457,11 +11459,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_COMPILE = 0x1300
///
- Compile = ((int)0x1300) ,
+ Compile = ((int)0x1300),
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
- CompileAndExecute = ((int)0x1301) ,
+ CompileAndExecute = ((int)0x1301),
}
///
@@ -11472,43 +11474,43 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BYTE = 0x1400
///
- Byte = ((int)0x1400) ,
+ Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
- UnsignedByte = ((int)0x1401) ,
+ UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
- Short = ((int)0x1402) ,
+ Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
- UnsignedShort = ((int)0x1403) ,
+ UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
- Int = ((int)0x1404) ,
+ Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
- UnsignedInt = ((int)0x1405) ,
+ UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
- Float = ((int)0x1406) ,
+ Float = ((int)0x1406),
///
/// Original was GL_2_BYTES = 0x1407
///
- Gl2Bytes = ((int)0x1407) ,
+ Gl2Bytes = ((int)0x1407),
///
/// Original was GL_3_BYTES = 0x1408
///
- Gl3Bytes = ((int)0x1408) ,
+ Gl3Bytes = ((int)0x1408),
///
/// Original was GL_4_BYTES = 0x1409
///
- Gl4Bytes = ((int)0x1409) ,
+ Gl4Bytes = ((int)0x1409),
}
///
@@ -11519,7 +11521,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
- ListPrioritySgix = ((int)0x8182) ,
+ ListPrioritySgix = ((int)0x8182),
}
///
@@ -11530,67 +11532,67 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_CLEAR = 0x1500
///
- Clear = ((int)0x1500) ,
+ Clear = ((int)0x1500),
///
/// Original was GL_AND = 0x1501
///
- And = ((int)0x1501) ,
+ And = ((int)0x1501),
///
/// Original was GL_AND_REVERSE = 0x1502
///
- AndReverse = ((int)0x1502) ,
+ AndReverse = ((int)0x1502),
///
/// Original was GL_COPY = 0x1503
///
- Copy = ((int)0x1503) ,
+ Copy = ((int)0x1503),
///
/// Original was GL_AND_INVERTED = 0x1504
///
- AndInverted = ((int)0x1504) ,
+ AndInverted = ((int)0x1504),
///
/// Original was GL_NOOP = 0x1505
///
- Noop = ((int)0x1505) ,
+ Noop = ((int)0x1505),
///
/// Original was GL_XOR = 0x1506
///
- Xor = ((int)0x1506) ,
+ Xor = ((int)0x1506),
///
/// Original was GL_OR = 0x1507
///
- Or = ((int)0x1507) ,
+ Or = ((int)0x1507),
///
/// Original was GL_NOR = 0x1508
///
- Nor = ((int)0x1508) ,
+ Nor = ((int)0x1508),
///
/// Original was GL_EQUIV = 0x1509
///
- Equiv = ((int)0x1509) ,
+ Equiv = ((int)0x1509),
///
/// Original was GL_INVERT = 0x150A
///
- Invert = ((int)0x150A) ,
+ Invert = ((int)0x150A),
///
/// Original was GL_OR_REVERSE = 0x150B
///
- OrReverse = ((int)0x150B) ,
+ OrReverse = ((int)0x150B),
///
/// Original was GL_COPY_INVERTED = 0x150C
///
- CopyInverted = ((int)0x150C) ,
+ CopyInverted = ((int)0x150C),
///
/// Original was GL_OR_INVERTED = 0x150D
///
- OrInverted = ((int)0x150D) ,
+ OrInverted = ((int)0x150D),
///
/// Original was GL_NAND = 0x150E
///
- Nand = ((int)0x150E) ,
+ Nand = ((int)0x150E),
///
/// Original was GL_SET = 0x150F
///
- Set = ((int)0x150F) ,
+ Set = ((int)0x150F),
}
///
@@ -11602,67 +11604,67 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
- MapReadBit = ((int)0x0001) ,
+ MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
- MapReadBitExt = ((int)0x0001) ,
+ MapReadBitExt = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
- MapWriteBit = ((int)0x0002) ,
+ MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
- MapWriteBitExt = ((int)0x0002) ,
+ MapWriteBitExt = ((int)0x0002),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
- MapInvalidateRangeBit = ((int)0x0004) ,
+ MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
- MapInvalidateRangeBitExt = ((int)0x0004) ,
+ MapInvalidateRangeBitExt = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
- MapInvalidateBufferBit = ((int)0x0008) ,
+ MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
- MapInvalidateBufferBitExt = ((int)0x0008) ,
+ MapInvalidateBufferBitExt = ((int)0x0008),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
- MapFlushExplicitBit = ((int)0x0010) ,
+ MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
- MapFlushExplicitBitExt = ((int)0x0010) ,
+ MapFlushExplicitBitExt = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
- MapUnsynchronizedBit = ((int)0x0020) ,
+ MapUnsynchronizedBit = ((int)0x0020),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
- MapUnsynchronizedBitExt = ((int)0x0020) ,
+ MapUnsynchronizedBitExt = ((int)0x0020),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
- MapPersistentBit = ((int)0x0040) ,
+ MapPersistentBit = ((int)0x0040),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
- MapCoherentBit = ((int)0x0080) ,
+ MapCoherentBit = ((int)0x0080),
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
- DynamicStorageBit = ((int)0x0100) ,
+ DynamicStorageBit = ((int)0x0100),
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
- ClientStorageBit = ((int)0x0200) ,
+ ClientStorageBit = ((int)0x0200),
}
///
@@ -11673,83 +11675,83 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
- Map1Color4 = ((int)0x0D90) ,
+ Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
- Map1Index = ((int)0x0D91) ,
+ Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
- Map1Normal = ((int)0x0D92) ,
+ Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
- Map1TextureCoord1 = ((int)0x0D93) ,
+ Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
- Map1TextureCoord2 = ((int)0x0D94) ,
+ Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
- Map1TextureCoord3 = ((int)0x0D95) ,
+ Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
- Map1TextureCoord4 = ((int)0x0D96) ,
+ Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
- Map1Vertex3 = ((int)0x0D97) ,
+ Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
- Map1Vertex4 = ((int)0x0D98) ,
+ Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
- Map2Color4 = ((int)0x0DB0) ,
+ Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
- Map2Index = ((int)0x0DB1) ,
+ Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
- Map2Normal = ((int)0x0DB2) ,
+ Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
- Map2TextureCoord1 = ((int)0x0DB3) ,
+ Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
- Map2TextureCoord2 = ((int)0x0DB4) ,
+ Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
- Map2TextureCoord3 = ((int)0x0DB5) ,
+ Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
- Map2TextureCoord4 = ((int)0x0DB6) ,
+ Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
- Map2Vertex3 = ((int)0x0DB7) ,
+ Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
- Map2Vertex4 = ((int)0x0DB8) ,
+ Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
- GeometryDeformationSgix = ((int)0x8194) ,
+ GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
- TextureDeformationSgix = ((int)0x8195) ,
+ TextureDeformationSgix = ((int)0x8195),
}
///
@@ -11760,15 +11762,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
- LayoutDefaultIntel = ((int)0) ,
+ LayoutDefaultIntel = ((int)0),
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
- LayoutLinearIntel = ((int)1) ,
+ LayoutLinearIntel = ((int)1),
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
- LayoutLinearCpuCachedIntel = ((int)2) ,
+ LayoutLinearCpuCachedIntel = ((int)2),
}
///
@@ -11779,15 +11781,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FRONT = 0x0404
///
- Front = ((int)0x0404) ,
+ Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
- Back = ((int)0x0405) ,
+ Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
- FrontAndBack = ((int)0x0408) ,
+ FrontAndBack = ((int)0x0408),
}
///
@@ -11798,31 +11800,31 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_AMBIENT = 0x1200
///
- Ambient = ((int)0x1200) ,
+ Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
- Diffuse = ((int)0x1201) ,
+ Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
- Specular = ((int)0x1202) ,
+ Specular = ((int)0x1202),
///
/// Original was GL_EMISSION = 0x1600
///
- Emission = ((int)0x1600) ,
+ Emission = ((int)0x1600),
///
/// Original was GL_SHININESS = 0x1601
///
- Shininess = ((int)0x1601) ,
+ Shininess = ((int)0x1601),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
- AmbientAndDiffuse = ((int)0x1602) ,
+ AmbientAndDiffuse = ((int)0x1602),
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
- ColorIndexes = ((int)0x1603) ,
+ ColorIndexes = ((int)0x1603),
}
///
@@ -11833,19 +11835,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MODELVIEW = 0x1700
///
- Modelview = ((int)0x1700) ,
+ Modelview = ((int)0x1700),
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
- Modelview0Ext = ((int)0x1700) ,
+ Modelview0Ext = ((int)0x1700),
///
/// Original was GL_PROJECTION = 0x1701
///
- Projection = ((int)0x1701) ,
+ Projection = ((int)0x1701),
///
/// Original was GL_TEXTURE = 0x1702
///
- Texture = ((int)0x1702) ,
+ Texture = ((int)0x1702),
}
///
@@ -11857,123 +11859,123 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
- VertexAttribArrayBarrierBit = ((int)0x00000001) ,
+ VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
- VertexAttribArrayBarrierBitExt = ((int)0x00000001) ,
+ VertexAttribArrayBarrierBitExt = ((int)0x00000001),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
- ElementArrayBarrierBit = ((int)0x00000002) ,
+ ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
- ElementArrayBarrierBitExt = ((int)0x00000002) ,
+ ElementArrayBarrierBitExt = ((int)0x00000002),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
- UniformBarrierBit = ((int)0x00000004) ,
+ UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
- UniformBarrierBitExt = ((int)0x00000004) ,
+ UniformBarrierBitExt = ((int)0x00000004),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
- TextureFetchBarrierBit = ((int)0x00000008) ,
+ TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
- TextureFetchBarrierBitExt = ((int)0x00000008) ,
+ TextureFetchBarrierBitExt = ((int)0x00000008),
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
- ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) ,
+ ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
- ShaderImageAccessBarrierBit = ((int)0x00000020) ,
+ ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
- ShaderImageAccessBarrierBitExt = ((int)0x00000020) ,
+ ShaderImageAccessBarrierBitExt = ((int)0x00000020),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
- CommandBarrierBit = ((int)0x00000040) ,
+ CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
- CommandBarrierBitExt = ((int)0x00000040) ,
+ CommandBarrierBitExt = ((int)0x00000040),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
- PixelBufferBarrierBit = ((int)0x00000080) ,
+ PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
- PixelBufferBarrierBitExt = ((int)0x00000080) ,
+ PixelBufferBarrierBitExt = ((int)0x00000080),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
- TextureUpdateBarrierBit = ((int)0x00000100) ,
+ TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
- TextureUpdateBarrierBitExt = ((int)0x00000100) ,
+ TextureUpdateBarrierBitExt = ((int)0x00000100),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
- BufferUpdateBarrierBit = ((int)0x00000200) ,
+ BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
- BufferUpdateBarrierBitExt = ((int)0x00000200) ,
+ BufferUpdateBarrierBitExt = ((int)0x00000200),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
- FramebufferBarrierBit = ((int)0x00000400) ,
+ FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
- FramebufferBarrierBitExt = ((int)0x00000400) ,
+ FramebufferBarrierBitExt = ((int)0x00000400),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
- TransformFeedbackBarrierBit = ((int)0x00000800) ,
+ TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
- TransformFeedbackBarrierBitExt = ((int)0x00000800) ,
+ TransformFeedbackBarrierBitExt = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
- AtomicCounterBarrierBit = ((int)0x00001000) ,
+ AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
- AtomicCounterBarrierBitExt = ((int)0x00001000) ,
+ AtomicCounterBarrierBitExt = ((int)0x00001000),
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
- ShaderStorageBarrierBit = ((int)0x00002000) ,
+ ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
- ClientMappedBufferBarrierBit = ((int)0x00004000) ,
+ ClientMappedBufferBarrierBit = ((int)0x00004000),
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
- QueryBufferBarrierBit = ((int)0x00008000) ,
+ QueryBufferBarrierBit = ((int)0x00008000),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
- AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
+ AllBarrierBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
- AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) ,
+ AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
}
///
@@ -11984,11 +11986,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_POINT = 0x1B00
///
- Point = ((int)0x1B00) ,
+ Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
- Line = ((int)0x1B01) ,
+ Line = ((int)0x1B01),
}
///
@@ -11999,15 +12001,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_POINT = 0x1B00
///
- Point = ((int)0x1B00) ,
+ Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
- Line = ((int)0x1B01) ,
+ Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
- Fill = ((int)0x1B02) ,
+ Fill = ((int)0x1B02),
}
///
@@ -12018,11 +12020,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MINMAX = 0x802E
///
- Minmax = ((int)0x802E) ,
+ Minmax = ((int)0x802E),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
- MinmaxExt = ((int)0x802E) ,
+ MinmaxExt = ((int)0x802E),
}
///
@@ -12033,23 +12035,23 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BYTE = 0x1400
///
- Byte = ((int)0x1400) ,
+ Byte = ((int)0x1400),
///
/// Original was GL_SHORT = 0x1402
///
- Short = ((int)0x1402) ,
+ Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
- Int = ((int)0x1404) ,
+ Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
- Float = ((int)0x1406) ,
+ Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
- Double = ((int)0x140A) ,
+ Double = ((int)0x140A),
}
///
@@ -12062,19 +12064,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
- AllCompletedNv = ((int)0x84F2) ,
+ AllCompletedNv = ((int)0x84F2),
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
- FenceStatusNv = ((int)0x84F3) ,
+ FenceStatusNv = ((int)0x84F3),
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
- FenceConditionNv = ((int)0x84F4) ,
+ FenceConditionNv = ((int)0x84F4),
///
/// Original was GL_NV_fence = 1
///
- NvFence = ((int)1) ,
+ NvFence = ((int)1),
}
///
@@ -12086,15 +12088,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
- AllCompletedNv = ((int)0x84F2) ,
+ AllCompletedNv = ((int)0x84F2),
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
- FenceStatusNv = ((int)0x84F3) ,
+ FenceStatusNv = ((int)0x84F3),
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
- FenceConditionNv = ((int)0x84F4) ,
+ FenceConditionNv = ((int)0x84F4),
}
///
@@ -12106,23 +12108,23 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
- QueryDepthPassEventBitAmd = ((int)0x00000001) ,
+ QueryDepthPassEventBitAmd = ((int)0x00000001),
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
- QueryDepthFailEventBitAmd = ((int)0x00000002) ,
+ QueryDepthFailEventBitAmd = ((int)0x00000002),
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
- QueryStencilFailEventBitAmd = ((int)0x00000004) ,
+ QueryStencilFailEventBitAmd = ((int)0x00000004),
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
- QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) ,
+ QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
- QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) ,
+ QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
}
///
@@ -12135,15 +12137,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009
///
- BlendEquationRgbOes = ((int)0x8009) ,
+ BlendEquationRgbOes = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D
///
- BlendEquationAlphaOes = ((int)0x883D) ,
+ BlendEquationAlphaOes = ((int)0x883D),
///
/// Original was GL_OES_blend_equation_separate = 1
///
- OesBlendEquationSeparate = ((int)1) ,
+ OesBlendEquationSeparate = ((int)1),
}
///
@@ -12155,11 +12157,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009
///
- BlendEquationRgbOes = ((int)0x8009) ,
+ BlendEquationRgbOes = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D
///
- BlendEquationAlphaOes = ((int)0x883D) ,
+ BlendEquationAlphaOes = ((int)0x883D),
}
///
@@ -12172,23 +12174,23 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BLEND_DST_RGB_OES = 0x80C8
///
- BlendDstRgbOes = ((int)0x80C8) ,
+ BlendDstRgbOes = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB_OES = 0x80C9
///
- BlendSrcRgbOes = ((int)0x80C9) ,
+ BlendSrcRgbOes = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA
///
- BlendDstAlphaOes = ((int)0x80CA) ,
+ BlendDstAlphaOes = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB
///
- BlendSrcAlphaOes = ((int)0x80CB) ,
+ BlendSrcAlphaOes = ((int)0x80CB),
///
/// Original was GL_OES_blend_func_separate = 1
///
- OesBlendFuncSeparate = ((int)1) ,
+ OesBlendFuncSeparate = ((int)1),
}
///
@@ -12200,19 +12202,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BLEND_DST_RGB_OES = 0x80C8
///
- BlendDstRgbOes = ((int)0x80C8) ,
+ BlendDstRgbOes = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB_OES = 0x80C9
///
- BlendSrcRgbOes = ((int)0x80C9) ,
+ BlendSrcRgbOes = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA
///
- BlendDstAlphaOes = ((int)0x80CA) ,
+ BlendDstAlphaOes = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB
///
- BlendSrcAlphaOes = ((int)0x80CB) ,
+ BlendSrcAlphaOes = ((int)0x80CB),
}
///
@@ -12225,23 +12227,23 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FUNC_ADD_OES = 0x8006
///
- FuncAddOes = ((int)0x8006) ,
+ FuncAddOes = ((int)0x8006),
///
/// Original was GL_BLEND_EQUATION_OES = 0x8009
///
- BlendEquationOes = ((int)0x8009) ,
+ BlendEquationOes = ((int)0x8009),
///
/// Original was GL_FUNC_SUBTRACT_OES = 0x800A
///
- FuncSubtractOes = ((int)0x800A) ,
+ FuncSubtractOes = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B
///
- FuncReverseSubtractOes = ((int)0x800B) ,
+ FuncReverseSubtractOes = ((int)0x800B),
///
/// Original was GL_OES_blend_subtract = 1
///
- OesBlendSubtract = ((int)1) ,
+ OesBlendSubtract = ((int)1),
}
///
@@ -12253,19 +12255,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FUNC_ADD_OES = 0x8006
///
- FuncAddOes = ((int)0x8006) ,
+ FuncAddOes = ((int)0x8006),
///
/// Original was GL_BLEND_EQUATION_OES = 0x8009
///
- BlendEquationOes = ((int)0x8009) ,
+ BlendEquationOes = ((int)0x8009),
///
/// Original was GL_FUNC_SUBTRACT_OES = 0x800A
///
- FuncSubtractOes = ((int)0x800A) ,
+ FuncSubtractOes = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B
///
- FuncReverseSubtractOes = ((int)0x800B) ,
+ FuncReverseSubtractOes = ((int)0x800B),
}
///
@@ -12278,7 +12280,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_OES_byte_coordinates = 1
///
- OesByteCoordinates = ((int)1) ,
+ OesByteCoordinates = ((int)1),
}
///
@@ -12290,7 +12292,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BYTE = 0x1400
///
- Byte = ((int)0x1400) ,
+ Byte = ((int)0x1400),
}
///
@@ -12310,11 +12312,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
- Etc1Rgb8Oes = ((int)0x8D64) ,
+ Etc1Rgb8Oes = ((int)0x8D64),
///
/// Original was GL_OES_compressed_ETC1_RGB8_texture = 1
///
- OesCompressedEtc1Rgb8Texture = ((int)1) ,
+ OesCompressedEtc1Rgb8Texture = ((int)1),
}
///
@@ -12326,7 +12328,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
- Etc1Rgb8Oes = ((int)0x8D64) ,
+ Etc1Rgb8Oes = ((int)0x8D64),
}
///
@@ -12339,47 +12341,47 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
- Palette4Rgb8Oes = ((int)0x8B90) ,
+ Palette4Rgb8Oes = ((int)0x8B90),
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
- Palette4Rgba8Oes = ((int)0x8B91) ,
+ Palette4Rgba8Oes = ((int)0x8B91),
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
- Palette4R5G6B5Oes = ((int)0x8B92) ,
+ Palette4R5G6B5Oes = ((int)0x8B92),
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
- Palette4Rgba4Oes = ((int)0x8B93) ,
+ Palette4Rgba4Oes = ((int)0x8B93),
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
- Palette4Rgb5A1Oes = ((int)0x8B94) ,
+ Palette4Rgb5A1Oes = ((int)0x8B94),
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
- Palette8Rgb8Oes = ((int)0x8B95) ,
+ Palette8Rgb8Oes = ((int)0x8B95),
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
- Palette8Rgba8Oes = ((int)0x8B96) ,
+ Palette8Rgba8Oes = ((int)0x8B96),
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
- Palette8R5G6B5Oes = ((int)0x8B97) ,
+ Palette8R5G6B5Oes = ((int)0x8B97),
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
- Palette8Rgba4Oes = ((int)0x8B98) ,
+ Palette8Rgba4Oes = ((int)0x8B98),
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
- Palette8Rgb5A1Oes = ((int)0x8B99) ,
+ Palette8Rgb5A1Oes = ((int)0x8B99),
///
/// Original was GL_OES_compressed_paletted_texture = 1
///
- OesCompressedPalettedTexture = ((int)1) ,
+ OesCompressedPalettedTexture = ((int)1),
}
///
@@ -12391,43 +12393,43 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
- Palette4Rgb8Oes = ((int)0x8B90) ,
+ Palette4Rgb8Oes = ((int)0x8B90),
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
- Palette4Rgba8Oes = ((int)0x8B91) ,
+ Palette4Rgba8Oes = ((int)0x8B91),
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
- Palette4R5G6B5Oes = ((int)0x8B92) ,
+ Palette4R5G6B5Oes = ((int)0x8B92),
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
- Palette4Rgba4Oes = ((int)0x8B93) ,
+ Palette4Rgba4Oes = ((int)0x8B93),
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
- Palette4Rgb5A1Oes = ((int)0x8B94) ,
+ Palette4Rgb5A1Oes = ((int)0x8B94),
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
- Palette8Rgb8Oes = ((int)0x8B95) ,
+ Palette8Rgb8Oes = ((int)0x8B95),
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
- Palette8Rgba8Oes = ((int)0x8B96) ,
+ Palette8Rgba8Oes = ((int)0x8B96),
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
- Palette8R5G6B5Oes = ((int)0x8B97) ,
+ Palette8R5G6B5Oes = ((int)0x8B97),
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
- Palette8Rgba4Oes = ((int)0x8B98) ,
+ Palette8Rgba4Oes = ((int)0x8B98),
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
- Palette8Rgb5A1Oes = ((int)0x8B99) ,
+ Palette8Rgb5A1Oes = ((int)0x8B99),
}
///
@@ -12440,11 +12442,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
- DepthComponent24Oes = ((int)0x81A6) ,
+ DepthComponent24Oes = ((int)0x81A6),
///
/// Original was GL_OES_depth24 = 1
///
- OesDepth24 = ((int)1) ,
+ OesDepth24 = ((int)1),
}
///
@@ -12456,7 +12458,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
- DepthComponent24Oes = ((int)0x81A6) ,
+ DepthComponent24Oes = ((int)0x81A6),
}
///
@@ -12469,11 +12471,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
- DepthComponent32Oes = ((int)0x81A7) ,
+ DepthComponent32Oes = ((int)0x81A7),
///
/// Original was GL_OES_depth32 = 1
///
- OesDepth32 = ((int)1) ,
+ OesDepth32 = ((int)1),
}
///
@@ -12485,7 +12487,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
- DepthComponent32Oes = ((int)0x81A7) ,
+ DepthComponent32Oes = ((int)0x81A7),
}
///
@@ -12498,11 +12500,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D
///
- TextureCropRectOes = ((int)0x8B9D) ,
+ TextureCropRectOes = ((int)0x8B9D),
///
/// Original was GL_OES_draw_texture = 1
///
- OesDrawTexture = ((int)1) ,
+ OesDrawTexture = ((int)1),
}
///
@@ -12514,7 +12516,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D
///
- TextureCropRectOes = ((int)0x8B9D) ,
+ TextureCropRectOes = ((int)0x8B9D),
}
///
@@ -12527,7 +12529,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_OES_EGL_image = 1
///
- OesEglImage = ((int)1) ,
+ OesEglImage = ((int)1),
}
///
@@ -12546,19 +12548,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
///
- TextureExternalOes = ((int)0x8D65) ,
+ TextureExternalOes = ((int)0x8D65),
///
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
///
- SamplerExternalOes = ((int)0x8D66) ,
+ SamplerExternalOes = ((int)0x8D66),
///
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
///
- TextureBindingExternalOes = ((int)0x8D67) ,
+ TextureBindingExternalOes = ((int)0x8D67),
///
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
///
- RequiredTextureImageUnitsOes = ((int)0x8D68) ,
+ RequiredTextureImageUnitsOes = ((int)0x8D68),
}
///
@@ -12571,7 +12573,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_OES_element_index_uint = 1
///
- OesElementIndexUint = ((int)1) ,
+ OesElementIndexUint = ((int)1),
}
///
@@ -12583,7 +12585,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
- UnsignedInt = ((int)0x1405) ,
+ UnsignedInt = ((int)0x1405),
}
///
@@ -12596,7 +12598,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_OES_extended_matrix_palette = 1
///
- OesExtendedMatrixPalette = ((int)1) ,
+ OesExtendedMatrixPalette = ((int)1),
}
///
@@ -12617,7 +12619,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_OES_fbo_render_mipmap = 1
///
- OesFboRenderMipmap = ((int)1) ,
+ OesFboRenderMipmap = ((int)1),
}
///
@@ -12638,11 +12640,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FIXED_OES = 0x140C
///
- FixedOes = ((int)0x140C) ,
+ FixedOes = ((int)0x140C),
///
/// Original was GL_OES_fixed_point = 1
///
- OesFixedPoint = ((int)1) ,
+ OesFixedPoint = ((int)1),
}
///
@@ -12654,7 +12656,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FIXED_OES = 0x140C
///
- FixedOes = ((int)0x140C) ,
+ FixedOes = ((int)0x140C),
}
///
@@ -12667,139 +12669,139 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_NONE_OES = 0
///
- NoneOes = ((int)0) ,
+ NoneOes = ((int)0),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
- InvalidFramebufferOperationOes = ((int)0x0506) ,
+ InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_RGBA4_OES = 0x8056
///
- Rgba4Oes = ((int)0x8056) ,
+ Rgba4Oes = ((int)0x8056),
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
- Rgb5A1Oes = ((int)0x8057) ,
+ Rgb5A1Oes = ((int)0x8057),
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
- DepthComponent16Oes = ((int)0x81A5) ,
+ DepthComponent16Oes = ((int)0x81A5),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8
///
- MaxRenderbufferSizeOes = ((int)0x84E8) ,
+ MaxRenderbufferSizeOes = ((int)0x84E8),
///
/// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6
///
- FramebufferBindingOes = ((int)0x8CA6) ,
+ FramebufferBindingOes = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7
///
- RenderbufferBindingOes = ((int)0x8CA7) ,
+ RenderbufferBindingOes = ((int)0x8CA7),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
///
- FramebufferAttachmentObjectTypeOes = ((int)0x8CD0) ,
+ FramebufferAttachmentObjectTypeOes = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
///
- FramebufferAttachmentObjectNameOes = ((int)0x8CD1) ,
+ FramebufferAttachmentObjectNameOes = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
///
- FramebufferAttachmentTextureLevelOes = ((int)0x8CD2) ,
+ FramebufferAttachmentTextureLevelOes = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
///
- FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3) ,
+ FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5
///
- FramebufferCompleteOes = ((int)0x8CD5) ,
+ FramebufferCompleteOes = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
///
- FramebufferIncompleteAttachmentOes = ((int)0x8CD6) ,
+ FramebufferIncompleteAttachmentOes = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
///
- FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7) ,
+ FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
///
- FramebufferIncompleteDimensionsOes = ((int)0x8CD9) ,
+ FramebufferIncompleteDimensionsOes = ((int)0x8CD9),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
///
- FramebufferIncompleteFormatsOes = ((int)0x8CDA) ,
+ FramebufferIncompleteFormatsOes = ((int)0x8CDA),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
///
- FramebufferUnsupportedOes = ((int)0x8CDD) ,
+ FramebufferUnsupportedOes = ((int)0x8CDD),
///
/// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0
///
- ColorAttachment0Oes = ((int)0x8CE0) ,
+ ColorAttachment0Oes = ((int)0x8CE0),
///
/// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00
///
- DepthAttachmentOes = ((int)0x8D00) ,
+ DepthAttachmentOes = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20
///
- StencilAttachmentOes = ((int)0x8D20) ,
+ StencilAttachmentOes = ((int)0x8D20),
///
/// Original was GL_FRAMEBUFFER_OES = 0x8D40
///
- FramebufferOes = ((int)0x8D40) ,
+ FramebufferOes = ((int)0x8D40),
///
/// Original was GL_RENDERBUFFER_OES = 0x8D41
///
- RenderbufferOes = ((int)0x8D41) ,
+ RenderbufferOes = ((int)0x8D41),
///
/// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42
///
- RenderbufferWidthOes = ((int)0x8D42) ,
+ RenderbufferWidthOes = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43
///
- RenderbufferHeightOes = ((int)0x8D43) ,
+ RenderbufferHeightOes = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
///
- RenderbufferInternalFormatOes = ((int)0x8D44) ,
+ RenderbufferInternalFormatOes = ((int)0x8D44),
///
/// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50
///
- RenderbufferRedSizeOes = ((int)0x8D50) ,
+ RenderbufferRedSizeOes = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
///
- RenderbufferGreenSizeOes = ((int)0x8D51) ,
+ RenderbufferGreenSizeOes = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
///
- RenderbufferBlueSizeOes = ((int)0x8D52) ,
+ RenderbufferBlueSizeOes = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
///
- RenderbufferAlphaSizeOes = ((int)0x8D53) ,
+ RenderbufferAlphaSizeOes = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
///
- RenderbufferDepthSizeOes = ((int)0x8D54) ,
+ RenderbufferDepthSizeOes = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
///
- RenderbufferStencilSizeOes = ((int)0x8D55) ,
+ RenderbufferStencilSizeOes = ((int)0x8D55),
///
/// Original was GL_RGB565_OES = 0x8D62
///
- Rgb565Oes = ((int)0x8D62) ,
+ Rgb565Oes = ((int)0x8D62),
///
/// Original was GL_OES_framebuffer_object = 1
///
- OesFramebufferObject = ((int)1) ,
+ OesFramebufferObject = ((int)1),
}
///
@@ -12811,135 +12813,135 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_NONE_OES = 0
///
- NoneOes = ((int)0) ,
+ NoneOes = ((int)0),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
- InvalidFramebufferOperationOes = ((int)0x0506) ,
+ InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_RGBA4_OES = 0x8056
///
- Rgba4Oes = ((int)0x8056) ,
+ Rgba4Oes = ((int)0x8056),
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
- Rgb5A1Oes = ((int)0x8057) ,
+ Rgb5A1Oes = ((int)0x8057),
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
- DepthComponent16Oes = ((int)0x81A5) ,
+ DepthComponent16Oes = ((int)0x81A5),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8
///
- MaxRenderbufferSizeOes = ((int)0x84E8) ,
+ MaxRenderbufferSizeOes = ((int)0x84E8),
///
/// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6
///
- FramebufferBindingOes = ((int)0x8CA6) ,
+ FramebufferBindingOes = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7
///
- RenderbufferBindingOes = ((int)0x8CA7) ,
+ RenderbufferBindingOes = ((int)0x8CA7),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
///
- FramebufferAttachmentObjectTypeOes = ((int)0x8CD0) ,
+ FramebufferAttachmentObjectTypeOes = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
///
- FramebufferAttachmentObjectNameOes = ((int)0x8CD1) ,
+ FramebufferAttachmentObjectNameOes = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
///
- FramebufferAttachmentTextureLevelOes = ((int)0x8CD2) ,
+ FramebufferAttachmentTextureLevelOes = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
///
- FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3) ,
+ FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5
///
- FramebufferCompleteOes = ((int)0x8CD5) ,
+ FramebufferCompleteOes = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
///
- FramebufferIncompleteAttachmentOes = ((int)0x8CD6) ,
+ FramebufferIncompleteAttachmentOes = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
///
- FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7) ,
+ FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
///
- FramebufferIncompleteDimensionsOes = ((int)0x8CD9) ,
+ FramebufferIncompleteDimensionsOes = ((int)0x8CD9),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
///
- FramebufferIncompleteFormatsOes = ((int)0x8CDA) ,
+ FramebufferIncompleteFormatsOes = ((int)0x8CDA),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
///
- FramebufferUnsupportedOes = ((int)0x8CDD) ,
+ FramebufferUnsupportedOes = ((int)0x8CDD),
///
/// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0
///
- ColorAttachment0Oes = ((int)0x8CE0) ,
+ ColorAttachment0Oes = ((int)0x8CE0),
///
/// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00
///
- DepthAttachmentOes = ((int)0x8D00) ,
+ DepthAttachmentOes = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20
///
- StencilAttachmentOes = ((int)0x8D20) ,
+ StencilAttachmentOes = ((int)0x8D20),
///
/// Original was GL_FRAMEBUFFER_OES = 0x8D40
///
- FramebufferOes = ((int)0x8D40) ,
+ FramebufferOes = ((int)0x8D40),
///
/// Original was GL_RENDERBUFFER_OES = 0x8D41
///
- RenderbufferOes = ((int)0x8D41) ,
+ RenderbufferOes = ((int)0x8D41),
///
/// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42
///
- RenderbufferWidthOes = ((int)0x8D42) ,
+ RenderbufferWidthOes = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43
///
- RenderbufferHeightOes = ((int)0x8D43) ,
+ RenderbufferHeightOes = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
///
- RenderbufferInternalFormatOes = ((int)0x8D44) ,
+ RenderbufferInternalFormatOes = ((int)0x8D44),
///
/// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50
///
- RenderbufferRedSizeOes = ((int)0x8D50) ,
+ RenderbufferRedSizeOes = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
///
- RenderbufferGreenSizeOes = ((int)0x8D51) ,
+ RenderbufferGreenSizeOes = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
///
- RenderbufferBlueSizeOes = ((int)0x8D52) ,
+ RenderbufferBlueSizeOes = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
///
- RenderbufferAlphaSizeOes = ((int)0x8D53) ,
+ RenderbufferAlphaSizeOes = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
///
- RenderbufferDepthSizeOes = ((int)0x8D54) ,
+ RenderbufferDepthSizeOes = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
///
- RenderbufferStencilSizeOes = ((int)0x8D55) ,
+ RenderbufferStencilSizeOes = ((int)0x8D55),
///
/// Original was GL_RGB565_OES = 0x8D62
///
- Rgb565Oes = ((int)0x8D62) ,
+ Rgb565Oes = ((int)0x8D62),
}
///
@@ -12952,23 +12954,23 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
- WriteOnlyOes = ((int)0x88B9) ,
+ WriteOnlyOes = ((int)0x88B9),
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
- BufferAccessOes = ((int)0x88BB) ,
+ BufferAccessOes = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
- BufferMappedOes = ((int)0x88BC) ,
+ BufferMappedOes = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
- BufferMapPointerOes = ((int)0x88BD) ,
+ BufferMapPointerOes = ((int)0x88BD),
///
/// Original was GL_OES_mapbuffer = 1
///
- OesMapbuffer = ((int)1) ,
+ OesMapbuffer = ((int)1),
}
///
@@ -12980,19 +12982,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
- WriteOnlyOes = ((int)0x88B9) ,
+ WriteOnlyOes = ((int)0x88B9),
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
- BufferAccessOes = ((int)0x88BB) ,
+ BufferAccessOes = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
- BufferMappedOes = ((int)0x88BC) ,
+ BufferMappedOes = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
- BufferMapPointerOes = ((int)0x88BD) ,
+ BufferMapPointerOes = ((int)0x88BD),
}
///
@@ -13005,19 +13007,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
///
- ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D) ,
+ ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D),
///
/// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
///
- ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E) ,
+ ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E),
///
/// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
///
- TextureMatrixFloatAsIntBitsOes = ((int)0x898F) ,
+ TextureMatrixFloatAsIntBitsOes = ((int)0x898F),
///
/// Original was GL_OES_matrix_get = 1
///
- OesMatrixGet = ((int)1) ,
+ OesMatrixGet = ((int)1),
}
///
@@ -13029,15 +13031,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
///
- ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D) ,
+ ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D),
///
/// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
///
- ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E) ,
+ ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E),
///
/// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
///
- TextureMatrixFloatAsIntBitsOes = ((int)0x898F) ,
+ TextureMatrixFloatAsIntBitsOes = ((int)0x898F),
}
///
@@ -13050,71 +13052,71 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4
///
- MaxVertexUnitsOes = ((int)0x86A4) ,
+ MaxVertexUnitsOes = ((int)0x86A4),
///
/// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9
///
- WeightArrayTypeOes = ((int)0x86A9) ,
+ WeightArrayTypeOes = ((int)0x86A9),
///
/// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA
///
- WeightArrayStrideOes = ((int)0x86AA) ,
+ WeightArrayStrideOes = ((int)0x86AA),
///
/// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB
///
- WeightArraySizeOes = ((int)0x86AB) ,
+ WeightArraySizeOes = ((int)0x86AB),
///
/// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC
///
- WeightArrayPointerOes = ((int)0x86AC) ,
+ WeightArrayPointerOes = ((int)0x86AC),
///
/// Original was GL_WEIGHT_ARRAY_OES = 0x86AD
///
- WeightArrayOes = ((int)0x86AD) ,
+ WeightArrayOes = ((int)0x86AD),
///
/// Original was GL_MATRIX_PALETTE_OES = 0x8840
///
- MatrixPaletteOes = ((int)0x8840) ,
+ MatrixPaletteOes = ((int)0x8840),
///
/// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842
///
- MaxPaletteMatricesOes = ((int)0x8842) ,
+ MaxPaletteMatricesOes = ((int)0x8842),
///
/// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843
///
- CurrentPaletteMatrixOes = ((int)0x8843) ,
+ CurrentPaletteMatrixOes = ((int)0x8843),
///
/// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844
///
- MatrixIndexArrayOes = ((int)0x8844) ,
+ MatrixIndexArrayOes = ((int)0x8844),
///
/// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
///
- MatrixIndexArraySizeOes = ((int)0x8846) ,
+ MatrixIndexArraySizeOes = ((int)0x8846),
///
/// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
///
- MatrixIndexArrayTypeOes = ((int)0x8847) ,
+ MatrixIndexArrayTypeOes = ((int)0x8847),
///
/// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
///
- MatrixIndexArrayStrideOes = ((int)0x8848) ,
+ MatrixIndexArrayStrideOes = ((int)0x8848),
///
/// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
///
- MatrixIndexArrayPointerOes = ((int)0x8849) ,
+ MatrixIndexArrayPointerOes = ((int)0x8849),
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
///
- WeightArrayBufferBindingOes = ((int)0x889E) ,
+ WeightArrayBufferBindingOes = ((int)0x889E),
///
/// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
///
- MatrixIndexArrayBufferBindingOes = ((int)0x8B9E) ,
+ MatrixIndexArrayBufferBindingOes = ((int)0x8B9E),
///
/// Original was GL_OES_matrix_palette = 1
///
- OesMatrixPalette = ((int)1) ,
+ OesMatrixPalette = ((int)1),
}
///
@@ -13126,67 +13128,67 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4
///
- MaxVertexUnitsOes = ((int)0x86A4) ,
+ MaxVertexUnitsOes = ((int)0x86A4),
///
/// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9
///
- WeightArrayTypeOes = ((int)0x86A9) ,
+ WeightArrayTypeOes = ((int)0x86A9),
///
/// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA
///
- WeightArrayStrideOes = ((int)0x86AA) ,
+ WeightArrayStrideOes = ((int)0x86AA),
///
/// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB
///
- WeightArraySizeOes = ((int)0x86AB) ,
+ WeightArraySizeOes = ((int)0x86AB),
///
/// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC
///
- WeightArrayPointerOes = ((int)0x86AC) ,
+ WeightArrayPointerOes = ((int)0x86AC),
///
/// Original was GL_WEIGHT_ARRAY_OES = 0x86AD
///
- WeightArrayOes = ((int)0x86AD) ,
+ WeightArrayOes = ((int)0x86AD),
///
/// Original was GL_MATRIX_PALETTE_OES = 0x8840
///
- MatrixPaletteOes = ((int)0x8840) ,
+ MatrixPaletteOes = ((int)0x8840),
///
/// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842
///
- MaxPaletteMatricesOes = ((int)0x8842) ,
+ MaxPaletteMatricesOes = ((int)0x8842),
///
/// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843
///
- CurrentPaletteMatrixOes = ((int)0x8843) ,
+ CurrentPaletteMatrixOes = ((int)0x8843),
///
/// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844
///
- MatrixIndexArrayOes = ((int)0x8844) ,
+ MatrixIndexArrayOes = ((int)0x8844),
///
/// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
///
- MatrixIndexArraySizeOes = ((int)0x8846) ,
+ MatrixIndexArraySizeOes = ((int)0x8846),
///
/// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
///
- MatrixIndexArrayTypeOes = ((int)0x8847) ,
+ MatrixIndexArrayTypeOes = ((int)0x8847),
///
/// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
///
- MatrixIndexArrayStrideOes = ((int)0x8848) ,
+ MatrixIndexArrayStrideOes = ((int)0x8848),
///
/// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
///
- MatrixIndexArrayPointerOes = ((int)0x8849) ,
+ MatrixIndexArrayPointerOes = ((int)0x8849),
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
///
- WeightArrayBufferBindingOes = ((int)0x889E) ,
+ WeightArrayBufferBindingOes = ((int)0x889E),
///
/// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
///
- MatrixIndexArrayBufferBindingOes = ((int)0x8B9E) ,
+ MatrixIndexArrayBufferBindingOes = ((int)0x8B9E),
}
///
@@ -13199,19 +13201,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
- DepthStencilOes = ((int)0x84F9) ,
+ DepthStencilOes = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
- UnsignedInt248Oes = ((int)0x84FA) ,
+ UnsignedInt248Oes = ((int)0x84FA),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
- Depth24Stencil8Oes = ((int)0x88F0) ,
+ Depth24Stencil8Oes = ((int)0x88F0),
///
/// Original was GL_OES_packed_depth_stencil = 1
///
- OesPackedDepthStencil = ((int)1) ,
+ OesPackedDepthStencil = ((int)1),
}
///
@@ -13223,15 +13225,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
- DepthStencilOes = ((int)0x84F9) ,
+ DepthStencilOes = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
- UnsignedInt248Oes = ((int)0x84FA) ,
+ UnsignedInt248Oes = ((int)0x84FA),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
- Depth24Stencil8Oes = ((int)0x88F0) ,
+ Depth24Stencil8Oes = ((int)0x88F0),
}
///
@@ -13244,27 +13246,27 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A
///
- PointSizeArrayTypeOes = ((int)0x898A) ,
+ PointSizeArrayTypeOes = ((int)0x898A),
///
/// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
///
- PointSizeArrayStrideOes = ((int)0x898B) ,
+ PointSizeArrayStrideOes = ((int)0x898B),
///
/// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C
///
- PointSizeArrayPointerOes = ((int)0x898C) ,
+ PointSizeArrayPointerOes = ((int)0x898C),
///
/// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C
///
- PointSizeArrayOes = ((int)0x8B9C) ,
+ PointSizeArrayOes = ((int)0x8B9C),
///
/// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
///
- PointSizeArrayBufferBindingOes = ((int)0x8B9F) ,
+ PointSizeArrayBufferBindingOes = ((int)0x8B9F),
///
/// Original was GL_OES_point_size_array = 1
///
- OesPointSizeArray = ((int)1) ,
+ OesPointSizeArray = ((int)1),
}
///
@@ -13276,23 +13278,23 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A
///
- PointSizeArrayTypeOes = ((int)0x898A) ,
+ PointSizeArrayTypeOes = ((int)0x898A),
///
/// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
///
- PointSizeArrayStrideOes = ((int)0x898B) ,
+ PointSizeArrayStrideOes = ((int)0x898B),
///
/// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C
///
- PointSizeArrayPointerOes = ((int)0x898C) ,
+ PointSizeArrayPointerOes = ((int)0x898C),
///
/// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C
///
- PointSizeArrayOes = ((int)0x8B9C) ,
+ PointSizeArrayOes = ((int)0x8B9C),
///
/// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
///
- PointSizeArrayBufferBindingOes = ((int)0x8B9F) ,
+ PointSizeArrayBufferBindingOes = ((int)0x8B9F),
}
///
@@ -13305,15 +13307,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_POINT_SPRITE_OES = 0x8861
///
- PointSpriteOes = ((int)0x8861) ,
+ PointSpriteOes = ((int)0x8861),
///
/// Original was GL_COORD_REPLACE_OES = 0x8862
///
- CoordReplaceOes = ((int)0x8862) ,
+ CoordReplaceOes = ((int)0x8862),
///
/// Original was GL_OES_point_sprite = 1
///
- OesPointSprite = ((int)1) ,
+ OesPointSprite = ((int)1),
}
///
@@ -13325,11 +13327,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_POINT_SPRITE_OES = 0x8861
///
- PointSpriteOes = ((int)0x8861) ,
+ PointSpriteOes = ((int)0x8861),
///
/// Original was GL_COORD_REPLACE_OES = 0x8862
///
- CoordReplaceOes = ((int)0x8862) ,
+ CoordReplaceOes = ((int)0x8862),
}
///
@@ -13342,7 +13344,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_OES_query_matrix = 1
///
- OesQueryMatrix = ((int)1) ,
+ OesQueryMatrix = ((int)1),
}
///
@@ -13363,15 +13365,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
///
- ImplementationColorReadTypeOes = ((int)0x8B9A) ,
+ ImplementationColorReadTypeOes = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
///
- ImplementationColorReadFormatOes = ((int)0x8B9B) ,
+ ImplementationColorReadFormatOes = ((int)0x8B9B),
///
/// Original was GL_OES_read_format = 1
///
- OesReadFormat = ((int)1) ,
+ OesReadFormat = ((int)1),
}
///
@@ -13383,11 +13385,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
///
- ImplementationColorReadTypeOes = ((int)0x8B9A) ,
+ ImplementationColorReadTypeOes = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
///
- ImplementationColorReadFormatOes = ((int)0x8B9B) ,
+ ImplementationColorReadFormatOes = ((int)0x8B9B),
}
///
@@ -13398,63 +13400,63 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ALPHA8_OES = 0x803C
///
- Alpha8Oes = ((int)0x803C) ,
+ Alpha8Oes = ((int)0x803C),
///
/// Original was GL_LUMINANCE8_OES = 0x8040
///
- Luminance8Oes = ((int)0x8040) ,
+ Luminance8Oes = ((int)0x8040),
///
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
///
- Luminance4Alpha4Oes = ((int)0x8043) ,
+ Luminance4Alpha4Oes = ((int)0x8043),
///
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
///
- Luminance8Alpha8Oes = ((int)0x8045) ,
+ Luminance8Alpha8Oes = ((int)0x8045),
///
/// Original was GL_RGB8_OES = 0x8051
///
- Rgb8Oes = ((int)0x8051) ,
+ Rgb8Oes = ((int)0x8051),
///
/// Original was GL_RGB10_EXT = 0x8052
///
- Rgb10Ext = ((int)0x8052) ,
+ Rgb10Ext = ((int)0x8052),
///
/// Original was GL_RGBA4_OES = 0x8056
///
- Rgba4Oes = ((int)0x8056) ,
+ Rgba4Oes = ((int)0x8056),
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
- Rgb5A1Oes = ((int)0x8057) ,
+ Rgb5A1Oes = ((int)0x8057),
///
/// Original was GL_RGBA8_OES = 0x8058
///
- Rgba8Oes = ((int)0x8058) ,
+ Rgba8Oes = ((int)0x8058),
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
- Rgb10A2Ext = ((int)0x8059) ,
+ Rgb10A2Ext = ((int)0x8059),
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
- DepthComponent16Oes = ((int)0x81A5) ,
+ DepthComponent16Oes = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
- DepthComponent24Oes = ((int)0x81A6) ,
+ DepthComponent24Oes = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
- DepthComponent32Oes = ((int)0x81A7) ,
+ DepthComponent32Oes = ((int)0x81A7),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
- Depth24Stencil8Oes = ((int)0x88F0) ,
+ Depth24Stencil8Oes = ((int)0x88F0),
///
/// Original was GL_RGB565_OES = 0x8D62
///
- Rgb565Oes = ((int)0x8D62) ,
+ Rgb565Oes = ((int)0x8D62),
}
///
@@ -13467,15 +13469,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_RGB8_OES = 0x8051
///
- Rgb8Oes = ((int)0x8051) ,
+ Rgb8Oes = ((int)0x8051),
///
/// Original was GL_RGBA8_OES = 0x8058
///
- Rgba8Oes = ((int)0x8058) ,
+ Rgba8Oes = ((int)0x8058),
///
/// Original was GL_OES_rgb8_rgba8 = 1
///
- OesRgb8Rgba8 = ((int)1) ,
+ OesRgb8Rgba8 = ((int)1),
}
///
@@ -13487,11 +13489,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_RGB8_OES = 0x8051
///
- Rgb8Oes = ((int)0x8051) ,
+ Rgb8Oes = ((int)0x8051),
///
/// Original was GL_RGBA8_OES = 0x8058
///
- Rgba8Oes = ((int)0x8058) ,
+ Rgba8Oes = ((int)0x8058),
}
///
@@ -13504,7 +13506,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_OES_single_precision = 1
///
- OesSinglePrecision = ((int)1) ,
+ OesSinglePrecision = ((int)1),
}
///
@@ -13525,11 +13527,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
- StencilIndex1Oes = ((int)0x8D46) ,
+ StencilIndex1Oes = ((int)0x8D46),
///
/// Original was GL_OES_stencil1 = 1
///
- OesStencil1 = ((int)1) ,
+ OesStencil1 = ((int)1),
}
///
@@ -13541,7 +13543,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
- StencilIndex1Oes = ((int)0x8D46) ,
+ StencilIndex1Oes = ((int)0x8D46),
}
///
@@ -13554,11 +13556,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
- StencilIndex4Oes = ((int)0x8D47) ,
+ StencilIndex4Oes = ((int)0x8D47),
///
/// Original was GL_OES_stencil4 = 1
///
- OesStencil4 = ((int)1) ,
+ OesStencil4 = ((int)1),
}
///
@@ -13570,7 +13572,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
- StencilIndex4Oes = ((int)0x8D47) ,
+ StencilIndex4Oes = ((int)0x8D47),
}
///
@@ -13583,11 +13585,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
///
- StencilIndex8Oes = ((int)0x8D48) ,
+ StencilIndex8Oes = ((int)0x8D48),
///
/// Original was GL_OES_stencil8 = 1
///
- OesStencil8 = ((int)1) ,
+ OesStencil8 = ((int)1),
}
///
@@ -13599,7 +13601,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
///
- StencilIndex8Oes = ((int)0x8D48) ,
+ StencilIndex8Oes = ((int)0x8D48),
}
///
@@ -13612,15 +13614,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_INCR_WRAP_OES = 0x8507
///
- IncrWrapOes = ((int)0x8507) ,
+ IncrWrapOes = ((int)0x8507),
///
/// Original was GL_DECR_WRAP_OES = 0x8508
///
- DecrWrapOes = ((int)0x8508) ,
+ DecrWrapOes = ((int)0x8508),
///
/// Original was GL_OES_stencil_wrap = 1
///
- OesStencilWrap = ((int)1) ,
+ OesStencilWrap = ((int)1),
}
///
@@ -13632,11 +13634,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_INCR_WRAP_OES = 0x8507
///
- IncrWrapOes = ((int)0x8507) ,
+ IncrWrapOes = ((int)0x8507),
///
/// Original was GL_DECR_WRAP_OES = 0x8508
///
- DecrWrapOes = ((int)0x8508) ,
+ DecrWrapOes = ((int)0x8508),
}
///
@@ -13649,59 +13651,59 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500
///
- TextureGenModeOes = ((int)0x2500) ,
+ TextureGenModeOes = ((int)0x2500),
///
/// Original was GL_NORMAL_MAP_OES = 0x8511
///
- NormalMapOes = ((int)0x8511) ,
+ NormalMapOes = ((int)0x8511),
///
/// Original was GL_REFLECTION_MAP_OES = 0x8512
///
- ReflectionMapOes = ((int)0x8512) ,
+ ReflectionMapOes = ((int)0x8512),
///
/// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513
///
- TextureCubeMapOes = ((int)0x8513) ,
+ TextureCubeMapOes = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
///
- TextureBindingCubeMapOes = ((int)0x8514) ,
+ TextureBindingCubeMapOes = ((int)0x8514),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
///
- TextureCubeMapPositiveXOes = ((int)0x8515) ,
+ TextureCubeMapPositiveXOes = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
///
- TextureCubeMapNegativeXOes = ((int)0x8516) ,
+ TextureCubeMapNegativeXOes = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
///
- TextureCubeMapPositiveYOes = ((int)0x8517) ,
+ TextureCubeMapPositiveYOes = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
///
- TextureCubeMapNegativeYOes = ((int)0x8518) ,
+ TextureCubeMapNegativeYOes = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
///
- TextureCubeMapPositiveZOes = ((int)0x8519) ,
+ TextureCubeMapPositiveZOes = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
///
- TextureCubeMapNegativeZOes = ((int)0x851A) ,
+ TextureCubeMapNegativeZOes = ((int)0x851A),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
///
- MaxCubeMapTextureSizeOes = ((int)0x851C) ,
+ MaxCubeMapTextureSizeOes = ((int)0x851C),
///
/// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60
///
- TextureGenStrOes = ((int)0x8D60) ,
+ TextureGenStrOes = ((int)0x8D60),
///
/// Original was GL_OES_texture_cube_map = 1
///
- OesTextureCubeMap = ((int)1) ,
+ OesTextureCubeMap = ((int)1),
}
///
@@ -13713,55 +13715,55 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500
///
- TextureGenModeOes = ((int)0x2500) ,
+ TextureGenModeOes = ((int)0x2500),
///
/// Original was GL_NORMAL_MAP_OES = 0x8511
///
- NormalMapOes = ((int)0x8511) ,
+ NormalMapOes = ((int)0x8511),
///
/// Original was GL_REFLECTION_MAP_OES = 0x8512
///
- ReflectionMapOes = ((int)0x8512) ,
+ ReflectionMapOes = ((int)0x8512),
///
/// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513
///
- TextureCubeMapOes = ((int)0x8513) ,
+ TextureCubeMapOes = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
///
- TextureBindingCubeMapOes = ((int)0x8514) ,
+ TextureBindingCubeMapOes = ((int)0x8514),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
///
- TextureCubeMapPositiveXOes = ((int)0x8515) ,
+ TextureCubeMapPositiveXOes = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
///
- TextureCubeMapNegativeXOes = ((int)0x8516) ,
+ TextureCubeMapNegativeXOes = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
///
- TextureCubeMapPositiveYOes = ((int)0x8517) ,
+ TextureCubeMapPositiveYOes = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
///
- TextureCubeMapNegativeYOes = ((int)0x8518) ,
+ TextureCubeMapNegativeYOes = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
///
- TextureCubeMapPositiveZOes = ((int)0x8519) ,
+ TextureCubeMapPositiveZOes = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
///
- TextureCubeMapNegativeZOes = ((int)0x851A) ,
+ TextureCubeMapNegativeZOes = ((int)0x851A),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
///
- MaxCubeMapTextureSizeOes = ((int)0x851C) ,
+ MaxCubeMapTextureSizeOes = ((int)0x851C),
///
/// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60
///
- TextureGenStrOes = ((int)0x8D60) ,
+ TextureGenStrOes = ((int)0x8D60),
}
///
@@ -13774,7 +13776,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_OES_texture_env_crossbar = 1
///
- OesTextureEnvCrossbar = ((int)1) ,
+ OesTextureEnvCrossbar = ((int)1),
}
///
@@ -13795,11 +13797,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MIRRORED_REPEAT_OES = 0x8370
///
- MirroredRepeatOes = ((int)0x8370) ,
+ MirroredRepeatOes = ((int)0x8370),
///
/// Original was GL_OES_texture_mirrored_repeat = 1
///
- OesTextureMirroredRepeat = ((int)1) ,
+ OesTextureMirroredRepeat = ((int)1),
}
///
@@ -13811,7 +13813,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MIRRORED_REPEAT_OES = 0x8370
///
- MirroredRepeatOes = ((int)0x8370) ,
+ MirroredRepeatOes = ((int)0x8370),
}
///
@@ -13822,7 +13824,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
///
- VertexArrayBindingOes = ((int)0x85B5) ,
+ VertexArrayBindingOes = ((int)0x85B5),
}
///
@@ -13834,19 +13836,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_VERSION_ES_CL_1_0 = 1
///
- VersionEsCl10 = ((int)1) ,
+ VersionEsCl10 = ((int)1),
///
/// Original was GL_VERSION_ES_CL_1_1 = 1
///
- VersionEsCl11 = ((int)1) ,
+ VersionEsCl11 = ((int)1),
///
/// Original was GL_VERSION_ES_CM_1_0 = 1
///
- VersionEsCm10 = ((int)1) ,
+ VersionEsCm10 = ((int)1),
///
/// Original was GL_VERSION_ES_CM_1_1 = 1
///
- VersionEsCm11 = ((int)1) ,
+ VersionEsCm11 = ((int)1),
}
///
@@ -13857,27 +13859,27 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_COLOR = 0x1800
///
- Color = ((int)0x1800) ,
+ Color = ((int)0x1800),
///
/// Original was GL_COLOR_EXT = 0x1800
///
- ColorExt = ((int)0x1800) ,
+ ColorExt = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
- Depth = ((int)0x1801) ,
+ Depth = ((int)0x1801),
///
/// Original was GL_DEPTH_EXT = 0x1801
///
- DepthExt = ((int)0x1801) ,
+ DepthExt = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
- Stencil = ((int)0x1802) ,
+ Stencil = ((int)0x1802),
///
/// Original was GL_STENCIL_EXT = 0x1802
///
- StencilExt = ((int)0x1802) ,
+ StencilExt = ((int)0x1802),
}
///
@@ -13888,79 +13890,79 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
- UnsignedShort = ((int)0x1403) ,
+ UnsignedShort = ((int)0x1403),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
- UnsignedInt = ((int)0x1405) ,
+ UnsignedInt = ((int)0x1405),
///
/// Original was GL_COLOR_INDEX = 0x1900
///
- ColorIndex = ((int)0x1900) ,
+ ColorIndex = ((int)0x1900),
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
- StencilIndex = ((int)0x1901) ,
+ StencilIndex = ((int)0x1901),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
- DepthComponent = ((int)0x1902) ,
+ DepthComponent = ((int)0x1902),
///
/// Original was GL_RED = 0x1903
///
- Red = ((int)0x1903) ,
+ Red = ((int)0x1903),
///
/// Original was GL_RED_EXT = 0x1903
///
- RedExt = ((int)0x1903) ,
+ RedExt = ((int)0x1903),
///
/// Original was GL_GREEN = 0x1904
///
- Green = ((int)0x1904) ,
+ Green = ((int)0x1904),
///
/// Original was GL_BLUE = 0x1905
///
- Blue = ((int)0x1905) ,
+ Blue = ((int)0x1905),
///
/// Original was GL_ALPHA = 0x1906
///
- Alpha = ((int)0x1906) ,
+ Alpha = ((int)0x1906),
///
/// Original was GL_RGB = 0x1907
///
- Rgb = ((int)0x1907) ,
+ Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
- Rgba = ((int)0x1908) ,
+ Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
- Luminance = ((int)0x1909) ,
+ Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
- LuminanceAlpha = ((int)0x190A) ,
+ LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_ABGR_EXT = 0x8000
///
- AbgrExt = ((int)0x8000) ,
+ AbgrExt = ((int)0x8000),
///
/// Original was GL_CMYK_EXT = 0x800C
///
- CmykExt = ((int)0x800C) ,
+ CmykExt = ((int)0x800C),
///
/// Original was GL_CMYKA_EXT = 0x800D
///
- CmykaExt = ((int)0x800D) ,
+ CmykaExt = ((int)0x800D),
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
- Ycrcb422Sgix = ((int)0x81BB) ,
+ Ycrcb422Sgix = ((int)0x81BB),
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
- Ycrcb444Sgix = ((int)0x81BC) ,
+ Ycrcb444Sgix = ((int)0x81BC),
}
///
@@ -13971,43 +13973,43 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
- PixelMapIToI = ((int)0x0C70) ,
+ PixelMapIToI = ((int)0x0C70),
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
- PixelMapSToS = ((int)0x0C71) ,
+ PixelMapSToS = ((int)0x0C71),
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
- PixelMapIToR = ((int)0x0C72) ,
+ PixelMapIToR = ((int)0x0C72),
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
- PixelMapIToG = ((int)0x0C73) ,
+ PixelMapIToG = ((int)0x0C73),
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
- PixelMapIToB = ((int)0x0C74) ,
+ PixelMapIToB = ((int)0x0C74),
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
- PixelMapIToA = ((int)0x0C75) ,
+ PixelMapIToA = ((int)0x0C75),
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
- PixelMapRToR = ((int)0x0C76) ,
+ PixelMapRToR = ((int)0x0C76),
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
- PixelMapGToG = ((int)0x0C77) ,
+ PixelMapGToG = ((int)0x0C77),
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
- PixelMapBToB = ((int)0x0C78) ,
+ PixelMapBToB = ((int)0x0C78),
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
- PixelMapAToA = ((int)0x0C79) ,
+ PixelMapAToA = ((int)0x0C79),
}
///
@@ -14018,159 +14020,159 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
- UnpackSwapBytes = ((int)0x0CF0) ,
+ UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
- UnpackLsbFirst = ((int)0x0CF1) ,
+ UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
- UnpackRowLength = ((int)0x0CF2) ,
+ UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
- UnpackRowLengthExt = ((int)0x0CF2) ,
+ UnpackRowLengthExt = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
- UnpackSkipRows = ((int)0x0CF3) ,
+ UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
- UnpackSkipRowsExt = ((int)0x0CF3) ,
+ UnpackSkipRowsExt = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
- UnpackSkipPixels = ((int)0x0CF4) ,
+ UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
- UnpackSkipPixelsExt = ((int)0x0CF4) ,
+ UnpackSkipPixelsExt = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
- UnpackAlignment = ((int)0x0CF5) ,
+ UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
- PackSwapBytes = ((int)0x0D00) ,
+ PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
- PackLsbFirst = ((int)0x0D01) ,
+ PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
- PackRowLength = ((int)0x0D02) ,
+ PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
- PackSkipRows = ((int)0x0D03) ,
+ PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
- PackSkipPixels = ((int)0x0D04) ,
+ PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
- PackAlignment = ((int)0x0D05) ,
+ PackAlignment = ((int)0x0D05),
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
- PackSkipImages = ((int)0x806B) ,
+ PackSkipImages = ((int)0x806B),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
- PackSkipImagesExt = ((int)0x806B) ,
+ PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
- PackImageHeight = ((int)0x806C) ,
+ PackImageHeight = ((int)0x806C),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
- PackImageHeightExt = ((int)0x806C) ,
+ PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
- UnpackSkipImages = ((int)0x806D) ,
+ UnpackSkipImages = ((int)0x806D),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
- UnpackSkipImagesExt = ((int)0x806D) ,
+ UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
- UnpackImageHeight = ((int)0x806E) ,
+ UnpackImageHeight = ((int)0x806E),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
- UnpackImageHeightExt = ((int)0x806E) ,
+ UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
- PackSkipVolumesSgis = ((int)0x8130) ,
+ PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
- PackImageDepthSgis = ((int)0x8131) ,
+ PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
- UnpackSkipVolumesSgis = ((int)0x8132) ,
+ UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
- UnpackImageDepthSgis = ((int)0x8133) ,
+ UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
- PixelTileWidthSgix = ((int)0x8140) ,
+ PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
- PixelTileHeightSgix = ((int)0x8141) ,
+ PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
- PixelTileGridWidthSgix = ((int)0x8142) ,
+ PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
- PixelTileGridHeightSgix = ((int)0x8143) ,
+ PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
- PixelTileGridDepthSgix = ((int)0x8144) ,
+ PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
- PixelTileCacheSizeSgix = ((int)0x8145) ,
+ PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
- PackResampleSgix = ((int)0x842C) ,
+ PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
- UnpackResampleSgix = ((int)0x842D) ,
+ UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
- PackSubsampleRateSgix = ((int)0x85A0) ,
+ PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
- UnpackSubsampleRateSgix = ((int)0x85A1) ,
+ UnpackSubsampleRateSgix = ((int)0x85A1),
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
- PackResampleOml = ((int)0x8984) ,
+ PackResampleOml = ((int)0x8984),
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
- UnpackResampleOml = ((int)0x8985) ,
+ UnpackResampleOml = ((int)0x8985),
}
///
@@ -14181,15 +14183,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
- ResampleReplicateSgix = ((int)0x842E) ,
+ ResampleReplicateSgix = ((int)0x842E),
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
- ResampleZeroFillSgix = ((int)0x842F) ,
+ ResampleZeroFillSgix = ((int)0x842F),
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
- ResampleDecimateSgix = ((int)0x8430) ,
+ ResampleDecimateSgix = ((int)0x8430),
}
///
@@ -14200,15 +14202,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
- PixelSubsample4444Sgix = ((int)0x85A2) ,
+ PixelSubsample4444Sgix = ((int)0x85A2),
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
- PixelSubsample2424Sgix = ((int)0x85A3) ,
+ PixelSubsample2424Sgix = ((int)0x85A3),
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
- PixelSubsample4242Sgix = ((int)0x85A4) ,
+ PixelSubsample4242Sgix = ((int)0x85A4),
}
///
@@ -14219,39 +14221,39 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_NONE = 0
///
- None = ((int)0) ,
+ None = ((int)0),
///
/// Original was GL_RGB = 0x1907
///
- Rgb = ((int)0x1907) ,
+ Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
- Rgba = ((int)0x1908) ,
+ Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
- Luminance = ((int)0x1909) ,
+ Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
- LuminanceAlpha = ((int)0x190A) ,
+ LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
- PixelTexGenAlphaReplaceSgix = ((int)0x8187) ,
+ PixelTexGenAlphaReplaceSgix = ((int)0x8187),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
- PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) ,
+ PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
- PixelTexGenAlphaLsSgix = ((int)0x8189) ,
+ PixelTexGenAlphaLsSgix = ((int)0x8189),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
- PixelTexGenAlphaMsSgix = ((int)0x818A) ,
+ PixelTexGenAlphaMsSgix = ((int)0x818A),
}
///
@@ -14262,11 +14264,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
- PixelFragmentRgbSourceSgis = ((int)0x8354) ,
+ PixelFragmentRgbSourceSgis = ((int)0x8354),
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
- PixelFragmentAlphaSourceSgis = ((int)0x8355) ,
+ PixelFragmentAlphaSourceSgis = ((int)0x8355),
}
///
@@ -14277,187 +14279,187 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_MAP_COLOR = 0x0D10
///
- MapColor = ((int)0x0D10) ,
+ MapColor = ((int)0x0D10),
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
- MapStencil = ((int)0x0D11) ,
+ MapStencil = ((int)0x0D11),
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
- IndexShift = ((int)0x0D12) ,
+ IndexShift = ((int)0x0D12),
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
- IndexOffset = ((int)0x0D13) ,
+ IndexOffset = ((int)0x0D13),
///
/// Original was GL_RED_SCALE = 0x0D14
///
- RedScale = ((int)0x0D14) ,
+ RedScale = ((int)0x0D14),
///
/// Original was GL_RED_BIAS = 0x0D15
///
- RedBias = ((int)0x0D15) ,
+ RedBias = ((int)0x0D15),
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
- GreenScale = ((int)0x0D18) ,
+ GreenScale = ((int)0x0D18),
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
- GreenBias = ((int)0x0D19) ,
+ GreenBias = ((int)0x0D19),
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
- BlueScale = ((int)0x0D1A) ,
+ BlueScale = ((int)0x0D1A),
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
- BlueBias = ((int)0x0D1B) ,
+ BlueBias = ((int)0x0D1B),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
- AlphaScale = ((int)0x0D1C) ,
+ AlphaScale = ((int)0x0D1C),
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
- AlphaBias = ((int)0x0D1D) ,
+ AlphaBias = ((int)0x0D1D),
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
- DepthScale = ((int)0x0D1E) ,
+ DepthScale = ((int)0x0D1E),
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
- DepthBias = ((int)0x0D1F) ,
+ DepthBias = ((int)0x0D1F),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
- PostConvolutionRedScale = ((int)0x801C) ,
+ PostConvolutionRedScale = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
- PostConvolutionRedScaleExt = ((int)0x801C) ,
+ PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
- PostConvolutionGreenScale = ((int)0x801D) ,
+ PostConvolutionGreenScale = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
- PostConvolutionGreenScaleExt = ((int)0x801D) ,
+ PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
- PostConvolutionBlueScale = ((int)0x801E) ,
+ PostConvolutionBlueScale = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
- PostConvolutionBlueScaleExt = ((int)0x801E) ,
+ PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
- PostConvolutionAlphaScale = ((int)0x801F) ,
+ PostConvolutionAlphaScale = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
- PostConvolutionAlphaScaleExt = ((int)0x801F) ,
+ PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
- PostConvolutionRedBias = ((int)0x8020) ,
+ PostConvolutionRedBias = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
- PostConvolutionRedBiasExt = ((int)0x8020) ,
+ PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
- PostConvolutionGreenBias = ((int)0x8021) ,
+ PostConvolutionGreenBias = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
- PostConvolutionGreenBiasExt = ((int)0x8021) ,
+ PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
- PostConvolutionBlueBias = ((int)0x8022) ,
+ PostConvolutionBlueBias = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
- PostConvolutionBlueBiasExt = ((int)0x8022) ,
+ PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
- PostConvolutionAlphaBias = ((int)0x8023) ,
+ PostConvolutionAlphaBias = ((int)0x8023),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
- PostConvolutionAlphaBiasExt = ((int)0x8023) ,
+ PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
- PostColorMatrixRedScale = ((int)0x80B4) ,
+ PostColorMatrixRedScale = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
- PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
+ PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
- PostColorMatrixGreenScale = ((int)0x80B5) ,
+ PostColorMatrixGreenScale = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
- PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
+ PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
- PostColorMatrixBlueScale = ((int)0x80B6) ,
+ PostColorMatrixBlueScale = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
- PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
+ PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
- PostColorMatrixAlphaScale = ((int)0x80B7) ,
+ PostColorMatrixAlphaScale = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
- PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
+ PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
- PostColorMatrixRedBias = ((int)0x80B8) ,
+ PostColorMatrixRedBias = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
- PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
+ PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
- PostColorMatrixGreenBias = ((int)0x80B9) ,
+ PostColorMatrixGreenBias = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
- PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
+ PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
- PostColorMatrixBlueBias = ((int)0x80BA) ,
+ PostColorMatrixBlueBias = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
- PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
+ PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
- PostColorMatrixAlphaBias = ((int)0x80BB) ,
+ PostColorMatrixAlphaBias = ((int)0x80BB),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
- PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
+ PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
}
///
@@ -14468,75 +14470,75 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_BYTE = 0x1400
///
- Byte = ((int)0x1400) ,
+ Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
- UnsignedByte = ((int)0x1401) ,
+ UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
- Short = ((int)0x1402) ,
+ Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
- UnsignedShort = ((int)0x1403) ,
+ UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
- Int = ((int)0x1404) ,
+ Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
- UnsignedInt = ((int)0x1405) ,
+ UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
- Float = ((int)0x1406) ,
+ Float = ((int)0x1406),
///
/// Original was GL_BITMAP = 0x1A00
///
- Bitmap = ((int)0x1A00) ,
+ Bitmap = ((int)0x1A00),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
- UnsignedByte332 = ((int)0x8032) ,
+ UnsignedByte332 = ((int)0x8032),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
- UnsignedByte332Ext = ((int)0x8032) ,
+ UnsignedByte332Ext = ((int)0x8032),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
- UnsignedShort4444 = ((int)0x8033) ,
+ UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
- UnsignedShort4444Ext = ((int)0x8033) ,
+ UnsignedShort4444Ext = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
- UnsignedShort5551 = ((int)0x8034) ,
+ UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
- UnsignedShort5551Ext = ((int)0x8034) ,
+ UnsignedShort5551Ext = ((int)0x8034),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
- UnsignedInt8888 = ((int)0x8035) ,
+ UnsignedInt8888 = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
- UnsignedInt8888Ext = ((int)0x8035) ,
+ UnsignedInt8888Ext = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
- UnsignedInt1010102 = ((int)0x8036) ,
+ UnsignedInt1010102 = ((int)0x8036),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
- UnsignedInt1010102Ext = ((int)0x8036) ,
+ UnsignedInt1010102Ext = ((int)0x8036),
}
///
@@ -14547,67 +14549,67 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
- PointSizeMin = ((int)0x8126) ,
+ PointSizeMin = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
- PointSizeMinArb = ((int)0x8126) ,
+ PointSizeMinArb = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
- PointSizeMinExt = ((int)0x8126) ,
+ PointSizeMinExt = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
- PointSizeMinSgis = ((int)0x8126) ,
+ PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
- PointSizeMax = ((int)0x8127) ,
+ PointSizeMax = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
- PointSizeMaxArb = ((int)0x8127) ,
+ PointSizeMaxArb = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
- PointSizeMaxExt = ((int)0x8127) ,
+ PointSizeMaxExt = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
- PointSizeMaxSgis = ((int)0x8127) ,
+ PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
- PointFadeThresholdSize = ((int)0x8128) ,
+ PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
- PointFadeThresholdSizeArb = ((int)0x8128) ,
+ PointFadeThresholdSizeArb = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
- PointFadeThresholdSizeExt = ((int)0x8128) ,
+ PointFadeThresholdSizeExt = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
- PointFadeThresholdSizeSgis = ((int)0x8128) ,
+ PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
- DistanceAttenuationExt = ((int)0x8129) ,
+ DistanceAttenuationExt = ((int)0x8129),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
- DistanceAttenuationSgis = ((int)0x8129) ,
+ DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
- PointDistanceAttenuation = ((int)0x8129) ,
+ PointDistanceAttenuation = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
- PointDistanceAttenuationArb = ((int)0x8129) ,
+ PointDistanceAttenuationArb = ((int)0x8129),
}
///
@@ -14618,15 +14620,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_POINT = 0x1B00
///
- Point = ((int)0x1B00) ,
+ Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
- Line = ((int)0x1B01) ,
+ Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
- Fill = ((int)0x1B02) ,
+ Fill = ((int)0x1B02),
}
///
@@ -14637,103 +14639,103 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_POINTS = 0x0000
///
- Points = ((int)0x0000) ,
+ Points = ((int)0x0000),
///
/// Original was GL_LINES = 0x0001
///
- Lines = ((int)0x0001) ,
+ Lines = ((int)0x0001),
///
/// Original was GL_LINE_LOOP = 0x0002
///
- LineLoop = ((int)0x0002) ,
+ LineLoop = ((int)0x0002),
///
/// Original was GL_LINE_STRIP = 0x0003
///
- LineStrip = ((int)0x0003) ,
+ LineStrip = ((int)0x0003),
///
/// Original was GL_TRIANGLES = 0x0004
///
- Triangles = ((int)0x0004) ,
+ Triangles = ((int)0x0004),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
- TriangleStrip = ((int)0x0005) ,
+ TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
- TriangleFan = ((int)0x0006) ,
+ TriangleFan = ((int)0x0006),
///
/// Original was GL_QUADS = 0x0007
///
- Quads = ((int)0x0007) ,
+ Quads = ((int)0x0007),
///
/// Original was GL_QUADS_EXT = 0x0007
///
- QuadsExt = ((int)0x0007) ,
+ QuadsExt = ((int)0x0007),
///
/// Original was GL_QUAD_STRIP = 0x0008
///
- QuadStrip = ((int)0x0008) ,
+ QuadStrip = ((int)0x0008),
///
/// Original was GL_POLYGON = 0x0009
///
- Polygon = ((int)0x0009) ,
+ Polygon = ((int)0x0009),
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
- LinesAdjacency = ((int)0x000A) ,
+ LinesAdjacency = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
- LinesAdjacencyArb = ((int)0x000A) ,
+ LinesAdjacencyArb = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
- LinesAdjacencyExt = ((int)0x000A) ,
+ LinesAdjacencyExt = ((int)0x000A),
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
- LineStripAdjacency = ((int)0x000B) ,
+ LineStripAdjacency = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
- LineStripAdjacencyArb = ((int)0x000B) ,
+ LineStripAdjacencyArb = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
- LineStripAdjacencyExt = ((int)0x000B) ,
+ LineStripAdjacencyExt = ((int)0x000B),
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
- TrianglesAdjacency = ((int)0x000C) ,
+ TrianglesAdjacency = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
- TrianglesAdjacencyArb = ((int)0x000C) ,
+ TrianglesAdjacencyArb = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
- TrianglesAdjacencyExt = ((int)0x000C) ,
+ TrianglesAdjacencyExt = ((int)0x000C),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
- TriangleStripAdjacency = ((int)0x000D) ,
+ TriangleStripAdjacency = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
- TriangleStripAdjacencyArb = ((int)0x000D) ,
+ TriangleStripAdjacencyArb = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
- TriangleStripAdjacencyExt = ((int)0x000D) ,
+ TriangleStripAdjacencyExt = ((int)0x000D),
///
/// Original was GL_PATCHES = 0x000E
///
- Patches = ((int)0x000E) ,
+ Patches = ((int)0x000E),
///
/// Original was GL_PATCHES_EXT = 0x000E
///
- PatchesExt = ((int)0x000E) ,
+ PatchesExt = ((int)0x000E),
}
///
@@ -14746,7 +14748,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_QCOM_driver_control = 1
///
- QcomDriverControl = ((int)1) ,
+ QcomDriverControl = ((int)1),
}
///
@@ -14765,47 +14767,47 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
///
- TextureWidthQcom = ((int)0x8BD2) ,
+ TextureWidthQcom = ((int)0x8BD2),
///
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
///
- TextureHeightQcom = ((int)0x8BD3) ,
+ TextureHeightQcom = ((int)0x8BD3),
///
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
///
- TextureDepthQcom = ((int)0x8BD4) ,
+ TextureDepthQcom = ((int)0x8BD4),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
///
- TextureInternalFormatQcom = ((int)0x8BD5) ,
+ TextureInternalFormatQcom = ((int)0x8BD5),
///
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
///
- TextureFormatQcom = ((int)0x8BD6) ,
+ TextureFormatQcom = ((int)0x8BD6),
///
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
///
- TextureTypeQcom = ((int)0x8BD7) ,
+ TextureTypeQcom = ((int)0x8BD7),
///
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
///
- TextureImageValidQcom = ((int)0x8BD8) ,
+ TextureImageValidQcom = ((int)0x8BD8),
///
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
///
- TextureNumLevelsQcom = ((int)0x8BD9) ,
+ TextureNumLevelsQcom = ((int)0x8BD9),
///
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
///
- TextureTargetQcom = ((int)0x8BDA) ,
+ TextureTargetQcom = ((int)0x8BDA),
///
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
///
- TextureObjectValidQcom = ((int)0x8BDB) ,
+ TextureObjectValidQcom = ((int)0x8BDB),
///
/// Original was GL_STATE_RESTORE = 0x8BDC
///
- StateRestore = ((int)0x8BDC) ,
+ StateRestore = ((int)0x8BDC),
}
///
@@ -14825,11 +14827,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
- PerfmonGlobalModeQcom = ((int)0x8FA0) ,
+ PerfmonGlobalModeQcom = ((int)0x8FA0),
///
/// Original was GL_QCOM_perfmon_global_mode = 1
///
- QcomPerfmonGlobalMode = ((int)1) ,
+ QcomPerfmonGlobalMode = ((int)1),
}
///
@@ -14841,7 +14843,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
- PerfmonGlobalModeQcom = ((int)0x8FA0) ,
+ PerfmonGlobalModeQcom = ((int)0x8FA0),
}
///
@@ -14852,131 +14854,131 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
///
- ColorBufferBit0Qcom = ((int)0x00000001) ,
+ ColorBufferBit0Qcom = ((int)0x00000001),
///
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
///
- ColorBufferBit1Qcom = ((int)0x00000002) ,
+ ColorBufferBit1Qcom = ((int)0x00000002),
///
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
///
- ColorBufferBit2Qcom = ((int)0x00000004) ,
+ ColorBufferBit2Qcom = ((int)0x00000004),
///
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
///
- ColorBufferBit3Qcom = ((int)0x00000008) ,
+ ColorBufferBit3Qcom = ((int)0x00000008),
///
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
///
- ColorBufferBit4Qcom = ((int)0x00000010) ,
+ ColorBufferBit4Qcom = ((int)0x00000010),
///
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
///
- ColorBufferBit5Qcom = ((int)0x00000020) ,
+ ColorBufferBit5Qcom = ((int)0x00000020),
///
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
///
- ColorBufferBit6Qcom = ((int)0x00000040) ,
+ ColorBufferBit6Qcom = ((int)0x00000040),
///
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
///
- ColorBufferBit7Qcom = ((int)0x00000080) ,
+ ColorBufferBit7Qcom = ((int)0x00000080),
///
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
///
- DepthBufferBit0Qcom = ((int)0x00000100) ,
+ DepthBufferBit0Qcom = ((int)0x00000100),
///
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
///
- DepthBufferBit1Qcom = ((int)0x00000200) ,
+ DepthBufferBit1Qcom = ((int)0x00000200),
///
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
///
- DepthBufferBit2Qcom = ((int)0x00000400) ,
+ DepthBufferBit2Qcom = ((int)0x00000400),
///
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
///
- DepthBufferBit3Qcom = ((int)0x00000800) ,
+ DepthBufferBit3Qcom = ((int)0x00000800),
///
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
///
- DepthBufferBit4Qcom = ((int)0x00001000) ,
+ DepthBufferBit4Qcom = ((int)0x00001000),
///
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
///
- DepthBufferBit5Qcom = ((int)0x00002000) ,
+ DepthBufferBit5Qcom = ((int)0x00002000),
///
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
///
- DepthBufferBit6Qcom = ((int)0x00004000) ,
+ DepthBufferBit6Qcom = ((int)0x00004000),
///
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
///
- DepthBufferBit7Qcom = ((int)0x00008000) ,
+ DepthBufferBit7Qcom = ((int)0x00008000),
///
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
///
- StencilBufferBit0Qcom = ((int)0x00010000) ,
+ StencilBufferBit0Qcom = ((int)0x00010000),
///
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
///
- StencilBufferBit1Qcom = ((int)0x00020000) ,
+ StencilBufferBit1Qcom = ((int)0x00020000),
///
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
///
- StencilBufferBit2Qcom = ((int)0x00040000) ,
+ StencilBufferBit2Qcom = ((int)0x00040000),
///
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
///
- StencilBufferBit3Qcom = ((int)0x00080000) ,
+ StencilBufferBit3Qcom = ((int)0x00080000),
///
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
///
- StencilBufferBit4Qcom = ((int)0x00100000) ,
+ StencilBufferBit4Qcom = ((int)0x00100000),
///
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
///
- StencilBufferBit5Qcom = ((int)0x00200000) ,
+ StencilBufferBit5Qcom = ((int)0x00200000),
///
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
///
- StencilBufferBit6Qcom = ((int)0x00400000) ,
+ StencilBufferBit6Qcom = ((int)0x00400000),
///
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
///
- StencilBufferBit7Qcom = ((int)0x00800000) ,
+ StencilBufferBit7Qcom = ((int)0x00800000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
///
- MultisampleBufferBit0Qcom = ((int)0x01000000) ,
+ MultisampleBufferBit0Qcom = ((int)0x01000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
///
- MultisampleBufferBit1Qcom = ((int)0x02000000) ,
+ MultisampleBufferBit1Qcom = ((int)0x02000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
///
- MultisampleBufferBit2Qcom = ((int)0x04000000) ,
+ MultisampleBufferBit2Qcom = ((int)0x04000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
///
- MultisampleBufferBit3Qcom = ((int)0x08000000) ,
+ MultisampleBufferBit3Qcom = ((int)0x08000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
///
- MultisampleBufferBit4Qcom = ((int)0x10000000) ,
+ MultisampleBufferBit4Qcom = ((int)0x10000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
///
- MultisampleBufferBit5Qcom = ((int)0x20000000) ,
+ MultisampleBufferBit5Qcom = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
///
- MultisampleBufferBit6Qcom = ((int)0x40000000) ,
+ MultisampleBufferBit6Qcom = ((int)0x40000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
///
- MultisampleBufferBit7Qcom = unchecked((int)0x80000000) ,
+ MultisampleBufferBit7Qcom = unchecked((int)0x80000000),
}
///
@@ -14987,7 +14989,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
///
- WriteonlyRenderingQcom = ((int)0x8823) ,
+ WriteonlyRenderingQcom = ((int)0x8823),
}
///
@@ -14998,51 +15000,51 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FRONT_LEFT = 0x0400
///
- FrontLeft = ((int)0x0400) ,
+ FrontLeft = ((int)0x0400),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
- FrontRight = ((int)0x0401) ,
+ FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
- BackLeft = ((int)0x0402) ,
+ BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
- BackRight = ((int)0x0403) ,
+ BackRight = ((int)0x0403),
///
/// Original was GL_FRONT = 0x0404
///
- Front = ((int)0x0404) ,
+ Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
- Back = ((int)0x0405) ,
+ Back = ((int)0x0405),
///
/// Original was GL_LEFT = 0x0406
///
- Left = ((int)0x0406) ,
+ Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
- Right = ((int)0x0407) ,
+ Right = ((int)0x0407),
///
/// Original was GL_AUX0 = 0x0409
///
- Aux0 = ((int)0x0409) ,
+ Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
- Aux1 = ((int)0x040A) ,
+ Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
- Aux2 = ((int)0x040B) ,
+ Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
- Aux3 = ((int)0x040C) ,
+ Aux3 = ((int)0x040C),
}
///
@@ -15053,15 +15055,15 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_RENDER = 0x1C00
///
- Render = ((int)0x1C00) ,
+ Render = ((int)0x1C00),
///
/// Original was GL_FEEDBACK = 0x1C01
///
- Feedback = ((int)0x1C01) ,
+ Feedback = ((int)0x1C01),
///
/// Original was GL_SELECT = 0x1C02
///
- Select = ((int)0x1C02) ,
+ Select = ((int)0x1C02),
}
///
@@ -15072,59 +15074,59 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_1PASS_EXT = 0x80A1
///
- Gl1PassExt = ((int)0x80A1) ,
+ Gl1PassExt = ((int)0x80A1),
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
- Gl1PassSgis = ((int)0x80A1) ,
+ Gl1PassSgis = ((int)0x80A1),
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
- Gl2Pass0Ext = ((int)0x80A2) ,
+ Gl2Pass0Ext = ((int)0x80A2),
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
- Gl2Pass0Sgis = ((int)0x80A2) ,
+ Gl2Pass0Sgis = ((int)0x80A2),
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
- Gl2Pass1Ext = ((int)0x80A3) ,
+ Gl2Pass1Ext = ((int)0x80A3),
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
- Gl2Pass1Sgis = ((int)0x80A3) ,
+ Gl2Pass1Sgis = ((int)0x80A3),
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
- Gl4Pass0Ext = ((int)0x80A4) ,
+ Gl4Pass0Ext = ((int)0x80A4),
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
- Gl4Pass0Sgis = ((int)0x80A4) ,
+ Gl4Pass0Sgis = ((int)0x80A4),
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
- Gl4Pass1Ext = ((int)0x80A5) ,
+ Gl4Pass1Ext = ((int)0x80A5),
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
- Gl4Pass1Sgis = ((int)0x80A5) ,
+ Gl4Pass1Sgis = ((int)0x80A5),
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
- Gl4Pass2Ext = ((int)0x80A6) ,
+ Gl4Pass2Ext = ((int)0x80A6),
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
- Gl4Pass2Sgis = ((int)0x80A6) ,
+ Gl4Pass2Sgis = ((int)0x80A6),
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
- Gl4Pass3Ext = ((int)0x80A7) ,
+ Gl4Pass3Ext = ((int)0x80A7),
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
- Gl4Pass3Sgis = ((int)0x80A7) ,
+ Gl4Pass3Sgis = ((int)0x80A7),
}
///
@@ -15135,11 +15137,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
- Separable2D = ((int)0x8012) ,
+ Separable2D = ((int)0x8012),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
- Separable2DExt = ((int)0x8012) ,
+ Separable2DExt = ((int)0x8012),
}
///
@@ -15150,11 +15152,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FLAT = 0x1D00
///
- Flat = ((int)0x1D00) ,
+ Flat = ((int)0x1D00),
///
/// Original was GL_SMOOTH = 0x1D01
///
- Smooth = ((int)0x1D01) ,
+ Smooth = ((int)0x1D01),
}
///
@@ -15165,35 +15167,35 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_NEVER = 0x0200
///
- Never = ((int)0x0200) ,
+ Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
- Less = ((int)0x0201) ,
+ Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
- Equal = ((int)0x0202) ,
+ Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
- Lequal = ((int)0x0203) ,
+ Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
- Greater = ((int)0x0204) ,
+ Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
- Notequal = ((int)0x0205) ,
+ Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
- Gequal = ((int)0x0206) ,
+ Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
- Always = ((int)0x0207) ,
+ Always = ((int)0x0207),
}
///
@@ -15204,27 +15206,27 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ZERO = 0
///
- Zero = ((int)0) ,
+ Zero = ((int)0),
///
/// Original was GL_INVERT = 0x150A
///
- Invert = ((int)0x150A) ,
+ Invert = ((int)0x150A),
///
/// Original was GL_KEEP = 0x1E00
///
- Keep = ((int)0x1E00) ,
+ Keep = ((int)0x1E00),
///
/// Original was GL_REPLACE = 0x1E01
///
- Replace = ((int)0x1E01) ,
+ Replace = ((int)0x1E01),
///
/// Original was GL_INCR = 0x1E02
///
- Incr = ((int)0x1E02) ,
+ Incr = ((int)0x1E02),
///
/// Original was GL_DECR = 0x1E03
///
- Decr = ((int)0x1E03) ,
+ Decr = ((int)0x1E03),
}
///
@@ -15235,19 +15237,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_VENDOR = 0x1F00
///
- Vendor = ((int)0x1F00) ,
+ Vendor = ((int)0x1F00),
///
/// Original was GL_RENDERER = 0x1F01
///
- Renderer = ((int)0x1F01) ,
+ Renderer = ((int)0x1F01),
///
/// Original was GL_VERSION = 0x1F02
///
- Version = ((int)0x1F02) ,
+ Version = ((int)0x1F02),
///
/// Original was GL_EXTENSIONS = 0x1F03
///
- Extensions = ((int)0x1F03) ,
+ Extensions = ((int)0x1F03),
}
///
@@ -15258,19 +15260,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_SHORT = 0x1402
///
- Short = ((int)0x1402) ,
+ Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
- Int = ((int)0x1404) ,
+ Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
- Float = ((int)0x1406) ,
+ Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
- Double = ((int)0x140A) ,
+ Double = ((int)0x140A),
}
///
@@ -15282,103 +15284,103 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
- AlphaScale = ((int)0x0D1C) ,
+ AlphaScale = ((int)0x0D1C),
///
/// Original was GL_SUBTRACT = 0x84E7
///
- Subtract = ((int)0x84E7) ,
+ Subtract = ((int)0x84E7),
///
/// Original was GL_COMBINE = 0x8570
///
- Combine = ((int)0x8570) ,
+ Combine = ((int)0x8570),
///
/// Original was GL_COMBINE_RGB = 0x8571
///
- CombineRgb = ((int)0x8571) ,
+ CombineRgb = ((int)0x8571),
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
- CombineAlpha = ((int)0x8572) ,
+ CombineAlpha = ((int)0x8572),
///
/// Original was GL_RGB_SCALE = 0x8573
///
- RgbScale = ((int)0x8573) ,
+ RgbScale = ((int)0x8573),
///
/// Original was GL_ADD_SIGNED = 0x8574
///
- AddSigned = ((int)0x8574) ,
+ AddSigned = ((int)0x8574),
///
/// Original was GL_INTERPOLATE = 0x8575
///
- Interpolate = ((int)0x8575) ,
+ Interpolate = ((int)0x8575),
///
/// Original was GL_CONSTANT = 0x8576
///
- Constant = ((int)0x8576) ,
+ Constant = ((int)0x8576),
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
- PrimaryColor = ((int)0x8577) ,
+ PrimaryColor = ((int)0x8577),
///
/// Original was GL_PREVIOUS = 0x8578
///
- Previous = ((int)0x8578) ,
+ Previous = ((int)0x8578),
///
/// Original was GL_SRC0_RGB = 0x8580
///
- Src0Rgb = ((int)0x8580) ,
+ Src0Rgb = ((int)0x8580),
///
/// Original was GL_SRC1_RGB = 0x8581
///
- Src1Rgb = ((int)0x8581) ,
+ Src1Rgb = ((int)0x8581),
///
/// Original was GL_SRC2_RGB = 0x8582
///
- Src2Rgb = ((int)0x8582) ,
+ Src2Rgb = ((int)0x8582),
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
- Src0Alpha = ((int)0x8588) ,
+ Src0Alpha = ((int)0x8588),
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
- Src1Alpha = ((int)0x8589) ,
+ Src1Alpha = ((int)0x8589),
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
- Src2Alpha = ((int)0x858A) ,
+ Src2Alpha = ((int)0x858A),
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
- Operand0Rgb = ((int)0x8590) ,
+ Operand0Rgb = ((int)0x8590),
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
- Operand1Rgb = ((int)0x8591) ,
+ Operand1Rgb = ((int)0x8591),
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
- Operand2Rgb = ((int)0x8592) ,
+ Operand2Rgb = ((int)0x8592),
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
- Operand0Alpha = ((int)0x8598) ,
+ Operand0Alpha = ((int)0x8598),
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
- Operand1Alpha = ((int)0x8599) ,
+ Operand1Alpha = ((int)0x8599),
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
- Operand2Alpha = ((int)0x859A) ,
+ Operand2Alpha = ((int)0x859A),
///
/// Original was GL_DOT3_RGB = 0x86AE
///
- Dot3Rgb = ((int)0x86AE) ,
+ Dot3Rgb = ((int)0x86AE),
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
- Dot3Rgba = ((int)0x86AF) ,
+ Dot3Rgba = ((int)0x86AF),
}
///
@@ -15389,19 +15391,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_S = 0x2000
///
- S = ((int)0x2000) ,
+ S = ((int)0x2000),
///
/// Original was GL_T = 0x2001
///
- T = ((int)0x2001) ,
+ T = ((int)0x2001),
///
/// Original was GL_R = 0x2002
///
- R = ((int)0x2002) ,
+ R = ((int)0x2002),
///
/// Original was GL_Q = 0x2003
///
- Q = ((int)0x2003) ,
+ Q = ((int)0x2003),
}
///
@@ -15412,27 +15414,27 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_ADD = 0x0104
///
- Add = ((int)0x0104) ,
+ Add = ((int)0x0104),
///
/// Original was GL_BLEND = 0x0BE2
///
- Blend = ((int)0x0BE2) ,
+ Blend = ((int)0x0BE2),
///
/// Original was GL_MODULATE = 0x2100
///
- Modulate = ((int)0x2100) ,
+ Modulate = ((int)0x2100),
///
/// Original was GL_DECAL = 0x2101
///
- Decal = ((int)0x2101) ,
+ Decal = ((int)0x2101),
///
/// Original was GL_REPLACE_EXT = 0x8062
///
- ReplaceExt = ((int)0x8062) ,
+ ReplaceExt = ((int)0x8062),
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
- TextureEnvBiasSgix = ((int)0x80BE) ,
+ TextureEnvBiasSgix = ((int)0x80BE),
}
///
@@ -15443,11 +15445,11 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
- TextureEnvMode = ((int)0x2200) ,
+ TextureEnvMode = ((int)0x2200),
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
- TextureEnvColor = ((int)0x2201) ,
+ TextureEnvColor = ((int)0x2201),
}
///
@@ -15458,7 +15460,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
- TextureEnv = ((int)0x2300) ,
+ TextureEnv = ((int)0x2300),
}
///
@@ -15469,7 +15471,7 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
- Filter4Sgis = ((int)0x8146) ,
+ Filter4Sgis = ((int)0x8146),
}
///
@@ -15480,31 +15482,31 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_EYE_LINEAR = 0x2400
///
- EyeLinear = ((int)0x2400) ,
+ EyeLinear = ((int)0x2400),
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
- ObjectLinear = ((int)0x2401) ,
+ ObjectLinear = ((int)0x2401),
///
/// Original was GL_SPHERE_MAP = 0x2402
///
- SphereMap = ((int)0x2402) ,
+ SphereMap = ((int)0x2402),
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
- EyeDistanceToPointSgis = ((int)0x81F0) ,
+ EyeDistanceToPointSgis = ((int)0x81F0),
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
- ObjectDistanceToPointSgis = ((int)0x81F1) ,
+ ObjectDistanceToPointSgis = ((int)0x81F1),
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
- EyeDistanceToLineSgis = ((int)0x81F2) ,
+ EyeDistanceToLineSgis = ((int)0x81F2),
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
- ObjectDistanceToLineSgis = ((int)0x81F3) ,
+ ObjectDistanceToLineSgis = ((int)0x81F3),
}
///
@@ -15515,31 +15517,31 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
- TextureGenMode = ((int)0x2500) ,
+ TextureGenMode = ((int)0x2500),
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
- ObjectPlane = ((int)0x2501) ,
+ ObjectPlane = ((int)0x2501),
///
/// Original was GL_EYE_PLANE = 0x2502
///
- EyePlane = ((int)0x2502) ,
+ EyePlane = ((int)0x2502),
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
- EyePointSgis = ((int)0x81F4) ,
+ EyePointSgis = ((int)0x81F4),
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
- ObjectPointSgis = ((int)0x81F5) ,
+ ObjectPointSgis = ((int)0x81F5),
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
- EyeLineSgis = ((int)0x81F6) ,
+ EyeLineSgis = ((int)0x81F6),
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
- ObjectLineSgis = ((int)0x81F7) ,
+ ObjectLineSgis = ((int)0x81F7),
}
///
@@ -15550,51 +15552,51 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_NEAREST = 0x2600
///
- Nearest = ((int)0x2600) ,
+ Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
- Linear = ((int)0x2601) ,
+ Linear = ((int)0x2601),
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
- LinearDetailSgis = ((int)0x8097) ,
+ LinearDetailSgis = ((int)0x8097),
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
- LinearDetailAlphaSgis = ((int)0x8098) ,
+ LinearDetailAlphaSgis = ((int)0x8098),
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
- LinearDetailColorSgis = ((int)0x8099) ,
+ LinearDetailColorSgis = ((int)0x8099),
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
- LinearSharpenSgis = ((int)0x80AD) ,
+ LinearSharpenSgis = ((int)0x80AD),
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
- LinearSharpenAlphaSgis = ((int)0x80AE) ,
+ LinearSharpenAlphaSgis = ((int)0x80AE),
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
- LinearSharpenColorSgis = ((int)0x80AF) ,
+ LinearSharpenColorSgis = ((int)0x80AF),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
- Filter4Sgis = ((int)0x8146) ,
+ Filter4Sgis = ((int)0x8146),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
- PixelTexGenQCeilingSgix = ((int)0x8184) ,
+ PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
- PixelTexGenQRoundSgix = ((int)0x8185) ,
+ PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
- PixelTexGenQFloorSgix = ((int)0x8186) ,
+ PixelTexGenQFloorSgix = ((int)0x8186),
}
///
@@ -15605,59 +15607,59 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_NEAREST = 0x2600
///
- Nearest = ((int)0x2600) ,
+ Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
- Linear = ((int)0x2601) ,
+ Linear = ((int)0x2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
- NearestMipmapNearest = ((int)0x2700) ,
+ NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
- LinearMipmapNearest = ((int)0x2701) ,
+ LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
- NearestMipmapLinear = ((int)0x2702) ,
+ NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
- LinearMipmapLinear = ((int)0x2703) ,
+ LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
- Filter4Sgis = ((int)0x8146) ,
+ Filter4Sgis = ((int)0x8146),
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
- LinearClipmapLinearSgix = ((int)0x8170) ,
+ LinearClipmapLinearSgix = ((int)0x8170),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
- PixelTexGenQCeilingSgix = ((int)0x8184) ,
+ PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
- PixelTexGenQRoundSgix = ((int)0x8185) ,
+ PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
- PixelTexGenQFloorSgix = ((int)0x8186) ,
+ PixelTexGenQFloorSgix = ((int)0x8186),
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
- NearestClipmapNearestSgix = ((int)0x844D) ,
+ NearestClipmapNearestSgix = ((int)0x844D),
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
- NearestClipmapLinearSgix = ((int)0x844E) ,
+ NearestClipmapLinearSgix = ((int)0x844E),
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
- LinearClipmapNearestSgix = ((int)0x844F) ,
+ LinearClipmapNearestSgix = ((int)0x844F),
}
///
@@ -15668,135 +15670,135 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
- TextureBorderColor = ((int)0x1004) ,
+ TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
- TextureMagFilter = ((int)0x2800) ,
+ TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
- TextureMinFilter = ((int)0x2801) ,
+ TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
- TextureWrapS = ((int)0x2802) ,
+ TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
- TextureWrapT = ((int)0x2803) ,
+ TextureWrapT = ((int)0x2803),
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
- TexturePriority = ((int)0x8066) ,
+ TexturePriority = ((int)0x8066),
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
- TexturePriorityExt = ((int)0x8066) ,
+ TexturePriorityExt = ((int)0x8066),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
- TextureWrapR = ((int)0x8072) ,
+ TextureWrapR = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
- TextureWrapRExt = ((int)0x8072) ,
+ TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
- TextureWrapROes = ((int)0x8072) ,
+ TextureWrapROes = ((int)0x8072),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
- DetailTextureLevelSgis = ((int)0x809A) ,
+ DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
- DetailTextureModeSgis = ((int)0x809B) ,
+ DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
- ShadowAmbientSgix = ((int)0x80BF) ,
+ ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
- DualTextureSelectSgis = ((int)0x8124) ,
+ DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
- QuadTextureSelectSgis = ((int)0x8125) ,
+ QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
- TextureWrapQSgis = ((int)0x8137) ,
+ TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
- TextureClipmapCenterSgix = ((int)0x8171) ,
+ TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
- TextureClipmapFrameSgix = ((int)0x8172) ,
+ TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
- TextureClipmapOffsetSgix = ((int)0x8173) ,
+ TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
- TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
+ TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
- TextureClipmapLodOffsetSgix = ((int)0x8175) ,
+ TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
- TextureClipmapDepthSgix = ((int)0x8176) ,
+ TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
- PostTextureFilterBiasSgix = ((int)0x8179) ,
+ PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
- PostTextureFilterScaleSgix = ((int)0x817A) ,
+ PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
- TextureLodBiasSSgix = ((int)0x818E) ,
+ TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
- TextureLodBiasTSgix = ((int)0x818F) ,
+ TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
- TextureLodBiasRSgix = ((int)0x8190) ,
+ TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
- GenerateMipmap = ((int)0x8191) ,
+ GenerateMipmap = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
- GenerateMipmapSgis = ((int)0x8191) ,
+ GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
- TextureCompareSgix = ((int)0x819A) ,
+ TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
- TextureMaxClampSSgix = ((int)0x8369) ,
+ TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
- TextureMaxClampTSgix = ((int)0x836A) ,
+ TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
- TextureMaxClampRSgix = ((int)0x836B) ,
+ TextureMaxClampRSgix = ((int)0x836B),
}
///
@@ -15807,91 +15809,91 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
- Texture1D = ((int)0x0DE0) ,
+ Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
- Texture2D = ((int)0x0DE1) ,
+ Texture2D = ((int)0x0DE1),
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
- ProxyTexture1D = ((int)0x8063) ,
+ ProxyTexture1D = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
- ProxyTexture1DExt = ((int)0x8063) ,
+ ProxyTexture1DExt = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
- ProxyTexture2D = ((int)0x8064) ,
+ ProxyTexture2D = ((int)0x8064),
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
- ProxyTexture2DExt = ((int)0x8064) ,
+ ProxyTexture2DExt = ((int)0x8064),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
- Texture3D = ((int)0x806F) ,
+ Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
- Texture3DExt = ((int)0x806F) ,
+ Texture3DExt = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
- Texture3DOes = ((int)0x806F) ,
+ Texture3DOes = ((int)0x806F),
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
- ProxyTexture3D = ((int)0x8070) ,
+ ProxyTexture3D = ((int)0x8070),
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
- ProxyTexture3DExt = ((int)0x8070) ,
+ ProxyTexture3DExt = ((int)0x8070),
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
- DetailTexture2DSgis = ((int)0x8095) ,
+ DetailTexture2DSgis = ((int)0x8095),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
- Texture4DSgis = ((int)0x8134) ,
+ Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
- ProxyTexture4DSgis = ((int)0x8135) ,
+ ProxyTexture4DSgis = ((int)0x8135),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
- TextureMinLod = ((int)0x813A) ,
+ TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
- TextureMinLodSgis = ((int)0x813A) ,
+ TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
- TextureMaxLod = ((int)0x813B) ,
+ TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
- TextureMaxLodSgis = ((int)0x813B) ,
+ TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
- TextureBaseLevel = ((int)0x813C) ,
+ TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
- TextureBaseLevelSgis = ((int)0x813C) ,
+ TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
- TextureMaxLevel = ((int)0x813D) ,
+ TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
- TextureMaxLevelSgis = ((int)0x813D) ,
+ TextureMaxLevelSgis = ((int)0x813D),
}
///
@@ -15902,139 +15904,139 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_TEXTURE0 = 0x84C0
///
- Texture0 = ((int)0x84C0) ,
+ Texture0 = ((int)0x84C0),
///
/// Original was GL_TEXTURE1 = 0x84C1
///
- Texture1 = ((int)0x84C1) ,
+ Texture1 = ((int)0x84C1),
///
/// Original was GL_TEXTURE2 = 0x84C2
///
- Texture2 = ((int)0x84C2) ,
+ Texture2 = ((int)0x84C2),
///
/// Original was GL_TEXTURE3 = 0x84C3
///
- Texture3 = ((int)0x84C3) ,
+ Texture3 = ((int)0x84C3),
///
/// Original was GL_TEXTURE4 = 0x84C4
///
- Texture4 = ((int)0x84C4) ,
+ Texture4 = ((int)0x84C4),
///
/// Original was GL_TEXTURE5 = 0x84C5
///
- Texture5 = ((int)0x84C5) ,
+ Texture5 = ((int)0x84C5),
///
/// Original was GL_TEXTURE6 = 0x84C6
///
- Texture6 = ((int)0x84C6) ,
+ Texture6 = ((int)0x84C6),
///
/// Original was GL_TEXTURE7 = 0x84C7
///
- Texture7 = ((int)0x84C7) ,
+ Texture7 = ((int)0x84C7),
///
/// Original was GL_TEXTURE8 = 0x84C8
///
- Texture8 = ((int)0x84C8) ,
+ Texture8 = ((int)0x84C8),
///
/// Original was GL_TEXTURE9 = 0x84C9
///
- Texture9 = ((int)0x84C9) ,
+ Texture9 = ((int)0x84C9),
///
/// Original was GL_TEXTURE10 = 0x84CA
///
- Texture10 = ((int)0x84CA) ,
+ Texture10 = ((int)0x84CA),
///
/// Original was GL_TEXTURE11 = 0x84CB
///
- Texture11 = ((int)0x84CB) ,
+ Texture11 = ((int)0x84CB),
///
/// Original was GL_TEXTURE12 = 0x84CC
///
- Texture12 = ((int)0x84CC) ,
+ Texture12 = ((int)0x84CC),
///
/// Original was GL_TEXTURE13 = 0x84CD
///
- Texture13 = ((int)0x84CD) ,
+ Texture13 = ((int)0x84CD),
///
/// Original was GL_TEXTURE14 = 0x84CE
///
- Texture14 = ((int)0x84CE) ,
+ Texture14 = ((int)0x84CE),
///
/// Original was GL_TEXTURE15 = 0x84CF
///
- Texture15 = ((int)0x84CF) ,
+ Texture15 = ((int)0x84CF),
///
/// Original was GL_TEXTURE16 = 0x84D0
///
- Texture16 = ((int)0x84D0) ,
+ Texture16 = ((int)0x84D0),
///
/// Original was GL_TEXTURE17 = 0x84D1
///
- Texture17 = ((int)0x84D1) ,
+ Texture17 = ((int)0x84D1),
///
/// Original was GL_TEXTURE18 = 0x84D2
///
- Texture18 = ((int)0x84D2) ,
+ Texture18 = ((int)0x84D2),
///
/// Original was GL_TEXTURE19 = 0x84D3
///
- Texture19 = ((int)0x84D3) ,
+ Texture19 = ((int)0x84D3),
///
/// Original was GL_TEXTURE20 = 0x84D4
///
- Texture20 = ((int)0x84D4) ,
+ Texture20 = ((int)0x84D4),
///
/// Original was GL_TEXTURE21 = 0x84D5
///
- Texture21 = ((int)0x84D5) ,
+ Texture21 = ((int)0x84D5),
///
/// Original was GL_TEXTURE22 = 0x84D6
///
- Texture22 = ((int)0x84D6) ,
+ Texture22 = ((int)0x84D6),
///
/// Original was GL_TEXTURE23 = 0x84D7
///
- Texture23 = ((int)0x84D7) ,
+ Texture23 = ((int)0x84D7),
///
/// Original was GL_TEXTURE24 = 0x84D8
///
- Texture24 = ((int)0x84D8) ,
+ Texture24 = ((int)0x84D8),
///
/// Original was GL_TEXTURE25 = 0x84D9
///
- Texture25 = ((int)0x84D9) ,
+ Texture25 = ((int)0x84D9),
///
/// Original was GL_TEXTURE26 = 0x84DA
///
- Texture26 = ((int)0x84DA) ,
+ Texture26 = ((int)0x84DA),
///
/// Original was GL_TEXTURE27 = 0x84DB
///
- Texture27 = ((int)0x84DB) ,
+ Texture27 = ((int)0x84DB),
///
/// Original was GL_TEXTURE28 = 0x84DC
///
- Texture28 = ((int)0x84DC) ,
+ Texture28 = ((int)0x84DC),
///
/// Original was GL_TEXTURE29 = 0x84DD
///
- Texture29 = ((int)0x84DD) ,
+ Texture29 = ((int)0x84DD),
///
/// Original was GL_TEXTURE30 = 0x84DE
///
- Texture30 = ((int)0x84DE) ,
+ Texture30 = ((int)0x84DE),
///
/// Original was GL_TEXTURE31 = 0x84DF
///
- Texture31 = ((int)0x84DF) ,
+ Texture31 = ((int)0x84DF),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
- ActiveTexture = ((int)0x84E0) ,
+ ActiveTexture = ((int)0x84E0),
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
- ClientActiveTexture = ((int)0x84E1) ,
+ ClientActiveTexture = ((int)0x84E1),
}
///
@@ -16045,35 +16047,35 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_CLAMP = 0x2900
///
- Clamp = ((int)0x2900) ,
+ Clamp = ((int)0x2900),
///
/// Original was GL_REPEAT = 0x2901
///
- Repeat = ((int)0x2901) ,
+ Repeat = ((int)0x2901),
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
- ClampToBorder = ((int)0x812D) ,
+ ClampToBorder = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
- ClampToBorderArb = ((int)0x812D) ,
+ ClampToBorderArb = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
- ClampToBorderNv = ((int)0x812D) ,
+ ClampToBorderNv = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
- ClampToBorderSgis = ((int)0x812D) ,
+ ClampToBorderSgis = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
- ClampToEdge = ((int)0x812F) ,
+ ClampToEdge = ((int)0x812F),
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
- ClampToEdgeSgis = ((int)0x812F) ,
+ ClampToEdgeSgis = ((int)0x812F),
}
///
@@ -16085,55 +16087,55 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
- VertexShaderBit = ((int)0x00000001) ,
+ VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
- VertexShaderBitExt = ((int)0x00000001) ,
+ VertexShaderBitExt = ((int)0x00000001),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
- FragmentShaderBit = ((int)0x00000002) ,
+ FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
- FragmentShaderBitExt = ((int)0x00000002) ,
+ FragmentShaderBitExt = ((int)0x00000002),
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
- GeometryShaderBit = ((int)0x00000004) ,
+ GeometryShaderBit = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
///
- GeometryShaderBitExt = ((int)0x00000004) ,
+ GeometryShaderBitExt = ((int)0x00000004),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
- TessControlShaderBit = ((int)0x00000008) ,
+ TessControlShaderBit = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
///
- TessControlShaderBitExt = ((int)0x00000008) ,
+ TessControlShaderBitExt = ((int)0x00000008),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
- TessEvaluationShaderBit = ((int)0x00000010) ,
+ TessEvaluationShaderBit = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
///
- TessEvaluationShaderBitExt = ((int)0x00000010) ,
+ TessEvaluationShaderBitExt = ((int)0x00000010),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
- ComputeShaderBit = ((int)0x00000020) ,
+ ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
- AllShaderBits = unchecked((int)0xFFFFFFFF) ,
+ AllShaderBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
- AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
+ AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
}
///
@@ -16144,1335 +16146,1335 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_FALSE = 0
///
- False = ((int)0) ,
+ False = ((int)0),
///
/// Original was GL_NO_ERROR = 0
///
- NoError = ((int)0) ,
+ NoError = ((int)0),
///
/// Original was GL_ZERO = 0
///
- Zero = ((int)0) ,
+ Zero = ((int)0),
///
/// Original was GL_POINTS = 0x0000
///
- Points = ((int)0x0000) ,
+ Points = ((int)0x0000),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
- DepthBufferBit = ((int)0x00000100) ,
+ DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
- StencilBufferBit = ((int)0x00000400) ,
+ StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
- ColorBufferBit = ((int)0x00004000) ,
+ ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_LINES = 0x0001
///
- Lines = ((int)0x0001) ,
+ Lines = ((int)0x0001),
///
/// Original was GL_LINE_LOOP = 0x0002
///
- LineLoop = ((int)0x0002) ,
+ LineLoop = ((int)0x0002),
///
/// Original was GL_LINE_STRIP = 0x0003
///
- LineStrip = ((int)0x0003) ,
+ LineStrip = ((int)0x0003),
///
/// Original was GL_TRIANGLES = 0x0004
///
- Triangles = ((int)0x0004) ,
+ Triangles = ((int)0x0004),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
- TriangleStrip = ((int)0x0005) ,
+ TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
- TriangleFan = ((int)0x0006) ,
+ TriangleFan = ((int)0x0006),
///
/// Original was GL_ADD = 0x0104
///
- Add = ((int)0x0104) ,
+ Add = ((int)0x0104),
///
/// Original was GL_NEVER = 0x0200
///
- Never = ((int)0x0200) ,
+ Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
- Less = ((int)0x0201) ,
+ Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
- Equal = ((int)0x0202) ,
+ Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
- Lequal = ((int)0x0203) ,
+ Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
- Greater = ((int)0x0204) ,
+ Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
- Notequal = ((int)0x0205) ,
+ Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
- Gequal = ((int)0x0206) ,
+ Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
- Always = ((int)0x0207) ,
+ Always = ((int)0x0207),
///
/// Original was GL_SRC_COLOR = 0x0300
///
- SrcColor = ((int)0x0300) ,
+ SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
- OneMinusSrcColor = ((int)0x0301) ,
+ OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
- SrcAlpha = ((int)0x0302) ,
+ SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
- OneMinusSrcAlpha = ((int)0x0303) ,
+ OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
- DstAlpha = ((int)0x0304) ,
+ DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
- OneMinusDstAlpha = ((int)0x0305) ,
+ OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
- DstColor = ((int)0x0306) ,
+ DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
- OneMinusDstColor = ((int)0x0307) ,
+ OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
- SrcAlphaSaturate = ((int)0x0308) ,
+ SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_FRONT = 0x0404
///
- Front = ((int)0x0404) ,
+ Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
- Back = ((int)0x0405) ,
+ Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
- FrontAndBack = ((int)0x0408) ,
+ FrontAndBack = ((int)0x0408),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
- InvalidEnum = ((int)0x0500) ,
+ InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
- InvalidValue = ((int)0x0501) ,
+ InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
- InvalidOperation = ((int)0x0502) ,
+ InvalidOperation = ((int)0x0502),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
- StackOverflow = ((int)0x0503) ,
+ StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
- StackUnderflow = ((int)0x0504) ,
+ StackUnderflow = ((int)0x0504),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
- OutOfMemory = ((int)0x0505) ,
+ OutOfMemory = ((int)0x0505),
///
/// Original was GL_EXP = 0x0800
///
- Exp = ((int)0x0800) ,
+ Exp = ((int)0x0800),
///
/// Original was GL_EXP2 = 0x0801
///
- Exp2 = ((int)0x0801) ,
+ Exp2 = ((int)0x0801),
///
/// Original was GL_CW = 0x0900
///
- Cw = ((int)0x0900) ,
+ Cw = ((int)0x0900),
///
/// Original was GL_CCW = 0x0901
///
- Ccw = ((int)0x0901) ,
+ Ccw = ((int)0x0901),
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
- CurrentColor = ((int)0x0B00) ,
+ CurrentColor = ((int)0x0B00),
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
- CurrentNormal = ((int)0x0B02) ,
+ CurrentNormal = ((int)0x0B02),
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
- CurrentTextureCoords = ((int)0x0B03) ,
+ CurrentTextureCoords = ((int)0x0B03),
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
- PointSmooth = ((int)0x0B10) ,
+ PointSmooth = ((int)0x0B10),
///
/// Original was GL_POINT_SIZE = 0x0B11
///
- PointSize = ((int)0x0B11) ,
+ PointSize = ((int)0x0B11),
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
- SmoothPointSizeRange = ((int)0x0B12) ,
+ SmoothPointSizeRange = ((int)0x0B12),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
- LineSmooth = ((int)0x0B20) ,
+ LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
- LineWidth = ((int)0x0B21) ,
+ LineWidth = ((int)0x0B21),
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
- SmoothLineWidthRange = ((int)0x0B22) ,
+ SmoothLineWidthRange = ((int)0x0B22),
///
/// Original was GL_CULL_FACE = 0x0B44
///
- CullFace = ((int)0x0B44) ,
+ CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
- CullFaceMode = ((int)0x0B45) ,
+ CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
- FrontFace = ((int)0x0B46) ,
+ FrontFace = ((int)0x0B46),
///
/// Original was GL_LIGHTING = 0x0B50
///
- Lighting = ((int)0x0B50) ,
+ Lighting = ((int)0x0B50),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
- LightModelTwoSide = ((int)0x0B52) ,
+ LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
- LightModelAmbient = ((int)0x0B53) ,
+ LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
- ShadeModel = ((int)0x0B54) ,
+ ShadeModel = ((int)0x0B54),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
- ColorMaterial = ((int)0x0B57) ,
+ ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
- Fog = ((int)0x0B60) ,
+ Fog = ((int)0x0B60),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
- FogDensity = ((int)0x0B62) ,
+ FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
- FogStart = ((int)0x0B63) ,
+ FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
- FogEnd = ((int)0x0B64) ,
+ FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
- FogMode = ((int)0x0B65) ,
+ FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
- FogColor = ((int)0x0B66) ,
+ FogColor = ((int)0x0B66),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
- DepthRange = ((int)0x0B70) ,
+ DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
- DepthTest = ((int)0x0B71) ,
+ DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
- DepthWritemask = ((int)0x0B72) ,
+ DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
- DepthClearValue = ((int)0x0B73) ,
+ DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
- DepthFunc = ((int)0x0B74) ,
+ DepthFunc = ((int)0x0B74),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
- StencilTest = ((int)0x0B90) ,
+ StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
- StencilClearValue = ((int)0x0B91) ,
+ StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
- StencilFunc = ((int)0x0B92) ,
+ StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
- StencilValueMask = ((int)0x0B93) ,
+ StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
- StencilFail = ((int)0x0B94) ,
+ StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
- StencilPassDepthFail = ((int)0x0B95) ,
+ StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
- StencilPassDepthPass = ((int)0x0B96) ,
+ StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
- StencilRef = ((int)0x0B97) ,
+ StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
- StencilWritemask = ((int)0x0B98) ,
+ StencilWritemask = ((int)0x0B98),
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
- MatrixMode = ((int)0x0BA0) ,
+ MatrixMode = ((int)0x0BA0),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
- Normalize = ((int)0x0BA1) ,
+ Normalize = ((int)0x0BA1),
///
/// Original was GL_VIEWPORT = 0x0BA2
///
- Viewport = ((int)0x0BA2) ,
+ Viewport = ((int)0x0BA2),
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
- ModelviewStackDepth = ((int)0x0BA3) ,
+ ModelviewStackDepth = ((int)0x0BA3),
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
- ProjectionStackDepth = ((int)0x0BA4) ,
+ ProjectionStackDepth = ((int)0x0BA4),
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
- TextureStackDepth = ((int)0x0BA5) ,
+ TextureStackDepth = ((int)0x0BA5),
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
- ModelviewMatrix = ((int)0x0BA6) ,
+ ModelviewMatrix = ((int)0x0BA6),
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
- ProjectionMatrix = ((int)0x0BA7) ,
+ ProjectionMatrix = ((int)0x0BA7),
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
- TextureMatrix = ((int)0x0BA8) ,
+ TextureMatrix = ((int)0x0BA8),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
- AlphaTest = ((int)0x0BC0) ,
+ AlphaTest = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
- AlphaTestFunc = ((int)0x0BC1) ,
+ AlphaTestFunc = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
- AlphaTestRef = ((int)0x0BC2) ,
+ AlphaTestRef = ((int)0x0BC2),
///
/// Original was GL_DITHER = 0x0BD0
///
- Dither = ((int)0x0BD0) ,
+ Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND_DST = 0x0BE0
///
- BlendDst = ((int)0x0BE0) ,
+ BlendDst = ((int)0x0BE0),
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
- BlendSrc = ((int)0x0BE1) ,
+ BlendSrc = ((int)0x0BE1),
///
/// Original was GL_BLEND = 0x0BE2
///
- Blend = ((int)0x0BE2) ,
+ Blend = ((int)0x0BE2),
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
- LogicOpMode = ((int)0x0BF0) ,
+ LogicOpMode = ((int)0x0BF0),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
- ColorLogicOp = ((int)0x0BF2) ,
+ ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
- ScissorBox = ((int)0x0C10) ,
+ ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
- ScissorTest = ((int)0x0C11) ,
+ ScissorTest = ((int)0x0C11),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
- ColorClearValue = ((int)0x0C22) ,
+ ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
- ColorWritemask = ((int)0x0C23) ,
+ ColorWritemask = ((int)0x0C23),
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
- PerspectiveCorrectionHint = ((int)0x0C50) ,
+ PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
- PointSmoothHint = ((int)0x0C51) ,
+ PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
- LineSmoothHint = ((int)0x0C52) ,
+ LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_FOG_HINT = 0x0C54
///
- FogHint = ((int)0x0C54) ,
+ FogHint = ((int)0x0C54),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
- UnpackAlignment = ((int)0x0CF5) ,
+ UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
- PackAlignment = ((int)0x0D05) ,
+ PackAlignment = ((int)0x0D05),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
- AlphaScale = ((int)0x0D1C) ,
+ AlphaScale = ((int)0x0D1C),
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
- MaxLights = ((int)0x0D31) ,
+ MaxLights = ((int)0x0D31),
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
- MaxClipPlanes = ((int)0x0D32) ,
+ MaxClipPlanes = ((int)0x0D32),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
- MaxTextureSize = ((int)0x0D33) ,
+ MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
- MaxModelviewStackDepth = ((int)0x0D36) ,
+ MaxModelviewStackDepth = ((int)0x0D36),
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
- MaxProjectionStackDepth = ((int)0x0D38) ,
+ MaxProjectionStackDepth = ((int)0x0D38),
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
- MaxTextureStackDepth = ((int)0x0D39) ,
+ MaxTextureStackDepth = ((int)0x0D39),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
- MaxViewportDims = ((int)0x0D3A) ,
+ MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
- SubpixelBits = ((int)0x0D50) ,
+ SubpixelBits = ((int)0x0D50),
///
/// Original was GL_RED_BITS = 0x0D52
///
- RedBits = ((int)0x0D52) ,
+ RedBits = ((int)0x0D52),
///
/// Original was GL_GREEN_BITS = 0x0D53
///
- GreenBits = ((int)0x0D53) ,
+ GreenBits = ((int)0x0D53),
///
/// Original was GL_BLUE_BITS = 0x0D54
///
- BlueBits = ((int)0x0D54) ,
+ BlueBits = ((int)0x0D54),
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
- AlphaBits = ((int)0x0D55) ,
+ AlphaBits = ((int)0x0D55),
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
- DepthBits = ((int)0x0D56) ,
+ DepthBits = ((int)0x0D56),
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
- StencilBits = ((int)0x0D57) ,
+ StencilBits = ((int)0x0D57),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
- Texture2D = ((int)0x0DE1) ,
+ Texture2D = ((int)0x0DE1),
///
/// Original was GL_DONT_CARE = 0x1100
///
- DontCare = ((int)0x1100) ,
+ DontCare = ((int)0x1100),
///
/// Original was GL_FASTEST = 0x1101
///
- Fastest = ((int)0x1101) ,
+ Fastest = ((int)0x1101),
///
/// Original was GL_NICEST = 0x1102
///
- Nicest = ((int)0x1102) ,
+ Nicest = ((int)0x1102),
///
/// Original was GL_AMBIENT = 0x1200
///
- Ambient = ((int)0x1200) ,
+ Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
- Diffuse = ((int)0x1201) ,
+ Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
- Specular = ((int)0x1202) ,
+ Specular = ((int)0x1202),
///
/// Original was GL_POSITION = 0x1203
///
- Position = ((int)0x1203) ,
+ Position = ((int)0x1203),
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
- SpotDirection = ((int)0x1204) ,
+ SpotDirection = ((int)0x1204),
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
- SpotExponent = ((int)0x1205) ,
+ SpotExponent = ((int)0x1205),
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
- SpotCutoff = ((int)0x1206) ,
+ SpotCutoff = ((int)0x1206),
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
- ConstantAttenuation = ((int)0x1207) ,
+ ConstantAttenuation = ((int)0x1207),
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
- LinearAttenuation = ((int)0x1208) ,
+ LinearAttenuation = ((int)0x1208),
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
- QuadraticAttenuation = ((int)0x1209) ,
+ QuadraticAttenuation = ((int)0x1209),
///
/// Original was GL_BYTE = 0x1400
///
- Byte = ((int)0x1400) ,
+ Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
- UnsignedByte = ((int)0x1401) ,
+ UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
- Short = ((int)0x1402) ,
+ Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
- UnsignedShort = ((int)0x1403) ,
+ UnsignedShort = ((int)0x1403),
///
/// Original was GL_FLOAT = 0x1406
///
- Float = ((int)0x1406) ,
+ Float = ((int)0x1406),
///
/// Original was GL_FIXED = 0x140C
///
- Fixed = ((int)0x140C) ,
+ Fixed = ((int)0x140C),
///
/// Original was GL_CLEAR = 0x1500
///
- Clear = ((int)0x1500) ,
+ Clear = ((int)0x1500),
///
/// Original was GL_AND = 0x1501
///
- And = ((int)0x1501) ,
+ And = ((int)0x1501),
///
/// Original was GL_AND_REVERSE = 0x1502
///
- AndReverse = ((int)0x1502) ,
+ AndReverse = ((int)0x1502),
///
/// Original was GL_COPY = 0x1503
///
- Copy = ((int)0x1503) ,
+ Copy = ((int)0x1503),
///
/// Original was GL_AND_INVERTED = 0x1504
///
- AndInverted = ((int)0x1504) ,
+ AndInverted = ((int)0x1504),
///
/// Original was GL_NOOP = 0x1505
///
- Noop = ((int)0x1505) ,
+ Noop = ((int)0x1505),
///
/// Original was GL_XOR = 0x1506
///
- Xor = ((int)0x1506) ,
+ Xor = ((int)0x1506),
///
/// Original was GL_OR = 0x1507
///
- Or = ((int)0x1507) ,
+ Or = ((int)0x1507),
///
/// Original was GL_NOR = 0x1508
///
- Nor = ((int)0x1508) ,
+ Nor = ((int)0x1508),
///
/// Original was GL_EQUIV = 0x1509
///
- Equiv = ((int)0x1509) ,
+ Equiv = ((int)0x1509),
///
/// Original was GL_INVERT = 0x150A
///
- Invert = ((int)0x150A) ,
+ Invert = ((int)0x150A),
///
/// Original was GL_OR_REVERSE = 0x150B
///
- OrReverse = ((int)0x150B) ,
+ OrReverse = ((int)0x150B),
///
/// Original was GL_COPY_INVERTED = 0x150C
///
- CopyInverted = ((int)0x150C) ,
+ CopyInverted = ((int)0x150C),
///
/// Original was GL_OR_INVERTED = 0x150D
///
- OrInverted = ((int)0x150D) ,
+ OrInverted = ((int)0x150D),
///
/// Original was GL_NAND = 0x150E
///
- Nand = ((int)0x150E) ,
+ Nand = ((int)0x150E),
///
/// Original was GL_SET = 0x150F
///
- Set = ((int)0x150F) ,
+ Set = ((int)0x150F),
///
/// Original was GL_EMISSION = 0x1600
///
- Emission = ((int)0x1600) ,
+ Emission = ((int)0x1600),
///
/// Original was GL_SHININESS = 0x1601
///
- Shininess = ((int)0x1601) ,
+ Shininess = ((int)0x1601),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
- AmbientAndDiffuse = ((int)0x1602) ,
+ AmbientAndDiffuse = ((int)0x1602),
///
/// Original was GL_MODELVIEW = 0x1700
///
- Modelview = ((int)0x1700) ,
+ Modelview = ((int)0x1700),
///
/// Original was GL_PROJECTION = 0x1701
///
- Projection = ((int)0x1701) ,
+ Projection = ((int)0x1701),
///
/// Original was GL_TEXTURE = 0x1702
///
- Texture = ((int)0x1702) ,
+ Texture = ((int)0x1702),
///
/// Original was GL_ALPHA = 0x1906
///
- Alpha = ((int)0x1906) ,
+ Alpha = ((int)0x1906),
///
/// Original was GL_RGB = 0x1907
///
- Rgb = ((int)0x1907) ,
+ Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
- Rgba = ((int)0x1908) ,
+ Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
- Luminance = ((int)0x1909) ,
+ Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
- LuminanceAlpha = ((int)0x190A) ,
+ LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_FLAT = 0x1D00
///
- Flat = ((int)0x1D00) ,
+ Flat = ((int)0x1D00),
///
/// Original was GL_SMOOTH = 0x1D01
///
- Smooth = ((int)0x1D01) ,
+ Smooth = ((int)0x1D01),
///
/// Original was GL_KEEP = 0x1E00
///
- Keep = ((int)0x1E00) ,
+ Keep = ((int)0x1E00),
///
/// Original was GL_REPLACE = 0x1E01
///
- Replace = ((int)0x1E01) ,
+ Replace = ((int)0x1E01),
///
/// Original was GL_INCR = 0x1E02
///
- Incr = ((int)0x1E02) ,
+ Incr = ((int)0x1E02),
///
/// Original was GL_DECR = 0x1E03
///
- Decr = ((int)0x1E03) ,
+ Decr = ((int)0x1E03),
///
/// Original was GL_VENDOR = 0x1F00
///
- Vendor = ((int)0x1F00) ,
+ Vendor = ((int)0x1F00),
///
/// Original was GL_RENDERER = 0x1F01
///
- Renderer = ((int)0x1F01) ,
+ Renderer = ((int)0x1F01),
///
/// Original was GL_VERSION = 0x1F02
///
- Version = ((int)0x1F02) ,
+ Version = ((int)0x1F02),
///
/// Original was GL_EXTENSIONS = 0x1F03
///
- Extensions = ((int)0x1F03) ,
+ Extensions = ((int)0x1F03),
///
/// Original was GL_MODULATE = 0x2100
///
- Modulate = ((int)0x2100) ,
+ Modulate = ((int)0x2100),
///
/// Original was GL_DECAL = 0x2101
///
- Decal = ((int)0x2101) ,
+ Decal = ((int)0x2101),
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
- TextureEnvMode = ((int)0x2200) ,
+ TextureEnvMode = ((int)0x2200),
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
- TextureEnvColor = ((int)0x2201) ,
+ TextureEnvColor = ((int)0x2201),
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
- TextureEnv = ((int)0x2300) ,
+ TextureEnv = ((int)0x2300),
///
/// Original was GL_NEAREST = 0x2600
///
- Nearest = ((int)0x2600) ,
+ Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
- Linear = ((int)0x2601) ,
+ Linear = ((int)0x2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
- NearestMipmapNearest = ((int)0x2700) ,
+ NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
- LinearMipmapNearest = ((int)0x2701) ,
+ LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
- NearestMipmapLinear = ((int)0x2702) ,
+ NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
- LinearMipmapLinear = ((int)0x2703) ,
+ LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
- TextureMagFilter = ((int)0x2800) ,
+ TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
- TextureMinFilter = ((int)0x2801) ,
+ TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
- TextureWrapS = ((int)0x2802) ,
+ TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
- TextureWrapT = ((int)0x2803) ,
+ TextureWrapT = ((int)0x2803),
///
/// Original was GL_REPEAT = 0x2901
///
- Repeat = ((int)0x2901) ,
+ Repeat = ((int)0x2901),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
- PolygonOffsetUnits = ((int)0x2A00) ,
+ PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
- ClipPlane0 = ((int)0x3000) ,
+ ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
- ClipPlane1 = ((int)0x3001) ,
+ ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
- ClipPlane2 = ((int)0x3002) ,
+ ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
- ClipPlane3 = ((int)0x3003) ,
+ ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
- ClipPlane4 = ((int)0x3004) ,
+ ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
- ClipPlane5 = ((int)0x3005) ,
+ ClipPlane5 = ((int)0x3005),
///
/// Original was GL_LIGHT0 = 0x4000
///
- Light0 = ((int)0x4000) ,
+ Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
- Light1 = ((int)0x4001) ,
+ Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
- Light2 = ((int)0x4002) ,
+ Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
- Light3 = ((int)0x4003) ,
+ Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
- Light4 = ((int)0x4004) ,
+ Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
- Light5 = ((int)0x4005) ,
+ Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
- Light6 = ((int)0x4006) ,
+ Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
- Light7 = ((int)0x4007) ,
+ Light7 = ((int)0x4007),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
- UnsignedShort4444 = ((int)0x8033) ,
+ UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
- UnsignedShort5551 = ((int)0x8034) ,
+ UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
- PolygonOffsetFill = ((int)0x8037) ,
+ PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
- PolygonOffsetFactor = ((int)0x8038) ,
+ PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_RESCALE_NORMAL = 0x803A
///
- RescaleNormal = ((int)0x803A) ,
+ RescaleNormal = ((int)0x803A),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
- TextureBinding2D = ((int)0x8069) ,
+ TextureBinding2D = ((int)0x8069),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
- VertexArray = ((int)0x8074) ,
+ VertexArray = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
- NormalArray = ((int)0x8075) ,
+ NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
- ColorArray = ((int)0x8076) ,
+ ColorArray = ((int)0x8076),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
- TextureCoordArray = ((int)0x8078) ,
+ TextureCoordArray = ((int)0x8078),
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
- VertexArraySize = ((int)0x807A) ,
+ VertexArraySize = ((int)0x807A),
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
- VertexArrayType = ((int)0x807B) ,
+ VertexArrayType = ((int)0x807B),
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
- VertexArrayStride = ((int)0x807C) ,
+ VertexArrayStride = ((int)0x807C),
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
- NormalArrayType = ((int)0x807E) ,
+ NormalArrayType = ((int)0x807E),
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
- NormalArrayStride = ((int)0x807F) ,
+ NormalArrayStride = ((int)0x807F),
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
- ColorArraySize = ((int)0x8081) ,
+ ColorArraySize = ((int)0x8081),
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
- ColorArrayType = ((int)0x8082) ,
+ ColorArrayType = ((int)0x8082),
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
- ColorArrayStride = ((int)0x8083) ,
+ ColorArrayStride = ((int)0x8083),
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
- TextureCoordArraySize = ((int)0x8088) ,
+ TextureCoordArraySize = ((int)0x8088),
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
- TextureCoordArrayType = ((int)0x8089) ,
+ TextureCoordArrayType = ((int)0x8089),
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
- TextureCoordArrayStride = ((int)0x808A) ,
+ TextureCoordArrayStride = ((int)0x808A),
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
- VertexArrayPointer = ((int)0x808E) ,
+ VertexArrayPointer = ((int)0x808E),
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
- NormalArrayPointer = ((int)0x808F) ,
+ NormalArrayPointer = ((int)0x808F),
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
- ColorArrayPointer = ((int)0x8090) ,
+ ColorArrayPointer = ((int)0x8090),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
- TextureCoordArrayPointer = ((int)0x8092) ,
+ TextureCoordArrayPointer = ((int)0x8092),
///
/// Original was GL_MULTISAMPLE = 0x809D
///
- Multisample = ((int)0x809D) ,
+ Multisample = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
- SampleAlphaToCoverage = ((int)0x809E) ,
+ SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
- SampleAlphaToOne = ((int)0x809F) ,
+ SampleAlphaToOne = ((int)0x809F),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
- SampleCoverage = ((int)0x80A0) ,
+ SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
- SampleBuffers = ((int)0x80A8) ,
+ SampleBuffers = ((int)0x80A8),
///
/// Original was GL_SAMPLES = 0x80A9
///
- Samples = ((int)0x80A9) ,
+ Samples = ((int)0x80A9),
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
- SampleCoverageValue = ((int)0x80AA) ,
+ SampleCoverageValue = ((int)0x80AA),
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
- SampleCoverageInvert = ((int)0x80AB) ,
+ SampleCoverageInvert = ((int)0x80AB),
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
- PointSizeMin = ((int)0x8126) ,
+ PointSizeMin = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
- PointSizeMax = ((int)0x8127) ,
+ PointSizeMax = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
- PointFadeThresholdSize = ((int)0x8128) ,
+ PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
- PointDistanceAttenuation = ((int)0x8129) ,
+ PointDistanceAttenuation = ((int)0x8129),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
- ClampToEdge = ((int)0x812F) ,
+ ClampToEdge = ((int)0x812F),
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
- GenerateMipmap = ((int)0x8191) ,
+ GenerateMipmap = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
- GenerateMipmapHint = ((int)0x8192) ,
+ GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
- UnsignedShort565 = ((int)0x8363) ,
+ UnsignedShort565 = ((int)0x8363),
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
- AliasedPointSizeRange = ((int)0x846D) ,
+ AliasedPointSizeRange = ((int)0x846D),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
- AliasedLineWidthRange = ((int)0x846E) ,
+ AliasedLineWidthRange = ((int)0x846E),
///
/// Original was GL_TEXTURE0 = 0x84C0
///
- Texture0 = ((int)0x84C0) ,
+ Texture0 = ((int)0x84C0),
///
/// Original was GL_TEXTURE1 = 0x84C1
///
- Texture1 = ((int)0x84C1) ,
+ Texture1 = ((int)0x84C1),
///
/// Original was GL_TEXTURE2 = 0x84C2
///
- Texture2 = ((int)0x84C2) ,
+ Texture2 = ((int)0x84C2),
///
/// Original was GL_TEXTURE3 = 0x84C3
///
- Texture3 = ((int)0x84C3) ,
+ Texture3 = ((int)0x84C3),
///
/// Original was GL_TEXTURE4 = 0x84C4
///
- Texture4 = ((int)0x84C4) ,
+ Texture4 = ((int)0x84C4),
///
/// Original was GL_TEXTURE5 = 0x84C5
///
- Texture5 = ((int)0x84C5) ,
+ Texture5 = ((int)0x84C5),
///
/// Original was GL_TEXTURE6 = 0x84C6
///
- Texture6 = ((int)0x84C6) ,
+ Texture6 = ((int)0x84C6),
///
/// Original was GL_TEXTURE7 = 0x84C7
///
- Texture7 = ((int)0x84C7) ,
+ Texture7 = ((int)0x84C7),
///
/// Original was GL_TEXTURE8 = 0x84C8
///
- Texture8 = ((int)0x84C8) ,
+ Texture8 = ((int)0x84C8),
///
/// Original was GL_TEXTURE9 = 0x84C9
///
- Texture9 = ((int)0x84C9) ,
+ Texture9 = ((int)0x84C9),
///
/// Original was GL_TEXTURE10 = 0x84CA
///
- Texture10 = ((int)0x84CA) ,
+ Texture10 = ((int)0x84CA),
///
/// Original was GL_TEXTURE11 = 0x84CB
///
- Texture11 = ((int)0x84CB) ,
+ Texture11 = ((int)0x84CB),
///
/// Original was GL_TEXTURE12 = 0x84CC
///
- Texture12 = ((int)0x84CC) ,
+ Texture12 = ((int)0x84CC),
///
/// Original was GL_TEXTURE13 = 0x84CD
///
- Texture13 = ((int)0x84CD) ,
+ Texture13 = ((int)0x84CD),
///
/// Original was GL_TEXTURE14 = 0x84CE
///
- Texture14 = ((int)0x84CE) ,
+ Texture14 = ((int)0x84CE),
///
/// Original was GL_TEXTURE15 = 0x84CF
///
- Texture15 = ((int)0x84CF) ,
+ Texture15 = ((int)0x84CF),
///
/// Original was GL_TEXTURE16 = 0x84D0
///
- Texture16 = ((int)0x84D0) ,
+ Texture16 = ((int)0x84D0),
///
/// Original was GL_TEXTURE17 = 0x84D1
///
- Texture17 = ((int)0x84D1) ,
+ Texture17 = ((int)0x84D1),
///
/// Original was GL_TEXTURE18 = 0x84D2
///
- Texture18 = ((int)0x84D2) ,
+ Texture18 = ((int)0x84D2),
///
/// Original was GL_TEXTURE19 = 0x84D3
///
- Texture19 = ((int)0x84D3) ,
+ Texture19 = ((int)0x84D3),
///
/// Original was GL_TEXTURE20 = 0x84D4
///
- Texture20 = ((int)0x84D4) ,
+ Texture20 = ((int)0x84D4),
///
/// Original was GL_TEXTURE21 = 0x84D5
///
- Texture21 = ((int)0x84D5) ,
+ Texture21 = ((int)0x84D5),
///
/// Original was GL_TEXTURE22 = 0x84D6
///
- Texture22 = ((int)0x84D6) ,
+ Texture22 = ((int)0x84D6),
///
/// Original was GL_TEXTURE23 = 0x84D7
///
- Texture23 = ((int)0x84D7) ,
+ Texture23 = ((int)0x84D7),
///
/// Original was GL_TEXTURE24 = 0x84D8
///
- Texture24 = ((int)0x84D8) ,
+ Texture24 = ((int)0x84D8),
///
/// Original was GL_TEXTURE25 = 0x84D9
///
- Texture25 = ((int)0x84D9) ,
+ Texture25 = ((int)0x84D9),
///
/// Original was GL_TEXTURE26 = 0x84DA
///
- Texture26 = ((int)0x84DA) ,
+ Texture26 = ((int)0x84DA),
///
/// Original was GL_TEXTURE27 = 0x84DB
///
- Texture27 = ((int)0x84DB) ,
+ Texture27 = ((int)0x84DB),
///
/// Original was GL_TEXTURE28 = 0x84DC
///
- Texture28 = ((int)0x84DC) ,
+ Texture28 = ((int)0x84DC),
///
/// Original was GL_TEXTURE29 = 0x84DD
///
- Texture29 = ((int)0x84DD) ,
+ Texture29 = ((int)0x84DD),
///
/// Original was GL_TEXTURE30 = 0x84DE
///
- Texture30 = ((int)0x84DE) ,
+ Texture30 = ((int)0x84DE),
///
/// Original was GL_TEXTURE31 = 0x84DF
///
- Texture31 = ((int)0x84DF) ,
+ Texture31 = ((int)0x84DF),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
- ActiveTexture = ((int)0x84E0) ,
+ ActiveTexture = ((int)0x84E0),
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
- ClientActiveTexture = ((int)0x84E1) ,
+ ClientActiveTexture = ((int)0x84E1),
///
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
///
- MaxTextureUnits = ((int)0x84E2) ,
+ MaxTextureUnits = ((int)0x84E2),
///
/// Original was GL_SUBTRACT = 0x84E7
///
- Subtract = ((int)0x84E7) ,
+ Subtract = ((int)0x84E7),
///
/// Original was GL_COMBINE = 0x8570
///
- Combine = ((int)0x8570) ,
+ Combine = ((int)0x8570),
///
/// Original was GL_COMBINE_RGB = 0x8571
///
- CombineRgb = ((int)0x8571) ,
+ CombineRgb = ((int)0x8571),
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
- CombineAlpha = ((int)0x8572) ,
+ CombineAlpha = ((int)0x8572),
///
/// Original was GL_RGB_SCALE = 0x8573
///
- RgbScale = ((int)0x8573) ,
+ RgbScale = ((int)0x8573),
///
/// Original was GL_ADD_SIGNED = 0x8574
///
- AddSigned = ((int)0x8574) ,
+ AddSigned = ((int)0x8574),
///
/// Original was GL_INTERPOLATE = 0x8575
///
- Interpolate = ((int)0x8575) ,
+ Interpolate = ((int)0x8575),
///
/// Original was GL_CONSTANT = 0x8576
///
- Constant = ((int)0x8576) ,
+ Constant = ((int)0x8576),
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
- PrimaryColor = ((int)0x8577) ,
+ PrimaryColor = ((int)0x8577),
///
/// Original was GL_PREVIOUS = 0x8578
///
- Previous = ((int)0x8578) ,
+ Previous = ((int)0x8578),
///
/// Original was GL_SRC0_RGB = 0x8580
///
- Src0Rgb = ((int)0x8580) ,
+ Src0Rgb = ((int)0x8580),
///
/// Original was GL_SRC1_RGB = 0x8581
///
- Src1Rgb = ((int)0x8581) ,
+ Src1Rgb = ((int)0x8581),
///
/// Original was GL_SRC2_RGB = 0x8582
///
- Src2Rgb = ((int)0x8582) ,
+ Src2Rgb = ((int)0x8582),
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
- Src0Alpha = ((int)0x8588) ,
+ Src0Alpha = ((int)0x8588),
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
- Src1Alpha = ((int)0x8589) ,
+ Src1Alpha = ((int)0x8589),
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
- Src2Alpha = ((int)0x858A) ,
+ Src2Alpha = ((int)0x858A),
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
- Operand0Rgb = ((int)0x8590) ,
+ Operand0Rgb = ((int)0x8590),
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
- Operand1Rgb = ((int)0x8591) ,
+ Operand1Rgb = ((int)0x8591),
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
- Operand2Rgb = ((int)0x8592) ,
+ Operand2Rgb = ((int)0x8592),
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
- Operand0Alpha = ((int)0x8598) ,
+ Operand0Alpha = ((int)0x8598),
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
- Operand1Alpha = ((int)0x8599) ,
+ Operand1Alpha = ((int)0x8599),
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
- Operand2Alpha = ((int)0x859A) ,
+ Operand2Alpha = ((int)0x859A),
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
- NumCompressedTextureFormats = ((int)0x86A2) ,
+ NumCompressedTextureFormats = ((int)0x86A2),
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
- CompressedTextureFormats = ((int)0x86A3) ,
+ CompressedTextureFormats = ((int)0x86A3),
///
/// Original was GL_DOT3_RGB = 0x86AE
///
- Dot3Rgb = ((int)0x86AE) ,
+ Dot3Rgb = ((int)0x86AE),
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
- Dot3Rgba = ((int)0x86AF) ,
+ Dot3Rgba = ((int)0x86AF),
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
- BufferSize = ((int)0x8764) ,
+ BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
- BufferUsage = ((int)0x8765) ,
+ BufferUsage = ((int)0x8765),
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
- ArrayBuffer = ((int)0x8892) ,
+ ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
- ElementArrayBuffer = ((int)0x8893) ,
+ ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
- ArrayBufferBinding = ((int)0x8894) ,
+ ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
- ElementArrayBufferBinding = ((int)0x8895) ,
+ ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
- VertexArrayBufferBinding = ((int)0x8896) ,
+ VertexArrayBufferBinding = ((int)0x8896),
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
- NormalArrayBufferBinding = ((int)0x8897) ,
+ NormalArrayBufferBinding = ((int)0x8897),
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
- ColorArrayBufferBinding = ((int)0x8898) ,
+ ColorArrayBufferBinding = ((int)0x8898),
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
- TextureCoordArrayBufferBinding = ((int)0x889A) ,
+ TextureCoordArrayBufferBinding = ((int)0x889A),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
- StaticDraw = ((int)0x88E4) ,
+ StaticDraw = ((int)0x88E4),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
- DynamicDraw = ((int)0x88E8) ,
+ DynamicDraw = ((int)0x88E8),
///
/// Original was GL_ONE = 1
///
- One = ((int)1) ,
+ One = ((int)1),
///
/// Original was GL_TRUE = 1
///
- True = ((int)1) ,
+ True = ((int)1),
///
/// Original was GL_VERSION_ES_CL_1_0 = 1
///
- VersionEsCl10 = ((int)1) ,
+ VersionEsCl10 = ((int)1),
///
/// Original was GL_VERSION_ES_CL_1_1 = 1
///
- VersionEsCl11 = ((int)1) ,
+ VersionEsCl11 = ((int)1),
///
/// Original was GL_VERSION_ES_CM_1_1 = 1
///
- VersionEsCm11 = ((int)1) ,
+ VersionEsCm11 = ((int)1),
}
///
@@ -17483,19 +17485,19 @@ namespace OpenTK.Graphics.ES11
///
/// Original was GL_SHORT = 0x1402
///
- Short = ((int)0x1402) ,
+ Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
- Int = ((int)0x1404) ,
+ Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
- Float = ((int)0x1406) ,
+ Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
- Double = ((int)0x140A) ,
+ Double = ((int)0x140A),
}
}
diff --git a/Source/OpenTK/Graphics/ES20/ES20.cs b/Source/OpenTK/Graphics/ES20/ES20.cs
index 2109a394..4322c0c8 100644
--- a/Source/OpenTK/Graphics/ES20/ES20.cs
+++ b/Source/OpenTK/Graphics/ES20/ES20.cs
@@ -23,6 +23,8 @@
// OTHER DEALINGS IN THE SOFTWARE.
//
+
+
namespace OpenTK.Graphics.ES20
{
using System;
diff --git a/Source/OpenTK/Graphics/ES20/ES20Enums.cs b/Source/OpenTK/Graphics/ES20/ES20Enums.cs
index 9ed80587..9e50cf27 100644
--- a/Source/OpenTK/Graphics/ES20/ES20Enums.cs
+++ b/Source/OpenTK/Graphics/ES20/ES20Enums.cs
@@ -23,6 +23,8 @@
// OTHER DEALINGS IN THE SOFTWARE.
//
+
+
using System;
namespace OpenTK.Graphics.ES20
@@ -35,23 +37,23 @@ namespace OpenTK.Graphics.ES20
///
/// Original was GL_ACCUM = 0x0100
///
- Accum = ((int)0x0100) ,
+ Accum = ((int)0x0100),
///
/// Original was GL_LOAD = 0x0101
///
- Load = ((int)0x0101) ,
+ Load = ((int)0x0101),
///
/// Original was GL_RETURN = 0x0102
///
- Return = ((int)0x0102) ,
+ Return = ((int)0x0102),
///
/// Original was GL_MULT = 0x0103
///
- Mult = ((int)0x0103) ,
+ Mult = ((int)0x0103),
///
/// Original was GL_ADD = 0x0104
///
- Add = ((int)0x0104) ,
+ Add = ((int)0x0104),
}
///
@@ -62,31 +64,31 @@ namespace OpenTK.Graphics.ES20
///
/// Original was GL_Float = 0X1406
///
- Float = ((int)0X1406) ,
+ Float = ((int)0X1406),
///
/// Original was GL_FloatVec2 = 0X8b50
///
- FloatVec2 = ((int)0X8b50) ,
+ FloatVec2 = ((int)0X8b50),
///
/// Original was GL_FloatVec3 = 0X8b51
///
- FloatVec3 = ((int)0X8b51) ,
+ FloatVec3 = ((int)0X8b51),
///
/// Original was GL_FloatVec4 = 0X8b52
///
- FloatVec4 = ((int)0X8b52) ,
+ FloatVec4 = ((int)0X8b52),
///
/// Original was GL_FloatMat2 = 0X8b5a
///
- FloatMat2 = ((int)0X8b5a) ,
+ FloatMat2 = ((int)0X8b5a),
///
/// Original was GL_FloatMat3 = 0X8b5b
///
- FloatMat3 = ((int)0X8b5b) ,
+ FloatMat3 = ((int)0X8b5b),
///
/// Original was GL_FloatMat4 = 0X8b5c
///
- FloatMat4 = ((int)0X8b5c) ,
+ FloatMat4 = ((int)0X8b5c),
}
///
@@ -97,71 +99,71 @@ namespace OpenTK.Graphics.ES20
///
/// Original was GL_Int = 0X1404
///
- Int = ((int)0X1404) ,
+ Int = ((int)0X1404),
///
/// Original was GL_Float = 0X1406
///
- Float = ((int)0X1406) ,
+ Float = ((int)0X1406),
///
/// Original was GL_FloatVec2 = 0X8b50
///
- FloatVec2 = ((int)0X8b50) ,
+ FloatVec2 = ((int)0X8b50),
///
/// Original was GL_FloatVec3 = 0X8b51
///
- FloatVec3 = ((int)0X8b51) ,
+ FloatVec3 = ((int)0X8b51),
///
/// Original was GL_FloatVec4 = 0X8b52
///
- FloatVec4 = ((int)0X8b52) ,
+ FloatVec4 = ((int)0X8b52),
///
/// Original was GL_IntVec2 = 0X8b53
///
- IntVec2 = ((int)0X8b53) ,
+ IntVec2 = ((int)0X8b53),
///
/// Original was GL_IntVec3 = 0X8b54
///
- IntVec3 = ((int)0X8b54) ,
+ IntVec3 = ((int)0X8b54),
///
/// Original was GL_IntVec4 = 0X8b55
///
- IntVec4 = ((int)0X8b55) ,
+ IntVec4 = ((int)0X8b55),
///
/// Original was GL_Bool = 0X8b56
///
- Bool = ((int)0X8b56) ,
+ Bool = ((int)0X8b56),
///
/// Original was GL_BoolVec2 = 0X8b57
///
- BoolVec2 = ((int)0X8b57) ,
+ BoolVec2 = ((int)0X8b57),
///
/// Original was GL_BoolVec3 = 0X8b58
///
- BoolVec3 = ((int)0X8b58) ,
+ BoolVec3 = ((int)0X8b58),
///
/// Original was GL_BoolVec4 = 0X8b59
///
- BoolVec4 = ((int)0X8b59) ,
+ BoolVec4 = ((int)0X8b59),
///
/// Original was GL_FloatMat2 = 0X8b5a
///
- FloatMat2 = ((int)0X8b5a) ,
+ FloatMat2 = ((int)0X8b5a),
///
/// Original was GL_FloatMat3 = 0X8b5b
///
- FloatMat3 = ((int)0X8b5b) ,
+ FloatMat3 = ((int)0X8b5b),
///
/// Original was GL_FloatMat4 = 0X8b5c
///
- FloatMat4 = ((int)0X8b5c) ,
+ FloatMat4 = ((int)0X8b5c),
///
/// Original was GL_Sampler2D = 0X8b5e
///
- Sampler2D = ((int)0X8b5e) ,
+ Sampler2D = ((int)0X8b5e),
///
/// Original was GL_SamplerCube = 0X8b60
///
- SamplerCube = ((int)0X8b60) ,
+ SamplerCube = ((int)0X8b60),
}
///
@@ -172,7951 +174,7951 @@ namespace OpenTK.Graphics.ES20
///
/// Original was GL_FALSE = 0
///
- False = ((int)0) ,
+ False = ((int)0),
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
- LayoutDefaultIntel = ((int)0) ,
+ LayoutDefaultIntel = ((int)0),
///
/// Original was GL_NO_ERROR = 0
///
- NoError = ((int)0) ,
+ NoError = ((int)0),
///
/// Original was GL_NONE = 0
///
- None = ((int)0) ,
+ None = ((int)0),
///
/// Original was GL_NONE_OES = 0
///
- NoneOes = ((int)0) ,
+ NoneOes = ((int)0),
///
/// Original was GL_Zero = 0
///
- Zero = ((int)0) ,
+ Zero = ((int)0),
///
/// Original was GL_Points = 0X0000
///
- Points = ((int)0X0000) ,
+ Points = ((int)0X0000),
///
/// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
///
- PerfquerySingleContextIntel = ((int)0x00000000) ,
+ PerfquerySingleContextIntel = ((int)0x00000000),
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
- ClientPixelStoreBit = ((int)0x00000001) ,
+ ClientPixelStoreBit = ((int)0x00000001),
///
/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
///
- ColorBufferBit0Qcom = ((int)0x00000001) ,
+ ColorBufferBit0Qcom = ((int)0x00000001),
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
- ContextCoreProfileBit = ((int)0x00000001) ,
+ ContextCoreProfileBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
- ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
+ ContextFlagForwardCompatibleBit = ((int)0x00000001),
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
- CurrentBit = ((int)0x00000001) ,
+ CurrentBit = ((int)0x00000001),
///
/// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
///
- PerfqueryGlobalContextIntel = ((int)0x00000001) ,
+ PerfqueryGlobalContextIntel = ((int)0x00000001),
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
- QueryDepthPassEventBitAmd = ((int)0x00000001) ,
+ QueryDepthPassEventBitAmd = ((int)0x00000001),
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
- SyncFlushCommandsBitApple = ((int)0x00000001) ,
+ SyncFlushCommandsBitApple = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
- VertexAttribArrayBarrierBit = ((int)0x00000001) ,
+ VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
- VertexAttribArrayBarrierBitExt = ((int)0x00000001) ,
+ VertexAttribArrayBarrierBitExt = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
- VertexShaderBit = ((int)0x00000001) ,
+ VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
- VertexShaderBitExt = ((int)0x00000001) ,
+ VertexShaderBitExt = ((int)0x00000001),
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
- ClientVertexArrayBit = ((int)0x00000002) ,
+ ClientVertexArrayBit = ((int)0x00000002),
///
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
///
- ColorBufferBit1Qcom = ((int)0x00000002) ,
+ ColorBufferBit1Qcom = ((int)0x00000002),
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
- ContextCompatibilityProfileBit = ((int)0x00000002) ,
+ ContextCompatibilityProfileBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
- ContextFlagDebugBit = ((int)0x00000002) ,
+ ContextFlagDebugBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
- ContextFlagDebugBitKhr = ((int)0x00000002) ,
+ ContextFlagDebugBitKhr = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
- ElementArrayBarrierBit = ((int)0x00000002) ,
+ ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
- ElementArrayBarrierBitExt = ((int)0x00000002) ,
+ ElementArrayBarrierBitExt = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
- FragmentShaderBit = ((int)0x00000002) ,
+ FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
- FragmentShaderBitExt = ((int)0x00000002) ,
+ FragmentShaderBitExt = ((int)0x00000002),
///
/// Original was GL_POINT_BIT = 0x00000002
///
- PointBit = ((int)0x00000002) ,
+ PointBit = ((int)0x00000002),
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
- QueryDepthFailEventBitAmd = ((int)0x00000002) ,
+ QueryDepthFailEventBitAmd = ((int)0x00000002),
///
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
///
- ColorBufferBit2Qcom = ((int)0x00000004) ,
+ ColorBufferBit2Qcom = ((int)0x00000004),
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
- ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
+ ContextFlagRobustAccessBitArb = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
- GeometryShaderBit = ((int)0x00000004) ,
+ GeometryShaderBit = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
///
- GeometryShaderBitExt = ((int)0x00000004) ,
+ GeometryShaderBitExt = ((int)0x00000004),
///
/// Original was GL_LINE_BIT = 0x00000004
///
- LineBit = ((int)0x00000004) ,
+ LineBit = ((int)0x00000004),
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
- QueryStencilFailEventBitAmd = ((int)0x00000004) ,
+ QueryStencilFailEventBitAmd = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
- UniformBarrierBit = ((int)0x00000004) ,
+ UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
- UniformBarrierBitExt = ((int)0x00000004) ,
+ UniformBarrierBitExt = ((int)0x00000004),
///
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
///
- ColorBufferBit3Qcom = ((int)0x00000008) ,
+ ColorBufferBit3Qcom = ((int)0x00000008),
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
- PolygonBit = ((int)0x00000008) ,
+ PolygonBit = ((int)0x00000008),
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
- QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) ,
+ QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
- TessControlShaderBit = ((int)0x00000008) ,
+ TessControlShaderBit = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
///
- TessControlShaderBitExt = ((int)0x00000008) ,
+ TessControlShaderBitExt = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
- TextureFetchBarrierBit = ((int)0x00000008) ,
+ TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
- TextureFetchBarrierBitExt = ((int)0x00000008) ,
+ TextureFetchBarrierBitExt = ((int)0x00000008),
///
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
///
- ColorBufferBit4Qcom = ((int)0x00000010) ,
+ ColorBufferBit4Qcom = ((int)0x00000010),
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
- PolygonStippleBit = ((int)0x00000010) ,
+ PolygonStippleBit = ((int)0x00000010),
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
- ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) ,
+ ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
- TessEvaluationShaderBit = ((int)0x00000010) ,
+ TessEvaluationShaderBit = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
///
- TessEvaluationShaderBitExt = ((int)0x00000010) ,
+ TessEvaluationShaderBitExt = ((int)0x00000010),
///
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
///
- ColorBufferBit5Qcom = ((int)0x00000020) ,
+ ColorBufferBit5Qcom = ((int)0x00000020),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
- ComputeShaderBit = ((int)0x00000020) ,
+ ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
- PixelModeBit = ((int)0x00000020) ,
+ PixelModeBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
- ShaderImageAccessBarrierBit = ((int)0x00000020) ,
+ ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
- ShaderImageAccessBarrierBitExt = ((int)0x00000020) ,
+ ShaderImageAccessBarrierBitExt = ((int)0x00000020),
///
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
///
- ColorBufferBit6Qcom = ((int)0x00000040) ,
+ ColorBufferBit6Qcom = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
- CommandBarrierBit = ((int)0x00000040) ,
+ CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
- CommandBarrierBitExt = ((int)0x00000040) ,
+ CommandBarrierBitExt = ((int)0x00000040),
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
- LightingBit = ((int)0x00000040) ,
+ LightingBit = ((int)0x00000040),
///
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
///
- ColorBufferBit7Qcom = ((int)0x00000080) ,
+ ColorBufferBit7Qcom = ((int)0x00000080),
///
/// Original was GL_FOG_BIT = 0x00000080
///
- FogBit = ((int)0x00000080) ,
+ FogBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
- PixelBufferBarrierBit = ((int)0x00000080) ,
+ PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
- PixelBufferBarrierBitExt = ((int)0x00000080) ,
+ PixelBufferBarrierBitExt = ((int)0x00000080),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
- DepthBufferBit = ((int)0x00000100) ,
+ DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
///
- DepthBufferBit0Qcom = ((int)0x00000100) ,
+ DepthBufferBit0Qcom = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
- TextureUpdateBarrierBit = ((int)0x00000100) ,
+ TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
- TextureUpdateBarrierBitExt = ((int)0x00000100) ,
+ TextureUpdateBarrierBitExt = ((int)0x00000100),
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
- AccumBufferBit = ((int)0x00000200) ,
+ AccumBufferBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
- BufferUpdateBarrierBit = ((int)0x00000200) ,
+ BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
- BufferUpdateBarrierBitExt = ((int)0x00000200) ,
+ BufferUpdateBarrierBitExt = ((int)0x00000200),
///
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
///
- DepthBufferBit1Qcom = ((int)0x00000200) ,
+ DepthBufferBit1Qcom = ((int)0x00000200),
///
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
///
- DepthBufferBit2Qcom = ((int)0x00000400) ,
+ DepthBufferBit2Qcom = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
- FramebufferBarrierBit = ((int)0x00000400) ,
+ FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
- FramebufferBarrierBitExt = ((int)0x00000400) ,
+ FramebufferBarrierBitExt = ((int)0x00000400),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
- StencilBufferBit = ((int)0x00000400) ,
+ StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
///
- DepthBufferBit3Qcom = ((int)0x00000800) ,
+ DepthBufferBit3Qcom = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
- TransformFeedbackBarrierBit = ((int)0x00000800) ,
+ TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
- TransformFeedbackBarrierBitExt = ((int)0x00000800) ,
+ TransformFeedbackBarrierBitExt = ((int)0x00000800),
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
- ViewportBit = ((int)0x00000800) ,
+ ViewportBit = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
- AtomicCounterBarrierBit = ((int)0x00001000) ,
+ AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
- AtomicCounterBarrierBitExt = ((int)0x00001000) ,
+ AtomicCounterBarrierBitExt = ((int)0x00001000),
///
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
///
- DepthBufferBit4Qcom = ((int)0x00001000) ,
+ DepthBufferBit4Qcom = ((int)0x00001000),
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
- TransformBit = ((int)0x00001000) ,
+ TransformBit = ((int)0x00001000),
///
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
///
- DepthBufferBit5Qcom = ((int)0x00002000) ,
+ DepthBufferBit5Qcom = ((int)0x00002000),
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
- EnableBit = ((int)0x00002000) ,
+ EnableBit = ((int)0x00002000),
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
- ShaderStorageBarrierBit = ((int)0x00002000) ,
+ ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
- ClientMappedBufferBarrierBit = ((int)0x00004000) ,
+ ClientMappedBufferBarrierBit = ((int)0x00004000),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
- ColorBufferBit = ((int)0x00004000) ,
+ ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
///
- DepthBufferBit6Qcom = ((int)0x00004000) ,
+ DepthBufferBit6Qcom = ((int)0x00004000),
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
- CoverageBufferBitNv = ((int)0x00008000) ,
+ CoverageBufferBitNv = ((int)0x00008000),
///
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
///
- DepthBufferBit7Qcom = ((int)0x00008000) ,
+ DepthBufferBit7Qcom = ((int)0x00008000),
///
/// Original was GL_HINT_BIT = 0x00008000
///
- HintBit = ((int)0x00008000) ,
+ HintBit = ((int)0x00008000),
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
- QueryBufferBarrierBit = ((int)0x00008000) ,
+ QueryBufferBarrierBit = ((int)0x00008000),
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
- MapReadBit = ((int)0x0001) ,
+ MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
- MapReadBitExt = ((int)0x0001) ,
+ MapReadBitExt = ((int)0x0001),
///
/// Original was GL_Lines = 0X0001
///
- Lines = ((int)0X0001) ,
+ Lines = ((int)0X0001),
///
/// Original was GL_EVAL_BIT = 0x00010000
///
- EvalBit = ((int)0x00010000) ,
+ EvalBit = ((int)0x00010000),
///
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
///
- StencilBufferBit0Qcom = ((int)0x00010000) ,
+ StencilBufferBit0Qcom = ((int)0x00010000),
///
/// Original was GL_LINE_LOOP = 0x0002
///
- LineLoop = ((int)0x0002) ,
+ LineLoop = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
- MapWriteBit = ((int)0x0002) ,
+ MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
- MapWriteBitExt = ((int)0x0002) ,
+ MapWriteBitExt = ((int)0x0002),
///
/// Original was GL_LIST_BIT = 0x00020000
///
- ListBit = ((int)0x00020000) ,
+ ListBit = ((int)0x00020000),
///
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
///
- StencilBufferBit1Qcom = ((int)0x00020000) ,
+ StencilBufferBit1Qcom = ((int)0x00020000),
///
/// Original was GL_LINE_STRIP = 0x0003
///
- LineStrip = ((int)0x0003) ,
+ LineStrip = ((int)0x0003),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
- MapInvalidateRangeBit = ((int)0x0004) ,
+ MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
- MapInvalidateRangeBitExt = ((int)0x0004) ,
+ MapInvalidateRangeBitExt = ((int)0x0004),
///
/// Original was GL_Triangles = 0X0004
///
- Triangles = ((int)0X0004) ,
+ Triangles = ((int)0X0004),
///
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
///
- StencilBufferBit2Qcom = ((int)0x00040000) ,
+ StencilBufferBit2Qcom = ((int)0x00040000),
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
- TextureBit = ((int)0x00040000) ,
+ TextureBit = ((int)0x00040000),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
- TriangleStrip = ((int)0x0005) ,
+ TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
- TriangleFan = ((int)0x0006) ,
+ TriangleFan = ((int)0x0006),
///
/// Original was GL_QUADS = 0x0007
///
- Quads = ((int)0x0007) ,
+ Quads = ((int)0x0007),
///
/// Original was GL_QUADS_EXT = 0x0007
///
- QuadsExt = ((int)0x0007) ,
+ QuadsExt = ((int)0x0007),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
- MapInvalidateBufferBit = ((int)0x0008) ,
+ MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
- MapInvalidateBufferBitExt = ((int)0x0008) ,
+ MapInvalidateBufferBitExt = ((int)0x0008),
///
/// Original was GL_QUAD_STRIP = 0x0008
///
- QuadStrip = ((int)0x0008) ,
+ QuadStrip = ((int)0x0008),
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
- ScissorBit = ((int)0x00080000) ,
+ ScissorBit = ((int)0x00080000),
///
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
///
- StencilBufferBit3Qcom = ((int)0x00080000) ,
+ StencilBufferBit3Qcom = ((int)0x00080000),
///
/// Original was GL_POLYGON = 0x0009
///
- Polygon = ((int)0x0009) ,
+ Polygon = ((int)0x0009),
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
- LinesAdjacency = ((int)0x000A) ,
+ LinesAdjacency = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
- LinesAdjacencyArb = ((int)0x000A) ,
+ LinesAdjacencyArb = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
- LinesAdjacencyExt = ((int)0x000A) ,
+ LinesAdjacencyExt = ((int)0x000A),
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
- LineStripAdjacency = ((int)0x000B) ,
+ LineStripAdjacency = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
- LineStripAdjacencyArb = ((int)0x000B) ,
+ LineStripAdjacencyArb = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
- LineStripAdjacencyExt = ((int)0x000B) ,
+ LineStripAdjacencyExt = ((int)0x000B),
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
- TrianglesAdjacency = ((int)0x000C) ,
+ TrianglesAdjacency = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
- TrianglesAdjacencyArb = ((int)0x000C) ,
+ TrianglesAdjacencyArb = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
- TrianglesAdjacencyExt = ((int)0x000C) ,
+ TrianglesAdjacencyExt = ((int)0x000C),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
- TriangleStripAdjacency = ((int)0x000D) ,
+ TriangleStripAdjacency = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
- TriangleStripAdjacencyArb = ((int)0x000D) ,
+ TriangleStripAdjacencyArb = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
- TriangleStripAdjacencyExt = ((int)0x000D) ,
+ TriangleStripAdjacencyExt = ((int)0x000D),
///
/// Original was GL_PATCHES = 0x000E
///
- Patches = ((int)0x000E) ,
+ Patches = ((int)0x000E),
///
/// Original was GL_PATCHES_EXT = 0x000E
///
- PatchesExt = ((int)0x000E) ,
+ PatchesExt = ((int)0x000E),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
- MapFlushExplicitBit = ((int)0x0010) ,
+ MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
- MapFlushExplicitBitExt = ((int)0x0010) ,
+ MapFlushExplicitBitExt = ((int)0x0010),
///
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
///
- StencilBufferBit4Qcom = ((int)0x00100000) ,
+ StencilBufferBit4Qcom = ((int)0x00100000),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
- MapUnsynchronizedBit = ((int)0x0020) ,
+ MapUnsynchronizedBit = ((int)0x0020),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
- MapUnsynchronizedBitExt = ((int)0x0020) ,
+ MapUnsynchronizedBitExt = ((int)0x0020),
///
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
///
- StencilBufferBit5Qcom = ((int)0x00200000) ,
+ StencilBufferBit5Qcom = ((int)0x00200000),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
- MapPersistentBit = ((int)0x0040) ,
+ MapPersistentBit = ((int)0x0040),
///
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
///
- StencilBufferBit6Qcom = ((int)0x00400000) ,
+ StencilBufferBit6Qcom = ((int)0x00400000),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
- MapCoherentBit = ((int)0x0080) ,
+ MapCoherentBit = ((int)0x0080),
///
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
///
- StencilBufferBit7Qcom = ((int)0x00800000) ,
+ StencilBufferBit7Qcom = ((int)0x00800000),
///
/// Original was GL_ACCUM = 0x0100
///
- Accum = ((int)0x0100) ,
+ Accum = ((int)0x0100),
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
- DynamicStorageBit = ((int)0x0100) ,
+ DynamicStorageBit = ((int)0x0100),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
///
- MultisampleBufferBit0Qcom = ((int)0x01000000) ,
+ MultisampleBufferBit0Qcom = ((int)0x01000000),
///
/// Original was GL_LOAD = 0x0101
///
- Load = ((int)0x0101) ,
+ Load = ((int)0x0101),
///
/// Original was GL_RETURN = 0x0102
///
- Return = ((int)0x0102) ,
+ Return = ((int)0x0102),
///
/// Original was GL_MULT = 0x0103
///
- Mult = ((int)0x0103) ,
+ Mult = ((int)0x0103),
///
/// Original was GL_ADD = 0x0104
///
- Add = ((int)0x0104) ,
+ Add = ((int)0x0104),
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
- ClientStorageBit = ((int)0x0200) ,
+ ClientStorageBit = ((int)0x0200),
///
/// Original was GL_Never = 0X0200
///
- Never = ((int)0X0200) ,
+ Never = ((int)0X0200),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
///
- MultisampleBufferBit1Qcom = ((int)0x02000000) ,
+ MultisampleBufferBit1Qcom = ((int)0x02000000),
///
/// Original was GL_Less = 0X0201
///
- Less = ((int)0X0201) ,
+ Less = ((int)0X0201),
///
/// Original was GL_Equal = 0X0202
///
- Equal = ((int)0X0202) ,
+ Equal = ((int)0X0202),
///
/// Original was GL_Lequal = 0X0203
///
- Lequal = ((int)0X0203) ,
+ Lequal = ((int)0X0203),
///
/// Original was GL_Greater = 0X0204
///
- Greater = ((int)0X0204) ,
+ Greater = ((int)0X0204),
///
/// Original was GL_Notequal = 0X0205
///
- Notequal = ((int)0X0205) ,
+ Notequal = ((int)0X0205),
///
/// Original was GL_Gequal = 0X0206
///
- Gequal = ((int)0X0206) ,
+ Gequal = ((int)0X0206),
///
/// Original was GL_Always = 0X0207
///
- Always = ((int)0X0207) ,
+ Always = ((int)0X0207),
///
/// Original was GL_SRC_COLOR = 0x0300
///
- SrcColor = ((int)0x0300) ,
+ SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
- OneMinusSrcColor = ((int)0x0301) ,
+ OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
- SrcAlpha = ((int)0x0302) ,
+ SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
- OneMinusSrcAlpha = ((int)0x0303) ,
+ OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
- DstAlpha = ((int)0x0304) ,
+ DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
- OneMinusDstAlpha = ((int)0x0305) ,
+ OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
- DstColor = ((int)0x0306) ,
+ DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
- OneMinusDstColor = ((int)0x0307) ,
+ OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
- SrcAlphaSaturate = ((int)0x0308) ,
+ SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
- FrontLeft = ((int)0x0400) ,
+ FrontLeft = ((int)0x0400),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
///
- MultisampleBufferBit2Qcom = ((int)0x04000000) ,
+ MultisampleBufferBit2Qcom = ((int)0x04000000),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
- FrontRight = ((int)0x0401) ,
+ FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
- BackLeft = ((int)0x0402) ,
+ BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
- BackRight = ((int)0x0403) ,
+ BackRight = ((int)0x0403),
///
/// Original was GL_Front = 0X0404
///
- Front = ((int)0X0404) ,
+ Front = ((int)0X0404),
///
/// Original was GL_Back = 0X0405
///
- Back = ((int)0X0405) ,
+ Back = ((int)0X0405),
///
/// Original was GL_LEFT = 0x0406
///
- Left = ((int)0x0406) ,
+ Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
- Right = ((int)0x0407) ,
+ Right = ((int)0x0407),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
- FrontAndBack = ((int)0x0408) ,
+ FrontAndBack = ((int)0x0408),
///
/// Original was GL_AUX0 = 0x0409
///
- Aux0 = ((int)0x0409) ,
+ Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
- Aux1 = ((int)0x040A) ,
+ Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
- Aux2 = ((int)0x040B) ,
+ Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
- Aux3 = ((int)0x040C) ,
+ Aux3 = ((int)0x040C),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
- InvalidEnum = ((int)0x0500) ,
+ InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
- InvalidValue = ((int)0x0501) ,
+ InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
- InvalidOperation = ((int)0x0502) ,
+ InvalidOperation = ((int)0x0502),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
- StackOverflow = ((int)0x0503) ,
+ StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
///
- StackOverflowKhr = ((int)0x0503) ,
+ StackOverflowKhr = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
- StackUnderflow = ((int)0x0504) ,
+ StackUnderflow = ((int)0x0504),
///
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
///
- StackUnderflowKhr = ((int)0x0504) ,
+ StackUnderflowKhr = ((int)0x0504),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
- OutOfMemory = ((int)0x0505) ,
+ OutOfMemory = ((int)0x0505),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
- InvalidFramebufferOperation = ((int)0x0506) ,
+ InvalidFramebufferOperation = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
- InvalidFramebufferOperationExt = ((int)0x0506) ,
+ InvalidFramebufferOperationExt = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
- InvalidFramebufferOperationOes = ((int)0x0506) ,
+ InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_CONTEXT_LOST = 0x0507
///
- ContextLost = ((int)0x0507) ,
+ ContextLost = ((int)0x0507),
///
/// Original was GL_CONTEXT_LOST_KHR = 0x0507
///
- ContextLostKhr = ((int)0x0507) ,
+ ContextLostKhr = ((int)0x0507),
///
/// Original was GL_2D = 0x0600
///
- Gl2D = ((int)0x0600) ,
+ Gl2D = ((int)0x0600),
///
/// Original was GL_3D = 0x0601
///
- Gl3D = ((int)0x0601) ,
+ Gl3D = ((int)0x0601),
///
/// Original was GL_3D_COLOR = 0x0602
///
- Gl3DColor = ((int)0x0602) ,
+ Gl3DColor = ((int)0x0602),
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
- Gl3DColorTexture = ((int)0x0603) ,
+ Gl3DColorTexture = ((int)0x0603),
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
- Gl4DColorTexture = ((int)0x0604) ,
+ Gl4DColorTexture = ((int)0x0604),
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
- PassThroughToken = ((int)0x0700) ,
+ PassThroughToken = ((int)0x0700),
///
/// Original was GL_POINT_TOKEN = 0x0701
///
- PointToken = ((int)0x0701) ,
+ PointToken = ((int)0x0701),
///
/// Original was GL_LINE_TOKEN = 0x0702
///
- LineToken = ((int)0x0702) ,
+ LineToken = ((int)0x0702),
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
- PolygonToken = ((int)0x0703) ,
+ PolygonToken = ((int)0x0703),
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
- BitmapToken = ((int)0x0704) ,
+ BitmapToken = ((int)0x0704),
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
- DrawPixelToken = ((int)0x0705) ,
+ DrawPixelToken = ((int)0x0705),
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
- CopyPixelToken = ((int)0x0706) ,
+ CopyPixelToken = ((int)0x0706),
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
- LineResetToken = ((int)0x0707) ,
+ LineResetToken = ((int)0x0707),
///
/// Original was GL_EXP = 0x0800
///
- Exp = ((int)0x0800) ,
+ Exp = ((int)0x0800),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
///
- MultisampleBufferBit3Qcom = ((int)0x08000000) ,
+ MultisampleBufferBit3Qcom = ((int)0x08000000),
///
/// Original was GL_EXP2 = 0x0801
///
- Exp2 = ((int)0x0801) ,
+ Exp2 = ((int)0x0801),
///
/// Original was GL_Cw = 0X0900
///
- Cw = ((int)0X0900) ,
+ Cw = ((int)0X0900),
///
/// Original was GL_Ccw = 0X0901
///
- Ccw = ((int)0X0901) ,
+ Ccw = ((int)0X0901),
///
/// Original was GL_COEFF = 0x0A00
///
- Coeff = ((int)0x0A00) ,
+ Coeff = ((int)0x0A00),
///
/// Original was GL_ORDER = 0x0A01
///
- Order = ((int)0x0A01) ,
+ Order = ((int)0x0A01),
///
/// Original was GL_DOMAIN = 0x0A02
///
- Domain = ((int)0x0A02) ,
+ Domain = ((int)0x0A02),
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
- CurrentColor = ((int)0x0B00) ,
+ CurrentColor = ((int)0x0B00),
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
- CurrentIndex = ((int)0x0B01) ,
+ CurrentIndex = ((int)0x0B01),
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
- CurrentNormal = ((int)0x0B02) ,
+ CurrentNormal = ((int)0x0B02),
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
- CurrentTextureCoords = ((int)0x0B03) ,
+ CurrentTextureCoords = ((int)0x0B03),
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
- CurrentRasterColor = ((int)0x0B04) ,
+ CurrentRasterColor = ((int)0x0B04),
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
- CurrentRasterIndex = ((int)0x0B05) ,
+ CurrentRasterIndex = ((int)0x0B05),
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
- CurrentRasterTextureCoords = ((int)0x0B06) ,
+ CurrentRasterTextureCoords = ((int)0x0B06),
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
- CurrentRasterPosition = ((int)0x0B07) ,
+ CurrentRasterPosition = ((int)0x0B07),
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
- CurrentRasterPositionValid = ((int)0x0B08) ,
+ CurrentRasterPositionValid = ((int)0x0B08),
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
- CurrentRasterDistance = ((int)0x0B09) ,
+ CurrentRasterDistance = ((int)0x0B09),
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
- PointSmooth = ((int)0x0B10) ,
+ PointSmooth = ((int)0x0B10),
///
/// Original was GL_POINT_SIZE = 0x0B11
///
- PointSize = ((int)0x0B11) ,
+ PointSize = ((int)0x0B11),
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
- PointSizeRange = ((int)0x0B12) ,
+ PointSizeRange = ((int)0x0B12),
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
- SmoothPointSizeRange = ((int)0x0B12) ,
+ SmoothPointSizeRange = ((int)0x0B12),
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
- PointSizeGranularity = ((int)0x0B13) ,
+ PointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
- SmoothPointSizeGranularity = ((int)0x0B13) ,
+ SmoothPointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
- LineSmooth = ((int)0x0B20) ,
+ LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
- LineWidth = ((int)0x0B21) ,
+ LineWidth = ((int)0x0B21),
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
- LineWidthRange = ((int)0x0B22) ,
+ LineWidthRange = ((int)0x0B22),
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
- SmoothLineWidthRange = ((int)0x0B22) ,
+ SmoothLineWidthRange = ((int)0x0B22),
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
- LineWidthGranularity = ((int)0x0B23) ,
+ LineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
- SmoothLineWidthGranularity = ((int)0x0B23) ,
+ SmoothLineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
- LineStipple = ((int)0x0B24) ,
+ LineStipple = ((int)0x0B24),
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
- LineStipplePattern = ((int)0x0B25) ,
+ LineStipplePattern = ((int)0x0B25),
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
- LineStippleRepeat = ((int)0x0B26) ,
+ LineStippleRepeat = ((int)0x0B26),
///
/// Original was GL_LIST_MODE = 0x0B30
///
- ListMode = ((int)0x0B30) ,
+ ListMode = ((int)0x0B30),
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
- MaxListNesting = ((int)0x0B31) ,
+ MaxListNesting = ((int)0x0B31),
///
/// Original was GL_LIST_BASE = 0x0B32
///
- ListBase = ((int)0x0B32) ,
+ ListBase = ((int)0x0B32),
///
/// Original was GL_LIST_INDEX = 0x0B33
///
- ListIndex = ((int)0x0B33) ,
+ ListIndex = ((int)0x0B33),
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
- PolygonMode = ((int)0x0B40) ,
+ PolygonMode = ((int)0x0B40),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
- PolygonSmooth = ((int)0x0B41) ,
+ PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
- PolygonStipple = ((int)0x0B42) ,
+ PolygonStipple = ((int)0x0B42),
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
- EdgeFlag = ((int)0x0B43) ,
+ EdgeFlag = ((int)0x0B43),
///
/// Original was GL_CULL_FACE = 0x0B44
///
- CullFace = ((int)0x0B44) ,
+ CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
- CullFaceMode = ((int)0x0B45) ,
+ CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
- FrontFace = ((int)0x0B46) ,
+ FrontFace = ((int)0x0B46),
///
/// Original was GL_LIGHTING = 0x0B50
///
- Lighting = ((int)0x0B50) ,
+ Lighting = ((int)0x0B50),
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
- LightModelLocalViewer = ((int)0x0B51) ,
+ LightModelLocalViewer = ((int)0x0B51),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
- LightModelTwoSide = ((int)0x0B52) ,
+ LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
- LightModelAmbient = ((int)0x0B53) ,
+ LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
- ShadeModel = ((int)0x0B54) ,
+ ShadeModel = ((int)0x0B54),
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
- ColorMaterialFace = ((int)0x0B55) ,
+ ColorMaterialFace = ((int)0x0B55),
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
- ColorMaterialParameter = ((int)0x0B56) ,
+ ColorMaterialParameter = ((int)0x0B56),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
- ColorMaterial = ((int)0x0B57) ,
+ ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
- Fog = ((int)0x0B60) ,
+ Fog = ((int)0x0B60),
///
/// Original was GL_FOG_INDEX = 0x0B61
///
- FogIndex = ((int)0x0B61) ,
+ FogIndex = ((int)0x0B61),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
- FogDensity = ((int)0x0B62) ,
+ FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
- FogStart = ((int)0x0B63) ,
+ FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
- FogEnd = ((int)0x0B64) ,
+ FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
- FogMode = ((int)0x0B65) ,
+ FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
- FogColor = ((int)0x0B66) ,
+ FogColor = ((int)0x0B66),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
- DepthRange = ((int)0x0B70) ,
+ DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
- DepthTest = ((int)0x0B71) ,
+ DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
- DepthWritemask = ((int)0x0B72) ,
+ DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
- DepthClearValue = ((int)0x0B73) ,
+ DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
- DepthFunc = ((int)0x0B74) ,
+ DepthFunc = ((int)0x0B74),
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
- AccumClearValue = ((int)0x0B80) ,
+ AccumClearValue = ((int)0x0B80),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
- StencilTest = ((int)0x0B90) ,
+ StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
- StencilClearValue = ((int)0x0B91) ,
+ StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
- StencilFunc = ((int)0x0B92) ,
+ StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
- StencilValueMask = ((int)0x0B93) ,
+ StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
- StencilFail = ((int)0x0B94) ,
+ StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
- StencilPassDepthFail = ((int)0x0B95) ,
+ StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
- StencilPassDepthPass = ((int)0x0B96) ,
+ StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
- StencilRef = ((int)0x0B97) ,
+ StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
- StencilWritemask = ((int)0x0B98) ,
+ StencilWritemask = ((int)0x0B98),
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
- MatrixMode = ((int)0x0BA0) ,
+ MatrixMode = ((int)0x0BA0),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
- Normalize = ((int)0x0BA1) ,
+ Normalize = ((int)0x0BA1),
///
/// Original was GL_Viewport = 0X0ba2
///
- Viewport = ((int)0X0ba2) ,
+ Viewport = ((int)0X0ba2),
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
- Modelview0StackDepthExt = ((int)0x0BA3) ,
+ Modelview0StackDepthExt = ((int)0x0BA3),
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
- ModelviewStackDepth = ((int)0x0BA3) ,
+ ModelviewStackDepth = ((int)0x0BA3),
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
- ProjectionStackDepth = ((int)0x0BA4) ,
+ ProjectionStackDepth = ((int)0x0BA4),
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
- TextureStackDepth = ((int)0x0BA5) ,
+ TextureStackDepth = ((int)0x0BA5),
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
- Modelview0MatrixExt = ((int)0x0BA6) ,
+ Modelview0MatrixExt = ((int)0x0BA6),
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
- ModelviewMatrix = ((int)0x0BA6) ,
+ ModelviewMatrix = ((int)0x0BA6),
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
- ProjectionMatrix = ((int)0x0BA7) ,
+ ProjectionMatrix = ((int)0x0BA7),
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
- TextureMatrix = ((int)0x0BA8) ,
+ TextureMatrix = ((int)0x0BA8),
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
- AttribStackDepth = ((int)0x0BB0) ,
+ AttribStackDepth = ((int)0x0BB0),
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
- ClientAttribStackDepth = ((int)0x0BB1) ,
+ ClientAttribStackDepth = ((int)0x0BB1),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
- AlphaTest = ((int)0x0BC0) ,
+ AlphaTest = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
- AlphaTestQcom = ((int)0x0BC0) ,
+ AlphaTestQcom = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
- AlphaTestFunc = ((int)0x0BC1) ,
+ AlphaTestFunc = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
- AlphaTestFuncQcom = ((int)0x0BC1) ,
+ AlphaTestFuncQcom = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
- AlphaTestRef = ((int)0x0BC2) ,
+ AlphaTestRef = ((int)0x0BC2),
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
- AlphaTestRefQcom = ((int)0x0BC2) ,
+ AlphaTestRefQcom = ((int)0x0BC2),
///
/// Original was GL_Dither = 0X0bd0
///
- Dither = ((int)0X0bd0) ,
+ Dither = ((int)0X0bd0),
///
/// Original was GL_BLEND_DST = 0x0BE0
///
- BlendDst = ((int)0x0BE0) ,
+ BlendDst = ((int)0x0BE0),
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
- BlendSrc = ((int)0x0BE1) ,
+ BlendSrc = ((int)0x0BE1),
///
/// Original was GL_Blend = 0X0be2
///
- Blend = ((int)0X0be2) ,
+ Blend = ((int)0X0be2),
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
- LogicOpMode = ((int)0x0BF0) ,
+ LogicOpMode = ((int)0x0BF0),
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
- IndexLogicOp = ((int)0x0BF1) ,
+ IndexLogicOp = ((int)0x0BF1),
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
- LogicOp = ((int)0x0BF1) ,
+ LogicOp = ((int)0x0BF1),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
- ColorLogicOp = ((int)0x0BF2) ,
+ ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
- AuxBuffers = ((int)0x0C00) ,
+ AuxBuffers = ((int)0x0C00),
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
- DrawBuffer = ((int)0x0C01) ,
+ DrawBuffer = ((int)0x0C01),
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
- DrawBufferExt = ((int)0x0C01) ,
+ DrawBufferExt = ((int)0x0C01),
///
/// Original was GL_READ_BUFFER = 0x0C02
///
- ReadBuffer = ((int)0x0C02) ,
+ ReadBuffer = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
- ReadBufferExt = ((int)0x0C02) ,
+ ReadBufferExt = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
- ReadBufferNv = ((int)0x0C02) ,
+ ReadBufferNv = ((int)0x0C02),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
- ScissorBox = ((int)0x0C10) ,
+ ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
- ScissorTest = ((int)0x0C11) ,
+ ScissorTest = ((int)0x0C11),
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
- IndexClearValue = ((int)0x0C20) ,
+ IndexClearValue = ((int)0x0C20),
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
- IndexWritemask = ((int)0x0C21) ,
+ IndexWritemask = ((int)0x0C21),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
- ColorClearValue = ((int)0x0C22) ,
+ ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
- ColorWritemask = ((int)0x0C23) ,
+ ColorWritemask = ((int)0x0C23),
///
/// Original was GL_INDEX_MODE = 0x0C30
///
- IndexMode = ((int)0x0C30) ,
+ IndexMode = ((int)0x0C30),
///
/// Original was GL_RGBA_MODE = 0x0C31
///
- RgbaMode = ((int)0x0C31) ,
+ RgbaMode = ((int)0x0C31),
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
- Doublebuffer = ((int)0x0C32) ,
+ Doublebuffer = ((int)0x0C32),
///
/// Original was GL_STEREO = 0x0C33
///
- Stereo = ((int)0x0C33) ,
+ Stereo = ((int)0x0C33),
///
/// Original was GL_RENDER_MODE = 0x0C40
///
- RenderMode = ((int)0x0C40) ,
+ RenderMode = ((int)0x0C40),
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
- PerspectiveCorrectionHint = ((int)0x0C50) ,
+ PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
- PointSmoothHint = ((int)0x0C51) ,
+ PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
- LineSmoothHint = ((int)0x0C52) ,
+ LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
- PolygonSmoothHint = ((int)0x0C53) ,
+ PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_FOG_HINT = 0x0C54
///
- FogHint = ((int)0x0C54) ,
+ FogHint = ((int)0x0C54),
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
- TextureGenS = ((int)0x0C60) ,
+ TextureGenS = ((int)0x0C60),
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
- TextureGenT = ((int)0x0C61) ,
+ TextureGenT = ((int)0x0C61),
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
- TextureGenR = ((int)0x0C62) ,
+ TextureGenR = ((int)0x0C62),
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
- TextureGenQ = ((int)0x0C63) ,
+ TextureGenQ = ((int)0x0C63),
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
- PixelMapIToI = ((int)0x0C70) ,
+ PixelMapIToI = ((int)0x0C70),
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
- PixelMapSToS = ((int)0x0C71) ,
+ PixelMapSToS = ((int)0x0C71),
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
- PixelMapIToR = ((int)0x0C72) ,
+ PixelMapIToR = ((int)0x0C72),
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
- PixelMapIToG = ((int)0x0C73) ,
+ PixelMapIToG = ((int)0x0C73),
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
- PixelMapIToB = ((int)0x0C74) ,
+ PixelMapIToB = ((int)0x0C74),
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
- PixelMapIToA = ((int)0x0C75) ,
+ PixelMapIToA = ((int)0x0C75),
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
- PixelMapRToR = ((int)0x0C76) ,
+ PixelMapRToR = ((int)0x0C76),
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
- PixelMapGToG = ((int)0x0C77) ,
+ PixelMapGToG = ((int)0x0C77),
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
- PixelMapBToB = ((int)0x0C78) ,
+ PixelMapBToB = ((int)0x0C78),
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
- PixelMapAToA = ((int)0x0C79) ,
+ PixelMapAToA = ((int)0x0C79),
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
- PixelMapIToISize = ((int)0x0CB0) ,
+ PixelMapIToISize = ((int)0x0CB0),
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
- PixelMapSToSSize = ((int)0x0CB1) ,
+ PixelMapSToSSize = ((int)0x0CB1),
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
- PixelMapIToRSize = ((int)0x0CB2) ,
+ PixelMapIToRSize = ((int)0x0CB2),
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
- PixelMapIToGSize = ((int)0x0CB3) ,
+ PixelMapIToGSize = ((int)0x0CB3),
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
- PixelMapIToBSize = ((int)0x0CB4) ,
+ PixelMapIToBSize = ((int)0x0CB4),
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
- PixelMapIToASize = ((int)0x0CB5) ,
+ PixelMapIToASize = ((int)0x0CB5),
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
- PixelMapRToRSize = ((int)0x0CB6) ,
+ PixelMapRToRSize = ((int)0x0CB6),
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
- PixelMapGToGSize = ((int)0x0CB7) ,
+ PixelMapGToGSize = ((int)0x0CB7),
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
- PixelMapBToBSize = ((int)0x0CB8) ,
+ PixelMapBToBSize = ((int)0x0CB8),
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
- PixelMapAToASize = ((int)0x0CB9) ,
+ PixelMapAToASize = ((int)0x0CB9),
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
- UnpackSwapBytes = ((int)0x0CF0) ,
+ UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
- UnpackLsbFirst = ((int)0x0CF1) ,
+ UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
- UnpackRowLength = ((int)0x0CF2) ,
+ UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
- UnpackRowLengthExt = ((int)0x0CF2) ,
+ UnpackRowLengthExt = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
- UnpackSkipRows = ((int)0x0CF3) ,
+ UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
- UnpackSkipRowsExt = ((int)0x0CF3) ,
+ UnpackSkipRowsExt = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
- UnpackSkipPixels = ((int)0x0CF4) ,
+ UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
- UnpackSkipPixelsExt = ((int)0x0CF4) ,
+ UnpackSkipPixelsExt = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
- UnpackAlignment = ((int)0x0CF5) ,
+ UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
- PackSwapBytes = ((int)0x0D00) ,
+ PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
- PackLsbFirst = ((int)0x0D01) ,
+ PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
- PackRowLength = ((int)0x0D02) ,
+ PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
- PackSkipRows = ((int)0x0D03) ,
+ PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
- PackSkipPixels = ((int)0x0D04) ,
+ PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
- PackAlignment = ((int)0x0D05) ,
+ PackAlignment = ((int)0x0D05),
///
/// Original was GL_MAP_COLOR = 0x0D10
///
- MapColor = ((int)0x0D10) ,
+ MapColor = ((int)0x0D10),
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
- MapStencil = ((int)0x0D11) ,
+ MapStencil = ((int)0x0D11),
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
- IndexShift = ((int)0x0D12) ,
+ IndexShift = ((int)0x0D12),
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
- IndexOffset = ((int)0x0D13) ,
+ IndexOffset = ((int)0x0D13),
///
/// Original was GL_RED_SCALE = 0x0D14
///
- RedScale = ((int)0x0D14) ,
+ RedScale = ((int)0x0D14),
///
/// Original was GL_RED_BIAS = 0x0D15
///
- RedBias = ((int)0x0D15) ,
+ RedBias = ((int)0x0D15),
///
/// Original was GL_ZOOM_X = 0x0D16
///
- ZoomX = ((int)0x0D16) ,
+ ZoomX = ((int)0x0D16),
///
/// Original was GL_ZOOM_Y = 0x0D17
///
- ZoomY = ((int)0x0D17) ,
+ ZoomY = ((int)0x0D17),
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
- GreenScale = ((int)0x0D18) ,
+ GreenScale = ((int)0x0D18),
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
- GreenBias = ((int)0x0D19) ,
+ GreenBias = ((int)0x0D19),
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
- BlueScale = ((int)0x0D1A) ,
+ BlueScale = ((int)0x0D1A),
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
- BlueBias = ((int)0x0D1B) ,
+ BlueBias = ((int)0x0D1B),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
- AlphaScale = ((int)0x0D1C) ,
+ AlphaScale = ((int)0x0D1C),
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
- AlphaBias = ((int)0x0D1D) ,
+ AlphaBias = ((int)0x0D1D),
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
- DepthScale = ((int)0x0D1E) ,
+ DepthScale = ((int)0x0D1E),
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
- DepthBias = ((int)0x0D1F) ,
+ DepthBias = ((int)0x0D1F),
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
- MaxEvalOrder = ((int)0x0D30) ,
+ MaxEvalOrder = ((int)0x0D30),
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
- MaxLights = ((int)0x0D31) ,
+ MaxLights = ((int)0x0D31),
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
- MaxClipDistances = ((int)0x0D32) ,
+ MaxClipDistances = ((int)0x0D32),
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
- MaxClipPlanes = ((int)0x0D32) ,
+ MaxClipPlanes = ((int)0x0D32),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
- MaxTextureSize = ((int)0x0D33) ,
+ MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
- MaxPixelMapTable = ((int)0x0D34) ,
+ MaxPixelMapTable = ((int)0x0D34),
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
- MaxAttribStackDepth = ((int)0x0D35) ,
+ MaxAttribStackDepth = ((int)0x0D35),
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
- MaxModelviewStackDepth = ((int)0x0D36) ,
+ MaxModelviewStackDepth = ((int)0x0D36),
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
- MaxNameStackDepth = ((int)0x0D37) ,
+ MaxNameStackDepth = ((int)0x0D37),
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
- MaxProjectionStackDepth = ((int)0x0D38) ,
+ MaxProjectionStackDepth = ((int)0x0D38),
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
- MaxTextureStackDepth = ((int)0x0D39) ,
+ MaxTextureStackDepth = ((int)0x0D39),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
- MaxViewportDims = ((int)0x0D3A) ,
+ MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
- MaxClientAttribStackDepth = ((int)0x0D3B) ,
+ MaxClientAttribStackDepth = ((int)0x0D3B),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
- SubpixelBits = ((int)0x0D50) ,
+ SubpixelBits = ((int)0x0D50),
///
/// Original was GL_INDEX_BITS = 0x0D51
///
- IndexBits = ((int)0x0D51) ,
+ IndexBits = ((int)0x0D51),
///
/// Original was GL_RED_BITS = 0x0D52
///
- RedBits = ((int)0x0D52) ,
+ RedBits = ((int)0x0D52),
///
/// Original was GL_GREEN_BITS = 0x0D53
///
- GreenBits = ((int)0x0D53) ,
+ GreenBits = ((int)0x0D53),
///
/// Original was GL_BLUE_BITS = 0x0D54
///
- BlueBits = ((int)0x0D54) ,
+ BlueBits = ((int)0x0D54),
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
- AlphaBits = ((int)0x0D55) ,
+ AlphaBits = ((int)0x0D55),
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
- DepthBits = ((int)0x0D56) ,
+ DepthBits = ((int)0x0D56),
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
- StencilBits = ((int)0x0D57) ,
+ StencilBits = ((int)0x0D57),
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
- AccumRedBits = ((int)0x0D58) ,
+ AccumRedBits = ((int)0x0D58),
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
- AccumGreenBits = ((int)0x0D59) ,
+ AccumGreenBits = ((int)0x0D59),
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
- AccumBlueBits = ((int)0x0D5A) ,
+ AccumBlueBits = ((int)0x0D5A),
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
- AccumAlphaBits = ((int)0x0D5B) ,
+ AccumAlphaBits = ((int)0x0D5B),
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
- NameStackDepth = ((int)0x0D70) ,
+ NameStackDepth = ((int)0x0D70),
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
- AutoNormal = ((int)0x0D80) ,
+ AutoNormal = ((int)0x0D80),
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
- Map1Color4 = ((int)0x0D90) ,
+ Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
- Map1Index = ((int)0x0D91) ,
+ Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
- Map1Normal = ((int)0x0D92) ,
+ Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
- Map1TextureCoord1 = ((int)0x0D93) ,
+ Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
- Map1TextureCoord2 = ((int)0x0D94) ,
+ Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
- Map1TextureCoord3 = ((int)0x0D95) ,
+ Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
- Map1TextureCoord4 = ((int)0x0D96) ,
+ Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
- Map1Vertex3 = ((int)0x0D97) ,
+ Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
- Map1Vertex4 = ((int)0x0D98) ,
+ Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
- Map2Color4 = ((int)0x0DB0) ,
+ Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
- Map2Index = ((int)0x0DB1) ,
+ Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
- Map2Normal = ((int)0x0DB2) ,
+ Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
- Map2TextureCoord1 = ((int)0x0DB3) ,
+ Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
- Map2TextureCoord2 = ((int)0x0DB4) ,
+ Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
- Map2TextureCoord3 = ((int)0x0DB5) ,
+ Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
- Map2TextureCoord4 = ((int)0x0DB6) ,
+ Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
- Map2Vertex3 = ((int)0x0DB7) ,
+ Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
- Map2Vertex4 = ((int)0x0DB8) ,
+ Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
- Map1GridDomain = ((int)0x0DD0) ,
+ Map1GridDomain = ((int)0x0DD0),
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
- Map1GridSegments = ((int)0x0DD1) ,
+ Map1GridSegments = ((int)0x0DD1),
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
- Map2GridDomain = ((int)0x0DD2) ,
+ Map2GridDomain = ((int)0x0DD2),
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
- Map2GridSegments = ((int)0x0DD3) ,
+ Map2GridSegments = ((int)0x0DD3),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
- Texture1D = ((int)0x0DE0) ,
+ Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
- Texture2D = ((int)0x0DE1) ,
+ Texture2D = ((int)0x0DE1),
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
- FeedbackBufferPointer = ((int)0x0DF0) ,
+ FeedbackBufferPointer = ((int)0x0DF0),
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
- FeedbackBufferSize = ((int)0x0DF1) ,
+ FeedbackBufferSize = ((int)0x0DF1),
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
- FeedbackBufferType = ((int)0x0DF2) ,
+ FeedbackBufferType = ((int)0x0DF2),
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
- SelectionBufferPointer = ((int)0x0DF3) ,
+ SelectionBufferPointer = ((int)0x0DF3),
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
- SelectionBufferSize = ((int)0x0DF4) ,
+ SelectionBufferSize = ((int)0x0DF4),
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
- TextureWidth = ((int)0x1000) ,
+ TextureWidth = ((int)0x1000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
///
- MultisampleBufferBit4Qcom = ((int)0x10000000) ,
+ MultisampleBufferBit4Qcom = ((int)0x10000000),
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
- TextureHeight = ((int)0x1001) ,
+ TextureHeight = ((int)0x1001),
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
- TextureComponents = ((int)0x1003) ,
+ TextureComponents = ((int)0x1003),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
- TextureInternalFormat = ((int)0x1003) ,
+ TextureInternalFormat = ((int)0x1003),
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
- TextureBorderColor = ((int)0x1004) ,
+ TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004
///
- TextureBorderColorExt = ((int)0x1004) ,
+ TextureBorderColorExt = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
- TextureBorderColorNv = ((int)0x1004) ,
+ TextureBorderColorNv = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
- TextureBorder = ((int)0x1005) ,
+ TextureBorder = ((int)0x1005),
///
/// Original was GL_DONT_CARE = 0x1100
///
- DontCare = ((int)0x1100) ,
+ DontCare = ((int)0x1100),
///
/// Original was GL_Fastest = 0X1101
///
- Fastest = ((int)0X1101) ,
+ Fastest = ((int)0X1101),
///
/// Original was GL_Nicest = 0X1102
///
- Nicest = ((int)0X1102) ,
+ Nicest = ((int)0X1102),
///
/// Original was GL_AMBIENT = 0x1200
///
- Ambient = ((int)0x1200) ,
+ Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
- Diffuse = ((int)0x1201) ,
+ Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
- Specular = ((int)0x1202) ,
+ Specular = ((int)0x1202),
///
/// Original was GL_POSITION = 0x1203
///
- Position = ((int)0x1203) ,
+ Position = ((int)0x1203),
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
- SpotDirection = ((int)0x1204) ,
+ SpotDirection = ((int)0x1204),
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
- SpotExponent = ((int)0x1205) ,
+ SpotExponent = ((int)0x1205),
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
- SpotCutoff = ((int)0x1206) ,
+ SpotCutoff = ((int)0x1206),
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
- ConstantAttenuation = ((int)0x1207) ,
+ ConstantAttenuation = ((int)0x1207),
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
- LinearAttenuation = ((int)0x1208) ,
+ LinearAttenuation = ((int)0x1208),
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
- QuadraticAttenuation = ((int)0x1209) ,
+ QuadraticAttenuation = ((int)0x1209),
///
/// Original was GL_COMPILE = 0x1300
///
- Compile = ((int)0x1300) ,
+ Compile = ((int)0x1300),
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
- CompileAndExecute = ((int)0x1301) ,
+ CompileAndExecute = ((int)0x1301),
///
/// Original was GL_Byte = 0X1400
///
- Byte = ((int)0X1400) ,
+ Byte = ((int)0X1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
- UnsignedByte = ((int)0x1401) ,
+ UnsignedByte = ((int)0x1401),
///
/// Original was GL_Short = 0X1402
///
- Short = ((int)0X1402) ,
+ Short = ((int)0X1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
- UnsignedShort = ((int)0x1403) ,
+ UnsignedShort = ((int)0x1403),
///
/// Original was GL_Int = 0X1404
///
- Int = ((int)0X1404) ,
+ Int = ((int)0X1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
- UnsignedInt = ((int)0x1405) ,
+ UnsignedInt = ((int)0x1405),
///
/// Original was GL_Float = 0X1406
///
- Float = ((int)0X1406) ,
+ Float = ((int)0X1406),
///
/// Original was GL_2_BYTES = 0x1407
///
- Gl2Bytes = ((int)0x1407) ,
+ Gl2Bytes = ((int)0x1407),
///
/// Original was GL_3_BYTES = 0x1408
///
- Gl3Bytes = ((int)0x1408) ,
+ Gl3Bytes = ((int)0x1408),
///
/// Original was GL_4_BYTES = 0x1409
///
- Gl4Bytes = ((int)0x1409) ,
+ Gl4Bytes = ((int)0x1409),
///
/// Original was GL_DOUBLE = 0x140A
///
- Double = ((int)0x140A) ,
+ Double = ((int)0x140A),
///
/// Original was GL_Fixed = 0X140c
///
- Fixed = ((int)0X140c) ,
+ Fixed = ((int)0X140c),
///
/// Original was GL_CLEAR = 0x1500
///
- Clear = ((int)0x1500) ,
+ Clear = ((int)0x1500),
///
/// Original was GL_AND = 0x1501
///
- And = ((int)0x1501) ,
+ And = ((int)0x1501),
///
/// Original was GL_AND_REVERSE = 0x1502
///
- AndReverse = ((int)0x1502) ,
+ AndReverse = ((int)0x1502),
///
/// Original was GL_COPY = 0x1503
///
- Copy = ((int)0x1503) ,
+ Copy = ((int)0x1503),
///
/// Original was GL_AND_INVERTED = 0x1504
///
- AndInverted = ((int)0x1504) ,
+ AndInverted = ((int)0x1504),
///
/// Original was GL_NOOP = 0x1505
///
- Noop = ((int)0x1505) ,
+ Noop = ((int)0x1505),
///
/// Original was GL_XOR = 0x1506
///
- Xor = ((int)0x1506) ,
+ Xor = ((int)0x1506),
///
/// Original was GL_XOR_NV = 0x1506
///
- XorNv = ((int)0x1506) ,
+ XorNv = ((int)0x1506),
///
/// Original was GL_OR = 0x1507
///
- Or = ((int)0x1507) ,
+ Or = ((int)0x1507),
///
/// Original was GL_NOR = 0x1508
///
- Nor = ((int)0x1508) ,
+ Nor = ((int)0x1508),
///
/// Original was GL_EQUIV = 0x1509
///
- Equiv = ((int)0x1509) ,
+ Equiv = ((int)0x1509),
///
/// Original was GL_Invert = 0X150a
///
- Invert = ((int)0X150a) ,
+ Invert = ((int)0X150a),
///
/// Original was GL_OR_REVERSE = 0x150B
///
- OrReverse = ((int)0x150B) ,
+ OrReverse = ((int)0x150B),
///
/// Original was GL_COPY_INVERTED = 0x150C
///
- CopyInverted = ((int)0x150C) ,
+ CopyInverted = ((int)0x150C),
///
/// Original was GL_OR_INVERTED = 0x150D
///
- OrInverted = ((int)0x150D) ,
+ OrInverted = ((int)0x150D),
///
/// Original was GL_NAND = 0x150E
///
- Nand = ((int)0x150E) ,
+ Nand = ((int)0x150E),
///
/// Original was GL_SET = 0x150F
///
- Set = ((int)0x150F) ,
+ Set = ((int)0x150F),
///
/// Original was GL_EMISSION = 0x1600
///
- Emission = ((int)0x1600) ,
+ Emission = ((int)0x1600),
///
/// Original was GL_SHININESS = 0x1601
///
- Shininess = ((int)0x1601) ,
+ Shininess = ((int)0x1601),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
- AmbientAndDiffuse = ((int)0x1602) ,
+ AmbientAndDiffuse = ((int)0x1602),
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
- ColorIndexes = ((int)0x1603) ,
+ ColorIndexes = ((int)0x1603),
///
/// Original was GL_MODELVIEW = 0x1700
///
- Modelview = ((int)0x1700) ,
+ Modelview = ((int)0x1700),
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
- Modelview0Ext = ((int)0x1700) ,
+ Modelview0Ext = ((int)0x1700),
///
/// Original was GL_PROJECTION = 0x1701
///
- Projection = ((int)0x1701) ,
+ Projection = ((int)0x1701),
///
/// Original was GL_TEXTURE = 0x1702
///
- Texture = ((int)0x1702) ,
+ Texture = ((int)0x1702),
///
/// Original was GL_COLOR = 0x1800
///
- Color = ((int)0x1800) ,
+ Color = ((int)0x1800),
///
/// Original was GL_COLOR_EXT = 0x1800
///
- ColorExt = ((int)0x1800) ,
+ ColorExt = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
- Depth = ((int)0x1801) ,
+ Depth = ((int)0x1801),
///
/// Original was GL_DEPTH_EXT = 0x1801
///
- DepthExt = ((int)0x1801) ,
+ DepthExt = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
- Stencil = ((int)0x1802) ,
+ Stencil = ((int)0x1802),
///
/// Original was GL_STENCIL_EXT = 0x1802
///
- StencilExt = ((int)0x1802) ,
+ StencilExt = ((int)0x1802),
///
/// Original was GL_COLOR_INDEX = 0x1900
///
- ColorIndex = ((int)0x1900) ,
+ ColorIndex = ((int)0x1900),
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
- StencilIndex = ((int)0x1901) ,
+ StencilIndex = ((int)0x1901),
///
/// Original was GL_STENCIL_INDEX_OES = 0x1901
///
- StencilIndexOes = ((int)0x1901) ,
+ StencilIndexOes = ((int)0x1901),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
- DepthComponent = ((int)0x1902) ,
+ DepthComponent = ((int)0x1902),
///
/// Original was GL_RED = 0x1903
///
- Red = ((int)0x1903) ,
+ Red = ((int)0x1903),
///
/// Original was GL_RED_EXT = 0x1903
///
- RedExt = ((int)0x1903) ,
+ RedExt = ((int)0x1903),
///
/// Original was GL_RED_NV = 0x1903
///
- RedNv = ((int)0x1903) ,
+ RedNv = ((int)0x1903),
///
/// Original was GL_GREEN = 0x1904
///
- Green = ((int)0x1904) ,
+ Green = ((int)0x1904),
///
/// Original was GL_GREEN_NV = 0x1904
///
- GreenNv = ((int)0x1904) ,
+ GreenNv = ((int)0x1904),
///
/// Original was GL_BLUE = 0x1905
///
- Blue = ((int)0x1905) ,
+ Blue = ((int)0x1905),
///
/// Original was GL_BLUE_NV = 0x1905
///
- BlueNv = ((int)0x1905) ,
+ BlueNv = ((int)0x1905),
///
/// Original was GL_Alpha = 0X1906
///
- Alpha = ((int)0X1906) ,
+ Alpha = ((int)0X1906),
///
/// Original was GL_Rgb = 0X1907
///
- Rgb = ((int)0X1907) ,
+ Rgb = ((int)0X1907),
///
/// Original was GL_Rgba = 0X1908
///
- Rgba = ((int)0X1908) ,
+ Rgba = ((int)0X1908),
///
/// Original was GL_Luminance = 0X1909
///
- Luminance = ((int)0X1909) ,
+ Luminance = ((int)0X1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
- LuminanceAlpha = ((int)0x190A) ,
+ LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_BITMAP = 0x1A00
///
- Bitmap = ((int)0x1A00) ,
+ Bitmap = ((int)0x1A00),
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
- PreferDoublebufferHintPgi = ((int)0x1A1F8) ,
+ PreferDoublebufferHintPgi = ((int)0x1A1F8),
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
- ConserveMemoryHintPgi = ((int)0x1A1FD) ,
+ ConserveMemoryHintPgi = ((int)0x1A1FD),
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
- ReclaimMemoryHintPgi = ((int)0x1A1FE) ,
+ ReclaimMemoryHintPgi = ((int)0x1A1FE),
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
- NativeGraphicsBeginHintPgi = ((int)0x1A203) ,
+ NativeGraphicsBeginHintPgi = ((int)0x1A203),
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
- NativeGraphicsEndHintPgi = ((int)0x1A204) ,
+ NativeGraphicsEndHintPgi = ((int)0x1A204),
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
- AlwaysFastHintPgi = ((int)0x1A20C) ,
+ AlwaysFastHintPgi = ((int)0x1A20C),
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
- AlwaysSoftHintPgi = ((int)0x1A20D) ,
+ AlwaysSoftHintPgi = ((int)0x1A20D),
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
- AllowDrawObjHintPgi = ((int)0x1A20E) ,
+ AllowDrawObjHintPgi = ((int)0x1A20E),
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
- AllowDrawWinHintPgi = ((int)0x1A20F) ,
+ AllowDrawWinHintPgi = ((int)0x1A20F),
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
- AllowDrawFrgHintPgi = ((int)0x1A210) ,
+ AllowDrawFrgHintPgi = ((int)0x1A210),
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
- AllowDrawMemHintPgi = ((int)0x1A211) ,
+ AllowDrawMemHintPgi = ((int)0x1A211),
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
- StrictDepthfuncHintPgi = ((int)0x1A216) ,
+ StrictDepthfuncHintPgi = ((int)0x1A216),
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
- StrictLightingHintPgi = ((int)0x1A217) ,
+ StrictLightingHintPgi = ((int)0x1A217),
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
- StrictScissorHintPgi = ((int)0x1A218) ,
+ StrictScissorHintPgi = ((int)0x1A218),
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
- FullStippleHintPgi = ((int)0x1A219) ,
+ FullStippleHintPgi = ((int)0x1A219),
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
- ClipNearHintPgi = ((int)0x1A220) ,
+ ClipNearHintPgi = ((int)0x1A220),
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
- ClipFarHintPgi = ((int)0x1A221) ,
+ ClipFarHintPgi = ((int)0x1A221),
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
- WideLineHintPgi = ((int)0x1A222) ,
+ WideLineHintPgi = ((int)0x1A222),
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
- BackNormalsHintPgi = ((int)0x1A223) ,
+ BackNormalsHintPgi = ((int)0x1A223),
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
- VertexDataHintPgi = ((int)0x1A22A) ,
+ VertexDataHintPgi = ((int)0x1A22A),
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
- VertexConsistentHintPgi = ((int)0x1A22B) ,
+ VertexConsistentHintPgi = ((int)0x1A22B),
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
- MaterialSideHintPgi = ((int)0x1A22C) ,
+ MaterialSideHintPgi = ((int)0x1A22C),
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
- MaxVertexHintPgi = ((int)0x1A22D) ,
+ MaxVertexHintPgi = ((int)0x1A22D),
///
/// Original was GL_POINT = 0x1B00
///
- Point = ((int)0x1B00) ,
+ Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
- Line = ((int)0x1B01) ,
+ Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
- Fill = ((int)0x1B02) ,
+ Fill = ((int)0x1B02),
///
/// Original was GL_RENDER = 0x1C00
///
- Render = ((int)0x1C00) ,
+ Render = ((int)0x1C00),
///
/// Original was GL_FEEDBACK = 0x1C01
///
- Feedback = ((int)0x1C01) ,
+ Feedback = ((int)0x1C01),
///
/// Original was GL_SELECT = 0x1C02
///
- Select = ((int)0x1C02) ,
+ Select = ((int)0x1C02),
///
/// Original was GL_FLAT = 0x1D00
///
- Flat = ((int)0x1D00) ,
+ Flat = ((int)0x1D00),
///
/// Original was GL_SMOOTH = 0x1D01
///
- Smooth = ((int)0x1D01) ,
+ Smooth = ((int)0x1D01),
///
/// Original was GL_Keep = 0X1e00
///
- Keep = ((int)0X1e00) ,
+ Keep = ((int)0X1e00),
///
/// Original was GL_Replace = 0X1e01
///
- Replace = ((int)0X1e01) ,
+ Replace = ((int)0X1e01),
///
/// Original was GL_Incr = 0X1e02
///
- Incr = ((int)0X1e02) ,
+ Incr = ((int)0X1e02),
///
/// Original was GL_Decr = 0X1e03
///
- Decr = ((int)0X1e03) ,
+ Decr = ((int)0X1e03),
///
/// Original was GL_Vendor = 0X1f00
///
- Vendor = ((int)0X1f00) ,
+ Vendor = ((int)0X1f00),
///
/// Original was GL_Renderer = 0X1f01
///
- Renderer = ((int)0X1f01) ,
+ Renderer = ((int)0X1f01),
///
/// Original was GL_Version = 0X1f02
///
- Version = ((int)0X1f02) ,
+ Version = ((int)0X1f02),
///
/// Original was GL_Extensions = 0X1f03
///
- Extensions = ((int)0X1f03) ,
+ Extensions = ((int)0X1f03),
///
/// Original was GL_S = 0x2000
///
- S = ((int)0x2000) ,
+ S = ((int)0x2000),
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
- MultisampleBit = ((int)0x20000000) ,
+ MultisampleBit = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
- MultisampleBit3Dfx = ((int)0x20000000) ,
+ MultisampleBit3Dfx = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
- MultisampleBitArb = ((int)0x20000000) ,
+ MultisampleBitArb = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
- MultisampleBitExt = ((int)0x20000000) ,
+ MultisampleBitExt = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
///
- MultisampleBufferBit5Qcom = ((int)0x20000000) ,
+ MultisampleBufferBit5Qcom = ((int)0x20000000),
///
/// Original was GL_T = 0x2001
///
- T = ((int)0x2001) ,
+ T = ((int)0x2001),
///
/// Original was GL_R = 0x2002
///
- R = ((int)0x2002) ,
+ R = ((int)0x2002),
///
/// Original was GL_Q = 0x2003
///
- Q = ((int)0x2003) ,
+ Q = ((int)0x2003),
///
/// Original was GL_MODULATE = 0x2100
///
- Modulate = ((int)0x2100) ,
+ Modulate = ((int)0x2100),
///
/// Original was GL_DECAL = 0x2101
///
- Decal = ((int)0x2101) ,
+ Decal = ((int)0x2101),
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
- TextureEnvMode = ((int)0x2200) ,
+ TextureEnvMode = ((int)0x2200),
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
- TextureEnvColor = ((int)0x2201) ,
+ TextureEnvColor = ((int)0x2201),
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
- TextureEnv = ((int)0x2300) ,
+ TextureEnv = ((int)0x2300),
///
/// Original was GL_EYE_LINEAR = 0x2400
///
- EyeLinear = ((int)0x2400) ,
+ EyeLinear = ((int)0x2400),
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
- ObjectLinear = ((int)0x2401) ,
+ ObjectLinear = ((int)0x2401),
///
/// Original was GL_SPHERE_MAP = 0x2402
///
- SphereMap = ((int)0x2402) ,
+ SphereMap = ((int)0x2402),
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
- TextureGenMode = ((int)0x2500) ,
+ TextureGenMode = ((int)0x2500),
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
- ObjectPlane = ((int)0x2501) ,
+ ObjectPlane = ((int)0x2501),
///
/// Original was GL_EYE_PLANE = 0x2502
///
- EyePlane = ((int)0x2502) ,
+ EyePlane = ((int)0x2502),
///
/// Original was GL_Nearest = 0X2600
///
- Nearest = ((int)0X2600) ,
+ Nearest = ((int)0X2600),
///
/// Original was GL_Linear = 0X2601
///
- Linear = ((int)0X2601) ,
+ Linear = ((int)0X2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
- NearestMipmapNearest = ((int)0x2700) ,
+ NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
- LinearMipmapNearest = ((int)0x2701) ,
+ LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
- NearestMipmapLinear = ((int)0x2702) ,
+ NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
- LinearMipmapLinear = ((int)0x2703) ,
+ LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
- TextureMagFilter = ((int)0x2800) ,
+ TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
- TextureMinFilter = ((int)0x2801) ,
+ TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
- TextureWrapS = ((int)0x2802) ,
+ TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
- TextureWrapT = ((int)0x2803) ,
+ TextureWrapT = ((int)0x2803),
///
/// Original was GL_CLAMP = 0x2900
///
- Clamp = ((int)0x2900) ,
+ Clamp = ((int)0x2900),
///
/// Original was GL_REPEAT = 0x2901
///
- Repeat = ((int)0x2901) ,
+ Repeat = ((int)0x2901),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
- PolygonOffsetUnits = ((int)0x2A00) ,
+ PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
- PolygonOffsetPoint = ((int)0x2A01) ,
+ PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
- PolygonOffsetLine = ((int)0x2A02) ,
+ PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
- R3G3B2 = ((int)0x2A10) ,
+ R3G3B2 = ((int)0x2A10),
///
/// Original was GL_V2F = 0x2A20
///
- V2f = ((int)0x2A20) ,
+ V2f = ((int)0x2A20),
///
/// Original was GL_V3F = 0x2A21
///
- V3f = ((int)0x2A21) ,
+ V3f = ((int)0x2A21),
///
/// Original was GL_C4UB_V2F = 0x2A22
///
- C4ubV2f = ((int)0x2A22) ,
+ C4ubV2f = ((int)0x2A22),
///
/// Original was GL_C4UB_V3F = 0x2A23
///
- C4ubV3f = ((int)0x2A23) ,
+ C4ubV3f = ((int)0x2A23),
///
/// Original was GL_C3F_V3F = 0x2A24
///
- C3fV3f = ((int)0x2A24) ,
+ C3fV3f = ((int)0x2A24),
///
/// Original was GL_N3F_V3F = 0x2A25
///
- N3fV3f = ((int)0x2A25) ,
+ N3fV3f = ((int)0x2A25),
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
- C4fN3fV3f = ((int)0x2A26) ,
+ C4fN3fV3f = ((int)0x2A26),
///
/// Original was GL_T2F_V3F = 0x2A27
///
- T2fV3f = ((int)0x2A27) ,
+ T2fV3f = ((int)0x2A27),
///
/// Original was GL_T4F_V4F = 0x2A28
///
- T4fV4f = ((int)0x2A28) ,
+ T4fV4f = ((int)0x2A28),
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
- T2fC4ubV3f = ((int)0x2A29) ,
+ T2fC4ubV3f = ((int)0x2A29),
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
- T2fC3fV3f = ((int)0x2A2A) ,
+ T2fC3fV3f = ((int)0x2A2A),
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
- T2fN3fV3f = ((int)0x2A2B) ,
+ T2fN3fV3f = ((int)0x2A2B),
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
- T2fC4fN3fV3f = ((int)0x2A2C) ,
+ T2fC4fN3fV3f = ((int)0x2A2C),
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
- T4fC4fN3fV4f = ((int)0x2A2D) ,
+ T4fC4fN3fV4f = ((int)0x2A2D),
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
- ClipDistance0 = ((int)0x3000) ,
+ ClipDistance0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
- ClipPlane0 = ((int)0x3000) ,
+ ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
- ClipDistance1 = ((int)0x3001) ,
+ ClipDistance1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
- ClipPlane1 = ((int)0x3001) ,
+ ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
- ClipDistance2 = ((int)0x3002) ,
+ ClipDistance2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
- ClipPlane2 = ((int)0x3002) ,
+ ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
- ClipDistance3 = ((int)0x3003) ,
+ ClipDistance3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
- ClipPlane3 = ((int)0x3003) ,
+ ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
- ClipDistance4 = ((int)0x3004) ,
+ ClipDistance4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
- ClipPlane4 = ((int)0x3004) ,
+ ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
- ClipDistance5 = ((int)0x3005) ,
+ ClipDistance5 = ((int)0x3005),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
- ClipPlane5 = ((int)0x3005) ,
+ ClipPlane5 = ((int)0x3005),
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
- ClipDistance6 = ((int)0x3006) ,
+ ClipDistance6 = ((int)0x3006),
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
- ClipDistance7 = ((int)0x3007) ,
+ ClipDistance7 = ((int)0x3007),
///
/// Original was GL_LIGHT0 = 0x4000
///
- Light0 = ((int)0x4000) ,
+ Light0 = ((int)0x4000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
///
- MultisampleBufferBit6Qcom = ((int)0x40000000) ,
+ MultisampleBufferBit6Qcom = ((int)0x40000000),
///
/// Original was GL_LIGHT1 = 0x4001
///
- Light1 = ((int)0x4001) ,
+ Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
- Light2 = ((int)0x4002) ,
+ Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
- Light3 = ((int)0x4003) ,
+ Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
- Light4 = ((int)0x4004) ,
+ Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
- Light5 = ((int)0x4005) ,
+ Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
- Light6 = ((int)0x4006) ,
+ Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
- Light7 = ((int)0x4007) ,
+ Light7 = ((int)0x4007),
///
/// Original was GL_ABGR_EXT = 0x8000
///
- AbgrExt = ((int)0x8000) ,
+ AbgrExt = ((int)0x8000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
///
- MultisampleBufferBit7Qcom = unchecked((int)0x80000000) ,
+ MultisampleBufferBit7Qcom = unchecked((int)0x80000000),
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
- ConstantColor = ((int)0x8001) ,
+ ConstantColor = ((int)0x8001),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
- ConstantColorExt = ((int)0x8001) ,
+ ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
- OneMinusConstantColor = ((int)0x8002) ,
+ OneMinusConstantColor = ((int)0x8002),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
- OneMinusConstantColorExt = ((int)0x8002) ,
+ OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
- ConstantAlpha = ((int)0x8003) ,
+ ConstantAlpha = ((int)0x8003),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
- ConstantAlphaExt = ((int)0x8003) ,
+ ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
- OneMinusConstantAlpha = ((int)0x8004) ,
+ OneMinusConstantAlpha = ((int)0x8004),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
- OneMinusConstantAlphaExt = ((int)0x8004) ,
+ OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_BLEND_COLOR = 0x8005
///
- BlendColor = ((int)0x8005) ,
+ BlendColor = ((int)0x8005),
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
- BlendColorExt = ((int)0x8005) ,
+ BlendColorExt = ((int)0x8005),
///
/// Original was GL_FUNC_ADD = 0x8006
///
- FuncAdd = ((int)0x8006) ,
+ FuncAdd = ((int)0x8006),
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
- FuncAddExt = ((int)0x8006) ,
+ FuncAddExt = ((int)0x8006),
///
/// Original was GL_MIN = 0x8007
///
- Min = ((int)0x8007) ,
+ Min = ((int)0x8007),
///
/// Original was GL_MIN_EXT = 0x8007
///
- MinExt = ((int)0x8007) ,
+ MinExt = ((int)0x8007),
///
/// Original was GL_MAX = 0x8008
///
- Max = ((int)0x8008) ,
+ Max = ((int)0x8008),
///
/// Original was GL_MAX_EXT = 0x8008
///
- MaxExt = ((int)0x8008) ,
+ MaxExt = ((int)0x8008),
///
/// Original was GL_BLEND_EQUATION = 0x8009
///
- BlendEquation = ((int)0x8009) ,
+ BlendEquation = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
- BlendEquationExt = ((int)0x8009) ,
+ BlendEquationExt = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
- BlendEquationRgb = ((int)0x8009) ,
+ BlendEquationRgb = ((int)0x8009),
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
- FuncSubtract = ((int)0x800A) ,
+ FuncSubtract = ((int)0x800A),
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
- FuncSubtractExt = ((int)0x800A) ,
+ FuncSubtractExt = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
- FuncReverseSubtract = ((int)0x800B) ,
+ FuncReverseSubtract = ((int)0x800B),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
- FuncReverseSubtractExt = ((int)0x800B) ,
+ FuncReverseSubtractExt = ((int)0x800B),
///
/// Original was GL_CMYK_EXT = 0x800C
///
- CmykExt = ((int)0x800C) ,
+ CmykExt = ((int)0x800C),
///
/// Original was GL_CMYKA_EXT = 0x800D
///
- CmykaExt = ((int)0x800D) ,
+ CmykaExt = ((int)0x800D),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
- PackCmykHintExt = ((int)0x800E) ,
+ PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
- UnpackCmykHintExt = ((int)0x800F) ,
+ UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
- Convolution1D = ((int)0x8010) ,
+ Convolution1D = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
- Convolution1DExt = ((int)0x8010) ,
+ Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
- Convolution2D = ((int)0x8011) ,
+ Convolution2D = ((int)0x8011),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
- Convolution2DExt = ((int)0x8011) ,
+ Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
- Separable2D = ((int)0x8012) ,
+ Separable2D = ((int)0x8012),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
- Separable2DExt = ((int)0x8012) ,
+ Separable2DExt = ((int)0x8012),
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
- ConvolutionBorderMode = ((int)0x8013) ,
+ ConvolutionBorderMode = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
- ConvolutionBorderModeExt = ((int)0x8013) ,
+ ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
- ConvolutionFilterScale = ((int)0x8014) ,
+ ConvolutionFilterScale = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
- ConvolutionFilterScaleExt = ((int)0x8014) ,
+ ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
- ConvolutionFilterBias = ((int)0x8015) ,
+ ConvolutionFilterBias = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
- ConvolutionFilterBiasExt = ((int)0x8015) ,
+ ConvolutionFilterBiasExt = ((int)0x8015),
///
/// Original was GL_REDUCE = 0x8016
///
- Reduce = ((int)0x8016) ,
+ Reduce = ((int)0x8016),
///
/// Original was GL_REDUCE_EXT = 0x8016
///
- ReduceExt = ((int)0x8016) ,
+ ReduceExt = ((int)0x8016),
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
- ConvolutionFormatExt = ((int)0x8017) ,
+ ConvolutionFormatExt = ((int)0x8017),
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
- ConvolutionWidthExt = ((int)0x8018) ,
+ ConvolutionWidthExt = ((int)0x8018),
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
- ConvolutionHeightExt = ((int)0x8019) ,
+ ConvolutionHeightExt = ((int)0x8019),
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
- MaxConvolutionWidthExt = ((int)0x801A) ,
+ MaxConvolutionWidthExt = ((int)0x801A),
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
- MaxConvolutionHeightExt = ((int)0x801B) ,
+ MaxConvolutionHeightExt = ((int)0x801B),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
- PostConvolutionRedScale = ((int)0x801C) ,
+ PostConvolutionRedScale = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
- PostConvolutionRedScaleExt = ((int)0x801C) ,
+ PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
- PostConvolutionGreenScale = ((int)0x801D) ,
+ PostConvolutionGreenScale = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
- PostConvolutionGreenScaleExt = ((int)0x801D) ,
+ PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
- PostConvolutionBlueScale = ((int)0x801E) ,
+ PostConvolutionBlueScale = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
- PostConvolutionBlueScaleExt = ((int)0x801E) ,
+ PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
- PostConvolutionAlphaScale = ((int)0x801F) ,
+ PostConvolutionAlphaScale = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
- PostConvolutionAlphaScaleExt = ((int)0x801F) ,
+ PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
- PostConvolutionRedBias = ((int)0x8020) ,
+ PostConvolutionRedBias = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
- PostConvolutionRedBiasExt = ((int)0x8020) ,
+ PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
- PostConvolutionGreenBias = ((int)0x8021) ,
+ PostConvolutionGreenBias = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
- PostConvolutionGreenBiasExt = ((int)0x8021) ,
+ PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
- PostConvolutionBlueBias = ((int)0x8022) ,
+ PostConvolutionBlueBias = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
- PostConvolutionBlueBiasExt = ((int)0x8022) ,
+ PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
- PostConvolutionAlphaBias = ((int)0x8023) ,
+ PostConvolutionAlphaBias = ((int)0x8023),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
- PostConvolutionAlphaBiasExt = ((int)0x8023) ,
+ PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_HISTOGRAM = 0x8024
///
- Histogram = ((int)0x8024) ,
+ Histogram = ((int)0x8024),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
- HistogramExt = ((int)0x8024) ,
+ HistogramExt = ((int)0x8024),
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
- ProxyHistogram = ((int)0x8025) ,
+ ProxyHistogram = ((int)0x8025),
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
- ProxyHistogramExt = ((int)0x8025) ,
+ ProxyHistogramExt = ((int)0x8025),
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
- HistogramWidthExt = ((int)0x8026) ,
+ HistogramWidthExt = ((int)0x8026),
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
- HistogramFormatExt = ((int)0x8027) ,
+ HistogramFormatExt = ((int)0x8027),
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
- HistogramRedSizeExt = ((int)0x8028) ,
+ HistogramRedSizeExt = ((int)0x8028),
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
- HistogramGreenSizeExt = ((int)0x8029) ,
+ HistogramGreenSizeExt = ((int)0x8029),
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
- HistogramBlueSizeExt = ((int)0x802A) ,
+ HistogramBlueSizeExt = ((int)0x802A),
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
- HistogramAlphaSizeExt = ((int)0x802B) ,
+ HistogramAlphaSizeExt = ((int)0x802B),
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
- HistogramLuminanceSizeExt = ((int)0x802C) ,
+ HistogramLuminanceSizeExt = ((int)0x802C),
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
- HistogramSinkExt = ((int)0x802D) ,
+ HistogramSinkExt = ((int)0x802D),
///
/// Original was GL_MINMAX = 0x802E
///
- Minmax = ((int)0x802E) ,
+ Minmax = ((int)0x802E),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
- MinmaxExt = ((int)0x802E) ,
+ MinmaxExt = ((int)0x802E),
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
- MinmaxFormat = ((int)0x802F) ,
+ MinmaxFormat = ((int)0x802F),
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
- MinmaxFormatExt = ((int)0x802F) ,
+ MinmaxFormatExt = ((int)0x802F),
///
/// Original was GL_MINMAX_SINK = 0x8030
///
- MinmaxSink = ((int)0x8030) ,
+ MinmaxSink = ((int)0x8030),
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
- MinmaxSinkExt = ((int)0x8030) ,
+ MinmaxSinkExt = ((int)0x8030),
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
- TableTooLarge = ((int)0x8031) ,
+ TableTooLarge = ((int)0x8031),
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
- TableTooLargeExt = ((int)0x8031) ,
+ TableTooLargeExt = ((int)0x8031),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
- UnsignedByte332 = ((int)0x8032) ,
+ UnsignedByte332 = ((int)0x8032),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
- UnsignedByte332Ext = ((int)0x8032) ,
+ UnsignedByte332Ext = ((int)0x8032),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
- UnsignedShort4444 = ((int)0x8033) ,
+ UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
- UnsignedShort4444Ext = ((int)0x8033) ,
+ UnsignedShort4444Ext = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
- UnsignedShort5551 = ((int)0x8034) ,
+ UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
- UnsignedShort5551Ext = ((int)0x8034) ,
+ UnsignedShort5551Ext = ((int)0x8034),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
- UnsignedInt8888 = ((int)0x8035) ,
+ UnsignedInt8888 = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
- UnsignedInt8888Ext = ((int)0x8035) ,
+ UnsignedInt8888Ext = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
- UnsignedInt1010102 = ((int)0x8036) ,
+ UnsignedInt1010102 = ((int)0x8036),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
- UnsignedInt1010102Ext = ((int)0x8036) ,
+ UnsignedInt1010102Ext = ((int)0x8036),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
- PolygonOffsetFill = ((int)0x8037) ,
+ PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
- PolygonOffsetFactor = ((int)0x8038) ,
+ PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
- PolygonOffsetBiasExt = ((int)0x8039) ,
+ PolygonOffsetBiasExt = ((int)0x8039),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
- RescaleNormalExt = ((int)0x803A) ,
+ RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_ALPHA4 = 0x803B
///
- Alpha4 = ((int)0x803B) ,
+ Alpha4 = ((int)0x803B),
///
/// Original was GL_ALPHA8 = 0x803C
///
- Alpha8 = ((int)0x803C) ,
+ Alpha8 = ((int)0x803C),
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
- Alpha8Ext = ((int)0x803C) ,
+ Alpha8Ext = ((int)0x803C),
///
/// Original was GL_ALPHA8_OES = 0x803C
///
- Alpha8Oes = ((int)0x803C) ,
+ Alpha8Oes = ((int)0x803C),
///
/// Original was GL_ALPHA12 = 0x803D
///
- Alpha12 = ((int)0x803D) ,
+ Alpha12 = ((int)0x803D),
///
/// Original was GL_ALPHA16 = 0x803E
///
- Alpha16 = ((int)0x803E) ,
+ Alpha16 = ((int)0x803E),
///
/// Original was GL_LUMINANCE4 = 0x803F
///
- Luminance4 = ((int)0x803F) ,
+ Luminance4 = ((int)0x803F),
///
/// Original was GL_LUMINANCE8 = 0x8040
///
- Luminance8 = ((int)0x8040) ,
+ Luminance8 = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
- Luminance8Ext = ((int)0x8040) ,
+ Luminance8Ext = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_OES = 0x8040
///
- Luminance8Oes = ((int)0x8040) ,
+ Luminance8Oes = ((int)0x8040),
///
/// Original was GL_LUMINANCE12 = 0x8041
///
- Luminance12 = ((int)0x8041) ,
+ Luminance12 = ((int)0x8041),
///
/// Original was GL_LUMINANCE16 = 0x8042
///
- Luminance16 = ((int)0x8042) ,
+ Luminance16 = ((int)0x8042),
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
- Luminance4Alpha4 = ((int)0x8043) ,
+ Luminance4Alpha4 = ((int)0x8043),
///
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
///
- Luminance4Alpha4Oes = ((int)0x8043) ,
+ Luminance4Alpha4Oes = ((int)0x8043),
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
- Luminance6Alpha2 = ((int)0x8044) ,
+ Luminance6Alpha2 = ((int)0x8044),
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
- Luminance8Alpha8 = ((int)0x8045) ,
+ Luminance8Alpha8 = ((int)0x8045),
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
- Luminance8Alpha8Ext = ((int)0x8045) ,
+ Luminance8Alpha8Ext = ((int)0x8045),
///
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
///
- Luminance8Alpha8Oes = ((int)0x8045) ,
+ Luminance8Alpha8Oes = ((int)0x8045),
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
- Luminance12Alpha4 = ((int)0x8046) ,
+ Luminance12Alpha4 = ((int)0x8046),
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
- Luminance12Alpha12 = ((int)0x8047) ,
+ Luminance12Alpha12 = ((int)0x8047),
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
- Luminance16Alpha16 = ((int)0x8048) ,
+ Luminance16Alpha16 = ((int)0x8048),
///
/// Original was GL_INTENSITY = 0x8049
///
- Intensity = ((int)0x8049) ,
+ Intensity = ((int)0x8049),
///
/// Original was GL_INTENSITY4 = 0x804A
///
- Intensity4 = ((int)0x804A) ,
+ Intensity4 = ((int)0x804A),
///
/// Original was GL_INTENSITY8 = 0x804B
///
- Intensity8 = ((int)0x804B) ,
+ Intensity8 = ((int)0x804B),
///
/// Original was GL_INTENSITY12 = 0x804C
///
- Intensity12 = ((int)0x804C) ,
+ Intensity12 = ((int)0x804C),
///
/// Original was GL_INTENSITY16 = 0x804D
///
- Intensity16 = ((int)0x804D) ,
+ Intensity16 = ((int)0x804D),
///
/// Original was GL_RGB2_EXT = 0x804E
///
- Rgb2Ext = ((int)0x804E) ,
+ Rgb2Ext = ((int)0x804E),
///
/// Original was GL_RGB4 = 0x804F
///
- Rgb4 = ((int)0x804F) ,
+ Rgb4 = ((int)0x804F),
///
/// Original was GL_RGB5 = 0x8050
///
- Rgb5 = ((int)0x8050) ,
+ Rgb5 = ((int)0x8050),
///
/// Original was GL_RGB8 = 0x8051
///
- Rgb8 = ((int)0x8051) ,
+ Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB8_OES = 0x8051
///
- Rgb8Oes = ((int)0x8051) ,
+ Rgb8Oes = ((int)0x8051),
///
/// Original was GL_RGB10 = 0x8052
///
- Rgb10 = ((int)0x8052) ,
+ Rgb10 = ((int)0x8052),
///
/// Original was GL_RGB10_EXT = 0x8052
///
- Rgb10Ext = ((int)0x8052) ,
+ Rgb10Ext = ((int)0x8052),
///
/// Original was GL_RGB12 = 0x8053
///
- Rgb12 = ((int)0x8053) ,
+ Rgb12 = ((int)0x8053),
///
/// Original was GL_RGB16 = 0x8054
///
- Rgb16 = ((int)0x8054) ,
+ Rgb16 = ((int)0x8054),
///
/// Original was GL_RGBA2 = 0x8055
///
- Rgba2 = ((int)0x8055) ,
+ Rgba2 = ((int)0x8055),
///
/// Original was GL_RGBA4_OES = 0x8056
///
- Rgba4Oes = ((int)0x8056) ,
+ Rgba4Oes = ((int)0x8056),
///
/// Original was GL_Rgba4 = 0X8056
///
- Rgba4 = ((int)0X8056) ,
+ Rgba4 = ((int)0X8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
- Rgb5A1 = ((int)0x8057) ,
+ Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
- Rgb5A1Oes = ((int)0x8057) ,
+ Rgb5A1Oes = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
- Rgba8 = ((int)0x8058) ,
+ Rgba8 = ((int)0x8058),
///
/// Original was GL_RGBA8_OES = 0x8058
///
- Rgba8Oes = ((int)0x8058) ,
+ Rgba8Oes = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
- Rgb10A2 = ((int)0x8059) ,
+ Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
- Rgb10A2Ext = ((int)0x8059) ,
+ Rgb10A2Ext = ((int)0x8059),
///
/// Original was GL_RGBA12 = 0x805A
///
- Rgba12 = ((int)0x805A) ,
+ Rgba12 = ((int)0x805A),
///
/// Original was GL_RGBA16 = 0x805B
///
- Rgba16 = ((int)0x805B) ,
+ Rgba16 = ((int)0x805B),
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
- TextureRedSize = ((int)0x805C) ,
+ TextureRedSize = ((int)0x805C),
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
- TextureGreenSize = ((int)0x805D) ,
+ TextureGreenSize = ((int)0x805D),
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
- TextureBlueSize = ((int)0x805E) ,
+ TextureBlueSize = ((int)0x805E),
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
- TextureAlphaSize = ((int)0x805F) ,
+ TextureAlphaSize = ((int)0x805F),
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
- TextureLuminanceSize = ((int)0x8060) ,
+ TextureLuminanceSize = ((int)0x8060),
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
- TextureIntensitySize = ((int)0x8061) ,
+ TextureIntensitySize = ((int)0x8061),
///
/// Original was GL_REPLACE_EXT = 0x8062
///
- ReplaceExt = ((int)0x8062) ,
+ ReplaceExt = ((int)0x8062),
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
- ProxyTexture1D = ((int)0x8063) ,
+ ProxyTexture1D = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
- ProxyTexture1DExt = ((int)0x8063) ,
+ ProxyTexture1DExt = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
- ProxyTexture2D = ((int)0x8064) ,
+ ProxyTexture2D = ((int)0x8064),
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
- ProxyTexture2DExt = ((int)0x8064) ,
+ ProxyTexture2DExt = ((int)0x8064),
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
- TextureTooLargeExt = ((int)0x8065) ,
+ TextureTooLargeExt = ((int)0x8065),
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
- TexturePriority = ((int)0x8066) ,
+ TexturePriority = ((int)0x8066),
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
- TexturePriorityExt = ((int)0x8066) ,
+ TexturePriorityExt = ((int)0x8066),
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
- TextureResident = ((int)0x8067) ,
+ TextureResident = ((int)0x8067),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
- TextureBinding1D = ((int)0x8068) ,
+ TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
- TextureBinding2D = ((int)0x8069) ,
+ TextureBinding2D = ((int)0x8069),
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
- Texture3DBindingExt = ((int)0x806A) ,
+ Texture3DBindingExt = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
- TextureBinding3D = ((int)0x806A) ,
+ TextureBinding3D = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A
///
- TextureBinding3DOes = ((int)0x806A) ,
+ TextureBinding3DOes = ((int)0x806A),
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
- PackSkipImages = ((int)0x806B) ,
+ PackSkipImages = ((int)0x806B),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
- PackSkipImagesExt = ((int)0x806B) ,
+ PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
- PackImageHeight = ((int)0x806C) ,
+ PackImageHeight = ((int)0x806C),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
- PackImageHeightExt = ((int)0x806C) ,
+ PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
- UnpackSkipImages = ((int)0x806D) ,
+ UnpackSkipImages = ((int)0x806D),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
- UnpackSkipImagesExt = ((int)0x806D) ,
+ UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
- UnpackImageHeight = ((int)0x806E) ,
+ UnpackImageHeight = ((int)0x806E),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
- UnpackImageHeightExt = ((int)0x806E) ,
+ UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
- Texture3D = ((int)0x806F) ,
+ Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
- Texture3DExt = ((int)0x806F) ,
+ Texture3DExt = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
- Texture3DOes = ((int)0x806F) ,
+ Texture3DOes = ((int)0x806F),
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
- ProxyTexture3D = ((int)0x8070) ,
+ ProxyTexture3D = ((int)0x8070),
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
- ProxyTexture3DExt = ((int)0x8070) ,
+ ProxyTexture3DExt = ((int)0x8070),
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
- TextureDepthExt = ((int)0x8071) ,
+ TextureDepthExt = ((int)0x8071),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
- TextureWrapR = ((int)0x8072) ,
+ TextureWrapR = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
- TextureWrapRExt = ((int)0x8072) ,
+ TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
- TextureWrapROes = ((int)0x8072) ,
+ TextureWrapROes = ((int)0x8072),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
- Max3DTextureSizeExt = ((int)0x8073) ,
+ Max3DTextureSizeExt = ((int)0x8073),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
///
- Max3DTextureSizeOes = ((int)0x8073) ,
+ Max3DTextureSizeOes = ((int)0x8073),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
- VertexArray = ((int)0x8074) ,
+ VertexArray = ((int)0x8074),
///
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
///
- VertexArrayKhr = ((int)0x8074) ,
+ VertexArrayKhr = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
- NormalArray = ((int)0x8075) ,
+ NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
- ColorArray = ((int)0x8076) ,
+ ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
- IndexArray = ((int)0x8077) ,
+ IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
- TextureCoordArray = ((int)0x8078) ,
+ TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
- EdgeFlagArray = ((int)0x8079) ,
+ EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
- VertexArraySize = ((int)0x807A) ,
+ VertexArraySize = ((int)0x807A),
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
- VertexArrayType = ((int)0x807B) ,
+ VertexArrayType = ((int)0x807B),
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
- VertexArrayStride = ((int)0x807C) ,
+ VertexArrayStride = ((int)0x807C),
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
- VertexArrayCountExt = ((int)0x807D) ,
+ VertexArrayCountExt = ((int)0x807D),
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
- NormalArrayType = ((int)0x807E) ,
+ NormalArrayType = ((int)0x807E),
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
- NormalArrayStride = ((int)0x807F) ,
+ NormalArrayStride = ((int)0x807F),
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
- NormalArrayCountExt = ((int)0x8080) ,
+ NormalArrayCountExt = ((int)0x8080),
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
- ColorArraySize = ((int)0x8081) ,
+ ColorArraySize = ((int)0x8081),
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
- ColorArrayType = ((int)0x8082) ,
+ ColorArrayType = ((int)0x8082),
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
- ColorArrayStride = ((int)0x8083) ,
+ ColorArrayStride = ((int)0x8083),
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
- ColorArrayCountExt = ((int)0x8084) ,
+ ColorArrayCountExt = ((int)0x8084),
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
- IndexArrayType = ((int)0x8085) ,
+ IndexArrayType = ((int)0x8085),
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
- IndexArrayStride = ((int)0x8086) ,
+ IndexArrayStride = ((int)0x8086),
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
- IndexArrayCountExt = ((int)0x8087) ,
+ IndexArrayCountExt = ((int)0x8087),
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
- TextureCoordArraySize = ((int)0x8088) ,
+ TextureCoordArraySize = ((int)0x8088),
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
- TextureCoordArrayType = ((int)0x8089) ,
+ TextureCoordArrayType = ((int)0x8089),
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
- TextureCoordArrayStride = ((int)0x808A) ,
+ TextureCoordArrayStride = ((int)0x808A),
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
- TextureCoordArrayCountExt = ((int)0x808B) ,
+ TextureCoordArrayCountExt = ((int)0x808B),
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
- EdgeFlagArrayStride = ((int)0x808C) ,
+ EdgeFlagArrayStride = ((int)0x808C),
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
- EdgeFlagArrayCountExt = ((int)0x808D) ,
+ EdgeFlagArrayCountExt = ((int)0x808D),
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
- VertexArrayPointer = ((int)0x808E) ,
+ VertexArrayPointer = ((int)0x808E),
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
- VertexArrayPointerExt = ((int)0x808E) ,
+ VertexArrayPointerExt = ((int)0x808E),
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
- NormalArrayPointer = ((int)0x808F) ,
+ NormalArrayPointer = ((int)0x808F),
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
- NormalArrayPointerExt = ((int)0x808F) ,
+ NormalArrayPointerExt = ((int)0x808F),
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
- ColorArrayPointer = ((int)0x8090) ,
+ ColorArrayPointer = ((int)0x8090),
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
- ColorArrayPointerExt = ((int)0x8090) ,
+ ColorArrayPointerExt = ((int)0x8090),
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
- IndexArrayPointer = ((int)0x8091) ,
+ IndexArrayPointer = ((int)0x8091),
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
- IndexArrayPointerExt = ((int)0x8091) ,
+ IndexArrayPointerExt = ((int)0x8091),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
- TextureCoordArrayPointer = ((int)0x8092) ,
+ TextureCoordArrayPointer = ((int)0x8092),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
- TextureCoordArrayPointerExt = ((int)0x8092) ,
+ TextureCoordArrayPointerExt = ((int)0x8092),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
- EdgeFlagArrayPointer = ((int)0x8093) ,
+ EdgeFlagArrayPointer = ((int)0x8093),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
- EdgeFlagArrayPointerExt = ((int)0x8093) ,
+ EdgeFlagArrayPointerExt = ((int)0x8093),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
- InterlaceSgix = ((int)0x8094) ,
+ InterlaceSgix = ((int)0x8094),
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
- DetailTexture2DSgis = ((int)0x8095) ,
+ DetailTexture2DSgis = ((int)0x8095),
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
- DetailTexture2DBindingSgis = ((int)0x8096) ,
+ DetailTexture2DBindingSgis = ((int)0x8096),
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
- LinearDetailSgis = ((int)0x8097) ,
+ LinearDetailSgis = ((int)0x8097),
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
- LinearDetailAlphaSgis = ((int)0x8098) ,
+ LinearDetailAlphaSgis = ((int)0x8098),
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
- LinearDetailColorSgis = ((int)0x8099) ,
+ LinearDetailColorSgis = ((int)0x8099),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
- DetailTextureLevelSgis = ((int)0x809A) ,
+ DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
- DetailTextureModeSgis = ((int)0x809B) ,
+ DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
- DetailTextureFuncPointsSgis = ((int)0x809C) ,
+ DetailTextureFuncPointsSgis = ((int)0x809C),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
- MultisampleSgis = ((int)0x809D) ,
+ MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
- SampleAlphaToCoverage = ((int)0x809E) ,
+ SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
- SampleAlphaToMaskSgis = ((int)0x809E) ,
+ SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
- SampleAlphaToOneSgis = ((int)0x809F) ,
+ SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
- SampleCoverage = ((int)0x80A0) ,
+ SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
- SampleMaskSgis = ((int)0x80A0) ,
+ SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_1PASS_EXT = 0x80A1
///
- Gl1PassExt = ((int)0x80A1) ,
+ Gl1PassExt = ((int)0x80A1),
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
- Gl1PassSgis = ((int)0x80A1) ,
+ Gl1PassSgis = ((int)0x80A1),
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
- Gl2Pass0Ext = ((int)0x80A2) ,
+ Gl2Pass0Ext = ((int)0x80A2),
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
- Gl2Pass0Sgis = ((int)0x80A2) ,
+ Gl2Pass0Sgis = ((int)0x80A2),
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
- Gl2Pass1Ext = ((int)0x80A3) ,
+ Gl2Pass1Ext = ((int)0x80A3),
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
- Gl2Pass1Sgis = ((int)0x80A3) ,
+ Gl2Pass1Sgis = ((int)0x80A3),
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
- Gl4Pass0Ext = ((int)0x80A4) ,
+ Gl4Pass0Ext = ((int)0x80A4),
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
- Gl4Pass0Sgis = ((int)0x80A4) ,
+ Gl4Pass0Sgis = ((int)0x80A4),
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
- Gl4Pass1Ext = ((int)0x80A5) ,
+ Gl4Pass1Ext = ((int)0x80A5),
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
- Gl4Pass1Sgis = ((int)0x80A5) ,
+ Gl4Pass1Sgis = ((int)0x80A5),
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
- Gl4Pass2Ext = ((int)0x80A6) ,
+ Gl4Pass2Ext = ((int)0x80A6),
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
- Gl4Pass2Sgis = ((int)0x80A6) ,
+ Gl4Pass2Sgis = ((int)0x80A6),
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
- Gl4Pass3Ext = ((int)0x80A7) ,
+ Gl4Pass3Ext = ((int)0x80A7),
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
- Gl4Pass3Sgis = ((int)0x80A7) ,
+ Gl4Pass3Sgis = ((int)0x80A7),
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
- SampleBuffers = ((int)0x80A8) ,
+ SampleBuffers = ((int)0x80A8),
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
- SampleBuffersSgis = ((int)0x80A8) ,
+ SampleBuffersSgis = ((int)0x80A8),
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
- SamplesSgis = ((int)0x80A9) ,
+ SamplesSgis = ((int)0x80A9),
///
/// Original was GL_Samples = 0X80a9
///
- Samples = ((int)0X80a9) ,
+ Samples = ((int)0X80a9),
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
- SampleCoverageValue = ((int)0x80AA) ,
+ SampleCoverageValue = ((int)0x80AA),
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
- SampleMaskValueSgis = ((int)0x80AA) ,
+ SampleMaskValueSgis = ((int)0x80AA),
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
- SampleCoverageInvert = ((int)0x80AB) ,
+ SampleCoverageInvert = ((int)0x80AB),
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
- SampleMaskInvertSgis = ((int)0x80AB) ,
+ SampleMaskInvertSgis = ((int)0x80AB),
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
- SamplePatternSgis = ((int)0x80AC) ,
+ SamplePatternSgis = ((int)0x80AC),
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
- LinearSharpenSgis = ((int)0x80AD) ,
+ LinearSharpenSgis = ((int)0x80AD),
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
- LinearSharpenAlphaSgis = ((int)0x80AE) ,
+ LinearSharpenAlphaSgis = ((int)0x80AE),
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
- LinearSharpenColorSgis = ((int)0x80AF) ,
+ LinearSharpenColorSgis = ((int)0x80AF),
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
- SharpenTextureFuncPointsSgis = ((int)0x80B0) ,
+ SharpenTextureFuncPointsSgis = ((int)0x80B0),
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
- ColorMatrixSgi = ((int)0x80B1) ,
+ ColorMatrixSgi = ((int)0x80B1),
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
- ColorMatrixStackDepthSgi = ((int)0x80B2) ,
+ ColorMatrixStackDepthSgi = ((int)0x80B2),
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
- MaxColorMatrixStackDepthSgi = ((int)0x80B3) ,
+ MaxColorMatrixStackDepthSgi = ((int)0x80B3),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
- PostColorMatrixRedScale = ((int)0x80B4) ,
+ PostColorMatrixRedScale = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
- PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
+ PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
- PostColorMatrixGreenScale = ((int)0x80B5) ,
+ PostColorMatrixGreenScale = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
- PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
+ PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
- PostColorMatrixBlueScale = ((int)0x80B6) ,
+ PostColorMatrixBlueScale = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
- PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
+ PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
- PostColorMatrixAlphaScale = ((int)0x80B7) ,
+ PostColorMatrixAlphaScale = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
- PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
+ PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
- PostColorMatrixRedBias = ((int)0x80B8) ,
+ PostColorMatrixRedBias = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
- PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
+ PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
- PostColorMatrixGreenBias = ((int)0x80B9) ,
+ PostColorMatrixGreenBias = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
- PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
+ PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
- PostColorMatrixBlueBias = ((int)0x80BA) ,
+ PostColorMatrixBlueBias = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
- PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
+ PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
- PostColorMatrixAlphaBias = ((int)0x80BB) ,
+ PostColorMatrixAlphaBias = ((int)0x80BB),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
- PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
+ PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
- TextureColorTableSgi = ((int)0x80BC) ,
+ TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
- ProxyTextureColorTableSgi = ((int)0x80BD) ,
+ ProxyTextureColorTableSgi = ((int)0x80BD),
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
- TextureEnvBiasSgix = ((int)0x80BE) ,
+ TextureEnvBiasSgix = ((int)0x80BE),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
- ShadowAmbientSgix = ((int)0x80BF) ,
+ ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
- BlendDstRgb = ((int)0x80C8) ,
+ BlendDstRgb = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
- BlendSrcRgb = ((int)0x80C9) ,
+ BlendSrcRgb = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
- BlendDstAlpha = ((int)0x80CA) ,
+ BlendDstAlpha = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
- BlendSrcAlpha = ((int)0x80CB) ,
+ BlendSrcAlpha = ((int)0x80CB),
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
- ColorTable = ((int)0x80D0) ,
+ ColorTable = ((int)0x80D0),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
- ColorTableSgi = ((int)0x80D0) ,
+ ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
- PostConvolutionColorTable = ((int)0x80D1) ,
+ PostConvolutionColorTable = ((int)0x80D1),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
- PostConvolutionColorTableSgi = ((int)0x80D1) ,
+ PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
- PostColorMatrixColorTable = ((int)0x80D2) ,
+ PostColorMatrixColorTable = ((int)0x80D2),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
- PostColorMatrixColorTableSgi = ((int)0x80D2) ,
+ PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
- ProxyColorTable = ((int)0x80D3) ,
+ ProxyColorTable = ((int)0x80D3),
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
- ProxyColorTableSgi = ((int)0x80D3) ,
+ ProxyColorTableSgi = ((int)0x80D3),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
- ProxyPostConvolutionColorTable = ((int)0x80D4) ,
+ ProxyPostConvolutionColorTable = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
- ProxyPostConvolutionColorTableSgi = ((int)0x80D4) ,
+ ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
- ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
+ ProxyPostColorMatrixColorTable = ((int)0x80D5),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
- ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) ,
+ ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
- ColorTableScale = ((int)0x80D6) ,
+ ColorTableScale = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
- ColorTableScaleSgi = ((int)0x80D6) ,
+ ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
- ColorTableBias = ((int)0x80D7) ,
+ ColorTableBias = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
- ColorTableBiasSgi = ((int)0x80D7) ,
+ ColorTableBiasSgi = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
- ColorTableFormatSgi = ((int)0x80D8) ,
+ ColorTableFormatSgi = ((int)0x80D8),
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
- ColorTableWidthSgi = ((int)0x80D9) ,
+ ColorTableWidthSgi = ((int)0x80D9),
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
- ColorTableRedSizeSgi = ((int)0x80DA) ,
+ ColorTableRedSizeSgi = ((int)0x80DA),
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
- ColorTableGreenSizeSgi = ((int)0x80DB) ,
+ ColorTableGreenSizeSgi = ((int)0x80DB),
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
- ColorTableBlueSizeSgi = ((int)0x80DC) ,
+ ColorTableBlueSizeSgi = ((int)0x80DC),
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
- ColorTableAlphaSizeSgi = ((int)0x80DD) ,
+ ColorTableAlphaSizeSgi = ((int)0x80DD),
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
- ColorTableLuminanceSizeSgi = ((int)0x80DE) ,
+ ColorTableLuminanceSizeSgi = ((int)0x80DE),
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
- ColorTableIntensitySizeSgi = ((int)0x80DF) ,
+ ColorTableIntensitySizeSgi = ((int)0x80DF),
///
/// Original was GL_BGRA_EXT = 0x80E1
///
- BgraExt = ((int)0x80E1) ,
+ BgraExt = ((int)0x80E1),
///
/// Original was GL_BGRA_IMG = 0x80E1
///
- BgraImg = ((int)0x80E1) ,
+ BgraImg = ((int)0x80E1),
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
- PhongHintWin = ((int)0x80EB) ,
+ PhongHintWin = ((int)0x80EB),
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
- ClipVolumeClippingHintExt = ((int)0x80F0) ,
+ ClipVolumeClippingHintExt = ((int)0x80F0),
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
- DualAlpha4Sgis = ((int)0x8110) ,
+ DualAlpha4Sgis = ((int)0x8110),
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
- DualAlpha8Sgis = ((int)0x8111) ,
+ DualAlpha8Sgis = ((int)0x8111),
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
- DualAlpha12Sgis = ((int)0x8112) ,
+ DualAlpha12Sgis = ((int)0x8112),
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
- DualAlpha16Sgis = ((int)0x8113) ,
+ DualAlpha16Sgis = ((int)0x8113),
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
- DualLuminance4Sgis = ((int)0x8114) ,
+ DualLuminance4Sgis = ((int)0x8114),
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
- DualLuminance8Sgis = ((int)0x8115) ,
+ DualLuminance8Sgis = ((int)0x8115),
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
- DualLuminance12Sgis = ((int)0x8116) ,
+ DualLuminance12Sgis = ((int)0x8116),
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
- DualLuminance16Sgis = ((int)0x8117) ,
+ DualLuminance16Sgis = ((int)0x8117),
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
- DualIntensity4Sgis = ((int)0x8118) ,
+ DualIntensity4Sgis = ((int)0x8118),
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
- DualIntensity8Sgis = ((int)0x8119) ,
+ DualIntensity8Sgis = ((int)0x8119),
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
- DualIntensity12Sgis = ((int)0x811A) ,
+ DualIntensity12Sgis = ((int)0x811A),
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
- DualIntensity16Sgis = ((int)0x811B) ,
+ DualIntensity16Sgis = ((int)0x811B),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
- DualLuminanceAlpha4Sgis = ((int)0x811C) ,
+ DualLuminanceAlpha4Sgis = ((int)0x811C),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
- DualLuminanceAlpha8Sgis = ((int)0x811D) ,
+ DualLuminanceAlpha8Sgis = ((int)0x811D),
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
- QuadAlpha4Sgis = ((int)0x811E) ,
+ QuadAlpha4Sgis = ((int)0x811E),
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
- QuadAlpha8Sgis = ((int)0x811F) ,
+ QuadAlpha8Sgis = ((int)0x811F),
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
- QuadLuminance4Sgis = ((int)0x8120) ,
+ QuadLuminance4Sgis = ((int)0x8120),
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
- QuadLuminance8Sgis = ((int)0x8121) ,
+ QuadLuminance8Sgis = ((int)0x8121),
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
- QuadIntensity4Sgis = ((int)0x8122) ,
+ QuadIntensity4Sgis = ((int)0x8122),
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
- QuadIntensity8Sgis = ((int)0x8123) ,
+ QuadIntensity8Sgis = ((int)0x8123),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
- DualTextureSelectSgis = ((int)0x8124) ,
+ DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
- QuadTextureSelectSgis = ((int)0x8125) ,
+ QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
- PointSizeMin = ((int)0x8126) ,
+ PointSizeMin = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
- PointSizeMinArb = ((int)0x8126) ,
+ PointSizeMinArb = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
- PointSizeMinExt = ((int)0x8126) ,
+ PointSizeMinExt = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
- PointSizeMinSgis = ((int)0x8126) ,
+ PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
- PointSizeMax = ((int)0x8127) ,
+ PointSizeMax = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
- PointSizeMaxArb = ((int)0x8127) ,
+ PointSizeMaxArb = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
- PointSizeMaxExt = ((int)0x8127) ,
+ PointSizeMaxExt = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
- PointSizeMaxSgis = ((int)0x8127) ,
+ PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
- PointFadeThresholdSize = ((int)0x8128) ,
+ PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
- PointFadeThresholdSizeArb = ((int)0x8128) ,
+ PointFadeThresholdSizeArb = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
- PointFadeThresholdSizeExt = ((int)0x8128) ,
+ PointFadeThresholdSizeExt = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
- PointFadeThresholdSizeSgis = ((int)0x8128) ,
+ PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
- DistanceAttenuationExt = ((int)0x8129) ,
+ DistanceAttenuationExt = ((int)0x8129),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
- DistanceAttenuationSgis = ((int)0x8129) ,
+ DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
- PointDistanceAttenuation = ((int)0x8129) ,
+ PointDistanceAttenuation = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
- PointDistanceAttenuationArb = ((int)0x8129) ,
+ PointDistanceAttenuationArb = ((int)0x8129),
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
- FogFuncSgis = ((int)0x812A) ,
+ FogFuncSgis = ((int)0x812A),
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
- FogFuncPointsSgis = ((int)0x812B) ,
+ FogFuncPointsSgis = ((int)0x812B),
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
- MaxFogFuncPointsSgis = ((int)0x812C) ,
+ MaxFogFuncPointsSgis = ((int)0x812C),
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
- ClampToBorder = ((int)0x812D) ,
+ ClampToBorder = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
- ClampToBorderArb = ((int)0x812D) ,
+ ClampToBorderArb = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D
///
- ClampToBorderExt = ((int)0x812D) ,
+ ClampToBorderExt = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
- ClampToBorderNv = ((int)0x812D) ,
+ ClampToBorderNv = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
- ClampToBorderSgis = ((int)0x812D) ,
+ ClampToBorderSgis = ((int)0x812D),
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
- TextureMultiBufferHintSgix = ((int)0x812E) ,
+ TextureMultiBufferHintSgix = ((int)0x812E),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
- ClampToEdge = ((int)0x812F) ,
+ ClampToEdge = ((int)0x812F),
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
- ClampToEdgeSgis = ((int)0x812F) ,
+ ClampToEdgeSgis = ((int)0x812F),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
- PackSkipVolumesSgis = ((int)0x8130) ,
+ PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
- PackImageDepthSgis = ((int)0x8131) ,
+ PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
- UnpackSkipVolumesSgis = ((int)0x8132) ,
+ UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
- UnpackImageDepthSgis = ((int)0x8133) ,
+ UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
- Texture4DSgis = ((int)0x8134) ,
+ Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
- ProxyTexture4DSgis = ((int)0x8135) ,
+ ProxyTexture4DSgis = ((int)0x8135),
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
- Texture4DsizeSgis = ((int)0x8136) ,
+ Texture4DsizeSgis = ((int)0x8136),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
- TextureWrapQSgis = ((int)0x8137) ,
+ TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
- Max4DTextureSizeSgis = ((int)0x8138) ,
+ Max4DTextureSizeSgis = ((int)0x8138),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
- PixelTexGenSgix = ((int)0x8139) ,
+ PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
- TextureMinLod = ((int)0x813A) ,
+ TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
- TextureMinLodSgis = ((int)0x813A) ,
+ TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
- TextureMaxLod = ((int)0x813B) ,
+ TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
- TextureMaxLodSgis = ((int)0x813B) ,
+ TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
- TextureBaseLevel = ((int)0x813C) ,
+ TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
- TextureBaseLevelSgis = ((int)0x813C) ,
+ TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
- TextureMaxLevel = ((int)0x813D) ,
+ TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
///
- TextureMaxLevelApple = ((int)0x813D) ,
+ TextureMaxLevelApple = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
- TextureMaxLevelSgis = ((int)0x813D) ,
+ TextureMaxLevelSgis = ((int)0x813D),
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
- PixelTileBestAlignmentSgix = ((int)0x813E) ,
+ PixelTileBestAlignmentSgix = ((int)0x813E),
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
- PixelTileCacheIncrementSgix = ((int)0x813F) ,
+ PixelTileCacheIncrementSgix = ((int)0x813F),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
- PixelTileWidthSgix = ((int)0x8140) ,
+ PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
- PixelTileHeightSgix = ((int)0x8141) ,
+ PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
- PixelTileGridWidthSgix = ((int)0x8142) ,
+ PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
- PixelTileGridHeightSgix = ((int)0x8143) ,
+ PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
- PixelTileGridDepthSgix = ((int)0x8144) ,
+ PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
- PixelTileCacheSizeSgix = ((int)0x8145) ,
+ PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
- Filter4Sgis = ((int)0x8146) ,
+ Filter4Sgis = ((int)0x8146),
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
- TextureFilter4SizeSgis = ((int)0x8147) ,
+ TextureFilter4SizeSgis = ((int)0x8147),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
- SpriteSgix = ((int)0x8148) ,
+ SpriteSgix = ((int)0x8148),
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
- SpriteModeSgix = ((int)0x8149) ,
+ SpriteModeSgix = ((int)0x8149),
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
- SpriteAxisSgix = ((int)0x814A) ,
+ SpriteAxisSgix = ((int)0x814A),
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
- SpriteTranslationSgix = ((int)0x814B) ,
+ SpriteTranslationSgix = ((int)0x814B),
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
- Texture4DBindingSgis = ((int)0x814F) ,
+ Texture4DBindingSgis = ((int)0x814F),
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
- LinearClipmapLinearSgix = ((int)0x8170) ,
+ LinearClipmapLinearSgix = ((int)0x8170),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
- TextureClipmapCenterSgix = ((int)0x8171) ,
+ TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
- TextureClipmapFrameSgix = ((int)0x8172) ,
+ TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
- TextureClipmapOffsetSgix = ((int)0x8173) ,
+ TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
- TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
+ TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
- TextureClipmapLodOffsetSgix = ((int)0x8175) ,
+ TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
- TextureClipmapDepthSgix = ((int)0x8176) ,
+ TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
- MaxClipmapDepthSgix = ((int)0x8177) ,
+ MaxClipmapDepthSgix = ((int)0x8177),
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
- MaxClipmapVirtualDepthSgix = ((int)0x8178) ,
+ MaxClipmapVirtualDepthSgix = ((int)0x8178),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
- PostTextureFilterBiasSgix = ((int)0x8179) ,
+ PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
- PostTextureFilterScaleSgix = ((int)0x817A) ,
+ PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
- PostTextureFilterBiasRangeSgix = ((int)0x817B) ,
+ PostTextureFilterBiasRangeSgix = ((int)0x817B),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
- PostTextureFilterScaleRangeSgix = ((int)0x817C) ,
+ PostTextureFilterScaleRangeSgix = ((int)0x817C),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
- ReferencePlaneSgix = ((int)0x817D) ,
+ ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
- ReferencePlaneEquationSgix = ((int)0x817E) ,
+ ReferencePlaneEquationSgix = ((int)0x817E),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
- IrInstrument1Sgix = ((int)0x817F) ,
+ IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
- InstrumentBufferPointerSgix = ((int)0x8180) ,
+ InstrumentBufferPointerSgix = ((int)0x8180),
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
- InstrumentMeasurementsSgix = ((int)0x8181) ,
+ InstrumentMeasurementsSgix = ((int)0x8181),
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
- ListPrioritySgix = ((int)0x8182) ,
+ ListPrioritySgix = ((int)0x8182),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
- CalligraphicFragmentSgix = ((int)0x8183) ,
+ CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
- PixelTexGenQCeilingSgix = ((int)0x8184) ,
+ PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
- PixelTexGenQRoundSgix = ((int)0x8185) ,
+ PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
- PixelTexGenQFloorSgix = ((int)0x8186) ,
+ PixelTexGenQFloorSgix = ((int)0x8186),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
- PixelTexGenAlphaReplaceSgix = ((int)0x8187) ,
+ PixelTexGenAlphaReplaceSgix = ((int)0x8187),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
- PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) ,
+ PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
- PixelTexGenAlphaLsSgix = ((int)0x8189) ,
+ PixelTexGenAlphaLsSgix = ((int)0x8189),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
- PixelTexGenAlphaMsSgix = ((int)0x818A) ,
+ PixelTexGenAlphaMsSgix = ((int)0x818A),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
- FramezoomSgix = ((int)0x818B) ,
+ FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
- FramezoomFactorSgix = ((int)0x818C) ,
+ FramezoomFactorSgix = ((int)0x818C),
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
- MaxFramezoomFactorSgix = ((int)0x818D) ,
+ MaxFramezoomFactorSgix = ((int)0x818D),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
- TextureLodBiasSSgix = ((int)0x818E) ,
+ TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
- TextureLodBiasTSgix = ((int)0x818F) ,
+ TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
- TextureLodBiasRSgix = ((int)0x8190) ,
+ TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
- GenerateMipmap = ((int)0x8191) ,
+ GenerateMipmap = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
- GenerateMipmapSgis = ((int)0x8191) ,
+ GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
- GenerateMipmapHint = ((int)0x8192) ,
+ GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
- GenerateMipmapHintSgis = ((int)0x8192) ,
+ GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
- GeometryDeformationSgix = ((int)0x8194) ,
+ GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
- TextureDeformationSgix = ((int)0x8195) ,
+ TextureDeformationSgix = ((int)0x8195),
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
- DeformationsMaskSgix = ((int)0x8196) ,
+ DeformationsMaskSgix = ((int)0x8196),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
- FogOffsetSgix = ((int)0x8198) ,
+ FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
- FogOffsetValueSgix = ((int)0x8199) ,
+ FogOffsetValueSgix = ((int)0x8199),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
- TextureCompareSgix = ((int)0x819A) ,
+ TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
- TextureCompareOperatorSgix = ((int)0x819B) ,
+ TextureCompareOperatorSgix = ((int)0x819B),
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
- TextureLequalRSgix = ((int)0x819C) ,
+ TextureLequalRSgix = ((int)0x819C),
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
- TextureGequalRSgix = ((int)0x819D) ,
+ TextureGequalRSgix = ((int)0x819D),
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
- DepthComponent16 = ((int)0x81A5) ,
+ DepthComponent16 = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
- DepthComponent16Oes = ((int)0x81A5) ,
+ DepthComponent16Oes = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
- DepthComponent16Sgix = ((int)0x81A5) ,
+ DepthComponent16Sgix = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
- DepthComponent24Oes = ((int)0x81A6) ,
+ DepthComponent24Oes = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
- DepthComponent24Sgix = ((int)0x81A6) ,
+ DepthComponent24Sgix = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
- DepthComponent32Oes = ((int)0x81A7) ,
+ DepthComponent32Oes = ((int)0x81A7),
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
- DepthComponent32Sgix = ((int)0x81A7) ,
+ DepthComponent32Sgix = ((int)0x81A7),
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
- Ycrcb422Sgix = ((int)0x81BB) ,
+ Ycrcb422Sgix = ((int)0x81BB),
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
- Ycrcb444Sgix = ((int)0x81BC) ,
+ Ycrcb444Sgix = ((int)0x81BC),
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
- EyeDistanceToPointSgis = ((int)0x81F0) ,
+ EyeDistanceToPointSgis = ((int)0x81F0),
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
- ObjectDistanceToPointSgis = ((int)0x81F1) ,
+ ObjectDistanceToPointSgis = ((int)0x81F1),
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
- EyeDistanceToLineSgis = ((int)0x81F2) ,
+ EyeDistanceToLineSgis = ((int)0x81F2),
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
- ObjectDistanceToLineSgis = ((int)0x81F3) ,
+ ObjectDistanceToLineSgis = ((int)0x81F3),
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
- EyePointSgis = ((int)0x81F4) ,
+ EyePointSgis = ((int)0x81F4),
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
- ObjectPointSgis = ((int)0x81F5) ,
+ ObjectPointSgis = ((int)0x81F5),
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
- EyeLineSgis = ((int)0x81F6) ,
+ EyeLineSgis = ((int)0x81F6),
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
- ObjectLineSgis = ((int)0x81F7) ,
+ ObjectLineSgis = ((int)0x81F7),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
- LightModelColorControl = ((int)0x81F8) ,
+ LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
- LightModelColorControlExt = ((int)0x81F8) ,
+ LightModelColorControlExt = ((int)0x81F8),
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
- SingleColor = ((int)0x81F9) ,
+ SingleColor = ((int)0x81F9),
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
- SingleColorExt = ((int)0x81F9) ,
+ SingleColorExt = ((int)0x81F9),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
- SeparateSpecularColor = ((int)0x81FA) ,
+ SeparateSpecularColor = ((int)0x81FA),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
- SeparateSpecularColorExt = ((int)0x81FA) ,
+ SeparateSpecularColorExt = ((int)0x81FA),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
- SharedTexturePaletteExt = ((int)0x81FB) ,
+ SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
///
- FramebufferAttachmentColorEncodingExt = ((int)0x8210) ,
+ FramebufferAttachmentColorEncodingExt = ((int)0x8210),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
///
- FramebufferAttachmentComponentTypeExt = ((int)0x8211) ,
+ FramebufferAttachmentComponentTypeExt = ((int)0x8211),
///
/// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219
///
- FramebufferUndefinedOes = ((int)0x8219) ,
+ FramebufferUndefinedOes = ((int)0x8219),
///
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
///
- PrimitiveRestartForPatchesSupported = ((int)0x8221) ,
+ PrimitiveRestartForPatchesSupported = ((int)0x8221),
///
/// Original was GL_RG_EXT = 0x8227
///
- RgExt = ((int)0x8227) ,
+ RgExt = ((int)0x8227),
///
/// Original was GL_R8_EXT = 0x8229
///
- R8Ext = ((int)0x8229) ,
+ R8Ext = ((int)0x8229),
///
/// Original was GL_RG8_EXT = 0x822B
///
- Rg8Ext = ((int)0x822B) ,
+ Rg8Ext = ((int)0x822B),
///
/// Original was GL_R16F_EXT = 0x822D
///
- R16fExt = ((int)0x822D) ,
+ R16fExt = ((int)0x822D),
///
/// Original was GL_R32F_EXT = 0x822E
///
- R32fExt = ((int)0x822E) ,
+ R32fExt = ((int)0x822E),
///
/// Original was GL_RG16F_EXT = 0x822F
///
- Rg16fExt = ((int)0x822F) ,
+ Rg16fExt = ((int)0x822F),
///
/// Original was GL_RG32F_EXT = 0x8230
///
- Rg32fExt = ((int)0x8230) ,
+ Rg32fExt = ((int)0x8230),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
- DebugOutputSynchronous = ((int)0x8242) ,
+ DebugOutputSynchronous = ((int)0x8242),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
///
- DebugOutputSynchronousKhr = ((int)0x8242) ,
+ DebugOutputSynchronousKhr = ((int)0x8242),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
- DebugNextLoggedMessageLength = ((int)0x8243) ,
+ DebugNextLoggedMessageLength = ((int)0x8243),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
///
- DebugNextLoggedMessageLengthKhr = ((int)0x8243) ,
+ DebugNextLoggedMessageLengthKhr = ((int)0x8243),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
- DebugCallbackFunction = ((int)0x8244) ,
+ DebugCallbackFunction = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
///
- DebugCallbackFunctionKhr = ((int)0x8244) ,
+ DebugCallbackFunctionKhr = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
- DebugCallbackUserParam = ((int)0x8245) ,
+ DebugCallbackUserParam = ((int)0x8245),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
///
- DebugCallbackUserParamKhr = ((int)0x8245) ,
+ DebugCallbackUserParamKhr = ((int)0x8245),
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
- DebugSourceApi = ((int)0x8246) ,
+ DebugSourceApi = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
///
- DebugSourceApiKhr = ((int)0x8246) ,
+ DebugSourceApiKhr = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
- DebugSourceWindowSystem = ((int)0x8247) ,
+ DebugSourceWindowSystem = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
///
- DebugSourceWindowSystemKhr = ((int)0x8247) ,
+ DebugSourceWindowSystemKhr = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
- DebugSourceShaderCompiler = ((int)0x8248) ,
+ DebugSourceShaderCompiler = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
///
- DebugSourceShaderCompilerKhr = ((int)0x8248) ,
+ DebugSourceShaderCompilerKhr = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
- DebugSourceThirdParty = ((int)0x8249) ,
+ DebugSourceThirdParty = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
///
- DebugSourceThirdPartyKhr = ((int)0x8249) ,
+ DebugSourceThirdPartyKhr = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
- DebugSourceApplication = ((int)0x824A) ,
+ DebugSourceApplication = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
///
- DebugSourceApplicationKhr = ((int)0x824A) ,
+ DebugSourceApplicationKhr = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
- DebugSourceOther = ((int)0x824B) ,
+ DebugSourceOther = ((int)0x824B),
///
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
///
- DebugSourceOtherKhr = ((int)0x824B) ,
+ DebugSourceOtherKhr = ((int)0x824B),
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
- DebugTypeError = ((int)0x824C) ,
+ DebugTypeError = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
///
- DebugTypeErrorKhr = ((int)0x824C) ,
+ DebugTypeErrorKhr = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
- DebugTypeDeprecatedBehavior = ((int)0x824D) ,
+ DebugTypeDeprecatedBehavior = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
///
- DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) ,
+ DebugTypeDeprecatedBehaviorKhr = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
- DebugTypeUndefinedBehavior = ((int)0x824E) ,
+ DebugTypeUndefinedBehavior = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
///
- DebugTypeUndefinedBehaviorKhr = ((int)0x824E) ,
+ DebugTypeUndefinedBehaviorKhr = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
- DebugTypePortability = ((int)0x824F) ,
+ DebugTypePortability = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
///
- DebugTypePortabilityKhr = ((int)0x824F) ,
+ DebugTypePortabilityKhr = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
- DebugTypePerformance = ((int)0x8250) ,
+ DebugTypePerformance = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
///
- DebugTypePerformanceKhr = ((int)0x8250) ,
+ DebugTypePerformanceKhr = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
- DebugTypeOther = ((int)0x8251) ,
+ DebugTypeOther = ((int)0x8251),
///
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
///
- DebugTypeOtherKhr = ((int)0x8251) ,
+ DebugTypeOtherKhr = ((int)0x8251),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
///
- LoseContextOnReset = ((int)0x8252) ,
+ LoseContextOnReset = ((int)0x8252),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
///
- LoseContextOnResetExt = ((int)0x8252) ,
+ LoseContextOnResetExt = ((int)0x8252),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
///
- LoseContextOnResetKhr = ((int)0x8252) ,
+ LoseContextOnResetKhr = ((int)0x8252),
///
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
///
- GuiltyContextReset = ((int)0x8253) ,
+ GuiltyContextReset = ((int)0x8253),
///
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
///
- GuiltyContextResetExt = ((int)0x8253) ,
+ GuiltyContextResetExt = ((int)0x8253),
///
/// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
///
- GuiltyContextResetKhr = ((int)0x8253) ,
+ GuiltyContextResetKhr = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
///
- InnocentContextReset = ((int)0x8254) ,
+ InnocentContextReset = ((int)0x8254),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
///
- InnocentContextResetExt = ((int)0x8254) ,
+ InnocentContextResetExt = ((int)0x8254),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
///
- InnocentContextResetKhr = ((int)0x8254) ,
+ InnocentContextResetKhr = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
///
- UnknownContextReset = ((int)0x8255) ,
+ UnknownContextReset = ((int)0x8255),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
///
- UnknownContextResetExt = ((int)0x8255) ,
+ UnknownContextResetExt = ((int)0x8255),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
///
- UnknownContextResetKhr = ((int)0x8255) ,
+ UnknownContextResetKhr = ((int)0x8255),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
///
- ResetNotificationStrategy = ((int)0x8256) ,
+ ResetNotificationStrategy = ((int)0x8256),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
///
- ResetNotificationStrategyExt = ((int)0x8256) ,
+ ResetNotificationStrategyExt = ((int)0x8256),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
///
- ResetNotificationStrategyKhr = ((int)0x8256) ,
+ ResetNotificationStrategyKhr = ((int)0x8256),
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
- ProgramBinaryRetrievableHint = ((int)0x8257) ,
+ ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
///
- ProgramSeparableExt = ((int)0x8258) ,
+ ProgramSeparableExt = ((int)0x8258),
///
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259
///
- ActiveProgramExt = ((int)0x8259) ,
+ ActiveProgramExt = ((int)0x8259),
///
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
///
- ProgramPipelineBindingExt = ((int)0x825A) ,
+ ProgramPipelineBindingExt = ((int)0x825A),
///
/// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E
///
- LayerProvokingVertexExt = ((int)0x825E) ,
+ LayerProvokingVertexExt = ((int)0x825E),
///
/// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260
///
- UndefinedVertexExt = ((int)0x8260) ,
+ UndefinedVertexExt = ((int)0x8260),
///
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
///
- NoResetNotification = ((int)0x8261) ,
+ NoResetNotification = ((int)0x8261),
///
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
///
- NoResetNotificationExt = ((int)0x8261) ,
+ NoResetNotificationExt = ((int)0x8261),
///
/// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
///
- NoResetNotificationKhr = ((int)0x8261) ,
+ NoResetNotificationKhr = ((int)0x8261),
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
- DebugTypeMarker = ((int)0x8268) ,
+ DebugTypeMarker = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
///
- DebugTypeMarkerKhr = ((int)0x8268) ,
+ DebugTypeMarkerKhr = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
- DebugTypePushGroup = ((int)0x8269) ,
+ DebugTypePushGroup = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
///
- DebugTypePushGroupKhr = ((int)0x8269) ,
+ DebugTypePushGroupKhr = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
- DebugTypePopGroup = ((int)0x826A) ,
+ DebugTypePopGroup = ((int)0x826A),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
///
- DebugTypePopGroupKhr = ((int)0x826A) ,
+ DebugTypePopGroupKhr = ((int)0x826A),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
- DebugSeverityNotification = ((int)0x826B) ,
+ DebugSeverityNotification = ((int)0x826B),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
///
- DebugSeverityNotificationKhr = ((int)0x826B) ,
+ DebugSeverityNotificationKhr = ((int)0x826B),
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
- MaxDebugGroupStackDepth = ((int)0x826C) ,
+ MaxDebugGroupStackDepth = ((int)0x826C),
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
///
- MaxDebugGroupStackDepthKhr = ((int)0x826C) ,
+ MaxDebugGroupStackDepthKhr = ((int)0x826C),
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
- DebugGroupStackDepth = ((int)0x826D) ,
+ DebugGroupStackDepth = ((int)0x826D),
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
///
- DebugGroupStackDepthKhr = ((int)0x826D) ,
+ DebugGroupStackDepthKhr = ((int)0x826D),
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB
///
- TextureViewMinLevelExt = ((int)0x82DB) ,
+ TextureViewMinLevelExt = ((int)0x82DB),
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC
///
- TextureViewNumLevelsExt = ((int)0x82DC) ,
+ TextureViewNumLevelsExt = ((int)0x82DC),
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD
///
- TextureViewMinLayerExt = ((int)0x82DD) ,
+ TextureViewMinLayerExt = ((int)0x82DD),
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE
///
- TextureViewNumLayersExt = ((int)0x82DE) ,
+ TextureViewNumLayersExt = ((int)0x82DE),
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
- TextureImmutableLevels = ((int)0x82DF) ,
+ TextureImmutableLevels = ((int)0x82DF),
///
/// Original was GL_BUFFER = 0x82E0
///
- Buffer = ((int)0x82E0) ,
+ Buffer = ((int)0x82E0),
///
/// Original was GL_BUFFER_KHR = 0x82E0
///
- BufferKhr = ((int)0x82E0) ,
+ BufferKhr = ((int)0x82E0),
///
/// Original was GL_SHADER = 0x82E1
///
- Shader = ((int)0x82E1) ,
+ Shader = ((int)0x82E1),
///
/// Original was GL_SHADER_KHR = 0x82E1
///
- ShaderKhr = ((int)0x82E1) ,
+ ShaderKhr = ((int)0x82E1),
///
/// Original was GL_PROGRAM = 0x82E2
///
- Program = ((int)0x82E2) ,
+ Program = ((int)0x82E2),
///
/// Original was GL_PROGRAM_KHR = 0x82E2
///
- ProgramKhr = ((int)0x82E2) ,
+ ProgramKhr = ((int)0x82E2),
///
/// Original was GL_QUERY = 0x82E3
///
- Query = ((int)0x82E3) ,
+ Query = ((int)0x82E3),
///
/// Original was GL_QUERY_KHR = 0x82E3
///
- QueryKhr = ((int)0x82E3) ,
+ QueryKhr = ((int)0x82E3),
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
- ProgramPipeline = ((int)0x82E4) ,
+ ProgramPipeline = ((int)0x82E4),
///
/// Original was GL_SAMPLER = 0x82E6
///
- Sampler = ((int)0x82E6) ,
+ Sampler = ((int)0x82E6),
///
/// Original was GL_SAMPLER_KHR = 0x82E6
///
- SamplerKhr = ((int)0x82E6) ,
+ SamplerKhr = ((int)0x82E6),
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
- DisplayList = ((int)0x82E7) ,
+ DisplayList = ((int)0x82E7),
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
- MaxLabelLength = ((int)0x82E8) ,
+ MaxLabelLength = ((int)0x82E8),
///
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
///
- MaxLabelLengthKhr = ((int)0x82E8) ,
+ MaxLabelLengthKhr = ((int)0x82E8),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
///
- ContextReleaseBehavior = ((int)0x82FB) ,
+ ContextReleaseBehavior = ((int)0x82FB),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
///
- ContextReleaseBehaviorKhr = ((int)0x82FB) ,
+ ContextReleaseBehaviorKhr = ((int)0x82FB),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
///
- ContextReleaseBehaviorFlush = ((int)0x82FC) ,
+ ContextReleaseBehaviorFlush = ((int)0x82FC),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
///
- ContextReleaseBehaviorFlushKhr = ((int)0x82FC) ,
+ ContextReleaseBehaviorFlushKhr = ((int)0x82FC),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
- ConvolutionHintSgix = ((int)0x8316) ,
+ ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
- AlphaMinSgix = ((int)0x8320) ,
+ AlphaMinSgix = ((int)0x8320),
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
- AlphaMaxSgix = ((int)0x8321) ,
+ AlphaMaxSgix = ((int)0x8321),
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
- ScalebiasHintSgix = ((int)0x8322) ,
+ ScalebiasHintSgix = ((int)0x8322),
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
- AsyncMarkerSgix = ((int)0x8329) ,
+ AsyncMarkerSgix = ((int)0x8329),
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
- PixelTexGenModeSgix = ((int)0x832B) ,
+ PixelTexGenModeSgix = ((int)0x832B),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
- AsyncHistogramSgix = ((int)0x832C) ,
+ AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
- MaxAsyncHistogramSgix = ((int)0x832D) ,
+ MaxAsyncHistogramSgix = ((int)0x832D),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
- PixelTextureSgis = ((int)0x8353) ,
+ PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
- PixelFragmentRgbSourceSgis = ((int)0x8354) ,
+ PixelFragmentRgbSourceSgis = ((int)0x8354),
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
- PixelFragmentAlphaSourceSgis = ((int)0x8355) ,
+ PixelFragmentAlphaSourceSgis = ((int)0x8355),
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
- LineQualityHintSgix = ((int)0x835B) ,
+ LineQualityHintSgix = ((int)0x835B),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
- AsyncTexImageSgix = ((int)0x835C) ,
+ AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
- AsyncDrawPixelsSgix = ((int)0x835D) ,
+ AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
- AsyncReadPixelsSgix = ((int)0x835E) ,
+ AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
- MaxAsyncTexImageSgix = ((int)0x835F) ,
+ MaxAsyncTexImageSgix = ((int)0x835F),
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
- MaxAsyncDrawPixelsSgix = ((int)0x8360) ,
+ MaxAsyncDrawPixelsSgix = ((int)0x8360),
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
- MaxAsyncReadPixelsSgix = ((int)0x8361) ,
+ MaxAsyncReadPixelsSgix = ((int)0x8361),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
- UnsignedShort565 = ((int)0x8363) ,
+ UnsignedShort565 = ((int)0x8363),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
///
- UnsignedShort4444RevExt = ((int)0x8365) ,
+ UnsignedShort4444RevExt = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
///
- UnsignedShort4444RevImg = ((int)0x8365) ,
+ UnsignedShort4444RevImg = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
///
- UnsignedShort1555RevExt = ((int)0x8366) ,
+ UnsignedShort1555RevExt = ((int)0x8366),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
///
- UnsignedInt2101010RevExt = ((int)0x8368) ,
+ UnsignedInt2101010RevExt = ((int)0x8368),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
- TextureMaxClampSSgix = ((int)0x8369) ,
+ TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
- TextureMaxClampTSgix = ((int)0x836A) ,
+ TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
- TextureMaxClampRSgix = ((int)0x836B) ,
+ TextureMaxClampRSgix = ((int)0x836B),
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
- MirroredRepeat = ((int)0x8370) ,
+ MirroredRepeat = ((int)0x8370),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
- VertexPreclipSgix = ((int)0x83EE) ,
+ VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
- VertexPreclipHintSgix = ((int)0x83EF) ,
+ VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
- CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
+ CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
- CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
+ CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
///
- CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) ,
+ CompressedRgbaS3tcDxt3Angle = ((int)0x83F2),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
- CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) ,
+ CompressedRgbaS3tcDxt3Ext = ((int)0x83F2),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
///
- CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) ,
+ CompressedRgbaS3tcDxt5Angle = ((int)0x83F3),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
- CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) ,
+ CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
///
/// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
///
- PerfqueryDonotFlushIntel = ((int)0x83F9) ,
+ PerfqueryDonotFlushIntel = ((int)0x83F9),
///
/// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA
///
- PerfqueryFlushIntel = ((int)0x83FA) ,
+ PerfqueryFlushIntel = ((int)0x83FA),
///
/// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB
///
- PerfqueryWaitIntel = ((int)0x83FB) ,
+ PerfqueryWaitIntel = ((int)0x83FB),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
- FragmentLightingSgix = ((int)0x8400) ,
+ FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
- FragmentColorMaterialSgix = ((int)0x8401) ,
+ FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
- FragmentColorMaterialFaceSgix = ((int)0x8402) ,
+ FragmentColorMaterialFaceSgix = ((int)0x8402),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
- FragmentColorMaterialParameterSgix = ((int)0x8403) ,
+ FragmentColorMaterialParameterSgix = ((int)0x8403),
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
- MaxFragmentLightsSgix = ((int)0x8404) ,
+ MaxFragmentLightsSgix = ((int)0x8404),
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
- MaxActiveLightsSgix = ((int)0x8405) ,
+ MaxActiveLightsSgix = ((int)0x8405),
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
- LightEnvModeSgix = ((int)0x8407) ,
+ LightEnvModeSgix = ((int)0x8407),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
- FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
+ FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
- FragmentLightModelTwoSideSgix = ((int)0x8409) ,
+ FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
- FragmentLightModelAmbientSgix = ((int)0x840A) ,
+ FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
- FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
+ FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
- FragmentLight0Sgix = ((int)0x840C) ,
+ FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
- FragmentLight1Sgix = ((int)0x840D) ,
+ FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
- FragmentLight2Sgix = ((int)0x840E) ,
+ FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
- FragmentLight3Sgix = ((int)0x840F) ,
+ FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
- FragmentLight4Sgix = ((int)0x8410) ,
+ FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
- FragmentLight5Sgix = ((int)0x8411) ,
+ FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
- FragmentLight6Sgix = ((int)0x8412) ,
+ FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
- FragmentLight7Sgix = ((int)0x8413) ,
+ FragmentLight7Sgix = ((int)0x8413),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
- PackResampleSgix = ((int)0x842C) ,
+ PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
- UnpackResampleSgix = ((int)0x842D) ,
+ UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
- ResampleReplicateSgix = ((int)0x842E) ,
+ ResampleReplicateSgix = ((int)0x842E),
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
- ResampleZeroFillSgix = ((int)0x842F) ,
+ ResampleZeroFillSgix = ((int)0x842F),
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
- ResampleDecimateSgix = ((int)0x8430) ,
+ ResampleDecimateSgix = ((int)0x8430),
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
- NearestClipmapNearestSgix = ((int)0x844D) ,
+ NearestClipmapNearestSgix = ((int)0x844D),
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
- NearestClipmapLinearSgix = ((int)0x844E) ,
+ NearestClipmapLinearSgix = ((int)0x844E),
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
- LinearClipmapNearestSgix = ((int)0x844F) ,
+ LinearClipmapNearestSgix = ((int)0x844F),
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
- AliasedPointSizeRange = ((int)0x846D) ,
+ AliasedPointSizeRange = ((int)0x846D),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
- AliasedLineWidthRange = ((int)0x846E) ,
+ AliasedLineWidthRange = ((int)0x846E),
///
/// Original was GL_Texture0 = 0X84c0
///
- Texture0 = ((int)0X84c0) ,
+ Texture0 = ((int)0X84c0),
///
/// Original was GL_Texture1 = 0X84c1
///
- Texture1 = ((int)0X84c1) ,
+ Texture1 = ((int)0X84c1),
///
/// Original was GL_Texture2 = 0X84c2
///
- Texture2 = ((int)0X84c2) ,
+ Texture2 = ((int)0X84c2),
///
/// Original was GL_Texture3 = 0X84c3
///
- Texture3 = ((int)0X84c3) ,
+ Texture3 = ((int)0X84c3),
///
/// Original was GL_Texture4 = 0X84c4
///
- Texture4 = ((int)0X84c4) ,
+ Texture4 = ((int)0X84c4),
///
/// Original was GL_Texture5 = 0X84c5
///
- Texture5 = ((int)0X84c5) ,
+ Texture5 = ((int)0X84c5),
///
/// Original was GL_Texture6 = 0X84c6
///
- Texture6 = ((int)0X84c6) ,
+ Texture6 = ((int)0X84c6),
///
/// Original was GL_Texture7 = 0X84c7
///
- Texture7 = ((int)0X84c7) ,
+ Texture7 = ((int)0X84c7),
///
/// Original was GL_Texture8 = 0X84c8
///
- Texture8 = ((int)0X84c8) ,
+ Texture8 = ((int)0X84c8),
///
/// Original was GL_Texture9 = 0X84c9
///
- Texture9 = ((int)0X84c9) ,
+ Texture9 = ((int)0X84c9),
///
/// Original was GL_Texture10 = 0X84ca
///
- Texture10 = ((int)0X84ca) ,
+ Texture10 = ((int)0X84ca),
///
/// Original was GL_Texture11 = 0X84cb
///
- Texture11 = ((int)0X84cb) ,
+ Texture11 = ((int)0X84cb),
///
/// Original was GL_Texture12 = 0X84cc
///
- Texture12 = ((int)0X84cc) ,
+ Texture12 = ((int)0X84cc),
///
/// Original was GL_Texture13 = 0X84cd
///
- Texture13 = ((int)0X84cd) ,
+ Texture13 = ((int)0X84cd),
///
/// Original was GL_Texture14 = 0X84ce
///
- Texture14 = ((int)0X84ce) ,
+ Texture14 = ((int)0X84ce),
///
/// Original was GL_Texture15 = 0X84cf
///
- Texture15 = ((int)0X84cf) ,
+ Texture15 = ((int)0X84cf),
///
/// Original was GL_Texture16 = 0X84d0
///
- Texture16 = ((int)0X84d0) ,
+ Texture16 = ((int)0X84d0),
///
/// Original was GL_Texture17 = 0X84d1
///
- Texture17 = ((int)0X84d1) ,
+ Texture17 = ((int)0X84d1),
///
/// Original was GL_Texture18 = 0X84d2
///
- Texture18 = ((int)0X84d2) ,
+ Texture18 = ((int)0X84d2),
///
/// Original was GL_Texture19 = 0X84d3
///
- Texture19 = ((int)0X84d3) ,
+ Texture19 = ((int)0X84d3),
///
/// Original was GL_Texture20 = 0X84d4
///
- Texture20 = ((int)0X84d4) ,
+ Texture20 = ((int)0X84d4),
///
/// Original was GL_Texture21 = 0X84d5
///
- Texture21 = ((int)0X84d5) ,
+ Texture21 = ((int)0X84d5),
///
/// Original was GL_Texture22 = 0X84d6
///
- Texture22 = ((int)0X84d6) ,
+ Texture22 = ((int)0X84d6),
///
/// Original was GL_Texture23 = 0X84d7
///
- Texture23 = ((int)0X84d7) ,
+ Texture23 = ((int)0X84d7),
///
/// Original was GL_Texture24 = 0X84d8
///
- Texture24 = ((int)0X84d8) ,
+ Texture24 = ((int)0X84d8),
///
/// Original was GL_Texture25 = 0X84d9
///
- Texture25 = ((int)0X84d9) ,
+ Texture25 = ((int)0X84d9),
///
/// Original was GL_Texture26 = 0X84da
///
- Texture26 = ((int)0X84da) ,
+ Texture26 = ((int)0X84da),
///
/// Original was GL_Texture27 = 0X84db
///
- Texture27 = ((int)0X84db) ,
+ Texture27 = ((int)0X84db),
///
/// Original was GL_Texture28 = 0X84dc
///
- Texture28 = ((int)0X84dc) ,
+ Texture28 = ((int)0X84dc),
///
/// Original was GL_Texture29 = 0X84dd
///
- Texture29 = ((int)0X84dd) ,
+ Texture29 = ((int)0X84dd),
///
/// Original was GL_Texture30 = 0X84de
///
- Texture30 = ((int)0X84de) ,
+ Texture30 = ((int)0X84de),
///
/// Original was GL_Texture31 = 0X84df
///
- Texture31 = ((int)0X84df) ,
+ Texture31 = ((int)0X84df),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
- ActiveTexture = ((int)0x84E0) ,
+ ActiveTexture = ((int)0x84E0),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
- MaxRenderbufferSize = ((int)0x84E8) ,
+ MaxRenderbufferSize = ((int)0x84E8),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
- TextureCompressionHint = ((int)0x84EF) ,
+ TextureCompressionHint = ((int)0x84EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
- TextureCompressionHintArb = ((int)0x84EF) ,
+ TextureCompressionHintArb = ((int)0x84EF),
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
- AllCompletedNv = ((int)0x84F2) ,
+ AllCompletedNv = ((int)0x84F2),
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
- FenceStatusNv = ((int)0x84F3) ,
+ FenceStatusNv = ((int)0x84F3),
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
- FenceConditionNv = ((int)0x84F4) ,
+ FenceConditionNv = ((int)0x84F4),
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
- DepthStencilOes = ((int)0x84F9) ,
+ DepthStencilOes = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
- UnsignedInt248Oes = ((int)0x84FA) ,
+ UnsignedInt248Oes = ((int)0x84FA),
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
- TextureMaxAnisotropyExt = ((int)0x84FE) ,
+ TextureMaxAnisotropyExt = ((int)0x84FE),
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
- MaxTextureMaxAnisotropyExt = ((int)0x84FF) ,
+ MaxTextureMaxAnisotropyExt = ((int)0x84FF),
///
/// Original was GL_INCR_WRAP = 0x8507
///
- IncrWrap = ((int)0x8507) ,
+ IncrWrap = ((int)0x8507),
///
/// Original was GL_DECR_WRAP = 0x8508
///
- DecrWrap = ((int)0x8508) ,
+ DecrWrap = ((int)0x8508),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
- TextureCubeMap = ((int)0x8513) ,
+ TextureCubeMap = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
- TextureBindingCubeMap = ((int)0x8514) ,
+ TextureBindingCubeMap = ((int)0x8514),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
- TextureCubeMapPositiveX = ((int)0x8515) ,
+ TextureCubeMapPositiveX = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
- TextureCubeMapNegativeX = ((int)0x8516) ,
+ TextureCubeMapNegativeX = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
- TextureCubeMapPositiveY = ((int)0x8517) ,
+ TextureCubeMapPositiveY = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
- TextureCubeMapNegativeY = ((int)0x8518) ,
+ TextureCubeMapNegativeY = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
- TextureCubeMapPositiveZ = ((int)0x8519) ,
+ TextureCubeMapPositiveZ = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
- TextureCubeMapNegativeZ = ((int)0x851A) ,
+ TextureCubeMapNegativeZ = ((int)0x851A),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
- MaxCubeMapTextureSize = ((int)0x851C) ,
+ MaxCubeMapTextureSize = ((int)0x851C),
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
- VertexArrayStorageHintApple = ((int)0x851F) ,
+ VertexArrayStorageHintApple = ((int)0x851F),
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
- MultisampleFilterHintNv = ((int)0x8534) ,
+ MultisampleFilterHintNv = ((int)0x8534),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
- PackSubsampleRateSgix = ((int)0x85A0) ,
+ PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
- UnpackSubsampleRateSgix = ((int)0x85A1) ,
+ UnpackSubsampleRateSgix = ((int)0x85A1),
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
- PixelSubsample4444Sgix = ((int)0x85A2) ,
+ PixelSubsample4444Sgix = ((int)0x85A2),
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
- PixelSubsample2424Sgix = ((int)0x85A3) ,
+ PixelSubsample2424Sgix = ((int)0x85A3),
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
- PixelSubsample4242Sgix = ((int)0x85A4) ,
+ PixelSubsample4242Sgix = ((int)0x85A4),
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
- TransformHintApple = ((int)0x85B1) ,
+ TransformHintApple = ((int)0x85B1),
///
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
///
- VertexArrayBindingOes = ((int)0x85B5) ,
+ VertexArrayBindingOes = ((int)0x85B5),
///
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
///
- UnsignedShort88Apple = ((int)0x85BA) ,
+ UnsignedShort88Apple = ((int)0x85BA),
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
///
- UnsignedShort88RevApple = ((int)0x85BB) ,
+ UnsignedShort88RevApple = ((int)0x85BB),
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
- TextureStorageHintApple = ((int)0x85BC) ,
+ TextureStorageHintApple = ((int)0x85BC),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
- VertexAttribArrayEnabled = ((int)0x8622) ,
+ VertexAttribArrayEnabled = ((int)0x8622),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
- VertexAttribArraySize = ((int)0x8623) ,
+ VertexAttribArraySize = ((int)0x8623),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
- VertexAttribArrayStride = ((int)0x8624) ,
+ VertexAttribArrayStride = ((int)0x8624),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
- VertexAttribArrayType = ((int)0x8625) ,
+ VertexAttribArrayType = ((int)0x8625),
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
- CurrentVertexAttrib = ((int)0x8626) ,
+ CurrentVertexAttrib = ((int)0x8626),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
- VertexAttribArrayPointer = ((int)0x8645) ,
+ VertexAttribArrayPointer = ((int)0x8645),
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
- NumCompressedTextureFormats = ((int)0x86A2) ,
+ NumCompressedTextureFormats = ((int)0x86A2),
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
- CompressedTextureFormats = ((int)0x86A3) ,
+ CompressedTextureFormats = ((int)0x86A3),
///
/// Original was GL_Z400_BINARY_AMD = 0x8740
///
- Z400BinaryAmd = ((int)0x8740) ,
+ Z400BinaryAmd = ((int)0x8740),
///
/// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
///
- ProgramBinaryLengthOes = ((int)0x8741) ,
+ ProgramBinaryLengthOes = ((int)0x8741),
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
- BufferSize = ((int)0x8764) ,
+ BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
- BufferUsage = ((int)0x8765) ,
+ BufferUsage = ((int)0x8765),
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
- AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) ,
+ AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE),
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
- Gl3DcXAmd = ((int)0x87F9) ,
+ Gl3DcXAmd = ((int)0x87F9),
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
- Gl3DcXyAmd = ((int)0x87FA) ,
+ Gl3DcXyAmd = ((int)0x87FA),
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
///
- NumProgramBinaryFormatsOes = ((int)0x87FE) ,
+ NumProgramBinaryFormatsOes = ((int)0x87FE),
///
/// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
///
- ProgramBinaryFormatsOes = ((int)0x87FF) ,
+ ProgramBinaryFormatsOes = ((int)0x87FF),
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
- StencilBackFunc = ((int)0x8800) ,
+ StencilBackFunc = ((int)0x8800),
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
- StencilBackFail = ((int)0x8801) ,
+ StencilBackFail = ((int)0x8801),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
- StencilBackPassDepthFail = ((int)0x8802) ,
+ StencilBackPassDepthFail = ((int)0x8802),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
- StencilBackPassDepthPass = ((int)0x8803) ,
+ StencilBackPassDepthPass = ((int)0x8803),
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
- Rgba32fExt = ((int)0x8814) ,
+ Rgba32fExt = ((int)0x8814),
///
/// Original was GL_RGB32F_EXT = 0x8815
///
- Rgb32fExt = ((int)0x8815) ,
+ Rgb32fExt = ((int)0x8815),
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
- Alpha32fExt = ((int)0x8816) ,
+ Alpha32fExt = ((int)0x8816),
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
- Luminance32fExt = ((int)0x8818) ,
+ Luminance32fExt = ((int)0x8818),
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
- LuminanceAlpha32fExt = ((int)0x8819) ,
+ LuminanceAlpha32fExt = ((int)0x8819),
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
- Rgba16fExt = ((int)0x881A) ,
+ Rgba16fExt = ((int)0x881A),
///
/// Original was GL_RGB16F_EXT = 0x881B
///
- Rgb16fExt = ((int)0x881B) ,
+ Rgb16fExt = ((int)0x881B),
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
- Alpha16fExt = ((int)0x881C) ,
+ Alpha16fExt = ((int)0x881C),
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
- Luminance16fExt = ((int)0x881E) ,
+ Luminance16fExt = ((int)0x881E),
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
- LuminanceAlpha16fExt = ((int)0x881F) ,
+ LuminanceAlpha16fExt = ((int)0x881F),
///
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
///
- WriteonlyRenderingQcom = ((int)0x8823) ,
+ WriteonlyRenderingQcom = ((int)0x8823),
///
/// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824
///
- MaxDrawBuffersExt = ((int)0x8824) ,
+ MaxDrawBuffersExt = ((int)0x8824),
///
/// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824
///
- MaxDrawBuffersNv = ((int)0x8824) ,
+ MaxDrawBuffersNv = ((int)0x8824),
///
/// Original was GL_DRAW_BUFFER0_EXT = 0x8825
///
- DrawBuffer0Ext = ((int)0x8825) ,
+ DrawBuffer0Ext = ((int)0x8825),
///
/// Original was GL_DRAW_BUFFER0_NV = 0x8825
///
- DrawBuffer0Nv = ((int)0x8825) ,
+ DrawBuffer0Nv = ((int)0x8825),
///
/// Original was GL_DRAW_BUFFER1_EXT = 0x8826
///
- DrawBuffer1Ext = ((int)0x8826) ,
+ DrawBuffer1Ext = ((int)0x8826),
///
/// Original was GL_DRAW_BUFFER1_NV = 0x8826
///
- DrawBuffer1Nv = ((int)0x8826) ,
+ DrawBuffer1Nv = ((int)0x8826),
///
/// Original was GL_DRAW_BUFFER2_EXT = 0x8827
///
- DrawBuffer2Ext = ((int)0x8827) ,
+ DrawBuffer2Ext = ((int)0x8827),
///
/// Original was GL_DRAW_BUFFER2_NV = 0x8827
///
- DrawBuffer2Nv = ((int)0x8827) ,
+ DrawBuffer2Nv = ((int)0x8827),
///
/// Original was GL_DRAW_BUFFER3_EXT = 0x8828
///
- DrawBuffer3Ext = ((int)0x8828) ,
+ DrawBuffer3Ext = ((int)0x8828),
///
/// Original was GL_DRAW_BUFFER3_NV = 0x8828
///
- DrawBuffer3Nv = ((int)0x8828) ,
+ DrawBuffer3Nv = ((int)0x8828),
///
/// Original was GL_DRAW_BUFFER4_EXT = 0x8829
///
- DrawBuffer4Ext = ((int)0x8829) ,
+ DrawBuffer4Ext = ((int)0x8829),
///
/// Original was GL_DRAW_BUFFER4_NV = 0x8829
///
- DrawBuffer4Nv = ((int)0x8829) ,
+ DrawBuffer4Nv = ((int)0x8829),
///
/// Original was GL_DRAW_BUFFER5_EXT = 0x882A
///
- DrawBuffer5Ext = ((int)0x882A) ,
+ DrawBuffer5Ext = ((int)0x882A),
///
/// Original was GL_DRAW_BUFFER5_NV = 0x882A
///
- DrawBuffer5Nv = ((int)0x882A) ,
+ DrawBuffer5Nv = ((int)0x882A),
///
/// Original was GL_DRAW_BUFFER6_EXT = 0x882B
///
- DrawBuffer6Ext = ((int)0x882B) ,
+ DrawBuffer6Ext = ((int)0x882B),
///
/// Original was GL_DRAW_BUFFER6_NV = 0x882B
///
- DrawBuffer6Nv = ((int)0x882B) ,
+ DrawBuffer6Nv = ((int)0x882B),
///
/// Original was GL_DRAW_BUFFER7_EXT = 0x882C
///
- DrawBuffer7Ext = ((int)0x882C) ,
+ DrawBuffer7Ext = ((int)0x882C),
///
/// Original was GL_DRAW_BUFFER7_NV = 0x882C
///
- DrawBuffer7Nv = ((int)0x882C) ,
+ DrawBuffer7Nv = ((int)0x882C),
///
/// Original was GL_DRAW_BUFFER8_EXT = 0x882D
///
- DrawBuffer8Ext = ((int)0x882D) ,
+ DrawBuffer8Ext = ((int)0x882D),
///
/// Original was GL_DRAW_BUFFER8_NV = 0x882D
///
- DrawBuffer8Nv = ((int)0x882D) ,
+ DrawBuffer8Nv = ((int)0x882D),
///
/// Original was GL_DRAW_BUFFER9_EXT = 0x882E
///
- DrawBuffer9Ext = ((int)0x882E) ,
+ DrawBuffer9Ext = ((int)0x882E),
///
/// Original was GL_DRAW_BUFFER9_NV = 0x882E
///
- DrawBuffer9Nv = ((int)0x882E) ,
+ DrawBuffer9Nv = ((int)0x882E),
///
/// Original was GL_DRAW_BUFFER10_EXT = 0x882F
///
- DrawBuffer10Ext = ((int)0x882F) ,
+ DrawBuffer10Ext = ((int)0x882F),
///
/// Original was GL_DRAW_BUFFER10_NV = 0x882F
///
- DrawBuffer10Nv = ((int)0x882F) ,
+ DrawBuffer10Nv = ((int)0x882F),
///
/// Original was GL_DRAW_BUFFER11_EXT = 0x8830
///
- DrawBuffer11Ext = ((int)0x8830) ,
+ DrawBuffer11Ext = ((int)0x8830),
///
/// Original was GL_DRAW_BUFFER11_NV = 0x8830
///
- DrawBuffer11Nv = ((int)0x8830) ,
+ DrawBuffer11Nv = ((int)0x8830),
///
/// Original was GL_DRAW_BUFFER12_EXT = 0x8831
///
- DrawBuffer12Ext = ((int)0x8831) ,
+ DrawBuffer12Ext = ((int)0x8831),
///
/// Original was GL_DRAW_BUFFER12_NV = 0x8831
///
- DrawBuffer12Nv = ((int)0x8831) ,
+ DrawBuffer12Nv = ((int)0x8831),
///
/// Original was GL_DRAW_BUFFER13_EXT = 0x8832
///
- DrawBuffer13Ext = ((int)0x8832) ,
+ DrawBuffer13Ext = ((int)0x8832),
///
/// Original was GL_DRAW_BUFFER13_NV = 0x8832
///
- DrawBuffer13Nv = ((int)0x8832) ,
+ DrawBuffer13Nv = ((int)0x8832),
///
/// Original was GL_DRAW_BUFFER14_EXT = 0x8833
///
- DrawBuffer14Ext = ((int)0x8833) ,
+ DrawBuffer14Ext = ((int)0x8833),
///
/// Original was GL_DRAW_BUFFER14_NV = 0x8833
///
- DrawBuffer14Nv = ((int)0x8833) ,
+ DrawBuffer14Nv = ((int)0x8833),
///
/// Original was GL_DRAW_BUFFER15_EXT = 0x8834
///
- DrawBuffer15Ext = ((int)0x8834) ,
+ DrawBuffer15Ext = ((int)0x8834),
///
/// Original was GL_DRAW_BUFFER15_NV = 0x8834
///
- DrawBuffer15Nv = ((int)0x8834) ,
+ DrawBuffer15Nv = ((int)0x8834),
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
- BlendEquationAlpha = ((int)0x883D) ,
+ BlendEquationAlpha = ((int)0x883D),
///
/// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C
///
- TextureCompareModeExt = ((int)0x884C) ,
+ TextureCompareModeExt = ((int)0x884C),
///
/// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D
///
- TextureCompareFuncExt = ((int)0x884D) ,
+ TextureCompareFuncExt = ((int)0x884D),
///
/// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E
///
- CompareRefToTextureExt = ((int)0x884E) ,
+ CompareRefToTextureExt = ((int)0x884E),
///
/// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864
///
- QueryCounterBitsExt = ((int)0x8864) ,
+ QueryCounterBitsExt = ((int)0x8864),
///
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
///
- CurrentQueryExt = ((int)0x8865) ,
+ CurrentQueryExt = ((int)0x8865),
///
/// Original was GL_QUERY_RESULT_EXT = 0x8866
///
- QueryResultExt = ((int)0x8866) ,
+ QueryResultExt = ((int)0x8866),
///
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
///
- QueryResultAvailableExt = ((int)0x8867) ,
+ QueryResultAvailableExt = ((int)0x8867),
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
- MaxVertexAttribs = ((int)0x8869) ,
+ MaxVertexAttribs = ((int)0x8869),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
- VertexAttribArrayNormalized = ((int)0x886A) ,
+ VertexAttribArrayNormalized = ((int)0x886A),
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C
///
- MaxTessControlInputComponentsExt = ((int)0x886C) ,
+ MaxTessControlInputComponentsExt = ((int)0x886C),
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D
///
- MaxTessEvaluationInputComponentsExt = ((int)0x886D) ,
+ MaxTessEvaluationInputComponentsExt = ((int)0x886D),
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
- MaxTextureImageUnits = ((int)0x8872) ,
+ MaxTextureImageUnits = ((int)0x8872),
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F
///
- GeometryShaderInvocationsExt = ((int)0x887F) ,
+ GeometryShaderInvocationsExt = ((int)0x887F),
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
- ArrayBuffer = ((int)0x8892) ,
+ ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
- ElementArrayBuffer = ((int)0x8893) ,
+ ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
- ArrayBufferBinding = ((int)0x8894) ,
+ ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
- ElementArrayBufferBinding = ((int)0x8895) ,
+ ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
- VertexAttribArrayBufferBinding = ((int)0x889F) ,
+ VertexAttribArrayBufferBinding = ((int)0x889F),
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
- WriteOnlyOes = ((int)0x88B9) ,
+ WriteOnlyOes = ((int)0x88B9),
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
- BufferAccessOes = ((int)0x88BB) ,
+ BufferAccessOes = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
- BufferMappedOes = ((int)0x88BC) ,
+ BufferMappedOes = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
- BufferMapPointerOes = ((int)0x88BD) ,
+ BufferMapPointerOes = ((int)0x88BD),
///
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
///
- TimeElapsedExt = ((int)0x88BF) ,
+ TimeElapsedExt = ((int)0x88BF),
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
- StreamDraw = ((int)0x88E0) ,
+ StreamDraw = ((int)0x88E0),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
- StaticDraw = ((int)0x88E4) ,
+ StaticDraw = ((int)0x88E4),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
- DynamicDraw = ((int)0x88E8) ,
+ DynamicDraw = ((int)0x88E8),
///
/// Original was GL_ETC1_SRGB8_NV = 0x88EE
///
- Etc1Srgb8Nv = ((int)0x88EE) ,
+ Etc1Srgb8Nv = ((int)0x88EE),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
- Depth24Stencil8Oes = ((int)0x88F0) ,
+ Depth24Stencil8Oes = ((int)0x88F0),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
///
- VertexAttribArrayDivisorAngle = ((int)0x88FE) ,
+ VertexAttribArrayDivisorAngle = ((int)0x88FE),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE
///
- VertexAttribArrayDivisorExt = ((int)0x88FE) ,
+ VertexAttribArrayDivisorExt = ((int)0x88FE),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
///
- VertexAttribArrayDivisorNv = ((int)0x88FE) ,
+ VertexAttribArrayDivisorNv = ((int)0x88FE),
///
/// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916
///
- GeometryLinkedVerticesOutExt = ((int)0x8916) ,
+ GeometryLinkedVerticesOutExt = ((int)0x8916),
///
/// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917
///
- GeometryLinkedInputTypeExt = ((int)0x8917) ,
+ GeometryLinkedInputTypeExt = ((int)0x8917),
///
/// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918
///
- GeometryLinkedOutputTypeExt = ((int)0x8918) ,
+ GeometryLinkedOutputTypeExt = ((int)0x8918),
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
- PackResampleOml = ((int)0x8984) ,
+ PackResampleOml = ((int)0x8984),
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
- UnpackResampleOml = ((int)0x8985) ,
+ UnpackResampleOml = ((int)0x8985),
///
/// Original was GL_RGB_422_APPLE = 0x8A1F
///
- Rgb422Apple = ((int)0x8A1F) ,
+ Rgb422Apple = ((int)0x8A1F),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C
///
- MaxGeometryUniformBlocksExt = ((int)0x8A2C) ,
+ MaxGeometryUniformBlocksExt = ((int)0x8A2C),
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32
///
- MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) ,
+ MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32),
///
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
///
- TextureSrgbDecodeExt = ((int)0x8A48) ,
+ TextureSrgbDecodeExt = ((int)0x8A48),
///
/// Original was GL_DECODE_EXT = 0x8A49
///
- DecodeExt = ((int)0x8A49) ,
+ DecodeExt = ((int)0x8A49),
///
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
///
- SkipDecodeExt = ((int)0x8A4A) ,
+ SkipDecodeExt = ((int)0x8A4A),
///
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
///
- ProgramPipelineObjectExt = ((int)0x8A4F) ,
+ ProgramPipelineObjectExt = ((int)0x8A4F),
///
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
///
- RgbRaw422Apple = ((int)0x8A51) ,
+ RgbRaw422Apple = ((int)0x8A51),
///
/// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
///
- FragmentShaderDiscardsSamplesExt = ((int)0x8A52) ,
+ FragmentShaderDiscardsSamplesExt = ((int)0x8A52),
///
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
///
- SyncObjectApple = ((int)0x8A53) ,
+ SyncObjectApple = ((int)0x8A53),
///
/// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54
///
- CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) ,
+ CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54),
///
/// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55
///
- CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) ,
+ CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56
///
- CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) ,
+ CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57
///
- CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) ,
+ CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57),
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
- FragmentShader = ((int)0x8B30) ,
+ FragmentShader = ((int)0x8B30),
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
- VertexShader = ((int)0x8B31) ,
+ VertexShader = ((int)0x8B31),
///
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
///
- ProgramObjectExt = ((int)0x8B40) ,
+ ProgramObjectExt = ((int)0x8B40),
///
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
///
- ShaderObjectExt = ((int)0x8B48) ,
+ ShaderObjectExt = ((int)0x8B48),
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
- MaxVertexTextureImageUnits = ((int)0x8B4C) ,
+ MaxVertexTextureImageUnits = ((int)0x8B4C),
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
- MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
+ MaxCombinedTextureImageUnits = ((int)0x8B4D),
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
- ShaderType = ((int)0x8B4F) ,
+ ShaderType = ((int)0x8B4F),
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
- FloatVec2 = ((int)0x8B50) ,
+ FloatVec2 = ((int)0x8B50),
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
- FloatVec3 = ((int)0x8B51) ,
+ FloatVec3 = ((int)0x8B51),
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
- FloatVec4 = ((int)0x8B52) ,
+ FloatVec4 = ((int)0x8B52),
///
/// Original was GL_INT_VEC2 = 0x8B53
///
- IntVec2 = ((int)0x8B53) ,
+ IntVec2 = ((int)0x8B53),
///
/// Original was GL_INT_VEC3 = 0x8B54
///
- IntVec3 = ((int)0x8B54) ,
+ IntVec3 = ((int)0x8B54),
///
/// Original was GL_INT_VEC4 = 0x8B55
///
- IntVec4 = ((int)0x8B55) ,
+ IntVec4 = ((int)0x8B55),
///
/// Original was GL_Bool = 0X8b56
///
- Bool = ((int)0X8b56) ,
+ Bool = ((int)0X8b56),
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
- BoolVec2 = ((int)0x8B57) ,
+ BoolVec2 = ((int)0x8B57),
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
- BoolVec3 = ((int)0x8B58) ,
+ BoolVec3 = ((int)0x8B58),
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
- BoolVec4 = ((int)0x8B59) ,
+ BoolVec4 = ((int)0x8B59),
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
- FloatMat2 = ((int)0x8B5A) ,
+ FloatMat2 = ((int)0x8B5A),
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
- FloatMat3 = ((int)0x8B5B) ,
+ FloatMat3 = ((int)0x8B5B),
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
- FloatMat4 = ((int)0x8B5C) ,
+ FloatMat4 = ((int)0x8B5C),
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
- Sampler2D = ((int)0x8B5E) ,
+ Sampler2D = ((int)0x8B5E),
///
/// Original was GL_SAMPLER_3D_OES = 0x8B5F
///
- Sampler3DOes = ((int)0x8B5F) ,
+ Sampler3DOes = ((int)0x8B5F),
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
- SamplerCube = ((int)0x8B60) ,
+ SamplerCube = ((int)0x8B60),
///
/// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62
///
- Sampler2DShadowExt = ((int)0x8B62) ,
+ Sampler2DShadowExt = ((int)0x8B62),
///
/// Original was GL_FLOAT_MAT2x3_NV = 0x8B65
///
- FloatMat2x3Nv = ((int)0x8B65) ,
+ FloatMat2x3Nv = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x4_NV = 0x8B66
///
- FloatMat2x4Nv = ((int)0x8B66) ,
+ FloatMat2x4Nv = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT3x2_NV = 0x8B67
///
- FloatMat3x2Nv = ((int)0x8B67) ,
+ FloatMat3x2Nv = ((int)0x8B67),
///
/// Original was GL_FLOAT_MAT3x4_NV = 0x8B68
///
- FloatMat3x4Nv = ((int)0x8B68) ,
+ FloatMat3x4Nv = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT4x2_NV = 0x8B69
///
- FloatMat4x2Nv = ((int)0x8B69) ,
+ FloatMat4x2Nv = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A
///
- FloatMat4x3Nv = ((int)0x8B6A) ,
+ FloatMat4x3Nv = ((int)0x8B6A),
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
- DeleteStatus = ((int)0x8B80) ,
+ DeleteStatus = ((int)0x8B80),
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
- CompileStatus = ((int)0x8B81) ,
+ CompileStatus = ((int)0x8B81),
///
/// Original was GL_LINK_STATUS = 0x8B82
///
- LinkStatus = ((int)0x8B82) ,
+ LinkStatus = ((int)0x8B82),
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
- ValidateStatus = ((int)0x8B83) ,
+ ValidateStatus = ((int)0x8B83),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
- InfoLogLength = ((int)0x8B84) ,
+ InfoLogLength = ((int)0x8B84),
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
- AttachedShaders = ((int)0x8B85) ,
+ AttachedShaders = ((int)0x8B85),
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
- ActiveUniforms = ((int)0x8B86) ,
+ ActiveUniforms = ((int)0x8B86),
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
- ActiveUniformMaxLength = ((int)0x8B87) ,
+ ActiveUniformMaxLength = ((int)0x8B87),
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
- ShaderSourceLength = ((int)0x8B88) ,
+ ShaderSourceLength = ((int)0x8B88),
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
- ActiveAttributes = ((int)0x8B89) ,
+ ActiveAttributes = ((int)0x8B89),
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
- ActiveAttributeMaxLength = ((int)0x8B8A) ,
+ ActiveAttributeMaxLength = ((int)0x8B8A),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
- FragmentShaderDerivativeHint = ((int)0x8B8B) ,
+ FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
- FragmentShaderDerivativeHintArb = ((int)0x8B8B) ,
+ FragmentShaderDerivativeHintArb = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
- FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
+ FragmentShaderDerivativeHintOes = ((int)0x8B8B),
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
- ShadingLanguageVersion = ((int)0x8B8C) ,
+ ShadingLanguageVersion = ((int)0x8B8C),
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
- CurrentProgram = ((int)0x8B8D) ,
+ CurrentProgram = ((int)0x8B8D),
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
- Palette4Rgb8Oes = ((int)0x8B90) ,
+ Palette4Rgb8Oes = ((int)0x8B90),
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
- Palette4Rgba8Oes = ((int)0x8B91) ,
+ Palette4Rgba8Oes = ((int)0x8B91),
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
- Palette4R5G6B5Oes = ((int)0x8B92) ,
+ Palette4R5G6B5Oes = ((int)0x8B92),
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
- Palette4Rgba4Oes = ((int)0x8B93) ,
+ Palette4Rgba4Oes = ((int)0x8B93),
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
- Palette4Rgb5A1Oes = ((int)0x8B94) ,
+ Palette4Rgb5A1Oes = ((int)0x8B94),
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
- Palette8Rgb8Oes = ((int)0x8B95) ,
+ Palette8Rgb8Oes = ((int)0x8B95),
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
- Palette8Rgba8Oes = ((int)0x8B96) ,
+ Palette8Rgba8Oes = ((int)0x8B96),
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
- Palette8R5G6B5Oes = ((int)0x8B97) ,
+ Palette8R5G6B5Oes = ((int)0x8B97),
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
- Palette8Rgba4Oes = ((int)0x8B98) ,
+ Palette8Rgba4Oes = ((int)0x8B98),
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
- Palette8Rgb5A1Oes = ((int)0x8B99) ,
+ Palette8Rgb5A1Oes = ((int)0x8B99),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
- ImplementationColorReadType = ((int)0x8B9A) ,
+ ImplementationColorReadType = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
- ImplementationColorReadFormat = ((int)0x8B9B) ,
+ ImplementationColorReadFormat = ((int)0x8B9B),
///
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
///
- CounterTypeAmd = ((int)0x8BC0) ,
+ CounterTypeAmd = ((int)0x8BC0),
///
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
///
- CounterRangeAmd = ((int)0x8BC1) ,
+ CounterRangeAmd = ((int)0x8BC1),
///
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
///
- UnsignedInt64Amd = ((int)0x8BC2) ,
+ UnsignedInt64Amd = ((int)0x8BC2),
///
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
///
- PercentageAmd = ((int)0x8BC3) ,
+ PercentageAmd = ((int)0x8BC3),
///
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
///
- PerfmonResultAvailableAmd = ((int)0x8BC4) ,
+ PerfmonResultAvailableAmd = ((int)0x8BC4),
///
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
///
- PerfmonResultSizeAmd = ((int)0x8BC5) ,
+ PerfmonResultSizeAmd = ((int)0x8BC5),
///
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
///
- PerfmonResultAmd = ((int)0x8BC6) ,
+ PerfmonResultAmd = ((int)0x8BC6),
///
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
///
- TextureWidthQcom = ((int)0x8BD2) ,
+ TextureWidthQcom = ((int)0x8BD2),
///
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
///
- TextureHeightQcom = ((int)0x8BD3) ,
+ TextureHeightQcom = ((int)0x8BD3),
///
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
///
- TextureDepthQcom = ((int)0x8BD4) ,
+ TextureDepthQcom = ((int)0x8BD4),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
///
- TextureInternalFormatQcom = ((int)0x8BD5) ,
+ TextureInternalFormatQcom = ((int)0x8BD5),
///
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
///
- TextureFormatQcom = ((int)0x8BD6) ,
+ TextureFormatQcom = ((int)0x8BD6),
///
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
///
- TextureTypeQcom = ((int)0x8BD7) ,
+ TextureTypeQcom = ((int)0x8BD7),
///
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
///
- TextureImageValidQcom = ((int)0x8BD8) ,
+ TextureImageValidQcom = ((int)0x8BD8),
///
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
///
- TextureNumLevelsQcom = ((int)0x8BD9) ,
+ TextureNumLevelsQcom = ((int)0x8BD9),
///
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
///
- TextureTargetQcom = ((int)0x8BDA) ,
+ TextureTargetQcom = ((int)0x8BDA),
///
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
///
- TextureObjectValidQcom = ((int)0x8BDB) ,
+ TextureObjectValidQcom = ((int)0x8BDB),
///
/// Original was GL_STATE_RESTORE = 0x8BDC
///
- StateRestore = ((int)0x8BDC) ,
+ StateRestore = ((int)0x8BDC),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
- CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) ,
+ CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
- CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) ,
+ CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
- CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) ,
+ CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
- CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) ,
+ CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03),
///
/// Original was GL_SGX_BINARY_IMG = 0x8C0A
///
- SgxBinaryImg = ((int)0x8C0A) ,
+ SgxBinaryImg = ((int)0x8C0A),
///
/// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
///
- UnsignedNormalizedExt = ((int)0x8C17) ,
+ UnsignedNormalizedExt = ((int)0x8C17),
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
///
- MaxGeometryTextureImageUnitsExt = ((int)0x8C29) ,
+ MaxGeometryTextureImageUnitsExt = ((int)0x8C29),
///
/// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A
///
- TextureBufferBindingExt = ((int)0x8C2A) ,
+ TextureBufferBindingExt = ((int)0x8C2A),
///
/// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A
///
- TextureBufferExt = ((int)0x8C2A) ,
+ TextureBufferExt = ((int)0x8C2A),
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
///
- MaxTextureBufferSizeExt = ((int)0x8C2B) ,
+ MaxTextureBufferSizeExt = ((int)0x8C2B),
///
/// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
///
- TextureBindingBufferExt = ((int)0x8C2C) ,
+ TextureBindingBufferExt = ((int)0x8C2C),
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
///
- TextureBufferDataStoreBindingExt = ((int)0x8C2D) ,
+ TextureBufferDataStoreBindingExt = ((int)0x8C2D),
///
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
///
- AnySamplesPassedExt = ((int)0x8C2F) ,
+ AnySamplesPassedExt = ((int)0x8C2F),
///
/// Original was GL_SAMPLE_SHADING_OES = 0x8C36
///
- SampleShadingOes = ((int)0x8C36) ,
+ SampleShadingOes = ((int)0x8C36),
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37
///
- MinSampleShadingValueOes = ((int)0x8C37) ,
+ MinSampleShadingValueOes = ((int)0x8C37),
///
/// Original was GL_SRGB_EXT = 0x8C40
///
- SrgbExt = ((int)0x8C40) ,
+ SrgbExt = ((int)0x8C40),
///
/// Original was GL_SRGB8_NV = 0x8C41
///
- Srgb8Nv = ((int)0x8C41) ,
+ Srgb8Nv = ((int)0x8C41),
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
- SrgbAlphaExt = ((int)0x8C42) ,
+ SrgbAlphaExt = ((int)0x8C42),
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
- Srgb8Alpha8Ext = ((int)0x8C43) ,
+ Srgb8Alpha8Ext = ((int)0x8C43),
///
/// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44
///
- SluminanceAlphaNv = ((int)0x8C44) ,
+ SluminanceAlphaNv = ((int)0x8C44),
///
/// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45
///
- Sluminance8Alpha8Nv = ((int)0x8C45) ,
+ Sluminance8Alpha8Nv = ((int)0x8C45),
///
/// Original was GL_SLUMINANCE_NV = 0x8C46
///
- SluminanceNv = ((int)0x8C46) ,
+ SluminanceNv = ((int)0x8C46),
///
/// Original was GL_SLUMINANCE8_NV = 0x8C47
///
- Sluminance8Nv = ((int)0x8C47) ,
+ Sluminance8Nv = ((int)0x8C47),
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C
///
- CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) ,
+ CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D
///
- CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) ,
+ CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E
///
- CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) ,
+ CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F
///
- CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) ,
+ CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F),
///
/// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87
///
- PrimitivesGeneratedExt = ((int)0x8C87) ,
+ PrimitivesGeneratedExt = ((int)0x8C87),
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
- AtcRgbAmd = ((int)0x8C92) ,
+ AtcRgbAmd = ((int)0x8C92),
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
- AtcRgbaExplicitAlphaAmd = ((int)0x8C93) ,
+ AtcRgbaExplicitAlphaAmd = ((int)0x8C93),
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
- StencilBackRef = ((int)0x8CA3) ,
+ StencilBackRef = ((int)0x8CA3),
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
- StencilBackValueMask = ((int)0x8CA4) ,
+ StencilBackValueMask = ((int)0x8CA4),
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
- StencilBackWritemask = ((int)0x8CA5) ,
+ StencilBackWritemask = ((int)0x8CA5),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
///
- DrawFramebufferBindingAngle = ((int)0x8CA6) ,
+ DrawFramebufferBindingAngle = ((int)0x8CA6),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
///
- DrawFramebufferBindingApple = ((int)0x8CA6) ,
+ DrawFramebufferBindingApple = ((int)0x8CA6),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6
///
- DrawFramebufferBindingNv = ((int)0x8CA6) ,
+ DrawFramebufferBindingNv = ((int)0x8CA6),
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
- FramebufferBinding = ((int)0x8CA6) ,
+ FramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
- RenderbufferBinding = ((int)0x8CA7) ,
+ RenderbufferBinding = ((int)0x8CA7),
///
/// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
///
- ReadFramebufferAngle = ((int)0x8CA8) ,
+ ReadFramebufferAngle = ((int)0x8CA8),
///
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
///
- ReadFramebufferApple = ((int)0x8CA8) ,
+ ReadFramebufferApple = ((int)0x8CA8),
///
/// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8
///
- ReadFramebufferNv = ((int)0x8CA8) ,
+ ReadFramebufferNv = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
///
- DrawFramebufferAngle = ((int)0x8CA9) ,
+ DrawFramebufferAngle = ((int)0x8CA9),
///
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
///
- DrawFramebufferApple = ((int)0x8CA9) ,
+ DrawFramebufferApple = ((int)0x8CA9),
///
/// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9
///
- DrawFramebufferNv = ((int)0x8CA9) ,
+ DrawFramebufferNv = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
///
- ReadFramebufferBindingAngle = ((int)0x8CAA) ,
+ ReadFramebufferBindingAngle = ((int)0x8CAA),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
///
- ReadFramebufferBindingApple = ((int)0x8CAA) ,
+ ReadFramebufferBindingApple = ((int)0x8CAA),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
///
- ReadFramebufferBindingNv = ((int)0x8CAA) ,
+ ReadFramebufferBindingNv = ((int)0x8CAA),
///
/// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
///
- RenderbufferSamplesAngle = ((int)0x8CAB) ,
+ RenderbufferSamplesAngle = ((int)0x8CAB),
///
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
///
- RenderbufferSamplesApple = ((int)0x8CAB) ,
+ RenderbufferSamplesApple = ((int)0x8CAB),
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
- RenderbufferSamplesExt = ((int)0x8CAB) ,
+ RenderbufferSamplesExt = ((int)0x8CAB),
///
/// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB
///
- RenderbufferSamplesNv = ((int)0x8CAB) ,
+ RenderbufferSamplesNv = ((int)0x8CAB),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
- FramebufferAttachmentObjectType = ((int)0x8CD0) ,
+ FramebufferAttachmentObjectType = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
- FramebufferAttachmentObjectName = ((int)0x8CD1) ,
+ FramebufferAttachmentObjectName = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
- FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
+ FramebufferAttachmentTextureLevel = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
- FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
+ FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
///
- FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) ,
+ FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4),
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
- FramebufferComplete = ((int)0x8CD5) ,
+ FramebufferComplete = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
- FramebufferIncompleteAttachment = ((int)0x8CD6) ,
+ FramebufferIncompleteAttachment = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
- FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
+ FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
///
- FramebufferIncompleteDimensions = ((int)0x8CD9) ,
+ FramebufferIncompleteDimensions = ((int)0x8CD9),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
- FramebufferUnsupported = ((int)0x8CDD) ,
+ FramebufferUnsupported = ((int)0x8CDD),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
- MaxColorAttachmentsExt = ((int)0x8CDF) ,
+ MaxColorAttachmentsExt = ((int)0x8CDF),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
///
- MaxColorAttachmentsNv = ((int)0x8CDF) ,
+ MaxColorAttachmentsNv = ((int)0x8CDF),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
- ColorAttachment0 = ((int)0x8CE0) ,
+ ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
- ColorAttachment0Ext = ((int)0x8CE0) ,
+ ColorAttachment0Ext = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
///
- ColorAttachment0Nv = ((int)0x8CE0) ,
+ ColorAttachment0Nv = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
- ColorAttachment1Ext = ((int)0x8CE1) ,
+ ColorAttachment1Ext = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
///
- ColorAttachment1Nv = ((int)0x8CE1) ,
+ ColorAttachment1Nv = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
- ColorAttachment2Ext = ((int)0x8CE2) ,
+ ColorAttachment2Ext = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
///
- ColorAttachment2Nv = ((int)0x8CE2) ,
+ ColorAttachment2Nv = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
- ColorAttachment3Ext = ((int)0x8CE3) ,
+ ColorAttachment3Ext = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
///
- ColorAttachment3Nv = ((int)0x8CE3) ,
+ ColorAttachment3Nv = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
- ColorAttachment4Ext = ((int)0x8CE4) ,
+ ColorAttachment4Ext = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
///
- ColorAttachment4Nv = ((int)0x8CE4) ,
+ ColorAttachment4Nv = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
- ColorAttachment5Ext = ((int)0x8CE5) ,
+ ColorAttachment5Ext = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
///
- ColorAttachment5Nv = ((int)0x8CE5) ,
+ ColorAttachment5Nv = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
- ColorAttachment6Ext = ((int)0x8CE6) ,
+ ColorAttachment6Ext = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
///
- ColorAttachment6Nv = ((int)0x8CE6) ,
+ ColorAttachment6Nv = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
- ColorAttachment7Ext = ((int)0x8CE7) ,
+ ColorAttachment7Ext = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
///
- ColorAttachment7Nv = ((int)0x8CE7) ,
+ ColorAttachment7Nv = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
- ColorAttachment8Ext = ((int)0x8CE8) ,
+ ColorAttachment8Ext = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
///
- ColorAttachment8Nv = ((int)0x8CE8) ,
+ ColorAttachment8Nv = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
- ColorAttachment9Ext = ((int)0x8CE9) ,
+ ColorAttachment9Ext = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
///
- ColorAttachment9Nv = ((int)0x8CE9) ,
+ ColorAttachment9Nv = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
- ColorAttachment10Ext = ((int)0x8CEA) ,
+ ColorAttachment10Ext = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
///
- ColorAttachment10Nv = ((int)0x8CEA) ,
+ ColorAttachment10Nv = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
- ColorAttachment11Ext = ((int)0x8CEB) ,
+ ColorAttachment11Ext = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
///
- ColorAttachment11Nv = ((int)0x8CEB) ,
+ ColorAttachment11Nv = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
- ColorAttachment12Ext = ((int)0x8CEC) ,
+ ColorAttachment12Ext = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
///
- ColorAttachment12Nv = ((int)0x8CEC) ,
+ ColorAttachment12Nv = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
- ColorAttachment13Ext = ((int)0x8CED) ,
+ ColorAttachment13Ext = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
///
- ColorAttachment13Nv = ((int)0x8CED) ,
+ ColorAttachment13Nv = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
- ColorAttachment14Ext = ((int)0x8CEE) ,
+ ColorAttachment14Ext = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
///
- ColorAttachment14Nv = ((int)0x8CEE) ,
+ ColorAttachment14Nv = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
- ColorAttachment15Ext = ((int)0x8CEF) ,
+ ColorAttachment15Ext = ((int)0x8CEF),
///
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
///
- ColorAttachment15Nv = ((int)0x8CEF) ,
+ ColorAttachment15Nv = ((int)0x8CEF),
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
- DepthAttachment = ((int)0x8D00) ,
+ DepthAttachment = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
- StencilAttachment = ((int)0x8D20) ,
+ StencilAttachment = ((int)0x8D20),
///
/// Original was GL_Framebuffer = 0X8d40
///
- Framebuffer = ((int)0X8d40) ,
+ Framebuffer = ((int)0X8d40),
///
/// Original was GL_Renderbuffer = 0X8d41
///
- Renderbuffer = ((int)0X8d41) ,
+ Renderbuffer = ((int)0X8d41),
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
- RenderbufferWidth = ((int)0x8D42) ,
+ RenderbufferWidth = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
- RenderbufferHeight = ((int)0x8D43) ,
+ RenderbufferHeight = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
- RenderbufferInternalFormat = ((int)0x8D44) ,
+ RenderbufferInternalFormat = ((int)0x8D44),
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
- StencilIndex1Oes = ((int)0x8D46) ,
+ StencilIndex1Oes = ((int)0x8D46),
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
- StencilIndex4Oes = ((int)0x8D47) ,
+ StencilIndex4Oes = ((int)0x8D47),
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
- StencilIndex8 = ((int)0x8D48) ,
+ StencilIndex8 = ((int)0x8D48),
///
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
///
- StencilIndex8Oes = ((int)0x8D48) ,
+ StencilIndex8Oes = ((int)0x8D48),
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
- RenderbufferRedSize = ((int)0x8D50) ,
+ RenderbufferRedSize = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
- RenderbufferGreenSize = ((int)0x8D51) ,
+ RenderbufferGreenSize = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
- RenderbufferBlueSize = ((int)0x8D52) ,
+ RenderbufferBlueSize = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
- RenderbufferAlphaSize = ((int)0x8D53) ,
+ RenderbufferAlphaSize = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
- RenderbufferDepthSize = ((int)0x8D54) ,
+ RenderbufferDepthSize = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
- RenderbufferStencilSize = ((int)0x8D55) ,
+ RenderbufferStencilSize = ((int)0x8D55),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
///
- FramebufferIncompleteMultisampleAngle = ((int)0x8D56) ,
+ FramebufferIncompleteMultisampleAngle = ((int)0x8D56),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
///
- FramebufferIncompleteMultisampleApple = ((int)0x8D56) ,
+ FramebufferIncompleteMultisampleApple = ((int)0x8D56),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
- FramebufferIncompleteMultisampleExt = ((int)0x8D56) ,
+ FramebufferIncompleteMultisampleExt = ((int)0x8D56),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56
///
- FramebufferIncompleteMultisampleNv = ((int)0x8D56) ,
+ FramebufferIncompleteMultisampleNv = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57
///
- MaxSamplesAngle = ((int)0x8D57) ,
+ MaxSamplesAngle = ((int)0x8D57),
///
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
///
- MaxSamplesApple = ((int)0x8D57) ,
+ MaxSamplesApple = ((int)0x8D57),
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
- MaxSamplesExt = ((int)0x8D57) ,
+ MaxSamplesExt = ((int)0x8D57),
///
/// Original was GL_MAX_SAMPLES_NV = 0x8D57
///
- MaxSamplesNv = ((int)0x8D57) ,
+ MaxSamplesNv = ((int)0x8D57),
///
/// Original was GL_HALF_FLOAT_OES = 0x8D61
///
- HalfFloatOes = ((int)0x8D61) ,
+ HalfFloatOes = ((int)0x8D61),
///
/// Original was GL_RGB565_OES = 0x8D62
///
- Rgb565Oes = ((int)0x8D62) ,
+ Rgb565Oes = ((int)0x8D62),
///
/// Original was GL_Rgb565 = 0X8d62
///
- Rgb565 = ((int)0X8d62) ,
+ Rgb565 = ((int)0X8d62),
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
- Etc1Rgb8Oes = ((int)0x8D64) ,
+ Etc1Rgb8Oes = ((int)0x8D64),
///
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
///
- TextureExternalOes = ((int)0x8D65) ,
+ TextureExternalOes = ((int)0x8D65),
///
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
///
- SamplerExternalOes = ((int)0x8D66) ,
+ SamplerExternalOes = ((int)0x8D66),
///
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
///
- TextureBindingExternalOes = ((int)0x8D67) ,
+ TextureBindingExternalOes = ((int)0x8D67),
///
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
///
- RequiredTextureImageUnitsOes = ((int)0x8D68) ,
+ RequiredTextureImageUnitsOes = ((int)0x8D68),
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
///
- AnySamplesPassedConservativeExt = ((int)0x8D6A) ,
+ AnySamplesPassedConservativeExt = ((int)0x8D6A),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
///
- FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) ,
+ FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
///
- FramebufferAttachmentLayeredExt = ((int)0x8DA7) ,
+ FramebufferAttachmentLayeredExt = ((int)0x8DA7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
///
- FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) ,
+ FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8),
///
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
///
- FramebufferSrgbExt = ((int)0x8DB9) ,
+ FramebufferSrgbExt = ((int)0x8DB9),
///
/// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2
///
- SamplerBufferExt = ((int)0x8DC2) ,
+ SamplerBufferExt = ((int)0x8DC2),
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
///
- Sampler2DArrayShadowNv = ((int)0x8DC4) ,
+ Sampler2DArrayShadowNv = ((int)0x8DC4),
///
/// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5
///
- SamplerCubeShadowNv = ((int)0x8DC5) ,
+ SamplerCubeShadowNv = ((int)0x8DC5),
///
/// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
///
- IntSamplerBufferExt = ((int)0x8DD0) ,
+ IntSamplerBufferExt = ((int)0x8DD0),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
///
- UnsignedIntSamplerBufferExt = ((int)0x8DD8) ,
+ UnsignedIntSamplerBufferExt = ((int)0x8DD8),
///
/// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
///
- GeometryShaderExt = ((int)0x8DD9) ,
+ GeometryShaderExt = ((int)0x8DD9),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
///
- MaxGeometryUniformComponentsExt = ((int)0x8DDF) ,
+ MaxGeometryUniformComponentsExt = ((int)0x8DDF),
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
///
- MaxGeometryOutputVerticesExt = ((int)0x8DE0) ,
+ MaxGeometryOutputVerticesExt = ((int)0x8DE0),
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
///
- MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) ,
+ MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1),
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
- LowFloat = ((int)0x8DF0) ,
+ LowFloat = ((int)0x8DF0),
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
- MediumFloat = ((int)0x8DF1) ,
+ MediumFloat = ((int)0x8DF1),
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
- HighFloat = ((int)0x8DF2) ,
+ HighFloat = ((int)0x8DF2),
///
/// Original was GL_LOW_INT = 0x8DF3
///
- LowInt = ((int)0x8DF3) ,
+ LowInt = ((int)0x8DF3),
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
- MediumInt = ((int)0x8DF4) ,
+ MediumInt = ((int)0x8DF4),
///
/// Original was GL_HIGH_INT = 0x8DF5
///
- HighInt = ((int)0x8DF5) ,
+ HighInt = ((int)0x8DF5),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
///
- UnsignedInt1010102Oes = ((int)0x8DF6) ,
+ UnsignedInt1010102Oes = ((int)0x8DF6),
///
/// Original was GL_INT_10_10_10_2_OES = 0x8DF7
///
- Int1010102Oes = ((int)0x8DF7) ,
+ Int1010102Oes = ((int)0x8DF7),
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
- ShaderBinaryFormats = ((int)0x8DF8) ,
+ ShaderBinaryFormats = ((int)0x8DF8),
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
- NumShaderBinaryFormats = ((int)0x8DF9) ,
+ NumShaderBinaryFormats = ((int)0x8DF9),
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
- ShaderCompiler = ((int)0x8DFA) ,
+ ShaderCompiler = ((int)0x8DFA),
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
- MaxVertexUniformVectors = ((int)0x8DFB) ,
+ MaxVertexUniformVectors = ((int)0x8DFB),
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
- MaxVaryingVectors = ((int)0x8DFC) ,
+ MaxVaryingVectors = ((int)0x8DFC),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
- MaxFragmentUniformVectors = ((int)0x8DFD) ,
+ MaxFragmentUniformVectors = ((int)0x8DFD),
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E
///
- MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) ,
+ MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E),
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F
///
- MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) ,
+ MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F),
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
- TransformFeedback = ((int)0x8E22) ,
+ TransformFeedback = ((int)0x8E22),
///
/// Original was GL_TIMESTAMP_EXT = 0x8E28
///
- TimestampExt = ((int)0x8E28) ,
+ TimestampExt = ((int)0x8E28),
///
/// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
///
- DepthComponent16NonlinearNv = ((int)0x8E2C) ,
+ DepthComponent16NonlinearNv = ((int)0x8E2C),
///
/// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
///
- FirstVertexConventionExt = ((int)0x8E4D) ,
+ FirstVertexConventionExt = ((int)0x8E4D),
///
/// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
///
- LastVertexConventionExt = ((int)0x8E4E) ,
+ LastVertexConventionExt = ((int)0x8E4E),
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A
///
- MaxGeometryShaderInvocationsExt = ((int)0x8E5A) ,
+ MaxGeometryShaderInvocationsExt = ((int)0x8E5A),
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B
///
- MinFragmentInterpolationOffsetOes = ((int)0x8E5B) ,
+ MinFragmentInterpolationOffsetOes = ((int)0x8E5B),
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C
///
- MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) ,
+ MaxFragmentInterpolationOffsetOes = ((int)0x8E5C),
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D
///
- FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) ,
+ FragmentInterpolationOffsetBitsOes = ((int)0x8E5D),
///
/// Original was GL_PATCH_VERTICES_EXT = 0x8E72
///
- PatchVerticesExt = ((int)0x8E72) ,
+ PatchVerticesExt = ((int)0x8E72),
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75
///
- TessControlOutputVerticesExt = ((int)0x8E75) ,
+ TessControlOutputVerticesExt = ((int)0x8E75),
///
/// Original was GL_TESS_GEN_MODE_EXT = 0x8E76
///
- TessGenModeExt = ((int)0x8E76) ,
+ TessGenModeExt = ((int)0x8E76),
///
/// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77
///
- TessGenSpacingExt = ((int)0x8E77) ,
+ TessGenSpacingExt = ((int)0x8E77),
///
/// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78
///
- TessGenVertexOrderExt = ((int)0x8E78) ,
+ TessGenVertexOrderExt = ((int)0x8E78),
///
/// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79
///
- TessGenPointModeExt = ((int)0x8E79) ,
+ TessGenPointModeExt = ((int)0x8E79),
///
/// Original was GL_ISOLINES_EXT = 0x8E7A
///
- IsolinesExt = ((int)0x8E7A) ,
+ IsolinesExt = ((int)0x8E7A),
///
/// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B
///
- FractionalOddExt = ((int)0x8E7B) ,
+ FractionalOddExt = ((int)0x8E7B),
///
/// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C
///
- FractionalEvenExt = ((int)0x8E7C) ,
+ FractionalEvenExt = ((int)0x8E7C),
///
/// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D
///
- MaxPatchVerticesExt = ((int)0x8E7D) ,
+ MaxPatchVerticesExt = ((int)0x8E7D),
///
/// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E
///
- MaxTessGenLevelExt = ((int)0x8E7E) ,
+ MaxTessGenLevelExt = ((int)0x8E7E),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F
///
- MaxTessControlUniformComponentsExt = ((int)0x8E7F) ,
+ MaxTessControlUniformComponentsExt = ((int)0x8E7F),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80
///
- MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) ,
+ MaxTessEvaluationUniformComponentsExt = ((int)0x8E80),
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81
///
- MaxTessControlTextureImageUnitsExt = ((int)0x8E81) ,
+ MaxTessControlTextureImageUnitsExt = ((int)0x8E81),
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82
///
- MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) ,
+ MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82),
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83
///
- MaxTessControlOutputComponentsExt = ((int)0x8E83) ,
+ MaxTessControlOutputComponentsExt = ((int)0x8E83),
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84
///
- MaxTessPatchComponentsExt = ((int)0x8E84) ,
+ MaxTessPatchComponentsExt = ((int)0x8E84),
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85
///
- MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) ,
+ MaxTessControlTotalOutputComponentsExt = ((int)0x8E85),
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86
///
- MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) ,
+ MaxTessEvaluationOutputComponentsExt = ((int)0x8E86),
///
/// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87
///
- TessEvaluationShaderExt = ((int)0x8E87) ,
+ TessEvaluationShaderExt = ((int)0x8E87),
///
/// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88
///
- TessControlShaderExt = ((int)0x8E88) ,
+ TessControlShaderExt = ((int)0x8E88),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89
///
- MaxTessControlUniformBlocksExt = ((int)0x8E89) ,
+ MaxTessControlUniformBlocksExt = ((int)0x8E89),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A
///
- MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) ,
+ MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A),
///
/// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0
///
- CoverageComponentNv = ((int)0x8ED0) ,
+ CoverageComponentNv = ((int)0x8ED0),
///
/// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1
///
- CoverageComponent4Nv = ((int)0x8ED1) ,
+ CoverageComponent4Nv = ((int)0x8ED1),
///
/// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2
///
- CoverageAttachmentNv = ((int)0x8ED2) ,
+ CoverageAttachmentNv = ((int)0x8ED2),
///
/// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3
///
- CoverageBuffersNv = ((int)0x8ED3) ,
+ CoverageBuffersNv = ((int)0x8ED3),
///
/// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4
///
- CoverageSamplesNv = ((int)0x8ED4) ,
+ CoverageSamplesNv = ((int)0x8ED4),
///
/// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
///
- CoverageAllFragmentsNv = ((int)0x8ED5) ,
+ CoverageAllFragmentsNv = ((int)0x8ED5),
///
/// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
///
- CoverageEdgeFragmentsNv = ((int)0x8ED6) ,
+ CoverageEdgeFragmentsNv = ((int)0x8ED6),
///
/// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7
///
- CoverageAutomaticNv = ((int)0x8ED7) ,
+ CoverageAutomaticNv = ((int)0x8ED7),
///
/// Original was GL_COPY_READ_BUFFER_NV = 0x8F36
///
- CopyReadBufferNv = ((int)0x8F36) ,
+ CopyReadBufferNv = ((int)0x8F36),
///
/// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37
///
- CopyWriteBufferNv = ((int)0x8F37) ,
+ CopyWriteBufferNv = ((int)0x8F37),
///
/// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60
///
- MaliShaderBinaryArm = ((int)0x8F60) ,
+ MaliShaderBinaryArm = ((int)0x8F60),
///
/// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61
///
- MaliProgramBinaryArm = ((int)0x8F61) ,
+ MaliProgramBinaryArm = ((int)0x8F61),
///
/// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63
///
- MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) ,
+ MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63),
///
/// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64
///
- ShaderPixelLocalStorageExt = ((int)0x8F64) ,
+ ShaderPixelLocalStorageExt = ((int)0x8F64),
///
/// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65
///
- FetchPerSampleArm = ((int)0x8F65) ,
+ FetchPerSampleArm = ((int)0x8F65),
///
/// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66
///
- FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) ,
+ FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66),
///
/// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67
///
- MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) ,
+ MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67),
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
- PerfmonGlobalModeQcom = ((int)0x8FA0) ,
+ PerfmonGlobalModeQcom = ((int)0x8FA0),
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
- BinningControlHintQcom = ((int)0x8FB0) ,
+ BinningControlHintQcom = ((int)0x8FB0),
///
/// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1
///
- CpuOptimizedQcom = ((int)0x8FB1) ,
+ CpuOptimizedQcom = ((int)0x8FB1),
///
/// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2
///
- GpuOptimizedQcom = ((int)0x8FB2) ,
+ GpuOptimizedQcom = ((int)0x8FB2),
///
/// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
///
- RenderDirectToFramebufferQcom = ((int)0x8FB3) ,
+ RenderDirectToFramebufferQcom = ((int)0x8FB3),
///
/// Original was GL_GPU_DISJOINT_EXT = 0x8FBB
///
- GpuDisjointExt = ((int)0x8FBB) ,
+ GpuDisjointExt = ((int)0x8FBB),
///
/// Original was GL_SHADER_BINARY_VIV = 0x8FC4
///
- ShaderBinaryViv = ((int)0x8FC4) ,
+ ShaderBinaryViv = ((int)0x8FC4),
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009
///
- TextureCubeMapArrayExt = ((int)0x9009) ,
+ TextureCubeMapArrayExt = ((int)0x9009),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A
///
- TextureBindingCubeMapArrayExt = ((int)0x900A) ,
+ TextureBindingCubeMapArrayExt = ((int)0x900A),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C
///
- SamplerCubeMapArrayExt = ((int)0x900C) ,
+ SamplerCubeMapArrayExt = ((int)0x900C),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D
///
- SamplerCubeMapArrayShadowExt = ((int)0x900D) ,
+ SamplerCubeMapArrayShadowExt = ((int)0x900D),
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E
///
- IntSamplerCubeMapArrayExt = ((int)0x900E) ,
+ IntSamplerCubeMapArrayExt = ((int)0x900E),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F
///
- UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) ,
+ UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F),
///
/// Original was GL_IMAGE_BUFFER_EXT = 0x9051
///
- ImageBufferExt = ((int)0x9051) ,
+ ImageBufferExt = ((int)0x9051),
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
///
- ImageCubeMapArrayExt = ((int)0x9054) ,
+ ImageCubeMapArrayExt = ((int)0x9054),
///
/// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C
///
- IntImageBufferExt = ((int)0x905C) ,
+ IntImageBufferExt = ((int)0x905C),
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
///
- IntImageCubeMapArrayExt = ((int)0x905F) ,
+ IntImageCubeMapArrayExt = ((int)0x905F),
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
///
- UnsignedIntImageBufferExt = ((int)0x9067) ,
+ UnsignedIntImageBufferExt = ((int)0x9067),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
///
- UnsignedIntImageCubeMapArrayExt = ((int)0x906A) ,
+ UnsignedIntImageCubeMapArrayExt = ((int)0x906A),
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB
///
- MaxTessControlImageUniformsExt = ((int)0x90CB) ,
+ MaxTessControlImageUniformsExt = ((int)0x90CB),
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC
///
- MaxTessEvaluationImageUniformsExt = ((int)0x90CC) ,
+ MaxTessEvaluationImageUniformsExt = ((int)0x90CC),
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD
///
- MaxGeometryImageUniformsExt = ((int)0x90CD) ,
+ MaxGeometryImageUniformsExt = ((int)0x90CD),
///
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7
///
- MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) ,
+ MaxGeometryShaderStorageBlocksExt = ((int)0x90D7),
///
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8
///
- MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) ,
+ MaxTessControlShaderStorageBlocksExt = ((int)0x90D8),
///
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9
///
- MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) ,
+ MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9),
///
/// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0
///
- ColorAttachmentExt = ((int)0x90F0) ,
+ ColorAttachmentExt = ((int)0x90F0),
///
/// Original was GL_MULTIVIEW_EXT = 0x90F1
///
- MultiviewExt = ((int)0x90F1) ,
+ MultiviewExt = ((int)0x90F1),
///
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
///
- MaxMultiviewBuffersExt = ((int)0x90F2) ,
+ MaxMultiviewBuffersExt = ((int)0x90F2),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
///
- ContextRobustAccess = ((int)0x90F3) ,
+ ContextRobustAccess = ((int)0x90F3),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
///
- ContextRobustAccessExt = ((int)0x90F3) ,
+ ContextRobustAccessExt = ((int)0x90F3),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
///
- ContextRobustAccessKhr = ((int)0x90F3) ,
+ ContextRobustAccessKhr = ((int)0x90F3),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102
///
- Texture2DMultisampleArrayOes = ((int)0x9102) ,
+ Texture2DMultisampleArrayOes = ((int)0x9102),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105
///
- TextureBinding2DMultisampleArrayOes = ((int)0x9105) ,
+ TextureBinding2DMultisampleArrayOes = ((int)0x9105),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B
///
- Sampler2DMultisampleArrayOes = ((int)0x910B) ,
+ Sampler2DMultisampleArrayOes = ((int)0x910B),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C
///
- IntSampler2DMultisampleArrayOes = ((int)0x910C) ,
+ IntSampler2DMultisampleArrayOes = ((int)0x910C),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D
///
- UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) ,
+ UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
///
- MaxServerWaitTimeoutApple = ((int)0x9111) ,
+ MaxServerWaitTimeoutApple = ((int)0x9111),
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
- ObjectTypeApple = ((int)0x9112) ,
+ ObjectTypeApple = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
- SyncConditionApple = ((int)0x9113) ,
+ SyncConditionApple = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
- SyncStatusApple = ((int)0x9114) ,
+ SyncStatusApple = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
- SyncFlagsApple = ((int)0x9115) ,
+ SyncFlagsApple = ((int)0x9115),
///
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
///
- SyncFenceApple = ((int)0x9116) ,
+ SyncFenceApple = ((int)0x9116),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
- SyncGpuCommandsCompleteApple = ((int)0x9117) ,
+ SyncGpuCommandsCompleteApple = ((int)0x9117),
///
/// Original was GL_UNSIGNALED_APPLE = 0x9118
///
- UnsignaledApple = ((int)0x9118) ,
+ UnsignaledApple = ((int)0x9118),
///
/// Original was GL_SIGNALED_APPLE = 0x9119
///
- SignaledApple = ((int)0x9119) ,
+ SignaledApple = ((int)0x9119),
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
- AlreadySignaledApple = ((int)0x911A) ,
+ AlreadySignaledApple = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
- TimeoutExpiredApple = ((int)0x911B) ,
+ TimeoutExpiredApple = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
- ConditionSatisfiedApple = ((int)0x911C) ,
+ ConditionSatisfiedApple = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
- WaitFailedApple = ((int)0x911D) ,
+ WaitFailedApple = ((int)0x911D),
///
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123
///
- MaxGeometryInputComponentsExt = ((int)0x9123) ,
+ MaxGeometryInputComponentsExt = ((int)0x9123),
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124
///
- MaxGeometryOutputComponentsExt = ((int)0x9124) ,
+ MaxGeometryOutputComponentsExt = ((int)0x9124),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
///
- TextureImmutableFormatExt = ((int)0x912F) ,
+ TextureImmutableFormatExt = ((int)0x912F),
///
/// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130
///
- SgxProgramBinaryImg = ((int)0x9130) ,
+ SgxProgramBinaryImg = ((int)0x9130),
///
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
///
- RenderbufferSamplesImg = ((int)0x9133) ,
+ RenderbufferSamplesImg = ((int)0x9133),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
///
- FramebufferIncompleteMultisampleImg = ((int)0x9134) ,
+ FramebufferIncompleteMultisampleImg = ((int)0x9134),
///
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
///
- MaxSamplesImg = ((int)0x9135) ,
+ MaxSamplesImg = ((int)0x9135),
///
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
///
- TextureSamplesImg = ((int)0x9136) ,
+ TextureSamplesImg = ((int)0x9136),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137
///
- CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) ,
+ CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
///
- CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) ,
+ CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
- MaxDebugMessageLength = ((int)0x9143) ,
+ MaxDebugMessageLength = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
///
- MaxDebugMessageLengthKhr = ((int)0x9143) ,
+ MaxDebugMessageLengthKhr = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
- MaxDebugLoggedMessages = ((int)0x9144) ,
+ MaxDebugLoggedMessages = ((int)0x9144),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
///
- MaxDebugLoggedMessagesKhr = ((int)0x9144) ,
+ MaxDebugLoggedMessagesKhr = ((int)0x9144),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
- DebugLoggedMessages = ((int)0x9145) ,
+ DebugLoggedMessages = ((int)0x9145),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
///
- DebugLoggedMessagesKhr = ((int)0x9145) ,
+ DebugLoggedMessagesKhr = ((int)0x9145),
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
- DebugSeverityHigh = ((int)0x9146) ,
+ DebugSeverityHigh = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
///
- DebugSeverityHighKhr = ((int)0x9146) ,
+ DebugSeverityHighKhr = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
- DebugSeverityMedium = ((int)0x9147) ,
+ DebugSeverityMedium = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
///
- DebugSeverityMediumKhr = ((int)0x9147) ,
+ DebugSeverityMediumKhr = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
- DebugSeverityLow = ((int)0x9148) ,
+ DebugSeverityLow = ((int)0x9148),
///
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
///
- DebugSeverityLowKhr = ((int)0x9148) ,
+ DebugSeverityLowKhr = ((int)0x9148),
///
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
///
- BufferObjectExt = ((int)0x9151) ,
+ BufferObjectExt = ((int)0x9151),
///
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
///
- QueryObjectExt = ((int)0x9153) ,
+ QueryObjectExt = ((int)0x9153),
///
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
///
- VertexArrayObjectExt = ((int)0x9154) ,
+ VertexArrayObjectExt = ((int)0x9154),
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D
///
- TextureBufferOffsetExt = ((int)0x919D) ,
+ TextureBufferOffsetExt = ((int)0x919D),
///
/// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E
///
- TextureBufferSizeExt = ((int)0x919E) ,
+ TextureBufferSizeExt = ((int)0x919E),
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F
///
- TextureBufferOffsetAlignmentExt = ((int)0x919F) ,
+ TextureBufferOffsetAlignmentExt = ((int)0x919F),
///
/// Original was GL_SHADER_BINARY_DMP = 0x9250
///
- ShaderBinaryDmp = ((int)0x9250) ,
+ ShaderBinaryDmp = ((int)0x9250),
///
/// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260
///
- GccsoShaderBinaryFj = ((int)0x9260) ,
+ GccsoShaderBinaryFj = ((int)0x9260),
///
/// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
///
- BlendPremultipliedSrcNv = ((int)0x9280) ,
+ BlendPremultipliedSrcNv = ((int)0x9280),
///
/// Original was GL_BLEND_OVERLAP_NV = 0x9281
///
- BlendOverlapNv = ((int)0x9281) ,
+ BlendOverlapNv = ((int)0x9281),
///
/// Original was GL_UNCORRELATED_NV = 0x9282
///
- UncorrelatedNv = ((int)0x9282) ,
+ UncorrelatedNv = ((int)0x9282),
///
/// Original was GL_DISJOINT_NV = 0x9283
///
- DisjointNv = ((int)0x9283) ,
+ DisjointNv = ((int)0x9283),
///
/// Original was GL_CONJOINT_NV = 0x9284
///
- ConjointNv = ((int)0x9284) ,
+ ConjointNv = ((int)0x9284),
///
/// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
///
- BlendAdvancedCoherentKhr = ((int)0x9285) ,
+ BlendAdvancedCoherentKhr = ((int)0x9285),
///
/// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
///
- BlendAdvancedCoherentNv = ((int)0x9285) ,
+ BlendAdvancedCoherentNv = ((int)0x9285),
///
/// Original was GL_SRC_NV = 0x9286
///
- SrcNv = ((int)0x9286) ,
+ SrcNv = ((int)0x9286),
///
/// Original was GL_DST_NV = 0x9287
///
- DstNv = ((int)0x9287) ,
+ DstNv = ((int)0x9287),
///
/// Original was GL_SRC_OVER_NV = 0x9288
///
- SrcOverNv = ((int)0x9288) ,
+ SrcOverNv = ((int)0x9288),
///
/// Original was GL_DST_OVER_NV = 0x9289
///
- DstOverNv = ((int)0x9289) ,
+ DstOverNv = ((int)0x9289),
///
/// Original was GL_SRC_IN_NV = 0x928A
///
- SrcInNv = ((int)0x928A) ,
+ SrcInNv = ((int)0x928A),
///
/// Original was GL_DST_IN_NV = 0x928B
///
- DstInNv = ((int)0x928B) ,
+ DstInNv = ((int)0x928B),
///
/// Original was GL_SRC_OUT_NV = 0x928C
///
- SrcOutNv = ((int)0x928C) ,
+ SrcOutNv = ((int)0x928C),
///
/// Original was GL_DST_OUT_NV = 0x928D
///
- DstOutNv = ((int)0x928D) ,
+ DstOutNv = ((int)0x928D),
///
/// Original was GL_SRC_ATOP_NV = 0x928E
///
- SrcAtopNv = ((int)0x928E) ,
+ SrcAtopNv = ((int)0x928E),
///
/// Original was GL_DST_ATOP_NV = 0x928F
///
- DstAtopNv = ((int)0x928F) ,
+ DstAtopNv = ((int)0x928F),
///
/// Original was GL_PLUS_NV = 0x9291
///
- PlusNv = ((int)0x9291) ,
+ PlusNv = ((int)0x9291),
///
/// Original was GL_PLUS_DARKER_NV = 0x9292
///
- PlusDarkerNv = ((int)0x9292) ,
+ PlusDarkerNv = ((int)0x9292),
///
/// Original was GL_MULTIPLY_KHR = 0x9294
///
- MultiplyKhr = ((int)0x9294) ,
+ MultiplyKhr = ((int)0x9294),
///
/// Original was GL_MULTIPLY_NV = 0x9294
///
- MultiplyNv = ((int)0x9294) ,
+ MultiplyNv = ((int)0x9294),
///
/// Original was GL_SCREEN_KHR = 0x9295
///
- ScreenKhr = ((int)0x9295) ,
+ ScreenKhr = ((int)0x9295),
///
/// Original was GL_SCREEN_NV = 0x9295
///
- ScreenNv = ((int)0x9295) ,
+ ScreenNv = ((int)0x9295),
///
/// Original was GL_OVERLAY_KHR = 0x9296
///
- OverlayKhr = ((int)0x9296) ,
+ OverlayKhr = ((int)0x9296),
///
/// Original was GL_OVERLAY_NV = 0x9296
///
- OverlayNv = ((int)0x9296) ,
+ OverlayNv = ((int)0x9296),
///
/// Original was GL_DARKEN_KHR = 0x9297
///
- DarkenKhr = ((int)0x9297) ,
+ DarkenKhr = ((int)0x9297),
///
/// Original was GL_DARKEN_NV = 0x9297
///
- DarkenNv = ((int)0x9297) ,
+ DarkenNv = ((int)0x9297),
///
/// Original was GL_LIGHTEN_KHR = 0x9298
///
- LightenKhr = ((int)0x9298) ,
+ LightenKhr = ((int)0x9298),
///
/// Original was GL_LIGHTEN_NV = 0x9298
///
- LightenNv = ((int)0x9298) ,
+ LightenNv = ((int)0x9298),
///
/// Original was GL_COLORDODGE_KHR = 0x9299
///
- ColordodgeKhr = ((int)0x9299) ,
+ ColordodgeKhr = ((int)0x9299),
///
/// Original was GL_COLORDODGE_NV = 0x9299
///
- ColordodgeNv = ((int)0x9299) ,
+ ColordodgeNv = ((int)0x9299),
///
/// Original was GL_COLORBURN_KHR = 0x929A
///
- ColorburnKhr = ((int)0x929A) ,
+ ColorburnKhr = ((int)0x929A),
///
/// Original was GL_COLORBURN_NV = 0x929A
///
- ColorburnNv = ((int)0x929A) ,
+ ColorburnNv = ((int)0x929A),
///
/// Original was GL_HARDLIGHT_KHR = 0x929B
///
- HardlightKhr = ((int)0x929B) ,
+ HardlightKhr = ((int)0x929B),
///
/// Original was GL_HARDLIGHT_NV = 0x929B
///
- HardlightNv = ((int)0x929B) ,
+ HardlightNv = ((int)0x929B),
///
/// Original was GL_SOFTLIGHT_KHR = 0x929C
///
- SoftlightKhr = ((int)0x929C) ,
+ SoftlightKhr = ((int)0x929C),
///
/// Original was GL_SOFTLIGHT_NV = 0x929C
///
- SoftlightNv = ((int)0x929C) ,
+ SoftlightNv = ((int)0x929C),
///
/// Original was GL_DIFFERENCE_KHR = 0x929E
///
- DifferenceKhr = ((int)0x929E) ,
+ DifferenceKhr = ((int)0x929E),
///
/// Original was GL_DIFFERENCE_NV = 0x929E
///
- DifferenceNv = ((int)0x929E) ,
+ DifferenceNv = ((int)0x929E),
///
/// Original was GL_MINUS_NV = 0x929F
///
- MinusNv = ((int)0x929F) ,
+ MinusNv = ((int)0x929F),
///
/// Original was GL_EXCLUSION_KHR = 0x92A0
///
- ExclusionKhr = ((int)0x92A0) ,
+ ExclusionKhr = ((int)0x92A0),
///
/// Original was GL_EXCLUSION_NV = 0x92A0
///
- ExclusionNv = ((int)0x92A0) ,
+ ExclusionNv = ((int)0x92A0),
///
/// Original was GL_CONTRAST_NV = 0x92A1
///
- ContrastNv = ((int)0x92A1) ,
+ ContrastNv = ((int)0x92A1),
///
/// Original was GL_INVERT_RGB_NV = 0x92A3
///
- InvertRgbNv = ((int)0x92A3) ,
+ InvertRgbNv = ((int)0x92A3),
///
/// Original was GL_LINEARDODGE_NV = 0x92A4
///
- LineardodgeNv = ((int)0x92A4) ,
+ LineardodgeNv = ((int)0x92A4),
///
/// Original was GL_LINEARBURN_NV = 0x92A5
///
- LinearburnNv = ((int)0x92A5) ,
+ LinearburnNv = ((int)0x92A5),
///
/// Original was GL_VIVIDLIGHT_NV = 0x92A6
///
- VividlightNv = ((int)0x92A6) ,
+ VividlightNv = ((int)0x92A6),
///
/// Original was GL_LINEARLIGHT_NV = 0x92A7
///
- LinearlightNv = ((int)0x92A7) ,
+ LinearlightNv = ((int)0x92A7),
///
/// Original was GL_PINLIGHT_NV = 0x92A8
///
- PinlightNv = ((int)0x92A8) ,
+ PinlightNv = ((int)0x92A8),
///
/// Original was GL_HARDMIX_NV = 0x92A9
///
- HardmixNv = ((int)0x92A9) ,
+ HardmixNv = ((int)0x92A9),
///
/// Original was GL_HSL_HUE_KHR = 0x92AD
///
- HslHueKhr = ((int)0x92AD) ,
+ HslHueKhr = ((int)0x92AD),
///
/// Original was GL_HSL_HUE_NV = 0x92AD
///
- HslHueNv = ((int)0x92AD) ,
+ HslHueNv = ((int)0x92AD),
///
/// Original was GL_HSL_SATURATION_KHR = 0x92AE
///
- HslSaturationKhr = ((int)0x92AE) ,
+ HslSaturationKhr = ((int)0x92AE),
///
/// Original was GL_HSL_SATURATION_NV = 0x92AE
///
- HslSaturationNv = ((int)0x92AE) ,
+ HslSaturationNv = ((int)0x92AE),
///
/// Original was GL_HSL_COLOR_KHR = 0x92AF
///
- HslColorKhr = ((int)0x92AF) ,
+ HslColorKhr = ((int)0x92AF),
///
/// Original was GL_HSL_COLOR_NV = 0x92AF
///
- HslColorNv = ((int)0x92AF) ,
+ HslColorNv = ((int)0x92AF),
///
/// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0
///
- HslLuminosityKhr = ((int)0x92B0) ,
+ HslLuminosityKhr = ((int)0x92B0),
///
/// Original was GL_HSL_LUMINOSITY_NV = 0x92B0
///
- HslLuminosityNv = ((int)0x92B0) ,
+ HslLuminosityNv = ((int)0x92B0),
///
/// Original was GL_PLUS_CLAMPED_NV = 0x92B1
///
- PlusClampedNv = ((int)0x92B1) ,
+ PlusClampedNv = ((int)0x92B1),
///
/// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
///
- PlusClampedAlphaNv = ((int)0x92B2) ,
+ PlusClampedAlphaNv = ((int)0x92B2),
///
/// Original was GL_MINUS_CLAMPED_NV = 0x92B3
///
- MinusClampedNv = ((int)0x92B3) ,
+ MinusClampedNv = ((int)0x92B3),
///
/// Original was GL_INVERT_OVG_NV = 0x92B4
///
- InvertOvgNv = ((int)0x92B4) ,
+ InvertOvgNv = ((int)0x92B4),
///
/// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE
///
- PrimitiveBoundingBoxExt = ((int)0x92BE) ,
+ PrimitiveBoundingBoxExt = ((int)0x92BE),
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD
///
- MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) ,
+ MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD),
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE
///
- MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) ,
+ MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE),
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF
///
- MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) ,
+ MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF),
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3
///
- MaxTessControlAtomicCountersExt = ((int)0x92D3) ,
+ MaxTessControlAtomicCountersExt = ((int)0x92D3),
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4
///
- MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) ,
+ MaxTessEvaluationAtomicCountersExt = ((int)0x92D4),
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5
///
- MaxGeometryAtomicCountersExt = ((int)0x92D5) ,
+ MaxGeometryAtomicCountersExt = ((int)0x92D5),
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
- DebugOutput = ((int)0x92E0) ,
+ DebugOutput = ((int)0x92E0),
///
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
///
- DebugOutputKhr = ((int)0x92E0) ,
+ DebugOutputKhr = ((int)0x92E0),
///
/// Original was GL_IS_PER_PATCH_EXT = 0x92E7
///
- IsPerPatchExt = ((int)0x92E7) ,
+ IsPerPatchExt = ((int)0x92E7),
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307
///
- ReferencedByTessControlShaderExt = ((int)0x9307) ,
+ ReferencedByTessControlShaderExt = ((int)0x9307),
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308
///
- ReferencedByTessEvaluationShaderExt = ((int)0x9308) ,
+ ReferencedByTessEvaluationShaderExt = ((int)0x9308),
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309
///
- ReferencedByGeometryShaderExt = ((int)0x9309) ,
+ ReferencedByGeometryShaderExt = ((int)0x9309),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312
///
- FramebufferDefaultLayersExt = ((int)0x9312) ,
+ FramebufferDefaultLayersExt = ((int)0x9312),
///
/// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317
///
- MaxFramebufferLayersExt = ((int)0x9317) ,
+ MaxFramebufferLayersExt = ((int)0x9317),
///
/// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
///
- TranslatedShaderSourceLengthAngle = ((int)0x93A0) ,
+ TranslatedShaderSourceLengthAngle = ((int)0x93A0),
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
- Bgra8Ext = ((int)0x93A1) ,
+ Bgra8Ext = ((int)0x93A1),
///
/// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2
///
- TextureUsageAngle = ((int)0x93A2) ,
+ TextureUsageAngle = ((int)0x93A2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
///
- FramebufferAttachmentAngle = ((int)0x93A3) ,
+ FramebufferAttachmentAngle = ((int)0x93A3),
///
/// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
///
- PackReverseRowOrderAngle = ((int)0x93A4) ,
+ PackReverseRowOrderAngle = ((int)0x93A4),
///
/// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6
///
- ProgramBinaryAngle = ((int)0x93A6) ,
+ ProgramBinaryAngle = ((int)0x93A6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
- CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
+ CompressedRgbaAstc4X4Khr = ((int)0x93B0),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
- CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
+ CompressedRgbaAstc5X4Khr = ((int)0x93B1),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
- CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
+ CompressedRgbaAstc5X5Khr = ((int)0x93B2),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
- CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
+ CompressedRgbaAstc6X5Khr = ((int)0x93B3),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
- CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
+ CompressedRgbaAstc6X6Khr = ((int)0x93B4),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
- CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
+ CompressedRgbaAstc8X5Khr = ((int)0x93B5),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
- CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
+ CompressedRgbaAstc8X6Khr = ((int)0x93B6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
- CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
+ CompressedRgbaAstc8X8Khr = ((int)0x93B7),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
- CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
+ CompressedRgbaAstc10X5Khr = ((int)0x93B8),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
- CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
+ CompressedRgbaAstc10X6Khr = ((int)0x93B9),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
- CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
+ CompressedRgbaAstc10X8Khr = ((int)0x93BA),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
- CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
+ CompressedRgbaAstc10X10Khr = ((int)0x93BB),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
- CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
+ CompressedRgbaAstc12X10Khr = ((int)0x93BC),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
- CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
+ CompressedRgbaAstc12X12Khr = ((int)0x93BD),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0
///
- CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) ,
+ CompressedRgbaAstc3X3x3Oes = ((int)0x93C0),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1
///
- CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) ,
+ CompressedRgbaAstc4X3x3Oes = ((int)0x93C1),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2
///
- CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) ,
+ CompressedRgbaAstc4X4x3Oes = ((int)0x93C2),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3
///
- CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) ,
+ CompressedRgbaAstc4X4x4Oes = ((int)0x93C3),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4
///
- CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) ,
+ CompressedRgbaAstc5X4x4Oes = ((int)0x93C4),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5
///
- CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) ,
+ CompressedRgbaAstc5X5x4Oes = ((int)0x93C5),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6
///
- CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) ,
+ CompressedRgbaAstc5X5x5Oes = ((int)0x93C6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7
///
- CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) ,
+ CompressedRgbaAstc6X5x5Oes = ((int)0x93C7),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8
///
- CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) ,
+ CompressedRgbaAstc6X6x5Oes = ((int)0x93C8),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9
///
- CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) ,
+ CompressedRgbaAstc6X6x6Oes = ((int)0x93C9),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
- CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
+ CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
- CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
+ CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
- CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
+ CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
- CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
+ CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
- CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
+ CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
- CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
+ CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
- CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
+ CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
- CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
+ CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
- CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
+ CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
- CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
+ CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
- CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
+ CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
- CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
+ CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
- CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
+ CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
- CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
+ CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0
///
- CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) ,
+ CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1
///
- CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) ,
+ CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2
///
- CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) ,
+ CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3
///
- CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) ,
+ CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4
///
- CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) ,
+ CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5
///
- CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) ,
+ CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6
///
- CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) ,
+ CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7
///
- CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) ,
+ CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8
///
- CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) ,
+ CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9
///
- CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) ,
+ CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0
///
- CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) ,
+ CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1
///
- CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) ,
+ CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1),
///
/// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
///
- PerfqueryCounterEventIntel = ((int)0x94F0) ,
+ PerfqueryCounterEventIntel = ((int)0x94F0),
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
///
- PerfqueryCounterDurationNormIntel = ((int)0x94F1) ,
+ PerfqueryCounterDurationNormIntel = ((int)0x94F1),
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
///
- PerfqueryCounterDurationRawIntel = ((int)0x94F2) ,
+ PerfqueryCounterDurationRawIntel = ((int)0x94F2),
///
/// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
///
- PerfqueryCounterThroughputIntel = ((int)0x94F3) ,
+ PerfqueryCounterThroughputIntel = ((int)0x94F3),
///
/// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
///
- PerfqueryCounterRawIntel = ((int)0x94F4) ,
+ PerfqueryCounterRawIntel = ((int)0x94F4),
///
/// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
///
- PerfqueryCounterTimestampIntel = ((int)0x94F5) ,
+ PerfqueryCounterTimestampIntel = ((int)0x94F5),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
///
- PerfqueryCounterDataUint32Intel = ((int)0x94F8) ,
+ PerfqueryCounterDataUint32Intel = ((int)0x94F8),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
///
- PerfqueryCounterDataUint64Intel = ((int)0x94F9) ,
+ PerfqueryCounterDataUint64Intel = ((int)0x94F9),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
///
- PerfqueryCounterDataFloatIntel = ((int)0x94FA) ,
+ PerfqueryCounterDataFloatIntel = ((int)0x94FA),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
///
- PerfqueryCounterDataDoubleIntel = ((int)0x94FB) ,
+ PerfqueryCounterDataDoubleIntel = ((int)0x94FB),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
///
- PerfqueryCounterDataBool32Intel = ((int)0x94FC) ,
+ PerfqueryCounterDataBool32Intel = ((int)0x94FC),
///
/// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
///
- PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) ,
+ PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD),
///
/// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
///
- PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) ,
+ PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE),
///
/// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
///
- PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) ,
+ PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF),
///
/// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
///
- PerfqueryGpaExtendedCountersIntel = ((int)0x9500) ,
+ PerfqueryGpaExtendedCountersIntel = ((int)0x9500),
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
- AllAttribBits = unchecked((int)0xFFFFFFFF) ,
+ AllAttribBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
- AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
+ AllBarrierBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
- AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) ,
+ AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
- AllShaderBits = unchecked((int)0xFFFFFFFF) ,
+ AllShaderBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
- AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
+ AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
- ClientAllAttribBits = unchecked((int)0xFFFFFFFF) ,
+ ClientAllAttribBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
- QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) ,
+ QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
///
- TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
+ TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF),
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
- LayoutLinearIntel = ((int)1) ,
+ LayoutLinearIntel = ((int)1),
///
/// Original was GL_One = 1
///
- One = ((int)1) ,
+ One = ((int)1),
///
/// Original was GL_TRUE = 1
///
- True = ((int)1) ,
+ True = ((int)1),
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
- LayoutLinearCpuCachedIntel = ((int)2) ,
+ LayoutLinearCpuCachedIntel = ((int)2),
}
///
@@ -8127,35 +8129,35 @@ namespace OpenTK.Graphics.ES20
///
/// Original was GL_NEVER = 0x0200
///
- Never = ((int)0x0200) ,
+ Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
- Less = ((int)0x0201) ,
+ Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
- Equal = ((int)0x0202) ,
+ Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
- Lequal = ((int)0x0203) ,
+ Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
- Greater = ((int)0x0204) ,
+ Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
- Notequal = ((int)0x0205) ,
+ Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
- Gequal = ((int)0x0206) ,
+ Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
- Always = ((int)0x0207) ,
+ Always = ((int)0x0207),
}
///
@@ -8166,11 +8168,11 @@ namespace OpenTK.Graphics.ES20
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
- Gl3DcXAmd = ((int)0x87F9) ,
+ Gl3DcXAmd = ((int)0x87F9),
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
- Gl3DcXyAmd = ((int)0x87FA) ,
+ Gl3DcXyAmd = ((int)0x87FA),
}
///
@@ -8181,15 +8183,15 @@ namespace OpenTK.Graphics.ES20
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
- AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) ,
+ AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE),
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
- AtcRgbAmd = ((int)0x8C92) ,
+ AtcRgbAmd = ((int)0x8C92),
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
- AtcRgbaExplicitAlphaAmd = ((int)0x8C93) ,
+ AtcRgbaExplicitAlphaAmd = ((int)0x8C93),
}
///
@@ -8200,31 +8202,31 @@ namespace OpenTK.Graphics.ES20
///
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
///
- CounterTypeAmd = ((int)0x8BC0) ,
+ CounterTypeAmd = ((int)0x8BC0),
///
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
///
- CounterRangeAmd = ((int)0x8BC1) ,
+ CounterRangeAmd = ((int)0x8BC1),
///
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
///
- UnsignedInt64Amd = ((int)0x8BC2) ,
+ UnsignedInt64Amd = ((int)0x8BC2),
///
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
///
- PercentageAmd = ((int)0x8BC3) ,
+ PercentageAmd = ((int)0x8BC3),
///
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
///
- PerfmonResultAvailableAmd = ((int)0x8BC4) ,
+ PerfmonResultAvailableAmd = ((int)0x8BC4),
///
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
///
- PerfmonResultSizeAmd = ((int)0x8BC5) ,
+ PerfmonResultSizeAmd = ((int)0x8BC5),
///
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
///
- PerfmonResultAmd = ((int)0x8BC6) ,
+ PerfmonResultAmd = ((int)0x8BC6),
}
///
@@ -8235,7 +8237,7 @@ namespace OpenTK.Graphics.ES20
///
/// Original was GL_Z400_BINARY_AMD = 0x8740
///
- Z400BinaryAmd = ((int)0x8740) ,
+ Z400BinaryAmd = ((int)0x8740),
}
///
@@ -8253,35 +8255,35 @@ namespace OpenTK.Graphics.ES20
///