diff --git a/Source/Bind/BindStreamWriter.cs b/Source/Bind/BindStreamWriter.cs index 6fc78322..985447d2 100644 --- a/Source/Bind/BindStreamWriter.cs +++ b/Source/Bind/BindStreamWriter.cs @@ -43,10 +43,11 @@ namespace Bind class BindStreamWriter : IDisposable { - static readonly char[] SplitCharacters = new char[] { '\r', '\n' }; + static readonly string[] SplitStrings = new string[] { System.Environment.NewLine }; readonly StreamWriter sw; public readonly string File; + bool newline = true; int indent_level = 0; public BindStreamWriter(string file) @@ -65,30 +66,28 @@ namespace Bind if (indent_level > 0) --indent_level; } - + public void Write(WriteOptions options, string value) { - var lines = value.Split(SplitCharacters, - StringSplitOptions.RemoveEmptyEntries); - bool is_multiline = lines.Length > 1; - if (is_multiline) + var lines = value.Split(SplitStrings, StringSplitOptions.None); + for (int i = 0; i < lines.Length; ++i) { - // Write all internal lines - for (int i = 0; i < lines.Length - 1; i++) + if (lines[i].Length != 0) { - var line = lines[i]; - WriteIndentations(options); - sw.Write(line); - sw.Write(System.Environment.NewLine); + if (newline) + { + WriteIndentations(options); + } + newline = false; + sw.Write(lines[i]); + } + + // if we're going to write another line add a line break string + if (i + 1 < lines.Length) + { + sw.Write(System.Environment.NewLine); + newline = true; } - // Write the last line without appending a newline - WriteIndentations(options); - sw.Write(lines[lines.Length - 1]); - } - else - { - WriteIndentations(options); - sw.Write(value); } } @@ -109,7 +108,7 @@ namespace Bind public void WriteLine() { - sw.WriteLine(); + Write(System.Environment.NewLine); } public void WriteLine(WriteOptions options, string value) diff --git a/Source/Bind/CL/CLGenerator.cs b/Source/Bind/CL/CLGenerator.cs index 29ad934f..42dca49e 100644 --- a/Source/Bind/CL/CLGenerator.cs +++ b/Source/Bind/CL/CLGenerator.cs @@ -11,8 +11,8 @@ namespace Bind.CL { class CLGenerator : ES.ESGenerator { - public CLGenerator(Settings settings, string dirname) - : base(settings, dirname) + public CLGenerator(Settings settings) + : base(settings) { glTypemap = null; diff --git a/Source/Bind/ES/ES2Generator.cs b/Source/Bind/ES/ES2Generator.cs index e54f37d4..514732ef 100644 --- a/Source/Bind/ES/ES2Generator.cs +++ b/Source/Bind/ES/ES2Generator.cs @@ -12,8 +12,8 @@ namespace Bind.ES // Generation implementation for OpenGL ES 2.0 and 3.0 class ES2Generator : Generator { - public ES2Generator(Settings settings, string dirName) - : base(settings, dirName) + public ES2Generator(Settings settings) + : base(settings) { Settings.DefaultOutputPath = Path.Combine( Settings.DefaultOutputPath, "../ES20"); diff --git a/Source/Bind/ES/ES31Generator.cs b/Source/Bind/ES/ES31Generator.cs index 4e2167de..326e321a 100644 --- a/Source/Bind/ES/ES31Generator.cs +++ b/Source/Bind/ES/ES31Generator.cs @@ -12,8 +12,8 @@ namespace Bind.ES // Generation implementation for OpenGL ES 3.1 class ES31Generator : Generator { - public ES31Generator(Settings settings, string dirName) - : base(settings, dirName) + public ES31Generator(Settings settings) + : base(settings) { Settings.DefaultOutputPath = Path.Combine( Settings.DefaultOutputPath, "../ES31"); diff --git a/Source/Bind/ES/ES3Generator.cs b/Source/Bind/ES/ES3Generator.cs index e2dce041..d93304e8 100644 --- a/Source/Bind/ES/ES3Generator.cs +++ b/Source/Bind/ES/ES3Generator.cs @@ -12,8 +12,8 @@ namespace Bind.ES // Generation implementation for OpenGL ES 3.0 class ES3Generator : Generator { - public ES3Generator(Settings settings, string dirName) - : base(settings, dirName) + public ES3Generator(Settings settings) + : base(settings) { Settings.DefaultOutputPath = Path.Combine( Settings.DefaultOutputPath, "../ES30"); diff --git a/Source/Bind/ES/ESGenerator.cs b/Source/Bind/ES/ESGenerator.cs index c3a50883..fa472d31 100644 --- a/Source/Bind/ES/ESGenerator.cs +++ b/Source/Bind/ES/ESGenerator.cs @@ -12,8 +12,8 @@ namespace Bind.ES // Generator implementation for OpenGL ES 1.0 and 1.1 class ESGenerator : Generator { - public ESGenerator(Settings settings, string dirName) - : base(settings, dirName) + public ESGenerator(Settings settings) + : base(settings) { Settings.DefaultOutputPath = Path.Combine( Settings.DefaultOutputPath, "../ES11"); diff --git a/Source/Bind/GL2/GL2Generator.cs b/Source/Bind/GL2/GL2Generator.cs index 7e36c024..26e0fe92 100644 --- a/Source/Bind/GL2/GL2Generator.cs +++ b/Source/Bind/GL2/GL2Generator.cs @@ -35,8 +35,8 @@ namespace Bind.GL2 class GL2Generator : Generator { - public GL2Generator(Settings settings, string dirname) - : base(settings, dirname) + public GL2Generator(Settings settings) + : base(settings) { if (Settings.Compatibility == Settings.Legacy.Tao) { diff --git a/Source/Bind/GL2/GL4Generator.cs b/Source/Bind/GL2/GL4Generator.cs index a9b6c740..b5130ea1 100644 --- a/Source/Bind/GL2/GL4Generator.cs +++ b/Source/Bind/GL2/GL4Generator.cs @@ -35,8 +35,8 @@ namespace Bind.GL2 { class GL4Generator : Generator { - public GL4Generator(Settings settings, string dirname) - : base(settings, dirname) + public GL4Generator(Settings settings) + : base(settings) { Settings.DefaultOutputPath = Path.Combine( Settings.DefaultOutputPath, "../OpenGL4"); diff --git a/Source/Bind/GL2/Generator.cs b/Source/Bind/GL2/Generator.cs index baa35dc2..6da30cd5 100644 --- a/Source/Bind/GL2/Generator.cs +++ b/Source/Bind/GL2/Generator.cs @@ -60,21 +60,19 @@ namespace Bind.GL2 #region Constructors - public Generator(Settings settings, string dirName) + public Generator(Settings settings) { if (settings == null) throw new ArgumentNullException("settings"); - if (dirName == null) - dirName = "GL2"; Settings = settings.Clone(); glTypemap = "GL2/gl.tm"; csTypemap = Settings.LanguageTypeMapFile; - enumSpec = Path.Combine(dirName, "signatures.xml"); + enumSpec = Path.Combine("GL2", "signatures.xml"); enumSpecExt = String.Empty; - glSpec = Path.Combine(dirName, "signatures.xml"); + glSpec = Path.Combine("GL2", "signatures.xml"); glSpecExt = String.Empty; Settings.ImportsClass = "Core"; diff --git a/Source/Bind/Main.cs b/Source/Bind/Main.cs index 01ef3dd9..e578ee5b 100644 --- a/Source/Bind/Main.cs +++ b/Source/Bind/Main.cs @@ -52,9 +52,7 @@ namespace Bind Assembly.GetExecutingAssembly().GetName().Version.ToString()); Console.WriteLine("For comments, bugs and suggestions visit http://github.com/opentk/opentk"); Console.WriteLine(); - - string dirName = "GL2"; - + try { var split = new Regex(@"-\w+", RegexOptions.Compiled); @@ -83,7 +81,7 @@ namespace Bind case "mode": { string arg = val.ToLower(); - SetGeneratorMode(dirName, arg); + SetGeneratorMode(arg); break; } case "namespace": @@ -154,45 +152,45 @@ namespace Bind case GeneratorMode.All: Console.WriteLine("Using 'all' generator mode."); Console.WriteLine("Use '-mode:all/gl2/gl4/es10/es11/es20/es30/es31' to select a specific mode."); - Generators.Add(new GL2Generator(Settings, dirName)); - Generators.Add(new GL4Generator(Settings, dirName)); - Generators.Add(new ESGenerator(Settings, dirName)); - Generators.Add(new ES2Generator(Settings, dirName)); - Generators.Add(new ES3Generator(Settings, dirName)); - Generators.Add(new ES31Generator(Settings, dirName)); + Generators.Add(new GL2Generator(Settings)); + Generators.Add(new GL4Generator(Settings)); + Generators.Add(new ESGenerator(Settings)); + Generators.Add(new ES2Generator(Settings)); + Generators.Add(new ES3Generator(Settings)); + Generators.Add(new ES31Generator(Settings)); break; case GeneratorMode.GL2: - Generators.Add(new GL2Generator(Settings, dirName)); + Generators.Add(new GL2Generator(Settings)); break; case GeneratorMode.GL3: case GeneratorMode.GL4: - Generators.Add(new GL4Generator(Settings, dirName)); + Generators.Add(new GL4Generator(Settings)); break; case GeneratorMode.ES10: - Generators.Add(new ESGenerator(Settings, dirName)); + Generators.Add(new ESGenerator(Settings)); break; case GeneratorMode.ES11: - Generators.Add(new ESGenerator(Settings, dirName)); + Generators.Add(new ESGenerator(Settings)); break; case GeneratorMode.ES20: - Generators.Add(new ES2Generator(Settings, dirName)); + Generators.Add(new ES2Generator(Settings)); break; case GeneratorMode.ES30: - Generators.Add(new ES3Generator(Settings, dirName)); + Generators.Add(new ES3Generator(Settings)); break; case GeneratorMode.ES31: - Generators.Add(new ES31Generator(Settings, dirName)); + Generators.Add(new ES31Generator(Settings)); break; case GeneratorMode.CL10: - Generators.Add(new CLGenerator(Settings, dirName)); + Generators.Add(new CLGenerator(Settings)); break; default: @@ -234,53 +232,45 @@ namespace Bind } } - private static void SetGeneratorMode(string dirName, string arg) + private static void SetGeneratorMode(string arg) { switch (arg) { case "gl": case "gl2": mode = GeneratorMode.GL2; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL"; break; case "gl3": case "gl4": mode = GeneratorMode.GL4; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL4"; break; case "es10": mode = GeneratorMode.ES10; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES10"; break; case "es11": mode = GeneratorMode.ES11; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES11"; break; case "es2": case "es20": mode = GeneratorMode.ES20; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES20"; break; case "es3": case "es30": mode = GeneratorMode.ES30; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES30"; break; case "es31": mode = GeneratorMode.ES31; - Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES31"; break; case "cl": case "cl10": mode = GeneratorMode.CL10; - Settings.DefaultOutputNamespace = "OpenTK.Compute.OpenCL"; break; default: diff --git a/Source/Bind/Structures/Type.cs b/Source/Bind/Structures/Type.cs index 41486cf4..46894a8b 100644 --- a/Source/Bind/Structures/Type.cs +++ b/Source/Bind/Structures/Type.cs @@ -182,19 +182,7 @@ namespace Bind.Structures // Set to true if parameter is an enum. public bool IsEnum { get; set; } - - #region IndirectionLevel - - // Gets the the level of indirection for this type. For example, - // type 'foo' has indirection level = 0, while 'ref foo*[]' has - // an indirection level of 3. - public int IndirectionLevel - { - get { return Pointer + Array + (Reference ? 1 : 0); } - } - - #endregion - + #region public bool CLSCompliant public bool CLSCompliant diff --git a/Source/Converter/ESCLParser.cs b/Source/Converter/ESCLParser.cs deleted file mode 100644 index e8e2ddc6..00000000 --- a/Source/Converter/ESCLParser.cs +++ /dev/null @@ -1,369 +0,0 @@ -// -// Copyright (C) 2009 the Open Toolkit (http://www.opentk.com) -// -// Permission is hereby granted, free of charge, to any person obtaining -// a copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to -// permit persons to whom the Software is furnished to do so, subject to -// the following conditions: -// -// The above copyright notice and this permission notice shall be -// included in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE -// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -// - -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text.RegularExpressions; -using System.Xml.Linq; -using System.Diagnostics; - -namespace CHeaderToXML -{ - // Todo: Array parameters are copied as-is, e.g.: int foo[4] -> . - // This should become . - // Todo: Fails to parse ES extension headers, which mix enum and function definitions. - - // Parses ES and CL header files. - sealed class ESCLParser : Parser - { - Regex extensions = new Regex("(ARB|EXT|AMD|NV|OES|QCOM)", RegexOptions.RightToLeft | RegexOptions.Compiled); - Regex array_size = new Regex(@"\[.+\]", RegexOptions.RightToLeft | RegexOptions.Compiled); - Regex EnumToken = new Regex(@"^#define \w+\s+\(?-?\w+\s? Parse(string[] lines) - { - char[] splitters = new char[] { ' ', '\t', ',', '(', ')', ';', '\n', '\r' }; - - // Line splitter - Func split = line => - line.Split(splitters, StringSplitOptions.RemoveEmptyEntries); - - // Adds new enum to the accumulator (acc) - Func, List> enum_name = (line, acc) => - { - bool is_long_bitfield = false; - - Func get_tokens = (_) => - line.Trim("/*. ".ToCharArray()).Split(" _-+".ToCharArray(), StringSplitOptions.RemoveEmptyEntries).Select(t => - { - switch (t.ToLower()) - { - case ("bitfield"): - is_long_bitfield = true; - return "Flags"; - - default: - if (t.ToLower() == Prefix) - return ""; - else - return t; - } -#pragma warning disable 0162 //CS0162: Unreachable code detected - /* gmcs bug 336258 */ return ""; -#pragma warning restore 0162 - }).ToArray(); - - Func get_name = tokens => - { - // Some comments do not indicate enums. Cull them! - if (tokens[0].StartsWith("$")) - return null; - - // Some names consist of more than one tokens. Concatenate them. - return tokens.Aggregate( - "", - (string n, string token) => - { - n += String.IsNullOrEmpty(token) ? "" : Char.ToUpper(token[0]).ToString() + token.Substring(1); - return n; - }, - n => n); - }; - - Func translate_name = name => - { - if (String.IsNullOrEmpty(name)) - return name; - - // Patch some names that are known to be problematic - if (name.EndsWith("FlagsFlags")) - name = name.Replace("FlagsFlags", "Flags"); - - switch (name) - { - case "OpenGLEScoreversions": - case "EGLVersioning": - case "OpenCLVersion": return "Version"; - case "ShaderPrecision-SpecifiedTypes": return "ShaderPrecision"; - case "Texturecombine+dot3": return "TextureCombine"; - case "MacroNamesAndCorrespondingValuesDefinedByOpenCL": return null; - default: return name; - } - }; - - Func> add_enum = @enum => - { - switch (@enum) - { - case null: - case "": - return acc; - default: - acc.Add(new XElement("enum", - new XAttribute("name", @enum), - new XAttribute("type", is_long_bitfield ? "long" : "int"))); - return acc; - } - }; - - return add_enum(translate_name(get_name(get_tokens(line)))); - }; - - // Adds new token to last enum in accumulator - Func, List> enum_token = (line, acc) => - { - if (EnumToken.IsMatch(line)) - { - if (acc.Count == 0 || acc.Last().Name.LocalName != "enum") - acc.Add(new XElement("enum", new XAttribute("name", "Unknown"))); - - var tokens = split(line); - // Some constants are defined bitshifts, e.g. (1 << 2). If a constant contains parentheses - // we assume it is a bitshift. Otherwise, we assume it is single value, separated by space - // (e.g. 0xdeadbeef). - if (line.Contains("(")) - tokens[2] = "(" + line.Split('(')[1]; - - // Check whether this is an include guard (e.g. #define __OPENCL_CL_H) - if (tokens[1].StartsWith("__")) - return acc; - - // Check whether this is a known header define like WIN32_LEAN_AND_MEAN - switch (tokens[1]) - { - case "WIN32_LEAN_AND_MEAN": - case "APIENTRY": - case "GLAPI": - return acc; - } - - acc[acc.Count - 1].Add(new XElement("token", - new XAttribute("name", tokens[1].Substring(Prefix.Length + 1)), // remove prefix - new XAttribute("value", tokens[2]))); - } - return acc; - }; - - // Parses a function declaration - var function_string = ""; // Used to concatenate functions that are split in different lines. (e.g. "void\nclFoo(int /* a */,\nint b);") - Func, List> function = (line, acc) => - { - if (!line.EndsWith(";")) - { - function_string += line + " "; - return acc; - } - - line = function_string + line; - function_string = ""; - - Func GetExtension = name => - { - var match = extensions.Match(name); - return match != null && String.IsNullOrEmpty(match.Value) ? "Core" : match.Value; - }; - - var words = line.Split(splitters, StringSplitOptions.RemoveEmptyEntries); - //var words = line.Replace("/*", "").Replace("*/", "").Split(" ()".ToCharArray(), StringSplitOptions.RemoveEmptyEntries); - // ES does not start methods with 'extern', while CL does. - // Remove the 'extern' keyword to create a single code-path. - if (words[0] == "extern") - words = words.Skip(1).ToArray(); - - string rettype = null; - string funcname = null; - GetFunctionNameAndType(words, out funcname, out rettype); - - var parameters_string = Regex.Match(line, @"\(.*\)").Captures[0].Value.TrimStart('(').TrimEnd(')'); - - var fun = - new - { - Name = funcname, - Return = rettype, - Version = Version, - Extension = GetExtension(funcname), - Profile = String.Empty, - Parameters = GetParameters(funcname, parameters_string) - }; - - XElement func = new XElement("function", new XAttribute("name", fun.Name)); - func.Add(new XAttribute("extension", fun.Extension)); - func.Add(new XAttribute("profile", fun.Profile)); - func.Add(new XAttribute("category", fun.Version)); - func.Add(new XAttribute("version", fun.Version)); - - func.Add(new XElement("returns", new XAttribute("type", fun.Return))); - foreach (var p in fun.Parameters) - { - var param = new XElement("param", new XAttribute("type", p.Type), new XAttribute("name", p.Name)); - if (p.Count > 0) - param.Add(new XAttribute("count", p.Count)); - param.Add(new XAttribute("flow", p.Flow)); - func.Add(param); - } - - acc.Add(func); - return acc; - }; - - Func is_comment = line => line.StartsWith("/*") || line.StartsWith("//"); - Func is_enum = line => { - if (!is_comment(line)) - return false; - - // Some enum tokens are commented out and should not be confused with new enum declarations. - // Since tokens are always in ALL_CAPS, while enum names always contain at least one lower case - // character, we'll try to use this information to distinguish between the two. - // Warning: rather fragile. - if (Regex.IsMatch(line, @"/\*\s+([A-Z]+_?[0-9]*_?)+\s+\*/")) - return false; - - var toks = split(line); - return toks.Length > 1;// && toks[1].StartsWith("GL"); - }; - Func is_function = line => - (line.StartsWith("GL_APICALL") || line.StartsWith("GL_API") || - line.StartsWith("GLAPI") || line.StartsWith("EGLAPI") || - line.StartsWith("extern CL_API_ENTRY")); - - var signatures = lines.Aggregate( - new List(), - (List acc, string line) => - { - return - is_function(line) || !String.IsNullOrEmpty(function_string) ? function(line, acc) : - is_enum(line) ? enum_name(line, acc) : - enum_token(line, acc); - }, - acc => - from elem in acc - where !elem.IsEmpty - select elem); - - return signatures; - } - - class Parameter - { - public string Name { get; set; } - public string Type { get; set; } - public int Count { get; set; } - public string Flow { get; set; } - } - - // This regex matches function parameters. - // The first part matches function pointers in the following format: - // '[return type] (*[function pointer name])([parameter list]) [parameter name] - // where [parameter name] may or may not be in comments. - // The second part (after the '|') matches parameters of the following formats: - // '[parameter type] [parameter name]', '[parameter type] [pointer] [parameter name]', 'const [parameter type][pointer] [parameter name]' - // where [parameter name] may be inside comments (/* ... */) and [pointer] is '', '*', '**', etc. - static readonly Regex get_param = new Regex( - @"(\w+\s\(\*\w+\)\s*\(.*\)\s*(/\*.*?\*/|\w+)? | (const\s*)? (\w+\s*)+ (\**\s*\**) (/\*.*?\*/|\w+(\[.*?\])?)) ,?", - RegexOptions.IgnorePatternWhitespace | RegexOptions.Compiled); - - IEnumerable GetParameters(string funcname, string parameters_string) - { - var parameters = - get_param.Matches(parameters_string).OfType().Select(m => m.Captures[0].Value.TrimEnd(',')); - - foreach (var item in parameters) - { - var tokens = item.Trim().Split(' '); - // This only occurs in function pointers, e.g. void (*pfn_notify)() or void (*user_func)() - var is_function_pointer = item.Contains("(*"); - var param_name = - is_function_pointer ? tokens[1].TrimStart('(', '*').Split(')')[0] : - (tokens.Last().Trim() != "*/" ? tokens.Last() : tokens[tokens.Length - 2]).Trim(); - var param_type = - is_function_pointer ? "IntPtr" : - (from t in tokens where t.Trim() != "const" && t.Trim() != "unsigned" select t).First().Trim(); - var has_array_size = array_size.IsMatch(param_name); - var indirection_level = - is_function_pointer ? 0 : - (from c in param_name where c == '*' select c).Count() + - (from c in param_type where c == '*' select c).Count() + - (from t in tokens where t == "***" select t).Count() * 3 + - (from t in tokens where t == "**" select t).Count() * 2 + - (from t in tokens where t == "*" select t).Count() + - (has_array_size ? 1 : 0); - // for adding indirection levels (pointers) to param_type - var pointers = new string[] { "*", "*", "*", "*" }; - - if (tokens.Length > 1) - { - // Pointers are placed into the parameter Type, not Name - var name = (has_array_size ? array_size.Replace(param_name, "") : param_name).Replace("*", ""); - var type = is_function_pointer ? param_type : - (tokens.Contains("unsigned") && !param_type.StartsWith("byte") ? "u" : "") + // Make sure we don't ignore the unsigned part of unsigned parameters (e.g. unsigned int -> uint) - param_type.Replace("*", "") + String.Join("", pointers, 0, indirection_level); // Normalize pointer indirection level (place as many asterisks as in indirection_level variable) - var count = has_array_size ? Int32.Parse(array_size.Match(param_name).Value.Trim('[', ']')) : 0; - var flow = - param_name.EndsWith("ret") || - ((funcname.StartsWith("Get") || funcname.StartsWith("Gen")) && - indirection_level > 0 && - !(funcname.EndsWith("Info") || funcname.EndsWith("IDs") || funcname.EndsWith("ImageFormats"))) ? // OpenCL contains Get*[Info|IDs|ImageFormats] methods with 'in' pointer parameters - "out" : "in"; - - yield return new Parameter { Name = name, Type = type, Count = count, Flow = flow }; - } - } - } - - void GetFunctionNameAndType(string[] words, out string funcname, out string rettype) - { - funcname = null; - rettype = null; - - bool inRettype = false; - bool quit = false; - for (int i = 0; !quit && i < words.Length; ++i) { - switch (words [i]) { - case "const": - // ignore - break; - case "GLAPI": // ES 1.0 - case "GL_API": // ES 1.1 - case "GL_APICALL": // ES 2.0 - case "CL_API_ENTRY": // CL 1.0 - inRettype = true; - break; - case "APIENTRY": // ES 1.0 - case "GL_APIENTRY": // ES 1.1 & 2.0 - case "CL_API_CALL": // CL 1.0 - inRettype = false; - funcname = words [i+1].Substring(Prefix.Length); - quit = true; - break; - default: - if (inRettype) - rettype += words [i]; - break; - } - } - } - } -} \ No newline at end of file diff --git a/Source/Converter/GLXmlParser.cs b/Source/Converter/GLXmlParser.cs index 28596c32..5cbfdd52 100644 --- a/Source/Converter/GLXmlParser.cs +++ b/Source/Converter/GLXmlParser.cs @@ -32,7 +32,7 @@ using System.Linq; using System.Text.RegularExpressions; using System.Xml.Linq; -namespace CHeaderToXML +namespace OpenTK.Convert { static class Extension { diff --git a/Source/Converter/Generator.Convert.csproj b/Source/Converter/Generator.Convert.csproj index e125538d..67d55f21 100644 --- a/Source/Converter/Generator.Convert.csproj +++ b/Source/Converter/Generator.Convert.csproj @@ -121,9 +121,6 @@ Code - - Code - Code @@ -133,24 +130,6 @@ OpenTK.snk - - - - - - - - - - - - - - - - - - diff --git a/Source/Converter/Headers/CL10/cl.h b/Source/Converter/Headers/CL10/cl.h deleted file mode 100644 index e1780d8a..00000000 --- a/Source/Converter/Headers/CL10/cl.h +++ /dev/null @@ -1,914 +0,0 @@ -/******************************************************************************* - * Copyright (c) 2008-2009 The Khronos Group Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and/or associated documentation files (the - * "Materials"), to deal in the Materials without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Materials, and to - * permit persons to whom the Materials are furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Materials. - * - * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY - * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. - ******************************************************************************/ - -/* $Revision: 8406 $ on $Date: 2009-06-12 10:56:01 -0700 (Fri, 12 Jun 2009) $ */ - -#ifndef __OPENCL_CL_H -#define __OPENCL_CL_H - -#ifdef __APPLE__ -#include -#else -#include -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/******************************************************************************/ - -typedef struct _cl_platform_id * cl_platform_id; -typedef struct _cl_device_id * cl_device_id; -typedef struct _cl_context * cl_context; -typedef struct _cl_command_queue * cl_command_queue; -typedef struct _cl_mem * cl_mem; -typedef struct _cl_program * cl_program; -typedef struct _cl_kernel * cl_kernel; -typedef struct _cl_event * cl_event; -typedef struct _cl_sampler * cl_sampler; - -typedef cl_uint cl_bool; /* WARNING! Unlike cl_ types in cl_platform.h, cl_bool is not guaranteed to be the same size as the bool in kernels. */ -typedef cl_ulong cl_bitfield; -typedef cl_bitfield cl_device_type; -typedef cl_uint cl_platform_info; -typedef cl_uint cl_device_info; -typedef cl_bitfield cl_device_address_info; -typedef cl_bitfield cl_device_fp_config; -typedef cl_uint cl_device_mem_cache_type; -typedef cl_uint cl_device_local_mem_type; -typedef cl_bitfield cl_device_exec_capabilities; -typedef cl_bitfield cl_command_queue_properties; - -typedef intptr_t cl_context_properties; -typedef cl_uint cl_context_info; -typedef cl_uint cl_command_queue_info; -typedef cl_uint cl_channel_order; -typedef cl_uint cl_channel_type; -typedef cl_bitfield cl_mem_flags; -typedef cl_uint cl_mem_object_type; -typedef cl_uint cl_mem_info; -typedef cl_uint cl_image_info; -typedef cl_uint cl_addressing_mode; -typedef cl_uint cl_filter_mode; -typedef cl_uint cl_sampler_info; -typedef cl_bitfield cl_map_flags; -typedef cl_uint cl_program_info; -typedef cl_uint cl_program_build_info; -typedef cl_int cl_build_status; -typedef cl_uint cl_kernel_info; -typedef cl_uint cl_kernel_work_group_info; -typedef cl_uint cl_event_info; -typedef cl_uint cl_command_type; -typedef cl_uint cl_profiling_info; - -typedef struct _cl_image_format { - cl_channel_order image_channel_order; - cl_channel_type image_channel_data_type; -} cl_image_format; - - -/******************************************************************************/ - -// Macro names and corresponding values defined by OpenCL - -#define CL_CHAR_BIT 8 -#define CL_SCHAR_MAX 127 -#define CL_SCHAR_MIN (-127-1) -#define CL_CHAR_MAX CL_SCHAR_MAX -#define CL_CHAR_MIN CL_SCHAR_MIN -#define CL_UCHAR_MAX 255 -#define CL_SHRT_MAX 32767 -#define CL_SHRT_MIN (-32767-1) -#define CL_USHRT_MAX 65535 -#define CL_INT_MAX 2147483647 -#define CL_INT_MIN (-2147483647-1) -#define CL_UINT_MAX 0xffffffffU -#define CL_LONG_MAX ((cl_long) 0x7FFFFFFFFFFFFFFFLL) -#define CL_LONG_MIN ((cl_long) -0x7FFFFFFFFFFFFFFFLL - 1LL) -#define CL_ULONG_MAX ((cl_ulong) 0xFFFFFFFFFFFFFFFFULL) - -#define CL_FLT_DIG 6 -#define CL_FLT_MANT_DIG 24 -#define CL_FLT_MAX_10_EXP +38 -#define CL_FLT_MAX_EXP +128 -#define CL_FLT_MIN_10_EXP -37 -#define CL_FLT_MIN_EXP -125 -#define CL_FLT_RADIX 2 -#define CL_FLT_MAX 0x1.fffffep127f -#define CL_FLT_MIN 0x1.0p-126f -#define CL_FLT_EPSILON 0x1.0p-23f - -#define CL_DBL_DIG 15 -#define CL_DBL_MANT_DIG 53 -#define CL_DBL_MAX_10_EXP +308 -#define CL_DBL_MAX_EXP +1024 -#define CL_DBL_MIN_10_EXP -307 -#define CL_DBL_MIN_EXP -1021 -#define CL_DBL_RADIX 2 -#define CL_DBL_MAX 0x1.fffffffffffffp1023 -#define CL_DBL_MIN 0x1.0p-1022 -#define CL_DBL_EPSILON 0x1.0p-52 - -/******************************************************************************/ - -// Error Codes -#define CL_SUCCESS 0 -#define CL_DEVICE_NOT_FOUND -1 -#define CL_DEVICE_NOT_AVAILABLE -2 -#define CL_COMPILER_NOT_AVAILABLE -3 -#define CL_MEM_OBJECT_ALLOCATION_FAILURE -4 -#define CL_OUT_OF_RESOURCES -5 -#define CL_OUT_OF_HOST_MEMORY -6 -#define CL_PROFILING_INFO_NOT_AVAILABLE -7 -#define CL_MEM_COPY_OVERLAP -8 -#define CL_IMAGE_FORMAT_MISMATCH -9 -#define CL_IMAGE_FORMAT_NOT_SUPPORTED -10 -#define CL_BUILD_PROGRAM_FAILURE -11 -#define CL_MAP_FAILURE -12 - -#define CL_INVALID_VALUE -30 -#define CL_INVALID_DEVICE_TYPE -31 -#define CL_INVALID_PLATFORM -32 -#define CL_INVALID_DEVICE -33 -#define CL_INVALID_CONTEXT -34 -#define CL_INVALID_QUEUE_PROPERTIES -35 -#define CL_INVALID_COMMAND_QUEUE -36 -#define CL_INVALID_HOST_PTR -37 -#define CL_INVALID_MEM_OBJECT -38 -#define CL_INVALID_IMAGE_FORMAT_DESCRIPTOR -39 -#define CL_INVALID_IMAGE_SIZE -40 -#define CL_INVALID_SAMPLER -41 -#define CL_INVALID_BINARY -42 -#define CL_INVALID_BUILD_OPTIONS -43 -#define CL_INVALID_PROGRAM -44 -#define CL_INVALID_PROGRAM_EXECUTABLE -45 -#define CL_INVALID_KERNEL_NAME -46 -#define CL_INVALID_KERNEL_DEFINITION -47 -#define CL_INVALID_KERNEL -48 -#define CL_INVALID_ARG_INDEX -49 -#define CL_INVALID_ARG_VALUE -50 -#define CL_INVALID_ARG_SIZE -51 -#define CL_INVALID_KERNEL_ARGS -52 -#define CL_INVALID_WORK_DIMENSION -53 -#define CL_INVALID_WORK_GROUP_SIZE -54 -#define CL_INVALID_WORK_ITEM_SIZE -55 -#define CL_INVALID_GLOBAL_OFFSET -56 -#define CL_INVALID_EVENT_WAIT_LIST -57 -#define CL_INVALID_EVENT -58 -#define CL_INVALID_OPERATION -59 -#define CL_INVALID_GL_OBJECT -60 -#define CL_INVALID_BUFFER_SIZE -61 -#define CL_INVALID_MIP_LEVEL -62 - -// OpenCL Version -#define CL_VERSION_1_0 1 - -// cl_bool -#define CL_FALSE 0 -#define CL_TRUE 1 - -// cl_platform_info -#define CL_PLATFORM_PROFILE 0x0900 -#define CL_PLATFORM_VERSION 0x0901 -#define CL_PLATFORM_NAME 0x0902 -#define CL_PLATFORM_VENDOR 0x0903 -#define CL_PLATFORM_EXTENSIONS 0x0904 - -// cl_device_type - bitfield -#define CL_DEVICE_TYPE_DEFAULT (1 << 0) -#define CL_DEVICE_TYPE_CPU (1 << 1) -#define CL_DEVICE_TYPE_GPU (1 << 2) -#define CL_DEVICE_TYPE_ACCELERATOR (1 << 3) -#define CL_DEVICE_TYPE_ALL 0xFFFFFFFF - -// cl_device_info -#define CL_DEVICE_TYPE 0x1000 -#define CL_DEVICE_VENDOR_ID 0x1001 -#define CL_DEVICE_MAX_COMPUTE_UNITS 0x1002 -#define CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS 0x1003 -#define CL_DEVICE_MAX_WORK_GROUP_SIZE 0x1004 -#define CL_DEVICE_MAX_WORK_ITEM_SIZES 0x1005 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR 0x1006 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT 0x1007 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT 0x1008 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG 0x1009 -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT 0x100A -#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE 0x100B -#define CL_DEVICE_MAX_CLOCK_FREQUENCY 0x100C -#define CL_DEVICE_ADDRESS_BITS 0x100D -#define CL_DEVICE_MAX_READ_IMAGE_ARGS 0x100E -#define CL_DEVICE_MAX_WRITE_IMAGE_ARGS 0x100F -#define CL_DEVICE_MAX_MEM_ALLOC_SIZE 0x1010 -#define CL_DEVICE_IMAGE2D_MAX_WIDTH 0x1011 -#define CL_DEVICE_IMAGE2D_MAX_HEIGHT 0x1012 -#define CL_DEVICE_IMAGE3D_MAX_WIDTH 0x1013 -#define CL_DEVICE_IMAGE3D_MAX_HEIGHT 0x1014 -#define CL_DEVICE_IMAGE3D_MAX_DEPTH 0x1015 -#define CL_DEVICE_IMAGE_SUPPORT 0x1016 -#define CL_DEVICE_MAX_PARAMETER_SIZE 0x1017 -#define CL_DEVICE_MAX_SAMPLERS 0x1018 -#define CL_DEVICE_MEM_BASE_ADDR_ALIGN 0x1019 -#define CL_DEVICE_MIN_DATA_TYPE_ALIGN_SIZE 0x101A -#define CL_DEVICE_SINGLE_FP_CONFIG 0x101B -#define CL_DEVICE_GLOBAL_MEM_CACHE_TYPE 0x101C -#define CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE 0x101D -#define CL_DEVICE_GLOBAL_MEM_CACHE_SIZE 0x101E -#define CL_DEVICE_GLOBAL_MEM_SIZE 0x101F -#define CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE 0x1020 -#define CL_DEVICE_MAX_CONSTANT_ARGS 0x1021 -#define CL_DEVICE_LOCAL_MEM_TYPE 0x1022 -#define CL_DEVICE_LOCAL_MEM_SIZE 0x1023 -#define CL_DEVICE_ERROR_CORRECTION_SUPPORT 0x1024 -#define CL_DEVICE_PROFILING_TIMER_RESOLUTION 0x1025 -#define CL_DEVICE_ENDIAN_LITTLE 0x1026 -#define CL_DEVICE_AVAILABLE 0x1027 -#define CL_DEVICE_COMPILER_AVAILABLE 0x1028 -#define CL_DEVICE_EXECUTION_CAPABILITIES 0x1029 -#define CL_DEVICE_QUEUE_PROPERTIES 0x102A -#define CL_DEVICE_NAME 0x102B -#define CL_DEVICE_VENDOR 0x102C -#define CL_DRIVER_VERSION 0x102D -#define CL_DEVICE_PROFILE 0x102E -#define CL_DEVICE_VERSION 0x102F -#define CL_DEVICE_EXTENSIONS 0x1030 -#define CL_DEVICE_PLATFORM 0x1031 - -// cl_device_fp_config - bitfield -#define CL_FP_DENORM (1 << 0) -#define CL_FP_INF_NAN (1 << 1) -#define CL_FP_ROUND_TO_NEAREST (1 << 2) -#define CL_FP_ROUND_TO_ZERO (1 << 3) -#define CL_FP_ROUND_TO_INF (1 << 4) -#define CL_FP_FMA (1 << 5) - -// cl_device_mem_cache_type -#define CL_NONE 0x0 -#define CL_READ_ONLY_CACHE 0x1 -#define CL_READ_WRITE_CACHE 0x2 - -// cl_device_local_mem_type -#define CL_LOCAL 0x1 -#define CL_GLOBAL 0x2 - -// cl_device_exec_capabilities - bitfield -#define CL_EXEC_KERNEL (1 << 0) -#define CL_EXEC_NATIVE_KERNEL (1 << 1) - -// cl_command_queue_properties - bitfield -#define CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE (1 << 0) -#define CL_QUEUE_PROFILING_ENABLE (1 << 1) - -// cl_context_info -#define CL_CONTEXT_REFERENCE_COUNT 0x1080 -#define CL_CONTEXT_DEVICES 0x1081 -#define CL_CONTEXT_PROPERTIES 0x1082 - -// cl_context_properties -#define CL_CONTEXT_PLATFORM 0x1084 - -// cl_command_queue_info -#define CL_QUEUE_CONTEXT 0x1090 -#define CL_QUEUE_DEVICE 0x1091 -#define CL_QUEUE_REFERENCE_COUNT 0x1092 -#define CL_QUEUE_PROPERTIES 0x1093 - -// cl_mem_flags - bitfield -#define CL_MEM_READ_WRITE (1 << 0) -#define CL_MEM_WRITE_ONLY (1 << 1) -#define CL_MEM_READ_ONLY (1 << 2) -#define CL_MEM_USE_HOST_PTR (1 << 3) -#define CL_MEM_ALLOC_HOST_PTR (1 << 4) -#define CL_MEM_COPY_HOST_PTR (1 << 5) - -// cl_channel_order -#define CL_R 0x10B0 -#define CL_A 0x10B1 -#define CL_RG 0x10B2 -#define CL_RA 0x10B3 -#define CL_RGB 0x10B4 -#define CL_RGBA 0x10B5 -#define CL_BGRA 0x10B6 -#define CL_ARGB 0x10B7 -#define CL_INTENSITY 0x10B8 -#define CL_LUMINANCE 0x10B9 - -// cl_channel_type -#define CL_SNORM_INT8 0x10D0 -#define CL_SNORM_INT16 0x10D1 -#define CL_UNORM_INT8 0x10D2 -#define CL_UNORM_INT16 0x10D3 -#define CL_UNORM_SHORT_565 0x10D4 -#define CL_UNORM_SHORT_555 0x10D5 -#define CL_UNORM_INT_101010 0x10D6 -#define CL_SIGNED_INT8 0x10D7 -#define CL_SIGNED_INT16 0x10D8 -#define CL_SIGNED_INT32 0x10D9 -#define CL_UNSIGNED_INT8 0x10DA -#define CL_UNSIGNED_INT16 0x10DB -#define CL_UNSIGNED_INT32 0x10DC -#define CL_HALF_FLOAT 0x10DD -#define CL_FLOAT 0x10DE - -// cl_mem_object_type -#define CL_MEM_OBJECT_BUFFER 0x10F0 -#define CL_MEM_OBJECT_IMAGE2D 0x10F1 -#define CL_MEM_OBJECT_IMAGE3D 0x10F2 - -// cl_mem_info -#define CL_MEM_TYPE 0x1100 -#define CL_MEM_FLAGS 0x1101 -#define CL_MEM_SIZE 0x1102 -#define CL_MEM_HOST_PTR 0x1103 -#define CL_MEM_MAP_COUNT 0x1104 -#define CL_MEM_REFERENCE_COUNT 0x1105 -#define CL_MEM_CONTEXT 0x1106 - -// cl_image_info -#define CL_IMAGE_FORMAT 0x1110 -#define CL_IMAGE_ELEMENT_SIZE 0x1111 -#define CL_IMAGE_ROW_PITCH 0x1112 -#define CL_IMAGE_SLICE_PITCH 0x1113 -#define CL_IMAGE_WIDTH 0x1114 -#define CL_IMAGE_HEIGHT 0x1115 -#define CL_IMAGE_DEPTH 0x1116 - -// cl_addressing_mode -#define CL_ADDRESS_NONE 0x1130 -#define CL_ADDRESS_CLAMP_TO_EDGE 0x1131 -#define CL_ADDRESS_CLAMP 0x1132 -#define CL_ADDRESS_REPEAT 0x1133 - -// cl_filter_mode -#define CL_FILTER_NEAREST 0x1140 -#define CL_FILTER_LINEAR 0x1141 - -// cl_sampler_info -#define CL_SAMPLER_REFERENCE_COUNT 0x1150 -#define CL_SAMPLER_CONTEXT 0x1151 -#define CL_SAMPLER_NORMALIZED_COORDS 0x1152 -#define CL_SAMPLER_ADDRESSING_MODE 0x1153 -#define CL_SAMPLER_FILTER_MODE 0x1154 - -// cl_map_flags - bitfield -#define CL_MAP_READ (1 << 0) -#define CL_MAP_WRITE (1 << 1) - -// cl_program_info -#define CL_PROGRAM_REFERENCE_COUNT 0x1160 -#define CL_PROGRAM_CONTEXT 0x1161 -#define CL_PROGRAM_NUM_DEVICES 0x1162 -#define CL_PROGRAM_DEVICES 0x1163 -#define CL_PROGRAM_SOURCE 0x1164 -#define CL_PROGRAM_BINARY_SIZES 0x1165 -#define CL_PROGRAM_BINARIES 0x1166 - -// cl_program_build_info -#define CL_PROGRAM_BUILD_STATUS 0x1181 -#define CL_PROGRAM_BUILD_OPTIONS 0x1182 -#define CL_PROGRAM_BUILD_LOG 0x1183 - -// cl_build_status -#define CL_BUILD_SUCCESS 0 -#define CL_BUILD_NONE -1 -#define CL_BUILD_ERROR -2 -#define CL_BUILD_IN_PROGRESS -3 - -// cl_kernel_info -#define CL_KERNEL_FUNCTION_NAME 0x1190 -#define CL_KERNEL_NUM_ARGS 0x1191 -#define CL_KERNEL_REFERENCE_COUNT 0x1192 -#define CL_KERNEL_CONTEXT 0x1193 -#define CL_KERNEL_PROGRAM 0x1194 - -// cl_kernel_work_group_info -#define CL_KERNEL_WORK_GROUP_SIZE 0x11B0 -#define CL_KERNEL_COMPILE_WORK_GROUP_SIZE 0x11B1 -#define CL_KERNEL_LOCAL_MEM_SIZE 0x11B2 - -// cl_event_info -#define CL_EVENT_COMMAND_QUEUE 0x11D0 -#define CL_EVENT_COMMAND_TYPE 0x11D1 -#define CL_EVENT_REFERENCE_COUNT 0x11D2 -#define CL_EVENT_COMMAND_EXECUTION_STATUS 0x11D3 - -// cl_command_type -#define CL_COMMAND_NDRANGE_KERNEL 0x11F0 -#define CL_COMMAND_TASK 0x11F1 -#define CL_COMMAND_NATIVE_KERNEL 0x11F2 -#define CL_COMMAND_READ_BUFFER 0x11F3 -#define CL_COMMAND_WRITE_BUFFER 0x11F4 -#define CL_COMMAND_COPY_BUFFER 0x11F5 -#define CL_COMMAND_READ_IMAGE 0x11F6 -#define CL_COMMAND_WRITE_IMAGE 0x11F7 -#define CL_COMMAND_COPY_IMAGE 0x11F8 -#define CL_COMMAND_COPY_IMAGE_TO_BUFFER 0x11F9 -#define CL_COMMAND_COPY_BUFFER_TO_IMAGE 0x11FA -#define CL_COMMAND_MAP_BUFFER 0x11FB -#define CL_COMMAND_MAP_IMAGE 0x11FC -#define CL_COMMAND_UNMAP_MEM_OBJECT 0x11FD -#define CL_COMMAND_MARKER 0x11FE -#define CL_COMMAND_ACQUIRE_GL_OBJECTS 0x11FF -#define CL_COMMAND_RELEASE_GL_OBJECTS 0x1200 - -// command execution status -#define CL_COMPLETE 0x0 -#define CL_RUNNING 0x1 -#define CL_SUBMITTED 0x2 -#define CL_QUEUED 0x3 - -// cl_profiling_info -#define CL_PROFILING_COMMAND_QUEUED 0x1280 -#define CL_PROFILING_COMMAND_SUBMIT 0x1281 -#define CL_PROFILING_COMMAND_START 0x1282 -#define CL_PROFILING_COMMAND_END 0x1283 - -/********************************************************************************************************/ - -// Platform API -extern CL_API_ENTRY cl_int CL_API_CALL -clGetPlatformIDs(cl_uint /* num_entries */, - cl_platform_id * /* platforms */, - cl_uint * /* num_platforms */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetPlatformInfo(cl_platform_id /* platform */, - cl_platform_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Device APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clGetDeviceIDs(cl_platform_id /* platform */, - cl_device_type /* device_type */, - cl_uint /* num_entries */, - cl_device_id * /* devices */, - cl_uint * /* num_devices */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetDeviceInfo(cl_device_id /* device */, - cl_device_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Context APIs -extern CL_API_ENTRY cl_context CL_API_CALL -clCreateContext(cl_context_properties * /* properties */, - cl_uint /* num_devices */, - const cl_device_id * /* devices */, - void (*pfn_notify)(const char *, const void *, size_t, void *) /* pfn_notify */, - void * /* user_data */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_context CL_API_CALL -clCreateContextFromType(cl_context_properties * /* properties */, - cl_device_type /* device_type */, - void (*pfn_notify)(const char *, const void *, size_t, void *) /* pfn_notify */, - void * /* user_data */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainContext(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseContext(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetContextInfo(cl_context /* context */, - cl_context_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Command Queue APIs -extern CL_API_ENTRY cl_command_queue CL_API_CALL -clCreateCommandQueue(cl_context /* context */, - cl_device_id /* device */, - cl_command_queue_properties /* properties */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainCommandQueue(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseCommandQueue(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetCommandQueueInfo(cl_command_queue /* command_queue */, - cl_command_queue_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clSetCommandQueueProperty(cl_command_queue /* command_queue */, - cl_command_queue_properties /* properties */, - cl_bool /* enable */, - cl_command_queue_properties * /* old_properties */) CL_API_SUFFIX__VERSION_1_0; - -// Memory Object APIs -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateBuffer(cl_context /* context */, - cl_mem_flags /* flags */, - size_t /* size */, - void * /* host_ptr */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateImage2D(cl_context /* context */, - cl_mem_flags /* flags */, - const cl_image_format * /* image_format */, - size_t /* image_width */, - size_t /* image_height */, - size_t /* image_row_pitch */, - void * /* host_ptr */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateImage3D(cl_context /* context */, - cl_mem_flags /* flags */, - const cl_image_format * /* image_format */, - size_t /* image_width */, - size_t /* image_height */, - size_t /* image_depth */, - size_t /* image_row_pitch */, - size_t /* image_slice_pitch */, - void * /* host_ptr */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainMemObject(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseMemObject(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetSupportedImageFormats(cl_context /* context */, - cl_mem_flags /* flags */, - cl_mem_object_type /* image_type */, - cl_uint /* num_entries */, - cl_image_format * /* image_formats */, - cl_uint * /* num_image_formats */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetMemObjectInfo(cl_mem /* memobj */, - cl_mem_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetImageInfo(cl_mem /* image */, - cl_image_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Sampler APIs -extern CL_API_ENTRY cl_sampler CL_API_CALL -clCreateSampler(cl_context /* context */, - cl_bool /* normalized_coords */, - cl_addressing_mode /* addressing_mode */, - cl_filter_mode /* filter_mode */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainSampler(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseSampler(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetSamplerInfo(cl_sampler /* sampler */, - cl_sampler_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Program Object APIs -extern CL_API_ENTRY cl_program CL_API_CALL -clCreateProgramWithSource(cl_context /* context */, - cl_uint /* count */, - const char ** /* strings */, - const size_t * /* lengths */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_program CL_API_CALL -clCreateProgramWithBinary(cl_context /* context */, - cl_uint /* num_devices */, - const cl_device_id * /* device_list */, - const size_t * /* lengths */, - const unsigned char ** /* binaries */, - cl_int * /* binary_status */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainProgram(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseProgram(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clBuildProgram(cl_program /* program */, - cl_uint /* num_devices */, - const cl_device_id * /* device_list */, - const char * /* options */, - void (*pfn_notify)(cl_program /* program */, void * /* user_data */), - void * /* user_data */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clUnloadCompiler(void) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetProgramInfo(cl_program /* program */, - cl_program_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetProgramBuildInfo(cl_program /* program */, - cl_device_id /* device */, - cl_program_build_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Kernel Object APIs -extern CL_API_ENTRY cl_kernel CL_API_CALL -clCreateKernel(cl_program /* program */, - const char * /* kernel_name */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clCreateKernelsInProgram(cl_program /* program */, - cl_uint /* num_kernels */, - cl_kernel * /* kernels */, - cl_uint * /* num_kernels_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainKernel(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseKernel(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clSetKernelArg(cl_kernel /* kernel */, - cl_uint /* arg_index */, - size_t /* arg_size */, - const void * /* arg_value */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetKernelInfo(cl_kernel /* kernel */, - cl_kernel_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetKernelWorkGroupInfo(cl_kernel /* kernel */, - cl_device_id /* device */, - cl_kernel_work_group_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Event Object APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clWaitForEvents(cl_uint /* num_events */, - const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetEventInfo(cl_event /* event */, - cl_event_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clRetainEvent(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clReleaseEvent(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0; - -// Profiling APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clGetEventProfilingInfo(cl_event /* event */, - cl_profiling_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -// Flush and Finish APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clFlush(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clFinish(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -// Enqueued Commands APIs -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueReadBuffer(cl_command_queue /* command_queue */, - cl_mem /* buffer */, - cl_bool /* blocking_read */, - size_t /* offset */, - size_t /* cb */, - void * /* ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueWriteBuffer(cl_command_queue /* command_queue */, - cl_mem /* buffer */, - cl_bool /* blocking_write */, - size_t /* offset */, - size_t /* cb */, - const void * /* ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueCopyBuffer(cl_command_queue /* command_queue */, - cl_mem /* src_buffer */, - cl_mem /* dst_buffer */, - size_t /* src_offset */, - size_t /* dst_offset */, - size_t /* cb */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueReadImage(cl_command_queue /* command_queue */, - cl_mem /* image */, - cl_bool /* blocking_read */, - const size_t * /* origin[3] */, - const size_t * /* region[3] */, - size_t /* row_pitch */, - size_t /* slice_pitch */, - void * /* ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueWriteImage(cl_command_queue /* command_queue */, - cl_mem /* image */, - cl_bool /* blocking_write */, - const size_t * /* origin[3] */, - const size_t * /* region[3] */, - size_t /* input_row_pitch */, - size_t /* input_slice_pitch */, - const void * /* ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueCopyImage(cl_command_queue /* command_queue */, - cl_mem /* src_image */, - cl_mem /* dst_image */, - const size_t * /* src_origin[3] */, - const size_t * /* dst_origin[3] */, - const size_t * /* region[3] */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueCopyImageToBuffer(cl_command_queue /* command_queue */, - cl_mem /* src_image */, - cl_mem /* dst_buffer */, - const size_t * /* src_origin[3] */, - const size_t * /* region[3] */, - size_t /* dst_offset */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueCopyBufferToImage(cl_command_queue /* command_queue */, - cl_mem /* src_buffer */, - cl_mem /* dst_image */, - size_t /* src_offset */, - const size_t * /* dst_origin[3] */, - const size_t * /* region[3] */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY void * CL_API_CALL -clEnqueueMapBuffer(cl_command_queue /* command_queue */, - cl_mem /* buffer */, - cl_bool /* blocking_map */, - cl_map_flags /* map_flags */, - size_t /* offset */, - size_t /* cb */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY void * CL_API_CALL -clEnqueueMapImage(cl_command_queue /* command_queue */, - cl_mem /* image */, - cl_bool /* blocking_map */, - cl_map_flags /* map_flags */, - const size_t * /* origin[3] */, - const size_t * /* region[3] */, - size_t * /* image_row_pitch */, - size_t * /* image_slice_pitch */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueUnmapMemObject(cl_command_queue /* command_queue */, - cl_mem /* memobj */, - void * /* mapped_ptr */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueNDRangeKernel(cl_command_queue /* command_queue */, - cl_kernel /* kernel */, - cl_uint /* work_dim */, - const size_t * /* global_work_offset */, - const size_t * /* global_work_size */, - const size_t * /* local_work_size */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueTask(cl_command_queue /* command_queue */, - cl_kernel /* kernel */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueNativeKernel(cl_command_queue /* command_queue */, - void (*user_func)(void *), - void * /* args */, - size_t /* cb_args */, - cl_uint /* num_mem_objects */, - const cl_mem * /* mem_list */, - const void ** /* args_mem_loc */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueMarker(cl_command_queue /* command_queue */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueWaitForEvents(cl_command_queue /* command_queue */, - cl_uint /* num_events */, - const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueBarrier(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0; - -// Extension function access -// -// Returns the extension function address for the given function name, -// or NULL if a valid function can not be found. The client must -// check to make sure the address is not NULL, before using or -// calling the returned function address. -// -void *clGetExtensionFunctionAddress(const char * /* func_name */) CL_API_SUFFIX__VERSION_1_0; - -#ifdef __cplusplus -} -#endif - -#endif // __OPENCL_CL_H - diff --git a/Source/Converter/Headers/CL10/cl_gl.h b/Source/Converter/Headers/CL10/cl_gl.h deleted file mode 100644 index 49a8c759..00000000 --- a/Source/Converter/Headers/CL10/cl_gl.h +++ /dev/null @@ -1,115 +0,0 @@ -/********************************************************************************** - * Copyright (c) 2008-2009 The Khronos Group Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and/or associated documentation files (the - * "Materials"), to deal in the Materials without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Materials, and to - * permit persons to whom the Materials are furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Materials. - * - * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY - * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. - **********************************************************************************/ - -/* $Revision: 8407 $ on $Date: 2009-06-12 10:56:38 -0700 (Fri, 12 Jun 2009) $ */ - -#ifndef __OPENCL_CL_GL_H -#define __OPENCL_CL_GL_H - -#ifdef __APPLE__ -#include -#else -#include -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// NOTE: Make sure that appropriate GL header file is included separately - -typedef cl_uint cl_gl_object_type; -typedef cl_uint cl_gl_texture_info; -typedef cl_uint cl_gl_platform_info; - -// cl_gl_object_type -#define CL_GL_OBJECT_BUFFER 0x2000 -#define CL_GL_OBJECT_TEXTURE2D 0x2001 -#define CL_GL_OBJECT_TEXTURE3D 0x2002 -#define CL_GL_OBJECT_RENDERBUFFER 0x2003 - -// cl_gl_texture_info -#define CL_GL_TEXTURE_TARGET 0x2004 -#define CL_GL_MIPMAP_LEVEL 0x2005 - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateFromGLBuffer(cl_context /* context */, - cl_mem_flags /* flags */, - GLuint /* bufobj */, - int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateFromGLTexture2D(cl_context /* context */, - cl_mem_flags /* flags */, - GLenum /* target */, - GLint /* miplevel */, - GLuint /* texture */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateFromGLTexture3D(cl_context /* context */, - cl_mem_flags /* flags */, - GLenum /* target */, - GLint /* miplevel */, - GLuint /* texture */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_mem CL_API_CALL -clCreateFromGLRenderbuffer(cl_context /* context */, - cl_mem_flags /* flags */, - GLuint /* renderbuffer */, - cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetGLObjectInfo(cl_mem /* memobj */, - cl_gl_object_type * /* gl_object_type */, - GLuint * /* gl_object_name */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clGetGLTextureInfo(cl_mem /* memobj */, - cl_gl_texture_info /* param_name */, - size_t /* param_value_size */, - void * /* param_value */, - size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueAcquireGLObjects(cl_command_queue /* command_queue */, - cl_uint /* num_objects */, - const cl_mem * /* mem_objects */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -extern CL_API_ENTRY cl_int CL_API_CALL -clEnqueueReleaseGLObjects(cl_command_queue /* command_queue */, - cl_uint /* num_objects */, - const cl_mem * /* mem_objects */, - cl_uint /* num_events_in_wait_list */, - const cl_event * /* event_wait_list */, - cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0; - -#ifdef __cplusplus -} -#endif - -#endif // __OPENCL_CL_GL_H diff --git a/Source/Converter/Headers/EGL/egl.h b/Source/Converter/Headers/EGL/egl.h deleted file mode 100644 index afb2e7f5..00000000 --- a/Source/Converter/Headers/EGL/egl.h +++ /dev/null @@ -1,304 +0,0 @@ -/* -** Copyright (c) 2007-2009 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __egl_h_ -#define __egl_h_ - -/* All platform-dependent types and macro boilerplate (such as EGLAPI - * and EGLAPIENTRY) should go in eglplatform.h. - */ -#include - -#ifdef __cplusplus -extern "C" { -#endif - -/* EGL Types */ -/* EGLint is defined in eglplatform.h */ -typedef unsigned int EGLBoolean; -typedef unsigned int EGLenum; -typedef void *EGLConfig; -typedef void *EGLContext; -typedef void *EGLDisplay; -typedef void *EGLSurface; -typedef void *EGLClientBuffer; - -/* EGL Versioning */ -#define EGL_VERSION_1_0 1 -#define EGL_VERSION_1_1 1 -#define EGL_VERSION_1_2 1 -#define EGL_VERSION_1_3 1 -#define EGL_VERSION_1_4 1 - -/* EGL Enumerants. Bitmasks and other exceptional cases aside, most - * enums are assigned unique values starting at 0x3000. - */ - -/* EGL aliases */ -#define EGL_FALSE 0 -#define EGL_TRUE 1 - -/* Out-of-band handle values */ -#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) -#define EGL_NO_CONTEXT ((EGLContext)0) -#define EGL_NO_DISPLAY ((EGLDisplay)0) -#define EGL_NO_SURFACE ((EGLSurface)0) - -/* Out-of-band attribute value */ -#define EGL_DONT_CARE ((EGLint)-1) - -/* Errors / GetError return values */ -#define EGL_SUCCESS 0x3000 -#define EGL_NOT_INITIALIZED 0x3001 -#define EGL_BAD_ACCESS 0x3002 -#define EGL_BAD_ALLOC 0x3003 -#define EGL_BAD_ATTRIBUTE 0x3004 -#define EGL_BAD_CONFIG 0x3005 -#define EGL_BAD_CONTEXT 0x3006 -#define EGL_BAD_CURRENT_SURFACE 0x3007 -#define EGL_BAD_DISPLAY 0x3008 -#define EGL_BAD_MATCH 0x3009 -#define EGL_BAD_NATIVE_PIXMAP 0x300A -#define EGL_BAD_NATIVE_WINDOW 0x300B -#define EGL_BAD_PARAMETER 0x300C -#define EGL_BAD_SURFACE 0x300D -#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ - -/* Reserved 0x300F-0x301F for additional errors */ - -/* Config attributes */ -#define EGL_BUFFER_SIZE 0x3020 -#define EGL_ALPHA_SIZE 0x3021 -#define EGL_BLUE_SIZE 0x3022 -#define EGL_GREEN_SIZE 0x3023 -#define EGL_RED_SIZE 0x3024 -#define EGL_DEPTH_SIZE 0x3025 -#define EGL_STENCIL_SIZE 0x3026 -#define EGL_CONFIG_CAVEAT 0x3027 -#define EGL_CONFIG_ID 0x3028 -#define EGL_LEVEL 0x3029 -#define EGL_MAX_PBUFFER_HEIGHT 0x302A -#define EGL_MAX_PBUFFER_PIXELS 0x302B -#define EGL_MAX_PBUFFER_WIDTH 0x302C -#define EGL_NATIVE_RENDERABLE 0x302D -#define EGL_NATIVE_VISUAL_ID 0x302E -#define EGL_NATIVE_VISUAL_TYPE 0x302F -#define EGL_PRESERVED_RESOURCES 0x3030 -#define EGL_SAMPLES 0x3031 -#define EGL_SAMPLE_BUFFERS 0x3032 -#define EGL_SURFACE_TYPE 0x3033 -#define EGL_TRANSPARENT_TYPE 0x3034 -#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 -#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 -#define EGL_TRANSPARENT_RED_VALUE 0x3037 -#define EGL_NONE 0x3038 /* Attrib list terminator */ -#define EGL_BIND_TO_TEXTURE_RGB 0x3039 -#define EGL_BIND_TO_TEXTURE_RGBA 0x303A -#define EGL_MIN_SWAP_INTERVAL 0x303B -#define EGL_MAX_SWAP_INTERVAL 0x303C -#define EGL_LUMINANCE_SIZE 0x303D -#define EGL_ALPHA_MASK_SIZE 0x303E -#define EGL_COLOR_BUFFER_TYPE 0x303F -#define EGL_RENDERABLE_TYPE 0x3040 -#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */ -#define EGL_CONFORMANT 0x3042 - -/* Reserved 0x3041-0x304F for additional config attributes */ - -/* Config attribute values */ -#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ -#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */ -#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ -#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */ -#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */ - -/* More config attribute values, for EGL_TEXTURE_FORMAT */ -#define EGL_NO_TEXTURE 0x305C -#define EGL_TEXTURE_RGB 0x305D -#define EGL_TEXTURE_RGBA 0x305E -#define EGL_TEXTURE_2D 0x305F - -/* Config attribute mask bits */ -#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */ -#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */ -#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */ -#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */ -#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */ -#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */ -#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */ - -#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */ -#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */ -#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */ -#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */ - -/* QueryString targets */ -#define EGL_VENDOR 0x3053 -#define EGL_VERSION 0x3054 -#define EGL_EXTENSIONS 0x3055 -#define EGL_CLIENT_APIS 0x308D - -/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */ -#define EGL_HEIGHT 0x3056 -#define EGL_WIDTH 0x3057 -#define EGL_LARGEST_PBUFFER 0x3058 -#define EGL_TEXTURE_FORMAT 0x3080 -#define EGL_TEXTURE_TARGET 0x3081 -#define EGL_MIPMAP_TEXTURE 0x3082 -#define EGL_MIPMAP_LEVEL 0x3083 -#define EGL_RENDER_BUFFER 0x3086 -#define EGL_VG_COLORSPACE 0x3087 -#define EGL_VG_ALPHA_FORMAT 0x3088 -#define EGL_HORIZONTAL_RESOLUTION 0x3090 -#define EGL_VERTICAL_RESOLUTION 0x3091 -#define EGL_PIXEL_ASPECT_RATIO 0x3092 -#define EGL_SWAP_BEHAVIOR 0x3093 -#define EGL_MULTISAMPLE_RESOLVE 0x3099 - -/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */ -#define EGL_BACK_BUFFER 0x3084 -#define EGL_SINGLE_BUFFER 0x3085 - -/* OpenVG color spaces */ -#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */ -#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */ - -/* OpenVG alpha formats */ -#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */ -#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */ - -/* Constant scale factor by which fractional display resolutions & - * aspect ratio are scaled when queried as integer values. - */ -#define EGL_DISPLAY_SCALING 10000 - -/* Unknown display resolution/aspect ratio */ -#define EGL_UNKNOWN ((EGLint)-1) - -/* Back buffer swap behaviors */ -#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */ -#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */ - -/* CreatePbufferFromClientBuffer buffer types */ -#define EGL_OPENVG_IMAGE 0x3096 - -/* QueryContext targets */ -#define EGL_CONTEXT_CLIENT_TYPE 0x3097 - -/* CreateContext attributes */ -#define EGL_CONTEXT_CLIENT_VERSION 0x3098 - -/* Multisample resolution behaviors */ -#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */ -#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */ - -/* BindAPI/QueryAPI targets */ -#define EGL_OPENGL_ES_API 0x30A0 -#define EGL_OPENVG_API 0x30A1 -#define EGL_OPENGL_API 0x30A2 - -/* GetCurrentSurface targets */ -#define EGL_DRAW 0x3059 -#define EGL_READ 0x305A - -/* WaitNative engines */ -#define EGL_CORE_NATIVE_ENGINE 0x305B - -/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */ -#define EGL_COLORSPACE EGL_VG_COLORSPACE -#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT -#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB -#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR -#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE -#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE - -/* EGL extensions must request enum blocks from the Khronos - * API Registrar, who maintains the enumerant registry. Submit - * a bug in Khronos Bugzilla against task "Registry". - */ - - - -/* EGL Functions */ - -EGLAPI EGLint EGLAPIENTRY eglGetError(void); - -EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id); -EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); -EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy); - -EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name); - -EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); -EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); -EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); - -EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface); -EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); - -EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api); -EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void); - -EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void); - -EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void); - -EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer( EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); -EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); -EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); - - -EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval); - - -EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx); -EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); - -EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void); -EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw); -EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); - -EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine); -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); -EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); - -/* This is a generic function pointer type, whose name indicates it must - * be cast to the proper type *and calling convention* before use. - */ -typedef void (*__eglMustCastToProperFunctionPointerType)(void); - -/* Now, define eglGetProcAddress using the generic function ptr. type */ -EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname); - -#ifdef __cplusplus -} -#endif - -#endif /* __egl_h_ */ diff --git a/Source/Converter/Headers/EGL/eglext.h b/Source/Converter/Headers/EGL/eglext.h deleted file mode 100644 index 7631ae5a..00000000 --- a/Source/Converter/Headers/EGL/eglext.h +++ /dev/null @@ -1,138 +0,0 @@ -#ifndef __eglext_h_ -#define __eglext_h_ - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright (c) 2007-2009 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#include - -/*************************************************************/ - -/* Header file version number */ -/* Current version at http://www.khronos.org/registry/egl/ */ -/* $Revision: 7244 $ on $Date: 2009-01-20 17:06:59 -0800 (Tue, 20 Jan 2009) $ */ -#define EGL_EGLEXT_VERSION 3 - -#ifndef EGL_KHR_config_attribs -#define EGL_KHR_config_attribs 1 -#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */ -#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */ -#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */ -#endif - -#ifndef EGL_KHR_lock_surface -#define EGL_KHR_lock_surface 1 -#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ -#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ -#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */ -#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */ -#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */ -#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */ -#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */ -#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */ -#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */ -#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */ -#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */ -#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */ -#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */ -#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */ -#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */ -#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */ -#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */ -#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */ -#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */ -#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */ -#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */ -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface); -#endif /* EGL_EGLEXT_PROTOTYPES */ -typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface); -#endif - -#ifndef EGL_KHR_image -#define EGL_KHR_image 1 -#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */ -typedef void *EGLImageKHR; -#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); -#endif /* EGL_EGLEXT_PROTOTYPES */ -typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); -#endif - -#ifndef EGL_KHR_vg_parent_image -#define EGL_KHR_vg_parent_image 1 -#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */ -#endif - -#ifndef EGL_KHR_gl_texture_2D_image -#define EGL_KHR_gl_texture_2D_image 1 -#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */ -#endif - -#ifndef EGL_KHR_gl_texture_cubemap_image -#define EGL_KHR_gl_texture_cubemap_image 1 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */ -#endif - -#ifndef EGL_KHR_gl_texture_3D_image -#define EGL_KHR_gl_texture_3D_image 1 -#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */ -#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */ -#endif - -#ifndef EGL_KHR_gl_renderbuffer_image -#define EGL_KHR_gl_renderbuffer_image 1 -#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */ -#endif - -#ifndef EGL_KHR_image_base -#define EGL_KHR_image_base 1 -/* Most interfaces defined by EGL_KHR_image_pixmap above */ -#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */ -#endif - -#ifndef EGL_KHR_image_pixmap -#define EGL_KHR_image_pixmap 1 -/* Interfaces defined by EGL_KHR_image above */ -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/Source/Converter/Headers/ES10/gl.h b/Source/Converter/Headers/ES10/gl.h deleted file mode 100644 index 41548222..00000000 --- a/Source/Converter/Headers/ES10/gl.h +++ /dev/null @@ -1,584 +0,0 @@ -#ifndef __gl_h_ -#define __gl_h_ - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.0 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -*/ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) -#define WIN32_LEAN_AND_MEAN 1 -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef GLAPI -#define GLAPI extern -#endif - -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef float GLfloat; -typedef float GLclampf; -typedef void GLvoid; -typedef int GLintptrARB; -typedef int GLsizeiptrARB; -typedef int GLfixed; -typedef int GLclampx; -/* Internal convenience typedefs */ -typedef void (*_GLfuncptr)(); - -/*************************************************************/ - -/* Extensions */ -#define GL_OES_VERSION_1_0 1 -#define GL_OES_read_format 1 -#define GL_OES_compressed_paletted_texture 1 - -/* ClearBufferMask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* ColorMaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* ColorMaterialParameter */ -/* GL_AMBIENT_AND_DIFFUSE */ - -/* ColorPointerType */ -/* GL_UNSIGNED_BYTE */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* CullFaceMode */ -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ -#define GL_FOG 0x0B60 -#define GL_LIGHTING 0x0B50 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_BLEND 0x0BE2 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -/* GL_LIGHT0 */ -/* GL_LIGHT1 */ -/* GL_LIGHT2 */ -/* GL_LIGHT3 */ -/* GL_LIGHT4 */ -/* GL_LIGHT5 */ -/* GL_LIGHT6 */ -/* GL_LIGHT7 */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_NORMALIZE 0x0BA1 -#define GL_RESCALE_NORMAL 0x803A -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* FogMode */ -/* GL_LINEAR */ -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* FogParameter */ -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetPName */ -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 - -/* LightModelParameter */ -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 - -/* LightParameter */ -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C - -/* LogicOp */ -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F - -/* MaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* MaterialParameter */ -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ - -/* MatrixMode */ -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* NormalPointerType */ -/* GL_BYTE */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* PixelFormat */ -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* PixelStoreParameter */ -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* ShadingModel */ -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 - -/* StencilFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -/* GL_INVERT */ - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TexCoordPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* TextureEnvMode */ -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -/* GL_BLEND */ -#define GL_ADD 0x0104 -/* GL_REPLACE */ - -/* TextureEnvParameter */ -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 - -/* TextureEnvTarget */ -#define GL_TEXTURE_ENV 0x2300 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ - -/* TextureUnit */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF - -/* TextureWrapMode */ -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F - -/* PixelInternalFormat */ -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 - -/* VertexPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* LightName */ -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 - - -/*************************************************************/ - -GLAPI void APIENTRY glActiveTexture (GLenum texture); -GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); -GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GLAPI void APIENTRY glClear (GLbitfield mask); -GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -GLAPI void APIENTRY glClearDepthf (GLclampf depth); -GLAPI void APIENTRY glClearDepthx (GLclampx depth); -GLAPI void APIENTRY glClearStencil (GLint s); -GLAPI void APIENTRY glClientActiveTexture (GLenum texture); -GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glCullFace (GLenum mode); -GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glDepthFunc (GLenum func); -GLAPI void APIENTRY glDepthMask (GLboolean flag); -GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); -GLAPI void APIENTRY glDisable (GLenum cap); -GLAPI void APIENTRY glDisableClientState (GLenum array); -GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void APIENTRY glEnable (GLenum cap); -GLAPI void APIENTRY glEnableClientState (GLenum array); -GLAPI void APIENTRY glFinish (void); -GLAPI void APIENTRY glFlush (void); -GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param); -GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glFrontFace (GLenum mode); -GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); -GLAPI GLenum APIENTRY glGetError (void); -GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); -GLAPI const GLubyte * APIENTRY glGetString (GLenum name); -GLAPI void APIENTRY glHint (GLenum target, GLenum mode); -GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glLineWidth (GLfloat width); -GLAPI void APIENTRY glLineWidthx (GLfixed width); -GLAPI void APIENTRY glLoadIdentity (void); -GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m); -GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m); -GLAPI void APIENTRY glLogicOp (GLenum opcode); -GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); -GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glMatrixMode (GLenum mode); -GLAPI void APIENTRY glMultMatrixf (const GLfloat *m); -GLAPI void APIENTRY glMultMatrixx (const GLfixed *m); -GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); -GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void APIENTRY glPointSize (GLfloat size); -GLAPI void APIENTRY glPointSizex (GLfixed size); -GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); -GLAPI void APIENTRY glPopMatrix (void); -GLAPI void APIENTRY glPushMatrix (void); -GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); -GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glShadeModel (GLenum mode); -GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilMask (GLuint mask); -GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#ifdef __cplusplus -} -#endif - -#endif /* __gl_h_ */ diff --git a/Source/Converter/Headers/ES11/gl.h b/Source/Converter/Headers/ES11/gl.h deleted file mode 100644 index 2e8b9710..00000000 --- a/Source/Converter/Headers/ES11/gl.h +++ /dev/null @@ -1,769 +0,0 @@ -#ifndef __gl_h_ -#define __gl_h_ - -/* $Revision: 7172 $ on $Date:: 2009-01-09 11:17:41 -0800 #$ */ - -#include - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -typedef void GLvoid; -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef khronos_int8_t GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef khronos_uint8_t GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef khronos_int32_t GLfixed; -typedef khronos_int32_t GLclampx; - -typedef khronos_intptr_t GLintptr; -typedef khronos_ssize_t GLsizeiptr; - - -/*************************************************************/ - -/* OpenGL ES core versions */ -#define GL_VERSION_ES_CM_1_0 1 -#define GL_VERSION_ES_CL_1_0 1 -#define GL_VERSION_ES_CM_1_1 1 -#define GL_VERSION_ES_CL_1_1 1 - -/* ClearBufferMask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* ClipPlaneName */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* ColorMaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* ColorMaterialParameter */ -/* GL_AMBIENT_AND_DIFFUSE */ - -/* ColorPointerType */ -/* GL_UNSIGNED_BYTE */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* CullFaceMode */ -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ -#define GL_FOG 0x0B60 -#define GL_LIGHTING 0x0B50 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_BLEND 0x0BE2 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -/* GL_LIGHT0 */ -/* GL_LIGHT1 */ -/* GL_LIGHT2 */ -/* GL_LIGHT3 */ -/* GL_LIGHT4 */ -/* GL_LIGHT5 */ -/* GL_LIGHT6 */ -/* GL_LIGHT7 */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_NORMALIZE 0x0BA1 -#define GL_RESCALE_NORMAL 0x803A -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* FogMode */ -/* GL_LINEAR */ -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* FogParameter */ -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetPName */ -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_LINE_WIDTH 0x0B21 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_SHADE_MODEL 0x0B54 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ - -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_FOG_HINT 0x0C54 -#define GL_GENERATE_MIPMAP_HINT 0x8192 - -/* LightModelParameter */ -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 - -/* LightParameter */ -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C - -/* LogicOp */ -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F - -/* MaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* MaterialParameter */ -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ - -/* MatrixMode */ -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* NormalPointerType */ -/* GL_BYTE */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* PixelFormat */ -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* PixelStoreParameter */ -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* ShadingModel */ -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 - -/* StencilFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -/* GL_INVERT */ - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TexCoordPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* TextureEnvMode */ -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -/* GL_BLEND */ -#define GL_ADD 0x0104 -/* GL_REPLACE */ - -/* TextureEnvParameter */ -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 - -/* TextureEnvTarget */ -#define GL_TEXTURE_ENV 0x2300 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_GENERATE_MIPMAP 0x8191 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ - -/* TextureUnit */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 - -/* TextureWrapMode */ -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F - -/* VertexPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* LightName */ -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 - -/* Buffer Objects */ -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 - -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A - -#define GL_STATIC_DRAW 0x88E4 -#define GL_DYNAMIC_DRAW 0x88E8 - -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 - -/* Texture combine + dot3 */ -#define GL_SUBTRACT 0x84E7 -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A - -#define GL_ALPHA_SCALE 0x0D1C - -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC1_ALPHA 0x8589 -#define GL_SRC2_ALPHA 0x858A - -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF - -/*------------------------------------------------------------------------* - * required OES extension tokens - *------------------------------------------------------------------------*/ - -/* OES_read_format */ -#ifndef GL_OES_read_format -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -/* OES_point_size_array */ -#ifndef GL_OES_point_size_array -#define GL_POINT_SIZE_ARRAY_OES 0x8B9C -#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A -#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B -#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C -#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F -#endif - -/* GL_OES_point_sprite */ -#ifndef GL_OES_point_sprite -#define GL_POINT_SPRITE_OES 0x8861 -#define GL_COORD_REPLACE_OES 0x8862 -#endif - -/*************************************************************/ - -/* Available only in Common profile */ -GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); -GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); -GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); -GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glLineWidth (GLfloat width); -GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); -GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); -GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glPointSize (GLfloat size); -GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); - -/* Available in both Common and Common-Lite profiles */ -GL_API void GL_APIENTRY glActiveTexture (GLenum texture); -GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); -GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); -GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -GL_API void GL_APIENTRY glClear (GLbitfield mask); -GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); -GL_API void GL_APIENTRY glClearStencil (GLint s); -GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); -GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); -GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_API void GL_APIENTRY glCullFace (GLenum mode); -GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); -GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GL_API void GL_APIENTRY glDepthFunc (GLenum func); -GL_API void GL_APIENTRY glDepthMask (GLboolean flag); -GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); -GL_API void GL_APIENTRY glDisable (GLenum cap); -GL_API void GL_APIENTRY glDisableClientState (GLenum array); -GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -GL_API void GL_APIENTRY glEnable (GLenum cap); -GL_API void GL_APIENTRY glEnableClientState (GLenum array); -GL_API void GL_APIENTRY glFinish (void); -GL_API void GL_APIENTRY glFlush (void); -GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glFrontFace (GLenum mode); -GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); -GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); -GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); -GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); -GL_API GLenum GL_APIENTRY glGetError (void); -GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); -GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); -GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); -GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); -GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); -GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); -GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glLineWidthx (GLfixed width); -GL_API void GL_APIENTRY glLoadIdentity (void); -GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); -GL_API void GL_APIENTRY glLogicOp (GLenum opcode); -GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glMatrixMode (GLenum mode); -GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); -GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); -GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); -GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glPointSizex (GLfixed size); -GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); -GL_API void GL_APIENTRY glPopMatrix (void); -GL_API void GL_APIENTRY glPushMatrix (void); -GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); -GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GL_API void GL_APIENTRY glShadeModel (GLenum mode); -GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GL_API void GL_APIENTRY glStencilMask (GLuint mask); -GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); -GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); -GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -/*------------------------------------------------------------------------* - * Required OES extension functions - *------------------------------------------------------------------------*/ - -/* GL_OES_read_format */ -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#endif - -/* GL_OES_point_size_array */ -#ifndef GL_OES_point_size_array -#define GL_OES_point_size_array 1 -GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -/* GL_OES_point_sprite */ -#ifndef GL_OES_point_sprite -#define GL_OES_point_sprite 1 -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* __gl_h_ */ - diff --git a/Source/Converter/Headers/ES11/glext.h b/Source/Converter/Headers/ES11/glext.h deleted file mode 100644 index c4f2d369..00000000 --- a/Source/Converter/Headers/ES11/glext.h +++ /dev/null @@ -1,763 +0,0 @@ -#ifndef __glext_h_ -#define __glext_h_ - -/* $Revision: 8272 $ on $Date:: 2009-05-21 09:38:34 -0700 #$ */ - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -#ifndef GL_APIENTRYP -# define GL_APIENTRYP GL_APIENTRY* -#endif - -/*------------------------------------------------------------------------* - * OES extension tokens - *------------------------------------------------------------------------*/ - -/* GL_OES_blend_equation_separate */ -#ifndef GL_OES_blend_equation_separate -#define GL_BLEND_EQUATION_RGB_OES 0x8009 -#define GL_BLEND_EQUATION_ALPHA_OES 0x883D -#endif - -/* GL_OES_blend_func_separate */ -#ifndef GL_OES_blend_func_separate -#define GL_BLEND_DST_RGB_OES 0x80C8 -#define GL_BLEND_SRC_RGB_OES 0x80C9 -#define GL_BLEND_DST_ALPHA_OES 0x80CA -#define GL_BLEND_SRC_ALPHA_OES 0x80CB -#endif - -/* GL_OES_blend_subtract */ -#ifndef GL_OES_blend_subtract -#define GL_BLEND_EQUATION_OES 0x8009 -#define GL_FUNC_ADD_OES 0x8006 -#define GL_FUNC_SUBTRACT_OES 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B -#endif - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_ETC1_RGB8_OES 0x8D64 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_DEPTH_COMPONENT24_OES 0x81A6 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#endif - -/* GL_OES_draw_texture */ -#ifndef GL_OES_draw_texture -#define GL_TEXTURE_CROP_RECT_OES 0x8B9D -#endif - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -typedef void* GLeglImageOES; -#endif - -/* GL_OES_fixed_point */ -#ifndef GL_OES_fixed_point -#define GL_FIXED_OES 0x140C -#endif - -/* GL_OES_framebuffer_object */ -#ifndef GL_OES_framebuffer_object -#define GL_NONE_OES 0 -#define GL_FRAMEBUFFER_OES 0x8D40 -#define GL_RENDERBUFFER_OES 0x8D41 -#define GL_RGBA4_OES 0x8056 -#define GL_RGB5_A1_OES 0x8057 -#define GL_RGB565_OES 0x8D62 -#define GL_DEPTH_COMPONENT16_OES 0x81A5 -#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 -#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 -#define GL_DEPTH_ATTACHMENT_OES 0x8D00 -#define GL_STENCIL_ATTACHMENT_OES 0x8D20 -#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA -#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD -#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 -#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 -#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 -#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_BUFFER_ACCESS_OES 0x88BB -#define GL_BUFFER_MAPPED_OES 0x88BC -#define GL_BUFFER_MAP_POINTER_OES 0x88BD -#endif - -/* GL_OES_matrix_get */ -#ifndef GL_OES_matrix_get -#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D -#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E -#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F -#endif - -/* GL_OES_matrix_palette */ -#ifndef GL_OES_matrix_palette -#define GL_MAX_VERTEX_UNITS_OES 0x86A4 -#define GL_MAX_PALETTE_MATRICES_OES 0x8842 -#define GL_MATRIX_PALETTE_OES 0x8840 -#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 -#define GL_WEIGHT_ARRAY_OES 0x86AD -#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 -#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 -#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E -#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB -#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA -#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_RGB8_OES 0x8051 -#define GL_RGBA8_OES 0x8058 -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_STENCIL_INDEX1_OES 0x8D46 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_STENCIL_INDEX4_OES 0x8D47 -#endif - -/* GL_OES_stencil8 */ -#ifndef GL_OES_stencil8 -#define GL_STENCIL_INDEX8_OES 0x8D48 -#endif - -/* GL_OES_stencil_wrap */ -#ifndef GL_OES_stencil_wrap -#define GL_INCR_WRAP_OES 0x8507 -#define GL_DECR_WRAP_OES 0x8508 -#endif - -/* GL_OES_texture_cube_map */ -#ifndef GL_OES_texture_cube_map -#define GL_NORMAL_MAP_OES 0x8511 -#define GL_REFLECTION_MAP_OES 0x8512 -#define GL_TEXTURE_CUBE_MAP_OES 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C -#define GL_TEXTURE_GEN_MODE_OES 0x2500 -#define GL_TEXTURE_GEN_STR_OES 0x8D60 -#endif - -/* GL_OES_texture_mirrored_repeat */ -#ifndef GL_OES_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_OES 0x8370 -#endif - -/*------------------------------------------------------------------------* - * AMD extension tokens - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_3DC_X_AMD 0x87F9 -#define GL_3DC_XY_AMD 0x87FA -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_ATC_RGB_AMD 0x8C92 -#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 -#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE -#endif - -/*------------------------------------------------------------------------* - * EXT extension tokens - *------------------------------------------------------------------------*/ - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_BGRA 0x80E1 -#endif - -/*------------------------------------------------------------------------* - * IMG extension tokens - *------------------------------------------------------------------------*/ - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_BGRA 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 -#endif - -/* GL_IMG_user_clip_plane */ -#ifndef GL_IMG_user_clip_plane -#define GL_CLIP_PLANE0_IMG 0x3000 -#define GL_CLIP_PLANE1_IMG 0x3001 -#define GL_CLIP_PLANE2_IMG 0x3002 -#define GL_CLIP_PLANE3_IMG 0x3003 -#define GL_CLIP_PLANE4_IMG 0x3004 -#define GL_CLIP_PLANE5_IMG 0x3005 -#define GL_MAX_CLIP_PLANES_IMG 0x0D32 -#endif - -/* GL_IMG_texture_env_enhanced_fixed_function */ -#ifndef GL_IMG_texture_env_enhanced_fixed_function -#define GL_MODULATE_COLOR_IMG 0x8C04 -#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 -#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 -#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 -#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 -#define GL_ADD_BLEND_IMG 0x8C09 -#define GL_DOT3_RGBA_IMG 0x86AF -#endif - -/*------------------------------------------------------------------------* - * NV extension tokens - *------------------------------------------------------------------------*/ - -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -#endif - -/*------------------------------------------------------------------------* - * QCOM extension tokens - *------------------------------------------------------------------------*/ - -/* GL_QCOM_driver_control */ -/* No new tokens introduced by this extension. */ - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 -#endif - -/*------------------------------------------------------------------------* - * End of extension tokens, start of corresponding extension functions - *------------------------------------------------------------------------*/ - -/*------------------------------------------------------------------------* - * OES extension functions - *------------------------------------------------------------------------*/ - -/* GL_OES_blend_equation_separate */ -#ifndef GL_OES_blend_equation_separate -#define GL_OES_blend_equation_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha); -#endif -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); -#endif - -/* GL_OES_blend_func_separate */ -#ifndef GL_OES_blend_func_separate -#define GL_OES_blend_func_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif -typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif - -/* GL_OES_blend_subtract */ -#ifndef GL_OES_blend_subtract -#define GL_OES_blend_subtract 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode); -#endif -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode); -#endif - -/* GL_OES_byte_coordinates */ -#ifndef GL_OES_byte_coordinates -#define GL_OES_byte_coordinates 1 -#endif - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_OES_compressed_ETC1_RGB8_texture 1 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_OES_depth24 1 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_OES_depth32 1 -#endif - -/* GL_OES_draw_texture */ -#ifndef GL_OES_draw_texture -#define GL_OES_draw_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height); -GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords); -GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords); -GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords); -GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords); -#endif -typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height); -typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords); -typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords); -typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords); -typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords); -#endif - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); -GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); -#endif -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -#endif - -/* GL_OES_element_index_uint */ -#ifndef GL_OES_element_index_uint -#define GL_OES_element_index_uint 1 -#endif - -/* GL_OES_extended_matrix_palette */ -#ifndef GL_OES_extended_matrix_palette -#define GL_OES_extended_matrix_palette 1 -#endif - -/* GL_OES_fbo_render_mipmap */ -#ifndef GL_OES_fbo_render_mipmap -#define GL_OES_fbo_render_mipmap 1 -#endif - -/* GL_OES_fixed_point */ -#ifndef GL_OES_fixed_point -#define GL_OES_fixed_point 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref); -GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth); -GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); -GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar); -GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]); -GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum env, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width); -GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m); -GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m); -GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); -GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glPointSizexOES (GLfixed size); -GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); -GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert); -GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); -#endif -typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref); -typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth); -typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); -typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar); -typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]); -typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); -typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params); -typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params); -typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum env, GLenum pname, GLfixed *params); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); -typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); -typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); -typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); -typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); -typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); -typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert); -typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); -#endif - -/* GL_OES_framebuffer_object */ -#ifndef GL_OES_framebuffer_object -#define GL_OES_framebuffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); -GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); -GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers); -GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers); -GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params); -GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); -GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); -GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers); -GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers); -GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target); -GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params); -GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target); -#endif -typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); -typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); -typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); -typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); -typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers); -typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target); -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_OES_mapbuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); -GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); -GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params); -#endif -typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); -typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params); -#endif - -/* GL_OES_matrix_get */ -#ifndef GL_OES_matrix_get -#define GL_OES_matrix_get 1 -#endif - -/* GL_OES_matrix_palette */ -#ifndef GL_OES_matrix_palette -#define GL_OES_matrix_palette 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex); -GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void); -GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif -typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex); -typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void); -typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_OES_packed_depth_stencil 1 -#endif - -/* GL_OES_query_matrix */ -#ifndef GL_OES_query_matrix -#define GL_OES_query_matrix 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]); -#endif -typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]); -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_OES_rgb8_rgba8 1 -#endif - -/* GL_OES_single_precision */ -#ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar); -GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); -GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]); -GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth); -#endif -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar); -typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); -typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]); -typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_OES_stencil1 1 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_OES_stencil4 1 -#endif - -/* GL_OES_stencil8 */ -#ifndef GL_OES_stencil8 -#define GL_OES_stencil8 1 -#endif - -/* GL_OES_stencil_wrap */ -#ifndef GL_OES_stencil_wrap -#define GL_OES_stencil_wrap 1 -#endif - -/* GL_OES_texture_cube_map */ -#ifndef GL_OES_texture_cube_map -#define GL_OES_texture_cube_map 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param); -GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params); -GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); -#endif -typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); -typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params); -typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params); -typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); -typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); -typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); -#endif - -/* GL_OES_texture_env_crossbar */ -#ifndef GL_OES_texture_env_crossbar -#define GL_OES_texture_env_crossbar 1 -#endif - -/* GL_OES_texture_mirrored_repeat */ -#ifndef GL_OES_texture_mirrored_repeat -#define GL_OES_texture_mirrored_repeat 1 -#endif - -/*------------------------------------------------------------------------* - * AMD extension functions - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_AMD_compressed_3DC_texture 1 -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_AMD_compressed_ATC_texture 1 -#endif - -/*------------------------------------------------------------------------* - * EXT extension functions - *------------------------------------------------------------------------*/ - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_EXT_texture_format_BGRA8888 1 -#endif - -/*------------------------------------------------------------------------* - * IMG extension functions - *------------------------------------------------------------------------*/ - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_IMG_read_format 1 -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_IMG_texture_compression_pvrtc 1 -#endif - -/* GL_IMG_user_clip_plane */ -#ifndef GL_IMG_user_clip_plane -#define GL_IMG_user_clip_plane 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn); -GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn); -#endif -typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMG) (GLenum p, const GLfloat *eqn); -typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum p, const GLfixed *eqn); -#endif - -/* GL_IMG_texture_env_enhanced_fixed_function */ -#ifndef GL_IMG_texture_env_enhanced_fixed_function -#define GL_IMG_texture_env_enhanced_fixed_function 1 -#endif - -/*------------------------------------------------------------------------* - * NV extension functions - *------------------------------------------------------------------------*/ - -/* NV_fence */ -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); -GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); -GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); -GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); -GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence); -GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); -#endif -typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#endif - -/*------------------------------------------------------------------------* - * QCOM extension functions - *------------------------------------------------------------------------*/ - -/* GL_QCOM_driver_control */ -#ifndef GL_QCOM_driver_control -#define GL_QCOM_driver_control 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); -GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString); -GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); -GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); -#endif -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString); -typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -#endif - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_QCOM_perfmon_global_mode 1 -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* __glext_h_ */ - diff --git a/Source/Converter/Headers/ES20/gl2.h b/Source/Converter/Headers/ES20/gl2.h deleted file mode 100644 index c540b325..00000000 --- a/Source/Converter/Headers/ES20/gl2.h +++ /dev/null @@ -1,621 +0,0 @@ -#ifndef __gl2_h_ -#define __gl2_h_ - -/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ - -#include - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -/*------------------------------------------------------------------------- - * Data type definitions - *-----------------------------------------------------------------------*/ - -typedef void GLvoid; -typedef char GLchar; -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef khronos_int8_t GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef khronos_uint8_t GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef khronos_int32_t GLfixed; - -/* GL types for handling large vertex buffer objects */ -typedef khronos_intptr_t GLintptr; -typedef khronos_ssize_t GLsizeiptr; - -/* OpenGL ES core versions */ -#define GL_ES_VERSION_2_0 1 - -/* ClearBufferMask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction (not supported in ES20) */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* BlendEquationSeparate */ -#define GL_FUNC_ADD 0x8006 -#define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ -#define GL_BLEND_EQUATION_ALPHA 0x883D - -/* BlendSubtract */ -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B - -/* Separate Blend Functions */ -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 - -/* Buffer Objects */ -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 - -#define GL_STREAM_DRAW 0x88E0 -#define GL_STATIC_DRAW 0x88E4 -#define GL_DYNAMIC_DRAW 0x88E8 - -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 - -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 - -/* CullFaceMode */ -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_BLEND 0x0BE2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetPName */ -#define GL_LINE_WIDTH 0x0B21 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -/* GL_SCISSOR_TEST */ -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -/* GL_POLYGON_OFFSET_FILL */ -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ - -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -#define GL_GENERATE_MIPMAP_HINT 0x8192 - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C - -/* PixelFormat */ -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* Shaders */ -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_SHADER_TYPE 0x8B4F -#define GL_DELETE_STATUS 0x8B80 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D - -/* StencilFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_INVERT 0x150A -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ -#define GL_TEXTURE 0x1702 - -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C - -/* TextureUnit */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 - -/* TextureWrapMode */ -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MIRRORED_REPEAT 0x8370 - -/* Uniform Types */ -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_CUBE 0x8B60 - -/* Vertex Arrays */ -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F - -/* Read Format */ -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B - -/* Shader Source */ -#define GL_COMPILE_STATUS 0x8B81 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_COMPILER 0x8DFA - -/* Shader Binary */ -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 - -/* Shader Precision-Specified Types */ -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 - -/* Framebuffer Object. */ -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 - -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGB565 0x8D62 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_INDEX8 0x8D48 - -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 - -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 - -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 - -#define GL_NONE 0 - -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD - -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 - -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 - -/*------------------------------------------------------------------------- - * GL core functions. - *-----------------------------------------------------------------------*/ - -GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); -GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); -GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); -GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); -GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); -GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); -GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); -GL_APICALL void GL_APIENTRY glClearStencil (GLint s); -GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); -GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); -GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); -GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); -GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); -GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); -GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); -GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); -GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); -GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); -GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); -GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); -GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glDisable (GLenum cap); -GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); -GL_APICALL void GL_APIENTRY glEnable (GLenum cap); -GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glFinish (void); -GL_APICALL void GL_APIENTRY glFlush (void); -GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); -GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); -GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); -GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); -GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); -GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); -GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); -GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); -GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); -GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL GLenum GL_APIENTRY glGetError (void); -GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); -GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); -GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); -GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); -GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); -GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); -GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); -GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); -GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); -GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); -GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); -GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); -GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); -GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); -GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); -GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); -GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); -GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); -GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); -GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); -GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); -GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); -GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); -GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); -GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); -GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); -GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); -GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); -GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); -GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); -GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); -GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); -GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); -GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); -GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); -GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); -GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); -GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#ifdef __cplusplus -} -#endif - -#endif /* __gl2_h_ */ \ No newline at end of file diff --git a/Source/Converter/Headers/ES20/gl2ext.h b/Source/Converter/Headers/ES20/gl2ext.h deleted file mode 100644 index 1174ff0c..00000000 --- a/Source/Converter/Headers/ES20/gl2ext.h +++ /dev/null @@ -1,873 +0,0 @@ -#ifndef __gl2ext_h_ -#define __gl2ext_h_ - -/* $Revision: 11739 $ on $Date:: 2010-06-15 22:57:13 -0700 #$ */ - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . - */ - -#ifndef GL_APIENTRYP -# define GL_APIENTRYP GL_APIENTRY* -#endif - -/*------------------------------------------------------------------------* - * OES extension tokens - *------------------------------------------------------------------------*/ - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_ETC1_RGB8_OES 0x8D64 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_DEPTH_COMPONENT24_OES 0x81A6 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#endif - -/* GL_OES_depth_texture */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -typedef void* GLeglImageOES; -#endif - -/* GL_OES_element_index_uint */ -#ifndef GL_OES_element_index_uint -#define GL_UNSIGNED_INT 0x1405 -#endif - -/* GL_OES_get_program_binary */ -#ifndef GL_OES_get_program_binary -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE -#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_BUFFER_ACCESS_OES 0x88BB -#define GL_BUFFER_MAPPED_OES 0x88BC -#define GL_BUFFER_MAP_POINTER_OES 0x88BD -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_RGB8_OES 0x8051 -#define GL_RGBA8_OES 0x8058 -#endif - -/* GL_OES_standard_derivatives */ -#ifndef GL_OES_standard_derivatives -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_STENCIL_INDEX1_OES 0x8D46 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_STENCIL_INDEX4_OES 0x8D47 -#endif - -/* GL_OES_texture_3D */ -#ifndef GL_OES_texture_3D -#define GL_TEXTURE_WRAP_R_OES 0x8072 -#define GL_TEXTURE_3D_OES 0x806F -#define GL_TEXTURE_BINDING_3D_OES 0x806A -#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 -#define GL_SAMPLER_3D_OES 0x8B5F -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 -#endif - -/* GL_OES_texture_float */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_float_linear */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_half_float */ -#ifndef GL_OES_texture_half_float -#define GL_HALF_FLOAT_OES 0x8D61 -#endif - -/* GL_OES_texture_half_float_linear */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_texture_npot */ -/* No new tokens introduced by this extension. */ - -/* GL_OES_vertex_array_object */ -#ifndef GL_OES_vertex_array_object -#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 -#endif - -/* GL_OES_vertex_half_float */ -/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ - -/* GL_OES_vertex_type_10_10_10_2 */ -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 -#define GL_INT_10_10_10_2_OES 0x8DF7 -#endif - -/*------------------------------------------------------------------------* - * AMD extension tokens - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_3DC_X_AMD 0x87F9 -#define GL_3DC_XY_AMD 0x87FA -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_ATC_RGB_AMD 0x8C92 -#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 -#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE -#endif - -/* GL_AMD_performance_monitor */ -#ifndef GL_AMD_performance_monitor -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -#endif - -/* GL_AMD_program_binary_Z400 */ -#ifndef GL_AMD_program_binary_Z400 -#define GL_Z400_BINARY_AMD 0x8740 -#endif - -/*------------------------------------------------------------------------* - * APPLE extension tokens - *------------------------------------------------------------------------*/ - -/* GL_APPLE_rgb_422 */ -#ifndef GL_APPLE_rgb_422 -#define GL_RGB_422_APPLE 0x8A1F -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#endif - -/* GL_APPLE_framebuffer_multisample */ -#ifndef GL_APPLE_framebuffer_multisample -#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 -#define GL_MAX_SAMPLES_APPLE 0x8D57 -#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA -#endif - -/* GL_APPLE_texture_format_BGRA8888 */ -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_BGRA_EXT 0x80E1 -#endif - -/* GL_APPLE_texture_max_level */ -#ifndef GL_APPLE_texture_max_level -#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D -#endif - -/*------------------------------------------------------------------------* - * EXT extension tokens - *------------------------------------------------------------------------*/ - -/* GL_EXT_blend_minmax */ -#ifndef GL_EXT_blend_minmax -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#endif - -/* GL_EXT_discard_framebuffer */ -#ifndef GL_EXT_discard_framebuffer -#define GL_COLOR_EXT 0x1800 -#define GL_DEPTH_EXT 0x1801 -#define GL_STENCIL_EXT 0x1802 -#endif - -/* GL_EXT_multi_draw_arrays */ -/* No new tokens introduced by this extension. */ - -/* GL_EXT_read_format_bgra */ -#ifndef GL_EXT_read_format_bgra -#define GL_BGRA_EXT 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 -#endif - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_BGRA_EXT 0x80E1 -#endif - -/* GL_EXT_texture_type_2_10_10_10_REV */ -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 -#endif - -/* GL_EXT_texture_compression_dxt1 */ -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#endif - -/* GL_EXT_shader_texture_lod */ -/* No new tokens introduced by this extension. */ - -/*------------------------------------------------------------------------* - * IMG extension tokens - *------------------------------------------------------------------------*/ - -/* GL_IMG_program_binary */ -#ifndef GL_IMG_program_binary -#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 -#endif - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_BGRA_IMG 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 -#endif - -/* GL_IMG_shader_binary */ -#ifndef GL_IMG_shader_binary -#define GL_SGX_BINARY_IMG 0x8C0A -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 -#endif - -/* GL_IMG_multisampled_render_to_texture */ -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 -#define GL_MAX_SAMPLES_IMG 0x9135 -#define GL_TEXTURE_SAMPLES_IMG 0x9136 -#endif - -/*------------------------------------------------------------------------* - * NV extension tokens - *------------------------------------------------------------------------*/ - -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -#endif - -/* GL_NV_coverage_sample */ -#ifndef GL_NV_coverage_sample -#define GL_COVERAGE_COMPONENT_NV 0x8ED0 -#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 -#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 -#define GL_COVERAGE_BUFFERS_NV 0x8ED3 -#define GL_COVERAGE_SAMPLES_NV 0x8ED4 -#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 -#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 -#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 -#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 -#endif - -/* GL_NV_depth_nonlinear */ -#ifndef GL_NV_depth_nonlinear -#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C -#endif - -/*------------------------------------------------------------------------* - * QCOM extension tokens - *------------------------------------------------------------------------*/ - -/* GL_QCOM_driver_control */ -/* No new tokens introduced by this extension. */ - -/* GL_QCOM_extended_get */ -#ifndef GL_QCOM_extended_get -#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 -#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 -#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 -#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 -#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 -#define GL_TEXTURE_TYPE_QCOM 0x8BD7 -#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 -#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 -#define GL_TEXTURE_TARGET_QCOM 0x8BDA -#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB -#define GL_STATE_RESTORE 0x8BDC -#endif - -/* GL_QCOM_extended_get2 */ -/* No new tokens introduced by this extension. */ - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 -#endif - -/* GL_QCOM_writeonly_rendering */ -#ifndef GL_QCOM_writeonly_rendering -#define GL_WRITEONLY_RENDERING_QCOM 0x8823 -#endif - -/* GL_QCOM_tiled_rendering */ -#ifndef GL_QCOM_tiled_rendering -#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 -#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 -#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 -#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 -#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 -#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 -#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 -#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 -#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 -#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 -#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 -#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 -#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 -#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 -#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 -#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 -#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 -#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 -#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 -#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 -#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 -#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 -#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 -#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 -#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 -#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 -#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 -#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 -#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 -#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 -#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 -#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 -#endif - -/*------------------------------------------------------------------------* - * End of extension tokens, start of corresponding extension functions - *------------------------------------------------------------------------*/ - -/*------------------------------------------------------------------------* - * OES extension functions - *------------------------------------------------------------------------*/ - -/* GL_OES_compressed_ETC1_RGB8_texture */ -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_OES_compressed_ETC1_RGB8_texture 1 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#endif - -/* GL_OES_depth24 */ -#ifndef GL_OES_depth24 -#define GL_OES_depth24 1 -#endif - -/* GL_OES_depth32 */ -#ifndef GL_OES_depth32 -#define GL_OES_depth32 1 -#endif - -/* GL_OES_depth_texture */ -#ifndef GL_OES_depth_texture -#define GL_OES_depth_texture 1 -#endif - -/* GL_OES_EGL_image */ -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); -GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); -#endif -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -#endif - -/* GL_OES_element_index_uint */ -#ifndef GL_OES_element_index_uint -#define GL_OES_element_index_uint 1 -#endif - -/* GL_OES_fbo_render_mipmap */ -#ifndef GL_OES_fbo_render_mipmap -#define GL_OES_fbo_render_mipmap 1 -#endif - -/* GL_OES_fragment_precision_high */ -#ifndef GL_OES_fragment_precision_high -#define GL_OES_fragment_precision_high 1 -#endif - -/* GL_OES_get_program_binary */ -#ifndef GL_OES_get_program_binary -#define GL_OES_get_program_binary 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); -#endif -typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); -#endif - -/* GL_OES_mapbuffer */ -#ifndef GL_OES_mapbuffer -#define GL_OES_mapbuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); -GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); -GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params); -#endif -typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); -typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params); -#endif - -/* GL_OES_packed_depth_stencil */ -#ifndef GL_OES_packed_depth_stencil -#define GL_OES_packed_depth_stencil 1 -#endif - -/* GL_OES_rgb8_rgba8 */ -#ifndef GL_OES_rgb8_rgba8 -#define GL_OES_rgb8_rgba8 1 -#endif - -/* GL_OES_standard_derivatives */ -#ifndef GL_OES_standard_derivatives -#define GL_OES_standard_derivatives 1 -#endif - -/* GL_OES_stencil1 */ -#ifndef GL_OES_stencil1 -#define GL_OES_stencil1 1 -#endif - -/* GL_OES_stencil4 */ -#ifndef GL_OES_stencil4 -#define GL_OES_stencil4 1 -#endif - -/* GL_OES_texture_3D */ -#ifndef GL_OES_texture_3D -#define GL_OES_texture_3D 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); -GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#endif -typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); -typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); -typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#endif - -/* GL_OES_texture_float */ -#ifndef GL_OES_texture_float -#define GL_OES_texture_float 1 -#endif - -/* GL_OES_texture_float_linear */ -#ifndef GL_OES_texture_float_linear -#define GL_OES_texture_float_linear 1 -#endif - -/* GL_OES_texture_half_float */ -#ifndef GL_OES_texture_half_float -#define GL_OES_texture_half_float 1 -#endif - -/* GL_OES_texture_half_float_linear */ -#ifndef GL_OES_texture_half_float_linear -#define GL_OES_texture_half_float_linear 1 -#endif - -/* GL_OES_texture_npot */ -#ifndef GL_OES_texture_npot -#define GL_OES_texture_npot 1 -#endif - -/* GL_OES_vertex_array_object */ -#ifndef GL_OES_vertex_array_object -#define GL_OES_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); -GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); -GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); -GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); -#endif -typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); -typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); -typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); -#endif - -/* GL_OES_vertex_half_float */ -#ifndef GL_OES_vertex_half_float -#define GL_OES_vertex_half_float 1 -#endif - -/* GL_OES_vertex_type_10_10_10_2 */ -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_OES_vertex_type_10_10_10_2 1 -#endif - -/*------------------------------------------------------------------------* - * AMD extension functions - *------------------------------------------------------------------------*/ - -/* GL_AMD_compressed_3DC_texture */ -#ifndef GL_AMD_compressed_3DC_texture -#define GL_AMD_compressed_3DC_texture 1 -#endif - -/* GL_AMD_compressed_ATC_texture */ -#ifndef GL_AMD_compressed_ATC_texture -#define GL_AMD_compressed_ATC_texture 1 -#endif - -/* AMD_performance_monitor */ -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); -GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); -GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); -GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); -typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); -typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif - -/* GL_AMD_program_binary_Z400 */ -#ifndef GL_AMD_program_binary_Z400 -#define GL_AMD_program_binary_Z400 1 -#endif - -/*------------------------------------------------------------------------* - * APPLE extension functions - *------------------------------------------------------------------------*/ - -/* GL_APPLE_rgb_422 */ -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 -#endif - -/* GL_APPLE_framebuffer_multisample */ -#ifndef GL_APPLE_framebuffer_multisample -#define GL_APPLE_framebuffer_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei); -GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); -#endif - -/* GL_APPLE_texture_format_BGRA8888 */ -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_APPLE_texture_format_BGRA8888 1 -#endif - -/* GL_APPLE_texture_max_level */ -#ifndef GL_APPLE_texture_max_level -#define GL_APPLE_texture_max_level 1 -#endif - -/*------------------------------------------------------------------------* - * EXT extension functions - *------------------------------------------------------------------------*/ - -/* GL_EXT_blend_minmax */ -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#endif - -/* GL_EXT_discard_framebuffer */ -#ifndef GL_EXT_discard_framebuffer -#define GL_EXT_discard_framebuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#endif -typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#endif - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); -GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); -#endif - -/* GL_EXT_read_format_bgra */ -#ifndef GL_EXT_read_format_bgra -#define GL_EXT_read_format_bgra 1 -#endif - -/* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#endif - -/* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_EXT_texture_format_BGRA8888 1 -#endif - -/* GL_EXT_texture_type_2_10_10_10_REV */ -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_EXT_texture_type_2_10_10_10_REV 1 -#endif - -/* GL_EXT_texture_compression_dxt1 */ -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_EXT_texture_compression_dxt1 1 -#endif - -/* GL_EXT_shader_texture_lod */ -#ifndef GL_EXT_shader_texture_lod -#define GL_EXT_shader_texture_lod 1 -#endif - -/*------------------------------------------------------------------------* - * IMG extension functions - *------------------------------------------------------------------------*/ - -/* GL_IMG_program_binary */ -#ifndef GL_IMG_program_binary -#define GL_IMG_program_binary 1 -#endif - -/* GL_IMG_read_format */ -#ifndef GL_IMG_read_format -#define GL_IMG_read_format 1 -#endif - -/* GL_IMG_shader_binary */ -#ifndef GL_IMG_shader_binary -#define GL_IMG_shader_binary 1 -#endif - -/* GL_IMG_texture_compression_pvrtc */ -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_IMG_texture_compression_pvrtc 1 -#endif - -/* GL_IMG_multisampled_render_to_texture */ -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_IMG_multisampled_render_to_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei); -GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); -#endif -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif - -/*------------------------------------------------------------------------* - * NV extension functions - *------------------------------------------------------------------------*/ - -/* GL_NV_fence */ -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); -GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *); -GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint); -GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint); -GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); -GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint); -GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum); -#endif -typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#endif - -/* GL_NV_coverage_sample */ -#ifndef GL_NV_coverage_sample -#define GL_NV_coverage_sample 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); -GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); -#endif -typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); -typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); -#endif - -/* GL_NV_depth_nonlinear */ -#ifndef GL_NV_depth_nonlinear -#define GL_NV_depth_nonlinear 1 -#endif - -/*------------------------------------------------------------------------* - * QCOM extension functions - *------------------------------------------------------------------------*/ - -/* GL_QCOM_driver_control */ -#ifndef GL_QCOM_driver_control -#define GL_QCOM_driver_control 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); -GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); -GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); -#endif -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -#endif - -/* GL_QCOM_extended_get */ -#ifndef GL_QCOM_extended_get -#define GL_QCOM_extended_get 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); -GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); -GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); -#endif -typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); -#endif - -/* GL_QCOM_extended_get2 */ -#ifndef GL_QCOM_extended_get2 -#define GL_QCOM_extended_get2 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); -GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); -GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); -#endif -typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); -#endif - -/* GL_QCOM_perfmon_global_mode */ -#ifndef GL_QCOM_perfmon_global_mode -#define GL_QCOM_perfmon_global_mode 1 -#endif - -/* GL_QCOM_writeonly_rendering */ -#ifndef GL_QCOM_writeonly_rendering -#define GL_QCOM_writeonly_rendering 1 -#endif - -/* GL_QCOM_tiled_rendering */ -#ifndef GL_QCOM_tiled_rendering -#define GL_QCOM_tiled_rendering 1 -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); -#endif -typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* __gl2ext_h_ */ \ No newline at end of file diff --git a/Source/Converter/Main.cs b/Source/Converter/Main.cs index 5e499bcc..6ccdb10d 100644 --- a/Source/Converter/Main.cs +++ b/Source/Converter/Main.cs @@ -30,7 +30,7 @@ using System.Xml; using System.Xml.Linq; using Mono.Options; -namespace CHeaderToXML +namespace OpenTK.Convert { class EnumTokenComparer : IEqualityComparer { @@ -59,13 +59,7 @@ namespace CHeaderToXML } } } - - enum HeaderType - { - Header, - Xml - } - + class EntryPoint { static void Main(string[] args) @@ -76,16 +70,13 @@ namespace CHeaderToXML string prefix = "gl"; string version = null; string path = null; - HeaderType type = HeaderType.Header; OptionSet opts = new OptionSet { { "p=", "The {PREFIX} to remove from parsed functions and constants. " + "Defaults to \"" + prefix + "\".", v => prefix = v }, - { "v:", "The {VERSION} of the headers being parsed.", + { "v:", "The {VERSION} of the specification being parsed.", v => version = v }, - { "t:", "The {TYPE} of the headers being parsed.", - v => type = (HeaderType)Enum.Parse(typeof(HeaderType), v, true) }, { "o:", "The {PATH} to the output file.", v => path = v }, { "?|h|help", "Show this message and exit.", @@ -95,12 +86,12 @@ namespace CHeaderToXML var app = Path.GetFileName(Environment.GetCommandLineArgs()[0]); if (showHelp) { - Console.WriteLine("usage: {0} -p:PREFIX -v:VERSION -t:TYPE HEADERS", app); + Console.WriteLine("usage: {0} -p:PREFIX -v:VERSION SPECIFICATIONS", app); Console.WriteLine(); Console.WriteLine("Options:"); opts.WriteOptionDescriptions(Console.Out); Console.WriteLine(); - Console.WriteLine("HEADERS are the header files to parse into XML."); + Console.WriteLine("SPECIFICATIONS are the Khronos XML files to parse into OpenTK XML."); return; } if (prefix == null) @@ -109,10 +100,8 @@ namespace CHeaderToXML Console.WriteLine("Use '{0} --help' for usage.", app); return; } - Parser parser = - type == HeaderType.Header ? new ESCLParser { Prefix = prefix, Version = version } : - type == HeaderType.Xml ? new GLXmlParser { Prefix = prefix, Version = version } : - (Parser)null; + + Parser parser = new GLXmlParser { Prefix = prefix, Version = version }; var sigs = headers.Select(h => parser.Parse(h)).ToList(); @@ -138,8 +127,7 @@ namespace CHeaderToXML using (var writer = XmlWriter.Create(out_stream, settings)) { - var output = new XElement("signatures", - new XAttribute("version", parser is GLXmlParser ? "2" : "1")); + var output = new XElement("signatures", new XAttribute("version", "2")); foreach (var api in sigs.SelectMany(s => s)) { output.Add( diff --git a/Source/Converter/Parser.cs b/Source/Converter/Parser.cs index bc4cb056..6f955cae 100644 --- a/Source/Converter/Parser.cs +++ b/Source/Converter/Parser.cs @@ -26,7 +26,7 @@ using System.IO; using System.Net; using System.Xml.Linq; -namespace CHeaderToXML +namespace OpenTK.Convert { // The base class for a parser. abstract class Parser diff --git a/Source/Converter/Readme.txt b/Source/Converter/Readme.txt index 86dec946..8b3ed08a 100644 --- a/Source/Converter/Readme.txt +++ b/Source/Converter/Readme.txt @@ -1,12 +1,11 @@ [Introduction] -This is a simple tool to convert C headers to XML files. It works using simple pattern matching - it does not actually parse the header files. For this reason, it will work with only a few, specific header files: ES and CL at this point. - +This is a simple tool to convert Khronos XML to OpenTK XML files. [Examples] To download and convert the XML API registry from Khronos: -Convert.exe -p:gl -t:xml -o:../../../Source/Bind/Specifications/GL2/signatures.xml https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml +Convert.exe -p:gl -o:../../../Source/Bind/Specifications/GL2/signatures.xml https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml The line above will download the latest .xml files from the public Khronos repository and update signatures.xml for the binding generator. @@ -15,14 +14,11 @@ The line above will download the latest .xml files from the public Khronos repos Convert.exe -p:{PREFIX} -v:{VERSION} -t:{TYPE} -o:{OUT} {INPUT1} ... {INPUTn} {PREFIX} is a simple string that defines the a common prefix for functions and constants in this header. This prefix will be removed from the generated XML file. {VERSION} is a string that defines that version that will be used for functions in the generated XML file. Specific input files may override this setting. - {TYPE} can be either 'xml' or 'header' to indicate whether the input files are OpenGL .xml files or C headers. {OUT} is the output filename (optional). If no output file is specified, output will be directed to the console. - {INPUT1..n} is a space-separated list of input files (headers). + {INPUT1..n} is a space-separated list of input files. -Despite what the help says, prefix, version and type parameters are necessary at the moment. +Despite what the help says, prefix and version parameters are necessary at the moment. [Support] -If you encounter a bug, please file an issue report at http://github.com/opentk/opentk/issues - -We will only accept bug reports for supported header files. This is not a generic tool and will fail to parse unsupported files. \ No newline at end of file +If you encounter a bug, please file an issue report at http://github.com/opentk/opentk/issues \ No newline at end of file diff --git a/Source/OpenTK/Graphics/ES11/ES11.cs b/Source/OpenTK/Graphics/ES11/ES11.cs index 02cfc7f1..1e82b150 100644 --- a/Source/OpenTK/Graphics/ES11/ES11.cs +++ b/Source/OpenTK/Graphics/ES11/ES11.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + namespace OpenTK.Graphics.ES11 { using System; diff --git a/Source/OpenTK/Graphics/ES11/ES11Enums.cs b/Source/OpenTK/Graphics/ES11/ES11Enums.cs index 14b86b72..218326c4 100644 --- a/Source/OpenTK/Graphics/ES11/ES11Enums.cs +++ b/Source/OpenTK/Graphics/ES11/ES11Enums.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + using System; namespace OpenTK.Graphics.ES11 @@ -35,23 +37,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), } /// @@ -62,6023 +64,6023 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32 /// - MaxClipPlanesImg = ((int)0x0D32) , + MaxClipPlanesImg = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_FIXED_OES = 0x140C /// - FixedOes = ((int)0x140C) , + FixedOes = ((int)0x140C), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500 /// - TextureGenModeOes = ((int)0x2500) , + TextureGenModeOes = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0_IMG = 0x3000 /// - ClipPlane0Img = ((int)0x3000) , + ClipPlane0Img = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1_IMG = 0x3001 /// - ClipPlane1Img = ((int)0x3001) , + ClipPlane1Img = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2_IMG = 0x3002 /// - ClipPlane2Img = ((int)0x3002) , + ClipPlane2Img = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3_IMG = 0x3003 /// - ClipPlane3Img = ((int)0x3003) , + ClipPlane3Img = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4_IMG = 0x3004 /// - ClipPlane4Img = ((int)0x3004) , + ClipPlane4Img = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5_IMG = 0x3005 /// - ClipPlane5Img = ((int)0x3005) , + ClipPlane5Img = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_FUNC_ADD_OES = 0x8006 /// - FuncAddOes = ((int)0x8006) , + FuncAddOes = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_OES = 0x8009 /// - BlendEquationOes = ((int)0x8009) , + BlendEquationOes = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009 /// - BlendEquationRgbOes = ((int)0x8009) , + BlendEquationRgbOes = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_OES = 0x800A /// - FuncSubtractOes = ((int)0x800A) , + FuncSubtractOes = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B /// - FuncReverseSubtractOes = ((int)0x800B) , + FuncReverseSubtractOes = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB_OES = 0x80C8 /// - BlendDstRgbOes = ((int)0x80C8) , + BlendDstRgbOes = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB_OES = 0x80C9 /// - BlendSrcRgbOes = ((int)0x80C9) , + BlendSrcRgbOes = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA /// - BlendDstAlphaOes = ((int)0x80CA) , + BlendDstAlphaOes = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB /// - BlendSrcAlphaOes = ((int)0x80CB) , + BlendSrcAlphaOes = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// - UnsignedShort4444Rev = ((int)0x8365) , + UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// - UnsignedShort1555Rev = ((int)0x8366) , + UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT_OES = 0x8370 /// - MirroredRepeatOes = ((int)0x8370) , + MirroredRepeatOes = ((int)0x8370), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8 /// - MaxRenderbufferSizeOes = ((int)0x84E8) , + MaxRenderbufferSizeOes = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD /// - MaxTextureLodBiasExt = ((int)0x84FD) , + MaxTextureLodBiasExt = ((int)0x84FD), /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), /// /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 /// - TextureFilterControlExt = ((int)0x8500) , + TextureFilterControlExt = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501 /// - TextureLodBiasExt = ((int)0x8501) , + TextureLodBiasExt = ((int)0x8501), /// /// Original was GL_INCR_WRAP_OES = 0x8507 /// - IncrWrapOes = ((int)0x8507) , + IncrWrapOes = ((int)0x8507), /// /// Original was GL_DECR_WRAP_OES = 0x8508 /// - DecrWrapOes = ((int)0x8508) , + DecrWrapOes = ((int)0x8508), /// /// Original was GL_NORMAL_MAP_OES = 0x8511 /// - NormalMapOes = ((int)0x8511) , + NormalMapOes = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP_OES = 0x8512 /// - ReflectionMapOes = ((int)0x8512) , + ReflectionMapOes = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513 /// - TextureCubeMapOes = ((int)0x8513) , + TextureCubeMapOes = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514 /// - TextureBindingCubeMapOes = ((int)0x8514) , + TextureBindingCubeMapOes = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515 /// - TextureCubeMapPositiveXOes = ((int)0x8515) , + TextureCubeMapPositiveXOes = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516 /// - TextureCubeMapNegativeXOes = ((int)0x8516) , + TextureCubeMapNegativeXOes = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517 /// - TextureCubeMapPositiveYOes = ((int)0x8517) , + TextureCubeMapPositiveYOes = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518 /// - TextureCubeMapNegativeYOes = ((int)0x8518) , + TextureCubeMapNegativeYOes = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519 /// - TextureCubeMapPositiveZOes = ((int)0x8519) , + TextureCubeMapPositiveZOes = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A /// - TextureCubeMapNegativeZOes = ((int)0x851A) , + TextureCubeMapNegativeZOes = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C /// - MaxCubeMapTextureSizeOes = ((int)0x851C) , + MaxCubeMapTextureSizeOes = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), /// /// Original was GL_SRC0_RGB = 0x8580 /// - Src0Rgb = ((int)0x8580) , + Src0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4 /// - MaxVertexUnitsOes = ((int)0x86A4) , + MaxVertexUnitsOes = ((int)0x86A4), /// /// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9 /// - WeightArrayTypeOes = ((int)0x86A9) , + WeightArrayTypeOes = ((int)0x86A9), /// /// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA /// - WeightArrayStrideOes = ((int)0x86AA) , + WeightArrayStrideOes = ((int)0x86AA), /// /// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB /// - WeightArraySizeOes = ((int)0x86AB) , + WeightArraySizeOes = ((int)0x86AB), /// /// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC /// - WeightArrayPointerOes = ((int)0x86AC) , + WeightArrayPointerOes = ((int)0x86AC), /// /// Original was GL_WEIGHT_ARRAY_OES = 0x86AD /// - WeightArrayOes = ((int)0x86AD) , + WeightArrayOes = ((int)0x86AD), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), /// /// Original was GL_DOT3_RGBA_IMG = 0x86AF /// - Dot3RgbaImg = ((int)0x86AF) , + Dot3RgbaImg = ((int)0x86AF), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), /// /// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D /// - BlendEquationAlphaOes = ((int)0x883D) , + BlendEquationAlphaOes = ((int)0x883D), /// /// Original was GL_MATRIX_PALETTE_OES = 0x8840 /// - MatrixPaletteOes = ((int)0x8840) , + MatrixPaletteOes = ((int)0x8840), /// /// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842 /// - MaxPaletteMatricesOes = ((int)0x8842) , + MaxPaletteMatricesOes = ((int)0x8842), /// /// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843 /// - CurrentPaletteMatrixOes = ((int)0x8843) , + CurrentPaletteMatrixOes = ((int)0x8843), /// /// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844 /// - MatrixIndexArrayOes = ((int)0x8844) , + MatrixIndexArrayOes = ((int)0x8844), /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846 /// - MatrixIndexArraySizeOes = ((int)0x8846) , + MatrixIndexArraySizeOes = ((int)0x8846), /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847 /// - MatrixIndexArrayTypeOes = ((int)0x8847) , + MatrixIndexArrayTypeOes = ((int)0x8847), /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848 /// - MatrixIndexArrayStrideOes = ((int)0x8848) , + MatrixIndexArrayStrideOes = ((int)0x8848), /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849 /// - MatrixIndexArrayPointerOes = ((int)0x8849) , + MatrixIndexArrayPointerOes = ((int)0x8849), /// /// Original was GL_POINT_SPRITE_OES = 0x8861 /// - PointSpriteOes = ((int)0x8861) , + PointSpriteOes = ((int)0x8861), /// /// Original was GL_COORD_REPLACE_OES = 0x8862 /// - CoordReplaceOes = ((int)0x8862) , + CoordReplaceOes = ((int)0x8862), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E /// - WeightArrayBufferBindingOes = ((int)0x889E) , + WeightArrayBufferBindingOes = ((int)0x889E), /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A /// - PointSizeArrayTypeOes = ((int)0x898A) , + PointSizeArrayTypeOes = ((int)0x898A), /// /// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B /// - PointSizeArrayStrideOes = ((int)0x898B) , + PointSizeArrayStrideOes = ((int)0x898B), /// /// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C /// - PointSizeArrayPointerOes = ((int)0x898C) , + PointSizeArrayPointerOes = ((int)0x898C), /// /// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D /// - ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D) , + ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D), /// /// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E /// - ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E) , + ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E), /// /// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F /// - TextureMatrixFloatAsIntBitsOes = ((int)0x898F) , + TextureMatrixFloatAsIntBitsOes = ((int)0x898F), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// - ImplementationColorReadTypeOes = ((int)0x8B9A) , + ImplementationColorReadTypeOes = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// - ImplementationColorReadFormatOes = ((int)0x8B9B) , + ImplementationColorReadFormatOes = ((int)0x8B9B), /// /// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C /// - PointSizeArrayOes = ((int)0x8B9C) , + PointSizeArrayOes = ((int)0x8B9C), /// /// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D /// - TextureCropRectOes = ((int)0x8B9D) , + TextureCropRectOes = ((int)0x8B9D), /// /// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E /// - MatrixIndexArrayBufferBindingOes = ((int)0x8B9E) , + MatrixIndexArrayBufferBindingOes = ((int)0x8B9E), /// /// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F /// - PointSizeArrayBufferBindingOes = ((int)0x8B9F) , + PointSizeArrayBufferBindingOes = ((int)0x8B9F), /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), /// /// Original was GL_MODULATE_COLOR_IMG = 0x8C04 /// - ModulateColorImg = ((int)0x8C04) , + ModulateColorImg = ((int)0x8C04), /// /// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05 /// - RecipAddSignedAlphaImg = ((int)0x8C05) , + RecipAddSignedAlphaImg = ((int)0x8C05), /// /// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06 /// - TextureAlphaModulateImg = ((int)0x8C06) , + TextureAlphaModulateImg = ((int)0x8C06), /// /// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07 /// - FactorAlphaModulateImg = ((int)0x8C07) , + FactorAlphaModulateImg = ((int)0x8C07), /// /// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 /// - FragmentAlphaModulateImg = ((int)0x8C08) , + FragmentAlphaModulateImg = ((int)0x8C08), /// /// Original was GL_ADD_BLEND_IMG = 0x8C09 /// - AddBlendImg = ((int)0x8C09) , + AddBlendImg = ((int)0x8C09), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6 /// - FramebufferBindingOes = ((int)0x8CA6) , + FramebufferBindingOes = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7 /// - RenderbufferBindingOes = ((int)0x8CA7) , + RenderbufferBindingOes = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0 /// - FramebufferAttachmentObjectTypeOes = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeOes = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1 /// - FramebufferAttachmentObjectNameOes = ((int)0x8CD1) , + FramebufferAttachmentObjectNameOes = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2 /// - FramebufferAttachmentTextureLevelOes = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelOes = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5 /// - FramebufferCompleteOes = ((int)0x8CD5) , + FramebufferCompleteOes = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6 /// - FramebufferIncompleteAttachmentOes = ((int)0x8CD6) , + FramebufferIncompleteAttachmentOes = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9 /// - FramebufferIncompleteDimensionsOes = ((int)0x8CD9) , + FramebufferIncompleteDimensionsOes = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA /// - FramebufferIncompleteFormatsOes = ((int)0x8CDA) , + FramebufferIncompleteFormatsOes = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD /// - FramebufferUnsupportedOes = ((int)0x8CDD) , + FramebufferUnsupportedOes = ((int)0x8CDD), /// /// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0 /// - ColorAttachment0Oes = ((int)0x8CE0) , + ColorAttachment0Oes = ((int)0x8CE0), /// /// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00 /// - DepthAttachmentOes = ((int)0x8D00) , + DepthAttachmentOes = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20 /// - StencilAttachmentOes = ((int)0x8D20) , + StencilAttachmentOes = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER_OES = 0x8D40 /// - FramebufferOes = ((int)0x8D40) , + FramebufferOes = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER_OES = 0x8D41 /// - RenderbufferOes = ((int)0x8D41) , + RenderbufferOes = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42 /// - RenderbufferWidthOes = ((int)0x8D42) , + RenderbufferWidthOes = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43 /// - RenderbufferHeightOes = ((int)0x8D43) , + RenderbufferHeightOes = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44 /// - RenderbufferInternalFormatOes = ((int)0x8D44) , + RenderbufferInternalFormatOes = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50 /// - RenderbufferRedSizeOes = ((int)0x8D50) , + RenderbufferRedSizeOes = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51 /// - RenderbufferGreenSizeOes = ((int)0x8D51) , + RenderbufferGreenSizeOes = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52 /// - RenderbufferBlueSizeOes = ((int)0x8D52) , + RenderbufferBlueSizeOes = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53 /// - RenderbufferAlphaSizeOes = ((int)0x8D53) , + RenderbufferAlphaSizeOes = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54 /// - RenderbufferDepthSizeOes = ((int)0x8D54) , + RenderbufferDepthSizeOes = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55 /// - RenderbufferStencilSizeOes = ((int)0x8D55) , + RenderbufferStencilSizeOes = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60 /// - TextureGenStrOes = ((int)0x8D60) , + TextureGenStrOes = ((int)0x8D60), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_AMD_compressed_3DC_texture = 1 /// - AmdCompressed3DcTexture = ((int)1) , + AmdCompressed3DcTexture = ((int)1), /// /// Original was GL_AMD_compressed_ATC_texture = 1 /// - AmdCompressedAtcTexture = ((int)1) , + AmdCompressedAtcTexture = ((int)1), /// /// Original was GL_EXT_texture_filter_anisotropic = 1 /// - ExtTextureFilterAnisotropic = ((int)1) , + ExtTextureFilterAnisotropic = ((int)1), /// /// Original was GL_EXT_texture_format_BGRA8888 = 1 /// - ExtTextureFormatBgra8888 = ((int)1) , + ExtTextureFormatBgra8888 = ((int)1), /// /// Original was GL_IMG_read_format = 1 /// - ImgReadFormat = ((int)1) , + ImgReadFormat = ((int)1), /// /// Original was GL_IMG_texture_compression_pvrtc = 1 /// - ImgTextureCompressionPvrtc = ((int)1) , + ImgTextureCompressionPvrtc = ((int)1), /// /// Original was GL_IMG_texture_env_enhanced_fixed_function = 1 /// - ImgTextureEnvEnhancedFixedFunction = ((int)1) , + ImgTextureEnvEnhancedFixedFunction = ((int)1), /// /// Original was GL_IMG_user_clip_plane = 1 /// - ImgUserClipPlane = ((int)1) , + ImgUserClipPlane = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_NV_fence = 1 /// - NvFence = ((int)1) , + NvFence = ((int)1), /// /// Original was GL_OES_blend_equation_separate = 1 /// - OesBlendEquationSeparate = ((int)1) , + OesBlendEquationSeparate = ((int)1), /// /// Original was GL_OES_blend_func_separate = 1 /// - OesBlendFuncSeparate = ((int)1) , + OesBlendFuncSeparate = ((int)1), /// /// Original was GL_OES_blend_subtract = 1 /// - OesBlendSubtract = ((int)1) , + OesBlendSubtract = ((int)1), /// /// Original was GL_OES_byte_coordinates = 1 /// - OesByteCoordinates = ((int)1) , + OesByteCoordinates = ((int)1), /// /// Original was GL_OES_compressed_ETC1_RGB8_texture = 1 /// - OesCompressedEtc1Rgb8Texture = ((int)1) , + OesCompressedEtc1Rgb8Texture = ((int)1), /// /// Original was GL_OES_compressed_paletted_texture = 1 /// - OesCompressedPalettedTexture = ((int)1) , + OesCompressedPalettedTexture = ((int)1), /// /// Original was GL_OES_depth24 = 1 /// - OesDepth24 = ((int)1) , + OesDepth24 = ((int)1), /// /// Original was GL_OES_depth32 = 1 /// - OesDepth32 = ((int)1) , + OesDepth32 = ((int)1), /// /// Original was GL_OES_draw_texture = 1 /// - OesDrawTexture = ((int)1) , + OesDrawTexture = ((int)1), /// /// Original was GL_OES_EGL_image = 1 /// - OesEglImage = ((int)1) , + OesEglImage = ((int)1), /// /// Original was GL_OES_element_index_uint = 1 /// - OesElementIndexUint = ((int)1) , + OesElementIndexUint = ((int)1), /// /// Original was GL_OES_extended_matrix_palette = 1 /// - OesExtendedMatrixPalette = ((int)1) , + OesExtendedMatrixPalette = ((int)1), /// /// Original was GL_OES_fbo_render_mipmap = 1 /// - OesFboRenderMipmap = ((int)1) , + OesFboRenderMipmap = ((int)1), /// /// Original was GL_OES_fixed_point = 1 /// - OesFixedPoint = ((int)1) , + OesFixedPoint = ((int)1), /// /// Original was GL_OES_framebuffer_object = 1 /// - OesFramebufferObject = ((int)1) , + OesFramebufferObject = ((int)1), /// /// Original was GL_OES_mapbuffer = 1 /// - OesMapbuffer = ((int)1) , + OesMapbuffer = ((int)1), /// /// Original was GL_OES_matrix_get = 1 /// - OesMatrixGet = ((int)1) , + OesMatrixGet = ((int)1), /// /// Original was GL_OES_matrix_palette = 1 /// - OesMatrixPalette = ((int)1) , + OesMatrixPalette = ((int)1), /// /// Original was GL_OES_packed_depth_stencil = 1 /// - OesPackedDepthStencil = ((int)1) , + OesPackedDepthStencil = ((int)1), /// /// Original was GL_OES_point_size_array = 1 /// - OesPointSizeArray = ((int)1) , + OesPointSizeArray = ((int)1), /// /// Original was GL_OES_point_sprite = 1 /// - OesPointSprite = ((int)1) , + OesPointSprite = ((int)1), /// /// Original was GL_OES_query_matrix = 1 /// - OesQueryMatrix = ((int)1) , + OesQueryMatrix = ((int)1), /// /// Original was GL_OES_read_format = 1 /// - OesReadFormat = ((int)1) , + OesReadFormat = ((int)1), /// /// Original was GL_OES_rgb8_rgba8 = 1 /// - OesRgb8Rgba8 = ((int)1) , + OesRgb8Rgba8 = ((int)1), /// /// Original was GL_OES_single_precision = 1 /// - OesSinglePrecision = ((int)1) , + OesSinglePrecision = ((int)1), /// /// Original was GL_OES_stencil1 = 1 /// - OesStencil1 = ((int)1) , + OesStencil1 = ((int)1), /// /// Original was GL_OES_stencil4 = 1 /// - OesStencil4 = ((int)1) , + OesStencil4 = ((int)1), /// /// Original was GL_OES_stencil8 = 1 /// - OesStencil8 = ((int)1) , + OesStencil8 = ((int)1), /// /// Original was GL_OES_stencil_wrap = 1 /// - OesStencilWrap = ((int)1) , + OesStencilWrap = ((int)1), /// /// Original was GL_OES_texture_cube_map = 1 /// - OesTextureCubeMap = ((int)1) , + OesTextureCubeMap = ((int)1), /// /// Original was GL_OES_texture_env_crossbar = 1 /// - OesTextureEnvCrossbar = ((int)1) , + OesTextureEnvCrossbar = ((int)1), /// /// Original was GL_OES_texture_mirrored_repeat = 1 /// - OesTextureMirroredRepeat = ((int)1) , + OesTextureMirroredRepeat = ((int)1), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_QCOM_driver_control = 1 /// - QcomDriverControl = ((int)1) , + QcomDriverControl = ((int)1), /// /// Original was GL_QCOM_perfmon_global_mode = 1 /// - QcomPerfmonGlobalMode = ((int)1) , + QcomPerfmonGlobalMode = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_VERSION_ES_CL_1_0 = 1 /// - VersionEsCl10 = ((int)1) , + VersionEsCl10 = ((int)1), /// /// Original was GL_VERSION_ES_CL_1_1 = 1 /// - VersionEsCl11 = ((int)1) , + VersionEsCl11 = ((int)1), /// /// Original was GL_VERSION_ES_CM_1_0 = 1 /// - VersionEsCm10 = ((int)1) , + VersionEsCm10 = ((int)1), /// /// Original was GL_VERSION_ES_CM_1_1 = 1 /// - VersionEsCm11 = ((int)1) , + VersionEsCm11 = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -6089,35 +6091,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -6130,15 +6132,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), /// /// Original was GL_AMD_compressed_3DC_texture = 1 /// - AmdCompressed3DcTexture = ((int)1) , + AmdCompressed3DcTexture = ((int)1), } /// @@ -6150,11 +6152,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), } /// @@ -6167,19 +6169,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), /// /// Original was GL_AMD_compressed_ATC_texture = 1 /// - AmdCompressedAtcTexture = ((int)1) , + AmdCompressedAtcTexture = ((int)1), } /// @@ -6191,15 +6193,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), } /// @@ -6217,31 +6219,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), } /// @@ -6252,67 +6254,67 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -6330,11 +6332,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -6345,7 +6347,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), } /// @@ -6364,103 +6366,103 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -6471,31 +6473,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_LineLoop = 0X0002 /// - LineLoop = ((int)0X0002) , + LineLoop = ((int)0X0002), /// /// Original was GL_LineStrip = 0X0003 /// - LineStrip = ((int)0X0003) , + LineStrip = ((int)0X0003), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_TriangleStrip = 0X0005 /// - TriangleStrip = ((int)0X0005) , + TriangleStrip = ((int)0X0005), /// /// Original was GL_TriangleFan = 0X0006 /// - TriangleFan = ((int)0X0006) , + TriangleFan = ((int)0X0006), } /// @@ -6506,35 +6508,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -6545,51 +6547,51 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -6600,55 +6602,55 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -6659,11 +6661,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -6674,51 +6676,51 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), } /// @@ -6730,23 +6732,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), } /// @@ -6758,15 +6760,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -6777,59 +6779,59 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), } /// @@ -6840,15 +6842,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -6859,23 +6861,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), } /// @@ -6886,35 +6888,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -6925,19 +6927,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), } /// @@ -6948,59 +6950,59 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// @@ -7012,19 +7014,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// @@ -7036,11 +7038,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), } /// @@ -7051,11 +7053,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), } /// @@ -7066,27 +7068,27 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), } /// @@ -7097,19 +7099,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), } /// @@ -7120,15 +7122,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -7146,35 +7148,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -7185,63 +7187,63 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), } /// @@ -7252,427 +7254,427 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -7683,55 +7685,55 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -7742,19 +7744,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), } /// @@ -7765,15 +7767,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -7784,27 +7786,27 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), } /// @@ -7822,19 +7824,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), } /// @@ -7845,15 +7847,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), } /// @@ -7864,35 +7866,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), } /// @@ -7903,19 +7905,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), } /// @@ -7926,11 +7928,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), } /// @@ -7943,15 +7945,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), /// /// Original was GL_EXT_texture_filter_anisotropic = 1 /// - ExtTextureFilterAnisotropic = ((int)1) , + ExtTextureFilterAnisotropic = ((int)1), } /// @@ -7963,11 +7965,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), } /// @@ -7980,11 +7982,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_EXT_texture_format_BGRA8888 = 1 /// - ExtTextureFormatBgra8888 = ((int)1) , + ExtTextureFormatBgra8888 = ((int)1), } /// @@ -7996,7 +7998,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), } /// @@ -8007,15 +8009,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD /// - MaxTextureLodBiasExt = ((int)0x84FD) , + MaxTextureLodBiasExt = ((int)0x84FD), /// /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 /// - TextureFilterControlExt = ((int)0x8500) , + TextureFilterControlExt = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501 /// - TextureLodBiasExt = ((int)0x8501) , + TextureLodBiasExt = ((int)0x8501), } /// @@ -8026,95 +8028,95 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -8125,35 +8127,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), } /// @@ -8164,23 +8166,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), } /// @@ -8199,11 +8201,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -8214,11 +8216,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -8229,19 +8231,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), } /// @@ -8252,31 +8254,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), } /// @@ -8287,11 +8289,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -8302,11 +8304,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -8317,19 +8319,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// @@ -8340,11 +8342,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), } /// @@ -8355,43 +8357,43 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -8402,35 +8404,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), } /// @@ -8441,35 +8443,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), } /// @@ -8480,15 +8482,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), } /// @@ -8499,19 +8501,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), } /// @@ -8522,43 +8524,43 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -8569,1551 +8571,1551 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), } /// @@ -10124,63 +10126,63 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), } /// @@ -10191,219 +10193,219 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -10414,15 +10416,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), } /// @@ -10433,207 +10435,207 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), } /// @@ -10644,19 +10646,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), } /// @@ -10667,19 +10669,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), } /// @@ -10692,19 +10694,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// - UnsignedShort4444Rev = ((int)0x8365) , + UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// - UnsignedShort1555Rev = ((int)0x8366) , + UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_IMG_read_format = 1 /// - ImgReadFormat = ((int)1) , + ImgReadFormat = ((int)1), } /// @@ -10716,11 +10718,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), } /// @@ -10733,23 +10735,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), /// /// Original was GL_IMG_texture_compression_pvrtc = 1 /// - ImgTextureCompressionPvrtc = ((int)1) , + ImgTextureCompressionPvrtc = ((int)1), } /// @@ -10761,19 +10763,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), } /// @@ -10786,35 +10788,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DOT3_RGBA_IMG = 0x86AF /// - Dot3RgbaImg = ((int)0x86AF) , + Dot3RgbaImg = ((int)0x86AF), /// /// Original was GL_MODULATE_COLOR_IMG = 0x8C04 /// - ModulateColorImg = ((int)0x8C04) , + ModulateColorImg = ((int)0x8C04), /// /// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05 /// - RecipAddSignedAlphaImg = ((int)0x8C05) , + RecipAddSignedAlphaImg = ((int)0x8C05), /// /// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06 /// - TextureAlphaModulateImg = ((int)0x8C06) , + TextureAlphaModulateImg = ((int)0x8C06), /// /// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07 /// - FactorAlphaModulateImg = ((int)0x8C07) , + FactorAlphaModulateImg = ((int)0x8C07), /// /// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 /// - FragmentAlphaModulateImg = ((int)0x8C08) , + FragmentAlphaModulateImg = ((int)0x8C08), /// /// Original was GL_ADD_BLEND_IMG = 0x8C09 /// - AddBlendImg = ((int)0x8C09) , + AddBlendImg = ((int)0x8C09), /// /// Original was GL_IMG_texture_env_enhanced_fixed_function = 1 /// - ImgTextureEnvEnhancedFixedFunction = ((int)1) , + ImgTextureEnvEnhancedFixedFunction = ((int)1), } /// @@ -10826,31 +10828,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DOT3_RGBA_IMG = 0x86AF /// - Dot3RgbaImg = ((int)0x86AF) , + Dot3RgbaImg = ((int)0x86AF), /// /// Original was GL_MODULATE_COLOR_IMG = 0x8C04 /// - ModulateColorImg = ((int)0x8C04) , + ModulateColorImg = ((int)0x8C04), /// /// Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05 /// - RecipAddSignedAlphaImg = ((int)0x8C05) , + RecipAddSignedAlphaImg = ((int)0x8C05), /// /// Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06 /// - TextureAlphaModulateImg = ((int)0x8C06) , + TextureAlphaModulateImg = ((int)0x8C06), /// /// Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07 /// - FactorAlphaModulateImg = ((int)0x8C07) , + FactorAlphaModulateImg = ((int)0x8C07), /// /// Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 /// - FragmentAlphaModulateImg = ((int)0x8C08) , + FragmentAlphaModulateImg = ((int)0x8C08), /// /// Original was GL_ADD_BLEND_IMG = 0x8C09 /// - AddBlendImg = ((int)0x8C09) , + AddBlendImg = ((int)0x8C09), } /// @@ -10863,35 +10865,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32 /// - MaxClipPlanesImg = ((int)0x0D32) , + MaxClipPlanesImg = ((int)0x0D32), /// /// Original was GL_CLIP_PLANE0_IMG = 0x3000 /// - ClipPlane0Img = ((int)0x3000) , + ClipPlane0Img = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1_IMG = 0x3001 /// - ClipPlane1Img = ((int)0x3001) , + ClipPlane1Img = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2_IMG = 0x3002 /// - ClipPlane2Img = ((int)0x3002) , + ClipPlane2Img = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3_IMG = 0x3003 /// - ClipPlane3Img = ((int)0x3003) , + ClipPlane3Img = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4_IMG = 0x3004 /// - ClipPlane4Img = ((int)0x3004) , + ClipPlane4Img = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5_IMG = 0x3005 /// - ClipPlane5Img = ((int)0x3005) , + ClipPlane5Img = ((int)0x3005), /// /// Original was GL_IMG_user_clip_plane = 1 /// - ImgUserClipPlane = ((int)1) , + ImgUserClipPlane = ((int)1), } /// @@ -10903,31 +10905,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAX_CLIP_PLANES_IMG = 0x0D32 /// - MaxClipPlanesImg = ((int)0x0D32) , + MaxClipPlanesImg = ((int)0x0D32), /// /// Original was GL_CLIP_PLANE0_IMG = 0x3000 /// - ClipPlane0Img = ((int)0x3000) , + ClipPlane0Img = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1_IMG = 0x3001 /// - ClipPlane1Img = ((int)0x3001) , + ClipPlane1Img = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2_IMG = 0x3002 /// - ClipPlane2Img = ((int)0x3002) , + ClipPlane2Img = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3_IMG = 0x3003 /// - ClipPlane3Img = ((int)0x3003) , + ClipPlane3Img = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4_IMG = 0x3004 /// - ClipPlane4Img = ((int)0x3004) , + ClipPlane4Img = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5_IMG = 0x3005 /// - ClipPlane5Img = ((int)0x3005) , + ClipPlane5Img = ((int)0x3005), } /// @@ -10938,19 +10940,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -10961,59 +10963,59 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), } /// @@ -11024,231 +11026,231 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -11259,15 +11261,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), } /// @@ -11278,7 +11280,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), } /// @@ -11289,19 +11291,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -11312,23 +11314,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), } /// @@ -11339,67 +11341,67 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -11410,43 +11412,43 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), } /// @@ -11457,11 +11459,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), } /// @@ -11472,43 +11474,43 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), } /// @@ -11519,7 +11521,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -11530,67 +11532,67 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), } /// @@ -11602,67 +11604,67 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -11673,83 +11675,83 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -11760,15 +11762,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -11779,15 +11781,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -11798,31 +11800,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), } /// @@ -11833,19 +11835,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), } /// @@ -11857,123 +11859,123 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -11984,11 +11986,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), } /// @@ -11999,15 +12001,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -12018,11 +12020,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), } /// @@ -12033,23 +12035,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -12062,19 +12064,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), /// /// Original was GL_NV_fence = 1 /// - NvFence = ((int)1) , + NvFence = ((int)1), } /// @@ -12086,15 +12088,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), } /// @@ -12106,23 +12108,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -12135,15 +12137,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009 /// - BlendEquationRgbOes = ((int)0x8009) , + BlendEquationRgbOes = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D /// - BlendEquationAlphaOes = ((int)0x883D) , + BlendEquationAlphaOes = ((int)0x883D), /// /// Original was GL_OES_blend_equation_separate = 1 /// - OesBlendEquationSeparate = ((int)1) , + OesBlendEquationSeparate = ((int)1), } /// @@ -12155,11 +12157,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BLEND_EQUATION_RGB_OES = 0x8009 /// - BlendEquationRgbOes = ((int)0x8009) , + BlendEquationRgbOes = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D /// - BlendEquationAlphaOes = ((int)0x883D) , + BlendEquationAlphaOes = ((int)0x883D), } /// @@ -12172,23 +12174,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BLEND_DST_RGB_OES = 0x80C8 /// - BlendDstRgbOes = ((int)0x80C8) , + BlendDstRgbOes = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB_OES = 0x80C9 /// - BlendSrcRgbOes = ((int)0x80C9) , + BlendSrcRgbOes = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA /// - BlendDstAlphaOes = ((int)0x80CA) , + BlendDstAlphaOes = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB /// - BlendSrcAlphaOes = ((int)0x80CB) , + BlendSrcAlphaOes = ((int)0x80CB), /// /// Original was GL_OES_blend_func_separate = 1 /// - OesBlendFuncSeparate = ((int)1) , + OesBlendFuncSeparate = ((int)1), } /// @@ -12200,19 +12202,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BLEND_DST_RGB_OES = 0x80C8 /// - BlendDstRgbOes = ((int)0x80C8) , + BlendDstRgbOes = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB_OES = 0x80C9 /// - BlendSrcRgbOes = ((int)0x80C9) , + BlendSrcRgbOes = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA_OES = 0x80CA /// - BlendDstAlphaOes = ((int)0x80CA) , + BlendDstAlphaOes = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB /// - BlendSrcAlphaOes = ((int)0x80CB) , + BlendSrcAlphaOes = ((int)0x80CB), } /// @@ -12225,23 +12227,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FUNC_ADD_OES = 0x8006 /// - FuncAddOes = ((int)0x8006) , + FuncAddOes = ((int)0x8006), /// /// Original was GL_BLEND_EQUATION_OES = 0x8009 /// - BlendEquationOes = ((int)0x8009) , + BlendEquationOes = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT_OES = 0x800A /// - FuncSubtractOes = ((int)0x800A) , + FuncSubtractOes = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B /// - FuncReverseSubtractOes = ((int)0x800B) , + FuncReverseSubtractOes = ((int)0x800B), /// /// Original was GL_OES_blend_subtract = 1 /// - OesBlendSubtract = ((int)1) , + OesBlendSubtract = ((int)1), } /// @@ -12253,19 +12255,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FUNC_ADD_OES = 0x8006 /// - FuncAddOes = ((int)0x8006) , + FuncAddOes = ((int)0x8006), /// /// Original was GL_BLEND_EQUATION_OES = 0x8009 /// - BlendEquationOes = ((int)0x8009) , + BlendEquationOes = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT_OES = 0x800A /// - FuncSubtractOes = ((int)0x800A) , + FuncSubtractOes = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B /// - FuncReverseSubtractOes = ((int)0x800B) , + FuncReverseSubtractOes = ((int)0x800B), } /// @@ -12278,7 +12280,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_byte_coordinates = 1 /// - OesByteCoordinates = ((int)1) , + OesByteCoordinates = ((int)1), } /// @@ -12290,7 +12292,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), } /// @@ -12310,11 +12312,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_OES_compressed_ETC1_RGB8_texture = 1 /// - OesCompressedEtc1Rgb8Texture = ((int)1) , + OesCompressedEtc1Rgb8Texture = ((int)1), } /// @@ -12326,7 +12328,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), } /// @@ -12339,47 +12341,47 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), /// /// Original was GL_OES_compressed_paletted_texture = 1 /// - OesCompressedPalettedTexture = ((int)1) , + OesCompressedPalettedTexture = ((int)1), } /// @@ -12391,43 +12393,43 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), } /// @@ -12440,11 +12442,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_OES_depth24 = 1 /// - OesDepth24 = ((int)1) , + OesDepth24 = ((int)1), } /// @@ -12456,7 +12458,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), } /// @@ -12469,11 +12471,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_OES_depth32 = 1 /// - OesDepth32 = ((int)1) , + OesDepth32 = ((int)1), } /// @@ -12485,7 +12487,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), } /// @@ -12498,11 +12500,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D /// - TextureCropRectOes = ((int)0x8B9D) , + TextureCropRectOes = ((int)0x8B9D), /// /// Original was GL_OES_draw_texture = 1 /// - OesDrawTexture = ((int)1) , + OesDrawTexture = ((int)1), } /// @@ -12514,7 +12516,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D /// - TextureCropRectOes = ((int)0x8B9D) , + TextureCropRectOes = ((int)0x8B9D), } /// @@ -12527,7 +12529,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_EGL_image = 1 /// - OesEglImage = ((int)1) , + OesEglImage = ((int)1), } /// @@ -12546,19 +12548,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), } /// @@ -12571,7 +12573,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_element_index_uint = 1 /// - OesElementIndexUint = ((int)1) , + OesElementIndexUint = ((int)1), } /// @@ -12583,7 +12585,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -12596,7 +12598,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_extended_matrix_palette = 1 /// - OesExtendedMatrixPalette = ((int)1) , + OesExtendedMatrixPalette = ((int)1), } /// @@ -12617,7 +12619,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_fbo_render_mipmap = 1 /// - OesFboRenderMipmap = ((int)1) , + OesFboRenderMipmap = ((int)1), } /// @@ -12638,11 +12640,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FIXED_OES = 0x140C /// - FixedOes = ((int)0x140C) , + FixedOes = ((int)0x140C), /// /// Original was GL_OES_fixed_point = 1 /// - OesFixedPoint = ((int)1) , + OesFixedPoint = ((int)1), } /// @@ -12654,7 +12656,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FIXED_OES = 0x140C /// - FixedOes = ((int)0x140C) , + FixedOes = ((int)0x140C), } /// @@ -12667,139 +12669,139 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8 /// - MaxRenderbufferSizeOes = ((int)0x84E8) , + MaxRenderbufferSizeOes = ((int)0x84E8), /// /// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6 /// - FramebufferBindingOes = ((int)0x8CA6) , + FramebufferBindingOes = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7 /// - RenderbufferBindingOes = ((int)0x8CA7) , + RenderbufferBindingOes = ((int)0x8CA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0 /// - FramebufferAttachmentObjectTypeOes = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeOes = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1 /// - FramebufferAttachmentObjectNameOes = ((int)0x8CD1) , + FramebufferAttachmentObjectNameOes = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2 /// - FramebufferAttachmentTextureLevelOes = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelOes = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5 /// - FramebufferCompleteOes = ((int)0x8CD5) , + FramebufferCompleteOes = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6 /// - FramebufferIncompleteAttachmentOes = ((int)0x8CD6) , + FramebufferIncompleteAttachmentOes = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9 /// - FramebufferIncompleteDimensionsOes = ((int)0x8CD9) , + FramebufferIncompleteDimensionsOes = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA /// - FramebufferIncompleteFormatsOes = ((int)0x8CDA) , + FramebufferIncompleteFormatsOes = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD /// - FramebufferUnsupportedOes = ((int)0x8CDD) , + FramebufferUnsupportedOes = ((int)0x8CDD), /// /// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0 /// - ColorAttachment0Oes = ((int)0x8CE0) , + ColorAttachment0Oes = ((int)0x8CE0), /// /// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00 /// - DepthAttachmentOes = ((int)0x8D00) , + DepthAttachmentOes = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20 /// - StencilAttachmentOes = ((int)0x8D20) , + StencilAttachmentOes = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER_OES = 0x8D40 /// - FramebufferOes = ((int)0x8D40) , + FramebufferOes = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER_OES = 0x8D41 /// - RenderbufferOes = ((int)0x8D41) , + RenderbufferOes = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42 /// - RenderbufferWidthOes = ((int)0x8D42) , + RenderbufferWidthOes = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43 /// - RenderbufferHeightOes = ((int)0x8D43) , + RenderbufferHeightOes = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44 /// - RenderbufferInternalFormatOes = ((int)0x8D44) , + RenderbufferInternalFormatOes = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50 /// - RenderbufferRedSizeOes = ((int)0x8D50) , + RenderbufferRedSizeOes = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51 /// - RenderbufferGreenSizeOes = ((int)0x8D51) , + RenderbufferGreenSizeOes = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52 /// - RenderbufferBlueSizeOes = ((int)0x8D52) , + RenderbufferBlueSizeOes = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53 /// - RenderbufferAlphaSizeOes = ((int)0x8D53) , + RenderbufferAlphaSizeOes = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54 /// - RenderbufferDepthSizeOes = ((int)0x8D54) , + RenderbufferDepthSizeOes = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55 /// - RenderbufferStencilSizeOes = ((int)0x8D55) , + RenderbufferStencilSizeOes = ((int)0x8D55), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), /// /// Original was GL_OES_framebuffer_object = 1 /// - OesFramebufferObject = ((int)1) , + OesFramebufferObject = ((int)1), } /// @@ -12811,135 +12813,135 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8 /// - MaxRenderbufferSizeOes = ((int)0x84E8) , + MaxRenderbufferSizeOes = ((int)0x84E8), /// /// Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6 /// - FramebufferBindingOes = ((int)0x8CA6) , + FramebufferBindingOes = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7 /// - RenderbufferBindingOes = ((int)0x8CA7) , + RenderbufferBindingOes = ((int)0x8CA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0 /// - FramebufferAttachmentObjectTypeOes = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeOes = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1 /// - FramebufferAttachmentObjectNameOes = ((int)0x8CD1) , + FramebufferAttachmentObjectNameOes = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2 /// - FramebufferAttachmentTextureLevelOes = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelOes = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5 /// - FramebufferCompleteOes = ((int)0x8CD5) , + FramebufferCompleteOes = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6 /// - FramebufferIncompleteAttachmentOes = ((int)0x8CD6) , + FramebufferIncompleteAttachmentOes = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9 /// - FramebufferIncompleteDimensionsOes = ((int)0x8CD9) , + FramebufferIncompleteDimensionsOes = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA /// - FramebufferIncompleteFormatsOes = ((int)0x8CDA) , + FramebufferIncompleteFormatsOes = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD /// - FramebufferUnsupportedOes = ((int)0x8CDD) , + FramebufferUnsupportedOes = ((int)0x8CDD), /// /// Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0 /// - ColorAttachment0Oes = ((int)0x8CE0) , + ColorAttachment0Oes = ((int)0x8CE0), /// /// Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00 /// - DepthAttachmentOes = ((int)0x8D00) , + DepthAttachmentOes = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20 /// - StencilAttachmentOes = ((int)0x8D20) , + StencilAttachmentOes = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER_OES = 0x8D40 /// - FramebufferOes = ((int)0x8D40) , + FramebufferOes = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER_OES = 0x8D41 /// - RenderbufferOes = ((int)0x8D41) , + RenderbufferOes = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42 /// - RenderbufferWidthOes = ((int)0x8D42) , + RenderbufferWidthOes = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43 /// - RenderbufferHeightOes = ((int)0x8D43) , + RenderbufferHeightOes = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44 /// - RenderbufferInternalFormatOes = ((int)0x8D44) , + RenderbufferInternalFormatOes = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50 /// - RenderbufferRedSizeOes = ((int)0x8D50) , + RenderbufferRedSizeOes = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51 /// - RenderbufferGreenSizeOes = ((int)0x8D51) , + RenderbufferGreenSizeOes = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52 /// - RenderbufferBlueSizeOes = ((int)0x8D52) , + RenderbufferBlueSizeOes = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53 /// - RenderbufferAlphaSizeOes = ((int)0x8D53) , + RenderbufferAlphaSizeOes = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54 /// - RenderbufferDepthSizeOes = ((int)0x8D54) , + RenderbufferDepthSizeOes = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55 /// - RenderbufferStencilSizeOes = ((int)0x8D55) , + RenderbufferStencilSizeOes = ((int)0x8D55), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), } /// @@ -12952,23 +12954,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), /// /// Original was GL_OES_mapbuffer = 1 /// - OesMapbuffer = ((int)1) , + OesMapbuffer = ((int)1), } /// @@ -12980,19 +12982,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -13005,19 +13007,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D /// - ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D) , + ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D), /// /// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E /// - ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E) , + ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E), /// /// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F /// - TextureMatrixFloatAsIntBitsOes = ((int)0x898F) , + TextureMatrixFloatAsIntBitsOes = ((int)0x898F), /// /// Original was GL_OES_matrix_get = 1 /// - OesMatrixGet = ((int)1) , + OesMatrixGet = ((int)1), } /// @@ -13029,15 +13031,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D /// - ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D) , + ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D), /// /// Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E /// - ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E) , + ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E), /// /// Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F /// - TextureMatrixFloatAsIntBitsOes = ((int)0x898F) , + TextureMatrixFloatAsIntBitsOes = ((int)0x898F), } /// @@ -13050,71 +13052,71 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4 /// - MaxVertexUnitsOes = ((int)0x86A4) , + MaxVertexUnitsOes = ((int)0x86A4), /// /// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9 /// - WeightArrayTypeOes = ((int)0x86A9) , + WeightArrayTypeOes = ((int)0x86A9), /// /// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA /// - WeightArrayStrideOes = ((int)0x86AA) , + WeightArrayStrideOes = ((int)0x86AA), /// /// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB /// - WeightArraySizeOes = ((int)0x86AB) , + WeightArraySizeOes = ((int)0x86AB), /// /// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC /// - WeightArrayPointerOes = ((int)0x86AC) , + WeightArrayPointerOes = ((int)0x86AC), /// /// Original was GL_WEIGHT_ARRAY_OES = 0x86AD /// - WeightArrayOes = ((int)0x86AD) , + WeightArrayOes = ((int)0x86AD), /// /// Original was GL_MATRIX_PALETTE_OES = 0x8840 /// - MatrixPaletteOes = ((int)0x8840) , + MatrixPaletteOes = ((int)0x8840), /// /// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842 /// - MaxPaletteMatricesOes = ((int)0x8842) , + MaxPaletteMatricesOes = ((int)0x8842), /// /// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843 /// - CurrentPaletteMatrixOes = ((int)0x8843) , + CurrentPaletteMatrixOes = ((int)0x8843), /// /// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844 /// - MatrixIndexArrayOes = ((int)0x8844) , + MatrixIndexArrayOes = ((int)0x8844), /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846 /// - MatrixIndexArraySizeOes = ((int)0x8846) , + MatrixIndexArraySizeOes = ((int)0x8846), /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847 /// - MatrixIndexArrayTypeOes = ((int)0x8847) , + MatrixIndexArrayTypeOes = ((int)0x8847), /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848 /// - MatrixIndexArrayStrideOes = ((int)0x8848) , + MatrixIndexArrayStrideOes = ((int)0x8848), /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849 /// - MatrixIndexArrayPointerOes = ((int)0x8849) , + MatrixIndexArrayPointerOes = ((int)0x8849), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E /// - WeightArrayBufferBindingOes = ((int)0x889E) , + WeightArrayBufferBindingOes = ((int)0x889E), /// /// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E /// - MatrixIndexArrayBufferBindingOes = ((int)0x8B9E) , + MatrixIndexArrayBufferBindingOes = ((int)0x8B9E), /// /// Original was GL_OES_matrix_palette = 1 /// - OesMatrixPalette = ((int)1) , + OesMatrixPalette = ((int)1), } /// @@ -13126,67 +13128,67 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4 /// - MaxVertexUnitsOes = ((int)0x86A4) , + MaxVertexUnitsOes = ((int)0x86A4), /// /// Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9 /// - WeightArrayTypeOes = ((int)0x86A9) , + WeightArrayTypeOes = ((int)0x86A9), /// /// Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA /// - WeightArrayStrideOes = ((int)0x86AA) , + WeightArrayStrideOes = ((int)0x86AA), /// /// Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB /// - WeightArraySizeOes = ((int)0x86AB) , + WeightArraySizeOes = ((int)0x86AB), /// /// Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC /// - WeightArrayPointerOes = ((int)0x86AC) , + WeightArrayPointerOes = ((int)0x86AC), /// /// Original was GL_WEIGHT_ARRAY_OES = 0x86AD /// - WeightArrayOes = ((int)0x86AD) , + WeightArrayOes = ((int)0x86AD), /// /// Original was GL_MATRIX_PALETTE_OES = 0x8840 /// - MatrixPaletteOes = ((int)0x8840) , + MatrixPaletteOes = ((int)0x8840), /// /// Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842 /// - MaxPaletteMatricesOes = ((int)0x8842) , + MaxPaletteMatricesOes = ((int)0x8842), /// /// Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843 /// - CurrentPaletteMatrixOes = ((int)0x8843) , + CurrentPaletteMatrixOes = ((int)0x8843), /// /// Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844 /// - MatrixIndexArrayOes = ((int)0x8844) , + MatrixIndexArrayOes = ((int)0x8844), /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846 /// - MatrixIndexArraySizeOes = ((int)0x8846) , + MatrixIndexArraySizeOes = ((int)0x8846), /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847 /// - MatrixIndexArrayTypeOes = ((int)0x8847) , + MatrixIndexArrayTypeOes = ((int)0x8847), /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848 /// - MatrixIndexArrayStrideOes = ((int)0x8848) , + MatrixIndexArrayStrideOes = ((int)0x8848), /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849 /// - MatrixIndexArrayPointerOes = ((int)0x8849) , + MatrixIndexArrayPointerOes = ((int)0x8849), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E /// - WeightArrayBufferBindingOes = ((int)0x889E) , + WeightArrayBufferBindingOes = ((int)0x889E), /// /// Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E /// - MatrixIndexArrayBufferBindingOes = ((int)0x8B9E) , + MatrixIndexArrayBufferBindingOes = ((int)0x8B9E), } /// @@ -13199,19 +13201,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_OES_packed_depth_stencil = 1 /// - OesPackedDepthStencil = ((int)1) , + OesPackedDepthStencil = ((int)1), } /// @@ -13223,15 +13225,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -13244,27 +13246,27 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A /// - PointSizeArrayTypeOes = ((int)0x898A) , + PointSizeArrayTypeOes = ((int)0x898A), /// /// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B /// - PointSizeArrayStrideOes = ((int)0x898B) , + PointSizeArrayStrideOes = ((int)0x898B), /// /// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C /// - PointSizeArrayPointerOes = ((int)0x898C) , + PointSizeArrayPointerOes = ((int)0x898C), /// /// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C /// - PointSizeArrayOes = ((int)0x8B9C) , + PointSizeArrayOes = ((int)0x8B9C), /// /// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F /// - PointSizeArrayBufferBindingOes = ((int)0x8B9F) , + PointSizeArrayBufferBindingOes = ((int)0x8B9F), /// /// Original was GL_OES_point_size_array = 1 /// - OesPointSizeArray = ((int)1) , + OesPointSizeArray = ((int)1), } /// @@ -13276,23 +13278,23 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A /// - PointSizeArrayTypeOes = ((int)0x898A) , + PointSizeArrayTypeOes = ((int)0x898A), /// /// Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B /// - PointSizeArrayStrideOes = ((int)0x898B) , + PointSizeArrayStrideOes = ((int)0x898B), /// /// Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C /// - PointSizeArrayPointerOes = ((int)0x898C) , + PointSizeArrayPointerOes = ((int)0x898C), /// /// Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C /// - PointSizeArrayOes = ((int)0x8B9C) , + PointSizeArrayOes = ((int)0x8B9C), /// /// Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F /// - PointSizeArrayBufferBindingOes = ((int)0x8B9F) , + PointSizeArrayBufferBindingOes = ((int)0x8B9F), } /// @@ -13305,15 +13307,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT_SPRITE_OES = 0x8861 /// - PointSpriteOes = ((int)0x8861) , + PointSpriteOes = ((int)0x8861), /// /// Original was GL_COORD_REPLACE_OES = 0x8862 /// - CoordReplaceOes = ((int)0x8862) , + CoordReplaceOes = ((int)0x8862), /// /// Original was GL_OES_point_sprite = 1 /// - OesPointSprite = ((int)1) , + OesPointSprite = ((int)1), } /// @@ -13325,11 +13327,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT_SPRITE_OES = 0x8861 /// - PointSpriteOes = ((int)0x8861) , + PointSpriteOes = ((int)0x8861), /// /// Original was GL_COORD_REPLACE_OES = 0x8862 /// - CoordReplaceOes = ((int)0x8862) , + CoordReplaceOes = ((int)0x8862), } /// @@ -13342,7 +13344,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_query_matrix = 1 /// - OesQueryMatrix = ((int)1) , + OesQueryMatrix = ((int)1), } /// @@ -13363,15 +13365,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// - ImplementationColorReadTypeOes = ((int)0x8B9A) , + ImplementationColorReadTypeOes = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// - ImplementationColorReadFormatOes = ((int)0x8B9B) , + ImplementationColorReadFormatOes = ((int)0x8B9B), /// /// Original was GL_OES_read_format = 1 /// - OesReadFormat = ((int)1) , + OesReadFormat = ((int)1), } /// @@ -13383,11 +13385,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// - ImplementationColorReadTypeOes = ((int)0x8B9A) , + ImplementationColorReadTypeOes = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// - ImplementationColorReadFormatOes = ((int)0x8B9B) , + ImplementationColorReadFormatOes = ((int)0x8B9B), } /// @@ -13398,63 +13400,63 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), } /// @@ -13467,15 +13469,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_OES_rgb8_rgba8 = 1 /// - OesRgb8Rgba8 = ((int)1) , + OesRgb8Rgba8 = ((int)1), } /// @@ -13487,11 +13489,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), } /// @@ -13504,7 +13506,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_single_precision = 1 /// - OesSinglePrecision = ((int)1) , + OesSinglePrecision = ((int)1), } /// @@ -13525,11 +13527,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), /// /// Original was GL_OES_stencil1 = 1 /// - OesStencil1 = ((int)1) , + OesStencil1 = ((int)1), } /// @@ -13541,7 +13543,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), } /// @@ -13554,11 +13556,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), /// /// Original was GL_OES_stencil4 = 1 /// - OesStencil4 = ((int)1) , + OesStencil4 = ((int)1), } /// @@ -13570,7 +13572,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), } /// @@ -13583,11 +13585,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), /// /// Original was GL_OES_stencil8 = 1 /// - OesStencil8 = ((int)1) , + OesStencil8 = ((int)1), } /// @@ -13599,7 +13601,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), } /// @@ -13612,15 +13614,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_INCR_WRAP_OES = 0x8507 /// - IncrWrapOes = ((int)0x8507) , + IncrWrapOes = ((int)0x8507), /// /// Original was GL_DECR_WRAP_OES = 0x8508 /// - DecrWrapOes = ((int)0x8508) , + DecrWrapOes = ((int)0x8508), /// /// Original was GL_OES_stencil_wrap = 1 /// - OesStencilWrap = ((int)1) , + OesStencilWrap = ((int)1), } /// @@ -13632,11 +13634,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_INCR_WRAP_OES = 0x8507 /// - IncrWrapOes = ((int)0x8507) , + IncrWrapOes = ((int)0x8507), /// /// Original was GL_DECR_WRAP_OES = 0x8508 /// - DecrWrapOes = ((int)0x8508) , + DecrWrapOes = ((int)0x8508), } /// @@ -13649,59 +13651,59 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500 /// - TextureGenModeOes = ((int)0x2500) , + TextureGenModeOes = ((int)0x2500), /// /// Original was GL_NORMAL_MAP_OES = 0x8511 /// - NormalMapOes = ((int)0x8511) , + NormalMapOes = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP_OES = 0x8512 /// - ReflectionMapOes = ((int)0x8512) , + ReflectionMapOes = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513 /// - TextureCubeMapOes = ((int)0x8513) , + TextureCubeMapOes = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514 /// - TextureBindingCubeMapOes = ((int)0x8514) , + TextureBindingCubeMapOes = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515 /// - TextureCubeMapPositiveXOes = ((int)0x8515) , + TextureCubeMapPositiveXOes = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516 /// - TextureCubeMapNegativeXOes = ((int)0x8516) , + TextureCubeMapNegativeXOes = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517 /// - TextureCubeMapPositiveYOes = ((int)0x8517) , + TextureCubeMapPositiveYOes = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518 /// - TextureCubeMapNegativeYOes = ((int)0x8518) , + TextureCubeMapNegativeYOes = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519 /// - TextureCubeMapPositiveZOes = ((int)0x8519) , + TextureCubeMapPositiveZOes = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A /// - TextureCubeMapNegativeZOes = ((int)0x851A) , + TextureCubeMapNegativeZOes = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C /// - MaxCubeMapTextureSizeOes = ((int)0x851C) , + MaxCubeMapTextureSizeOes = ((int)0x851C), /// /// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60 /// - TextureGenStrOes = ((int)0x8D60) , + TextureGenStrOes = ((int)0x8D60), /// /// Original was GL_OES_texture_cube_map = 1 /// - OesTextureCubeMap = ((int)1) , + OesTextureCubeMap = ((int)1), } /// @@ -13713,55 +13715,55 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_GEN_MODE_OES = 0x2500 /// - TextureGenModeOes = ((int)0x2500) , + TextureGenModeOes = ((int)0x2500), /// /// Original was GL_NORMAL_MAP_OES = 0x8511 /// - NormalMapOes = ((int)0x8511) , + NormalMapOes = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP_OES = 0x8512 /// - ReflectionMapOes = ((int)0x8512) , + ReflectionMapOes = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513 /// - TextureCubeMapOes = ((int)0x8513) , + TextureCubeMapOes = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514 /// - TextureBindingCubeMapOes = ((int)0x8514) , + TextureBindingCubeMapOes = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515 /// - TextureCubeMapPositiveXOes = ((int)0x8515) , + TextureCubeMapPositiveXOes = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516 /// - TextureCubeMapNegativeXOes = ((int)0x8516) , + TextureCubeMapNegativeXOes = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517 /// - TextureCubeMapPositiveYOes = ((int)0x8517) , + TextureCubeMapPositiveYOes = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518 /// - TextureCubeMapNegativeYOes = ((int)0x8518) , + TextureCubeMapNegativeYOes = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519 /// - TextureCubeMapPositiveZOes = ((int)0x8519) , + TextureCubeMapPositiveZOes = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A /// - TextureCubeMapNegativeZOes = ((int)0x851A) , + TextureCubeMapNegativeZOes = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C /// - MaxCubeMapTextureSizeOes = ((int)0x851C) , + MaxCubeMapTextureSizeOes = ((int)0x851C), /// /// Original was GL_TEXTURE_GEN_STR_OES = 0x8D60 /// - TextureGenStrOes = ((int)0x8D60) , + TextureGenStrOes = ((int)0x8D60), } /// @@ -13774,7 +13776,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_OES_texture_env_crossbar = 1 /// - OesTextureEnvCrossbar = ((int)1) , + OesTextureEnvCrossbar = ((int)1), } /// @@ -13795,11 +13797,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MIRRORED_REPEAT_OES = 0x8370 /// - MirroredRepeatOes = ((int)0x8370) , + MirroredRepeatOes = ((int)0x8370), /// /// Original was GL_OES_texture_mirrored_repeat = 1 /// - OesTextureMirroredRepeat = ((int)1) , + OesTextureMirroredRepeat = ((int)1), } /// @@ -13811,7 +13813,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MIRRORED_REPEAT_OES = 0x8370 /// - MirroredRepeatOes = ((int)0x8370) , + MirroredRepeatOes = ((int)0x8370), } /// @@ -13822,7 +13824,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), } /// @@ -13834,19 +13836,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_VERSION_ES_CL_1_0 = 1 /// - VersionEsCl10 = ((int)1) , + VersionEsCl10 = ((int)1), /// /// Original was GL_VERSION_ES_CL_1_1 = 1 /// - VersionEsCl11 = ((int)1) , + VersionEsCl11 = ((int)1), /// /// Original was GL_VERSION_ES_CM_1_0 = 1 /// - VersionEsCm10 = ((int)1) , + VersionEsCm10 = ((int)1), /// /// Original was GL_VERSION_ES_CM_1_1 = 1 /// - VersionEsCm11 = ((int)1) , + VersionEsCm11 = ((int)1), } /// @@ -13857,27 +13859,27 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -13888,79 +13890,79 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), } /// @@ -13971,43 +13973,43 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -14018,159 +14020,159 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), } /// @@ -14181,15 +14183,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -14200,15 +14202,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -14219,39 +14221,39 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), } /// @@ -14262,11 +14264,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// @@ -14277,187 +14279,187 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -14468,75 +14470,75 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), } /// @@ -14547,67 +14549,67 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -14618,15 +14620,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -14637,103 +14639,103 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), } /// @@ -14746,7 +14748,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_QCOM_driver_control = 1 /// - QcomDriverControl = ((int)1) , + QcomDriverControl = ((int)1), } /// @@ -14765,47 +14767,47 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), } /// @@ -14825,11 +14827,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), /// /// Original was GL_QCOM_perfmon_global_mode = 1 /// - QcomPerfmonGlobalMode = ((int)1) , + QcomPerfmonGlobalMode = ((int)1), } /// @@ -14841,7 +14843,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), } /// @@ -14852,131 +14854,131 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), } /// @@ -14987,7 +14989,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), } /// @@ -14998,51 +15000,51 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), } /// @@ -15053,15 +15055,15 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), } /// @@ -15072,59 +15074,59 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), } /// @@ -15135,11 +15137,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), } /// @@ -15150,11 +15152,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), } /// @@ -15165,35 +15167,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -15204,27 +15206,27 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), } /// @@ -15235,19 +15237,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), } /// @@ -15258,19 +15260,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -15282,103 +15284,103 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), /// /// Original was GL_SRC0_RGB = 0x8580 /// - Src0Rgb = ((int)0x8580) , + Src0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), } /// @@ -15389,19 +15391,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), } /// @@ -15412,27 +15414,27 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), } /// @@ -15443,11 +15445,11 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), } /// @@ -15458,7 +15460,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), } /// @@ -15469,7 +15471,7 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), } /// @@ -15480,31 +15482,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), } /// @@ -15515,31 +15517,31 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -15550,51 +15552,51 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), } /// @@ -15605,59 +15607,59 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -15668,135 +15670,135 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -15807,91 +15809,91 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), } /// @@ -15902,139 +15904,139 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), } /// @@ -16045,35 +16047,35 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), } /// @@ -16085,55 +16087,55 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -16144,1335 +16146,1335 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), /// /// Original was GL_SRC0_RGB = 0x8580 /// - Src0Rgb = ((int)0x8580) , + Src0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_VERSION_ES_CL_1_0 = 1 /// - VersionEsCl10 = ((int)1) , + VersionEsCl10 = ((int)1), /// /// Original was GL_VERSION_ES_CL_1_1 = 1 /// - VersionEsCl11 = ((int)1) , + VersionEsCl11 = ((int)1), /// /// Original was GL_VERSION_ES_CM_1_1 = 1 /// - VersionEsCm11 = ((int)1) , + VersionEsCm11 = ((int)1), } /// @@ -17483,19 +17485,19 @@ namespace OpenTK.Graphics.ES11 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } } diff --git a/Source/OpenTK/Graphics/ES20/ES20.cs b/Source/OpenTK/Graphics/ES20/ES20.cs index 2109a394..4322c0c8 100644 --- a/Source/OpenTK/Graphics/ES20/ES20.cs +++ b/Source/OpenTK/Graphics/ES20/ES20.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + namespace OpenTK.Graphics.ES20 { using System; diff --git a/Source/OpenTK/Graphics/ES20/ES20Enums.cs b/Source/OpenTK/Graphics/ES20/ES20Enums.cs index 9ed80587..9e50cf27 100644 --- a/Source/OpenTK/Graphics/ES20/ES20Enums.cs +++ b/Source/OpenTK/Graphics/ES20/ES20Enums.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + using System; namespace OpenTK.Graphics.ES20 @@ -35,23 +37,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), } /// @@ -62,31 +64,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FloatVec2 = 0X8b50 /// - FloatVec2 = ((int)0X8b50) , + FloatVec2 = ((int)0X8b50), /// /// Original was GL_FloatVec3 = 0X8b51 /// - FloatVec3 = ((int)0X8b51) , + FloatVec3 = ((int)0X8b51), /// /// Original was GL_FloatVec4 = 0X8b52 /// - FloatVec4 = ((int)0X8b52) , + FloatVec4 = ((int)0X8b52), /// /// Original was GL_FloatMat2 = 0X8b5a /// - FloatMat2 = ((int)0X8b5a) , + FloatMat2 = ((int)0X8b5a), /// /// Original was GL_FloatMat3 = 0X8b5b /// - FloatMat3 = ((int)0X8b5b) , + FloatMat3 = ((int)0X8b5b), /// /// Original was GL_FloatMat4 = 0X8b5c /// - FloatMat4 = ((int)0X8b5c) , + FloatMat4 = ((int)0X8b5c), } /// @@ -97,71 +99,71 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Int = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FloatVec2 = 0X8b50 /// - FloatVec2 = ((int)0X8b50) , + FloatVec2 = ((int)0X8b50), /// /// Original was GL_FloatVec3 = 0X8b51 /// - FloatVec3 = ((int)0X8b51) , + FloatVec3 = ((int)0X8b51), /// /// Original was GL_FloatVec4 = 0X8b52 /// - FloatVec4 = ((int)0X8b52) , + FloatVec4 = ((int)0X8b52), /// /// Original was GL_IntVec2 = 0X8b53 /// - IntVec2 = ((int)0X8b53) , + IntVec2 = ((int)0X8b53), /// /// Original was GL_IntVec3 = 0X8b54 /// - IntVec3 = ((int)0X8b54) , + IntVec3 = ((int)0X8b54), /// /// Original was GL_IntVec4 = 0X8b55 /// - IntVec4 = ((int)0X8b55) , + IntVec4 = ((int)0X8b55), /// /// Original was GL_Bool = 0X8b56 /// - Bool = ((int)0X8b56) , + Bool = ((int)0X8b56), /// /// Original was GL_BoolVec2 = 0X8b57 /// - BoolVec2 = ((int)0X8b57) , + BoolVec2 = ((int)0X8b57), /// /// Original was GL_BoolVec3 = 0X8b58 /// - BoolVec3 = ((int)0X8b58) , + BoolVec3 = ((int)0X8b58), /// /// Original was GL_BoolVec4 = 0X8b59 /// - BoolVec4 = ((int)0X8b59) , + BoolVec4 = ((int)0X8b59), /// /// Original was GL_FloatMat2 = 0X8b5a /// - FloatMat2 = ((int)0X8b5a) , + FloatMat2 = ((int)0X8b5a), /// /// Original was GL_FloatMat3 = 0X8b5b /// - FloatMat3 = ((int)0X8b5b) , + FloatMat3 = ((int)0X8b5b), /// /// Original was GL_FloatMat4 = 0X8b5c /// - FloatMat4 = ((int)0X8b5c) , + FloatMat4 = ((int)0X8b5c), /// /// Original was GL_Sampler2D = 0X8b5e /// - Sampler2D = ((int)0X8b5e) , + Sampler2D = ((int)0X8b5e), /// /// Original was GL_SamplerCube = 0X8b60 /// - SamplerCube = ((int)0X8b60) , + SamplerCube = ((int)0X8b60), } /// @@ -172,7951 +174,7951 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_Front = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_Back = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_Cw = 0X0900 /// - Cw = ((int)0X0900) , + Cw = ((int)0X0900), /// /// Original was GL_Ccw = 0X0901 /// - Ccw = ((int)0X0901) , + Ccw = ((int)0X0901), /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_Viewport = 0X0ba2 /// - Viewport = ((int)0X0ba2) , + Viewport = ((int)0X0ba2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 /// - TextureBorderColorExt = ((int)0x1004) , + TextureBorderColorExt = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_Fastest = 0X1101 /// - Fastest = ((int)0X1101) , + Fastest = ((int)0X1101), /// /// Original was GL_Nicest = 0X1102 /// - Nicest = ((int)0X1102) , + Nicest = ((int)0X1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), /// /// Original was GL_Byte = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_Short = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_Int = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_Fixed = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_Invert = 0X150a /// - Invert = ((int)0X150a) , + Invert = ((int)0X150a), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX_OES = 0x1901 /// - StencilIndexOes = ((int)0x1901) , + StencilIndexOes = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_Keep = 0X1e00 /// - Keep = ((int)0X1e00) , + Keep = ((int)0X1e00), /// /// Original was GL_Replace = 0X1e01 /// - Replace = ((int)0X1e01) , + Replace = ((int)0X1e01), /// /// Original was GL_Incr = 0X1e02 /// - Incr = ((int)0X1e02) , + Incr = ((int)0X1e02), /// /// Original was GL_Decr = 0X1e03 /// - Decr = ((int)0X1e03) , + Decr = ((int)0X1e03), /// /// Original was GL_Vendor = 0X1f00 /// - Vendor = ((int)0X1f00) , + Vendor = ((int)0X1f00), /// /// Original was GL_Renderer = 0X1f01 /// - Renderer = ((int)0X1f01) , + Renderer = ((int)0X1f01), /// /// Original was GL_Version = 0X1f02 /// - Version = ((int)0X1f02) , + Version = ((int)0X1f02), /// /// Original was GL_Extensions = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_Rgba4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_Samples = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D /// - ClampToBorderExt = ((int)0x812D) , + ClampToBorderExt = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// - FramebufferAttachmentComponentTypeExt = ((int)0x8211) , + FramebufferAttachmentComponentTypeExt = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// - FramebufferUndefinedOes = ((int)0x8219) , + FramebufferUndefinedOes = ((int)0x8219), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_RG_EXT = 0x8227 /// - RgExt = ((int)0x8227) , + RgExt = ((int)0x8227), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259 /// - ActiveProgramExt = ((int)0x8259) , + ActiveProgramExt = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E /// - LayerProvokingVertexExt = ((int)0x825E) , + LayerProvokingVertexExt = ((int)0x825E), /// /// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260 /// - UndefinedVertexExt = ((int)0x8260) , + UndefinedVertexExt = ((int)0x8260), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB /// - TextureViewMinLevelExt = ((int)0x82DB) , + TextureViewMinLevelExt = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC /// - TextureViewNumLevelsExt = ((int)0x82DC) , + TextureViewNumLevelsExt = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD /// - TextureViewMinLayerExt = ((int)0x82DD) , + TextureViewMinLayerExt = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE /// - TextureViewNumLayersExt = ((int)0x82DE) , + TextureViewNumLayersExt = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// - UnsignedInt2101010RevExt = ((int)0x8368) , + UnsignedInt2101010RevExt = ((int)0x8368), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// - CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Angle = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// - CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Angle = ((int)0x83F3), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_Texture0 = 0X84c0 /// - Texture0 = ((int)0X84c0) , + Texture0 = ((int)0X84c0), /// /// Original was GL_Texture1 = 0X84c1 /// - Texture1 = ((int)0X84c1) , + Texture1 = ((int)0X84c1), /// /// Original was GL_Texture2 = 0X84c2 /// - Texture2 = ((int)0X84c2) , + Texture2 = ((int)0X84c2), /// /// Original was GL_Texture3 = 0X84c3 /// - Texture3 = ((int)0X84c3) , + Texture3 = ((int)0X84c3), /// /// Original was GL_Texture4 = 0X84c4 /// - Texture4 = ((int)0X84c4) , + Texture4 = ((int)0X84c4), /// /// Original was GL_Texture5 = 0X84c5 /// - Texture5 = ((int)0X84c5) , + Texture5 = ((int)0X84c5), /// /// Original was GL_Texture6 = 0X84c6 /// - Texture6 = ((int)0X84c6) , + Texture6 = ((int)0X84c6), /// /// Original was GL_Texture7 = 0X84c7 /// - Texture7 = ((int)0X84c7) , + Texture7 = ((int)0X84c7), /// /// Original was GL_Texture8 = 0X84c8 /// - Texture8 = ((int)0X84c8) , + Texture8 = ((int)0X84c8), /// /// Original was GL_Texture9 = 0X84c9 /// - Texture9 = ((int)0X84c9) , + Texture9 = ((int)0X84c9), /// /// Original was GL_Texture10 = 0X84ca /// - Texture10 = ((int)0X84ca) , + Texture10 = ((int)0X84ca), /// /// Original was GL_Texture11 = 0X84cb /// - Texture11 = ((int)0X84cb) , + Texture11 = ((int)0X84cb), /// /// Original was GL_Texture12 = 0X84cc /// - Texture12 = ((int)0X84cc) , + Texture12 = ((int)0X84cc), /// /// Original was GL_Texture13 = 0X84cd /// - Texture13 = ((int)0X84cd) , + Texture13 = ((int)0X84cd), /// /// Original was GL_Texture14 = 0X84ce /// - Texture14 = ((int)0X84ce) , + Texture14 = ((int)0X84ce), /// /// Original was GL_Texture15 = 0X84cf /// - Texture15 = ((int)0X84cf) , + Texture15 = ((int)0X84cf), /// /// Original was GL_Texture16 = 0X84d0 /// - Texture16 = ((int)0X84d0) , + Texture16 = ((int)0X84d0), /// /// Original was GL_Texture17 = 0X84d1 /// - Texture17 = ((int)0X84d1) , + Texture17 = ((int)0X84d1), /// /// Original was GL_Texture18 = 0X84d2 /// - Texture18 = ((int)0X84d2) , + Texture18 = ((int)0X84d2), /// /// Original was GL_Texture19 = 0X84d3 /// - Texture19 = ((int)0X84d3) , + Texture19 = ((int)0X84d3), /// /// Original was GL_Texture20 = 0X84d4 /// - Texture20 = ((int)0X84d4) , + Texture20 = ((int)0X84d4), /// /// Original was GL_Texture21 = 0X84d5 /// - Texture21 = ((int)0X84d5) , + Texture21 = ((int)0X84d5), /// /// Original was GL_Texture22 = 0X84d6 /// - Texture22 = ((int)0X84d6) , + Texture22 = ((int)0X84d6), /// /// Original was GL_Texture23 = 0X84d7 /// - Texture23 = ((int)0X84d7) , + Texture23 = ((int)0X84d7), /// /// Original was GL_Texture24 = 0X84d8 /// - Texture24 = ((int)0X84d8) , + Texture24 = ((int)0X84d8), /// /// Original was GL_Texture25 = 0X84d9 /// - Texture25 = ((int)0X84d9) , + Texture25 = ((int)0X84d9), /// /// Original was GL_Texture26 = 0X84da /// - Texture26 = ((int)0X84da) , + Texture26 = ((int)0X84da), /// /// Original was GL_Texture27 = 0X84db /// - Texture27 = ((int)0X84db) , + Texture27 = ((int)0X84db), /// /// Original was GL_Texture28 = 0X84dc /// - Texture28 = ((int)0X84dc) , + Texture28 = ((int)0X84dc), /// /// Original was GL_Texture29 = 0X84dd /// - Texture29 = ((int)0X84dd) , + Texture29 = ((int)0X84dd), /// /// Original was GL_Texture30 = 0X84de /// - Texture30 = ((int)0X84de) , + Texture30 = ((int)0X84de), /// /// Original was GL_Texture31 = 0X84df /// - Texture31 = ((int)0X84df) , + Texture31 = ((int)0X84df), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// - Z400BinaryAmd = ((int)0x8740) , + Z400BinaryAmd = ((int)0x8740), /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// - ProgramBinaryLengthOes = ((int)0x8741) , + ProgramBinaryLengthOes = ((int)0x8741), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// - NumProgramBinaryFormatsOes = ((int)0x87FE) , + NumProgramBinaryFormatsOes = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// - ProgramBinaryFormatsOes = ((int)0x87FF) , + ProgramBinaryFormatsOes = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), /// /// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824 /// - MaxDrawBuffersExt = ((int)0x8824) , + MaxDrawBuffersExt = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// - MaxDrawBuffersNv = ((int)0x8824) , + MaxDrawBuffersNv = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_EXT = 0x8825 /// - DrawBuffer0Ext = ((int)0x8825) , + DrawBuffer0Ext = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// - DrawBuffer0Nv = ((int)0x8825) , + DrawBuffer0Nv = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_EXT = 0x8826 /// - DrawBuffer1Ext = ((int)0x8826) , + DrawBuffer1Ext = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// - DrawBuffer1Nv = ((int)0x8826) , + DrawBuffer1Nv = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_EXT = 0x8827 /// - DrawBuffer2Ext = ((int)0x8827) , + DrawBuffer2Ext = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// - DrawBuffer2Nv = ((int)0x8827) , + DrawBuffer2Nv = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_EXT = 0x8828 /// - DrawBuffer3Ext = ((int)0x8828) , + DrawBuffer3Ext = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// - DrawBuffer3Nv = ((int)0x8828) , + DrawBuffer3Nv = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_EXT = 0x8829 /// - DrawBuffer4Ext = ((int)0x8829) , + DrawBuffer4Ext = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// - DrawBuffer4Nv = ((int)0x8829) , + DrawBuffer4Nv = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_EXT = 0x882A /// - DrawBuffer5Ext = ((int)0x882A) , + DrawBuffer5Ext = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// - DrawBuffer5Nv = ((int)0x882A) , + DrawBuffer5Nv = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_EXT = 0x882B /// - DrawBuffer6Ext = ((int)0x882B) , + DrawBuffer6Ext = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// - DrawBuffer6Nv = ((int)0x882B) , + DrawBuffer6Nv = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_EXT = 0x882C /// - DrawBuffer7Ext = ((int)0x882C) , + DrawBuffer7Ext = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// - DrawBuffer7Nv = ((int)0x882C) , + DrawBuffer7Nv = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_EXT = 0x882D /// - DrawBuffer8Ext = ((int)0x882D) , + DrawBuffer8Ext = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// - DrawBuffer8Nv = ((int)0x882D) , + DrawBuffer8Nv = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_EXT = 0x882E /// - DrawBuffer9Ext = ((int)0x882E) , + DrawBuffer9Ext = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// - DrawBuffer9Nv = ((int)0x882E) , + DrawBuffer9Nv = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_EXT = 0x882F /// - DrawBuffer10Ext = ((int)0x882F) , + DrawBuffer10Ext = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// - DrawBuffer10Nv = ((int)0x882F) , + DrawBuffer10Nv = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_EXT = 0x8830 /// - DrawBuffer11Ext = ((int)0x8830) , + DrawBuffer11Ext = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// - DrawBuffer11Nv = ((int)0x8830) , + DrawBuffer11Nv = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_EXT = 0x8831 /// - DrawBuffer12Ext = ((int)0x8831) , + DrawBuffer12Ext = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// - DrawBuffer12Nv = ((int)0x8831) , + DrawBuffer12Nv = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_EXT = 0x8832 /// - DrawBuffer13Ext = ((int)0x8832) , + DrawBuffer13Ext = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// - DrawBuffer13Nv = ((int)0x8832) , + DrawBuffer13Nv = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_EXT = 0x8833 /// - DrawBuffer14Ext = ((int)0x8833) , + DrawBuffer14Ext = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// - DrawBuffer14Nv = ((int)0x8833) , + DrawBuffer14Nv = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_EXT = 0x8834 /// - DrawBuffer15Ext = ((int)0x8834) , + DrawBuffer15Ext = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// - DrawBuffer15Nv = ((int)0x8834) , + DrawBuffer15Nv = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// - TextureCompareModeExt = ((int)0x884C) , + TextureCompareModeExt = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// - TextureCompareFuncExt = ((int)0x884D) , + TextureCompareFuncExt = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// - CompareRefToTextureExt = ((int)0x884E) , + CompareRefToTextureExt = ((int)0x884E), /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C /// - MaxTessControlInputComponentsExt = ((int)0x886C) , + MaxTessControlInputComponentsExt = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D /// - MaxTessEvaluationInputComponentsExt = ((int)0x886D) , + MaxTessEvaluationInputComponentsExt = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F /// - GeometryShaderInvocationsExt = ((int)0x887F) , + GeometryShaderInvocationsExt = ((int)0x887F), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// - Etc1Srgb8Nv = ((int)0x88EE) , + Etc1Srgb8Nv = ((int)0x88EE), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// - VertexAttribArrayDivisorAngle = ((int)0x88FE) , + VertexAttribArrayDivisorAngle = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE /// - VertexAttribArrayDivisorExt = ((int)0x88FE) , + VertexAttribArrayDivisorExt = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// - VertexAttribArrayDivisorNv = ((int)0x88FE) , + VertexAttribArrayDivisorNv = ((int)0x88FE), /// /// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 /// - GeometryLinkedVerticesOutExt = ((int)0x8916) , + GeometryLinkedVerticesOutExt = ((int)0x8916), /// /// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 /// - GeometryLinkedInputTypeExt = ((int)0x8917) , + GeometryLinkedInputTypeExt = ((int)0x8917), /// /// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 /// - GeometryLinkedOutputTypeExt = ((int)0x8918) , + GeometryLinkedOutputTypeExt = ((int)0x8918), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C /// - MaxGeometryUniformBlocksExt = ((int)0x8A2C) , + MaxGeometryUniformBlocksExt = ((int)0x8A2C), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 /// - MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) , + MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32), /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// - FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , + FragmentShaderDiscardsSamplesExt = ((int)0x8A52), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 /// - CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) , + CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 /// - CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) , + CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 /// - CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) , + CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 /// - CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) , + CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_Bool = 0X8b56 /// - Bool = ((int)0X8b56) , + Bool = ((int)0X8b56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// - Sampler3DOes = ((int)0x8B5F) , + Sampler3DOes = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// - Sampler2DShadowExt = ((int)0x8B62) , + Sampler2DShadowExt = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3_NV = 0x8B65 /// - FloatMat2x3Nv = ((int)0x8B65) , + FloatMat2x3Nv = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4_NV = 0x8B66 /// - FloatMat2x4Nv = ((int)0x8B66) , + FloatMat2x4Nv = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2_NV = 0x8B67 /// - FloatMat3x2Nv = ((int)0x8B67) , + FloatMat3x2Nv = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4_NV = 0x8B68 /// - FloatMat3x4Nv = ((int)0x8B68) , + FloatMat3x4Nv = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2_NV = 0x8B69 /// - FloatMat4x2Nv = ((int)0x8B69) , + FloatMat4x2Nv = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A /// - FloatMat4x3Nv = ((int)0x8B6A) , + FloatMat4x3Nv = ((int)0x8B6A), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// - SgxBinaryImg = ((int)0x8C0A) , + SgxBinaryImg = ((int)0x8C0A), /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// - UnsignedNormalizedExt = ((int)0x8C17) , + UnsignedNormalizedExt = ((int)0x8C17), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A /// - TextureBufferBindingExt = ((int)0x8C2A) , + TextureBufferBindingExt = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_SAMPLE_SHADING_OES = 0x8C36 /// - SampleShadingOes = ((int)0x8C36) , + SampleShadingOes = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 /// - MinSampleShadingValueOes = ((int)0x8C37) , + MinSampleShadingValueOes = ((int)0x8C37), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB8_NV = 0x8C41 /// - Srgb8Nv = ((int)0x8C41) , + Srgb8Nv = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// - SluminanceAlphaNv = ((int)0x8C44) , + SluminanceAlphaNv = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// - Sluminance8Alpha8Nv = ((int)0x8C45) , + Sluminance8Alpha8Nv = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// - SluminanceNv = ((int)0x8C46) , + SluminanceNv = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// - Sluminance8Nv = ((int)0x8C47) , + Sluminance8Nv = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// - CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// - DrawFramebufferBindingAngle = ((int)0x8CA6) , + DrawFramebufferBindingAngle = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// - DrawFramebufferBindingNv = ((int)0x8CA6) , + DrawFramebufferBindingNv = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// - ReadFramebufferAngle = ((int)0x8CA8) , + ReadFramebufferAngle = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// - ReadFramebufferNv = ((int)0x8CA8) , + ReadFramebufferNv = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// - DrawFramebufferAngle = ((int)0x8CA9) , + DrawFramebufferAngle = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// - DrawFramebufferNv = ((int)0x8CA9) , + DrawFramebufferNv = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA /// - ReadFramebufferBindingAngle = ((int)0x8CAA) , + ReadFramebufferBindingAngle = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// - ReadFramebufferBindingNv = ((int)0x8CAA) , + ReadFramebufferBindingNv = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// - RenderbufferSamplesAngle = ((int)0x8CAB) , + RenderbufferSamplesAngle = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// - RenderbufferSamplesNv = ((int)0x8CAB) , + RenderbufferSamplesNv = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// - MaxColorAttachmentsNv = ((int)0x8CDF) , + MaxColorAttachmentsNv = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_Framebuffer = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), /// /// Original was GL_Renderbuffer = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// - FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , + FramebufferIncompleteMultisampleAngle = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// - FramebufferIncompleteMultisampleNv = ((int)0x8D56) , + FramebufferIncompleteMultisampleNv = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// - MaxSamplesAngle = ((int)0x8D57) , + MaxSamplesAngle = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// - MaxSamplesNv = ((int)0x8D57) , + MaxSamplesNv = ((int)0x8D57), /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), /// /// Original was GL_Rgb565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// - Sampler2DArrayShadowNv = ((int)0x8DC4) , + Sampler2DArrayShadowNv = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// - SamplerCubeShadowNv = ((int)0x8DC5) , + SamplerCubeShadowNv = ((int)0x8DC5), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// - UnsignedInt1010102Oes = ((int)0x8DF6) , + UnsignedInt1010102Oes = ((int)0x8DF6), /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// - Int1010102Oes = ((int)0x8DF7) , + Int1010102Oes = ((int)0x8DF7), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E /// - MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// - DepthComponent16NonlinearNv = ((int)0x8E2C) , + DepthComponent16NonlinearNv = ((int)0x8E2C), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A /// - MaxGeometryShaderInvocationsExt = ((int)0x8E5A) , + MaxGeometryShaderInvocationsExt = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B /// - MinFragmentInterpolationOffsetOes = ((int)0x8E5B) , + MinFragmentInterpolationOffsetOes = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C /// - MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetOes = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D /// - FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) , + FragmentInterpolationOffsetBitsOes = ((int)0x8E5D), /// /// Original was GL_PATCH_VERTICES_EXT = 0x8E72 /// - PatchVerticesExt = ((int)0x8E72) , + PatchVerticesExt = ((int)0x8E72), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 /// - TessControlOutputVerticesExt = ((int)0x8E75) , + TessControlOutputVerticesExt = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE_EXT = 0x8E76 /// - TessGenModeExt = ((int)0x8E76) , + TessGenModeExt = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77 /// - TessGenSpacingExt = ((int)0x8E77) , + TessGenSpacingExt = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 /// - TessGenVertexOrderExt = ((int)0x8E78) , + TessGenVertexOrderExt = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 /// - TessGenPointModeExt = ((int)0x8E79) , + TessGenPointModeExt = ((int)0x8E79), /// /// Original was GL_ISOLINES_EXT = 0x8E7A /// - IsolinesExt = ((int)0x8E7A) , + IsolinesExt = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B /// - FractionalOddExt = ((int)0x8E7B) , + FractionalOddExt = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C /// - FractionalEvenExt = ((int)0x8E7C) , + FractionalEvenExt = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D /// - MaxPatchVerticesExt = ((int)0x8E7D) , + MaxPatchVerticesExt = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E /// - MaxTessGenLevelExt = ((int)0x8E7E) , + MaxTessGenLevelExt = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F /// - MaxTessControlUniformComponentsExt = ((int)0x8E7F) , + MaxTessControlUniformComponentsExt = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 /// - MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) , + MaxTessEvaluationUniformComponentsExt = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 /// - MaxTessControlTextureImageUnitsExt = ((int)0x8E81) , + MaxTessControlTextureImageUnitsExt = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 /// - MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 /// - MaxTessControlOutputComponentsExt = ((int)0x8E83) , + MaxTessControlOutputComponentsExt = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 /// - MaxTessPatchComponentsExt = ((int)0x8E84) , + MaxTessPatchComponentsExt = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 /// - MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) , + MaxTessControlTotalOutputComponentsExt = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 /// - MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) , + MaxTessEvaluationOutputComponentsExt = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 /// - TessEvaluationShaderExt = ((int)0x8E87) , + TessEvaluationShaderExt = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88 /// - TessControlShaderExt = ((int)0x8E88) , + TessControlShaderExt = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 /// - MaxTessControlUniformBlocksExt = ((int)0x8E89) , + MaxTessControlUniformBlocksExt = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A /// - MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A), /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// - CoverageComponentNv = ((int)0x8ED0) , + CoverageComponentNv = ((int)0x8ED0), /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// - CoverageComponent4Nv = ((int)0x8ED1) , + CoverageComponent4Nv = ((int)0x8ED1), /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// - CoverageAttachmentNv = ((int)0x8ED2) , + CoverageAttachmentNv = ((int)0x8ED2), /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// - CoverageBuffersNv = ((int)0x8ED3) , + CoverageBuffersNv = ((int)0x8ED3), /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// - CoverageSamplesNv = ((int)0x8ED4) , + CoverageSamplesNv = ((int)0x8ED4), /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// - CoverageAllFragmentsNv = ((int)0x8ED5) , + CoverageAllFragmentsNv = ((int)0x8ED5), /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// - CoverageEdgeFragmentsNv = ((int)0x8ED6) , + CoverageEdgeFragmentsNv = ((int)0x8ED6), /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// - CoverageAutomaticNv = ((int)0x8ED7) , + CoverageAutomaticNv = ((int)0x8ED7), /// /// Original was GL_COPY_READ_BUFFER_NV = 0x8F36 /// - CopyReadBufferNv = ((int)0x8F36) , + CopyReadBufferNv = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37 /// - CopyWriteBufferNv = ((int)0x8F37) , + CopyWriteBufferNv = ((int)0x8F37), /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// - MaliShaderBinaryArm = ((int)0x8F60) , + MaliShaderBinaryArm = ((int)0x8F60), /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// - MaliProgramBinaryArm = ((int)0x8F61) , + MaliProgramBinaryArm = ((int)0x8F61), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 /// - MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) , + MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63), /// /// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 /// - ShaderPixelLocalStorageExt = ((int)0x8F64) , + ShaderPixelLocalStorageExt = ((int)0x8F64), /// /// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65 /// - FetchPerSampleArm = ((int)0x8F65) , + FetchPerSampleArm = ((int)0x8F65), /// /// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 /// - FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) , + FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 /// - MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) , + MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67), /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// - CpuOptimizedQcom = ((int)0x8FB1) , + CpuOptimizedQcom = ((int)0x8FB1), /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// - GpuOptimizedQcom = ((int)0x8FB2) , + GpuOptimizedQcom = ((int)0x8FB2), /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// - RenderDirectToFramebufferQcom = ((int)0x8FB3) , + RenderDirectToFramebufferQcom = ((int)0x8FB3), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// - ShaderBinaryViv = ((int)0x8FC4) , + ShaderBinaryViv = ((int)0x8FC4), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 /// - TextureCubeMapArrayExt = ((int)0x9009) , + TextureCubeMapArrayExt = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A /// - TextureBindingCubeMapArrayExt = ((int)0x900A) , + TextureBindingCubeMapArrayExt = ((int)0x900A), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C /// - SamplerCubeMapArrayExt = ((int)0x900C) , + SamplerCubeMapArrayExt = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D /// - SamplerCubeMapArrayShadowExt = ((int)0x900D) , + SamplerCubeMapArrayShadowExt = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E /// - IntSamplerCubeMapArrayExt = ((int)0x900E) , + IntSamplerCubeMapArrayExt = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F /// - UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB /// - MaxTessControlImageUniformsExt = ((int)0x90CB) , + MaxTessControlImageUniformsExt = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC /// - MaxTessEvaluationImageUniformsExt = ((int)0x90CC) , + MaxTessEvaluationImageUniformsExt = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD /// - MaxGeometryImageUniformsExt = ((int)0x90CD) , + MaxGeometryImageUniformsExt = ((int)0x90CD), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 /// - MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) , + MaxGeometryShaderStorageBlocksExt = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 /// - MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) , + MaxTessControlShaderStorageBlocksExt = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9), /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// - ColorAttachmentExt = ((int)0x90F0) , + ColorAttachmentExt = ((int)0x90F0), /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// - MultiviewExt = ((int)0x90F1) , + MultiviewExt = ((int)0x90F1), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 /// - Texture2DMultisampleArrayOes = ((int)0x9102) , + Texture2DMultisampleArrayOes = ((int)0x9102), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 /// - TextureBinding2DMultisampleArrayOes = ((int)0x9105) , + TextureBinding2DMultisampleArrayOes = ((int)0x9105), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B /// - Sampler2DMultisampleArrayOes = ((int)0x910B) , + Sampler2DMultisampleArrayOes = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C /// - IntSampler2DMultisampleArrayOes = ((int)0x910C) , + IntSampler2DMultisampleArrayOes = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D /// - UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 /// - MaxGeometryInputComponentsExt = ((int)0x9123) , + MaxGeometryInputComponentsExt = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 /// - MaxGeometryOutputComponentsExt = ((int)0x9124) , + MaxGeometryOutputComponentsExt = ((int)0x9124), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// - SgxProgramBinaryImg = ((int)0x9130) , + SgxProgramBinaryImg = ((int)0x9130), /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// - CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , + CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// - CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , + CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D /// - TextureBufferOffsetExt = ((int)0x919D) , + TextureBufferOffsetExt = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E /// - TextureBufferSizeExt = ((int)0x919E) , + TextureBufferSizeExt = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F /// - TextureBufferOffsetAlignmentExt = ((int)0x919F) , + TextureBufferOffsetAlignmentExt = ((int)0x919F), /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// - ShaderBinaryDmp = ((int)0x9250) , + ShaderBinaryDmp = ((int)0x9250), /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// - GccsoShaderBinaryFj = ((int)0x9260) , + GccsoShaderBinaryFj = ((int)0x9260), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), /// /// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE /// - PrimitiveBoundingBoxExt = ((int)0x92BE) , + PrimitiveBoundingBoxExt = ((int)0x92BE), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD /// - MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF /// - MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 /// - MaxTessControlAtomicCountersExt = ((int)0x92D3) , + MaxTessControlAtomicCountersExt = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 /// - MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) , + MaxTessEvaluationAtomicCountersExt = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 /// - MaxGeometryAtomicCountersExt = ((int)0x92D5) , + MaxGeometryAtomicCountersExt = ((int)0x92D5), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), /// /// Original was GL_IS_PER_PATCH_EXT = 0x92E7 /// - IsPerPatchExt = ((int)0x92E7) , + IsPerPatchExt = ((int)0x92E7), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 /// - ReferencedByTessControlShaderExt = ((int)0x9307) , + ReferencedByTessControlShaderExt = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 /// - ReferencedByTessEvaluationShaderExt = ((int)0x9308) , + ReferencedByTessEvaluationShaderExt = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 /// - ReferencedByGeometryShaderExt = ((int)0x9309) , + ReferencedByGeometryShaderExt = ((int)0x9309), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 /// - FramebufferDefaultLayersExt = ((int)0x9312) , + FramebufferDefaultLayersExt = ((int)0x9312), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 /// - MaxFramebufferLayersExt = ((int)0x9317) , + MaxFramebufferLayersExt = ((int)0x9317), /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// - TranslatedShaderSourceLengthAngle = ((int)0x93A0) , + TranslatedShaderSourceLengthAngle = ((int)0x93A0), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// - TextureUsageAngle = ((int)0x93A2) , + TextureUsageAngle = ((int)0x93A2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// - FramebufferAttachmentAngle = ((int)0x93A3) , + FramebufferAttachmentAngle = ((int)0x93A3), /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// - PackReverseRowOrderAngle = ((int)0x93A4) , + PackReverseRowOrderAngle = ((int)0x93A4), /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// - ProgramBinaryAngle = ((int)0x93A6) , + ProgramBinaryAngle = ((int)0x93A6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 /// - CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) , + CompressedRgbaAstc3X3x3Oes = ((int)0x93C0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 /// - CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) , + CompressedRgbaAstc4X3x3Oes = ((int)0x93C1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 /// - CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) , + CompressedRgbaAstc4X4x3Oes = ((int)0x93C2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 /// - CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) , + CompressedRgbaAstc4X4x4Oes = ((int)0x93C3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 /// - CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) , + CompressedRgbaAstc5X4x4Oes = ((int)0x93C4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 /// - CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) , + CompressedRgbaAstc5X5x4Oes = ((int)0x93C5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 /// - CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) , + CompressedRgbaAstc5X5x5Oes = ((int)0x93C6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 /// - CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) , + CompressedRgbaAstc6X5x5Oes = ((int)0x93C7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 /// - CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) , + CompressedRgbaAstc6X6x5Oes = ((int)0x93C8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 /// - CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) , + CompressedRgbaAstc6X6x6Oes = ((int)0x93C9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 /// - CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) , + CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 /// - CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) , + CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 /// - CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) , + CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 /// - CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) , + CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 /// - CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) , + CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 /// - CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) , + CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 /// - CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) , + CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 /// - CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) , + CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 /// - CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) , + CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 /// - CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) , + CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 /// - CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) , + CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 /// - CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) , + CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -8127,35 +8129,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -8166,11 +8168,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), } /// @@ -8181,15 +8183,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), } /// @@ -8200,31 +8202,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), } /// @@ -8235,7 +8237,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// - Z400BinaryAmd = ((int)0x8740) , + Z400BinaryAmd = ((int)0x8740), } /// @@ -8253,35 +8255,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -8292,19 +8294,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// - DrawFramebufferBindingAngle = ((int)0x8CA6) , + DrawFramebufferBindingAngle = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// - ReadFramebufferAngle = ((int)0x8CA8) , + ReadFramebufferAngle = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// - DrawFramebufferAngle = ((int)0x8CA9) , + DrawFramebufferAngle = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA /// - ReadFramebufferBindingAngle = ((int)0x8CAA) , + ReadFramebufferBindingAngle = ((int)0x8CAA), } /// @@ -8315,15 +8317,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// - RenderbufferSamplesAngle = ((int)0x8CAB) , + RenderbufferSamplesAngle = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// - FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , + FramebufferIncompleteMultisampleAngle = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// - MaxSamplesAngle = ((int)0x8D57) , + MaxSamplesAngle = ((int)0x8D57), } /// @@ -8334,7 +8336,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// - VertexAttribArrayDivisorAngle = ((int)0x88FE) , + VertexAttribArrayDivisorAngle = ((int)0x88FE), } /// @@ -8345,7 +8347,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// - PackReverseRowOrderAngle = ((int)0x93A4) , + PackReverseRowOrderAngle = ((int)0x93A4), } /// @@ -8356,7 +8358,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// - ProgramBinaryAngle = ((int)0x93A6) , + ProgramBinaryAngle = ((int)0x93A6), } /// @@ -8367,7 +8369,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// - CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Angle = ((int)0x83F2), } /// @@ -8378,7 +8380,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// - CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Angle = ((int)0x83F3), } /// @@ -8389,11 +8391,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// - TextureUsageAngle = ((int)0x93A2) , + TextureUsageAngle = ((int)0x93A2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// - FramebufferAttachmentAngle = ((int)0x93A3) , + FramebufferAttachmentAngle = ((int)0x93A3), } /// @@ -8404,7 +8406,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// - TranslatedShaderSourceLengthAngle = ((int)0x93A0) , + TranslatedShaderSourceLengthAngle = ((int)0x93A0), } /// @@ -8422,31 +8424,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), } /// @@ -8457,19 +8459,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), } /// @@ -8480,67 +8482,67 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -8551,11 +8553,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -8566,7 +8568,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), } /// @@ -8577,7 +8579,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// - MaliProgramBinaryArm = ((int)0x8F61) , + MaliProgramBinaryArm = ((int)0x8F61), } /// @@ -8588,7 +8590,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// - MaliShaderBinaryArm = ((int)0x8F60) , + MaliShaderBinaryArm = ((int)0x8F60), } /// @@ -8606,11 +8608,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65 /// - FetchPerSampleArm = ((int)0x8F65) , + FetchPerSampleArm = ((int)0x8F65), /// /// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 /// - FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) , + FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66), } /// @@ -8629,103 +8631,103 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -8736,31 +8738,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_LineLoop = 0X0002 /// - LineLoop = ((int)0X0002) , + LineLoop = ((int)0X0002), /// /// Original was GL_LineStrip = 0X0003 /// - LineStrip = ((int)0X0003) , + LineStrip = ((int)0X0003), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_TriangleStrip = 0X0005 /// - TriangleStrip = ((int)0X0005) , + TriangleStrip = ((int)0X0005), /// /// Original was GL_TriangleFan = 0X0006 /// - TriangleFan = ((int)0X0006) , + TriangleFan = ((int)0X0006), } /// @@ -8771,15 +8773,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FuncAdd = 0X8006 /// - FuncAdd = ((int)0X8006) , + FuncAdd = ((int)0X8006), /// /// Original was GL_FuncSubtract = 0X800a /// - FuncSubtract = ((int)0X800a) , + FuncSubtract = ((int)0X800a), /// /// Original was GL_FuncReverseSubtract = 0X800b /// - FuncReverseSubtract = ((int)0X800b) , + FuncReverseSubtract = ((int)0X800b), } /// @@ -8790,35 +8792,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -8829,79 +8831,79 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DstColor = 0X0306 /// - DstColor = ((int)0X0306) , + DstColor = ((int)0X0306), /// /// Original was GL_OneMinusDstColor = 0X0307 /// - OneMinusDstColor = ((int)0X0307) , + OneMinusDstColor = ((int)0X0307), /// /// Original was GL_SrcAlphaSaturate = 0X0308 /// - SrcAlphaSaturate = ((int)0X0308) , + SrcAlphaSaturate = ((int)0X0308), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ConstantColor = 0X8001 /// - ConstantColor = ((int)0X8001) , + ConstantColor = ((int)0X8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_OneMinusConstantColor = 0X8002 /// - OneMinusConstantColor = ((int)0X8002) , + OneMinusConstantColor = ((int)0X8002), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ConstantAlpha = 0X8003 /// - ConstantAlpha = ((int)0X8003) , + ConstantAlpha = ((int)0X8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_OneMinusConstantAlpha = 0X8004 /// - OneMinusConstantAlpha = ((int)0X8004) , + OneMinusConstantAlpha = ((int)0X8004), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -8912,79 +8914,79 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SrcColor = 0X0300 /// - SrcColor = ((int)0X0300) , + SrcColor = ((int)0X0300), /// /// Original was GL_OneMinusSrcColor = 0X0301 /// - OneMinusSrcColor = ((int)0X0301) , + OneMinusSrcColor = ((int)0X0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ConstantColor = 0X8001 /// - ConstantColor = ((int)0X8001) , + ConstantColor = ((int)0X8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_OneMinusConstantColor = 0X8002 /// - OneMinusConstantColor = ((int)0X8002) , + OneMinusConstantColor = ((int)0X8002), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ConstantAlpha = 0X8003 /// - ConstantAlpha = ((int)0X8003) , + ConstantAlpha = ((int)0X8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_OneMinusConstantAlpha = 0X8004 /// - OneMinusConstantAlpha = ((int)0X8004) , + OneMinusConstantAlpha = ((int)0X8004), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -8995,11 +8997,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NEAREST = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_LINEAR = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), } /// @@ -9010,11 +9012,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -9025,11 +9027,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BufferSize = 0X8764 /// - BufferSize = ((int)0X8764) , + BufferSize = ((int)0X8764), /// /// Original was GL_BufferUsage = 0X8765 /// - BufferUsage = ((int)0X8765) , + BufferUsage = ((int)0X8765), } /// @@ -9040,7 +9042,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -9051,11 +9053,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ArrayBuffer = 0X8892 /// - ArrayBuffer = ((int)0X8892) , + ArrayBuffer = ((int)0X8892), /// /// Original was GL_ElementArrayBuffer = 0X8893 /// - ElementArrayBuffer = ((int)0X8893) , + ElementArrayBuffer = ((int)0X8893), } /// @@ -9066,15 +9068,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_StreamDraw = 0X88e0 /// - StreamDraw = ((int)0X88e0) , + StreamDraw = ((int)0X88e0), /// /// Original was GL_StaticDraw = 0X88e4 /// - StaticDraw = ((int)0X88e4) , + StaticDraw = ((int)0X88e4), /// /// Original was GL_DynamicDraw = 0X88e8 /// - DynamicDraw = ((int)0X88e8) , + DynamicDraw = ((int)0X88e8), } /// @@ -9085,15 +9087,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_StreamDraw = 0X88e0 /// - StreamDraw = ((int)0X88e0) , + StreamDraw = ((int)0X88e0), /// /// Original was GL_StaticDraw = 0X88e4 /// - StaticDraw = ((int)0X88e4) , + StaticDraw = ((int)0X88e4), /// /// Original was GL_DynamicDraw = 0X88e8 /// - DynamicDraw = ((int)0X88e8) , + DynamicDraw = ((int)0X88e8), } /// @@ -9105,23 +9107,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), } /// @@ -9133,15 +9135,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -9152,11 +9154,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), } /// @@ -9167,59 +9169,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), } /// @@ -9230,15 +9232,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -9249,23 +9251,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), } /// @@ -9276,35 +9278,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -9315,19 +9317,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), } /// @@ -9338,59 +9340,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// @@ -9401,7 +9403,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), } /// @@ -9413,19 +9415,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// @@ -9437,11 +9439,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), } /// @@ -9452,11 +9454,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), } /// @@ -9467,27 +9469,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), } /// @@ -9498,19 +9500,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), } /// @@ -9521,15 +9523,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Front = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_Back = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -9547,19 +9549,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -9570,23 +9572,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -9597,27 +9599,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -9628,31 +9630,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -9663,11 +9665,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), } /// @@ -9678,39 +9680,39 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -9721,43 +9723,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -9768,35 +9770,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), } /// @@ -9807,7 +9809,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// - ShaderBinaryDmp = ((int)0x9250) , + ShaderBinaryDmp = ((int)0x9250), } /// @@ -9818,63 +9820,63 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), } /// @@ -9885,11 +9887,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UnsignedByte = 0X1401 /// - UnsignedByte = ((int)0X1401) , + UnsignedByte = ((int)0X1401), /// /// Original was GL_UnsignedShort = 0X1403 /// - UnsignedShort = ((int)0X1403) , + UnsignedShort = ((int)0X1403), } /// @@ -9900,435 +9902,435 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SampleAlphaToCoverage = 0X809e /// - SampleAlphaToCoverage = ((int)0X809e) , + SampleAlphaToCoverage = ((int)0X809e), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SampleCoverage = 0X80a0 /// - SampleCoverage = ((int)0X80a0) , + SampleCoverage = ((int)0X80a0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -10339,59 +10341,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -10402,1207 +10404,1207 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -11613,19 +11615,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), } /// @@ -11636,27 +11638,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// - FramebufferAttachmentComponentTypeExt = ((int)0x8211) , + FramebufferAttachmentComponentTypeExt = ((int)0x8211), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// - UnsignedNormalizedExt = ((int)0x8C17) , + UnsignedNormalizedExt = ((int)0x8C17), } /// @@ -11674,35 +11676,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), } /// @@ -11720,15 +11722,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -11739,31 +11741,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), } /// @@ -11774,139 +11776,139 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824 /// - MaxDrawBuffersExt = ((int)0x8824) , + MaxDrawBuffersExt = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_EXT = 0x8825 /// - DrawBuffer0Ext = ((int)0x8825) , + DrawBuffer0Ext = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_EXT = 0x8826 /// - DrawBuffer1Ext = ((int)0x8826) , + DrawBuffer1Ext = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_EXT = 0x8827 /// - DrawBuffer2Ext = ((int)0x8827) , + DrawBuffer2Ext = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_EXT = 0x8828 /// - DrawBuffer3Ext = ((int)0x8828) , + DrawBuffer3Ext = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_EXT = 0x8829 /// - DrawBuffer4Ext = ((int)0x8829) , + DrawBuffer4Ext = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_EXT = 0x882A /// - DrawBuffer5Ext = ((int)0x882A) , + DrawBuffer5Ext = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_EXT = 0x882B /// - DrawBuffer6Ext = ((int)0x882B) , + DrawBuffer6Ext = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_EXT = 0x882C /// - DrawBuffer7Ext = ((int)0x882C) , + DrawBuffer7Ext = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_EXT = 0x882D /// - DrawBuffer8Ext = ((int)0x882D) , + DrawBuffer8Ext = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_EXT = 0x882E /// - DrawBuffer9Ext = ((int)0x882E) , + DrawBuffer9Ext = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_EXT = 0x882F /// - DrawBuffer10Ext = ((int)0x882F) , + DrawBuffer10Ext = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_EXT = 0x8830 /// - DrawBuffer11Ext = ((int)0x8830) , + DrawBuffer11Ext = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_EXT = 0x8831 /// - DrawBuffer12Ext = ((int)0x8831) , + DrawBuffer12Ext = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_EXT = 0x8832 /// - DrawBuffer13Ext = ((int)0x8832) , + DrawBuffer13Ext = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_EXT = 0x8833 /// - DrawBuffer14Ext = ((int)0x8833) , + DrawBuffer14Ext = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_EXT = 0x8834 /// - DrawBuffer15Ext = ((int)0x8834) , + DrawBuffer15Ext = ((int)0x8834), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), } /// @@ -11917,115 +11919,115 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -12050,135 +12052,135 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E /// - LayerProvokingVertexExt = ((int)0x825E) , + LayerProvokingVertexExt = ((int)0x825E), /// /// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260 /// - UndefinedVertexExt = ((int)0x8260) , + UndefinedVertexExt = ((int)0x8260), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F /// - GeometryShaderInvocationsExt = ((int)0x887F) , + GeometryShaderInvocationsExt = ((int)0x887F), /// /// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 /// - GeometryLinkedVerticesOutExt = ((int)0x8916) , + GeometryLinkedVerticesOutExt = ((int)0x8916), /// /// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 /// - GeometryLinkedInputTypeExt = ((int)0x8917) , + GeometryLinkedInputTypeExt = ((int)0x8917), /// /// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 /// - GeometryLinkedOutputTypeExt = ((int)0x8918) , + GeometryLinkedOutputTypeExt = ((int)0x8918), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C /// - MaxGeometryUniformBlocksExt = ((int)0x8A2C) , + MaxGeometryUniformBlocksExt = ((int)0x8A2C), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 /// - MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) , + MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A /// - MaxGeometryShaderInvocationsExt = ((int)0x8E5A) , + MaxGeometryShaderInvocationsExt = ((int)0x8E5A), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD /// - MaxGeometryImageUniformsExt = ((int)0x90CD) , + MaxGeometryImageUniformsExt = ((int)0x90CD), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 /// - MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) , + MaxGeometryShaderStorageBlocksExt = ((int)0x90D7), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 /// - MaxGeometryInputComponentsExt = ((int)0x9123) , + MaxGeometryInputComponentsExt = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 /// - MaxGeometryOutputComponentsExt = ((int)0x9124) , + MaxGeometryOutputComponentsExt = ((int)0x9124), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF /// - MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 /// - MaxGeometryAtomicCountersExt = ((int)0x92D5) , + MaxGeometryAtomicCountersExt = ((int)0x92D5), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 /// - ReferencedByGeometryShaderExt = ((int)0x9309) , + ReferencedByGeometryShaderExt = ((int)0x9309), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 /// - FramebufferDefaultLayersExt = ((int)0x9312) , + FramebufferDefaultLayersExt = ((int)0x9312), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 /// - MaxFramebufferLayersExt = ((int)0x9317) , + MaxFramebufferLayersExt = ((int)0x9317), } /// @@ -12196,7 +12198,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE /// - VertexAttribArrayDivisorExt = ((int)0x88FE) , + VertexAttribArrayDivisorExt = ((int)0x88FE), } /// @@ -12207,27 +12209,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), } /// @@ -12245,19 +12247,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), } /// @@ -12268,23 +12270,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// - ColorAttachmentExt = ((int)0x90F0) , + ColorAttachmentExt = ((int)0x90F0), /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// - MultiviewExt = ((int)0x90F1) , + MultiviewExt = ((int)0x90F1), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), } /// @@ -12295,23 +12297,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), } /// @@ -12322,7 +12324,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE /// - PrimitiveBoundingBoxExt = ((int)0x92BE) , + PrimitiveBoundingBoxExt = ((int)0x92BE), } /// @@ -12333,27 +12335,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 /// - CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) , + CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 /// - CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) , + CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 /// - CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) , + CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 /// - CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) , + CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 /// - CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) , + CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 /// - CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) , + CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1), } /// @@ -12364,15 +12366,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), } /// @@ -12383,35 +12385,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), } /// @@ -12422,27 +12424,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259 /// - ActiveProgramExt = ((int)0x8259) , + ActiveProgramExt = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -12453,7 +12455,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// - FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , + FragmentShaderDiscardsSamplesExt = ((int)0x8A52), } /// @@ -12485,15 +12487,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 /// - MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) , + MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63), /// /// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 /// - ShaderPixelLocalStorageExt = ((int)0x8F64) , + ShaderPixelLocalStorageExt = ((int)0x8F64), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 /// - MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) , + MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67), } /// @@ -12511,19 +12513,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// - TextureCompareModeExt = ((int)0x884C) , + TextureCompareModeExt = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// - TextureCompareFuncExt = ((int)0x884D) , + TextureCompareFuncExt = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// - CompareRefToTextureExt = ((int)0x884E) , + CompareRefToTextureExt = ((int)0x884E), /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// - Sampler2DShadowExt = ((int)0x8B62) , + Sampler2DShadowExt = ((int)0x8B62), } /// @@ -12534,19 +12536,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), } /// @@ -12557,7 +12559,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), } /// @@ -12575,191 +12577,191 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C /// - MaxTessControlInputComponentsExt = ((int)0x886C) , + MaxTessControlInputComponentsExt = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D /// - MaxTessEvaluationInputComponentsExt = ((int)0x886D) , + MaxTessEvaluationInputComponentsExt = ((int)0x886D), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E /// - MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F), /// /// Original was GL_PATCH_VERTICES_EXT = 0x8E72 /// - PatchVerticesExt = ((int)0x8E72) , + PatchVerticesExt = ((int)0x8E72), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 /// - TessControlOutputVerticesExt = ((int)0x8E75) , + TessControlOutputVerticesExt = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE_EXT = 0x8E76 /// - TessGenModeExt = ((int)0x8E76) , + TessGenModeExt = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77 /// - TessGenSpacingExt = ((int)0x8E77) , + TessGenSpacingExt = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 /// - TessGenVertexOrderExt = ((int)0x8E78) , + TessGenVertexOrderExt = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 /// - TessGenPointModeExt = ((int)0x8E79) , + TessGenPointModeExt = ((int)0x8E79), /// /// Original was GL_ISOLINES_EXT = 0x8E7A /// - IsolinesExt = ((int)0x8E7A) , + IsolinesExt = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B /// - FractionalOddExt = ((int)0x8E7B) , + FractionalOddExt = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C /// - FractionalEvenExt = ((int)0x8E7C) , + FractionalEvenExt = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D /// - MaxPatchVerticesExt = ((int)0x8E7D) , + MaxPatchVerticesExt = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E /// - MaxTessGenLevelExt = ((int)0x8E7E) , + MaxTessGenLevelExt = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F /// - MaxTessControlUniformComponentsExt = ((int)0x8E7F) , + MaxTessControlUniformComponentsExt = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 /// - MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) , + MaxTessEvaluationUniformComponentsExt = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 /// - MaxTessControlTextureImageUnitsExt = ((int)0x8E81) , + MaxTessControlTextureImageUnitsExt = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 /// - MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 /// - MaxTessControlOutputComponentsExt = ((int)0x8E83) , + MaxTessControlOutputComponentsExt = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 /// - MaxTessPatchComponentsExt = ((int)0x8E84) , + MaxTessPatchComponentsExt = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 /// - MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) , + MaxTessControlTotalOutputComponentsExt = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 /// - MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) , + MaxTessEvaluationOutputComponentsExt = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 /// - TessEvaluationShaderExt = ((int)0x8E87) , + TessEvaluationShaderExt = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88 /// - TessControlShaderExt = ((int)0x8E88) , + TessControlShaderExt = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 /// - MaxTessControlUniformBlocksExt = ((int)0x8E89) , + MaxTessControlUniformBlocksExt = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A /// - MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB /// - MaxTessControlImageUniformsExt = ((int)0x90CB) , + MaxTessControlImageUniformsExt = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC /// - MaxTessEvaluationImageUniformsExt = ((int)0x90CC) , + MaxTessEvaluationImageUniformsExt = ((int)0x90CC), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 /// - MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) , + MaxTessControlShaderStorageBlocksExt = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD /// - MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 /// - MaxTessControlAtomicCountersExt = ((int)0x92D3) , + MaxTessControlAtomicCountersExt = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 /// - MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) , + MaxTessEvaluationAtomicCountersExt = ((int)0x92D4), /// /// Original was GL_IS_PER_PATCH_EXT = 0x92E7 /// - IsPerPatchExt = ((int)0x92E7) , + IsPerPatchExt = ((int)0x92E7), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 /// - ReferencedByTessControlShaderExt = ((int)0x9307) , + ReferencedByTessControlShaderExt = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 /// - ReferencedByTessEvaluationShaderExt = ((int)0x9308) , + ReferencedByTessEvaluationShaderExt = ((int)0x9308), } /// @@ -12770,11 +12772,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 /// - TextureBorderColorExt = ((int)0x1004) , + TextureBorderColorExt = ((int)0x1004), /// /// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D /// - ClampToBorderExt = ((int)0x812D) , + ClampToBorderExt = ((int)0x812D), } /// @@ -12785,59 +12787,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A /// - TextureBufferBindingExt = ((int)0x8C2A) , + TextureBufferBindingExt = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D /// - TextureBufferOffsetExt = ((int)0x919D) , + TextureBufferOffsetExt = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E /// - TextureBufferSizeExt = ((int)0x919E) , + TextureBufferSizeExt = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F /// - TextureBufferOffsetAlignmentExt = ((int)0x919F) , + TextureBufferOffsetAlignmentExt = ((int)0x919F), } /// @@ -12848,11 +12850,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), } /// @@ -12863,19 +12865,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), } /// @@ -12886,39 +12888,39 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 /// - TextureCubeMapArrayExt = ((int)0x9009) , + TextureCubeMapArrayExt = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A /// - TextureBindingCubeMapArrayExt = ((int)0x900A) , + TextureBindingCubeMapArrayExt = ((int)0x900A), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C /// - SamplerCubeMapArrayExt = ((int)0x900C) , + SamplerCubeMapArrayExt = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D /// - SamplerCubeMapArrayShadowExt = ((int)0x900D) , + SamplerCubeMapArrayShadowExt = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E /// - IntSamplerCubeMapArrayExt = ((int)0x900E) , + IntSamplerCubeMapArrayExt = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F /// - UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), } /// @@ -12929,11 +12931,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), } /// @@ -12944,7 +12946,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), } /// @@ -12955,19 +12957,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RG_EXT = 0x8227 /// - RgExt = ((int)0x8227) , + RgExt = ((int)0x8227), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), } /// @@ -12978,15 +12980,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), } /// @@ -12997,95 +12999,95 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -13096,7 +13098,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// - UnsignedInt2101010RevExt = ((int)0x8368) , + UnsignedInt2101010RevExt = ((int)0x8368), } /// @@ -13107,23 +13109,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB /// - TextureViewMinLevelExt = ((int)0x82DB) , + TextureViewMinLevelExt = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC /// - TextureViewNumLevelsExt = ((int)0x82DC) , + TextureViewNumLevelsExt = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD /// - TextureViewMinLayerExt = ((int)0x82DD) , + TextureViewMinLayerExt = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE /// - TextureViewNumLayersExt = ((int)0x82DE) , + TextureViewNumLayersExt = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), } /// @@ -13134,15 +13136,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), } /// @@ -13153,35 +13155,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), } /// @@ -13192,23 +13194,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), } /// @@ -13227,11 +13229,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -13242,7 +13244,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// - GccsoShaderBinaryFj = ((int)0x9260) , + GccsoShaderBinaryFj = ((int)0x9260), } /// @@ -13253,11 +13255,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -13268,19 +13270,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), } /// @@ -13291,31 +13293,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), } /// @@ -13326,11 +13328,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -13341,11 +13343,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -13356,19 +13358,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// @@ -13379,23 +13381,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FramebufferComplete = 0X8cd5 /// - FramebufferComplete = ((int)0X8cd5) , + FramebufferComplete = ((int)0X8cd5), /// /// Original was GL_FramebufferIncompleteAttachment = 0X8cd6 /// - FramebufferIncompleteAttachment = ((int)0X8cd6) , + FramebufferIncompleteAttachment = ((int)0X8cd6), /// /// Original was GL_FramebufferIncompleteMissingAttachment = 0X8cd7 /// - FramebufferIncompleteMissingAttachment = ((int)0X8cd7) , + FramebufferIncompleteMissingAttachment = ((int)0X8cd7), /// /// Original was GL_FramebufferIncompleteDimensions = 0X8cd9 /// - FramebufferIncompleteDimensions = ((int)0X8cd9) , + FramebufferIncompleteDimensions = ((int)0X8cd9), /// /// Original was GL_FramebufferUnsupported = 0X8cdd /// - FramebufferUnsupported = ((int)0X8cdd) , + FramebufferUnsupported = ((int)0X8cdd), } /// @@ -13406,19 +13408,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FramebufferAttachmentObjectType = 0X8cd0 /// - FramebufferAttachmentObjectType = ((int)0X8cd0) , + FramebufferAttachmentObjectType = ((int)0X8cd0), /// /// Original was GL_FramebufferAttachmentObjectName = 0X8cd1 /// - FramebufferAttachmentObjectName = ((int)0X8cd1) , + FramebufferAttachmentObjectName = ((int)0X8cd1), /// /// Original was GL_FramebufferAttachmentTextureLevel = 0X8cd2 /// - FramebufferAttachmentTextureLevel = ((int)0X8cd2) , + FramebufferAttachmentTextureLevel = ((int)0X8cd2), /// /// Original was GL_FramebufferAttachmentTextureCubeMapFace = 0X8cd3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0X8cd3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0X8cd3), } /// @@ -13429,15 +13431,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ColorAttachment0 = 0X8ce0 /// - ColorAttachment0 = ((int)0X8ce0) , + ColorAttachment0 = ((int)0X8ce0), /// /// Original was GL_DepthAttachment = 0X8d00 /// - DepthAttachment = ((int)0X8d00) , + DepthAttachment = ((int)0X8d00), /// /// Original was GL_StencilAttachment = 0X8d20 /// - StencilAttachment = ((int)0X8d20) , + StencilAttachment = ((int)0X8d20), } /// @@ -13448,7 +13450,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Framebuffer = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), } /// @@ -13459,11 +13461,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Cw = 0X0900 /// - Cw = ((int)0X0900) , + Cw = ((int)0X0900), /// /// Original was GL_Ccw = 0X0901 /// - Ccw = ((int)0X0901) , + Ccw = ((int)0X0901), } /// @@ -13474,43 +13476,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -13521,35 +13523,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), } /// @@ -13560,35 +13562,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), } /// @@ -13599,11 +13601,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), } /// @@ -13614,15 +13616,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), } /// @@ -13633,19 +13635,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), } /// @@ -13656,43 +13658,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -13703,1763 +13705,1763 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_Viewport = 0X0ba2 /// - Viewport = ((int)0X0ba2) , + Viewport = ((int)0X0ba2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_BlendColor = 0X8005 /// - BlendColor = ((int)0X8005) , + BlendColor = ((int)0X8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BlendEquation = 0X8009 /// - BlendEquation = ((int)0X8009) , + BlendEquation = ((int)0X8009), /// /// Original was GL_BlendEquationRgb = 0X8009 /// - BlendEquationRgb = ((int)0X8009) , + BlendEquationRgb = ((int)0X8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SampleAlphaToCoverage = 0X809e /// - SampleAlphaToCoverage = ((int)0X809e) , + SampleAlphaToCoverage = ((int)0X809e), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SampleCoverage = 0X80a0 /// - SampleCoverage = ((int)0X80a0) , + SampleCoverage = ((int)0X80a0), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SampleBuffers = 0X80a8 /// - SampleBuffers = ((int)0X80a8) , + SampleBuffers = ((int)0X80a8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_Samples = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SampleCoverageValue = 0X80aa /// - SampleCoverageValue = ((int)0X80aa) , + SampleCoverageValue = ((int)0X80aa), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SampleCoverageInvert = 0X80ab /// - SampleCoverageInvert = ((int)0X80ab) , + SampleCoverageInvert = ((int)0X80ab), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_BlendDstRgb = 0X80c8 /// - BlendDstRgb = ((int)0X80c8) , + BlendDstRgb = ((int)0X80c8), /// /// Original was GL_BlendSrcRgb = 0X80c9 /// - BlendSrcRgb = ((int)0X80c9) , + BlendSrcRgb = ((int)0X80c9), /// /// Original was GL_BlendDstAlpha = 0X80ca /// - BlendDstAlpha = ((int)0X80ca) , + BlendDstAlpha = ((int)0X80ca), /// /// Original was GL_BlendSrcAlpha = 0X80cb /// - BlendSrcAlpha = ((int)0X80cb) , + BlendSrcAlpha = ((int)0X80cb), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GenerateMipmapHint = 0X8192 /// - GenerateMipmapHint = ((int)0X8192) , + GenerateMipmapHint = ((int)0X8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_ActiveTexture = 0X84e0 /// - ActiveTexture = ((int)0X84e0) , + ActiveTexture = ((int)0X84e0), /// /// Original was GL_MaxRenderbufferSize = 0X84e8 /// - MaxRenderbufferSize = ((int)0X84e8) , + MaxRenderbufferSize = ((int)0X84e8), /// /// Original was GL_TextureBindingCubeMap = 0X8514 /// - TextureBindingCubeMap = ((int)0X8514) , + TextureBindingCubeMap = ((int)0X8514), /// /// Original was GL_MaxCubeMapTextureSize = 0X851c /// - MaxCubeMapTextureSize = ((int)0X851c) , + MaxCubeMapTextureSize = ((int)0X851c), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_NumCompressedTextureFormats = 0X86a2 /// - NumCompressedTextureFormats = ((int)0X86a2) , + NumCompressedTextureFormats = ((int)0X86a2), /// /// Original was GL_CompressedTextureFormats = 0X86a3 /// - CompressedTextureFormats = ((int)0X86a3) , + CompressedTextureFormats = ((int)0X86a3), /// /// Original was GL_StencilBackFunc = 0X8800 /// - StencilBackFunc = ((int)0X8800) , + StencilBackFunc = ((int)0X8800), /// /// Original was GL_StencilBackFail = 0X8801 /// - StencilBackFail = ((int)0X8801) , + StencilBackFail = ((int)0X8801), /// /// Original was GL_StencilBackPassDepthFail = 0X8802 /// - StencilBackPassDepthFail = ((int)0X8802) , + StencilBackPassDepthFail = ((int)0X8802), /// /// Original was GL_StencilBackPassDepthPass = 0X8803 /// - StencilBackPassDepthPass = ((int)0X8803) , + StencilBackPassDepthPass = ((int)0X8803), /// /// Original was GL_BlendEquationAlpha = 0X883d /// - BlendEquationAlpha = ((int)0X883d) , + BlendEquationAlpha = ((int)0X883d), /// /// Original was GL_MaxVertexAttribs = 0X8869 /// - MaxVertexAttribs = ((int)0X8869) , + MaxVertexAttribs = ((int)0X8869), /// /// Original was GL_MaxTextureImageUnits = 0X8872 /// - MaxTextureImageUnits = ((int)0X8872) , + MaxTextureImageUnits = ((int)0X8872), /// /// Original was GL_ArrayBufferBinding = 0X8894 /// - ArrayBufferBinding = ((int)0X8894) , + ArrayBufferBinding = ((int)0X8894), /// /// Original was GL_ElementArrayBufferBinding = 0X8895 /// - ElementArrayBufferBinding = ((int)0X8895) , + ElementArrayBufferBinding = ((int)0X8895), /// /// Original was GL_MaxVertexTextureImageUnits = 0X8b4c /// - MaxVertexTextureImageUnits = ((int)0X8b4c) , + MaxVertexTextureImageUnits = ((int)0X8b4c), /// /// Original was GL_MaxCombinedTextureImageUnits = 0X8b4d /// - MaxCombinedTextureImageUnits = ((int)0X8b4d) , + MaxCombinedTextureImageUnits = ((int)0X8b4d), /// /// Original was GL_CurrentProgram = 0X8b8d /// - CurrentProgram = ((int)0X8b8d) , + CurrentProgram = ((int)0X8b8d), /// /// Original was GL_ImplementationColorReadType = 0X8b9a /// - ImplementationColorReadType = ((int)0X8b9a) , + ImplementationColorReadType = ((int)0X8b9a), /// /// Original was GL_ImplementationColorReadFormat = 0X8b9b /// - ImplementationColorReadFormat = ((int)0X8b9b) , + ImplementationColorReadFormat = ((int)0X8b9b), /// /// Original was GL_StencilBackRef = 0X8ca3 /// - StencilBackRef = ((int)0X8ca3) , + StencilBackRef = ((int)0X8ca3), /// /// Original was GL_StencilBackValueMask = 0X8ca4 /// - StencilBackValueMask = ((int)0X8ca4) , + StencilBackValueMask = ((int)0X8ca4), /// /// Original was GL_StencilBackWritemask = 0X8ca5 /// - StencilBackWritemask = ((int)0X8ca5) , + StencilBackWritemask = ((int)0X8ca5), /// /// Original was GL_FramebufferBinding = 0X8ca6 /// - FramebufferBinding = ((int)0X8ca6) , + FramebufferBinding = ((int)0X8ca6), /// /// Original was GL_RenderbufferBinding = 0X8ca7 /// - RenderbufferBinding = ((int)0X8ca7) , + RenderbufferBinding = ((int)0X8ca7), /// /// Original was GL_ShaderBinaryFormats = 0X8df8 /// - ShaderBinaryFormats = ((int)0X8df8) , + ShaderBinaryFormats = ((int)0X8df8), /// /// Original was GL_NumShaderBinaryFormats = 0X8df9 /// - NumShaderBinaryFormats = ((int)0X8df9) , + NumShaderBinaryFormats = ((int)0X8df9), /// /// Original was GL_ShaderCompiler = 0X8dfa /// - ShaderCompiler = ((int)0X8dfa) , + ShaderCompiler = ((int)0X8dfa), /// /// Original was GL_MaxVertexUniformVectors = 0X8dfb /// - MaxVertexUniformVectors = ((int)0X8dfb) , + MaxVertexUniformVectors = ((int)0X8dfb), /// /// Original was GL_MaxVaryingVectors = 0X8dfc /// - MaxVaryingVectors = ((int)0X8dfc) , + MaxVaryingVectors = ((int)0X8dfc), /// /// Original was GL_MaxFragmentUniformVectors = 0X8dfd /// - MaxFragmentUniformVectors = ((int)0X8dfd) , + MaxFragmentUniformVectors = ((int)0X8dfd), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), } /// @@ -15470,63 +15472,63 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), } /// @@ -15537,43 +15539,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), } /// @@ -15584,11 +15586,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), } /// @@ -15599,11 +15601,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), } /// @@ -15614,219 +15616,219 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -15837,27 +15839,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), } /// @@ -15868,15 +15870,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_Fastest = 0X1101 /// - Fastest = ((int)0X1101) , + Fastest = ((int)0X1101), /// /// Original was GL_Nicest = 0X1102 /// - Nicest = ((int)0X1102) , + Nicest = ((int)0X1102), } /// @@ -15887,207 +15889,207 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), } /// @@ -16098,19 +16100,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), } /// @@ -16121,19 +16123,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), } /// @@ -16144,7 +16146,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// - SgxProgramBinaryImg = ((int)0x9130) , + SgxProgramBinaryImg = ((int)0x9130), } /// @@ -16155,11 +16157,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), } /// @@ -16170,7 +16172,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// - SgxBinaryImg = ((int)0x8C0A) , + SgxBinaryImg = ((int)0x8C0A), } /// @@ -16181,19 +16183,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), } /// @@ -16204,11 +16206,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// - CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , + CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// - CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , + CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138), } /// @@ -16219,19 +16221,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -16242,83 +16244,83 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), } /// @@ -16329,59 +16331,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), } /// @@ -16392,231 +16394,231 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -16627,67 +16629,67 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), } /// @@ -16698,7 +16700,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), } /// @@ -16709,23 +16711,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), } /// @@ -16736,323 +16738,323 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), } /// @@ -17070,71 +17072,71 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), } /// @@ -17145,115 +17147,115 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -17264,115 +17266,115 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -17383,15 +17385,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), } /// @@ -17402,7 +17404,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), } /// @@ -17413,19 +17415,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -17436,23 +17438,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), } /// @@ -17463,67 +17465,67 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -17534,43 +17536,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), } /// @@ -17581,11 +17583,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), } /// @@ -17596,43 +17598,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), } /// @@ -17643,7 +17645,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -17654,67 +17656,67 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), } /// @@ -17726,67 +17728,67 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -17797,83 +17799,83 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -17884,15 +17886,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -17903,15 +17905,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -17922,31 +17924,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), } /// @@ -17957,19 +17959,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), } /// @@ -17981,123 +17983,123 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -18108,11 +18110,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), } /// @@ -18123,15 +18125,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -18142,11 +18144,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), } /// @@ -18157,23 +18159,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -18184,207 +18186,207 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), } /// @@ -18395,7 +18397,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), } /// @@ -18406,11 +18408,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COPY_READ_BUFFER_NV = 0x8F36 /// - CopyReadBufferNv = ((int)0x8F36) , + CopyReadBufferNv = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37 /// - CopyWriteBufferNv = ((int)0x8F37) , + CopyWriteBufferNv = ((int)0x8F37), } /// @@ -18421,39 +18423,39 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// - CoverageComponentNv = ((int)0x8ED0) , + CoverageComponentNv = ((int)0x8ED0), /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// - CoverageComponent4Nv = ((int)0x8ED1) , + CoverageComponent4Nv = ((int)0x8ED1), /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// - CoverageAttachmentNv = ((int)0x8ED2) , + CoverageAttachmentNv = ((int)0x8ED2), /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// - CoverageBuffersNv = ((int)0x8ED3) , + CoverageBuffersNv = ((int)0x8ED3), /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// - CoverageSamplesNv = ((int)0x8ED4) , + CoverageSamplesNv = ((int)0x8ED4), /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// - CoverageAllFragmentsNv = ((int)0x8ED5) , + CoverageAllFragmentsNv = ((int)0x8ED5), /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// - CoverageEdgeFragmentsNv = ((int)0x8ED6) , + CoverageEdgeFragmentsNv = ((int)0x8ED6), /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// - CoverageAutomaticNv = ((int)0x8ED7) , + CoverageAutomaticNv = ((int)0x8ED7), } /// @@ -18464,7 +18466,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// - DepthComponent16NonlinearNv = ((int)0x8E2C) , + DepthComponent16NonlinearNv = ((int)0x8E2C), } /// @@ -18475,135 +18477,135 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// - MaxDrawBuffersNv = ((int)0x8824) , + MaxDrawBuffersNv = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// - DrawBuffer0Nv = ((int)0x8825) , + DrawBuffer0Nv = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// - DrawBuffer1Nv = ((int)0x8826) , + DrawBuffer1Nv = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// - DrawBuffer2Nv = ((int)0x8827) , + DrawBuffer2Nv = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// - DrawBuffer3Nv = ((int)0x8828) , + DrawBuffer3Nv = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// - DrawBuffer4Nv = ((int)0x8829) , + DrawBuffer4Nv = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// - DrawBuffer5Nv = ((int)0x882A) , + DrawBuffer5Nv = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// - DrawBuffer6Nv = ((int)0x882B) , + DrawBuffer6Nv = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// - DrawBuffer7Nv = ((int)0x882C) , + DrawBuffer7Nv = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// - DrawBuffer8Nv = ((int)0x882D) , + DrawBuffer8Nv = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// - DrawBuffer9Nv = ((int)0x882E) , + DrawBuffer9Nv = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// - DrawBuffer10Nv = ((int)0x882F) , + DrawBuffer10Nv = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// - DrawBuffer11Nv = ((int)0x8830) , + DrawBuffer11Nv = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// - DrawBuffer12Nv = ((int)0x8831) , + DrawBuffer12Nv = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// - DrawBuffer13Nv = ((int)0x8832) , + DrawBuffer13Nv = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// - DrawBuffer14Nv = ((int)0x8833) , + DrawBuffer14Nv = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// - DrawBuffer15Nv = ((int)0x8834) , + DrawBuffer15Nv = ((int)0x8834), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), } /// @@ -18628,71 +18630,71 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// - MaxColorAttachmentsNv = ((int)0x8CDF) , + MaxColorAttachmentsNv = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), } /// @@ -18703,15 +18705,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), } /// @@ -18722,19 +18724,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// - DrawFramebufferBindingNv = ((int)0x8CA6) , + DrawFramebufferBindingNv = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// - ReadFramebufferNv = ((int)0x8CA8) , + ReadFramebufferNv = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// - DrawFramebufferNv = ((int)0x8CA9) , + DrawFramebufferNv = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// - ReadFramebufferBindingNv = ((int)0x8CAA) , + ReadFramebufferBindingNv = ((int)0x8CAA), } /// @@ -18745,15 +18747,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// - RenderbufferSamplesNv = ((int)0x8CAB) , + RenderbufferSamplesNv = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// - FramebufferIncompleteMultisampleNv = ((int)0x8D56) , + FramebufferIncompleteMultisampleNv = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// - MaxSamplesNv = ((int)0x8D57) , + MaxSamplesNv = ((int)0x8D57), } /// @@ -18771,7 +18773,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// - VertexAttribArrayDivisorNv = ((int)0x88FE) , + VertexAttribArrayDivisorNv = ((int)0x88FE), } /// @@ -18782,27 +18784,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FLOAT_MAT2x3_NV = 0x8B65 /// - FloatMat2x3Nv = ((int)0x8B65) , + FloatMat2x3Nv = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4_NV = 0x8B66 /// - FloatMat2x4Nv = ((int)0x8B66) , + FloatMat2x4Nv = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2_NV = 0x8B67 /// - FloatMat3x2Nv = ((int)0x8B67) , + FloatMat3x2Nv = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4_NV = 0x8B68 /// - FloatMat3x4Nv = ((int)0x8B68) , + FloatMat3x4Nv = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2_NV = 0x8B69 /// - FloatMat4x2Nv = ((int)0x8B69) , + FloatMat4x2Nv = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A /// - FloatMat4x3Nv = ((int)0x8B6A) , + FloatMat4x3Nv = ((int)0x8B6A), } /// @@ -18813,7 +18815,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), } /// @@ -18852,7 +18854,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// - Sampler2DArrayShadowNv = ((int)0x8DC4) , + Sampler2DArrayShadowNv = ((int)0x8DC4), } /// @@ -18863,7 +18865,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// - SamplerCubeShadowNv = ((int)0x8DC5) , + SamplerCubeShadowNv = ((int)0x8DC5), } /// @@ -18874,43 +18876,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// - Etc1Srgb8Nv = ((int)0x88EE) , + Etc1Srgb8Nv = ((int)0x88EE), /// /// Original was GL_SRGB8_NV = 0x8C41 /// - Srgb8Nv = ((int)0x8C41) , + Srgb8Nv = ((int)0x8C41), /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// - SluminanceAlphaNv = ((int)0x8C44) , + SluminanceAlphaNv = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// - Sluminance8Alpha8Nv = ((int)0x8C45) , + Sluminance8Alpha8Nv = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// - SluminanceNv = ((int)0x8C46) , + SluminanceNv = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// - Sluminance8Nv = ((int)0x8C47) , + Sluminance8Nv = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// - CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F), } /// @@ -18921,11 +18923,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), } /// @@ -18950,43 +18952,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_FRAMEBUFFER = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), /// /// Original was GL_RENDERBUFFER = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), } /// @@ -18998,23 +19000,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -19032,7 +19034,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), } /// @@ -19043,43 +19045,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), } /// @@ -19090,7 +19092,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), } /// @@ -19101,7 +19103,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), } /// @@ -19112,15 +19114,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), } /// @@ -19138,19 +19140,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), } /// @@ -19161,7 +19163,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -19186,15 +19188,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// - ProgramBinaryLengthOes = ((int)0x8741) , + ProgramBinaryLengthOes = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// - NumProgramBinaryFormatsOes = ((int)0x87FE) , + NumProgramBinaryFormatsOes = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// - ProgramBinaryFormatsOes = ((int)0x87FF) , + ProgramBinaryFormatsOes = ((int)0x87FF), } /// @@ -19205,19 +19207,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -19228,15 +19230,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -19247,63 +19249,63 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), } /// @@ -19314,11 +19316,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), } /// @@ -19329,11 +19331,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SAMPLE_SHADING_OES = 0x8C36 /// - SampleShadingOes = ((int)0x8C36) , + SampleShadingOes = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 /// - MinSampleShadingValueOes = ((int)0x8C37) , + MinSampleShadingValueOes = ((int)0x8C37), } /// @@ -19358,15 +19360,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B /// - MinFragmentInterpolationOffsetOes = ((int)0x8E5B) , + MinFragmentInterpolationOffsetOes = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C /// - MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetOes = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D /// - FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) , + FragmentInterpolationOffsetBitsOes = ((int)0x8E5D), } /// @@ -19377,7 +19379,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), } /// @@ -19388,7 +19390,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), } /// @@ -19399,7 +19401,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), } /// @@ -19410,7 +19412,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// - FramebufferUndefinedOes = ((int)0x8219) , + FramebufferUndefinedOes = ((int)0x8219), } /// @@ -19421,27 +19423,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// - Sampler3DOes = ((int)0x8B5F) , + Sampler3DOes = ((int)0x8B5F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), } /// @@ -19452,195 +19454,195 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 /// - CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) , + CompressedRgbaAstc3X3x3Oes = ((int)0x93C0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 /// - CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) , + CompressedRgbaAstc4X3x3Oes = ((int)0x93C1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 /// - CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) , + CompressedRgbaAstc4X4x3Oes = ((int)0x93C2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 /// - CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) , + CompressedRgbaAstc4X4x4Oes = ((int)0x93C3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 /// - CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) , + CompressedRgbaAstc5X4x4Oes = ((int)0x93C4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 /// - CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) , + CompressedRgbaAstc5X5x4Oes = ((int)0x93C5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 /// - CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) , + CompressedRgbaAstc5X5x5Oes = ((int)0x93C6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 /// - CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) , + CompressedRgbaAstc6X5x5Oes = ((int)0x93C7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 /// - CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) , + CompressedRgbaAstc6X6x5Oes = ((int)0x93C8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 /// - CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) , + CompressedRgbaAstc6X6x6Oes = ((int)0x93C9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 /// - CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) , + CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 /// - CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) , + CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 /// - CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) , + CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 /// - CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) , + CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 /// - CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) , + CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 /// - CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) , + CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 /// - CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) , + CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 /// - CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) , + CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 /// - CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) , + CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 /// - CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) , + CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9), } /// @@ -19651,7 +19653,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), } /// @@ -19669,7 +19671,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), } /// @@ -19694,11 +19696,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_STENCIL_INDEX_OES = 0x1901 /// - StencilIndexOes = ((int)0x1901) , + StencilIndexOes = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), } /// @@ -19709,23 +19711,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 /// - Texture2DMultisampleArrayOes = ((int)0x9102) , + Texture2DMultisampleArrayOes = ((int)0x9102), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 /// - TextureBinding2DMultisampleArrayOes = ((int)0x9105) , + TextureBinding2DMultisampleArrayOes = ((int)0x9105), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B /// - Sampler2DMultisampleArrayOes = ((int)0x910B) , + Sampler2DMultisampleArrayOes = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C /// - IntSampler2DMultisampleArrayOes = ((int)0x910C) , + IntSampler2DMultisampleArrayOes = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D /// - UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D), } /// @@ -19736,7 +19738,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), } /// @@ -19747,7 +19749,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), } /// @@ -19758,11 +19760,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// - UnsignedInt1010102Oes = ((int)0x8DF6) , + UnsignedInt1010102Oes = ((int)0x8DF6), /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// - Int1010102Oes = ((int)0x8DF7) , + Int1010102Oes = ((int)0x8DF7), } /// @@ -19773,27 +19775,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -19804,79 +19806,79 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), } /// @@ -19887,23 +19889,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LuminanceAlpha = 0X190a /// - LuminanceAlpha = ((int)0X190a) , + LuminanceAlpha = ((int)0X190a), } /// @@ -19914,43 +19916,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -19961,159 +19963,159 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), } /// @@ -20124,15 +20126,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -20143,15 +20145,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -20162,39 +20164,39 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), } /// @@ -20205,11 +20207,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// @@ -20220,187 +20222,187 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -20411,79 +20413,79 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_UnsignedShort565 = 0X8363 /// - UnsignedShort565 = ((int)0X8363) , + UnsignedShort565 = ((int)0X8363), } /// @@ -20494,67 +20496,67 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -20565,15 +20567,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -20584,103 +20586,103 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), } /// @@ -20691,43 +20693,43 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), } /// @@ -20738,7 +20740,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), } /// @@ -20749,15 +20751,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), } /// @@ -20768,19 +20770,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// - CpuOptimizedQcom = ((int)0x8FB1) , + CpuOptimizedQcom = ((int)0x8FB1), /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// - GpuOptimizedQcom = ((int)0x8FB2) , + GpuOptimizedQcom = ((int)0x8FB2), /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// - RenderDirectToFramebufferQcom = ((int)0x8FB3) , + RenderDirectToFramebufferQcom = ((int)0x8FB3), } /// @@ -20798,47 +20800,47 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), } /// @@ -20856,7 +20858,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), } /// @@ -20867,131 +20869,131 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), } /// @@ -21002,7 +21004,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), } /// @@ -21013,7 +21015,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), } /// @@ -21024,15 +21026,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), } /// @@ -21043,51 +21045,51 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), } /// @@ -21098,23 +21100,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Rgba4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_Rgb5A1 = 0X8057 /// - Rgb5A1 = ((int)0X8057) , + Rgb5A1 = ((int)0X8057), /// /// Original was GL_DepthComponent16 = 0X81a5 /// - DepthComponent16 = ((int)0X81a5) , + DepthComponent16 = ((int)0X81a5), /// /// Original was GL_StencilIndex8 = 0X8d48 /// - StencilIndex8 = ((int)0X8d48) , + StencilIndex8 = ((int)0X8d48), /// /// Original was GL_Rgb565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), } /// @@ -21125,39 +21127,39 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RenderbufferWidth = 0X8d42 /// - RenderbufferWidth = ((int)0X8d42) , + RenderbufferWidth = ((int)0X8d42), /// /// Original was GL_RenderbufferHeight = 0X8d43 /// - RenderbufferHeight = ((int)0X8d43) , + RenderbufferHeight = ((int)0X8d43), /// /// Original was GL_RenderbufferInternalFormat = 0X8d44 /// - RenderbufferInternalFormat = ((int)0X8d44) , + RenderbufferInternalFormat = ((int)0X8d44), /// /// Original was GL_RenderbufferRedSize = 0X8d50 /// - RenderbufferRedSize = ((int)0X8d50) , + RenderbufferRedSize = ((int)0X8d50), /// /// Original was GL_RenderbufferGreenSize = 0X8d51 /// - RenderbufferGreenSize = ((int)0X8d51) , + RenderbufferGreenSize = ((int)0X8d51), /// /// Original was GL_RenderbufferBlueSize = 0X8d52 /// - RenderbufferBlueSize = ((int)0X8d52) , + RenderbufferBlueSize = ((int)0X8d52), /// /// Original was GL_RenderbufferAlphaSize = 0X8d53 /// - RenderbufferAlphaSize = ((int)0X8d53) , + RenderbufferAlphaSize = ((int)0X8d53), /// /// Original was GL_RenderbufferDepthSize = 0X8d54 /// - RenderbufferDepthSize = ((int)0X8d54) , + RenderbufferDepthSize = ((int)0X8d54), /// /// Original was GL_RenderbufferStencilSize = 0X8d55 /// - RenderbufferStencilSize = ((int)0X8d55) , + RenderbufferStencilSize = ((int)0X8d55), } /// @@ -21168,7 +21170,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Renderbuffer = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), } /// @@ -21179,15 +21181,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), } /// @@ -21198,19 +21200,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), } /// @@ -21221,59 +21223,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), } /// @@ -21284,11 +21286,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), } /// @@ -21306,23 +21308,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ShaderType = 0X8b4f /// - ShaderType = ((int)0X8b4f) , + ShaderType = ((int)0X8b4f), /// /// Original was GL_DeleteStatus = 0X8b80 /// - DeleteStatus = ((int)0X8b80) , + DeleteStatus = ((int)0X8b80), /// /// Original was GL_CompileStatus = 0X8b81 /// - CompileStatus = ((int)0X8b81) , + CompileStatus = ((int)0X8b81), /// /// Original was GL_InfoLogLength = 0X8b84 /// - InfoLogLength = ((int)0X8b84) , + InfoLogLength = ((int)0X8b84), /// /// Original was GL_ShaderSourceLength = 0X8b88 /// - ShaderSourceLength = ((int)0X8b88) , + ShaderSourceLength = ((int)0X8b88), } /// @@ -21333,27 +21335,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_LowFloat = 0X8df0 /// - LowFloat = ((int)0X8df0) , + LowFloat = ((int)0X8df0), /// /// Original was GL_MediumFloat = 0X8df1 /// - MediumFloat = ((int)0X8df1) , + MediumFloat = ((int)0X8df1), /// /// Original was GL_HighFloat = 0X8df2 /// - HighFloat = ((int)0X8df2) , + HighFloat = ((int)0X8df2), /// /// Original was GL_LowInt = 0X8df3 /// - LowInt = ((int)0X8df3) , + LowInt = ((int)0X8df3), /// /// Original was GL_MediumInt = 0X8df4 /// - MediumInt = ((int)0X8df4) , + MediumInt = ((int)0X8df4), /// /// Original was GL_HighInt = 0X8df5 /// - HighInt = ((int)0X8df5) , + HighInt = ((int)0X8df5), } /// @@ -21364,11 +21366,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FragmentShader = 0X8b30 /// - FragmentShader = ((int)0X8b30) , + FragmentShader = ((int)0X8b30), /// /// Original was GL_VertexShader = 0X8b31 /// - VertexShader = ((int)0X8b31) , + VertexShader = ((int)0X8b31), } /// @@ -21379,11 +21381,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), } /// @@ -21394,95 +21396,95 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -21493,15 +21495,15 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FRONT = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_BACK = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -21512,35 +21514,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), } /// @@ -21551,35 +21553,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Zero = 0X0000 /// - Zero = ((int)0X0000) , + Zero = ((int)0X0000), /// /// Original was GL_Invert = 0X150a /// - Invert = ((int)0X150a) , + Invert = ((int)0X150a), /// /// Original was GL_Keep = 0X1e00 /// - Keep = ((int)0X1e00) , + Keep = ((int)0X1e00), /// /// Original was GL_Replace = 0X1e01 /// - Replace = ((int)0X1e01) , + Replace = ((int)0X1e01), /// /// Original was GL_Incr = 0X1e02 /// - Incr = ((int)0X1e02) , + Incr = ((int)0X1e02), /// /// Original was GL_Decr = 0X1e03 /// - Decr = ((int)0X1e03) , + Decr = ((int)0X1e03), /// /// Original was GL_IncrWrap = 0X8507 /// - IncrWrap = ((int)0X8507) , + IncrWrap = ((int)0X8507), /// /// Original was GL_DecrWrap = 0X8508 /// - DecrWrap = ((int)0X8508) , + DecrWrap = ((int)0X8508), } /// @@ -21590,23 +21592,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Vendor = 0X1f00 /// - Vendor = ((int)0X1f00) , + Vendor = ((int)0X1f00), /// /// Original was GL_Renderer = 0X1f01 /// - Renderer = ((int)0X1f01) , + Renderer = ((int)0X1f01), /// /// Original was GL_Version = 0X1f02 /// - Version = ((int)0X1f02) , + Version = ((int)0X1f02), /// /// Original was GL_Extensions = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), /// /// Original was GL_ShadingLanguageVersion = 0X8b8c /// - ShadingLanguageVersion = ((int)0X8b8c) , + ShadingLanguageVersion = ((int)0X8b8c), } /// @@ -21617,7 +21619,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), } /// @@ -21628,19 +21630,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), } /// @@ -21651,19 +21653,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -21674,115 +21676,115 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALPHA = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_RGB = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_RGBA = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_LUMINANCE = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -21793,19 +21795,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), } /// @@ -21816,23 +21818,23 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALPHA = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_RGB = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_RGBA = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_LUMINANCE = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), } /// @@ -21843,27 +21845,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), } /// @@ -21874,11 +21876,11 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), } /// @@ -21889,7 +21891,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), } /// @@ -21900,7 +21902,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), } /// @@ -21911,31 +21913,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), } /// @@ -21946,31 +21948,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -21981,51 +21983,51 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), } /// @@ -22036,59 +22038,59 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -22099,135 +22101,135 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -22238,119 +22240,119 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TextureCubeMap = 0X8513 /// - TextureCubeMap = ((int)0X8513) , + TextureCubeMap = ((int)0X8513), /// /// Original was GL_TextureCubeMapPositiveX = 0X8515 /// - TextureCubeMapPositiveX = ((int)0X8515) , + TextureCubeMapPositiveX = ((int)0X8515), /// /// Original was GL_TextureCubeMapNegativeX = 0X8516 /// - TextureCubeMapNegativeX = ((int)0X8516) , + TextureCubeMapNegativeX = ((int)0X8516), /// /// Original was GL_TextureCubeMapPositiveY = 0X8517 /// - TextureCubeMapPositiveY = ((int)0X8517) , + TextureCubeMapPositiveY = ((int)0X8517), /// /// Original was GL_TextureCubeMapNegativeY = 0X8518 /// - TextureCubeMapNegativeY = ((int)0X8518) , + TextureCubeMapNegativeY = ((int)0X8518), /// /// Original was GL_TextureCubeMapPositiveZ = 0X8519 /// - TextureCubeMapPositiveZ = ((int)0X8519) , + TextureCubeMapPositiveZ = ((int)0X8519), /// /// Original was GL_TextureCubeMapNegativeZ = 0X851a /// - TextureCubeMapNegativeZ = ((int)0X851a) , + TextureCubeMapNegativeZ = ((int)0X851a), } /// @@ -22361,31 +22363,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), } /// @@ -22396,7 +22398,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), } /// @@ -22407,131 +22409,131 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Texture0 = 0X84c0 /// - Texture0 = ((int)0X84c0) , + Texture0 = ((int)0X84c0), /// /// Original was GL_Texture1 = 0X84c1 /// - Texture1 = ((int)0X84c1) , + Texture1 = ((int)0X84c1), /// /// Original was GL_Texture2 = 0X84c2 /// - Texture2 = ((int)0X84c2) , + Texture2 = ((int)0X84c2), /// /// Original was GL_Texture3 = 0X84c3 /// - Texture3 = ((int)0X84c3) , + Texture3 = ((int)0X84c3), /// /// Original was GL_Texture4 = 0X84c4 /// - Texture4 = ((int)0X84c4) , + Texture4 = ((int)0X84c4), /// /// Original was GL_Texture5 = 0X84c5 /// - Texture5 = ((int)0X84c5) , + Texture5 = ((int)0X84c5), /// /// Original was GL_Texture6 = 0X84c6 /// - Texture6 = ((int)0X84c6) , + Texture6 = ((int)0X84c6), /// /// Original was GL_Texture7 = 0X84c7 /// - Texture7 = ((int)0X84c7) , + Texture7 = ((int)0X84c7), /// /// Original was GL_Texture8 = 0X84c8 /// - Texture8 = ((int)0X84c8) , + Texture8 = ((int)0X84c8), /// /// Original was GL_Texture9 = 0X84c9 /// - Texture9 = ((int)0X84c9) , + Texture9 = ((int)0X84c9), /// /// Original was GL_Texture10 = 0X84ca /// - Texture10 = ((int)0X84ca) , + Texture10 = ((int)0X84ca), /// /// Original was GL_Texture11 = 0X84cb /// - Texture11 = ((int)0X84cb) , + Texture11 = ((int)0X84cb), /// /// Original was GL_Texture12 = 0X84cc /// - Texture12 = ((int)0X84cc) , + Texture12 = ((int)0X84cc), /// /// Original was GL_Texture13 = 0X84cd /// - Texture13 = ((int)0X84cd) , + Texture13 = ((int)0X84cd), /// /// Original was GL_Texture14 = 0X84ce /// - Texture14 = ((int)0X84ce) , + Texture14 = ((int)0X84ce), /// /// Original was GL_Texture15 = 0X84cf /// - Texture15 = ((int)0X84cf) , + Texture15 = ((int)0X84cf), /// /// Original was GL_Texture16 = 0X84d0 /// - Texture16 = ((int)0X84d0) , + Texture16 = ((int)0X84d0), /// /// Original was GL_Texture17 = 0X84d1 /// - Texture17 = ((int)0X84d1) , + Texture17 = ((int)0X84d1), /// /// Original was GL_Texture18 = 0X84d2 /// - Texture18 = ((int)0X84d2) , + Texture18 = ((int)0X84d2), /// /// Original was GL_Texture19 = 0X84d3 /// - Texture19 = ((int)0X84d3) , + Texture19 = ((int)0X84d3), /// /// Original was GL_Texture20 = 0X84d4 /// - Texture20 = ((int)0X84d4) , + Texture20 = ((int)0X84d4), /// /// Original was GL_Texture21 = 0X84d5 /// - Texture21 = ((int)0X84d5) , + Texture21 = ((int)0X84d5), /// /// Original was GL_Texture22 = 0X84d6 /// - Texture22 = ((int)0X84d6) , + Texture22 = ((int)0X84d6), /// /// Original was GL_Texture23 = 0X84d7 /// - Texture23 = ((int)0X84d7) , + Texture23 = ((int)0X84d7), /// /// Original was GL_Texture24 = 0X84d8 /// - Texture24 = ((int)0X84d8) , + Texture24 = ((int)0X84d8), /// /// Original was GL_Texture25 = 0X84d9 /// - Texture25 = ((int)0X84d9) , + Texture25 = ((int)0X84d9), /// /// Original was GL_Texture26 = 0X84da /// - Texture26 = ((int)0X84da) , + Texture26 = ((int)0X84da), /// /// Original was GL_Texture27 = 0X84db /// - Texture27 = ((int)0X84db) , + Texture27 = ((int)0X84db), /// /// Original was GL_Texture28 = 0X84dc /// - Texture28 = ((int)0X84dc) , + Texture28 = ((int)0X84dc), /// /// Original was GL_Texture29 = 0X84dd /// - Texture29 = ((int)0X84dd) , + Texture29 = ((int)0X84dd), /// /// Original was GL_Texture30 = 0X84de /// - Texture30 = ((int)0X84de) , + Texture30 = ((int)0X84de), /// /// Original was GL_Texture31 = 0X84df /// - Texture31 = ((int)0X84df) , + Texture31 = ((int)0X84df), } /// @@ -22542,35 +22544,35 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), } /// @@ -22582,55 +22584,55 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -22641,31 +22643,31 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VertexAttribArrayEnabled = 0X8622 /// - VertexAttribArrayEnabled = ((int)0X8622) , + VertexAttribArrayEnabled = ((int)0X8622), /// /// Original was GL_VertexAttribArraySize = 0X8623 /// - VertexAttribArraySize = ((int)0X8623) , + VertexAttribArraySize = ((int)0X8623), /// /// Original was GL_VertexAttribArrayStride = 0X8624 /// - VertexAttribArrayStride = ((int)0X8624) , + VertexAttribArrayStride = ((int)0X8624), /// /// Original was GL_VertexAttribArrayType = 0X8625 /// - VertexAttribArrayType = ((int)0X8625) , + VertexAttribArrayType = ((int)0X8625), /// /// Original was GL_CurrentVertexAttrib = 0X8626 /// - CurrentVertexAttrib = ((int)0X8626) , + CurrentVertexAttrib = ((int)0X8626), /// /// Original was GL_VertexAttribArrayNormalized = 0X886a /// - VertexAttribArrayNormalized = ((int)0X886a) , + VertexAttribArrayNormalized = ((int)0X886a), /// /// Original was GL_VertexAttribArrayBufferBinding = 0X889f /// - VertexAttribArrayBufferBinding = ((int)0X889f) , + VertexAttribArrayBufferBinding = ((int)0X889f), } /// @@ -22676,7 +22678,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_VertexAttribArrayPointer = 0X8645 /// - VertexAttribArrayPointer = ((int)0X8645) , + VertexAttribArrayPointer = ((int)0X8645), } /// @@ -22687,27 +22689,27 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_Byte = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UnsignedByte = 0X1401 /// - UnsignedByte = ((int)0X1401) , + UnsignedByte = ((int)0X1401), /// /// Original was GL_Short = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UnsignedShort = 0X1403 /// - UnsignedShort = ((int)0X1403) , + UnsignedShort = ((int)0X1403), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_Fixed = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), } /// @@ -22718,19 +22720,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -22741,7 +22743,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// - ShaderBinaryViv = ((int)0x8FC4) , + ShaderBinaryViv = ((int)0x8FC4), } /// @@ -22752,7 +22754,7 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), } /// @@ -22763,19 +22765,19 @@ namespace OpenTK.Graphics.ES20 /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), } } diff --git a/Source/OpenTK/Graphics/ES30/ES30.cs b/Source/OpenTK/Graphics/ES30/ES30.cs index 73fdcacb..bcb3d8a6 100644 --- a/Source/OpenTK/Graphics/ES30/ES30.cs +++ b/Source/OpenTK/Graphics/ES30/ES30.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + namespace OpenTK.Graphics.ES30 { using System; diff --git a/Source/OpenTK/Graphics/ES30/ES30Enums.cs b/Source/OpenTK/Graphics/ES30/ES30Enums.cs index 981b16b5..282cf9d1 100644 --- a/Source/OpenTK/Graphics/ES30/ES30Enums.cs +++ b/Source/OpenTK/Graphics/ES30/ES30Enums.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + using System; namespace OpenTK.Graphics.ES30 @@ -35,23 +37,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), } /// @@ -62,87 +64,87 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), } /// @@ -153,31 +155,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), } /// @@ -188,35 +190,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), } /// @@ -227,159 +229,159 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Int = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_Bool = 0X8b56 /// - Bool = ((int)0X8b56) , + Bool = ((int)0X8b56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), } /// @@ -390,9023 +392,9023 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_Front = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_Back = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_Cw = 0X0900 /// - Cw = ((int)0X0900) , + Cw = ((int)0X0900), /// /// Original was GL_Ccw = 0X0901 /// - Ccw = ((int)0X0901) , + Ccw = ((int)0X0901), /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_Viewport = 0X0ba2 /// - Viewport = ((int)0X0ba2) , + Viewport = ((int)0X0ba2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 /// - TextureBorderColorExt = ((int)0x1004) , + TextureBorderColorExt = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_Fastest = 0X1101 /// - Fastest = ((int)0X1101) , + Fastest = ((int)0X1101), /// /// Original was GL_Nicest = 0X1102 /// - Nicest = ((int)0X1102) , + Nicest = ((int)0X1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), /// /// Original was GL_Byte = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_Short = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_Int = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_Fixed = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_Invert = 0X150a /// - Invert = ((int)0X150a) , + Invert = ((int)0X150a), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX_OES = 0x1901 /// - StencilIndexOes = ((int)0x1901) , + StencilIndexOes = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_Keep = 0X1e00 /// - Keep = ((int)0X1e00) , + Keep = ((int)0X1e00), /// /// Original was GL_Replace = 0X1e01 /// - Replace = ((int)0X1e01) , + Replace = ((int)0X1e01), /// /// Original was GL_Incr = 0X1e02 /// - Incr = ((int)0X1e02) , + Incr = ((int)0X1e02), /// /// Original was GL_Decr = 0X1e03 /// - Decr = ((int)0X1e03) , + Decr = ((int)0X1e03), /// /// Original was GL_Vendor = 0X1f00 /// - Vendor = ((int)0X1f00) , + Vendor = ((int)0X1f00), /// /// Original was GL_Renderer = 0X1f01 /// - Renderer = ((int)0X1f01) , + Renderer = ((int)0X1f01), /// /// Original was GL_Version = 0X1f02 /// - Version = ((int)0X1f02) , + Version = ((int)0X1f02), /// /// Original was GL_Extensions = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_Rgba4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_Samples = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D /// - ClampToBorderExt = ((int)0x812D) , + ClampToBorderExt = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// - FramebufferAttachmentComponentTypeExt = ((int)0x8211) , + FramebufferAttachmentComponentTypeExt = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// - FramebufferUndefinedOes = ((int)0x8219) , + FramebufferUndefinedOes = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_EXT = 0x8227 /// - RgExt = ((int)0x8227) , + RgExt = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259 /// - ActiveProgramExt = ((int)0x8259) , + ActiveProgramExt = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E /// - LayerProvokingVertexExt = ((int)0x825E) , + LayerProvokingVertexExt = ((int)0x825E), /// /// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260 /// - UndefinedVertexExt = ((int)0x8260) , + UndefinedVertexExt = ((int)0x8260), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB /// - TextureViewMinLevelExt = ((int)0x82DB) , + TextureViewMinLevelExt = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC /// - TextureViewNumLevelsExt = ((int)0x82DC) , + TextureViewNumLevelsExt = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD /// - TextureViewMinLayerExt = ((int)0x82DD) , + TextureViewMinLayerExt = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE /// - TextureViewNumLayersExt = ((int)0x82DE) , + TextureViewNumLayersExt = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// - UnsignedInt2101010RevExt = ((int)0x8368) , + UnsignedInt2101010RevExt = ((int)0x8368), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// - CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Angle = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// - CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Angle = ((int)0x83F3), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_Texture0 = 0X84c0 /// - Texture0 = ((int)0X84c0) , + Texture0 = ((int)0X84c0), /// /// Original was GL_Texture1 = 0X84c1 /// - Texture1 = ((int)0X84c1) , + Texture1 = ((int)0X84c1), /// /// Original was GL_Texture2 = 0X84c2 /// - Texture2 = ((int)0X84c2) , + Texture2 = ((int)0X84c2), /// /// Original was GL_Texture3 = 0X84c3 /// - Texture3 = ((int)0X84c3) , + Texture3 = ((int)0X84c3), /// /// Original was GL_Texture4 = 0X84c4 /// - Texture4 = ((int)0X84c4) , + Texture4 = ((int)0X84c4), /// /// Original was GL_Texture5 = 0X84c5 /// - Texture5 = ((int)0X84c5) , + Texture5 = ((int)0X84c5), /// /// Original was GL_Texture6 = 0X84c6 /// - Texture6 = ((int)0X84c6) , + Texture6 = ((int)0X84c6), /// /// Original was GL_Texture7 = 0X84c7 /// - Texture7 = ((int)0X84c7) , + Texture7 = ((int)0X84c7), /// /// Original was GL_Texture8 = 0X84c8 /// - Texture8 = ((int)0X84c8) , + Texture8 = ((int)0X84c8), /// /// Original was GL_Texture9 = 0X84c9 /// - Texture9 = ((int)0X84c9) , + Texture9 = ((int)0X84c9), /// /// Original was GL_Texture10 = 0X84ca /// - Texture10 = ((int)0X84ca) , + Texture10 = ((int)0X84ca), /// /// Original was GL_Texture11 = 0X84cb /// - Texture11 = ((int)0X84cb) , + Texture11 = ((int)0X84cb), /// /// Original was GL_Texture12 = 0X84cc /// - Texture12 = ((int)0X84cc) , + Texture12 = ((int)0X84cc), /// /// Original was GL_Texture13 = 0X84cd /// - Texture13 = ((int)0X84cd) , + Texture13 = ((int)0X84cd), /// /// Original was GL_Texture14 = 0X84ce /// - Texture14 = ((int)0X84ce) , + Texture14 = ((int)0X84ce), /// /// Original was GL_Texture15 = 0X84cf /// - Texture15 = ((int)0X84cf) , + Texture15 = ((int)0X84cf), /// /// Original was GL_Texture16 = 0X84d0 /// - Texture16 = ((int)0X84d0) , + Texture16 = ((int)0X84d0), /// /// Original was GL_Texture17 = 0X84d1 /// - Texture17 = ((int)0X84d1) , + Texture17 = ((int)0X84d1), /// /// Original was GL_Texture18 = 0X84d2 /// - Texture18 = ((int)0X84d2) , + Texture18 = ((int)0X84d2), /// /// Original was GL_Texture19 = 0X84d3 /// - Texture19 = ((int)0X84d3) , + Texture19 = ((int)0X84d3), /// /// Original was GL_Texture20 = 0X84d4 /// - Texture20 = ((int)0X84d4) , + Texture20 = ((int)0X84d4), /// /// Original was GL_Texture21 = 0X84d5 /// - Texture21 = ((int)0X84d5) , + Texture21 = ((int)0X84d5), /// /// Original was GL_Texture22 = 0X84d6 /// - Texture22 = ((int)0X84d6) , + Texture22 = ((int)0X84d6), /// /// Original was GL_Texture23 = 0X84d7 /// - Texture23 = ((int)0X84d7) , + Texture23 = ((int)0X84d7), /// /// Original was GL_Texture24 = 0X84d8 /// - Texture24 = ((int)0X84d8) , + Texture24 = ((int)0X84d8), /// /// Original was GL_Texture25 = 0X84d9 /// - Texture25 = ((int)0X84d9) , + Texture25 = ((int)0X84d9), /// /// Original was GL_Texture26 = 0X84da /// - Texture26 = ((int)0X84da) , + Texture26 = ((int)0X84da), /// /// Original was GL_Texture27 = 0X84db /// - Texture27 = ((int)0X84db) , + Texture27 = ((int)0X84db), /// /// Original was GL_Texture28 = 0X84dc /// - Texture28 = ((int)0X84dc) , + Texture28 = ((int)0X84dc), /// /// Original was GL_Texture29 = 0X84dd /// - Texture29 = ((int)0X84dd) , + Texture29 = ((int)0X84dd), /// /// Original was GL_Texture30 = 0X84de /// - Texture30 = ((int)0X84de) , + Texture30 = ((int)0X84de), /// /// Original was GL_Texture31 = 0X84df /// - Texture31 = ((int)0X84df) , + Texture31 = ((int)0X84df), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// - Z400BinaryAmd = ((int)0x8740) , + Z400BinaryAmd = ((int)0x8740), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// - ProgramBinaryLengthOes = ((int)0x8741) , + ProgramBinaryLengthOes = ((int)0x8741), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// - NumProgramBinaryFormatsOes = ((int)0x87FE) , + NumProgramBinaryFormatsOes = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// - ProgramBinaryFormatsOes = ((int)0x87FF) , + ProgramBinaryFormatsOes = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824 /// - MaxDrawBuffersExt = ((int)0x8824) , + MaxDrawBuffersExt = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// - MaxDrawBuffersNv = ((int)0x8824) , + MaxDrawBuffersNv = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_EXT = 0x8825 /// - DrawBuffer0Ext = ((int)0x8825) , + DrawBuffer0Ext = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// - DrawBuffer0Nv = ((int)0x8825) , + DrawBuffer0Nv = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_EXT = 0x8826 /// - DrawBuffer1Ext = ((int)0x8826) , + DrawBuffer1Ext = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// - DrawBuffer1Nv = ((int)0x8826) , + DrawBuffer1Nv = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_EXT = 0x8827 /// - DrawBuffer2Ext = ((int)0x8827) , + DrawBuffer2Ext = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// - DrawBuffer2Nv = ((int)0x8827) , + DrawBuffer2Nv = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_EXT = 0x8828 /// - DrawBuffer3Ext = ((int)0x8828) , + DrawBuffer3Ext = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// - DrawBuffer3Nv = ((int)0x8828) , + DrawBuffer3Nv = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_EXT = 0x8829 /// - DrawBuffer4Ext = ((int)0x8829) , + DrawBuffer4Ext = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// - DrawBuffer4Nv = ((int)0x8829) , + DrawBuffer4Nv = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_EXT = 0x882A /// - DrawBuffer5Ext = ((int)0x882A) , + DrawBuffer5Ext = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// - DrawBuffer5Nv = ((int)0x882A) , + DrawBuffer5Nv = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_EXT = 0x882B /// - DrawBuffer6Ext = ((int)0x882B) , + DrawBuffer6Ext = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// - DrawBuffer6Nv = ((int)0x882B) , + DrawBuffer6Nv = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_EXT = 0x882C /// - DrawBuffer7Ext = ((int)0x882C) , + DrawBuffer7Ext = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// - DrawBuffer7Nv = ((int)0x882C) , + DrawBuffer7Nv = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_EXT = 0x882D /// - DrawBuffer8Ext = ((int)0x882D) , + DrawBuffer8Ext = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// - DrawBuffer8Nv = ((int)0x882D) , + DrawBuffer8Nv = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_EXT = 0x882E /// - DrawBuffer9Ext = ((int)0x882E) , + DrawBuffer9Ext = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// - DrawBuffer9Nv = ((int)0x882E) , + DrawBuffer9Nv = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_EXT = 0x882F /// - DrawBuffer10Ext = ((int)0x882F) , + DrawBuffer10Ext = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// - DrawBuffer10Nv = ((int)0x882F) , + DrawBuffer10Nv = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_EXT = 0x8830 /// - DrawBuffer11Ext = ((int)0x8830) , + DrawBuffer11Ext = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// - DrawBuffer11Nv = ((int)0x8830) , + DrawBuffer11Nv = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_EXT = 0x8831 /// - DrawBuffer12Ext = ((int)0x8831) , + DrawBuffer12Ext = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// - DrawBuffer12Nv = ((int)0x8831) , + DrawBuffer12Nv = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_EXT = 0x8832 /// - DrawBuffer13Ext = ((int)0x8832) , + DrawBuffer13Ext = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// - DrawBuffer13Nv = ((int)0x8832) , + DrawBuffer13Nv = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_EXT = 0x8833 /// - DrawBuffer14Ext = ((int)0x8833) , + DrawBuffer14Ext = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// - DrawBuffer14Nv = ((int)0x8833) , + DrawBuffer14Nv = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_EXT = 0x8834 /// - DrawBuffer15Ext = ((int)0x8834) , + DrawBuffer15Ext = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// - DrawBuffer15Nv = ((int)0x8834) , + DrawBuffer15Nv = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// - TextureCompareModeExt = ((int)0x884C) , + TextureCompareModeExt = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// - TextureCompareFuncExt = ((int)0x884D) , + TextureCompareFuncExt = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// - CompareRefToTextureExt = ((int)0x884E) , + CompareRefToTextureExt = ((int)0x884E), /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C /// - MaxTessControlInputComponentsExt = ((int)0x886C) , + MaxTessControlInputComponentsExt = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D /// - MaxTessEvaluationInputComponentsExt = ((int)0x886D) , + MaxTessEvaluationInputComponentsExt = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F /// - GeometryShaderInvocationsExt = ((int)0x887F) , + GeometryShaderInvocationsExt = ((int)0x887F), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// - Etc1Srgb8Nv = ((int)0x88EE) , + Etc1Srgb8Nv = ((int)0x88EE), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// - VertexAttribArrayDivisorAngle = ((int)0x88FE) , + VertexAttribArrayDivisorAngle = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE /// - VertexAttribArrayDivisorExt = ((int)0x88FE) , + VertexAttribArrayDivisorExt = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// - VertexAttribArrayDivisorNv = ((int)0x88FE) , + VertexAttribArrayDivisorNv = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 /// - GeometryLinkedVerticesOutExt = ((int)0x8916) , + GeometryLinkedVerticesOutExt = ((int)0x8916), /// /// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 /// - GeometryLinkedInputTypeExt = ((int)0x8917) , + GeometryLinkedInputTypeExt = ((int)0x8917), /// /// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 /// - GeometryLinkedOutputTypeExt = ((int)0x8918) , + GeometryLinkedOutputTypeExt = ((int)0x8918), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C /// - MaxGeometryUniformBlocksExt = ((int)0x8A2C) , + MaxGeometryUniformBlocksExt = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 /// - MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) , + MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// - FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , + FragmentShaderDiscardsSamplesExt = ((int)0x8A52), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 /// - CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) , + CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 /// - CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) , + CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 /// - CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) , + CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 /// - CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) , + CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_Bool = 0X8b56 /// - Bool = ((int)0X8b56) , + Bool = ((int)0X8b56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// - Sampler3DOes = ((int)0x8B5F) , + Sampler3DOes = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// - Sampler2DShadowExt = ((int)0x8B62) , + Sampler2DShadowExt = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x3_NV = 0x8B65 /// - FloatMat2x3Nv = ((int)0x8B65) , + FloatMat2x3Nv = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT2x4_NV = 0x8B66 /// - FloatMat2x4Nv = ((int)0x8B66) , + FloatMat2x4Nv = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x2_NV = 0x8B67 /// - FloatMat3x2Nv = ((int)0x8B67) , + FloatMat3x2Nv = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT3x4_NV = 0x8B68 /// - FloatMat3x4Nv = ((int)0x8B68) , + FloatMat3x4Nv = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x2_NV = 0x8B69 /// - FloatMat4x2Nv = ((int)0x8B69) , + FloatMat4x2Nv = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A /// - FloatMat4x3Nv = ((int)0x8B6A) , + FloatMat4x3Nv = ((int)0x8B6A), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// - SgxBinaryImg = ((int)0x8C0A) , + SgxBinaryImg = ((int)0x8C0A), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// - UnsignedNormalizedExt = ((int)0x8C17) , + UnsignedNormalizedExt = ((int)0x8C17), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A /// - TextureBufferBindingExt = ((int)0x8C2A) , + TextureBufferBindingExt = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_SAMPLE_SHADING_OES = 0x8C36 /// - SampleShadingOes = ((int)0x8C36) , + SampleShadingOes = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 /// - MinSampleShadingValueOes = ((int)0x8C37) , + MinSampleShadingValueOes = ((int)0x8C37), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_NV = 0x8C41 /// - Srgb8Nv = ((int)0x8C41) , + Srgb8Nv = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// - SluminanceAlphaNv = ((int)0x8C44) , + SluminanceAlphaNv = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// - Sluminance8Alpha8Nv = ((int)0x8C45) , + Sluminance8Alpha8Nv = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// - SluminanceNv = ((int)0x8C46) , + SluminanceNv = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// - Sluminance8Nv = ((int)0x8C47) , + Sluminance8Nv = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// - CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// - DrawFramebufferBindingAngle = ((int)0x8CA6) , + DrawFramebufferBindingAngle = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// - DrawFramebufferBindingNv = ((int)0x8CA6) , + DrawFramebufferBindingNv = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// - ReadFramebufferAngle = ((int)0x8CA8) , + ReadFramebufferAngle = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// - ReadFramebufferNv = ((int)0x8CA8) , + ReadFramebufferNv = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// - DrawFramebufferAngle = ((int)0x8CA9) , + DrawFramebufferAngle = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// - DrawFramebufferNv = ((int)0x8CA9) , + DrawFramebufferNv = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA /// - ReadFramebufferBindingAngle = ((int)0x8CAA) , + ReadFramebufferBindingAngle = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// - ReadFramebufferBindingNv = ((int)0x8CAA) , + ReadFramebufferBindingNv = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// - RenderbufferSamplesAngle = ((int)0x8CAB) , + RenderbufferSamplesAngle = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// - RenderbufferSamplesNv = ((int)0x8CAB) , + RenderbufferSamplesNv = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// - MaxColorAttachmentsNv = ((int)0x8CDF) , + MaxColorAttachmentsNv = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_Framebuffer = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), /// /// Original was GL_Renderbuffer = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// - FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , + FramebufferIncompleteMultisampleAngle = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// - FramebufferIncompleteMultisampleNv = ((int)0x8D56) , + FramebufferIncompleteMultisampleNv = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// - MaxSamplesAngle = ((int)0x8D57) , + MaxSamplesAngle = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// - MaxSamplesNv = ((int)0x8D57) , + MaxSamplesNv = ((int)0x8D57), /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), /// /// Original was GL_Rgb565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// - Sampler2DArrayShadowNv = ((int)0x8DC4) , + Sampler2DArrayShadowNv = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// - SamplerCubeShadowNv = ((int)0x8DC5) , + SamplerCubeShadowNv = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// - UnsignedInt1010102Oes = ((int)0x8DF6) , + UnsignedInt1010102Oes = ((int)0x8DF6), /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// - Int1010102Oes = ((int)0x8DF7) , + Int1010102Oes = ((int)0x8DF7), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E /// - MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// - DepthComponent16NonlinearNv = ((int)0x8E2C) , + DepthComponent16NonlinearNv = ((int)0x8E2C), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A /// - MaxGeometryShaderInvocationsExt = ((int)0x8E5A) , + MaxGeometryShaderInvocationsExt = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B /// - MinFragmentInterpolationOffsetOes = ((int)0x8E5B) , + MinFragmentInterpolationOffsetOes = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C /// - MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetOes = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D /// - FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) , + FragmentInterpolationOffsetBitsOes = ((int)0x8E5D), /// /// Original was GL_PATCH_VERTICES_EXT = 0x8E72 /// - PatchVerticesExt = ((int)0x8E72) , + PatchVerticesExt = ((int)0x8E72), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 /// - TessControlOutputVerticesExt = ((int)0x8E75) , + TessControlOutputVerticesExt = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE_EXT = 0x8E76 /// - TessGenModeExt = ((int)0x8E76) , + TessGenModeExt = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77 /// - TessGenSpacingExt = ((int)0x8E77) , + TessGenSpacingExt = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 /// - TessGenVertexOrderExt = ((int)0x8E78) , + TessGenVertexOrderExt = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 /// - TessGenPointModeExt = ((int)0x8E79) , + TessGenPointModeExt = ((int)0x8E79), /// /// Original was GL_ISOLINES_EXT = 0x8E7A /// - IsolinesExt = ((int)0x8E7A) , + IsolinesExt = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B /// - FractionalOddExt = ((int)0x8E7B) , + FractionalOddExt = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C /// - FractionalEvenExt = ((int)0x8E7C) , + FractionalEvenExt = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D /// - MaxPatchVerticesExt = ((int)0x8E7D) , + MaxPatchVerticesExt = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E /// - MaxTessGenLevelExt = ((int)0x8E7E) , + MaxTessGenLevelExt = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F /// - MaxTessControlUniformComponentsExt = ((int)0x8E7F) , + MaxTessControlUniformComponentsExt = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 /// - MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) , + MaxTessEvaluationUniformComponentsExt = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 /// - MaxTessControlTextureImageUnitsExt = ((int)0x8E81) , + MaxTessControlTextureImageUnitsExt = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 /// - MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 /// - MaxTessControlOutputComponentsExt = ((int)0x8E83) , + MaxTessControlOutputComponentsExt = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 /// - MaxTessPatchComponentsExt = ((int)0x8E84) , + MaxTessPatchComponentsExt = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 /// - MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) , + MaxTessControlTotalOutputComponentsExt = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 /// - MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) , + MaxTessEvaluationOutputComponentsExt = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 /// - TessEvaluationShaderExt = ((int)0x8E87) , + TessEvaluationShaderExt = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88 /// - TessControlShaderExt = ((int)0x8E88) , + TessControlShaderExt = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 /// - MaxTessControlUniformBlocksExt = ((int)0x8E89) , + MaxTessControlUniformBlocksExt = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A /// - MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A), /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// - CoverageComponentNv = ((int)0x8ED0) , + CoverageComponentNv = ((int)0x8ED0), /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// - CoverageComponent4Nv = ((int)0x8ED1) , + CoverageComponent4Nv = ((int)0x8ED1), /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// - CoverageAttachmentNv = ((int)0x8ED2) , + CoverageAttachmentNv = ((int)0x8ED2), /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// - CoverageBuffersNv = ((int)0x8ED3) , + CoverageBuffersNv = ((int)0x8ED3), /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// - CoverageSamplesNv = ((int)0x8ED4) , + CoverageSamplesNv = ((int)0x8ED4), /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// - CoverageAllFragmentsNv = ((int)0x8ED5) , + CoverageAllFragmentsNv = ((int)0x8ED5), /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// - CoverageEdgeFragmentsNv = ((int)0x8ED6) , + CoverageEdgeFragmentsNv = ((int)0x8ED6), /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// - CoverageAutomaticNv = ((int)0x8ED7) , + CoverageAutomaticNv = ((int)0x8ED7), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_NV = 0x8F36 /// - CopyReadBufferNv = ((int)0x8F36) , + CopyReadBufferNv = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37 /// - CopyWriteBufferNv = ((int)0x8F37) , + CopyWriteBufferNv = ((int)0x8F37), /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// - MaliShaderBinaryArm = ((int)0x8F60) , + MaliShaderBinaryArm = ((int)0x8F60), /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// - MaliProgramBinaryArm = ((int)0x8F61) , + MaliProgramBinaryArm = ((int)0x8F61), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 /// - MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) , + MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63), /// /// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 /// - ShaderPixelLocalStorageExt = ((int)0x8F64) , + ShaderPixelLocalStorageExt = ((int)0x8F64), /// /// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65 /// - FetchPerSampleArm = ((int)0x8F65) , + FetchPerSampleArm = ((int)0x8F65), /// /// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 /// - FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) , + FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 /// - MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) , + MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// - CpuOptimizedQcom = ((int)0x8FB1) , + CpuOptimizedQcom = ((int)0x8FB1), /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// - GpuOptimizedQcom = ((int)0x8FB2) , + GpuOptimizedQcom = ((int)0x8FB2), /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// - RenderDirectToFramebufferQcom = ((int)0x8FB3) , + RenderDirectToFramebufferQcom = ((int)0x8FB3), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// - ShaderBinaryViv = ((int)0x8FC4) , + ShaderBinaryViv = ((int)0x8FC4), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 /// - TextureCubeMapArrayExt = ((int)0x9009) , + TextureCubeMapArrayExt = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A /// - TextureBindingCubeMapArrayExt = ((int)0x900A) , + TextureBindingCubeMapArrayExt = ((int)0x900A), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C /// - SamplerCubeMapArrayExt = ((int)0x900C) , + SamplerCubeMapArrayExt = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D /// - SamplerCubeMapArrayShadowExt = ((int)0x900D) , + SamplerCubeMapArrayShadowExt = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E /// - IntSamplerCubeMapArrayExt = ((int)0x900E) , + IntSamplerCubeMapArrayExt = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F /// - UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB /// - MaxTessControlImageUniformsExt = ((int)0x90CB) , + MaxTessControlImageUniformsExt = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC /// - MaxTessEvaluationImageUniformsExt = ((int)0x90CC) , + MaxTessEvaluationImageUniformsExt = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD /// - MaxGeometryImageUniformsExt = ((int)0x90CD) , + MaxGeometryImageUniformsExt = ((int)0x90CD), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 /// - MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) , + MaxGeometryShaderStorageBlocksExt = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 /// - MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) , + MaxTessControlShaderStorageBlocksExt = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9), /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// - ColorAttachmentExt = ((int)0x90F0) , + ColorAttachmentExt = ((int)0x90F0), /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// - MultiviewExt = ((int)0x90F1) , + MultiviewExt = ((int)0x90F1), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 /// - Texture2DMultisampleArrayOes = ((int)0x9102) , + Texture2DMultisampleArrayOes = ((int)0x9102), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 /// - TextureBinding2DMultisampleArrayOes = ((int)0x9105) , + TextureBinding2DMultisampleArrayOes = ((int)0x9105), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B /// - Sampler2DMultisampleArrayOes = ((int)0x910B) , + Sampler2DMultisampleArrayOes = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C /// - IntSampler2DMultisampleArrayOes = ((int)0x910C) , + IntSampler2DMultisampleArrayOes = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D /// - UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 /// - MaxGeometryInputComponentsExt = ((int)0x9123) , + MaxGeometryInputComponentsExt = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 /// - MaxGeometryOutputComponentsExt = ((int)0x9124) , + MaxGeometryOutputComponentsExt = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// - SgxProgramBinaryImg = ((int)0x9130) , + SgxProgramBinaryImg = ((int)0x9130), /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// - CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , + CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// - CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , + CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D /// - TextureBufferOffsetExt = ((int)0x919D) , + TextureBufferOffsetExt = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E /// - TextureBufferSizeExt = ((int)0x919E) , + TextureBufferSizeExt = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F /// - TextureBufferOffsetAlignmentExt = ((int)0x919F) , + TextureBufferOffsetAlignmentExt = ((int)0x919F), /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// - ShaderBinaryDmp = ((int)0x9250) , + ShaderBinaryDmp = ((int)0x9250), /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// - GccsoShaderBinaryFj = ((int)0x9260) , + GccsoShaderBinaryFj = ((int)0x9260), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), /// /// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE /// - PrimitiveBoundingBoxExt = ((int)0x92BE) , + PrimitiveBoundingBoxExt = ((int)0x92BE), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD /// - MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF /// - MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 /// - MaxTessControlAtomicCountersExt = ((int)0x92D3) , + MaxTessControlAtomicCountersExt = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 /// - MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) , + MaxTessEvaluationAtomicCountersExt = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 /// - MaxGeometryAtomicCountersExt = ((int)0x92D5) , + MaxGeometryAtomicCountersExt = ((int)0x92D5), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), /// /// Original was GL_IS_PER_PATCH_EXT = 0x92E7 /// - IsPerPatchExt = ((int)0x92E7) , + IsPerPatchExt = ((int)0x92E7), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 /// - ReferencedByTessControlShaderExt = ((int)0x9307) , + ReferencedByTessControlShaderExt = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 /// - ReferencedByTessEvaluationShaderExt = ((int)0x9308) , + ReferencedByTessEvaluationShaderExt = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 /// - ReferencedByGeometryShaderExt = ((int)0x9309) , + ReferencedByGeometryShaderExt = ((int)0x9309), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 /// - FramebufferDefaultLayersExt = ((int)0x9312) , + FramebufferDefaultLayersExt = ((int)0x9312), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 /// - MaxFramebufferLayersExt = ((int)0x9317) , + MaxFramebufferLayersExt = ((int)0x9317), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// - TranslatedShaderSourceLengthAngle = ((int)0x93A0) , + TranslatedShaderSourceLengthAngle = ((int)0x93A0), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// - TextureUsageAngle = ((int)0x93A2) , + TextureUsageAngle = ((int)0x93A2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// - FramebufferAttachmentAngle = ((int)0x93A3) , + FramebufferAttachmentAngle = ((int)0x93A3), /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// - PackReverseRowOrderAngle = ((int)0x93A4) , + PackReverseRowOrderAngle = ((int)0x93A4), /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// - ProgramBinaryAngle = ((int)0x93A6) , + ProgramBinaryAngle = ((int)0x93A6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 /// - CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) , + CompressedRgbaAstc3X3x3Oes = ((int)0x93C0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 /// - CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) , + CompressedRgbaAstc4X3x3Oes = ((int)0x93C1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 /// - CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) , + CompressedRgbaAstc4X4x3Oes = ((int)0x93C2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 /// - CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) , + CompressedRgbaAstc4X4x4Oes = ((int)0x93C3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 /// - CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) , + CompressedRgbaAstc5X4x4Oes = ((int)0x93C4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 /// - CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) , + CompressedRgbaAstc5X5x4Oes = ((int)0x93C5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 /// - CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) , + CompressedRgbaAstc5X5x5Oes = ((int)0x93C6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 /// - CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) , + CompressedRgbaAstc6X5x5Oes = ((int)0x93C7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 /// - CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) , + CompressedRgbaAstc6X6x5Oes = ((int)0x93C8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 /// - CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) , + CompressedRgbaAstc6X6x6Oes = ((int)0x93C9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 /// - CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) , + CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 /// - CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) , + CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 /// - CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) , + CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 /// - CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) , + CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 /// - CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) , + CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 /// - CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) , + CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 /// - CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) , + CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 /// - CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) , + CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 /// - CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) , + CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 /// - CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) , + CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 /// - CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) , + CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 /// - CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) , + CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -9417,35 +9419,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -9456,11 +9458,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), } /// @@ -9471,15 +9473,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), } /// @@ -9490,31 +9492,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), } /// @@ -9525,7 +9527,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// - Z400BinaryAmd = ((int)0x8740) , + Z400BinaryAmd = ((int)0x8740), } /// @@ -9543,35 +9545,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -9582,19 +9584,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// - DrawFramebufferBindingAngle = ((int)0x8CA6) , + DrawFramebufferBindingAngle = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// - ReadFramebufferAngle = ((int)0x8CA8) , + ReadFramebufferAngle = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// - DrawFramebufferAngle = ((int)0x8CA9) , + DrawFramebufferAngle = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA /// - ReadFramebufferBindingAngle = ((int)0x8CAA) , + ReadFramebufferBindingAngle = ((int)0x8CAA), } /// @@ -9605,15 +9607,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// - RenderbufferSamplesAngle = ((int)0x8CAB) , + RenderbufferSamplesAngle = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// - FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , + FramebufferIncompleteMultisampleAngle = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// - MaxSamplesAngle = ((int)0x8D57) , + MaxSamplesAngle = ((int)0x8D57), } /// @@ -9624,7 +9626,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// - VertexAttribArrayDivisorAngle = ((int)0x88FE) , + VertexAttribArrayDivisorAngle = ((int)0x88FE), } /// @@ -9635,7 +9637,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// - PackReverseRowOrderAngle = ((int)0x93A4) , + PackReverseRowOrderAngle = ((int)0x93A4), } /// @@ -9646,7 +9648,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// - ProgramBinaryAngle = ((int)0x93A6) , + ProgramBinaryAngle = ((int)0x93A6), } /// @@ -9657,7 +9659,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// - CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Angle = ((int)0x83F2), } /// @@ -9668,7 +9670,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// - CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Angle = ((int)0x83F3), } /// @@ -9679,11 +9681,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// - TextureUsageAngle = ((int)0x93A2) , + TextureUsageAngle = ((int)0x93A2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// - FramebufferAttachmentAngle = ((int)0x93A3) , + FramebufferAttachmentAngle = ((int)0x93A3), } /// @@ -9694,7 +9696,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// - TranslatedShaderSourceLengthAngle = ((int)0x93A0) , + TranslatedShaderSourceLengthAngle = ((int)0x93A0), } /// @@ -9712,31 +9714,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), } /// @@ -9747,19 +9749,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), } /// @@ -9770,67 +9772,67 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -9841,11 +9843,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -9856,7 +9858,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), } /// @@ -9867,7 +9869,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// - MaliProgramBinaryArm = ((int)0x8F61) , + MaliProgramBinaryArm = ((int)0x8F61), } /// @@ -9878,7 +9880,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// - MaliShaderBinaryArm = ((int)0x8F60) , + MaliShaderBinaryArm = ((int)0x8F60), } /// @@ -9896,11 +9898,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65 /// - FetchPerSampleArm = ((int)0x8F65) , + FetchPerSampleArm = ((int)0x8F65), /// /// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 /// - FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) , + FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66), } /// @@ -9919,103 +9921,103 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -10026,31 +10028,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_LineLoop = 0X0002 /// - LineLoop = ((int)0X0002) , + LineLoop = ((int)0X0002), /// /// Original was GL_LineStrip = 0X0003 /// - LineStrip = ((int)0X0003) , + LineStrip = ((int)0X0003), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_TriangleStrip = 0X0005 /// - TriangleStrip = ((int)0X0005) , + TriangleStrip = ((int)0X0005), /// /// Original was GL_TriangleFan = 0X0006 /// - TriangleFan = ((int)0X0006) , + TriangleFan = ((int)0X0006), } /// @@ -10061,23 +10063,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), } /// @@ -10088,35 +10090,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -10127,79 +10129,79 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -10210,79 +10212,79 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -10293,11 +10295,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NEAREST = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_LINEAR = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), } /// @@ -10308,11 +10310,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -10324,27 +10326,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), } /// @@ -10355,31 +10357,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), } /// @@ -10390,11 +10392,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -10405,11 +10407,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), } /// @@ -10420,35 +10422,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), } /// @@ -10459,15 +10461,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_StreamDraw = 0X88e0 /// - StreamDraw = ((int)0X88e0) , + StreamDraw = ((int)0X88e0), /// /// Original was GL_StaticDraw = 0X88e4 /// - StaticDraw = ((int)0X88e4) , + StaticDraw = ((int)0X88e4), /// /// Original was GL_DynamicDraw = 0X88e8 /// - DynamicDraw = ((int)0X88e8) , + DynamicDraw = ((int)0X88e8), } /// @@ -10478,39 +10480,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), } /// @@ -10521,15 +10523,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), } /// @@ -10540,7 +10542,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), } /// @@ -10552,23 +10554,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), } /// @@ -10580,15 +10582,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -10599,15 +10601,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), } /// @@ -10618,59 +10620,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), } /// @@ -10681,15 +10683,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -10700,23 +10702,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), } /// @@ -10727,35 +10729,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -10766,19 +10768,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), } /// @@ -10789,59 +10791,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// @@ -10852,47 +10854,47 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), } /// @@ -10904,19 +10906,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// @@ -10928,11 +10930,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), } /// @@ -10943,11 +10945,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), } /// @@ -10958,27 +10960,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), } /// @@ -10989,19 +10991,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), } /// @@ -11012,15 +11014,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Front = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_Back = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -11038,19 +11040,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -11061,23 +11063,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -11088,27 +11090,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -11119,31 +11121,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -11154,11 +11156,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), } /// @@ -11169,39 +11171,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -11212,43 +11214,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -11259,35 +11261,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), } /// @@ -11298,7 +11300,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// - ShaderBinaryDmp = ((int)0x9250) , + ShaderBinaryDmp = ((int)0x9250), } /// @@ -11309,127 +11311,127 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -11440,15 +11442,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -11459,443 +11461,443 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), } /// @@ -11906,59 +11908,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -11969,1207 +11971,1207 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -13180,1223 +13182,1223 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -14407,19 +14409,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), } /// @@ -14430,27 +14432,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// - FramebufferAttachmentComponentTypeExt = ((int)0x8211) , + FramebufferAttachmentComponentTypeExt = ((int)0x8211), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// - UnsignedNormalizedExt = ((int)0x8C17) , + UnsignedNormalizedExt = ((int)0x8C17), } /// @@ -14468,35 +14470,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), } /// @@ -14514,15 +14516,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -14533,31 +14535,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), } /// @@ -14568,139 +14570,139 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824 /// - MaxDrawBuffersExt = ((int)0x8824) , + MaxDrawBuffersExt = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_EXT = 0x8825 /// - DrawBuffer0Ext = ((int)0x8825) , + DrawBuffer0Ext = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_EXT = 0x8826 /// - DrawBuffer1Ext = ((int)0x8826) , + DrawBuffer1Ext = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_EXT = 0x8827 /// - DrawBuffer2Ext = ((int)0x8827) , + DrawBuffer2Ext = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_EXT = 0x8828 /// - DrawBuffer3Ext = ((int)0x8828) , + DrawBuffer3Ext = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_EXT = 0x8829 /// - DrawBuffer4Ext = ((int)0x8829) , + DrawBuffer4Ext = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_EXT = 0x882A /// - DrawBuffer5Ext = ((int)0x882A) , + DrawBuffer5Ext = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_EXT = 0x882B /// - DrawBuffer6Ext = ((int)0x882B) , + DrawBuffer6Ext = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_EXT = 0x882C /// - DrawBuffer7Ext = ((int)0x882C) , + DrawBuffer7Ext = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_EXT = 0x882D /// - DrawBuffer8Ext = ((int)0x882D) , + DrawBuffer8Ext = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_EXT = 0x882E /// - DrawBuffer9Ext = ((int)0x882E) , + DrawBuffer9Ext = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_EXT = 0x882F /// - DrawBuffer10Ext = ((int)0x882F) , + DrawBuffer10Ext = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_EXT = 0x8830 /// - DrawBuffer11Ext = ((int)0x8830) , + DrawBuffer11Ext = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_EXT = 0x8831 /// - DrawBuffer12Ext = ((int)0x8831) , + DrawBuffer12Ext = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_EXT = 0x8832 /// - DrawBuffer13Ext = ((int)0x8832) , + DrawBuffer13Ext = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_EXT = 0x8833 /// - DrawBuffer14Ext = ((int)0x8833) , + DrawBuffer14Ext = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_EXT = 0x8834 /// - DrawBuffer15Ext = ((int)0x8834) , + DrawBuffer15Ext = ((int)0x8834), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), } /// @@ -14711,115 +14713,115 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -14844,135 +14846,135 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E /// - LayerProvokingVertexExt = ((int)0x825E) , + LayerProvokingVertexExt = ((int)0x825E), /// /// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260 /// - UndefinedVertexExt = ((int)0x8260) , + UndefinedVertexExt = ((int)0x8260), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F /// - GeometryShaderInvocationsExt = ((int)0x887F) , + GeometryShaderInvocationsExt = ((int)0x887F), /// /// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 /// - GeometryLinkedVerticesOutExt = ((int)0x8916) , + GeometryLinkedVerticesOutExt = ((int)0x8916), /// /// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 /// - GeometryLinkedInputTypeExt = ((int)0x8917) , + GeometryLinkedInputTypeExt = ((int)0x8917), /// /// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 /// - GeometryLinkedOutputTypeExt = ((int)0x8918) , + GeometryLinkedOutputTypeExt = ((int)0x8918), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C /// - MaxGeometryUniformBlocksExt = ((int)0x8A2C) , + MaxGeometryUniformBlocksExt = ((int)0x8A2C), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 /// - MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) , + MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A /// - MaxGeometryShaderInvocationsExt = ((int)0x8E5A) , + MaxGeometryShaderInvocationsExt = ((int)0x8E5A), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD /// - MaxGeometryImageUniformsExt = ((int)0x90CD) , + MaxGeometryImageUniformsExt = ((int)0x90CD), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 /// - MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) , + MaxGeometryShaderStorageBlocksExt = ((int)0x90D7), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 /// - MaxGeometryInputComponentsExt = ((int)0x9123) , + MaxGeometryInputComponentsExt = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 /// - MaxGeometryOutputComponentsExt = ((int)0x9124) , + MaxGeometryOutputComponentsExt = ((int)0x9124), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF /// - MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 /// - MaxGeometryAtomicCountersExt = ((int)0x92D5) , + MaxGeometryAtomicCountersExt = ((int)0x92D5), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 /// - ReferencedByGeometryShaderExt = ((int)0x9309) , + ReferencedByGeometryShaderExt = ((int)0x9309), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 /// - FramebufferDefaultLayersExt = ((int)0x9312) , + FramebufferDefaultLayersExt = ((int)0x9312), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 /// - MaxFramebufferLayersExt = ((int)0x9317) , + MaxFramebufferLayersExt = ((int)0x9317), } /// @@ -14990,7 +14992,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE /// - VertexAttribArrayDivisorExt = ((int)0x88FE) , + VertexAttribArrayDivisorExt = ((int)0x88FE), } /// @@ -15001,27 +15003,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), } /// @@ -15039,19 +15041,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), } /// @@ -15062,23 +15064,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// - ColorAttachmentExt = ((int)0x90F0) , + ColorAttachmentExt = ((int)0x90F0), /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// - MultiviewExt = ((int)0x90F1) , + MultiviewExt = ((int)0x90F1), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), } /// @@ -15089,23 +15091,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), } /// @@ -15116,7 +15118,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE /// - PrimitiveBoundingBoxExt = ((int)0x92BE) , + PrimitiveBoundingBoxExt = ((int)0x92BE), } /// @@ -15127,27 +15129,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 /// - CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) , + CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 /// - CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) , + CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 /// - CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) , + CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 /// - CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) , + CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 /// - CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) , + CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 /// - CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) , + CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1), } /// @@ -15158,15 +15160,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), } /// @@ -15177,35 +15179,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), } /// @@ -15216,27 +15218,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259 /// - ActiveProgramExt = ((int)0x8259) , + ActiveProgramExt = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -15247,7 +15249,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// - FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , + FragmentShaderDiscardsSamplesExt = ((int)0x8A52), } /// @@ -15279,15 +15281,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 /// - MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) , + MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63), /// /// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 /// - ShaderPixelLocalStorageExt = ((int)0x8F64) , + ShaderPixelLocalStorageExt = ((int)0x8F64), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 /// - MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) , + MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67), } /// @@ -15305,19 +15307,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// - TextureCompareModeExt = ((int)0x884C) , + TextureCompareModeExt = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// - TextureCompareFuncExt = ((int)0x884D) , + TextureCompareFuncExt = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// - CompareRefToTextureExt = ((int)0x884E) , + CompareRefToTextureExt = ((int)0x884E), /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// - Sampler2DShadowExt = ((int)0x8B62) , + Sampler2DShadowExt = ((int)0x8B62), } /// @@ -15328,19 +15330,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), } /// @@ -15351,7 +15353,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), } /// @@ -15369,191 +15371,191 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C /// - MaxTessControlInputComponentsExt = ((int)0x886C) , + MaxTessControlInputComponentsExt = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D /// - MaxTessEvaluationInputComponentsExt = ((int)0x886D) , + MaxTessEvaluationInputComponentsExt = ((int)0x886D), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E /// - MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F), /// /// Original was GL_PATCH_VERTICES_EXT = 0x8E72 /// - PatchVerticesExt = ((int)0x8E72) , + PatchVerticesExt = ((int)0x8E72), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 /// - TessControlOutputVerticesExt = ((int)0x8E75) , + TessControlOutputVerticesExt = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE_EXT = 0x8E76 /// - TessGenModeExt = ((int)0x8E76) , + TessGenModeExt = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77 /// - TessGenSpacingExt = ((int)0x8E77) , + TessGenSpacingExt = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 /// - TessGenVertexOrderExt = ((int)0x8E78) , + TessGenVertexOrderExt = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 /// - TessGenPointModeExt = ((int)0x8E79) , + TessGenPointModeExt = ((int)0x8E79), /// /// Original was GL_ISOLINES_EXT = 0x8E7A /// - IsolinesExt = ((int)0x8E7A) , + IsolinesExt = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B /// - FractionalOddExt = ((int)0x8E7B) , + FractionalOddExt = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C /// - FractionalEvenExt = ((int)0x8E7C) , + FractionalEvenExt = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D /// - MaxPatchVerticesExt = ((int)0x8E7D) , + MaxPatchVerticesExt = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E /// - MaxTessGenLevelExt = ((int)0x8E7E) , + MaxTessGenLevelExt = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F /// - MaxTessControlUniformComponentsExt = ((int)0x8E7F) , + MaxTessControlUniformComponentsExt = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 /// - MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) , + MaxTessEvaluationUniformComponentsExt = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 /// - MaxTessControlTextureImageUnitsExt = ((int)0x8E81) , + MaxTessControlTextureImageUnitsExt = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 /// - MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 /// - MaxTessControlOutputComponentsExt = ((int)0x8E83) , + MaxTessControlOutputComponentsExt = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 /// - MaxTessPatchComponentsExt = ((int)0x8E84) , + MaxTessPatchComponentsExt = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 /// - MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) , + MaxTessControlTotalOutputComponentsExt = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 /// - MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) , + MaxTessEvaluationOutputComponentsExt = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 /// - TessEvaluationShaderExt = ((int)0x8E87) , + TessEvaluationShaderExt = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88 /// - TessControlShaderExt = ((int)0x8E88) , + TessControlShaderExt = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 /// - MaxTessControlUniformBlocksExt = ((int)0x8E89) , + MaxTessControlUniformBlocksExt = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A /// - MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB /// - MaxTessControlImageUniformsExt = ((int)0x90CB) , + MaxTessControlImageUniformsExt = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC /// - MaxTessEvaluationImageUniformsExt = ((int)0x90CC) , + MaxTessEvaluationImageUniformsExt = ((int)0x90CC), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 /// - MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) , + MaxTessControlShaderStorageBlocksExt = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD /// - MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 /// - MaxTessControlAtomicCountersExt = ((int)0x92D3) , + MaxTessControlAtomicCountersExt = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 /// - MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) , + MaxTessEvaluationAtomicCountersExt = ((int)0x92D4), /// /// Original was GL_IS_PER_PATCH_EXT = 0x92E7 /// - IsPerPatchExt = ((int)0x92E7) , + IsPerPatchExt = ((int)0x92E7), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 /// - ReferencedByTessControlShaderExt = ((int)0x9307) , + ReferencedByTessControlShaderExt = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 /// - ReferencedByTessEvaluationShaderExt = ((int)0x9308) , + ReferencedByTessEvaluationShaderExt = ((int)0x9308), } /// @@ -15564,11 +15566,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 /// - TextureBorderColorExt = ((int)0x1004) , + TextureBorderColorExt = ((int)0x1004), /// /// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D /// - ClampToBorderExt = ((int)0x812D) , + ClampToBorderExt = ((int)0x812D), } /// @@ -15579,59 +15581,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A /// - TextureBufferBindingExt = ((int)0x8C2A) , + TextureBufferBindingExt = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D /// - TextureBufferOffsetExt = ((int)0x919D) , + TextureBufferOffsetExt = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E /// - TextureBufferSizeExt = ((int)0x919E) , + TextureBufferSizeExt = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F /// - TextureBufferOffsetAlignmentExt = ((int)0x919F) , + TextureBufferOffsetAlignmentExt = ((int)0x919F), } /// @@ -15642,11 +15644,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), } /// @@ -15657,19 +15659,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), } /// @@ -15680,39 +15682,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 /// - TextureCubeMapArrayExt = ((int)0x9009) , + TextureCubeMapArrayExt = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A /// - TextureBindingCubeMapArrayExt = ((int)0x900A) , + TextureBindingCubeMapArrayExt = ((int)0x900A), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C /// - SamplerCubeMapArrayExt = ((int)0x900C) , + SamplerCubeMapArrayExt = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D /// - SamplerCubeMapArrayShadowExt = ((int)0x900D) , + SamplerCubeMapArrayShadowExt = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E /// - IntSamplerCubeMapArrayExt = ((int)0x900E) , + IntSamplerCubeMapArrayExt = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F /// - UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), } /// @@ -15723,11 +15725,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), } /// @@ -15738,7 +15740,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), } /// @@ -15749,19 +15751,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RG_EXT = 0x8227 /// - RgExt = ((int)0x8227) , + RgExt = ((int)0x8227), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), } /// @@ -15772,15 +15774,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), } /// @@ -15791,95 +15793,95 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -15890,7 +15892,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// - UnsignedInt2101010RevExt = ((int)0x8368) , + UnsignedInt2101010RevExt = ((int)0x8368), } /// @@ -15901,23 +15903,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB /// - TextureViewMinLevelExt = ((int)0x82DB) , + TextureViewMinLevelExt = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC /// - TextureViewNumLevelsExt = ((int)0x82DC) , + TextureViewNumLevelsExt = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD /// - TextureViewMinLayerExt = ((int)0x82DD) , + TextureViewMinLayerExt = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE /// - TextureViewNumLayersExt = ((int)0x82DE) , + TextureViewNumLayersExt = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), } /// @@ -15928,15 +15930,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), } /// @@ -15947,35 +15949,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), } /// @@ -15986,23 +15988,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), } /// @@ -16021,11 +16023,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -16036,7 +16038,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// - GccsoShaderBinaryFj = ((int)0x9260) , + GccsoShaderBinaryFj = ((int)0x9260), } /// @@ -16047,11 +16049,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -16062,19 +16064,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), } /// @@ -16085,31 +16087,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), } /// @@ -16120,11 +16122,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -16135,11 +16137,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -16150,19 +16152,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// @@ -16173,91 +16175,91 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), } /// @@ -16268,23 +16270,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), } /// @@ -16295,55 +16297,55 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), } /// @@ -16354,79 +16356,79 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), } /// @@ -16437,15 +16439,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_Framebuffer = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), } /// @@ -16456,11 +16458,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Cw = 0X0900 /// - Cw = ((int)0X0900) , + Cw = ((int)0X0900), /// /// Original was GL_Ccw = 0X0901 /// - Ccw = ((int)0X0901) , + Ccw = ((int)0X0901), } /// @@ -16471,43 +16473,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -16518,35 +16520,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), } /// @@ -16557,35 +16559,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), } /// @@ -16596,35 +16598,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), } /// @@ -16635,15 +16637,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), } /// @@ -16654,19 +16656,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), } /// @@ -16677,43 +16679,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -16724,2031 +16726,2031 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_Viewport = 0X0ba2 /// - Viewport = ((int)0X0ba2) , + Viewport = ((int)0X0ba2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_BlendEquation = 0X8009 /// - BlendEquation = ((int)0X8009) , + BlendEquation = ((int)0X8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_Samples = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FramebufferBinding = 0X8ca6 /// - FramebufferBinding = ((int)0X8ca6) , + FramebufferBinding = ((int)0X8ca6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), } /// @@ -18759,63 +18761,63 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), } /// @@ -18826,43 +18828,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), } /// @@ -18873,19 +18875,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), } /// @@ -18896,15 +18898,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), } /// @@ -18915,219 +18917,219 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -19138,79 +19140,79 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), } /// @@ -19221,15 +19223,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_Fastest = 0X1101 /// - Fastest = ((int)0X1101) , + Fastest = ((int)0X1101), /// /// Original was GL_Nicest = 0X1102 /// - Nicest = ((int)0X1102) , + Nicest = ((int)0X1102), } /// @@ -19240,207 +19242,207 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), } /// @@ -19451,19 +19453,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), } /// @@ -19474,7 +19476,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDERBUFFER = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), } /// @@ -19485,19 +19487,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), } /// @@ -19508,7 +19510,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// - SgxProgramBinaryImg = ((int)0x9130) , + SgxProgramBinaryImg = ((int)0x9130), } /// @@ -19519,11 +19521,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), } /// @@ -19534,7 +19536,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// - SgxBinaryImg = ((int)0x8C0A) , + SgxBinaryImg = ((int)0x8C0A), } /// @@ -19545,19 +19547,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), } /// @@ -19568,11 +19570,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// - CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , + CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// - CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , + CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138), } /// @@ -19583,19 +19585,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -19606,83 +19608,83 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), } /// @@ -19693,59 +19695,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), } /// @@ -19756,231 +19758,231 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -19991,11 +19993,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SAMPLES = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -20006,67 +20008,67 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), } /// @@ -20077,7 +20079,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), } /// @@ -20088,23 +20090,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), } /// @@ -20115,323 +20117,323 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), } /// @@ -20449,71 +20451,71 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), } /// @@ -20524,115 +20526,115 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -20643,115 +20645,115 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -20762,15 +20764,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), } /// @@ -20781,7 +20783,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), } /// @@ -20792,19 +20794,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -20815,23 +20817,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), } /// @@ -20842,67 +20844,67 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -20913,43 +20915,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), } /// @@ -20960,11 +20962,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), } /// @@ -20975,43 +20977,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), } /// @@ -21022,7 +21024,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -21033,67 +21035,67 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), } /// @@ -21105,67 +21107,67 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -21176,83 +21178,83 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -21263,15 +21265,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -21282,15 +21284,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -21301,31 +21303,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), } /// @@ -21336,19 +21338,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), } /// @@ -21360,123 +21362,123 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -21487,11 +21489,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), } /// @@ -21502,15 +21504,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -21521,11 +21523,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), } /// @@ -21536,23 +21538,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -21563,207 +21565,207 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), } /// @@ -21774,7 +21776,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), } /// @@ -21785,11 +21787,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COPY_READ_BUFFER_NV = 0x8F36 /// - CopyReadBufferNv = ((int)0x8F36) , + CopyReadBufferNv = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37 /// - CopyWriteBufferNv = ((int)0x8F37) , + CopyWriteBufferNv = ((int)0x8F37), } /// @@ -21800,39 +21802,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// - CoverageComponentNv = ((int)0x8ED0) , + CoverageComponentNv = ((int)0x8ED0), /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// - CoverageComponent4Nv = ((int)0x8ED1) , + CoverageComponent4Nv = ((int)0x8ED1), /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// - CoverageAttachmentNv = ((int)0x8ED2) , + CoverageAttachmentNv = ((int)0x8ED2), /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// - CoverageBuffersNv = ((int)0x8ED3) , + CoverageBuffersNv = ((int)0x8ED3), /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// - CoverageSamplesNv = ((int)0x8ED4) , + CoverageSamplesNv = ((int)0x8ED4), /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// - CoverageAllFragmentsNv = ((int)0x8ED5) , + CoverageAllFragmentsNv = ((int)0x8ED5), /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// - CoverageEdgeFragmentsNv = ((int)0x8ED6) , + CoverageEdgeFragmentsNv = ((int)0x8ED6), /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// - CoverageAutomaticNv = ((int)0x8ED7) , + CoverageAutomaticNv = ((int)0x8ED7), } /// @@ -21843,7 +21845,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// - DepthComponent16NonlinearNv = ((int)0x8E2C) , + DepthComponent16NonlinearNv = ((int)0x8E2C), } /// @@ -21854,135 +21856,135 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// - MaxDrawBuffersNv = ((int)0x8824) , + MaxDrawBuffersNv = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// - DrawBuffer0Nv = ((int)0x8825) , + DrawBuffer0Nv = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// - DrawBuffer1Nv = ((int)0x8826) , + DrawBuffer1Nv = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// - DrawBuffer2Nv = ((int)0x8827) , + DrawBuffer2Nv = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// - DrawBuffer3Nv = ((int)0x8828) , + DrawBuffer3Nv = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// - DrawBuffer4Nv = ((int)0x8829) , + DrawBuffer4Nv = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// - DrawBuffer5Nv = ((int)0x882A) , + DrawBuffer5Nv = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// - DrawBuffer6Nv = ((int)0x882B) , + DrawBuffer6Nv = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// - DrawBuffer7Nv = ((int)0x882C) , + DrawBuffer7Nv = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// - DrawBuffer8Nv = ((int)0x882D) , + DrawBuffer8Nv = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// - DrawBuffer9Nv = ((int)0x882E) , + DrawBuffer9Nv = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// - DrawBuffer10Nv = ((int)0x882F) , + DrawBuffer10Nv = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// - DrawBuffer11Nv = ((int)0x8830) , + DrawBuffer11Nv = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// - DrawBuffer12Nv = ((int)0x8831) , + DrawBuffer12Nv = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// - DrawBuffer13Nv = ((int)0x8832) , + DrawBuffer13Nv = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// - DrawBuffer14Nv = ((int)0x8833) , + DrawBuffer14Nv = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// - DrawBuffer15Nv = ((int)0x8834) , + DrawBuffer15Nv = ((int)0x8834), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), } /// @@ -22007,71 +22009,71 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// - MaxColorAttachmentsNv = ((int)0x8CDF) , + MaxColorAttachmentsNv = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), } /// @@ -22082,15 +22084,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), } /// @@ -22101,19 +22103,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// - DrawFramebufferBindingNv = ((int)0x8CA6) , + DrawFramebufferBindingNv = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// - ReadFramebufferNv = ((int)0x8CA8) , + ReadFramebufferNv = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// - DrawFramebufferNv = ((int)0x8CA9) , + DrawFramebufferNv = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// - ReadFramebufferBindingNv = ((int)0x8CAA) , + ReadFramebufferBindingNv = ((int)0x8CAA), } /// @@ -22124,15 +22126,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// - RenderbufferSamplesNv = ((int)0x8CAB) , + RenderbufferSamplesNv = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// - FramebufferIncompleteMultisampleNv = ((int)0x8D56) , + FramebufferIncompleteMultisampleNv = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// - MaxSamplesNv = ((int)0x8D57) , + MaxSamplesNv = ((int)0x8D57), } /// @@ -22150,7 +22152,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// - VertexAttribArrayDivisorNv = ((int)0x88FE) , + VertexAttribArrayDivisorNv = ((int)0x88FE), } /// @@ -22161,27 +22163,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FLOAT_MAT2x3_NV = 0x8B65 /// - FloatMat2x3Nv = ((int)0x8B65) , + FloatMat2x3Nv = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4_NV = 0x8B66 /// - FloatMat2x4Nv = ((int)0x8B66) , + FloatMat2x4Nv = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2_NV = 0x8B67 /// - FloatMat3x2Nv = ((int)0x8B67) , + FloatMat3x2Nv = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4_NV = 0x8B68 /// - FloatMat3x4Nv = ((int)0x8B68) , + FloatMat3x4Nv = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2_NV = 0x8B69 /// - FloatMat4x2Nv = ((int)0x8B69) , + FloatMat4x2Nv = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A /// - FloatMat4x3Nv = ((int)0x8B6A) , + FloatMat4x3Nv = ((int)0x8B6A), } /// @@ -22192,7 +22194,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), } /// @@ -22231,7 +22233,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// - Sampler2DArrayShadowNv = ((int)0x8DC4) , + Sampler2DArrayShadowNv = ((int)0x8DC4), } /// @@ -22242,7 +22244,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// - SamplerCubeShadowNv = ((int)0x8DC5) , + SamplerCubeShadowNv = ((int)0x8DC5), } /// @@ -22253,43 +22255,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// - Etc1Srgb8Nv = ((int)0x88EE) , + Etc1Srgb8Nv = ((int)0x88EE), /// /// Original was GL_SRGB8_NV = 0x8C41 /// - Srgb8Nv = ((int)0x8C41) , + Srgb8Nv = ((int)0x8C41), /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// - SluminanceAlphaNv = ((int)0x8C44) , + SluminanceAlphaNv = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// - Sluminance8Alpha8Nv = ((int)0x8C45) , + Sluminance8Alpha8Nv = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// - SluminanceNv = ((int)0x8C46) , + SluminanceNv = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// - Sluminance8Nv = ((int)0x8C47) , + Sluminance8Nv = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// - CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F), } /// @@ -22300,11 +22302,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), } /// @@ -22329,47 +22331,47 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_FRAMEBUFFER = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), /// /// Original was GL_RENDERBUFFER = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -22381,23 +22383,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -22415,7 +22417,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), } /// @@ -22426,43 +22428,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), } /// @@ -22473,7 +22475,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), } /// @@ -22484,7 +22486,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), } /// @@ -22495,15 +22497,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), } /// @@ -22521,19 +22523,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), } /// @@ -22544,7 +22546,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -22569,15 +22571,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// - ProgramBinaryLengthOes = ((int)0x8741) , + ProgramBinaryLengthOes = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// - NumProgramBinaryFormatsOes = ((int)0x87FE) , + NumProgramBinaryFormatsOes = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// - ProgramBinaryFormatsOes = ((int)0x87FF) , + ProgramBinaryFormatsOes = ((int)0x87FF), } /// @@ -22588,19 +22590,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -22611,15 +22613,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -22630,63 +22632,63 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), } /// @@ -22697,11 +22699,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), } /// @@ -22712,11 +22714,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SAMPLE_SHADING_OES = 0x8C36 /// - SampleShadingOes = ((int)0x8C36) , + SampleShadingOes = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 /// - MinSampleShadingValueOes = ((int)0x8C37) , + MinSampleShadingValueOes = ((int)0x8C37), } /// @@ -22741,15 +22743,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B /// - MinFragmentInterpolationOffsetOes = ((int)0x8E5B) , + MinFragmentInterpolationOffsetOes = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C /// - MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetOes = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D /// - FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) , + FragmentInterpolationOffsetBitsOes = ((int)0x8E5D), } /// @@ -22760,7 +22762,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), } /// @@ -22771,7 +22773,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), } /// @@ -22782,7 +22784,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), } /// @@ -22793,7 +22795,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// - FramebufferUndefinedOes = ((int)0x8219) , + FramebufferUndefinedOes = ((int)0x8219), } /// @@ -22804,27 +22806,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// - Sampler3DOes = ((int)0x8B5F) , + Sampler3DOes = ((int)0x8B5F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), } /// @@ -22835,195 +22837,195 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 /// - CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) , + CompressedRgbaAstc3X3x3Oes = ((int)0x93C0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 /// - CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) , + CompressedRgbaAstc4X3x3Oes = ((int)0x93C1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 /// - CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) , + CompressedRgbaAstc4X4x3Oes = ((int)0x93C2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 /// - CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) , + CompressedRgbaAstc4X4x4Oes = ((int)0x93C3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 /// - CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) , + CompressedRgbaAstc5X4x4Oes = ((int)0x93C4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 /// - CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) , + CompressedRgbaAstc5X5x4Oes = ((int)0x93C5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 /// - CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) , + CompressedRgbaAstc5X5x5Oes = ((int)0x93C6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 /// - CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) , + CompressedRgbaAstc6X5x5Oes = ((int)0x93C7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 /// - CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) , + CompressedRgbaAstc6X6x5Oes = ((int)0x93C8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 /// - CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) , + CompressedRgbaAstc6X6x6Oes = ((int)0x93C9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 /// - CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) , + CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 /// - CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) , + CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 /// - CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) , + CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 /// - CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) , + CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 /// - CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) , + CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 /// - CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) , + CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 /// - CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) , + CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 /// - CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) , + CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 /// - CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) , + CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 /// - CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) , + CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9), } /// @@ -23034,7 +23036,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), } /// @@ -23052,7 +23054,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), } /// @@ -23077,11 +23079,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_STENCIL_INDEX_OES = 0x1901 /// - StencilIndexOes = ((int)0x1901) , + StencilIndexOes = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), } /// @@ -23092,23 +23094,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 /// - Texture2DMultisampleArrayOes = ((int)0x9102) , + Texture2DMultisampleArrayOes = ((int)0x9102), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 /// - TextureBinding2DMultisampleArrayOes = ((int)0x9105) , + TextureBinding2DMultisampleArrayOes = ((int)0x9105), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B /// - Sampler2DMultisampleArrayOes = ((int)0x910B) , + Sampler2DMultisampleArrayOes = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C /// - IntSampler2DMultisampleArrayOes = ((int)0x910C) , + IntSampler2DMultisampleArrayOes = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D /// - UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D), } /// @@ -23119,7 +23121,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), } /// @@ -23130,7 +23132,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), } /// @@ -23141,11 +23143,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// - UnsignedInt1010102Oes = ((int)0x8DF6) , + UnsignedInt1010102Oes = ((int)0x8DF6), /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// - Int1010102Oes = ((int)0x8DF7) , + Int1010102Oes = ((int)0x8DF7), } /// @@ -23156,27 +23158,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -23187,107 +23189,107 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), } /// @@ -23298,23 +23300,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LuminanceAlpha = 0X190a /// - LuminanceAlpha = ((int)0X190a) , + LuminanceAlpha = ((int)0X190a), } /// @@ -23325,43 +23327,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -23372,159 +23374,159 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), } /// @@ -23535,15 +23537,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -23554,15 +23556,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -23573,39 +23575,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), } /// @@ -23616,11 +23618,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// @@ -23631,187 +23633,187 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -23822,103 +23824,103 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), } /// @@ -23929,67 +23931,67 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -24000,15 +24002,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -24019,103 +24021,103 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), } /// @@ -24126,43 +24128,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), } /// @@ -24173,63 +24175,63 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), } /// @@ -24240,15 +24242,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), } /// @@ -24259,19 +24261,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// - CpuOptimizedQcom = ((int)0x8FB1) , + CpuOptimizedQcom = ((int)0x8FB1), /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// - GpuOptimizedQcom = ((int)0x8FB2) , + GpuOptimizedQcom = ((int)0x8FB2), /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// - RenderDirectToFramebufferQcom = ((int)0x8FB3) , + RenderDirectToFramebufferQcom = ((int)0x8FB3), } /// @@ -24289,47 +24291,47 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), } /// @@ -24347,7 +24349,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), } /// @@ -24358,131 +24360,131 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), } /// @@ -24493,7 +24495,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), } /// @@ -24504,7 +24506,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), } /// @@ -24515,27 +24517,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), } /// @@ -24546,119 +24548,119 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -24669,223 +24671,223 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_Rgba4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_StencilIndex8 = 0X8d48 /// - StencilIndex8 = ((int)0X8d48) , + StencilIndex8 = ((int)0X8d48), /// /// Original was GL_Rgb565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -24896,43 +24898,43 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), } /// @@ -24943,7 +24945,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Renderbuffer = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), } /// @@ -24954,15 +24956,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), } /// @@ -24973,19 +24975,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), } /// @@ -24996,59 +24998,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), } /// @@ -25059,39 +25061,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -25102,11 +25104,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), } /// @@ -25124,23 +25126,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), } /// @@ -25151,27 +25153,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), } /// @@ -25182,11 +25184,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), } /// @@ -25197,11 +25199,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), } /// @@ -25212,199 +25214,199 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -25415,23 +25417,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), } /// @@ -25442,311 +25444,311 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -25757,15 +25759,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FRONT = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_BACK = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -25776,35 +25778,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), } /// @@ -25815,35 +25817,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Zero = 0X0000 /// - Zero = ((int)0X0000) , + Zero = ((int)0X0000), /// /// Original was GL_Invert = 0X150a /// - Invert = ((int)0X150a) , + Invert = ((int)0X150a), /// /// Original was GL_Keep = 0X1e00 /// - Keep = ((int)0X1e00) , + Keep = ((int)0X1e00), /// /// Original was GL_Replace = 0X1e01 /// - Replace = ((int)0X1e01) , + Replace = ((int)0X1e01), /// /// Original was GL_Incr = 0X1e02 /// - Incr = ((int)0X1e02) , + Incr = ((int)0X1e02), /// /// Original was GL_Decr = 0X1e03 /// - Decr = ((int)0X1e03) , + Decr = ((int)0X1e03), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), } /// @@ -25854,23 +25856,23 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Vendor = 0X1f00 /// - Vendor = ((int)0X1f00) , + Vendor = ((int)0X1f00), /// /// Original was GL_Renderer = 0X1f01 /// - Renderer = ((int)0X1f01) , + Renderer = ((int)0X1f01), /// /// Original was GL_Version = 0X1f02 /// - Version = ((int)0X1f02) , + Version = ((int)0X1f02), /// /// Original was GL_Extensions = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), } /// @@ -25881,7 +25883,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_EXTENSIONS = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), } /// @@ -25892,11 +25894,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), } /// @@ -25907,35 +25909,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), } /// @@ -25946,19 +25948,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -25969,331 +25971,331 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALPHA = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_RGB = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_RGBA = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_LUMINANCE = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -26304,19 +26306,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), } /// @@ -26327,219 +26329,219 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALPHA = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_RGB = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_RGBA = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_LUMINANCE = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -26550,27 +26552,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), } /// @@ -26581,11 +26583,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), } /// @@ -26596,7 +26598,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), } /// @@ -26607,7 +26609,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), } /// @@ -26618,31 +26620,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), } /// @@ -26653,31 +26655,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -26688,51 +26690,51 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), } /// @@ -26743,59 +26745,59 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -26806,175 +26808,175 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), } /// @@ -26985,123 +26987,123 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TextureCubeMapPositiveX = 0X8515 /// - TextureCubeMapPositiveX = ((int)0X8515) , + TextureCubeMapPositiveX = ((int)0X8515), /// /// Original was GL_TextureCubeMapNegativeX = 0X8516 /// - TextureCubeMapNegativeX = ((int)0X8516) , + TextureCubeMapNegativeX = ((int)0X8516), /// /// Original was GL_TextureCubeMapPositiveY = 0X8517 /// - TextureCubeMapPositiveY = ((int)0X8517) , + TextureCubeMapPositiveY = ((int)0X8517), /// /// Original was GL_TextureCubeMapNegativeY = 0X8518 /// - TextureCubeMapNegativeY = ((int)0X8518) , + TextureCubeMapNegativeY = ((int)0X8518), /// /// Original was GL_TextureCubeMapPositiveZ = 0X8519 /// - TextureCubeMapPositiveZ = ((int)0X8519) , + TextureCubeMapPositiveZ = ((int)0X8519), /// /// Original was GL_TextureCubeMapNegativeZ = 0X851a /// - TextureCubeMapNegativeZ = ((int)0X851a) , + TextureCubeMapNegativeZ = ((int)0X851a), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), } /// @@ -27112,31 +27114,31 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), } /// @@ -27147,15 +27149,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), } /// @@ -27166,131 +27168,131 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Texture0 = 0X84c0 /// - Texture0 = ((int)0X84c0) , + Texture0 = ((int)0X84c0), /// /// Original was GL_Texture1 = 0X84c1 /// - Texture1 = ((int)0X84c1) , + Texture1 = ((int)0X84c1), /// /// Original was GL_Texture2 = 0X84c2 /// - Texture2 = ((int)0X84c2) , + Texture2 = ((int)0X84c2), /// /// Original was GL_Texture3 = 0X84c3 /// - Texture3 = ((int)0X84c3) , + Texture3 = ((int)0X84c3), /// /// Original was GL_Texture4 = 0X84c4 /// - Texture4 = ((int)0X84c4) , + Texture4 = ((int)0X84c4), /// /// Original was GL_Texture5 = 0X84c5 /// - Texture5 = ((int)0X84c5) , + Texture5 = ((int)0X84c5), /// /// Original was GL_Texture6 = 0X84c6 /// - Texture6 = ((int)0X84c6) , + Texture6 = ((int)0X84c6), /// /// Original was GL_Texture7 = 0X84c7 /// - Texture7 = ((int)0X84c7) , + Texture7 = ((int)0X84c7), /// /// Original was GL_Texture8 = 0X84c8 /// - Texture8 = ((int)0X84c8) , + Texture8 = ((int)0X84c8), /// /// Original was GL_Texture9 = 0X84c9 /// - Texture9 = ((int)0X84c9) , + Texture9 = ((int)0X84c9), /// /// Original was GL_Texture10 = 0X84ca /// - Texture10 = ((int)0X84ca) , + Texture10 = ((int)0X84ca), /// /// Original was GL_Texture11 = 0X84cb /// - Texture11 = ((int)0X84cb) , + Texture11 = ((int)0X84cb), /// /// Original was GL_Texture12 = 0X84cc /// - Texture12 = ((int)0X84cc) , + Texture12 = ((int)0X84cc), /// /// Original was GL_Texture13 = 0X84cd /// - Texture13 = ((int)0X84cd) , + Texture13 = ((int)0X84cd), /// /// Original was GL_Texture14 = 0X84ce /// - Texture14 = ((int)0X84ce) , + Texture14 = ((int)0X84ce), /// /// Original was GL_Texture15 = 0X84cf /// - Texture15 = ((int)0X84cf) , + Texture15 = ((int)0X84cf), /// /// Original was GL_Texture16 = 0X84d0 /// - Texture16 = ((int)0X84d0) , + Texture16 = ((int)0X84d0), /// /// Original was GL_Texture17 = 0X84d1 /// - Texture17 = ((int)0X84d1) , + Texture17 = ((int)0X84d1), /// /// Original was GL_Texture18 = 0X84d2 /// - Texture18 = ((int)0X84d2) , + Texture18 = ((int)0X84d2), /// /// Original was GL_Texture19 = 0X84d3 /// - Texture19 = ((int)0X84d3) , + Texture19 = ((int)0X84d3), /// /// Original was GL_Texture20 = 0X84d4 /// - Texture20 = ((int)0X84d4) , + Texture20 = ((int)0X84d4), /// /// Original was GL_Texture21 = 0X84d5 /// - Texture21 = ((int)0X84d5) , + Texture21 = ((int)0X84d5), /// /// Original was GL_Texture22 = 0X84d6 /// - Texture22 = ((int)0X84d6) , + Texture22 = ((int)0X84d6), /// /// Original was GL_Texture23 = 0X84d7 /// - Texture23 = ((int)0X84d7) , + Texture23 = ((int)0X84d7), /// /// Original was GL_Texture24 = 0X84d8 /// - Texture24 = ((int)0X84d8) , + Texture24 = ((int)0X84d8), /// /// Original was GL_Texture25 = 0X84d9 /// - Texture25 = ((int)0X84d9) , + Texture25 = ((int)0X84d9), /// /// Original was GL_Texture26 = 0X84da /// - Texture26 = ((int)0X84da) , + Texture26 = ((int)0X84da), /// /// Original was GL_Texture27 = 0X84db /// - Texture27 = ((int)0X84db) , + Texture27 = ((int)0X84db), /// /// Original was GL_Texture28 = 0X84dc /// - Texture28 = ((int)0X84dc) , + Texture28 = ((int)0X84dc), /// /// Original was GL_Texture29 = 0X84dd /// - Texture29 = ((int)0X84dd) , + Texture29 = ((int)0X84dd), /// /// Original was GL_Texture30 = 0X84de /// - Texture30 = ((int)0X84de) , + Texture30 = ((int)0X84de), /// /// Original was GL_Texture31 = 0X84df /// - Texture31 = ((int)0X84df) , + Texture31 = ((int)0X84df), } /// @@ -27301,35 +27303,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), } /// @@ -27340,11 +27342,11 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), } /// @@ -27355,15 +27357,15 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_POINTS = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_LINES = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_TRIANGLES = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), } /// @@ -27374,7 +27376,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -27385,87 +27387,87 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), } /// @@ -27477,55 +27479,55 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -27536,27 +27538,27 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_BYTE = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -27567,39 +27569,39 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), } /// @@ -27610,7 +27612,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), } /// @@ -27621,47 +27623,47 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_Byte = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_Short = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_Fixed = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -27672,19 +27674,19 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -27695,7 +27697,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// - ShaderBinaryViv = ((int)0x8FC4) , + ShaderBinaryViv = ((int)0x8FC4), } /// @@ -27706,7 +27708,7 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), } /// @@ -27717,35 +27719,35 @@ namespace OpenTK.Graphics.ES30 /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), } } diff --git a/Source/OpenTK/Graphics/ES31/ES31.Enums.cs b/Source/OpenTK/Graphics/ES31/ES31.Enums.cs index bd4187f9..c3e783d6 100644 --- a/Source/OpenTK/Graphics/ES31/ES31.Enums.cs +++ b/Source/OpenTK/Graphics/ES31/ES31.Enums.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + using System; namespace OpenTK.Graphics.ES31 @@ -35,23 +37,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), } /// @@ -62,87 +64,87 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), } /// @@ -153,31 +155,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), } /// @@ -188,35 +190,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), } /// @@ -227,223 +229,223 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Int = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_Bool = 0X8b56 /// - Bool = ((int)0X8b56) , + Bool = ((int)0X8b56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_GL_IMAGE_2D = 0x904D /// - GlImage2D = ((int)0x904D) , + GlImage2D = ((int)0x904D), /// /// Original was GL_GL_IMAGE_3D = 0x904E /// - GlImage3D = ((int)0x904E) , + GlImage3D = ((int)0x904E), /// /// Original was GL_GL_IMAGE_CUBE = 0x9050 /// - GlImageCube = ((int)0x9050) , + GlImageCube = ((int)0x9050), /// /// Original was GL_GL_IMAGE_2D_ARRAY = 0x9053 /// - GlImage2DArray = ((int)0x9053) , + GlImage2DArray = ((int)0x9053), /// /// Original was GL_GL_INT_IMAGE_2D = 0x9058 /// - GlIntImage2D = ((int)0x9058) , + GlIntImage2D = ((int)0x9058), /// /// Original was GL_GL_INT_IMAGE_3D = 0x9059 /// - GlIntImage3D = ((int)0x9059) , + GlIntImage3D = ((int)0x9059), /// /// Original was GL_GL_INT_IMAGE_CUBE = 0x905B /// - GlIntImageCube = ((int)0x905B) , + GlIntImageCube = ((int)0x905B), /// /// Original was GL_GL_INT_IMAGE_2D_ARRAY = 0x905E /// - GlIntImage2DArray = ((int)0x905E) , + GlIntImage2DArray = ((int)0x905E), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - GlUnsignedIntImage2D = ((int)0x9063) , + GlUnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - GlUnsignedIntImage3D = ((int)0x9064) , + GlUnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - GlUnsignedIntImageCube = ((int)0x9066) , + GlUnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - GlUnsignedIntImage2DArray = ((int)0x9069) , + GlUnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - GlSampler2DMultisample = ((int)0x9108) , + GlSampler2DMultisample = ((int)0x9108), /// /// Original was GL_GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - GlIntSampler2DMultisample = ((int)0x9109) , + GlIntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - GlUnsignedIntSampler2DMultisample = ((int)0x910A) , + GlUnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), } /// @@ -454,7 +456,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), } /// @@ -465,10063 +467,10063 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - GlVertexAttribArrayBarrierBit = ((int)0x00000001) , + GlVertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - GlElementArrayBarrierBit = ((int)0x00000002) , + GlElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_GL_COMPUTE_SHADER_BIT = 0x00000020 /// - GlComputeShaderBit = ((int)0x00000020) , + GlComputeShaderBit = ((int)0x00000020), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_GL_COMMAND_BARRIER_BIT = 0x00000040 /// - GlCommandBarrierBit = ((int)0x00000040) , + GlCommandBarrierBit = ((int)0x00000040), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - GlPixelBufferBarrierBit = ((int)0x00000080) , + GlPixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - GlTextureUpdateBarrierBit = ((int)0x00000100) , + GlTextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - GlBufferUpdateBarrierBit = ((int)0x00000200) , + GlBufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - GlTransformFeedbackBarrierBit = ((int)0x00000800) , + GlTransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_Front = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_Back = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_Cw = 0X0900 /// - Cw = ((int)0X0900) , + Cw = ((int)0X0900), /// /// Original was GL_Ccw = 0X0901 /// - Ccw = ((int)0X0901) , + Ccw = ((int)0X0901), /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_Viewport = 0X0ba2 /// - Viewport = ((int)0X0ba2) , + Viewport = ((int)0X0ba2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_GL_TEXTURE_WIDTH = 0x1000 /// - GlTextureWidth = ((int)0x1000) , + GlTextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_GL_TEXTURE_HEIGHT = 0x1001 /// - GlTextureHeight = ((int)0x1001) , + GlTextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - GlTextureInternalFormat = ((int)0x1003) , + GlTextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 /// - TextureBorderColorExt = ((int)0x1004) , + TextureBorderColorExt = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_Fastest = 0X1101 /// - Fastest = ((int)0X1101) , + Fastest = ((int)0X1101), /// /// Original was GL_Nicest = 0X1102 /// - Nicest = ((int)0X1102) , + Nicest = ((int)0X1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), /// /// Original was GL_Byte = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_Short = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_Int = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_Fixed = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_Invert = 0X150a /// - Invert = ((int)0X150a) , + Invert = ((int)0X150a), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX_OES = 0x1901 /// - StencilIndexOes = ((int)0x1901) , + StencilIndexOes = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_Keep = 0X1e00 /// - Keep = ((int)0X1e00) , + Keep = ((int)0X1e00), /// /// Original was GL_Replace = 0X1e01 /// - Replace = ((int)0X1e01) , + Replace = ((int)0X1e01), /// /// Original was GL_Incr = 0X1e02 /// - Incr = ((int)0X1e02) , + Incr = ((int)0X1e02), /// /// Original was GL_Decr = 0X1e03 /// - Decr = ((int)0X1e03) , + Decr = ((int)0X1e03), /// /// Original was GL_Vendor = 0X1f00 /// - Vendor = ((int)0X1f00) , + Vendor = ((int)0X1f00), /// /// Original was GL_Renderer = 0X1f01 /// - Renderer = ((int)0X1f01) , + Renderer = ((int)0X1f01), /// /// Original was GL_Version = 0X1f02 /// - Version = ((int)0X1f02) , + Version = ((int)0X1f02), /// /// Original was GL_Extensions = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_Rgba4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_GL_TEXTURE_RED_SIZE = 0x805C /// - GlTextureRedSize = ((int)0x805C) , + GlTextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_GL_TEXTURE_GREEN_SIZE = 0x805D /// - GlTextureGreenSize = ((int)0x805D) , + GlTextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_GL_TEXTURE_BLUE_SIZE = 0x805E /// - GlTextureBlueSize = ((int)0x805E) , + GlTextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_GL_TEXTURE_ALPHA_SIZE = 0x805F /// - GlTextureAlphaSize = ((int)0x805F) , + GlTextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_GL_TEXTURE_DEPTH = 0x8071 /// - GlTextureDepth = ((int)0x8071) , + GlTextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_Samples = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D /// - ClampToBorderExt = ((int)0x812D) , + ClampToBorderExt = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// - FramebufferAttachmentComponentTypeExt = ((int)0x8211) , + FramebufferAttachmentComponentTypeExt = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// - FramebufferUndefinedOes = ((int)0x8219) , + FramebufferUndefinedOes = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_EXT = 0x8227 /// - RgExt = ((int)0x8227) , + RgExt = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259 /// - ActiveProgramExt = ((int)0x8259) , + ActiveProgramExt = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E /// - LayerProvokingVertexExt = ((int)0x825E) , + LayerProvokingVertexExt = ((int)0x825E), /// /// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260 /// - UndefinedVertexExt = ((int)0x8260) , + UndefinedVertexExt = ((int)0x8260), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - GlMaxComputeSharedMemorySize = ((int)0x8262) , + GlMaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - GlMaxComputeUniformComponents = ((int)0x8263) , + GlMaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - GlMaxComputeAtomicCounterBuffers = ((int)0x8264) , + GlMaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - GlMaxComputeAtomicCounters = ((int)0x8265) , + GlMaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - GlMaxCombinedComputeUniformComponents = ((int)0x8266) , + GlMaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - GlComputeWorkGroupSize = ((int)0x8267) , + GlComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - GlMaxUniformLocations = ((int)0x826E) , + GlMaxUniformLocations = ((int)0x826E), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB /// - TextureViewMinLevelExt = ((int)0x82DB) , + TextureViewMinLevelExt = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC /// - TextureViewNumLevelsExt = ((int)0x82DC) , + TextureViewNumLevelsExt = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD /// - TextureViewMinLayerExt = ((int)0x82DD) , + TextureViewMinLayerExt = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE /// - TextureViewNumLayersExt = ((int)0x82DE) , + TextureViewNumLayersExt = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// - MaxVertexAttribStride = ((int)0x82E5) , + MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// - UnsignedInt2101010RevExt = ((int)0x8368) , + UnsignedInt2101010RevExt = ((int)0x8368), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// - CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Angle = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// - CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Angle = ((int)0x83F3), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_Texture0 = 0X84c0 /// - Texture0 = ((int)0X84c0) , + Texture0 = ((int)0X84c0), /// /// Original was GL_Texture1 = 0X84c1 /// - Texture1 = ((int)0X84c1) , + Texture1 = ((int)0X84c1), /// /// Original was GL_Texture2 = 0X84c2 /// - Texture2 = ((int)0X84c2) , + Texture2 = ((int)0X84c2), /// /// Original was GL_Texture3 = 0X84c3 /// - Texture3 = ((int)0X84c3) , + Texture3 = ((int)0X84c3), /// /// Original was GL_Texture4 = 0X84c4 /// - Texture4 = ((int)0X84c4) , + Texture4 = ((int)0X84c4), /// /// Original was GL_Texture5 = 0X84c5 /// - Texture5 = ((int)0X84c5) , + Texture5 = ((int)0X84c5), /// /// Original was GL_Texture6 = 0X84c6 /// - Texture6 = ((int)0X84c6) , + Texture6 = ((int)0X84c6), /// /// Original was GL_Texture7 = 0X84c7 /// - Texture7 = ((int)0X84c7) , + Texture7 = ((int)0X84c7), /// /// Original was GL_Texture8 = 0X84c8 /// - Texture8 = ((int)0X84c8) , + Texture8 = ((int)0X84c8), /// /// Original was GL_Texture9 = 0X84c9 /// - Texture9 = ((int)0X84c9) , + Texture9 = ((int)0X84c9), /// /// Original was GL_Texture10 = 0X84ca /// - Texture10 = ((int)0X84ca) , + Texture10 = ((int)0X84ca), /// /// Original was GL_Texture11 = 0X84cb /// - Texture11 = ((int)0X84cb) , + Texture11 = ((int)0X84cb), /// /// Original was GL_Texture12 = 0X84cc /// - Texture12 = ((int)0X84cc) , + Texture12 = ((int)0X84cc), /// /// Original was GL_Texture13 = 0X84cd /// - Texture13 = ((int)0X84cd) , + Texture13 = ((int)0X84cd), /// /// Original was GL_Texture14 = 0X84ce /// - Texture14 = ((int)0X84ce) , + Texture14 = ((int)0X84ce), /// /// Original was GL_Texture15 = 0X84cf /// - Texture15 = ((int)0X84cf) , + Texture15 = ((int)0X84cf), /// /// Original was GL_Texture16 = 0X84d0 /// - Texture16 = ((int)0X84d0) , + Texture16 = ((int)0X84d0), /// /// Original was GL_Texture17 = 0X84d1 /// - Texture17 = ((int)0X84d1) , + Texture17 = ((int)0X84d1), /// /// Original was GL_Texture18 = 0X84d2 /// - Texture18 = ((int)0X84d2) , + Texture18 = ((int)0X84d2), /// /// Original was GL_Texture19 = 0X84d3 /// - Texture19 = ((int)0X84d3) , + Texture19 = ((int)0X84d3), /// /// Original was GL_Texture20 = 0X84d4 /// - Texture20 = ((int)0X84d4) , + Texture20 = ((int)0X84d4), /// /// Original was GL_Texture21 = 0X84d5 /// - Texture21 = ((int)0X84d5) , + Texture21 = ((int)0X84d5), /// /// Original was GL_Texture22 = 0X84d6 /// - Texture22 = ((int)0X84d6) , + Texture22 = ((int)0X84d6), /// /// Original was GL_Texture23 = 0X84d7 /// - Texture23 = ((int)0X84d7) , + Texture23 = ((int)0X84d7), /// /// Original was GL_Texture24 = 0X84d8 /// - Texture24 = ((int)0X84d8) , + Texture24 = ((int)0X84d8), /// /// Original was GL_Texture25 = 0X84d9 /// - Texture25 = ((int)0X84d9) , + Texture25 = ((int)0X84d9), /// /// Original was GL_Texture26 = 0X84da /// - Texture26 = ((int)0X84da) , + Texture26 = ((int)0X84da), /// /// Original was GL_Texture27 = 0X84db /// - Texture27 = ((int)0X84db) , + Texture27 = ((int)0X84db), /// /// Original was GL_Texture28 = 0X84dc /// - Texture28 = ((int)0X84dc) , + Texture28 = ((int)0X84dc), /// /// Original was GL_Texture29 = 0X84dd /// - Texture29 = ((int)0X84dd) , + Texture29 = ((int)0X84dd), /// /// Original was GL_Texture30 = 0X84de /// - Texture30 = ((int)0X84de) , + Texture30 = ((int)0X84de), /// /// Original was GL_Texture31 = 0X84df /// - Texture31 = ((int)0X84df) , + Texture31 = ((int)0X84df), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_GL_TEXTURE_COMPRESSED = 0x86A1 /// - GlTextureCompressed = ((int)0x86A1) , + GlTextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// - Z400BinaryAmd = ((int)0x8740) , + Z400BinaryAmd = ((int)0x8740), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// - ProgramBinaryLengthOes = ((int)0x8741) , + ProgramBinaryLengthOes = ((int)0x8741), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// - NumProgramBinaryFormatsOes = ((int)0x87FE) , + NumProgramBinaryFormatsOes = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// - ProgramBinaryFormatsOes = ((int)0x87FF) , + ProgramBinaryFormatsOes = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824 /// - MaxDrawBuffersExt = ((int)0x8824) , + MaxDrawBuffersExt = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// - MaxDrawBuffersNv = ((int)0x8824) , + MaxDrawBuffersNv = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_EXT = 0x8825 /// - DrawBuffer0Ext = ((int)0x8825) , + DrawBuffer0Ext = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// - DrawBuffer0Nv = ((int)0x8825) , + DrawBuffer0Nv = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_EXT = 0x8826 /// - DrawBuffer1Ext = ((int)0x8826) , + DrawBuffer1Ext = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// - DrawBuffer1Nv = ((int)0x8826) , + DrawBuffer1Nv = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_EXT = 0x8827 /// - DrawBuffer2Ext = ((int)0x8827) , + DrawBuffer2Ext = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// - DrawBuffer2Nv = ((int)0x8827) , + DrawBuffer2Nv = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_EXT = 0x8828 /// - DrawBuffer3Ext = ((int)0x8828) , + DrawBuffer3Ext = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// - DrawBuffer3Nv = ((int)0x8828) , + DrawBuffer3Nv = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_EXT = 0x8829 /// - DrawBuffer4Ext = ((int)0x8829) , + DrawBuffer4Ext = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// - DrawBuffer4Nv = ((int)0x8829) , + DrawBuffer4Nv = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_EXT = 0x882A /// - DrawBuffer5Ext = ((int)0x882A) , + DrawBuffer5Ext = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// - DrawBuffer5Nv = ((int)0x882A) , + DrawBuffer5Nv = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_EXT = 0x882B /// - DrawBuffer6Ext = ((int)0x882B) , + DrawBuffer6Ext = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// - DrawBuffer6Nv = ((int)0x882B) , + DrawBuffer6Nv = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_EXT = 0x882C /// - DrawBuffer7Ext = ((int)0x882C) , + DrawBuffer7Ext = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// - DrawBuffer7Nv = ((int)0x882C) , + DrawBuffer7Nv = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_EXT = 0x882D /// - DrawBuffer8Ext = ((int)0x882D) , + DrawBuffer8Ext = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// - DrawBuffer8Nv = ((int)0x882D) , + DrawBuffer8Nv = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_EXT = 0x882E /// - DrawBuffer9Ext = ((int)0x882E) , + DrawBuffer9Ext = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// - DrawBuffer9Nv = ((int)0x882E) , + DrawBuffer9Nv = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_EXT = 0x882F /// - DrawBuffer10Ext = ((int)0x882F) , + DrawBuffer10Ext = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// - DrawBuffer10Nv = ((int)0x882F) , + DrawBuffer10Nv = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_EXT = 0x8830 /// - DrawBuffer11Ext = ((int)0x8830) , + DrawBuffer11Ext = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// - DrawBuffer11Nv = ((int)0x8830) , + DrawBuffer11Nv = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_EXT = 0x8831 /// - DrawBuffer12Ext = ((int)0x8831) , + DrawBuffer12Ext = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// - DrawBuffer12Nv = ((int)0x8831) , + DrawBuffer12Nv = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_EXT = 0x8832 /// - DrawBuffer13Ext = ((int)0x8832) , + DrawBuffer13Ext = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// - DrawBuffer13Nv = ((int)0x8832) , + DrawBuffer13Nv = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_EXT = 0x8833 /// - DrawBuffer14Ext = ((int)0x8833) , + DrawBuffer14Ext = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// - DrawBuffer14Nv = ((int)0x8833) , + DrawBuffer14Nv = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_EXT = 0x8834 /// - DrawBuffer15Ext = ((int)0x8834) , + DrawBuffer15Ext = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// - DrawBuffer15Nv = ((int)0x8834) , + DrawBuffer15Nv = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_GL_TEXTURE_DEPTH_SIZE = 0x884A /// - GlTextureDepthSize = ((int)0x884A) , + GlTextureDepthSize = ((int)0x884A), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// - TextureCompareModeExt = ((int)0x884C) , + TextureCompareModeExt = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// - TextureCompareFuncExt = ((int)0x884D) , + TextureCompareFuncExt = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// - CompareRefToTextureExt = ((int)0x884E) , + CompareRefToTextureExt = ((int)0x884E), /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C /// - MaxTessControlInputComponentsExt = ((int)0x886C) , + MaxTessControlInputComponentsExt = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D /// - MaxTessEvaluationInputComponentsExt = ((int)0x886D) , + MaxTessEvaluationInputComponentsExt = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F /// - GeometryShaderInvocationsExt = ((int)0x887F) , + GeometryShaderInvocationsExt = ((int)0x887F), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// - Etc1Srgb8Nv = ((int)0x88EE) , + Etc1Srgb8Nv = ((int)0x88EE), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - GlTextureStencilSize = ((int)0x88F1) , + GlTextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// - VertexAttribArrayDivisorAngle = ((int)0x88FE) , + VertexAttribArrayDivisorAngle = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE /// - VertexAttribArrayDivisorExt = ((int)0x88FE) , + VertexAttribArrayDivisorExt = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// - VertexAttribArrayDivisorNv = ((int)0x88FE) , + VertexAttribArrayDivisorNv = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 /// - GeometryLinkedVerticesOutExt = ((int)0x8916) , + GeometryLinkedVerticesOutExt = ((int)0x8916), /// /// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 /// - GeometryLinkedInputTypeExt = ((int)0x8917) , + GeometryLinkedInputTypeExt = ((int)0x8917), /// /// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 /// - GeometryLinkedOutputTypeExt = ((int)0x8918) , + GeometryLinkedOutputTypeExt = ((int)0x8918), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C /// - MaxGeometryUniformBlocksExt = ((int)0x8A2C) , + MaxGeometryUniformBlocksExt = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 /// - MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) , + MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// - FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , + FragmentShaderDiscardsSamplesExt = ((int)0x8A52), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 /// - CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) , + CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 /// - CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) , + CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 /// - CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) , + CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 /// - CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) , + CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_Bool = 0X8b56 /// - Bool = ((int)0X8b56) , + Bool = ((int)0X8b56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// - Sampler3DOes = ((int)0x8B5F) , + Sampler3DOes = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// - Sampler2DShadowExt = ((int)0x8B62) , + Sampler2DShadowExt = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x3_NV = 0x8B65 /// - FloatMat2x3Nv = ((int)0x8B65) , + FloatMat2x3Nv = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT2x4_NV = 0x8B66 /// - FloatMat2x4Nv = ((int)0x8B66) , + FloatMat2x4Nv = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x2_NV = 0x8B67 /// - FloatMat3x2Nv = ((int)0x8B67) , + FloatMat3x2Nv = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT3x4_NV = 0x8B68 /// - FloatMat3x4Nv = ((int)0x8B68) , + FloatMat3x4Nv = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x2_NV = 0x8B69 /// - FloatMat4x2Nv = ((int)0x8B69) , + FloatMat4x2Nv = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A /// - FloatMat4x3Nv = ((int)0x8B6A) , + FloatMat4x3Nv = ((int)0x8B6A), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// - SgxBinaryImg = ((int)0x8C0A) , + SgxBinaryImg = ((int)0x8C0A), /// /// Original was GL_GL_TEXTURE_RED_TYPE = 0x8C10 /// - GlTextureRedType = ((int)0x8C10) , + GlTextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - GlTextureGreenType = ((int)0x8C11) , + GlTextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - GlTextureBlueType = ((int)0x8C12) , + GlTextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - GlTextureAlphaType = ((int)0x8C13) , + GlTextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - GlTextureDepthType = ((int)0x8C16) , + GlTextureDepthType = ((int)0x8C16), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// - UnsignedNormalizedExt = ((int)0x8C17) , + UnsignedNormalizedExt = ((int)0x8C17), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A /// - TextureBufferBindingExt = ((int)0x8C2A) , + TextureBufferBindingExt = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_SAMPLE_SHADING_OES = 0x8C36 /// - SampleShadingOes = ((int)0x8C36) , + SampleShadingOes = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 /// - MinSampleShadingValueOes = ((int)0x8C37) , + MinSampleShadingValueOes = ((int)0x8C37), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - GlTextureSharedSize = ((int)0x8C3F) , + GlTextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_NV = 0x8C41 /// - Srgb8Nv = ((int)0x8C41) , + Srgb8Nv = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// - SluminanceAlphaNv = ((int)0x8C44) , + SluminanceAlphaNv = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// - Sluminance8Alpha8Nv = ((int)0x8C45) , + Sluminance8Alpha8Nv = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// - SluminanceNv = ((int)0x8C46) , + SluminanceNv = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// - Sluminance8Nv = ((int)0x8C47) , + Sluminance8Nv = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// - CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// - DrawFramebufferBindingAngle = ((int)0x8CA6) , + DrawFramebufferBindingAngle = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// - DrawFramebufferBindingNv = ((int)0x8CA6) , + DrawFramebufferBindingNv = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// - ReadFramebufferAngle = ((int)0x8CA8) , + ReadFramebufferAngle = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// - ReadFramebufferNv = ((int)0x8CA8) , + ReadFramebufferNv = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// - DrawFramebufferAngle = ((int)0x8CA9) , + DrawFramebufferAngle = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// - DrawFramebufferNv = ((int)0x8CA9) , + DrawFramebufferNv = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA /// - ReadFramebufferBindingAngle = ((int)0x8CAA) , + ReadFramebufferBindingAngle = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// - ReadFramebufferBindingNv = ((int)0x8CAA) , + ReadFramebufferBindingNv = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// - RenderbufferSamplesAngle = ((int)0x8CAB) , + RenderbufferSamplesAngle = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// - RenderbufferSamplesNv = ((int)0x8CAB) , + RenderbufferSamplesNv = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// - MaxColorAttachmentsNv = ((int)0x8CDF) , + MaxColorAttachmentsNv = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_Framebuffer = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), /// /// Original was GL_Renderbuffer = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// - FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , + FramebufferIncompleteMultisampleAngle = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// - FramebufferIncompleteMultisampleNv = ((int)0x8D56) , + FramebufferIncompleteMultisampleNv = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// - MaxSamplesAngle = ((int)0x8D57) , + MaxSamplesAngle = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// - MaxSamplesNv = ((int)0x8D57) , + MaxSamplesNv = ((int)0x8D57), /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), /// /// Original was GL_Rgb565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// - Sampler2DArrayShadowNv = ((int)0x8DC4) , + Sampler2DArrayShadowNv = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// - SamplerCubeShadowNv = ((int)0x8DC5) , + SamplerCubeShadowNv = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// - UnsignedInt1010102Oes = ((int)0x8DF6) , + UnsignedInt1010102Oes = ((int)0x8DF6), /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// - Int1010102Oes = ((int)0x8DF7) , + Int1010102Oes = ((int)0x8DF7), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E /// - MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// - DepthComponent16NonlinearNv = ((int)0x8E2C) , + DepthComponent16NonlinearNv = ((int)0x8E2C), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_GL_SAMPLE_POSITION = 0x8E50 /// - GlSamplePosition = ((int)0x8E50) , + GlSamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_GL_SAMPLE_MASK = 0x8E51 /// - GlSampleMask = ((int)0x8E51) , + GlSampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_GL_SAMPLE_MASK_VALUE = 0x8E52 /// - GlSampleMaskValue = ((int)0x8E52) , + GlSampleMaskValue = ((int)0x8E52), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - GlMaxSampleMaskWords = ((int)0x8E59) , + GlMaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A /// - MaxGeometryShaderInvocationsExt = ((int)0x8E5A) , + MaxGeometryShaderInvocationsExt = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B /// - MinFragmentInterpolationOffsetOes = ((int)0x8E5B) , + MinFragmentInterpolationOffsetOes = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C /// - MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetOes = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D /// - FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) , + FragmentInterpolationOffsetBitsOes = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_PATCH_VERTICES_EXT = 0x8E72 /// - PatchVerticesExt = ((int)0x8E72) , + PatchVerticesExt = ((int)0x8E72), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 /// - TessControlOutputVerticesExt = ((int)0x8E75) , + TessControlOutputVerticesExt = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE_EXT = 0x8E76 /// - TessGenModeExt = ((int)0x8E76) , + TessGenModeExt = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77 /// - TessGenSpacingExt = ((int)0x8E77) , + TessGenSpacingExt = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 /// - TessGenVertexOrderExt = ((int)0x8E78) , + TessGenVertexOrderExt = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 /// - TessGenPointModeExt = ((int)0x8E79) , + TessGenPointModeExt = ((int)0x8E79), /// /// Original was GL_ISOLINES_EXT = 0x8E7A /// - IsolinesExt = ((int)0x8E7A) , + IsolinesExt = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B /// - FractionalOddExt = ((int)0x8E7B) , + FractionalOddExt = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C /// - FractionalEvenExt = ((int)0x8E7C) , + FractionalEvenExt = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D /// - MaxPatchVerticesExt = ((int)0x8E7D) , + MaxPatchVerticesExt = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E /// - MaxTessGenLevelExt = ((int)0x8E7E) , + MaxTessGenLevelExt = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F /// - MaxTessControlUniformComponentsExt = ((int)0x8E7F) , + MaxTessControlUniformComponentsExt = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 /// - MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) , + MaxTessEvaluationUniformComponentsExt = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 /// - MaxTessControlTextureImageUnitsExt = ((int)0x8E81) , + MaxTessControlTextureImageUnitsExt = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 /// - MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 /// - MaxTessControlOutputComponentsExt = ((int)0x8E83) , + MaxTessControlOutputComponentsExt = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 /// - MaxTessPatchComponentsExt = ((int)0x8E84) , + MaxTessPatchComponentsExt = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 /// - MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) , + MaxTessControlTotalOutputComponentsExt = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 /// - MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) , + MaxTessEvaluationOutputComponentsExt = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 /// - TessEvaluationShaderExt = ((int)0x8E87) , + TessEvaluationShaderExt = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88 /// - TessControlShaderExt = ((int)0x8E88) , + TessControlShaderExt = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 /// - MaxTessControlUniformBlocksExt = ((int)0x8E89) , + MaxTessControlUniformBlocksExt = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A /// - MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A), /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// - CoverageComponentNv = ((int)0x8ED0) , + CoverageComponentNv = ((int)0x8ED0), /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// - CoverageComponent4Nv = ((int)0x8ED1) , + CoverageComponent4Nv = ((int)0x8ED1), /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// - CoverageAttachmentNv = ((int)0x8ED2) , + CoverageAttachmentNv = ((int)0x8ED2), /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// - CoverageBuffersNv = ((int)0x8ED3) , + CoverageBuffersNv = ((int)0x8ED3), /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// - CoverageSamplesNv = ((int)0x8ED4) , + CoverageSamplesNv = ((int)0x8ED4), /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// - CoverageAllFragmentsNv = ((int)0x8ED5) , + CoverageAllFragmentsNv = ((int)0x8ED5), /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// - CoverageEdgeFragmentsNv = ((int)0x8ED6) , + CoverageEdgeFragmentsNv = ((int)0x8ED6), /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// - CoverageAutomaticNv = ((int)0x8ED7) , + CoverageAutomaticNv = ((int)0x8ED7), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_NV = 0x8F36 /// - CopyReadBufferNv = ((int)0x8F36) , + CopyReadBufferNv = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37 /// - CopyWriteBufferNv = ((int)0x8F37) , + CopyWriteBufferNv = ((int)0x8F37), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - GlMaxCombinedShaderOutputResources = ((int)0x8F39) , + GlMaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_GL_IMAGE_BINDING_NAME = 0x8F3A /// - GlImageBindingName = ((int)0x8F3A) , + GlImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - GlImageBindingLevel = ((int)0x8F3B) , + GlImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - GlImageBindingLayered = ((int)0x8F3C) , + GlImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_GL_IMAGE_BINDING_LAYER = 0x8F3D /// - GlImageBindingLayer = ((int)0x8F3D) , + GlImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - GlImageBindingAccess = ((int)0x8F3E) , + GlImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - GlDrawIndirectBuffer = ((int)0x8F3F) , + GlDrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - GlDrawIndirectBufferBinding = ((int)0x8F43) , + GlDrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// - VertexBindingBuffer = ((int)0x8F4F) , + VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// - MaliShaderBinaryArm = ((int)0x8F60) , + MaliShaderBinaryArm = ((int)0x8F60), /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// - MaliProgramBinaryArm = ((int)0x8F61) , + MaliProgramBinaryArm = ((int)0x8F61), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 /// - MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) , + MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63), /// /// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 /// - ShaderPixelLocalStorageExt = ((int)0x8F64) , + ShaderPixelLocalStorageExt = ((int)0x8F64), /// /// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65 /// - FetchPerSampleArm = ((int)0x8F65) , + FetchPerSampleArm = ((int)0x8F65), /// /// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 /// - FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) , + FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 /// - MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) , + MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// - CpuOptimizedQcom = ((int)0x8FB1) , + CpuOptimizedQcom = ((int)0x8FB1), /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// - GpuOptimizedQcom = ((int)0x8FB2) , + GpuOptimizedQcom = ((int)0x8FB2), /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// - RenderDirectToFramebufferQcom = ((int)0x8FB3) , + RenderDirectToFramebufferQcom = ((int)0x8FB3), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// - ShaderBinaryViv = ((int)0x8FC4) , + ShaderBinaryViv = ((int)0x8FC4), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 /// - TextureCubeMapArrayExt = ((int)0x9009) , + TextureCubeMapArrayExt = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A /// - TextureBindingCubeMapArrayExt = ((int)0x900A) , + TextureBindingCubeMapArrayExt = ((int)0x900A), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C /// - SamplerCubeMapArrayExt = ((int)0x900C) , + SamplerCubeMapArrayExt = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D /// - SamplerCubeMapArrayShadowExt = ((int)0x900D) , + SamplerCubeMapArrayShadowExt = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E /// - IntSamplerCubeMapArrayExt = ((int)0x900E) , + IntSamplerCubeMapArrayExt = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F /// - UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F), /// /// Original was GL_GL_IMAGE_2D = 0x904D /// - GlImage2D = ((int)0x904D) , + GlImage2D = ((int)0x904D), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_GL_IMAGE_3D = 0x904E /// - GlImage3D = ((int)0x904E) , + GlImage3D = ((int)0x904E), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_GL_IMAGE_CUBE = 0x9050 /// - GlImageCube = ((int)0x9050) , + GlImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_GL_IMAGE_2D_ARRAY = 0x9053 /// - GlImage2DArray = ((int)0x9053) , + GlImage2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_GL_INT_IMAGE_2D = 0x9058 /// - GlIntImage2D = ((int)0x9058) , + GlIntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_GL_INT_IMAGE_3D = 0x9059 /// - GlIntImage3D = ((int)0x9059) , + GlIntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_GL_INT_IMAGE_CUBE = 0x905B /// - GlIntImageCube = ((int)0x905B) , + GlIntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_GL_INT_IMAGE_2D_ARRAY = 0x905E /// - GlIntImage2DArray = ((int)0x905E) , + GlIntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - GlUnsignedIntImage2D = ((int)0x9063) , + GlUnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - GlUnsignedIntImage3D = ((int)0x9064) , + GlUnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - GlUnsignedIntImageCube = ((int)0x9066) , + GlUnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - GlUnsignedIntImage2DArray = ((int)0x9069) , + GlUnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), /// /// Original was GL_GL_IMAGE_BINDING_FORMAT = 0x906E /// - GlImageBindingFormat = ((int)0x906E) , + GlImageBindingFormat = ((int)0x906E), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - GlImageFormatCompatibilityType = ((int)0x90C7) , + GlImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - GlMaxVertexImageUniforms = ((int)0x90CA) , + GlMaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB /// - MaxTessControlImageUniformsExt = ((int)0x90CB) , + MaxTessControlImageUniformsExt = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC /// - MaxTessEvaluationImageUniformsExt = ((int)0x90CC) , + MaxTessEvaluationImageUniformsExt = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD /// - MaxGeometryImageUniformsExt = ((int)0x90CD) , + MaxGeometryImageUniformsExt = ((int)0x90CD), /// /// Original was GL_GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - GlMaxFragmentImageUniforms = ((int)0x90CE) , + GlMaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - GlMaxCombinedImageUniforms = ((int)0x90CF) , + GlMaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - GlMaxVertexShaderStorageBlocks = ((int)0x90D6) , + GlMaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 /// - MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) , + MaxGeometryShaderStorageBlocksExt = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 /// - MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) , + MaxTessControlShaderStorageBlocksExt = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9), /// /// Original was GL_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - GlMaxFragmentShaderStorageBlocks = ((int)0x90DA) , + GlMaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - GlMaxComputeShaderStorageBlocks = ((int)0x90DB) , + GlMaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - GlMaxCombinedShaderStorageBlocks = ((int)0x90DC) , + GlMaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - GlMaxShaderStorageBufferBindings = ((int)0x90DD) , + GlMaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - GlMaxShaderStorageBlockSize = ((int)0x90DE) , + GlMaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - GlShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + GlShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - GlMaxComputeWorkGroupInvocations = ((int)0x90EB) , + GlMaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - GlDispatchIndirectBuffer = ((int)0x90EE) , + GlDispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - GlDispatchIndirectBufferBinding = ((int)0x90EF) , + GlDispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// - ColorAttachmentExt = ((int)0x90F0) , + ColorAttachmentExt = ((int)0x90F0), /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// - MultiviewExt = ((int)0x90F1) , + MultiviewExt = ((int)0x90F1), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), /// /// Original was GL_GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - GlTexture2DMultisample = ((int)0x9100) , + GlTexture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 /// - Texture2DMultisampleArrayOes = ((int)0x9102) , + Texture2DMultisampleArrayOes = ((int)0x9102), /// /// Original was GL_GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - GlTextureBinding2DMultisample = ((int)0x9104) , + GlTextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 /// - TextureBinding2DMultisampleArrayOes = ((int)0x9105) , + TextureBinding2DMultisampleArrayOes = ((int)0x9105), /// /// Original was GL_GL_TEXTURE_SAMPLES = 0x9106 /// - GlTextureSamples = ((int)0x9106) , + GlTextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - GlTextureFixedSampleLocations = ((int)0x9107) , + GlTextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - GlSampler2DMultisample = ((int)0x9108) , + GlSampler2DMultisample = ((int)0x9108), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - GlIntSampler2DMultisample = ((int)0x9109) , + GlIntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - GlUnsignedIntSampler2DMultisample = ((int)0x910A) , + GlUnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B /// - Sampler2DMultisampleArrayOes = ((int)0x910B) , + Sampler2DMultisampleArrayOes = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C /// - IntSampler2DMultisampleArrayOes = ((int)0x910C) , + IntSampler2DMultisampleArrayOes = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D /// - UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D), /// /// Original was GL_GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - GlMaxColorTextureSamples = ((int)0x910E) , + GlMaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - GlMaxDepthTextureSamples = ((int)0x910F) , + GlMaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_GL_MAX_INTEGER_SAMPLES = 0x9110 /// - GlMaxIntegerSamples = ((int)0x9110) , + GlMaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 /// - MaxGeometryInputComponentsExt = ((int)0x9123) , + MaxGeometryInputComponentsExt = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 /// - MaxGeometryOutputComponentsExt = ((int)0x9124) , + MaxGeometryOutputComponentsExt = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// - SgxProgramBinaryImg = ((int)0x9130) , + SgxProgramBinaryImg = ((int)0x9130), /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// - CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , + CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// - CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , + CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D /// - TextureBufferOffsetExt = ((int)0x919D) , + TextureBufferOffsetExt = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E /// - TextureBufferSizeExt = ((int)0x919E) , + TextureBufferSizeExt = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F /// - TextureBufferOffsetAlignmentExt = ((int)0x919F) , + TextureBufferOffsetAlignmentExt = ((int)0x919F), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_GL_COMPUTE_SHADER = 0x91B9 /// - GlComputeShader = ((int)0x91B9) , + GlComputeShader = ((int)0x91B9), /// /// Original was GL_GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - GlMaxComputeUniformBlocks = ((int)0x91BB) , + GlMaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - GlMaxComputeTextureImageUnits = ((int)0x91BC) , + GlMaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - GlMaxComputeImageUniforms = ((int)0x91BD) , + GlMaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - GlMaxComputeWorkGroupCount = ((int)0x91BE) , + GlMaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - GlMaxComputeWorkGroupSize = ((int)0x91BF) , + GlMaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// - ShaderBinaryDmp = ((int)0x9250) , + ShaderBinaryDmp = ((int)0x9250), /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// - GccsoShaderBinaryFj = ((int)0x9260) , + GccsoShaderBinaryFj = ((int)0x9260), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), /// /// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE /// - PrimitiveBoundingBoxExt = ((int)0x92BE) , + PrimitiveBoundingBoxExt = ((int)0x92BE), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - GlAtomicCounterBuffer = ((int)0x92C0) , + GlAtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - GlAtomicCounterBufferBinding = ((int)0x92C1) , + GlAtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - GlAtomicCounterBufferStart = ((int)0x92C2) , + GlAtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - GlAtomicCounterBufferSize = ((int)0x92C3) , + GlAtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - GlMaxVertexAtomicCounterBuffers = ((int)0x92CC) , + GlMaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD /// - MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF /// - MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF), /// /// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - GlMaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + GlMaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - GlMaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + GlMaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - GlMaxVertexAtomicCounters = ((int)0x92D2) , + GlMaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 /// - MaxTessControlAtomicCountersExt = ((int)0x92D3) , + MaxTessControlAtomicCountersExt = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 /// - MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) , + MaxTessEvaluationAtomicCountersExt = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 /// - MaxGeometryAtomicCountersExt = ((int)0x92D5) , + MaxGeometryAtomicCountersExt = ((int)0x92D5), /// /// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - GlMaxFragmentAtomicCounters = ((int)0x92D6) , + GlMaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - GlMaxCombinedAtomicCounters = ((int)0x92D7) , + GlMaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - GlMaxAtomicCounterBufferSize = ((int)0x92D8) , + GlMaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - GlActiveAtomicCounterBuffers = ((int)0x92D9) , + GlActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - GlMaxAtomicCounterBufferBindings = ((int)0x92DC) , + GlMaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH_EXT = 0x92E7 /// - IsPerPatchExt = ((int)0x92E7) , + IsPerPatchExt = ((int)0x92E7), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 /// - ReferencedByTessControlShaderExt = ((int)0x9307) , + ReferencedByTessControlShaderExt = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 /// - ReferencedByTessEvaluationShaderExt = ((int)0x9308) , + ReferencedByTessEvaluationShaderExt = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 /// - ReferencedByGeometryShaderExt = ((int)0x9309) , + ReferencedByGeometryShaderExt = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - GlFramebufferDefaultWidth = ((int)0x9310) , + GlFramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - GlFramebufferDefaultHeight = ((int)0x9311) , + GlFramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 /// - FramebufferDefaultLayersExt = ((int)0x9312) , + FramebufferDefaultLayersExt = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - GlFramebufferDefaultSamples = ((int)0x9313) , + GlFramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - GlFramebufferDefaultFixedSampleLocations = ((int)0x9314) , + GlFramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - GlMaxFramebufferWidth = ((int)0x9315) , + GlMaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - GlMaxFramebufferHeight = ((int)0x9316) , + GlMaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 /// - MaxFramebufferLayersExt = ((int)0x9317) , + MaxFramebufferLayersExt = ((int)0x9317), /// /// Original was GL_GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - GlMaxFramebufferSamples = ((int)0x9318) , + GlMaxFramebufferSamples = ((int)0x9318), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// - TranslatedShaderSourceLengthAngle = ((int)0x93A0) , + TranslatedShaderSourceLengthAngle = ((int)0x93A0), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// - TextureUsageAngle = ((int)0x93A2) , + TextureUsageAngle = ((int)0x93A2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// - FramebufferAttachmentAngle = ((int)0x93A3) , + FramebufferAttachmentAngle = ((int)0x93A3), /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// - PackReverseRowOrderAngle = ((int)0x93A4) , + PackReverseRowOrderAngle = ((int)0x93A4), /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// - ProgramBinaryAngle = ((int)0x93A6) , + ProgramBinaryAngle = ((int)0x93A6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 /// - CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) , + CompressedRgbaAstc3X3x3Oes = ((int)0x93C0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 /// - CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) , + CompressedRgbaAstc4X3x3Oes = ((int)0x93C1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 /// - CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) , + CompressedRgbaAstc4X4x3Oes = ((int)0x93C2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 /// - CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) , + CompressedRgbaAstc4X4x4Oes = ((int)0x93C3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 /// - CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) , + CompressedRgbaAstc5X4x4Oes = ((int)0x93C4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 /// - CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) , + CompressedRgbaAstc5X5x4Oes = ((int)0x93C5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 /// - CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) , + CompressedRgbaAstc5X5x5Oes = ((int)0x93C6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 /// - CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) , + CompressedRgbaAstc6X5x5Oes = ((int)0x93C7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 /// - CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) , + CompressedRgbaAstc6X6x5Oes = ((int)0x93C8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 /// - CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) , + CompressedRgbaAstc6X6x6Oes = ((int)0x93C9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 /// - CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) , + CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 /// - CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) , + CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 /// - CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) , + CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 /// - CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) , + CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 /// - CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) , + CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 /// - CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) , + CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 /// - CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) , + CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 /// - CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) , + CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 /// - CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) , + CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 /// - CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) , + CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 /// - CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) , + CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 /// - CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) , + CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -10532,35 +10534,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -10571,11 +10573,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_3DC_X_AMD = 0x87F9 /// - Gl3DcXAmd = ((int)0x87F9) , + Gl3DcXAmd = ((int)0x87F9), /// /// Original was GL_3DC_XY_AMD = 0x87FA /// - Gl3DcXyAmd = ((int)0x87FA) , + Gl3DcXyAmd = ((int)0x87FA), } /// @@ -10586,15 +10588,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE /// - AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) , + AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), /// /// Original was GL_ATC_RGB_AMD = 0x8C92 /// - AtcRgbAmd = ((int)0x8C92) , + AtcRgbAmd = ((int)0x8C92), /// /// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 /// - AtcRgbaExplicitAlphaAmd = ((int)0x8C93) , + AtcRgbaExplicitAlphaAmd = ((int)0x8C93), } /// @@ -10605,31 +10607,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), } /// @@ -10640,7 +10642,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Z400_BINARY_AMD = 0x8740 /// - Z400BinaryAmd = ((int)0x8740) , + Z400BinaryAmd = ((int)0x8740), } /// @@ -10658,35 +10660,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -10697,19 +10699,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 /// - DrawFramebufferBindingAngle = ((int)0x8CA6) , + DrawFramebufferBindingAngle = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 /// - ReadFramebufferAngle = ((int)0x8CA8) , + ReadFramebufferAngle = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 /// - DrawFramebufferAngle = ((int)0x8CA9) , + DrawFramebufferAngle = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA /// - ReadFramebufferBindingAngle = ((int)0x8CAA) , + ReadFramebufferBindingAngle = ((int)0x8CAA), } /// @@ -10720,15 +10722,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB /// - RenderbufferSamplesAngle = ((int)0x8CAB) , + RenderbufferSamplesAngle = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 /// - FramebufferIncompleteMultisampleAngle = ((int)0x8D56) , + FramebufferIncompleteMultisampleAngle = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57 /// - MaxSamplesAngle = ((int)0x8D57) , + MaxSamplesAngle = ((int)0x8D57), } /// @@ -10739,7 +10741,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE /// - VertexAttribArrayDivisorAngle = ((int)0x88FE) , + VertexAttribArrayDivisorAngle = ((int)0x88FE), } /// @@ -10750,7 +10752,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 /// - PackReverseRowOrderAngle = ((int)0x93A4) , + PackReverseRowOrderAngle = ((int)0x93A4), } /// @@ -10761,7 +10763,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6 /// - ProgramBinaryAngle = ((int)0x93A6) , + ProgramBinaryAngle = ((int)0x93A6), } /// @@ -10772,7 +10774,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 /// - CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Angle = ((int)0x83F2), } /// @@ -10783,7 +10785,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 /// - CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Angle = ((int)0x83F3), } /// @@ -10794,11 +10796,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2 /// - TextureUsageAngle = ((int)0x93A2) , + TextureUsageAngle = ((int)0x93A2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 /// - FramebufferAttachmentAngle = ((int)0x93A3) , + FramebufferAttachmentAngle = ((int)0x93A3), } /// @@ -10809,7 +10811,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 /// - TranslatedShaderSourceLengthAngle = ((int)0x93A0) , + TranslatedShaderSourceLengthAngle = ((int)0x93A0), } /// @@ -10827,31 +10829,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 /// - DrawFramebufferBindingApple = ((int)0x8CA6) , + DrawFramebufferBindingApple = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 /// - ReadFramebufferApple = ((int)0x8CA8) , + ReadFramebufferApple = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 /// - DrawFramebufferApple = ((int)0x8CA9) , + DrawFramebufferApple = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA /// - ReadFramebufferBindingApple = ((int)0x8CAA) , + ReadFramebufferBindingApple = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB /// - RenderbufferSamplesApple = ((int)0x8CAB) , + RenderbufferSamplesApple = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 /// - FramebufferIncompleteMultisampleApple = ((int)0x8D56) , + FramebufferIncompleteMultisampleApple = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_APPLE = 0x8D57 /// - MaxSamplesApple = ((int)0x8D57) , + MaxSamplesApple = ((int)0x8D57), } /// @@ -10862,19 +10864,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), } /// @@ -10885,67 +10887,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), /// /// Original was GL_SYNC_OBJECT_APPLE = 0x8A53 /// - SyncObjectApple = ((int)0x8A53) , + SyncObjectApple = ((int)0x8A53), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 /// - MaxServerWaitTimeoutApple = ((int)0x9111) , + MaxServerWaitTimeoutApple = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), /// /// Original was GL_SYNC_FENCE_APPLE = 0x9116 /// - SyncFenceApple = ((int)0x9116) , + SyncFenceApple = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), /// /// Original was GL_UNSIGNALED_APPLE = 0x9118 /// - UnsignaledApple = ((int)0x9118) , + UnsignaledApple = ((int)0x9118), /// /// Original was GL_SIGNALED_APPLE = 0x9119 /// - SignaledApple = ((int)0x9119) , + SignaledApple = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -10956,11 +10958,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -10971,7 +10973,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D /// - TextureMaxLevelApple = ((int)0x813D) , + TextureMaxLevelApple = ((int)0x813D), } /// @@ -10982,7 +10984,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 /// - MaliProgramBinaryArm = ((int)0x8F61) , + MaliProgramBinaryArm = ((int)0x8F61), } /// @@ -10993,7 +10995,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60 /// - MaliShaderBinaryArm = ((int)0x8F60) , + MaliShaderBinaryArm = ((int)0x8F60), } /// @@ -11011,11 +11013,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65 /// - FetchPerSampleArm = ((int)0x8F65) , + FetchPerSampleArm = ((int)0x8F65), /// /// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 /// - FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66) , + FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66), } /// @@ -11034,103 +11036,103 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -11141,31 +11143,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Points = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_Lines = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_LineLoop = 0X0002 /// - LineLoop = ((int)0X0002) , + LineLoop = ((int)0X0002), /// /// Original was GL_LineStrip = 0X0003 /// - LineStrip = ((int)0X0003) , + LineStrip = ((int)0X0003), /// /// Original was GL_Triangles = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), /// /// Original was GL_TriangleStrip = 0X0005 /// - TriangleStrip = ((int)0X0005) , + TriangleStrip = ((int)0X0005), /// /// Original was GL_TriangleFan = 0X0006 /// - TriangleFan = ((int)0X0006) , + TriangleFan = ((int)0X0006), } /// @@ -11176,23 +11178,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), } /// @@ -11203,35 +11205,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -11242,79 +11244,79 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -11325,79 +11327,79 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Zero = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_One = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -11408,11 +11410,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NEAREST = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_LINEAR = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), } /// @@ -11423,11 +11425,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -11439,27 +11441,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), } /// @@ -11470,31 +11472,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), } /// @@ -11505,11 +11507,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -11520,11 +11522,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), } /// @@ -11535,51 +11537,51 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - GlDrawIndirectBuffer = ((int)0x8F3F) , + GlDrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - GlDispatchIndirectBuffer = ((int)0x90EE) , + GlDispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - GlAtomicCounterBuffer = ((int)0x92C0) , + GlAtomicCounterBuffer = ((int)0x92C0), } /// @@ -11590,15 +11592,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_StreamDraw = 0X88e0 /// - StreamDraw = ((int)0X88e0) , + StreamDraw = ((int)0X88e0), /// /// Original was GL_StaticDraw = 0X88e4 /// - StaticDraw = ((int)0X88e4) , + StaticDraw = ((int)0X88e4), /// /// Original was GL_DynamicDraw = 0X88e8 /// - DynamicDraw = ((int)0X88e8) , + DynamicDraw = ((int)0X88e8), } /// @@ -11609,39 +11611,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), } /// @@ -11652,15 +11654,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), } /// @@ -11671,7 +11673,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), } /// @@ -11683,23 +11685,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), } /// @@ -11711,15 +11713,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -11730,15 +11732,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 /// - SyncFlushCommandsBitApple = ((int)0x00000001) , + SyncFlushCommandsBitApple = ((int)0x00000001), } /// @@ -11749,59 +11751,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), } /// @@ -11812,15 +11814,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -11831,23 +11833,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), } /// @@ -11858,35 +11860,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -11897,19 +11899,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), } /// @@ -11920,59 +11922,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// @@ -11983,47 +11985,47 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), } /// @@ -12035,19 +12037,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// @@ -12059,11 +12061,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), } /// @@ -12074,11 +12076,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), } /// @@ -12089,27 +12091,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), } /// @@ -12120,19 +12122,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), } /// @@ -12143,15 +12145,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Front = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_Back = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -12169,19 +12171,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -12192,23 +12194,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -12219,27 +12221,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -12250,31 +12252,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -12285,11 +12287,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), } /// @@ -12300,39 +12302,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -12343,43 +12345,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -12390,35 +12392,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), } /// @@ -12429,7 +12431,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHADER_BINARY_DMP = 0x9250 /// - ShaderBinaryDmp = ((int)0x9250) , + ShaderBinaryDmp = ((int)0x9250), } /// @@ -12440,127 +12442,127 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -12571,15 +12573,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -12590,447 +12592,447 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_GL_SAMPLE_MASK = 0x8E51 /// - GlSampleMask = ((int)0x8E51) , + GlSampleMask = ((int)0x8E51), } /// @@ -13041,59 +13043,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -13104,1207 +13106,1207 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -14315,1223 +14317,1223 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -15542,695 +15544,695 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// - MaxVertexAttribStride = ((int)0x82E5) , + MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// - VertexBindingBuffer = ((int)0x8F4F) , + VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -16241,19 +16243,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), } /// @@ -16264,27 +16266,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 /// - FramebufferAttachmentComponentTypeExt = ((int)0x8211) , + FramebufferAttachmentComponentTypeExt = ((int)0x8211), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 /// - UnsignedNormalizedExt = ((int)0x8C17) , + UnsignedNormalizedExt = ((int)0x8C17), } /// @@ -16302,35 +16304,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), } /// @@ -16348,15 +16350,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -16367,31 +16369,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), } /// @@ -16402,139 +16404,139 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824 /// - MaxDrawBuffersExt = ((int)0x8824) , + MaxDrawBuffersExt = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_EXT = 0x8825 /// - DrawBuffer0Ext = ((int)0x8825) , + DrawBuffer0Ext = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_EXT = 0x8826 /// - DrawBuffer1Ext = ((int)0x8826) , + DrawBuffer1Ext = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_EXT = 0x8827 /// - DrawBuffer2Ext = ((int)0x8827) , + DrawBuffer2Ext = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_EXT = 0x8828 /// - DrawBuffer3Ext = ((int)0x8828) , + DrawBuffer3Ext = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_EXT = 0x8829 /// - DrawBuffer4Ext = ((int)0x8829) , + DrawBuffer4Ext = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_EXT = 0x882A /// - DrawBuffer5Ext = ((int)0x882A) , + DrawBuffer5Ext = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_EXT = 0x882B /// - DrawBuffer6Ext = ((int)0x882B) , + DrawBuffer6Ext = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_EXT = 0x882C /// - DrawBuffer7Ext = ((int)0x882C) , + DrawBuffer7Ext = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_EXT = 0x882D /// - DrawBuffer8Ext = ((int)0x882D) , + DrawBuffer8Ext = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_EXT = 0x882E /// - DrawBuffer9Ext = ((int)0x882E) , + DrawBuffer9Ext = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_EXT = 0x882F /// - DrawBuffer10Ext = ((int)0x882F) , + DrawBuffer10Ext = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_EXT = 0x8830 /// - DrawBuffer11Ext = ((int)0x8830) , + DrawBuffer11Ext = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_EXT = 0x8831 /// - DrawBuffer12Ext = ((int)0x8831) , + DrawBuffer12Ext = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_EXT = 0x8832 /// - DrawBuffer13Ext = ((int)0x8832) , + DrawBuffer13Ext = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_EXT = 0x8833 /// - DrawBuffer14Ext = ((int)0x8833) , + DrawBuffer14Ext = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_EXT = 0x8834 /// - DrawBuffer15Ext = ((int)0x8834) , + DrawBuffer15Ext = ((int)0x8834), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), } /// @@ -16545,115 +16547,115 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -16678,135 +16680,135 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E /// - LayerProvokingVertexExt = ((int)0x825E) , + LayerProvokingVertexExt = ((int)0x825E), /// /// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260 /// - UndefinedVertexExt = ((int)0x8260) , + UndefinedVertexExt = ((int)0x8260), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F /// - GeometryShaderInvocationsExt = ((int)0x887F) , + GeometryShaderInvocationsExt = ((int)0x887F), /// /// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 /// - GeometryLinkedVerticesOutExt = ((int)0x8916) , + GeometryLinkedVerticesOutExt = ((int)0x8916), /// /// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 /// - GeometryLinkedInputTypeExt = ((int)0x8917) , + GeometryLinkedInputTypeExt = ((int)0x8917), /// /// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 /// - GeometryLinkedOutputTypeExt = ((int)0x8918) , + GeometryLinkedOutputTypeExt = ((int)0x8918), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C /// - MaxGeometryUniformBlocksExt = ((int)0x8A2C) , + MaxGeometryUniformBlocksExt = ((int)0x8A2C), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 /// - MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32) , + MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A /// - MaxGeometryShaderInvocationsExt = ((int)0x8E5A) , + MaxGeometryShaderInvocationsExt = ((int)0x8E5A), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD /// - MaxGeometryImageUniformsExt = ((int)0x90CD) , + MaxGeometryImageUniformsExt = ((int)0x90CD), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 /// - MaxGeometryShaderStorageBlocksExt = ((int)0x90D7) , + MaxGeometryShaderStorageBlocksExt = ((int)0x90D7), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 /// - MaxGeometryInputComponentsExt = ((int)0x9123) , + MaxGeometryInputComponentsExt = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 /// - MaxGeometryOutputComponentsExt = ((int)0x9124) , + MaxGeometryOutputComponentsExt = ((int)0x9124), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF /// - MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 /// - MaxGeometryAtomicCountersExt = ((int)0x92D5) , + MaxGeometryAtomicCountersExt = ((int)0x92D5), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 /// - ReferencedByGeometryShaderExt = ((int)0x9309) , + ReferencedByGeometryShaderExt = ((int)0x9309), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 /// - FramebufferDefaultLayersExt = ((int)0x9312) , + FramebufferDefaultLayersExt = ((int)0x9312), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 /// - MaxFramebufferLayersExt = ((int)0x9317) , + MaxFramebufferLayersExt = ((int)0x9317), } /// @@ -16824,7 +16826,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE /// - VertexAttribArrayDivisorExt = ((int)0x88FE) , + VertexAttribArrayDivisorExt = ((int)0x88FE), } /// @@ -16835,27 +16837,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), } /// @@ -16873,19 +16875,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C /// - FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) , + FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C), } /// @@ -16896,23 +16898,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0 /// - ColorAttachmentExt = ((int)0x90F0) , + ColorAttachmentExt = ((int)0x90F0), /// /// Original was GL_MULTIVIEW_EXT = 0x90F1 /// - MultiviewExt = ((int)0x90F1) , + MultiviewExt = ((int)0x90F1), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), } /// @@ -16923,23 +16925,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), } /// @@ -16950,7 +16952,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE /// - PrimitiveBoundingBoxExt = ((int)0x92BE) , + PrimitiveBoundingBoxExt = ((int)0x92BE), } /// @@ -16961,27 +16963,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 /// - CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) , + CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54), /// /// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 /// - CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) , + CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 /// - CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) , + CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 /// - CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) , + CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 /// - CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0) , + CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 /// - CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1) , + CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1), } /// @@ -16992,15 +16994,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 /// - UnsignedShort4444RevExt = ((int)0x8365) , + UnsignedShort4444RevExt = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 /// - UnsignedShort1555RevExt = ((int)0x8366) , + UnsignedShort1555RevExt = ((int)0x8366), } /// @@ -17011,35 +17013,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 /// - LoseContextOnResetExt = ((int)0x8252) , + LoseContextOnResetExt = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 /// - GuiltyContextResetExt = ((int)0x8253) , + GuiltyContextResetExt = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 /// - InnocentContextResetExt = ((int)0x8254) , + InnocentContextResetExt = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 /// - UnknownContextResetExt = ((int)0x8255) , + UnknownContextResetExt = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 /// - ResetNotificationStrategyExt = ((int)0x8256) , + ResetNotificationStrategyExt = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261 /// - NoResetNotificationExt = ((int)0x8261) , + NoResetNotificationExt = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 /// - ContextRobustAccessExt = ((int)0x90F3) , + ContextRobustAccessExt = ((int)0x90F3), } /// @@ -17050,27 +17052,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259 /// - ActiveProgramExt = ((int)0x8259) , + ActiveProgramExt = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -17081,7 +17083,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 /// - FragmentShaderDiscardsSamplesExt = ((int)0x8A52) , + FragmentShaderDiscardsSamplesExt = ((int)0x8A52), } /// @@ -17113,15 +17115,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 /// - MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63) , + MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63), /// /// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 /// - ShaderPixelLocalStorageExt = ((int)0x8F64) , + ShaderPixelLocalStorageExt = ((int)0x8F64), /// /// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 /// - MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67) , + MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67), } /// @@ -17139,19 +17141,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C /// - TextureCompareModeExt = ((int)0x884C) , + TextureCompareModeExt = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D /// - TextureCompareFuncExt = ((int)0x884D) , + TextureCompareFuncExt = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E /// - CompareRefToTextureExt = ((int)0x884E) , + CompareRefToTextureExt = ((int)0x884E), /// /// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 /// - Sampler2DShadowExt = ((int)0x8B62) , + Sampler2DShadowExt = ((int)0x8B62), } /// @@ -17162,19 +17164,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 /// - FramebufferAttachmentColorEncodingExt = ((int)0x8210) , + FramebufferAttachmentColorEncodingExt = ((int)0x8210), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), } /// @@ -17185,7 +17187,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), } /// @@ -17203,191 +17205,191 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C /// - MaxTessControlInputComponentsExt = ((int)0x886C) , + MaxTessControlInputComponentsExt = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D /// - MaxTessEvaluationInputComponentsExt = ((int)0x886D) , + MaxTessEvaluationInputComponentsExt = ((int)0x886D), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E /// - MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F), /// /// Original was GL_PATCH_VERTICES_EXT = 0x8E72 /// - PatchVerticesExt = ((int)0x8E72) , + PatchVerticesExt = ((int)0x8E72), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 /// - TessControlOutputVerticesExt = ((int)0x8E75) , + TessControlOutputVerticesExt = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE_EXT = 0x8E76 /// - TessGenModeExt = ((int)0x8E76) , + TessGenModeExt = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77 /// - TessGenSpacingExt = ((int)0x8E77) , + TessGenSpacingExt = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 /// - TessGenVertexOrderExt = ((int)0x8E78) , + TessGenVertexOrderExt = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 /// - TessGenPointModeExt = ((int)0x8E79) , + TessGenPointModeExt = ((int)0x8E79), /// /// Original was GL_ISOLINES_EXT = 0x8E7A /// - IsolinesExt = ((int)0x8E7A) , + IsolinesExt = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B /// - FractionalOddExt = ((int)0x8E7B) , + FractionalOddExt = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C /// - FractionalEvenExt = ((int)0x8E7C) , + FractionalEvenExt = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D /// - MaxPatchVerticesExt = ((int)0x8E7D) , + MaxPatchVerticesExt = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E /// - MaxTessGenLevelExt = ((int)0x8E7E) , + MaxTessGenLevelExt = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F /// - MaxTessControlUniformComponentsExt = ((int)0x8E7F) , + MaxTessControlUniformComponentsExt = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 /// - MaxTessEvaluationUniformComponentsExt = ((int)0x8E80) , + MaxTessEvaluationUniformComponentsExt = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 /// - MaxTessControlTextureImageUnitsExt = ((int)0x8E81) , + MaxTessControlTextureImageUnitsExt = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 /// - MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 /// - MaxTessControlOutputComponentsExt = ((int)0x8E83) , + MaxTessControlOutputComponentsExt = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 /// - MaxTessPatchComponentsExt = ((int)0x8E84) , + MaxTessPatchComponentsExt = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 /// - MaxTessControlTotalOutputComponentsExt = ((int)0x8E85) , + MaxTessControlTotalOutputComponentsExt = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 /// - MaxTessEvaluationOutputComponentsExt = ((int)0x8E86) , + MaxTessEvaluationOutputComponentsExt = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 /// - TessEvaluationShaderExt = ((int)0x8E87) , + TessEvaluationShaderExt = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88 /// - TessControlShaderExt = ((int)0x8E88) , + TessControlShaderExt = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 /// - MaxTessControlUniformBlocksExt = ((int)0x8E89) , + MaxTessControlUniformBlocksExt = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A /// - MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB /// - MaxTessControlImageUniformsExt = ((int)0x90CB) , + MaxTessControlImageUniformsExt = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC /// - MaxTessEvaluationImageUniformsExt = ((int)0x90CC) , + MaxTessEvaluationImageUniformsExt = ((int)0x90CC), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 /// - MaxTessControlShaderStorageBlocksExt = ((int)0x90D8) , + MaxTessControlShaderStorageBlocksExt = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD /// - MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 /// - MaxTessControlAtomicCountersExt = ((int)0x92D3) , + MaxTessControlAtomicCountersExt = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 /// - MaxTessEvaluationAtomicCountersExt = ((int)0x92D4) , + MaxTessEvaluationAtomicCountersExt = ((int)0x92D4), /// /// Original was GL_IS_PER_PATCH_EXT = 0x92E7 /// - IsPerPatchExt = ((int)0x92E7) , + IsPerPatchExt = ((int)0x92E7), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 /// - ReferencedByTessControlShaderExt = ((int)0x9307) , + ReferencedByTessControlShaderExt = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 /// - ReferencedByTessEvaluationShaderExt = ((int)0x9308) , + ReferencedByTessEvaluationShaderExt = ((int)0x9308), } /// @@ -17398,11 +17400,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 /// - TextureBorderColorExt = ((int)0x1004) , + TextureBorderColorExt = ((int)0x1004), /// /// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D /// - ClampToBorderExt = ((int)0x812D) , + ClampToBorderExt = ((int)0x812D), } /// @@ -17413,59 +17415,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A /// - TextureBufferBindingExt = ((int)0x8C2A) , + TextureBufferBindingExt = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D /// - TextureBufferOffsetExt = ((int)0x919D) , + TextureBufferOffsetExt = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E /// - TextureBufferSizeExt = ((int)0x919E) , + TextureBufferSizeExt = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F /// - TextureBufferOffsetAlignmentExt = ((int)0x919F) , + TextureBufferOffsetAlignmentExt = ((int)0x919F), } /// @@ -17476,11 +17478,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), } /// @@ -17491,19 +17493,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), } /// @@ -17514,39 +17516,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 /// - TextureCubeMapArrayExt = ((int)0x9009) , + TextureCubeMapArrayExt = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A /// - TextureBindingCubeMapArrayExt = ((int)0x900A) , + TextureBindingCubeMapArrayExt = ((int)0x900A), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C /// - SamplerCubeMapArrayExt = ((int)0x900C) , + SamplerCubeMapArrayExt = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D /// - SamplerCubeMapArrayShadowExt = ((int)0x900D) , + SamplerCubeMapArrayShadowExt = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E /// - IntSamplerCubeMapArrayExt = ((int)0x900E) , + IntSamplerCubeMapArrayExt = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F /// - UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), } /// @@ -17557,11 +17559,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), } /// @@ -17572,7 +17574,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), } /// @@ -17583,19 +17585,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RG_EXT = 0x8227 /// - RgExt = ((int)0x8227) , + RgExt = ((int)0x8227), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), } /// @@ -17606,15 +17608,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), } /// @@ -17625,95 +17627,95 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -17724,7 +17726,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 /// - UnsignedInt2101010RevExt = ((int)0x8368) , + UnsignedInt2101010RevExt = ((int)0x8368), } /// @@ -17735,23 +17737,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB /// - TextureViewMinLevelExt = ((int)0x82DB) , + TextureViewMinLevelExt = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC /// - TextureViewNumLevelsExt = ((int)0x82DC) , + TextureViewNumLevelsExt = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD /// - TextureViewMinLayerExt = ((int)0x82DD) , + TextureViewMinLayerExt = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE /// - TextureViewNumLayersExt = ((int)0x82DE) , + TextureViewNumLayersExt = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), } /// @@ -17762,15 +17764,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), } /// @@ -17781,35 +17783,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), } /// @@ -17820,23 +17822,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), } /// @@ -17855,11 +17857,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -17870,7 +17872,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260 /// - GccsoShaderBinaryFj = ((int)0x9260) , + GccsoShaderBinaryFj = ((int)0x9260), } /// @@ -17881,11 +17883,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -17896,19 +17898,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), } /// @@ -17919,31 +17921,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), } /// @@ -17954,11 +17956,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -17969,11 +17971,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -17984,19 +17986,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// @@ -18007,91 +18009,91 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), } /// @@ -18102,19 +18104,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - GlFramebufferDefaultWidth = ((int)0x9310) , + GlFramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - GlFramebufferDefaultHeight = ((int)0x9311) , + GlFramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - GlFramebufferDefaultSamples = ((int)0x9313) , + GlFramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - GlFramebufferDefaultFixedSampleLocations = ((int)0x9314) , + GlFramebufferDefaultFixedSampleLocations = ((int)0x9314), } /// @@ -18125,23 +18127,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 /// - FramebufferIncompleteDimensions = ((int)0x8CD9) , + FramebufferIncompleteDimensions = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), } /// @@ -18152,55 +18154,55 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), } /// @@ -18211,79 +18213,79 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), } /// @@ -18294,15 +18296,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_Framebuffer = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), } /// @@ -18313,11 +18315,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Cw = 0X0900 /// - Cw = ((int)0X0900) , + Cw = ((int)0X0900), /// /// Original was GL_Ccw = 0X0901 /// - Ccw = ((int)0X0901) , + Ccw = ((int)0X0901), } /// @@ -18328,43 +18330,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -18375,35 +18377,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), } /// @@ -18414,35 +18416,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), } /// @@ -18453,55 +18455,55 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_GL_SAMPLE_MASK_VALUE = 0x8E52 /// - GlSampleMaskValue = ((int)0x8E52) , + GlSampleMaskValue = ((int)0x8E52), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - GlAtomicCounterBufferStart = ((int)0x92C2) , + GlAtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - GlAtomicCounterBufferSize = ((int)0x92C3) , + GlAtomicCounterBufferSize = ((int)0x92C3), } /// @@ -18512,15 +18514,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), } /// @@ -18531,19 +18533,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), } /// @@ -18554,7 +18556,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GL_SAMPLE_POSITION = 0x8E50 /// - GlSamplePosition = ((int)0x8E50) , + GlSamplePosition = ((int)0x8E50), } /// @@ -18565,43 +18567,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -18612,2239 +18614,2239 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_Viewport = 0X0ba2 /// - Viewport = ((int)0X0ba2) , + Viewport = ((int)0X0ba2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_Dither = 0X0bd0 /// - Dither = ((int)0X0bd0) , + Dither = ((int)0X0bd0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_Blend = 0X0be2 /// - Blend = ((int)0X0be2) , + Blend = ((int)0X0be2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_BlendEquation = 0X8009 /// - BlendEquation = ((int)0X8009) , + BlendEquation = ((int)0X8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_Samples = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - GlMaxComputeSharedMemorySize = ((int)0x8262) , + GlMaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - GlMaxComputeUniformComponents = ((int)0x8263) , + GlMaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - GlMaxComputeAtomicCounterBuffers = ((int)0x8264) , + GlMaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - GlMaxComputeAtomicCounters = ((int)0x8265) , + GlMaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - GlMaxCombinedComputeUniformComponents = ((int)0x8266) , + GlMaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - GlMaxUniformLocations = ((int)0x826E) , + GlMaxUniformLocations = ((int)0x826E), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FramebufferBinding = 0X8ca6 /// - FramebufferBinding = ((int)0X8ca6) , + FramebufferBinding = ((int)0X8ca6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), /// /// Original was GL_GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - GlMaxSampleMaskWords = ((int)0x8E59) , + GlMaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - GlMaxCombinedShaderOutputResources = ((int)0x8F39) , + GlMaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_GL_IMAGE_BINDING_NAME = 0x8F3A /// - GlImageBindingName = ((int)0x8F3A) , + GlImageBindingName = ((int)0x8F3A), /// /// Original was GL_GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - GlImageBindingLevel = ((int)0x8F3B) , + GlImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - GlImageBindingLayered = ((int)0x8F3C) , + GlImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_GL_IMAGE_BINDING_LAYER = 0x8F3D /// - GlImageBindingLayer = ((int)0x8F3D) , + GlImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - GlImageBindingAccess = ((int)0x8F3E) , + GlImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - GlDrawIndirectBufferBinding = ((int)0x8F43) , + GlDrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_GPU_DISJOINT_EXT = 0x8FBB /// - GpuDisjointExt = ((int)0x8FBB) , + GpuDisjointExt = ((int)0x8FBB), /// /// Original was GL_GL_IMAGE_BINDING_FORMAT = 0x906E /// - GlImageBindingFormat = ((int)0x906E) , + GlImageBindingFormat = ((int)0x906E), /// /// Original was GL_GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - GlMaxVertexImageUniforms = ((int)0x90CA) , + GlMaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - GlMaxFragmentImageUniforms = ((int)0x90CE) , + GlMaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - GlMaxCombinedImageUniforms = ((int)0x90CF) , + GlMaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - GlMaxVertexShaderStorageBlocks = ((int)0x90D6) , + GlMaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - GlMaxFragmentShaderStorageBlocks = ((int)0x90DA) , + GlMaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - GlMaxComputeShaderStorageBlocks = ((int)0x90DB) , + GlMaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - GlMaxCombinedShaderStorageBlocks = ((int)0x90DC) , + GlMaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - GlMaxShaderStorageBufferBindings = ((int)0x90DD) , + GlMaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - GlMaxShaderStorageBlockSize = ((int)0x90DE) , + GlMaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - GlShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + GlShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - GlMaxComputeWorkGroupInvocations = ((int)0x90EB) , + GlMaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - GlDispatchIndirectBufferBinding = ((int)0x90EF) , + GlDispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 /// - MaxMultiviewBuffersExt = ((int)0x90F2) , + MaxMultiviewBuffersExt = ((int)0x90F2), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - GlTextureBinding2DMultisample = ((int)0x9104) , + GlTextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - GlMaxColorTextureSamples = ((int)0x910E) , + GlMaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - GlMaxDepthTextureSamples = ((int)0x910F) , + GlMaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_GL_MAX_INTEGER_SAMPLES = 0x9110 /// - GlMaxIntegerSamples = ((int)0x9110) , + GlMaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - GlMaxComputeUniformBlocks = ((int)0x91BB) , + GlMaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - GlMaxComputeTextureImageUnits = ((int)0x91BC) , + GlMaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - GlMaxComputeImageUniforms = ((int)0x91BD) , + GlMaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - GlMaxComputeWorkGroupCount = ((int)0x91BE) , + GlMaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - GlMaxComputeWorkGroupSize = ((int)0x91BF) , + GlMaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - GlAtomicCounterBufferBinding = ((int)0x92C1) , + GlAtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - GlMaxVertexAtomicCounterBuffers = ((int)0x92CC) , + GlMaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - GlMaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + GlMaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - GlMaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + GlMaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - GlMaxVertexAtomicCounters = ((int)0x92D2) , + GlMaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - GlMaxFragmentAtomicCounters = ((int)0x92D6) , + GlMaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - GlMaxCombinedAtomicCounters = ((int)0x92D7) , + GlMaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - GlMaxAtomicCounterBufferSize = ((int)0x92D8) , + GlMaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - GlMaxAtomicCounterBufferBindings = ((int)0x92DC) , + GlMaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - GlMaxFramebufferWidth = ((int)0x9315) , + GlMaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - GlMaxFramebufferHeight = ((int)0x9316) , + GlMaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - GlMaxFramebufferSamples = ((int)0x9318) , + GlMaxFramebufferSamples = ((int)0x9318), } /// @@ -20855,63 +20857,63 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), } /// @@ -20922,55 +20924,55 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - GlComputeWorkGroupSize = ((int)0x8267) , + GlComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - GlActiveAtomicCounterBuffers = ((int)0x92D9) , + GlActiveAtomicCounterBuffers = ((int)0x92D9), } /// @@ -20981,19 +20983,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_EXT = 0x8866 /// - QueryResultExt = ((int)0x8866) , + QueryResultExt = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 /// - QueryResultAvailableExt = ((int)0x8867) , + QueryResultAvailableExt = ((int)0x8867), } /// @@ -21004,15 +21006,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864 /// - QueryCounterBitsExt = ((int)0x8864) , + QueryCounterBitsExt = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_CURRENT_QUERY_EXT = 0x8865 /// - CurrentQueryExt = ((int)0x8865) , + CurrentQueryExt = ((int)0x8865), } /// @@ -21023,219 +21025,219 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -21246,159 +21248,159 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GL_TEXTURE_WIDTH = 0x1000 /// - GlTextureWidth = ((int)0x1000) , + GlTextureWidth = ((int)0x1000), /// /// Original was GL_GL_TEXTURE_HEIGHT = 0x1001 /// - GlTextureHeight = ((int)0x1001) , + GlTextureHeight = ((int)0x1001), /// /// Original was GL_GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - GlTextureInternalFormat = ((int)0x1003) , + GlTextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_GL_TEXTURE_RED_SIZE = 0x805C /// - GlTextureRedSize = ((int)0x805C) , + GlTextureRedSize = ((int)0x805C), /// /// Original was GL_GL_TEXTURE_GREEN_SIZE = 0x805D /// - GlTextureGreenSize = ((int)0x805D) , + GlTextureGreenSize = ((int)0x805D), /// /// Original was GL_GL_TEXTURE_BLUE_SIZE = 0x805E /// - GlTextureBlueSize = ((int)0x805E) , + GlTextureBlueSize = ((int)0x805E), /// /// Original was GL_GL_TEXTURE_ALPHA_SIZE = 0x805F /// - GlTextureAlphaSize = ((int)0x805F) , + GlTextureAlphaSize = ((int)0x805F), /// /// Original was GL_GL_TEXTURE_DEPTH = 0x8071 /// - GlTextureDepth = ((int)0x8071) , + GlTextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_GL_TEXTURE_COMPRESSED = 0x86A1 /// - GlTextureCompressed = ((int)0x86A1) , + GlTextureCompressed = ((int)0x86A1), /// /// Original was GL_GL_TEXTURE_DEPTH_SIZE = 0x884A /// - GlTextureDepthSize = ((int)0x884A) , + GlTextureDepthSize = ((int)0x884A), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - GlTextureStencilSize = ((int)0x88F1) , + GlTextureStencilSize = ((int)0x88F1), /// /// Original was GL_GL_TEXTURE_RED_TYPE = 0x8C10 /// - GlTextureRedType = ((int)0x8C10) , + GlTextureRedType = ((int)0x8C10), /// /// Original was GL_GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - GlTextureGreenType = ((int)0x8C11) , + GlTextureGreenType = ((int)0x8C11), /// /// Original was GL_GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - GlTextureBlueType = ((int)0x8C12) , + GlTextureBlueType = ((int)0x8C12), /// /// Original was GL_GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - GlTextureAlphaType = ((int)0x8C13) , + GlTextureAlphaType = ((int)0x8C13), /// /// Original was GL_GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - GlTextureDepthType = ((int)0x8C16) , + GlTextureDepthType = ((int)0x8C16), /// /// Original was GL_GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - GlTextureSharedSize = ((int)0x8C3F) , + GlTextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - GlImageFormatCompatibilityType = ((int)0x90C7) , + GlImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_GL_TEXTURE_SAMPLES = 0x9106 /// - GlTextureSamples = ((int)0x9106) , + GlTextureSamples = ((int)0x9106), /// /// Original was GL_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - GlTextureFixedSampleLocations = ((int)0x9107) , + GlTextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F /// - TextureImmutableFormatExt = ((int)0x912F) , + TextureImmutableFormatExt = ((int)0x912F), } /// @@ -21409,15 +21411,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_Fastest = 0X1101 /// - Fastest = ((int)0X1101) , + Fastest = ((int)0X1101), /// /// Original was GL_Nicest = 0X1102 /// - Nicest = ((int)0X1102) , + Nicest = ((int)0X1102), } /// @@ -21428,207 +21430,207 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), } /// @@ -21639,19 +21641,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), } /// @@ -21662,7 +21664,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDERBUFFER = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), } /// @@ -21673,19 +21675,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 /// - RenderbufferSamplesImg = ((int)0x9133) , + RenderbufferSamplesImg = ((int)0x9133), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 /// - FramebufferIncompleteMultisampleImg = ((int)0x9134) , + FramebufferIncompleteMultisampleImg = ((int)0x9134), /// /// Original was GL_MAX_SAMPLES_IMG = 0x9135 /// - MaxSamplesImg = ((int)0x9135) , + MaxSamplesImg = ((int)0x9135), /// /// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136 /// - TextureSamplesImg = ((int)0x9136) , + TextureSamplesImg = ((int)0x9136), } /// @@ -21696,7 +21698,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130 /// - SgxProgramBinaryImg = ((int)0x9130) , + SgxProgramBinaryImg = ((int)0x9130), } /// @@ -21707,11 +21709,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BGRA_IMG = 0x80E1 /// - BgraImg = ((int)0x80E1) , + BgraImg = ((int)0x80E1), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 /// - UnsignedShort4444RevImg = ((int)0x8365) , + UnsignedShort4444RevImg = ((int)0x8365), } /// @@ -21722,7 +21724,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SGX_BINARY_IMG = 0x8C0A /// - SgxBinaryImg = ((int)0x8C0A) , + SgxBinaryImg = ((int)0x8C0A), } /// @@ -21733,19 +21735,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 /// - CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) , + CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), /// /// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 /// - CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) , + CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 /// - CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) , + CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 /// - CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) , + CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), } /// @@ -21756,11 +21758,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 /// - CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) , + CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137), /// /// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 /// - CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) , + CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138), } /// @@ -21771,19 +21773,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -21794,83 +21796,83 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), } /// @@ -21881,59 +21883,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), } /// @@ -21944,231 +21946,231 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -22179,11 +22181,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SAMPLES = 0X80a9 /// - Samples = ((int)0X80a9) , + Samples = ((int)0X80a9), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -22194,67 +22196,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), } /// @@ -22265,7 +22267,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), } /// @@ -22276,23 +22278,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), } /// @@ -22303,323 +22305,323 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), } /// @@ -22637,71 +22639,71 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), } /// @@ -22712,115 +22714,115 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -22831,115 +22833,115 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -22950,15 +22952,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), } /// @@ -22969,7 +22971,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), } /// @@ -22980,19 +22982,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -23003,23 +23005,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), } /// @@ -23030,67 +23032,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -23101,43 +23103,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), } /// @@ -23148,11 +23150,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), } /// @@ -23163,43 +23165,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), } /// @@ -23210,7 +23212,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -23221,67 +23223,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), } /// @@ -23293,67 +23295,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -23364,83 +23366,83 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -23451,15 +23453,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -23470,15 +23472,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -23489,31 +23491,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), } /// @@ -23524,19 +23526,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), } /// @@ -23547,55 +23549,55 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - GlVertexAttribArrayBarrierBit = ((int)0x00000001) , + GlVertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - GlElementArrayBarrierBit = ((int)0x00000002) , + GlElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_GL_COMMAND_BARRIER_BIT = 0x00000040 /// - GlCommandBarrierBit = ((int)0x00000040) , + GlCommandBarrierBit = ((int)0x00000040), /// /// Original was GL_GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - GlPixelBufferBarrierBit = ((int)0x00000080) , + GlPixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - GlTextureUpdateBarrierBit = ((int)0x00000100) , + GlTextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - GlBufferUpdateBarrierBit = ((int)0x00000200) , + GlBufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - GlTransformFeedbackBarrierBit = ((int)0x00000800) , + GlTransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -23607,123 +23609,123 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -23734,27 +23736,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -23766,7 +23768,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), } /// @@ -23777,11 +23779,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), } /// @@ -23792,15 +23794,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -23811,11 +23813,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), } /// @@ -23826,23 +23828,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -23853,207 +23855,207 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), } /// @@ -24064,7 +24066,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), } /// @@ -24075,11 +24077,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COPY_READ_BUFFER_NV = 0x8F36 /// - CopyReadBufferNv = ((int)0x8F36) , + CopyReadBufferNv = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37 /// - CopyWriteBufferNv = ((int)0x8F37) , + CopyWriteBufferNv = ((int)0x8F37), } /// @@ -24090,39 +24092,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0 /// - CoverageComponentNv = ((int)0x8ED0) , + CoverageComponentNv = ((int)0x8ED0), /// /// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1 /// - CoverageComponent4Nv = ((int)0x8ED1) , + CoverageComponent4Nv = ((int)0x8ED1), /// /// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 /// - CoverageAttachmentNv = ((int)0x8ED2) , + CoverageAttachmentNv = ((int)0x8ED2), /// /// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3 /// - CoverageBuffersNv = ((int)0x8ED3) , + CoverageBuffersNv = ((int)0x8ED3), /// /// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4 /// - CoverageSamplesNv = ((int)0x8ED4) , + CoverageSamplesNv = ((int)0x8ED4), /// /// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 /// - CoverageAllFragmentsNv = ((int)0x8ED5) , + CoverageAllFragmentsNv = ((int)0x8ED5), /// /// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 /// - CoverageEdgeFragmentsNv = ((int)0x8ED6) , + CoverageEdgeFragmentsNv = ((int)0x8ED6), /// /// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 /// - CoverageAutomaticNv = ((int)0x8ED7) , + CoverageAutomaticNv = ((int)0x8ED7), } /// @@ -24133,7 +24135,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C /// - DepthComponent16NonlinearNv = ((int)0x8E2C) , + DepthComponent16NonlinearNv = ((int)0x8E2C), } /// @@ -24144,135 +24146,135 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824 /// - MaxDrawBuffersNv = ((int)0x8824) , + MaxDrawBuffersNv = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_NV = 0x8825 /// - DrawBuffer0Nv = ((int)0x8825) , + DrawBuffer0Nv = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_NV = 0x8826 /// - DrawBuffer1Nv = ((int)0x8826) , + DrawBuffer1Nv = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_NV = 0x8827 /// - DrawBuffer2Nv = ((int)0x8827) , + DrawBuffer2Nv = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_NV = 0x8828 /// - DrawBuffer3Nv = ((int)0x8828) , + DrawBuffer3Nv = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_NV = 0x8829 /// - DrawBuffer4Nv = ((int)0x8829) , + DrawBuffer4Nv = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_NV = 0x882A /// - DrawBuffer5Nv = ((int)0x882A) , + DrawBuffer5Nv = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_NV = 0x882B /// - DrawBuffer6Nv = ((int)0x882B) , + DrawBuffer6Nv = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_NV = 0x882C /// - DrawBuffer7Nv = ((int)0x882C) , + DrawBuffer7Nv = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_NV = 0x882D /// - DrawBuffer8Nv = ((int)0x882D) , + DrawBuffer8Nv = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_NV = 0x882E /// - DrawBuffer9Nv = ((int)0x882E) , + DrawBuffer9Nv = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_NV = 0x882F /// - DrawBuffer10Nv = ((int)0x882F) , + DrawBuffer10Nv = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_NV = 0x8830 /// - DrawBuffer11Nv = ((int)0x8830) , + DrawBuffer11Nv = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_NV = 0x8831 /// - DrawBuffer12Nv = ((int)0x8831) , + DrawBuffer12Nv = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_NV = 0x8832 /// - DrawBuffer13Nv = ((int)0x8832) , + DrawBuffer13Nv = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_NV = 0x8833 /// - DrawBuffer14Nv = ((int)0x8833) , + DrawBuffer14Nv = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_NV = 0x8834 /// - DrawBuffer15Nv = ((int)0x8834) , + DrawBuffer15Nv = ((int)0x8834), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), } /// @@ -24297,71 +24299,71 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF /// - MaxColorAttachmentsNv = ((int)0x8CDF) , + MaxColorAttachmentsNv = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0 /// - ColorAttachment0Nv = ((int)0x8CE0) , + ColorAttachment0Nv = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1 /// - ColorAttachment1Nv = ((int)0x8CE1) , + ColorAttachment1Nv = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2 /// - ColorAttachment2Nv = ((int)0x8CE2) , + ColorAttachment2Nv = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3 /// - ColorAttachment3Nv = ((int)0x8CE3) , + ColorAttachment3Nv = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4 /// - ColorAttachment4Nv = ((int)0x8CE4) , + ColorAttachment4Nv = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5 /// - ColorAttachment5Nv = ((int)0x8CE5) , + ColorAttachment5Nv = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6 /// - ColorAttachment6Nv = ((int)0x8CE6) , + ColorAttachment6Nv = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7 /// - ColorAttachment7Nv = ((int)0x8CE7) , + ColorAttachment7Nv = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8 /// - ColorAttachment8Nv = ((int)0x8CE8) , + ColorAttachment8Nv = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9 /// - ColorAttachment9Nv = ((int)0x8CE9) , + ColorAttachment9Nv = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA /// - ColorAttachment10Nv = ((int)0x8CEA) , + ColorAttachment10Nv = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB /// - ColorAttachment11Nv = ((int)0x8CEB) , + ColorAttachment11Nv = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC /// - ColorAttachment12Nv = ((int)0x8CEC) , + ColorAttachment12Nv = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED /// - ColorAttachment13Nv = ((int)0x8CED) , + ColorAttachment13Nv = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE /// - ColorAttachment14Nv = ((int)0x8CEE) , + ColorAttachment14Nv = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF /// - ColorAttachment15Nv = ((int)0x8CEF) , + ColorAttachment15Nv = ((int)0x8CEF), } /// @@ -24372,15 +24374,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), } /// @@ -24391,19 +24393,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 /// - DrawFramebufferBindingNv = ((int)0x8CA6) , + DrawFramebufferBindingNv = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8 /// - ReadFramebufferNv = ((int)0x8CA8) , + ReadFramebufferNv = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 /// - DrawFramebufferNv = ((int)0x8CA9) , + DrawFramebufferNv = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA /// - ReadFramebufferBindingNv = ((int)0x8CAA) , + ReadFramebufferBindingNv = ((int)0x8CAA), } /// @@ -24414,15 +24416,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB /// - RenderbufferSamplesNv = ((int)0x8CAB) , + RenderbufferSamplesNv = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 /// - FramebufferIncompleteMultisampleNv = ((int)0x8D56) , + FramebufferIncompleteMultisampleNv = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_NV = 0x8D57 /// - MaxSamplesNv = ((int)0x8D57) , + MaxSamplesNv = ((int)0x8D57), } /// @@ -24440,7 +24442,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE /// - VertexAttribArrayDivisorNv = ((int)0x88FE) , + VertexAttribArrayDivisorNv = ((int)0x88FE), } /// @@ -24451,27 +24453,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FLOAT_MAT2x3_NV = 0x8B65 /// - FloatMat2x3Nv = ((int)0x8B65) , + FloatMat2x3Nv = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4_NV = 0x8B66 /// - FloatMat2x4Nv = ((int)0x8B66) , + FloatMat2x4Nv = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2_NV = 0x8B67 /// - FloatMat3x2Nv = ((int)0x8B67) , + FloatMat3x2Nv = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4_NV = 0x8B68 /// - FloatMat3x4Nv = ((int)0x8B68) , + FloatMat3x4Nv = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2_NV = 0x8B69 /// - FloatMat4x2Nv = ((int)0x8B69) , + FloatMat4x2Nv = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A /// - FloatMat4x3Nv = ((int)0x8B6A) , + FloatMat4x3Nv = ((int)0x8B6A), } /// @@ -24482,7 +24484,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), } /// @@ -24521,7 +24523,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 /// - Sampler2DArrayShadowNv = ((int)0x8DC4) , + Sampler2DArrayShadowNv = ((int)0x8DC4), } /// @@ -24532,7 +24534,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 /// - SamplerCubeShadowNv = ((int)0x8DC5) , + SamplerCubeShadowNv = ((int)0x8DC5), } /// @@ -24543,43 +24545,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ETC1_SRGB8_NV = 0x88EE /// - Etc1Srgb8Nv = ((int)0x88EE) , + Etc1Srgb8Nv = ((int)0x88EE), /// /// Original was GL_SRGB8_NV = 0x8C41 /// - Srgb8Nv = ((int)0x8C41) , + Srgb8Nv = ((int)0x8C41), /// /// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44 /// - SluminanceAlphaNv = ((int)0x8C44) , + SluminanceAlphaNv = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 /// - Sluminance8Alpha8Nv = ((int)0x8C45) , + Sluminance8Alpha8Nv = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_NV = 0x8C46 /// - SluminanceNv = ((int)0x8C46) , + SluminanceNv = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_NV = 0x8C47 /// - Sluminance8Nv = ((int)0x8C47) , + Sluminance8Nv = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C /// - CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F), } /// @@ -24590,11 +24592,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), } /// @@ -24619,47 +24621,47 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_FRAMEBUFFER = 0X8d40 /// - Framebuffer = ((int)0X8d40) , + Framebuffer = ((int)0X8d40), /// /// Original was GL_RENDERBUFFER = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -24671,23 +24673,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -24705,7 +24707,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ETC1_RGB8_OES = 0x8D64 /// - Etc1Rgb8Oes = ((int)0x8D64) , + Etc1Rgb8Oes = ((int)0x8D64), } /// @@ -24716,43 +24718,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), } /// @@ -24763,7 +24765,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), } /// @@ -24774,7 +24776,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), } /// @@ -24785,15 +24787,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), } /// @@ -24811,19 +24813,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65 /// - TextureExternalOes = ((int)0x8D65) , + TextureExternalOes = ((int)0x8D65), /// /// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66 /// - SamplerExternalOes = ((int)0x8D66) , + SamplerExternalOes = ((int)0x8D66), /// /// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 /// - TextureBindingExternalOes = ((int)0x8D67) , + TextureBindingExternalOes = ((int)0x8D67), /// /// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 /// - RequiredTextureImageUnitsOes = ((int)0x8D68) , + RequiredTextureImageUnitsOes = ((int)0x8D68), } /// @@ -24834,7 +24836,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -24859,15 +24861,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 /// - ProgramBinaryLengthOes = ((int)0x8741) , + ProgramBinaryLengthOes = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE /// - NumProgramBinaryFormatsOes = ((int)0x87FE) , + NumProgramBinaryFormatsOes = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF /// - ProgramBinaryFormatsOes = ((int)0x87FF) , + ProgramBinaryFormatsOes = ((int)0x87FF), } /// @@ -24878,19 +24880,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_WRITE_ONLY_OES = 0x88B9 /// - WriteOnlyOes = ((int)0x88B9) , + WriteOnlyOes = ((int)0x88B9), /// /// Original was GL_BUFFER_ACCESS_OES = 0x88BB /// - BufferAccessOes = ((int)0x88BB) , + BufferAccessOes = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_OES = 0x88BC /// - BufferMappedOes = ((int)0x88BC) , + BufferMappedOes = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD /// - BufferMapPointerOes = ((int)0x88BD) , + BufferMapPointerOes = ((int)0x88BD), } /// @@ -24901,15 +24903,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_STENCIL_OES = 0x84F9 /// - DepthStencilOes = ((int)0x84F9) , + DepthStencilOes = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA /// - UnsignedInt248Oes = ((int)0x84FA) , + UnsignedInt248Oes = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), } /// @@ -24920,63 +24922,63 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALPHA8_OES = 0x803C /// - Alpha8Oes = ((int)0x803C) , + Alpha8Oes = ((int)0x803C), /// /// Original was GL_LUMINANCE8_OES = 0x8040 /// - Luminance8Oes = ((int)0x8040) , + Luminance8Oes = ((int)0x8040), /// /// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043 /// - Luminance4Alpha4Oes = ((int)0x8043) , + Luminance4Alpha4Oes = ((int)0x8043), /// /// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045 /// - Luminance8Alpha8Oes = ((int)0x8045) , + Luminance8Alpha8Oes = ((int)0x8045), /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4_OES = 0x8056 /// - Rgba4Oes = ((int)0x8056) , + Rgba4Oes = ((int)0x8056), /// /// Original was GL_RGB5_A1_OES = 0x8057 /// - Rgb5A1Oes = ((int)0x8057) , + Rgb5A1Oes = ((int)0x8057), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5 /// - DepthComponent16Oes = ((int)0x81A5) , + DepthComponent16Oes = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6 /// - DepthComponent24Oes = ((int)0x81A6) , + DepthComponent24Oes = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7 /// - DepthComponent32Oes = ((int)0x81A7) , + DepthComponent32Oes = ((int)0x81A7), /// /// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0 /// - Depth24Stencil8Oes = ((int)0x88F0) , + Depth24Stencil8Oes = ((int)0x88F0), /// /// Original was GL_RGB565_OES = 0x8D62 /// - Rgb565Oes = ((int)0x8D62) , + Rgb565Oes = ((int)0x8D62), } /// @@ -24987,11 +24989,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RGB8_OES = 0x8051 /// - Rgb8Oes = ((int)0x8051) , + Rgb8Oes = ((int)0x8051), /// /// Original was GL_RGBA8_OES = 0x8058 /// - Rgba8Oes = ((int)0x8058) , + Rgba8Oes = ((int)0x8058), } /// @@ -25002,11 +25004,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SAMPLE_SHADING_OES = 0x8C36 /// - SampleShadingOes = ((int)0x8C36) , + SampleShadingOes = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 /// - MinSampleShadingValueOes = ((int)0x8C37) , + MinSampleShadingValueOes = ((int)0x8C37), } /// @@ -25031,15 +25033,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B /// - MinFragmentInterpolationOffsetOes = ((int)0x8E5B) , + MinFragmentInterpolationOffsetOes = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C /// - MaxFragmentInterpolationOffsetOes = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetOes = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D /// - FragmentInterpolationOffsetBitsOes = ((int)0x8E5D) , + FragmentInterpolationOffsetBitsOes = ((int)0x8E5D), } /// @@ -25050,7 +25052,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), } /// @@ -25061,7 +25063,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_STENCIL_INDEX1_OES = 0x8D46 /// - StencilIndex1Oes = ((int)0x8D46) , + StencilIndex1Oes = ((int)0x8D46), } /// @@ -25072,7 +25074,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_STENCIL_INDEX4_OES = 0x8D47 /// - StencilIndex4Oes = ((int)0x8D47) , + StencilIndex4Oes = ((int)0x8D47), } /// @@ -25083,7 +25085,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 /// - FramebufferUndefinedOes = ((int)0x8219) , + FramebufferUndefinedOes = ((int)0x8219), } /// @@ -25094,27 +25096,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A /// - TextureBinding3DOes = ((int)0x806A) , + TextureBinding3DOes = ((int)0x806A), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 /// - Max3DTextureSizeOes = ((int)0x8073) , + Max3DTextureSizeOes = ((int)0x8073), /// /// Original was GL_SAMPLER_3D_OES = 0x8B5F /// - Sampler3DOes = ((int)0x8B5F) , + Sampler3DOes = ((int)0x8B5F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), } /// @@ -25125,195 +25127,195 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 /// - CompressedRgbaAstc3X3x3Oes = ((int)0x93C0) , + CompressedRgbaAstc3X3x3Oes = ((int)0x93C0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 /// - CompressedRgbaAstc4X3x3Oes = ((int)0x93C1) , + CompressedRgbaAstc4X3x3Oes = ((int)0x93C1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 /// - CompressedRgbaAstc4X4x3Oes = ((int)0x93C2) , + CompressedRgbaAstc4X4x3Oes = ((int)0x93C2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 /// - CompressedRgbaAstc4X4x4Oes = ((int)0x93C3) , + CompressedRgbaAstc4X4x4Oes = ((int)0x93C3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 /// - CompressedRgbaAstc5X4x4Oes = ((int)0x93C4) , + CompressedRgbaAstc5X4x4Oes = ((int)0x93C4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 /// - CompressedRgbaAstc5X5x4Oes = ((int)0x93C5) , + CompressedRgbaAstc5X5x4Oes = ((int)0x93C5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 /// - CompressedRgbaAstc5X5x5Oes = ((int)0x93C6) , + CompressedRgbaAstc5X5x5Oes = ((int)0x93C6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 /// - CompressedRgbaAstc6X5x5Oes = ((int)0x93C7) , + CompressedRgbaAstc6X5x5Oes = ((int)0x93C7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 /// - CompressedRgbaAstc6X6x5Oes = ((int)0x93C8) , + CompressedRgbaAstc6X6x5Oes = ((int)0x93C8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 /// - CompressedRgbaAstc6X6x6Oes = ((int)0x93C9) , + CompressedRgbaAstc6X6x6Oes = ((int)0x93C9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 /// - CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0) , + CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 /// - CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1) , + CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 /// - CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2) , + CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 /// - CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3) , + CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 /// - CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4) , + CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 /// - CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5) , + CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 /// - CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6) , + CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 /// - CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7) , + CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 /// - CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8) , + CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 /// - CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9) , + CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9), } /// @@ -25324,7 +25326,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), } /// @@ -25342,7 +25344,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), } /// @@ -25367,11 +25369,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_STENCIL_INDEX_OES = 0x1901 /// - StencilIndexOes = ((int)0x1901) , + StencilIndexOes = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX8_OES = 0x8D48 /// - StencilIndex8Oes = ((int)0x8D48) , + StencilIndex8Oes = ((int)0x8D48), } /// @@ -25382,23 +25384,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 /// - Texture2DMultisampleArrayOes = ((int)0x9102) , + Texture2DMultisampleArrayOes = ((int)0x9102), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 /// - TextureBinding2DMultisampleArrayOes = ((int)0x9105) , + TextureBinding2DMultisampleArrayOes = ((int)0x9105), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B /// - Sampler2DMultisampleArrayOes = ((int)0x910B) , + Sampler2DMultisampleArrayOes = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C /// - IntSampler2DMultisampleArrayOes = ((int)0x910C) , + IntSampler2DMultisampleArrayOes = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D /// - UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D), } /// @@ -25409,7 +25411,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 /// - VertexArrayBindingOes = ((int)0x85B5) , + VertexArrayBindingOes = ((int)0x85B5), } /// @@ -25420,7 +25422,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_HALF_FLOAT_OES = 0x8D61 /// - HalfFloatOes = ((int)0x8D61) , + HalfFloatOes = ((int)0x8D61), } /// @@ -25431,11 +25433,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 /// - UnsignedInt1010102Oes = ((int)0x8DF6) , + UnsignedInt1010102Oes = ((int)0x8DF6), /// /// Original was GL_INT_10_10_10_2_OES = 0x8DF7 /// - Int1010102Oes = ((int)0x8DF7) , + Int1010102Oes = ((int)0x8DF7), } /// @@ -25446,27 +25448,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -25477,107 +25479,107 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), } /// @@ -25588,23 +25590,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Alpha = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_Rgb = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_Rgba = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_Luminance = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LuminanceAlpha = 0X190a /// - LuminanceAlpha = ((int)0X190a) , + LuminanceAlpha = ((int)0X190a), } /// @@ -25615,43 +25617,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -25662,159 +25664,159 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), } /// @@ -25825,15 +25827,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -25844,15 +25846,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -25863,39 +25865,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), } /// @@ -25906,11 +25908,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// @@ -25921,187 +25923,187 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -26112,103 +26114,103 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), } /// @@ -26219,67 +26221,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -26290,15 +26292,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -26309,103 +26311,103 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), } /// @@ -26416,35 +26418,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), } /// @@ -26455,15 +26457,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), } /// @@ -26474,43 +26476,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), } /// @@ -26521,67 +26523,67 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), } /// @@ -26592,27 +26594,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), } /// @@ -26623,79 +26625,79 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), } /// @@ -26707,23 +26709,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_GL_COMPUTE_SHADER_BIT = 0x00000020 /// - GlComputeShaderBit = ((int)0x00000020) , + GlComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -26734,15 +26736,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), } /// @@ -26753,19 +26755,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1 /// - CpuOptimizedQcom = ((int)0x8FB1) , + CpuOptimizedQcom = ((int)0x8FB1), /// /// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2 /// - GpuOptimizedQcom = ((int)0x8FB2) , + GpuOptimizedQcom = ((int)0x8FB2), /// /// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 /// - RenderDirectToFramebufferQcom = ((int)0x8FB3) , + RenderDirectToFramebufferQcom = ((int)0x8FB3), } /// @@ -26783,47 +26785,47 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2 /// - TextureWidthQcom = ((int)0x8BD2) , + TextureWidthQcom = ((int)0x8BD2), /// /// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 /// - TextureHeightQcom = ((int)0x8BD3) , + TextureHeightQcom = ((int)0x8BD3), /// /// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4 /// - TextureDepthQcom = ((int)0x8BD4) , + TextureDepthQcom = ((int)0x8BD4), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 /// - TextureInternalFormatQcom = ((int)0x8BD5) , + TextureInternalFormatQcom = ((int)0x8BD5), /// /// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6 /// - TextureFormatQcom = ((int)0x8BD6) , + TextureFormatQcom = ((int)0x8BD6), /// /// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7 /// - TextureTypeQcom = ((int)0x8BD7) , + TextureTypeQcom = ((int)0x8BD7), /// /// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 /// - TextureImageValidQcom = ((int)0x8BD8) , + TextureImageValidQcom = ((int)0x8BD8), /// /// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 /// - TextureNumLevelsQcom = ((int)0x8BD9) , + TextureNumLevelsQcom = ((int)0x8BD9), /// /// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA /// - TextureTargetQcom = ((int)0x8BDA) , + TextureTargetQcom = ((int)0x8BDA), /// /// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB /// - TextureObjectValidQcom = ((int)0x8BDB) , + TextureObjectValidQcom = ((int)0x8BDB), /// /// Original was GL_STATE_RESTORE = 0x8BDC /// - StateRestore = ((int)0x8BDC) , + StateRestore = ((int)0x8BDC), } /// @@ -26841,7 +26843,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 /// - PerfmonGlobalModeQcom = ((int)0x8FA0) , + PerfmonGlobalModeQcom = ((int)0x8FA0), } /// @@ -26852,131 +26854,131 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 /// - ColorBufferBit0Qcom = ((int)0x00000001) , + ColorBufferBit0Qcom = ((int)0x00000001), /// /// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 /// - ColorBufferBit1Qcom = ((int)0x00000002) , + ColorBufferBit1Qcom = ((int)0x00000002), /// /// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 /// - ColorBufferBit2Qcom = ((int)0x00000004) , + ColorBufferBit2Qcom = ((int)0x00000004), /// /// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 /// - ColorBufferBit3Qcom = ((int)0x00000008) , + ColorBufferBit3Qcom = ((int)0x00000008), /// /// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 /// - ColorBufferBit4Qcom = ((int)0x00000010) , + ColorBufferBit4Qcom = ((int)0x00000010), /// /// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 /// - ColorBufferBit5Qcom = ((int)0x00000020) , + ColorBufferBit5Qcom = ((int)0x00000020), /// /// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 /// - ColorBufferBit6Qcom = ((int)0x00000040) , + ColorBufferBit6Qcom = ((int)0x00000040), /// /// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 /// - ColorBufferBit7Qcom = ((int)0x00000080) , + ColorBufferBit7Qcom = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 /// - DepthBufferBit0Qcom = ((int)0x00000100) , + DepthBufferBit0Qcom = ((int)0x00000100), /// /// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 /// - DepthBufferBit1Qcom = ((int)0x00000200) , + DepthBufferBit1Qcom = ((int)0x00000200), /// /// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 /// - DepthBufferBit2Qcom = ((int)0x00000400) , + DepthBufferBit2Qcom = ((int)0x00000400), /// /// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 /// - DepthBufferBit3Qcom = ((int)0x00000800) , + DepthBufferBit3Qcom = ((int)0x00000800), /// /// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 /// - DepthBufferBit4Qcom = ((int)0x00001000) , + DepthBufferBit4Qcom = ((int)0x00001000), /// /// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 /// - DepthBufferBit5Qcom = ((int)0x00002000) , + DepthBufferBit5Qcom = ((int)0x00002000), /// /// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 /// - DepthBufferBit6Qcom = ((int)0x00004000) , + DepthBufferBit6Qcom = ((int)0x00004000), /// /// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 /// - DepthBufferBit7Qcom = ((int)0x00008000) , + DepthBufferBit7Qcom = ((int)0x00008000), /// /// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 /// - StencilBufferBit0Qcom = ((int)0x00010000) , + StencilBufferBit0Qcom = ((int)0x00010000), /// /// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 /// - StencilBufferBit1Qcom = ((int)0x00020000) , + StencilBufferBit1Qcom = ((int)0x00020000), /// /// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 /// - StencilBufferBit2Qcom = ((int)0x00040000) , + StencilBufferBit2Qcom = ((int)0x00040000), /// /// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 /// - StencilBufferBit3Qcom = ((int)0x00080000) , + StencilBufferBit3Qcom = ((int)0x00080000), /// /// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 /// - StencilBufferBit4Qcom = ((int)0x00100000) , + StencilBufferBit4Qcom = ((int)0x00100000), /// /// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 /// - StencilBufferBit5Qcom = ((int)0x00200000) , + StencilBufferBit5Qcom = ((int)0x00200000), /// /// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 /// - StencilBufferBit6Qcom = ((int)0x00400000) , + StencilBufferBit6Qcom = ((int)0x00400000), /// /// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 /// - StencilBufferBit7Qcom = ((int)0x00800000) , + StencilBufferBit7Qcom = ((int)0x00800000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 /// - MultisampleBufferBit0Qcom = ((int)0x01000000) , + MultisampleBufferBit0Qcom = ((int)0x01000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 /// - MultisampleBufferBit1Qcom = ((int)0x02000000) , + MultisampleBufferBit1Qcom = ((int)0x02000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 /// - MultisampleBufferBit2Qcom = ((int)0x04000000) , + MultisampleBufferBit2Qcom = ((int)0x04000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 /// - MultisampleBufferBit3Qcom = ((int)0x08000000) , + MultisampleBufferBit3Qcom = ((int)0x08000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 /// - MultisampleBufferBit4Qcom = ((int)0x10000000) , + MultisampleBufferBit4Qcom = ((int)0x10000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 /// - MultisampleBufferBit5Qcom = ((int)0x20000000) , + MultisampleBufferBit5Qcom = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 /// - MultisampleBufferBit6Qcom = ((int)0x40000000) , + MultisampleBufferBit6Qcom = ((int)0x40000000), /// /// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 /// - MultisampleBufferBit7Qcom = unchecked((int)0x80000000) , + MultisampleBufferBit7Qcom = unchecked((int)0x80000000), } /// @@ -26987,7 +26989,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823 /// - WriteonlyRenderingQcom = ((int)0x8823) , + WriteonlyRenderingQcom = ((int)0x8823), } /// @@ -26998,7 +27000,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TIMESTAMP_EXT = 0x8E28 /// - TimestampExt = ((int)0x8E28) , + TimestampExt = ((int)0x8E28), } /// @@ -27009,27 +27011,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F /// - AnySamplesPassedExt = ((int)0x8C2F) , + AnySamplesPassedExt = ((int)0x8C2F), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A /// - AnySamplesPassedConservativeExt = ((int)0x8D6A) , + AnySamplesPassedConservativeExt = ((int)0x8D6A), } /// @@ -27040,119 +27042,119 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -27163,223 +27165,223 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_Rgba4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_StencilIndex8 = 0X8d48 /// - StencilIndex8 = ((int)0X8d48) , + StencilIndex8 = ((int)0X8d48), /// /// Original was GL_Rgb565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -27390,43 +27392,43 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), } /// @@ -27437,7 +27439,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Renderbuffer = 0X8d41 /// - Renderbuffer = ((int)0X8d41) , + Renderbuffer = ((int)0X8d41), } /// @@ -27448,15 +27450,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), } /// @@ -27467,19 +27469,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), } /// @@ -27490,59 +27492,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), } /// @@ -27553,39 +27555,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -27596,11 +27598,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), } /// @@ -27618,23 +27620,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), } /// @@ -27645,27 +27647,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), } /// @@ -27676,15 +27678,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_GL_COMPUTE_SHADER = 0x91B9 /// - GlComputeShader = ((int)0x91B9) , + GlComputeShader = ((int)0x91B9), } /// @@ -27695,11 +27697,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), } /// @@ -27710,199 +27712,199 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -27913,23 +27915,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), } /// @@ -27940,311 +27942,311 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -28255,15 +28257,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FRONT = 0X0404 /// - Front = ((int)0X0404) , + Front = ((int)0X0404), /// /// Original was GL_BACK = 0X0405 /// - Back = ((int)0X0405) , + Back = ((int)0X0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -28274,35 +28276,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Never = 0X0200 /// - Never = ((int)0X0200) , + Never = ((int)0X0200), /// /// Original was GL_Less = 0X0201 /// - Less = ((int)0X0201) , + Less = ((int)0X0201), /// /// Original was GL_Equal = 0X0202 /// - Equal = ((int)0X0202) , + Equal = ((int)0X0202), /// /// Original was GL_Lequal = 0X0203 /// - Lequal = ((int)0X0203) , + Lequal = ((int)0X0203), /// /// Original was GL_Greater = 0X0204 /// - Greater = ((int)0X0204) , + Greater = ((int)0X0204), /// /// Original was GL_Notequal = 0X0205 /// - Notequal = ((int)0X0205) , + Notequal = ((int)0X0205), /// /// Original was GL_Gequal = 0X0206 /// - Gequal = ((int)0X0206) , + Gequal = ((int)0X0206), /// /// Original was GL_Always = 0X0207 /// - Always = ((int)0X0207) , + Always = ((int)0X0207), } /// @@ -28313,35 +28315,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Zero = 0X0000 /// - Zero = ((int)0X0000) , + Zero = ((int)0X0000), /// /// Original was GL_Invert = 0X150a /// - Invert = ((int)0X150a) , + Invert = ((int)0X150a), /// /// Original was GL_Keep = 0X1e00 /// - Keep = ((int)0X1e00) , + Keep = ((int)0X1e00), /// /// Original was GL_Replace = 0X1e01 /// - Replace = ((int)0X1e01) , + Replace = ((int)0X1e01), /// /// Original was GL_Incr = 0X1e02 /// - Incr = ((int)0X1e02) , + Incr = ((int)0X1e02), /// /// Original was GL_Decr = 0X1e03 /// - Decr = ((int)0X1e03) , + Decr = ((int)0X1e03), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), } /// @@ -28352,23 +28354,23 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Vendor = 0X1f00 /// - Vendor = ((int)0X1f00) , + Vendor = ((int)0X1f00), /// /// Original was GL_Renderer = 0X1f01 /// - Renderer = ((int)0X1f01) , + Renderer = ((int)0X1f01), /// /// Original was GL_Version = 0X1f02 /// - Version = ((int)0X1f02) , + Version = ((int)0X1f02), /// /// Original was GL_Extensions = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), } /// @@ -28379,7 +28381,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_EXTENSIONS = 0X1f03 /// - Extensions = ((int)0X1f03) , + Extensions = ((int)0X1f03), } /// @@ -28390,11 +28392,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 /// - SyncGpuCommandsCompleteApple = ((int)0x9117) , + SyncGpuCommandsCompleteApple = ((int)0x9117), } /// @@ -28405,35 +28407,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_OBJECT_TYPE_APPLE = 0x9112 /// - ObjectTypeApple = ((int)0x9112) , + ObjectTypeApple = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_CONDITION_APPLE = 0x9113 /// - SyncConditionApple = ((int)0x9113) , + SyncConditionApple = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_STATUS_APPLE = 0x9114 /// - SyncStatusApple = ((int)0x9114) , + SyncStatusApple = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FLAGS_APPLE = 0x9115 /// - SyncFlagsApple = ((int)0x9115) , + SyncFlagsApple = ((int)0x9115), } /// @@ -28444,19 +28446,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -28467,15 +28469,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -28486,331 +28488,331 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALPHA = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_RGB = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_RGBA = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_LUMINANCE = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R8_EXT = 0x8229 /// - R8Ext = ((int)0x8229) , + R8Ext = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG8_EXT = 0x822B /// - Rg8Ext = ((int)0x822B) , + Rg8Ext = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R16F_EXT = 0x822D /// - R16fExt = ((int)0x822D) , + R16fExt = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_R32F_EXT = 0x822E /// - R32fExt = ((int)0x822E) , + R32fExt = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG16F_EXT = 0x822F /// - Rg16fExt = ((int)0x822F) , + Rg16fExt = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_RG32F_EXT = 0x8230 /// - Rg32fExt = ((int)0x8230) , + Rg32fExt = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_EXT = 0x8814 /// - Rgba32fExt = ((int)0x8814) , + Rgba32fExt = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_EXT = 0x8815 /// - Rgb32fExt = ((int)0x8815) , + Rgb32fExt = ((int)0x8815), /// /// Original was GL_ALPHA32F_EXT = 0x8816 /// - Alpha32fExt = ((int)0x8816) , + Alpha32fExt = ((int)0x8816), /// /// Original was GL_LUMINANCE32F_EXT = 0x8818 /// - Luminance32fExt = ((int)0x8818) , + Luminance32fExt = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819 /// - LuminanceAlpha32fExt = ((int)0x8819) , + LuminanceAlpha32fExt = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_EXT = 0x881A /// - Rgba16fExt = ((int)0x881A) , + Rgba16fExt = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_EXT = 0x881B /// - Rgb16fExt = ((int)0x881B) , + Rgb16fExt = ((int)0x881B), /// /// Original was GL_ALPHA16F_EXT = 0x881C /// - Alpha16fExt = ((int)0x881C) , + Alpha16fExt = ((int)0x881C), /// /// Original was GL_LUMINANCE16F_EXT = 0x881E /// - Luminance16fExt = ((int)0x881E) , + Luminance16fExt = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F /// - LuminanceAlpha16fExt = ((int)0x881F) , + LuminanceAlpha16fExt = ((int)0x881F), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_BGRA8_EXT = 0x93A1 /// - Bgra8Ext = ((int)0x93A1) , + Bgra8Ext = ((int)0x93A1), } /// @@ -28821,19 +28823,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), } /// @@ -28844,219 +28846,219 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALPHA = 0X1906 /// - Alpha = ((int)0X1906) , + Alpha = ((int)0X1906), /// /// Original was GL_RGB = 0X1907 /// - Rgb = ((int)0X1907) , + Rgb = ((int)0X1907), /// /// Original was GL_RGBA = 0X1908 /// - Rgba = ((int)0X1908) , + Rgba = ((int)0X1908), /// /// Original was GL_LUMINANCE = 0X1909 /// - Luminance = ((int)0X1909) , + Luminance = ((int)0X1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGBA4 = 0X8056 /// - Rgba4 = ((int)0X8056) , + Rgba4 = ((int)0X8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_RGB565 = 0X8d62 /// - Rgb565 = ((int)0X8d62) , + Rgb565 = ((int)0X8d62), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -29067,27 +29069,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), } /// @@ -29098,11 +29100,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), } /// @@ -29113,7 +29115,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), } /// @@ -29124,7 +29126,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), } /// @@ -29135,31 +29137,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), } /// @@ -29170,31 +29172,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -29205,51 +29207,51 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), } /// @@ -29260,59 +29262,59 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Nearest = 0X2600 /// - Nearest = ((int)0X2600) , + Nearest = ((int)0X2600), /// /// Original was GL_Linear = 0X2601 /// - Linear = ((int)0X2601) , + Linear = ((int)0X2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -29323,179 +29325,179 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), } /// @@ -29506,123 +29508,123 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TextureCubeMapPositiveX = 0X8515 /// - TextureCubeMapPositiveX = ((int)0X8515) , + TextureCubeMapPositiveX = ((int)0X8515), /// /// Original was GL_TextureCubeMapNegativeX = 0X8516 /// - TextureCubeMapNegativeX = ((int)0X8516) , + TextureCubeMapNegativeX = ((int)0X8516), /// /// Original was GL_TextureCubeMapPositiveY = 0X8517 /// - TextureCubeMapPositiveY = ((int)0X8517) , + TextureCubeMapPositiveY = ((int)0X8517), /// /// Original was GL_TextureCubeMapNegativeY = 0X8518 /// - TextureCubeMapNegativeY = ((int)0X8518) , + TextureCubeMapNegativeY = ((int)0X8518), /// /// Original was GL_TextureCubeMapPositiveZ = 0X8519 /// - TextureCubeMapPositiveZ = ((int)0X8519) , + TextureCubeMapPositiveZ = ((int)0X8519), /// /// Original was GL_TextureCubeMapNegativeZ = 0X851a /// - TextureCubeMapNegativeZ = ((int)0X851a) , + TextureCubeMapNegativeZ = ((int)0X851a), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), } /// @@ -29633,31 +29635,31 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), } /// @@ -29668,15 +29670,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), } /// @@ -29687,7 +29689,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - GlTexture2DMultisample = ((int)0x9100) , + GlTexture2DMultisample = ((int)0x9100), } /// @@ -29698,131 +29700,131 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Texture0 = 0X84c0 /// - Texture0 = ((int)0X84c0) , + Texture0 = ((int)0X84c0), /// /// Original was GL_Texture1 = 0X84c1 /// - Texture1 = ((int)0X84c1) , + Texture1 = ((int)0X84c1), /// /// Original was GL_Texture2 = 0X84c2 /// - Texture2 = ((int)0X84c2) , + Texture2 = ((int)0X84c2), /// /// Original was GL_Texture3 = 0X84c3 /// - Texture3 = ((int)0X84c3) , + Texture3 = ((int)0X84c3), /// /// Original was GL_Texture4 = 0X84c4 /// - Texture4 = ((int)0X84c4) , + Texture4 = ((int)0X84c4), /// /// Original was GL_Texture5 = 0X84c5 /// - Texture5 = ((int)0X84c5) , + Texture5 = ((int)0X84c5), /// /// Original was GL_Texture6 = 0X84c6 /// - Texture6 = ((int)0X84c6) , + Texture6 = ((int)0X84c6), /// /// Original was GL_Texture7 = 0X84c7 /// - Texture7 = ((int)0X84c7) , + Texture7 = ((int)0X84c7), /// /// Original was GL_Texture8 = 0X84c8 /// - Texture8 = ((int)0X84c8) , + Texture8 = ((int)0X84c8), /// /// Original was GL_Texture9 = 0X84c9 /// - Texture9 = ((int)0X84c9) , + Texture9 = ((int)0X84c9), /// /// Original was GL_Texture10 = 0X84ca /// - Texture10 = ((int)0X84ca) , + Texture10 = ((int)0X84ca), /// /// Original was GL_Texture11 = 0X84cb /// - Texture11 = ((int)0X84cb) , + Texture11 = ((int)0X84cb), /// /// Original was GL_Texture12 = 0X84cc /// - Texture12 = ((int)0X84cc) , + Texture12 = ((int)0X84cc), /// /// Original was GL_Texture13 = 0X84cd /// - Texture13 = ((int)0X84cd) , + Texture13 = ((int)0X84cd), /// /// Original was GL_Texture14 = 0X84ce /// - Texture14 = ((int)0X84ce) , + Texture14 = ((int)0X84ce), /// /// Original was GL_Texture15 = 0X84cf /// - Texture15 = ((int)0X84cf) , + Texture15 = ((int)0X84cf), /// /// Original was GL_Texture16 = 0X84d0 /// - Texture16 = ((int)0X84d0) , + Texture16 = ((int)0X84d0), /// /// Original was GL_Texture17 = 0X84d1 /// - Texture17 = ((int)0X84d1) , + Texture17 = ((int)0X84d1), /// /// Original was GL_Texture18 = 0X84d2 /// - Texture18 = ((int)0X84d2) , + Texture18 = ((int)0X84d2), /// /// Original was GL_Texture19 = 0X84d3 /// - Texture19 = ((int)0X84d3) , + Texture19 = ((int)0X84d3), /// /// Original was GL_Texture20 = 0X84d4 /// - Texture20 = ((int)0X84d4) , + Texture20 = ((int)0X84d4), /// /// Original was GL_Texture21 = 0X84d5 /// - Texture21 = ((int)0X84d5) , + Texture21 = ((int)0X84d5), /// /// Original was GL_Texture22 = 0X84d6 /// - Texture22 = ((int)0X84d6) , + Texture22 = ((int)0X84d6), /// /// Original was GL_Texture23 = 0X84d7 /// - Texture23 = ((int)0X84d7) , + Texture23 = ((int)0X84d7), /// /// Original was GL_Texture24 = 0X84d8 /// - Texture24 = ((int)0X84d8) , + Texture24 = ((int)0X84d8), /// /// Original was GL_Texture25 = 0X84d9 /// - Texture25 = ((int)0X84d9) , + Texture25 = ((int)0X84d9), /// /// Original was GL_Texture26 = 0X84da /// - Texture26 = ((int)0X84da) , + Texture26 = ((int)0X84da), /// /// Original was GL_Texture27 = 0X84db /// - Texture27 = ((int)0X84db) , + Texture27 = ((int)0X84db), /// /// Original was GL_Texture28 = 0X84dc /// - Texture28 = ((int)0X84dc) , + Texture28 = ((int)0X84dc), /// /// Original was GL_Texture29 = 0X84dd /// - Texture29 = ((int)0X84dd) , + Texture29 = ((int)0X84dd), /// /// Original was GL_Texture30 = 0X84de /// - Texture30 = ((int)0X84de) , + Texture30 = ((int)0X84de), /// /// Original was GL_Texture31 = 0X84df /// - Texture31 = ((int)0X84df) , + Texture31 = ((int)0X84df), } /// @@ -29833,35 +29835,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), } /// @@ -29872,11 +29874,11 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), } /// @@ -29887,15 +29889,15 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_POINTS = 0X0000 /// - Points = ((int)0X0000) , + Points = ((int)0X0000), /// /// Original was GL_LINES = 0X0001 /// - Lines = ((int)0X0001) , + Lines = ((int)0X0001), /// /// Original was GL_TRIANGLES = 0X0004 /// - Triangles = ((int)0X0004) , + Triangles = ((int)0X0004), } /// @@ -29906,7 +29908,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -29917,87 +29919,87 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), } /// @@ -30009,55 +30011,55 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -30068,27 +30070,27 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BYTE = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -30099,39 +30101,39 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), } /// @@ -30142,7 +30144,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), } /// @@ -30153,47 +30155,47 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_Byte = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_Short = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_Float = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_Fixed = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -30204,47 +30206,47 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_BYTE = 0X1400 /// - Byte = ((int)0X1400) , + Byte = ((int)0X1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0X1402 /// - Short = ((int)0X1402) , + Short = ((int)0X1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0X1404 /// - Int = ((int)0X1404) , + Int = ((int)0X1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0X1406 /// - Float = ((int)0X1406) , + Float = ((int)0X1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0X140c /// - Fixed = ((int)0X140c) , + Fixed = ((int)0X140c), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -30255,19 +30257,19 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -30278,7 +30280,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_SHADER_BINARY_VIV = 0x8FC4 /// - ShaderBinaryViv = ((int)0x8FC4) , + ShaderBinaryViv = ((int)0x8FC4), } /// @@ -30289,7 +30291,7 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), } /// @@ -30300,35 +30302,35 @@ namespace OpenTK.Graphics.ES31 /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A /// - AlreadySignaledApple = ((int)0x911A) , + AlreadySignaledApple = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B /// - TimeoutExpiredApple = ((int)0x911B) , + TimeoutExpiredApple = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C /// - ConditionSatisfiedApple = ((int)0x911C) , + ConditionSatisfiedApple = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_WAIT_FAILED_APPLE = 0x911D /// - WaitFailedApple = ((int)0x911D) , + WaitFailedApple = ((int)0x911D), } } diff --git a/Source/OpenTK/Graphics/ES31/ES31.cs b/Source/OpenTK/Graphics/ES31/ES31.cs index 355e667d..daaef8e4 100644 --- a/Source/OpenTK/Graphics/ES31/ES31.cs +++ b/Source/OpenTK/Graphics/ES31/ES31.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + namespace OpenTK.Graphics.ES31 { using System; diff --git a/Source/OpenTK/Graphics/OpenGL/GL.cs b/Source/OpenTK/Graphics/OpenGL/GL.cs index 04563784..877f176e 100644 --- a/Source/OpenTK/Graphics/OpenGL/GL.cs +++ b/Source/OpenTK/Graphics/OpenGL/GL.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + namespace OpenTK.Graphics.OpenGL { using System; diff --git a/Source/OpenTK/Graphics/OpenGL/GLEnums.cs b/Source/OpenTK/Graphics/OpenGL/GLEnums.cs index 62850b23..5e7554cf 100644 --- a/Source/OpenTK/Graphics/OpenGL/GLEnums.cs +++ b/Source/OpenTK/Graphics/OpenGL/GLEnums.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + using System; namespace OpenTK.Graphics.OpenGL @@ -35,23 +37,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), } /// @@ -62,143 +64,143 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -209,19 +211,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), } /// @@ -232,47 +234,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), } /// @@ -283,39 +285,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), } /// @@ -326,415 +328,415 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// - Sampler1D = ((int)0x8B5D) , + Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// - Sampler1DShadow = ((int)0x8B61) , + Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// - Sampler2DRect = ((int)0x8B63) , + Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// - Sampler2DRectShadow = ((int)0x8B64) , + Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// - Sampler1DArray = ((int)0x8DC0) , + Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// - SamplerBuffer = ((int)0x8DC2) , + SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// - Sampler1DArrayShadow = ((int)0x8DC3) , + Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// - IntSampler1D = ((int)0x8DC9) , + IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// - IntSampler2DRect = ((int)0x8DCD) , + IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// - IntSampler1DArray = ((int)0x8DCE) , + IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// - IntSamplerBuffer = ((int)0x8DD0) , + IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// - UnsignedIntSampler1D = ((int)0x8DD1) , + UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// - UnsignedIntSampler2DRect = ((int)0x8DD5) , + UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// - UnsignedIntSampler1DArray = ((int)0x8DD6) , + UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// - UnsignedIntSamplerBuffer = ((int)0x8DD8) , + UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// - SamplerCubeMapArray = ((int)0x900C) , + SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// - SamplerCubeMapArrayShadow = ((int)0x900D) , + SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// - IntSamplerCubeMapArray = ((int)0x900E) , + IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// - UnsignedIntSamplerCubeMapArray = ((int)0x900F) , + UnsignedIntSamplerCubeMapArray = ((int)0x900F), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), } /// @@ -745,19271 +747,19271 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_CLOSE_PATH_NV = 0x00 /// - ClosePathNv = ((int)0x00) , + ClosePathNv = ((int)0x00), /// /// Original was GL_Points = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_2X_BIT_ATI = 0x00000001 /// - Gl2XBitAti = ((int)0x00000001) , + Gl2XBitAti = ((int)0x00000001), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_RED_BIT_ATI = 0x00000001 /// - RedBitAti = ((int)0x00000001) , + RedBitAti = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 /// - TextureDeformationBitSgix = ((int)0x00000001) , + TextureDeformationBitSgix = ((int)0x00000001), /// /// Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 /// - TextureStorageSparseBitAmd = ((int)0x00000001) , + TextureStorageSparseBitAmd = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_COMP_BIT_ATI = 0x00000002 /// - CompBitAti = ((int)0x00000002) , + CompBitAti = ((int)0x00000002), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 /// - GeometryDeformationBitSgix = ((int)0x00000002) , + GeometryDeformationBitSgix = ((int)0x00000002), /// /// Original was GL_4X_BIT_ATI = 0x00000002 /// - Gl4XBitAti = ((int)0x00000002) , + Gl4XBitAti = ((int)0x00000002), /// /// Original was GL_GREEN_BIT_ATI = 0x00000002 /// - GreenBitAti = ((int)0x00000002) , + GreenBitAti = ((int)0x00000002), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_BLUE_BIT_ATI = 0x00000004 /// - BlueBitAti = ((int)0x00000004) , + BlueBitAti = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 /// - ContextFlagRobustAccessBit = ((int)0x00000004) , + ContextFlagRobustAccessBit = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_8X_BIT_ATI = 0x00000004 /// - Gl8XBitAti = ((int)0x00000004) , + Gl8XBitAti = ((int)0x00000004), /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_NEGATE_BIT_ATI = 0x00000004 /// - NegateBitAti = ((int)0x00000004) , + NegateBitAti = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_VERTEX23_BIT_PGI = 0x00000004 /// - Vertex23BitPgi = ((int)0x00000004) , + Vertex23BitPgi = ((int)0x00000004), /// /// Original was GL_BIAS_BIT_ATI = 0x00000008 /// - BiasBitAti = ((int)0x00000008) , + BiasBitAti = ((int)0x00000008), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_HALF_BIT_ATI = 0x00000008 /// - HalfBitAti = ((int)0x00000008) , + HalfBitAti = ((int)0x00000008), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_VERTEX4_BIT_PGI = 0x00000008 /// - Vertex4BitPgi = ((int)0x00000008) , + Vertex4BitPgi = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_QUARTER_BIT_ATI = 0x00000010 /// - QuarterBitAti = ((int)0x00000010) , + QuarterBitAti = ((int)0x00000010), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_EIGHTH_BIT_ATI = 0x00000020 /// - EighthBitAti = ((int)0x00000020) , + EighthBitAti = ((int)0x00000020), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_SATURATE_BIT_ATI = 0x00000040 /// - SaturateBitAti = ((int)0x00000040) , + SaturateBitAti = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_Lines = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_RESTART_SUN = 0x0001 /// - RestartSun = ((int)0x0001) , + RestartSun = ((int)0x0001), /// /// Original was GL_COLOR3_BIT_PGI = 0x00010000 /// - Color3BitPgi = ((int)0x00010000) , + Color3BitPgi = ((int)0x00010000), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 /// - FontXMinBoundsBitNv = ((int)0x00010000) , + FontXMinBoundsBitNv = ((int)0x00010000), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_REPLACE_MIDDLE_SUN = 0x0002 /// - ReplaceMiddleSun = ((int)0x0002) , + ReplaceMiddleSun = ((int)0x0002), /// /// Original was GL_COLOR4_BIT_PGI = 0x00020000 /// - Color4BitPgi = ((int)0x00020000) , + Color4BitPgi = ((int)0x00020000), /// /// Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 /// - FontYMinBoundsBitNv = ((int)0x00020000) , + FontYMinBoundsBitNv = ((int)0x00020000), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_REPLACE_OLDEST_SUN = 0x0003 /// - ReplaceOldestSun = ((int)0x0003) , + ReplaceOldestSun = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_EDGEFLAG_BIT_PGI = 0x00040000 /// - EdgeflagBitPgi = ((int)0x00040000) , + EdgeflagBitPgi = ((int)0x00040000), /// /// Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 /// - FontXMaxBoundsBitNv = ((int)0x00040000) , + FontXMaxBoundsBitNv = ((int)0x00040000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 /// - FontYMaxBoundsBitNv = ((int)0x00080000) , + FontYMaxBoundsBitNv = ((int)0x00080000), /// /// Original was GL_INDEX_BIT_PGI = 0x00080000 /// - IndexBitPgi = ((int)0x00080000) , + IndexBitPgi = ((int)0x00080000), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 /// - FontUnitsPerEmBitNv = ((int)0x00100000) , + FontUnitsPerEmBitNv = ((int)0x00100000), /// /// Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000 /// - MatAmbientBitPgi = ((int)0x00100000) , + MatAmbientBitPgi = ((int)0x00100000), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000 /// - FontAscenderBitNv = ((int)0x00200000) , + FontAscenderBitNv = ((int)0x00200000), /// /// Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 /// - MatAmbientAndDiffuseBitPgi = ((int)0x00200000) , + MatAmbientAndDiffuseBitPgi = ((int)0x00200000), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000 /// - FontDescenderBitNv = ((int)0x00400000) , + FontDescenderBitNv = ((int)0x00400000), /// /// Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 /// - MatDiffuseBitPgi = ((int)0x00400000) , + MatDiffuseBitPgi = ((int)0x00400000), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000 /// - FontHeightBitNv = ((int)0x00800000) , + FontHeightBitNv = ((int)0x00800000), /// /// Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000 /// - MatEmissionBitPgi = ((int)0x00800000) , + MatEmissionBitPgi = ((int)0x00800000), /// /// Original was GL_BOLD_BIT_NV = 0x01 /// - BoldBitNv = ((int)0x01) , + BoldBitNv = ((int)0x01), /// /// Original was GL_GLYPH_WIDTH_BIT_NV = 0x01 /// - GlyphWidthBitNv = ((int)0x01) , + GlyphWidthBitNv = ((int)0x01), /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 /// - FontMaxAdvanceWidthBitNv = ((int)0x01000000) , + FontMaxAdvanceWidthBitNv = ((int)0x01000000), /// /// Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 /// - MatColorIndexesBitPgi = ((int)0x01000000) , + MatColorIndexesBitPgi = ((int)0x01000000), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02 /// - GlyphHeightBitNv = ((int)0x02) , + GlyphHeightBitNv = ((int)0x02), /// /// Original was GL_ITALIC_BIT_NV = 0x02 /// - ItalicBitNv = ((int)0x02) , + ItalicBitNv = ((int)0x02), /// /// Original was GL_MOVE_TO_NV = 0x02 /// - MoveToNv = ((int)0x02) , + MoveToNv = ((int)0x02), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 /// - FontMaxAdvanceHeightBitNv = ((int)0x02000000) , + FontMaxAdvanceHeightBitNv = ((int)0x02000000), /// /// Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000 /// - MatShininessBitPgi = ((int)0x02000000) , + MatShininessBitPgi = ((int)0x02000000), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_RELATIVE_MOVE_TO_NV = 0x03 /// - RelativeMoveToNv = ((int)0x03) , + RelativeMoveToNv = ((int)0x03), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 /// - GlyphHorizontalBearingXBitNv = ((int)0x04) , + GlyphHorizontalBearingXBitNv = ((int)0x04), /// /// Original was GL_LINE_TO_NV = 0x04 /// - LineToNv = ((int)0x04) , + LineToNv = ((int)0x04), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400 /// - SparseStorageBitArb = ((int)0x0400) , + SparseStorageBitArb = ((int)0x0400), /// /// Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 /// - FontUnderlinePositionBitNv = ((int)0x04000000) , + FontUnderlinePositionBitNv = ((int)0x04000000), /// /// Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000 /// - MatSpecularBitPgi = ((int)0x04000000) , + MatSpecularBitPgi = ((int)0x04000000), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_RELATIVE_LINE_TO_NV = 0x05 /// - RelativeLineToNv = ((int)0x05) , + RelativeLineToNv = ((int)0x05), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_HORIZONTAL_LINE_TO_NV = 0x06 /// - HorizontalLineToNv = ((int)0x06) , + HorizontalLineToNv = ((int)0x06), /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), /// /// Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 /// - RelativeHorizontalLineToNv = ((int)0x07) , + RelativeHorizontalLineToNv = ((int)0x07), /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 /// - GlyphHorizontalBearingYBitNv = ((int)0x08) , + GlyphHorizontalBearingYBitNv = ((int)0x08), /// /// Original was GL_VERTICAL_LINE_TO_NV = 0x08 /// - VerticalLineToNv = ((int)0x08) , + VerticalLineToNv = ((int)0x08), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 /// - FontUnderlineThicknessBitNv = ((int)0x08000000) , + FontUnderlineThicknessBitNv = ((int)0x08000000), /// /// Original was GL_NORMAL_BIT_PGI = 0x08000000 /// - NormalBitPgi = ((int)0x08000000) , + NormalBitPgi = ((int)0x08000000), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 /// - RelativeVerticalLineToNv = ((int)0x09) , + RelativeVerticalLineToNv = ((int)0x09), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A /// - QuadraticCurveToNv = ((int)0x0A) , + QuadraticCurveToNv = ((int)0x0A), /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), /// /// Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B /// - RelativeQuadraticCurveToNv = ((int)0x0B) , + RelativeQuadraticCurveToNv = ((int)0x0B), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 /// - PathModelviewStackDepthNv = ((int)0x0BA3) , + PathModelviewStackDepthNv = ((int)0x0BA3), /// /// Original was GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 /// - PathProjectionStackDepthNv = ((int)0x0BA4) , + PathProjectionStackDepthNv = ((int)0x0BA4), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 /// - PathModelviewMatrixNv = ((int)0x0BA6) , + PathModelviewMatrixNv = ((int)0x0BA6), /// /// Original was GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 /// - PathProjectionMatrixNv = ((int)0x0BA7) , + PathProjectionMatrixNv = ((int)0x0BA7), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_CUBIC_CURVE_TO_NV = 0x0C /// - CubicCurveToNv = ((int)0x0C) , + CubicCurveToNv = ((int)0x0C), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D /// - RelativeCubicCurveToNv = ((int)0x0D) , + RelativeCubicCurveToNv = ((int)0x0D), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 /// - PathMaxModelviewStackDepthNv = ((int)0x0D36) , + PathMaxModelviewStackDepthNv = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 /// - PathMaxProjectionStackDepthNv = ((int)0x0D38) , + PathMaxProjectionStackDepthNv = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E /// - SmoothQuadraticCurveToNv = ((int)0x0E) , + SmoothQuadraticCurveToNv = ((int)0x0E), /// /// Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F /// - RelativeSmoothQuadraticCurveToNv = ((int)0x0F) , + RelativeSmoothQuadraticCurveToNv = ((int)0x0F), /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 /// - GlyphHorizontalBearingAdvanceBitNv = ((int)0x10) , + GlyphHorizontalBearingAdvanceBitNv = ((int)0x10), /// /// Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 /// - SmoothCubicCurveToNv = ((int)0x10) , + SmoothCubicCurveToNv = ((int)0x10), /// /// Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 /// - GlyphHasKerningBitNv = ((int)0x100) , + GlyphHasKerningBitNv = ((int)0x100), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 /// - FontHasKerningBitNv = ((int)0x10000000) , + FontHasKerningBitNv = ((int)0x10000000), /// /// Original was GL_TEXCOORD1_BIT_PGI = 0x10000000 /// - Texcoord1BitPgi = ((int)0x10000000) , + Texcoord1BitPgi = ((int)0x10000000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 /// - RelativeSmoothCubicCurveToNv = ((int)0x11) , + RelativeSmoothCubicCurveToNv = ((int)0x11), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_SMALL_CCW_ARC_TO_NV = 0x12 /// - SmallCcwArcToNv = ((int)0x12) , + SmallCcwArcToNv = ((int)0x12), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 /// - RelativeSmallCcwArcToNv = ((int)0x13) , + RelativeSmallCcwArcToNv = ((int)0x13), /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), /// /// Original was GL_SMALL_CW_ARC_TO_NV = 0x14 /// - SmallCwArcToNv = ((int)0x14) , + SmallCwArcToNv = ((int)0x14), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_2_BYTES_NV = 0x1407 /// - Gl2BytesNv = ((int)0x1407) , + Gl2BytesNv = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_3_BYTES_NV = 0x1408 /// - Gl3BytesNv = ((int)0x1408) , + Gl3BytesNv = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), /// /// Original was GL_4_BYTES_NV = 0x1409 /// - Gl4BytesNv = ((int)0x1409) , + Gl4BytesNv = ((int)0x1409), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_APPLE = 0x140B /// - HalfApple = ((int)0x140B) , + HalfApple = ((int)0x140B), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_HALF_FLOAT_ARB = 0x140B /// - HalfFloatArb = ((int)0x140B) , + HalfFloatArb = ((int)0x140B), /// /// Original was GL_HALF_FLOAT_NV = 0x140B /// - HalfFloatNv = ((int)0x140B) , + HalfFloatNv = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_FIXED_OES = 0x140C /// - FixedOes = ((int)0x140C) , + FixedOes = ((int)0x140C), /// /// Original was GL_INT64_NV = 0x140E /// - Int64Nv = ((int)0x140E) , + Int64Nv = ((int)0x140E), /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// - UnsignedInt64Arb = ((int)0x140F) , + UnsignedInt64Arb = ((int)0x140F), /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// - UnsignedInt64Nv = ((int)0x140F) , + UnsignedInt64Nv = ((int)0x140F), /// /// Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 /// - RelativeSmallCwArcToNv = ((int)0x15) , + RelativeSmallCwArcToNv = ((int)0x15), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_LARGE_CCW_ARC_TO_NV = 0x16 /// - LargeCcwArcToNv = ((int)0x16) , + LargeCcwArcToNv = ((int)0x16), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), /// /// Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 /// - RelativeLargeCcwArcToNv = ((int)0x17) , + RelativeLargeCcwArcToNv = ((int)0x17), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_ARB = 0x1700 /// - Modelview0Arb = ((int)0x1700) , + Modelview0Arb = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PATH_MODELVIEW_NV = 0x1700 /// - PathModelviewNv = ((int)0x1700) , + PathModelviewNv = ((int)0x1700), /// /// Original was GL_PATH_PROJECTION_NV = 0x1701 /// - PathProjectionNv = ((int)0x1701) , + PathProjectionNv = ((int)0x1701), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_LARGE_CW_ARC_TO_NV = 0x18 /// - LargeCwArcToNv = ((int)0x18) , + LargeCwArcToNv = ((int)0x18), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), /// /// Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 /// - RelativeLargeCwArcToNv = ((int)0x19) , + RelativeLargeCwArcToNv = ((int)0x19), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 /// - RasterPositionUnclippedIbm = ((int)0x19262) , + RasterPositionUnclippedIbm = ((int)0x19262), /// /// Original was GL_CONIC_CURVE_TO_NV = 0x1A /// - ConicCurveToNv = ((int)0x1A) , + ConicCurveToNv = ((int)0x1A), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 /// - NativeGraphicsHandlePgi = ((int)0x1A202) , + NativeGraphicsHandlePgi = ((int)0x1A202), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B /// - RelativeConicCurveToNv = ((int)0x1B) , + RelativeConicCurveToNv = ((int)0x1B), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 /// - GlyphVerticalBearingXBitNv = ((int)0x20) , + GlyphVerticalBearingXBitNv = ((int)0x20), /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 /// - FontNumGlyphIndicesBitNv = ((int)0x20000000) , + FontNumGlyphIndicesBitNv = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_TEXCOORD2_BIT_PGI = 0x20000000 /// - Texcoord2BitPgi = ((int)0x20000000) , + Texcoord2BitPgi = ((int)0x20000000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_EYE_LINEAR_NV = 0x2400 /// - EyeLinearNv = ((int)0x2400) , + EyeLinearNv = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_OBJECT_LINEAR_NV = 0x2401 /// - ObjectLinearNv = ((int)0x2401) , + ObjectLinearNv = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 /// - GlyphVerticalBearingYBitNv = ((int)0x40) , + GlyphVerticalBearingYBitNv = ((int)0x40), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_TEXCOORD3_BIT_PGI = 0x40000000 /// - Texcoord3BitPgi = ((int)0x40000000) , + Texcoord3BitPgi = ((int)0x40000000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 /// - GlyphVerticalBearingAdvanceBitNv = ((int)0x80) , + GlyphVerticalBearingAdvanceBitNv = ((int)0x80), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_TEXCOORD4_BIT_PGI = 0x80000000 /// - Texcoord4BitPgi = unchecked((int)0x80000000) , + Texcoord4BitPgi = unchecked((int)0x80000000), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009 /// - BlendEquationRgbExt = ((int)0x8009) , + BlendEquationRgbExt = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// - ConvolutionFormat = ((int)0x8017) , + ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// - ConvolutionWidth = ((int)0x8018) , + ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// - ConvolutionHeight = ((int)0x8019) , + ConvolutionHeight = ((int)0x8019), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// - MaxConvolutionWidth = ((int)0x801A) , + MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// - MaxConvolutionHeight = ((int)0x801B) , + MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// - HistogramWidth = ((int)0x8026) , + HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// - HistogramFormat = ((int)0x8027) , + HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// - HistogramRedSize = ((int)0x8028) , + HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// - HistogramGreenSize = ((int)0x8029) , + HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// - HistogramBlueSize = ((int)0x802A) , + HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// - HistogramAlphaSize = ((int)0x802B) , + HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// - HistogramLuminanceSize = ((int)0x802C) , + HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// - HistogramSink = ((int)0x802D) , + HistogramSink = ((int)0x802D), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_EXT = 0x8037 /// - PolygonOffsetExt = ((int)0x8037) , + PolygonOffsetExt = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 /// - PolygonOffsetFactorExt = ((int)0x8038) , + PolygonOffsetFactorExt = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA4_EXT = 0x803B /// - Alpha4Ext = ((int)0x803B) , + Alpha4Ext = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA12_EXT = 0x803D /// - Alpha12Ext = ((int)0x803D) , + Alpha12Ext = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_ALPHA16_EXT = 0x803E /// - Alpha16Ext = ((int)0x803E) , + Alpha16Ext = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE4_EXT = 0x803F /// - Luminance4Ext = ((int)0x803F) , + Luminance4Ext = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE12_EXT = 0x8041 /// - Luminance12Ext = ((int)0x8041) , + Luminance12Ext = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE16_EXT = 0x8042 /// - Luminance16Ext = ((int)0x8042) , + Luminance16Ext = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043 /// - Luminance4Alpha4Ext = ((int)0x8043) , + Luminance4Alpha4Ext = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044 /// - Luminance6Alpha2Ext = ((int)0x8044) , + Luminance6Alpha2Ext = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046 /// - Luminance12Alpha4Ext = ((int)0x8046) , + Luminance12Alpha4Ext = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047 /// - Luminance12Alpha12Ext = ((int)0x8047) , + Luminance12Alpha12Ext = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048 /// - Luminance16Alpha16Ext = ((int)0x8048) , + Luminance16Alpha16Ext = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY_EXT = 0x8049 /// - IntensityExt = ((int)0x8049) , + IntensityExt = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY4_EXT = 0x804A /// - Intensity4Ext = ((int)0x804A) , + Intensity4Ext = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY8_EXT = 0x804B /// - Intensity8Ext = ((int)0x804B) , + Intensity8Ext = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY12_EXT = 0x804C /// - Intensity12Ext = ((int)0x804C) , + Intensity12Ext = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_INTENSITY16_EXT = 0x804D /// - Intensity16Ext = ((int)0x804D) , + Intensity16Ext = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB4_EXT = 0x804F /// - Rgb4Ext = ((int)0x804F) , + Rgb4Ext = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB5_EXT = 0x8050 /// - Rgb5Ext = ((int)0x8050) , + Rgb5Ext = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB8_EXT = 0x8051 /// - Rgb8Ext = ((int)0x8051) , + Rgb8Ext = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB12_EXT = 0x8053 /// - Rgb12Ext = ((int)0x8053) , + Rgb12Ext = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGB16_EXT = 0x8054 /// - Rgb16Ext = ((int)0x8054) , + Rgb16Ext = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA2_EXT = 0x8055 /// - Rgba2Ext = ((int)0x8055) , + Rgba2Ext = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGBA4_EXT = 0x8056 /// - Rgba4Ext = ((int)0x8056) , + Rgba4Ext = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGB5_A1_EXT = 0x8057 /// - Rgb5A1Ext = ((int)0x8057) , + Rgb5A1Ext = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA8_EXT = 0x8058 /// - Rgba8Ext = ((int)0x8058) , + Rgba8Ext = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA12_EXT = 0x805A /// - Rgba12Ext = ((int)0x805A) , + Rgba12Ext = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_RGBA16_EXT = 0x805B /// - Rgba16Ext = ((int)0x805B) , + Rgba16Ext = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C /// - TextureRedSizeExt = ((int)0x805C) , + TextureRedSizeExt = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D /// - TextureGreenSizeExt = ((int)0x805D) , + TextureGreenSizeExt = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E /// - TextureBlueSizeExt = ((int)0x805E) , + TextureBlueSizeExt = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F /// - TextureAlphaSizeExt = ((int)0x805F) , + TextureAlphaSizeExt = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 /// - TextureLuminanceSizeExt = ((int)0x8060) , + TextureLuminanceSizeExt = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 /// - TextureIntensitySizeExt = ((int)0x8061) , + TextureIntensitySizeExt = ((int)0x8061), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_RESIDENT_EXT = 0x8067 /// - TextureResidentExt = ((int)0x8067) , + TextureResidentExt = ((int)0x8067), /// /// Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068 /// - Texture1DBindingExt = ((int)0x8068) , + Texture1DBindingExt = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069 /// - Texture2DBindingExt = ((int)0x8069) , + Texture2DBindingExt = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_EXT = 0x8074 /// - VertexArrayExt = ((int)0x8074) , + VertexArrayExt = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_NORMAL_ARRAY_EXT = 0x8075 /// - NormalArrayExt = ((int)0x8075) , + NormalArrayExt = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_COLOR_ARRAY_EXT = 0x8076 /// - ColorArrayExt = ((int)0x8076) , + ColorArrayExt = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_INDEX_ARRAY_EXT = 0x8077 /// - IndexArrayExt = ((int)0x8077) , + IndexArrayExt = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 /// - TextureCoordArrayExt = ((int)0x8078) , + TextureCoordArrayExt = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079 /// - EdgeFlagArrayExt = ((int)0x8079) , + EdgeFlagArrayExt = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A /// - VertexArraySizeExt = ((int)0x807A) , + VertexArraySizeExt = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B /// - VertexArrayTypeExt = ((int)0x807B) , + VertexArrayTypeExt = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C /// - VertexArrayStrideExt = ((int)0x807C) , + VertexArrayStrideExt = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E /// - NormalArrayTypeExt = ((int)0x807E) , + NormalArrayTypeExt = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F /// - NormalArrayStrideExt = ((int)0x807F) , + NormalArrayStrideExt = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081 /// - ColorArraySizeExt = ((int)0x8081) , + ColorArraySizeExt = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082 /// - ColorArrayTypeExt = ((int)0x8082) , + ColorArrayTypeExt = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 /// - ColorArrayStrideExt = ((int)0x8083) , + ColorArrayStrideExt = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085 /// - IndexArrayTypeExt = ((int)0x8085) , + IndexArrayTypeExt = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 /// - IndexArrayStrideExt = ((int)0x8086) , + IndexArrayStrideExt = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 /// - TextureCoordArraySizeExt = ((int)0x8088) , + TextureCoordArraySizeExt = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 /// - TextureCoordArrayTypeExt = ((int)0x8089) , + TextureCoordArrayTypeExt = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A /// - TextureCoordArrayStrideExt = ((int)0x808A) , + TextureCoordArrayStrideExt = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C /// - EdgeFlagArrayStrideExt = ((int)0x808C) , + EdgeFlagArrayStrideExt = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_ARB = 0x809D /// - MultisampleArb = ((int)0x809D) , + MultisampleArb = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_EXT = 0x809D /// - MultisampleExt = ((int)0x809D) , + MultisampleExt = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E /// - SampleAlphaToCoverageArb = ((int)0x809E) , + SampleAlphaToCoverageArb = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E /// - SampleAlphaToMaskExt = ((int)0x809E) , + SampleAlphaToMaskExt = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F /// - SampleAlphaToOneArb = ((int)0x809F) , + SampleAlphaToOneArb = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F /// - SampleAlphaToOneExt = ((int)0x809F) , + SampleAlphaToOneExt = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0 /// - SampleCoverageArb = ((int)0x80A0) , + SampleCoverageArb = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_EXT = 0x80A0 /// - SampleMaskExt = ((int)0x80A0) , + SampleMaskExt = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8 /// - SampleBuffersArb = ((int)0x80A8) , + SampleBuffersArb = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8 /// - SampleBuffersExt = ((int)0x80A8) , + SampleBuffersExt = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLES_ARB = 0x80A9 /// - SamplesArb = ((int)0x80A9) , + SamplesArb = ((int)0x80A9), /// /// Original was GL_SAMPLES_EXT = 0x80A9 /// - SamplesExt = ((int)0x80A9) , + SamplesExt = ((int)0x80A9), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA /// - SampleCoverageValueArb = ((int)0x80AA) , + SampleCoverageValueArb = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA /// - SampleMaskValueExt = ((int)0x80AA) , + SampleMaskValueExt = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB /// - SampleCoverageInvertArb = ((int)0x80AB) , + SampleCoverageInvertArb = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB /// - SampleMaskInvertExt = ((int)0x80AB) , + SampleMaskInvertExt = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_EXT = 0x80AC /// - SamplePatternExt = ((int)0x80AC) , + SamplePatternExt = ((int)0x80AC), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// - ColorMatrix = ((int)0x80B1) , + ColorMatrix = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// - ColorMatrixStackDepth = ((int)0x80B2) , + ColorMatrixStackDepth = ((int)0x80B2), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// - MaxColorMatrixStackDepth = ((int)0x80B3) , + MaxColorMatrixStackDepth = ((int)0x80B3), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// - TextureCompareFailValue = ((int)0x80BF) , + TextureCompareFailValue = ((int)0x80BF), /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF /// - TextureCompareFailValueArb = ((int)0x80BF) , + TextureCompareFailValueArb = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_DST_RGB_EXT = 0x80C8 /// - BlendDstRgbExt = ((int)0x80C8) , + BlendDstRgbExt = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_SRC_RGB_EXT = 0x80C9 /// - BlendSrcRgbExt = ((int)0x80C9) , + BlendSrcRgbExt = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA /// - BlendDstAlphaExt = ((int)0x80CA) , + BlendDstAlphaExt = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB /// - BlendSrcAlphaExt = ((int)0x80CB) , + BlendSrcAlphaExt = ((int)0x80CB), /// /// Original was GL_422_EXT = 0x80CC /// - Gl422Ext = ((int)0x80CC) , + Gl422Ext = ((int)0x80CC), /// /// Original was GL_422_REV_EXT = 0x80CD /// - Gl422RevExt = ((int)0x80CD) , + Gl422RevExt = ((int)0x80CD), /// /// Original was GL_422_AVERAGE_EXT = 0x80CE /// - Gl422AverageExt = ((int)0x80CE) , + Gl422AverageExt = ((int)0x80CE), /// /// Original was GL_422_REV_AVERAGE_EXT = 0x80CF /// - Gl422RevAverageExt = ((int)0x80CF) , + Gl422RevAverageExt = ((int)0x80CF), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// - ColorTableFormat = ((int)0x80D8) , + ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// - ColorTableWidth = ((int)0x80D9) , + ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// - ColorTableRedSize = ((int)0x80DA) , + ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// - ColorTableGreenSize = ((int)0x80DB) , + ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// - ColorTableBlueSize = ((int)0x80DC) , + ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// - ColorTableAlphaSize = ((int)0x80DD) , + ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// - ColorTableLuminanceSize = ((int)0x80DE) , + ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// - ColorTableIntensitySize = ((int)0x80DF) , + ColorTableIntensitySize = ((int)0x80DF), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGR = 0x80E0 /// - Bgr = ((int)0x80E0) , + Bgr = ((int)0x80E0), /// /// Original was GL_BGR_EXT = 0x80E0 /// - BgrExt = ((int)0x80E0) , + BgrExt = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), /// /// Original was GL_COLOR_INDEX1_EXT = 0x80E2 /// - ColorIndex1Ext = ((int)0x80E2) , + ColorIndex1Ext = ((int)0x80E2), /// /// Original was GL_COLOR_INDEX2_EXT = 0x80E3 /// - ColorIndex2Ext = ((int)0x80E3) , + ColorIndex2Ext = ((int)0x80E3), /// /// Original was GL_COLOR_INDEX4_EXT = 0x80E4 /// - ColorIndex4Ext = ((int)0x80E4) , + ColorIndex4Ext = ((int)0x80E4), /// /// Original was GL_COLOR_INDEX8_EXT = 0x80E5 /// - ColorIndex8Ext = ((int)0x80E5) , + ColorIndex8Ext = ((int)0x80E5), /// /// Original was GL_COLOR_INDEX12_EXT = 0x80E6 /// - ColorIndex12Ext = ((int)0x80E6) , + ColorIndex12Ext = ((int)0x80E6), /// /// Original was GL_COLOR_INDEX16_EXT = 0x80E7 /// - ColorIndex16Ext = ((int)0x80E7) , + ColorIndex16Ext = ((int)0x80E7), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 /// - MaxElementsVerticesExt = ((int)0x80E8) , + MaxElementsVerticesExt = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 /// - MaxElementsIndicesExt = ((int)0x80E9) , + MaxElementsIndicesExt = ((int)0x80E9), /// /// Original was GL_PHONG_WIN = 0x80EA /// - PhongWin = ((int)0x80EA) , + PhongWin = ((int)0x80EA), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC /// - FogSpecularTextureWin = ((int)0x80EC) , + FogSpecularTextureWin = ((int)0x80EC), /// /// Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED /// - TextureIndexSizeExt = ((int)0x80ED) , + TextureIndexSizeExt = ((int)0x80ED), /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// - ParameterBufferArb = ((int)0x80EE) , + ParameterBufferArb = ((int)0x80EE), /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// - ParameterBufferBindingArb = ((int)0x80EF) , + ParameterBufferBindingArb = ((int)0x80EF), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_SPRITE_AXIAL_SGIX = 0x814C /// - SpriteAxialSgix = ((int)0x814C) , + SpriteAxialSgix = ((int)0x814C), /// /// Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D /// - SpriteObjectAlignedSgix = ((int)0x814D) , + SpriteObjectAlignedSgix = ((int)0x814D), /// /// Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E /// - SpriteEyeAlignedSgix = ((int)0x814E) , + SpriteEyeAlignedSgix = ((int)0x814E), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_IGNORE_BORDER_HP = 0x8150 /// - IgnoreBorderHp = ((int)0x8150) , + IgnoreBorderHp = ((int)0x8150), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// - ConstantBorder = ((int)0x8151) , + ConstantBorder = ((int)0x8151), /// /// Original was GL_CONSTANT_BORDER_HP = 0x8151 /// - ConstantBorderHp = ((int)0x8151) , + ConstantBorderHp = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// - ReplicateBorder = ((int)0x8153) , + ReplicateBorder = ((int)0x8153), /// /// Original was GL_REPLICATE_BORDER_HP = 0x8153 /// - ReplicateBorderHp = ((int)0x8153) , + ReplicateBorderHp = ((int)0x8153), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// - ConvolutionBorderColor = ((int)0x8154) , + ConvolutionBorderColor = ((int)0x8154), /// /// Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 /// - ConvolutionBorderColorHp = ((int)0x8154) , + ConvolutionBorderColorHp = ((int)0x8154), /// /// Original was GL_IMAGE_SCALE_X_HP = 0x8155 /// - ImageScaleXHp = ((int)0x8155) , + ImageScaleXHp = ((int)0x8155), /// /// Original was GL_IMAGE_SCALE_Y_HP = 0x8156 /// - ImageScaleYHp = ((int)0x8156) , + ImageScaleYHp = ((int)0x8156), /// /// Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157 /// - ImageTranslateXHp = ((int)0x8157) , + ImageTranslateXHp = ((int)0x8157), /// /// Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158 /// - ImageTranslateYHp = ((int)0x8158) , + ImageTranslateYHp = ((int)0x8158), /// /// Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 /// - ImageRotateAngleHp = ((int)0x8159) , + ImageRotateAngleHp = ((int)0x8159), /// /// Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A /// - ImageRotateOriginXHp = ((int)0x815A) , + ImageRotateOriginXHp = ((int)0x815A), /// /// Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B /// - ImageRotateOriginYHp = ((int)0x815B) , + ImageRotateOriginYHp = ((int)0x815B), /// /// Original was GL_IMAGE_MAG_FILTER_HP = 0x815C /// - ImageMagFilterHp = ((int)0x815C) , + ImageMagFilterHp = ((int)0x815C), /// /// Original was GL_IMAGE_MIN_FILTER_HP = 0x815D /// - ImageMinFilterHp = ((int)0x815D) , + ImageMinFilterHp = ((int)0x815D), /// /// Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E /// - ImageCubicWeightHp = ((int)0x815E) , + ImageCubicWeightHp = ((int)0x815E), /// /// Original was GL_CUBIC_HP = 0x815F /// - CubicHp = ((int)0x815F) , + CubicHp = ((int)0x815F), /// /// Original was GL_AVERAGE_HP = 0x8160 /// - AverageHp = ((int)0x8160) , + AverageHp = ((int)0x8160), /// /// Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161 /// - ImageTransform2DHp = ((int)0x8161) , + ImageTransform2DHp = ((int)0x8161), /// /// Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 /// - PostImageTransformColorTableHp = ((int)0x8162) , + PostImageTransformColorTableHp = ((int)0x8162), /// /// Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 /// - ProxyPostImageTransformColorTableHp = ((int)0x8163) , + ProxyPostImageTransformColorTableHp = ((int)0x8163), /// /// Original was GL_OCCLUSION_TEST_HP = 0x8165 /// - OcclusionTestHp = ((int)0x8165) , + OcclusionTestHp = ((int)0x8165), /// /// Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166 /// - OcclusionTestResultHp = ((int)0x8166) , + OcclusionTestResultHp = ((int)0x8166), /// /// Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 /// - TextureLightingModeHp = ((int)0x8167) , + TextureLightingModeHp = ((int)0x8167), /// /// Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168 /// - TexturePostSpecularHp = ((int)0x8168) , + TexturePostSpecularHp = ((int)0x8168), /// /// Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 /// - TexturePreSpecularHp = ((int)0x8169) , + TexturePreSpecularHp = ((int)0x8169), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197 /// - MaxDeformationOrderSgix = ((int)0x8197) , + MaxDeformationOrderSgix = ((int)0x8197), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5 /// - DepthComponent16Arb = ((int)0x81A5) , + DepthComponent16Arb = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6 /// - DepthComponent24Arb = ((int)0x81A6) , + DepthComponent24Arb = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// - DepthComponent32 = ((int)0x81A7) , + DepthComponent32 = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7 /// - DepthComponent32Arb = ((int)0x81A7) , + DepthComponent32Arb = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 /// - ArrayElementLockFirstExt = ((int)0x81A8) , + ArrayElementLockFirstExt = ((int)0x81A8), /// /// Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 /// - ArrayElementLockCountExt = ((int)0x81A9) , + ArrayElementLockCountExt = ((int)0x81A9), /// /// Original was GL_CULL_VERTEX_EXT = 0x81AA /// - CullVertexExt = ((int)0x81AA) , + CullVertexExt = ((int)0x81AA), /// /// Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB /// - CullVertexEyePositionExt = ((int)0x81AB) , + CullVertexEyePositionExt = ((int)0x81AB), /// /// Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC /// - CullVertexObjectPositionExt = ((int)0x81AC) , + CullVertexObjectPositionExt = ((int)0x81AC), /// /// Original was GL_IUI_V2F_EXT = 0x81AD /// - IuiV2fExt = ((int)0x81AD) , + IuiV2fExt = ((int)0x81AD), /// /// Original was GL_IUI_V3F_EXT = 0x81AE /// - IuiV3fExt = ((int)0x81AE) , + IuiV3fExt = ((int)0x81AE), /// /// Original was GL_IUI_N3F_V2F_EXT = 0x81AF /// - IuiN3fV2fExt = ((int)0x81AF) , + IuiN3fV2fExt = ((int)0x81AF), /// /// Original was GL_IUI_N3F_V3F_EXT = 0x81B0 /// - IuiN3fV3fExt = ((int)0x81B0) , + IuiN3fV3fExt = ((int)0x81B0), /// /// Original was GL_T2F_IUI_V2F_EXT = 0x81B1 /// - T2fIuiV2fExt = ((int)0x81B1) , + T2fIuiV2fExt = ((int)0x81B1), /// /// Original was GL_T2F_IUI_V3F_EXT = 0x81B2 /// - T2fIuiV3fExt = ((int)0x81B2) , + T2fIuiV3fExt = ((int)0x81B2), /// /// Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 /// - T2fIuiN3fV2fExt = ((int)0x81B3) , + T2fIuiN3fV2fExt = ((int)0x81B3), /// /// Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4 /// - T2fIuiN3fV3fExt = ((int)0x81B4) , + T2fIuiN3fV3fExt = ((int)0x81B4), /// /// Original was GL_INDEX_TEST_EXT = 0x81B5 /// - IndexTestExt = ((int)0x81B5) , + IndexTestExt = ((int)0x81B5), /// /// Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6 /// - IndexTestFuncExt = ((int)0x81B6) , + IndexTestFuncExt = ((int)0x81B6), /// /// Original was GL_INDEX_TEST_REF_EXT = 0x81B7 /// - IndexTestRefExt = ((int)0x81B7) , + IndexTestRefExt = ((int)0x81B7), /// /// Original was GL_INDEX_MATERIAL_EXT = 0x81B8 /// - IndexMaterialExt = ((int)0x81B8) , + IndexMaterialExt = ((int)0x81B8), /// /// Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 /// - IndexMaterialParameterExt = ((int)0x81B9) , + IndexMaterialParameterExt = ((int)0x81B9), /// /// Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA /// - IndexMaterialFaceExt = ((int)0x81BA) , + IndexMaterialFaceExt = ((int)0x81BA), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_WRAP_BORDER_SUN = 0x81D4 /// - WrapBorderSun = ((int)0x81D4) , + WrapBorderSun = ((int)0x81D4), /// /// Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 /// - UnpackConstantDataSunx = ((int)0x81D5) , + UnpackConstantDataSunx = ((int)0x81D5), /// /// Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 /// - TextureConstantDataSunx = ((int)0x81D6) , + TextureConstantDataSunx = ((int)0x81D6), /// /// Original was GL_TRIANGLE_LIST_SUN = 0x81D7 /// - TriangleListSun = ((int)0x81D7) , + TriangleListSun = ((int)0x81D7), /// /// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8 /// - ReplacementCodeSun = ((int)0x81D8) , + ReplacementCodeSun = ((int)0x81D8), /// /// Original was GL_GLOBAL_ALPHA_SUN = 0x81D9 /// - GlobalAlphaSun = ((int)0x81D9) , + GlobalAlphaSun = ((int)0x81D9), /// /// Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA /// - GlobalAlphaFactorSun = ((int)0x81DA) , + GlobalAlphaFactorSun = ((int)0x81DA), /// /// Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF /// - TextureColorWritemaskSgis = ((int)0x81EF) , + TextureColorWritemaskSgis = ((int)0x81EF), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 /// - TextFragmentShaderAti = ((int)0x8200) , + TextFragmentShaderAti = ((int)0x8200), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// - ContextFlags = ((int)0x821E) , + ContextFlags = ((int)0x821E), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// - CompressedRed = ((int)0x8225) , + CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// - CompressedRg = ((int)0x8226) , + CompressedRg = ((int)0x8226), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// - SyncClEventArb = ((int)0x8240) , + SyncClEventArb = ((int)0x8240), /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// - SyncClEventCompleteArb = ((int)0x8241) , + SyncClEventCompleteArb = ((int)0x8241), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// - DebugOutputSynchronousArb = ((int)0x8242) , + DebugOutputSynchronousArb = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// - DebugNextLoggedMessageLengthArb = ((int)0x8243) , + DebugNextLoggedMessageLengthArb = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// - DebugCallbackFunctionArb = ((int)0x8244) , + DebugCallbackFunctionArb = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// - DebugCallbackUserParamArb = ((int)0x8245) , + DebugCallbackUserParamArb = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// - DebugSourceApiArb = ((int)0x8246) , + DebugSourceApiArb = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// - DebugSourceWindowSystemArb = ((int)0x8247) , + DebugSourceWindowSystemArb = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// - DebugSourceShaderCompilerArb = ((int)0x8248) , + DebugSourceShaderCompilerArb = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// - DebugSourceThirdPartyArb = ((int)0x8249) , + DebugSourceThirdPartyArb = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// - DebugSourceApplicationArb = ((int)0x824A) , + DebugSourceApplicationArb = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// - DebugSourceOtherArb = ((int)0x824B) , + DebugSourceOtherArb = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// - DebugTypeErrorArb = ((int)0x824C) , + DebugTypeErrorArb = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// - DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , + DebugTypeDeprecatedBehaviorArb = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// - DebugTypeUndefinedBehaviorArb = ((int)0x824E) , + DebugTypeUndefinedBehaviorArb = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// - DebugTypePortabilityArb = ((int)0x824F) , + DebugTypePortabilityArb = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// - DebugTypePerformanceArb = ((int)0x8250) , + DebugTypePerformanceArb = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// - DebugTypeOtherArb = ((int)0x8251) , + DebugTypeOtherArb = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// - LoseContextOnResetArb = ((int)0x8252) , + LoseContextOnResetArb = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// - GuiltyContextResetArb = ((int)0x8253) , + GuiltyContextResetArb = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// - InnocentContextResetArb = ((int)0x8254) , + InnocentContextResetArb = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// - UnknownContextResetArb = ((int)0x8255) , + UnknownContextResetArb = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// - ResetNotificationStrategyArb = ((int)0x8256) , + ResetNotificationStrategyArb = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// - UndefinedVertex = ((int)0x8260) , + UndefinedVertex = ((int)0x8260), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// - NoResetNotificationArb = ((int)0x8261) , + NoResetNotificationArb = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// - ReadPixels = ((int)0x828C) , + ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// - AutoGenerateMipmap = ((int)0x8295) , + AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// - SrgbDecodeArb = ((int)0x8299) , + SrgbDecodeArb = ((int)0x8299), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// - SimultaneousTextureAndDepthWrite = ((int)0x82AE) , + SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// - FullSupport = ((int)0x82B7) , + FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// - CaveatSupport = ((int)0x82B8) , + CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// - ImageClass4X32 = ((int)0x82B9) , + ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// - ImageClass2X32 = ((int)0x82BA) , + ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// - ImageClass1X32 = ((int)0x82BB) , + ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// - ImageClass4X16 = ((int)0x82BC) , + ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// - ImageClass2X16 = ((int)0x82BD) , + ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// - ImageClass1X16 = ((int)0x82BE) , + ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// - ImageClass4X8 = ((int)0x82BF) , + ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// - ImageClass2X8 = ((int)0x82C0) , + ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// - ImageClass1X8 = ((int)0x82C1) , + ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// - ImageClass111110 = ((int)0x82C2) , + ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// - ImageClass1010102 = ((int)0x82C3) , + ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// - ViewClass128Bits = ((int)0x82C4) , + ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// - ViewClass96Bits = ((int)0x82C5) , + ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// - ViewClass64Bits = ((int)0x82C6) , + ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// - ViewClass48Bits = ((int)0x82C7) , + ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// - ViewClass32Bits = ((int)0x82C8) , + ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// - ViewClass24Bits = ((int)0x82C9) , + ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// - ViewClass16Bits = ((int)0x82CA) , + ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// - ViewClass8Bits = ((int)0x82CB) , + ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// - ViewClassS3tcDxt1Rgb = ((int)0x82CC) , + ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// - ViewClassS3tcDxt1Rgba = ((int)0x82CD) , + ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// - ViewClassS3tcDxt3Rgba = ((int)0x82CE) , + ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// - ViewClassS3tcDxt5Rgba = ((int)0x82CF) , + ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// - ViewClassRgtc1Red = ((int)0x82D0) , + ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// - ViewClassRgtc2Rg = ((int)0x82D1) , + ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// - ViewClassBptcUnorm = ((int)0x82D2) , + ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// - ViewClassBptcFloat = ((int)0x82D3) , + ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// - MaxVertexAttribStride = ((int)0x82E5) , + MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// - NumShadingLanguageVersions = ((int)0x82E9) , + NumShadingLanguageVersions = ((int)0x82E9), /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC /// - TransformFeedbackOverflowArb = ((int)0x82EC) , + TransformFeedbackOverflowArb = ((int)0x82EC), /// /// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED /// - TransformFeedbackStreamOverflowArb = ((int)0x82ED) , + TransformFeedbackStreamOverflowArb = ((int)0x82ED), /// /// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE /// - VerticesSubmittedArb = ((int)0x82EE) , + VerticesSubmittedArb = ((int)0x82EE), /// /// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF /// - PrimitivesSubmittedArb = ((int)0x82EF) , + PrimitivesSubmittedArb = ((int)0x82EF), /// /// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 /// - VertexShaderInvocationsArb = ((int)0x82F0) , + VertexShaderInvocationsArb = ((int)0x82F0), /// /// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 /// - TessControlShaderPatchesArb = ((int)0x82F1) , + TessControlShaderPatchesArb = ((int)0x82F1), /// /// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 /// - TessEvaluationShaderInvocationsArb = ((int)0x82F2) , + TessEvaluationShaderInvocationsArb = ((int)0x82F2), /// /// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 /// - GeometryShaderPrimitivesEmittedArb = ((int)0x82F3) , + GeometryShaderPrimitivesEmittedArb = ((int)0x82F3), /// /// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 /// - FragmentShaderInvocationsArb = ((int)0x82F4) , + FragmentShaderInvocationsArb = ((int)0x82F4), /// /// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 /// - ComputeShaderInvocationsArb = ((int)0x82F5) , + ComputeShaderInvocationsArb = ((int)0x82F5), /// /// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 /// - ClippingInputPrimitivesArb = ((int)0x82F6) , + ClippingInputPrimitivesArb = ((int)0x82F6), /// /// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 /// - ClippingOutputPrimitivesArb = ((int)0x82F7) , + ClippingOutputPrimitivesArb = ((int)0x82F7), /// /// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 /// - SparseBufferPageSizeArb = ((int)0x82F8) , + SparseBufferPageSizeArb = ((int)0x82F8), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_YCRCB_SGIX = 0x8318 /// - YcrcbSgix = ((int)0x8318) , + YcrcbSgix = ((int)0x8318), /// /// Original was GL_YCRCBA_SGIX = 0x8319 /// - YcrcbaSgix = ((int)0x8319) , + YcrcbaSgix = ((int)0x8319), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 /// - PixelTransform2DExt = ((int)0x8330) , + PixelTransform2DExt = ((int)0x8330), /// /// Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331 /// - PixelMagFilterExt = ((int)0x8331) , + PixelMagFilterExt = ((int)0x8331), /// /// Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332 /// - PixelMinFilterExt = ((int)0x8332) , + PixelMinFilterExt = ((int)0x8332), /// /// Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 /// - PixelCubicWeightExt = ((int)0x8333) , + PixelCubicWeightExt = ((int)0x8333), /// /// Original was GL_CUBIC_EXT = 0x8334 /// - CubicExt = ((int)0x8334) , + CubicExt = ((int)0x8334), /// /// Original was GL_AVERAGE_EXT = 0x8335 /// - AverageExt = ((int)0x8335) , + AverageExt = ((int)0x8335), /// /// Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 /// - PixelTransform2DStackDepthExt = ((int)0x8336) , + PixelTransform2DStackDepthExt = ((int)0x8336), /// /// Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 /// - MaxPixelTransform2DStackDepthExt = ((int)0x8337) , + MaxPixelTransform2DStackDepthExt = ((int)0x8337), /// /// Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 /// - PixelTransform2DMatrixExt = ((int)0x8338) , + PixelTransform2DMatrixExt = ((int)0x8338), /// /// Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349 /// - FragmentMaterialExt = ((int)0x8349) , + FragmentMaterialExt = ((int)0x8349), /// /// Original was GL_FRAGMENT_NORMAL_EXT = 0x834A /// - FragmentNormalExt = ((int)0x834A) , + FragmentNormalExt = ((int)0x834A), /// /// Original was GL_FRAGMENT_COLOR_EXT = 0x834C /// - FragmentColorExt = ((int)0x834C) , + FragmentColorExt = ((int)0x834C), /// /// Original was GL_ATTENUATION_EXT = 0x834D /// - AttenuationExt = ((int)0x834D) , + AttenuationExt = ((int)0x834D), /// /// Original was GL_SHADOW_ATTENUATION_EXT = 0x834E /// - ShadowAttenuationExt = ((int)0x834E) , + ShadowAttenuationExt = ((int)0x834E), /// /// Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F /// - TextureApplicationModeExt = ((int)0x834F) , + TextureApplicationModeExt = ((int)0x834F), /// /// Original was GL_TEXTURE_LIGHT_EXT = 0x8350 /// - TextureLightExt = ((int)0x8350) , + TextureLightExt = ((int)0x8350), /// /// Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 /// - TextureMaterialFaceExt = ((int)0x8351) , + TextureMaterialFaceExt = ((int)0x8351), /// /// Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 /// - TextureMaterialParameterExt = ((int)0x8352) , + TextureMaterialParameterExt = ((int)0x8352), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 /// - PixelGroupColorSgis = ((int)0x8356) , + PixelGroupColorSgis = ((int)0x8356), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// - UnsignedByte233Rev = ((int)0x8362) , + UnsignedByte233Rev = ((int)0x8362), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// - UnsignedByte233Reversed = ((int)0x8362) , + UnsignedByte233Reversed = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// - UnsignedShort565Rev = ((int)0x8364) , + UnsignedShort565Rev = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// - UnsignedShort565Reversed = ((int)0x8364) , + UnsignedShort565Reversed = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// - UnsignedShort4444Rev = ((int)0x8365) , + UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// - UnsignedShort4444Reversed = ((int)0x8365) , + UnsignedShort4444Reversed = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// - UnsignedShort1555Rev = ((int)0x8366) , + UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// - UnsignedShort1555Reversed = ((int)0x8366) , + UnsignedShort1555Reversed = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// - UnsignedInt8888Rev = ((int)0x8367) , + UnsignedInt8888Rev = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// - UnsignedInt8888Reversed = ((int)0x8367) , + UnsignedInt8888Reversed = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// - UnsignedInt2101010Reversed = ((int)0x8368) , + UnsignedInt2101010Reversed = ((int)0x8368), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_MIRRORED_REPEAT_ARB = 0x8370 /// - MirroredRepeatArb = ((int)0x8370) , + MirroredRepeatArb = ((int)0x8370), /// /// Original was GL_MIRRORED_REPEAT_IBM = 0x8370 /// - MirroredRepeatIbm = ((int)0x8370) , + MirroredRepeatIbm = ((int)0x8370), /// /// Original was GL_RGB_S3TC = 0x83A0 /// - RgbS3tc = ((int)0x83A0) , + RgbS3tc = ((int)0x83A0), /// /// Original was GL_RGB4_S3TC = 0x83A1 /// - Rgb4S3tc = ((int)0x83A1) , + Rgb4S3tc = ((int)0x83A1), /// /// Original was GL_RGBA_S3TC = 0x83A2 /// - RgbaS3tc = ((int)0x83A2) , + RgbaS3tc = ((int)0x83A2), /// /// Original was GL_RGBA4_S3TC = 0x83A3 /// - Rgba4S3tc = ((int)0x83A3) , + Rgba4S3tc = ((int)0x83A3), /// /// Original was GL_RGBA_DXT5_S3TC = 0x83A4 /// - RgbaDxt5S3tc = ((int)0x83A4) , + RgbaDxt5S3tc = ((int)0x83A4), /// /// Original was GL_RGBA4_DXT5_S3TC = 0x83A5 /// - Rgba4Dxt5S3tc = ((int)0x83A5) , + Rgba4Dxt5S3tc = ((int)0x83A5), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4 /// - ParallelArraysIntel = ((int)0x83F4) , + ParallelArraysIntel = ((int)0x83F4), /// /// Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 /// - VertexArrayParallelPointersIntel = ((int)0x83F5) , + VertexArrayParallelPointersIntel = ((int)0x83F5), /// /// Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 /// - NormalArrayParallelPointersIntel = ((int)0x83F6) , + NormalArrayParallelPointersIntel = ((int)0x83F6), /// /// Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 /// - ColorArrayParallelPointersIntel = ((int)0x83F7) , + ColorArrayParallelPointersIntel = ((int)0x83F7), /// /// Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 /// - TextureCoordArrayParallelPointersIntel = ((int)0x83F8) , + TextureCoordArrayParallelPointersIntel = ((int)0x83F8), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF /// - TextureMemoryLayoutIntel = ((int)0x83FF) , + TextureMemoryLayoutIntel = ((int)0x83FF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 /// - CurrentRasterNormalSgix = ((int)0x8406) , + CurrentRasterNormalSgix = ((int)0x8406), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_TANGENT_ARRAY_EXT = 0x8439 /// - TangentArrayExt = ((int)0x8439) , + TangentArrayExt = ((int)0x8439), /// /// Original was GL_BINORMAL_ARRAY_EXT = 0x843A /// - BinormalArrayExt = ((int)0x843A) , + BinormalArrayExt = ((int)0x843A), /// /// Original was GL_CURRENT_TANGENT_EXT = 0x843B /// - CurrentTangentExt = ((int)0x843B) , + CurrentTangentExt = ((int)0x843B), /// /// Original was GL_CURRENT_BINORMAL_EXT = 0x843C /// - CurrentBinormalExt = ((int)0x843C) , + CurrentBinormalExt = ((int)0x843C), /// /// Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E /// - TangentArrayTypeExt = ((int)0x843E) , + TangentArrayTypeExt = ((int)0x843E), /// /// Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F /// - TangentArrayStrideExt = ((int)0x843F) , + TangentArrayStrideExt = ((int)0x843F), /// /// Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 /// - BinormalArrayTypeExt = ((int)0x8440) , + BinormalArrayTypeExt = ((int)0x8440), /// /// Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 /// - BinormalArrayStrideExt = ((int)0x8441) , + BinormalArrayStrideExt = ((int)0x8441), /// /// Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 /// - TangentArrayPointerExt = ((int)0x8442) , + TangentArrayPointerExt = ((int)0x8442), /// /// Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 /// - BinormalArrayPointerExt = ((int)0x8443) , + BinormalArrayPointerExt = ((int)0x8443), /// /// Original was GL_MAP1_TANGENT_EXT = 0x8444 /// - Map1TangentExt = ((int)0x8444) , + Map1TangentExt = ((int)0x8444), /// /// Original was GL_MAP2_TANGENT_EXT = 0x8445 /// - Map2TangentExt = ((int)0x8445) , + Map2TangentExt = ((int)0x8445), /// /// Original was GL_MAP1_BINORMAL_EXT = 0x8446 /// - Map1BinormalExt = ((int)0x8446) , + Map1BinormalExt = ((int)0x8446), /// /// Original was GL_MAP2_BINORMAL_EXT = 0x8447 /// - Map2BinormalExt = ((int)0x8447) , + Map2BinormalExt = ((int)0x8447), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_FOG_COORDINATE_SOURCE = 0x8450 /// - FogCoordinateSource = ((int)0x8450) , + FogCoordinateSource = ((int)0x8450), /// /// Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 /// - FogCoordinateSourceExt = ((int)0x8450) , + FogCoordinateSourceExt = ((int)0x8450), /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// - FogCoordSrc = ((int)0x8450) , + FogCoordSrc = ((int)0x8450), /// /// Original was GL_FOG_COORD = 0x8451 /// - FogCoord = ((int)0x8451) , + FogCoord = ((int)0x8451), /// /// Original was GL_FOG_COORDINATE = 0x8451 /// - FogCoordinate = ((int)0x8451) , + FogCoordinate = ((int)0x8451), /// /// Original was GL_FOG_COORDINATE_EXT = 0x8451 /// - FogCoordinateExt = ((int)0x8451) , + FogCoordinateExt = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// - FragmentDepth = ((int)0x8452) , + FragmentDepth = ((int)0x8452), /// /// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452 /// - FragmentDepthExt = ((int)0x8452) , + FragmentDepthExt = ((int)0x8452), /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// - CurrentFogCoord = ((int)0x8453) , + CurrentFogCoord = ((int)0x8453), /// /// Original was GL_CURRENT_FOG_COORDINATE = 0x8453 /// - CurrentFogCoordinate = ((int)0x8453) , + CurrentFogCoordinate = ((int)0x8453), /// /// Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 /// - CurrentFogCoordinateExt = ((int)0x8453) , + CurrentFogCoordinateExt = ((int)0x8453), /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// - FogCoordArrayType = ((int)0x8454) , + FogCoordArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 /// - FogCoordinateArrayType = ((int)0x8454) , + FogCoordinateArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 /// - FogCoordinateArrayTypeExt = ((int)0x8454) , + FogCoordinateArrayTypeExt = ((int)0x8454), /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// - FogCoordArrayStride = ((int)0x8455) , + FogCoordArrayStride = ((int)0x8455), /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 /// - FogCoordinateArrayStride = ((int)0x8455) , + FogCoordinateArrayStride = ((int)0x8455), /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 /// - FogCoordinateArrayStrideExt = ((int)0x8455) , + FogCoordinateArrayStrideExt = ((int)0x8455), /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// - FogCoordArrayPointer = ((int)0x8456) , + FogCoordArrayPointer = ((int)0x8456), /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 /// - FogCoordinateArrayPointer = ((int)0x8456) , + FogCoordinateArrayPointer = ((int)0x8456), /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 /// - FogCoordinateArrayPointerExt = ((int)0x8456) , + FogCoordinateArrayPointerExt = ((int)0x8456), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_FOG_COORDINATE_ARRAY = 0x8457 /// - FogCoordinateArray = ((int)0x8457) , + FogCoordinateArray = ((int)0x8457), /// /// Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457 /// - FogCoordinateArrayExt = ((int)0x8457) , + FogCoordinateArrayExt = ((int)0x8457), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_COLOR_SUM_ARB = 0x8458 /// - ColorSumArb = ((int)0x8458) , + ColorSumArb = ((int)0x8458), /// /// Original was GL_COLOR_SUM_EXT = 0x8458 /// - ColorSumExt = ((int)0x8458) , + ColorSumExt = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// - CurrentSecondaryColor = ((int)0x8459) , + CurrentSecondaryColor = ((int)0x8459), /// /// Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 /// - CurrentSecondaryColorExt = ((int)0x8459) , + CurrentSecondaryColorExt = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// - SecondaryColorArraySize = ((int)0x845A) , + SecondaryColorArraySize = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A /// - SecondaryColorArraySizeExt = ((int)0x845A) , + SecondaryColorArraySizeExt = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// - SecondaryColorArrayType = ((int)0x845B) , + SecondaryColorArrayType = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B /// - SecondaryColorArrayTypeExt = ((int)0x845B) , + SecondaryColorArrayTypeExt = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// - SecondaryColorArrayStride = ((int)0x845C) , + SecondaryColorArrayStride = ((int)0x845C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C /// - SecondaryColorArrayStrideExt = ((int)0x845C) , + SecondaryColorArrayStrideExt = ((int)0x845C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// - SecondaryColorArrayPointer = ((int)0x845D) , + SecondaryColorArrayPointer = ((int)0x845D), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D /// - SecondaryColorArrayPointerExt = ((int)0x845D) , + SecondaryColorArrayPointerExt = ((int)0x845D), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), /// /// Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E /// - SecondaryColorArrayExt = ((int)0x845E) , + SecondaryColorArrayExt = ((int)0x845E), /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// - CurrentRasterSecondaryColor = ((int)0x845F) , + CurrentRasterSecondaryColor = ((int)0x845F), /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// - RgbIccSgix = ((int)0x8460) , + RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// - RgbaIccSgix = ((int)0x8461) , + RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// - AlphaIccSgix = ((int)0x8462) , + AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// - LuminanceIccSgix = ((int)0x8463) , + LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// - IntensityIccSgix = ((int)0x8464) , + IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// - LuminanceAlphaIccSgix = ((int)0x8465) , + LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// - Intensity16IccSgix = ((int)0x846A) , + Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_SCREEN_COORDINATES_REND = 0x8490 /// - ScreenCoordinatesRend = ((int)0x8490) , + ScreenCoordinatesRend = ((int)0x8490), /// /// Original was GL_INVERTED_SCREEN_W_REND = 0x8491 /// - InvertedScreenWRend = ((int)0x8491) , + InvertedScreenWRend = ((int)0x8491), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE0_ARB = 0x84C0 /// - Texture0Arb = ((int)0x84C0) , + Texture0Arb = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE1_ARB = 0x84C1 /// - Texture1Arb = ((int)0x84C1) , + Texture1Arb = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE2_ARB = 0x84C2 /// - Texture2Arb = ((int)0x84C2) , + Texture2Arb = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE3_ARB = 0x84C3 /// - Texture3Arb = ((int)0x84C3) , + Texture3Arb = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE4_ARB = 0x84C4 /// - Texture4Arb = ((int)0x84C4) , + Texture4Arb = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE5_ARB = 0x84C5 /// - Texture5Arb = ((int)0x84C5) , + Texture5Arb = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE6_ARB = 0x84C6 /// - Texture6Arb = ((int)0x84C6) , + Texture6Arb = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE7_ARB = 0x84C7 /// - Texture7Arb = ((int)0x84C7) , + Texture7Arb = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE8_ARB = 0x84C8 /// - Texture8Arb = ((int)0x84C8) , + Texture8Arb = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE9_ARB = 0x84C9 /// - Texture9Arb = ((int)0x84C9) , + Texture9Arb = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE10_ARB = 0x84CA /// - Texture10Arb = ((int)0x84CA) , + Texture10Arb = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE11_ARB = 0x84CB /// - Texture11Arb = ((int)0x84CB) , + Texture11Arb = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE12_ARB = 0x84CC /// - Texture12Arb = ((int)0x84CC) , + Texture12Arb = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE13_ARB = 0x84CD /// - Texture13Arb = ((int)0x84CD) , + Texture13Arb = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE14_ARB = 0x84CE /// - Texture14Arb = ((int)0x84CE) , + Texture14Arb = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE15_ARB = 0x84CF /// - Texture15Arb = ((int)0x84CF) , + Texture15Arb = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE16_ARB = 0x84D0 /// - Texture16Arb = ((int)0x84D0) , + Texture16Arb = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE17_ARB = 0x84D1 /// - Texture17Arb = ((int)0x84D1) , + Texture17Arb = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE18_ARB = 0x84D2 /// - Texture18Arb = ((int)0x84D2) , + Texture18Arb = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE19_ARB = 0x84D3 /// - Texture19Arb = ((int)0x84D3) , + Texture19Arb = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE20_ARB = 0x84D4 /// - Texture20Arb = ((int)0x84D4) , + Texture20Arb = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE21_ARB = 0x84D5 /// - Texture21Arb = ((int)0x84D5) , + Texture21Arb = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE22_ARB = 0x84D6 /// - Texture22Arb = ((int)0x84D6) , + Texture22Arb = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE23_ARB = 0x84D7 /// - Texture23Arb = ((int)0x84D7) , + Texture23Arb = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE24_ARB = 0x84D8 /// - Texture24Arb = ((int)0x84D8) , + Texture24Arb = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE25_ARB = 0x84D9 /// - Texture25Arb = ((int)0x84D9) , + Texture25Arb = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE26_ARB = 0x84DA /// - Texture26Arb = ((int)0x84DA) , + Texture26Arb = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE27_ARB = 0x84DB /// - Texture27Arb = ((int)0x84DB) , + Texture27Arb = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE28_ARB = 0x84DC /// - Texture28Arb = ((int)0x84DC) , + Texture28Arb = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE29_ARB = 0x84DD /// - Texture29Arb = ((int)0x84DD) , + Texture29Arb = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE30_ARB = 0x84DE /// - Texture30Arb = ((int)0x84DE) , + Texture30Arb = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_TEXTURE31_ARB = 0x84DF /// - Texture31Arb = ((int)0x84DF) , + Texture31Arb = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0 /// - ActiveTextureArb = ((int)0x84E0) , + ActiveTextureArb = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 /// - ClientActiveTextureArb = ((int)0x84E1) , + ClientActiveTextureArb = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2 /// - MaxTextureUnitsArb = ((int)0x84E2) , + MaxTextureUnitsArb = ((int)0x84E2), /// /// Original was GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 /// - PathTransposeModelviewMatrixNv = ((int)0x84E3) , + PathTransposeModelviewMatrixNv = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// - TransposeModelviewMatrix = ((int)0x84E3) , + TransposeModelviewMatrix = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 /// - TransposeModelviewMatrixArb = ((int)0x84E3) , + TransposeModelviewMatrixArb = ((int)0x84E3), /// /// Original was GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 /// - PathTransposeProjectionMatrixNv = ((int)0x84E4) , + PathTransposeProjectionMatrixNv = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// - TransposeProjectionMatrix = ((int)0x84E4) , + TransposeProjectionMatrix = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 /// - TransposeProjectionMatrixArb = ((int)0x84E4) , + TransposeProjectionMatrixArb = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// - TransposeTextureMatrix = ((int)0x84E5) , + TransposeTextureMatrix = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 /// - TransposeTextureMatrixArb = ((int)0x84E5) , + TransposeTextureMatrixArb = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// - TransposeColorMatrix = ((int)0x84E6) , + TransposeColorMatrix = ((int)0x84E6), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 /// - TransposeColorMatrixArb = ((int)0x84E6) , + TransposeColorMatrixArb = ((int)0x84E6), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_SUBTRACT_ARB = 0x84E7 /// - SubtractArb = ((int)0x84E7) , + SubtractArb = ((int)0x84E7), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// - MaxRenderbufferSizeExt = ((int)0x84E8) , + MaxRenderbufferSizeExt = ((int)0x84E8), /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// - CompressedAlpha = ((int)0x84E9) , + CompressedAlpha = ((int)0x84E9), /// /// Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9 /// - CompressedAlphaArb = ((int)0x84E9) , + CompressedAlphaArb = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// - CompressedLuminance = ((int)0x84EA) , + CompressedLuminance = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA /// - CompressedLuminanceArb = ((int)0x84EA) , + CompressedLuminanceArb = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// - CompressedLuminanceAlpha = ((int)0x84EB) , + CompressedLuminanceAlpha = ((int)0x84EB), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB /// - CompressedLuminanceAlphaArb = ((int)0x84EB) , + CompressedLuminanceAlphaArb = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// - CompressedIntensity = ((int)0x84EC) , + CompressedIntensity = ((int)0x84EC), /// /// Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC /// - CompressedIntensityArb = ((int)0x84EC) , + CompressedIntensityArb = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// - CompressedRgb = ((int)0x84ED) , + CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGB_ARB = 0x84ED /// - CompressedRgbArb = ((int)0x84ED) , + CompressedRgbArb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// - CompressedRgba = ((int)0x84EE) , + CompressedRgba = ((int)0x84EE), /// /// Original was GL_COMPRESSED_RGBA_ARB = 0x84EE /// - CompressedRgbaArb = ((int)0x84EE) , + CompressedRgbaArb = ((int)0x84EE), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5 /// - TextureRectangleArb = ((int)0x84F5) , + TextureRectangleArb = ((int)0x84F5), /// /// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5 /// - TextureRectangleNv = ((int)0x84F5) , + TextureRectangleNv = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 /// - TextureBindingRectangleArb = ((int)0x84F6) , + TextureBindingRectangleArb = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 /// - TextureBindingRectangleNv = ((int)0x84F6) , + TextureBindingRectangleNv = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 /// - ProxyTextureRectangleArb = ((int)0x84F7) , + ProxyTextureRectangleArb = ((int)0x84F7), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 /// - ProxyTextureRectangleNv = ((int)0x84F7) , + ProxyTextureRectangleNv = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// - MaxRectangleTextureSize = ((int)0x84F8) , + MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 /// - MaxRectangleTextureSizeArb = ((int)0x84F8) , + MaxRectangleTextureSizeArb = ((int)0x84F8), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 /// - MaxRectangleTextureSizeNv = ((int)0x84F8) , + MaxRectangleTextureSizeNv = ((int)0x84F8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_DEPTH_STENCIL_EXT = 0x84F9 /// - DepthStencilExt = ((int)0x84F9) , + DepthStencilExt = ((int)0x84F9), /// /// Original was GL_DEPTH_STENCIL_NV = 0x84F9 /// - DepthStencilNv = ((int)0x84F9) , + DepthStencilNv = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA /// - UnsignedInt248Ext = ((int)0x84FA) , + UnsignedInt248Ext = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA /// - UnsignedInt248Nv = ((int)0x84FA) , + UnsignedInt248Nv = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD /// - MaxTextureLodBiasExt = ((int)0x84FD) , + MaxTextureLodBiasExt = ((int)0x84FD), /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// - TextureFilterControl = ((int)0x8500) , + TextureFilterControl = ((int)0x8500), /// /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 /// - TextureFilterControlExt = ((int)0x8500) , + TextureFilterControlExt = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501 /// - TextureLodBiasExt = ((int)0x8501) , + TextureLodBiasExt = ((int)0x8501), /// /// Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 /// - Modelview1StackDepthExt = ((int)0x8502) , + Modelview1StackDepthExt = ((int)0x8502), /// /// Original was GL_COMBINE4_NV = 0x8503 /// - Combine4Nv = ((int)0x8503) , + Combine4Nv = ((int)0x8503), /// /// Original was GL_MAX_SHININESS_NV = 0x8504 /// - MaxShininessNv = ((int)0x8504) , + MaxShininessNv = ((int)0x8504), /// /// Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505 /// - MaxSpotExponentNv = ((int)0x8505) , + MaxSpotExponentNv = ((int)0x8505), /// /// Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506 /// - Modelview1MatrixExt = ((int)0x8506) , + Modelview1MatrixExt = ((int)0x8506), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_INCR_WRAP_EXT = 0x8507 /// - IncrWrapExt = ((int)0x8507) , + IncrWrapExt = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_DECR_WRAP_EXT = 0x8508 /// - DecrWrapExt = ((int)0x8508) , + DecrWrapExt = ((int)0x8508), /// /// Original was GL_VERTEX_WEIGHTING_EXT = 0x8509 /// - VertexWeightingExt = ((int)0x8509) , + VertexWeightingExt = ((int)0x8509), /// /// Original was GL_MODELVIEW1_ARB = 0x850A /// - Modelview1Arb = ((int)0x850A) , + Modelview1Arb = ((int)0x850A), /// /// Original was GL_MODELVIEW1_EXT = 0x850A /// - Modelview1Ext = ((int)0x850A) , + Modelview1Ext = ((int)0x850A), /// /// Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B /// - CurrentVertexWeightExt = ((int)0x850B) , + CurrentVertexWeightExt = ((int)0x850B), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C /// - VertexWeightArrayExt = ((int)0x850C) , + VertexWeightArrayExt = ((int)0x850C), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D /// - VertexWeightArraySizeExt = ((int)0x850D) , + VertexWeightArraySizeExt = ((int)0x850D), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E /// - VertexWeightArrayTypeExt = ((int)0x850E) , + VertexWeightArrayTypeExt = ((int)0x850E), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F /// - VertexWeightArrayStrideExt = ((int)0x850F) , + VertexWeightArrayStrideExt = ((int)0x850F), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 /// - VertexWeightArrayPointerExt = ((int)0x8510) , + VertexWeightArrayPointerExt = ((int)0x8510), /// /// Original was GL_NORMAL_MAP = 0x8511 /// - NormalMap = ((int)0x8511) , + NormalMap = ((int)0x8511), /// /// Original was GL_NORMAL_MAP_ARB = 0x8511 /// - NormalMapArb = ((int)0x8511) , + NormalMapArb = ((int)0x8511), /// /// Original was GL_NORMAL_MAP_EXT = 0x8511 /// - NormalMapExt = ((int)0x8511) , + NormalMapExt = ((int)0x8511), /// /// Original was GL_NORMAL_MAP_NV = 0x8511 /// - NormalMapNv = ((int)0x8511) , + NormalMapNv = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP = 0x8512 /// - ReflectionMap = ((int)0x8512) , + ReflectionMap = ((int)0x8512), /// /// Original was GL_REFLECTION_MAP_ARB = 0x8512 /// - ReflectionMapArb = ((int)0x8512) , + ReflectionMapArb = ((int)0x8512), /// /// Original was GL_REFLECTION_MAP_EXT = 0x8512 /// - ReflectionMapExt = ((int)0x8512) , + ReflectionMapExt = ((int)0x8512), /// /// Original was GL_REFLECTION_MAP_NV = 0x8512 /// - ReflectionMapNv = ((int)0x8512) , + ReflectionMapNv = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513 /// - TextureCubeMapArb = ((int)0x8513) , + TextureCubeMapArb = ((int)0x8513), /// /// Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513 /// - TextureCubeMapExt = ((int)0x8513) , + TextureCubeMapExt = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 /// - TextureBindingCubeMapArb = ((int)0x8514) , + TextureBindingCubeMapArb = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 /// - TextureBindingCubeMapExt = ((int)0x8514) , + TextureBindingCubeMapExt = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 /// - TextureCubeMapPositiveXArb = ((int)0x8515) , + TextureCubeMapPositiveXArb = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 /// - TextureCubeMapPositiveXExt = ((int)0x8515) , + TextureCubeMapPositiveXExt = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 /// - TextureCubeMapNegativeXArb = ((int)0x8516) , + TextureCubeMapNegativeXArb = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 /// - TextureCubeMapNegativeXExt = ((int)0x8516) , + TextureCubeMapNegativeXExt = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 /// - TextureCubeMapPositiveYArb = ((int)0x8517) , + TextureCubeMapPositiveYArb = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 /// - TextureCubeMapPositiveYExt = ((int)0x8517) , + TextureCubeMapPositiveYExt = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 /// - TextureCubeMapNegativeYArb = ((int)0x8518) , + TextureCubeMapNegativeYArb = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 /// - TextureCubeMapNegativeYExt = ((int)0x8518) , + TextureCubeMapNegativeYExt = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 /// - TextureCubeMapPositiveZArb = ((int)0x8519) , + TextureCubeMapPositiveZArb = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 /// - TextureCubeMapPositiveZExt = ((int)0x8519) , + TextureCubeMapPositiveZExt = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A /// - TextureCubeMapNegativeZArb = ((int)0x851A) , + TextureCubeMapNegativeZArb = ((int)0x851A), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A /// - TextureCubeMapNegativeZExt = ((int)0x851A) , + TextureCubeMapNegativeZExt = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B /// - ProxyTextureCubeMapArb = ((int)0x851B) , + ProxyTextureCubeMapArb = ((int)0x851B), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B /// - ProxyTextureCubeMapExt = ((int)0x851B) , + ProxyTextureCubeMapExt = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C /// - MaxCubeMapTextureSizeArb = ((int)0x851C) , + MaxCubeMapTextureSizeArb = ((int)0x851C), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C /// - MaxCubeMapTextureSizeExt = ((int)0x851C) , + MaxCubeMapTextureSizeExt = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D /// - VertexArrayRangeApple = ((int)0x851D) , + VertexArrayRangeApple = ((int)0x851D), /// /// Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D /// - VertexArrayRangeNv = ((int)0x851D) , + VertexArrayRangeNv = ((int)0x851D), /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E /// - VertexArrayRangeLengthApple = ((int)0x851E) , + VertexArrayRangeLengthApple = ((int)0x851E), /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E /// - VertexArrayRangeLengthNv = ((int)0x851E) , + VertexArrayRangeLengthNv = ((int)0x851E), /// /// Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F /// - VertexArrayRangeValidNv = ((int)0x851F) , + VertexArrayRangeValidNv = ((int)0x851F), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 /// - MaxVertexArrayRangeElementNv = ((int)0x8520) , + MaxVertexArrayRangeElementNv = ((int)0x8520), /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 /// - VertexArrayRangePointerApple = ((int)0x8521) , + VertexArrayRangePointerApple = ((int)0x8521), /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 /// - VertexArrayRangePointerNv = ((int)0x8521) , + VertexArrayRangePointerNv = ((int)0x8521), /// /// Original was GL_REGISTER_COMBINERS_NV = 0x8522 /// - RegisterCombinersNv = ((int)0x8522) , + RegisterCombinersNv = ((int)0x8522), /// /// Original was GL_VARIABLE_A_NV = 0x8523 /// - VariableANv = ((int)0x8523) , + VariableANv = ((int)0x8523), /// /// Original was GL_VARIABLE_B_NV = 0x8524 /// - VariableBNv = ((int)0x8524) , + VariableBNv = ((int)0x8524), /// /// Original was GL_VARIABLE_C_NV = 0x8525 /// - VariableCNv = ((int)0x8525) , + VariableCNv = ((int)0x8525), /// /// Original was GL_VARIABLE_D_NV = 0x8526 /// - VariableDNv = ((int)0x8526) , + VariableDNv = ((int)0x8526), /// /// Original was GL_VARIABLE_E_NV = 0x8527 /// - VariableENv = ((int)0x8527) , + VariableENv = ((int)0x8527), /// /// Original was GL_VARIABLE_F_NV = 0x8528 /// - VariableFNv = ((int)0x8528) , + VariableFNv = ((int)0x8528), /// /// Original was GL_VARIABLE_G_NV = 0x8529 /// - VariableGNv = ((int)0x8529) , + VariableGNv = ((int)0x8529), /// /// Original was GL_CONSTANT_COLOR0_NV = 0x852A /// - ConstantColor0Nv = ((int)0x852A) , + ConstantColor0Nv = ((int)0x852A), /// /// Original was GL_CONSTANT_COLOR1_NV = 0x852B /// - ConstantColor1Nv = ((int)0x852B) , + ConstantColor1Nv = ((int)0x852B), /// /// Original was GL_PRIMARY_COLOR_NV = 0x852C /// - PrimaryColorNv = ((int)0x852C) , + PrimaryColorNv = ((int)0x852C), /// /// Original was GL_SECONDARY_COLOR_NV = 0x852D /// - SecondaryColorNv = ((int)0x852D) , + SecondaryColorNv = ((int)0x852D), /// /// Original was GL_SPARE0_NV = 0x852E /// - Spare0Nv = ((int)0x852E) , + Spare0Nv = ((int)0x852E), /// /// Original was GL_SPARE1_NV = 0x852F /// - Spare1Nv = ((int)0x852F) , + Spare1Nv = ((int)0x852F), /// /// Original was GL_DISCARD_NV = 0x8530 /// - DiscardNv = ((int)0x8530) , + DiscardNv = ((int)0x8530), /// /// Original was GL_E_TIMES_F_NV = 0x8531 /// - ETimesFNv = ((int)0x8531) , + ETimesFNv = ((int)0x8531), /// /// Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 /// - Spare0PlusSecondaryColorNv = ((int)0x8532) , + Spare0PlusSecondaryColorNv = ((int)0x8532), /// /// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 /// - VertexArrayRangeWithoutFlushNv = ((int)0x8533) , + VertexArrayRangeWithoutFlushNv = ((int)0x8533), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535 /// - PerStageConstantsNv = ((int)0x8535) , + PerStageConstantsNv = ((int)0x8535), /// /// Original was GL_UNSIGNED_IDENTITY_NV = 0x8536 /// - UnsignedIdentityNv = ((int)0x8536) , + UnsignedIdentityNv = ((int)0x8536), /// /// Original was GL_UNSIGNED_INVERT_NV = 0x8537 /// - UnsignedInvertNv = ((int)0x8537) , + UnsignedInvertNv = ((int)0x8537), /// /// Original was GL_EXPAND_NORMAL_NV = 0x8538 /// - ExpandNormalNv = ((int)0x8538) , + ExpandNormalNv = ((int)0x8538), /// /// Original was GL_EXPAND_NEGATE_NV = 0x8539 /// - ExpandNegateNv = ((int)0x8539) , + ExpandNegateNv = ((int)0x8539), /// /// Original was GL_HALF_BIAS_NORMAL_NV = 0x853A /// - HalfBiasNormalNv = ((int)0x853A) , + HalfBiasNormalNv = ((int)0x853A), /// /// Original was GL_HALF_BIAS_NEGATE_NV = 0x853B /// - HalfBiasNegateNv = ((int)0x853B) , + HalfBiasNegateNv = ((int)0x853B), /// /// Original was GL_SIGNED_IDENTITY_NV = 0x853C /// - SignedIdentityNv = ((int)0x853C) , + SignedIdentityNv = ((int)0x853C), /// /// Original was GL_SIGNED_NEGATE_NV = 0x853D /// - SignedNegateNv = ((int)0x853D) , + SignedNegateNv = ((int)0x853D), /// /// Original was GL_SCALE_BY_TWO_NV = 0x853E /// - ScaleByTwoNv = ((int)0x853E) , + ScaleByTwoNv = ((int)0x853E), /// /// Original was GL_SCALE_BY_FOUR_NV = 0x853F /// - ScaleByFourNv = ((int)0x853F) , + ScaleByFourNv = ((int)0x853F), /// /// Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540 /// - ScaleByOneHalfNv = ((int)0x8540) , + ScaleByOneHalfNv = ((int)0x8540), /// /// Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 /// - BiasByNegativeOneHalfNv = ((int)0x8541) , + BiasByNegativeOneHalfNv = ((int)0x8541), /// /// Original was GL_COMBINER_INPUT_NV = 0x8542 /// - CombinerInputNv = ((int)0x8542) , + CombinerInputNv = ((int)0x8542), /// /// Original was GL_COMBINER_MAPPING_NV = 0x8543 /// - CombinerMappingNv = ((int)0x8543) , + CombinerMappingNv = ((int)0x8543), /// /// Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 /// - CombinerComponentUsageNv = ((int)0x8544) , + CombinerComponentUsageNv = ((int)0x8544), /// /// Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 /// - CombinerAbDotProductNv = ((int)0x8545) , + CombinerAbDotProductNv = ((int)0x8545), /// /// Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 /// - CombinerCdDotProductNv = ((int)0x8546) , + CombinerCdDotProductNv = ((int)0x8546), /// /// Original was GL_COMBINER_MUX_SUM_NV = 0x8547 /// - CombinerMuxSumNv = ((int)0x8547) , + CombinerMuxSumNv = ((int)0x8547), /// /// Original was GL_COMBINER_SCALE_NV = 0x8548 /// - CombinerScaleNv = ((int)0x8548) , + CombinerScaleNv = ((int)0x8548), /// /// Original was GL_COMBINER_BIAS_NV = 0x8549 /// - CombinerBiasNv = ((int)0x8549) , + CombinerBiasNv = ((int)0x8549), /// /// Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A /// - CombinerAbOutputNv = ((int)0x854A) , + CombinerAbOutputNv = ((int)0x854A), /// /// Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B /// - CombinerCdOutputNv = ((int)0x854B) , + CombinerCdOutputNv = ((int)0x854B), /// /// Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C /// - CombinerSumOutputNv = ((int)0x854C) , + CombinerSumOutputNv = ((int)0x854C), /// /// Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D /// - MaxGeneralCombinersNv = ((int)0x854D) , + MaxGeneralCombinersNv = ((int)0x854D), /// /// Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E /// - NumGeneralCombinersNv = ((int)0x854E) , + NumGeneralCombinersNv = ((int)0x854E), /// /// Original was GL_COLOR_SUM_CLAMP_NV = 0x854F /// - ColorSumClampNv = ((int)0x854F) , + ColorSumClampNv = ((int)0x854F), /// /// Original was GL_COMBINER0_NV = 0x8550 /// - Combiner0Nv = ((int)0x8550) , + Combiner0Nv = ((int)0x8550), /// /// Original was GL_COMBINER1_NV = 0x8551 /// - Combiner1Nv = ((int)0x8551) , + Combiner1Nv = ((int)0x8551), /// /// Original was GL_COMBINER2_NV = 0x8552 /// - Combiner2Nv = ((int)0x8552) , + Combiner2Nv = ((int)0x8552), /// /// Original was GL_COMBINER3_NV = 0x8553 /// - Combiner3Nv = ((int)0x8553) , + Combiner3Nv = ((int)0x8553), /// /// Original was GL_COMBINER4_NV = 0x8554 /// - Combiner4Nv = ((int)0x8554) , + Combiner4Nv = ((int)0x8554), /// /// Original was GL_COMBINER5_NV = 0x8555 /// - Combiner5Nv = ((int)0x8555) , + Combiner5Nv = ((int)0x8555), /// /// Original was GL_COMBINER6_NV = 0x8556 /// - Combiner6Nv = ((int)0x8556) , + Combiner6Nv = ((int)0x8556), /// /// Original was GL_COMBINER7_NV = 0x8557 /// - Combiner7Nv = ((int)0x8557) , + Combiner7Nv = ((int)0x8557), /// /// Original was GL_PRIMITIVE_RESTART_NV = 0x8558 /// - PrimitiveRestartNv = ((int)0x8558) , + PrimitiveRestartNv = ((int)0x8558), /// /// Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 /// - PrimitiveRestartIndexNv = ((int)0x8559) , + PrimitiveRestartIndexNv = ((int)0x8559), /// /// Original was GL_FOG_DISTANCE_MODE_NV = 0x855A /// - FogDistanceModeNv = ((int)0x855A) , + FogDistanceModeNv = ((int)0x855A), /// /// Original was GL_EYE_RADIAL_NV = 0x855B /// - EyeRadialNv = ((int)0x855B) , + EyeRadialNv = ((int)0x855B), /// /// Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C /// - EyePlaneAbsoluteNv = ((int)0x855C) , + EyePlaneAbsoluteNv = ((int)0x855C), /// /// Original was GL_EMBOSS_LIGHT_NV = 0x855D /// - EmbossLightNv = ((int)0x855D) , + EmbossLightNv = ((int)0x855D), /// /// Original was GL_EMBOSS_CONSTANT_NV = 0x855E /// - EmbossConstantNv = ((int)0x855E) , + EmbossConstantNv = ((int)0x855E), /// /// Original was GL_EMBOSS_MAP_NV = 0x855F /// - EmbossMapNv = ((int)0x855F) , + EmbossMapNv = ((int)0x855F), /// /// Original was GL_RED_MIN_CLAMP_INGR = 0x8560 /// - RedMinClampIngr = ((int)0x8560) , + RedMinClampIngr = ((int)0x8560), /// /// Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561 /// - GreenMinClampIngr = ((int)0x8561) , + GreenMinClampIngr = ((int)0x8561), /// /// Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562 /// - BlueMinClampIngr = ((int)0x8562) , + BlueMinClampIngr = ((int)0x8562), /// /// Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563 /// - AlphaMinClampIngr = ((int)0x8563) , + AlphaMinClampIngr = ((int)0x8563), /// /// Original was GL_RED_MAX_CLAMP_INGR = 0x8564 /// - RedMaxClampIngr = ((int)0x8564) , + RedMaxClampIngr = ((int)0x8564), /// /// Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565 /// - GreenMaxClampIngr = ((int)0x8565) , + GreenMaxClampIngr = ((int)0x8565), /// /// Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566 /// - BlueMaxClampIngr = ((int)0x8566) , + BlueMaxClampIngr = ((int)0x8566), /// /// Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567 /// - AlphaMaxClampIngr = ((int)0x8567) , + AlphaMaxClampIngr = ((int)0x8567), /// /// Original was GL_INTERLACE_READ_INGR = 0x8568 /// - InterlaceReadIngr = ((int)0x8568) , + InterlaceReadIngr = ((int)0x8568), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), /// /// Original was GL_COMBINE_ARB = 0x8570 /// - CombineArb = ((int)0x8570) , + CombineArb = ((int)0x8570), /// /// Original was GL_COMBINE_EXT = 0x8570 /// - CombineExt = ((int)0x8570) , + CombineExt = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_RGB_ARB = 0x8571 /// - CombineRgbArb = ((int)0x8571) , + CombineRgbArb = ((int)0x8571), /// /// Original was GL_COMBINE_RGB_EXT = 0x8571 /// - CombineRgbExt = ((int)0x8571) , + CombineRgbExt = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_COMBINE_ALPHA_ARB = 0x8572 /// - CombineAlphaArb = ((int)0x8572) , + CombineAlphaArb = ((int)0x8572), /// /// Original was GL_COMBINE_ALPHA_EXT = 0x8572 /// - CombineAlphaExt = ((int)0x8572) , + CombineAlphaExt = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_RGB_SCALE_ARB = 0x8573 /// - RgbScaleArb = ((int)0x8573) , + RgbScaleArb = ((int)0x8573), /// /// Original was GL_RGB_SCALE_EXT = 0x8573 /// - RgbScaleExt = ((int)0x8573) , + RgbScaleExt = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_ADD_SIGNED_ARB = 0x8574 /// - AddSignedArb = ((int)0x8574) , + AddSignedArb = ((int)0x8574), /// /// Original was GL_ADD_SIGNED_EXT = 0x8574 /// - AddSignedExt = ((int)0x8574) , + AddSignedExt = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_INTERPOLATE_ARB = 0x8575 /// - InterpolateArb = ((int)0x8575) , + InterpolateArb = ((int)0x8575), /// /// Original was GL_INTERPOLATE_EXT = 0x8575 /// - InterpolateExt = ((int)0x8575) , + InterpolateExt = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_CONSTANT_ARB = 0x8576 /// - ConstantArb = ((int)0x8576) , + ConstantArb = ((int)0x8576), /// /// Original was GL_CONSTANT_EXT = 0x8576 /// - ConstantExt = ((int)0x8576) , + ConstantExt = ((int)0x8576), /// /// Original was GL_CONSTANT_NV = 0x8576 /// - ConstantNv = ((int)0x8576) , + ConstantNv = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PRIMARY_COLOR_ARB = 0x8577 /// - PrimaryColorArb = ((int)0x8577) , + PrimaryColorArb = ((int)0x8577), /// /// Original was GL_PRIMARY_COLOR_EXT = 0x8577 /// - PrimaryColorExt = ((int)0x8577) , + PrimaryColorExt = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), /// /// Original was GL_PREVIOUS_ARB = 0x8578 /// - PreviousArb = ((int)0x8578) , + PreviousArb = ((int)0x8578), /// /// Original was GL_PREVIOUS_EXT = 0x8578 /// - PreviousExt = ((int)0x8578) , + PreviousExt = ((int)0x8578), /// /// Original was GL_SOURCE0_RGB = 0x8580 /// - Source0Rgb = ((int)0x8580) , + Source0Rgb = ((int)0x8580), /// /// Original was GL_SOURCE0_RGB_ARB = 0x8580 /// - Source0RgbArb = ((int)0x8580) , + Source0RgbArb = ((int)0x8580), /// /// Original was GL_SOURCE0_RGB_EXT = 0x8580 /// - Source0RgbExt = ((int)0x8580) , + Source0RgbExt = ((int)0x8580), /// /// Original was GL_SRC0_RGB = 0x8580 /// - Src0Rgb = ((int)0x8580) , + Src0Rgb = ((int)0x8580), /// /// Original was GL_SOURCE1_RGB = 0x8581 /// - Source1Rgb = ((int)0x8581) , + Source1Rgb = ((int)0x8581), /// /// Original was GL_SOURCE1_RGB_ARB = 0x8581 /// - Source1RgbArb = ((int)0x8581) , + Source1RgbArb = ((int)0x8581), /// /// Original was GL_SOURCE1_RGB_EXT = 0x8581 /// - Source1RgbExt = ((int)0x8581) , + Source1RgbExt = ((int)0x8581), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SOURCE2_RGB = 0x8582 /// - Source2Rgb = ((int)0x8582) , + Source2Rgb = ((int)0x8582), /// /// Original was GL_SOURCE2_RGB_ARB = 0x8582 /// - Source2RgbArb = ((int)0x8582) , + Source2RgbArb = ((int)0x8582), /// /// Original was GL_SOURCE2_RGB_EXT = 0x8582 /// - Source2RgbExt = ((int)0x8582) , + Source2RgbExt = ((int)0x8582), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SOURCE3_RGB_NV = 0x8583 /// - Source3RgbNv = ((int)0x8583) , + Source3RgbNv = ((int)0x8583), /// /// Original was GL_SOURCE0_ALPHA = 0x8588 /// - Source0Alpha = ((int)0x8588) , + Source0Alpha = ((int)0x8588), /// /// Original was GL_SOURCE0_ALPHA_ARB = 0x8588 /// - Source0AlphaArb = ((int)0x8588) , + Source0AlphaArb = ((int)0x8588), /// /// Original was GL_SOURCE0_ALPHA_EXT = 0x8588 /// - Source0AlphaExt = ((int)0x8588) , + Source0AlphaExt = ((int)0x8588), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SOURCE1_ALPHA = 0x8589 /// - Source1Alpha = ((int)0x8589) , + Source1Alpha = ((int)0x8589), /// /// Original was GL_SOURCE1_ALPHA_ARB = 0x8589 /// - Source1AlphaArb = ((int)0x8589) , + Source1AlphaArb = ((int)0x8589), /// /// Original was GL_SOURCE1_ALPHA_EXT = 0x8589 /// - Source1AlphaExt = ((int)0x8589) , + Source1AlphaExt = ((int)0x8589), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SOURCE2_ALPHA = 0x858A /// - Source2Alpha = ((int)0x858A) , + Source2Alpha = ((int)0x858A), /// /// Original was GL_SOURCE2_ALPHA_ARB = 0x858A /// - Source2AlphaArb = ((int)0x858A) , + Source2AlphaArb = ((int)0x858A), /// /// Original was GL_SOURCE2_ALPHA_EXT = 0x858A /// - Source2AlphaExt = ((int)0x858A) , + Source2AlphaExt = ((int)0x858A), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_SOURCE3_ALPHA_NV = 0x858B /// - Source3AlphaNv = ((int)0x858B) , + Source3AlphaNv = ((int)0x858B), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND0_RGB_ARB = 0x8590 /// - Operand0RgbArb = ((int)0x8590) , + Operand0RgbArb = ((int)0x8590), /// /// Original was GL_OPERAND0_RGB_EXT = 0x8590 /// - Operand0RgbExt = ((int)0x8590) , + Operand0RgbExt = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND1_RGB_ARB = 0x8591 /// - Operand1RgbArb = ((int)0x8591) , + Operand1RgbArb = ((int)0x8591), /// /// Original was GL_OPERAND1_RGB_EXT = 0x8591 /// - Operand1RgbExt = ((int)0x8591) , + Operand1RgbExt = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND2_RGB_ARB = 0x8592 /// - Operand2RgbArb = ((int)0x8592) , + Operand2RgbArb = ((int)0x8592), /// /// Original was GL_OPERAND2_RGB_EXT = 0x8592 /// - Operand2RgbExt = ((int)0x8592) , + Operand2RgbExt = ((int)0x8592), /// /// Original was GL_OPERAND3_RGB_NV = 0x8593 /// - Operand3RgbNv = ((int)0x8593) , + Operand3RgbNv = ((int)0x8593), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND0_ALPHA_ARB = 0x8598 /// - Operand0AlphaArb = ((int)0x8598) , + Operand0AlphaArb = ((int)0x8598), /// /// Original was GL_OPERAND0_ALPHA_EXT = 0x8598 /// - Operand0AlphaExt = ((int)0x8598) , + Operand0AlphaExt = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND1_ALPHA_ARB = 0x8599 /// - Operand1AlphaArb = ((int)0x8599) , + Operand1AlphaArb = ((int)0x8599), /// /// Original was GL_OPERAND1_ALPHA_EXT = 0x8599 /// - Operand1AlphaExt = ((int)0x8599) , + Operand1AlphaExt = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_OPERAND2_ALPHA_ARB = 0x859A /// - Operand2AlphaArb = ((int)0x859A) , + Operand2AlphaArb = ((int)0x859A), /// /// Original was GL_OPERAND2_ALPHA_EXT = 0x859A /// - Operand2AlphaExt = ((int)0x859A) , + Operand2AlphaExt = ((int)0x859A), /// /// Original was GL_OPERAND3_ALPHA_NV = 0x859B /// - Operand3AlphaNv = ((int)0x859B) , + Operand3AlphaNv = ((int)0x859B), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_PERTURB_EXT = 0x85AE /// - PerturbExt = ((int)0x85AE) , + PerturbExt = ((int)0x85AE), /// /// Original was GL_TEXTURE_NORMAL_EXT = 0x85AF /// - TextureNormalExt = ((int)0x85AF) , + TextureNormalExt = ((int)0x85AF), /// /// Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 /// - LightModelSpecularVectorApple = ((int)0x85B0) , + LightModelSpecularVectorApple = ((int)0x85B0), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 /// - UnpackClientStorageApple = ((int)0x85B2) , + UnpackClientStorageApple = ((int)0x85B2), /// /// Original was GL_BUFFER_OBJECT_APPLE = 0x85B3 /// - BufferObjectApple = ((int)0x85B3) , + BufferObjectApple = ((int)0x85B3), /// /// Original was GL_STORAGE_CLIENT_APPLE = 0x85B4 /// - StorageClientApple = ((int)0x85B4) , + StorageClientApple = ((int)0x85B4), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 /// - VertexArrayBindingApple = ((int)0x85B5) , + VertexArrayBindingApple = ((int)0x85B5), /// /// Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 /// - TextureRangeLengthApple = ((int)0x85B7) , + TextureRangeLengthApple = ((int)0x85B7), /// /// Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 /// - TextureRangePointerApple = ((int)0x85B8) , + TextureRangePointerApple = ((int)0x85B8), /// /// Original was GL_YCBCR_422_APPLE = 0x85B9 /// - Ycbcr422Apple = ((int)0x85B9) , + Ycbcr422Apple = ((int)0x85B9), /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA /// - UnsignedShort88Mesa = ((int)0x85BA) , + UnsignedShort88Mesa = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB /// - UnsignedShort88RevMesa = ((int)0x85BB) , + UnsignedShort88RevMesa = ((int)0x85BB), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD /// - StoragePrivateApple = ((int)0x85BD) , + StoragePrivateApple = ((int)0x85BD), /// /// Original was GL_STORAGE_CACHED_APPLE = 0x85BE /// - StorageCachedApple = ((int)0x85BE) , + StorageCachedApple = ((int)0x85BE), /// /// Original was GL_STORAGE_SHARED_APPLE = 0x85BF /// - StorageSharedApple = ((int)0x85BF) , + StorageSharedApple = ((int)0x85BF), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 /// - ReplacementCodeArraySun = ((int)0x85C0) , + ReplacementCodeArraySun = ((int)0x85C0), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 /// - ReplacementCodeArrayTypeSun = ((int)0x85C1) , + ReplacementCodeArrayTypeSun = ((int)0x85C1), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 /// - ReplacementCodeArrayStrideSun = ((int)0x85C2) , + ReplacementCodeArrayStrideSun = ((int)0x85C2), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 /// - ReplacementCodeArrayPointerSun = ((int)0x85C3) , + ReplacementCodeArrayPointerSun = ((int)0x85C3), /// /// Original was GL_R1UI_V3F_SUN = 0x85C4 /// - R1uiV3fSun = ((int)0x85C4) , + R1uiV3fSun = ((int)0x85C4), /// /// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5 /// - R1uiC4ubV3fSun = ((int)0x85C5) , + R1uiC4ubV3fSun = ((int)0x85C5), /// /// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6 /// - R1uiC3fV3fSun = ((int)0x85C6) , + R1uiC3fV3fSun = ((int)0x85C6), /// /// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7 /// - R1uiN3fV3fSun = ((int)0x85C7) , + R1uiN3fV3fSun = ((int)0x85C7), /// /// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 /// - R1uiC4fN3fV3fSun = ((int)0x85C8) , + R1uiC4fN3fV3fSun = ((int)0x85C8), /// /// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9 /// - R1uiT2fV3fSun = ((int)0x85C9) , + R1uiT2fV3fSun = ((int)0x85C9), /// /// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA /// - R1uiT2fN3fV3fSun = ((int)0x85CA) , + R1uiT2fN3fV3fSun = ((int)0x85CA), /// /// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB /// - R1uiT2fC4fN3fV3fSun = ((int)0x85CB) , + R1uiT2fC4fN3fV3fSun = ((int)0x85CB), /// /// Original was GL_SLICE_ACCUM_SUN = 0x85CC /// - SliceAccumSun = ((int)0x85CC) , + SliceAccumSun = ((int)0x85CC), /// /// Original was GL_QUAD_MESH_SUN = 0x8614 /// - QuadMeshSun = ((int)0x8614) , + QuadMeshSun = ((int)0x8614), /// /// Original was GL_TRIANGLE_MESH_SUN = 0x8615 /// - TriangleMeshSun = ((int)0x8615) , + TriangleMeshSun = ((int)0x8615), /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// - VertexProgram = ((int)0x8620) , + VertexProgram = ((int)0x8620), /// /// Original was GL_VERTEX_PROGRAM_ARB = 0x8620 /// - VertexProgramArb = ((int)0x8620) , + VertexProgramArb = ((int)0x8620), /// /// Original was GL_VERTEX_PROGRAM_NV = 0x8620 /// - VertexProgramNv = ((int)0x8620) , + VertexProgramNv = ((int)0x8620), /// /// Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621 /// - VertexStateProgramNv = ((int)0x8621) , + VertexStateProgramNv = ((int)0x8621), /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// - ArrayEnabled = ((int)0x8622) , + ArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 /// - VertexAttribArrayEnabledArb = ((int)0x8622) , + VertexAttribArrayEnabledArb = ((int)0x8622), /// /// Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 /// - AttribArraySizeNv = ((int)0x8623) , + AttribArraySizeNv = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 /// - VertexAttribArraySizeArb = ((int)0x8623) , + VertexAttribArraySizeArb = ((int)0x8623), /// /// Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 /// - AttribArrayStrideNv = ((int)0x8624) , + AttribArrayStrideNv = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 /// - VertexAttribArrayStrideArb = ((int)0x8624) , + VertexAttribArrayStrideArb = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// - ArrayType = ((int)0x8625) , + ArrayType = ((int)0x8625), /// /// Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 /// - AttribArrayTypeNv = ((int)0x8625) , + AttribArrayTypeNv = ((int)0x8625), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 /// - VertexAttribArrayTypeArb = ((int)0x8625) , + VertexAttribArrayTypeArb = ((int)0x8625), /// /// Original was GL_CURRENT_ATTRIB_NV = 0x8626 /// - CurrentAttribNv = ((int)0x8626) , + CurrentAttribNv = ((int)0x8626), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 /// - CurrentVertexAttribArb = ((int)0x8626) , + CurrentVertexAttribArb = ((int)0x8626), /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// - ProgramLength = ((int)0x8627) , + ProgramLength = ((int)0x8627), /// /// Original was GL_PROGRAM_LENGTH_ARB = 0x8627 /// - ProgramLengthArb = ((int)0x8627) , + ProgramLengthArb = ((int)0x8627), /// /// Original was GL_PROGRAM_LENGTH_NV = 0x8627 /// - ProgramLengthNv = ((int)0x8627) , + ProgramLengthNv = ((int)0x8627), /// /// Original was GL_PROGRAM_STRING = 0x8628 /// - ProgramString = ((int)0x8628) , + ProgramString = ((int)0x8628), /// /// Original was GL_PROGRAM_STRING_ARB = 0x8628 /// - ProgramStringArb = ((int)0x8628) , + ProgramStringArb = ((int)0x8628), /// /// Original was GL_PROGRAM_STRING_NV = 0x8628 /// - ProgramStringNv = ((int)0x8628) , + ProgramStringNv = ((int)0x8628), /// /// Original was GL_MODELVIEW_PROJECTION_NV = 0x8629 /// - ModelviewProjectionNv = ((int)0x8629) , + ModelviewProjectionNv = ((int)0x8629), /// /// Original was GL_IDENTITY_NV = 0x862A /// - IdentityNv = ((int)0x862A) , + IdentityNv = ((int)0x862A), /// /// Original was GL_INVERSE_NV = 0x862B /// - InverseNv = ((int)0x862B) , + InverseNv = ((int)0x862B), /// /// Original was GL_TRANSPOSE_NV = 0x862C /// - TransposeNv = ((int)0x862C) , + TransposeNv = ((int)0x862C), /// /// Original was GL_INVERSE_TRANSPOSE_NV = 0x862D /// - InverseTransposeNv = ((int)0x862D) , + InverseTransposeNv = ((int)0x862D), /// /// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E /// - MaxProgramMatrixStackDepthArb = ((int)0x862E) , + MaxProgramMatrixStackDepthArb = ((int)0x862E), /// /// Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E /// - MaxTrackMatrixStackDepthNv = ((int)0x862E) , + MaxTrackMatrixStackDepthNv = ((int)0x862E), /// /// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F /// - MaxProgramMatricesArb = ((int)0x862F) , + MaxProgramMatricesArb = ((int)0x862F), /// /// Original was GL_MAX_TRACK_MATRICES_NV = 0x862F /// - MaxTrackMatricesNv = ((int)0x862F) , + MaxTrackMatricesNv = ((int)0x862F), /// /// Original was GL_MATRIX0_NV = 0x8630 /// - Matrix0Nv = ((int)0x8630) , + Matrix0Nv = ((int)0x8630), /// /// Original was GL_MATRIX1_NV = 0x8631 /// - Matrix1Nv = ((int)0x8631) , + Matrix1Nv = ((int)0x8631), /// /// Original was GL_MATRIX2_NV = 0x8632 /// - Matrix2Nv = ((int)0x8632) , + Matrix2Nv = ((int)0x8632), /// /// Original was GL_MATRIX3_NV = 0x8633 /// - Matrix3Nv = ((int)0x8633) , + Matrix3Nv = ((int)0x8633), /// /// Original was GL_MATRIX4_NV = 0x8634 /// - Matrix4Nv = ((int)0x8634) , + Matrix4Nv = ((int)0x8634), /// /// Original was GL_MATRIX5_NV = 0x8635 /// - Matrix5Nv = ((int)0x8635) , + Matrix5Nv = ((int)0x8635), /// /// Original was GL_MATRIX6_NV = 0x8636 /// - Matrix6Nv = ((int)0x8636) , + Matrix6Nv = ((int)0x8636), /// /// Original was GL_MATRIX7_NV = 0x8637 /// - Matrix7Nv = ((int)0x8637) , + Matrix7Nv = ((int)0x8637), /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 /// - CurrentMatrixStackDepthArb = ((int)0x8640) , + CurrentMatrixStackDepthArb = ((int)0x8640), /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 /// - CurrentMatrixStackDepthNv = ((int)0x8640) , + CurrentMatrixStackDepthNv = ((int)0x8640), /// /// Original was GL_CURRENT_MATRIX_ARB = 0x8641 /// - CurrentMatrixArb = ((int)0x8641) , + CurrentMatrixArb = ((int)0x8641), /// /// Original was GL_CURRENT_MATRIX_NV = 0x8641 /// - CurrentMatrixNv = ((int)0x8641) , + CurrentMatrixNv = ((int)0x8641), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642 /// - ProgramPointSizeArb = ((int)0x8642) , + ProgramPointSizeArb = ((int)0x8642), /// /// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642 /// - ProgramPointSizeExt = ((int)0x8642) , + ProgramPointSizeExt = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// - VertexProgramPointSize = ((int)0x8642) , + VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 /// - VertexProgramPointSizeArb = ((int)0x8642) , + VertexProgramPointSizeArb = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 /// - VertexProgramPointSizeNv = ((int)0x8642) , + VertexProgramPointSizeNv = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// - VertexProgramTwoSide = ((int)0x8643) , + VertexProgramTwoSide = ((int)0x8643), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 /// - VertexProgramTwoSideArb = ((int)0x8643) , + VertexProgramTwoSideArb = ((int)0x8643), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 /// - VertexProgramTwoSideNv = ((int)0x8643) , + VertexProgramTwoSideNv = ((int)0x8643), /// /// Original was GL_PROGRAM_PARAMETER_NV = 0x8644 /// - ProgramParameterNv = ((int)0x8644) , + ProgramParameterNv = ((int)0x8644), /// /// Original was GL_ARRAY_POINTER = 0x8645 /// - ArrayPointer = ((int)0x8645) , + ArrayPointer = ((int)0x8645), /// /// Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 /// - AttribArrayPointerNv = ((int)0x8645) , + AttribArrayPointerNv = ((int)0x8645), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 /// - VertexAttribArrayPointerArb = ((int)0x8645) , + VertexAttribArrayPointerArb = ((int)0x8645), /// /// Original was GL_PROGRAM_TARGET_NV = 0x8646 /// - ProgramTargetNv = ((int)0x8646) , + ProgramTargetNv = ((int)0x8646), /// /// Original was GL_PROGRAM_RESIDENT_NV = 0x8647 /// - ProgramResidentNv = ((int)0x8647) , + ProgramResidentNv = ((int)0x8647), /// /// Original was GL_TRACK_MATRIX_NV = 0x8648 /// - TrackMatrixNv = ((int)0x8648) , + TrackMatrixNv = ((int)0x8648), /// /// Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 /// - TrackMatrixTransformNv = ((int)0x8649) , + TrackMatrixTransformNv = ((int)0x8649), /// /// Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A /// - VertexProgramBindingNv = ((int)0x864A) , + VertexProgramBindingNv = ((int)0x864A), /// /// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B /// - ProgramErrorPositionArb = ((int)0x864B) , + ProgramErrorPositionArb = ((int)0x864B), /// /// Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B /// - ProgramErrorPositionNv = ((int)0x864B) , + ProgramErrorPositionNv = ((int)0x864B), /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C /// - OffsetTextureRectangleNv = ((int)0x864C) , + OffsetTextureRectangleNv = ((int)0x864C), /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D /// - OffsetTextureRectangleScaleNv = ((int)0x864D) , + OffsetTextureRectangleScaleNv = ((int)0x864D), /// /// Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E /// - DotProductTextureRectangleNv = ((int)0x864E) , + DotProductTextureRectangleNv = ((int)0x864E), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_DEPTH_CLAMP_NV = 0x864F /// - DepthClampNv = ((int)0x864F) , + DepthClampNv = ((int)0x864F), /// /// Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 /// - VertexAttribArray0Nv = ((int)0x8650) , + VertexAttribArray0Nv = ((int)0x8650), /// /// Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 /// - VertexAttribArray1Nv = ((int)0x8651) , + VertexAttribArray1Nv = ((int)0x8651), /// /// Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 /// - VertexAttribArray2Nv = ((int)0x8652) , + VertexAttribArray2Nv = ((int)0x8652), /// /// Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 /// - VertexAttribArray3Nv = ((int)0x8653) , + VertexAttribArray3Nv = ((int)0x8653), /// /// Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 /// - VertexAttribArray4Nv = ((int)0x8654) , + VertexAttribArray4Nv = ((int)0x8654), /// /// Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 /// - VertexAttribArray5Nv = ((int)0x8655) , + VertexAttribArray5Nv = ((int)0x8655), /// /// Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 /// - VertexAttribArray6Nv = ((int)0x8656) , + VertexAttribArray6Nv = ((int)0x8656), /// /// Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 /// - VertexAttribArray7Nv = ((int)0x8657) , + VertexAttribArray7Nv = ((int)0x8657), /// /// Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 /// - VertexAttribArray8Nv = ((int)0x8658) , + VertexAttribArray8Nv = ((int)0x8658), /// /// Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 /// - VertexAttribArray9Nv = ((int)0x8659) , + VertexAttribArray9Nv = ((int)0x8659), /// /// Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A /// - VertexAttribArray10Nv = ((int)0x865A) , + VertexAttribArray10Nv = ((int)0x865A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B /// - VertexAttribArray11Nv = ((int)0x865B) , + VertexAttribArray11Nv = ((int)0x865B), /// /// Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C /// - VertexAttribArray12Nv = ((int)0x865C) , + VertexAttribArray12Nv = ((int)0x865C), /// /// Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D /// - VertexAttribArray13Nv = ((int)0x865D) , + VertexAttribArray13Nv = ((int)0x865D), /// /// Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E /// - VertexAttribArray14Nv = ((int)0x865E) , + VertexAttribArray14Nv = ((int)0x865E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F /// - VertexAttribArray15Nv = ((int)0x865F) , + VertexAttribArray15Nv = ((int)0x865F), /// /// Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 /// - Map1VertexAttrib04Nv = ((int)0x8660) , + Map1VertexAttrib04Nv = ((int)0x8660), /// /// Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 /// - Map1VertexAttrib14Nv = ((int)0x8661) , + Map1VertexAttrib14Nv = ((int)0x8661), /// /// Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 /// - Map1VertexAttrib24Nv = ((int)0x8662) , + Map1VertexAttrib24Nv = ((int)0x8662), /// /// Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 /// - Map1VertexAttrib34Nv = ((int)0x8663) , + Map1VertexAttrib34Nv = ((int)0x8663), /// /// Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 /// - Map1VertexAttrib44Nv = ((int)0x8664) , + Map1VertexAttrib44Nv = ((int)0x8664), /// /// Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 /// - Map1VertexAttrib54Nv = ((int)0x8665) , + Map1VertexAttrib54Nv = ((int)0x8665), /// /// Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 /// - Map1VertexAttrib64Nv = ((int)0x8666) , + Map1VertexAttrib64Nv = ((int)0x8666), /// /// Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 /// - Map1VertexAttrib74Nv = ((int)0x8667) , + Map1VertexAttrib74Nv = ((int)0x8667), /// /// Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 /// - Map1VertexAttrib84Nv = ((int)0x8668) , + Map1VertexAttrib84Nv = ((int)0x8668), /// /// Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 /// - Map1VertexAttrib94Nv = ((int)0x8669) , + Map1VertexAttrib94Nv = ((int)0x8669), /// /// Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A /// - Map1VertexAttrib104Nv = ((int)0x866A) , + Map1VertexAttrib104Nv = ((int)0x866A), /// /// Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B /// - Map1VertexAttrib114Nv = ((int)0x866B) , + Map1VertexAttrib114Nv = ((int)0x866B), /// /// Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C /// - Map1VertexAttrib124Nv = ((int)0x866C) , + Map1VertexAttrib124Nv = ((int)0x866C), /// /// Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D /// - Map1VertexAttrib134Nv = ((int)0x866D) , + Map1VertexAttrib134Nv = ((int)0x866D), /// /// Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E /// - Map1VertexAttrib144Nv = ((int)0x866E) , + Map1VertexAttrib144Nv = ((int)0x866E), /// /// Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F /// - Map1VertexAttrib154Nv = ((int)0x866F) , + Map1VertexAttrib154Nv = ((int)0x866F), /// /// Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 /// - Map2VertexAttrib04Nv = ((int)0x8670) , + Map2VertexAttrib04Nv = ((int)0x8670), /// /// Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 /// - Map2VertexAttrib14Nv = ((int)0x8671) , + Map2VertexAttrib14Nv = ((int)0x8671), /// /// Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 /// - Map2VertexAttrib24Nv = ((int)0x8672) , + Map2VertexAttrib24Nv = ((int)0x8672), /// /// Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 /// - Map2VertexAttrib34Nv = ((int)0x8673) , + Map2VertexAttrib34Nv = ((int)0x8673), /// /// Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 /// - Map2VertexAttrib44Nv = ((int)0x8674) , + Map2VertexAttrib44Nv = ((int)0x8674), /// /// Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 /// - Map2VertexAttrib54Nv = ((int)0x8675) , + Map2VertexAttrib54Nv = ((int)0x8675), /// /// Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 /// - Map2VertexAttrib64Nv = ((int)0x8676) , + Map2VertexAttrib64Nv = ((int)0x8676), /// /// Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 /// - Map2VertexAttrib74Nv = ((int)0x8677) , + Map2VertexAttrib74Nv = ((int)0x8677), /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// - ProgramBinding = ((int)0x8677) , + ProgramBinding = ((int)0x8677), /// /// Original was GL_PROGRAM_BINDING_ARB = 0x8677 /// - ProgramBindingArb = ((int)0x8677) , + ProgramBindingArb = ((int)0x8677), /// /// Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 /// - Map2VertexAttrib84Nv = ((int)0x8678) , + Map2VertexAttrib84Nv = ((int)0x8678), /// /// Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 /// - Map2VertexAttrib94Nv = ((int)0x8679) , + Map2VertexAttrib94Nv = ((int)0x8679), /// /// Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A /// - Map2VertexAttrib104Nv = ((int)0x867A) , + Map2VertexAttrib104Nv = ((int)0x867A), /// /// Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B /// - Map2VertexAttrib114Nv = ((int)0x867B) , + Map2VertexAttrib114Nv = ((int)0x867B), /// /// Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C /// - Map2VertexAttrib124Nv = ((int)0x867C) , + Map2VertexAttrib124Nv = ((int)0x867C), /// /// Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D /// - Map2VertexAttrib134Nv = ((int)0x867D) , + Map2VertexAttrib134Nv = ((int)0x867D), /// /// Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E /// - Map2VertexAttrib144Nv = ((int)0x867E) , + Map2VertexAttrib144Nv = ((int)0x867E), /// /// Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F /// - Map2VertexAttrib154Nv = ((int)0x867F) , + Map2VertexAttrib154Nv = ((int)0x867F), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// - TextureCompressedImageSize = ((int)0x86A0) , + TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 /// - TextureCompressedImageSizeArb = ((int)0x86A0) , + TextureCompressedImageSizeArb = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1 /// - TextureCompressedArb = ((int)0x86A1) , + TextureCompressedArb = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 /// - NumCompressedTextureFormatsArb = ((int)0x86A2) , + NumCompressedTextureFormatsArb = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 /// - CompressedTextureFormatsArb = ((int)0x86A3) , + CompressedTextureFormatsArb = ((int)0x86A3), /// /// Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4 /// - MaxVertexUnitsArb = ((int)0x86A4) , + MaxVertexUnitsArb = ((int)0x86A4), /// /// Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 /// - ActiveVertexUnitsArb = ((int)0x86A5) , + ActiveVertexUnitsArb = ((int)0x86A5), /// /// Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 /// - WeightSumUnityArb = ((int)0x86A6) , + WeightSumUnityArb = ((int)0x86A6), /// /// Original was GL_VERTEX_BLEND_ARB = 0x86A7 /// - VertexBlendArb = ((int)0x86A7) , + VertexBlendArb = ((int)0x86A7), /// /// Original was GL_CURRENT_WEIGHT_ARB = 0x86A8 /// - CurrentWeightArb = ((int)0x86A8) , + CurrentWeightArb = ((int)0x86A8), /// /// Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 /// - WeightArrayTypeArb = ((int)0x86A9) , + WeightArrayTypeArb = ((int)0x86A9), /// /// Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA /// - WeightArrayStrideArb = ((int)0x86AA) , + WeightArrayStrideArb = ((int)0x86AA), /// /// Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB /// - WeightArraySizeArb = ((int)0x86AB) , + WeightArraySizeArb = ((int)0x86AB), /// /// Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC /// - WeightArrayPointerArb = ((int)0x86AC) , + WeightArrayPointerArb = ((int)0x86AC), /// /// Original was GL_WEIGHT_ARRAY_ARB = 0x86AD /// - WeightArrayArb = ((int)0x86AD) , + WeightArrayArb = ((int)0x86AD), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGB_ARB = 0x86AE /// - Dot3RgbArb = ((int)0x86AE) , + Dot3RgbArb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), /// /// Original was GL_DOT3_RGBA_ARB = 0x86AF /// - Dot3RgbaArb = ((int)0x86AF) , + Dot3RgbaArb = ((int)0x86AF), /// /// Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 /// - CompressedRgbFxt13Dfx = ((int)0x86B0) , + CompressedRgbFxt13Dfx = ((int)0x86B0), /// /// Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 /// - CompressedRgbaFxt13Dfx = ((int)0x86B1) , + CompressedRgbaFxt13Dfx = ((int)0x86B1), /// /// Original was GL_MULTISAMPLE_3DFX = 0x86B2 /// - Multisample3Dfx = ((int)0x86B2) , + Multisample3Dfx = ((int)0x86B2), /// /// Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3 /// - SampleBuffers3Dfx = ((int)0x86B3) , + SampleBuffers3Dfx = ((int)0x86B3), /// /// Original was GL_SAMPLES_3DFX = 0x86B4 /// - Samples3Dfx = ((int)0x86B4) , + Samples3Dfx = ((int)0x86B4), /// /// Original was GL_EVAL_2D_NV = 0x86C0 /// - Eval2DNv = ((int)0x86C0) , + Eval2DNv = ((int)0x86C0), /// /// Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 /// - EvalTriangular2DNv = ((int)0x86C1) , + EvalTriangular2DNv = ((int)0x86C1), /// /// Original was GL_MAP_TESSELLATION_NV = 0x86C2 /// - MapTessellationNv = ((int)0x86C2) , + MapTessellationNv = ((int)0x86C2), /// /// Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 /// - MapAttribUOrderNv = ((int)0x86C3) , + MapAttribUOrderNv = ((int)0x86C3), /// /// Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 /// - MapAttribVOrderNv = ((int)0x86C4) , + MapAttribVOrderNv = ((int)0x86C4), /// /// Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 /// - EvalFractionalTessellationNv = ((int)0x86C5) , + EvalFractionalTessellationNv = ((int)0x86C5), /// /// Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 /// - EvalVertexAttrib0Nv = ((int)0x86C6) , + EvalVertexAttrib0Nv = ((int)0x86C6), /// /// Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 /// - EvalVertexAttrib1Nv = ((int)0x86C7) , + EvalVertexAttrib1Nv = ((int)0x86C7), /// /// Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 /// - EvalVertexAttrib2Nv = ((int)0x86C8) , + EvalVertexAttrib2Nv = ((int)0x86C8), /// /// Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 /// - EvalVertexAttrib3Nv = ((int)0x86C9) , + EvalVertexAttrib3Nv = ((int)0x86C9), /// /// Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA /// - EvalVertexAttrib4Nv = ((int)0x86CA) , + EvalVertexAttrib4Nv = ((int)0x86CA), /// /// Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB /// - EvalVertexAttrib5Nv = ((int)0x86CB) , + EvalVertexAttrib5Nv = ((int)0x86CB), /// /// Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC /// - EvalVertexAttrib6Nv = ((int)0x86CC) , + EvalVertexAttrib6Nv = ((int)0x86CC), /// /// Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD /// - EvalVertexAttrib7Nv = ((int)0x86CD) , + EvalVertexAttrib7Nv = ((int)0x86CD), /// /// Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE /// - EvalVertexAttrib8Nv = ((int)0x86CE) , + EvalVertexAttrib8Nv = ((int)0x86CE), /// /// Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF /// - EvalVertexAttrib9Nv = ((int)0x86CF) , + EvalVertexAttrib9Nv = ((int)0x86CF), /// /// Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 /// - EvalVertexAttrib10Nv = ((int)0x86D0) , + EvalVertexAttrib10Nv = ((int)0x86D0), /// /// Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 /// - EvalVertexAttrib11Nv = ((int)0x86D1) , + EvalVertexAttrib11Nv = ((int)0x86D1), /// /// Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 /// - EvalVertexAttrib12Nv = ((int)0x86D2) , + EvalVertexAttrib12Nv = ((int)0x86D2), /// /// Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 /// - EvalVertexAttrib13Nv = ((int)0x86D3) , + EvalVertexAttrib13Nv = ((int)0x86D3), /// /// Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 /// - EvalVertexAttrib14Nv = ((int)0x86D4) , + EvalVertexAttrib14Nv = ((int)0x86D4), /// /// Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 /// - EvalVertexAttrib15Nv = ((int)0x86D5) , + EvalVertexAttrib15Nv = ((int)0x86D5), /// /// Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6 /// - MaxMapTessellationNv = ((int)0x86D6) , + MaxMapTessellationNv = ((int)0x86D6), /// /// Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 /// - MaxRationalEvalOrderNv = ((int)0x86D7) , + MaxRationalEvalOrderNv = ((int)0x86D7), /// /// Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 /// - MaxProgramPatchAttribsNv = ((int)0x86D8) , + MaxProgramPatchAttribsNv = ((int)0x86D8), /// /// Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 /// - RgbaUnsignedDotProductMappingNv = ((int)0x86D9) , + RgbaUnsignedDotProductMappingNv = ((int)0x86D9), /// /// Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA /// - UnsignedIntS8S888Nv = ((int)0x86DA) , + UnsignedIntS8S888Nv = ((int)0x86DA), /// /// Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB /// - UnsignedInt88S8S8RevNv = ((int)0x86DB) , + UnsignedInt88S8S8RevNv = ((int)0x86DB), /// /// Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC /// - DsdtMagIntensityNv = ((int)0x86DC) , + DsdtMagIntensityNv = ((int)0x86DC), /// /// Original was GL_SHADER_CONSISTENT_NV = 0x86DD /// - ShaderConsistentNv = ((int)0x86DD) , + ShaderConsistentNv = ((int)0x86DD), /// /// Original was GL_TEXTURE_SHADER_NV = 0x86DE /// - TextureShaderNv = ((int)0x86DE) , + TextureShaderNv = ((int)0x86DE), /// /// Original was GL_SHADER_OPERATION_NV = 0x86DF /// - ShaderOperationNv = ((int)0x86DF) , + ShaderOperationNv = ((int)0x86DF), /// /// Original was GL_CULL_MODES_NV = 0x86E0 /// - CullModesNv = ((int)0x86E0) , + CullModesNv = ((int)0x86E0), /// /// Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 /// - OffsetTexture2DMatrixNv = ((int)0x86E1) , + OffsetTexture2DMatrixNv = ((int)0x86E1), /// /// Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 /// - OffsetTextureMatrixNv = ((int)0x86E1) , + OffsetTextureMatrixNv = ((int)0x86E1), /// /// Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 /// - OffsetTexture2DScaleNv = ((int)0x86E2) , + OffsetTexture2DScaleNv = ((int)0x86E2), /// /// Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 /// - OffsetTextureScaleNv = ((int)0x86E2) , + OffsetTextureScaleNv = ((int)0x86E2), /// /// Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 /// - OffsetTexture2DBiasNv = ((int)0x86E3) , + OffsetTexture2DBiasNv = ((int)0x86E3), /// /// Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 /// - OffsetTextureBiasNv = ((int)0x86E3) , + OffsetTextureBiasNv = ((int)0x86E3), /// /// Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 /// - PreviousTextureInputNv = ((int)0x86E4) , + PreviousTextureInputNv = ((int)0x86E4), /// /// Original was GL_CONST_EYE_NV = 0x86E5 /// - ConstEyeNv = ((int)0x86E5) , + ConstEyeNv = ((int)0x86E5), /// /// Original was GL_PASS_THROUGH_NV = 0x86E6 /// - PassThroughNv = ((int)0x86E6) , + PassThroughNv = ((int)0x86E6), /// /// Original was GL_CULL_FRAGMENT_NV = 0x86E7 /// - CullFragmentNv = ((int)0x86E7) , + CullFragmentNv = ((int)0x86E7), /// /// Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8 /// - OffsetTexture2DNv = ((int)0x86E8) , + OffsetTexture2DNv = ((int)0x86E8), /// /// Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 /// - DependentArTexture2DNv = ((int)0x86E9) , + DependentArTexture2DNv = ((int)0x86E9), /// /// Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA /// - DependentGbTexture2DNv = ((int)0x86EA) , + DependentGbTexture2DNv = ((int)0x86EA), /// /// Original was GL_SURFACE_STATE_NV = 0x86EB /// - SurfaceStateNv = ((int)0x86EB) , + SurfaceStateNv = ((int)0x86EB), /// /// Original was GL_DOT_PRODUCT_NV = 0x86EC /// - DotProductNv = ((int)0x86EC) , + DotProductNv = ((int)0x86EC), /// /// Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED /// - DotProductDepthReplaceNv = ((int)0x86ED) , + DotProductDepthReplaceNv = ((int)0x86ED), /// /// Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE /// - DotProductTexture2DNv = ((int)0x86EE) , + DotProductTexture2DNv = ((int)0x86EE), /// /// Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF /// - DotProductTexture3DNv = ((int)0x86EF) , + DotProductTexture3DNv = ((int)0x86EF), /// /// Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 /// - DotProductTextureCubeMapNv = ((int)0x86F0) , + DotProductTextureCubeMapNv = ((int)0x86F0), /// /// Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 /// - DotProductDiffuseCubeMapNv = ((int)0x86F1) , + DotProductDiffuseCubeMapNv = ((int)0x86F1), /// /// Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 /// - DotProductReflectCubeMapNv = ((int)0x86F2) , + DotProductReflectCubeMapNv = ((int)0x86F2), /// /// Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 /// - DotProductConstEyeReflectCubeMapNv = ((int)0x86F3) , + DotProductConstEyeReflectCubeMapNv = ((int)0x86F3), /// /// Original was GL_HILO_NV = 0x86F4 /// - HiloNv = ((int)0x86F4) , + HiloNv = ((int)0x86F4), /// /// Original was GL_DSDT_NV = 0x86F5 /// - DsdtNv = ((int)0x86F5) , + DsdtNv = ((int)0x86F5), /// /// Original was GL_DSDT_MAG_NV = 0x86F6 /// - DsdtMagNv = ((int)0x86F6) , + DsdtMagNv = ((int)0x86F6), /// /// Original was GL_DSDT_MAG_VIB_NV = 0x86F7 /// - DsdtMagVibNv = ((int)0x86F7) , + DsdtMagVibNv = ((int)0x86F7), /// /// Original was GL_HILO16_NV = 0x86F8 /// - Hilo16Nv = ((int)0x86F8) , + Hilo16Nv = ((int)0x86F8), /// /// Original was GL_SIGNED_HILO_NV = 0x86F9 /// - SignedHiloNv = ((int)0x86F9) , + SignedHiloNv = ((int)0x86F9), /// /// Original was GL_SIGNED_HILO16_NV = 0x86FA /// - SignedHilo16Nv = ((int)0x86FA) , + SignedHilo16Nv = ((int)0x86FA), /// /// Original was GL_SIGNED_RGBA_NV = 0x86FB /// - SignedRgbaNv = ((int)0x86FB) , + SignedRgbaNv = ((int)0x86FB), /// /// Original was GL_SIGNED_RGBA8_NV = 0x86FC /// - SignedRgba8Nv = ((int)0x86FC) , + SignedRgba8Nv = ((int)0x86FC), /// /// Original was GL_SURFACE_REGISTERED_NV = 0x86FD /// - SurfaceRegisteredNv = ((int)0x86FD) , + SurfaceRegisteredNv = ((int)0x86FD), /// /// Original was GL_SIGNED_RGB_NV = 0x86FE /// - SignedRgbNv = ((int)0x86FE) , + SignedRgbNv = ((int)0x86FE), /// /// Original was GL_SIGNED_RGB8_NV = 0x86FF /// - SignedRgb8Nv = ((int)0x86FF) , + SignedRgb8Nv = ((int)0x86FF), /// /// Original was GL_SURFACE_MAPPED_NV = 0x8700 /// - SurfaceMappedNv = ((int)0x8700) , + SurfaceMappedNv = ((int)0x8700), /// /// Original was GL_SIGNED_LUMINANCE_NV = 0x8701 /// - SignedLuminanceNv = ((int)0x8701) , + SignedLuminanceNv = ((int)0x8701), /// /// Original was GL_SIGNED_LUMINANCE8_NV = 0x8702 /// - SignedLuminance8Nv = ((int)0x8702) , + SignedLuminance8Nv = ((int)0x8702), /// /// Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 /// - SignedLuminanceAlphaNv = ((int)0x8703) , + SignedLuminanceAlphaNv = ((int)0x8703), /// /// Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 /// - SignedLuminance8Alpha8Nv = ((int)0x8704) , + SignedLuminance8Alpha8Nv = ((int)0x8704), /// /// Original was GL_SIGNED_ALPHA_NV = 0x8705 /// - SignedAlphaNv = ((int)0x8705) , + SignedAlphaNv = ((int)0x8705), /// /// Original was GL_SIGNED_ALPHA8_NV = 0x8706 /// - SignedAlpha8Nv = ((int)0x8706) , + SignedAlpha8Nv = ((int)0x8706), /// /// Original was GL_SIGNED_INTENSITY_NV = 0x8707 /// - SignedIntensityNv = ((int)0x8707) , + SignedIntensityNv = ((int)0x8707), /// /// Original was GL_SIGNED_INTENSITY8_NV = 0x8708 /// - SignedIntensity8Nv = ((int)0x8708) , + SignedIntensity8Nv = ((int)0x8708), /// /// Original was GL_DSDT8_NV = 0x8709 /// - Dsdt8Nv = ((int)0x8709) , + Dsdt8Nv = ((int)0x8709), /// /// Original was GL_DSDT8_MAG8_NV = 0x870A /// - Dsdt8Mag8Nv = ((int)0x870A) , + Dsdt8Mag8Nv = ((int)0x870A), /// /// Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B /// - Dsdt8Mag8Intensity8Nv = ((int)0x870B) , + Dsdt8Mag8Intensity8Nv = ((int)0x870B), /// /// Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C /// - SignedRgbUnsignedAlphaNv = ((int)0x870C) , + SignedRgbUnsignedAlphaNv = ((int)0x870C), /// /// Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D /// - SignedRgb8UnsignedAlpha8Nv = ((int)0x870D) , + SignedRgb8UnsignedAlpha8Nv = ((int)0x870D), /// /// Original was GL_HI_SCALE_NV = 0x870E /// - HiScaleNv = ((int)0x870E) , + HiScaleNv = ((int)0x870E), /// /// Original was GL_LO_SCALE_NV = 0x870F /// - LoScaleNv = ((int)0x870F) , + LoScaleNv = ((int)0x870F), /// /// Original was GL_DS_SCALE_NV = 0x8710 /// - DsScaleNv = ((int)0x8710) , + DsScaleNv = ((int)0x8710), /// /// Original was GL_DT_SCALE_NV = 0x8711 /// - DtScaleNv = ((int)0x8711) , + DtScaleNv = ((int)0x8711), /// /// Original was GL_MAGNITUDE_SCALE_NV = 0x8712 /// - MagnitudeScaleNv = ((int)0x8712) , + MagnitudeScaleNv = ((int)0x8712), /// /// Original was GL_VIBRANCE_SCALE_NV = 0x8713 /// - VibranceScaleNv = ((int)0x8713) , + VibranceScaleNv = ((int)0x8713), /// /// Original was GL_HI_BIAS_NV = 0x8714 /// - HiBiasNv = ((int)0x8714) , + HiBiasNv = ((int)0x8714), /// /// Original was GL_LO_BIAS_NV = 0x8715 /// - LoBiasNv = ((int)0x8715) , + LoBiasNv = ((int)0x8715), /// /// Original was GL_DS_BIAS_NV = 0x8716 /// - DsBiasNv = ((int)0x8716) , + DsBiasNv = ((int)0x8716), /// /// Original was GL_DT_BIAS_NV = 0x8717 /// - DtBiasNv = ((int)0x8717) , + DtBiasNv = ((int)0x8717), /// /// Original was GL_MAGNITUDE_BIAS_NV = 0x8718 /// - MagnitudeBiasNv = ((int)0x8718) , + MagnitudeBiasNv = ((int)0x8718), /// /// Original was GL_VIBRANCE_BIAS_NV = 0x8719 /// - VibranceBiasNv = ((int)0x8719) , + VibranceBiasNv = ((int)0x8719), /// /// Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A /// - TextureBorderValuesNv = ((int)0x871A) , + TextureBorderValuesNv = ((int)0x871A), /// /// Original was GL_TEXTURE_HI_SIZE_NV = 0x871B /// - TextureHiSizeNv = ((int)0x871B) , + TextureHiSizeNv = ((int)0x871B), /// /// Original was GL_TEXTURE_LO_SIZE_NV = 0x871C /// - TextureLoSizeNv = ((int)0x871C) , + TextureLoSizeNv = ((int)0x871C), /// /// Original was GL_TEXTURE_DS_SIZE_NV = 0x871D /// - TextureDsSizeNv = ((int)0x871D) , + TextureDsSizeNv = ((int)0x871D), /// /// Original was GL_TEXTURE_DT_SIZE_NV = 0x871E /// - TextureDtSizeNv = ((int)0x871E) , + TextureDtSizeNv = ((int)0x871E), /// /// Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F /// - TextureMagSizeNv = ((int)0x871F) , + TextureMagSizeNv = ((int)0x871F), /// /// Original was GL_MODELVIEW2_ARB = 0x8722 /// - Modelview2Arb = ((int)0x8722) , + Modelview2Arb = ((int)0x8722), /// /// Original was GL_MODELVIEW3_ARB = 0x8723 /// - Modelview3Arb = ((int)0x8723) , + Modelview3Arb = ((int)0x8723), /// /// Original was GL_MODELVIEW4_ARB = 0x8724 /// - Modelview4Arb = ((int)0x8724) , + Modelview4Arb = ((int)0x8724), /// /// Original was GL_MODELVIEW5_ARB = 0x8725 /// - Modelview5Arb = ((int)0x8725) , + Modelview5Arb = ((int)0x8725), /// /// Original was GL_MODELVIEW6_ARB = 0x8726 /// - Modelview6Arb = ((int)0x8726) , + Modelview6Arb = ((int)0x8726), /// /// Original was GL_MODELVIEW7_ARB = 0x8727 /// - Modelview7Arb = ((int)0x8727) , + Modelview7Arb = ((int)0x8727), /// /// Original was GL_MODELVIEW8_ARB = 0x8728 /// - Modelview8Arb = ((int)0x8728) , + Modelview8Arb = ((int)0x8728), /// /// Original was GL_MODELVIEW9_ARB = 0x8729 /// - Modelview9Arb = ((int)0x8729) , + Modelview9Arb = ((int)0x8729), /// /// Original was GL_MODELVIEW10_ARB = 0x872A /// - Modelview10Arb = ((int)0x872A) , + Modelview10Arb = ((int)0x872A), /// /// Original was GL_MODELVIEW11_ARB = 0x872B /// - Modelview11Arb = ((int)0x872B) , + Modelview11Arb = ((int)0x872B), /// /// Original was GL_MODELVIEW12_ARB = 0x872C /// - Modelview12Arb = ((int)0x872C) , + Modelview12Arb = ((int)0x872C), /// /// Original was GL_MODELVIEW13_ARB = 0x872D /// - Modelview13Arb = ((int)0x872D) , + Modelview13Arb = ((int)0x872D), /// /// Original was GL_MODELVIEW14_ARB = 0x872E /// - Modelview14Arb = ((int)0x872E) , + Modelview14Arb = ((int)0x872E), /// /// Original was GL_MODELVIEW15_ARB = 0x872F /// - Modelview15Arb = ((int)0x872F) , + Modelview15Arb = ((int)0x872F), /// /// Original was GL_MODELVIEW16_ARB = 0x8730 /// - Modelview16Arb = ((int)0x8730) , + Modelview16Arb = ((int)0x8730), /// /// Original was GL_MODELVIEW17_ARB = 0x8731 /// - Modelview17Arb = ((int)0x8731) , + Modelview17Arb = ((int)0x8731), /// /// Original was GL_MODELVIEW18_ARB = 0x8732 /// - Modelview18Arb = ((int)0x8732) , + Modelview18Arb = ((int)0x8732), /// /// Original was GL_MODELVIEW19_ARB = 0x8733 /// - Modelview19Arb = ((int)0x8733) , + Modelview19Arb = ((int)0x8733), /// /// Original was GL_MODELVIEW20_ARB = 0x8734 /// - Modelview20Arb = ((int)0x8734) , + Modelview20Arb = ((int)0x8734), /// /// Original was GL_MODELVIEW21_ARB = 0x8735 /// - Modelview21Arb = ((int)0x8735) , + Modelview21Arb = ((int)0x8735), /// /// Original was GL_MODELVIEW22_ARB = 0x8736 /// - Modelview22Arb = ((int)0x8736) , + Modelview22Arb = ((int)0x8736), /// /// Original was GL_MODELVIEW23_ARB = 0x8737 /// - Modelview23Arb = ((int)0x8737) , + Modelview23Arb = ((int)0x8737), /// /// Original was GL_MODELVIEW24_ARB = 0x8738 /// - Modelview24Arb = ((int)0x8738) , + Modelview24Arb = ((int)0x8738), /// /// Original was GL_MODELVIEW25_ARB = 0x8739 /// - Modelview25Arb = ((int)0x8739) , + Modelview25Arb = ((int)0x8739), /// /// Original was GL_MODELVIEW26_ARB = 0x873A /// - Modelview26Arb = ((int)0x873A) , + Modelview26Arb = ((int)0x873A), /// /// Original was GL_MODELVIEW27_ARB = 0x873B /// - Modelview27Arb = ((int)0x873B) , + Modelview27Arb = ((int)0x873B), /// /// Original was GL_MODELVIEW28_ARB = 0x873C /// - Modelview28Arb = ((int)0x873C) , + Modelview28Arb = ((int)0x873C), /// /// Original was GL_MODELVIEW29_ARB = 0x873D /// - Modelview29Arb = ((int)0x873D) , + Modelview29Arb = ((int)0x873D), /// /// Original was GL_MODELVIEW30_ARB = 0x873E /// - Modelview30Arb = ((int)0x873E) , + Modelview30Arb = ((int)0x873E), /// /// Original was GL_MODELVIEW31_ARB = 0x873F /// - Modelview31Arb = ((int)0x873F) , + Modelview31Arb = ((int)0x873F), /// /// Original was GL_DOT3_RGB_EXT = 0x8740 /// - Dot3RgbExt = ((int)0x8740) , + Dot3RgbExt = ((int)0x8740), /// /// Original was GL_DOT3_RGBA_EXT = 0x8741 /// - Dot3RgbaExt = ((int)0x8741) , + Dot3RgbaExt = ((int)0x8741), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_MIRROR_CLAMP_ATI = 0x8742 /// - MirrorClampAti = ((int)0x8742) , + MirrorClampAti = ((int)0x8742), /// /// Original was GL_MIRROR_CLAMP_EXT = 0x8742 /// - MirrorClampExt = ((int)0x8742) , + MirrorClampExt = ((int)0x8742), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// - MirrorClampToEdge = ((int)0x8743) , + MirrorClampToEdge = ((int)0x8743), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 /// - MirrorClampToEdgeAti = ((int)0x8743) , + MirrorClampToEdgeAti = ((int)0x8743), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 /// - MirrorClampToEdgeExt = ((int)0x8743) , + MirrorClampToEdgeExt = ((int)0x8743), /// /// Original was GL_MODULATE_ADD_ATI = 0x8744 /// - ModulateAddAti = ((int)0x8744) , + ModulateAddAti = ((int)0x8744), /// /// Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745 /// - ModulateSignedAddAti = ((int)0x8745) , + ModulateSignedAddAti = ((int)0x8745), /// /// Original was GL_MODULATE_SUBTRACT_ATI = 0x8746 /// - ModulateSubtractAti = ((int)0x8746) , + ModulateSubtractAti = ((int)0x8746), /// /// Original was GL_SET_AMD = 0x874A /// - SetAmd = ((int)0x874A) , + SetAmd = ((int)0x874A), /// /// Original was GL_REPLACE_VALUE_AMD = 0x874B /// - ReplaceValueAmd = ((int)0x874B) , + ReplaceValueAmd = ((int)0x874B), /// /// Original was GL_STENCIL_OP_VALUE_AMD = 0x874C /// - StencilOpValueAmd = ((int)0x874C) , + StencilOpValueAmd = ((int)0x874C), /// /// Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D /// - StencilBackOpValueAmd = ((int)0x874D) , + StencilBackOpValueAmd = ((int)0x874D), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// - VertexAttribArrayLong = ((int)0x874E) , + VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F /// - OcclusionQueryEventMaskAmd = ((int)0x874F) , + OcclusionQueryEventMaskAmd = ((int)0x874F), /// /// Original was GL_YCBCR_MESA = 0x8757 /// - YcbcrMesa = ((int)0x8757) , + YcbcrMesa = ((int)0x8757), /// /// Original was GL_PACK_INVERT_MESA = 0x8758 /// - PackInvertMesa = ((int)0x8758) , + PackInvertMesa = ((int)0x8758), /// /// Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759 /// - Texture1DStackMesax = ((int)0x8759) , + Texture1DStackMesax = ((int)0x8759), /// /// Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A /// - Texture2DStackMesax = ((int)0x875A) , + Texture2DStackMesax = ((int)0x875A), /// /// Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B /// - ProxyTexture1DStackMesax = ((int)0x875B) , + ProxyTexture1DStackMesax = ((int)0x875B), /// /// Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C /// - ProxyTexture2DStackMesax = ((int)0x875C) , + ProxyTexture2DStackMesax = ((int)0x875C), /// /// Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D /// - Texture1DStackBindingMesax = ((int)0x875D) , + Texture1DStackBindingMesax = ((int)0x875D), /// /// Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E /// - Texture2DStackBindingMesax = ((int)0x875E) , + Texture2DStackBindingMesax = ((int)0x875E), /// /// Original was GL_STATIC_ATI = 0x8760 /// - StaticAti = ((int)0x8760) , + StaticAti = ((int)0x8760), /// /// Original was GL_DYNAMIC_ATI = 0x8761 /// - DynamicAti = ((int)0x8761) , + DynamicAti = ((int)0x8761), /// /// Original was GL_PRESERVE_ATI = 0x8762 /// - PreserveAti = ((int)0x8762) , + PreserveAti = ((int)0x8762), /// /// Original was GL_DISCARD_ATI = 0x8763 /// - DiscardAti = ((int)0x8763) , + DiscardAti = ((int)0x8763), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_SIZE_ARB = 0x8764 /// - BufferSizeArb = ((int)0x8764) , + BufferSizeArb = ((int)0x8764), /// /// Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 /// - ObjectBufferSizeAti = ((int)0x8764) , + ObjectBufferSizeAti = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_USAGE_ARB = 0x8765 /// - BufferUsageArb = ((int)0x8765) , + BufferUsageArb = ((int)0x8765), /// /// Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 /// - ObjectBufferUsageAti = ((int)0x8765) , + ObjectBufferUsageAti = ((int)0x8765), /// /// Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 /// - ArrayObjectBufferAti = ((int)0x8766) , + ArrayObjectBufferAti = ((int)0x8766), /// /// Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 /// - ArrayObjectOffsetAti = ((int)0x8767) , + ArrayObjectOffsetAti = ((int)0x8767), /// /// Original was GL_ELEMENT_ARRAY_ATI = 0x8768 /// - ElementArrayAti = ((int)0x8768) , + ElementArrayAti = ((int)0x8768), /// /// Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 /// - ElementArrayTypeAti = ((int)0x8769) , + ElementArrayTypeAti = ((int)0x8769), /// /// Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A /// - ElementArrayPointerAti = ((int)0x876A) , + ElementArrayPointerAti = ((int)0x876A), /// /// Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B /// - MaxVertexStreamsAti = ((int)0x876B) , + MaxVertexStreamsAti = ((int)0x876B), /// /// Original was GL_VERTEX_STREAM0_ATI = 0x876C /// - VertexStream0Ati = ((int)0x876C) , + VertexStream0Ati = ((int)0x876C), /// /// Original was GL_VERTEX_STREAM1_ATI = 0x876D /// - VertexStream1Ati = ((int)0x876D) , + VertexStream1Ati = ((int)0x876D), /// /// Original was GL_VERTEX_STREAM2_ATI = 0x876E /// - VertexStream2Ati = ((int)0x876E) , + VertexStream2Ati = ((int)0x876E), /// /// Original was GL_VERTEX_STREAM3_ATI = 0x876F /// - VertexStream3Ati = ((int)0x876F) , + VertexStream3Ati = ((int)0x876F), /// /// Original was GL_VERTEX_STREAM4_ATI = 0x8770 /// - VertexStream4Ati = ((int)0x8770) , + VertexStream4Ati = ((int)0x8770), /// /// Original was GL_VERTEX_STREAM5_ATI = 0x8771 /// - VertexStream5Ati = ((int)0x8771) , + VertexStream5Ati = ((int)0x8771), /// /// Original was GL_VERTEX_STREAM6_ATI = 0x8772 /// - VertexStream6Ati = ((int)0x8772) , + VertexStream6Ati = ((int)0x8772), /// /// Original was GL_VERTEX_STREAM7_ATI = 0x8773 /// - VertexStream7Ati = ((int)0x8773) , + VertexStream7Ati = ((int)0x8773), /// /// Original was GL_VERTEX_SOURCE_ATI = 0x8774 /// - VertexSourceAti = ((int)0x8774) , + VertexSourceAti = ((int)0x8774), /// /// Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775 /// - BumpRotMatrixAti = ((int)0x8775) , + BumpRotMatrixAti = ((int)0x8775), /// /// Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 /// - BumpRotMatrixSizeAti = ((int)0x8776) , + BumpRotMatrixSizeAti = ((int)0x8776), /// /// Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 /// - BumpNumTexUnitsAti = ((int)0x8777) , + BumpNumTexUnitsAti = ((int)0x8777), /// /// Original was GL_BUMP_TEX_UNITS_ATI = 0x8778 /// - BumpTexUnitsAti = ((int)0x8778) , + BumpTexUnitsAti = ((int)0x8778), /// /// Original was GL_DUDV_ATI = 0x8779 /// - DudvAti = ((int)0x8779) , + DudvAti = ((int)0x8779), /// /// Original was GL_DU8DV8_ATI = 0x877A /// - Du8Dv8Ati = ((int)0x877A) , + Du8Dv8Ati = ((int)0x877A), /// /// Original was GL_BUMP_ENVMAP_ATI = 0x877B /// - BumpEnvmapAti = ((int)0x877B) , + BumpEnvmapAti = ((int)0x877B), /// /// Original was GL_BUMP_TARGET_ATI = 0x877C /// - BumpTargetAti = ((int)0x877C) , + BumpTargetAti = ((int)0x877C), /// /// Original was GL_VERTEX_SHADER_EXT = 0x8780 /// - VertexShaderExt = ((int)0x8780) , + VertexShaderExt = ((int)0x8780), /// /// Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781 /// - VertexShaderBindingExt = ((int)0x8781) , + VertexShaderBindingExt = ((int)0x8781), /// /// Original was GL_OP_INDEX_EXT = 0x8782 /// - OpIndexExt = ((int)0x8782) , + OpIndexExt = ((int)0x8782), /// /// Original was GL_OP_NEGATE_EXT = 0x8783 /// - OpNegateExt = ((int)0x8783) , + OpNegateExt = ((int)0x8783), /// /// Original was GL_OP_DOT3_EXT = 0x8784 /// - OpDot3Ext = ((int)0x8784) , + OpDot3Ext = ((int)0x8784), /// /// Original was GL_OP_DOT4_EXT = 0x8785 /// - OpDot4Ext = ((int)0x8785) , + OpDot4Ext = ((int)0x8785), /// /// Original was GL_OP_MUL_EXT = 0x8786 /// - OpMulExt = ((int)0x8786) , + OpMulExt = ((int)0x8786), /// /// Original was GL_OP_ADD_EXT = 0x8787 /// - OpAddExt = ((int)0x8787) , + OpAddExt = ((int)0x8787), /// /// Original was GL_OP_MADD_EXT = 0x8788 /// - OpMaddExt = ((int)0x8788) , + OpMaddExt = ((int)0x8788), /// /// Original was GL_OP_FRAC_EXT = 0x8789 /// - OpFracExt = ((int)0x8789) , + OpFracExt = ((int)0x8789), /// /// Original was GL_OP_MAX_EXT = 0x878A /// - OpMaxExt = ((int)0x878A) , + OpMaxExt = ((int)0x878A), /// /// Original was GL_OP_MIN_EXT = 0x878B /// - OpMinExt = ((int)0x878B) , + OpMinExt = ((int)0x878B), /// /// Original was GL_OP_SET_GE_EXT = 0x878C /// - OpSetGeExt = ((int)0x878C) , + OpSetGeExt = ((int)0x878C), /// /// Original was GL_OP_SET_LT_EXT = 0x878D /// - OpSetLtExt = ((int)0x878D) , + OpSetLtExt = ((int)0x878D), /// /// Original was GL_OP_CLAMP_EXT = 0x878E /// - OpClampExt = ((int)0x878E) , + OpClampExt = ((int)0x878E), /// /// Original was GL_OP_FLOOR_EXT = 0x878F /// - OpFloorExt = ((int)0x878F) , + OpFloorExt = ((int)0x878F), /// /// Original was GL_OP_ROUND_EXT = 0x8790 /// - OpRoundExt = ((int)0x8790) , + OpRoundExt = ((int)0x8790), /// /// Original was GL_OP_EXP_BASE_2_EXT = 0x8791 /// - OpExpBase2Ext = ((int)0x8791) , + OpExpBase2Ext = ((int)0x8791), /// /// Original was GL_OP_LOG_BASE_2_EXT = 0x8792 /// - OpLogBase2Ext = ((int)0x8792) , + OpLogBase2Ext = ((int)0x8792), /// /// Original was GL_OP_POWER_EXT = 0x8793 /// - OpPowerExt = ((int)0x8793) , + OpPowerExt = ((int)0x8793), /// /// Original was GL_OP_RECIP_EXT = 0x8794 /// - OpRecipExt = ((int)0x8794) , + OpRecipExt = ((int)0x8794), /// /// Original was GL_OP_RECIP_SQRT_EXT = 0x8795 /// - OpRecipSqrtExt = ((int)0x8795) , + OpRecipSqrtExt = ((int)0x8795), /// /// Original was GL_OP_SUB_EXT = 0x8796 /// - OpSubExt = ((int)0x8796) , + OpSubExt = ((int)0x8796), /// /// Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797 /// - OpCrossProductExt = ((int)0x8797) , + OpCrossProductExt = ((int)0x8797), /// /// Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 /// - OpMultiplyMatrixExt = ((int)0x8798) , + OpMultiplyMatrixExt = ((int)0x8798), /// /// Original was GL_OP_MOV_EXT = 0x8799 /// - OpMovExt = ((int)0x8799) , + OpMovExt = ((int)0x8799), /// /// Original was GL_OUTPUT_VERTEX_EXT = 0x879A /// - OutputVertexExt = ((int)0x879A) , + OutputVertexExt = ((int)0x879A), /// /// Original was GL_OUTPUT_COLOR0_EXT = 0x879B /// - OutputColor0Ext = ((int)0x879B) , + OutputColor0Ext = ((int)0x879B), /// /// Original was GL_OUTPUT_COLOR1_EXT = 0x879C /// - OutputColor1Ext = ((int)0x879C) , + OutputColor1Ext = ((int)0x879C), /// /// Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D /// - OutputTextureCoord0Ext = ((int)0x879D) , + OutputTextureCoord0Ext = ((int)0x879D), /// /// Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E /// - OutputTextureCoord1Ext = ((int)0x879E) , + OutputTextureCoord1Ext = ((int)0x879E), /// /// Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F /// - OutputTextureCoord2Ext = ((int)0x879F) , + OutputTextureCoord2Ext = ((int)0x879F), /// /// Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 /// - OutputTextureCoord3Ext = ((int)0x87A0) , + OutputTextureCoord3Ext = ((int)0x87A0), /// /// Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 /// - OutputTextureCoord4Ext = ((int)0x87A1) , + OutputTextureCoord4Ext = ((int)0x87A1), /// /// Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 /// - OutputTextureCoord5Ext = ((int)0x87A2) , + OutputTextureCoord5Ext = ((int)0x87A2), /// /// Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 /// - OutputTextureCoord6Ext = ((int)0x87A3) , + OutputTextureCoord6Ext = ((int)0x87A3), /// /// Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 /// - OutputTextureCoord7Ext = ((int)0x87A4) , + OutputTextureCoord7Ext = ((int)0x87A4), /// /// Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 /// - OutputTextureCoord8Ext = ((int)0x87A5) , + OutputTextureCoord8Ext = ((int)0x87A5), /// /// Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 /// - OutputTextureCoord9Ext = ((int)0x87A6) , + OutputTextureCoord9Ext = ((int)0x87A6), /// /// Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 /// - OutputTextureCoord10Ext = ((int)0x87A7) , + OutputTextureCoord10Ext = ((int)0x87A7), /// /// Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 /// - OutputTextureCoord11Ext = ((int)0x87A8) , + OutputTextureCoord11Ext = ((int)0x87A8), /// /// Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 /// - OutputTextureCoord12Ext = ((int)0x87A9) , + OutputTextureCoord12Ext = ((int)0x87A9), /// /// Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA /// - OutputTextureCoord13Ext = ((int)0x87AA) , + OutputTextureCoord13Ext = ((int)0x87AA), /// /// Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB /// - OutputTextureCoord14Ext = ((int)0x87AB) , + OutputTextureCoord14Ext = ((int)0x87AB), /// /// Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC /// - OutputTextureCoord15Ext = ((int)0x87AC) , + OutputTextureCoord15Ext = ((int)0x87AC), /// /// Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD /// - OutputTextureCoord16Ext = ((int)0x87AD) , + OutputTextureCoord16Ext = ((int)0x87AD), /// /// Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE /// - OutputTextureCoord17Ext = ((int)0x87AE) , + OutputTextureCoord17Ext = ((int)0x87AE), /// /// Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF /// - OutputTextureCoord18Ext = ((int)0x87AF) , + OutputTextureCoord18Ext = ((int)0x87AF), /// /// Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 /// - OutputTextureCoord19Ext = ((int)0x87B0) , + OutputTextureCoord19Ext = ((int)0x87B0), /// /// Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 /// - OutputTextureCoord20Ext = ((int)0x87B1) , + OutputTextureCoord20Ext = ((int)0x87B1), /// /// Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 /// - OutputTextureCoord21Ext = ((int)0x87B2) , + OutputTextureCoord21Ext = ((int)0x87B2), /// /// Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 /// - OutputTextureCoord22Ext = ((int)0x87B3) , + OutputTextureCoord22Ext = ((int)0x87B3), /// /// Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 /// - OutputTextureCoord23Ext = ((int)0x87B4) , + OutputTextureCoord23Ext = ((int)0x87B4), /// /// Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 /// - OutputTextureCoord24Ext = ((int)0x87B5) , + OutputTextureCoord24Ext = ((int)0x87B5), /// /// Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 /// - OutputTextureCoord25Ext = ((int)0x87B6) , + OutputTextureCoord25Ext = ((int)0x87B6), /// /// Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 /// - OutputTextureCoord26Ext = ((int)0x87B7) , + OutputTextureCoord26Ext = ((int)0x87B7), /// /// Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 /// - OutputTextureCoord27Ext = ((int)0x87B8) , + OutputTextureCoord27Ext = ((int)0x87B8), /// /// Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 /// - OutputTextureCoord28Ext = ((int)0x87B9) , + OutputTextureCoord28Ext = ((int)0x87B9), /// /// Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA /// - OutputTextureCoord29Ext = ((int)0x87BA) , + OutputTextureCoord29Ext = ((int)0x87BA), /// /// Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB /// - OutputTextureCoord30Ext = ((int)0x87BB) , + OutputTextureCoord30Ext = ((int)0x87BB), /// /// Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC /// - OutputTextureCoord31Ext = ((int)0x87BC) , + OutputTextureCoord31Ext = ((int)0x87BC), /// /// Original was GL_OUTPUT_FOG_EXT = 0x87BD /// - OutputFogExt = ((int)0x87BD) , + OutputFogExt = ((int)0x87BD), /// /// Original was GL_SCALAR_EXT = 0x87BE /// - ScalarExt = ((int)0x87BE) , + ScalarExt = ((int)0x87BE), /// /// Original was GL_VECTOR_EXT = 0x87BF /// - VectorExt = ((int)0x87BF) , + VectorExt = ((int)0x87BF), /// /// Original was GL_MATRIX_EXT = 0x87C0 /// - MatrixExt = ((int)0x87C0) , + MatrixExt = ((int)0x87C0), /// /// Original was GL_VARIANT_EXT = 0x87C1 /// - VariantExt = ((int)0x87C1) , + VariantExt = ((int)0x87C1), /// /// Original was GL_INVARIANT_EXT = 0x87C2 /// - InvariantExt = ((int)0x87C2) , + InvariantExt = ((int)0x87C2), /// /// Original was GL_LOCAL_CONSTANT_EXT = 0x87C3 /// - LocalConstantExt = ((int)0x87C3) , + LocalConstantExt = ((int)0x87C3), /// /// Original was GL_LOCAL_EXT = 0x87C4 /// - LocalExt = ((int)0x87C4) , + LocalExt = ((int)0x87C4), /// /// Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 /// - MaxVertexShaderInstructionsExt = ((int)0x87C5) , + MaxVertexShaderInstructionsExt = ((int)0x87C5), /// /// Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 /// - MaxVertexShaderVariantsExt = ((int)0x87C6) , + MaxVertexShaderVariantsExt = ((int)0x87C6), /// /// Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 /// - MaxVertexShaderInvariantsExt = ((int)0x87C7) , + MaxVertexShaderInvariantsExt = ((int)0x87C7), /// /// Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 /// - MaxVertexShaderLocalConstantsExt = ((int)0x87C8) , + MaxVertexShaderLocalConstantsExt = ((int)0x87C8), /// /// Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 /// - MaxVertexShaderLocalsExt = ((int)0x87C9) , + MaxVertexShaderLocalsExt = ((int)0x87C9), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA /// - MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA) , + MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB /// - MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB) , + MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC /// - MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC) , + MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD /// - MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD) , + MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE /// - MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE) , + MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE), /// /// Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF /// - VertexShaderInstructionsExt = ((int)0x87CF) , + VertexShaderInstructionsExt = ((int)0x87CF), /// /// Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 /// - VertexShaderVariantsExt = ((int)0x87D0) , + VertexShaderVariantsExt = ((int)0x87D0), /// /// Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 /// - VertexShaderInvariantsExt = ((int)0x87D1) , + VertexShaderInvariantsExt = ((int)0x87D1), /// /// Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 /// - VertexShaderLocalConstantsExt = ((int)0x87D2) , + VertexShaderLocalConstantsExt = ((int)0x87D2), /// /// Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 /// - VertexShaderLocalsExt = ((int)0x87D3) , + VertexShaderLocalsExt = ((int)0x87D3), /// /// Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 /// - VertexShaderOptimizedExt = ((int)0x87D4) , + VertexShaderOptimizedExt = ((int)0x87D4), /// /// Original was GL_X_EXT = 0x87D5 /// - XExt = ((int)0x87D5) , + XExt = ((int)0x87D5), /// /// Original was GL_Y_EXT = 0x87D6 /// - YExt = ((int)0x87D6) , + YExt = ((int)0x87D6), /// /// Original was GL_Z_EXT = 0x87D7 /// - ZExt = ((int)0x87D7) , + ZExt = ((int)0x87D7), /// /// Original was GL_W_EXT = 0x87D8 /// - WExt = ((int)0x87D8) , + WExt = ((int)0x87D8), /// /// Original was GL_NEGATIVE_X_EXT = 0x87D9 /// - NegativeXExt = ((int)0x87D9) , + NegativeXExt = ((int)0x87D9), /// /// Original was GL_NEGATIVE_Y_EXT = 0x87DA /// - NegativeYExt = ((int)0x87DA) , + NegativeYExt = ((int)0x87DA), /// /// Original was GL_NEGATIVE_Z_EXT = 0x87DB /// - NegativeZExt = ((int)0x87DB) , + NegativeZExt = ((int)0x87DB), /// /// Original was GL_NEGATIVE_W_EXT = 0x87DC /// - NegativeWExt = ((int)0x87DC) , + NegativeWExt = ((int)0x87DC), /// /// Original was GL_ZERO_EXT = 0x87DD /// - ZeroExt = ((int)0x87DD) , + ZeroExt = ((int)0x87DD), /// /// Original was GL_ONE_EXT = 0x87DE /// - OneExt = ((int)0x87DE) , + OneExt = ((int)0x87DE), /// /// Original was GL_NEGATIVE_ONE_EXT = 0x87DF /// - NegativeOneExt = ((int)0x87DF) , + NegativeOneExt = ((int)0x87DF), /// /// Original was GL_NORMALIZED_RANGE_EXT = 0x87E0 /// - NormalizedRangeExt = ((int)0x87E0) , + NormalizedRangeExt = ((int)0x87E0), /// /// Original was GL_FULL_RANGE_EXT = 0x87E1 /// - FullRangeExt = ((int)0x87E1) , + FullRangeExt = ((int)0x87E1), /// /// Original was GL_CURRENT_VERTEX_EXT = 0x87E2 /// - CurrentVertexExt = ((int)0x87E2) , + CurrentVertexExt = ((int)0x87E2), /// /// Original was GL_MVP_MATRIX_EXT = 0x87E3 /// - MvpMatrixExt = ((int)0x87E3) , + MvpMatrixExt = ((int)0x87E3), /// /// Original was GL_VARIANT_VALUE_EXT = 0x87E4 /// - VariantValueExt = ((int)0x87E4) , + VariantValueExt = ((int)0x87E4), /// /// Original was GL_VARIANT_DATATYPE_EXT = 0x87E5 /// - VariantDatatypeExt = ((int)0x87E5) , + VariantDatatypeExt = ((int)0x87E5), /// /// Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 /// - VariantArrayStrideExt = ((int)0x87E6) , + VariantArrayStrideExt = ((int)0x87E6), /// /// Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 /// - VariantArrayTypeExt = ((int)0x87E7) , + VariantArrayTypeExt = ((int)0x87E7), /// /// Original was GL_VARIANT_ARRAY_EXT = 0x87E8 /// - VariantArrayExt = ((int)0x87E8) , + VariantArrayExt = ((int)0x87E8), /// /// Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 /// - VariantArrayPointerExt = ((int)0x87E9) , + VariantArrayPointerExt = ((int)0x87E9), /// /// Original was GL_INVARIANT_VALUE_EXT = 0x87EA /// - InvariantValueExt = ((int)0x87EA) , + InvariantValueExt = ((int)0x87EA), /// /// Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB /// - InvariantDatatypeExt = ((int)0x87EB) , + InvariantDatatypeExt = ((int)0x87EB), /// /// Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC /// - LocalConstantValueExt = ((int)0x87EC) , + LocalConstantValueExt = ((int)0x87EC), /// /// Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED /// - LocalConstantDatatypeExt = ((int)0x87ED) , + LocalConstantDatatypeExt = ((int)0x87ED), /// /// Original was GL_PN_TRIANGLES_ATI = 0x87F0 /// - PnTrianglesAti = ((int)0x87F0) , + PnTrianglesAti = ((int)0x87F0), /// /// Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 /// - MaxPnTrianglesTesselationLevelAti = ((int)0x87F1) , + MaxPnTrianglesTesselationLevelAti = ((int)0x87F1), /// /// Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 /// - PnTrianglesPointModeAti = ((int)0x87F2) , + PnTrianglesPointModeAti = ((int)0x87F2), /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 /// - PnTrianglesNormalModeAti = ((int)0x87F3) , + PnTrianglesNormalModeAti = ((int)0x87F3), /// /// Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 /// - PnTrianglesTesselationLevelAti = ((int)0x87F4) , + PnTrianglesTesselationLevelAti = ((int)0x87F4), /// /// Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 /// - PnTrianglesPointModeLinearAti = ((int)0x87F5) , + PnTrianglesPointModeLinearAti = ((int)0x87F5), /// /// Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 /// - PnTrianglesPointModeCubicAti = ((int)0x87F6) , + PnTrianglesPointModeCubicAti = ((int)0x87F6), /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 /// - PnTrianglesNormalModeLinearAti = ((int)0x87F7) , + PnTrianglesNormalModeLinearAti = ((int)0x87F7), /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 /// - PnTrianglesNormalModeQuadraticAti = ((int)0x87F8) , + PnTrianglesNormalModeQuadraticAti = ((int)0x87F8), /// /// Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB /// - VboFreeMemoryAti = ((int)0x87FB) , + VboFreeMemoryAti = ((int)0x87FB), /// /// Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC /// - TextureFreeMemoryAti = ((int)0x87FC) , + TextureFreeMemoryAti = ((int)0x87FC), /// /// Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD /// - RenderbufferFreeMemoryAti = ((int)0x87FD) , + RenderbufferFreeMemoryAti = ((int)0x87FD), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800 /// - StencilBackFuncAti = ((int)0x8800) , + StencilBackFuncAti = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801 /// - StencilBackFailAti = ((int)0x8801) , + StencilBackFailAti = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 /// - StencilBackPassDepthFailAti = ((int)0x8802) , + StencilBackPassDepthFailAti = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 /// - StencilBackPassDepthPassAti = ((int)0x8803) , + StencilBackPassDepthPassAti = ((int)0x8803), /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// - FragmentProgram = ((int)0x8804) , + FragmentProgram = ((int)0x8804), /// /// Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804 /// - FragmentProgramArb = ((int)0x8804) , + FragmentProgramArb = ((int)0x8804), /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// - ProgramAluInstructionsArb = ((int)0x8805) , + ProgramAluInstructionsArb = ((int)0x8805), /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// - ProgramTexInstructionsArb = ((int)0x8806) , + ProgramTexInstructionsArb = ((int)0x8806), /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// - ProgramTexIndirectionsArb = ((int)0x8807) , + ProgramTexIndirectionsArb = ((int)0x8807), /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// - ProgramNativeAluInstructionsArb = ((int)0x8808) , + ProgramNativeAluInstructionsArb = ((int)0x8808), /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// - ProgramNativeTexInstructionsArb = ((int)0x8809) , + ProgramNativeTexInstructionsArb = ((int)0x8809), /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// - ProgramNativeTexIndirectionsArb = ((int)0x880A) , + ProgramNativeTexIndirectionsArb = ((int)0x880A), /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// - MaxProgramAluInstructionsArb = ((int)0x880B) , + MaxProgramAluInstructionsArb = ((int)0x880B), /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// - MaxProgramTexInstructionsArb = ((int)0x880C) , + MaxProgramTexInstructionsArb = ((int)0x880C), /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// - MaxProgramTexIndirectionsArb = ((int)0x880D) , + MaxProgramTexIndirectionsArb = ((int)0x880D), /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// - MaxProgramNativeAluInstructionsArb = ((int)0x880E) , + MaxProgramNativeAluInstructionsArb = ((int)0x880E), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// - MaxProgramNativeTexInstructionsArb = ((int)0x880F) , + MaxProgramNativeTexInstructionsArb = ((int)0x880F), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// - MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , + MaxProgramNativeTexIndirectionsArb = ((int)0x8810), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA32F_ARB = 0x8814 /// - Rgba32fArb = ((int)0x8814) , + Rgba32fArb = ((int)0x8814), /// /// Original was GL_RGBA_FLOAT32_APPLE = 0x8814 /// - RgbaFloat32Apple = ((int)0x8814) , + RgbaFloat32Apple = ((int)0x8814), /// /// Original was GL_RGBA_FLOAT32_ATI = 0x8814 /// - RgbaFloat32Ati = ((int)0x8814) , + RgbaFloat32Ati = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32F_ARB = 0x8815 /// - Rgb32fArb = ((int)0x8815) , + Rgb32fArb = ((int)0x8815), /// /// Original was GL_RGB_FLOAT32_APPLE = 0x8815 /// - RgbFloat32Apple = ((int)0x8815) , + RgbFloat32Apple = ((int)0x8815), /// /// Original was GL_RGB_FLOAT32_ATI = 0x8815 /// - RgbFloat32Ati = ((int)0x8815) , + RgbFloat32Ati = ((int)0x8815), /// /// Original was GL_ALPHA32F_ARB = 0x8816 /// - Alpha32fArb = ((int)0x8816) , + Alpha32fArb = ((int)0x8816), /// /// Original was GL_ALPHA_FLOAT32_APPLE = 0x8816 /// - AlphaFloat32Apple = ((int)0x8816) , + AlphaFloat32Apple = ((int)0x8816), /// /// Original was GL_ALPHA_FLOAT32_ATI = 0x8816 /// - AlphaFloat32Ati = ((int)0x8816) , + AlphaFloat32Ati = ((int)0x8816), /// /// Original was GL_INTENSITY32F_ARB = 0x8817 /// - Intensity32fArb = ((int)0x8817) , + Intensity32fArb = ((int)0x8817), /// /// Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817 /// - IntensityFloat32Apple = ((int)0x8817) , + IntensityFloat32Apple = ((int)0x8817), /// /// Original was GL_INTENSITY_FLOAT32_ATI = 0x8817 /// - IntensityFloat32Ati = ((int)0x8817) , + IntensityFloat32Ati = ((int)0x8817), /// /// Original was GL_LUMINANCE32F_ARB = 0x8818 /// - Luminance32fArb = ((int)0x8818) , + Luminance32fArb = ((int)0x8818), /// /// Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818 /// - LuminanceFloat32Apple = ((int)0x8818) , + LuminanceFloat32Apple = ((int)0x8818), /// /// Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818 /// - LuminanceFloat32Ati = ((int)0x8818) , + LuminanceFloat32Ati = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819 /// - LuminanceAlpha32fArb = ((int)0x8819) , + LuminanceAlpha32fArb = ((int)0x8819), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 /// - LuminanceAlphaFloat32Apple = ((int)0x8819) , + LuminanceAlphaFloat32Apple = ((int)0x8819), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 /// - LuminanceAlphaFloat32Ati = ((int)0x8819) , + LuminanceAlphaFloat32Ati = ((int)0x8819), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA16F_ARB = 0x881A /// - Rgba16fArb = ((int)0x881A) , + Rgba16fArb = ((int)0x881A), /// /// Original was GL_RGBA_FLOAT16_APPLE = 0x881A /// - RgbaFloat16Apple = ((int)0x881A) , + RgbaFloat16Apple = ((int)0x881A), /// /// Original was GL_RGBA_FLOAT16_ATI = 0x881A /// - RgbaFloat16Ati = ((int)0x881A) , + RgbaFloat16Ati = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGB16F_ARB = 0x881B /// - Rgb16fArb = ((int)0x881B) , + Rgb16fArb = ((int)0x881B), /// /// Original was GL_RGB_FLOAT16_APPLE = 0x881B /// - RgbFloat16Apple = ((int)0x881B) , + RgbFloat16Apple = ((int)0x881B), /// /// Original was GL_RGB_FLOAT16_ATI = 0x881B /// - RgbFloat16Ati = ((int)0x881B) , + RgbFloat16Ati = ((int)0x881B), /// /// Original was GL_ALPHA16F_ARB = 0x881C /// - Alpha16fArb = ((int)0x881C) , + Alpha16fArb = ((int)0x881C), /// /// Original was GL_ALPHA_FLOAT16_APPLE = 0x881C /// - AlphaFloat16Apple = ((int)0x881C) , + AlphaFloat16Apple = ((int)0x881C), /// /// Original was GL_ALPHA_FLOAT16_ATI = 0x881C /// - AlphaFloat16Ati = ((int)0x881C) , + AlphaFloat16Ati = ((int)0x881C), /// /// Original was GL_INTENSITY16F_ARB = 0x881D /// - Intensity16fArb = ((int)0x881D) , + Intensity16fArb = ((int)0x881D), /// /// Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D /// - IntensityFloat16Apple = ((int)0x881D) , + IntensityFloat16Apple = ((int)0x881D), /// /// Original was GL_INTENSITY_FLOAT16_ATI = 0x881D /// - IntensityFloat16Ati = ((int)0x881D) , + IntensityFloat16Ati = ((int)0x881D), /// /// Original was GL_LUMINANCE16F_ARB = 0x881E /// - Luminance16fArb = ((int)0x881E) , + Luminance16fArb = ((int)0x881E), /// /// Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E /// - LuminanceFloat16Apple = ((int)0x881E) , + LuminanceFloat16Apple = ((int)0x881E), /// /// Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E /// - LuminanceFloat16Ati = ((int)0x881E) , + LuminanceFloat16Ati = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F /// - LuminanceAlpha16fArb = ((int)0x881F) , + LuminanceAlpha16fArb = ((int)0x881F), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F /// - LuminanceAlphaFloat16Apple = ((int)0x881F) , + LuminanceAlphaFloat16Apple = ((int)0x881F), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F /// - LuminanceAlphaFloat16Ati = ((int)0x881F) , + LuminanceAlphaFloat16Ati = ((int)0x881F), /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// - RgbaFloatMode = ((int)0x8820) , + RgbaFloatMode = ((int)0x8820), /// /// Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820 /// - RgbaFloatModeArb = ((int)0x8820) , + RgbaFloatModeArb = ((int)0x8820), /// /// Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820 /// - RgbaFloatModeAti = ((int)0x8820) , + RgbaFloatModeAti = ((int)0x8820), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824 /// - MaxDrawBuffersArb = ((int)0x8824) , + MaxDrawBuffersArb = ((int)0x8824), /// /// Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824 /// - MaxDrawBuffersAti = ((int)0x8824) , + MaxDrawBuffersAti = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_ARB = 0x8825 /// - DrawBuffer0Arb = ((int)0x8825) , + DrawBuffer0Arb = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER0_ATI = 0x8825 /// - DrawBuffer0Ati = ((int)0x8825) , + DrawBuffer0Ati = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_ARB = 0x8826 /// - DrawBuffer1Arb = ((int)0x8826) , + DrawBuffer1Arb = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER1_ATI = 0x8826 /// - DrawBuffer1Ati = ((int)0x8826) , + DrawBuffer1Ati = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_ARB = 0x8827 /// - DrawBuffer2Arb = ((int)0x8827) , + DrawBuffer2Arb = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER2_ATI = 0x8827 /// - DrawBuffer2Ati = ((int)0x8827) , + DrawBuffer2Ati = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_ARB = 0x8828 /// - DrawBuffer3Arb = ((int)0x8828) , + DrawBuffer3Arb = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER3_ATI = 0x8828 /// - DrawBuffer3Ati = ((int)0x8828) , + DrawBuffer3Ati = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_ARB = 0x8829 /// - DrawBuffer4Arb = ((int)0x8829) , + DrawBuffer4Arb = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER4_ATI = 0x8829 /// - DrawBuffer4Ati = ((int)0x8829) , + DrawBuffer4Ati = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_ARB = 0x882A /// - DrawBuffer5Arb = ((int)0x882A) , + DrawBuffer5Arb = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER5_ATI = 0x882A /// - DrawBuffer5Ati = ((int)0x882A) , + DrawBuffer5Ati = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_ARB = 0x882B /// - DrawBuffer6Arb = ((int)0x882B) , + DrawBuffer6Arb = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER6_ATI = 0x882B /// - DrawBuffer6Ati = ((int)0x882B) , + DrawBuffer6Ati = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_ARB = 0x882C /// - DrawBuffer7Arb = ((int)0x882C) , + DrawBuffer7Arb = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER7_ATI = 0x882C /// - DrawBuffer7Ati = ((int)0x882C) , + DrawBuffer7Ati = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_ARB = 0x882D /// - DrawBuffer8Arb = ((int)0x882D) , + DrawBuffer8Arb = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER8_ATI = 0x882D /// - DrawBuffer8Ati = ((int)0x882D) , + DrawBuffer8Ati = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_ARB = 0x882E /// - DrawBuffer9Arb = ((int)0x882E) , + DrawBuffer9Arb = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER9_ATI = 0x882E /// - DrawBuffer9Ati = ((int)0x882E) , + DrawBuffer9Ati = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_ARB = 0x882F /// - DrawBuffer10Arb = ((int)0x882F) , + DrawBuffer10Arb = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER10_ATI = 0x882F /// - DrawBuffer10Ati = ((int)0x882F) , + DrawBuffer10Ati = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_ARB = 0x8830 /// - DrawBuffer11Arb = ((int)0x8830) , + DrawBuffer11Arb = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER11_ATI = 0x8830 /// - DrawBuffer11Ati = ((int)0x8830) , + DrawBuffer11Ati = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_ARB = 0x8831 /// - DrawBuffer12Arb = ((int)0x8831) , + DrawBuffer12Arb = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER12_ATI = 0x8831 /// - DrawBuffer12Ati = ((int)0x8831) , + DrawBuffer12Ati = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_ARB = 0x8832 /// - DrawBuffer13Arb = ((int)0x8832) , + DrawBuffer13Arb = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER13_ATI = 0x8832 /// - DrawBuffer13Ati = ((int)0x8832) , + DrawBuffer13Ati = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_ARB = 0x8833 /// - DrawBuffer14Arb = ((int)0x8833) , + DrawBuffer14Arb = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER14_ATI = 0x8833 /// - DrawBuffer14Ati = ((int)0x8833) , + DrawBuffer14Ati = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_ARB = 0x8834 /// - DrawBuffer15Arb = ((int)0x8834) , + DrawBuffer15Arb = ((int)0x8834), /// /// Original was GL_DRAW_BUFFER15_ATI = 0x8834 /// - DrawBuffer15Ati = ((int)0x8834) , + DrawBuffer15Ati = ((int)0x8834), /// /// Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 /// - ColorClearUnclampedValueAti = ((int)0x8835) , + ColorClearUnclampedValueAti = ((int)0x8835), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D /// - BlendEquationAlphaExt = ((int)0x883D) , + BlendEquationAlphaExt = ((int)0x883D), /// /// Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F /// - SubsampleDistanceAmd = ((int)0x883F) , + SubsampleDistanceAmd = ((int)0x883F), /// /// Original was GL_MATRIX_PALETTE_ARB = 0x8840 /// - MatrixPaletteArb = ((int)0x8840) , + MatrixPaletteArb = ((int)0x8840), /// /// Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 /// - MaxMatrixPaletteStackDepthArb = ((int)0x8841) , + MaxMatrixPaletteStackDepthArb = ((int)0x8841), /// /// Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842 /// - MaxPaletteMatricesArb = ((int)0x8842) , + MaxPaletteMatricesArb = ((int)0x8842), /// /// Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 /// - CurrentPaletteMatrixArb = ((int)0x8843) , + CurrentPaletteMatrixArb = ((int)0x8843), /// /// Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 /// - MatrixIndexArrayArb = ((int)0x8844) , + MatrixIndexArrayArb = ((int)0x8844), /// /// Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 /// - CurrentMatrixIndexArb = ((int)0x8845) , + CurrentMatrixIndexArb = ((int)0x8845), /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 /// - MatrixIndexArraySizeArb = ((int)0x8846) , + MatrixIndexArraySizeArb = ((int)0x8846), /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 /// - MatrixIndexArrayTypeArb = ((int)0x8847) , + MatrixIndexArrayTypeArb = ((int)0x8847), /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 /// - MatrixIndexArrayStrideArb = ((int)0x8848) , + MatrixIndexArrayStrideArb = ((int)0x8848), /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 /// - MatrixIndexArrayPointerArb = ((int)0x8849) , + MatrixIndexArrayPointerArb = ((int)0x8849), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A /// - TextureDepthSizeArb = ((int)0x884A) , + TextureDepthSizeArb = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B /// - DepthTextureModeArb = ((int)0x884B) , + DepthTextureModeArb = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C /// - TextureCompareModeArb = ((int)0x884C) , + TextureCompareModeArb = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D /// - TextureCompareFuncArb = ((int)0x884D) , + TextureCompareFuncArb = ((int)0x884D), /// /// Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E /// - CompareRefDepthToTextureExt = ((int)0x884E) , + CompareRefDepthToTextureExt = ((int)0x884E), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// - CompareRToTexture = ((int)0x884E) , + CompareRToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E /// - CompareRToTextureArb = ((int)0x884E) , + CompareRToTextureArb = ((int)0x884E), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 /// - OffsetProjectiveTexture2DNv = ((int)0x8850) , + OffsetProjectiveTexture2DNv = ((int)0x8850), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 /// - OffsetProjectiveTexture2DScaleNv = ((int)0x8851) , + OffsetProjectiveTexture2DScaleNv = ((int)0x8851), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 /// - OffsetProjectiveTextureRectangleNv = ((int)0x8852) , + OffsetProjectiveTextureRectangleNv = ((int)0x8852), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 /// - OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853) , + OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853), /// /// Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 /// - OffsetHiloTexture2DNv = ((int)0x8854) , + OffsetHiloTexture2DNv = ((int)0x8854), /// /// Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 /// - OffsetHiloTextureRectangleNv = ((int)0x8855) , + OffsetHiloTextureRectangleNv = ((int)0x8855), /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 /// - OffsetHiloProjectiveTexture2DNv = ((int)0x8856) , + OffsetHiloProjectiveTexture2DNv = ((int)0x8856), /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 /// - OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857) , + OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857), /// /// Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 /// - DependentHiloTexture2DNv = ((int)0x8858) , + DependentHiloTexture2DNv = ((int)0x8858), /// /// Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 /// - DependentRgbTexture3DNv = ((int)0x8859) , + DependentRgbTexture3DNv = ((int)0x8859), /// /// Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A /// - DependentRgbTextureCubeMapNv = ((int)0x885A) , + DependentRgbTextureCubeMapNv = ((int)0x885A), /// /// Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B /// - DotProductPassThroughNv = ((int)0x885B) , + DotProductPassThroughNv = ((int)0x885B), /// /// Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C /// - DotProductTexture1DNv = ((int)0x885C) , + DotProductTexture1DNv = ((int)0x885C), /// /// Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D /// - DotProductAffineDepthReplaceNv = ((int)0x885D) , + DotProductAffineDepthReplaceNv = ((int)0x885D), /// /// Original was GL_HILO8_NV = 0x885E /// - Hilo8Nv = ((int)0x885E) , + Hilo8Nv = ((int)0x885E), /// /// Original was GL_SIGNED_HILO8_NV = 0x885F /// - SignedHilo8Nv = ((int)0x885F) , + SignedHilo8Nv = ((int)0x885F), /// /// Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860 /// - ForceBlueToOneNv = ((int)0x8860) , + ForceBlueToOneNv = ((int)0x8860), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_POINT_SPRITE_ARB = 0x8861 /// - PointSpriteArb = ((int)0x8861) , + PointSpriteArb = ((int)0x8861), /// /// Original was GL_POINT_SPRITE_NV = 0x8861 /// - PointSpriteNv = ((int)0x8861) , + PointSpriteNv = ((int)0x8861), /// /// Original was GL_COORD_REPLACE = 0x8862 /// - CoordReplace = ((int)0x8862) , + CoordReplace = ((int)0x8862), /// /// Original was GL_COORD_REPLACE_ARB = 0x8862 /// - CoordReplaceArb = ((int)0x8862) , + CoordReplaceArb = ((int)0x8862), /// /// Original was GL_COORD_REPLACE_NV = 0x8862 /// - CoordReplaceNv = ((int)0x8862) , + CoordReplaceNv = ((int)0x8862), /// /// Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863 /// - PointSpriteRModeNv = ((int)0x8863) , + PointSpriteRModeNv = ((int)0x8863), /// /// Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864 /// - PixelCounterBitsNv = ((int)0x8864) , + PixelCounterBitsNv = ((int)0x8864), /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// - QueryCounterBits = ((int)0x8864) , + QueryCounterBits = ((int)0x8864), /// /// Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864 /// - QueryCounterBitsArb = ((int)0x8864) , + QueryCounterBitsArb = ((int)0x8864), /// /// Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 /// - CurrentOcclusionQueryIdNv = ((int)0x8865) , + CurrentOcclusionQueryIdNv = ((int)0x8865), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_CURRENT_QUERY_ARB = 0x8865 /// - CurrentQueryArb = ((int)0x8865) , + CurrentQueryArb = ((int)0x8865), /// /// Original was GL_PIXEL_COUNT_NV = 0x8866 /// - PixelCountNv = ((int)0x8866) , + PixelCountNv = ((int)0x8866), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_ARB = 0x8866 /// - QueryResultArb = ((int)0x8866) , + QueryResultArb = ((int)0x8866), /// /// Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 /// - PixelCountAvailableNv = ((int)0x8867) , + PixelCountAvailableNv = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 /// - QueryResultAvailableArb = ((int)0x8867) , + QueryResultAvailableArb = ((int)0x8867), /// /// Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 /// - MaxFragmentProgramLocalParametersNv = ((int)0x8868) , + MaxFragmentProgramLocalParametersNv = ((int)0x8868), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 /// - MaxVertexAttribsArb = ((int)0x8869) , + MaxVertexAttribsArb = ((int)0x8869), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// - ArrayNormalized = ((int)0x886A) , + ArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A /// - VertexAttribArrayNormalizedArb = ((int)0x886A) , + VertexAttribArrayNormalizedArb = ((int)0x886A), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E /// - DepthStencilToRgbaNv = ((int)0x886E) , + DepthStencilToRgbaNv = ((int)0x886E), /// /// Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F /// - DepthStencilToBgraNv = ((int)0x886F) , + DepthStencilToBgraNv = ((int)0x886F), /// /// Original was GL_FRAGMENT_PROGRAM_NV = 0x8870 /// - FragmentProgramNv = ((int)0x8870) , + FragmentProgramNv = ((int)0x8870), /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// - MaxTextureCoords = ((int)0x8871) , + MaxTextureCoords = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871 /// - MaxTextureCoordsArb = ((int)0x8871) , + MaxTextureCoordsArb = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871 /// - MaxTextureCoordsNv = ((int)0x8871) , + MaxTextureCoordsNv = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 /// - MaxTextureImageUnitsArb = ((int)0x8872) , + MaxTextureImageUnitsArb = ((int)0x8872), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 /// - MaxTextureImageUnitsNv = ((int)0x8872) , + MaxTextureImageUnitsNv = ((int)0x8872), /// /// Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 /// - FragmentProgramBindingNv = ((int)0x8873) , + FragmentProgramBindingNv = ((int)0x8873), /// /// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874 /// - ProgramErrorStringArb = ((int)0x8874) , + ProgramErrorStringArb = ((int)0x8874), /// /// Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874 /// - ProgramErrorStringNv = ((int)0x8874) , + ProgramErrorStringNv = ((int)0x8874), /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// - ProgramFormatAsciiArb = ((int)0x8875) , + ProgramFormatAsciiArb = ((int)0x8875), /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// - ProgramFormat = ((int)0x8876) , + ProgramFormat = ((int)0x8876), /// /// Original was GL_PROGRAM_FORMAT_ARB = 0x8876 /// - ProgramFormatArb = ((int)0x8876) , + ProgramFormatArb = ((int)0x8876), /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 /// - WritePixelDataRangeNv = ((int)0x8878) , + WritePixelDataRangeNv = ((int)0x8878), /// /// Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 /// - ReadPixelDataRangeNv = ((int)0x8879) , + ReadPixelDataRangeNv = ((int)0x8879), /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A /// - WritePixelDataRangeLengthNv = ((int)0x887A) , + WritePixelDataRangeLengthNv = ((int)0x887A), /// /// Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B /// - ReadPixelDataRangeLengthNv = ((int)0x887B) , + ReadPixelDataRangeLengthNv = ((int)0x887B), /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C /// - WritePixelDataRangePointerNv = ((int)0x887C) , + WritePixelDataRangePointerNv = ((int)0x887C), /// /// Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D /// - ReadPixelDataRangePointerNv = ((int)0x887D) , + ReadPixelDataRangePointerNv = ((int)0x887D), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_FLOAT_R_NV = 0x8880 /// - FloatRNv = ((int)0x8880) , + FloatRNv = ((int)0x8880), /// /// Original was GL_FLOAT_RG_NV = 0x8881 /// - FloatRgNv = ((int)0x8881) , + FloatRgNv = ((int)0x8881), /// /// Original was GL_FLOAT_RGB_NV = 0x8882 /// - FloatRgbNv = ((int)0x8882) , + FloatRgbNv = ((int)0x8882), /// /// Original was GL_FLOAT_RGBA_NV = 0x8883 /// - FloatRgbaNv = ((int)0x8883) , + FloatRgbaNv = ((int)0x8883), /// /// Original was GL_FLOAT_R16_NV = 0x8884 /// - FloatR16Nv = ((int)0x8884) , + FloatR16Nv = ((int)0x8884), /// /// Original was GL_FLOAT_R32_NV = 0x8885 /// - FloatR32Nv = ((int)0x8885) , + FloatR32Nv = ((int)0x8885), /// /// Original was GL_FLOAT_RG16_NV = 0x8886 /// - FloatRg16Nv = ((int)0x8886) , + FloatRg16Nv = ((int)0x8886), /// /// Original was GL_FLOAT_RG32_NV = 0x8887 /// - FloatRg32Nv = ((int)0x8887) , + FloatRg32Nv = ((int)0x8887), /// /// Original was GL_FLOAT_RGB16_NV = 0x8888 /// - FloatRgb16Nv = ((int)0x8888) , + FloatRgb16Nv = ((int)0x8888), /// /// Original was GL_FLOAT_RGB32_NV = 0x8889 /// - FloatRgb32Nv = ((int)0x8889) , + FloatRgb32Nv = ((int)0x8889), /// /// Original was GL_FLOAT_RGBA16_NV = 0x888A /// - FloatRgba16Nv = ((int)0x888A) , + FloatRgba16Nv = ((int)0x888A), /// /// Original was GL_FLOAT_RGBA32_NV = 0x888B /// - FloatRgba32Nv = ((int)0x888B) , + FloatRgba32Nv = ((int)0x888B), /// /// Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C /// - TextureFloatComponentsNv = ((int)0x888C) , + TextureFloatComponentsNv = ((int)0x888C), /// /// Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D /// - FloatClearColorValueNv = ((int)0x888D) , + FloatClearColorValueNv = ((int)0x888D), /// /// Original was GL_FLOAT_RGBA_MODE_NV = 0x888E /// - FloatRgbaModeNv = ((int)0x888E) , + FloatRgbaModeNv = ((int)0x888E), /// /// Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F /// - TextureUnsignedRemapModeNv = ((int)0x888F) , + TextureUnsignedRemapModeNv = ((int)0x888F), /// /// Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 /// - DepthBoundsTestExt = ((int)0x8890) , + DepthBoundsTestExt = ((int)0x8890), /// /// Original was GL_DEPTH_BOUNDS_EXT = 0x8891 /// - DepthBoundsExt = ((int)0x8891) , + DepthBoundsExt = ((int)0x8891), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ARRAY_BUFFER_ARB = 0x8892 /// - ArrayBufferArb = ((int)0x8892) , + ArrayBufferArb = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 /// - ElementArrayBufferArb = ((int)0x8893) , + ElementArrayBufferArb = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 /// - ArrayBufferBindingArb = ((int)0x8894) , + ArrayBufferBindingArb = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 /// - ElementArrayBufferBindingArb = ((int)0x8895) , + ElementArrayBufferBindingArb = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 /// - VertexArrayBufferBindingArb = ((int)0x8896) , + VertexArrayBufferBindingArb = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 /// - NormalArrayBufferBindingArb = ((int)0x8897) , + NormalArrayBufferBindingArb = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 /// - ColorArrayBufferBindingArb = ((int)0x8898) , + ColorArrayBufferBindingArb = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// - IndexArrayBufferBinding = ((int)0x8899) , + IndexArrayBufferBinding = ((int)0x8899), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 /// - IndexArrayBufferBindingArb = ((int)0x8899) , + IndexArrayBufferBindingArb = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A /// - TextureCoordArrayBufferBindingArb = ((int)0x889A) , + TextureCoordArrayBufferBindingArb = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// - EdgeFlagArrayBufferBinding = ((int)0x889B) , + EdgeFlagArrayBufferBinding = ((int)0x889B), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B /// - EdgeFlagArrayBufferBindingArb = ((int)0x889B) , + EdgeFlagArrayBufferBindingArb = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// - SecondaryColorArrayBufferBinding = ((int)0x889C) , + SecondaryColorArrayBufferBinding = ((int)0x889C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C /// - SecondaryColorArrayBufferBindingArb = ((int)0x889C) , + SecondaryColorArrayBufferBindingArb = ((int)0x889C), /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordArrayBufferBinding = ((int)0x889D) , + FogCoordArrayBufferBinding = ((int)0x889D), /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordinateArrayBufferBinding = ((int)0x889D) , + FogCoordinateArrayBufferBinding = ((int)0x889D), /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D /// - FogCoordinateArrayBufferBindingArb = ((int)0x889D) , + FogCoordinateArrayBufferBindingArb = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// - WeightArrayBufferBinding = ((int)0x889E) , + WeightArrayBufferBinding = ((int)0x889E), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E /// - WeightArrayBufferBindingArb = ((int)0x889E) , + WeightArrayBufferBindingArb = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F /// - VertexAttribArrayBufferBindingArb = ((int)0x889F) , + VertexAttribArrayBufferBindingArb = ((int)0x889F), /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// - ProgramInstruction = ((int)0x88A0) , + ProgramInstruction = ((int)0x88A0), /// /// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 /// - ProgramInstructionsArb = ((int)0x88A0) , + ProgramInstructionsArb = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// - MaxProgramInstructions = ((int)0x88A1) , + MaxProgramInstructions = ((int)0x88A1), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 /// - MaxProgramInstructionsArb = ((int)0x88A1) , + MaxProgramInstructionsArb = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// - ProgramNativeInstructions = ((int)0x88A2) , + ProgramNativeInstructions = ((int)0x88A2), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 /// - ProgramNativeInstructionsArb = ((int)0x88A2) , + ProgramNativeInstructionsArb = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// - MaxProgramNativeInstructions = ((int)0x88A3) , + MaxProgramNativeInstructions = ((int)0x88A3), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 /// - MaxProgramNativeInstructionsArb = ((int)0x88A3) , + MaxProgramNativeInstructionsArb = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// - ProgramTemporaries = ((int)0x88A4) , + ProgramTemporaries = ((int)0x88A4), /// /// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 /// - ProgramTemporariesArb = ((int)0x88A4) , + ProgramTemporariesArb = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// - MaxProgramTemporaries = ((int)0x88A5) , + MaxProgramTemporaries = ((int)0x88A5), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 /// - MaxProgramTemporariesArb = ((int)0x88A5) , + MaxProgramTemporariesArb = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// - ProgramNativeTemporaries = ((int)0x88A6) , + ProgramNativeTemporaries = ((int)0x88A6), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 /// - ProgramNativeTemporariesArb = ((int)0x88A6) , + ProgramNativeTemporariesArb = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// - MaxProgramNativeTemporaries = ((int)0x88A7) , + MaxProgramNativeTemporaries = ((int)0x88A7), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 /// - MaxProgramNativeTemporariesArb = ((int)0x88A7) , + MaxProgramNativeTemporariesArb = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// - ProgramParameters = ((int)0x88A8) , + ProgramParameters = ((int)0x88A8), /// /// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8 /// - ProgramParametersArb = ((int)0x88A8) , + ProgramParametersArb = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// - MaxProgramParameters = ((int)0x88A9) , + MaxProgramParameters = ((int)0x88A9), /// /// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 /// - MaxProgramParametersArb = ((int)0x88A9) , + MaxProgramParametersArb = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// - ProgramNativeParameters = ((int)0x88AA) , + ProgramNativeParameters = ((int)0x88AA), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA /// - ProgramNativeParametersArb = ((int)0x88AA) , + ProgramNativeParametersArb = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// - MaxProgramNativeParameters = ((int)0x88AB) , + MaxProgramNativeParameters = ((int)0x88AB), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB /// - MaxProgramNativeParametersArb = ((int)0x88AB) , + MaxProgramNativeParametersArb = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// - ProgramAttribs = ((int)0x88AC) , + ProgramAttribs = ((int)0x88AC), /// /// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC /// - ProgramAttribsArb = ((int)0x88AC) , + ProgramAttribsArb = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// - MaxProgramAttribs = ((int)0x88AD) , + MaxProgramAttribs = ((int)0x88AD), /// /// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD /// - MaxProgramAttribsArb = ((int)0x88AD) , + MaxProgramAttribsArb = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// - ProgramNativeAttribs = ((int)0x88AE) , + ProgramNativeAttribs = ((int)0x88AE), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE /// - ProgramNativeAttribsArb = ((int)0x88AE) , + ProgramNativeAttribsArb = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// - MaxProgramNativeAttribs = ((int)0x88AF) , + MaxProgramNativeAttribs = ((int)0x88AF), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF /// - MaxProgramNativeAttribsArb = ((int)0x88AF) , + MaxProgramNativeAttribsArb = ((int)0x88AF), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// - ProgramAddressRegisters = ((int)0x88B0) , + ProgramAddressRegisters = ((int)0x88B0), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 /// - ProgramAddressRegistersArb = ((int)0x88B0) , + ProgramAddressRegistersArb = ((int)0x88B0), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// - MaxProgramAddressRegisters = ((int)0x88B1) , + MaxProgramAddressRegisters = ((int)0x88B1), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 /// - MaxProgramAddressRegistersArb = ((int)0x88B1) , + MaxProgramAddressRegistersArb = ((int)0x88B1), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// - ProgramNativeAddressRegisters = ((int)0x88B2) , + ProgramNativeAddressRegisters = ((int)0x88B2), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 /// - ProgramNativeAddressRegistersArb = ((int)0x88B2) , + ProgramNativeAddressRegistersArb = ((int)0x88B2), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// - MaxProgramNativeAddressRegisters = ((int)0x88B3) , + MaxProgramNativeAddressRegisters = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 /// - MaxProgramNativeAddressRegistersArb = ((int)0x88B3) , + MaxProgramNativeAddressRegistersArb = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// - MaxProgramLocalParameters = ((int)0x88B4) , + MaxProgramLocalParameters = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 /// - MaxProgramLocalParametersArb = ((int)0x88B4) , + MaxProgramLocalParametersArb = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// - MaxProgramEnvParameters = ((int)0x88B5) , + MaxProgramEnvParameters = ((int)0x88B5), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 /// - MaxProgramEnvParametersArb = ((int)0x88B5) , + MaxProgramEnvParametersArb = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// - ProgramUnderNativeLimits = ((int)0x88B6) , + ProgramUnderNativeLimits = ((int)0x88B6), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 /// - ProgramUnderNativeLimitsArb = ((int)0x88B6) , + ProgramUnderNativeLimitsArb = ((int)0x88B6), /// /// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 /// - TransposeCurrentMatrixArb = ((int)0x88B7) , + TransposeCurrentMatrixArb = ((int)0x88B7), /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_READ_ONLY_ARB = 0x88B8 /// - ReadOnlyArb = ((int)0x88B8) , + ReadOnlyArb = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_WRITE_ONLY_ARB = 0x88B9 /// - WriteOnlyArb = ((int)0x88B9) , + WriteOnlyArb = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), /// /// Original was GL_READ_WRITE_ARB = 0x88BA /// - ReadWriteArb = ((int)0x88BA) , + ReadWriteArb = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_ACCESS_ARB = 0x88BB /// - BufferAccessArb = ((int)0x88BB) , + BufferAccessArb = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAPPED_ARB = 0x88BC /// - BufferMappedArb = ((int)0x88BC) , + BufferMappedArb = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD /// - BufferMapPointerArb = ((int)0x88BD) , + BufferMapPointerArb = ((int)0x88BD), /// /// Original was GL_WRITE_DISCARD_NV = 0x88BE /// - WriteDiscardNv = ((int)0x88BE) , + WriteDiscardNv = ((int)0x88BE), /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), /// /// Original was GL_MATRIX0 = 0x88C0 /// - Matrix0 = ((int)0x88C0) , + Matrix0 = ((int)0x88C0), /// /// Original was GL_MATRIX0_ARB = 0x88C0 /// - Matrix0Arb = ((int)0x88C0) , + Matrix0Arb = ((int)0x88C0), /// /// Original was GL_MATRIX1 = 0x88C1 /// - Matrix1 = ((int)0x88C1) , + Matrix1 = ((int)0x88C1), /// /// Original was GL_MATRIX1_ARB = 0x88C1 /// - Matrix1Arb = ((int)0x88C1) , + Matrix1Arb = ((int)0x88C1), /// /// Original was GL_MATRIX2 = 0x88C2 /// - Matrix2 = ((int)0x88C2) , + Matrix2 = ((int)0x88C2), /// /// Original was GL_MATRIX2_ARB = 0x88C2 /// - Matrix2Arb = ((int)0x88C2) , + Matrix2Arb = ((int)0x88C2), /// /// Original was GL_MATRIX3 = 0x88C3 /// - Matrix3 = ((int)0x88C3) , + Matrix3 = ((int)0x88C3), /// /// Original was GL_MATRIX3_ARB = 0x88C3 /// - Matrix3Arb = ((int)0x88C3) , + Matrix3Arb = ((int)0x88C3), /// /// Original was GL_MATRIX4 = 0x88C4 /// - Matrix4 = ((int)0x88C4) , + Matrix4 = ((int)0x88C4), /// /// Original was GL_MATRIX4_ARB = 0x88C4 /// - Matrix4Arb = ((int)0x88C4) , + Matrix4Arb = ((int)0x88C4), /// /// Original was GL_MATRIX5 = 0x88C5 /// - Matrix5 = ((int)0x88C5) , + Matrix5 = ((int)0x88C5), /// /// Original was GL_MATRIX5_ARB = 0x88C5 /// - Matrix5Arb = ((int)0x88C5) , + Matrix5Arb = ((int)0x88C5), /// /// Original was GL_MATRIX6 = 0x88C6 /// - Matrix6 = ((int)0x88C6) , + Matrix6 = ((int)0x88C6), /// /// Original was GL_MATRIX6_ARB = 0x88C6 /// - Matrix6Arb = ((int)0x88C6) , + Matrix6Arb = ((int)0x88C6), /// /// Original was GL_MATRIX7 = 0x88C7 /// - Matrix7 = ((int)0x88C7) , + Matrix7 = ((int)0x88C7), /// /// Original was GL_MATRIX7_ARB = 0x88C7 /// - Matrix7Arb = ((int)0x88C7) , + Matrix7Arb = ((int)0x88C7), /// /// Original was GL_MATRIX8 = 0x88C8 /// - Matrix8 = ((int)0x88C8) , + Matrix8 = ((int)0x88C8), /// /// Original was GL_MATRIX8_ARB = 0x88C8 /// - Matrix8Arb = ((int)0x88C8) , + Matrix8Arb = ((int)0x88C8), /// /// Original was GL_MATRIX9 = 0x88C9 /// - Matrix9 = ((int)0x88C9) , + Matrix9 = ((int)0x88C9), /// /// Original was GL_MATRIX9_ARB = 0x88C9 /// - Matrix9Arb = ((int)0x88C9) , + Matrix9Arb = ((int)0x88C9), /// /// Original was GL_MATRIX10 = 0x88CA /// - Matrix10 = ((int)0x88CA) , + Matrix10 = ((int)0x88CA), /// /// Original was GL_MATRIX10_ARB = 0x88CA /// - Matrix10Arb = ((int)0x88CA) , + Matrix10Arb = ((int)0x88CA), /// /// Original was GL_MATRIX11 = 0x88CB /// - Matrix11 = ((int)0x88CB) , + Matrix11 = ((int)0x88CB), /// /// Original was GL_MATRIX11_ARB = 0x88CB /// - Matrix11Arb = ((int)0x88CB) , + Matrix11Arb = ((int)0x88CB), /// /// Original was GL_MATRIX12 = 0x88CC /// - Matrix12 = ((int)0x88CC) , + Matrix12 = ((int)0x88CC), /// /// Original was GL_MATRIX12_ARB = 0x88CC /// - Matrix12Arb = ((int)0x88CC) , + Matrix12Arb = ((int)0x88CC), /// /// Original was GL_MATRIX13 = 0x88CD /// - Matrix13 = ((int)0x88CD) , + Matrix13 = ((int)0x88CD), /// /// Original was GL_MATRIX13_ARB = 0x88CD /// - Matrix13Arb = ((int)0x88CD) , + Matrix13Arb = ((int)0x88CD), /// /// Original was GL_MATRIX14 = 0x88CE /// - Matrix14 = ((int)0x88CE) , + Matrix14 = ((int)0x88CE), /// /// Original was GL_MATRIX14_ARB = 0x88CE /// - Matrix14Arb = ((int)0x88CE) , + Matrix14Arb = ((int)0x88CE), /// /// Original was GL_MATRIX15 = 0x88CF /// - Matrix15 = ((int)0x88CF) , + Matrix15 = ((int)0x88CF), /// /// Original was GL_MATRIX15_ARB = 0x88CF /// - Matrix15Arb = ((int)0x88CF) , + Matrix15Arb = ((int)0x88CF), /// /// Original was GL_MATRIX16 = 0x88D0 /// - Matrix16 = ((int)0x88D0) , + Matrix16 = ((int)0x88D0), /// /// Original was GL_MATRIX16_ARB = 0x88D0 /// - Matrix16Arb = ((int)0x88D0) , + Matrix16Arb = ((int)0x88D0), /// /// Original was GL_MATRIX17 = 0x88D1 /// - Matrix17 = ((int)0x88D1) , + Matrix17 = ((int)0x88D1), /// /// Original was GL_MATRIX17_ARB = 0x88D1 /// - Matrix17Arb = ((int)0x88D1) , + Matrix17Arb = ((int)0x88D1), /// /// Original was GL_MATRIX18 = 0x88D2 /// - Matrix18 = ((int)0x88D2) , + Matrix18 = ((int)0x88D2), /// /// Original was GL_MATRIX18_ARB = 0x88D2 /// - Matrix18Arb = ((int)0x88D2) , + Matrix18Arb = ((int)0x88D2), /// /// Original was GL_MATRIX19 = 0x88D3 /// - Matrix19 = ((int)0x88D3) , + Matrix19 = ((int)0x88D3), /// /// Original was GL_MATRIX19_ARB = 0x88D3 /// - Matrix19Arb = ((int)0x88D3) , + Matrix19Arb = ((int)0x88D3), /// /// Original was GL_MATRIX20 = 0x88D4 /// - Matrix20 = ((int)0x88D4) , + Matrix20 = ((int)0x88D4), /// /// Original was GL_MATRIX20_ARB = 0x88D4 /// - Matrix20Arb = ((int)0x88D4) , + Matrix20Arb = ((int)0x88D4), /// /// Original was GL_MATRIX21 = 0x88D5 /// - Matrix21 = ((int)0x88D5) , + Matrix21 = ((int)0x88D5), /// /// Original was GL_MATRIX21_ARB = 0x88D5 /// - Matrix21Arb = ((int)0x88D5) , + Matrix21Arb = ((int)0x88D5), /// /// Original was GL_MATRIX22 = 0x88D6 /// - Matrix22 = ((int)0x88D6) , + Matrix22 = ((int)0x88D6), /// /// Original was GL_MATRIX22_ARB = 0x88D6 /// - Matrix22Arb = ((int)0x88D6) , + Matrix22Arb = ((int)0x88D6), /// /// Original was GL_MATRIX23 = 0x88D7 /// - Matrix23 = ((int)0x88D7) , + Matrix23 = ((int)0x88D7), /// /// Original was GL_MATRIX23_ARB = 0x88D7 /// - Matrix23Arb = ((int)0x88D7) , + Matrix23Arb = ((int)0x88D7), /// /// Original was GL_MATRIX24 = 0x88D8 /// - Matrix24 = ((int)0x88D8) , + Matrix24 = ((int)0x88D8), /// /// Original was GL_MATRIX24_ARB = 0x88D8 /// - Matrix24Arb = ((int)0x88D8) , + Matrix24Arb = ((int)0x88D8), /// /// Original was GL_MATRIX25 = 0x88D9 /// - Matrix25 = ((int)0x88D9) , + Matrix25 = ((int)0x88D9), /// /// Original was GL_MATRIX25_ARB = 0x88D9 /// - Matrix25Arb = ((int)0x88D9) , + Matrix25Arb = ((int)0x88D9), /// /// Original was GL_MATRIX26 = 0x88DA /// - Matrix26 = ((int)0x88DA) , + Matrix26 = ((int)0x88DA), /// /// Original was GL_MATRIX26_ARB = 0x88DA /// - Matrix26Arb = ((int)0x88DA) , + Matrix26Arb = ((int)0x88DA), /// /// Original was GL_MATRIX27 = 0x88DB /// - Matrix27 = ((int)0x88DB) , + Matrix27 = ((int)0x88DB), /// /// Original was GL_MATRIX27_ARB = 0x88DB /// - Matrix27Arb = ((int)0x88DB) , + Matrix27Arb = ((int)0x88DB), /// /// Original was GL_MATRIX28 = 0x88DC /// - Matrix28 = ((int)0x88DC) , + Matrix28 = ((int)0x88DC), /// /// Original was GL_MATRIX28_ARB = 0x88DC /// - Matrix28Arb = ((int)0x88DC) , + Matrix28Arb = ((int)0x88DC), /// /// Original was GL_MATRIX29 = 0x88DD /// - Matrix29 = ((int)0x88DD) , + Matrix29 = ((int)0x88DD), /// /// Original was GL_MATRIX29_ARB = 0x88DD /// - Matrix29Arb = ((int)0x88DD) , + Matrix29Arb = ((int)0x88DD), /// /// Original was GL_MATRIX30 = 0x88DE /// - Matrix30 = ((int)0x88DE) , + Matrix30 = ((int)0x88DE), /// /// Original was GL_MATRIX30_ARB = 0x88DE /// - Matrix30Arb = ((int)0x88DE) , + Matrix30Arb = ((int)0x88DE), /// /// Original was GL_MATRIX31 = 0x88DF /// - Matrix31 = ((int)0x88DF) , + Matrix31 = ((int)0x88DF), /// /// Original was GL_MATRIX31_ARB = 0x88DF /// - Matrix31Arb = ((int)0x88DF) , + Matrix31Arb = ((int)0x88DF), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_DRAW_ARB = 0x88E0 /// - StreamDrawArb = ((int)0x88E0) , + StreamDrawArb = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_READ_ARB = 0x88E1 /// - StreamReadArb = ((int)0x88E1) , + StreamReadArb = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STREAM_COPY_ARB = 0x88E2 /// - StreamCopyArb = ((int)0x88E2) , + StreamCopyArb = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_DRAW_ARB = 0x88E4 /// - StaticDrawArb = ((int)0x88E4) , + StaticDrawArb = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_READ_ARB = 0x88E5 /// - StaticReadArb = ((int)0x88E5) , + StaticReadArb = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_STATIC_COPY_ARB = 0x88E6 /// - StaticCopyArb = ((int)0x88E6) , + StaticCopyArb = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_DRAW_ARB = 0x88E8 /// - DynamicDrawArb = ((int)0x88E8) , + DynamicDrawArb = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_READ_ARB = 0x88E9 /// - DynamicReadArb = ((int)0x88E9) , + DynamicReadArb = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_DYNAMIC_COPY_ARB = 0x88EA /// - DynamicCopyArb = ((int)0x88EA) , + DynamicCopyArb = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB /// - PixelPackBufferArb = ((int)0x88EB) , + PixelPackBufferArb = ((int)0x88EB), /// /// Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB /// - PixelPackBufferExt = ((int)0x88EB) , + PixelPackBufferExt = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC /// - PixelUnpackBufferArb = ((int)0x88EC) , + PixelUnpackBufferArb = ((int)0x88EC), /// /// Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC /// - PixelUnpackBufferExt = ((int)0x88EC) , + PixelUnpackBufferExt = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED /// - PixelPackBufferBindingArb = ((int)0x88ED) , + PixelPackBufferBindingArb = ((int)0x88ED), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED /// - PixelPackBufferBindingExt = ((int)0x88ED) , + PixelPackBufferBindingExt = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF /// - PixelUnpackBufferBindingArb = ((int)0x88EF) , + PixelUnpackBufferBindingArb = ((int)0x88EF), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF /// - PixelUnpackBufferBindingExt = ((int)0x88EF) , + PixelUnpackBufferBindingExt = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0 /// - Depth24Stencil8Ext = ((int)0x88F0) , + Depth24Stencil8Ext = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 /// - TextureStencilSizeExt = ((int)0x88F1) , + TextureStencilSizeExt = ((int)0x88F1), /// /// Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2 /// - StencilTagBitsExt = ((int)0x88F2) , + StencilTagBitsExt = ((int)0x88F2), /// /// Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 /// - StencilClearTagValueExt = ((int)0x88F3) , + StencilClearTagValueExt = ((int)0x88F3), /// /// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 /// - MaxProgramExecInstructionsNv = ((int)0x88F4) , + MaxProgramExecInstructionsNv = ((int)0x88F4), /// /// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 /// - MaxProgramCallDepthNv = ((int)0x88F5) , + MaxProgramCallDepthNv = ((int)0x88F5), /// /// Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 /// - MaxProgramIfDepthNv = ((int)0x88F6) , + MaxProgramIfDepthNv = ((int)0x88F6), /// /// Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 /// - MaxProgramLoopDepthNv = ((int)0x88F7) , + MaxProgramLoopDepthNv = ((int)0x88F7), /// /// Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 /// - MaxProgramLoopCountNv = ((int)0x88F8) , + MaxProgramLoopCountNv = ((int)0x88F8), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD /// - VertexAttribArrayIntegerExt = ((int)0x88FD) , + VertexAttribArrayIntegerExt = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD /// - VertexAttribArrayIntegerNv = ((int)0x88FD) , + VertexAttribArrayIntegerNv = ((int)0x88FD), /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// - ArrayDivisor = ((int)0x88FE) , + ArrayDivisor = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE /// - VertexAttribArrayDivisorArb = ((int)0x88FE) , + VertexAttribArrayDivisorArb = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF /// - MaxArrayTextureLayersExt = ((int)0x88FF) , + MaxArrayTextureLayersExt = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 /// - MinProgramTexelOffsetExt = ((int)0x8904) , + MinProgramTexelOffsetExt = ((int)0x8904), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 /// - MinProgramTexelOffsetNv = ((int)0x8904) , + MinProgramTexelOffsetNv = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 /// - MaxProgramTexelOffsetExt = ((int)0x8905) , + MaxProgramTexelOffsetExt = ((int)0x8905), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 /// - MaxProgramTexelOffsetNv = ((int)0x8905) , + MaxProgramTexelOffsetNv = ((int)0x8905), /// /// Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 /// - ProgramAttribComponentsNv = ((int)0x8906) , + ProgramAttribComponentsNv = ((int)0x8906), /// /// Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 /// - ProgramResultComponentsNv = ((int)0x8907) , + ProgramResultComponentsNv = ((int)0x8907), /// /// Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 /// - MaxProgramAttribComponentsNv = ((int)0x8908) , + MaxProgramAttribComponentsNv = ((int)0x8908), /// /// Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 /// - MaxProgramResultComponentsNv = ((int)0x8909) , + MaxProgramResultComponentsNv = ((int)0x8909), /// /// Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 /// - StencilTestTwoSideExt = ((int)0x8910) , + StencilTestTwoSideExt = ((int)0x8910), /// /// Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 /// - ActiveStencilFaceExt = ((int)0x8911) , + ActiveStencilFaceExt = ((int)0x8911), /// /// Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 /// - MirrorClampToBorderExt = ((int)0x8912) , + MirrorClampToBorderExt = ((int)0x8912), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// - SamplesPassed = ((int)0x8914) , + SamplesPassed = ((int)0x8914), /// /// Original was GL_SAMPLES_PASSED_ARB = 0x8914 /// - SamplesPassedArb = ((int)0x8914) , + SamplesPassedArb = ((int)0x8914), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A /// - ClampVertexColorArb = ((int)0x891A) , + ClampVertexColorArb = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B /// - ClampFragmentColorArb = ((int)0x891B) , + ClampFragmentColorArb = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), /// /// Original was GL_CLAMP_READ_COLOR_ARB = 0x891C /// - ClampReadColorArb = ((int)0x891C) , + ClampReadColorArb = ((int)0x891C), /// /// Original was GL_FIXED_ONLY = 0x891D /// - FixedOnly = ((int)0x891D) , + FixedOnly = ((int)0x891D), /// /// Original was GL_FIXED_ONLY_ARB = 0x891D /// - FixedOnlyArb = ((int)0x891D) , + FixedOnlyArb = ((int)0x891D), /// /// Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E /// - TessControlProgramNv = ((int)0x891E) , + TessControlProgramNv = ((int)0x891E), /// /// Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F /// - TessEvaluationProgramNv = ((int)0x891F) , + TessEvaluationProgramNv = ((int)0x891F), /// /// Original was GL_FRAGMENT_SHADER_ATI = 0x8920 /// - FragmentShaderAti = ((int)0x8920) , + FragmentShaderAti = ((int)0x8920), /// /// Original was GL_REG_0_ATI = 0x8921 /// - Reg0Ati = ((int)0x8921) , + Reg0Ati = ((int)0x8921), /// /// Original was GL_REG_1_ATI = 0x8922 /// - Reg1Ati = ((int)0x8922) , + Reg1Ati = ((int)0x8922), /// /// Original was GL_REG_2_ATI = 0x8923 /// - Reg2Ati = ((int)0x8923) , + Reg2Ati = ((int)0x8923), /// /// Original was GL_REG_3_ATI = 0x8924 /// - Reg3Ati = ((int)0x8924) , + Reg3Ati = ((int)0x8924), /// /// Original was GL_REG_4_ATI = 0x8925 /// - Reg4Ati = ((int)0x8925) , + Reg4Ati = ((int)0x8925), /// /// Original was GL_REG_5_ATI = 0x8926 /// - Reg5Ati = ((int)0x8926) , + Reg5Ati = ((int)0x8926), /// /// Original was GL_REG_6_ATI = 0x8927 /// - Reg6Ati = ((int)0x8927) , + Reg6Ati = ((int)0x8927), /// /// Original was GL_REG_7_ATI = 0x8928 /// - Reg7Ati = ((int)0x8928) , + Reg7Ati = ((int)0x8928), /// /// Original was GL_REG_8_ATI = 0x8929 /// - Reg8Ati = ((int)0x8929) , + Reg8Ati = ((int)0x8929), /// /// Original was GL_REG_9_ATI = 0x892A /// - Reg9Ati = ((int)0x892A) , + Reg9Ati = ((int)0x892A), /// /// Original was GL_REG_10_ATI = 0x892B /// - Reg10Ati = ((int)0x892B) , + Reg10Ati = ((int)0x892B), /// /// Original was GL_REG_11_ATI = 0x892C /// - Reg11Ati = ((int)0x892C) , + Reg11Ati = ((int)0x892C), /// /// Original was GL_REG_12_ATI = 0x892D /// - Reg12Ati = ((int)0x892D) , + Reg12Ati = ((int)0x892D), /// /// Original was GL_REG_13_ATI = 0x892E /// - Reg13Ati = ((int)0x892E) , + Reg13Ati = ((int)0x892E), /// /// Original was GL_REG_14_ATI = 0x892F /// - Reg14Ati = ((int)0x892F) , + Reg14Ati = ((int)0x892F), /// /// Original was GL_REG_15_ATI = 0x8930 /// - Reg15Ati = ((int)0x8930) , + Reg15Ati = ((int)0x8930), /// /// Original was GL_REG_16_ATI = 0x8931 /// - Reg16Ati = ((int)0x8931) , + Reg16Ati = ((int)0x8931), /// /// Original was GL_REG_17_ATI = 0x8932 /// - Reg17Ati = ((int)0x8932) , + Reg17Ati = ((int)0x8932), /// /// Original was GL_REG_18_ATI = 0x8933 /// - Reg18Ati = ((int)0x8933) , + Reg18Ati = ((int)0x8933), /// /// Original was GL_REG_19_ATI = 0x8934 /// - Reg19Ati = ((int)0x8934) , + Reg19Ati = ((int)0x8934), /// /// Original was GL_REG_20_ATI = 0x8935 /// - Reg20Ati = ((int)0x8935) , + Reg20Ati = ((int)0x8935), /// /// Original was GL_REG_21_ATI = 0x8936 /// - Reg21Ati = ((int)0x8936) , + Reg21Ati = ((int)0x8936), /// /// Original was GL_REG_22_ATI = 0x8937 /// - Reg22Ati = ((int)0x8937) , + Reg22Ati = ((int)0x8937), /// /// Original was GL_REG_23_ATI = 0x8938 /// - Reg23Ati = ((int)0x8938) , + Reg23Ati = ((int)0x8938), /// /// Original was GL_REG_24_ATI = 0x8939 /// - Reg24Ati = ((int)0x8939) , + Reg24Ati = ((int)0x8939), /// /// Original was GL_REG_25_ATI = 0x893A /// - Reg25Ati = ((int)0x893A) , + Reg25Ati = ((int)0x893A), /// /// Original was GL_REG_26_ATI = 0x893B /// - Reg26Ati = ((int)0x893B) , + Reg26Ati = ((int)0x893B), /// /// Original was GL_REG_27_ATI = 0x893C /// - Reg27Ati = ((int)0x893C) , + Reg27Ati = ((int)0x893C), /// /// Original was GL_REG_28_ATI = 0x893D /// - Reg28Ati = ((int)0x893D) , + Reg28Ati = ((int)0x893D), /// /// Original was GL_REG_29_ATI = 0x893E /// - Reg29Ati = ((int)0x893E) , + Reg29Ati = ((int)0x893E), /// /// Original was GL_REG_30_ATI = 0x893F /// - Reg30Ati = ((int)0x893F) , + Reg30Ati = ((int)0x893F), /// /// Original was GL_REG_31_ATI = 0x8940 /// - Reg31Ati = ((int)0x8940) , + Reg31Ati = ((int)0x8940), /// /// Original was GL_CON_0_ATI = 0x8941 /// - Con0Ati = ((int)0x8941) , + Con0Ati = ((int)0x8941), /// /// Original was GL_CON_1_ATI = 0x8942 /// - Con1Ati = ((int)0x8942) , + Con1Ati = ((int)0x8942), /// /// Original was GL_CON_2_ATI = 0x8943 /// - Con2Ati = ((int)0x8943) , + Con2Ati = ((int)0x8943), /// /// Original was GL_CON_3_ATI = 0x8944 /// - Con3Ati = ((int)0x8944) , + Con3Ati = ((int)0x8944), /// /// Original was GL_CON_4_ATI = 0x8945 /// - Con4Ati = ((int)0x8945) , + Con4Ati = ((int)0x8945), /// /// Original was GL_CON_5_ATI = 0x8946 /// - Con5Ati = ((int)0x8946) , + Con5Ati = ((int)0x8946), /// /// Original was GL_CON_6_ATI = 0x8947 /// - Con6Ati = ((int)0x8947) , + Con6Ati = ((int)0x8947), /// /// Original was GL_CON_7_ATI = 0x8948 /// - Con7Ati = ((int)0x8948) , + Con7Ati = ((int)0x8948), /// /// Original was GL_CON_8_ATI = 0x8949 /// - Con8Ati = ((int)0x8949) , + Con8Ati = ((int)0x8949), /// /// Original was GL_CON_9_ATI = 0x894A /// - Con9Ati = ((int)0x894A) , + Con9Ati = ((int)0x894A), /// /// Original was GL_CON_10_ATI = 0x894B /// - Con10Ati = ((int)0x894B) , + Con10Ati = ((int)0x894B), /// /// Original was GL_CON_11_ATI = 0x894C /// - Con11Ati = ((int)0x894C) , + Con11Ati = ((int)0x894C), /// /// Original was GL_CON_12_ATI = 0x894D /// - Con12Ati = ((int)0x894D) , + Con12Ati = ((int)0x894D), /// /// Original was GL_CON_13_ATI = 0x894E /// - Con13Ati = ((int)0x894E) , + Con13Ati = ((int)0x894E), /// /// Original was GL_CON_14_ATI = 0x894F /// - Con14Ati = ((int)0x894F) , + Con14Ati = ((int)0x894F), /// /// Original was GL_CON_15_ATI = 0x8950 /// - Con15Ati = ((int)0x8950) , + Con15Ati = ((int)0x8950), /// /// Original was GL_CON_16_ATI = 0x8951 /// - Con16Ati = ((int)0x8951) , + Con16Ati = ((int)0x8951), /// /// Original was GL_CON_17_ATI = 0x8952 /// - Con17Ati = ((int)0x8952) , + Con17Ati = ((int)0x8952), /// /// Original was GL_CON_18_ATI = 0x8953 /// - Con18Ati = ((int)0x8953) , + Con18Ati = ((int)0x8953), /// /// Original was GL_CON_19_ATI = 0x8954 /// - Con19Ati = ((int)0x8954) , + Con19Ati = ((int)0x8954), /// /// Original was GL_CON_20_ATI = 0x8955 /// - Con20Ati = ((int)0x8955) , + Con20Ati = ((int)0x8955), /// /// Original was GL_CON_21_ATI = 0x8956 /// - Con21Ati = ((int)0x8956) , + Con21Ati = ((int)0x8956), /// /// Original was GL_CON_22_ATI = 0x8957 /// - Con22Ati = ((int)0x8957) , + Con22Ati = ((int)0x8957), /// /// Original was GL_CON_23_ATI = 0x8958 /// - Con23Ati = ((int)0x8958) , + Con23Ati = ((int)0x8958), /// /// Original was GL_CON_24_ATI = 0x8959 /// - Con24Ati = ((int)0x8959) , + Con24Ati = ((int)0x8959), /// /// Original was GL_CON_25_ATI = 0x895A /// - Con25Ati = ((int)0x895A) , + Con25Ati = ((int)0x895A), /// /// Original was GL_CON_26_ATI = 0x895B /// - Con26Ati = ((int)0x895B) , + Con26Ati = ((int)0x895B), /// /// Original was GL_CON_27_ATI = 0x895C /// - Con27Ati = ((int)0x895C) , + Con27Ati = ((int)0x895C), /// /// Original was GL_CON_28_ATI = 0x895D /// - Con28Ati = ((int)0x895D) , + Con28Ati = ((int)0x895D), /// /// Original was GL_CON_29_ATI = 0x895E /// - Con29Ati = ((int)0x895E) , + Con29Ati = ((int)0x895E), /// /// Original was GL_CON_30_ATI = 0x895F /// - Con30Ati = ((int)0x895F) , + Con30Ati = ((int)0x895F), /// /// Original was GL_CON_31_ATI = 0x8960 /// - Con31Ati = ((int)0x8960) , + Con31Ati = ((int)0x8960), /// /// Original was GL_MOV_ATI = 0x8961 /// - MovAti = ((int)0x8961) , + MovAti = ((int)0x8961), /// /// Original was GL_ADD_ATI = 0x8963 /// - AddAti = ((int)0x8963) , + AddAti = ((int)0x8963), /// /// Original was GL_MUL_ATI = 0x8964 /// - MulAti = ((int)0x8964) , + MulAti = ((int)0x8964), /// /// Original was GL_SUB_ATI = 0x8965 /// - SubAti = ((int)0x8965) , + SubAti = ((int)0x8965), /// /// Original was GL_DOT3_ATI = 0x8966 /// - Dot3Ati = ((int)0x8966) , + Dot3Ati = ((int)0x8966), /// /// Original was GL_DOT4_ATI = 0x8967 /// - Dot4Ati = ((int)0x8967) , + Dot4Ati = ((int)0x8967), /// /// Original was GL_MAD_ATI = 0x8968 /// - MadAti = ((int)0x8968) , + MadAti = ((int)0x8968), /// /// Original was GL_LERP_ATI = 0x8969 /// - LerpAti = ((int)0x8969) , + LerpAti = ((int)0x8969), /// /// Original was GL_CND_ATI = 0x896A /// - CndAti = ((int)0x896A) , + CndAti = ((int)0x896A), /// /// Original was GL_CND0_ATI = 0x896B /// - Cnd0Ati = ((int)0x896B) , + Cnd0Ati = ((int)0x896B), /// /// Original was GL_DOT2_ADD_ATI = 0x896C /// - Dot2AddAti = ((int)0x896C) , + Dot2AddAti = ((int)0x896C), /// /// Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D /// - SecondaryInterpolatorAti = ((int)0x896D) , + SecondaryInterpolatorAti = ((int)0x896D), /// /// Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E /// - NumFragmentRegistersAti = ((int)0x896E) , + NumFragmentRegistersAti = ((int)0x896E), /// /// Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F /// - NumFragmentConstantsAti = ((int)0x896F) , + NumFragmentConstantsAti = ((int)0x896F), /// /// Original was GL_NUM_PASSES_ATI = 0x8970 /// - NumPassesAti = ((int)0x8970) , + NumPassesAti = ((int)0x8970), /// /// Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 /// - NumInstructionsPerPassAti = ((int)0x8971) , + NumInstructionsPerPassAti = ((int)0x8971), /// /// Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 /// - NumInstructionsTotalAti = ((int)0x8972) , + NumInstructionsTotalAti = ((int)0x8972), /// /// Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 /// - NumInputInterpolatorComponentsAti = ((int)0x8973) , + NumInputInterpolatorComponentsAti = ((int)0x8973), /// /// Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 /// - NumLoopbackComponentsAti = ((int)0x8974) , + NumLoopbackComponentsAti = ((int)0x8974), /// /// Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 /// - ColorAlphaPairingAti = ((int)0x8975) , + ColorAlphaPairingAti = ((int)0x8975), /// /// Original was GL_SWIZZLE_STR_ATI = 0x8976 /// - SwizzleStrAti = ((int)0x8976) , + SwizzleStrAti = ((int)0x8976), /// /// Original was GL_SWIZZLE_STQ_ATI = 0x8977 /// - SwizzleStqAti = ((int)0x8977) , + SwizzleStqAti = ((int)0x8977), /// /// Original was GL_SWIZZLE_STR_DR_ATI = 0x8978 /// - SwizzleStrDrAti = ((int)0x8978) , + SwizzleStrDrAti = ((int)0x8978), /// /// Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979 /// - SwizzleStqDqAti = ((int)0x8979) , + SwizzleStqDqAti = ((int)0x8979), /// /// Original was GL_SWIZZLE_STRQ_ATI = 0x897A /// - SwizzleStrqAti = ((int)0x897A) , + SwizzleStrqAti = ((int)0x897A), /// /// Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B /// - SwizzleStrqDqAti = ((int)0x897B) , + SwizzleStrqDqAti = ((int)0x897B), /// /// Original was GL_INTERLACE_OML = 0x8980 /// - InterlaceOml = ((int)0x8980) , + InterlaceOml = ((int)0x8980), /// /// Original was GL_INTERLACE_READ_OML = 0x8981 /// - InterlaceReadOml = ((int)0x8981) , + InterlaceReadOml = ((int)0x8981), /// /// Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 /// - FormatSubsample2424Oml = ((int)0x8982) , + FormatSubsample2424Oml = ((int)0x8982), /// /// Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 /// - FormatSubsample244244Oml = ((int)0x8983) , + FormatSubsample244244Oml = ((int)0x8983), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_RESAMPLE_REPLICATE_OML = 0x8986 /// - ResampleReplicateOml = ((int)0x8986) , + ResampleReplicateOml = ((int)0x8986), /// /// Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987 /// - ResampleZeroFillOml = ((int)0x8987) , + ResampleZeroFillOml = ((int)0x8987), /// /// Original was GL_RESAMPLE_AVERAGE_OML = 0x8988 /// - ResampleAverageOml = ((int)0x8988) , + ResampleAverageOml = ((int)0x8988), /// /// Original was GL_RESAMPLE_DECIMATE_OML = 0x8989 /// - ResampleDecimateOml = ((int)0x8989) , + ResampleDecimateOml = ((int)0x8989), /// /// Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 /// - VertexAttribMap1Apple = ((int)0x8A00) , + VertexAttribMap1Apple = ((int)0x8A00), /// /// Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 /// - VertexAttribMap2Apple = ((int)0x8A01) , + VertexAttribMap2Apple = ((int)0x8A01), /// /// Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 /// - VertexAttribMap1SizeApple = ((int)0x8A02) , + VertexAttribMap1SizeApple = ((int)0x8A02), /// /// Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 /// - VertexAttribMap1CoeffApple = ((int)0x8A03) , + VertexAttribMap1CoeffApple = ((int)0x8A03), /// /// Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 /// - VertexAttribMap1OrderApple = ((int)0x8A04) , + VertexAttribMap1OrderApple = ((int)0x8A04), /// /// Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 /// - VertexAttribMap1DomainApple = ((int)0x8A05) , + VertexAttribMap1DomainApple = ((int)0x8A05), /// /// Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 /// - VertexAttribMap2SizeApple = ((int)0x8A06) , + VertexAttribMap2SizeApple = ((int)0x8A06), /// /// Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 /// - VertexAttribMap2CoeffApple = ((int)0x8A07) , + VertexAttribMap2CoeffApple = ((int)0x8A07), /// /// Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 /// - VertexAttribMap2OrderApple = ((int)0x8A08) , + VertexAttribMap2OrderApple = ((int)0x8A08), /// /// Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 /// - VertexAttribMap2DomainApple = ((int)0x8A09) , + VertexAttribMap2DomainApple = ((int)0x8A09), /// /// Original was GL_DRAW_PIXELS_APPLE = 0x8A0A /// - DrawPixelsApple = ((int)0x8A0A) , + DrawPixelsApple = ((int)0x8A0A), /// /// Original was GL_FENCE_APPLE = 0x8A0B /// - FenceApple = ((int)0x8A0B) , + FenceApple = ((int)0x8A0B), /// /// Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C /// - ElementArrayApple = ((int)0x8A0C) , + ElementArrayApple = ((int)0x8A0C), /// /// Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D /// - ElementArrayTypeApple = ((int)0x8A0D) , + ElementArrayTypeApple = ((int)0x8A0D), /// /// Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E /// - ElementArrayPointerApple = ((int)0x8A0E) , + ElementArrayPointerApple = ((int)0x8A0E), /// /// Original was GL_COLOR_FLOAT_APPLE = 0x8A0F /// - ColorFloatApple = ((int)0x8A0F) , + ColorFloatApple = ((int)0x8A0F), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 /// - BufferSerializedModifyApple = ((int)0x8A12) , + BufferSerializedModifyApple = ((int)0x8A12), /// /// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 /// - BufferFlushingUnmapApple = ((int)0x8A13) , + BufferFlushingUnmapApple = ((int)0x8A13), /// /// Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 /// - AuxDepthStencilApple = ((int)0x8A14) , + AuxDepthStencilApple = ((int)0x8A14), /// /// Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15 /// - PackRowBytesApple = ((int)0x8A15) , + PackRowBytesApple = ((int)0x8A15), /// /// Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 /// - UnpackRowBytesApple = ((int)0x8A16) , + UnpackRowBytesApple = ((int)0x8A16), /// /// Original was GL_RELEASED_APPLE = 0x8A19 /// - ReleasedApple = ((int)0x8A19) , + ReleasedApple = ((int)0x8A19), /// /// Original was GL_VOLATILE_APPLE = 0x8A1A /// - VolatileApple = ((int)0x8A1A) , + VolatileApple = ((int)0x8A1A), /// /// Original was GL_RETAINED_APPLE = 0x8A1B /// - RetainedApple = ((int)0x8A1B) , + RetainedApple = ((int)0x8A1B), /// /// Original was GL_UNDEFINED_APPLE = 0x8A1C /// - UndefinedApple = ((int)0x8A1C) , + UndefinedApple = ((int)0x8A1C), /// /// Original was GL_PURGEABLE_APPLE = 0x8A1D /// - PurgeableApple = ((int)0x8A1D) , + PurgeableApple = ((int)0x8A1D), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30 /// - FragmentShaderArb = ((int)0x8B30) , + FragmentShaderArb = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_VERTEX_SHADER_ARB = 0x8B31 /// - VertexShaderArb = ((int)0x8B31) , + VertexShaderArb = ((int)0x8B31), /// /// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40 /// - ProgramObjectArb = ((int)0x8B40) , + ProgramObjectArb = ((int)0x8B40), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_ARB = 0x8B48 /// - ShaderObjectArb = ((int)0x8B48) , + ShaderObjectArb = ((int)0x8B48), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 /// - MaxFragmentUniformComponentsArb = ((int)0x8B49) , + MaxFragmentUniformComponentsArb = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A /// - MaxVertexUniformComponentsArb = ((int)0x8B4A) , + MaxVertexUniformComponentsArb = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B /// - MaxVaryingComponentsExt = ((int)0x8B4B) , + MaxVaryingComponentsExt = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// - MaxVaryingFloats = ((int)0x8B4B) , + MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B /// - MaxVaryingFloatsArb = ((int)0x8B4B) , + MaxVaryingFloatsArb = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C /// - MaxVertexTextureImageUnitsArb = ((int)0x8B4C) , + MaxVertexTextureImageUnitsArb = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D /// - MaxCombinedTextureImageUnitsArb = ((int)0x8B4D) , + MaxCombinedTextureImageUnitsArb = ((int)0x8B4D), /// /// Original was GL_OBJECT_TYPE_ARB = 0x8B4E /// - ObjectTypeArb = ((int)0x8B4E) , + ObjectTypeArb = ((int)0x8B4E), /// /// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F /// - ObjectSubtypeArb = ((int)0x8B4F) , + ObjectSubtypeArb = ((int)0x8B4F), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC2_ARB = 0x8B50 /// - FloatVec2Arb = ((int)0x8B50) , + FloatVec2Arb = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC3_ARB = 0x8B51 /// - FloatVec3Arb = ((int)0x8B51) , + FloatVec3Arb = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_FLOAT_VEC4_ARB = 0x8B52 /// - FloatVec4Arb = ((int)0x8B52) , + FloatVec4Arb = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC2_ARB = 0x8B53 /// - IntVec2Arb = ((int)0x8B53) , + IntVec2Arb = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC3_ARB = 0x8B54 /// - IntVec3Arb = ((int)0x8B54) , + IntVec3Arb = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_INT_VEC4_ARB = 0x8B55 /// - IntVec4Arb = ((int)0x8B55) , + IntVec4Arb = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_ARB = 0x8B56 /// - BoolArb = ((int)0x8B56) , + BoolArb = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC2_ARB = 0x8B57 /// - BoolVec2Arb = ((int)0x8B57) , + BoolVec2Arb = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC3_ARB = 0x8B58 /// - BoolVec3Arb = ((int)0x8B58) , + BoolVec3Arb = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_BOOL_VEC4_ARB = 0x8B59 /// - BoolVec4Arb = ((int)0x8B59) , + BoolVec4Arb = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT2_ARB = 0x8B5A /// - FloatMat2Arb = ((int)0x8B5A) , + FloatMat2Arb = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT3_ARB = 0x8B5B /// - FloatMat3Arb = ((int)0x8B5B) , + FloatMat3Arb = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT4_ARB = 0x8B5C /// - FloatMat4Arb = ((int)0x8B5C) , + FloatMat4Arb = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// - Sampler1D = ((int)0x8B5D) , + Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_1D_ARB = 0x8B5D /// - Sampler1DArb = ((int)0x8B5D) , + Sampler1DArb = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_2D_ARB = 0x8B5E /// - Sampler2DArb = ((int)0x8B5E) , + Sampler2DArb = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_3D_ARB = 0x8B5F /// - Sampler3DArb = ((int)0x8B5F) , + Sampler3DArb = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_CUBE_ARB = 0x8B60 /// - SamplerCubeArb = ((int)0x8B60) , + SamplerCubeArb = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// - Sampler1DShadow = ((int)0x8B61) , + Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 /// - Sampler1DShadowArb = ((int)0x8B61) , + Sampler1DShadowArb = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 /// - Sampler2DShadowArb = ((int)0x8B62) , + Sampler2DShadowArb = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// - Sampler2DRect = ((int)0x8B63) , + Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63 /// - Sampler2DRectArb = ((int)0x8B63) , + Sampler2DRectArb = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// - Sampler2DRectShadow = ((int)0x8B64) , + Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 /// - Sampler2DRectShadowArb = ((int)0x8B64) , + Sampler2DRectShadowArb = ((int)0x8B64), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 /// - ObjectDeleteStatusArb = ((int)0x8B80) , + ObjectDeleteStatusArb = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 /// - ObjectCompileStatusArb = ((int)0x8B81) , + ObjectCompileStatusArb = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82 /// - ObjectLinkStatusArb = ((int)0x8B82) , + ObjectLinkStatusArb = ((int)0x8B82), /// /// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 /// - ObjectValidateStatusArb = ((int)0x8B83) , + ObjectValidateStatusArb = ((int)0x8B83), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 /// - ObjectInfoLogLengthArb = ((int)0x8B84) , + ObjectInfoLogLengthArb = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 /// - ObjectAttachedObjectsArb = ((int)0x8B85) , + ObjectAttachedObjectsArb = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 /// - ObjectActiveUniformsArb = ((int)0x8B86) , + ObjectActiveUniformsArb = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 /// - ObjectActiveUniformMaxLengthArb = ((int)0x8B87) , + ObjectActiveUniformMaxLengthArb = ((int)0x8B87), /// /// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 /// - ObjectShaderSourceLengthArb = ((int)0x8B88) , + ObjectShaderSourceLengthArb = ((int)0x8B88), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 /// - ObjectActiveAttributesArb = ((int)0x8B89) , + ObjectActiveAttributesArb = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A /// - ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A) , + ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C /// - ShadingLanguageVersionArb = ((int)0x8B8C) , + ShadingLanguageVersionArb = ((int)0x8B8C), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D /// - ActiveProgramExt = ((int)0x8B8D) , + ActiveProgramExt = ((int)0x8B8D), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// - ImplementationColorReadTypeOes = ((int)0x8B9A) , + ImplementationColorReadTypeOes = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// - ImplementationColorReadFormatOes = ((int)0x8B9B) , + ImplementationColorReadFormatOes = ((int)0x8B9B), /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10 /// - TextureRedTypeArb = ((int)0x8C10) , + TextureRedTypeArb = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 /// - TextureGreenTypeArb = ((int)0x8C11) , + TextureGreenTypeArb = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 /// - TextureBlueTypeArb = ((int)0x8C12) , + TextureBlueTypeArb = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 /// - TextureAlphaTypeArb = ((int)0x8C13) , + TextureAlphaTypeArb = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// - TextureLuminanceType = ((int)0x8C14) , + TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 /// - TextureLuminanceTypeArb = ((int)0x8C14) , + TextureLuminanceTypeArb = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// - TextureIntensityType = ((int)0x8C15) , + TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 /// - TextureIntensityTypeArb = ((int)0x8C15) , + TextureIntensityTypeArb = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 /// - TextureDepthTypeArb = ((int)0x8C16) , + TextureDepthTypeArb = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 /// - UnsignedNormalizedArb = ((int)0x8C17) , + UnsignedNormalizedArb = ((int)0x8C17), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 /// - Texture1DArrayExt = ((int)0x8C18) , + Texture1DArrayExt = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 /// - ProxyTexture1DArrayExt = ((int)0x8C19) , + ProxyTexture1DArrayExt = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A /// - Texture2DArrayExt = ((int)0x8C1A) , + Texture2DArrayExt = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B /// - ProxyTexture2DArrayExt = ((int)0x8C1B) , + ProxyTexture2DArrayExt = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C /// - TextureBinding1DArrayExt = ((int)0x8C1C) , + TextureBinding1DArrayExt = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D /// - TextureBinding2DArrayExt = ((int)0x8C1D) , + TextureBinding2DArrayExt = ((int)0x8C1D), /// /// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26 /// - GeometryProgramNv = ((int)0x8C26) , + GeometryProgramNv = ((int)0x8C26), /// /// Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 /// - MaxProgramOutputVerticesNv = ((int)0x8C27) , + MaxProgramOutputVerticesNv = ((int)0x8C27), /// /// Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 /// - MaxProgramTotalOutputComponentsNv = ((int)0x8C28) , + MaxProgramTotalOutputComponentsNv = ((int)0x8C28), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// - MaxGeometryTextureImageUnits = ((int)0x8C29) , + MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 /// - MaxGeometryTextureImageUnitsArb = ((int)0x8C29) , + MaxGeometryTextureImageUnitsArb = ((int)0x8C29), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A /// - TextureBufferArb = ((int)0x8C2A) , + TextureBufferArb = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// - TextureBufferBinding = ((int)0x8C2A) , + TextureBufferBinding = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// - MaxTextureBufferSize = ((int)0x8C2B) , + MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B /// - MaxTextureBufferSizeArb = ((int)0x8C2B) , + MaxTextureBufferSizeArb = ((int)0x8C2B), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C /// - TextureBindingBufferArb = ((int)0x8C2C) , + TextureBindingBufferArb = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// - TextureBufferDataStoreBinding = ((int)0x8C2D) , + TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D /// - TextureBufferDataStoreBindingArb = ((int)0x8C2D) , + TextureBufferDataStoreBindingArb = ((int)0x8C2D), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E /// - TextureBufferFormatArb = ((int)0x8C2E) , + TextureBufferFormatArb = ((int)0x8C2E), /// /// Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E /// - TextureBufferFormatExt = ((int)0x8C2E) , + TextureBufferFormatExt = ((int)0x8C2E), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// - SampleShadingArb = ((int)0x8C36) , + SampleShadingArb = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// - MinSampleShadingValue = ((int)0x8C37) , + MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// - MinSampleShadingValueArb = ((int)0x8C37) , + MinSampleShadingValueArb = ((int)0x8C37), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_R11F_G11F_B10F_EXT = 0x8C3A /// - R11fG11fB10fExt = ((int)0x8C3A) , + R11fG11fB10fExt = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B /// - UnsignedInt10F11F11FRevExt = ((int)0x8C3B) , + UnsignedInt10F11F11FRevExt = ((int)0x8C3B), /// /// Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C /// - RgbaSignedComponentsExt = ((int)0x8C3C) , + RgbaSignedComponentsExt = ((int)0x8C3C), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_RGB9_E5_EXT = 0x8C3D /// - Rgb9E5Ext = ((int)0x8C3D) , + Rgb9E5Ext = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E /// - UnsignedInt5999RevExt = ((int)0x8C3E) , + UnsignedInt5999RevExt = ((int)0x8C3E), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F /// - TextureSharedSizeExt = ((int)0x8C3F) , + TextureSharedSizeExt = ((int)0x8C3F), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_EXT = 0x8C41 /// - Srgb8Ext = ((int)0x8C41) , + Srgb8Ext = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// - SrgbAlpha = ((int)0x8C42) , + SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// - SluminanceAlpha = ((int)0x8C44) , + SluminanceAlpha = ((int)0x8C44), /// /// Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44 /// - SluminanceAlphaExt = ((int)0x8C44) , + SluminanceAlphaExt = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// - Sluminance8Alpha8 = ((int)0x8C45) , + Sluminance8Alpha8 = ((int)0x8C45), /// /// Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 /// - Sluminance8Alpha8Ext = ((int)0x8C45) , + Sluminance8Alpha8Ext = ((int)0x8C45), /// /// Original was GL_SLUMINANCE = 0x8C46 /// - Sluminance = ((int)0x8C46) , + Sluminance = ((int)0x8C46), /// /// Original was GL_SLUMINANCE_EXT = 0x8C46 /// - SluminanceExt = ((int)0x8C46) , + SluminanceExt = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// - Sluminance8 = ((int)0x8C47) , + Sluminance8 = ((int)0x8C47), /// /// Original was GL_SLUMINANCE8_EXT = 0x8C47 /// - Sluminance8Ext = ((int)0x8C47) , + Sluminance8Ext = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// - CompressedSrgb = ((int)0x8C48) , + CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_EXT = 0x8C48 /// - CompressedSrgbExt = ((int)0x8C48) , + CompressedSrgbExt = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// - CompressedSrgbAlpha = ((int)0x8C49) , + CompressedSrgbAlpha = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 /// - CompressedSrgbAlphaExt = ((int)0x8C49) , + CompressedSrgbAlphaExt = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// - CompressedSluminance = ((int)0x8C4A) , + CompressedSluminance = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A /// - CompressedSluminanceExt = ((int)0x8C4A) , + CompressedSluminanceExt = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// - CompressedSluminanceAlpha = ((int)0x8C4B) , + CompressedSluminanceAlpha = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B /// - CompressedSluminanceAlphaExt = ((int)0x8C4B) , + CompressedSluminanceAlphaExt = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// - CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), /// /// Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 /// - CompressedLuminanceLatc1Ext = ((int)0x8C70) , + CompressedLuminanceLatc1Ext = ((int)0x8C70), /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 /// - CompressedSignedLuminanceLatc1Ext = ((int)0x8C71) , + CompressedSignedLuminanceLatc1Ext = ((int)0x8C71), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 /// - CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72) , + CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72), /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 /// - CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73) , + CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73), /// /// Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 /// - TessControlProgramParameterBufferNv = ((int)0x8C74) , + TessControlProgramParameterBufferNv = ((int)0x8C74), /// /// Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 /// - TessEvaluationProgramParameterBufferNv = ((int)0x8C75) , + TessEvaluationProgramParameterBufferNv = ((int)0x8C75), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 /// - TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76) , + TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76), /// /// Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77 /// - BackPrimaryColorNv = ((int)0x8C77) , + BackPrimaryColorNv = ((int)0x8C77), /// /// Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78 /// - BackSecondaryColorNv = ((int)0x8C78) , + BackSecondaryColorNv = ((int)0x8C78), /// /// Original was GL_TEXTURE_COORD_NV = 0x8C79 /// - TextureCoordNv = ((int)0x8C79) , + TextureCoordNv = ((int)0x8C79), /// /// Original was GL_CLIP_DISTANCE_NV = 0x8C7A /// - ClipDistanceNv = ((int)0x8C7A) , + ClipDistanceNv = ((int)0x8C7A), /// /// Original was GL_VERTEX_ID_NV = 0x8C7B /// - VertexIdNv = ((int)0x8C7B) , + VertexIdNv = ((int)0x8C7B), /// /// Original was GL_PRIMITIVE_ID_NV = 0x8C7C /// - PrimitiveIdNv = ((int)0x8C7C) , + PrimitiveIdNv = ((int)0x8C7C), /// /// Original was GL_GENERIC_ATTRIB_NV = 0x8C7D /// - GenericAttribNv = ((int)0x8C7D) , + GenericAttribNv = ((int)0x8C7D), /// /// Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E /// - TransformFeedbackAttribsNv = ((int)0x8C7E) , + TransformFeedbackAttribsNv = ((int)0x8C7E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F /// - TransformFeedbackBufferModeExt = ((int)0x8C7F) , + TransformFeedbackBufferModeExt = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F /// - TransformFeedbackBufferModeNv = ((int)0x8C7F) , + TransformFeedbackBufferModeNv = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 /// - MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 /// - MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80), /// /// Original was GL_ACTIVE_VARYINGS_NV = 0x8C81 /// - ActiveVaryingsNv = ((int)0x8C81) , + ActiveVaryingsNv = ((int)0x8C81), /// /// Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 /// - ActiveVaryingMaxLengthNv = ((int)0x8C82) , + ActiveVaryingMaxLengthNv = ((int)0x8C82), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 /// - TransformFeedbackVaryingsExt = ((int)0x8C83) , + TransformFeedbackVaryingsExt = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 /// - TransformFeedbackVaryingsNv = ((int)0x8C83) , + TransformFeedbackVaryingsNv = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 /// - TransformFeedbackBufferStartExt = ((int)0x8C84) , + TransformFeedbackBufferStartExt = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 /// - TransformFeedbackBufferStartNv = ((int)0x8C84) , + TransformFeedbackBufferStartNv = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 /// - TransformFeedbackBufferSizeExt = ((int)0x8C85) , + TransformFeedbackBufferSizeExt = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 /// - TransformFeedbackBufferSizeNv = ((int)0x8C85) , + TransformFeedbackBufferSizeNv = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 /// - TransformFeedbackRecordNv = ((int)0x8C86) , + TransformFeedbackRecordNv = ((int)0x8C86), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// - PrimitivesGenerated = ((int)0x8C87) , + PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87 /// - PrimitivesGeneratedNv = ((int)0x8C87) , + PrimitivesGeneratedNv = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 /// - TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88) , + TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 /// - TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88) , + TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89 /// - RasterizerDiscardExt = ((int)0x8C89) , + RasterizerDiscardExt = ((int)0x8C89), /// /// Original was GL_RASTERIZER_DISCARD_NV = 0x8C89 /// - RasterizerDiscardNv = ((int)0x8C89) , + RasterizerDiscardNv = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A /// - MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A /// - MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B /// - MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B /// - MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C /// - InterleavedAttribsExt = ((int)0x8C8C) , + InterleavedAttribsExt = ((int)0x8C8C), /// /// Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C /// - InterleavedAttribsNv = ((int)0x8C8C) , + InterleavedAttribsNv = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D /// - SeparateAttribsExt = ((int)0x8C8D) , + SeparateAttribsExt = ((int)0x8C8D), /// /// Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D /// - SeparateAttribsNv = ((int)0x8C8D) , + SeparateAttribsNv = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E /// - TransformFeedbackBufferExt = ((int)0x8C8E) , + TransformFeedbackBufferExt = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E /// - TransformFeedbackBufferNv = ((int)0x8C8E) , + TransformFeedbackBufferNv = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F /// - TransformFeedbackBufferBindingExt = ((int)0x8C8F) , + TransformFeedbackBufferBindingExt = ((int)0x8C8F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F /// - TransformFeedbackBufferBindingNv = ((int)0x8C8F) , + TransformFeedbackBufferBindingNv = ((int)0x8C8F), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// - PointSpriteCoordOrigin = ((int)0x8CA0) , + PointSpriteCoordOrigin = ((int)0x8CA0), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - DrawFramebufferBindingExt = ((int)0x8CA6) , + DrawFramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - FramebufferBindingExt = ((int)0x8CA6) , + FramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// - RenderbufferBindingExt = ((int)0x8CA7) , + RenderbufferBindingExt = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8 /// - ReadFramebufferExt = ((int)0x8CA8) , + ReadFramebufferExt = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 /// - DrawFramebufferExt = ((int)0x8CA9) , + DrawFramebufferExt = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA /// - ReadFramebufferBindingExt = ((int)0x8CAA) , + ReadFramebufferBindingExt = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB /// - RenderbufferCoverageSamplesNv = ((int)0x8CAB) , + RenderbufferCoverageSamplesNv = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// - FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// - FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , + FramebufferAttachmentObjectNameExt = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// - FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// - FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , + FramebufferAttachmentTextureLayerExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// - FramebufferCompleteExt = ((int)0x8CD5) , + FramebufferCompleteExt = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// - FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , + FramebufferIncompleteAttachmentExt = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// - FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , + FramebufferIncompleteDimensionsExt = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// - FramebufferIncompleteFormatsExt = ((int)0x8CDA) , + FramebufferIncompleteFormatsExt = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// - FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , + FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// - FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , + FramebufferIncompleteReadBufferExt = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// - FramebufferUnsupportedExt = ((int)0x8CDD) , + FramebufferUnsupportedExt = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// - DepthAttachmentExt = ((int)0x8D00) , + DepthAttachmentExt = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// - StencilAttachmentExt = ((int)0x8D20) , + StencilAttachmentExt = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// - FramebufferExt = ((int)0x8D40) , + FramebufferExt = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// - RenderbufferExt = ((int)0x8D41) , + RenderbufferExt = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// - RenderbufferWidthExt = ((int)0x8D42) , + RenderbufferWidthExt = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// - RenderbufferHeightExt = ((int)0x8D43) , + RenderbufferHeightExt = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// - RenderbufferInternalFormatExt = ((int)0x8D44) , + RenderbufferInternalFormatExt = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// - StencilIndex1Ext = ((int)0x8D46) , + StencilIndex1Ext = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// - StencilIndex4Ext = ((int)0x8D47) , + StencilIndex4Ext = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// - StencilIndex8Ext = ((int)0x8D48) , + StencilIndex8Ext = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// - StencilIndex16Ext = ((int)0x8D49) , + StencilIndex16Ext = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// - RenderbufferRedSizeExt = ((int)0x8D50) , + RenderbufferRedSizeExt = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// - RenderbufferGreenSizeExt = ((int)0x8D51) , + RenderbufferGreenSizeExt = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// - RenderbufferBlueSizeExt = ((int)0x8D52) , + RenderbufferBlueSizeExt = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// - RenderbufferAlphaSizeExt = ((int)0x8D53) , + RenderbufferAlphaSizeExt = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// - RenderbufferDepthSizeExt = ((int)0x8D54) , + RenderbufferDepthSizeExt = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// - RenderbufferStencilSizeExt = ((int)0x8D55) , + RenderbufferStencilSizeExt = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGBA32UI_EXT = 0x8D70 /// - Rgba32uiExt = ((int)0x8D70) , + Rgba32uiExt = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGB32UI_EXT = 0x8D71 /// - Rgb32uiExt = ((int)0x8D71) , + Rgb32uiExt = ((int)0x8D71), /// /// Original was GL_ALPHA32UI_EXT = 0x8D72 /// - Alpha32uiExt = ((int)0x8D72) , + Alpha32uiExt = ((int)0x8D72), /// /// Original was GL_INTENSITY32UI_EXT = 0x8D73 /// - Intensity32uiExt = ((int)0x8D73) , + Intensity32uiExt = ((int)0x8D73), /// /// Original was GL_LUMINANCE32UI_EXT = 0x8D74 /// - Luminance32uiExt = ((int)0x8D74) , + Luminance32uiExt = ((int)0x8D74), /// /// Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 /// - LuminanceAlpha32uiExt = ((int)0x8D75) , + LuminanceAlpha32uiExt = ((int)0x8D75), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGBA16UI_EXT = 0x8D76 /// - Rgba16uiExt = ((int)0x8D76) , + Rgba16uiExt = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGB16UI_EXT = 0x8D77 /// - Rgb16uiExt = ((int)0x8D77) , + Rgb16uiExt = ((int)0x8D77), /// /// Original was GL_ALPHA16UI_EXT = 0x8D78 /// - Alpha16uiExt = ((int)0x8D78) , + Alpha16uiExt = ((int)0x8D78), /// /// Original was GL_INTENSITY16UI_EXT = 0x8D79 /// - Intensity16uiExt = ((int)0x8D79) , + Intensity16uiExt = ((int)0x8D79), /// /// Original was GL_LUMINANCE16UI_EXT = 0x8D7A /// - Luminance16uiExt = ((int)0x8D7A) , + Luminance16uiExt = ((int)0x8D7A), /// /// Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B /// - LuminanceAlpha16uiExt = ((int)0x8D7B) , + LuminanceAlpha16uiExt = ((int)0x8D7B), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGBA8UI_EXT = 0x8D7C /// - Rgba8uiExt = ((int)0x8D7C) , + Rgba8uiExt = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGB8UI_EXT = 0x8D7D /// - Rgb8uiExt = ((int)0x8D7D) , + Rgb8uiExt = ((int)0x8D7D), /// /// Original was GL_ALPHA8UI_EXT = 0x8D7E /// - Alpha8uiExt = ((int)0x8D7E) , + Alpha8uiExt = ((int)0x8D7E), /// /// Original was GL_INTENSITY8UI_EXT = 0x8D7F /// - Intensity8uiExt = ((int)0x8D7F) , + Intensity8uiExt = ((int)0x8D7F), /// /// Original was GL_LUMINANCE8UI_EXT = 0x8D80 /// - Luminance8uiExt = ((int)0x8D80) , + Luminance8uiExt = ((int)0x8D80), /// /// Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 /// - LuminanceAlpha8uiExt = ((int)0x8D81) , + LuminanceAlpha8uiExt = ((int)0x8D81), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGBA32I_EXT = 0x8D82 /// - Rgba32iExt = ((int)0x8D82) , + Rgba32iExt = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGB32I_EXT = 0x8D83 /// - Rgb32iExt = ((int)0x8D83) , + Rgb32iExt = ((int)0x8D83), /// /// Original was GL_ALPHA32I_EXT = 0x8D84 /// - Alpha32iExt = ((int)0x8D84) , + Alpha32iExt = ((int)0x8D84), /// /// Original was GL_INTENSITY32I_EXT = 0x8D85 /// - Intensity32iExt = ((int)0x8D85) , + Intensity32iExt = ((int)0x8D85), /// /// Original was GL_LUMINANCE32I_EXT = 0x8D86 /// - Luminance32iExt = ((int)0x8D86) , + Luminance32iExt = ((int)0x8D86), /// /// Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 /// - LuminanceAlpha32iExt = ((int)0x8D87) , + LuminanceAlpha32iExt = ((int)0x8D87), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGBA16I_EXT = 0x8D88 /// - Rgba16iExt = ((int)0x8D88) , + Rgba16iExt = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGB16I_EXT = 0x8D89 /// - Rgb16iExt = ((int)0x8D89) , + Rgb16iExt = ((int)0x8D89), /// /// Original was GL_ALPHA16I_EXT = 0x8D8A /// - Alpha16iExt = ((int)0x8D8A) , + Alpha16iExt = ((int)0x8D8A), /// /// Original was GL_INTENSITY16I_EXT = 0x8D8B /// - Intensity16iExt = ((int)0x8D8B) , + Intensity16iExt = ((int)0x8D8B), /// /// Original was GL_LUMINANCE16I_EXT = 0x8D8C /// - Luminance16iExt = ((int)0x8D8C) , + Luminance16iExt = ((int)0x8D8C), /// /// Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D /// - LuminanceAlpha16iExt = ((int)0x8D8D) , + LuminanceAlpha16iExt = ((int)0x8D8D), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGBA8I_EXT = 0x8D8E /// - Rgba8iExt = ((int)0x8D8E) , + Rgba8iExt = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RGB8I_EXT = 0x8D8F /// - Rgb8iExt = ((int)0x8D8F) , + Rgb8iExt = ((int)0x8D8F), /// /// Original was GL_ALPHA8I_EXT = 0x8D90 /// - Alpha8iExt = ((int)0x8D90) , + Alpha8iExt = ((int)0x8D90), /// /// Original was GL_INTENSITY8I_EXT = 0x8D91 /// - Intensity8iExt = ((int)0x8D91) , + Intensity8iExt = ((int)0x8D91), /// /// Original was GL_LUMINANCE8I_EXT = 0x8D92 /// - Luminance8iExt = ((int)0x8D92) , + Luminance8iExt = ((int)0x8D92), /// /// Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 /// - LuminanceAlpha8iExt = ((int)0x8D93) , + LuminanceAlpha8iExt = ((int)0x8D93), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_RED_INTEGER_EXT = 0x8D94 /// - RedIntegerExt = ((int)0x8D94) , + RedIntegerExt = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// - GreenInteger = ((int)0x8D95) , + GreenInteger = ((int)0x8D95), /// /// Original was GL_GREEN_INTEGER_EXT = 0x8D95 /// - GreenIntegerExt = ((int)0x8D95) , + GreenIntegerExt = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// - BlueInteger = ((int)0x8D96) , + BlueInteger = ((int)0x8D96), /// /// Original was GL_BLUE_INTEGER_EXT = 0x8D96 /// - BlueIntegerExt = ((int)0x8D96) , + BlueIntegerExt = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// - AlphaInteger = ((int)0x8D97) , + AlphaInteger = ((int)0x8D97), /// /// Original was GL_ALPHA_INTEGER_EXT = 0x8D97 /// - AlphaIntegerExt = ((int)0x8D97) , + AlphaIntegerExt = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGB_INTEGER_EXT = 0x8D98 /// - RgbIntegerExt = ((int)0x8D98) , + RgbIntegerExt = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_RGBA_INTEGER_EXT = 0x8D99 /// - RgbaIntegerExt = ((int)0x8D99) , + RgbaIntegerExt = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// - BgrInteger = ((int)0x8D9A) , + BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGR_INTEGER_EXT = 0x8D9A /// - BgrIntegerExt = ((int)0x8D9A) , + BgrIntegerExt = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// - BgraInteger = ((int)0x8D9B) , + BgraInteger = ((int)0x8D9B), /// /// Original was GL_BGRA_INTEGER_EXT = 0x8D9B /// - BgraIntegerExt = ((int)0x8D9B) , + BgraIntegerExt = ((int)0x8D9B), /// /// Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C /// - LuminanceIntegerExt = ((int)0x8D9C) , + LuminanceIntegerExt = ((int)0x8D9C), /// /// Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D /// - LuminanceAlphaIntegerExt = ((int)0x8D9D) , + LuminanceAlphaIntegerExt = ((int)0x8D9D), /// /// Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E /// - RgbaIntegerModeExt = ((int)0x8D9E) , + RgbaIntegerModeExt = ((int)0x8D9E), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 /// - MaxProgramParameterBufferBindingsNv = ((int)0x8DA0) , + MaxProgramParameterBufferBindingsNv = ((int)0x8DA0), /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 /// - MaxProgramParameterBufferSizeNv = ((int)0x8DA1) , + MaxProgramParameterBufferSizeNv = ((int)0x8DA1), /// /// Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 /// - VertexProgramParameterBufferNv = ((int)0x8DA2) , + VertexProgramParameterBufferNv = ((int)0x8DA2), /// /// Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 /// - GeometryProgramParameterBufferNv = ((int)0x8DA3) , + GeometryProgramParameterBufferNv = ((int)0x8DA3), /// /// Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 /// - FragmentProgramParameterBufferNv = ((int)0x8DA4) , + FragmentProgramParameterBufferNv = ((int)0x8DA4), /// /// Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 /// - MaxProgramGenericAttribsNv = ((int)0x8DA5) , + MaxProgramGenericAttribsNv = ((int)0x8DA5), /// /// Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 /// - MaxProgramGenericResultsNv = ((int)0x8DA6) , + MaxProgramGenericResultsNv = ((int)0x8DA6), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// - FramebufferAttachmentLayered = ((int)0x8DA7) , + FramebufferAttachmentLayered = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 /// - FramebufferAttachmentLayeredArb = ((int)0x8DA7) , + FramebufferAttachmentLayeredArb = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// - FramebufferIncompleteLayerTargets = ((int)0x8DA8) , + FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 /// - FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// - FramebufferIncompleteLayerCount = ((int)0x8DA9) , + FramebufferIncompleteLayerCount = ((int)0x8DA9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 /// - FramebufferIncompleteLayerCountArb = ((int)0x8DA9) , + FramebufferIncompleteLayerCountArb = ((int)0x8DA9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 /// - FramebufferIncompleteLayerCountExt = ((int)0x8DA9) , + FramebufferIncompleteLayerCountExt = ((int)0x8DA9), /// /// Original was GL_LAYER_NV = 0x8DAA /// - LayerNv = ((int)0x8DAA) , + LayerNv = ((int)0x8DAA), /// /// Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB /// - DepthComponent32fNv = ((int)0x8DAB) , + DepthComponent32fNv = ((int)0x8DAB), /// /// Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC /// - Depth32fStencil8Nv = ((int)0x8DAC) , + Depth32fStencil8Nv = ((int)0x8DAC), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD /// - Float32UnsignedInt248RevNv = ((int)0x8DAD) , + Float32UnsignedInt248RevNv = ((int)0x8DAD), /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// - ShaderIncludeArb = ((int)0x8DAE) , + ShaderIncludeArb = ((int)0x8DAE), /// /// Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF /// - DepthBufferFloatModeNv = ((int)0x8DAF) , + DepthBufferFloatModeNv = ((int)0x8DAF), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), /// /// Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA /// - FramebufferSrgbCapableExt = ((int)0x8DBA) , + FramebufferSrgbCapableExt = ((int)0x8DBA), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB /// - CompressedRedRgtc1Ext = ((int)0x8DBB) , + CompressedRedRgtc1Ext = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC /// - CompressedSignedRedRgtc1Ext = ((int)0x8DBC) , + CompressedSignedRedRgtc1Ext = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD /// - CompressedRedGreenRgtc2Ext = ((int)0x8DBD) , + CompressedRedGreenRgtc2Ext = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE /// - CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE) , + CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// - Sampler1DArray = ((int)0x8DC0) , + Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 /// - Sampler1DArrayExt = ((int)0x8DC0) , + Sampler1DArrayExt = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 /// - Sampler2DArrayExt = ((int)0x8DC1) , + Sampler2DArrayExt = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// - SamplerBuffer = ((int)0x8DC2) , + SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// - Sampler1DArrayShadow = ((int)0x8DC3) , + Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 /// - Sampler1DArrayShadowExt = ((int)0x8DC3) , + Sampler1DArrayShadowExt = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 /// - Sampler2DArrayShadowExt = ((int)0x8DC4) , + Sampler2DArrayShadowExt = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 /// - SamplerCubeShadowExt = ((int)0x8DC5) , + SamplerCubeShadowExt = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 /// - UnsignedIntVec2Ext = ((int)0x8DC6) , + UnsignedIntVec2Ext = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 /// - UnsignedIntVec3Ext = ((int)0x8DC7) , + UnsignedIntVec3Ext = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 /// - UnsignedIntVec4Ext = ((int)0x8DC8) , + UnsignedIntVec4Ext = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// - IntSampler1D = ((int)0x8DC9) , + IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9 /// - IntSampler1DExt = ((int)0x8DC9) , + IntSampler1DExt = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA /// - IntSampler2DExt = ((int)0x8DCA) , + IntSampler2DExt = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB /// - IntSampler3DExt = ((int)0x8DCB) , + IntSampler3DExt = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC /// - IntSamplerCubeExt = ((int)0x8DCC) , + IntSamplerCubeExt = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// - IntSampler2DRect = ((int)0x8DCD) , + IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD /// - IntSampler2DRectExt = ((int)0x8DCD) , + IntSampler2DRectExt = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// - IntSampler1DArray = ((int)0x8DCE) , + IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE /// - IntSampler1DArrayExt = ((int)0x8DCE) , + IntSampler1DArrayExt = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF /// - IntSampler2DArrayExt = ((int)0x8DCF) , + IntSampler2DArrayExt = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// - IntSamplerBuffer = ((int)0x8DD0) , + IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// - UnsignedIntSampler1D = ((int)0x8DD1) , + UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 /// - UnsignedIntSampler1DExt = ((int)0x8DD1) , + UnsignedIntSampler1DExt = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 /// - UnsignedIntSampler2DExt = ((int)0x8DD2) , + UnsignedIntSampler2DExt = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 /// - UnsignedIntSampler3DExt = ((int)0x8DD3) , + UnsignedIntSampler3DExt = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 /// - UnsignedIntSamplerCubeExt = ((int)0x8DD4) , + UnsignedIntSamplerCubeExt = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// - UnsignedIntSampler2DRect = ((int)0x8DD5) , + UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 /// - UnsignedIntSampler2DRectExt = ((int)0x8DD5) , + UnsignedIntSampler2DRectExt = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// - UnsignedIntSampler1DArray = ((int)0x8DD6) , + UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 /// - UnsignedIntSampler1DArrayExt = ((int)0x8DD6) , + UnsignedIntSampler1DArrayExt = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 /// - UnsignedIntSampler2DArrayExt = ((int)0x8DD7) , + UnsignedIntSampler2DArrayExt = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// - UnsignedIntSamplerBuffer = ((int)0x8DD8) , + UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9 /// - GeometryShaderArb = ((int)0x8DD9) , + GeometryShaderArb = ((int)0x8DD9), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA /// - GeometryVerticesOutArb = ((int)0x8DDA) , + GeometryVerticesOutArb = ((int)0x8DDA), /// /// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA /// - GeometryVerticesOutExt = ((int)0x8DDA) , + GeometryVerticesOutExt = ((int)0x8DDA), /// /// Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB /// - GeometryInputTypeArb = ((int)0x8DDB) , + GeometryInputTypeArb = ((int)0x8DDB), /// /// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB /// - GeometryInputTypeExt = ((int)0x8DDB) , + GeometryInputTypeExt = ((int)0x8DDB), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC /// - GeometryOutputTypeArb = ((int)0x8DDC) , + GeometryOutputTypeArb = ((int)0x8DDC), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC /// - GeometryOutputTypeExt = ((int)0x8DDC) , + GeometryOutputTypeExt = ((int)0x8DDC), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// - MaxGeometryVaryingComponents = ((int)0x8DDD) , + MaxGeometryVaryingComponents = ((int)0x8DDD), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD /// - MaxGeometryVaryingComponentsArb = ((int)0x8DDD) , + MaxGeometryVaryingComponentsArb = ((int)0x8DDD), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD /// - MaxGeometryVaryingComponentsExt = ((int)0x8DDD) , + MaxGeometryVaryingComponentsExt = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// - MaxVertexVaryingComponents = ((int)0x8DDE) , + MaxVertexVaryingComponents = ((int)0x8DDE), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE /// - MaxVertexVaryingComponentsArb = ((int)0x8DDE) , + MaxVertexVaryingComponentsArb = ((int)0x8DDE), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE /// - MaxVertexVaryingComponentsExt = ((int)0x8DDE) , + MaxVertexVaryingComponentsExt = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// - MaxGeometryUniformComponents = ((int)0x8DDF) , + MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF /// - MaxGeometryUniformComponentsArb = ((int)0x8DDF) , + MaxGeometryUniformComponentsArb = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// - MaxGeometryOutputVertices = ((int)0x8DE0) , + MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 /// - MaxGeometryOutputVerticesArb = ((int)0x8DE0) , + MaxGeometryOutputVerticesArb = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// - MaxGeometryTotalOutputComponents = ((int)0x8DE1) , + MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 /// - MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), /// /// Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 /// - MaxVertexBindableUniformsExt = ((int)0x8DE2) , + MaxVertexBindableUniformsExt = ((int)0x8DE2), /// /// Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 /// - MaxFragmentBindableUniformsExt = ((int)0x8DE3) , + MaxFragmentBindableUniformsExt = ((int)0x8DE3), /// /// Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 /// - MaxGeometryBindableUniformsExt = ((int)0x8DE4) , + MaxGeometryBindableUniformsExt = ((int)0x8DE4), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// - NamedStringLengthArb = ((int)0x8DE9) , + NamedStringLengthArb = ((int)0x8DE9), /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// - NamedStringTypeArb = ((int)0x8DEA) , + NamedStringTypeArb = ((int)0x8DEA), /// /// Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED /// - MaxBindableUniformSizeExt = ((int)0x8DED) , + MaxBindableUniformSizeExt = ((int)0x8DED), /// /// Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE /// - UniformBufferExt = ((int)0x8DEE) , + UniformBufferExt = ((int)0x8DEE), /// /// Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF /// - UniformBufferBindingExt = ((int)0x8DEF) , + UniformBufferBindingExt = ((int)0x8DEF), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 /// - RenderbufferColorSamplesNv = ((int)0x8E10) , + RenderbufferColorSamplesNv = ((int)0x8E10), /// /// Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 /// - MaxMultisampleCoverageModesNv = ((int)0x8E11) , + MaxMultisampleCoverageModesNv = ((int)0x8E11), /// /// Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 /// - MultisampleCoverageModesNv = ((int)0x8E12) , + MultisampleCoverageModesNv = ((int)0x8E12), /// /// Original was GL_QUERY_WAIT = 0x8E13 /// - QueryWait = ((int)0x8E13) , + QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_WAIT_NV = 0x8E13 /// - QueryWaitNv = ((int)0x8E13) , + QueryWaitNv = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// - QueryNoWait = ((int)0x8E14) , + QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_NO_WAIT_NV = 0x8E14 /// - QueryNoWaitNv = ((int)0x8E14) , + QueryNoWaitNv = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// - QueryByRegionWait = ((int)0x8E15) , + QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 /// - QueryByRegionWaitNv = ((int)0x8E15) , + QueryByRegionWaitNv = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// - QueryByRegionNoWait = ((int)0x8E16) , + QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 /// - QueryByRegionNoWaitNv = ((int)0x8E16) , + QueryByRegionNoWaitNv = ((int)0x8E16), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_COLOR_SAMPLES_NV = 0x8E20 /// - ColorSamplesNv = ((int)0x8E20) , + ColorSamplesNv = ((int)0x8E20), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22 /// - TransformFeedbackNv = ((int)0x8E22) , + TransformFeedbackNv = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 /// - TransformFeedbackBufferPausedNv = ((int)0x8E23) , + TransformFeedbackBufferPausedNv = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 /// - TransformFeedbackBufferActiveNv = ((int)0x8E24) , + TransformFeedbackBufferActiveNv = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 /// - TransformFeedbackBindingNv = ((int)0x8E25) , + TransformFeedbackBindingNv = ((int)0x8E25), /// /// Original was GL_FRAME_NV = 0x8E26 /// - FrameNv = ((int)0x8E26) , + FrameNv = ((int)0x8E26), /// /// Original was GL_FIELDS_NV = 0x8E27 /// - FieldsNv = ((int)0x8E27) , + FieldsNv = ((int)0x8E27), /// /// Original was GL_CURRENT_TIME_NV = 0x8E28 /// - CurrentTimeNv = ((int)0x8E28) , + CurrentTimeNv = ((int)0x8E28), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), /// /// Original was GL_NUM_FILL_STREAMS_NV = 0x8E29 /// - NumFillStreamsNv = ((int)0x8E29) , + NumFillStreamsNv = ((int)0x8E29), /// /// Original was GL_PRESENT_TIME_NV = 0x8E2A /// - PresentTimeNv = ((int)0x8E2A) , + PresentTimeNv = ((int)0x8E2A), /// /// Original was GL_PRESENT_DURATION_NV = 0x8E2B /// - PresentDurationNv = ((int)0x8E2B) , + PresentDurationNv = ((int)0x8E2B), /// /// Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D /// - ProgramMatrixExt = ((int)0x8E2D) , + ProgramMatrixExt = ((int)0x8E2D), /// /// Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E /// - TransposeProgramMatrixExt = ((int)0x8E2E) , + TransposeProgramMatrixExt = ((int)0x8E2E), /// /// Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F /// - ProgramMatrixStackDepthExt = ((int)0x8E2F) , + ProgramMatrixStackDepthExt = ((int)0x8E2F), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 /// - TextureSwizzleRExt = ((int)0x8E42) , + TextureSwizzleRExt = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 /// - TextureSwizzleGExt = ((int)0x8E43) , + TextureSwizzleGExt = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 /// - TextureSwizzleBExt = ((int)0x8E44) , + TextureSwizzleBExt = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 /// - TextureSwizzleAExt = ((int)0x8E45) , + TextureSwizzleAExt = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 /// - TextureSwizzleRgbaExt = ((int)0x8E46) , + TextureSwizzleRgbaExt = ((int)0x8E46), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C /// - QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C) , + QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F /// - ProvokingVertexExt = ((int)0x8E4F) , + ProvokingVertexExt = ((int)0x8E4F), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_POSITION_NV = 0x8E50 /// - SamplePositionNv = ((int)0x8E50) , + SamplePositionNv = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_NV = 0x8E51 /// - SampleMaskNv = ((int)0x8E51) , + SampleMaskNv = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52 /// - SampleMaskValueNv = ((int)0x8E52) , + SampleMaskValueNv = ((int)0x8E52), /// /// Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 /// - TextureBindingRenderbufferNv = ((int)0x8E53) , + TextureBindingRenderbufferNv = ((int)0x8E53), /// /// Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 /// - TextureRenderbufferDataStoreBindingNv = ((int)0x8E54) , + TextureRenderbufferDataStoreBindingNv = ((int)0x8E54), /// /// Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 /// - TextureRenderbufferNv = ((int)0x8E55) , + TextureRenderbufferNv = ((int)0x8E55), /// /// Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 /// - SamplerRenderbufferNv = ((int)0x8E56) , + SamplerRenderbufferNv = ((int)0x8E56), /// /// Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 /// - IntSamplerRenderbufferNv = ((int)0x8E57) , + IntSamplerRenderbufferNv = ((int)0x8E57), /// /// Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 /// - UnsignedIntSamplerRenderbufferNv = ((int)0x8E58) , + UnsignedIntSamplerRenderbufferNv = ((int)0x8E58), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 /// - MaxSampleMaskWordsNv = ((int)0x8E59) , + MaxSampleMaskWordsNv = ((int)0x8E59), /// /// Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A /// - MaxGeometryProgramInvocationsNv = ((int)0x8E5A) , + MaxGeometryProgramInvocationsNv = ((int)0x8E5A), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B /// - MinFragmentInterpolationOffsetNv = ((int)0x8E5B) , + MinFragmentInterpolationOffsetNv = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C /// - MaxFragmentInterpolationOffsetNv = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetNv = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D /// - FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D) , + FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// - MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , + MinProgramTextureGatherOffsetArb = ((int)0x8E5E), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E /// - MinProgramTextureGatherOffsetNv = ((int)0x8E5E) , + MinProgramTextureGatherOffsetNv = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// - MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , + MaxProgramTextureGatherOffsetArb = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F /// - MaxProgramTextureGatherOffsetNv = ((int)0x8E5F) , + MaxProgramTextureGatherOffsetNv = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// - Isolines = ((int)0x8E7A) , + Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// - FractionalOdd = ((int)0x8E7B) , + FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// - FractionalEven = ((int)0x8E7C) , + FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// - CompressedRgbaBptcUnorm = ((int)0x8E8C) , + CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// - CompressedRgbaBptcUnormArb = ((int)0x8E8C) , + CompressedRgbaBptcUnormArb = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// - CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// - CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// - CompressedRgbBptcSignedFloat = ((int)0x8E8E) , + CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// - CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , + CompressedRgbBptcSignedFloatArb = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// - CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// - CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F), /// /// Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D /// - BufferGpuAddressNv = ((int)0x8F1D) , + BufferGpuAddressNv = ((int)0x8F1D), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E /// - VertexAttribArrayUnifiedNv = ((int)0x8F1E) , + VertexAttribArrayUnifiedNv = ((int)0x8F1E), /// /// Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F /// - ElementArrayUnifiedNv = ((int)0x8F1F) , + ElementArrayUnifiedNv = ((int)0x8F1F), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 /// - VertexAttribArrayAddressNv = ((int)0x8F20) , + VertexAttribArrayAddressNv = ((int)0x8F20), /// /// Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 /// - VertexArrayAddressNv = ((int)0x8F21) , + VertexArrayAddressNv = ((int)0x8F21), /// /// Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 /// - NormalArrayAddressNv = ((int)0x8F22) , + NormalArrayAddressNv = ((int)0x8F22), /// /// Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 /// - ColorArrayAddressNv = ((int)0x8F23) , + ColorArrayAddressNv = ((int)0x8F23), /// /// Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 /// - IndexArrayAddressNv = ((int)0x8F24) , + IndexArrayAddressNv = ((int)0x8F24), /// /// Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 /// - TextureCoordArrayAddressNv = ((int)0x8F25) , + TextureCoordArrayAddressNv = ((int)0x8F25), /// /// Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 /// - EdgeFlagArrayAddressNv = ((int)0x8F26) , + EdgeFlagArrayAddressNv = ((int)0x8F26), /// /// Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 /// - SecondaryColorArrayAddressNv = ((int)0x8F27) , + SecondaryColorArrayAddressNv = ((int)0x8F27), /// /// Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 /// - FogCoordArrayAddressNv = ((int)0x8F28) , + FogCoordArrayAddressNv = ((int)0x8F28), /// /// Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 /// - ElementArrayAddressNv = ((int)0x8F29) , + ElementArrayAddressNv = ((int)0x8F29), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A /// - VertexAttribArrayLengthNv = ((int)0x8F2A) , + VertexAttribArrayLengthNv = ((int)0x8F2A), /// /// Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B /// - VertexArrayLengthNv = ((int)0x8F2B) , + VertexArrayLengthNv = ((int)0x8F2B), /// /// Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C /// - NormalArrayLengthNv = ((int)0x8F2C) , + NormalArrayLengthNv = ((int)0x8F2C), /// /// Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D /// - ColorArrayLengthNv = ((int)0x8F2D) , + ColorArrayLengthNv = ((int)0x8F2D), /// /// Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E /// - IndexArrayLengthNv = ((int)0x8F2E) , + IndexArrayLengthNv = ((int)0x8F2E), /// /// Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F /// - TextureCoordArrayLengthNv = ((int)0x8F2F) , + TextureCoordArrayLengthNv = ((int)0x8F2F), /// /// Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 /// - EdgeFlagArrayLengthNv = ((int)0x8F30) , + EdgeFlagArrayLengthNv = ((int)0x8F30), /// /// Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 /// - SecondaryColorArrayLengthNv = ((int)0x8F31) , + SecondaryColorArrayLengthNv = ((int)0x8F31), /// /// Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 /// - FogCoordArrayLengthNv = ((int)0x8F32) , + FogCoordArrayLengthNv = ((int)0x8F32), /// /// Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 /// - ElementArrayLengthNv = ((int)0x8F33) , + ElementArrayLengthNv = ((int)0x8F33), /// /// Original was GL_GPU_ADDRESS_NV = 0x8F34 /// - GpuAddressNv = ((int)0x8F34) , + GpuAddressNv = ((int)0x8F34), /// /// Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 /// - MaxShaderBufferAddressNv = ((int)0x8F35) , + MaxShaderBufferAddressNv = ((int)0x8F35), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38 /// - MaxImageUnitsExt = ((int)0x8F38) , + MaxImageUnitsExt = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A /// - ImageBindingNameExt = ((int)0x8F3A) , + ImageBindingNameExt = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B /// - ImageBindingLevelExt = ((int)0x8F3B) , + ImageBindingLevelExt = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C /// - ImageBindingLayeredExt = ((int)0x8F3C) , + ImageBindingLayeredExt = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D /// - ImageBindingLayerExt = ((int)0x8F3D) , + ImageBindingLayerExt = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E /// - ImageBindingAccessExt = ((int)0x8F3E) , + ImageBindingAccessExt = ((int)0x8F3E), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 /// - DrawIndirectUnifiedNv = ((int)0x8F40) , + DrawIndirectUnifiedNv = ((int)0x8F40), /// /// Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 /// - DrawIndirectAddressNv = ((int)0x8F41) , + DrawIndirectAddressNv = ((int)0x8F41), /// /// Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42 /// - DrawIndirectLengthNv = ((int)0x8F42) , + DrawIndirectLengthNv = ((int)0x8F42), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 /// - MaxProgramSubroutineParametersNv = ((int)0x8F44) , + MaxProgramSubroutineParametersNv = ((int)0x8F44), /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 /// - MaxProgramSubroutineNumNv = ((int)0x8F45) , + MaxProgramSubroutineNumNv = ((int)0x8F45), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT2_EXT = 0x8F46 /// - DoubleMat2Ext = ((int)0x8F46) , + DoubleMat2Ext = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT3_EXT = 0x8F47 /// - DoubleMat3Ext = ((int)0x8F47) , + DoubleMat3Ext = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT4_EXT = 0x8F48 /// - DoubleMat4Ext = ((int)0x8F48) , + DoubleMat4Ext = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49 /// - DoubleMat2x3Ext = ((int)0x8F49) , + DoubleMat2x3Ext = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A /// - DoubleMat2x4Ext = ((int)0x8F4A) , + DoubleMat2x4Ext = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B /// - DoubleMat3x2Ext = ((int)0x8F4B) , + DoubleMat3x2Ext = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C /// - DoubleMat3x4Ext = ((int)0x8F4C) , + DoubleMat3x4Ext = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D /// - DoubleMat4x2Ext = ((int)0x8F4D) , + DoubleMat4x2Ext = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E /// - DoubleMat4x3Ext = ((int)0x8F4E) , + DoubleMat4x3Ext = ((int)0x8F4E), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// - VertexBindingBuffer = ((int)0x8F4F) , + VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_RED_SNORM = 0x8F90 /// - RedSnorm = ((int)0x8F90) , + RedSnorm = ((int)0x8F90), /// /// Original was GL_RG_SNORM = 0x8F91 /// - RgSnorm = ((int)0x8F91) , + RgSnorm = ((int)0x8F91), /// /// Original was GL_RGB_SNORM = 0x8F92 /// - RgbSnorm = ((int)0x8F92) , + RgbSnorm = ((int)0x8F92), /// /// Original was GL_RGBA_SNORM = 0x8F93 /// - RgbaSnorm = ((int)0x8F93) , + RgbaSnorm = ((int)0x8F93), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// - PrimitiveRestart = ((int)0x8F9D) , + PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// - PrimitiveRestartIndex = ((int)0x8F9E) , + PrimitiveRestartIndex = ((int)0x8F9E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// - MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , + MaxProgramTextureGatherComponentsArb = ((int)0x8F9F), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_INT8_NV = 0x8FE0 /// - Int8Nv = ((int)0x8FE0) , + Int8Nv = ((int)0x8FE0), /// /// Original was GL_INT8_VEC2_NV = 0x8FE1 /// - Int8Vec2Nv = ((int)0x8FE1) , + Int8Vec2Nv = ((int)0x8FE1), /// /// Original was GL_INT8_VEC3_NV = 0x8FE2 /// - Int8Vec3Nv = ((int)0x8FE2) , + Int8Vec3Nv = ((int)0x8FE2), /// /// Original was GL_INT8_VEC4_NV = 0x8FE3 /// - Int8Vec4Nv = ((int)0x8FE3) , + Int8Vec4Nv = ((int)0x8FE3), /// /// Original was GL_INT16_NV = 0x8FE4 /// - Int16Nv = ((int)0x8FE4) , + Int16Nv = ((int)0x8FE4), /// /// Original was GL_INT16_VEC2_NV = 0x8FE5 /// - Int16Vec2Nv = ((int)0x8FE5) , + Int16Vec2Nv = ((int)0x8FE5), /// /// Original was GL_INT16_VEC3_NV = 0x8FE6 /// - Int16Vec3Nv = ((int)0x8FE6) , + Int16Vec3Nv = ((int)0x8FE6), /// /// Original was GL_INT16_VEC4_NV = 0x8FE7 /// - Int16Vec4Nv = ((int)0x8FE7) , + Int16Vec4Nv = ((int)0x8FE7), /// /// Original was GL_INT64_VEC2_NV = 0x8FE9 /// - Int64Vec2Nv = ((int)0x8FE9) , + Int64Vec2Nv = ((int)0x8FE9), /// /// Original was GL_INT64_VEC3_NV = 0x8FEA /// - Int64Vec3Nv = ((int)0x8FEA) , + Int64Vec3Nv = ((int)0x8FEA), /// /// Original was GL_INT64_VEC4_NV = 0x8FEB /// - Int64Vec4Nv = ((int)0x8FEB) , + Int64Vec4Nv = ((int)0x8FEB), /// /// Original was GL_UNSIGNED_INT8_NV = 0x8FEC /// - UnsignedInt8Nv = ((int)0x8FEC) , + UnsignedInt8Nv = ((int)0x8FEC), /// /// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED /// - UnsignedInt8Vec2Nv = ((int)0x8FED) , + UnsignedInt8Vec2Nv = ((int)0x8FED), /// /// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE /// - UnsignedInt8Vec3Nv = ((int)0x8FEE) , + UnsignedInt8Vec3Nv = ((int)0x8FEE), /// /// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF /// - UnsignedInt8Vec4Nv = ((int)0x8FEF) , + UnsignedInt8Vec4Nv = ((int)0x8FEF), /// /// Original was GL_UNSIGNED_INT16_NV = 0x8FF0 /// - UnsignedInt16Nv = ((int)0x8FF0) , + UnsignedInt16Nv = ((int)0x8FF0), /// /// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 /// - UnsignedInt16Vec2Nv = ((int)0x8FF1) , + UnsignedInt16Vec2Nv = ((int)0x8FF1), /// /// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 /// - UnsignedInt16Vec3Nv = ((int)0x8FF2) , + UnsignedInt16Vec3Nv = ((int)0x8FF2), /// /// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 /// - UnsignedInt16Vec4Nv = ((int)0x8FF3) , + UnsignedInt16Vec4Nv = ((int)0x8FF3), /// /// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 /// - UnsignedInt64Vec2Nv = ((int)0x8FF5) , + UnsignedInt64Vec2Nv = ((int)0x8FF5), /// /// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 /// - UnsignedInt64Vec3Nv = ((int)0x8FF6) , + UnsignedInt64Vec3Nv = ((int)0x8FF6), /// /// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 /// - UnsignedInt64Vec4Nv = ((int)0x8FF7) , + UnsignedInt64Vec4Nv = ((int)0x8FF7), /// /// Original was GL_FLOAT16_NV = 0x8FF8 /// - Float16Nv = ((int)0x8FF8) , + Float16Nv = ((int)0x8FF8), /// /// Original was GL_FLOAT16_VEC2_NV = 0x8FF9 /// - Float16Vec2Nv = ((int)0x8FF9) , + Float16Vec2Nv = ((int)0x8FF9), /// /// Original was GL_FLOAT16_VEC3_NV = 0x8FFA /// - Float16Vec3Nv = ((int)0x8FFA) , + Float16Vec3Nv = ((int)0x8FFA), /// /// Original was GL_FLOAT16_VEC4_NV = 0x8FFB /// - Float16Vec4Nv = ((int)0x8FFB) , + Float16Vec4Nv = ((int)0x8FFB), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC2_EXT = 0x8FFC /// - DoubleVec2Ext = ((int)0x8FFC) , + DoubleVec2Ext = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC3_EXT = 0x8FFD /// - DoubleVec3Ext = ((int)0x8FFD) , + DoubleVec3Ext = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_DOUBLE_VEC4_EXT = 0x8FFE /// - DoubleVec4Ext = ((int)0x8FFE) , + DoubleVec4Ext = ((int)0x8FFE), /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// - SamplerBufferAmd = ((int)0x9001) , + SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// - IntSamplerBufferAmd = ((int)0x9002) , + IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// - UnsignedIntSamplerBufferAmd = ((int)0x9003) , + UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// - TessellationModeAmd = ((int)0x9004) , + TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// - TessellationFactorAmd = ((int)0x9005) , + TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// - DiscreteAmd = ((int)0x9006) , + DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// - ContinuousAmd = ((int)0x9007) , + ContinuousAmd = ((int)0x9007), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// - TextureCubeMapArrayArb = ((int)0x9009) , + TextureCubeMapArrayArb = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// - TextureBindingCubeMapArrayArb = ((int)0x900A) , + TextureBindingCubeMapArrayArb = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// - ProxyTextureCubeMapArray = ((int)0x900B) , + ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// - ProxyTextureCubeMapArrayArb = ((int)0x900B) , + ProxyTextureCubeMapArrayArb = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// - SamplerCubeMapArray = ((int)0x900C) , + SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// - SamplerCubeMapArrayArb = ((int)0x900C) , + SamplerCubeMapArrayArb = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// - SamplerCubeMapArrayShadow = ((int)0x900D) , + SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// - SamplerCubeMapArrayShadowArb = ((int)0x900D) , + SamplerCubeMapArrayShadowArb = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// - IntSamplerCubeMapArray = ((int)0x900E) , + IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// - IntSamplerCubeMapArrayArb = ((int)0x900E) , + IntSamplerCubeMapArrayArb = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// - UnsignedIntSamplerCubeMapArray = ((int)0x900F) , + UnsignedIntSamplerCubeMapArray = ((int)0x900F), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// - UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F), /// /// Original was GL_ALPHA_SNORM = 0x9010 /// - AlphaSnorm = ((int)0x9010) , + AlphaSnorm = ((int)0x9010), /// /// Original was GL_LUMINANCE_SNORM = 0x9011 /// - LuminanceSnorm = ((int)0x9011) , + LuminanceSnorm = ((int)0x9011), /// /// Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012 /// - LuminanceAlphaSnorm = ((int)0x9012) , + LuminanceAlphaSnorm = ((int)0x9012), /// /// Original was GL_INTENSITY_SNORM = 0x9013 /// - IntensitySnorm = ((int)0x9013) , + IntensitySnorm = ((int)0x9013), /// /// Original was GL_ALPHA8_SNORM = 0x9014 /// - Alpha8Snorm = ((int)0x9014) , + Alpha8Snorm = ((int)0x9014), /// /// Original was GL_LUMINANCE8_SNORM = 0x9015 /// - Luminance8Snorm = ((int)0x9015) , + Luminance8Snorm = ((int)0x9015), /// /// Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 /// - Luminance8Alpha8Snorm = ((int)0x9016) , + Luminance8Alpha8Snorm = ((int)0x9016), /// /// Original was GL_INTENSITY8_SNORM = 0x9017 /// - Intensity8Snorm = ((int)0x9017) , + Intensity8Snorm = ((int)0x9017), /// /// Original was GL_ALPHA16_SNORM = 0x9018 /// - Alpha16Snorm = ((int)0x9018) , + Alpha16Snorm = ((int)0x9018), /// /// Original was GL_LUMINANCE16_SNORM = 0x9019 /// - Luminance16Snorm = ((int)0x9019) , + Luminance16Snorm = ((int)0x9019), /// /// Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A /// - Luminance16Alpha16Snorm = ((int)0x901A) , + Luminance16Alpha16Snorm = ((int)0x901A), /// /// Original was GL_INTENSITY16_SNORM = 0x901B /// - Intensity16Snorm = ((int)0x901B) , + Intensity16Snorm = ((int)0x901B), /// /// Original was GL_FACTOR_MIN_AMD = 0x901C /// - FactorMinAmd = ((int)0x901C) , + FactorMinAmd = ((int)0x901C), /// /// Original was GL_FACTOR_MAX_AMD = 0x901D /// - FactorMaxAmd = ((int)0x901D) , + FactorMaxAmd = ((int)0x901D), /// /// Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E /// - DepthClampNearAmd = ((int)0x901E) , + DepthClampNearAmd = ((int)0x901E), /// /// Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F /// - DepthClampFarAmd = ((int)0x901F) , + DepthClampFarAmd = ((int)0x901F), /// /// Original was GL_VIDEO_BUFFER_NV = 0x9020 /// - VideoBufferNv = ((int)0x9020) , + VideoBufferNv = ((int)0x9020), /// /// Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021 /// - VideoBufferBindingNv = ((int)0x9021) , + VideoBufferBindingNv = ((int)0x9021), /// /// Original was GL_FIELD_UPPER_NV = 0x9022 /// - FieldUpperNv = ((int)0x9022) , + FieldUpperNv = ((int)0x9022), /// /// Original was GL_FIELD_LOWER_NV = 0x9023 /// - FieldLowerNv = ((int)0x9023) , + FieldLowerNv = ((int)0x9023), /// /// Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 /// - NumVideoCaptureStreamsNv = ((int)0x9024) , + NumVideoCaptureStreamsNv = ((int)0x9024), /// /// Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 /// - NextVideoCaptureBufferStatusNv = ((int)0x9025) , + NextVideoCaptureBufferStatusNv = ((int)0x9025), /// /// Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 /// - VideoCaptureTo422SupportedNv = ((int)0x9026) , + VideoCaptureTo422SupportedNv = ((int)0x9026), /// /// Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 /// - LastVideoCaptureStatusNv = ((int)0x9027) , + LastVideoCaptureStatusNv = ((int)0x9027), /// /// Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028 /// - VideoBufferPitchNv = ((int)0x9028) , + VideoBufferPitchNv = ((int)0x9028), /// /// Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 /// - VideoColorConversionMatrixNv = ((int)0x9029) , + VideoColorConversionMatrixNv = ((int)0x9029), /// /// Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A /// - VideoColorConversionMaxNv = ((int)0x902A) , + VideoColorConversionMaxNv = ((int)0x902A), /// /// Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B /// - VideoColorConversionMinNv = ((int)0x902B) , + VideoColorConversionMinNv = ((int)0x902B), /// /// Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C /// - VideoColorConversionOffsetNv = ((int)0x902C) , + VideoColorConversionOffsetNv = ((int)0x902C), /// /// Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D /// - VideoBufferInternalFormatNv = ((int)0x902D) , + VideoBufferInternalFormatNv = ((int)0x902D), /// /// Original was GL_PARTIAL_SUCCESS_NV = 0x902E /// - PartialSuccessNv = ((int)0x902E) , + PartialSuccessNv = ((int)0x902E), /// /// Original was GL_SUCCESS_NV = 0x902F /// - SuccessNv = ((int)0x902F) , + SuccessNv = ((int)0x902F), /// /// Original was GL_FAILURE_NV = 0x9030 /// - FailureNv = ((int)0x9030) , + FailureNv = ((int)0x9030), /// /// Original was GL_YCBYCR8_422_NV = 0x9031 /// - Ycbycr8422Nv = ((int)0x9031) , + Ycbycr8422Nv = ((int)0x9031), /// /// Original was GL_YCBAYCR8A_4224_NV = 0x9032 /// - Ycbaycr8A4224Nv = ((int)0x9032) , + Ycbaycr8A4224Nv = ((int)0x9032), /// /// Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 /// - Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033) , + Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033), /// /// Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 /// - Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034) , + Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034), /// /// Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 /// - Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035) , + Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035), /// /// Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 /// - Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036) , + Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036), /// /// Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 /// - Z4y12z4cb12z4cr12444Nv = ((int)0x9037) , + Z4y12z4cb12z4cr12444Nv = ((int)0x9037), /// /// Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 /// - VideoCaptureFrameWidthNv = ((int)0x9038) , + VideoCaptureFrameWidthNv = ((int)0x9038), /// /// Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 /// - VideoCaptureFrameHeightNv = ((int)0x9039) , + VideoCaptureFrameHeightNv = ((int)0x9039), /// /// Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A /// - VideoCaptureFieldUpperHeightNv = ((int)0x903A) , + VideoCaptureFieldUpperHeightNv = ((int)0x903A), /// /// Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B /// - VideoCaptureFieldLowerHeightNv = ((int)0x903B) , + VideoCaptureFieldLowerHeightNv = ((int)0x903B), /// /// Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C /// - VideoCaptureSurfaceOriginNv = ((int)0x903C) , + VideoCaptureSurfaceOriginNv = ((int)0x903C), /// /// Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 /// - TextureCoverageSamplesNv = ((int)0x9045) , + TextureCoverageSamplesNv = ((int)0x9045), /// /// Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 /// - TextureColorSamplesNv = ((int)0x9046) , + TextureColorSamplesNv = ((int)0x9046), /// /// Original was GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 /// - GpuMemoryInfoDedicatedVidmemNvx = ((int)0x9047) , + GpuMemoryInfoDedicatedVidmemNvx = ((int)0x9047), /// /// Original was GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 /// - GpuMemoryInfoTotalAvailableMemoryNvx = ((int)0x9048) , + GpuMemoryInfoTotalAvailableMemoryNvx = ((int)0x9048), /// /// Original was GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 /// - GpuMemoryInfoCurrentAvailableVidmemNvx = ((int)0x9049) , + GpuMemoryInfoCurrentAvailableVidmemNvx = ((int)0x9049), /// /// Original was GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A /// - GpuMemoryInfoEvictionCountNvx = ((int)0x904A) , + GpuMemoryInfoEvictionCountNvx = ((int)0x904A), /// /// Original was GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B /// - GpuMemoryInfoEvictedMemoryNvx = ((int)0x904B) , + GpuMemoryInfoEvictedMemoryNvx = ((int)0x904B), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_1D_EXT = 0x904C /// - Image1DExt = ((int)0x904C) , + Image1DExt = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_2D_EXT = 0x904D /// - Image2DExt = ((int)0x904D) , + Image2DExt = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_3D_EXT = 0x904E /// - Image3DExt = ((int)0x904E) , + Image3DExt = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_2D_RECT_EXT = 0x904F /// - Image2DRectExt = ((int)0x904F) , + Image2DRectExt = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_CUBE_EXT = 0x9050 /// - ImageCubeExt = ((int)0x9050) , + ImageCubeExt = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052 /// - Image1DArrayExt = ((int)0x9052) , + Image1DArrayExt = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053 /// - Image2DArrayExt = ((int)0x9053) , + Image2DArrayExt = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 /// - Image2DMultisampleExt = ((int)0x9055) , + Image2DMultisampleExt = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 /// - Image2DMultisampleArrayExt = ((int)0x9056) , + Image2DMultisampleArrayExt = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_1D_EXT = 0x9057 /// - IntImage1DExt = ((int)0x9057) , + IntImage1DExt = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_2D_EXT = 0x9058 /// - IntImage2DExt = ((int)0x9058) , + IntImage2DExt = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_3D_EXT = 0x9059 /// - IntImage3DExt = ((int)0x9059) , + IntImage3DExt = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A /// - IntImage2DRectExt = ((int)0x905A) , + IntImage2DRectExt = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_CUBE_EXT = 0x905B /// - IntImageCubeExt = ((int)0x905B) , + IntImageCubeExt = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D /// - IntImage1DArrayExt = ((int)0x905D) , + IntImage1DArrayExt = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E /// - IntImage2DArrayExt = ((int)0x905E) , + IntImage2DArrayExt = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 /// - IntImage2DMultisampleExt = ((int)0x9060) , + IntImage2DMultisampleExt = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 /// - IntImage2DMultisampleArrayExt = ((int)0x9061) , + IntImage2DMultisampleArrayExt = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 /// - UnsignedIntImage1DExt = ((int)0x9062) , + UnsignedIntImage1DExt = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 /// - UnsignedIntImage2DExt = ((int)0x9063) , + UnsignedIntImage2DExt = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 /// - UnsignedIntImage3DExt = ((int)0x9064) , + UnsignedIntImage3DExt = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 /// - UnsignedIntImage2DRectExt = ((int)0x9065) , + UnsignedIntImage2DRectExt = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 /// - UnsignedIntImageCubeExt = ((int)0x9066) , + UnsignedIntImageCubeExt = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 /// - UnsignedIntImage1DArrayExt = ((int)0x9068) , + UnsignedIntImage1DArrayExt = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 /// - UnsignedIntImage2DArrayExt = ((int)0x9069) , + UnsignedIntImage2DArrayExt = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B /// - UnsignedIntImage2DMultisampleExt = ((int)0x906B) , + UnsignedIntImage2DMultisampleExt = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C /// - UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C) , + UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// - MaxImageSamples = ((int)0x906D) , + MaxImageSamples = ((int)0x906D), /// /// Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D /// - MaxImageSamplesExt = ((int)0x906D) , + MaxImageSamplesExt = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E /// - ImageBindingFormatExt = ((int)0x906E) , + ImageBindingFormatExt = ((int)0x906E), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_PATH_FORMAT_SVG_NV = 0x9070 /// - PathFormatSvgNv = ((int)0x9070) , + PathFormatSvgNv = ((int)0x9070), /// /// Original was GL_PATH_FORMAT_PS_NV = 0x9071 /// - PathFormatPsNv = ((int)0x9071) , + PathFormatPsNv = ((int)0x9071), /// /// Original was GL_STANDARD_FONT_NAME_NV = 0x9072 /// - StandardFontNameNv = ((int)0x9072) , + StandardFontNameNv = ((int)0x9072), /// /// Original was GL_SYSTEM_FONT_NAME_NV = 0x9073 /// - SystemFontNameNv = ((int)0x9073) , + SystemFontNameNv = ((int)0x9073), /// /// Original was GL_FILE_NAME_NV = 0x9074 /// - FileNameNv = ((int)0x9074) , + FileNameNv = ((int)0x9074), /// /// Original was GL_PATH_STROKE_WIDTH_NV = 0x9075 /// - PathStrokeWidthNv = ((int)0x9075) , + PathStrokeWidthNv = ((int)0x9075), /// /// Original was GL_PATH_END_CAPS_NV = 0x9076 /// - PathEndCapsNv = ((int)0x9076) , + PathEndCapsNv = ((int)0x9076), /// /// Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077 /// - PathInitialEndCapNv = ((int)0x9077) , + PathInitialEndCapNv = ((int)0x9077), /// /// Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078 /// - PathTerminalEndCapNv = ((int)0x9078) , + PathTerminalEndCapNv = ((int)0x9078), /// /// Original was GL_PATH_JOIN_STYLE_NV = 0x9079 /// - PathJoinStyleNv = ((int)0x9079) , + PathJoinStyleNv = ((int)0x9079), /// /// Original was GL_PATH_MITER_LIMIT_NV = 0x907A /// - PathMiterLimitNv = ((int)0x907A) , + PathMiterLimitNv = ((int)0x907A), /// /// Original was GL_PATH_DASH_CAPS_NV = 0x907B /// - PathDashCapsNv = ((int)0x907B) , + PathDashCapsNv = ((int)0x907B), /// /// Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C /// - PathInitialDashCapNv = ((int)0x907C) , + PathInitialDashCapNv = ((int)0x907C), /// /// Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D /// - PathTerminalDashCapNv = ((int)0x907D) , + PathTerminalDashCapNv = ((int)0x907D), /// /// Original was GL_PATH_DASH_OFFSET_NV = 0x907E /// - PathDashOffsetNv = ((int)0x907E) , + PathDashOffsetNv = ((int)0x907E), /// /// Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F /// - PathClientLengthNv = ((int)0x907F) , + PathClientLengthNv = ((int)0x907F), /// /// Original was GL_PATH_FILL_MODE_NV = 0x9080 /// - PathFillModeNv = ((int)0x9080) , + PathFillModeNv = ((int)0x9080), /// /// Original was GL_PATH_FILL_MASK_NV = 0x9081 /// - PathFillMaskNv = ((int)0x9081) , + PathFillMaskNv = ((int)0x9081), /// /// Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082 /// - PathFillCoverModeNv = ((int)0x9082) , + PathFillCoverModeNv = ((int)0x9082), /// /// Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083 /// - PathStrokeCoverModeNv = ((int)0x9083) , + PathStrokeCoverModeNv = ((int)0x9083), /// /// Original was GL_PATH_STROKE_MASK_NV = 0x9084 /// - PathStrokeMaskNv = ((int)0x9084) , + PathStrokeMaskNv = ((int)0x9084), /// /// Original was GL_COUNT_UP_NV = 0x9088 /// - CountUpNv = ((int)0x9088) , + CountUpNv = ((int)0x9088), /// /// Original was GL_COUNT_DOWN_NV = 0x9089 /// - CountDownNv = ((int)0x9089) , + CountDownNv = ((int)0x9089), /// /// Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A /// - PathObjectBoundingBoxNv = ((int)0x908A) , + PathObjectBoundingBoxNv = ((int)0x908A), /// /// Original was GL_CONVEX_HULL_NV = 0x908B /// - ConvexHullNv = ((int)0x908B) , + ConvexHullNv = ((int)0x908B), /// /// Original was GL_BOUNDING_BOX_NV = 0x908D /// - BoundingBoxNv = ((int)0x908D) , + BoundingBoxNv = ((int)0x908D), /// /// Original was GL_TRANSLATE_X_NV = 0x908E /// - TranslateXNv = ((int)0x908E) , + TranslateXNv = ((int)0x908E), /// /// Original was GL_TRANSLATE_Y_NV = 0x908F /// - TranslateYNv = ((int)0x908F) , + TranslateYNv = ((int)0x908F), /// /// Original was GL_TRANSLATE_2D_NV = 0x9090 /// - Translate2DNv = ((int)0x9090) , + Translate2DNv = ((int)0x9090), /// /// Original was GL_TRANSLATE_3D_NV = 0x9091 /// - Translate3DNv = ((int)0x9091) , + Translate3DNv = ((int)0x9091), /// /// Original was GL_AFFINE_2D_NV = 0x9092 /// - Affine2DNv = ((int)0x9092) , + Affine2DNv = ((int)0x9092), /// /// Original was GL_AFFINE_3D_NV = 0x9094 /// - Affine3DNv = ((int)0x9094) , + Affine3DNv = ((int)0x9094), /// /// Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 /// - TransposeAffine2DNv = ((int)0x9096) , + TransposeAffine2DNv = ((int)0x9096), /// /// Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 /// - TransposeAffine3DNv = ((int)0x9098) , + TransposeAffine3DNv = ((int)0x9098), /// /// Original was GL_UTF8_NV = 0x909A /// - Utf8Nv = ((int)0x909A) , + Utf8Nv = ((int)0x909A), /// /// Original was GL_UTF16_NV = 0x909B /// - Utf16Nv = ((int)0x909B) , + Utf16Nv = ((int)0x909B), /// /// Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C /// - BoundingBoxOfBoundingBoxesNv = ((int)0x909C) , + BoundingBoxOfBoundingBoxesNv = ((int)0x909C), /// /// Original was GL_PATH_COMMAND_COUNT_NV = 0x909D /// - PathCommandCountNv = ((int)0x909D) , + PathCommandCountNv = ((int)0x909D), /// /// Original was GL_PATH_COORD_COUNT_NV = 0x909E /// - PathCoordCountNv = ((int)0x909E) , + PathCoordCountNv = ((int)0x909E), /// /// Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F /// - PathDashArrayCountNv = ((int)0x909F) , + PathDashArrayCountNv = ((int)0x909F), /// /// Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 /// - PathComputedLengthNv = ((int)0x90A0) , + PathComputedLengthNv = ((int)0x90A0), /// /// Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 /// - PathFillBoundingBoxNv = ((int)0x90A1) , + PathFillBoundingBoxNv = ((int)0x90A1), /// /// Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 /// - PathStrokeBoundingBoxNv = ((int)0x90A2) , + PathStrokeBoundingBoxNv = ((int)0x90A2), /// /// Original was GL_SQUARE_NV = 0x90A3 /// - SquareNv = ((int)0x90A3) , + SquareNv = ((int)0x90A3), /// /// Original was GL_ROUND_NV = 0x90A4 /// - RoundNv = ((int)0x90A4) , + RoundNv = ((int)0x90A4), /// /// Original was GL_TRIANGULAR_NV = 0x90A5 /// - TriangularNv = ((int)0x90A5) , + TriangularNv = ((int)0x90A5), /// /// Original was GL_BEVEL_NV = 0x90A6 /// - BevelNv = ((int)0x90A6) , + BevelNv = ((int)0x90A6), /// /// Original was GL_MITER_REVERT_NV = 0x90A7 /// - MiterRevertNv = ((int)0x90A7) , + MiterRevertNv = ((int)0x90A7), /// /// Original was GL_MITER_TRUNCATE_NV = 0x90A8 /// - MiterTruncateNv = ((int)0x90A8) , + MiterTruncateNv = ((int)0x90A8), /// /// Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9 /// - SkipMissingGlyphNv = ((int)0x90A9) , + SkipMissingGlyphNv = ((int)0x90A9), /// /// Original was GL_USE_MISSING_GLYPH_NV = 0x90AA /// - UseMissingGlyphNv = ((int)0x90AA) , + UseMissingGlyphNv = ((int)0x90AA), /// /// Original was GL_PATH_ERROR_POSITION_NV = 0x90AB /// - PathErrorPositionNv = ((int)0x90AB) , + PathErrorPositionNv = ((int)0x90AB), /// /// Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC /// - PathFogGenModeNv = ((int)0x90AC) , + PathFogGenModeNv = ((int)0x90AC), /// /// Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD /// - AccumAdjacentPairsNv = ((int)0x90AD) , + AccumAdjacentPairsNv = ((int)0x90AD), /// /// Original was GL_ADJACENT_PAIRS_NV = 0x90AE /// - AdjacentPairsNv = ((int)0x90AE) , + AdjacentPairsNv = ((int)0x90AE), /// /// Original was GL_FIRST_TO_REST_NV = 0x90AF /// - FirstToRestNv = ((int)0x90AF) , + FirstToRestNv = ((int)0x90AF), /// /// Original was GL_PATH_GEN_MODE_NV = 0x90B0 /// - PathGenModeNv = ((int)0x90B0) , + PathGenModeNv = ((int)0x90B0), /// /// Original was GL_PATH_GEN_COEFF_NV = 0x90B1 /// - PathGenCoeffNv = ((int)0x90B1) , + PathGenCoeffNv = ((int)0x90B1), /// /// Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 /// - PathGenColorFormatNv = ((int)0x90B2) , + PathGenColorFormatNv = ((int)0x90B2), /// /// Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3 /// - PathGenComponentsNv = ((int)0x90B3) , + PathGenComponentsNv = ((int)0x90B3), /// /// Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 /// - PathDashOffsetResetNv = ((int)0x90B4) , + PathDashOffsetResetNv = ((int)0x90B4), /// /// Original was GL_MOVE_TO_RESETS_NV = 0x90B5 /// - MoveToResetsNv = ((int)0x90B5) , + MoveToResetsNv = ((int)0x90B5), /// /// Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6 /// - MoveToContinuesNv = ((int)0x90B6) , + MoveToContinuesNv = ((int)0x90B6), /// /// Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7 /// - PathStencilFuncNv = ((int)0x90B7) , + PathStencilFuncNv = ((int)0x90B7), /// /// Original was GL_PATH_STENCIL_REF_NV = 0x90B8 /// - PathStencilRefNv = ((int)0x90B8) , + PathStencilRefNv = ((int)0x90B8), /// /// Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 /// - PathStencilValueMaskNv = ((int)0x90B9) , + PathStencilValueMaskNv = ((int)0x90B9), /// /// Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA /// - ScaledResolveFastestExt = ((int)0x90BA) , + ScaledResolveFastestExt = ((int)0x90BA), /// /// Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB /// - ScaledResolveNicestExt = ((int)0x90BB) , + ScaledResolveNicestExt = ((int)0x90BB), /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// - MinMapBufferAlignment = ((int)0x90BC) , + MinMapBufferAlignment = ((int)0x90BC), /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD /// - PathStencilDepthOffsetFactorNv = ((int)0x90BD) , + PathStencilDepthOffsetFactorNv = ((int)0x90BD), /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE /// - PathStencilDepthOffsetUnitsNv = ((int)0x90BE) , + PathStencilDepthOffsetUnitsNv = ((int)0x90BE), /// /// Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF /// - PathCoverDepthFuncNv = ((int)0x90BF) , + PathCoverDepthFuncNv = ((int)0x90BF), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 /// - MaxDeep3DTextureWidthHeightNv = ((int)0x90D0) , + MaxDeep3DTextureWidthHeightNv = ((int)0x90D0), /// /// Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 /// - MaxDeep3DTextureDepthNv = ((int)0x90D1) , + MaxDeep3DTextureDepthNv = ((int)0x90D1), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// - MaxGeometryShaderStorageBlocks = ((int)0x90D7) , + MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// - MaxTessControlShaderStorageBlocks = ((int)0x90D8) , + MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_SYNC_X11_FENCE_EXT = 0x90E1 /// - SyncX11FenceExt = ((int)0x90E1) , + SyncX11FenceExt = ((int)0x90E1), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// - MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) , + MaxComputeFixedGroupInvocationsArb = ((int)0x90EB), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), /// /// Original was GL_COMPUTE_PROGRAM_NV = 0x90FB /// - ComputeProgramNv = ((int)0x90FB) , + ComputeProgramNv = ((int)0x90FB), /// /// Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC /// - ComputeProgramParameterBufferNv = ((int)0x90FC) , + ComputeProgramParameterBufferNv = ((int)0x90FC), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// - MaxGeometryInputComponents = ((int)0x9123) , + MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// - MaxGeometryOutputComponents = ((int)0x9124) , + MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// - ContextProfileMask = ((int)0x9126) , + ContextProfileMask = ((int)0x9126), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 /// - MaxDebugMessageLengthAmd = ((int)0x9143) , + MaxDebugMessageLengthAmd = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// - MaxDebugMessageLengthArb = ((int)0x9143) , + MaxDebugMessageLengthArb = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 /// - MaxDebugLoggedMessagesAmd = ((int)0x9144) , + MaxDebugLoggedMessagesAmd = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// - MaxDebugLoggedMessagesArb = ((int)0x9144) , + MaxDebugLoggedMessagesArb = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 /// - DebugLoggedMessagesAmd = ((int)0x9145) , + DebugLoggedMessagesAmd = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// - DebugLoggedMessagesArb = ((int)0x9145) , + DebugLoggedMessagesArb = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 /// - DebugSeverityHighAmd = ((int)0x9146) , + DebugSeverityHighAmd = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// - DebugSeverityHighArb = ((int)0x9146) , + DebugSeverityHighArb = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 /// - DebugSeverityMediumAmd = ((int)0x9147) , + DebugSeverityMediumAmd = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// - DebugSeverityMediumArb = ((int)0x9147) , + DebugSeverityMediumArb = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 /// - DebugSeverityLowAmd = ((int)0x9148) , + DebugSeverityLowAmd = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// - DebugSeverityLowArb = ((int)0x9148) , + DebugSeverityLowArb = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 /// - DebugCategoryApiErrorAmd = ((int)0x9149) , + DebugCategoryApiErrorAmd = ((int)0x9149), /// /// Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A /// - DebugCategoryWindowSystemAmd = ((int)0x914A) , + DebugCategoryWindowSystemAmd = ((int)0x914A), /// /// Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B /// - DebugCategoryDeprecationAmd = ((int)0x914B) , + DebugCategoryDeprecationAmd = ((int)0x914B), /// /// Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C /// - DebugCategoryUndefinedBehaviorAmd = ((int)0x914C) , + DebugCategoryUndefinedBehaviorAmd = ((int)0x914C), /// /// Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D /// - DebugCategoryPerformanceAmd = ((int)0x914D) , + DebugCategoryPerformanceAmd = ((int)0x914D), /// /// Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E /// - DebugCategoryShaderCompilerAmd = ((int)0x914E) , + DebugCategoryShaderCompilerAmd = ((int)0x914E), /// /// Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F /// - DebugCategoryApplicationAmd = ((int)0x914F) , + DebugCategoryApplicationAmd = ((int)0x914F), /// /// Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150 /// - DebugCategoryOtherAmd = ((int)0x9150) , + DebugCategoryOtherAmd = ((int)0x9150), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_DATA_BUFFER_AMD = 0x9151 /// - DataBufferAmd = ((int)0x9151) , + DataBufferAmd = ((int)0x9151), /// /// Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152 /// - PerformanceMonitorAmd = ((int)0x9152) , + PerformanceMonitorAmd = ((int)0x9152), /// /// Original was GL_QUERY_OBJECT_AMD = 0x9153 /// - QueryObjectAmd = ((int)0x9153) , + QueryObjectAmd = ((int)0x9153), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 /// - VertexArrayObjectAmd = ((int)0x9154) , + VertexArrayObjectAmd = ((int)0x9154), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), /// /// Original was GL_SAMPLER_OBJECT_AMD = 0x9155 /// - SamplerObjectAmd = ((int)0x9155) , + SamplerObjectAmd = ((int)0x9155), /// /// Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 /// - ExternalVirtualMemoryBufferAmd = ((int)0x9160) , + ExternalVirtualMemoryBufferAmd = ((int)0x9160), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_AMD = 0x9192 /// - QueryBufferAmd = ((int)0x9192) , + QueryBufferAmd = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// - QueryBufferBinding = ((int)0x9193) , + QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193 /// - QueryBufferBindingAmd = ((int)0x9193) , + QueryBufferBindingAmd = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), /// /// Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 /// - QueryResultNoWaitAmd = ((int)0x9194) , + QueryResultNoWaitAmd = ((int)0x9194), /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 /// - VirtualPageSizeXAmd = ((int)0x9195) , + VirtualPageSizeXAmd = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// - VirtualPageSizeXArb = ((int)0x9195) , + VirtualPageSizeXArb = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 /// - VirtualPageSizeYAmd = ((int)0x9196) , + VirtualPageSizeYAmd = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// - VirtualPageSizeYArb = ((int)0x9196) , + VirtualPageSizeYArb = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 /// - VirtualPageSizeZAmd = ((int)0x9197) , + VirtualPageSizeZAmd = ((int)0x9197), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// - VirtualPageSizeZArb = ((int)0x9197) , + VirtualPageSizeZArb = ((int)0x9197), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 /// - MaxSparseTextureSizeAmd = ((int)0x9198) , + MaxSparseTextureSizeAmd = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// - MaxSparseTextureSizeArb = ((int)0x9198) , + MaxSparseTextureSizeArb = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 /// - MaxSparse3DTextureSizeAmd = ((int)0x9199) , + MaxSparse3DTextureSizeAmd = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// - MaxSparse3DTextureSizeArb = ((int)0x9199) , + MaxSparse3DTextureSizeArb = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A /// - MaxSparseArrayTextureLayers = ((int)0x919A) , + MaxSparseArrayTextureLayers = ((int)0x919A), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// - MaxSparseArrayTextureLayersArb = ((int)0x919A) , + MaxSparseArrayTextureLayersArb = ((int)0x919A), /// /// Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B /// - MinSparseLevelAmd = ((int)0x919B) , + MinSparseLevelAmd = ((int)0x919B), /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// - MinSparseLevelArb = ((int)0x919B) , + MinSparseLevelArb = ((int)0x919B), /// /// Original was GL_MIN_LOD_WARNING_AMD = 0x919C /// - MinLodWarningAmd = ((int)0x919C) , + MinLodWarningAmd = ((int)0x919C), /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// - TextureBufferOffset = ((int)0x919D) , + TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// - TextureBufferSize = ((int)0x919E) , + TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// - TextureBufferOffsetAlignment = ((int)0x919F) , + TextureBufferOffsetAlignment = ((int)0x919F), /// /// Original was GL_STREAM_RASTERIZATION_AMD = 0x91A0 /// - StreamRasterizationAmd = ((int)0x91A0) , + StreamRasterizationAmd = ((int)0x91A0), /// /// Original was GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 /// - VertexElementSwizzleAmd = ((int)0x91A4) , + VertexElementSwizzleAmd = ((int)0x91A4), /// /// Original was GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5 /// - VertexIdSwizzleAmd = ((int)0x91A5) , + VertexIdSwizzleAmd = ((int)0x91A5), /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// - TextureSparseArb = ((int)0x91A6) , + TextureSparseArb = ((int)0x91A6), /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// - VirtualPageSizeIndexArb = ((int)0x91A7) , + VirtualPageSizeIndexArb = ((int)0x91A7), /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// - NumVirtualPageSizesArb = ((int)0x91A8) , + NumVirtualPageSizesArb = ((int)0x91A8), /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// - SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) , + SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// - MaxComputeFixedGroupSizeArb = ((int)0x91BF) , + MaxComputeFixedGroupSizeArb = ((int)0x91BF), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// - MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// - MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// - MaxTessControlAtomicCounters = ((int)0x92D3) , + MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// - MaxTessEvaluationAtomicCounters = ((int)0x92D4) , + MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// - MaxGeometryAtomicCounters = ((int)0x92D5) , + MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// - MaxFramebufferLayers = ((int)0x9317) , + MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), /// /// Original was GL_WARP_SIZE_NV = 0x9339 /// - WarpSizeNv = ((int)0x9339) , + WarpSizeNv = ((int)0x9339), /// /// Original was GL_WARPS_PER_SM_NV = 0x933A /// - WarpsPerSmNv = ((int)0x933A) , + WarpsPerSmNv = ((int)0x933A), /// /// Original was GL_SM_COUNT_NV = 0x933B /// - SmCountNv = ((int)0x933B) , + SmCountNv = ((int)0x933B), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// - MaxComputeVariableGroupInvocationsArb = ((int)0x9344) , + MaxComputeVariableGroupInvocationsArb = ((int)0x9344), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// - MaxComputeVariableGroupSizeArb = ((int)0x9345) , + MaxComputeVariableGroupSizeArb = ((int)0x9345), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), /// /// Original was GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 /// - FontGlyphsAvailableNv = ((int)0x9368) , + FontGlyphsAvailableNv = ((int)0x9368), /// /// Original was GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 /// - FontTargetUnavailableNv = ((int)0x9369) , + FontTargetUnavailableNv = ((int)0x9369), /// /// Original was GL_FONT_UNAVAILABLE_NV = 0x936A /// - FontUnavailableNv = ((int)0x936A) , + FontUnavailableNv = ((int)0x936A), /// /// Original was GL_FONT_UNINTELLIGIBLE_NV = 0x936B /// - FontUnintelligibleNv = ((int)0x936B) , + FontUnintelligibleNv = ((int)0x936B), /// /// Original was GL_STANDARD_FONT_FORMAT_NV = 0x936C /// - StandardFontFormatNv = ((int)0x936C) , + StandardFontFormatNv = ((int)0x936C), /// /// Original was GL_FRAGMENT_INPUT_NV = 0x936D /// - FragmentInputNv = ((int)0x936D) , + FragmentInputNv = ((int)0x936D), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), /// /// Original was GL_ROUNDED_RECT_NV = 0xE8 /// - RoundedRectNv = ((int)0xE8) , + RoundedRectNv = ((int)0xE8), /// /// Original was GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 /// - RelativeRoundedRectNv = ((int)0xE9) , + RelativeRoundedRectNv = ((int)0xE9), /// /// Original was GL_ROUNDED_RECT2_NV = 0xEA /// - RoundedRect2Nv = ((int)0xEA) , + RoundedRect2Nv = ((int)0xEA), /// /// Original was GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB /// - RelativeRoundedRect2Nv = ((int)0xEB) , + RelativeRoundedRect2Nv = ((int)0xEB), /// /// Original was GL_ROUNDED_RECT4_NV = 0xEC /// - RoundedRect4Nv = ((int)0xEC) , + RoundedRect4Nv = ((int)0xEC), /// /// Original was GL_RELATIVE_ROUNDED_RECT4_NV = 0xED /// - RelativeRoundedRect4Nv = ((int)0xED) , + RelativeRoundedRect4Nv = ((int)0xED), /// /// Original was GL_ROUNDED_RECT8_NV = 0xEE /// - RoundedRect8Nv = ((int)0xEE) , + RoundedRect8Nv = ((int)0xEE), /// /// Original was GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF /// - RelativeRoundedRect8Nv = ((int)0xEF) , + RelativeRoundedRect8Nv = ((int)0xEF), /// /// Original was GL_RESTART_PATH_NV = 0xF0 /// - RestartPathNv = ((int)0xF0) , + RestartPathNv = ((int)0xF0), /// /// Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 /// - DupFirstCubicCurveToNv = ((int)0xF2) , + DupFirstCubicCurveToNv = ((int)0xF2), /// /// Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 /// - DupLastCubicCurveToNv = ((int)0xF4) , + DupLastCubicCurveToNv = ((int)0xF4), /// /// Original was GL_RECT_NV = 0xF6 /// - RectNv = ((int)0xF6) , + RectNv = ((int)0xF6), /// /// Original was GL_RELATIVE_RECT_NV = 0xF7 /// - RelativeRectNv = ((int)0xF7) , + RelativeRectNv = ((int)0xF7), /// /// Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 /// - CircularCcwArcToNv = ((int)0xF8) , + CircularCcwArcToNv = ((int)0xF8), /// /// Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA /// - CircularCwArcToNv = ((int)0xFA) , + CircularCwArcToNv = ((int)0xFA), /// /// Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC /// - CircularTangentArcToNv = ((int)0xFC) , + CircularTangentArcToNv = ((int)0xFC), /// /// Original was GL_ARC_TO_NV = 0xFE /// - ArcToNv = ((int)0xFE) , + ArcToNv = ((int)0xFE), /// /// Original was GL_RELATIVE_ARC_TO_NV = 0xFF /// - RelativeArcToNv = ((int)0xFF) , + RelativeArcToNv = ((int)0xFF), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_CULL_VERTEX_IBM = 103050 /// - CullVertexIbm = ((int)103050) , + CullVertexIbm = ((int)103050), /// /// Original was GL_ALL_STATIC_DATA_IBM = 103060 /// - AllStaticDataIbm = ((int)103060) , + AllStaticDataIbm = ((int)103060), /// /// Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061 /// - StaticVertexArrayIbm = ((int)103061) , + StaticVertexArrayIbm = ((int)103061), /// /// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070 /// - VertexArrayListIbm = ((int)103070) , + VertexArrayListIbm = ((int)103070), /// /// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071 /// - NormalArrayListIbm = ((int)103071) , + NormalArrayListIbm = ((int)103071), /// /// Original was GL_COLOR_ARRAY_LIST_IBM = 103072 /// - ColorArrayListIbm = ((int)103072) , + ColorArrayListIbm = ((int)103072), /// /// Original was GL_INDEX_ARRAY_LIST_IBM = 103073 /// - IndexArrayListIbm = ((int)103073) , + IndexArrayListIbm = ((int)103073), /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 /// - TextureCoordArrayListIbm = ((int)103074) , + TextureCoordArrayListIbm = ((int)103074), /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 /// - EdgeFlagArrayListIbm = ((int)103075) , + EdgeFlagArrayListIbm = ((int)103075), /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 /// - FogCoordinateArrayListIbm = ((int)103076) , + FogCoordinateArrayListIbm = ((int)103076), /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 /// - SecondaryColorArrayListIbm = ((int)103077) , + SecondaryColorArrayListIbm = ((int)103077), /// /// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 /// - VertexArrayListStrideIbm = ((int)103080) , + VertexArrayListStrideIbm = ((int)103080), /// /// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 /// - NormalArrayListStrideIbm = ((int)103081) , + NormalArrayListStrideIbm = ((int)103081), /// /// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 /// - ColorArrayListStrideIbm = ((int)103082) , + ColorArrayListStrideIbm = ((int)103082), /// /// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 /// - IndexArrayListStrideIbm = ((int)103083) , + IndexArrayListStrideIbm = ((int)103083), /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 /// - TextureCoordArrayListStrideIbm = ((int)103084) , + TextureCoordArrayListStrideIbm = ((int)103084), /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 /// - EdgeFlagArrayListStrideIbm = ((int)103085) , + EdgeFlagArrayListStrideIbm = ((int)103085), /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 /// - FogCoordinateArrayListStrideIbm = ((int)103086) , + FogCoordinateArrayListStrideIbm = ((int)103086), /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 /// - SecondaryColorArrayListStrideIbm = ((int)103087) , + SecondaryColorArrayListStrideIbm = ((int)103087), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), /// /// Original was GL_TWO = 2 /// - Two = ((int)2) , + Two = ((int)2), /// /// Original was GL_NEXT_BUFFER_NV = -2 /// - NextBufferNv = ((int)-2) , + NextBufferNv = ((int)-2), /// /// Original was GL_THREE = 3 /// - Three = ((int)3) , + Three = ((int)3), /// /// Original was GL_SKIP_COMPONENTS4_NV = -3 /// - SkipComponents4Nv = ((int)-3) , + SkipComponents4Nv = ((int)-3), /// /// Original was GL_FOUR = 4 /// - Four = ((int)4) , + Four = ((int)4), /// /// Original was GL_SKIP_COMPONENTS3_NV = -4 /// - SkipComponents3Nv = ((int)-4) , + SkipComponents3Nv = ((int)-4), /// /// Original was GL_SKIP_COMPONENTS2_NV = -5 /// - SkipComponents2Nv = ((int)-5) , + SkipComponents2Nv = ((int)-5), /// /// Original was GL_SKIP_COMPONENTS1_NV = -6 /// - SkipComponents1Nv = ((int)-6) , + SkipComponents1Nv = ((int)-6), } /// @@ -20020,35 +20022,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -20059,11 +20061,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FACTOR_MIN_AMD = 0x901C /// - FactorMinAmd = ((int)0x901C) , + FactorMinAmd = ((int)0x901C), /// /// Original was GL_FACTOR_MAX_AMD = 0x901D /// - FactorMaxAmd = ((int)0x901D) , + FactorMaxAmd = ((int)0x901D), } /// @@ -20081,59 +20083,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 /// - MaxDebugMessageLengthAmd = ((int)0x9143) , + MaxDebugMessageLengthAmd = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 /// - MaxDebugLoggedMessagesAmd = ((int)0x9144) , + MaxDebugLoggedMessagesAmd = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 /// - DebugLoggedMessagesAmd = ((int)0x9145) , + DebugLoggedMessagesAmd = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 /// - DebugSeverityHighAmd = ((int)0x9146) , + DebugSeverityHighAmd = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 /// - DebugSeverityMediumAmd = ((int)0x9147) , + DebugSeverityMediumAmd = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 /// - DebugSeverityLowAmd = ((int)0x9148) , + DebugSeverityLowAmd = ((int)0x9148), /// /// Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 /// - DebugCategoryApiErrorAmd = ((int)0x9149) , + DebugCategoryApiErrorAmd = ((int)0x9149), /// /// Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A /// - DebugCategoryWindowSystemAmd = ((int)0x914A) , + DebugCategoryWindowSystemAmd = ((int)0x914A), /// /// Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B /// - DebugCategoryDeprecationAmd = ((int)0x914B) , + DebugCategoryDeprecationAmd = ((int)0x914B), /// /// Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C /// - DebugCategoryUndefinedBehaviorAmd = ((int)0x914C) , + DebugCategoryUndefinedBehaviorAmd = ((int)0x914C), /// /// Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D /// - DebugCategoryPerformanceAmd = ((int)0x914D) , + DebugCategoryPerformanceAmd = ((int)0x914D), /// /// Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E /// - DebugCategoryShaderCompilerAmd = ((int)0x914E) , + DebugCategoryShaderCompilerAmd = ((int)0x914E), /// /// Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F /// - DebugCategoryApplicationAmd = ((int)0x914F) , + DebugCategoryApplicationAmd = ((int)0x914F), /// /// Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150 /// - DebugCategoryOtherAmd = ((int)0x9150) , + DebugCategoryOtherAmd = ((int)0x9150), } /// @@ -20144,11 +20146,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E /// - DepthClampNearAmd = ((int)0x901E) , + DepthClampNearAmd = ((int)0x901E), /// /// Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F /// - DepthClampFarAmd = ((int)0x901F) , + DepthClampFarAmd = ((int)0x901F), } /// @@ -20173,115 +20175,115 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INT64_NV = 0x140E /// - Int64Nv = ((int)0x140E) , + Int64Nv = ((int)0x140E), /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// - UnsignedInt64Nv = ((int)0x140F) , + UnsignedInt64Nv = ((int)0x140F), /// /// Original was GL_INT8_NV = 0x8FE0 /// - Int8Nv = ((int)0x8FE0) , + Int8Nv = ((int)0x8FE0), /// /// Original was GL_INT8_VEC2_NV = 0x8FE1 /// - Int8Vec2Nv = ((int)0x8FE1) , + Int8Vec2Nv = ((int)0x8FE1), /// /// Original was GL_INT8_VEC3_NV = 0x8FE2 /// - Int8Vec3Nv = ((int)0x8FE2) , + Int8Vec3Nv = ((int)0x8FE2), /// /// Original was GL_INT8_VEC4_NV = 0x8FE3 /// - Int8Vec4Nv = ((int)0x8FE3) , + Int8Vec4Nv = ((int)0x8FE3), /// /// Original was GL_INT16_NV = 0x8FE4 /// - Int16Nv = ((int)0x8FE4) , + Int16Nv = ((int)0x8FE4), /// /// Original was GL_INT16_VEC2_NV = 0x8FE5 /// - Int16Vec2Nv = ((int)0x8FE5) , + Int16Vec2Nv = ((int)0x8FE5), /// /// Original was GL_INT16_VEC3_NV = 0x8FE6 /// - Int16Vec3Nv = ((int)0x8FE6) , + Int16Vec3Nv = ((int)0x8FE6), /// /// Original was GL_INT16_VEC4_NV = 0x8FE7 /// - Int16Vec4Nv = ((int)0x8FE7) , + Int16Vec4Nv = ((int)0x8FE7), /// /// Original was GL_INT64_VEC2_NV = 0x8FE9 /// - Int64Vec2Nv = ((int)0x8FE9) , + Int64Vec2Nv = ((int)0x8FE9), /// /// Original was GL_INT64_VEC3_NV = 0x8FEA /// - Int64Vec3Nv = ((int)0x8FEA) , + Int64Vec3Nv = ((int)0x8FEA), /// /// Original was GL_INT64_VEC4_NV = 0x8FEB /// - Int64Vec4Nv = ((int)0x8FEB) , + Int64Vec4Nv = ((int)0x8FEB), /// /// Original was GL_UNSIGNED_INT8_NV = 0x8FEC /// - UnsignedInt8Nv = ((int)0x8FEC) , + UnsignedInt8Nv = ((int)0x8FEC), /// /// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED /// - UnsignedInt8Vec2Nv = ((int)0x8FED) , + UnsignedInt8Vec2Nv = ((int)0x8FED), /// /// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE /// - UnsignedInt8Vec3Nv = ((int)0x8FEE) , + UnsignedInt8Vec3Nv = ((int)0x8FEE), /// /// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF /// - UnsignedInt8Vec4Nv = ((int)0x8FEF) , + UnsignedInt8Vec4Nv = ((int)0x8FEF), /// /// Original was GL_UNSIGNED_INT16_NV = 0x8FF0 /// - UnsignedInt16Nv = ((int)0x8FF0) , + UnsignedInt16Nv = ((int)0x8FF0), /// /// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 /// - UnsignedInt16Vec2Nv = ((int)0x8FF1) , + UnsignedInt16Vec2Nv = ((int)0x8FF1), /// /// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 /// - UnsignedInt16Vec3Nv = ((int)0x8FF2) , + UnsignedInt16Vec3Nv = ((int)0x8FF2), /// /// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 /// - UnsignedInt16Vec4Nv = ((int)0x8FF3) , + UnsignedInt16Vec4Nv = ((int)0x8FF3), /// /// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 /// - UnsignedInt64Vec2Nv = ((int)0x8FF5) , + UnsignedInt64Vec2Nv = ((int)0x8FF5), /// /// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 /// - UnsignedInt64Vec3Nv = ((int)0x8FF6) , + UnsignedInt64Vec3Nv = ((int)0x8FF6), /// /// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 /// - UnsignedInt64Vec4Nv = ((int)0x8FF7) , + UnsignedInt64Vec4Nv = ((int)0x8FF7), /// /// Original was GL_FLOAT16_NV = 0x8FF8 /// - Float16Nv = ((int)0x8FF8) , + Float16Nv = ((int)0x8FF8), /// /// Original was GL_FLOAT16_VEC2_NV = 0x8FF9 /// - Float16Vec2Nv = ((int)0x8FF9) , + Float16Vec2Nv = ((int)0x8FF9), /// /// Original was GL_FLOAT16_VEC3_NV = 0x8FFA /// - Float16Vec3Nv = ((int)0x8FFA) , + Float16Vec3Nv = ((int)0x8FFA), /// /// Original was GL_FLOAT16_VEC4_NV = 0x8FFB /// - Float16Vec4Nv = ((int)0x8FFB) , + Float16Vec4Nv = ((int)0x8FFB), } /// @@ -20292,39 +20294,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 /// - VertexElementSwizzleAmd = ((int)0x91A4) , + VertexElementSwizzleAmd = ((int)0x91A4), /// /// Original was GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5 /// - VertexIdSwizzleAmd = ((int)0x91A5) , + VertexIdSwizzleAmd = ((int)0x91A5), } /// @@ -20342,23 +20344,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DATA_BUFFER_AMD = 0x9151 /// - DataBufferAmd = ((int)0x9151) , + DataBufferAmd = ((int)0x9151), /// /// Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152 /// - PerformanceMonitorAmd = ((int)0x9152) , + PerformanceMonitorAmd = ((int)0x9152), /// /// Original was GL_QUERY_OBJECT_AMD = 0x9153 /// - QueryObjectAmd = ((int)0x9153) , + QueryObjectAmd = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 /// - VertexArrayObjectAmd = ((int)0x9154) , + VertexArrayObjectAmd = ((int)0x9154), /// /// Original was GL_SAMPLER_OBJECT_AMD = 0x9155 /// - SamplerObjectAmd = ((int)0x9155) , + SamplerObjectAmd = ((int)0x9155), } /// @@ -20369,27 +20371,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F /// - OcclusionQueryEventMaskAmd = ((int)0x874F) , + OcclusionQueryEventMaskAmd = ((int)0x874F), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -20400,31 +20402,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// - CounterTypeAmd = ((int)0x8BC0) , + CounterTypeAmd = ((int)0x8BC0), /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// - CounterRangeAmd = ((int)0x8BC1) , + CounterRangeAmd = ((int)0x8BC1), /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// - UnsignedInt64Amd = ((int)0x8BC2) , + UnsignedInt64Amd = ((int)0x8BC2), /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// - PercentageAmd = ((int)0x8BC3) , + PercentageAmd = ((int)0x8BC3), /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// - PerfmonResultAvailableAmd = ((int)0x8BC4) , + PerfmonResultAvailableAmd = ((int)0x8BC4), /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// - PerfmonResultSizeAmd = ((int)0x8BC5) , + PerfmonResultSizeAmd = ((int)0x8BC5), /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// - PerfmonResultAmd = ((int)0x8BC6) , + PerfmonResultAmd = ((int)0x8BC6), } /// @@ -20435,7 +20437,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 /// - ExternalVirtualMemoryBufferAmd = ((int)0x9160) , + ExternalVirtualMemoryBufferAmd = ((int)0x9160), } /// @@ -20446,15 +20448,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_BUFFER_AMD = 0x9192 /// - QueryBufferAmd = ((int)0x9192) , + QueryBufferAmd = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193 /// - QueryBufferBindingAmd = ((int)0x9193) , + QueryBufferBindingAmd = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 /// - QueryResultNoWaitAmd = ((int)0x9194) , + QueryResultNoWaitAmd = ((int)0x9194), } /// @@ -20465,7 +20467,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F /// - SubsampleDistanceAmd = ((int)0x883F) , + SubsampleDistanceAmd = ((int)0x883F), } /// @@ -20476,7 +20478,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), } /// @@ -20508,39 +20510,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 /// - TextureStorageSparseBitAmd = ((int)0x00000001) , + TextureStorageSparseBitAmd = ((int)0x00000001), /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 /// - VirtualPageSizeXAmd = ((int)0x9195) , + VirtualPageSizeXAmd = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 /// - VirtualPageSizeYAmd = ((int)0x9196) , + VirtualPageSizeYAmd = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 /// - VirtualPageSizeZAmd = ((int)0x9197) , + VirtualPageSizeZAmd = ((int)0x9197), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 /// - MaxSparseTextureSizeAmd = ((int)0x9198) , + MaxSparseTextureSizeAmd = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 /// - MaxSparse3DTextureSizeAmd = ((int)0x9199) , + MaxSparse3DTextureSizeAmd = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A /// - MaxSparseArrayTextureLayers = ((int)0x919A) , + MaxSparseArrayTextureLayers = ((int)0x919A), /// /// Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B /// - MinSparseLevelAmd = ((int)0x919B) , + MinSparseLevelAmd = ((int)0x919B), /// /// Original was GL_MIN_LOD_WARNING_AMD = 0x919C /// - MinLodWarningAmd = ((int)0x919C) , + MinLodWarningAmd = ((int)0x919C), } /// @@ -20551,19 +20553,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SET_AMD = 0x874A /// - SetAmd = ((int)0x874A) , + SetAmd = ((int)0x874A), /// /// Original was GL_REPLACE_VALUE_AMD = 0x874B /// - ReplaceValueAmd = ((int)0x874B) , + ReplaceValueAmd = ((int)0x874B), /// /// Original was GL_STENCIL_OP_VALUE_AMD = 0x874C /// - StencilOpValueAmd = ((int)0x874C) , + StencilOpValueAmd = ((int)0x874C), /// /// Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D /// - StencilBackOpValueAmd = ((int)0x874D) , + StencilBackOpValueAmd = ((int)0x874D), } /// @@ -20588,7 +20590,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STREAM_RASTERIZATION_AMD = 0x91A0 /// - StreamRasterizationAmd = ((int)0x91A0) , + StreamRasterizationAmd = ((int)0x91A0), } /// @@ -20606,31 +20608,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// - SamplerBufferAmd = ((int)0x9001) , + SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// - IntSamplerBufferAmd = ((int)0x9002) , + IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// - UnsignedIntSamplerBufferAmd = ((int)0x9003) , + UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// - TessellationModeAmd = ((int)0x9004) , + TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// - TessellationFactorAmd = ((int)0x9005) , + TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// - DiscreteAmd = ((int)0x9006) , + DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// - ContinuousAmd = ((int)0x9007) , + ContinuousAmd = ((int)0x9007), } /// @@ -20641,31 +20643,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// - SamplerBufferAmd = ((int)0x9001) , + SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// - IntSamplerBufferAmd = ((int)0x9002) , + IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// - UnsignedIntSamplerBufferAmd = ((int)0x9003) , + UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// - TessellationModeAmd = ((int)0x9004) , + TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// - TessellationFactorAmd = ((int)0x9005) , + TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// - DiscreteAmd = ((int)0x9006) , + DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// - ContinuousAmd = ((int)0x9007) , + ContinuousAmd = ((int)0x9007), } /// @@ -20683,7 +20685,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 /// - AuxDepthStencilApple = ((int)0x8A14) , + AuxDepthStencilApple = ((int)0x8A14), } /// @@ -20694,7 +20696,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 /// - UnpackClientStorageApple = ((int)0x85B2) , + UnpackClientStorageApple = ((int)0x85B2), } /// @@ -20705,15 +20707,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C /// - ElementArrayApple = ((int)0x8A0C) , + ElementArrayApple = ((int)0x8A0C), /// /// Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D /// - ElementArrayTypeApple = ((int)0x8A0D) , + ElementArrayTypeApple = ((int)0x8A0D), /// /// Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E /// - ElementArrayPointerApple = ((int)0x8A0E) , + ElementArrayPointerApple = ((int)0x8A0E), } /// @@ -20724,11 +20726,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DRAW_PIXELS_APPLE = 0x8A0A /// - DrawPixelsApple = ((int)0x8A0A) , + DrawPixelsApple = ((int)0x8A0A), /// /// Original was GL_FENCE_APPLE = 0x8A0B /// - FenceApple = ((int)0x8A0B) , + FenceApple = ((int)0x8A0B), } /// @@ -20739,59 +20741,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HALF_APPLE = 0x140B /// - HalfApple = ((int)0x140B) , + HalfApple = ((int)0x140B), /// /// Original was GL_RGBA_FLOAT32_APPLE = 0x8814 /// - RgbaFloat32Apple = ((int)0x8814) , + RgbaFloat32Apple = ((int)0x8814), /// /// Original was GL_RGB_FLOAT32_APPLE = 0x8815 /// - RgbFloat32Apple = ((int)0x8815) , + RgbFloat32Apple = ((int)0x8815), /// /// Original was GL_ALPHA_FLOAT32_APPLE = 0x8816 /// - AlphaFloat32Apple = ((int)0x8816) , + AlphaFloat32Apple = ((int)0x8816), /// /// Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817 /// - IntensityFloat32Apple = ((int)0x8817) , + IntensityFloat32Apple = ((int)0x8817), /// /// Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818 /// - LuminanceFloat32Apple = ((int)0x8818) , + LuminanceFloat32Apple = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 /// - LuminanceAlphaFloat32Apple = ((int)0x8819) , + LuminanceAlphaFloat32Apple = ((int)0x8819), /// /// Original was GL_RGBA_FLOAT16_APPLE = 0x881A /// - RgbaFloat16Apple = ((int)0x881A) , + RgbaFloat16Apple = ((int)0x881A), /// /// Original was GL_RGB_FLOAT16_APPLE = 0x881B /// - RgbFloat16Apple = ((int)0x881B) , + RgbFloat16Apple = ((int)0x881B), /// /// Original was GL_ALPHA_FLOAT16_APPLE = 0x881C /// - AlphaFloat16Apple = ((int)0x881C) , + AlphaFloat16Apple = ((int)0x881C), /// /// Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D /// - IntensityFloat16Apple = ((int)0x881D) , + IntensityFloat16Apple = ((int)0x881D), /// /// Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E /// - LuminanceFloat16Apple = ((int)0x881E) , + LuminanceFloat16Apple = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F /// - LuminanceAlphaFloat16Apple = ((int)0x881F) , + LuminanceAlphaFloat16Apple = ((int)0x881F), /// /// Original was GL_COLOR_FLOAT_APPLE = 0x8A0F /// - ColorFloatApple = ((int)0x8A0F) , + ColorFloatApple = ((int)0x8A0F), } /// @@ -20802,11 +20804,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 /// - BufferSerializedModifyApple = ((int)0x8A12) , + BufferSerializedModifyApple = ((int)0x8A12), /// /// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 /// - BufferFlushingUnmapApple = ((int)0x8A13) , + BufferFlushingUnmapApple = ((int)0x8A13), } /// @@ -20817,27 +20819,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_OBJECT_APPLE = 0x85B3 /// - BufferObjectApple = ((int)0x85B3) , + BufferObjectApple = ((int)0x85B3), /// /// Original was GL_RELEASED_APPLE = 0x8A19 /// - ReleasedApple = ((int)0x8A19) , + ReleasedApple = ((int)0x8A19), /// /// Original was GL_VOLATILE_APPLE = 0x8A1A /// - VolatileApple = ((int)0x8A1A) , + VolatileApple = ((int)0x8A1A), /// /// Original was GL_RETAINED_APPLE = 0x8A1B /// - RetainedApple = ((int)0x8A1B) , + RetainedApple = ((int)0x8A1B), /// /// Original was GL_UNDEFINED_APPLE = 0x8A1C /// - UndefinedApple = ((int)0x8A1C) , + UndefinedApple = ((int)0x8A1C), /// /// Original was GL_PURGEABLE_APPLE = 0x8A1D /// - PurgeableApple = ((int)0x8A1D) , + PurgeableApple = ((int)0x8A1D), } /// @@ -20848,19 +20850,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// - Rgb422Apple = ((int)0x8A1F) , + Rgb422Apple = ((int)0x8A1F), /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// - RgbRaw422Apple = ((int)0x8A51) , + RgbRaw422Apple = ((int)0x8A51), } /// @@ -20871,11 +20873,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15 /// - PackRowBytesApple = ((int)0x8A15) , + PackRowBytesApple = ((int)0x8A15), /// /// Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 /// - UnpackRowBytesApple = ((int)0x8A16) , + UnpackRowBytesApple = ((int)0x8A16), } /// @@ -20886,7 +20888,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 /// - LightModelSpecularVectorApple = ((int)0x85B0) , + LightModelSpecularVectorApple = ((int)0x85B0), } /// @@ -20897,27 +20899,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 /// - TextureRangeLengthApple = ((int)0x85B7) , + TextureRangeLengthApple = ((int)0x85B7), /// /// Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 /// - TextureRangePointerApple = ((int)0x85B8) , + TextureRangePointerApple = ((int)0x85B8), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD /// - StoragePrivateApple = ((int)0x85BD) , + StoragePrivateApple = ((int)0x85BD), /// /// Original was GL_STORAGE_CACHED_APPLE = 0x85BE /// - StorageCachedApple = ((int)0x85BE) , + StorageCachedApple = ((int)0x85BE), /// /// Original was GL_STORAGE_SHARED_APPLE = 0x85BF /// - StorageSharedApple = ((int)0x85BF) , + StorageSharedApple = ((int)0x85BF), } /// @@ -20928,7 +20930,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), } /// @@ -20939,7 +20941,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 /// - VertexArrayBindingApple = ((int)0x85B5) , + VertexArrayBindingApple = ((int)0x85B5), } /// @@ -20950,31 +20952,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D /// - VertexArrayRangeApple = ((int)0x851D) , + VertexArrayRangeApple = ((int)0x851D), /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E /// - VertexArrayRangeLengthApple = ((int)0x851E) , + VertexArrayRangeLengthApple = ((int)0x851E), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 /// - VertexArrayRangePointerApple = ((int)0x8521) , + VertexArrayRangePointerApple = ((int)0x8521), /// /// Original was GL_STORAGE_CLIENT_APPLE = 0x85B4 /// - StorageClientApple = ((int)0x85B4) , + StorageClientApple = ((int)0x85B4), /// /// Original was GL_STORAGE_CACHED_APPLE = 0x85BE /// - StorageCachedApple = ((int)0x85BE) , + StorageCachedApple = ((int)0x85BE), /// /// Original was GL_STORAGE_SHARED_APPLE = 0x85BF /// - StorageSharedApple = ((int)0x85BF) , + StorageSharedApple = ((int)0x85BF), } /// @@ -20985,43 +20987,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 /// - VertexAttribMap1Apple = ((int)0x8A00) , + VertexAttribMap1Apple = ((int)0x8A00), /// /// Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 /// - VertexAttribMap2Apple = ((int)0x8A01) , + VertexAttribMap2Apple = ((int)0x8A01), /// /// Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 /// - VertexAttribMap1SizeApple = ((int)0x8A02) , + VertexAttribMap1SizeApple = ((int)0x8A02), /// /// Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 /// - VertexAttribMap1CoeffApple = ((int)0x8A03) , + VertexAttribMap1CoeffApple = ((int)0x8A03), /// /// Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 /// - VertexAttribMap1OrderApple = ((int)0x8A04) , + VertexAttribMap1OrderApple = ((int)0x8A04), /// /// Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 /// - VertexAttribMap1DomainApple = ((int)0x8A05) , + VertexAttribMap1DomainApple = ((int)0x8A05), /// /// Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 /// - VertexAttribMap2SizeApple = ((int)0x8A06) , + VertexAttribMap2SizeApple = ((int)0x8A06), /// /// Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 /// - VertexAttribMap2CoeffApple = ((int)0x8A07) , + VertexAttribMap2CoeffApple = ((int)0x8A07), /// /// Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 /// - VertexAttribMap2OrderApple = ((int)0x8A08) , + VertexAttribMap2OrderApple = ((int)0x8A08), /// /// Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 /// - VertexAttribMap2DomainApple = ((int)0x8A09) , + VertexAttribMap2DomainApple = ((int)0x8A09), } /// @@ -21032,15 +21034,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_YCBCR_422_APPLE = 0x85B9 /// - Ycbcr422Apple = ((int)0x85B9) , + Ycbcr422Apple = ((int)0x85B9), /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// - UnsignedShort88Apple = ((int)0x85BA) , + UnsignedShort88Apple = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// - UnsignedShort88RevApple = ((int)0x85BB) , + UnsignedShort88RevApple = ((int)0x85BB), } /// @@ -21065,7 +21067,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// - UnsignedInt64Arb = ((int)0x140F) , + UnsignedInt64Arb = ((int)0x140F), } /// @@ -21076,23 +21078,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), } /// @@ -21103,39 +21105,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), } /// @@ -21153,7 +21155,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), } /// @@ -21164,11 +21166,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// - SyncClEventArb = ((int)0x8240) , + SyncClEventArb = ((int)0x8240), /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// - SyncClEventCompleteArb = ((int)0x8241) , + SyncClEventCompleteArb = ((int)0x8241), } /// @@ -21179,27 +21181,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), } /// @@ -21210,23 +21212,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820 /// - RgbaFloatModeArb = ((int)0x8820) , + RgbaFloatModeArb = ((int)0x8820), /// /// Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A /// - ClampVertexColorArb = ((int)0x891A) , + ClampVertexColorArb = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B /// - ClampFragmentColorArb = ((int)0x891B) , + ClampFragmentColorArb = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR_ARB = 0x891C /// - ClampReadColorArb = ((int)0x891C) , + ClampReadColorArb = ((int)0x891C), /// /// Original was GL_FIXED_ONLY_ARB = 0x891D /// - FixedOnlyArb = ((int)0x891D) , + FixedOnlyArb = ((int)0x891D), } /// @@ -21244,35 +21246,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), } /// @@ -21283,75 +21285,75 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), } /// @@ -21362,19 +21364,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// - MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) , + MaxComputeFixedGroupInvocationsArb = ((int)0x90EB), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// - MaxComputeFixedGroupSizeArb = ((int)0x91BF) , + MaxComputeFixedGroupSizeArb = ((int)0x91BF), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// - MaxComputeVariableGroupInvocationsArb = ((int)0x9344) , + MaxComputeVariableGroupInvocationsArb = ((int)0x9344), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// - MaxComputeVariableGroupSizeArb = ((int)0x9345) , + MaxComputeVariableGroupSizeArb = ((int)0x9345), } /// @@ -21385,19 +21387,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), } /// @@ -21415,19 +21417,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), } /// @@ -21445,11 +21447,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), } /// @@ -21460,91 +21462,91 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// - DebugOutputSynchronousArb = ((int)0x8242) , + DebugOutputSynchronousArb = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// - DebugNextLoggedMessageLengthArb = ((int)0x8243) , + DebugNextLoggedMessageLengthArb = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// - DebugCallbackFunctionArb = ((int)0x8244) , + DebugCallbackFunctionArb = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// - DebugCallbackUserParamArb = ((int)0x8245) , + DebugCallbackUserParamArb = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// - DebugSourceApiArb = ((int)0x8246) , + DebugSourceApiArb = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// - DebugSourceWindowSystemArb = ((int)0x8247) , + DebugSourceWindowSystemArb = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// - DebugSourceShaderCompilerArb = ((int)0x8248) , + DebugSourceShaderCompilerArb = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// - DebugSourceThirdPartyArb = ((int)0x8249) , + DebugSourceThirdPartyArb = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// - DebugSourceApplicationArb = ((int)0x824A) , + DebugSourceApplicationArb = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// - DebugSourceOtherArb = ((int)0x824B) , + DebugSourceOtherArb = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// - DebugTypeErrorArb = ((int)0x824C) , + DebugTypeErrorArb = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// - DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , + DebugTypeDeprecatedBehaviorArb = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// - DebugTypeUndefinedBehaviorArb = ((int)0x824E) , + DebugTypeUndefinedBehaviorArb = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// - DebugTypePortabilityArb = ((int)0x824F) , + DebugTypePortabilityArb = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// - DebugTypePerformanceArb = ((int)0x8250) , + DebugTypePerformanceArb = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// - DebugTypeOtherArb = ((int)0x8251) , + DebugTypeOtherArb = ((int)0x8251), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// - MaxDebugMessageLengthArb = ((int)0x9143) , + MaxDebugMessageLengthArb = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// - MaxDebugLoggedMessagesArb = ((int)0x9144) , + MaxDebugLoggedMessagesArb = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// - DebugLoggedMessagesArb = ((int)0x9145) , + DebugLoggedMessagesArb = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// - DebugSeverityHighArb = ((int)0x9146) , + DebugSeverityHighArb = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// - DebugSeverityMediumArb = ((int)0x9147) , + DebugSeverityMediumArb = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// - DebugSeverityLowArb = ((int)0x9148) , + DebugSeverityLowArb = ((int)0x9148), } /// @@ -21555,15 +21557,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), } /// @@ -21574,7 +21576,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), } /// @@ -21585,23 +21587,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5 /// - DepthComponent16Arb = ((int)0x81A5) , + DepthComponent16Arb = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6 /// - DepthComponent24Arb = ((int)0x81A6) , + DepthComponent24Arb = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7 /// - DepthComponent32Arb = ((int)0x81A7) , + DepthComponent32Arb = ((int)0x81A7), /// /// Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A /// - TextureDepthSizeArb = ((int)0x884A) , + TextureDepthSizeArb = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B /// - DepthTextureModeArb = ((int)0x884B) , + DepthTextureModeArb = ((int)0x884B), } /// @@ -21619,59 +21621,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), } /// @@ -21682,71 +21684,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824 /// - MaxDrawBuffersArb = ((int)0x8824) , + MaxDrawBuffersArb = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_ARB = 0x8825 /// - DrawBuffer0Arb = ((int)0x8825) , + DrawBuffer0Arb = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_ARB = 0x8826 /// - DrawBuffer1Arb = ((int)0x8826) , + DrawBuffer1Arb = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_ARB = 0x8827 /// - DrawBuffer2Arb = ((int)0x8827) , + DrawBuffer2Arb = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_ARB = 0x8828 /// - DrawBuffer3Arb = ((int)0x8828) , + DrawBuffer3Arb = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_ARB = 0x8829 /// - DrawBuffer4Arb = ((int)0x8829) , + DrawBuffer4Arb = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_ARB = 0x882A /// - DrawBuffer5Arb = ((int)0x882A) , + DrawBuffer5Arb = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_ARB = 0x882B /// - DrawBuffer6Arb = ((int)0x882B) , + DrawBuffer6Arb = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_ARB = 0x882C /// - DrawBuffer7Arb = ((int)0x882C) , + DrawBuffer7Arb = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_ARB = 0x882D /// - DrawBuffer8Arb = ((int)0x882D) , + DrawBuffer8Arb = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_ARB = 0x882E /// - DrawBuffer9Arb = ((int)0x882E) , + DrawBuffer9Arb = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_ARB = 0x882F /// - DrawBuffer10Arb = ((int)0x882F) , + DrawBuffer10Arb = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_ARB = 0x8830 /// - DrawBuffer11Arb = ((int)0x8830) , + DrawBuffer11Arb = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_ARB = 0x8831 /// - DrawBuffer12Arb = ((int)0x8831) , + DrawBuffer12Arb = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_ARB = 0x8832 /// - DrawBuffer13Arb = ((int)0x8832) , + DrawBuffer13Arb = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_ARB = 0x8833 /// - DrawBuffer14Arb = ((int)0x8833) , + DrawBuffer14Arb = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_ARB = 0x8834 /// - DrawBuffer15Arb = ((int)0x8834) , + DrawBuffer15Arb = ((int)0x8834), } /// @@ -21771,11 +21773,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), } /// @@ -21793,19 +21795,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), } /// @@ -21816,67 +21818,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), } /// @@ -21894,55 +21896,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), } /// @@ -21960,7 +21962,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), } /// @@ -21985,315 +21987,315 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_LENGTH_ARB = 0x8627 /// - ProgramLengthArb = ((int)0x8627) , + ProgramLengthArb = ((int)0x8627), /// /// Original was GL_PROGRAM_STRING_ARB = 0x8628 /// - ProgramStringArb = ((int)0x8628) , + ProgramStringArb = ((int)0x8628), /// /// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E /// - MaxProgramMatrixStackDepthArb = ((int)0x862E) , + MaxProgramMatrixStackDepthArb = ((int)0x862E), /// /// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F /// - MaxProgramMatricesArb = ((int)0x862F) , + MaxProgramMatricesArb = ((int)0x862F), /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 /// - CurrentMatrixStackDepthArb = ((int)0x8640) , + CurrentMatrixStackDepthArb = ((int)0x8640), /// /// Original was GL_CURRENT_MATRIX_ARB = 0x8641 /// - CurrentMatrixArb = ((int)0x8641) , + CurrentMatrixArb = ((int)0x8641), /// /// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B /// - ProgramErrorPositionArb = ((int)0x864B) , + ProgramErrorPositionArb = ((int)0x864B), /// /// Original was GL_PROGRAM_BINDING_ARB = 0x8677 /// - ProgramBindingArb = ((int)0x8677) , + ProgramBindingArb = ((int)0x8677), /// /// Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804 /// - FragmentProgramArb = ((int)0x8804) , + FragmentProgramArb = ((int)0x8804), /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// - ProgramAluInstructionsArb = ((int)0x8805) , + ProgramAluInstructionsArb = ((int)0x8805), /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// - ProgramTexInstructionsArb = ((int)0x8806) , + ProgramTexInstructionsArb = ((int)0x8806), /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// - ProgramTexIndirectionsArb = ((int)0x8807) , + ProgramTexIndirectionsArb = ((int)0x8807), /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// - ProgramNativeAluInstructionsArb = ((int)0x8808) , + ProgramNativeAluInstructionsArb = ((int)0x8808), /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// - ProgramNativeTexInstructionsArb = ((int)0x8809) , + ProgramNativeTexInstructionsArb = ((int)0x8809), /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// - ProgramNativeTexIndirectionsArb = ((int)0x880A) , + ProgramNativeTexIndirectionsArb = ((int)0x880A), /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// - MaxProgramAluInstructionsArb = ((int)0x880B) , + MaxProgramAluInstructionsArb = ((int)0x880B), /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// - MaxProgramTexInstructionsArb = ((int)0x880C) , + MaxProgramTexInstructionsArb = ((int)0x880C), /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// - MaxProgramTexIndirectionsArb = ((int)0x880D) , + MaxProgramTexIndirectionsArb = ((int)0x880D), /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// - MaxProgramNativeAluInstructionsArb = ((int)0x880E) , + MaxProgramNativeAluInstructionsArb = ((int)0x880E), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// - MaxProgramNativeTexInstructionsArb = ((int)0x880F) , + MaxProgramNativeTexInstructionsArb = ((int)0x880F), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// - MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , + MaxProgramNativeTexIndirectionsArb = ((int)0x8810), /// /// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871 /// - MaxTextureCoordsArb = ((int)0x8871) , + MaxTextureCoordsArb = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 /// - MaxTextureImageUnitsArb = ((int)0x8872) , + MaxTextureImageUnitsArb = ((int)0x8872), /// /// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874 /// - ProgramErrorStringArb = ((int)0x8874) , + ProgramErrorStringArb = ((int)0x8874), /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// - ProgramFormatAsciiArb = ((int)0x8875) , + ProgramFormatAsciiArb = ((int)0x8875), /// /// Original was GL_PROGRAM_FORMAT_ARB = 0x8876 /// - ProgramFormatArb = ((int)0x8876) , + ProgramFormatArb = ((int)0x8876), /// /// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 /// - ProgramInstructionsArb = ((int)0x88A0) , + ProgramInstructionsArb = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 /// - MaxProgramInstructionsArb = ((int)0x88A1) , + MaxProgramInstructionsArb = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 /// - ProgramNativeInstructionsArb = ((int)0x88A2) , + ProgramNativeInstructionsArb = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 /// - MaxProgramNativeInstructionsArb = ((int)0x88A3) , + MaxProgramNativeInstructionsArb = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 /// - ProgramTemporariesArb = ((int)0x88A4) , + ProgramTemporariesArb = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 /// - MaxProgramTemporariesArb = ((int)0x88A5) , + MaxProgramTemporariesArb = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 /// - ProgramNativeTemporariesArb = ((int)0x88A6) , + ProgramNativeTemporariesArb = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 /// - MaxProgramNativeTemporariesArb = ((int)0x88A7) , + MaxProgramNativeTemporariesArb = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8 /// - ProgramParametersArb = ((int)0x88A8) , + ProgramParametersArb = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 /// - MaxProgramParametersArb = ((int)0x88A9) , + MaxProgramParametersArb = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA /// - ProgramNativeParametersArb = ((int)0x88AA) , + ProgramNativeParametersArb = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB /// - MaxProgramNativeParametersArb = ((int)0x88AB) , + MaxProgramNativeParametersArb = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC /// - ProgramAttribsArb = ((int)0x88AC) , + ProgramAttribsArb = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD /// - MaxProgramAttribsArb = ((int)0x88AD) , + MaxProgramAttribsArb = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE /// - ProgramNativeAttribsArb = ((int)0x88AE) , + ProgramNativeAttribsArb = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF /// - MaxProgramNativeAttribsArb = ((int)0x88AF) , + MaxProgramNativeAttribsArb = ((int)0x88AF), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 /// - MaxProgramLocalParametersArb = ((int)0x88B4) , + MaxProgramLocalParametersArb = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 /// - MaxProgramEnvParametersArb = ((int)0x88B5) , + MaxProgramEnvParametersArb = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 /// - ProgramUnderNativeLimitsArb = ((int)0x88B6) , + ProgramUnderNativeLimitsArb = ((int)0x88B6), /// /// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 /// - TransposeCurrentMatrixArb = ((int)0x88B7) , + TransposeCurrentMatrixArb = ((int)0x88B7), /// /// Original was GL_MATRIX0_ARB = 0x88C0 /// - Matrix0Arb = ((int)0x88C0) , + Matrix0Arb = ((int)0x88C0), /// /// Original was GL_MATRIX1_ARB = 0x88C1 /// - Matrix1Arb = ((int)0x88C1) , + Matrix1Arb = ((int)0x88C1), /// /// Original was GL_MATRIX2_ARB = 0x88C2 /// - Matrix2Arb = ((int)0x88C2) , + Matrix2Arb = ((int)0x88C2), /// /// Original was GL_MATRIX3_ARB = 0x88C3 /// - Matrix3Arb = ((int)0x88C3) , + Matrix3Arb = ((int)0x88C3), /// /// Original was GL_MATRIX4_ARB = 0x88C4 /// - Matrix4Arb = ((int)0x88C4) , + Matrix4Arb = ((int)0x88C4), /// /// Original was GL_MATRIX5_ARB = 0x88C5 /// - Matrix5Arb = ((int)0x88C5) , + Matrix5Arb = ((int)0x88C5), /// /// Original was GL_MATRIX6_ARB = 0x88C6 /// - Matrix6Arb = ((int)0x88C6) , + Matrix6Arb = ((int)0x88C6), /// /// Original was GL_MATRIX7_ARB = 0x88C7 /// - Matrix7Arb = ((int)0x88C7) , + Matrix7Arb = ((int)0x88C7), /// /// Original was GL_MATRIX8_ARB = 0x88C8 /// - Matrix8Arb = ((int)0x88C8) , + Matrix8Arb = ((int)0x88C8), /// /// Original was GL_MATRIX9_ARB = 0x88C9 /// - Matrix9Arb = ((int)0x88C9) , + Matrix9Arb = ((int)0x88C9), /// /// Original was GL_MATRIX10_ARB = 0x88CA /// - Matrix10Arb = ((int)0x88CA) , + Matrix10Arb = ((int)0x88CA), /// /// Original was GL_MATRIX11_ARB = 0x88CB /// - Matrix11Arb = ((int)0x88CB) , + Matrix11Arb = ((int)0x88CB), /// /// Original was GL_MATRIX12_ARB = 0x88CC /// - Matrix12Arb = ((int)0x88CC) , + Matrix12Arb = ((int)0x88CC), /// /// Original was GL_MATRIX13_ARB = 0x88CD /// - Matrix13Arb = ((int)0x88CD) , + Matrix13Arb = ((int)0x88CD), /// /// Original was GL_MATRIX14_ARB = 0x88CE /// - Matrix14Arb = ((int)0x88CE) , + Matrix14Arb = ((int)0x88CE), /// /// Original was GL_MATRIX15_ARB = 0x88CF /// - Matrix15Arb = ((int)0x88CF) , + Matrix15Arb = ((int)0x88CF), /// /// Original was GL_MATRIX16_ARB = 0x88D0 /// - Matrix16Arb = ((int)0x88D0) , + Matrix16Arb = ((int)0x88D0), /// /// Original was GL_MATRIX17_ARB = 0x88D1 /// - Matrix17Arb = ((int)0x88D1) , + Matrix17Arb = ((int)0x88D1), /// /// Original was GL_MATRIX18_ARB = 0x88D2 /// - Matrix18Arb = ((int)0x88D2) , + Matrix18Arb = ((int)0x88D2), /// /// Original was GL_MATRIX19_ARB = 0x88D3 /// - Matrix19Arb = ((int)0x88D3) , + Matrix19Arb = ((int)0x88D3), /// /// Original was GL_MATRIX20_ARB = 0x88D4 /// - Matrix20Arb = ((int)0x88D4) , + Matrix20Arb = ((int)0x88D4), /// /// Original was GL_MATRIX21_ARB = 0x88D5 /// - Matrix21Arb = ((int)0x88D5) , + Matrix21Arb = ((int)0x88D5), /// /// Original was GL_MATRIX22_ARB = 0x88D6 /// - Matrix22Arb = ((int)0x88D6) , + Matrix22Arb = ((int)0x88D6), /// /// Original was GL_MATRIX23_ARB = 0x88D7 /// - Matrix23Arb = ((int)0x88D7) , + Matrix23Arb = ((int)0x88D7), /// /// Original was GL_MATRIX24_ARB = 0x88D8 /// - Matrix24Arb = ((int)0x88D8) , + Matrix24Arb = ((int)0x88D8), /// /// Original was GL_MATRIX25_ARB = 0x88D9 /// - Matrix25Arb = ((int)0x88D9) , + Matrix25Arb = ((int)0x88D9), /// /// Original was GL_MATRIX26_ARB = 0x88DA /// - Matrix26Arb = ((int)0x88DA) , + Matrix26Arb = ((int)0x88DA), /// /// Original was GL_MATRIX27_ARB = 0x88DB /// - Matrix27Arb = ((int)0x88DB) , + Matrix27Arb = ((int)0x88DB), /// /// Original was GL_MATRIX28_ARB = 0x88DC /// - Matrix28Arb = ((int)0x88DC) , + Matrix28Arb = ((int)0x88DC), /// /// Original was GL_MATRIX29_ARB = 0x88DD /// - Matrix29Arb = ((int)0x88DD) , + Matrix29Arb = ((int)0x88DD), /// /// Original was GL_MATRIX30_ARB = 0x88DE /// - Matrix30Arb = ((int)0x88DE) , + Matrix30Arb = ((int)0x88DE), /// /// Original was GL_MATRIX31_ARB = 0x88DF /// - Matrix31Arb = ((int)0x88DF) , + Matrix31Arb = ((int)0x88DF), } /// @@ -22311,15 +22313,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30 /// - FragmentShaderArb = ((int)0x8B30) , + FragmentShaderArb = ((int)0x8B30), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 /// - MaxFragmentUniformComponentsArb = ((int)0x8B49) , + MaxFragmentUniformComponentsArb = ((int)0x8B49), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), } /// @@ -22330,39 +22332,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// - MaxFramebufferLayers = ((int)0x9317) , + MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), } /// @@ -22373,323 +22375,323 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// - TextureLuminanceType = ((int)0x8C14) , + TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// - TextureIntensityType = ((int)0x8C15) , + TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), } /// @@ -22700,7 +22702,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), } /// @@ -22711,83 +22713,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642 /// - ProgramPointSizeArb = ((int)0x8642) , + ProgramPointSizeArb = ((int)0x8642), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 /// - MaxGeometryTextureImageUnitsArb = ((int)0x8C29) , + MaxGeometryTextureImageUnitsArb = ((int)0x8C29), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 /// - FramebufferAttachmentLayeredArb = ((int)0x8DA7) , + FramebufferAttachmentLayeredArb = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 /// - FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 /// - FramebufferIncompleteLayerCountArb = ((int)0x8DA9) , + FramebufferIncompleteLayerCountArb = ((int)0x8DA9), /// /// Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9 /// - GeometryShaderArb = ((int)0x8DD9) , + GeometryShaderArb = ((int)0x8DD9), /// /// Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA /// - GeometryVerticesOutArb = ((int)0x8DDA) , + GeometryVerticesOutArb = ((int)0x8DDA), /// /// Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB /// - GeometryInputTypeArb = ((int)0x8DDB) , + GeometryInputTypeArb = ((int)0x8DDB), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC /// - GeometryOutputTypeArb = ((int)0x8DDC) , + GeometryOutputTypeArb = ((int)0x8DDC), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD /// - MaxGeometryVaryingComponentsArb = ((int)0x8DDD) , + MaxGeometryVaryingComponentsArb = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE /// - MaxVertexVaryingComponentsArb = ((int)0x8DDE) , + MaxVertexVaryingComponentsArb = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF /// - MaxGeometryUniformComponentsArb = ((int)0x8DDF) , + MaxGeometryUniformComponentsArb = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 /// - MaxGeometryOutputVerticesArb = ((int)0x8DE0) , + MaxGeometryOutputVerticesArb = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 /// - MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1), } /// @@ -22798,19 +22800,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), } /// @@ -22828,27 +22830,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), } /// @@ -22859,55 +22861,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -22918,7 +22920,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HALF_FLOAT_ARB = 0x140B /// - HalfFloatArb = ((int)0x140B) , + HalfFloatArb = ((int)0x140B), } /// @@ -22929,7 +22931,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -22940,303 +22942,303 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// - ConvolutionFormat = ((int)0x8017) , + ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// - ConvolutionWidth = ((int)0x8018) , + ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// - ConvolutionHeight = ((int)0x8019) , + ConvolutionHeight = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// - MaxConvolutionWidth = ((int)0x801A) , + MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// - MaxConvolutionHeight = ((int)0x801B) , + MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// - HistogramWidth = ((int)0x8026) , + HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// - HistogramFormat = ((int)0x8027) , + HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// - HistogramRedSize = ((int)0x8028) , + HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// - HistogramGreenSize = ((int)0x8029) , + HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// - HistogramBlueSize = ((int)0x802A) , + HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// - HistogramAlphaSize = ((int)0x802B) , + HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// - HistogramLuminanceSize = ((int)0x802C) , + HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// - HistogramSink = ((int)0x802D) , + HistogramSink = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// - ColorMatrix = ((int)0x80B1) , + ColorMatrix = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// - ColorMatrixStackDepth = ((int)0x80B2) , + ColorMatrixStackDepth = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// - MaxColorMatrixStackDepth = ((int)0x80B3) , + MaxColorMatrixStackDepth = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// - ColorTableFormat = ((int)0x80D8) , + ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// - ColorTableWidth = ((int)0x80D9) , + ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// - ColorTableRedSize = ((int)0x80DA) , + ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// - ColorTableGreenSize = ((int)0x80DB) , + ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// - ColorTableBlueSize = ((int)0x80DC) , + ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// - ColorTableAlphaSize = ((int)0x80DD) , + ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// - ColorTableLuminanceSize = ((int)0x80DE) , + ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// - ColorTableIntensitySize = ((int)0x80DF) , + ColorTableIntensitySize = ((int)0x80DF), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// - ConstantBorder = ((int)0x8151) , + ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// - ReplicateBorder = ((int)0x8153) , + ReplicateBorder = ((int)0x8153), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// - ConvolutionBorderColor = ((int)0x8154) , + ConvolutionBorderColor = ((int)0x8154), } /// @@ -23247,11 +23249,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// - ParameterBufferArb = ((int)0x80EE) , + ParameterBufferArb = ((int)0x80EE), /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// - ParameterBufferBindingArb = ((int)0x80EF) , + ParameterBufferBindingArb = ((int)0x80EF), } /// @@ -23262,7 +23264,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE /// - VertexAttribArrayDivisorArb = ((int)0x88FE) , + VertexAttribArrayDivisorArb = ((int)0x88FE), } /// @@ -23273,7 +23275,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -23284,463 +23286,463 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// - ReadPixels = ((int)0x828C) , + ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// - AutoGenerateMipmap = ((int)0x8295) , + AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// - SrgbDecodeArb = ((int)0x8299) , + SrgbDecodeArb = ((int)0x8299), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// - SimultaneousTextureAndDepthWrite = ((int)0x82AE) , + SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// - FullSupport = ((int)0x82B7) , + FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// - CaveatSupport = ((int)0x82B8) , + CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// - ImageClass4X32 = ((int)0x82B9) , + ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// - ImageClass2X32 = ((int)0x82BA) , + ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// - ImageClass1X32 = ((int)0x82BB) , + ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// - ImageClass4X16 = ((int)0x82BC) , + ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// - ImageClass2X16 = ((int)0x82BD) , + ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// - ImageClass1X16 = ((int)0x82BE) , + ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// - ImageClass4X8 = ((int)0x82BF) , + ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// - ImageClass2X8 = ((int)0x82C0) , + ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// - ImageClass1X8 = ((int)0x82C1) , + ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// - ImageClass111110 = ((int)0x82C2) , + ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// - ImageClass1010102 = ((int)0x82C3) , + ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// - ViewClass128Bits = ((int)0x82C4) , + ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// - ViewClass96Bits = ((int)0x82C5) , + ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// - ViewClass64Bits = ((int)0x82C6) , + ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// - ViewClass48Bits = ((int)0x82C7) , + ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// - ViewClass32Bits = ((int)0x82C8) , + ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// - ViewClass24Bits = ((int)0x82C9) , + ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// - ViewClass16Bits = ((int)0x82CA) , + ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// - ViewClass8Bits = ((int)0x82CB) , + ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// - ViewClassS3tcDxt1Rgb = ((int)0x82CC) , + ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// - ViewClassS3tcDxt1Rgba = ((int)0x82CD) , + ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// - ViewClassS3tcDxt3Rgba = ((int)0x82CE) , + ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// - ViewClassS3tcDxt5Rgba = ((int)0x82CF) , + ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// - ViewClassRgtc1Red = ((int)0x82D0) , + ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// - ViewClassRgtc2Rg = ((int)0x82D1) , + ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// - ViewClassBptcUnorm = ((int)0x82D2) , + ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// - ViewClassBptcFloat = ((int)0x82D3) , + ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -23758,7 +23760,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// - MinMapBufferAlignment = ((int)0x90BC) , + MinMapBufferAlignment = ((int)0x90BC), } /// @@ -23769,27 +23771,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), } /// @@ -23800,43 +23802,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MATRIX_PALETTE_ARB = 0x8840 /// - MatrixPaletteArb = ((int)0x8840) , + MatrixPaletteArb = ((int)0x8840), /// /// Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 /// - MaxMatrixPaletteStackDepthArb = ((int)0x8841) , + MaxMatrixPaletteStackDepthArb = ((int)0x8841), /// /// Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842 /// - MaxPaletteMatricesArb = ((int)0x8842) , + MaxPaletteMatricesArb = ((int)0x8842), /// /// Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 /// - CurrentPaletteMatrixArb = ((int)0x8843) , + CurrentPaletteMatrixArb = ((int)0x8843), /// /// Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 /// - MatrixIndexArrayArb = ((int)0x8844) , + MatrixIndexArrayArb = ((int)0x8844), /// /// Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 /// - CurrentMatrixIndexArb = ((int)0x8845) , + CurrentMatrixIndexArb = ((int)0x8845), /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 /// - MatrixIndexArraySizeArb = ((int)0x8846) , + MatrixIndexArraySizeArb = ((int)0x8846), /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 /// - MatrixIndexArrayTypeArb = ((int)0x8847) , + MatrixIndexArrayTypeArb = ((int)0x8847), /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 /// - MatrixIndexArrayStrideArb = ((int)0x8848) , + MatrixIndexArrayStrideArb = ((int)0x8848), /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 /// - MatrixIndexArrayPointerArb = ((int)0x8849) , + MatrixIndexArrayPointerArb = ((int)0x8849), } /// @@ -23861,39 +23863,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_ARB = 0x809D /// - MultisampleArb = ((int)0x809D) , + MultisampleArb = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E /// - SampleAlphaToCoverageArb = ((int)0x809E) , + SampleAlphaToCoverageArb = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F /// - SampleAlphaToOneArb = ((int)0x809F) , + SampleAlphaToOneArb = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0 /// - SampleCoverageArb = ((int)0x80A0) , + SampleCoverageArb = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8 /// - SampleBuffersArb = ((int)0x80A8) , + SampleBuffersArb = ((int)0x80A8), /// /// Original was GL_SAMPLES_ARB = 0x80A9 /// - SamplesArb = ((int)0x80A9) , + SamplesArb = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA /// - SampleCoverageValueArb = ((int)0x80AA) , + SampleCoverageValueArb = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB /// - SampleCoverageInvertArb = ((int)0x80AB) , + SampleCoverageInvertArb = ((int)0x80AB), } /// @@ -23904,143 +23906,143 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE0_ARB = 0x84C0 /// - Texture0Arb = ((int)0x84C0) , + Texture0Arb = ((int)0x84C0), /// /// Original was GL_TEXTURE1_ARB = 0x84C1 /// - Texture1Arb = ((int)0x84C1) , + Texture1Arb = ((int)0x84C1), /// /// Original was GL_TEXTURE2_ARB = 0x84C2 /// - Texture2Arb = ((int)0x84C2) , + Texture2Arb = ((int)0x84C2), /// /// Original was GL_TEXTURE3_ARB = 0x84C3 /// - Texture3Arb = ((int)0x84C3) , + Texture3Arb = ((int)0x84C3), /// /// Original was GL_TEXTURE4_ARB = 0x84C4 /// - Texture4Arb = ((int)0x84C4) , + Texture4Arb = ((int)0x84C4), /// /// Original was GL_TEXTURE5_ARB = 0x84C5 /// - Texture5Arb = ((int)0x84C5) , + Texture5Arb = ((int)0x84C5), /// /// Original was GL_TEXTURE6_ARB = 0x84C6 /// - Texture6Arb = ((int)0x84C6) , + Texture6Arb = ((int)0x84C6), /// /// Original was GL_TEXTURE7_ARB = 0x84C7 /// - Texture7Arb = ((int)0x84C7) , + Texture7Arb = ((int)0x84C7), /// /// Original was GL_TEXTURE8_ARB = 0x84C8 /// - Texture8Arb = ((int)0x84C8) , + Texture8Arb = ((int)0x84C8), /// /// Original was GL_TEXTURE9_ARB = 0x84C9 /// - Texture9Arb = ((int)0x84C9) , + Texture9Arb = ((int)0x84C9), /// /// Original was GL_TEXTURE10_ARB = 0x84CA /// - Texture10Arb = ((int)0x84CA) , + Texture10Arb = ((int)0x84CA), /// /// Original was GL_TEXTURE11_ARB = 0x84CB /// - Texture11Arb = ((int)0x84CB) , + Texture11Arb = ((int)0x84CB), /// /// Original was GL_TEXTURE12_ARB = 0x84CC /// - Texture12Arb = ((int)0x84CC) , + Texture12Arb = ((int)0x84CC), /// /// Original was GL_TEXTURE13_ARB = 0x84CD /// - Texture13Arb = ((int)0x84CD) , + Texture13Arb = ((int)0x84CD), /// /// Original was GL_TEXTURE14_ARB = 0x84CE /// - Texture14Arb = ((int)0x84CE) , + Texture14Arb = ((int)0x84CE), /// /// Original was GL_TEXTURE15_ARB = 0x84CF /// - Texture15Arb = ((int)0x84CF) , + Texture15Arb = ((int)0x84CF), /// /// Original was GL_TEXTURE16_ARB = 0x84D0 /// - Texture16Arb = ((int)0x84D0) , + Texture16Arb = ((int)0x84D0), /// /// Original was GL_TEXTURE17_ARB = 0x84D1 /// - Texture17Arb = ((int)0x84D1) , + Texture17Arb = ((int)0x84D1), /// /// Original was GL_TEXTURE18_ARB = 0x84D2 /// - Texture18Arb = ((int)0x84D2) , + Texture18Arb = ((int)0x84D2), /// /// Original was GL_TEXTURE19_ARB = 0x84D3 /// - Texture19Arb = ((int)0x84D3) , + Texture19Arb = ((int)0x84D3), /// /// Original was GL_TEXTURE20_ARB = 0x84D4 /// - Texture20Arb = ((int)0x84D4) , + Texture20Arb = ((int)0x84D4), /// /// Original was GL_TEXTURE21_ARB = 0x84D5 /// - Texture21Arb = ((int)0x84D5) , + Texture21Arb = ((int)0x84D5), /// /// Original was GL_TEXTURE22_ARB = 0x84D6 /// - Texture22Arb = ((int)0x84D6) , + Texture22Arb = ((int)0x84D6), /// /// Original was GL_TEXTURE23_ARB = 0x84D7 /// - Texture23Arb = ((int)0x84D7) , + Texture23Arb = ((int)0x84D7), /// /// Original was GL_TEXTURE24_ARB = 0x84D8 /// - Texture24Arb = ((int)0x84D8) , + Texture24Arb = ((int)0x84D8), /// /// Original was GL_TEXTURE25_ARB = 0x84D9 /// - Texture25Arb = ((int)0x84D9) , + Texture25Arb = ((int)0x84D9), /// /// Original was GL_TEXTURE26_ARB = 0x84DA /// - Texture26Arb = ((int)0x84DA) , + Texture26Arb = ((int)0x84DA), /// /// Original was GL_TEXTURE27_ARB = 0x84DB /// - Texture27Arb = ((int)0x84DB) , + Texture27Arb = ((int)0x84DB), /// /// Original was GL_TEXTURE28_ARB = 0x84DC /// - Texture28Arb = ((int)0x84DC) , + Texture28Arb = ((int)0x84DC), /// /// Original was GL_TEXTURE29_ARB = 0x84DD /// - Texture29Arb = ((int)0x84DD) , + Texture29Arb = ((int)0x84DD), /// /// Original was GL_TEXTURE30_ARB = 0x84DE /// - Texture30Arb = ((int)0x84DE) , + Texture30Arb = ((int)0x84DE), /// /// Original was GL_TEXTURE31_ARB = 0x84DF /// - Texture31Arb = ((int)0x84DF) , + Texture31Arb = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0 /// - ActiveTextureArb = ((int)0x84E0) , + ActiveTextureArb = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 /// - ClientActiveTextureArb = ((int)0x84E1) , + ClientActiveTextureArb = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2 /// - MaxTextureUnitsArb = ((int)0x84E2) , + MaxTextureUnitsArb = ((int)0x84E2), } /// @@ -24051,23 +24053,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864 /// - QueryCounterBitsArb = ((int)0x8864) , + QueryCounterBitsArb = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY_ARB = 0x8865 /// - CurrentQueryArb = ((int)0x8865) , + CurrentQueryArb = ((int)0x8865), /// /// Original was GL_QUERY_RESULT_ARB = 0x8866 /// - QueryResultArb = ((int)0x8866) , + QueryResultArb = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 /// - QueryResultAvailableArb = ((int)0x8867) , + QueryResultAvailableArb = ((int)0x8867), /// /// Original was GL_SAMPLES_PASSED_ARB = 0x8914 /// - SamplesPassedArb = ((int)0x8914) , + SamplesPassedArb = ((int)0x8914), } /// @@ -24078,7 +24080,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), } /// @@ -24089,47 +24091,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE /// - VerticesSubmittedArb = ((int)0x82EE) , + VerticesSubmittedArb = ((int)0x82EE), /// /// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF /// - PrimitivesSubmittedArb = ((int)0x82EF) , + PrimitivesSubmittedArb = ((int)0x82EF), /// /// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 /// - VertexShaderInvocationsArb = ((int)0x82F0) , + VertexShaderInvocationsArb = ((int)0x82F0), /// /// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 /// - TessControlShaderPatchesArb = ((int)0x82F1) , + TessControlShaderPatchesArb = ((int)0x82F1), /// /// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 /// - TessEvaluationShaderInvocationsArb = ((int)0x82F2) , + TessEvaluationShaderInvocationsArb = ((int)0x82F2), /// /// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 /// - GeometryShaderPrimitivesEmittedArb = ((int)0x82F3) , + GeometryShaderPrimitivesEmittedArb = ((int)0x82F3), /// /// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 /// - FragmentShaderInvocationsArb = ((int)0x82F4) , + FragmentShaderInvocationsArb = ((int)0x82F4), /// /// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 /// - ComputeShaderInvocationsArb = ((int)0x82F5) , + ComputeShaderInvocationsArb = ((int)0x82F5), /// /// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 /// - ClippingInputPrimitivesArb = ((int)0x82F6) , + ClippingInputPrimitivesArb = ((int)0x82F6), /// /// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 /// - ClippingOutputPrimitivesArb = ((int)0x82F7) , + ClippingOutputPrimitivesArb = ((int)0x82F7), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), } /// @@ -24140,19 +24142,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB /// - PixelPackBufferArb = ((int)0x88EB) , + PixelPackBufferArb = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC /// - PixelUnpackBufferArb = ((int)0x88EC) , + PixelUnpackBufferArb = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED /// - PixelPackBufferBindingArb = ((int)0x88ED) , + PixelPackBufferBindingArb = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF /// - PixelUnpackBufferBindingArb = ((int)0x88EF) , + PixelUnpackBufferBindingArb = ((int)0x88EF), } /// @@ -24163,19 +24165,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -24186,11 +24188,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SPRITE_ARB = 0x8861 /// - PointSpriteArb = ((int)0x8861) , + PointSpriteArb = ((int)0x8861), /// /// Original was GL_COORD_REPLACE_ARB = 0x8862 /// - CoordReplaceArb = ((int)0x8862) , + CoordReplaceArb = ((int)0x8862), } /// @@ -24201,203 +24203,203 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), } /// @@ -24408,19 +24410,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), } /// @@ -24431,19 +24433,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// - QueryBufferBinding = ((int)0x9193) , + QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), } /// @@ -24461,35 +24463,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// - LoseContextOnResetArb = ((int)0x8252) , + LoseContextOnResetArb = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// - GuiltyContextResetArb = ((int)0x8253) , + GuiltyContextResetArb = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// - InnocentContextResetArb = ((int)0x8254) , + InnocentContextResetArb = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// - UnknownContextResetArb = ((int)0x8255) , + UnknownContextResetArb = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// - ResetNotificationStrategyArb = ((int)0x8256) , + ResetNotificationStrategyArb = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// - NoResetNotificationArb = ((int)0x8261) , + NoResetNotificationArb = ((int)0x8261), } /// @@ -24507,7 +24509,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), } /// @@ -24518,11 +24520,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// - SampleShadingArb = ((int)0x8C36) , + SampleShadingArb = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// - MinSampleShadingValueArb = ((int)0x8C37) , + MinSampleShadingValueArb = ((int)0x8C37), } /// @@ -24533,7 +24535,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), } /// @@ -24544,7 +24546,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), } /// @@ -24555,39 +24557,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -24598,119 +24600,119 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// - MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// - MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// - MaxTessControlAtomicCounters = ((int)0x92D3) , + MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// - MaxTessEvaluationAtomicCounters = ((int)0x92D4) , + MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// - MaxGeometryAtomicCounters = ((int)0x92D5) , + MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), } /// @@ -24742,259 +24744,259 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// - MaxImageSamples = ((int)0x906D) , + MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -25012,139 +25014,139 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40 /// - ProgramObjectArb = ((int)0x8B40) , + ProgramObjectArb = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_ARB = 0x8B48 /// - ShaderObjectArb = ((int)0x8B48) , + ShaderObjectArb = ((int)0x8B48), /// /// Original was GL_OBJECT_TYPE_ARB = 0x8B4E /// - ObjectTypeArb = ((int)0x8B4E) , + ObjectTypeArb = ((int)0x8B4E), /// /// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F /// - ObjectSubtypeArb = ((int)0x8B4F) , + ObjectSubtypeArb = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2_ARB = 0x8B50 /// - FloatVec2Arb = ((int)0x8B50) , + FloatVec2Arb = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3_ARB = 0x8B51 /// - FloatVec3Arb = ((int)0x8B51) , + FloatVec3Arb = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4_ARB = 0x8B52 /// - FloatVec4Arb = ((int)0x8B52) , + FloatVec4Arb = ((int)0x8B52), /// /// Original was GL_INT_VEC2_ARB = 0x8B53 /// - IntVec2Arb = ((int)0x8B53) , + IntVec2Arb = ((int)0x8B53), /// /// Original was GL_INT_VEC3_ARB = 0x8B54 /// - IntVec3Arb = ((int)0x8B54) , + IntVec3Arb = ((int)0x8B54), /// /// Original was GL_INT_VEC4_ARB = 0x8B55 /// - IntVec4Arb = ((int)0x8B55) , + IntVec4Arb = ((int)0x8B55), /// /// Original was GL_BOOL_ARB = 0x8B56 /// - BoolArb = ((int)0x8B56) , + BoolArb = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2_ARB = 0x8B57 /// - BoolVec2Arb = ((int)0x8B57) , + BoolVec2Arb = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3_ARB = 0x8B58 /// - BoolVec3Arb = ((int)0x8B58) , + BoolVec3Arb = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4_ARB = 0x8B59 /// - BoolVec4Arb = ((int)0x8B59) , + BoolVec4Arb = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2_ARB = 0x8B5A /// - FloatMat2Arb = ((int)0x8B5A) , + FloatMat2Arb = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3_ARB = 0x8B5B /// - FloatMat3Arb = ((int)0x8B5B) , + FloatMat3Arb = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4_ARB = 0x8B5C /// - FloatMat4Arb = ((int)0x8B5C) , + FloatMat4Arb = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D_ARB = 0x8B5D /// - Sampler1DArb = ((int)0x8B5D) , + Sampler1DArb = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D_ARB = 0x8B5E /// - Sampler2DArb = ((int)0x8B5E) , + Sampler2DArb = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D_ARB = 0x8B5F /// - Sampler3DArb = ((int)0x8B5F) , + Sampler3DArb = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE_ARB = 0x8B60 /// - SamplerCubeArb = ((int)0x8B60) , + SamplerCubeArb = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 /// - Sampler1DShadowArb = ((int)0x8B61) , + Sampler1DShadowArb = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 /// - Sampler2DShadowArb = ((int)0x8B62) , + Sampler2DShadowArb = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63 /// - Sampler2DRectArb = ((int)0x8B63) , + Sampler2DRectArb = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 /// - Sampler2DRectShadowArb = ((int)0x8B64) , + Sampler2DRectShadowArb = ((int)0x8B64), /// /// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 /// - ObjectDeleteStatusArb = ((int)0x8B80) , + ObjectDeleteStatusArb = ((int)0x8B80), /// /// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 /// - ObjectCompileStatusArb = ((int)0x8B81) , + ObjectCompileStatusArb = ((int)0x8B81), /// /// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82 /// - ObjectLinkStatusArb = ((int)0x8B82) , + ObjectLinkStatusArb = ((int)0x8B82), /// /// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 /// - ObjectValidateStatusArb = ((int)0x8B83) , + ObjectValidateStatusArb = ((int)0x8B83), /// /// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 /// - ObjectInfoLogLengthArb = ((int)0x8B84) , + ObjectInfoLogLengthArb = ((int)0x8B84), /// /// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 /// - ObjectAttachedObjectsArb = ((int)0x8B85) , + ObjectAttachedObjectsArb = ((int)0x8B85), /// /// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 /// - ObjectActiveUniformsArb = ((int)0x8B86) , + ObjectActiveUniformsArb = ((int)0x8B86), /// /// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 /// - ObjectActiveUniformMaxLengthArb = ((int)0x8B87) , + ObjectActiveUniformMaxLengthArb = ((int)0x8B87), /// /// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 /// - ObjectShaderSourceLengthArb = ((int)0x8B88) , + ObjectShaderSourceLengthArb = ((int)0x8B88), } /// @@ -25169,71 +25171,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// - MaxGeometryShaderStorageBlocks = ((int)0x90D7) , + MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// - MaxTessControlShaderStorageBlocks = ((int)0x90D8) , + MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), } /// @@ -25244,47 +25246,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), } /// @@ -25309,7 +25311,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C /// - ShadingLanguageVersionArb = ((int)0x8B8C) , + ShadingLanguageVersionArb = ((int)0x8B8C), } /// @@ -25327,15 +25329,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// - ShaderIncludeArb = ((int)0x8DAE) , + ShaderIncludeArb = ((int)0x8DAE), /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// - NamedStringLengthArb = ((int)0x8DE9) , + NamedStringLengthArb = ((int)0x8DE9), /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// - NamedStringTypeArb = ((int)0x8DEA) , + NamedStringTypeArb = ((int)0x8DEA), } /// @@ -25353,15 +25355,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C /// - TextureCompareModeArb = ((int)0x884C) , + TextureCompareModeArb = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D /// - TextureCompareFuncArb = ((int)0x884D) , + TextureCompareFuncArb = ((int)0x884D), /// /// Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E /// - CompareRToTextureArb = ((int)0x884E) , + CompareRToTextureArb = ((int)0x884E), } /// @@ -25372,7 +25374,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF /// - TextureCompareFailValueArb = ((int)0x80BF) , + TextureCompareFailValueArb = ((int)0x80BF), } /// @@ -25383,11 +25385,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400 /// - SparseStorageBitArb = ((int)0x0400) , + SparseStorageBitArb = ((int)0x0400), /// /// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 /// - SparseBufferPageSizeArb = ((int)0x82F8) , + SparseBufferPageSizeArb = ((int)0x82F8), } /// @@ -25398,47 +25400,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// - VirtualPageSizeXArb = ((int)0x9195) , + VirtualPageSizeXArb = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// - VirtualPageSizeYArb = ((int)0x9196) , + VirtualPageSizeYArb = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// - VirtualPageSizeZArb = ((int)0x9197) , + VirtualPageSizeZArb = ((int)0x9197), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// - MaxSparseTextureSizeArb = ((int)0x9198) , + MaxSparseTextureSizeArb = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// - MaxSparse3DTextureSizeArb = ((int)0x9199) , + MaxSparse3DTextureSizeArb = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// - MaxSparseArrayTextureLayersArb = ((int)0x919A) , + MaxSparseArrayTextureLayersArb = ((int)0x919A), /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// - MinSparseLevelArb = ((int)0x919B) , + MinSparseLevelArb = ((int)0x919B), /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// - TextureSparseArb = ((int)0x91A6) , + TextureSparseArb = ((int)0x91A6), /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// - VirtualPageSizeIndexArb = ((int)0x91A7) , + VirtualPageSizeIndexArb = ((int)0x91A7), /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// - NumVirtualPageSizesArb = ((int)0x91A8) , + NumVirtualPageSizesArb = ((int)0x91A8), /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// - SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) , + SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9), } /// @@ -25449,7 +25451,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), } /// @@ -25460,63 +25462,63 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -25527,151 +25529,151 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// - Isolines = ((int)0x8E7A) , + Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// - FractionalOdd = ((int)0x8E7B) , + FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// - FractionalEven = ((int)0x8E7C) , + FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), } /// @@ -25689,7 +25691,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), } /// @@ -25700,23 +25702,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A /// - TextureBufferArb = ((int)0x8C2A) , + TextureBufferArb = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B /// - MaxTextureBufferSizeArb = ((int)0x8C2B) , + MaxTextureBufferSizeArb = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C /// - TextureBindingBufferArb = ((int)0x8C2C) , + TextureBindingBufferArb = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D /// - TextureBufferDataStoreBindingArb = ((int)0x8C2D) , + TextureBufferDataStoreBindingArb = ((int)0x8C2D), /// /// Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E /// - TextureBufferFormatArb = ((int)0x8C2E) , + TextureBufferFormatArb = ((int)0x8C2E), } /// @@ -25727,15 +25729,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), } /// @@ -25746,15 +25748,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// - TextureBufferOffset = ((int)0x919D) , + TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// - TextureBufferSize = ((int)0x919E) , + TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// - TextureBufferOffsetAlignment = ((int)0x919F) , + TextureBufferOffsetAlignment = ((int)0x919F), } /// @@ -25765,47 +25767,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9 /// - CompressedAlphaArb = ((int)0x84E9) , + CompressedAlphaArb = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA /// - CompressedLuminanceArb = ((int)0x84EA) , + CompressedLuminanceArb = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB /// - CompressedLuminanceAlphaArb = ((int)0x84EB) , + CompressedLuminanceAlphaArb = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC /// - CompressedIntensityArb = ((int)0x84EC) , + CompressedIntensityArb = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB_ARB = 0x84ED /// - CompressedRgbArb = ((int)0x84ED) , + CompressedRgbArb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA_ARB = 0x84EE /// - CompressedRgbaArb = ((int)0x84EE) , + CompressedRgbaArb = ((int)0x84EE), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 /// - TextureCompressedImageSizeArb = ((int)0x86A0) , + TextureCompressedImageSizeArb = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1 /// - TextureCompressedArb = ((int)0x86A1) , + TextureCompressedArb = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 /// - NumCompressedTextureFormatsArb = ((int)0x86A2) , + NumCompressedTextureFormatsArb = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 /// - CompressedTextureFormatsArb = ((int)0x86A3) , + CompressedTextureFormatsArb = ((int)0x86A3), } /// @@ -25816,19 +25818,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// - CompressedRgbaBptcUnormArb = ((int)0x8E8C) , + CompressedRgbaBptcUnormArb = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// - CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// - CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , + CompressedRgbBptcSignedFloatArb = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// - CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F), } /// @@ -25839,19 +25841,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), } /// @@ -25862,51 +25864,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NORMAL_MAP_ARB = 0x8511 /// - NormalMapArb = ((int)0x8511) , + NormalMapArb = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP_ARB = 0x8512 /// - ReflectionMapArb = ((int)0x8512) , + ReflectionMapArb = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513 /// - TextureCubeMapArb = ((int)0x8513) , + TextureCubeMapArb = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 /// - TextureBindingCubeMapArb = ((int)0x8514) , + TextureBindingCubeMapArb = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 /// - TextureCubeMapPositiveXArb = ((int)0x8515) , + TextureCubeMapPositiveXArb = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 /// - TextureCubeMapNegativeXArb = ((int)0x8516) , + TextureCubeMapNegativeXArb = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 /// - TextureCubeMapPositiveYArb = ((int)0x8517) , + TextureCubeMapPositiveYArb = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 /// - TextureCubeMapNegativeYArb = ((int)0x8518) , + TextureCubeMapNegativeYArb = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 /// - TextureCubeMapPositiveZArb = ((int)0x8519) , + TextureCubeMapPositiveZArb = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A /// - TextureCubeMapNegativeZArb = ((int)0x851A) , + TextureCubeMapNegativeZArb = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B /// - ProxyTextureCubeMapArb = ((int)0x851B) , + ProxyTextureCubeMapArb = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C /// - MaxCubeMapTextureSizeArb = ((int)0x851C) , + MaxCubeMapTextureSizeArb = ((int)0x851C), } /// @@ -25917,31 +25919,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// - TextureCubeMapArrayArb = ((int)0x9009) , + TextureCubeMapArrayArb = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// - TextureBindingCubeMapArrayArb = ((int)0x900A) , + TextureBindingCubeMapArrayArb = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// - ProxyTextureCubeMapArrayArb = ((int)0x900B) , + ProxyTextureCubeMapArrayArb = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// - SamplerCubeMapArrayArb = ((int)0x900C) , + SamplerCubeMapArrayArb = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// - SamplerCubeMapArrayShadowArb = ((int)0x900D) , + SamplerCubeMapArrayShadowArb = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// - IntSamplerCubeMapArrayArb = ((int)0x900E) , + IntSamplerCubeMapArrayArb = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// - UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F), } /// @@ -25959,91 +25961,91 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SUBTRACT_ARB = 0x84E7 /// - SubtractArb = ((int)0x84E7) , + SubtractArb = ((int)0x84E7), /// /// Original was GL_COMBINE_ARB = 0x8570 /// - CombineArb = ((int)0x8570) , + CombineArb = ((int)0x8570), /// /// Original was GL_COMBINE_RGB_ARB = 0x8571 /// - CombineRgbArb = ((int)0x8571) , + CombineRgbArb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA_ARB = 0x8572 /// - CombineAlphaArb = ((int)0x8572) , + CombineAlphaArb = ((int)0x8572), /// /// Original was GL_RGB_SCALE_ARB = 0x8573 /// - RgbScaleArb = ((int)0x8573) , + RgbScaleArb = ((int)0x8573), /// /// Original was GL_ADD_SIGNED_ARB = 0x8574 /// - AddSignedArb = ((int)0x8574) , + AddSignedArb = ((int)0x8574), /// /// Original was GL_INTERPOLATE_ARB = 0x8575 /// - InterpolateArb = ((int)0x8575) , + InterpolateArb = ((int)0x8575), /// /// Original was GL_CONSTANT_ARB = 0x8576 /// - ConstantArb = ((int)0x8576) , + ConstantArb = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR_ARB = 0x8577 /// - PrimaryColorArb = ((int)0x8577) , + PrimaryColorArb = ((int)0x8577), /// /// Original was GL_PREVIOUS_ARB = 0x8578 /// - PreviousArb = ((int)0x8578) , + PreviousArb = ((int)0x8578), /// /// Original was GL_SOURCE0_RGB_ARB = 0x8580 /// - Source0RgbArb = ((int)0x8580) , + Source0RgbArb = ((int)0x8580), /// /// Original was GL_SOURCE1_RGB_ARB = 0x8581 /// - Source1RgbArb = ((int)0x8581) , + Source1RgbArb = ((int)0x8581), /// /// Original was GL_SOURCE2_RGB_ARB = 0x8582 /// - Source2RgbArb = ((int)0x8582) , + Source2RgbArb = ((int)0x8582), /// /// Original was GL_SOURCE0_ALPHA_ARB = 0x8588 /// - Source0AlphaArb = ((int)0x8588) , + Source0AlphaArb = ((int)0x8588), /// /// Original was GL_SOURCE1_ALPHA_ARB = 0x8589 /// - Source1AlphaArb = ((int)0x8589) , + Source1AlphaArb = ((int)0x8589), /// /// Original was GL_SOURCE2_ALPHA_ARB = 0x858A /// - Source2AlphaArb = ((int)0x858A) , + Source2AlphaArb = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB_ARB = 0x8590 /// - Operand0RgbArb = ((int)0x8590) , + Operand0RgbArb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB_ARB = 0x8591 /// - Operand1RgbArb = ((int)0x8591) , + Operand1RgbArb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB_ARB = 0x8592 /// - Operand2RgbArb = ((int)0x8592) , + Operand2RgbArb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA_ARB = 0x8598 /// - Operand0AlphaArb = ((int)0x8598) , + Operand0AlphaArb = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA_ARB = 0x8599 /// - Operand1AlphaArb = ((int)0x8599) , + Operand1AlphaArb = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA_ARB = 0x859A /// - Operand2AlphaArb = ((int)0x859A) , + Operand2AlphaArb = ((int)0x859A), } /// @@ -26061,11 +26063,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOT3_RGB_ARB = 0x86AE /// - Dot3RgbArb = ((int)0x86AE) , + Dot3RgbArb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA_ARB = 0x86AF /// - Dot3RgbaArb = ((int)0x86AF) , + Dot3RgbaArb = ((int)0x86AF), } /// @@ -26076,83 +26078,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGBA32F_ARB = 0x8814 /// - Rgba32fArb = ((int)0x8814) , + Rgba32fArb = ((int)0x8814), /// /// Original was GL_RGB32F_ARB = 0x8815 /// - Rgb32fArb = ((int)0x8815) , + Rgb32fArb = ((int)0x8815), /// /// Original was GL_ALPHA32F_ARB = 0x8816 /// - Alpha32fArb = ((int)0x8816) , + Alpha32fArb = ((int)0x8816), /// /// Original was GL_INTENSITY32F_ARB = 0x8817 /// - Intensity32fArb = ((int)0x8817) , + Intensity32fArb = ((int)0x8817), /// /// Original was GL_LUMINANCE32F_ARB = 0x8818 /// - Luminance32fArb = ((int)0x8818) , + Luminance32fArb = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819 /// - LuminanceAlpha32fArb = ((int)0x8819) , + LuminanceAlpha32fArb = ((int)0x8819), /// /// Original was GL_RGBA16F_ARB = 0x881A /// - Rgba16fArb = ((int)0x881A) , + Rgba16fArb = ((int)0x881A), /// /// Original was GL_RGB16F_ARB = 0x881B /// - Rgb16fArb = ((int)0x881B) , + Rgb16fArb = ((int)0x881B), /// /// Original was GL_ALPHA16F_ARB = 0x881C /// - Alpha16fArb = ((int)0x881C) , + Alpha16fArb = ((int)0x881C), /// /// Original was GL_INTENSITY16F_ARB = 0x881D /// - Intensity16fArb = ((int)0x881D) , + Intensity16fArb = ((int)0x881D), /// /// Original was GL_LUMINANCE16F_ARB = 0x881E /// - Luminance16fArb = ((int)0x881E) , + Luminance16fArb = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F /// - LuminanceAlpha16fArb = ((int)0x881F) , + LuminanceAlpha16fArb = ((int)0x881F), /// /// Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10 /// - TextureRedTypeArb = ((int)0x8C10) , + TextureRedTypeArb = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 /// - TextureGreenTypeArb = ((int)0x8C11) , + TextureGreenTypeArb = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 /// - TextureBlueTypeArb = ((int)0x8C12) , + TextureBlueTypeArb = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 /// - TextureAlphaTypeArb = ((int)0x8C13) , + TextureAlphaTypeArb = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 /// - TextureLuminanceTypeArb = ((int)0x8C14) , + TextureLuminanceTypeArb = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 /// - TextureIntensityTypeArb = ((int)0x8C15) , + TextureIntensityTypeArb = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 /// - TextureDepthTypeArb = ((int)0x8C16) , + TextureDepthTypeArb = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 /// - UnsignedNormalizedArb = ((int)0x8C17) , + UnsignedNormalizedArb = ((int)0x8C17), } /// @@ -26163,15 +26165,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// - MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , + MinProgramTextureGatherOffsetArb = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// - MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , + MaxProgramTextureGatherOffsetArb = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// - MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , + MaxProgramTextureGatherComponentsArb = ((int)0x8F9F), } /// @@ -26182,7 +26184,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// - MirrorClampToEdge = ((int)0x8743) , + MirrorClampToEdge = ((int)0x8743), } /// @@ -26193,7 +26195,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIRRORED_REPEAT_ARB = 0x8370 /// - MirroredRepeatArb = ((int)0x8370) , + MirroredRepeatArb = ((int)0x8370), } /// @@ -26204,87 +26206,87 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), } /// @@ -26316,19 +26318,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5 /// - TextureRectangleArb = ((int)0x84F5) , + TextureRectangleArb = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 /// - TextureBindingRectangleArb = ((int)0x84F6) , + TextureBindingRectangleArb = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 /// - ProxyTextureRectangleArb = ((int)0x84F7) , + ProxyTextureRectangleArb = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 /// - MaxRectangleTextureSizeArb = ((int)0x84F8) , + MaxRectangleTextureSizeArb = ((int)0x84F8), } /// @@ -26339,91 +26341,91 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), } /// @@ -26434,7 +26436,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -26445,11 +26447,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), } /// @@ -26460,7 +26462,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), } /// @@ -26478,23 +26480,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), } /// @@ -26505,23 +26507,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), } /// @@ -26532,11 +26534,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), } /// @@ -26547,27 +26549,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), } /// @@ -26578,11 +26580,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), } /// @@ -26600,11 +26602,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC /// - TransformFeedbackOverflowArb = ((int)0x82EC) , + TransformFeedbackOverflowArb = ((int)0x82EC), /// /// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED /// - TransformFeedbackStreamOverflowArb = ((int)0x82ED) , + TransformFeedbackStreamOverflowArb = ((int)0x82ED), } /// @@ -26615,19 +26617,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 /// - TransposeModelviewMatrixArb = ((int)0x84E3) , + TransposeModelviewMatrixArb = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 /// - TransposeProjectionMatrixArb = ((int)0x84E4) , + TransposeProjectionMatrixArb = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 /// - TransposeTextureMatrixArb = ((int)0x84E5) , + TransposeTextureMatrixArb = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 /// - TransposeColorMatrixArb = ((int)0x84E6) , + TransposeColorMatrixArb = ((int)0x84E6), } /// @@ -26638,135 +26640,135 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), } /// @@ -26777,7 +26779,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), } /// @@ -26788,7 +26790,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), } /// @@ -26799,55 +26801,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -26858,31 +26860,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), } /// @@ -26893,171 +26895,171 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MODELVIEW0_ARB = 0x1700 /// - Modelview0Arb = ((int)0x1700) , + Modelview0Arb = ((int)0x1700), /// /// Original was GL_MODELVIEW1_ARB = 0x850A /// - Modelview1Arb = ((int)0x850A) , + Modelview1Arb = ((int)0x850A), /// /// Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4 /// - MaxVertexUnitsArb = ((int)0x86A4) , + MaxVertexUnitsArb = ((int)0x86A4), /// /// Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 /// - ActiveVertexUnitsArb = ((int)0x86A5) , + ActiveVertexUnitsArb = ((int)0x86A5), /// /// Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 /// - WeightSumUnityArb = ((int)0x86A6) , + WeightSumUnityArb = ((int)0x86A6), /// /// Original was GL_VERTEX_BLEND_ARB = 0x86A7 /// - VertexBlendArb = ((int)0x86A7) , + VertexBlendArb = ((int)0x86A7), /// /// Original was GL_CURRENT_WEIGHT_ARB = 0x86A8 /// - CurrentWeightArb = ((int)0x86A8) , + CurrentWeightArb = ((int)0x86A8), /// /// Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 /// - WeightArrayTypeArb = ((int)0x86A9) , + WeightArrayTypeArb = ((int)0x86A9), /// /// Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA /// - WeightArrayStrideArb = ((int)0x86AA) , + WeightArrayStrideArb = ((int)0x86AA), /// /// Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB /// - WeightArraySizeArb = ((int)0x86AB) , + WeightArraySizeArb = ((int)0x86AB), /// /// Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC /// - WeightArrayPointerArb = ((int)0x86AC) , + WeightArrayPointerArb = ((int)0x86AC), /// /// Original was GL_WEIGHT_ARRAY_ARB = 0x86AD /// - WeightArrayArb = ((int)0x86AD) , + WeightArrayArb = ((int)0x86AD), /// /// Original was GL_MODELVIEW2_ARB = 0x8722 /// - Modelview2Arb = ((int)0x8722) , + Modelview2Arb = ((int)0x8722), /// /// Original was GL_MODELVIEW3_ARB = 0x8723 /// - Modelview3Arb = ((int)0x8723) , + Modelview3Arb = ((int)0x8723), /// /// Original was GL_MODELVIEW4_ARB = 0x8724 /// - Modelview4Arb = ((int)0x8724) , + Modelview4Arb = ((int)0x8724), /// /// Original was GL_MODELVIEW5_ARB = 0x8725 /// - Modelview5Arb = ((int)0x8725) , + Modelview5Arb = ((int)0x8725), /// /// Original was GL_MODELVIEW6_ARB = 0x8726 /// - Modelview6Arb = ((int)0x8726) , + Modelview6Arb = ((int)0x8726), /// /// Original was GL_MODELVIEW7_ARB = 0x8727 /// - Modelview7Arb = ((int)0x8727) , + Modelview7Arb = ((int)0x8727), /// /// Original was GL_MODELVIEW8_ARB = 0x8728 /// - Modelview8Arb = ((int)0x8728) , + Modelview8Arb = ((int)0x8728), /// /// Original was GL_MODELVIEW9_ARB = 0x8729 /// - Modelview9Arb = ((int)0x8729) , + Modelview9Arb = ((int)0x8729), /// /// Original was GL_MODELVIEW10_ARB = 0x872A /// - Modelview10Arb = ((int)0x872A) , + Modelview10Arb = ((int)0x872A), /// /// Original was GL_MODELVIEW11_ARB = 0x872B /// - Modelview11Arb = ((int)0x872B) , + Modelview11Arb = ((int)0x872B), /// /// Original was GL_MODELVIEW12_ARB = 0x872C /// - Modelview12Arb = ((int)0x872C) , + Modelview12Arb = ((int)0x872C), /// /// Original was GL_MODELVIEW13_ARB = 0x872D /// - Modelview13Arb = ((int)0x872D) , + Modelview13Arb = ((int)0x872D), /// /// Original was GL_MODELVIEW14_ARB = 0x872E /// - Modelview14Arb = ((int)0x872E) , + Modelview14Arb = ((int)0x872E), /// /// Original was GL_MODELVIEW15_ARB = 0x872F /// - Modelview15Arb = ((int)0x872F) , + Modelview15Arb = ((int)0x872F), /// /// Original was GL_MODELVIEW16_ARB = 0x8730 /// - Modelview16Arb = ((int)0x8730) , + Modelview16Arb = ((int)0x8730), /// /// Original was GL_MODELVIEW17_ARB = 0x8731 /// - Modelview17Arb = ((int)0x8731) , + Modelview17Arb = ((int)0x8731), /// /// Original was GL_MODELVIEW18_ARB = 0x8732 /// - Modelview18Arb = ((int)0x8732) , + Modelview18Arb = ((int)0x8732), /// /// Original was GL_MODELVIEW19_ARB = 0x8733 /// - Modelview19Arb = ((int)0x8733) , + Modelview19Arb = ((int)0x8733), /// /// Original was GL_MODELVIEW20_ARB = 0x8734 /// - Modelview20Arb = ((int)0x8734) , + Modelview20Arb = ((int)0x8734), /// /// Original was GL_MODELVIEW21_ARB = 0x8735 /// - Modelview21Arb = ((int)0x8735) , + Modelview21Arb = ((int)0x8735), /// /// Original was GL_MODELVIEW22_ARB = 0x8736 /// - Modelview22Arb = ((int)0x8736) , + Modelview22Arb = ((int)0x8736), /// /// Original was GL_MODELVIEW23_ARB = 0x8737 /// - Modelview23Arb = ((int)0x8737) , + Modelview23Arb = ((int)0x8737), /// /// Original was GL_MODELVIEW24_ARB = 0x8738 /// - Modelview24Arb = ((int)0x8738) , + Modelview24Arb = ((int)0x8738), /// /// Original was GL_MODELVIEW25_ARB = 0x8739 /// - Modelview25Arb = ((int)0x8739) , + Modelview25Arb = ((int)0x8739), /// /// Original was GL_MODELVIEW26_ARB = 0x873A /// - Modelview26Arb = ((int)0x873A) , + Modelview26Arb = ((int)0x873A), /// /// Original was GL_MODELVIEW27_ARB = 0x873B /// - Modelview27Arb = ((int)0x873B) , + Modelview27Arb = ((int)0x873B), /// /// Original was GL_MODELVIEW28_ARB = 0x873C /// - Modelview28Arb = ((int)0x873C) , + Modelview28Arb = ((int)0x873C), /// /// Original was GL_MODELVIEW29_ARB = 0x873D /// - Modelview29Arb = ((int)0x873D) , + Modelview29Arb = ((int)0x873D), /// /// Original was GL_MODELVIEW30_ARB = 0x873E /// - Modelview30Arb = ((int)0x873E) , + Modelview30Arb = ((int)0x873E), /// /// Original was GL_MODELVIEW31_ARB = 0x873F /// - Modelview31Arb = ((int)0x873F) , + Modelview31Arb = ((int)0x873F), } /// @@ -27068,127 +27070,127 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_SIZE_ARB = 0x8764 /// - BufferSizeArb = ((int)0x8764) , + BufferSizeArb = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE_ARB = 0x8765 /// - BufferUsageArb = ((int)0x8765) , + BufferUsageArb = ((int)0x8765), /// /// Original was GL_ARRAY_BUFFER_ARB = 0x8892 /// - ArrayBufferArb = ((int)0x8892) , + ArrayBufferArb = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 /// - ElementArrayBufferArb = ((int)0x8893) , + ElementArrayBufferArb = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 /// - ArrayBufferBindingArb = ((int)0x8894) , + ArrayBufferBindingArb = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 /// - ElementArrayBufferBindingArb = ((int)0x8895) , + ElementArrayBufferBindingArb = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 /// - VertexArrayBufferBindingArb = ((int)0x8896) , + VertexArrayBufferBindingArb = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 /// - NormalArrayBufferBindingArb = ((int)0x8897) , + NormalArrayBufferBindingArb = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 /// - ColorArrayBufferBindingArb = ((int)0x8898) , + ColorArrayBufferBindingArb = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 /// - IndexArrayBufferBindingArb = ((int)0x8899) , + IndexArrayBufferBindingArb = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A /// - TextureCoordArrayBufferBindingArb = ((int)0x889A) , + TextureCoordArrayBufferBindingArb = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B /// - EdgeFlagArrayBufferBindingArb = ((int)0x889B) , + EdgeFlagArrayBufferBindingArb = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C /// - SecondaryColorArrayBufferBindingArb = ((int)0x889C) , + SecondaryColorArrayBufferBindingArb = ((int)0x889C), /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D /// - FogCoordinateArrayBufferBindingArb = ((int)0x889D) , + FogCoordinateArrayBufferBindingArb = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E /// - WeightArrayBufferBindingArb = ((int)0x889E) , + WeightArrayBufferBindingArb = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F /// - VertexAttribArrayBufferBindingArb = ((int)0x889F) , + VertexAttribArrayBufferBindingArb = ((int)0x889F), /// /// Original was GL_READ_ONLY_ARB = 0x88B8 /// - ReadOnlyArb = ((int)0x88B8) , + ReadOnlyArb = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY_ARB = 0x88B9 /// - WriteOnlyArb = ((int)0x88B9) , + WriteOnlyArb = ((int)0x88B9), /// /// Original was GL_READ_WRITE_ARB = 0x88BA /// - ReadWriteArb = ((int)0x88BA) , + ReadWriteArb = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS_ARB = 0x88BB /// - BufferAccessArb = ((int)0x88BB) , + BufferAccessArb = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED_ARB = 0x88BC /// - BufferMappedArb = ((int)0x88BC) , + BufferMappedArb = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD /// - BufferMapPointerArb = ((int)0x88BD) , + BufferMapPointerArb = ((int)0x88BD), /// /// Original was GL_STREAM_DRAW_ARB = 0x88E0 /// - StreamDrawArb = ((int)0x88E0) , + StreamDrawArb = ((int)0x88E0), /// /// Original was GL_STREAM_READ_ARB = 0x88E1 /// - StreamReadArb = ((int)0x88E1) , + StreamReadArb = ((int)0x88E1), /// /// Original was GL_STREAM_COPY_ARB = 0x88E2 /// - StreamCopyArb = ((int)0x88E2) , + StreamCopyArb = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW_ARB = 0x88E4 /// - StaticDrawArb = ((int)0x88E4) , + StaticDrawArb = ((int)0x88E4), /// /// Original was GL_STATIC_READ_ARB = 0x88E5 /// - StaticReadArb = ((int)0x88E5) , + StaticReadArb = ((int)0x88E5), /// /// Original was GL_STATIC_COPY_ARB = 0x88E6 /// - StaticCopyArb = ((int)0x88E6) , + StaticCopyArb = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW_ARB = 0x88E8 /// - DynamicDrawArb = ((int)0x88E8) , + DynamicDrawArb = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ_ARB = 0x88E9 /// - DynamicReadArb = ((int)0x88E9) , + DynamicReadArb = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY_ARB = 0x88EA /// - DynamicCopyArb = ((int)0x88EA) , + DynamicCopyArb = ((int)0x88EA), } /// @@ -27199,319 +27201,319 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_SUM_ARB = 0x8458 /// - ColorSumArb = ((int)0x8458) , + ColorSumArb = ((int)0x8458), /// /// Original was GL_VERTEX_PROGRAM_ARB = 0x8620 /// - VertexProgramArb = ((int)0x8620) , + VertexProgramArb = ((int)0x8620), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 /// - VertexAttribArrayEnabledArb = ((int)0x8622) , + VertexAttribArrayEnabledArb = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 /// - VertexAttribArraySizeArb = ((int)0x8623) , + VertexAttribArraySizeArb = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 /// - VertexAttribArrayStrideArb = ((int)0x8624) , + VertexAttribArrayStrideArb = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 /// - VertexAttribArrayTypeArb = ((int)0x8625) , + VertexAttribArrayTypeArb = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 /// - CurrentVertexAttribArb = ((int)0x8626) , + CurrentVertexAttribArb = ((int)0x8626), /// /// Original was GL_PROGRAM_LENGTH_ARB = 0x8627 /// - ProgramLengthArb = ((int)0x8627) , + ProgramLengthArb = ((int)0x8627), /// /// Original was GL_PROGRAM_STRING_ARB = 0x8628 /// - ProgramStringArb = ((int)0x8628) , + ProgramStringArb = ((int)0x8628), /// /// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E /// - MaxProgramMatrixStackDepthArb = ((int)0x862E) , + MaxProgramMatrixStackDepthArb = ((int)0x862E), /// /// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F /// - MaxProgramMatricesArb = ((int)0x862F) , + MaxProgramMatricesArb = ((int)0x862F), /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 /// - CurrentMatrixStackDepthArb = ((int)0x8640) , + CurrentMatrixStackDepthArb = ((int)0x8640), /// /// Original was GL_CURRENT_MATRIX_ARB = 0x8641 /// - CurrentMatrixArb = ((int)0x8641) , + CurrentMatrixArb = ((int)0x8641), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 /// - VertexProgramPointSizeArb = ((int)0x8642) , + VertexProgramPointSizeArb = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 /// - VertexProgramTwoSideArb = ((int)0x8643) , + VertexProgramTwoSideArb = ((int)0x8643), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 /// - VertexAttribArrayPointerArb = ((int)0x8645) , + VertexAttribArrayPointerArb = ((int)0x8645), /// /// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B /// - ProgramErrorPositionArb = ((int)0x864B) , + ProgramErrorPositionArb = ((int)0x864B), /// /// Original was GL_PROGRAM_BINDING_ARB = 0x8677 /// - ProgramBindingArb = ((int)0x8677) , + ProgramBindingArb = ((int)0x8677), /// /// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 /// - MaxVertexAttribsArb = ((int)0x8869) , + MaxVertexAttribsArb = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A /// - VertexAttribArrayNormalizedArb = ((int)0x886A) , + VertexAttribArrayNormalizedArb = ((int)0x886A), /// /// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874 /// - ProgramErrorStringArb = ((int)0x8874) , + ProgramErrorStringArb = ((int)0x8874), /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// - ProgramFormatAsciiArb = ((int)0x8875) , + ProgramFormatAsciiArb = ((int)0x8875), /// /// Original was GL_PROGRAM_FORMAT_ARB = 0x8876 /// - ProgramFormatArb = ((int)0x8876) , + ProgramFormatArb = ((int)0x8876), /// /// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 /// - ProgramInstructionsArb = ((int)0x88A0) , + ProgramInstructionsArb = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 /// - MaxProgramInstructionsArb = ((int)0x88A1) , + MaxProgramInstructionsArb = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 /// - ProgramNativeInstructionsArb = ((int)0x88A2) , + ProgramNativeInstructionsArb = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 /// - MaxProgramNativeInstructionsArb = ((int)0x88A3) , + MaxProgramNativeInstructionsArb = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 /// - ProgramTemporariesArb = ((int)0x88A4) , + ProgramTemporariesArb = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 /// - MaxProgramTemporariesArb = ((int)0x88A5) , + MaxProgramTemporariesArb = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 /// - ProgramNativeTemporariesArb = ((int)0x88A6) , + ProgramNativeTemporariesArb = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 /// - MaxProgramNativeTemporariesArb = ((int)0x88A7) , + MaxProgramNativeTemporariesArb = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8 /// - ProgramParametersArb = ((int)0x88A8) , + ProgramParametersArb = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 /// - MaxProgramParametersArb = ((int)0x88A9) , + MaxProgramParametersArb = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA /// - ProgramNativeParametersArb = ((int)0x88AA) , + ProgramNativeParametersArb = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB /// - MaxProgramNativeParametersArb = ((int)0x88AB) , + MaxProgramNativeParametersArb = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC /// - ProgramAttribsArb = ((int)0x88AC) , + ProgramAttribsArb = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD /// - MaxProgramAttribsArb = ((int)0x88AD) , + MaxProgramAttribsArb = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE /// - ProgramNativeAttribsArb = ((int)0x88AE) , + ProgramNativeAttribsArb = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF /// - MaxProgramNativeAttribsArb = ((int)0x88AF) , + MaxProgramNativeAttribsArb = ((int)0x88AF), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 /// - ProgramAddressRegistersArb = ((int)0x88B0) , + ProgramAddressRegistersArb = ((int)0x88B0), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 /// - MaxProgramAddressRegistersArb = ((int)0x88B1) , + MaxProgramAddressRegistersArb = ((int)0x88B1), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 /// - ProgramNativeAddressRegistersArb = ((int)0x88B2) , + ProgramNativeAddressRegistersArb = ((int)0x88B2), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 /// - MaxProgramNativeAddressRegistersArb = ((int)0x88B3) , + MaxProgramNativeAddressRegistersArb = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 /// - MaxProgramLocalParametersArb = ((int)0x88B4) , + MaxProgramLocalParametersArb = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 /// - MaxProgramEnvParametersArb = ((int)0x88B5) , + MaxProgramEnvParametersArb = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 /// - ProgramUnderNativeLimitsArb = ((int)0x88B6) , + ProgramUnderNativeLimitsArb = ((int)0x88B6), /// /// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 /// - TransposeCurrentMatrixArb = ((int)0x88B7) , + TransposeCurrentMatrixArb = ((int)0x88B7), /// /// Original was GL_MATRIX0_ARB = 0x88C0 /// - Matrix0Arb = ((int)0x88C0) , + Matrix0Arb = ((int)0x88C0), /// /// Original was GL_MATRIX1_ARB = 0x88C1 /// - Matrix1Arb = ((int)0x88C1) , + Matrix1Arb = ((int)0x88C1), /// /// Original was GL_MATRIX2_ARB = 0x88C2 /// - Matrix2Arb = ((int)0x88C2) , + Matrix2Arb = ((int)0x88C2), /// /// Original was GL_MATRIX3_ARB = 0x88C3 /// - Matrix3Arb = ((int)0x88C3) , + Matrix3Arb = ((int)0x88C3), /// /// Original was GL_MATRIX4_ARB = 0x88C4 /// - Matrix4Arb = ((int)0x88C4) , + Matrix4Arb = ((int)0x88C4), /// /// Original was GL_MATRIX5_ARB = 0x88C5 /// - Matrix5Arb = ((int)0x88C5) , + Matrix5Arb = ((int)0x88C5), /// /// Original was GL_MATRIX6_ARB = 0x88C6 /// - Matrix6Arb = ((int)0x88C6) , + Matrix6Arb = ((int)0x88C6), /// /// Original was GL_MATRIX7_ARB = 0x88C7 /// - Matrix7Arb = ((int)0x88C7) , + Matrix7Arb = ((int)0x88C7), /// /// Original was GL_MATRIX8_ARB = 0x88C8 /// - Matrix8Arb = ((int)0x88C8) , + Matrix8Arb = ((int)0x88C8), /// /// Original was GL_MATRIX9_ARB = 0x88C9 /// - Matrix9Arb = ((int)0x88C9) , + Matrix9Arb = ((int)0x88C9), /// /// Original was GL_MATRIX10_ARB = 0x88CA /// - Matrix10Arb = ((int)0x88CA) , + Matrix10Arb = ((int)0x88CA), /// /// Original was GL_MATRIX11_ARB = 0x88CB /// - Matrix11Arb = ((int)0x88CB) , + Matrix11Arb = ((int)0x88CB), /// /// Original was GL_MATRIX12_ARB = 0x88CC /// - Matrix12Arb = ((int)0x88CC) , + Matrix12Arb = ((int)0x88CC), /// /// Original was GL_MATRIX13_ARB = 0x88CD /// - Matrix13Arb = ((int)0x88CD) , + Matrix13Arb = ((int)0x88CD), /// /// Original was GL_MATRIX14_ARB = 0x88CE /// - Matrix14Arb = ((int)0x88CE) , + Matrix14Arb = ((int)0x88CE), /// /// Original was GL_MATRIX15_ARB = 0x88CF /// - Matrix15Arb = ((int)0x88CF) , + Matrix15Arb = ((int)0x88CF), /// /// Original was GL_MATRIX16_ARB = 0x88D0 /// - Matrix16Arb = ((int)0x88D0) , + Matrix16Arb = ((int)0x88D0), /// /// Original was GL_MATRIX17_ARB = 0x88D1 /// - Matrix17Arb = ((int)0x88D1) , + Matrix17Arb = ((int)0x88D1), /// /// Original was GL_MATRIX18_ARB = 0x88D2 /// - Matrix18Arb = ((int)0x88D2) , + Matrix18Arb = ((int)0x88D2), /// /// Original was GL_MATRIX19_ARB = 0x88D3 /// - Matrix19Arb = ((int)0x88D3) , + Matrix19Arb = ((int)0x88D3), /// /// Original was GL_MATRIX20_ARB = 0x88D4 /// - Matrix20Arb = ((int)0x88D4) , + Matrix20Arb = ((int)0x88D4), /// /// Original was GL_MATRIX21_ARB = 0x88D5 /// - Matrix21Arb = ((int)0x88D5) , + Matrix21Arb = ((int)0x88D5), /// /// Original was GL_MATRIX22_ARB = 0x88D6 /// - Matrix22Arb = ((int)0x88D6) , + Matrix22Arb = ((int)0x88D6), /// /// Original was GL_MATRIX23_ARB = 0x88D7 /// - Matrix23Arb = ((int)0x88D7) , + Matrix23Arb = ((int)0x88D7), /// /// Original was GL_MATRIX24_ARB = 0x88D8 /// - Matrix24Arb = ((int)0x88D8) , + Matrix24Arb = ((int)0x88D8), /// /// Original was GL_MATRIX25_ARB = 0x88D9 /// - Matrix25Arb = ((int)0x88D9) , + Matrix25Arb = ((int)0x88D9), /// /// Original was GL_MATRIX26_ARB = 0x88DA /// - Matrix26Arb = ((int)0x88DA) , + Matrix26Arb = ((int)0x88DA), /// /// Original was GL_MATRIX27_ARB = 0x88DB /// - Matrix27Arb = ((int)0x88DB) , + Matrix27Arb = ((int)0x88DB), /// /// Original was GL_MATRIX28_ARB = 0x88DC /// - Matrix28Arb = ((int)0x88DC) , + Matrix28Arb = ((int)0x88DC), /// /// Original was GL_MATRIX29_ARB = 0x88DD /// - Matrix29Arb = ((int)0x88DD) , + Matrix29Arb = ((int)0x88DD), /// /// Original was GL_MATRIX30_ARB = 0x88DE /// - Matrix30Arb = ((int)0x88DE) , + Matrix30Arb = ((int)0x88DE), /// /// Original was GL_MATRIX31_ARB = 0x88DF /// - Matrix31Arb = ((int)0x88DF) , + Matrix31Arb = ((int)0x88DF), } /// @@ -27522,107 +27524,107 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 /// - VertexAttribArrayEnabledArb = ((int)0x8622) , + VertexAttribArrayEnabledArb = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 /// - VertexAttribArraySizeArb = ((int)0x8623) , + VertexAttribArraySizeArb = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 /// - VertexAttribArrayStrideArb = ((int)0x8624) , + VertexAttribArrayStrideArb = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 /// - VertexAttribArrayTypeArb = ((int)0x8625) , + VertexAttribArrayTypeArb = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 /// - CurrentVertexAttribArb = ((int)0x8626) , + CurrentVertexAttribArb = ((int)0x8626), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 /// - VertexProgramPointSizeArb = ((int)0x8642) , + VertexProgramPointSizeArb = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 /// - VertexProgramTwoSideArb = ((int)0x8643) , + VertexProgramTwoSideArb = ((int)0x8643), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 /// - VertexAttribArrayPointerArb = ((int)0x8645) , + VertexAttribArrayPointerArb = ((int)0x8645), /// /// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 /// - MaxVertexAttribsArb = ((int)0x8869) , + MaxVertexAttribsArb = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A /// - VertexAttribArrayNormalizedArb = ((int)0x886A) , + VertexAttribArrayNormalizedArb = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871 /// - MaxTextureCoordsArb = ((int)0x8871) , + MaxTextureCoordsArb = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 /// - MaxTextureImageUnitsArb = ((int)0x8872) , + MaxTextureImageUnitsArb = ((int)0x8872), /// /// Original was GL_VERTEX_SHADER_ARB = 0x8B31 /// - VertexShaderArb = ((int)0x8B31) , + VertexShaderArb = ((int)0x8B31), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A /// - MaxVertexUniformComponentsArb = ((int)0x8B4A) , + MaxVertexUniformComponentsArb = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B /// - MaxVaryingFloatsArb = ((int)0x8B4B) , + MaxVaryingFloatsArb = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C /// - MaxVertexTextureImageUnitsArb = ((int)0x8B4C) , + MaxVertexTextureImageUnitsArb = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D /// - MaxCombinedTextureImageUnitsArb = ((int)0x8B4D) , + MaxCombinedTextureImageUnitsArb = ((int)0x8B4D), /// /// Original was GL_FLOAT_VEC2_ARB = 0x8B50 /// - FloatVec2Arb = ((int)0x8B50) , + FloatVec2Arb = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3_ARB = 0x8B51 /// - FloatVec3Arb = ((int)0x8B51) , + FloatVec3Arb = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4_ARB = 0x8B52 /// - FloatVec4Arb = ((int)0x8B52) , + FloatVec4Arb = ((int)0x8B52), /// /// Original was GL_FLOAT_MAT2_ARB = 0x8B5A /// - FloatMat2Arb = ((int)0x8B5A) , + FloatMat2Arb = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3_ARB = 0x8B5B /// - FloatMat3Arb = ((int)0x8B5B) , + FloatMat3Arb = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4_ARB = 0x8B5C /// - FloatMat4Arb = ((int)0x8B5C) , + FloatMat4Arb = ((int)0x8B5C), /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 /// - ObjectActiveAttributesArb = ((int)0x8B89) , + ObjectActiveAttributesArb = ((int)0x8B89), /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A /// - ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A) , + ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A), } /// @@ -27633,7 +27635,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), } /// @@ -27644,11 +27646,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -27659,55 +27661,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// - UndefinedVertex = ((int)0x8260) , + UndefinedVertex = ((int)0x8260), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), } /// @@ -27725,35 +27727,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), } /// @@ -27764,7 +27766,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// - ProgramFormatAsciiArb = ((int)0x8875) , + ProgramFormatAsciiArb = ((int)0x8875), } /// @@ -27775,175 +27777,175 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// - ProgramLength = ((int)0x8627) , + ProgramLength = ((int)0x8627), /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// - ProgramBinding = ((int)0x8677) , + ProgramBinding = ((int)0x8677), /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// - ProgramAluInstructionsArb = ((int)0x8805) , + ProgramAluInstructionsArb = ((int)0x8805), /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// - ProgramTexInstructionsArb = ((int)0x8806) , + ProgramTexInstructionsArb = ((int)0x8806), /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// - ProgramTexIndirectionsArb = ((int)0x8807) , + ProgramTexIndirectionsArb = ((int)0x8807), /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// - ProgramNativeAluInstructionsArb = ((int)0x8808) , + ProgramNativeAluInstructionsArb = ((int)0x8808), /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// - ProgramNativeTexInstructionsArb = ((int)0x8809) , + ProgramNativeTexInstructionsArb = ((int)0x8809), /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// - ProgramNativeTexIndirectionsArb = ((int)0x880A) , + ProgramNativeTexIndirectionsArb = ((int)0x880A), /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// - MaxProgramAluInstructionsArb = ((int)0x880B) , + MaxProgramAluInstructionsArb = ((int)0x880B), /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// - MaxProgramTexInstructionsArb = ((int)0x880C) , + MaxProgramTexInstructionsArb = ((int)0x880C), /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// - MaxProgramTexIndirectionsArb = ((int)0x880D) , + MaxProgramTexIndirectionsArb = ((int)0x880D), /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// - MaxProgramNativeAluInstructionsArb = ((int)0x880E) , + MaxProgramNativeAluInstructionsArb = ((int)0x880E), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// - MaxProgramNativeTexInstructionsArb = ((int)0x880F) , + MaxProgramNativeTexInstructionsArb = ((int)0x880F), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// - MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , + MaxProgramNativeTexIndirectionsArb = ((int)0x8810), /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// - ProgramFormat = ((int)0x8876) , + ProgramFormat = ((int)0x8876), /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// - ProgramInstruction = ((int)0x88A0) , + ProgramInstruction = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// - MaxProgramInstructions = ((int)0x88A1) , + MaxProgramInstructions = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// - ProgramNativeInstructions = ((int)0x88A2) , + ProgramNativeInstructions = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// - MaxProgramNativeInstructions = ((int)0x88A3) , + MaxProgramNativeInstructions = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// - ProgramTemporaries = ((int)0x88A4) , + ProgramTemporaries = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// - MaxProgramTemporaries = ((int)0x88A5) , + MaxProgramTemporaries = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// - ProgramNativeTemporaries = ((int)0x88A6) , + ProgramNativeTemporaries = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// - MaxProgramNativeTemporaries = ((int)0x88A7) , + MaxProgramNativeTemporaries = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// - ProgramParameters = ((int)0x88A8) , + ProgramParameters = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// - MaxProgramParameters = ((int)0x88A9) , + MaxProgramParameters = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// - ProgramNativeParameters = ((int)0x88AA) , + ProgramNativeParameters = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// - MaxProgramNativeParameters = ((int)0x88AB) , + MaxProgramNativeParameters = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// - ProgramAttribs = ((int)0x88AC) , + ProgramAttribs = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// - MaxProgramAttribs = ((int)0x88AD) , + MaxProgramAttribs = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// - ProgramNativeAttribs = ((int)0x88AE) , + ProgramNativeAttribs = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// - MaxProgramNativeAttribs = ((int)0x88AF) , + MaxProgramNativeAttribs = ((int)0x88AF), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// - ProgramAddressRegisters = ((int)0x88B0) , + ProgramAddressRegisters = ((int)0x88B0), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// - MaxProgramAddressRegisters = ((int)0x88B1) , + MaxProgramAddressRegisters = ((int)0x88B1), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// - ProgramNativeAddressRegisters = ((int)0x88B2) , + ProgramNativeAddressRegisters = ((int)0x88B2), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// - MaxProgramNativeAddressRegisters = ((int)0x88B3) , + MaxProgramNativeAddressRegisters = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// - MaxProgramLocalParameters = ((int)0x88B4) , + MaxProgramLocalParameters = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// - MaxProgramEnvParameters = ((int)0x88B5) , + MaxProgramEnvParameters = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// - ProgramUnderNativeLimits = ((int)0x88B6) , + ProgramUnderNativeLimits = ((int)0x88B6), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), } /// @@ -27954,7 +27956,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_STRING = 0x8628 /// - ProgramString = ((int)0x8628) , + ProgramString = ((int)0x8628), } /// @@ -27965,15 +27967,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// - VertexProgram = ((int)0x8620) , + VertexProgram = ((int)0x8620), /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// - FragmentProgram = ((int)0x8804) , + FragmentProgram = ((int)0x8804), /// /// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26 /// - GeometryProgramNv = ((int)0x8C26) , + GeometryProgramNv = ((int)0x8C26), } /// @@ -27984,71 +27986,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824 /// - MaxDrawBuffersAti = ((int)0x8824) , + MaxDrawBuffersAti = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0_ATI = 0x8825 /// - DrawBuffer0Ati = ((int)0x8825) , + DrawBuffer0Ati = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1_ATI = 0x8826 /// - DrawBuffer1Ati = ((int)0x8826) , + DrawBuffer1Ati = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2_ATI = 0x8827 /// - DrawBuffer2Ati = ((int)0x8827) , + DrawBuffer2Ati = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3_ATI = 0x8828 /// - DrawBuffer3Ati = ((int)0x8828) , + DrawBuffer3Ati = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4_ATI = 0x8829 /// - DrawBuffer4Ati = ((int)0x8829) , + DrawBuffer4Ati = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5_ATI = 0x882A /// - DrawBuffer5Ati = ((int)0x882A) , + DrawBuffer5Ati = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6_ATI = 0x882B /// - DrawBuffer6Ati = ((int)0x882B) , + DrawBuffer6Ati = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7_ATI = 0x882C /// - DrawBuffer7Ati = ((int)0x882C) , + DrawBuffer7Ati = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8_ATI = 0x882D /// - DrawBuffer8Ati = ((int)0x882D) , + DrawBuffer8Ati = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9_ATI = 0x882E /// - DrawBuffer9Ati = ((int)0x882E) , + DrawBuffer9Ati = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10_ATI = 0x882F /// - DrawBuffer10Ati = ((int)0x882F) , + DrawBuffer10Ati = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11_ATI = 0x8830 /// - DrawBuffer11Ati = ((int)0x8830) , + DrawBuffer11Ati = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12_ATI = 0x8831 /// - DrawBuffer12Ati = ((int)0x8831) , + DrawBuffer12Ati = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13_ATI = 0x8832 /// - DrawBuffer13Ati = ((int)0x8832) , + DrawBuffer13Ati = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14_ATI = 0x8833 /// - DrawBuffer14Ati = ((int)0x8833) , + DrawBuffer14Ati = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15_ATI = 0x8834 /// - DrawBuffer15Ati = ((int)0x8834) , + DrawBuffer15Ati = ((int)0x8834), } /// @@ -28059,15 +28061,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ELEMENT_ARRAY_ATI = 0x8768 /// - ElementArrayAti = ((int)0x8768) , + ElementArrayAti = ((int)0x8768), /// /// Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 /// - ElementArrayTypeAti = ((int)0x8769) , + ElementArrayTypeAti = ((int)0x8769), /// /// Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A /// - ElementArrayPointerAti = ((int)0x876A) , + ElementArrayPointerAti = ((int)0x876A), } /// @@ -28078,35 +28080,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775 /// - BumpRotMatrixAti = ((int)0x8775) , + BumpRotMatrixAti = ((int)0x8775), /// /// Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 /// - BumpRotMatrixSizeAti = ((int)0x8776) , + BumpRotMatrixSizeAti = ((int)0x8776), /// /// Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 /// - BumpNumTexUnitsAti = ((int)0x8777) , + BumpNumTexUnitsAti = ((int)0x8777), /// /// Original was GL_BUMP_TEX_UNITS_ATI = 0x8778 /// - BumpTexUnitsAti = ((int)0x8778) , + BumpTexUnitsAti = ((int)0x8778), /// /// Original was GL_DUDV_ATI = 0x8779 /// - DudvAti = ((int)0x8779) , + DudvAti = ((int)0x8779), /// /// Original was GL_DU8DV8_ATI = 0x877A /// - Du8Dv8Ati = ((int)0x877A) , + Du8Dv8Ati = ((int)0x877A), /// /// Original was GL_BUMP_ENVMAP_ATI = 0x877B /// - BumpEnvmapAti = ((int)0x877B) , + BumpEnvmapAti = ((int)0x877B), /// /// Original was GL_BUMP_TARGET_ATI = 0x877C /// - BumpTargetAti = ((int)0x877C) , + BumpTargetAti = ((int)0x877C), } /// @@ -28117,419 +28119,419 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_2X_BIT_ATI = 0x00000001 /// - Gl2XBitAti = ((int)0x00000001) , + Gl2XBitAti = ((int)0x00000001), /// /// Original was GL_RED_BIT_ATI = 0x00000001 /// - RedBitAti = ((int)0x00000001) , + RedBitAti = ((int)0x00000001), /// /// Original was GL_COMP_BIT_ATI = 0x00000002 /// - CompBitAti = ((int)0x00000002) , + CompBitAti = ((int)0x00000002), /// /// Original was GL_4X_BIT_ATI = 0x00000002 /// - Gl4XBitAti = ((int)0x00000002) , + Gl4XBitAti = ((int)0x00000002), /// /// Original was GL_GREEN_BIT_ATI = 0x00000002 /// - GreenBitAti = ((int)0x00000002) , + GreenBitAti = ((int)0x00000002), /// /// Original was GL_BLUE_BIT_ATI = 0x00000004 /// - BlueBitAti = ((int)0x00000004) , + BlueBitAti = ((int)0x00000004), /// /// Original was GL_8X_BIT_ATI = 0x00000004 /// - Gl8XBitAti = ((int)0x00000004) , + Gl8XBitAti = ((int)0x00000004), /// /// Original was GL_NEGATE_BIT_ATI = 0x00000004 /// - NegateBitAti = ((int)0x00000004) , + NegateBitAti = ((int)0x00000004), /// /// Original was GL_BIAS_BIT_ATI = 0x00000008 /// - BiasBitAti = ((int)0x00000008) , + BiasBitAti = ((int)0x00000008), /// /// Original was GL_HALF_BIT_ATI = 0x00000008 /// - HalfBitAti = ((int)0x00000008) , + HalfBitAti = ((int)0x00000008), /// /// Original was GL_QUARTER_BIT_ATI = 0x00000010 /// - QuarterBitAti = ((int)0x00000010) , + QuarterBitAti = ((int)0x00000010), /// /// Original was GL_EIGHTH_BIT_ATI = 0x00000020 /// - EighthBitAti = ((int)0x00000020) , + EighthBitAti = ((int)0x00000020), /// /// Original was GL_SATURATE_BIT_ATI = 0x00000040 /// - SaturateBitAti = ((int)0x00000040) , + SaturateBitAti = ((int)0x00000040), /// /// Original was GL_FRAGMENT_SHADER_ATI = 0x8920 /// - FragmentShaderAti = ((int)0x8920) , + FragmentShaderAti = ((int)0x8920), /// /// Original was GL_REG_0_ATI = 0x8921 /// - Reg0Ati = ((int)0x8921) , + Reg0Ati = ((int)0x8921), /// /// Original was GL_REG_1_ATI = 0x8922 /// - Reg1Ati = ((int)0x8922) , + Reg1Ati = ((int)0x8922), /// /// Original was GL_REG_2_ATI = 0x8923 /// - Reg2Ati = ((int)0x8923) , + Reg2Ati = ((int)0x8923), /// /// Original was GL_REG_3_ATI = 0x8924 /// - Reg3Ati = ((int)0x8924) , + Reg3Ati = ((int)0x8924), /// /// Original was GL_REG_4_ATI = 0x8925 /// - Reg4Ati = ((int)0x8925) , + Reg4Ati = ((int)0x8925), /// /// Original was GL_REG_5_ATI = 0x8926 /// - Reg5Ati = ((int)0x8926) , + Reg5Ati = ((int)0x8926), /// /// Original was GL_REG_6_ATI = 0x8927 /// - Reg6Ati = ((int)0x8927) , + Reg6Ati = ((int)0x8927), /// /// Original was GL_REG_7_ATI = 0x8928 /// - Reg7Ati = ((int)0x8928) , + Reg7Ati = ((int)0x8928), /// /// Original was GL_REG_8_ATI = 0x8929 /// - Reg8Ati = ((int)0x8929) , + Reg8Ati = ((int)0x8929), /// /// Original was GL_REG_9_ATI = 0x892A /// - Reg9Ati = ((int)0x892A) , + Reg9Ati = ((int)0x892A), /// /// Original was GL_REG_10_ATI = 0x892B /// - Reg10Ati = ((int)0x892B) , + Reg10Ati = ((int)0x892B), /// /// Original was GL_REG_11_ATI = 0x892C /// - Reg11Ati = ((int)0x892C) , + Reg11Ati = ((int)0x892C), /// /// Original was GL_REG_12_ATI = 0x892D /// - Reg12Ati = ((int)0x892D) , + Reg12Ati = ((int)0x892D), /// /// Original was GL_REG_13_ATI = 0x892E /// - Reg13Ati = ((int)0x892E) , + Reg13Ati = ((int)0x892E), /// /// Original was GL_REG_14_ATI = 0x892F /// - Reg14Ati = ((int)0x892F) , + Reg14Ati = ((int)0x892F), /// /// Original was GL_REG_15_ATI = 0x8930 /// - Reg15Ati = ((int)0x8930) , + Reg15Ati = ((int)0x8930), /// /// Original was GL_REG_16_ATI = 0x8931 /// - Reg16Ati = ((int)0x8931) , + Reg16Ati = ((int)0x8931), /// /// Original was GL_REG_17_ATI = 0x8932 /// - Reg17Ati = ((int)0x8932) , + Reg17Ati = ((int)0x8932), /// /// Original was GL_REG_18_ATI = 0x8933 /// - Reg18Ati = ((int)0x8933) , + Reg18Ati = ((int)0x8933), /// /// Original was GL_REG_19_ATI = 0x8934 /// - Reg19Ati = ((int)0x8934) , + Reg19Ati = ((int)0x8934), /// /// Original was GL_REG_20_ATI = 0x8935 /// - Reg20Ati = ((int)0x8935) , + Reg20Ati = ((int)0x8935), /// /// Original was GL_REG_21_ATI = 0x8936 /// - Reg21Ati = ((int)0x8936) , + Reg21Ati = ((int)0x8936), /// /// Original was GL_REG_22_ATI = 0x8937 /// - Reg22Ati = ((int)0x8937) , + Reg22Ati = ((int)0x8937), /// /// Original was GL_REG_23_ATI = 0x8938 /// - Reg23Ati = ((int)0x8938) , + Reg23Ati = ((int)0x8938), /// /// Original was GL_REG_24_ATI = 0x8939 /// - Reg24Ati = ((int)0x8939) , + Reg24Ati = ((int)0x8939), /// /// Original was GL_REG_25_ATI = 0x893A /// - Reg25Ati = ((int)0x893A) , + Reg25Ati = ((int)0x893A), /// /// Original was GL_REG_26_ATI = 0x893B /// - Reg26Ati = ((int)0x893B) , + Reg26Ati = ((int)0x893B), /// /// Original was GL_REG_27_ATI = 0x893C /// - Reg27Ati = ((int)0x893C) , + Reg27Ati = ((int)0x893C), /// /// Original was GL_REG_28_ATI = 0x893D /// - Reg28Ati = ((int)0x893D) , + Reg28Ati = ((int)0x893D), /// /// Original was GL_REG_29_ATI = 0x893E /// - Reg29Ati = ((int)0x893E) , + Reg29Ati = ((int)0x893E), /// /// Original was GL_REG_30_ATI = 0x893F /// - Reg30Ati = ((int)0x893F) , + Reg30Ati = ((int)0x893F), /// /// Original was GL_REG_31_ATI = 0x8940 /// - Reg31Ati = ((int)0x8940) , + Reg31Ati = ((int)0x8940), /// /// Original was GL_CON_0_ATI = 0x8941 /// - Con0Ati = ((int)0x8941) , + Con0Ati = ((int)0x8941), /// /// Original was GL_CON_1_ATI = 0x8942 /// - Con1Ati = ((int)0x8942) , + Con1Ati = ((int)0x8942), /// /// Original was GL_CON_2_ATI = 0x8943 /// - Con2Ati = ((int)0x8943) , + Con2Ati = ((int)0x8943), /// /// Original was GL_CON_3_ATI = 0x8944 /// - Con3Ati = ((int)0x8944) , + Con3Ati = ((int)0x8944), /// /// Original was GL_CON_4_ATI = 0x8945 /// - Con4Ati = ((int)0x8945) , + Con4Ati = ((int)0x8945), /// /// Original was GL_CON_5_ATI = 0x8946 /// - Con5Ati = ((int)0x8946) , + Con5Ati = ((int)0x8946), /// /// Original was GL_CON_6_ATI = 0x8947 /// - Con6Ati = ((int)0x8947) , + Con6Ati = ((int)0x8947), /// /// Original was GL_CON_7_ATI = 0x8948 /// - Con7Ati = ((int)0x8948) , + Con7Ati = ((int)0x8948), /// /// Original was GL_CON_8_ATI = 0x8949 /// - Con8Ati = ((int)0x8949) , + Con8Ati = ((int)0x8949), /// /// Original was GL_CON_9_ATI = 0x894A /// - Con9Ati = ((int)0x894A) , + Con9Ati = ((int)0x894A), /// /// Original was GL_CON_10_ATI = 0x894B /// - Con10Ati = ((int)0x894B) , + Con10Ati = ((int)0x894B), /// /// Original was GL_CON_11_ATI = 0x894C /// - Con11Ati = ((int)0x894C) , + Con11Ati = ((int)0x894C), /// /// Original was GL_CON_12_ATI = 0x894D /// - Con12Ati = ((int)0x894D) , + Con12Ati = ((int)0x894D), /// /// Original was GL_CON_13_ATI = 0x894E /// - Con13Ati = ((int)0x894E) , + Con13Ati = ((int)0x894E), /// /// Original was GL_CON_14_ATI = 0x894F /// - Con14Ati = ((int)0x894F) , + Con14Ati = ((int)0x894F), /// /// Original was GL_CON_15_ATI = 0x8950 /// - Con15Ati = ((int)0x8950) , + Con15Ati = ((int)0x8950), /// /// Original was GL_CON_16_ATI = 0x8951 /// - Con16Ati = ((int)0x8951) , + Con16Ati = ((int)0x8951), /// /// Original was GL_CON_17_ATI = 0x8952 /// - Con17Ati = ((int)0x8952) , + Con17Ati = ((int)0x8952), /// /// Original was GL_CON_18_ATI = 0x8953 /// - Con18Ati = ((int)0x8953) , + Con18Ati = ((int)0x8953), /// /// Original was GL_CON_19_ATI = 0x8954 /// - Con19Ati = ((int)0x8954) , + Con19Ati = ((int)0x8954), /// /// Original was GL_CON_20_ATI = 0x8955 /// - Con20Ati = ((int)0x8955) , + Con20Ati = ((int)0x8955), /// /// Original was GL_CON_21_ATI = 0x8956 /// - Con21Ati = ((int)0x8956) , + Con21Ati = ((int)0x8956), /// /// Original was GL_CON_22_ATI = 0x8957 /// - Con22Ati = ((int)0x8957) , + Con22Ati = ((int)0x8957), /// /// Original was GL_CON_23_ATI = 0x8958 /// - Con23Ati = ((int)0x8958) , + Con23Ati = ((int)0x8958), /// /// Original was GL_CON_24_ATI = 0x8959 /// - Con24Ati = ((int)0x8959) , + Con24Ati = ((int)0x8959), /// /// Original was GL_CON_25_ATI = 0x895A /// - Con25Ati = ((int)0x895A) , + Con25Ati = ((int)0x895A), /// /// Original was GL_CON_26_ATI = 0x895B /// - Con26Ati = ((int)0x895B) , + Con26Ati = ((int)0x895B), /// /// Original was GL_CON_27_ATI = 0x895C /// - Con27Ati = ((int)0x895C) , + Con27Ati = ((int)0x895C), /// /// Original was GL_CON_28_ATI = 0x895D /// - Con28Ati = ((int)0x895D) , + Con28Ati = ((int)0x895D), /// /// Original was GL_CON_29_ATI = 0x895E /// - Con29Ati = ((int)0x895E) , + Con29Ati = ((int)0x895E), /// /// Original was GL_CON_30_ATI = 0x895F /// - Con30Ati = ((int)0x895F) , + Con30Ati = ((int)0x895F), /// /// Original was GL_CON_31_ATI = 0x8960 /// - Con31Ati = ((int)0x8960) , + Con31Ati = ((int)0x8960), /// /// Original was GL_MOV_ATI = 0x8961 /// - MovAti = ((int)0x8961) , + MovAti = ((int)0x8961), /// /// Original was GL_ADD_ATI = 0x8963 /// - AddAti = ((int)0x8963) , + AddAti = ((int)0x8963), /// /// Original was GL_MUL_ATI = 0x8964 /// - MulAti = ((int)0x8964) , + MulAti = ((int)0x8964), /// /// Original was GL_SUB_ATI = 0x8965 /// - SubAti = ((int)0x8965) , + SubAti = ((int)0x8965), /// /// Original was GL_DOT3_ATI = 0x8966 /// - Dot3Ati = ((int)0x8966) , + Dot3Ati = ((int)0x8966), /// /// Original was GL_DOT4_ATI = 0x8967 /// - Dot4Ati = ((int)0x8967) , + Dot4Ati = ((int)0x8967), /// /// Original was GL_MAD_ATI = 0x8968 /// - MadAti = ((int)0x8968) , + MadAti = ((int)0x8968), /// /// Original was GL_LERP_ATI = 0x8969 /// - LerpAti = ((int)0x8969) , + LerpAti = ((int)0x8969), /// /// Original was GL_CND_ATI = 0x896A /// - CndAti = ((int)0x896A) , + CndAti = ((int)0x896A), /// /// Original was GL_CND0_ATI = 0x896B /// - Cnd0Ati = ((int)0x896B) , + Cnd0Ati = ((int)0x896B), /// /// Original was GL_DOT2_ADD_ATI = 0x896C /// - Dot2AddAti = ((int)0x896C) , + Dot2AddAti = ((int)0x896C), /// /// Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D /// - SecondaryInterpolatorAti = ((int)0x896D) , + SecondaryInterpolatorAti = ((int)0x896D), /// /// Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E /// - NumFragmentRegistersAti = ((int)0x896E) , + NumFragmentRegistersAti = ((int)0x896E), /// /// Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F /// - NumFragmentConstantsAti = ((int)0x896F) , + NumFragmentConstantsAti = ((int)0x896F), /// /// Original was GL_NUM_PASSES_ATI = 0x8970 /// - NumPassesAti = ((int)0x8970) , + NumPassesAti = ((int)0x8970), /// /// Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 /// - NumInstructionsPerPassAti = ((int)0x8971) , + NumInstructionsPerPassAti = ((int)0x8971), /// /// Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 /// - NumInstructionsTotalAti = ((int)0x8972) , + NumInstructionsTotalAti = ((int)0x8972), /// /// Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 /// - NumInputInterpolatorComponentsAti = ((int)0x8973) , + NumInputInterpolatorComponentsAti = ((int)0x8973), /// /// Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 /// - NumLoopbackComponentsAti = ((int)0x8974) , + NumLoopbackComponentsAti = ((int)0x8974), /// /// Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 /// - ColorAlphaPairingAti = ((int)0x8975) , + ColorAlphaPairingAti = ((int)0x8975), /// /// Original was GL_SWIZZLE_STR_ATI = 0x8976 /// - SwizzleStrAti = ((int)0x8976) , + SwizzleStrAti = ((int)0x8976), /// /// Original was GL_SWIZZLE_STQ_ATI = 0x8977 /// - SwizzleStqAti = ((int)0x8977) , + SwizzleStqAti = ((int)0x8977), /// /// Original was GL_SWIZZLE_STR_DR_ATI = 0x8978 /// - SwizzleStrDrAti = ((int)0x8978) , + SwizzleStrDrAti = ((int)0x8978), /// /// Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979 /// - SwizzleStqDqAti = ((int)0x8979) , + SwizzleStqDqAti = ((int)0x8979), /// /// Original was GL_SWIZZLE_STRQ_ATI = 0x897A /// - SwizzleStrqAti = ((int)0x897A) , + SwizzleStrqAti = ((int)0x897A), /// /// Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B /// - SwizzleStrqDqAti = ((int)0x897B) , + SwizzleStrqDqAti = ((int)0x897B), } /// @@ -28547,15 +28549,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB /// - VboFreeMemoryAti = ((int)0x87FB) , + VboFreeMemoryAti = ((int)0x87FB), /// /// Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC /// - TextureFreeMemoryAti = ((int)0x87FC) , + TextureFreeMemoryAti = ((int)0x87FC), /// /// Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD /// - RenderbufferFreeMemoryAti = ((int)0x87FD) , + RenderbufferFreeMemoryAti = ((int)0x87FD), } /// @@ -28566,11 +28568,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820 /// - RgbaFloatModeAti = ((int)0x8820) , + RgbaFloatModeAti = ((int)0x8820), /// /// Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 /// - ColorClearUnclampedValueAti = ((int)0x8835) , + ColorClearUnclampedValueAti = ((int)0x8835), } /// @@ -28581,39 +28583,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PN_TRIANGLES_ATI = 0x87F0 /// - PnTrianglesAti = ((int)0x87F0) , + PnTrianglesAti = ((int)0x87F0), /// /// Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 /// - MaxPnTrianglesTesselationLevelAti = ((int)0x87F1) , + MaxPnTrianglesTesselationLevelAti = ((int)0x87F1), /// /// Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 /// - PnTrianglesPointModeAti = ((int)0x87F2) , + PnTrianglesPointModeAti = ((int)0x87F2), /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 /// - PnTrianglesNormalModeAti = ((int)0x87F3) , + PnTrianglesNormalModeAti = ((int)0x87F3), /// /// Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 /// - PnTrianglesTesselationLevelAti = ((int)0x87F4) , + PnTrianglesTesselationLevelAti = ((int)0x87F4), /// /// Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 /// - PnTrianglesPointModeLinearAti = ((int)0x87F5) , + PnTrianglesPointModeLinearAti = ((int)0x87F5), /// /// Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 /// - PnTrianglesPointModeCubicAti = ((int)0x87F6) , + PnTrianglesPointModeCubicAti = ((int)0x87F6), /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 /// - PnTrianglesNormalModeLinearAti = ((int)0x87F7) , + PnTrianglesNormalModeLinearAti = ((int)0x87F7), /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 /// - PnTrianglesNormalModeQuadraticAti = ((int)0x87F8) , + PnTrianglesNormalModeQuadraticAti = ((int)0x87F8), } /// @@ -28624,19 +28626,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800 /// - StencilBackFuncAti = ((int)0x8800) , + StencilBackFuncAti = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801 /// - StencilBackFailAti = ((int)0x8801) , + StencilBackFailAti = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 /// - StencilBackPassDepthFailAti = ((int)0x8802) , + StencilBackPassDepthFailAti = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 /// - StencilBackPassDepthPassAti = ((int)0x8803) , + StencilBackPassDepthPassAti = ((int)0x8803), } /// @@ -28647,7 +28649,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 /// - TextFragmentShaderAti = ((int)0x8200) , + TextFragmentShaderAti = ((int)0x8200), } /// @@ -28658,15 +28660,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MODULATE_ADD_ATI = 0x8744 /// - ModulateAddAti = ((int)0x8744) , + ModulateAddAti = ((int)0x8744), /// /// Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745 /// - ModulateSignedAddAti = ((int)0x8745) , + ModulateSignedAddAti = ((int)0x8745), /// /// Original was GL_MODULATE_SUBTRACT_ATI = 0x8746 /// - ModulateSubtractAti = ((int)0x8746) , + ModulateSubtractAti = ((int)0x8746), } /// @@ -28677,51 +28679,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGBA_FLOAT32_ATI = 0x8814 /// - RgbaFloat32Ati = ((int)0x8814) , + RgbaFloat32Ati = ((int)0x8814), /// /// Original was GL_RGB_FLOAT32_ATI = 0x8815 /// - RgbFloat32Ati = ((int)0x8815) , + RgbFloat32Ati = ((int)0x8815), /// /// Original was GL_ALPHA_FLOAT32_ATI = 0x8816 /// - AlphaFloat32Ati = ((int)0x8816) , + AlphaFloat32Ati = ((int)0x8816), /// /// Original was GL_INTENSITY_FLOAT32_ATI = 0x8817 /// - IntensityFloat32Ati = ((int)0x8817) , + IntensityFloat32Ati = ((int)0x8817), /// /// Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818 /// - LuminanceFloat32Ati = ((int)0x8818) , + LuminanceFloat32Ati = ((int)0x8818), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 /// - LuminanceAlphaFloat32Ati = ((int)0x8819) , + LuminanceAlphaFloat32Ati = ((int)0x8819), /// /// Original was GL_RGBA_FLOAT16_ATI = 0x881A /// - RgbaFloat16Ati = ((int)0x881A) , + RgbaFloat16Ati = ((int)0x881A), /// /// Original was GL_RGB_FLOAT16_ATI = 0x881B /// - RgbFloat16Ati = ((int)0x881B) , + RgbFloat16Ati = ((int)0x881B), /// /// Original was GL_ALPHA_FLOAT16_ATI = 0x881C /// - AlphaFloat16Ati = ((int)0x881C) , + AlphaFloat16Ati = ((int)0x881C), /// /// Original was GL_INTENSITY_FLOAT16_ATI = 0x881D /// - IntensityFloat16Ati = ((int)0x881D) , + IntensityFloat16Ati = ((int)0x881D), /// /// Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E /// - LuminanceFloat16Ati = ((int)0x881E) , + LuminanceFloat16Ati = ((int)0x881E), /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F /// - LuminanceAlphaFloat16Ati = ((int)0x881F) , + LuminanceAlphaFloat16Ati = ((int)0x881F), } /// @@ -28732,11 +28734,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIRROR_CLAMP_ATI = 0x8742 /// - MirrorClampAti = ((int)0x8742) , + MirrorClampAti = ((int)0x8742), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 /// - MirrorClampToEdgeAti = ((int)0x8743) , + MirrorClampToEdgeAti = ((int)0x8743), } /// @@ -28747,35 +28749,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STATIC_ATI = 0x8760 /// - StaticAti = ((int)0x8760) , + StaticAti = ((int)0x8760), /// /// Original was GL_DYNAMIC_ATI = 0x8761 /// - DynamicAti = ((int)0x8761) , + DynamicAti = ((int)0x8761), /// /// Original was GL_PRESERVE_ATI = 0x8762 /// - PreserveAti = ((int)0x8762) , + PreserveAti = ((int)0x8762), /// /// Original was GL_DISCARD_ATI = 0x8763 /// - DiscardAti = ((int)0x8763) , + DiscardAti = ((int)0x8763), /// /// Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 /// - ObjectBufferSizeAti = ((int)0x8764) , + ObjectBufferSizeAti = ((int)0x8764), /// /// Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 /// - ObjectBufferUsageAti = ((int)0x8765) , + ObjectBufferUsageAti = ((int)0x8765), /// /// Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 /// - ArrayObjectBufferAti = ((int)0x8766) , + ArrayObjectBufferAti = ((int)0x8766), /// /// Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 /// - ArrayObjectOffsetAti = ((int)0x8767) , + ArrayObjectOffsetAti = ((int)0x8767), } /// @@ -28793,43 +28795,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B /// - MaxVertexStreamsAti = ((int)0x876B) , + MaxVertexStreamsAti = ((int)0x876B), /// /// Original was GL_VERTEX_STREAM0_ATI = 0x876C /// - VertexStream0Ati = ((int)0x876C) , + VertexStream0Ati = ((int)0x876C), /// /// Original was GL_VERTEX_STREAM1_ATI = 0x876D /// - VertexStream1Ati = ((int)0x876D) , + VertexStream1Ati = ((int)0x876D), /// /// Original was GL_VERTEX_STREAM2_ATI = 0x876E /// - VertexStream2Ati = ((int)0x876E) , + VertexStream2Ati = ((int)0x876E), /// /// Original was GL_VERTEX_STREAM3_ATI = 0x876F /// - VertexStream3Ati = ((int)0x876F) , + VertexStream3Ati = ((int)0x876F), /// /// Original was GL_VERTEX_STREAM4_ATI = 0x8770 /// - VertexStream4Ati = ((int)0x8770) , + VertexStream4Ati = ((int)0x8770), /// /// Original was GL_VERTEX_STREAM5_ATI = 0x8771 /// - VertexStream5Ati = ((int)0x8771) , + VertexStream5Ati = ((int)0x8771), /// /// Original was GL_VERTEX_STREAM6_ATI = 0x8772 /// - VertexStream6Ati = ((int)0x8772) , + VertexStream6Ati = ((int)0x8772), /// /// Original was GL_VERTEX_STREAM7_ATI = 0x8773 /// - VertexStream7Ati = ((int)0x8773) , + VertexStream7Ati = ((int)0x8773), /// /// Original was GL_VERTEX_SOURCE_ATI = 0x8774 /// - VertexSourceAti = ((int)0x8774) , + VertexSourceAti = ((int)0x8774), } /// @@ -28840,43 +28842,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), } /// @@ -28888,103 +28890,103 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -28995,15 +28997,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_Points = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_Lines = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_Triangles = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), } /// @@ -29014,63 +29016,63 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_LINES_ADJACENCY = 0xA /// - LinesAdjacency = ((int)0xA) , + LinesAdjacency = ((int)0xA), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0xB /// - LineStripAdjacency = ((int)0xB) , + LineStripAdjacency = ((int)0xB), /// /// Original was GL_TRIANGLES_ADJACENCY = 0xC /// - TrianglesAdjacency = ((int)0xC) , + TrianglesAdjacency = ((int)0xC), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD /// - TriangleStripAdjacency = ((int)0xD) , + TriangleStripAdjacency = ((int)0xD), } /// @@ -29088,23 +29090,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), } /// @@ -29115,35 +29117,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -29154,95 +29156,95 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -29253,95 +29255,95 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -29352,11 +29354,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), } /// @@ -29367,11 +29369,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -29382,15 +29384,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -29401,15 +29403,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -29421,35 +29423,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), } /// @@ -29460,11 +29462,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 /// - BufferSerializedModifyApple = ((int)0x8A12) , + BufferSerializedModifyApple = ((int)0x8A12), /// /// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 /// - BufferFlushingUnmapApple = ((int)0x8A13) , + BufferFlushingUnmapApple = ((int)0x8A13), } /// @@ -29475,39 +29477,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), } /// @@ -29518,19 +29520,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), } /// @@ -29541,7 +29543,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), } /// @@ -29552,7 +29554,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), } /// @@ -29563,19 +29565,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), } /// @@ -29586,27 +29588,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -29617,59 +29619,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), } /// @@ -29680,15 +29682,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), } /// @@ -29699,39 +29701,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), } /// @@ -29742,39 +29744,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), } /// @@ -29785,15 +29787,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_FIXED_ONLY = 0x891D /// - FixedOnly = ((int)0x891D) , + FixedOnly = ((int)0x891D), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -29804,15 +29806,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), } /// @@ -29823,15 +29825,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), } /// @@ -29842,7 +29844,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), } /// @@ -29854,27 +29856,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), } /// @@ -29886,15 +29888,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), } /// @@ -29905,11 +29907,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), } /// @@ -29927,11 +29929,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), } /// @@ -29942,11 +29944,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), } /// @@ -29957,59 +29959,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), } /// @@ -30020,15 +30022,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -30039,23 +30041,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), } /// @@ -30066,47 +30068,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -30117,11 +30119,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), } /// @@ -30132,19 +30134,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), } /// @@ -30155,27 +30157,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), } /// @@ -30186,59 +30188,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// @@ -30249,35 +30251,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_WAIT = 0x8E13 /// - QueryWait = ((int)0x8E13) , + QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// - QueryNoWait = ((int)0x8E14) , + QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// - QueryByRegionWait = ((int)0x8E15) , + QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// - QueryByRegionNoWait = ((int)0x8E16) , + QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), } /// @@ -30289,19 +30291,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// @@ -30313,11 +30315,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), } /// @@ -30328,11 +30330,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), } /// @@ -30343,15 +30345,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), } /// @@ -30362,27 +30364,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), } /// @@ -30393,15 +30395,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// - ConstantBorder = ((int)0x8151) , + ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// - ReplicateBorder = ((int)0x8153) , + ReplicateBorder = ((int)0x8153), } /// @@ -30412,15 +30414,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), } /// @@ -30431,19 +30433,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), } /// @@ -30454,15 +30456,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -30480,19 +30482,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -30503,23 +30505,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -30530,27 +30532,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -30561,31 +30563,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -30596,11 +30598,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), } /// @@ -30611,39 +30613,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -30654,43 +30656,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -30701,35 +30703,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -30740,127 +30742,127 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -30871,103 +30873,103 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -30978,15 +30980,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -30997,583 +30999,583 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// - VertexProgramPointSize = ((int)0x8642) , + VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// - VertexProgramTwoSide = ((int)0x8643) , + VertexProgramTwoSide = ((int)0x8643), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// - PrimitiveRestart = ((int)0x8F9D) , + PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), } /// @@ -31584,59 +31586,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -31647,19 +31649,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_422_EXT = 0x80CC /// - Gl422Ext = ((int)0x80CC) , + Gl422Ext = ((int)0x80CC), /// /// Original was GL_422_REV_EXT = 0x80CD /// - Gl422RevExt = ((int)0x80CD) , + Gl422RevExt = ((int)0x80CD), /// /// Original was GL_422_AVERAGE_EXT = 0x80CE /// - Gl422AverageExt = ((int)0x80CE) , + Gl422AverageExt = ((int)0x80CE), /// /// Original was GL_422_REV_AVERAGE_EXT = 0x80CF /// - Gl422RevAverageExt = ((int)0x80CF) , + Gl422RevAverageExt = ((int)0x80CF), } /// @@ -31670,7 +31672,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), } /// @@ -31681,11 +31683,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BGR_EXT = 0x80E0 /// - BgrExt = ((int)0x80E0) , + BgrExt = ((int)0x80E0), /// /// Original was GL_BGRA_EXT = 0x80E1 /// - BgraExt = ((int)0x80E1) , + BgraExt = ((int)0x80E1), } /// @@ -31696,27 +31698,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 /// - MaxVertexBindableUniformsExt = ((int)0x8DE2) , + MaxVertexBindableUniformsExt = ((int)0x8DE2), /// /// Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 /// - MaxFragmentBindableUniformsExt = ((int)0x8DE3) , + MaxFragmentBindableUniformsExt = ((int)0x8DE3), /// /// Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 /// - MaxGeometryBindableUniformsExt = ((int)0x8DE4) , + MaxGeometryBindableUniformsExt = ((int)0x8DE4), /// /// Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED /// - MaxBindableUniformSizeExt = ((int)0x8DED) , + MaxBindableUniformSizeExt = ((int)0x8DED), /// /// Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE /// - UniformBufferExt = ((int)0x8DEE) , + UniformBufferExt = ((int)0x8DEE), /// /// Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF /// - UniformBufferBindingExt = ((int)0x8DEF) , + UniformBufferBindingExt = ((int)0x8DEF), } /// @@ -31727,23 +31729,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), } /// @@ -31754,11 +31756,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009 /// - BlendEquationRgbExt = ((int)0x8009) , + BlendEquationRgbExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D /// - BlendEquationAlphaExt = ((int)0x883D) , + BlendEquationAlphaExt = ((int)0x883D), } /// @@ -31769,19 +31771,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND_DST_RGB_EXT = 0x80C8 /// - BlendDstRgbExt = ((int)0x80C8) , + BlendDstRgbExt = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB_EXT = 0x80C9 /// - BlendSrcRgbExt = ((int)0x80C9) , + BlendSrcRgbExt = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA /// - BlendDstAlphaExt = ((int)0x80CA) , + BlendDstAlphaExt = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB /// - BlendSrcAlphaExt = ((int)0x80CB) , + BlendSrcAlphaExt = ((int)0x80CB), } /// @@ -31799,19 +31801,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), } /// @@ -31822,11 +31824,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), } /// @@ -31837,7 +31839,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), } /// @@ -31848,19 +31850,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), } /// @@ -31878,11 +31880,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 /// - ArrayElementLockFirstExt = ((int)0x81A8) , + ArrayElementLockFirstExt = ((int)0x81A8), /// /// Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 /// - ArrayElementLockCountExt = ((int)0x81A9) , + ArrayElementLockCountExt = ((int)0x81A9), } /// @@ -31893,83 +31895,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), } /// @@ -31980,59 +31982,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TANGENT_ARRAY_EXT = 0x8439 /// - TangentArrayExt = ((int)0x8439) , + TangentArrayExt = ((int)0x8439), /// /// Original was GL_BINORMAL_ARRAY_EXT = 0x843A /// - BinormalArrayExt = ((int)0x843A) , + BinormalArrayExt = ((int)0x843A), /// /// Original was GL_CURRENT_TANGENT_EXT = 0x843B /// - CurrentTangentExt = ((int)0x843B) , + CurrentTangentExt = ((int)0x843B), /// /// Original was GL_CURRENT_BINORMAL_EXT = 0x843C /// - CurrentBinormalExt = ((int)0x843C) , + CurrentBinormalExt = ((int)0x843C), /// /// Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E /// - TangentArrayTypeExt = ((int)0x843E) , + TangentArrayTypeExt = ((int)0x843E), /// /// Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F /// - TangentArrayStrideExt = ((int)0x843F) , + TangentArrayStrideExt = ((int)0x843F), /// /// Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 /// - BinormalArrayTypeExt = ((int)0x8440) , + BinormalArrayTypeExt = ((int)0x8440), /// /// Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 /// - BinormalArrayStrideExt = ((int)0x8441) , + BinormalArrayStrideExt = ((int)0x8441), /// /// Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 /// - TangentArrayPointerExt = ((int)0x8442) , + TangentArrayPointerExt = ((int)0x8442), /// /// Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 /// - BinormalArrayPointerExt = ((int)0x8443) , + BinormalArrayPointerExt = ((int)0x8443), /// /// Original was GL_MAP1_TANGENT_EXT = 0x8444 /// - Map1TangentExt = ((int)0x8444) , + Map1TangentExt = ((int)0x8444), /// /// Original was GL_MAP2_TANGENT_EXT = 0x8445 /// - Map2TangentExt = ((int)0x8445) , + Map2TangentExt = ((int)0x8445), /// /// Original was GL_MAP1_BINORMAL_EXT = 0x8446 /// - Map1BinormalExt = ((int)0x8446) , + Map1BinormalExt = ((int)0x8446), /// /// Original was GL_MAP2_BINORMAL_EXT = 0x8447 /// - Map2BinormalExt = ((int)0x8447) , + Map2BinormalExt = ((int)0x8447), } /// @@ -32050,15 +32052,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CULL_VERTEX_EXT = 0x81AA /// - CullVertexExt = ((int)0x81AA) , + CullVertexExt = ((int)0x81AA), /// /// Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB /// - CullVertexEyePositionExt = ((int)0x81AB) , + CullVertexEyePositionExt = ((int)0x81AB), /// /// Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC /// - CullVertexObjectPositionExt = ((int)0x81AC) , + CullVertexObjectPositionExt = ((int)0x81AC), } /// @@ -32069,35 +32071,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// - ProgramPipelineObjectExt = ((int)0x8A4F) , + ProgramPipelineObjectExt = ((int)0x8A4F), /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// - ProgramObjectExt = ((int)0x8B40) , + ProgramObjectExt = ((int)0x8B40), /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// - ShaderObjectExt = ((int)0x8B48) , + ShaderObjectExt = ((int)0x8B48), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// - BufferObjectExt = ((int)0x9151) , + BufferObjectExt = ((int)0x9151), /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// - QueryObjectExt = ((int)0x9153) , + QueryObjectExt = ((int)0x9153), /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// - VertexArrayObjectExt = ((int)0x9154) , + VertexArrayObjectExt = ((int)0x9154), } /// @@ -32115,11 +32117,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 /// - DepthBoundsTestExt = ((int)0x8890) , + DepthBoundsTestExt = ((int)0x8890), /// /// Original was GL_DEPTH_BOUNDS_EXT = 0x8891 /// - DepthBoundsExt = ((int)0x8891) , + DepthBoundsExt = ((int)0x8891), } /// @@ -32130,15 +32132,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D /// - ProgramMatrixExt = ((int)0x8E2D) , + ProgramMatrixExt = ((int)0x8E2D), /// /// Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E /// - TransposeProgramMatrixExt = ((int)0x8E2E) , + TransposeProgramMatrixExt = ((int)0x8E2E), /// /// Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F /// - ProgramMatrixStackDepthExt = ((int)0x8E2F) , + ProgramMatrixStackDepthExt = ((int)0x8E2F), } /// @@ -32163,11 +32165,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 /// - MaxElementsVerticesExt = ((int)0x80E8) , + MaxElementsVerticesExt = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 /// - MaxElementsIndicesExt = ((int)0x80E9) , + MaxElementsIndicesExt = ((int)0x80E9), } /// @@ -32178,35 +32180,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 /// - FogCoordinateSourceExt = ((int)0x8450) , + FogCoordinateSourceExt = ((int)0x8450), /// /// Original was GL_FOG_COORDINATE_EXT = 0x8451 /// - FogCoordinateExt = ((int)0x8451) , + FogCoordinateExt = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452 /// - FragmentDepthExt = ((int)0x8452) , + FragmentDepthExt = ((int)0x8452), /// /// Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 /// - CurrentFogCoordinateExt = ((int)0x8453) , + CurrentFogCoordinateExt = ((int)0x8453), /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 /// - FogCoordinateArrayTypeExt = ((int)0x8454) , + FogCoordinateArrayTypeExt = ((int)0x8454), /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 /// - FogCoordinateArrayStrideExt = ((int)0x8455) , + FogCoordinateArrayStrideExt = ((int)0x8455), /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 /// - FogCoordinateArrayPointerExt = ((int)0x8456) , + FogCoordinateArrayPointerExt = ((int)0x8456), /// /// Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457 /// - FogCoordinateArrayExt = ((int)0x8457) , + FogCoordinateArrayExt = ((int)0x8457), } /// @@ -32217,19 +32219,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - DrawFramebufferBindingExt = ((int)0x8CA6) , + DrawFramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8 /// - ReadFramebufferExt = ((int)0x8CA8) , + ReadFramebufferExt = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 /// - DrawFramebufferExt = ((int)0x8CA9) , + DrawFramebufferExt = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA /// - ReadFramebufferBindingExt = ((int)0x8CAA) , + ReadFramebufferBindingExt = ((int)0x8CAA), } /// @@ -32240,15 +32242,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// - RenderbufferSamplesExt = ((int)0x8CAB) , + RenderbufferSamplesExt = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// - FramebufferIncompleteMultisampleExt = ((int)0x8D56) , + FramebufferIncompleteMultisampleExt = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// - MaxSamplesExt = ((int)0x8D57) , + MaxSamplesExt = ((int)0x8D57), } /// @@ -32259,11 +32261,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA /// - ScaledResolveFastestExt = ((int)0x90BA) , + ScaledResolveFastestExt = ((int)0x90BA), /// /// Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB /// - ScaledResolveNicestExt = ((int)0x90BB) , + ScaledResolveNicestExt = ((int)0x90BB), } /// @@ -32274,207 +32276,207 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// - MaxRenderbufferSizeExt = ((int)0x84E8) , + MaxRenderbufferSizeExt = ((int)0x84E8), /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - FramebufferBindingExt = ((int)0x8CA6) , + FramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// - RenderbufferBindingExt = ((int)0x8CA7) , + RenderbufferBindingExt = ((int)0x8CA7), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// - FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// - FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , + FramebufferAttachmentObjectNameExt = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// - FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// - FramebufferCompleteExt = ((int)0x8CD5) , + FramebufferCompleteExt = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// - FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , + FramebufferIncompleteAttachmentExt = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// - FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , + FramebufferIncompleteDimensionsExt = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// - FramebufferIncompleteFormatsExt = ((int)0x8CDA) , + FramebufferIncompleteFormatsExt = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// - FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , + FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// - FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , + FramebufferIncompleteReadBufferExt = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// - FramebufferUnsupportedExt = ((int)0x8CDD) , + FramebufferUnsupportedExt = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// - DepthAttachmentExt = ((int)0x8D00) , + DepthAttachmentExt = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// - StencilAttachmentExt = ((int)0x8D20) , + StencilAttachmentExt = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// - FramebufferExt = ((int)0x8D40) , + FramebufferExt = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// - RenderbufferExt = ((int)0x8D41) , + RenderbufferExt = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// - RenderbufferWidthExt = ((int)0x8D42) , + RenderbufferWidthExt = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// - RenderbufferHeightExt = ((int)0x8D43) , + RenderbufferHeightExt = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// - RenderbufferInternalFormatExt = ((int)0x8D44) , + RenderbufferInternalFormatExt = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// - StencilIndex1Ext = ((int)0x8D46) , + StencilIndex1Ext = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// - StencilIndex4Ext = ((int)0x8D47) , + StencilIndex4Ext = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// - StencilIndex8Ext = ((int)0x8D48) , + StencilIndex8Ext = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// - StencilIndex16Ext = ((int)0x8D49) , + StencilIndex16Ext = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// - RenderbufferRedSizeExt = ((int)0x8D50) , + RenderbufferRedSizeExt = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// - RenderbufferGreenSizeExt = ((int)0x8D51) , + RenderbufferGreenSizeExt = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// - RenderbufferBlueSizeExt = ((int)0x8D52) , + RenderbufferBlueSizeExt = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// - RenderbufferAlphaSizeExt = ((int)0x8D53) , + RenderbufferAlphaSizeExt = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// - RenderbufferDepthSizeExt = ((int)0x8D54) , + RenderbufferDepthSizeExt = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// - RenderbufferStencilSizeExt = ((int)0x8D55) , + RenderbufferStencilSizeExt = ((int)0x8D55), } /// @@ -32485,11 +32487,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// - FramebufferSrgbExt = ((int)0x8DB9) , + FramebufferSrgbExt = ((int)0x8DB9), /// /// Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA /// - FramebufferSrgbCapableExt = ((int)0x8DBA) , + FramebufferSrgbCapableExt = ((int)0x8DBA), } /// @@ -32500,83 +32502,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642 /// - ProgramPointSizeExt = ((int)0x8642) , + ProgramPointSizeExt = ((int)0x8642), /// /// Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B /// - MaxVaryingComponentsExt = ((int)0x8B4B) , + MaxVaryingComponentsExt = ((int)0x8B4B), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// - FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , + FramebufferAttachmentTextureLayerExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 /// - FramebufferIncompleteLayerCountExt = ((int)0x8DA9) , + FramebufferIncompleteLayerCountExt = ((int)0x8DA9), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA /// - GeometryVerticesOutExt = ((int)0x8DDA) , + GeometryVerticesOutExt = ((int)0x8DDA), /// /// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB /// - GeometryInputTypeExt = ((int)0x8DDB) , + GeometryInputTypeExt = ((int)0x8DDB), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC /// - GeometryOutputTypeExt = ((int)0x8DDC) , + GeometryOutputTypeExt = ((int)0x8DDC), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD /// - MaxGeometryVaryingComponentsExt = ((int)0x8DDD) , + MaxGeometryVaryingComponentsExt = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE /// - MaxVertexVaryingComponentsExt = ((int)0x8DDE) , + MaxVertexVaryingComponentsExt = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// - MaxGeometryUniformComponentsExt = ((int)0x8DDF) , + MaxGeometryUniformComponentsExt = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// - MaxGeometryOutputVerticesExt = ((int)0x8DE0) , + MaxGeometryOutputVerticesExt = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// - MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , + MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1), } /// @@ -32594,115 +32596,115 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD /// - VertexAttribArrayIntegerExt = ((int)0x88FD) , + VertexAttribArrayIntegerExt = ((int)0x88FD), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 /// - MinProgramTexelOffsetExt = ((int)0x8904) , + MinProgramTexelOffsetExt = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 /// - MaxProgramTexelOffsetExt = ((int)0x8905) , + MaxProgramTexelOffsetExt = ((int)0x8905), /// /// Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 /// - Sampler1DArrayExt = ((int)0x8DC0) , + Sampler1DArrayExt = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 /// - Sampler2DArrayExt = ((int)0x8DC1) , + Sampler2DArrayExt = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// - SamplerBufferExt = ((int)0x8DC2) , + SamplerBufferExt = ((int)0x8DC2), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 /// - Sampler1DArrayShadowExt = ((int)0x8DC3) , + Sampler1DArrayShadowExt = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 /// - Sampler2DArrayShadowExt = ((int)0x8DC4) , + Sampler2DArrayShadowExt = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 /// - SamplerCubeShadowExt = ((int)0x8DC5) , + SamplerCubeShadowExt = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 /// - UnsignedIntVec2Ext = ((int)0x8DC6) , + UnsignedIntVec2Ext = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 /// - UnsignedIntVec3Ext = ((int)0x8DC7) , + UnsignedIntVec3Ext = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 /// - UnsignedIntVec4Ext = ((int)0x8DC8) , + UnsignedIntVec4Ext = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9 /// - IntSampler1DExt = ((int)0x8DC9) , + IntSampler1DExt = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA /// - IntSampler2DExt = ((int)0x8DCA) , + IntSampler2DExt = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB /// - IntSampler3DExt = ((int)0x8DCB) , + IntSampler3DExt = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC /// - IntSamplerCubeExt = ((int)0x8DCC) , + IntSamplerCubeExt = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD /// - IntSampler2DRectExt = ((int)0x8DCD) , + IntSampler2DRectExt = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE /// - IntSampler1DArrayExt = ((int)0x8DCE) , + IntSampler1DArrayExt = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF /// - IntSampler2DArrayExt = ((int)0x8DCF) , + IntSampler2DArrayExt = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// - IntSamplerBufferExt = ((int)0x8DD0) , + IntSamplerBufferExt = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 /// - UnsignedIntSampler1DExt = ((int)0x8DD1) , + UnsignedIntSampler1DExt = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 /// - UnsignedIntSampler2DExt = ((int)0x8DD2) , + UnsignedIntSampler2DExt = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 /// - UnsignedIntSampler3DExt = ((int)0x8DD3) , + UnsignedIntSampler3DExt = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 /// - UnsignedIntSamplerCubeExt = ((int)0x8DD4) , + UnsignedIntSamplerCubeExt = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 /// - UnsignedIntSampler2DRectExt = ((int)0x8DD5) , + UnsignedIntSampler2DRectExt = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 /// - UnsignedIntSampler1DArrayExt = ((int)0x8DD6) , + UnsignedIntSampler1DArrayExt = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 /// - UnsignedIntSampler2DArrayExt = ((int)0x8DD7) , + UnsignedIntSampler2DArrayExt = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// - UnsignedIntSamplerBufferExt = ((int)0x8DD8) , + UnsignedIntSamplerBufferExt = ((int)0x8DD8), } /// @@ -32713,59 +32715,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), } /// @@ -32776,35 +32778,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_IUI_V2F_EXT = 0x81AD /// - IuiV2fExt = ((int)0x81AD) , + IuiV2fExt = ((int)0x81AD), /// /// Original was GL_IUI_V3F_EXT = 0x81AE /// - IuiV3fExt = ((int)0x81AE) , + IuiV3fExt = ((int)0x81AE), /// /// Original was GL_IUI_N3F_V2F_EXT = 0x81AF /// - IuiN3fV2fExt = ((int)0x81AF) , + IuiN3fV2fExt = ((int)0x81AF), /// /// Original was GL_IUI_N3F_V3F_EXT = 0x81B0 /// - IuiN3fV3fExt = ((int)0x81B0) , + IuiN3fV3fExt = ((int)0x81B0), /// /// Original was GL_T2F_IUI_V2F_EXT = 0x81B1 /// - T2fIuiV2fExt = ((int)0x81B1) , + T2fIuiV2fExt = ((int)0x81B1), /// /// Original was GL_T2F_IUI_V3F_EXT = 0x81B2 /// - T2fIuiV3fExt = ((int)0x81B2) , + T2fIuiV3fExt = ((int)0x81B2), /// /// Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 /// - T2fIuiN3fV2fExt = ((int)0x81B3) , + T2fIuiN3fV2fExt = ((int)0x81B3), /// /// Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4 /// - T2fIuiN3fV3fExt = ((int)0x81B4) , + T2fIuiN3fV3fExt = ((int)0x81B4), } /// @@ -32815,15 +32817,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INDEX_TEST_EXT = 0x81B5 /// - IndexTestExt = ((int)0x81B5) , + IndexTestExt = ((int)0x81B5), /// /// Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6 /// - IndexTestFuncExt = ((int)0x81B6) , + IndexTestFuncExt = ((int)0x81B6), /// /// Original was GL_INDEX_TEST_REF_EXT = 0x81B7 /// - IndexTestRefExt = ((int)0x81B7) , + IndexTestRefExt = ((int)0x81B7), } /// @@ -32834,15 +32836,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INDEX_MATERIAL_EXT = 0x81B8 /// - IndexMaterialExt = ((int)0x81B8) , + IndexMaterialExt = ((int)0x81B8), /// /// Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 /// - IndexMaterialParameterExt = ((int)0x81B9) , + IndexMaterialParameterExt = ((int)0x81B9), /// /// Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA /// - IndexMaterialFaceExt = ((int)0x81BA) , + IndexMaterialFaceExt = ((int)0x81BA), } /// @@ -32860,43 +32862,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349 /// - FragmentMaterialExt = ((int)0x8349) , + FragmentMaterialExt = ((int)0x8349), /// /// Original was GL_FRAGMENT_NORMAL_EXT = 0x834A /// - FragmentNormalExt = ((int)0x834A) , + FragmentNormalExt = ((int)0x834A), /// /// Original was GL_FRAGMENT_COLOR_EXT = 0x834C /// - FragmentColorExt = ((int)0x834C) , + FragmentColorExt = ((int)0x834C), /// /// Original was GL_ATTENUATION_EXT = 0x834D /// - AttenuationExt = ((int)0x834D) , + AttenuationExt = ((int)0x834D), /// /// Original was GL_SHADOW_ATTENUATION_EXT = 0x834E /// - ShadowAttenuationExt = ((int)0x834E) , + ShadowAttenuationExt = ((int)0x834E), /// /// Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F /// - TextureApplicationModeExt = ((int)0x834F) , + TextureApplicationModeExt = ((int)0x834F), /// /// Original was GL_TEXTURE_LIGHT_EXT = 0x8350 /// - TextureLightExt = ((int)0x8350) , + TextureLightExt = ((int)0x8350), /// /// Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 /// - TextureMaterialFaceExt = ((int)0x8351) , + TextureMaterialFaceExt = ((int)0x8351), /// /// Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 /// - TextureMaterialParameterExt = ((int)0x8352) , + TextureMaterialParameterExt = ((int)0x8352), /// /// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452 /// - FragmentDepthExt = ((int)0x8452) , + FragmentDepthExt = ((int)0x8452), } /// @@ -32921,71 +32923,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_EXT = 0x809D /// - MultisampleExt = ((int)0x809D) , + MultisampleExt = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E /// - SampleAlphaToMaskExt = ((int)0x809E) , + SampleAlphaToMaskExt = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F /// - SampleAlphaToOneExt = ((int)0x809F) , + SampleAlphaToOneExt = ((int)0x809F), /// /// Original was GL_SAMPLE_MASK_EXT = 0x80A0 /// - SampleMaskExt = ((int)0x80A0) , + SampleMaskExt = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8 /// - SampleBuffersExt = ((int)0x80A8) , + SampleBuffersExt = ((int)0x80A8), /// /// Original was GL_SAMPLES_EXT = 0x80A9 /// - SamplesExt = ((int)0x80A9) , + SamplesExt = ((int)0x80A9), /// /// Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA /// - SampleMaskValueExt = ((int)0x80AA) , + SampleMaskValueExt = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB /// - SampleMaskInvertExt = ((int)0x80AB) , + SampleMaskInvertExt = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_EXT = 0x80AC /// - SamplePatternExt = ((int)0x80AC) , + SamplePatternExt = ((int)0x80AC), } /// @@ -32996,19 +32998,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_STENCIL_EXT = 0x84F9 /// - DepthStencilExt = ((int)0x84F9) , + DepthStencilExt = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA /// - UnsignedInt248Ext = ((int)0x84FA) , + UnsignedInt248Ext = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0 /// - Depth24Stencil8Ext = ((int)0x88F0) , + Depth24Stencil8Ext = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 /// - TextureStencilSizeExt = ((int)0x88F1) , + TextureStencilSizeExt = ((int)0x88F1), } /// @@ -33019,15 +33021,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_R11F_G11F_B10F_EXT = 0x8C3A /// - R11fG11fB10fExt = ((int)0x8C3A) , + R11fG11fB10fExt = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B /// - UnsignedInt10F11F11FRevExt = ((int)0x8C3B) , + UnsignedInt10F11F11FRevExt = ((int)0x8C3B), /// /// Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C /// - RgbaSignedComponentsExt = ((int)0x8C3C) , + RgbaSignedComponentsExt = ((int)0x8C3C), } /// @@ -33038,23 +33040,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), } /// @@ -33065,31 +33067,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_INDEX1_EXT = 0x80E2 /// - ColorIndex1Ext = ((int)0x80E2) , + ColorIndex1Ext = ((int)0x80E2), /// /// Original was GL_COLOR_INDEX2_EXT = 0x80E3 /// - ColorIndex2Ext = ((int)0x80E3) , + ColorIndex2Ext = ((int)0x80E3), /// /// Original was GL_COLOR_INDEX4_EXT = 0x80E4 /// - ColorIndex4Ext = ((int)0x80E4) , + ColorIndex4Ext = ((int)0x80E4), /// /// Original was GL_COLOR_INDEX8_EXT = 0x80E5 /// - ColorIndex8Ext = ((int)0x80E5) , + ColorIndex8Ext = ((int)0x80E5), /// /// Original was GL_COLOR_INDEX12_EXT = 0x80E6 /// - ColorIndex12Ext = ((int)0x80E6) , + ColorIndex12Ext = ((int)0x80E6), /// /// Original was GL_COLOR_INDEX16_EXT = 0x80E7 /// - ColorIndex16Ext = ((int)0x80E7) , + ColorIndex16Ext = ((int)0x80E7), /// /// Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED /// - TextureIndexSizeExt = ((int)0x80ED) , + TextureIndexSizeExt = ((int)0x80ED), } /// @@ -33100,19 +33102,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB /// - PixelPackBufferExt = ((int)0x88EB) , + PixelPackBufferExt = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC /// - PixelUnpackBufferExt = ((int)0x88EC) , + PixelUnpackBufferExt = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED /// - PixelPackBufferBindingExt = ((int)0x88ED) , + PixelPackBufferBindingExt = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF /// - PixelUnpackBufferBindingExt = ((int)0x88EF) , + PixelUnpackBufferBindingExt = ((int)0x88EF), } /// @@ -33123,39 +33125,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 /// - PixelTransform2DExt = ((int)0x8330) , + PixelTransform2DExt = ((int)0x8330), /// /// Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331 /// - PixelMagFilterExt = ((int)0x8331) , + PixelMagFilterExt = ((int)0x8331), /// /// Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332 /// - PixelMinFilterExt = ((int)0x8332) , + PixelMinFilterExt = ((int)0x8332), /// /// Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 /// - PixelCubicWeightExt = ((int)0x8333) , + PixelCubicWeightExt = ((int)0x8333), /// /// Original was GL_CUBIC_EXT = 0x8334 /// - CubicExt = ((int)0x8334) , + CubicExt = ((int)0x8334), /// /// Original was GL_AVERAGE_EXT = 0x8335 /// - AverageExt = ((int)0x8335) , + AverageExt = ((int)0x8335), /// /// Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 /// - PixelTransform2DStackDepthExt = ((int)0x8336) , + PixelTransform2DStackDepthExt = ((int)0x8336), /// /// Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 /// - MaxPixelTransform2DStackDepthExt = ((int)0x8337) , + MaxPixelTransform2DStackDepthExt = ((int)0x8337), /// /// Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 /// - PixelTransform2DMatrixExt = ((int)0x8338) , + PixelTransform2DMatrixExt = ((int)0x8338), } /// @@ -33173,19 +33175,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), } /// @@ -33196,15 +33198,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POLYGON_OFFSET_EXT = 0x8037 /// - PolygonOffsetExt = ((int)0x8037) , + PolygonOffsetExt = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 /// - PolygonOffsetFactorExt = ((int)0x8038) , + PolygonOffsetFactorExt = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), } /// @@ -33215,19 +33217,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C /// - QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C) , + QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// - FirstVertexConventionExt = ((int)0x8E4D) , + FirstVertexConventionExt = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// - LastVertexConventionExt = ((int)0x8E4E) , + LastVertexConventionExt = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F /// - ProvokingVertexExt = ((int)0x8E4F) , + ProvokingVertexExt = ((int)0x8E4F), } /// @@ -33238,7 +33240,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), } /// @@ -33249,31 +33251,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_SUM_EXT = 0x8458 /// - ColorSumExt = ((int)0x8458) , + ColorSumExt = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 /// - CurrentSecondaryColorExt = ((int)0x8459) , + CurrentSecondaryColorExt = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A /// - SecondaryColorArraySizeExt = ((int)0x845A) , + SecondaryColorArraySizeExt = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B /// - SecondaryColorArrayTypeExt = ((int)0x845B) , + SecondaryColorArrayTypeExt = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C /// - SecondaryColorArrayStrideExt = ((int)0x845C) , + SecondaryColorArrayStrideExt = ((int)0x845C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D /// - SecondaryColorArrayPointerExt = ((int)0x845D) , + SecondaryColorArrayPointerExt = ((int)0x845D), /// /// Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E /// - SecondaryColorArrayExt = ((int)0x845E) , + SecondaryColorArrayExt = ((int)0x845E), } /// @@ -33284,27 +33286,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// - ProgramSeparableExt = ((int)0x8258) , + ProgramSeparableExt = ((int)0x8258), /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// - ProgramPipelineBindingExt = ((int)0x825A) , + ProgramPipelineBindingExt = ((int)0x825A), /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D /// - ActiveProgramExt = ((int)0x8B8D) , + ActiveProgramExt = ((int)0x8B8D), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -33315,15 +33317,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -33341,223 +33343,223 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38 /// - MaxImageUnitsExt = ((int)0x8F38) , + MaxImageUnitsExt = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A /// - ImageBindingNameExt = ((int)0x8F3A) , + ImageBindingNameExt = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B /// - ImageBindingLevelExt = ((int)0x8F3B) , + ImageBindingLevelExt = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C /// - ImageBindingLayeredExt = ((int)0x8F3C) , + ImageBindingLayeredExt = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D /// - ImageBindingLayerExt = ((int)0x8F3D) , + ImageBindingLayerExt = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E /// - ImageBindingAccessExt = ((int)0x8F3E) , + ImageBindingAccessExt = ((int)0x8F3E), /// /// Original was GL_IMAGE_1D_EXT = 0x904C /// - Image1DExt = ((int)0x904C) , + Image1DExt = ((int)0x904C), /// /// Original was GL_IMAGE_2D_EXT = 0x904D /// - Image2DExt = ((int)0x904D) , + Image2DExt = ((int)0x904D), /// /// Original was GL_IMAGE_3D_EXT = 0x904E /// - Image3DExt = ((int)0x904E) , + Image3DExt = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT_EXT = 0x904F /// - Image2DRectExt = ((int)0x904F) , + Image2DRectExt = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE_EXT = 0x9050 /// - ImageCubeExt = ((int)0x9050) , + ImageCubeExt = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// - ImageBufferExt = ((int)0x9051) , + ImageBufferExt = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052 /// - Image1DArrayExt = ((int)0x9052) , + Image1DArrayExt = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053 /// - Image2DArrayExt = ((int)0x9053) , + Image2DArrayExt = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// - ImageCubeMapArrayExt = ((int)0x9054) , + ImageCubeMapArrayExt = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 /// - Image2DMultisampleExt = ((int)0x9055) , + Image2DMultisampleExt = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 /// - Image2DMultisampleArrayExt = ((int)0x9056) , + Image2DMultisampleArrayExt = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D_EXT = 0x9057 /// - IntImage1DExt = ((int)0x9057) , + IntImage1DExt = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D_EXT = 0x9058 /// - IntImage2DExt = ((int)0x9058) , + IntImage2DExt = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D_EXT = 0x9059 /// - IntImage3DExt = ((int)0x9059) , + IntImage3DExt = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A /// - IntImage2DRectExt = ((int)0x905A) , + IntImage2DRectExt = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE_EXT = 0x905B /// - IntImageCubeExt = ((int)0x905B) , + IntImageCubeExt = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// - IntImageBufferExt = ((int)0x905C) , + IntImageBufferExt = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D /// - IntImage1DArrayExt = ((int)0x905D) , + IntImage1DArrayExt = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E /// - IntImage2DArrayExt = ((int)0x905E) , + IntImage2DArrayExt = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// - IntImageCubeMapArrayExt = ((int)0x905F) , + IntImageCubeMapArrayExt = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 /// - IntImage2DMultisampleExt = ((int)0x9060) , + IntImage2DMultisampleExt = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 /// - IntImage2DMultisampleArrayExt = ((int)0x9061) , + IntImage2DMultisampleArrayExt = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 /// - UnsignedIntImage1DExt = ((int)0x9062) , + UnsignedIntImage1DExt = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 /// - UnsignedIntImage2DExt = ((int)0x9063) , + UnsignedIntImage2DExt = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 /// - UnsignedIntImage3DExt = ((int)0x9064) , + UnsignedIntImage3DExt = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 /// - UnsignedIntImage2DRectExt = ((int)0x9065) , + UnsignedIntImage2DRectExt = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 /// - UnsignedIntImageCubeExt = ((int)0x9066) , + UnsignedIntImageCubeExt = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// - UnsignedIntImageBufferExt = ((int)0x9067) , + UnsignedIntImageBufferExt = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 /// - UnsignedIntImage1DArrayExt = ((int)0x9068) , + UnsignedIntImage1DArrayExt = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 /// - UnsignedIntImage2DArrayExt = ((int)0x9069) , + UnsignedIntImage2DArrayExt = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// - UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , + UnsignedIntImageCubeMapArrayExt = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B /// - UnsignedIntImage2DMultisampleExt = ((int)0x906B) , + UnsignedIntImage2DMultisampleExt = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C /// - UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C) , + UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D /// - MaxImageSamplesExt = ((int)0x906D) , + MaxImageSamplesExt = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E /// - ImageBindingFormatExt = ((int)0x906E) , + ImageBindingFormatExt = ((int)0x906E), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -33582,7 +33584,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), } /// @@ -33593,11 +33595,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2 /// - StencilTagBitsExt = ((int)0x88F2) , + StencilTagBitsExt = ((int)0x88F2), /// /// Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 /// - StencilClearTagValueExt = ((int)0x88F3) , + StencilClearTagValueExt = ((int)0x88F3), } /// @@ -33608,11 +33610,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 /// - StencilTestTwoSideExt = ((int)0x8910) , + StencilTestTwoSideExt = ((int)0x8910), /// /// Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 /// - ActiveStencilFaceExt = ((int)0x8911) , + ActiveStencilFaceExt = ((int)0x8911), } /// @@ -33623,11 +33625,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INCR_WRAP_EXT = 0x8507 /// - IncrWrapExt = ((int)0x8507) , + IncrWrapExt = ((int)0x8507), /// /// Original was GL_DECR_WRAP_EXT = 0x8508 /// - DecrWrapExt = ((int)0x8508) , + DecrWrapExt = ((int)0x8508), } /// @@ -33645,175 +33647,175 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ALPHA4_EXT = 0x803B /// - Alpha4Ext = ((int)0x803B) , + Alpha4Ext = ((int)0x803B), /// /// Original was GL_ALPHA8_EXT = 0x803C /// - Alpha8Ext = ((int)0x803C) , + Alpha8Ext = ((int)0x803C), /// /// Original was GL_ALPHA12_EXT = 0x803D /// - Alpha12Ext = ((int)0x803D) , + Alpha12Ext = ((int)0x803D), /// /// Original was GL_ALPHA16_EXT = 0x803E /// - Alpha16Ext = ((int)0x803E) , + Alpha16Ext = ((int)0x803E), /// /// Original was GL_LUMINANCE4_EXT = 0x803F /// - Luminance4Ext = ((int)0x803F) , + Luminance4Ext = ((int)0x803F), /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// - Luminance8Ext = ((int)0x8040) , + Luminance8Ext = ((int)0x8040), /// /// Original was GL_LUMINANCE12_EXT = 0x8041 /// - Luminance12Ext = ((int)0x8041) , + Luminance12Ext = ((int)0x8041), /// /// Original was GL_LUMINANCE16_EXT = 0x8042 /// - Luminance16Ext = ((int)0x8042) , + Luminance16Ext = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043 /// - Luminance4Alpha4Ext = ((int)0x8043) , + Luminance4Alpha4Ext = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044 /// - Luminance6Alpha2Ext = ((int)0x8044) , + Luminance6Alpha2Ext = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// - Luminance8Alpha8Ext = ((int)0x8045) , + Luminance8Alpha8Ext = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046 /// - Luminance12Alpha4Ext = ((int)0x8046) , + Luminance12Alpha4Ext = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047 /// - Luminance12Alpha12Ext = ((int)0x8047) , + Luminance12Alpha12Ext = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048 /// - Luminance16Alpha16Ext = ((int)0x8048) , + Luminance16Alpha16Ext = ((int)0x8048), /// /// Original was GL_INTENSITY_EXT = 0x8049 /// - IntensityExt = ((int)0x8049) , + IntensityExt = ((int)0x8049), /// /// Original was GL_INTENSITY4_EXT = 0x804A /// - Intensity4Ext = ((int)0x804A) , + Intensity4Ext = ((int)0x804A), /// /// Original was GL_INTENSITY8_EXT = 0x804B /// - Intensity8Ext = ((int)0x804B) , + Intensity8Ext = ((int)0x804B), /// /// Original was GL_INTENSITY12_EXT = 0x804C /// - Intensity12Ext = ((int)0x804C) , + Intensity12Ext = ((int)0x804C), /// /// Original was GL_INTENSITY16_EXT = 0x804D /// - Intensity16Ext = ((int)0x804D) , + Intensity16Ext = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4_EXT = 0x804F /// - Rgb4Ext = ((int)0x804F) , + Rgb4Ext = ((int)0x804F), /// /// Original was GL_RGB5_EXT = 0x8050 /// - Rgb5Ext = ((int)0x8050) , + Rgb5Ext = ((int)0x8050), /// /// Original was GL_RGB8_EXT = 0x8051 /// - Rgb8Ext = ((int)0x8051) , + Rgb8Ext = ((int)0x8051), /// /// Original was GL_RGB10_EXT = 0x8052 /// - Rgb10Ext = ((int)0x8052) , + Rgb10Ext = ((int)0x8052), /// /// Original was GL_RGB12_EXT = 0x8053 /// - Rgb12Ext = ((int)0x8053) , + Rgb12Ext = ((int)0x8053), /// /// Original was GL_RGB16_EXT = 0x8054 /// - Rgb16Ext = ((int)0x8054) , + Rgb16Ext = ((int)0x8054), /// /// Original was GL_RGBA2_EXT = 0x8055 /// - Rgba2Ext = ((int)0x8055) , + Rgba2Ext = ((int)0x8055), /// /// Original was GL_RGBA4_EXT = 0x8056 /// - Rgba4Ext = ((int)0x8056) , + Rgba4Ext = ((int)0x8056), /// /// Original was GL_RGB5_A1_EXT = 0x8057 /// - Rgb5A1Ext = ((int)0x8057) , + Rgb5A1Ext = ((int)0x8057), /// /// Original was GL_RGBA8_EXT = 0x8058 /// - Rgba8Ext = ((int)0x8058) , + Rgba8Ext = ((int)0x8058), /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// - Rgb10A2Ext = ((int)0x8059) , + Rgb10A2Ext = ((int)0x8059), /// /// Original was GL_RGBA12_EXT = 0x805A /// - Rgba12Ext = ((int)0x805A) , + Rgba12Ext = ((int)0x805A), /// /// Original was GL_RGBA16_EXT = 0x805B /// - Rgba16Ext = ((int)0x805B) , + Rgba16Ext = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C /// - TextureRedSizeExt = ((int)0x805C) , + TextureRedSizeExt = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D /// - TextureGreenSizeExt = ((int)0x805D) , + TextureGreenSizeExt = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E /// - TextureBlueSizeExt = ((int)0x805E) , + TextureBlueSizeExt = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F /// - TextureAlphaSizeExt = ((int)0x805F) , + TextureAlphaSizeExt = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 /// - TextureLuminanceSizeExt = ((int)0x8060) , + TextureLuminanceSizeExt = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 /// - TextureIntensitySizeExt = ((int)0x8061) , + TextureIntensitySizeExt = ((int)0x8061), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -33824,39 +33826,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), } /// @@ -33867,39 +33869,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E /// - CompareRefDepthToTextureExt = ((int)0x884E) , + CompareRefDepthToTextureExt = ((int)0x884E), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF /// - MaxArrayTextureLayersExt = ((int)0x88FF) , + MaxArrayTextureLayersExt = ((int)0x88FF), /// /// Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 /// - Texture1DArrayExt = ((int)0x8C18) , + Texture1DArrayExt = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 /// - ProxyTexture1DArrayExt = ((int)0x8C19) , + ProxyTexture1DArrayExt = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A /// - Texture2DArrayExt = ((int)0x8C1A) , + Texture2DArrayExt = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B /// - ProxyTexture2DArrayExt = ((int)0x8C1B) , + ProxyTexture2DArrayExt = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C /// - TextureBinding1DArrayExt = ((int)0x8C1C) , + TextureBinding1DArrayExt = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D /// - TextureBinding2DArrayExt = ((int)0x8C1D) , + TextureBinding2DArrayExt = ((int)0x8C1D), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// - FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , + FramebufferAttachmentTextureLayerExt = ((int)0x8CD4), } /// @@ -33910,23 +33912,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// - TextureBufferExt = ((int)0x8C2A) , + TextureBufferExt = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// - MaxTextureBufferSizeExt = ((int)0x8C2B) , + MaxTextureBufferSizeExt = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// - TextureBindingBufferExt = ((int)0x8C2C) , + TextureBindingBufferExt = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// - TextureBufferDataStoreBindingExt = ((int)0x8C2D) , + TextureBufferDataStoreBindingExt = ((int)0x8C2D), /// /// Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E /// - TextureBufferFormatExt = ((int)0x8C2E) , + TextureBufferFormatExt = ((int)0x8C2E), } /// @@ -33937,19 +33939,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 /// - CompressedLuminanceLatc1Ext = ((int)0x8C70) , + CompressedLuminanceLatc1Ext = ((int)0x8C70), /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 /// - CompressedSignedLuminanceLatc1Ext = ((int)0x8C71) , + CompressedSignedLuminanceLatc1Ext = ((int)0x8C71), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 /// - CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72) , + CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72), /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 /// - CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73) , + CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73), } /// @@ -33960,19 +33962,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB /// - CompressedRedRgtc1Ext = ((int)0x8DBB) , + CompressedRedRgtc1Ext = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC /// - CompressedSignedRedRgtc1Ext = ((int)0x8DBC) , + CompressedSignedRedRgtc1Ext = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD /// - CompressedRedGreenRgtc2Ext = ((int)0x8DBD) , + CompressedRedGreenRgtc2Ext = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE /// - CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE) , + CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE), } /// @@ -33983,19 +33985,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), } /// @@ -34006,51 +34008,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NORMAL_MAP_EXT = 0x8511 /// - NormalMapExt = ((int)0x8511) , + NormalMapExt = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP_EXT = 0x8512 /// - ReflectionMapExt = ((int)0x8512) , + ReflectionMapExt = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513 /// - TextureCubeMapExt = ((int)0x8513) , + TextureCubeMapExt = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 /// - TextureBindingCubeMapExt = ((int)0x8514) , + TextureBindingCubeMapExt = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 /// - TextureCubeMapPositiveXExt = ((int)0x8515) , + TextureCubeMapPositiveXExt = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 /// - TextureCubeMapNegativeXExt = ((int)0x8516) , + TextureCubeMapNegativeXExt = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 /// - TextureCubeMapPositiveYExt = ((int)0x8517) , + TextureCubeMapPositiveYExt = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 /// - TextureCubeMapNegativeYExt = ((int)0x8518) , + TextureCubeMapNegativeYExt = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 /// - TextureCubeMapPositiveZExt = ((int)0x8519) , + TextureCubeMapPositiveZExt = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A /// - TextureCubeMapNegativeZExt = ((int)0x851A) , + TextureCubeMapNegativeZExt = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B /// - ProxyTextureCubeMapExt = ((int)0x851B) , + ProxyTextureCubeMapExt = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C /// - MaxCubeMapTextureSizeExt = ((int)0x851C) , + MaxCubeMapTextureSizeExt = ((int)0x851C), } /// @@ -34068,87 +34070,87 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMBINE_EXT = 0x8570 /// - CombineExt = ((int)0x8570) , + CombineExt = ((int)0x8570), /// /// Original was GL_COMBINE_RGB_EXT = 0x8571 /// - CombineRgbExt = ((int)0x8571) , + CombineRgbExt = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA_EXT = 0x8572 /// - CombineAlphaExt = ((int)0x8572) , + CombineAlphaExt = ((int)0x8572), /// /// Original was GL_RGB_SCALE_EXT = 0x8573 /// - RgbScaleExt = ((int)0x8573) , + RgbScaleExt = ((int)0x8573), /// /// Original was GL_ADD_SIGNED_EXT = 0x8574 /// - AddSignedExt = ((int)0x8574) , + AddSignedExt = ((int)0x8574), /// /// Original was GL_INTERPOLATE_EXT = 0x8575 /// - InterpolateExt = ((int)0x8575) , + InterpolateExt = ((int)0x8575), /// /// Original was GL_CONSTANT_EXT = 0x8576 /// - ConstantExt = ((int)0x8576) , + ConstantExt = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR_EXT = 0x8577 /// - PrimaryColorExt = ((int)0x8577) , + PrimaryColorExt = ((int)0x8577), /// /// Original was GL_PREVIOUS_EXT = 0x8578 /// - PreviousExt = ((int)0x8578) , + PreviousExt = ((int)0x8578), /// /// Original was GL_SOURCE0_RGB_EXT = 0x8580 /// - Source0RgbExt = ((int)0x8580) , + Source0RgbExt = ((int)0x8580), /// /// Original was GL_SOURCE1_RGB_EXT = 0x8581 /// - Source1RgbExt = ((int)0x8581) , + Source1RgbExt = ((int)0x8581), /// /// Original was GL_SOURCE2_RGB_EXT = 0x8582 /// - Source2RgbExt = ((int)0x8582) , + Source2RgbExt = ((int)0x8582), /// /// Original was GL_SOURCE0_ALPHA_EXT = 0x8588 /// - Source0AlphaExt = ((int)0x8588) , + Source0AlphaExt = ((int)0x8588), /// /// Original was GL_SOURCE1_ALPHA_EXT = 0x8589 /// - Source1AlphaExt = ((int)0x8589) , + Source1AlphaExt = ((int)0x8589), /// /// Original was GL_SOURCE2_ALPHA_EXT = 0x858A /// - Source2AlphaExt = ((int)0x858A) , + Source2AlphaExt = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB_EXT = 0x8590 /// - Operand0RgbExt = ((int)0x8590) , + Operand0RgbExt = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB_EXT = 0x8591 /// - Operand1RgbExt = ((int)0x8591) , + Operand1RgbExt = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB_EXT = 0x8592 /// - Operand2RgbExt = ((int)0x8592) , + Operand2RgbExt = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA_EXT = 0x8598 /// - Operand0AlphaExt = ((int)0x8598) , + Operand0AlphaExt = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA_EXT = 0x8599 /// - Operand1AlphaExt = ((int)0x8599) , + Operand1AlphaExt = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA_EXT = 0x859A /// - Operand2AlphaExt = ((int)0x859A) , + Operand2AlphaExt = ((int)0x859A), } /// @@ -34159,11 +34161,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOT3_RGB_EXT = 0x8740 /// - Dot3RgbExt = ((int)0x8740) , + Dot3RgbExt = ((int)0x8740), /// /// Original was GL_DOT3_RGBA_EXT = 0x8741 /// - Dot3RgbaExt = ((int)0x8741) , + Dot3RgbaExt = ((int)0x8741), } /// @@ -34174,11 +34176,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// - MaxTextureMaxAnisotropyExt = ((int)0x84FF) , + MaxTextureMaxAnisotropyExt = ((int)0x84FF), } /// @@ -34189,191 +34191,191 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGBA32UI_EXT = 0x8D70 /// - Rgba32uiExt = ((int)0x8D70) , + Rgba32uiExt = ((int)0x8D70), /// /// Original was GL_RGB32UI_EXT = 0x8D71 /// - Rgb32uiExt = ((int)0x8D71) , + Rgb32uiExt = ((int)0x8D71), /// /// Original was GL_ALPHA32UI_EXT = 0x8D72 /// - Alpha32uiExt = ((int)0x8D72) , + Alpha32uiExt = ((int)0x8D72), /// /// Original was GL_INTENSITY32UI_EXT = 0x8D73 /// - Intensity32uiExt = ((int)0x8D73) , + Intensity32uiExt = ((int)0x8D73), /// /// Original was GL_LUMINANCE32UI_EXT = 0x8D74 /// - Luminance32uiExt = ((int)0x8D74) , + Luminance32uiExt = ((int)0x8D74), /// /// Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 /// - LuminanceAlpha32uiExt = ((int)0x8D75) , + LuminanceAlpha32uiExt = ((int)0x8D75), /// /// Original was GL_RGBA16UI_EXT = 0x8D76 /// - Rgba16uiExt = ((int)0x8D76) , + Rgba16uiExt = ((int)0x8D76), /// /// Original was GL_RGB16UI_EXT = 0x8D77 /// - Rgb16uiExt = ((int)0x8D77) , + Rgb16uiExt = ((int)0x8D77), /// /// Original was GL_ALPHA16UI_EXT = 0x8D78 /// - Alpha16uiExt = ((int)0x8D78) , + Alpha16uiExt = ((int)0x8D78), /// /// Original was GL_INTENSITY16UI_EXT = 0x8D79 /// - Intensity16uiExt = ((int)0x8D79) , + Intensity16uiExt = ((int)0x8D79), /// /// Original was GL_LUMINANCE16UI_EXT = 0x8D7A /// - Luminance16uiExt = ((int)0x8D7A) , + Luminance16uiExt = ((int)0x8D7A), /// /// Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B /// - LuminanceAlpha16uiExt = ((int)0x8D7B) , + LuminanceAlpha16uiExt = ((int)0x8D7B), /// /// Original was GL_RGBA8UI_EXT = 0x8D7C /// - Rgba8uiExt = ((int)0x8D7C) , + Rgba8uiExt = ((int)0x8D7C), /// /// Original was GL_RGB8UI_EXT = 0x8D7D /// - Rgb8uiExt = ((int)0x8D7D) , + Rgb8uiExt = ((int)0x8D7D), /// /// Original was GL_ALPHA8UI_EXT = 0x8D7E /// - Alpha8uiExt = ((int)0x8D7E) , + Alpha8uiExt = ((int)0x8D7E), /// /// Original was GL_INTENSITY8UI_EXT = 0x8D7F /// - Intensity8uiExt = ((int)0x8D7F) , + Intensity8uiExt = ((int)0x8D7F), /// /// Original was GL_LUMINANCE8UI_EXT = 0x8D80 /// - Luminance8uiExt = ((int)0x8D80) , + Luminance8uiExt = ((int)0x8D80), /// /// Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 /// - LuminanceAlpha8uiExt = ((int)0x8D81) , + LuminanceAlpha8uiExt = ((int)0x8D81), /// /// Original was GL_RGBA32I_EXT = 0x8D82 /// - Rgba32iExt = ((int)0x8D82) , + Rgba32iExt = ((int)0x8D82), /// /// Original was GL_RGB32I_EXT = 0x8D83 /// - Rgb32iExt = ((int)0x8D83) , + Rgb32iExt = ((int)0x8D83), /// /// Original was GL_ALPHA32I_EXT = 0x8D84 /// - Alpha32iExt = ((int)0x8D84) , + Alpha32iExt = ((int)0x8D84), /// /// Original was GL_INTENSITY32I_EXT = 0x8D85 /// - Intensity32iExt = ((int)0x8D85) , + Intensity32iExt = ((int)0x8D85), /// /// Original was GL_LUMINANCE32I_EXT = 0x8D86 /// - Luminance32iExt = ((int)0x8D86) , + Luminance32iExt = ((int)0x8D86), /// /// Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 /// - LuminanceAlpha32iExt = ((int)0x8D87) , + LuminanceAlpha32iExt = ((int)0x8D87), /// /// Original was GL_RGBA16I_EXT = 0x8D88 /// - Rgba16iExt = ((int)0x8D88) , + Rgba16iExt = ((int)0x8D88), /// /// Original was GL_RGB16I_EXT = 0x8D89 /// - Rgb16iExt = ((int)0x8D89) , + Rgb16iExt = ((int)0x8D89), /// /// Original was GL_ALPHA16I_EXT = 0x8D8A /// - Alpha16iExt = ((int)0x8D8A) , + Alpha16iExt = ((int)0x8D8A), /// /// Original was GL_INTENSITY16I_EXT = 0x8D8B /// - Intensity16iExt = ((int)0x8D8B) , + Intensity16iExt = ((int)0x8D8B), /// /// Original was GL_LUMINANCE16I_EXT = 0x8D8C /// - Luminance16iExt = ((int)0x8D8C) , + Luminance16iExt = ((int)0x8D8C), /// /// Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D /// - LuminanceAlpha16iExt = ((int)0x8D8D) , + LuminanceAlpha16iExt = ((int)0x8D8D), /// /// Original was GL_RGBA8I_EXT = 0x8D8E /// - Rgba8iExt = ((int)0x8D8E) , + Rgba8iExt = ((int)0x8D8E), /// /// Original was GL_RGB8I_EXT = 0x8D8F /// - Rgb8iExt = ((int)0x8D8F) , + Rgb8iExt = ((int)0x8D8F), /// /// Original was GL_ALPHA8I_EXT = 0x8D90 /// - Alpha8iExt = ((int)0x8D90) , + Alpha8iExt = ((int)0x8D90), /// /// Original was GL_INTENSITY8I_EXT = 0x8D91 /// - Intensity8iExt = ((int)0x8D91) , + Intensity8iExt = ((int)0x8D91), /// /// Original was GL_LUMINANCE8I_EXT = 0x8D92 /// - Luminance8iExt = ((int)0x8D92) , + Luminance8iExt = ((int)0x8D92), /// /// Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 /// - LuminanceAlpha8iExt = ((int)0x8D93) , + LuminanceAlpha8iExt = ((int)0x8D93), /// /// Original was GL_RED_INTEGER_EXT = 0x8D94 /// - RedIntegerExt = ((int)0x8D94) , + RedIntegerExt = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER_EXT = 0x8D95 /// - GreenIntegerExt = ((int)0x8D95) , + GreenIntegerExt = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER_EXT = 0x8D96 /// - BlueIntegerExt = ((int)0x8D96) , + BlueIntegerExt = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER_EXT = 0x8D97 /// - AlphaIntegerExt = ((int)0x8D97) , + AlphaIntegerExt = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER_EXT = 0x8D98 /// - RgbIntegerExt = ((int)0x8D98) , + RgbIntegerExt = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER_EXT = 0x8D99 /// - RgbaIntegerExt = ((int)0x8D99) , + RgbaIntegerExt = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER_EXT = 0x8D9A /// - BgrIntegerExt = ((int)0x8D9A) , + BgrIntegerExt = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER_EXT = 0x8D9B /// - BgraIntegerExt = ((int)0x8D9B) , + BgraIntegerExt = ((int)0x8D9B), /// /// Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C /// - LuminanceIntegerExt = ((int)0x8D9C) , + LuminanceIntegerExt = ((int)0x8D9C), /// /// Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D /// - LuminanceAlphaIntegerExt = ((int)0x8D9D) , + LuminanceAlphaIntegerExt = ((int)0x8D9D), /// /// Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E /// - RgbaIntegerModeExt = ((int)0x8D9E) , + RgbaIntegerModeExt = ((int)0x8D9E), } /// @@ -34384,15 +34386,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD /// - MaxTextureLodBiasExt = ((int)0x84FD) , + MaxTextureLodBiasExt = ((int)0x84FD), /// /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 /// - TextureFilterControlExt = ((int)0x8500) , + TextureFilterControlExt = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501 /// - TextureLodBiasExt = ((int)0x8501) , + TextureLodBiasExt = ((int)0x8501), } /// @@ -34403,15 +34405,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIRROR_CLAMP_EXT = 0x8742 /// - MirrorClampExt = ((int)0x8742) , + MirrorClampExt = ((int)0x8742), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 /// - MirrorClampToEdgeExt = ((int)0x8743) , + MirrorClampToEdgeExt = ((int)0x8743), /// /// Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 /// - MirrorClampToBorderExt = ((int)0x8912) , + MirrorClampToBorderExt = ((int)0x8912), } /// @@ -34422,23 +34424,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT_EXT = 0x8067 /// - TextureResidentExt = ((int)0x8067) , + TextureResidentExt = ((int)0x8067), /// /// Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068 /// - Texture1DBindingExt = ((int)0x8068) , + Texture1DBindingExt = ((int)0x8068), /// /// Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069 /// - Texture2DBindingExt = ((int)0x8069) , + Texture2DBindingExt = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), } /// @@ -34449,11 +34451,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PERTURB_EXT = 0x85AE /// - PerturbExt = ((int)0x85AE) , + PerturbExt = ((int)0x85AE), /// /// Original was GL_TEXTURE_NORMAL_EXT = 0x85AF /// - TextureNormalExt = ((int)0x85AF) , + TextureNormalExt = ((int)0x85AF), } /// @@ -34464,15 +34466,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGB9_E5_EXT = 0x8C3D /// - Rgb9E5Ext = ((int)0x8C3D) , + Rgb9E5Ext = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E /// - UnsignedInt5999RevExt = ((int)0x8C3E) , + UnsignedInt5999RevExt = ((int)0x8C3E), /// /// Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F /// - TextureSharedSizeExt = ((int)0x8C3F) , + TextureSharedSizeExt = ((int)0x8C3F), } /// @@ -34483,103 +34485,103 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RED_SNORM = 0x8F90 /// - RedSnorm = ((int)0x8F90) , + RedSnorm = ((int)0x8F90), /// /// Original was GL_RG_SNORM = 0x8F91 /// - RgSnorm = ((int)0x8F91) , + RgSnorm = ((int)0x8F91), /// /// Original was GL_RGB_SNORM = 0x8F92 /// - RgbSnorm = ((int)0x8F92) , + RgbSnorm = ((int)0x8F92), /// /// Original was GL_RGBA_SNORM = 0x8F93 /// - RgbaSnorm = ((int)0x8F93) , + RgbaSnorm = ((int)0x8F93), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_ALPHA_SNORM = 0x9010 /// - AlphaSnorm = ((int)0x9010) , + AlphaSnorm = ((int)0x9010), /// /// Original was GL_LUMINANCE_SNORM = 0x9011 /// - LuminanceSnorm = ((int)0x9011) , + LuminanceSnorm = ((int)0x9011), /// /// Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012 /// - LuminanceAlphaSnorm = ((int)0x9012) , + LuminanceAlphaSnorm = ((int)0x9012), /// /// Original was GL_INTENSITY_SNORM = 0x9013 /// - IntensitySnorm = ((int)0x9013) , + IntensitySnorm = ((int)0x9013), /// /// Original was GL_ALPHA8_SNORM = 0x9014 /// - Alpha8Snorm = ((int)0x9014) , + Alpha8Snorm = ((int)0x9014), /// /// Original was GL_LUMINANCE8_SNORM = 0x9015 /// - Luminance8Snorm = ((int)0x9015) , + Luminance8Snorm = ((int)0x9015), /// /// Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 /// - Luminance8Alpha8Snorm = ((int)0x9016) , + Luminance8Alpha8Snorm = ((int)0x9016), /// /// Original was GL_INTENSITY8_SNORM = 0x9017 /// - Intensity8Snorm = ((int)0x9017) , + Intensity8Snorm = ((int)0x9017), /// /// Original was GL_ALPHA16_SNORM = 0x9018 /// - Alpha16Snorm = ((int)0x9018) , + Alpha16Snorm = ((int)0x9018), /// /// Original was GL_LUMINANCE16_SNORM = 0x9019 /// - Luminance16Snorm = ((int)0x9019) , + Luminance16Snorm = ((int)0x9019), /// /// Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A /// - Luminance16Alpha16Snorm = ((int)0x901A) , + Luminance16Alpha16Snorm = ((int)0x901A), /// /// Original was GL_INTENSITY16_SNORM = 0x901B /// - Intensity16Snorm = ((int)0x901B) , + Intensity16Snorm = ((int)0x901B), } /// @@ -34590,67 +34592,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SRGB_EXT = 0x8C40 /// - SrgbExt = ((int)0x8C40) , + SrgbExt = ((int)0x8C40), /// /// Original was GL_SRGB8_EXT = 0x8C41 /// - Srgb8Ext = ((int)0x8C41) , + Srgb8Ext = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// - SrgbAlphaExt = ((int)0x8C42) , + SrgbAlphaExt = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// - Srgb8Alpha8Ext = ((int)0x8C43) , + Srgb8Alpha8Ext = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44 /// - SluminanceAlphaExt = ((int)0x8C44) , + SluminanceAlphaExt = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 /// - Sluminance8Alpha8Ext = ((int)0x8C45) , + Sluminance8Alpha8Ext = ((int)0x8C45), /// /// Original was GL_SLUMINANCE_EXT = 0x8C46 /// - SluminanceExt = ((int)0x8C46) , + SluminanceExt = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8_EXT = 0x8C47 /// - Sluminance8Ext = ((int)0x8C47) , + Sluminance8Ext = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB_EXT = 0x8C48 /// - CompressedSrgbExt = ((int)0x8C48) , + CompressedSrgbExt = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 /// - CompressedSrgbAlphaExt = ((int)0x8C49) , + CompressedSrgbAlphaExt = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A /// - CompressedSluminanceExt = ((int)0x8C4A) , + CompressedSluminanceExt = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B /// - CompressedSluminanceAlphaExt = ((int)0x8C4B) , + CompressedSluminanceAlphaExt = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// - CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), } /// @@ -34661,15 +34663,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// - TextureSrgbDecodeExt = ((int)0x8A48) , + TextureSrgbDecodeExt = ((int)0x8A48), /// /// Original was GL_DECODE_EXT = 0x8A49 /// - DecodeExt = ((int)0x8A49) , + DecodeExt = ((int)0x8A49), /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// - SkipDecodeExt = ((int)0x8A4A) , + SkipDecodeExt = ((int)0x8A4A), } /// @@ -34680,23 +34682,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 /// - TextureSwizzleRExt = ((int)0x8E42) , + TextureSwizzleRExt = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 /// - TextureSwizzleGExt = ((int)0x8E43) , + TextureSwizzleGExt = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 /// - TextureSwizzleBExt = ((int)0x8E44) , + TextureSwizzleBExt = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 /// - TextureSwizzleAExt = ((int)0x8E45) , + TextureSwizzleAExt = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 /// - TextureSwizzleRgbaExt = ((int)0x8E46) , + TextureSwizzleRgbaExt = ((int)0x8E46), } /// @@ -34707,7 +34709,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// - TimeElapsedExt = ((int)0x88BF) , + TimeElapsedExt = ((int)0x88BF), } /// @@ -34718,63 +34720,63 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 /// - TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76) , + TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F /// - TransformFeedbackBufferModeExt = ((int)0x8C7F) , + TransformFeedbackBufferModeExt = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 /// - MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 /// - TransformFeedbackVaryingsExt = ((int)0x8C83) , + TransformFeedbackVaryingsExt = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 /// - TransformFeedbackBufferStartExt = ((int)0x8C84) , + TransformFeedbackBufferStartExt = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 /// - TransformFeedbackBufferSizeExt = ((int)0x8C85) , + TransformFeedbackBufferSizeExt = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// - PrimitivesGeneratedExt = ((int)0x8C87) , + PrimitivesGeneratedExt = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 /// - TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88) , + TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89 /// - RasterizerDiscardExt = ((int)0x8C89) , + RasterizerDiscardExt = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A /// - MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B /// - MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C /// - InterleavedAttribsExt = ((int)0x8C8C) , + InterleavedAttribsExt = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D /// - SeparateAttribsExt = ((int)0x8C8D) , + SeparateAttribsExt = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E /// - TransformFeedbackBufferExt = ((int)0x8C8E) , + TransformFeedbackBufferExt = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F /// - TransformFeedbackBufferBindingExt = ((int)0x8C8F) , + TransformFeedbackBufferBindingExt = ((int)0x8C8F), } /// @@ -34785,131 +34787,131 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_EXT = 0x8074 /// - VertexArrayExt = ((int)0x8074) , + VertexArrayExt = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY_EXT = 0x8075 /// - NormalArrayExt = ((int)0x8075) , + NormalArrayExt = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY_EXT = 0x8076 /// - ColorArrayExt = ((int)0x8076) , + ColorArrayExt = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY_EXT = 0x8077 /// - IndexArrayExt = ((int)0x8077) , + IndexArrayExt = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 /// - TextureCoordArrayExt = ((int)0x8078) , + TextureCoordArrayExt = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079 /// - EdgeFlagArrayExt = ((int)0x8079) , + EdgeFlagArrayExt = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A /// - VertexArraySizeExt = ((int)0x807A) , + VertexArraySizeExt = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B /// - VertexArrayTypeExt = ((int)0x807B) , + VertexArrayTypeExt = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C /// - VertexArrayStrideExt = ((int)0x807C) , + VertexArrayStrideExt = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E /// - NormalArrayTypeExt = ((int)0x807E) , + NormalArrayTypeExt = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F /// - NormalArrayStrideExt = ((int)0x807F) , + NormalArrayStrideExt = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081 /// - ColorArraySizeExt = ((int)0x8081) , + ColorArraySizeExt = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082 /// - ColorArrayTypeExt = ((int)0x8082) , + ColorArrayTypeExt = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 /// - ColorArrayStrideExt = ((int)0x8083) , + ColorArrayStrideExt = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085 /// - IndexArrayTypeExt = ((int)0x8085) , + IndexArrayTypeExt = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 /// - IndexArrayStrideExt = ((int)0x8086) , + IndexArrayStrideExt = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 /// - TextureCoordArraySizeExt = ((int)0x8088) , + TextureCoordArraySizeExt = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 /// - TextureCoordArrayTypeExt = ((int)0x8089) , + TextureCoordArrayTypeExt = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A /// - TextureCoordArrayStrideExt = ((int)0x808A) , + TextureCoordArrayStrideExt = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C /// - EdgeFlagArrayStrideExt = ((int)0x808C) , + EdgeFlagArrayStrideExt = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), } /// @@ -34920,7 +34922,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), } /// @@ -34931,55 +34933,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_DOUBLE_MAT2_EXT = 0x8F46 /// - DoubleMat2Ext = ((int)0x8F46) , + DoubleMat2Ext = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3_EXT = 0x8F47 /// - DoubleMat3Ext = ((int)0x8F47) , + DoubleMat3Ext = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4_EXT = 0x8F48 /// - DoubleMat4Ext = ((int)0x8F48) , + DoubleMat4Ext = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49 /// - DoubleMat2x3Ext = ((int)0x8F49) , + DoubleMat2x3Ext = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A /// - DoubleMat2x4Ext = ((int)0x8F4A) , + DoubleMat2x4Ext = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B /// - DoubleMat3x2Ext = ((int)0x8F4B) , + DoubleMat3x2Ext = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C /// - DoubleMat3x4Ext = ((int)0x8F4C) , + DoubleMat3x4Ext = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D /// - DoubleMat4x2Ext = ((int)0x8F4D) , + DoubleMat4x2Ext = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E /// - DoubleMat4x3Ext = ((int)0x8F4E) , + DoubleMat4x3Ext = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2_EXT = 0x8FFC /// - DoubleVec2Ext = ((int)0x8FFC) , + DoubleVec2Ext = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3_EXT = 0x8FFD /// - DoubleVec3Ext = ((int)0x8FFD) , + DoubleVec3Ext = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4_EXT = 0x8FFE /// - DoubleVec4Ext = ((int)0x8FFE) , + DoubleVec4Ext = ((int)0x8FFE), } /// @@ -34990,443 +34992,443 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_SHADER_EXT = 0x8780 /// - VertexShaderExt = ((int)0x8780) , + VertexShaderExt = ((int)0x8780), /// /// Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781 /// - VertexShaderBindingExt = ((int)0x8781) , + VertexShaderBindingExt = ((int)0x8781), /// /// Original was GL_OP_INDEX_EXT = 0x8782 /// - OpIndexExt = ((int)0x8782) , + OpIndexExt = ((int)0x8782), /// /// Original was GL_OP_NEGATE_EXT = 0x8783 /// - OpNegateExt = ((int)0x8783) , + OpNegateExt = ((int)0x8783), /// /// Original was GL_OP_DOT3_EXT = 0x8784 /// - OpDot3Ext = ((int)0x8784) , + OpDot3Ext = ((int)0x8784), /// /// Original was GL_OP_DOT4_EXT = 0x8785 /// - OpDot4Ext = ((int)0x8785) , + OpDot4Ext = ((int)0x8785), /// /// Original was GL_OP_MUL_EXT = 0x8786 /// - OpMulExt = ((int)0x8786) , + OpMulExt = ((int)0x8786), /// /// Original was GL_OP_ADD_EXT = 0x8787 /// - OpAddExt = ((int)0x8787) , + OpAddExt = ((int)0x8787), /// /// Original was GL_OP_MADD_EXT = 0x8788 /// - OpMaddExt = ((int)0x8788) , + OpMaddExt = ((int)0x8788), /// /// Original was GL_OP_FRAC_EXT = 0x8789 /// - OpFracExt = ((int)0x8789) , + OpFracExt = ((int)0x8789), /// /// Original was GL_OP_MAX_EXT = 0x878A /// - OpMaxExt = ((int)0x878A) , + OpMaxExt = ((int)0x878A), /// /// Original was GL_OP_MIN_EXT = 0x878B /// - OpMinExt = ((int)0x878B) , + OpMinExt = ((int)0x878B), /// /// Original was GL_OP_SET_GE_EXT = 0x878C /// - OpSetGeExt = ((int)0x878C) , + OpSetGeExt = ((int)0x878C), /// /// Original was GL_OP_SET_LT_EXT = 0x878D /// - OpSetLtExt = ((int)0x878D) , + OpSetLtExt = ((int)0x878D), /// /// Original was GL_OP_CLAMP_EXT = 0x878E /// - OpClampExt = ((int)0x878E) , + OpClampExt = ((int)0x878E), /// /// Original was GL_OP_FLOOR_EXT = 0x878F /// - OpFloorExt = ((int)0x878F) , + OpFloorExt = ((int)0x878F), /// /// Original was GL_OP_ROUND_EXT = 0x8790 /// - OpRoundExt = ((int)0x8790) , + OpRoundExt = ((int)0x8790), /// /// Original was GL_OP_EXP_BASE_2_EXT = 0x8791 /// - OpExpBase2Ext = ((int)0x8791) , + OpExpBase2Ext = ((int)0x8791), /// /// Original was GL_OP_LOG_BASE_2_EXT = 0x8792 /// - OpLogBase2Ext = ((int)0x8792) , + OpLogBase2Ext = ((int)0x8792), /// /// Original was GL_OP_POWER_EXT = 0x8793 /// - OpPowerExt = ((int)0x8793) , + OpPowerExt = ((int)0x8793), /// /// Original was GL_OP_RECIP_EXT = 0x8794 /// - OpRecipExt = ((int)0x8794) , + OpRecipExt = ((int)0x8794), /// /// Original was GL_OP_RECIP_SQRT_EXT = 0x8795 /// - OpRecipSqrtExt = ((int)0x8795) , + OpRecipSqrtExt = ((int)0x8795), /// /// Original was GL_OP_SUB_EXT = 0x8796 /// - OpSubExt = ((int)0x8796) , + OpSubExt = ((int)0x8796), /// /// Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797 /// - OpCrossProductExt = ((int)0x8797) , + OpCrossProductExt = ((int)0x8797), /// /// Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 /// - OpMultiplyMatrixExt = ((int)0x8798) , + OpMultiplyMatrixExt = ((int)0x8798), /// /// Original was GL_OP_MOV_EXT = 0x8799 /// - OpMovExt = ((int)0x8799) , + OpMovExt = ((int)0x8799), /// /// Original was GL_OUTPUT_VERTEX_EXT = 0x879A /// - OutputVertexExt = ((int)0x879A) , + OutputVertexExt = ((int)0x879A), /// /// Original was GL_OUTPUT_COLOR0_EXT = 0x879B /// - OutputColor0Ext = ((int)0x879B) , + OutputColor0Ext = ((int)0x879B), /// /// Original was GL_OUTPUT_COLOR1_EXT = 0x879C /// - OutputColor1Ext = ((int)0x879C) , + OutputColor1Ext = ((int)0x879C), /// /// Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D /// - OutputTextureCoord0Ext = ((int)0x879D) , + OutputTextureCoord0Ext = ((int)0x879D), /// /// Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E /// - OutputTextureCoord1Ext = ((int)0x879E) , + OutputTextureCoord1Ext = ((int)0x879E), /// /// Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F /// - OutputTextureCoord2Ext = ((int)0x879F) , + OutputTextureCoord2Ext = ((int)0x879F), /// /// Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 /// - OutputTextureCoord3Ext = ((int)0x87A0) , + OutputTextureCoord3Ext = ((int)0x87A0), /// /// Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 /// - OutputTextureCoord4Ext = ((int)0x87A1) , + OutputTextureCoord4Ext = ((int)0x87A1), /// /// Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 /// - OutputTextureCoord5Ext = ((int)0x87A2) , + OutputTextureCoord5Ext = ((int)0x87A2), /// /// Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 /// - OutputTextureCoord6Ext = ((int)0x87A3) , + OutputTextureCoord6Ext = ((int)0x87A3), /// /// Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 /// - OutputTextureCoord7Ext = ((int)0x87A4) , + OutputTextureCoord7Ext = ((int)0x87A4), /// /// Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 /// - OutputTextureCoord8Ext = ((int)0x87A5) , + OutputTextureCoord8Ext = ((int)0x87A5), /// /// Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 /// - OutputTextureCoord9Ext = ((int)0x87A6) , + OutputTextureCoord9Ext = ((int)0x87A6), /// /// Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 /// - OutputTextureCoord10Ext = ((int)0x87A7) , + OutputTextureCoord10Ext = ((int)0x87A7), /// /// Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 /// - OutputTextureCoord11Ext = ((int)0x87A8) , + OutputTextureCoord11Ext = ((int)0x87A8), /// /// Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 /// - OutputTextureCoord12Ext = ((int)0x87A9) , + OutputTextureCoord12Ext = ((int)0x87A9), /// /// Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA /// - OutputTextureCoord13Ext = ((int)0x87AA) , + OutputTextureCoord13Ext = ((int)0x87AA), /// /// Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB /// - OutputTextureCoord14Ext = ((int)0x87AB) , + OutputTextureCoord14Ext = ((int)0x87AB), /// /// Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC /// - OutputTextureCoord15Ext = ((int)0x87AC) , + OutputTextureCoord15Ext = ((int)0x87AC), /// /// Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD /// - OutputTextureCoord16Ext = ((int)0x87AD) , + OutputTextureCoord16Ext = ((int)0x87AD), /// /// Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE /// - OutputTextureCoord17Ext = ((int)0x87AE) , + OutputTextureCoord17Ext = ((int)0x87AE), /// /// Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF /// - OutputTextureCoord18Ext = ((int)0x87AF) , + OutputTextureCoord18Ext = ((int)0x87AF), /// /// Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 /// - OutputTextureCoord19Ext = ((int)0x87B0) , + OutputTextureCoord19Ext = ((int)0x87B0), /// /// Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 /// - OutputTextureCoord20Ext = ((int)0x87B1) , + OutputTextureCoord20Ext = ((int)0x87B1), /// /// Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 /// - OutputTextureCoord21Ext = ((int)0x87B2) , + OutputTextureCoord21Ext = ((int)0x87B2), /// /// Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 /// - OutputTextureCoord22Ext = ((int)0x87B3) , + OutputTextureCoord22Ext = ((int)0x87B3), /// /// Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 /// - OutputTextureCoord23Ext = ((int)0x87B4) , + OutputTextureCoord23Ext = ((int)0x87B4), /// /// Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 /// - OutputTextureCoord24Ext = ((int)0x87B5) , + OutputTextureCoord24Ext = ((int)0x87B5), /// /// Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 /// - OutputTextureCoord25Ext = ((int)0x87B6) , + OutputTextureCoord25Ext = ((int)0x87B6), /// /// Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 /// - OutputTextureCoord26Ext = ((int)0x87B7) , + OutputTextureCoord26Ext = ((int)0x87B7), /// /// Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 /// - OutputTextureCoord27Ext = ((int)0x87B8) , + OutputTextureCoord27Ext = ((int)0x87B8), /// /// Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 /// - OutputTextureCoord28Ext = ((int)0x87B9) , + OutputTextureCoord28Ext = ((int)0x87B9), /// /// Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA /// - OutputTextureCoord29Ext = ((int)0x87BA) , + OutputTextureCoord29Ext = ((int)0x87BA), /// /// Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB /// - OutputTextureCoord30Ext = ((int)0x87BB) , + OutputTextureCoord30Ext = ((int)0x87BB), /// /// Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC /// - OutputTextureCoord31Ext = ((int)0x87BC) , + OutputTextureCoord31Ext = ((int)0x87BC), /// /// Original was GL_OUTPUT_FOG_EXT = 0x87BD /// - OutputFogExt = ((int)0x87BD) , + OutputFogExt = ((int)0x87BD), /// /// Original was GL_SCALAR_EXT = 0x87BE /// - ScalarExt = ((int)0x87BE) , + ScalarExt = ((int)0x87BE), /// /// Original was GL_VECTOR_EXT = 0x87BF /// - VectorExt = ((int)0x87BF) , + VectorExt = ((int)0x87BF), /// /// Original was GL_MATRIX_EXT = 0x87C0 /// - MatrixExt = ((int)0x87C0) , + MatrixExt = ((int)0x87C0), /// /// Original was GL_VARIANT_EXT = 0x87C1 /// - VariantExt = ((int)0x87C1) , + VariantExt = ((int)0x87C1), /// /// Original was GL_INVARIANT_EXT = 0x87C2 /// - InvariantExt = ((int)0x87C2) , + InvariantExt = ((int)0x87C2), /// /// Original was GL_LOCAL_CONSTANT_EXT = 0x87C3 /// - LocalConstantExt = ((int)0x87C3) , + LocalConstantExt = ((int)0x87C3), /// /// Original was GL_LOCAL_EXT = 0x87C4 /// - LocalExt = ((int)0x87C4) , + LocalExt = ((int)0x87C4), /// /// Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 /// - MaxVertexShaderInstructionsExt = ((int)0x87C5) , + MaxVertexShaderInstructionsExt = ((int)0x87C5), /// /// Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 /// - MaxVertexShaderVariantsExt = ((int)0x87C6) , + MaxVertexShaderVariantsExt = ((int)0x87C6), /// /// Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 /// - MaxVertexShaderInvariantsExt = ((int)0x87C7) , + MaxVertexShaderInvariantsExt = ((int)0x87C7), /// /// Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 /// - MaxVertexShaderLocalConstantsExt = ((int)0x87C8) , + MaxVertexShaderLocalConstantsExt = ((int)0x87C8), /// /// Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 /// - MaxVertexShaderLocalsExt = ((int)0x87C9) , + MaxVertexShaderLocalsExt = ((int)0x87C9), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA /// - MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA) , + MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB /// - MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB) , + MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC /// - MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC) , + MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD /// - MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD) , + MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD), /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE /// - MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE) , + MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE), /// /// Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF /// - VertexShaderInstructionsExt = ((int)0x87CF) , + VertexShaderInstructionsExt = ((int)0x87CF), /// /// Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 /// - VertexShaderVariantsExt = ((int)0x87D0) , + VertexShaderVariantsExt = ((int)0x87D0), /// /// Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 /// - VertexShaderInvariantsExt = ((int)0x87D1) , + VertexShaderInvariantsExt = ((int)0x87D1), /// /// Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 /// - VertexShaderLocalConstantsExt = ((int)0x87D2) , + VertexShaderLocalConstantsExt = ((int)0x87D2), /// /// Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 /// - VertexShaderLocalsExt = ((int)0x87D3) , + VertexShaderLocalsExt = ((int)0x87D3), /// /// Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 /// - VertexShaderOptimizedExt = ((int)0x87D4) , + VertexShaderOptimizedExt = ((int)0x87D4), /// /// Original was GL_X_EXT = 0x87D5 /// - XExt = ((int)0x87D5) , + XExt = ((int)0x87D5), /// /// Original was GL_Y_EXT = 0x87D6 /// - YExt = ((int)0x87D6) , + YExt = ((int)0x87D6), /// /// Original was GL_Z_EXT = 0x87D7 /// - ZExt = ((int)0x87D7) , + ZExt = ((int)0x87D7), /// /// Original was GL_W_EXT = 0x87D8 /// - WExt = ((int)0x87D8) , + WExt = ((int)0x87D8), /// /// Original was GL_NEGATIVE_X_EXT = 0x87D9 /// - NegativeXExt = ((int)0x87D9) , + NegativeXExt = ((int)0x87D9), /// /// Original was GL_NEGATIVE_Y_EXT = 0x87DA /// - NegativeYExt = ((int)0x87DA) , + NegativeYExt = ((int)0x87DA), /// /// Original was GL_NEGATIVE_Z_EXT = 0x87DB /// - NegativeZExt = ((int)0x87DB) , + NegativeZExt = ((int)0x87DB), /// /// Original was GL_NEGATIVE_W_EXT = 0x87DC /// - NegativeWExt = ((int)0x87DC) , + NegativeWExt = ((int)0x87DC), /// /// Original was GL_ZERO_EXT = 0x87DD /// - ZeroExt = ((int)0x87DD) , + ZeroExt = ((int)0x87DD), /// /// Original was GL_ONE_EXT = 0x87DE /// - OneExt = ((int)0x87DE) , + OneExt = ((int)0x87DE), /// /// Original was GL_NEGATIVE_ONE_EXT = 0x87DF /// - NegativeOneExt = ((int)0x87DF) , + NegativeOneExt = ((int)0x87DF), /// /// Original was GL_NORMALIZED_RANGE_EXT = 0x87E0 /// - NormalizedRangeExt = ((int)0x87E0) , + NormalizedRangeExt = ((int)0x87E0), /// /// Original was GL_FULL_RANGE_EXT = 0x87E1 /// - FullRangeExt = ((int)0x87E1) , + FullRangeExt = ((int)0x87E1), /// /// Original was GL_CURRENT_VERTEX_EXT = 0x87E2 /// - CurrentVertexExt = ((int)0x87E2) , + CurrentVertexExt = ((int)0x87E2), /// /// Original was GL_MVP_MATRIX_EXT = 0x87E3 /// - MvpMatrixExt = ((int)0x87E3) , + MvpMatrixExt = ((int)0x87E3), /// /// Original was GL_VARIANT_VALUE_EXT = 0x87E4 /// - VariantValueExt = ((int)0x87E4) , + VariantValueExt = ((int)0x87E4), /// /// Original was GL_VARIANT_DATATYPE_EXT = 0x87E5 /// - VariantDatatypeExt = ((int)0x87E5) , + VariantDatatypeExt = ((int)0x87E5), /// /// Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 /// - VariantArrayStrideExt = ((int)0x87E6) , + VariantArrayStrideExt = ((int)0x87E6), /// /// Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 /// - VariantArrayTypeExt = ((int)0x87E7) , + VariantArrayTypeExt = ((int)0x87E7), /// /// Original was GL_VARIANT_ARRAY_EXT = 0x87E8 /// - VariantArrayExt = ((int)0x87E8) , + VariantArrayExt = ((int)0x87E8), /// /// Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 /// - VariantArrayPointerExt = ((int)0x87E9) , + VariantArrayPointerExt = ((int)0x87E9), /// /// Original was GL_INVARIANT_VALUE_EXT = 0x87EA /// - InvariantValueExt = ((int)0x87EA) , + InvariantValueExt = ((int)0x87EA), /// /// Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB /// - InvariantDatatypeExt = ((int)0x87EB) , + InvariantDatatypeExt = ((int)0x87EB), /// /// Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC /// - LocalConstantValueExt = ((int)0x87EC) , + LocalConstantValueExt = ((int)0x87EC), /// /// Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED /// - LocalConstantDatatypeExt = ((int)0x87ED) , + LocalConstantDatatypeExt = ((int)0x87ED), } /// @@ -35437,55 +35439,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 /// - Modelview1StackDepthExt = ((int)0x8502) , + Modelview1StackDepthExt = ((int)0x8502), /// /// Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506 /// - Modelview1MatrixExt = ((int)0x8506) , + Modelview1MatrixExt = ((int)0x8506), /// /// Original was GL_VERTEX_WEIGHTING_EXT = 0x8509 /// - VertexWeightingExt = ((int)0x8509) , + VertexWeightingExt = ((int)0x8509), /// /// Original was GL_MODELVIEW1_EXT = 0x850A /// - Modelview1Ext = ((int)0x850A) , + Modelview1Ext = ((int)0x850A), /// /// Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B /// - CurrentVertexWeightExt = ((int)0x850B) , + CurrentVertexWeightExt = ((int)0x850B), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C /// - VertexWeightArrayExt = ((int)0x850C) , + VertexWeightArrayExt = ((int)0x850C), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D /// - VertexWeightArraySizeExt = ((int)0x850D) , + VertexWeightArraySizeExt = ((int)0x850D), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E /// - VertexWeightArrayTypeExt = ((int)0x850E) , + VertexWeightArrayTypeExt = ((int)0x850E), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F /// - VertexWeightArrayStrideExt = ((int)0x850F) , + VertexWeightArrayStrideExt = ((int)0x850F), /// /// Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 /// - VertexWeightArrayPointerExt = ((int)0x8510) , + VertexWeightArrayPointerExt = ((int)0x8510), } /// @@ -35496,7 +35498,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SYNC_X11_FENCE_EXT = 0x90E1 /// - SyncX11FenceExt = ((int)0x90E1) , + SyncX11FenceExt = ((int)0x90E1), } /// @@ -35507,35 +35509,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), } /// @@ -35546,23 +35548,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), } /// @@ -35581,11 +35583,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -35596,15 +35598,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -35615,27 +35617,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_COORD = 0x8451 /// - FogCoord = ((int)0x8451) , + FogCoord = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// - FragmentDepth = ((int)0x8452) , + FragmentDepth = ((int)0x8452), } /// @@ -35646,35 +35648,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// - FogCoordSrc = ((int)0x8450) , + FogCoordSrc = ((int)0x8450), } /// @@ -35685,15 +35687,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -35704,15 +35706,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -35723,15 +35725,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -35742,19 +35744,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// @@ -35765,195 +35767,195 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// - DepthAttachmentExt = ((int)0x8D00) , + DepthAttachmentExt = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// - StencilAttachmentExt = ((int)0x8D20) , + StencilAttachmentExt = ((int)0x8D20), } /// @@ -35964,19 +35966,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), } /// @@ -35987,19 +35989,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), } /// @@ -36010,23 +36012,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), } /// @@ -36037,75 +36039,75 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// - FramebufferCompleteExt = ((int)0x8CD5) , + FramebufferCompleteExt = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// - FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , + FramebufferIncompleteAttachmentExt = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// - FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , + FramebufferIncompleteDimensionsExt = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// - FramebufferIncompleteFormatsExt = ((int)0x8CDA) , + FramebufferIncompleteFormatsExt = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// - FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , + FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// - FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , + FramebufferIncompleteReadBufferExt = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// - FramebufferUnsupportedExt = ((int)0x8CDD) , + FramebufferUnsupportedExt = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// - FramebufferIncompleteLayerTargets = ((int)0x8DA8) , + FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// - FramebufferIncompleteLayerCount = ((int)0x8DA9) , + FramebufferIncompleteLayerCount = ((int)0x8DA9), } /// @@ -36116,79 +36118,79 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// - FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// - FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , + FramebufferAttachmentObjectNameExt = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// - FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// - FramebufferAttachmentLayered = ((int)0x8DA7) , + FramebufferAttachmentLayered = ((int)0x8DA7), } /// @@ -36199,19 +36201,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// - FramebufferExt = ((int)0x8D40) , + FramebufferExt = ((int)0x8D40), } /// @@ -36222,11 +36224,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), } /// @@ -36237,39 +36239,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), } /// @@ -36280,43 +36282,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// - ColorTableFormat = ((int)0x80D8) , + ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// - ColorTableWidth = ((int)0x80D9) , + ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// - ColorTableRedSize = ((int)0x80DA) , + ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// - ColorTableGreenSize = ((int)0x80DB) , + ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// - ColorTableBlueSize = ((int)0x80DC) , + ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// - ColorTableAlphaSize = ((int)0x80DD) , + ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// - ColorTableLuminanceSize = ((int)0x80DE) , + ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// - ColorTableIntensitySize = ((int)0x80DF) , + ColorTableIntensitySize = ((int)0x80DF), } /// @@ -36327,43 +36329,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -36374,35 +36376,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), } /// @@ -36413,39 +36415,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// - ConvolutionFormat = ((int)0x8017) , + ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// - ConvolutionWidth = ((int)0x8018) , + ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// - ConvolutionHeight = ((int)0x8019) , + ConvolutionHeight = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// - MaxConvolutionWidth = ((int)0x801A) , + MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// - MaxConvolutionHeight = ((int)0x801B) , + MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// - ConvolutionBorderColor = ((int)0x8154) , + ConvolutionBorderColor = ((int)0x8154), } /// @@ -36456,35 +36458,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// - HistogramWidth = ((int)0x8026) , + HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// - HistogramFormat = ((int)0x8027) , + HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// - HistogramRedSize = ((int)0x8028) , + HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// - HistogramGreenSize = ((int)0x8029) , + HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// - HistogramBlueSize = ((int)0x802A) , + HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// - HistogramAlphaSize = ((int)0x802B) , + HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// - HistogramLuminanceSize = ((int)0x802C) , + HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// - HistogramSink = ((int)0x802D) , + HistogramSink = ((int)0x802D), } /// @@ -36495,35 +36497,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), } /// @@ -36534,87 +36536,87 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), } /// @@ -36625,15 +36627,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), } /// @@ -36644,11 +36646,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), } /// @@ -36659,19 +36661,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), } /// @@ -36682,7 +36684,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), } /// @@ -36693,43 +36695,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -36740,2471 +36742,2471 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// - ContextFlags = ((int)0x821E) , + ContextFlags = ((int)0x821E), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// - CurrentFogCoord = ((int)0x8453) , + CurrentFogCoord = ((int)0x8453), /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// - FogCoordArrayType = ((int)0x8454) , + FogCoordArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// - FogCoordArrayStride = ((int)0x8455) , + FogCoordArrayStride = ((int)0x8455), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// - CurrentSecondaryColor = ((int)0x8459) , + CurrentSecondaryColor = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// - SecondaryColorArraySize = ((int)0x845A) , + SecondaryColorArraySize = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// - SecondaryColorArrayType = ((int)0x845B) , + SecondaryColorArrayType = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// - SecondaryColorArrayStride = ((int)0x845C) , + SecondaryColorArrayStride = ((int)0x845C), /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// - CurrentRasterSecondaryColor = ((int)0x845F) , + CurrentRasterSecondaryColor = ((int)0x845F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// - TransposeModelviewMatrix = ((int)0x84E3) , + TransposeModelviewMatrix = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// - TransposeProjectionMatrix = ((int)0x84E4) , + TransposeProjectionMatrix = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// - TransposeTextureMatrix = ((int)0x84E5) , + TransposeTextureMatrix = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// - TransposeColorMatrix = ((int)0x84E6) , + TransposeColorMatrix = ((int)0x84E6), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// - MaxRenderbufferSizeExt = ((int)0x84E8) , + MaxRenderbufferSizeExt = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// - MaxRectangleTextureSize = ((int)0x84F8) , + MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// - RgbaFloatMode = ((int)0x8820) , + RgbaFloatMode = ((int)0x8820), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// - MaxTextureCoords = ((int)0x8871) , + MaxTextureCoords = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// - IndexArrayBufferBinding = ((int)0x8899) , + IndexArrayBufferBinding = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// - EdgeFlagArrayBufferBinding = ((int)0x889B) , + EdgeFlagArrayBufferBinding = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// - SecondaryColorArrayBufferBinding = ((int)0x889C) , + SecondaryColorArrayBufferBinding = ((int)0x889C), /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordArrayBufferBinding = ((int)0x889D) , + FogCoordArrayBufferBinding = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// - WeightArrayBufferBinding = ((int)0x889E) , + WeightArrayBufferBinding = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// - MaxVaryingFloats = ((int)0x8B4B) , + MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// - MaxGeometryTextureImageUnits = ((int)0x8C29) , + MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// - MaxTextureBufferSize = ((int)0x8C2B) , + MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// - TextureBufferDataStoreBinding = ((int)0x8C2D) , + TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// - MinSampleShadingValue = ((int)0x8C37) , + MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - FramebufferBindingExt = ((int)0x8CA6) , + FramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// - RenderbufferBindingExt = ((int)0x8CA7) , + RenderbufferBindingExt = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// - MaxGeometryVaryingComponents = ((int)0x8DDD) , + MaxGeometryVaryingComponents = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// - MaxVertexVaryingComponents = ((int)0x8DDE) , + MaxVertexVaryingComponents = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// - MaxGeometryUniformComponents = ((int)0x8DDF) , + MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// - MaxGeometryOutputVertices = ((int)0x8DE0) , + MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// - MaxGeometryTotalOutputComponents = ((int)0x8DE1) , + MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// - MaxGeometryInputComponents = ((int)0x9123) , + MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// - MaxGeometryOutputComponents = ((int)0x9124) , + MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), } /// @@ -39215,71 +39217,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// - FogCoordArrayPointer = ((int)0x8456) , + FogCoordArrayPointer = ((int)0x8456), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// - SecondaryColorArrayPointer = ((int)0x845D) , + SecondaryColorArrayPointer = ((int)0x845D), } /// @@ -39290,111 +39292,111 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), } /// @@ -39405,19 +39407,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), } /// @@ -39428,11 +39430,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// - QueryCounterBits = ((int)0x8864) , + QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), } /// @@ -39443,367 +39445,367 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// - TextureCompressedImageSize = ((int)0x86A0) , + TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// - TextureLuminanceType = ((int)0x8C14) , + TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// - TextureIntensityType = ((int)0x8C15) , + TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), } /// @@ -39814,19 +39816,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_3DFX = 0x86B2 /// - Multisample3Dfx = ((int)0x86B2) , + Multisample3Dfx = ((int)0x86B2), /// /// Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3 /// - SampleBuffers3Dfx = ((int)0x86B3) , + SampleBuffers3Dfx = ((int)0x86B3), /// /// Original was GL_SAMPLES_3DFX = 0x86B4 /// - Samples3Dfx = ((int)0x86B4) , + Samples3Dfx = ((int)0x86B4), } /// @@ -39844,11 +39846,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 /// - CompressedRgbFxt13Dfx = ((int)0x86B0) , + CompressedRgbFxt13Dfx = ((int)0x86B0), /// /// Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 /// - CompressedRgbaFxt13Dfx = ((int)0x86B1) , + CompressedRgbaFxt13Dfx = ((int)0x86B1), } /// @@ -39873,15 +39875,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), } /// @@ -39892,207 +39894,207 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), } /// @@ -40103,11 +40105,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), } /// @@ -40118,19 +40120,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), } /// @@ -40141,19 +40143,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_IGNORE_BORDER_HP = 0x8150 /// - IgnoreBorderHp = ((int)0x8150) , + IgnoreBorderHp = ((int)0x8150), /// /// Original was GL_CONSTANT_BORDER_HP = 0x8151 /// - ConstantBorderHp = ((int)0x8151) , + ConstantBorderHp = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER_HP = 0x8153 /// - ReplicateBorderHp = ((int)0x8153) , + ReplicateBorderHp = ((int)0x8153), /// /// Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 /// - ConvolutionBorderColorHp = ((int)0x8154) , + ConvolutionBorderColorHp = ((int)0x8154), } /// @@ -40164,63 +40166,63 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_IMAGE_SCALE_X_HP = 0x8155 /// - ImageScaleXHp = ((int)0x8155) , + ImageScaleXHp = ((int)0x8155), /// /// Original was GL_IMAGE_SCALE_Y_HP = 0x8156 /// - ImageScaleYHp = ((int)0x8156) , + ImageScaleYHp = ((int)0x8156), /// /// Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157 /// - ImageTranslateXHp = ((int)0x8157) , + ImageTranslateXHp = ((int)0x8157), /// /// Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158 /// - ImageTranslateYHp = ((int)0x8158) , + ImageTranslateYHp = ((int)0x8158), /// /// Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 /// - ImageRotateAngleHp = ((int)0x8159) , + ImageRotateAngleHp = ((int)0x8159), /// /// Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A /// - ImageRotateOriginXHp = ((int)0x815A) , + ImageRotateOriginXHp = ((int)0x815A), /// /// Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B /// - ImageRotateOriginYHp = ((int)0x815B) , + ImageRotateOriginYHp = ((int)0x815B), /// /// Original was GL_IMAGE_MAG_FILTER_HP = 0x815C /// - ImageMagFilterHp = ((int)0x815C) , + ImageMagFilterHp = ((int)0x815C), /// /// Original was GL_IMAGE_MIN_FILTER_HP = 0x815D /// - ImageMinFilterHp = ((int)0x815D) , + ImageMinFilterHp = ((int)0x815D), /// /// Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E /// - ImageCubicWeightHp = ((int)0x815E) , + ImageCubicWeightHp = ((int)0x815E), /// /// Original was GL_CUBIC_HP = 0x815F /// - CubicHp = ((int)0x815F) , + CubicHp = ((int)0x815F), /// /// Original was GL_AVERAGE_HP = 0x8160 /// - AverageHp = ((int)0x8160) , + AverageHp = ((int)0x8160), /// /// Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161 /// - ImageTransform2DHp = ((int)0x8161) , + ImageTransform2DHp = ((int)0x8161), /// /// Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 /// - PostImageTransformColorTableHp = ((int)0x8162) , + PostImageTransformColorTableHp = ((int)0x8162), /// /// Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 /// - ProxyPostImageTransformColorTableHp = ((int)0x8163) , + ProxyPostImageTransformColorTableHp = ((int)0x8163), } /// @@ -40231,11 +40233,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_OCCLUSION_TEST_HP = 0x8165 /// - OcclusionTestHp = ((int)0x8165) , + OcclusionTestHp = ((int)0x8165), /// /// Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166 /// - OcclusionTestResultHp = ((int)0x8166) , + OcclusionTestResultHp = ((int)0x8166), } /// @@ -40246,15 +40248,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 /// - TextureLightingModeHp = ((int)0x8167) , + TextureLightingModeHp = ((int)0x8167), /// /// Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168 /// - TexturePostSpecularHp = ((int)0x8168) , + TexturePostSpecularHp = ((int)0x8168), /// /// Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 /// - TexturePreSpecularHp = ((int)0x8169) , + TexturePreSpecularHp = ((int)0x8169), } /// @@ -40265,7 +40267,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CULL_VERTEX_IBM = 103050 /// - CullVertexIbm = ((int)103050) , + CullVertexIbm = ((int)103050), } /// @@ -40283,7 +40285,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 /// - RasterPositionUnclippedIbm = ((int)0x19262) , + RasterPositionUnclippedIbm = ((int)0x19262), } /// @@ -40294,11 +40296,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ALL_STATIC_DATA_IBM = 103060 /// - AllStaticDataIbm = ((int)103060) , + AllStaticDataIbm = ((int)103060), /// /// Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061 /// - StaticVertexArrayIbm = ((int)103061) , + StaticVertexArrayIbm = ((int)103061), } /// @@ -40309,7 +40311,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIRRORED_REPEAT_IBM = 0x8370 /// - MirroredRepeatIbm = ((int)0x8370) , + MirroredRepeatIbm = ((int)0x8370), } /// @@ -40320,67 +40322,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070 /// - VertexArrayListIbm = ((int)103070) , + VertexArrayListIbm = ((int)103070), /// /// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071 /// - NormalArrayListIbm = ((int)103071) , + NormalArrayListIbm = ((int)103071), /// /// Original was GL_COLOR_ARRAY_LIST_IBM = 103072 /// - ColorArrayListIbm = ((int)103072) , + ColorArrayListIbm = ((int)103072), /// /// Original was GL_INDEX_ARRAY_LIST_IBM = 103073 /// - IndexArrayListIbm = ((int)103073) , + IndexArrayListIbm = ((int)103073), /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 /// - TextureCoordArrayListIbm = ((int)103074) , + TextureCoordArrayListIbm = ((int)103074), /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 /// - EdgeFlagArrayListIbm = ((int)103075) , + EdgeFlagArrayListIbm = ((int)103075), /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 /// - FogCoordinateArrayListIbm = ((int)103076) , + FogCoordinateArrayListIbm = ((int)103076), /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 /// - SecondaryColorArrayListIbm = ((int)103077) , + SecondaryColorArrayListIbm = ((int)103077), /// /// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 /// - VertexArrayListStrideIbm = ((int)103080) , + VertexArrayListStrideIbm = ((int)103080), /// /// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 /// - NormalArrayListStrideIbm = ((int)103081) , + NormalArrayListStrideIbm = ((int)103081), /// /// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 /// - ColorArrayListStrideIbm = ((int)103082) , + ColorArrayListStrideIbm = ((int)103082), /// /// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 /// - IndexArrayListStrideIbm = ((int)103083) , + IndexArrayListStrideIbm = ((int)103083), /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 /// - TextureCoordArrayListStrideIbm = ((int)103084) , + TextureCoordArrayListStrideIbm = ((int)103084), /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 /// - EdgeFlagArrayListStrideIbm = ((int)103085) , + EdgeFlagArrayListStrideIbm = ((int)103085), /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 /// - FogCoordinateArrayListStrideIbm = ((int)103086) , + FogCoordinateArrayListStrideIbm = ((int)103086), /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 /// - SecondaryColorArrayListStrideIbm = ((int)103087) , + SecondaryColorArrayListStrideIbm = ((int)103087), } /// @@ -40391,51 +40393,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), } /// @@ -40446,11 +40448,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), } /// @@ -40461,19 +40463,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -40491,35 +40493,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RED_MIN_CLAMP_INGR = 0x8560 /// - RedMinClampIngr = ((int)0x8560) , + RedMinClampIngr = ((int)0x8560), /// /// Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561 /// - GreenMinClampIngr = ((int)0x8561) , + GreenMinClampIngr = ((int)0x8561), /// /// Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562 /// - BlueMinClampIngr = ((int)0x8562) , + BlueMinClampIngr = ((int)0x8562), /// /// Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563 /// - AlphaMinClampIngr = ((int)0x8563) , + AlphaMinClampIngr = ((int)0x8563), /// /// Original was GL_RED_MAX_CLAMP_INGR = 0x8564 /// - RedMaxClampIngr = ((int)0x8564) , + RedMaxClampIngr = ((int)0x8564), /// /// Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565 /// - GreenMaxClampIngr = ((int)0x8565) , + GreenMaxClampIngr = ((int)0x8565), /// /// Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566 /// - BlueMaxClampIngr = ((int)0x8566) , + BlueMaxClampIngr = ((int)0x8566), /// /// Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567 /// - AlphaMaxClampIngr = ((int)0x8567) , + AlphaMaxClampIngr = ((int)0x8567), } /// @@ -40530,7 +40532,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INTERLACE_READ_INGR = 0x8568 /// - InterlaceReadIngr = ((int)0x8568) , + InterlaceReadIngr = ((int)0x8568), } /// @@ -40548,19 +40550,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF /// - TextureMemoryLayoutIntel = ((int)0x83FF) , + TextureMemoryLayoutIntel = ((int)0x83FF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -40571,23 +40573,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4 /// - ParallelArraysIntel = ((int)0x83F4) , + ParallelArraysIntel = ((int)0x83F4), /// /// Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 /// - VertexArrayParallelPointersIntel = ((int)0x83F5) , + VertexArrayParallelPointersIntel = ((int)0x83F5), /// /// Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 /// - NormalArrayParallelPointersIntel = ((int)0x83F6) , + NormalArrayParallelPointersIntel = ((int)0x83F6), /// /// Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 /// - ColorArrayParallelPointersIntel = ((int)0x83F7) , + ColorArrayParallelPointersIntel = ((int)0x83F7), /// /// Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 /// - TextureCoordArrayParallelPointersIntel = ((int)0x83F8) , + TextureCoordArrayParallelPointersIntel = ((int)0x83F8), } /// @@ -40598,83 +40600,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// - PerfquerySingleContextIntel = ((int)0x00000000) , + PerfquerySingleContextIntel = ((int)0x00000000), /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// - PerfqueryGlobalContextIntel = ((int)0x00000001) , + PerfqueryGlobalContextIntel = ((int)0x00000001), /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// - PerfqueryDonotFlushIntel = ((int)0x83F9) , + PerfqueryDonotFlushIntel = ((int)0x83F9), /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// - PerfqueryFlushIntel = ((int)0x83FA) , + PerfqueryFlushIntel = ((int)0x83FA), /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// - PerfqueryWaitIntel = ((int)0x83FB) , + PerfqueryWaitIntel = ((int)0x83FB), /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// - PerfqueryCounterEventIntel = ((int)0x94F0) , + PerfqueryCounterEventIntel = ((int)0x94F0), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// - PerfqueryCounterDurationNormIntel = ((int)0x94F1) , + PerfqueryCounterDurationNormIntel = ((int)0x94F1), /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// - PerfqueryCounterDurationRawIntel = ((int)0x94F2) , + PerfqueryCounterDurationRawIntel = ((int)0x94F2), /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// - PerfqueryCounterThroughputIntel = ((int)0x94F3) , + PerfqueryCounterThroughputIntel = ((int)0x94F3), /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// - PerfqueryCounterRawIntel = ((int)0x94F4) , + PerfqueryCounterRawIntel = ((int)0x94F4), /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// - PerfqueryCounterTimestampIntel = ((int)0x94F5) , + PerfqueryCounterTimestampIntel = ((int)0x94F5), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// - PerfqueryCounterDataUint32Intel = ((int)0x94F8) , + PerfqueryCounterDataUint32Intel = ((int)0x94F8), /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// - PerfqueryCounterDataUint64Intel = ((int)0x94F9) , + PerfqueryCounterDataUint64Intel = ((int)0x94F9), /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// - PerfqueryCounterDataFloatIntel = ((int)0x94FA) , + PerfqueryCounterDataFloatIntel = ((int)0x94FA), /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// - PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , + PerfqueryCounterDataDoubleIntel = ((int)0x94FB), /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// - PerfqueryCounterDataBool32Intel = ((int)0x94FC) , + PerfqueryCounterDataBool32Intel = ((int)0x94FC), /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// - PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , + PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD), /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// - PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , + PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE), /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// - PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , + PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF), /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// - PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , + PerfqueryGpaExtendedCountersIntel = ((int)0x9500), } /// @@ -40685,59 +40687,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), } /// @@ -40748,231 +40750,231 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -40983,287 +40985,287 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -41274,67 +41276,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), /// /// Original was GL_MULTIPLY_KHR = 0x9294 /// - MultiplyKhr = ((int)0x9294) , + MultiplyKhr = ((int)0x9294), /// /// Original was GL_SCREEN_KHR = 0x9295 /// - ScreenKhr = ((int)0x9295) , + ScreenKhr = ((int)0x9295), /// /// Original was GL_OVERLAY_KHR = 0x9296 /// - OverlayKhr = ((int)0x9296) , + OverlayKhr = ((int)0x9296), /// /// Original was GL_DARKEN_KHR = 0x9297 /// - DarkenKhr = ((int)0x9297) , + DarkenKhr = ((int)0x9297), /// /// Original was GL_LIGHTEN_KHR = 0x9298 /// - LightenKhr = ((int)0x9298) , + LightenKhr = ((int)0x9298), /// /// Original was GL_COLORDODGE_KHR = 0x9299 /// - ColordodgeKhr = ((int)0x9299) , + ColordodgeKhr = ((int)0x9299), /// /// Original was GL_COLORBURN_KHR = 0x929A /// - ColorburnKhr = ((int)0x929A) , + ColorburnKhr = ((int)0x929A), /// /// Original was GL_HARDLIGHT_KHR = 0x929B /// - HardlightKhr = ((int)0x929B) , + HardlightKhr = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_KHR = 0x929C /// - SoftlightKhr = ((int)0x929C) , + SoftlightKhr = ((int)0x929C), /// /// Original was GL_DIFFERENCE_KHR = 0x929E /// - DifferenceKhr = ((int)0x929E) , + DifferenceKhr = ((int)0x929E), /// /// Original was GL_EXCLUSION_KHR = 0x92A0 /// - ExclusionKhr = ((int)0x92A0) , + ExclusionKhr = ((int)0x92A0), /// /// Original was GL_HSL_HUE_KHR = 0x92AD /// - HslHueKhr = ((int)0x92AD) , + HslHueKhr = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_KHR = 0x92AE /// - HslSaturationKhr = ((int)0x92AE) , + HslSaturationKhr = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_KHR = 0x92AF /// - HslColorKhr = ((int)0x92AF) , + HslColorKhr = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0 /// - HslLuminosityKhr = ((int)0x92B0) , + HslLuminosityKhr = ((int)0x92B0), } /// @@ -41345,7 +41347,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 /// - BlendAdvancedCoherentKhr = ((int)0x9285) , + BlendAdvancedCoherentKhr = ((int)0x9285), } /// @@ -41356,23 +41358,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), } /// @@ -41383,323 +41385,323 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), } /// @@ -41717,71 +41719,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), } /// @@ -41792,115 +41794,115 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -41911,115 +41913,115 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -42030,15 +42032,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), } /// @@ -42049,7 +42051,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), } /// @@ -42060,19 +42062,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -42083,23 +42085,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), } /// @@ -42110,67 +42112,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -42181,43 +42183,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), } /// @@ -42228,11 +42230,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), } /// @@ -42243,43 +42245,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), } /// @@ -42290,7 +42292,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -42301,67 +42303,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), } /// @@ -42373,67 +42375,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -42444,83 +42446,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -42531,15 +42533,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -42550,15 +42552,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -42569,31 +42571,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), } /// @@ -42604,23 +42606,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), } /// @@ -42631,147 +42633,147 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_MATRIX0 = 0x88C0 /// - Matrix0 = ((int)0x88C0) , + Matrix0 = ((int)0x88C0), /// /// Original was GL_MATRIX1 = 0x88C1 /// - Matrix1 = ((int)0x88C1) , + Matrix1 = ((int)0x88C1), /// /// Original was GL_MATRIX2 = 0x88C2 /// - Matrix2 = ((int)0x88C2) , + Matrix2 = ((int)0x88C2), /// /// Original was GL_MATRIX3 = 0x88C3 /// - Matrix3 = ((int)0x88C3) , + Matrix3 = ((int)0x88C3), /// /// Original was GL_MATRIX4 = 0x88C4 /// - Matrix4 = ((int)0x88C4) , + Matrix4 = ((int)0x88C4), /// /// Original was GL_MATRIX5 = 0x88C5 /// - Matrix5 = ((int)0x88C5) , + Matrix5 = ((int)0x88C5), /// /// Original was GL_MATRIX6 = 0x88C6 /// - Matrix6 = ((int)0x88C6) , + Matrix6 = ((int)0x88C6), /// /// Original was GL_MATRIX7 = 0x88C7 /// - Matrix7 = ((int)0x88C7) , + Matrix7 = ((int)0x88C7), /// /// Original was GL_MATRIX8 = 0x88C8 /// - Matrix8 = ((int)0x88C8) , + Matrix8 = ((int)0x88C8), /// /// Original was GL_MATRIX9 = 0x88C9 /// - Matrix9 = ((int)0x88C9) , + Matrix9 = ((int)0x88C9), /// /// Original was GL_MATRIX10 = 0x88CA /// - Matrix10 = ((int)0x88CA) , + Matrix10 = ((int)0x88CA), /// /// Original was GL_MATRIX11 = 0x88CB /// - Matrix11 = ((int)0x88CB) , + Matrix11 = ((int)0x88CB), /// /// Original was GL_MATRIX12 = 0x88CC /// - Matrix12 = ((int)0x88CC) , + Matrix12 = ((int)0x88CC), /// /// Original was GL_MATRIX13 = 0x88CD /// - Matrix13 = ((int)0x88CD) , + Matrix13 = ((int)0x88CD), /// /// Original was GL_MATRIX14 = 0x88CE /// - Matrix14 = ((int)0x88CE) , + Matrix14 = ((int)0x88CE), /// /// Original was GL_MATRIX15 = 0x88CF /// - Matrix15 = ((int)0x88CF) , + Matrix15 = ((int)0x88CF), /// /// Original was GL_MATRIX16 = 0x88D0 /// - Matrix16 = ((int)0x88D0) , + Matrix16 = ((int)0x88D0), /// /// Original was GL_MATRIX17 = 0x88D1 /// - Matrix17 = ((int)0x88D1) , + Matrix17 = ((int)0x88D1), /// /// Original was GL_MATRIX18 = 0x88D2 /// - Matrix18 = ((int)0x88D2) , + Matrix18 = ((int)0x88D2), /// /// Original was GL_MATRIX19 = 0x88D3 /// - Matrix19 = ((int)0x88D3) , + Matrix19 = ((int)0x88D3), /// /// Original was GL_MATRIX20 = 0x88D4 /// - Matrix20 = ((int)0x88D4) , + Matrix20 = ((int)0x88D4), /// /// Original was GL_MATRIX21 = 0x88D5 /// - Matrix21 = ((int)0x88D5) , + Matrix21 = ((int)0x88D5), /// /// Original was GL_MATRIX22 = 0x88D6 /// - Matrix22 = ((int)0x88D6) , + Matrix22 = ((int)0x88D6), /// /// Original was GL_MATRIX23 = 0x88D7 /// - Matrix23 = ((int)0x88D7) , + Matrix23 = ((int)0x88D7), /// /// Original was GL_MATRIX24 = 0x88D8 /// - Matrix24 = ((int)0x88D8) , + Matrix24 = ((int)0x88D8), /// /// Original was GL_MATRIX25 = 0x88D9 /// - Matrix25 = ((int)0x88D9) , + Matrix25 = ((int)0x88D9), /// /// Original was GL_MATRIX26 = 0x88DA /// - Matrix26 = ((int)0x88DA) , + Matrix26 = ((int)0x88DA), /// /// Original was GL_MATRIX27 = 0x88DB /// - Matrix27 = ((int)0x88DB) , + Matrix27 = ((int)0x88DB), /// /// Original was GL_MATRIX28 = 0x88DC /// - Matrix28 = ((int)0x88DC) , + Matrix28 = ((int)0x88DC), /// /// Original was GL_MATRIX29 = 0x88DD /// - Matrix29 = ((int)0x88DD) , + Matrix29 = ((int)0x88DD), /// /// Original was GL_MATRIX30 = 0x88DE /// - Matrix30 = ((int)0x88DE) , + Matrix30 = ((int)0x88DE), /// /// Original was GL_MATRIX31 = 0x88DF /// - Matrix31 = ((int)0x88DF) , + Matrix31 = ((int)0x88DF), } /// @@ -42782,67 +42784,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -42854,123 +42856,123 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -42981,27 +42983,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -43012,7 +43014,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_INVERT_MESA = 0x8758 /// - PackInvertMesa = ((int)0x8758) , + PackInvertMesa = ((int)0x8758), } /// @@ -43037,27 +43039,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759 /// - Texture1DStackMesax = ((int)0x8759) , + Texture1DStackMesax = ((int)0x8759), /// /// Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A /// - Texture2DStackMesax = ((int)0x875A) , + Texture2DStackMesax = ((int)0x875A), /// /// Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B /// - ProxyTexture1DStackMesax = ((int)0x875B) , + ProxyTexture1DStackMesax = ((int)0x875B), /// /// Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C /// - ProxyTexture2DStackMesax = ((int)0x875C) , + ProxyTexture2DStackMesax = ((int)0x875C), /// /// Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D /// - Texture1DStackBindingMesax = ((int)0x875D) , + Texture1DStackBindingMesax = ((int)0x875D), /// /// Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E /// - Texture2DStackBindingMesax = ((int)0x875E) , + Texture2DStackBindingMesax = ((int)0x875E), } /// @@ -43068,15 +43070,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA /// - UnsignedShort88Mesa = ((int)0x85BA) , + UnsignedShort88Mesa = ((int)0x85BA), /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB /// - UnsignedShort88RevMesa = ((int)0x85BB) , + UnsignedShort88RevMesa = ((int)0x85BB), /// /// Original was GL_YCBCR_MESA = 0x8757 /// - YcbcrMesa = ((int)0x8757) , + YcbcrMesa = ((int)0x8757), } /// @@ -43087,11 +43089,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), } /// @@ -43102,15 +43104,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -43121,7 +43123,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), } /// @@ -43132,11 +43134,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), } /// @@ -43147,35 +43149,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -43207,207 +43209,207 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_XOR_NV = 0x1506 /// - XorNv = ((int)0x1506) , + XorNv = ((int)0x1506), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_RED_NV = 0x1903 /// - RedNv = ((int)0x1903) , + RedNv = ((int)0x1903), /// /// Original was GL_GREEN_NV = 0x1904 /// - GreenNv = ((int)0x1904) , + GreenNv = ((int)0x1904), /// /// Original was GL_BLUE_NV = 0x1905 /// - BlueNv = ((int)0x1905) , + BlueNv = ((int)0x1905), /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// - BlendPremultipliedSrcNv = ((int)0x9280) , + BlendPremultipliedSrcNv = ((int)0x9280), /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// - BlendOverlapNv = ((int)0x9281) , + BlendOverlapNv = ((int)0x9281), /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// - UncorrelatedNv = ((int)0x9282) , + UncorrelatedNv = ((int)0x9282), /// /// Original was GL_DISJOINT_NV = 0x9283 /// - DisjointNv = ((int)0x9283) , + DisjointNv = ((int)0x9283), /// /// Original was GL_CONJOINT_NV = 0x9284 /// - ConjointNv = ((int)0x9284) , + ConjointNv = ((int)0x9284), /// /// Original was GL_SRC_NV = 0x9286 /// - SrcNv = ((int)0x9286) , + SrcNv = ((int)0x9286), /// /// Original was GL_DST_NV = 0x9287 /// - DstNv = ((int)0x9287) , + DstNv = ((int)0x9287), /// /// Original was GL_SRC_OVER_NV = 0x9288 /// - SrcOverNv = ((int)0x9288) , + SrcOverNv = ((int)0x9288), /// /// Original was GL_DST_OVER_NV = 0x9289 /// - DstOverNv = ((int)0x9289) , + DstOverNv = ((int)0x9289), /// /// Original was GL_SRC_IN_NV = 0x928A /// - SrcInNv = ((int)0x928A) , + SrcInNv = ((int)0x928A), /// /// Original was GL_DST_IN_NV = 0x928B /// - DstInNv = ((int)0x928B) , + DstInNv = ((int)0x928B), /// /// Original was GL_SRC_OUT_NV = 0x928C /// - SrcOutNv = ((int)0x928C) , + SrcOutNv = ((int)0x928C), /// /// Original was GL_DST_OUT_NV = 0x928D /// - DstOutNv = ((int)0x928D) , + DstOutNv = ((int)0x928D), /// /// Original was GL_SRC_ATOP_NV = 0x928E /// - SrcAtopNv = ((int)0x928E) , + SrcAtopNv = ((int)0x928E), /// /// Original was GL_DST_ATOP_NV = 0x928F /// - DstAtopNv = ((int)0x928F) , + DstAtopNv = ((int)0x928F), /// /// Original was GL_PLUS_NV = 0x9291 /// - PlusNv = ((int)0x9291) , + PlusNv = ((int)0x9291), /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// - PlusDarkerNv = ((int)0x9292) , + PlusDarkerNv = ((int)0x9292), /// /// Original was GL_MULTIPLY_NV = 0x9294 /// - MultiplyNv = ((int)0x9294) , + MultiplyNv = ((int)0x9294), /// /// Original was GL_SCREEN_NV = 0x9295 /// - ScreenNv = ((int)0x9295) , + ScreenNv = ((int)0x9295), /// /// Original was GL_OVERLAY_NV = 0x9296 /// - OverlayNv = ((int)0x9296) , + OverlayNv = ((int)0x9296), /// /// Original was GL_DARKEN_NV = 0x9297 /// - DarkenNv = ((int)0x9297) , + DarkenNv = ((int)0x9297), /// /// Original was GL_LIGHTEN_NV = 0x9298 /// - LightenNv = ((int)0x9298) , + LightenNv = ((int)0x9298), /// /// Original was GL_COLORDODGE_NV = 0x9299 /// - ColordodgeNv = ((int)0x9299) , + ColordodgeNv = ((int)0x9299), /// /// Original was GL_COLORBURN_NV = 0x929A /// - ColorburnNv = ((int)0x929A) , + ColorburnNv = ((int)0x929A), /// /// Original was GL_HARDLIGHT_NV = 0x929B /// - HardlightNv = ((int)0x929B) , + HardlightNv = ((int)0x929B), /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// - SoftlightNv = ((int)0x929C) , + SoftlightNv = ((int)0x929C), /// /// Original was GL_DIFFERENCE_NV = 0x929E /// - DifferenceNv = ((int)0x929E) , + DifferenceNv = ((int)0x929E), /// /// Original was GL_MINUS_NV = 0x929F /// - MinusNv = ((int)0x929F) , + MinusNv = ((int)0x929F), /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// - ExclusionNv = ((int)0x92A0) , + ExclusionNv = ((int)0x92A0), /// /// Original was GL_CONTRAST_NV = 0x92A1 /// - ContrastNv = ((int)0x92A1) , + ContrastNv = ((int)0x92A1), /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// - InvertRgbNv = ((int)0x92A3) , + InvertRgbNv = ((int)0x92A3), /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// - LineardodgeNv = ((int)0x92A4) , + LineardodgeNv = ((int)0x92A4), /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// - LinearburnNv = ((int)0x92A5) , + LinearburnNv = ((int)0x92A5), /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// - VividlightNv = ((int)0x92A6) , + VividlightNv = ((int)0x92A6), /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// - LinearlightNv = ((int)0x92A7) , + LinearlightNv = ((int)0x92A7), /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// - PinlightNv = ((int)0x92A8) , + PinlightNv = ((int)0x92A8), /// /// Original was GL_HARDMIX_NV = 0x92A9 /// - HardmixNv = ((int)0x92A9) , + HardmixNv = ((int)0x92A9), /// /// Original was GL_HSL_HUE_NV = 0x92AD /// - HslHueNv = ((int)0x92AD) , + HslHueNv = ((int)0x92AD), /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// - HslSaturationNv = ((int)0x92AE) , + HslSaturationNv = ((int)0x92AE), /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// - HslColorNv = ((int)0x92AF) , + HslColorNv = ((int)0x92AF), /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// - HslLuminosityNv = ((int)0x92B0) , + HslLuminosityNv = ((int)0x92B0), /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// - PlusClampedNv = ((int)0x92B1) , + PlusClampedNv = ((int)0x92B1), /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// - PlusClampedAlphaNv = ((int)0x92B2) , + PlusClampedAlphaNv = ((int)0x92B2), /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// - MinusClampedNv = ((int)0x92B3) , + MinusClampedNv = ((int)0x92B3), /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// - InvertOvgNv = ((int)0x92B4) , + InvertOvgNv = ((int)0x92B4), } /// @@ -43418,7 +43420,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// - BlendAdvancedCoherentNv = ((int)0x9285) , + BlendAdvancedCoherentNv = ((int)0x9285), } /// @@ -43436,11 +43438,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMPUTE_PROGRAM_NV = 0x90FB /// - ComputeProgramNv = ((int)0x90FB) , + ComputeProgramNv = ((int)0x90FB), /// /// Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC /// - ComputeProgramParameterBufferNv = ((int)0x90FC) , + ComputeProgramParameterBufferNv = ((int)0x90FC), } /// @@ -43451,19 +43453,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_WAIT_NV = 0x8E13 /// - QueryWaitNv = ((int)0x8E13) , + QueryWaitNv = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT_NV = 0x8E14 /// - QueryNoWaitNv = ((int)0x8E14) , + QueryNoWaitNv = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 /// - QueryByRegionWaitNv = ((int)0x8E15) , + QueryByRegionWaitNv = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 /// - QueryByRegionNoWaitNv = ((int)0x8E16) , + QueryByRegionNoWaitNv = ((int)0x8E16), } /// @@ -43474,11 +43476,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E /// - DepthStencilToRgbaNv = ((int)0x886E) , + DepthStencilToRgbaNv = ((int)0x886E), /// /// Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F /// - DepthStencilToBgraNv = ((int)0x886F) , + DepthStencilToBgraNv = ((int)0x886F), } /// @@ -43496,11 +43498,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 /// - MaxDeep3DTextureWidthHeightNv = ((int)0x90D0) , + MaxDeep3DTextureWidthHeightNv = ((int)0x90D0), /// /// Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 /// - MaxDeep3DTextureDepthNv = ((int)0x90D1) , + MaxDeep3DTextureDepthNv = ((int)0x90D1), } /// @@ -43511,19 +43513,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB /// - DepthComponent32fNv = ((int)0x8DAB) , + DepthComponent32fNv = ((int)0x8DAB), /// /// Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC /// - Depth32fStencil8Nv = ((int)0x8DAC) , + Depth32fStencil8Nv = ((int)0x8DAC), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD /// - Float32UnsignedInt248RevNv = ((int)0x8DAD) , + Float32UnsignedInt248RevNv = ((int)0x8DAD), /// /// Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF /// - DepthBufferFloatModeNv = ((int)0x8DAF) , + DepthBufferFloatModeNv = ((int)0x8DAF), } /// @@ -43534,7 +43536,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_CLAMP_NV = 0x864F /// - DepthClampNv = ((int)0x864F) , + DepthClampNv = ((int)0x864F), } /// @@ -43552,99 +43554,99 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EVAL_2D_NV = 0x86C0 /// - Eval2DNv = ((int)0x86C0) , + Eval2DNv = ((int)0x86C0), /// /// Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 /// - EvalTriangular2DNv = ((int)0x86C1) , + EvalTriangular2DNv = ((int)0x86C1), /// /// Original was GL_MAP_TESSELLATION_NV = 0x86C2 /// - MapTessellationNv = ((int)0x86C2) , + MapTessellationNv = ((int)0x86C2), /// /// Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 /// - MapAttribUOrderNv = ((int)0x86C3) , + MapAttribUOrderNv = ((int)0x86C3), /// /// Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 /// - MapAttribVOrderNv = ((int)0x86C4) , + MapAttribVOrderNv = ((int)0x86C4), /// /// Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 /// - EvalFractionalTessellationNv = ((int)0x86C5) , + EvalFractionalTessellationNv = ((int)0x86C5), /// /// Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 /// - EvalVertexAttrib0Nv = ((int)0x86C6) , + EvalVertexAttrib0Nv = ((int)0x86C6), /// /// Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 /// - EvalVertexAttrib1Nv = ((int)0x86C7) , + EvalVertexAttrib1Nv = ((int)0x86C7), /// /// Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 /// - EvalVertexAttrib2Nv = ((int)0x86C8) , + EvalVertexAttrib2Nv = ((int)0x86C8), /// /// Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 /// - EvalVertexAttrib3Nv = ((int)0x86C9) , + EvalVertexAttrib3Nv = ((int)0x86C9), /// /// Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA /// - EvalVertexAttrib4Nv = ((int)0x86CA) , + EvalVertexAttrib4Nv = ((int)0x86CA), /// /// Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB /// - EvalVertexAttrib5Nv = ((int)0x86CB) , + EvalVertexAttrib5Nv = ((int)0x86CB), /// /// Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC /// - EvalVertexAttrib6Nv = ((int)0x86CC) , + EvalVertexAttrib6Nv = ((int)0x86CC), /// /// Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD /// - EvalVertexAttrib7Nv = ((int)0x86CD) , + EvalVertexAttrib7Nv = ((int)0x86CD), /// /// Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE /// - EvalVertexAttrib8Nv = ((int)0x86CE) , + EvalVertexAttrib8Nv = ((int)0x86CE), /// /// Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF /// - EvalVertexAttrib9Nv = ((int)0x86CF) , + EvalVertexAttrib9Nv = ((int)0x86CF), /// /// Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 /// - EvalVertexAttrib10Nv = ((int)0x86D0) , + EvalVertexAttrib10Nv = ((int)0x86D0), /// /// Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 /// - EvalVertexAttrib11Nv = ((int)0x86D1) , + EvalVertexAttrib11Nv = ((int)0x86D1), /// /// Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 /// - EvalVertexAttrib12Nv = ((int)0x86D2) , + EvalVertexAttrib12Nv = ((int)0x86D2), /// /// Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 /// - EvalVertexAttrib13Nv = ((int)0x86D3) , + EvalVertexAttrib13Nv = ((int)0x86D3), /// /// Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 /// - EvalVertexAttrib14Nv = ((int)0x86D4) , + EvalVertexAttrib14Nv = ((int)0x86D4), /// /// Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 /// - EvalVertexAttrib15Nv = ((int)0x86D5) , + EvalVertexAttrib15Nv = ((int)0x86D5), /// /// Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6 /// - MaxMapTessellationNv = ((int)0x86D6) , + MaxMapTessellationNv = ((int)0x86D6), /// /// Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 /// - MaxRationalEvalOrderNv = ((int)0x86D7) , + MaxRationalEvalOrderNv = ((int)0x86D7), } /// @@ -43655,43 +43657,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLE_POSITION_NV = 0x8E50 /// - SamplePositionNv = ((int)0x8E50) , + SamplePositionNv = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK_NV = 0x8E51 /// - SampleMaskNv = ((int)0x8E51) , + SampleMaskNv = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52 /// - SampleMaskValueNv = ((int)0x8E52) , + SampleMaskValueNv = ((int)0x8E52), /// /// Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 /// - TextureBindingRenderbufferNv = ((int)0x8E53) , + TextureBindingRenderbufferNv = ((int)0x8E53), /// /// Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 /// - TextureRenderbufferDataStoreBindingNv = ((int)0x8E54) , + TextureRenderbufferDataStoreBindingNv = ((int)0x8E54), /// /// Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 /// - TextureRenderbufferNv = ((int)0x8E55) , + TextureRenderbufferNv = ((int)0x8E55), /// /// Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 /// - SamplerRenderbufferNv = ((int)0x8E56) , + SamplerRenderbufferNv = ((int)0x8E56), /// /// Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 /// - IntSamplerRenderbufferNv = ((int)0x8E57) , + IntSamplerRenderbufferNv = ((int)0x8E57), /// /// Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 /// - UnsignedIntSamplerRenderbufferNv = ((int)0x8E58) , + UnsignedIntSamplerRenderbufferNv = ((int)0x8E58), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 /// - MaxSampleMaskWordsNv = ((int)0x8E59) , + MaxSampleMaskWordsNv = ((int)0x8E59), } /// @@ -43702,15 +43704,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// - AllCompletedNv = ((int)0x84F2) , + AllCompletedNv = ((int)0x84F2), /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// - FenceStatusNv = ((int)0x84F3) , + FenceStatusNv = ((int)0x84F3), /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// - FenceConditionNv = ((int)0x84F4) , + FenceConditionNv = ((int)0x84F4), } /// @@ -43721,63 +43723,63 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLOAT_R_NV = 0x8880 /// - FloatRNv = ((int)0x8880) , + FloatRNv = ((int)0x8880), /// /// Original was GL_FLOAT_RG_NV = 0x8881 /// - FloatRgNv = ((int)0x8881) , + FloatRgNv = ((int)0x8881), /// /// Original was GL_FLOAT_RGB_NV = 0x8882 /// - FloatRgbNv = ((int)0x8882) , + FloatRgbNv = ((int)0x8882), /// /// Original was GL_FLOAT_RGBA_NV = 0x8883 /// - FloatRgbaNv = ((int)0x8883) , + FloatRgbaNv = ((int)0x8883), /// /// Original was GL_FLOAT_R16_NV = 0x8884 /// - FloatR16Nv = ((int)0x8884) , + FloatR16Nv = ((int)0x8884), /// /// Original was GL_FLOAT_R32_NV = 0x8885 /// - FloatR32Nv = ((int)0x8885) , + FloatR32Nv = ((int)0x8885), /// /// Original was GL_FLOAT_RG16_NV = 0x8886 /// - FloatRg16Nv = ((int)0x8886) , + FloatRg16Nv = ((int)0x8886), /// /// Original was GL_FLOAT_RG32_NV = 0x8887 /// - FloatRg32Nv = ((int)0x8887) , + FloatRg32Nv = ((int)0x8887), /// /// Original was GL_FLOAT_RGB16_NV = 0x8888 /// - FloatRgb16Nv = ((int)0x8888) , + FloatRgb16Nv = ((int)0x8888), /// /// Original was GL_FLOAT_RGB32_NV = 0x8889 /// - FloatRgb32Nv = ((int)0x8889) , + FloatRgb32Nv = ((int)0x8889), /// /// Original was GL_FLOAT_RGBA16_NV = 0x888A /// - FloatRgba16Nv = ((int)0x888A) , + FloatRgba16Nv = ((int)0x888A), /// /// Original was GL_FLOAT_RGBA32_NV = 0x888B /// - FloatRgba32Nv = ((int)0x888B) , + FloatRgba32Nv = ((int)0x888B), /// /// Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C /// - TextureFloatComponentsNv = ((int)0x888C) , + TextureFloatComponentsNv = ((int)0x888C), /// /// Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D /// - FloatClearColorValueNv = ((int)0x888D) , + FloatClearColorValueNv = ((int)0x888D), /// /// Original was GL_FLOAT_RGBA_MODE_NV = 0x888E /// - FloatRgbaModeNv = ((int)0x888E) , + FloatRgbaModeNv = ((int)0x888E), } /// @@ -43788,19 +43790,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_FOG_DISTANCE_MODE_NV = 0x855A /// - FogDistanceModeNv = ((int)0x855A) , + FogDistanceModeNv = ((int)0x855A), /// /// Original was GL_EYE_RADIAL_NV = 0x855B /// - EyeRadialNv = ((int)0x855B) , + EyeRadialNv = ((int)0x855B), /// /// Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C /// - EyePlaneAbsoluteNv = ((int)0x855C) , + EyePlaneAbsoluteNv = ((int)0x855C), } /// @@ -43811,27 +43813,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 /// - MaxFragmentProgramLocalParametersNv = ((int)0x8868) , + MaxFragmentProgramLocalParametersNv = ((int)0x8868), /// /// Original was GL_FRAGMENT_PROGRAM_NV = 0x8870 /// - FragmentProgramNv = ((int)0x8870) , + FragmentProgramNv = ((int)0x8870), /// /// Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871 /// - MaxTextureCoordsNv = ((int)0x8871) , + MaxTextureCoordsNv = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 /// - MaxTextureImageUnitsNv = ((int)0x8872) , + MaxTextureImageUnitsNv = ((int)0x8872), /// /// Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 /// - FragmentProgramBindingNv = ((int)0x8873) , + FragmentProgramBindingNv = ((int)0x8873), /// /// Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874 /// - ProgramErrorStringNv = ((int)0x8874) , + ProgramErrorStringNv = ((int)0x8874), } /// @@ -43842,23 +43844,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 /// - MaxProgramExecInstructionsNv = ((int)0x88F4) , + MaxProgramExecInstructionsNv = ((int)0x88F4), /// /// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 /// - MaxProgramCallDepthNv = ((int)0x88F5) , + MaxProgramCallDepthNv = ((int)0x88F5), /// /// Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 /// - MaxProgramIfDepthNv = ((int)0x88F6) , + MaxProgramIfDepthNv = ((int)0x88F6), /// /// Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 /// - MaxProgramLoopDepthNv = ((int)0x88F7) , + MaxProgramLoopDepthNv = ((int)0x88F7), /// /// Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 /// - MaxProgramLoopCountNv = ((int)0x88F8) , + MaxProgramLoopCountNv = ((int)0x88F8), } /// @@ -43883,19 +43885,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB /// - RenderbufferCoverageSamplesNv = ((int)0x8CAB) , + RenderbufferCoverageSamplesNv = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 /// - RenderbufferColorSamplesNv = ((int)0x8E10) , + RenderbufferColorSamplesNv = ((int)0x8E10), /// /// Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 /// - MaxMultisampleCoverageModesNv = ((int)0x8E11) , + MaxMultisampleCoverageModesNv = ((int)0x8E11), /// /// Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 /// - MultisampleCoverageModesNv = ((int)0x8E12) , + MultisampleCoverageModesNv = ((int)0x8E12), } /// @@ -43906,67 +43908,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642 /// - ProgramPointSizeExt = ((int)0x8642) , + ProgramPointSizeExt = ((int)0x8642), /// /// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26 /// - GeometryProgramNv = ((int)0x8C26) , + GeometryProgramNv = ((int)0x8C26), /// /// Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 /// - MaxProgramOutputVerticesNv = ((int)0x8C27) , + MaxProgramOutputVerticesNv = ((int)0x8C27), /// /// Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 /// - MaxProgramTotalOutputComponentsNv = ((int)0x8C28) , + MaxProgramTotalOutputComponentsNv = ((int)0x8C28), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// - MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , + MaxGeometryTextureImageUnitsExt = ((int)0x8C29), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// - FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , + FramebufferAttachmentTextureLayerExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// - FramebufferAttachmentLayeredExt = ((int)0x8DA7) , + FramebufferAttachmentLayeredExt = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// - FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , + FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 /// - FramebufferIncompleteLayerCountExt = ((int)0x8DA9) , + FramebufferIncompleteLayerCountExt = ((int)0x8DA9), /// /// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA /// - GeometryVerticesOutExt = ((int)0x8DDA) , + GeometryVerticesOutExt = ((int)0x8DDA), /// /// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB /// - GeometryInputTypeExt = ((int)0x8DDB) , + GeometryInputTypeExt = ((int)0x8DDB), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC /// - GeometryOutputTypeExt = ((int)0x8DDC) , + GeometryOutputTypeExt = ((int)0x8DDC), } /// @@ -43984,35 +43986,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 /// - MinProgramTexelOffsetNv = ((int)0x8904) , + MinProgramTexelOffsetNv = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 /// - MaxProgramTexelOffsetNv = ((int)0x8905) , + MaxProgramTexelOffsetNv = ((int)0x8905), /// /// Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 /// - ProgramAttribComponentsNv = ((int)0x8906) , + ProgramAttribComponentsNv = ((int)0x8906), /// /// Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 /// - ProgramResultComponentsNv = ((int)0x8907) , + ProgramResultComponentsNv = ((int)0x8907), /// /// Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 /// - MaxProgramAttribComponentsNv = ((int)0x8908) , + MaxProgramAttribComponentsNv = ((int)0x8908), /// /// Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 /// - MaxProgramResultComponentsNv = ((int)0x8909) , + MaxProgramResultComponentsNv = ((int)0x8909), /// /// Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 /// - MaxProgramGenericAttribsNv = ((int)0x8DA5) , + MaxProgramGenericAttribsNv = ((int)0x8DA5), /// /// Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 /// - MaxProgramGenericResultsNv = ((int)0x8DA6) , + MaxProgramGenericResultsNv = ((int)0x8DA6), } /// @@ -44023,35 +44025,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A /// - MaxGeometryProgramInvocationsNv = ((int)0x8E5A) , + MaxGeometryProgramInvocationsNv = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B /// - MinFragmentInterpolationOffsetNv = ((int)0x8E5B) , + MinFragmentInterpolationOffsetNv = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C /// - MaxFragmentInterpolationOffsetNv = ((int)0x8E5C) , + MaxFragmentInterpolationOffsetNv = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D /// - FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D) , + FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E /// - MinProgramTextureGatherOffsetNv = ((int)0x8E5E) , + MinProgramTextureGatherOffsetNv = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F /// - MaxProgramTextureGatherOffsetNv = ((int)0x8E5F) , + MaxProgramTextureGatherOffsetNv = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 /// - MaxProgramSubroutineParametersNv = ((int)0x8F44) , + MaxProgramSubroutineParametersNv = ((int)0x8F44), /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 /// - MaxProgramSubroutineNumNv = ((int)0x8F45) , + MaxProgramSubroutineNumNv = ((int)0x8F45), } /// @@ -44069,119 +44071,119 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_INT64_NV = 0x140E /// - Int64Nv = ((int)0x140E) , + Int64Nv = ((int)0x140E), /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// - UnsignedInt64Nv = ((int)0x140F) , + UnsignedInt64Nv = ((int)0x140F), /// /// Original was GL_INT8_NV = 0x8FE0 /// - Int8Nv = ((int)0x8FE0) , + Int8Nv = ((int)0x8FE0), /// /// Original was GL_INT8_VEC2_NV = 0x8FE1 /// - Int8Vec2Nv = ((int)0x8FE1) , + Int8Vec2Nv = ((int)0x8FE1), /// /// Original was GL_INT8_VEC3_NV = 0x8FE2 /// - Int8Vec3Nv = ((int)0x8FE2) , + Int8Vec3Nv = ((int)0x8FE2), /// /// Original was GL_INT8_VEC4_NV = 0x8FE3 /// - Int8Vec4Nv = ((int)0x8FE3) , + Int8Vec4Nv = ((int)0x8FE3), /// /// Original was GL_INT16_NV = 0x8FE4 /// - Int16Nv = ((int)0x8FE4) , + Int16Nv = ((int)0x8FE4), /// /// Original was GL_INT16_VEC2_NV = 0x8FE5 /// - Int16Vec2Nv = ((int)0x8FE5) , + Int16Vec2Nv = ((int)0x8FE5), /// /// Original was GL_INT16_VEC3_NV = 0x8FE6 /// - Int16Vec3Nv = ((int)0x8FE6) , + Int16Vec3Nv = ((int)0x8FE6), /// /// Original was GL_INT16_VEC4_NV = 0x8FE7 /// - Int16Vec4Nv = ((int)0x8FE7) , + Int16Vec4Nv = ((int)0x8FE7), /// /// Original was GL_INT64_VEC2_NV = 0x8FE9 /// - Int64Vec2Nv = ((int)0x8FE9) , + Int64Vec2Nv = ((int)0x8FE9), /// /// Original was GL_INT64_VEC3_NV = 0x8FEA /// - Int64Vec3Nv = ((int)0x8FEA) , + Int64Vec3Nv = ((int)0x8FEA), /// /// Original was GL_INT64_VEC4_NV = 0x8FEB /// - Int64Vec4Nv = ((int)0x8FEB) , + Int64Vec4Nv = ((int)0x8FEB), /// /// Original was GL_UNSIGNED_INT8_NV = 0x8FEC /// - UnsignedInt8Nv = ((int)0x8FEC) , + UnsignedInt8Nv = ((int)0x8FEC), /// /// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED /// - UnsignedInt8Vec2Nv = ((int)0x8FED) , + UnsignedInt8Vec2Nv = ((int)0x8FED), /// /// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE /// - UnsignedInt8Vec3Nv = ((int)0x8FEE) , + UnsignedInt8Vec3Nv = ((int)0x8FEE), /// /// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF /// - UnsignedInt8Vec4Nv = ((int)0x8FEF) , + UnsignedInt8Vec4Nv = ((int)0x8FEF), /// /// Original was GL_UNSIGNED_INT16_NV = 0x8FF0 /// - UnsignedInt16Nv = ((int)0x8FF0) , + UnsignedInt16Nv = ((int)0x8FF0), /// /// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 /// - UnsignedInt16Vec2Nv = ((int)0x8FF1) , + UnsignedInt16Vec2Nv = ((int)0x8FF1), /// /// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 /// - UnsignedInt16Vec3Nv = ((int)0x8FF2) , + UnsignedInt16Vec3Nv = ((int)0x8FF2), /// /// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 /// - UnsignedInt16Vec4Nv = ((int)0x8FF3) , + UnsignedInt16Vec4Nv = ((int)0x8FF3), /// /// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 /// - UnsignedInt64Vec2Nv = ((int)0x8FF5) , + UnsignedInt64Vec2Nv = ((int)0x8FF5), /// /// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 /// - UnsignedInt64Vec3Nv = ((int)0x8FF6) , + UnsignedInt64Vec3Nv = ((int)0x8FF6), /// /// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 /// - UnsignedInt64Vec4Nv = ((int)0x8FF7) , + UnsignedInt64Vec4Nv = ((int)0x8FF7), /// /// Original was GL_FLOAT16_NV = 0x8FF8 /// - Float16Nv = ((int)0x8FF8) , + Float16Nv = ((int)0x8FF8), /// /// Original was GL_FLOAT16_VEC2_NV = 0x8FF9 /// - Float16Vec2Nv = ((int)0x8FF9) , + Float16Vec2Nv = ((int)0x8FF9), /// /// Original was GL_FLOAT16_VEC3_NV = 0x8FFA /// - Float16Vec3Nv = ((int)0x8FFA) , + Float16Vec3Nv = ((int)0x8FFA), /// /// Original was GL_FLOAT16_VEC4_NV = 0x8FFB /// - Float16Vec4Nv = ((int)0x8FFB) , + Float16Vec4Nv = ((int)0x8FFB), } /// @@ -44192,7 +44194,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_HALF_FLOAT_NV = 0x140B /// - HalfFloatNv = ((int)0x140B) , + HalfFloatNv = ((int)0x140B), } /// @@ -44203,11 +44205,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_SHININESS_NV = 0x8504 /// - MaxShininessNv = ((int)0x8504) , + MaxShininessNv = ((int)0x8504), /// /// Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505 /// - MaxSpotExponentNv = ((int)0x8505) , + MaxSpotExponentNv = ((int)0x8505), } /// @@ -44218,11 +44220,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SAMPLES_ARB = 0x80A9 /// - SamplesArb = ((int)0x80A9) , + SamplesArb = ((int)0x80A9), /// /// Original was GL_COLOR_SAMPLES_NV = 0x8E20 /// - ColorSamplesNv = ((int)0x8E20) , + ColorSamplesNv = ((int)0x8E20), } /// @@ -44233,7 +44235,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), } /// @@ -44244,19 +44246,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864 /// - PixelCounterBitsNv = ((int)0x8864) , + PixelCounterBitsNv = ((int)0x8864), /// /// Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 /// - CurrentOcclusionQueryIdNv = ((int)0x8865) , + CurrentOcclusionQueryIdNv = ((int)0x8865), /// /// Original was GL_PIXEL_COUNT_NV = 0x8866 /// - PixelCountNv = ((int)0x8866) , + PixelCountNv = ((int)0x8866), /// /// Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 /// - PixelCountAvailableNv = ((int)0x8867) , + PixelCountAvailableNv = ((int)0x8867), } /// @@ -44267,11 +44269,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_STENCIL_NV = 0x84F9 /// - DepthStencilNv = ((int)0x84F9) , + DepthStencilNv = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA /// - UnsignedInt248Nv = ((int)0x84FA) , + UnsignedInt248Nv = ((int)0x84FA), } /// @@ -44282,23 +44284,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 /// - MaxProgramParameterBufferBindingsNv = ((int)0x8DA0) , + MaxProgramParameterBufferBindingsNv = ((int)0x8DA0), /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 /// - MaxProgramParameterBufferSizeNv = ((int)0x8DA1) , + MaxProgramParameterBufferSizeNv = ((int)0x8DA1), /// /// Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 /// - VertexProgramParameterBufferNv = ((int)0x8DA2) , + VertexProgramParameterBufferNv = ((int)0x8DA2), /// /// Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 /// - GeometryProgramParameterBufferNv = ((int)0x8DA3) , + GeometryProgramParameterBufferNv = ((int)0x8DA3), /// /// Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 /// - FragmentProgramParameterBufferNv = ((int)0x8DA4) , + FragmentProgramParameterBufferNv = ((int)0x8DA4), } /// @@ -44316,659 +44318,659 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLOSE_PATH_NV = 0x00 /// - ClosePathNv = ((int)0x00) , + ClosePathNv = ((int)0x00), /// /// Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 /// - FontXMinBoundsBitNv = ((int)0x00010000) , + FontXMinBoundsBitNv = ((int)0x00010000), /// /// Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 /// - FontYMinBoundsBitNv = ((int)0x00020000) , + FontYMinBoundsBitNv = ((int)0x00020000), /// /// Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 /// - FontXMaxBoundsBitNv = ((int)0x00040000) , + FontXMaxBoundsBitNv = ((int)0x00040000), /// /// Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 /// - FontYMaxBoundsBitNv = ((int)0x00080000) , + FontYMaxBoundsBitNv = ((int)0x00080000), /// /// Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 /// - FontUnitsPerEmBitNv = ((int)0x00100000) , + FontUnitsPerEmBitNv = ((int)0x00100000), /// /// Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000 /// - FontAscenderBitNv = ((int)0x00200000) , + FontAscenderBitNv = ((int)0x00200000), /// /// Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000 /// - FontDescenderBitNv = ((int)0x00400000) , + FontDescenderBitNv = ((int)0x00400000), /// /// Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000 /// - FontHeightBitNv = ((int)0x00800000) , + FontHeightBitNv = ((int)0x00800000), /// /// Original was GL_BOLD_BIT_NV = 0x01 /// - BoldBitNv = ((int)0x01) , + BoldBitNv = ((int)0x01), /// /// Original was GL_GLYPH_WIDTH_BIT_NV = 0x01 /// - GlyphWidthBitNv = ((int)0x01) , + GlyphWidthBitNv = ((int)0x01), /// /// Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 /// - FontMaxAdvanceWidthBitNv = ((int)0x01000000) , + FontMaxAdvanceWidthBitNv = ((int)0x01000000), /// /// Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02 /// - GlyphHeightBitNv = ((int)0x02) , + GlyphHeightBitNv = ((int)0x02), /// /// Original was GL_ITALIC_BIT_NV = 0x02 /// - ItalicBitNv = ((int)0x02) , + ItalicBitNv = ((int)0x02), /// /// Original was GL_MOVE_TO_NV = 0x02 /// - MoveToNv = ((int)0x02) , + MoveToNv = ((int)0x02), /// /// Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 /// - FontMaxAdvanceHeightBitNv = ((int)0x02000000) , + FontMaxAdvanceHeightBitNv = ((int)0x02000000), /// /// Original was GL_RELATIVE_MOVE_TO_NV = 0x03 /// - RelativeMoveToNv = ((int)0x03) , + RelativeMoveToNv = ((int)0x03), /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 /// - GlyphHorizontalBearingXBitNv = ((int)0x04) , + GlyphHorizontalBearingXBitNv = ((int)0x04), /// /// Original was GL_LINE_TO_NV = 0x04 /// - LineToNv = ((int)0x04) , + LineToNv = ((int)0x04), /// /// Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 /// - FontUnderlinePositionBitNv = ((int)0x04000000) , + FontUnderlinePositionBitNv = ((int)0x04000000), /// /// Original was GL_RELATIVE_LINE_TO_NV = 0x05 /// - RelativeLineToNv = ((int)0x05) , + RelativeLineToNv = ((int)0x05), /// /// Original was GL_HORIZONTAL_LINE_TO_NV = 0x06 /// - HorizontalLineToNv = ((int)0x06) , + HorizontalLineToNv = ((int)0x06), /// /// Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 /// - RelativeHorizontalLineToNv = ((int)0x07) , + RelativeHorizontalLineToNv = ((int)0x07), /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 /// - GlyphHorizontalBearingYBitNv = ((int)0x08) , + GlyphHorizontalBearingYBitNv = ((int)0x08), /// /// Original was GL_VERTICAL_LINE_TO_NV = 0x08 /// - VerticalLineToNv = ((int)0x08) , + VerticalLineToNv = ((int)0x08), /// /// Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 /// - FontUnderlineThicknessBitNv = ((int)0x08000000) , + FontUnderlineThicknessBitNv = ((int)0x08000000), /// /// Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 /// - RelativeVerticalLineToNv = ((int)0x09) , + RelativeVerticalLineToNv = ((int)0x09), /// /// Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A /// - QuadraticCurveToNv = ((int)0x0A) , + QuadraticCurveToNv = ((int)0x0A), /// /// Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B /// - RelativeQuadraticCurveToNv = ((int)0x0B) , + RelativeQuadraticCurveToNv = ((int)0x0B), /// /// Original was GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 /// - PathModelviewStackDepthNv = ((int)0x0BA3) , + PathModelviewStackDepthNv = ((int)0x0BA3), /// /// Original was GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 /// - PathProjectionStackDepthNv = ((int)0x0BA4) , + PathProjectionStackDepthNv = ((int)0x0BA4), /// /// Original was GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 /// - PathModelviewMatrixNv = ((int)0x0BA6) , + PathModelviewMatrixNv = ((int)0x0BA6), /// /// Original was GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 /// - PathProjectionMatrixNv = ((int)0x0BA7) , + PathProjectionMatrixNv = ((int)0x0BA7), /// /// Original was GL_CUBIC_CURVE_TO_NV = 0x0C /// - CubicCurveToNv = ((int)0x0C) , + CubicCurveToNv = ((int)0x0C), /// /// Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D /// - RelativeCubicCurveToNv = ((int)0x0D) , + RelativeCubicCurveToNv = ((int)0x0D), /// /// Original was GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 /// - PathMaxModelviewStackDepthNv = ((int)0x0D36) , + PathMaxModelviewStackDepthNv = ((int)0x0D36), /// /// Original was GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 /// - PathMaxProjectionStackDepthNv = ((int)0x0D38) , + PathMaxProjectionStackDepthNv = ((int)0x0D38), /// /// Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E /// - SmoothQuadraticCurveToNv = ((int)0x0E) , + SmoothQuadraticCurveToNv = ((int)0x0E), /// /// Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F /// - RelativeSmoothQuadraticCurveToNv = ((int)0x0F) , + RelativeSmoothQuadraticCurveToNv = ((int)0x0F), /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 /// - GlyphHorizontalBearingAdvanceBitNv = ((int)0x10) , + GlyphHorizontalBearingAdvanceBitNv = ((int)0x10), /// /// Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 /// - SmoothCubicCurveToNv = ((int)0x10) , + SmoothCubicCurveToNv = ((int)0x10), /// /// Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 /// - GlyphHasKerningBitNv = ((int)0x100) , + GlyphHasKerningBitNv = ((int)0x100), /// /// Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 /// - FontHasKerningBitNv = ((int)0x10000000) , + FontHasKerningBitNv = ((int)0x10000000), /// /// Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 /// - RelativeSmoothCubicCurveToNv = ((int)0x11) , + RelativeSmoothCubicCurveToNv = ((int)0x11), /// /// Original was GL_SMALL_CCW_ARC_TO_NV = 0x12 /// - SmallCcwArcToNv = ((int)0x12) , + SmallCcwArcToNv = ((int)0x12), /// /// Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 /// - RelativeSmallCcwArcToNv = ((int)0x13) , + RelativeSmallCcwArcToNv = ((int)0x13), /// /// Original was GL_SMALL_CW_ARC_TO_NV = 0x14 /// - SmallCwArcToNv = ((int)0x14) , + SmallCwArcToNv = ((int)0x14), /// /// Original was GL_2_BYTES_NV = 0x1407 /// - Gl2BytesNv = ((int)0x1407) , + Gl2BytesNv = ((int)0x1407), /// /// Original was GL_3_BYTES_NV = 0x1408 /// - Gl3BytesNv = ((int)0x1408) , + Gl3BytesNv = ((int)0x1408), /// /// Original was GL_4_BYTES_NV = 0x1409 /// - Gl4BytesNv = ((int)0x1409) , + Gl4BytesNv = ((int)0x1409), /// /// Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 /// - RelativeSmallCwArcToNv = ((int)0x15) , + RelativeSmallCwArcToNv = ((int)0x15), /// /// Original was GL_LARGE_CCW_ARC_TO_NV = 0x16 /// - LargeCcwArcToNv = ((int)0x16) , + LargeCcwArcToNv = ((int)0x16), /// /// Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 /// - RelativeLargeCcwArcToNv = ((int)0x17) , + RelativeLargeCcwArcToNv = ((int)0x17), /// /// Original was GL_PATH_MODELVIEW_NV = 0x1700 /// - PathModelviewNv = ((int)0x1700) , + PathModelviewNv = ((int)0x1700), /// /// Original was GL_PATH_PROJECTION_NV = 0x1701 /// - PathProjectionNv = ((int)0x1701) , + PathProjectionNv = ((int)0x1701), /// /// Original was GL_LARGE_CW_ARC_TO_NV = 0x18 /// - LargeCwArcToNv = ((int)0x18) , + LargeCwArcToNv = ((int)0x18), /// /// Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 /// - RelativeLargeCwArcToNv = ((int)0x19) , + RelativeLargeCwArcToNv = ((int)0x19), /// /// Original was GL_CONIC_CURVE_TO_NV = 0x1A /// - ConicCurveToNv = ((int)0x1A) , + ConicCurveToNv = ((int)0x1A), /// /// Original was GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B /// - RelativeConicCurveToNv = ((int)0x1B) , + RelativeConicCurveToNv = ((int)0x1B), /// /// Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 /// - GlyphVerticalBearingXBitNv = ((int)0x20) , + GlyphVerticalBearingXBitNv = ((int)0x20), /// /// Original was GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 /// - FontNumGlyphIndicesBitNv = ((int)0x20000000) , + FontNumGlyphIndicesBitNv = ((int)0x20000000), /// /// Original was GL_EYE_LINEAR_NV = 0x2400 /// - EyeLinearNv = ((int)0x2400) , + EyeLinearNv = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR_NV = 0x2401 /// - ObjectLinearNv = ((int)0x2401) , + ObjectLinearNv = ((int)0x2401), /// /// Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 /// - GlyphVerticalBearingYBitNv = ((int)0x40) , + GlyphVerticalBearingYBitNv = ((int)0x40), /// /// Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 /// - GlyphVerticalBearingAdvanceBitNv = ((int)0x80) , + GlyphVerticalBearingAdvanceBitNv = ((int)0x80), /// /// Original was GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 /// - PathTransposeModelviewMatrixNv = ((int)0x84E3) , + PathTransposeModelviewMatrixNv = ((int)0x84E3), /// /// Original was GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 /// - PathTransposeProjectionMatrixNv = ((int)0x84E4) , + PathTransposeProjectionMatrixNv = ((int)0x84E4), /// /// Original was GL_PRIMARY_COLOR_NV = 0x852C /// - PrimaryColorNv = ((int)0x852C) , + PrimaryColorNv = ((int)0x852C), /// /// Original was GL_SECONDARY_COLOR_NV = 0x852D /// - SecondaryColorNv = ((int)0x852D) , + SecondaryColorNv = ((int)0x852D), /// /// Original was GL_CONSTANT_NV = 0x8576 /// - ConstantNv = ((int)0x8576) , + ConstantNv = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PATH_FORMAT_SVG_NV = 0x9070 /// - PathFormatSvgNv = ((int)0x9070) , + PathFormatSvgNv = ((int)0x9070), /// /// Original was GL_PATH_FORMAT_PS_NV = 0x9071 /// - PathFormatPsNv = ((int)0x9071) , + PathFormatPsNv = ((int)0x9071), /// /// Original was GL_STANDARD_FONT_NAME_NV = 0x9072 /// - StandardFontNameNv = ((int)0x9072) , + StandardFontNameNv = ((int)0x9072), /// /// Original was GL_SYSTEM_FONT_NAME_NV = 0x9073 /// - SystemFontNameNv = ((int)0x9073) , + SystemFontNameNv = ((int)0x9073), /// /// Original was GL_FILE_NAME_NV = 0x9074 /// - FileNameNv = ((int)0x9074) , + FileNameNv = ((int)0x9074), /// /// Original was GL_PATH_STROKE_WIDTH_NV = 0x9075 /// - PathStrokeWidthNv = ((int)0x9075) , + PathStrokeWidthNv = ((int)0x9075), /// /// Original was GL_PATH_END_CAPS_NV = 0x9076 /// - PathEndCapsNv = ((int)0x9076) , + PathEndCapsNv = ((int)0x9076), /// /// Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077 /// - PathInitialEndCapNv = ((int)0x9077) , + PathInitialEndCapNv = ((int)0x9077), /// /// Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078 /// - PathTerminalEndCapNv = ((int)0x9078) , + PathTerminalEndCapNv = ((int)0x9078), /// /// Original was GL_PATH_JOIN_STYLE_NV = 0x9079 /// - PathJoinStyleNv = ((int)0x9079) , + PathJoinStyleNv = ((int)0x9079), /// /// Original was GL_PATH_MITER_LIMIT_NV = 0x907A /// - PathMiterLimitNv = ((int)0x907A) , + PathMiterLimitNv = ((int)0x907A), /// /// Original was GL_PATH_DASH_CAPS_NV = 0x907B /// - PathDashCapsNv = ((int)0x907B) , + PathDashCapsNv = ((int)0x907B), /// /// Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C /// - PathInitialDashCapNv = ((int)0x907C) , + PathInitialDashCapNv = ((int)0x907C), /// /// Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D /// - PathTerminalDashCapNv = ((int)0x907D) , + PathTerminalDashCapNv = ((int)0x907D), /// /// Original was GL_PATH_DASH_OFFSET_NV = 0x907E /// - PathDashOffsetNv = ((int)0x907E) , + PathDashOffsetNv = ((int)0x907E), /// /// Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F /// - PathClientLengthNv = ((int)0x907F) , + PathClientLengthNv = ((int)0x907F), /// /// Original was GL_PATH_FILL_MODE_NV = 0x9080 /// - PathFillModeNv = ((int)0x9080) , + PathFillModeNv = ((int)0x9080), /// /// Original was GL_PATH_FILL_MASK_NV = 0x9081 /// - PathFillMaskNv = ((int)0x9081) , + PathFillMaskNv = ((int)0x9081), /// /// Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082 /// - PathFillCoverModeNv = ((int)0x9082) , + PathFillCoverModeNv = ((int)0x9082), /// /// Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083 /// - PathStrokeCoverModeNv = ((int)0x9083) , + PathStrokeCoverModeNv = ((int)0x9083), /// /// Original was GL_PATH_STROKE_MASK_NV = 0x9084 /// - PathStrokeMaskNv = ((int)0x9084) , + PathStrokeMaskNv = ((int)0x9084), /// /// Original was GL_COUNT_UP_NV = 0x9088 /// - CountUpNv = ((int)0x9088) , + CountUpNv = ((int)0x9088), /// /// Original was GL_COUNT_DOWN_NV = 0x9089 /// - CountDownNv = ((int)0x9089) , + CountDownNv = ((int)0x9089), /// /// Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A /// - PathObjectBoundingBoxNv = ((int)0x908A) , + PathObjectBoundingBoxNv = ((int)0x908A), /// /// Original was GL_CONVEX_HULL_NV = 0x908B /// - ConvexHullNv = ((int)0x908B) , + ConvexHullNv = ((int)0x908B), /// /// Original was GL_BOUNDING_BOX_NV = 0x908D /// - BoundingBoxNv = ((int)0x908D) , + BoundingBoxNv = ((int)0x908D), /// /// Original was GL_TRANSLATE_X_NV = 0x908E /// - TranslateXNv = ((int)0x908E) , + TranslateXNv = ((int)0x908E), /// /// Original was GL_TRANSLATE_Y_NV = 0x908F /// - TranslateYNv = ((int)0x908F) , + TranslateYNv = ((int)0x908F), /// /// Original was GL_TRANSLATE_2D_NV = 0x9090 /// - Translate2DNv = ((int)0x9090) , + Translate2DNv = ((int)0x9090), /// /// Original was GL_TRANSLATE_3D_NV = 0x9091 /// - Translate3DNv = ((int)0x9091) , + Translate3DNv = ((int)0x9091), /// /// Original was GL_AFFINE_2D_NV = 0x9092 /// - Affine2DNv = ((int)0x9092) , + Affine2DNv = ((int)0x9092), /// /// Original was GL_AFFINE_3D_NV = 0x9094 /// - Affine3DNv = ((int)0x9094) , + Affine3DNv = ((int)0x9094), /// /// Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 /// - TransposeAffine2DNv = ((int)0x9096) , + TransposeAffine2DNv = ((int)0x9096), /// /// Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 /// - TransposeAffine3DNv = ((int)0x9098) , + TransposeAffine3DNv = ((int)0x9098), /// /// Original was GL_UTF8_NV = 0x909A /// - Utf8Nv = ((int)0x909A) , + Utf8Nv = ((int)0x909A), /// /// Original was GL_UTF16_NV = 0x909B /// - Utf16Nv = ((int)0x909B) , + Utf16Nv = ((int)0x909B), /// /// Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C /// - BoundingBoxOfBoundingBoxesNv = ((int)0x909C) , + BoundingBoxOfBoundingBoxesNv = ((int)0x909C), /// /// Original was GL_PATH_COMMAND_COUNT_NV = 0x909D /// - PathCommandCountNv = ((int)0x909D) , + PathCommandCountNv = ((int)0x909D), /// /// Original was GL_PATH_COORD_COUNT_NV = 0x909E /// - PathCoordCountNv = ((int)0x909E) , + PathCoordCountNv = ((int)0x909E), /// /// Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F /// - PathDashArrayCountNv = ((int)0x909F) , + PathDashArrayCountNv = ((int)0x909F), /// /// Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 /// - PathComputedLengthNv = ((int)0x90A0) , + PathComputedLengthNv = ((int)0x90A0), /// /// Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 /// - PathFillBoundingBoxNv = ((int)0x90A1) , + PathFillBoundingBoxNv = ((int)0x90A1), /// /// Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 /// - PathStrokeBoundingBoxNv = ((int)0x90A2) , + PathStrokeBoundingBoxNv = ((int)0x90A2), /// /// Original was GL_SQUARE_NV = 0x90A3 /// - SquareNv = ((int)0x90A3) , + SquareNv = ((int)0x90A3), /// /// Original was GL_ROUND_NV = 0x90A4 /// - RoundNv = ((int)0x90A4) , + RoundNv = ((int)0x90A4), /// /// Original was GL_TRIANGULAR_NV = 0x90A5 /// - TriangularNv = ((int)0x90A5) , + TriangularNv = ((int)0x90A5), /// /// Original was GL_BEVEL_NV = 0x90A6 /// - BevelNv = ((int)0x90A6) , + BevelNv = ((int)0x90A6), /// /// Original was GL_MITER_REVERT_NV = 0x90A7 /// - MiterRevertNv = ((int)0x90A7) , + MiterRevertNv = ((int)0x90A7), /// /// Original was GL_MITER_TRUNCATE_NV = 0x90A8 /// - MiterTruncateNv = ((int)0x90A8) , + MiterTruncateNv = ((int)0x90A8), /// /// Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9 /// - SkipMissingGlyphNv = ((int)0x90A9) , + SkipMissingGlyphNv = ((int)0x90A9), /// /// Original was GL_USE_MISSING_GLYPH_NV = 0x90AA /// - UseMissingGlyphNv = ((int)0x90AA) , + UseMissingGlyphNv = ((int)0x90AA), /// /// Original was GL_PATH_ERROR_POSITION_NV = 0x90AB /// - PathErrorPositionNv = ((int)0x90AB) , + PathErrorPositionNv = ((int)0x90AB), /// /// Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC /// - PathFogGenModeNv = ((int)0x90AC) , + PathFogGenModeNv = ((int)0x90AC), /// /// Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD /// - AccumAdjacentPairsNv = ((int)0x90AD) , + AccumAdjacentPairsNv = ((int)0x90AD), /// /// Original was GL_ADJACENT_PAIRS_NV = 0x90AE /// - AdjacentPairsNv = ((int)0x90AE) , + AdjacentPairsNv = ((int)0x90AE), /// /// Original was GL_FIRST_TO_REST_NV = 0x90AF /// - FirstToRestNv = ((int)0x90AF) , + FirstToRestNv = ((int)0x90AF), /// /// Original was GL_PATH_GEN_MODE_NV = 0x90B0 /// - PathGenModeNv = ((int)0x90B0) , + PathGenModeNv = ((int)0x90B0), /// /// Original was GL_PATH_GEN_COEFF_NV = 0x90B1 /// - PathGenCoeffNv = ((int)0x90B1) , + PathGenCoeffNv = ((int)0x90B1), /// /// Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 /// - PathGenColorFormatNv = ((int)0x90B2) , + PathGenColorFormatNv = ((int)0x90B2), /// /// Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3 /// - PathGenComponentsNv = ((int)0x90B3) , + PathGenComponentsNv = ((int)0x90B3), /// /// Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 /// - PathDashOffsetResetNv = ((int)0x90B4) , + PathDashOffsetResetNv = ((int)0x90B4), /// /// Original was GL_MOVE_TO_RESETS_NV = 0x90B5 /// - MoveToResetsNv = ((int)0x90B5) , + MoveToResetsNv = ((int)0x90B5), /// /// Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6 /// - MoveToContinuesNv = ((int)0x90B6) , + MoveToContinuesNv = ((int)0x90B6), /// /// Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7 /// - PathStencilFuncNv = ((int)0x90B7) , + PathStencilFuncNv = ((int)0x90B7), /// /// Original was GL_PATH_STENCIL_REF_NV = 0x90B8 /// - PathStencilRefNv = ((int)0x90B8) , + PathStencilRefNv = ((int)0x90B8), /// /// Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 /// - PathStencilValueMaskNv = ((int)0x90B9) , + PathStencilValueMaskNv = ((int)0x90B9), /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD /// - PathStencilDepthOffsetFactorNv = ((int)0x90BD) , + PathStencilDepthOffsetFactorNv = ((int)0x90BD), /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE /// - PathStencilDepthOffsetUnitsNv = ((int)0x90BE) , + PathStencilDepthOffsetUnitsNv = ((int)0x90BE), /// /// Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF /// - PathCoverDepthFuncNv = ((int)0x90BF) , + PathCoverDepthFuncNv = ((int)0x90BF), /// /// Original was GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 /// - FontGlyphsAvailableNv = ((int)0x9368) , + FontGlyphsAvailableNv = ((int)0x9368), /// /// Original was GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 /// - FontTargetUnavailableNv = ((int)0x9369) , + FontTargetUnavailableNv = ((int)0x9369), /// /// Original was GL_FONT_UNAVAILABLE_NV = 0x936A /// - FontUnavailableNv = ((int)0x936A) , + FontUnavailableNv = ((int)0x936A), /// /// Original was GL_FONT_UNINTELLIGIBLE_NV = 0x936B /// - FontUnintelligibleNv = ((int)0x936B) , + FontUnintelligibleNv = ((int)0x936B), /// /// Original was GL_STANDARD_FONT_FORMAT_NV = 0x936C /// - StandardFontFormatNv = ((int)0x936C) , + StandardFontFormatNv = ((int)0x936C), /// /// Original was GL_FRAGMENT_INPUT_NV = 0x936D /// - FragmentInputNv = ((int)0x936D) , + FragmentInputNv = ((int)0x936D), /// /// Original was GL_ROUNDED_RECT_NV = 0xE8 /// - RoundedRectNv = ((int)0xE8) , + RoundedRectNv = ((int)0xE8), /// /// Original was GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 /// - RelativeRoundedRectNv = ((int)0xE9) , + RelativeRoundedRectNv = ((int)0xE9), /// /// Original was GL_ROUNDED_RECT2_NV = 0xEA /// - RoundedRect2Nv = ((int)0xEA) , + RoundedRect2Nv = ((int)0xEA), /// /// Original was GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB /// - RelativeRoundedRect2Nv = ((int)0xEB) , + RelativeRoundedRect2Nv = ((int)0xEB), /// /// Original was GL_ROUNDED_RECT4_NV = 0xEC /// - RoundedRect4Nv = ((int)0xEC) , + RoundedRect4Nv = ((int)0xEC), /// /// Original was GL_RELATIVE_ROUNDED_RECT4_NV = 0xED /// - RelativeRoundedRect4Nv = ((int)0xED) , + RelativeRoundedRect4Nv = ((int)0xED), /// /// Original was GL_ROUNDED_RECT8_NV = 0xEE /// - RoundedRect8Nv = ((int)0xEE) , + RoundedRect8Nv = ((int)0xEE), /// /// Original was GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF /// - RelativeRoundedRect8Nv = ((int)0xEF) , + RelativeRoundedRect8Nv = ((int)0xEF), /// /// Original was GL_RESTART_PATH_NV = 0xF0 /// - RestartPathNv = ((int)0xF0) , + RestartPathNv = ((int)0xF0), /// /// Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 /// - DupFirstCubicCurveToNv = ((int)0xF2) , + DupFirstCubicCurveToNv = ((int)0xF2), /// /// Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 /// - DupLastCubicCurveToNv = ((int)0xF4) , + DupLastCubicCurveToNv = ((int)0xF4), /// /// Original was GL_RECT_NV = 0xF6 /// - RectNv = ((int)0xF6) , + RectNv = ((int)0xF6), /// /// Original was GL_RELATIVE_RECT_NV = 0xF7 /// - RelativeRectNv = ((int)0xF7) , + RelativeRectNv = ((int)0xF7), /// /// Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 /// - CircularCcwArcToNv = ((int)0xF8) , + CircularCcwArcToNv = ((int)0xF8), /// /// Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA /// - CircularCwArcToNv = ((int)0xFA) , + CircularCwArcToNv = ((int)0xFA), /// /// Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC /// - CircularTangentArcToNv = ((int)0xFC) , + CircularTangentArcToNv = ((int)0xFC), /// /// Original was GL_ARC_TO_NV = 0xFE /// - ArcToNv = ((int)0xFE) , + ArcToNv = ((int)0xFE), /// /// Original was GL_RELATIVE_ARC_TO_NV = 0xFF /// - RelativeArcToNv = ((int)0xFF) , + RelativeArcToNv = ((int)0xFF), } /// @@ -44979,27 +44981,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 /// - WritePixelDataRangeNv = ((int)0x8878) , + WritePixelDataRangeNv = ((int)0x8878), /// /// Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 /// - ReadPixelDataRangeNv = ((int)0x8879) , + ReadPixelDataRangeNv = ((int)0x8879), /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A /// - WritePixelDataRangeLengthNv = ((int)0x887A) , + WritePixelDataRangeLengthNv = ((int)0x887A), /// /// Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B /// - ReadPixelDataRangeLengthNv = ((int)0x887B) , + ReadPixelDataRangeLengthNv = ((int)0x887B), /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C /// - WritePixelDataRangePointerNv = ((int)0x887C) , + WritePixelDataRangePointerNv = ((int)0x887C), /// /// Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D /// - ReadPixelDataRangePointerNv = ((int)0x887D) , + ReadPixelDataRangePointerNv = ((int)0x887D), } /// @@ -45010,15 +45012,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SPRITE_NV = 0x8861 /// - PointSpriteNv = ((int)0x8861) , + PointSpriteNv = ((int)0x8861), /// /// Original was GL_COORD_REPLACE_NV = 0x8862 /// - CoordReplaceNv = ((int)0x8862) , + CoordReplaceNv = ((int)0x8862), /// /// Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863 /// - PointSpriteRModeNv = ((int)0x8863) , + PointSpriteRModeNv = ((int)0x8863), } /// @@ -45029,27 +45031,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAME_NV = 0x8E26 /// - FrameNv = ((int)0x8E26) , + FrameNv = ((int)0x8E26), /// /// Original was GL_FIELDS_NV = 0x8E27 /// - FieldsNv = ((int)0x8E27) , + FieldsNv = ((int)0x8E27), /// /// Original was GL_CURRENT_TIME_NV = 0x8E28 /// - CurrentTimeNv = ((int)0x8E28) , + CurrentTimeNv = ((int)0x8E28), /// /// Original was GL_NUM_FILL_STREAMS_NV = 0x8E29 /// - NumFillStreamsNv = ((int)0x8E29) , + NumFillStreamsNv = ((int)0x8E29), /// /// Original was GL_PRESENT_TIME_NV = 0x8E2A /// - PresentTimeNv = ((int)0x8E2A) , + PresentTimeNv = ((int)0x8E2A), /// /// Original was GL_PRESENT_DURATION_NV = 0x8E2B /// - PresentDurationNv = ((int)0x8E2B) , + PresentDurationNv = ((int)0x8E2B), } /// @@ -45060,11 +45062,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PRIMITIVE_RESTART_NV = 0x8558 /// - PrimitiveRestartNv = ((int)0x8558) , + PrimitiveRestartNv = ((int)0x8558), /// /// Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 /// - PrimitiveRestartIndexNv = ((int)0x8559) , + PrimitiveRestartIndexNv = ((int)0x8559), } /// @@ -45075,227 +45077,227 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_TEXTURE0_ARB = 0x84C0 /// - Texture0Arb = ((int)0x84C0) , + Texture0Arb = ((int)0x84C0), /// /// Original was GL_TEXTURE1_ARB = 0x84C1 /// - Texture1Arb = ((int)0x84C1) , + Texture1Arb = ((int)0x84C1), /// /// Original was GL_REGISTER_COMBINERS_NV = 0x8522 /// - RegisterCombinersNv = ((int)0x8522) , + RegisterCombinersNv = ((int)0x8522), /// /// Original was GL_VARIABLE_A_NV = 0x8523 /// - VariableANv = ((int)0x8523) , + VariableANv = ((int)0x8523), /// /// Original was GL_VARIABLE_B_NV = 0x8524 /// - VariableBNv = ((int)0x8524) , + VariableBNv = ((int)0x8524), /// /// Original was GL_VARIABLE_C_NV = 0x8525 /// - VariableCNv = ((int)0x8525) , + VariableCNv = ((int)0x8525), /// /// Original was GL_VARIABLE_D_NV = 0x8526 /// - VariableDNv = ((int)0x8526) , + VariableDNv = ((int)0x8526), /// /// Original was GL_VARIABLE_E_NV = 0x8527 /// - VariableENv = ((int)0x8527) , + VariableENv = ((int)0x8527), /// /// Original was GL_VARIABLE_F_NV = 0x8528 /// - VariableFNv = ((int)0x8528) , + VariableFNv = ((int)0x8528), /// /// Original was GL_VARIABLE_G_NV = 0x8529 /// - VariableGNv = ((int)0x8529) , + VariableGNv = ((int)0x8529), /// /// Original was GL_CONSTANT_COLOR0_NV = 0x852A /// - ConstantColor0Nv = ((int)0x852A) , + ConstantColor0Nv = ((int)0x852A), /// /// Original was GL_CONSTANT_COLOR1_NV = 0x852B /// - ConstantColor1Nv = ((int)0x852B) , + ConstantColor1Nv = ((int)0x852B), /// /// Original was GL_PRIMARY_COLOR_NV = 0x852C /// - PrimaryColorNv = ((int)0x852C) , + PrimaryColorNv = ((int)0x852C), /// /// Original was GL_SECONDARY_COLOR_NV = 0x852D /// - SecondaryColorNv = ((int)0x852D) , + SecondaryColorNv = ((int)0x852D), /// /// Original was GL_SPARE0_NV = 0x852E /// - Spare0Nv = ((int)0x852E) , + Spare0Nv = ((int)0x852E), /// /// Original was GL_SPARE1_NV = 0x852F /// - Spare1Nv = ((int)0x852F) , + Spare1Nv = ((int)0x852F), /// /// Original was GL_DISCARD_NV = 0x8530 /// - DiscardNv = ((int)0x8530) , + DiscardNv = ((int)0x8530), /// /// Original was GL_E_TIMES_F_NV = 0x8531 /// - ETimesFNv = ((int)0x8531) , + ETimesFNv = ((int)0x8531), /// /// Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 /// - Spare0PlusSecondaryColorNv = ((int)0x8532) , + Spare0PlusSecondaryColorNv = ((int)0x8532), /// /// Original was GL_UNSIGNED_IDENTITY_NV = 0x8536 /// - UnsignedIdentityNv = ((int)0x8536) , + UnsignedIdentityNv = ((int)0x8536), /// /// Original was GL_UNSIGNED_INVERT_NV = 0x8537 /// - UnsignedInvertNv = ((int)0x8537) , + UnsignedInvertNv = ((int)0x8537), /// /// Original was GL_EXPAND_NORMAL_NV = 0x8538 /// - ExpandNormalNv = ((int)0x8538) , + ExpandNormalNv = ((int)0x8538), /// /// Original was GL_EXPAND_NEGATE_NV = 0x8539 /// - ExpandNegateNv = ((int)0x8539) , + ExpandNegateNv = ((int)0x8539), /// /// Original was GL_HALF_BIAS_NORMAL_NV = 0x853A /// - HalfBiasNormalNv = ((int)0x853A) , + HalfBiasNormalNv = ((int)0x853A), /// /// Original was GL_HALF_BIAS_NEGATE_NV = 0x853B /// - HalfBiasNegateNv = ((int)0x853B) , + HalfBiasNegateNv = ((int)0x853B), /// /// Original was GL_SIGNED_IDENTITY_NV = 0x853C /// - SignedIdentityNv = ((int)0x853C) , + SignedIdentityNv = ((int)0x853C), /// /// Original was GL_SIGNED_NEGATE_NV = 0x853D /// - SignedNegateNv = ((int)0x853D) , + SignedNegateNv = ((int)0x853D), /// /// Original was GL_SCALE_BY_TWO_NV = 0x853E /// - ScaleByTwoNv = ((int)0x853E) , + ScaleByTwoNv = ((int)0x853E), /// /// Original was GL_SCALE_BY_FOUR_NV = 0x853F /// - ScaleByFourNv = ((int)0x853F) , + ScaleByFourNv = ((int)0x853F), /// /// Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540 /// - ScaleByOneHalfNv = ((int)0x8540) , + ScaleByOneHalfNv = ((int)0x8540), /// /// Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 /// - BiasByNegativeOneHalfNv = ((int)0x8541) , + BiasByNegativeOneHalfNv = ((int)0x8541), /// /// Original was GL_COMBINER_INPUT_NV = 0x8542 /// - CombinerInputNv = ((int)0x8542) , + CombinerInputNv = ((int)0x8542), /// /// Original was GL_COMBINER_MAPPING_NV = 0x8543 /// - CombinerMappingNv = ((int)0x8543) , + CombinerMappingNv = ((int)0x8543), /// /// Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 /// - CombinerComponentUsageNv = ((int)0x8544) , + CombinerComponentUsageNv = ((int)0x8544), /// /// Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 /// - CombinerAbDotProductNv = ((int)0x8545) , + CombinerAbDotProductNv = ((int)0x8545), /// /// Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 /// - CombinerCdDotProductNv = ((int)0x8546) , + CombinerCdDotProductNv = ((int)0x8546), /// /// Original was GL_COMBINER_MUX_SUM_NV = 0x8547 /// - CombinerMuxSumNv = ((int)0x8547) , + CombinerMuxSumNv = ((int)0x8547), /// /// Original was GL_COMBINER_SCALE_NV = 0x8548 /// - CombinerScaleNv = ((int)0x8548) , + CombinerScaleNv = ((int)0x8548), /// /// Original was GL_COMBINER_BIAS_NV = 0x8549 /// - CombinerBiasNv = ((int)0x8549) , + CombinerBiasNv = ((int)0x8549), /// /// Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A /// - CombinerAbOutputNv = ((int)0x854A) , + CombinerAbOutputNv = ((int)0x854A), /// /// Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B /// - CombinerCdOutputNv = ((int)0x854B) , + CombinerCdOutputNv = ((int)0x854B), /// /// Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C /// - CombinerSumOutputNv = ((int)0x854C) , + CombinerSumOutputNv = ((int)0x854C), /// /// Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D /// - MaxGeneralCombinersNv = ((int)0x854D) , + MaxGeneralCombinersNv = ((int)0x854D), /// /// Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E /// - NumGeneralCombinersNv = ((int)0x854E) , + NumGeneralCombinersNv = ((int)0x854E), /// /// Original was GL_COLOR_SUM_CLAMP_NV = 0x854F /// - ColorSumClampNv = ((int)0x854F) , + ColorSumClampNv = ((int)0x854F), /// /// Original was GL_COMBINER0_NV = 0x8550 /// - Combiner0Nv = ((int)0x8550) , + Combiner0Nv = ((int)0x8550), /// /// Original was GL_COMBINER1_NV = 0x8551 /// - Combiner1Nv = ((int)0x8551) , + Combiner1Nv = ((int)0x8551), /// /// Original was GL_COMBINER2_NV = 0x8552 /// - Combiner2Nv = ((int)0x8552) , + Combiner2Nv = ((int)0x8552), /// /// Original was GL_COMBINER3_NV = 0x8553 /// - Combiner3Nv = ((int)0x8553) , + Combiner3Nv = ((int)0x8553), /// /// Original was GL_COMBINER4_NV = 0x8554 /// - Combiner4Nv = ((int)0x8554) , + Combiner4Nv = ((int)0x8554), /// /// Original was GL_COMBINER5_NV = 0x8555 /// - Combiner5Nv = ((int)0x8555) , + Combiner5Nv = ((int)0x8555), /// /// Original was GL_COMBINER6_NV = 0x8556 /// - Combiner6Nv = ((int)0x8556) , + Combiner6Nv = ((int)0x8556), /// /// Original was GL_COMBINER7_NV = 0x8557 /// - Combiner7Nv = ((int)0x8557) , + Combiner7Nv = ((int)0x8557), } /// @@ -45306,7 +45308,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535 /// - PerStageConstantsNv = ((int)0x8535) , + PerStageConstantsNv = ((int)0x8535), } /// @@ -45338,15 +45340,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D /// - BufferGpuAddressNv = ((int)0x8F1D) , + BufferGpuAddressNv = ((int)0x8F1D), /// /// Original was GL_GPU_ADDRESS_NV = 0x8F34 /// - GpuAddressNv = ((int)0x8F34) , + GpuAddressNv = ((int)0x8F34), /// /// Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 /// - MaxShaderBufferAddressNv = ((int)0x8F35) , + MaxShaderBufferAddressNv = ((int)0x8F35), } /// @@ -45357,15 +45359,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -45383,15 +45385,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_WARP_SIZE_NV = 0x9339 /// - WarpSizeNv = ((int)0x9339) , + WarpSizeNv = ((int)0x9339), /// /// Original was GL_WARPS_PER_SM_NV = 0x933A /// - WarpsPerSmNv = ((int)0x933A) , + WarpsPerSmNv = ((int)0x933A), /// /// Original was GL_SM_COUNT_NV = 0x933B /// - SmCountNv = ((int)0x933B) , + SmCountNv = ((int)0x933B), } /// @@ -45409,23 +45411,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 /// - MaxProgramPatchAttribsNv = ((int)0x86D8) , + MaxProgramPatchAttribsNv = ((int)0x86D8), /// /// Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E /// - TessControlProgramNv = ((int)0x891E) , + TessControlProgramNv = ((int)0x891E), /// /// Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F /// - TessEvaluationProgramNv = ((int)0x891F) , + TessEvaluationProgramNv = ((int)0x891F), /// /// Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 /// - TessControlProgramParameterBufferNv = ((int)0x8C74) , + TessControlProgramParameterBufferNv = ((int)0x8C74), /// /// Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 /// - TessEvaluationProgramParameterBufferNv = ((int)0x8C75) , + TessEvaluationProgramParameterBufferNv = ((int)0x8C75), } /// @@ -45436,15 +45438,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EMBOSS_LIGHT_NV = 0x855D /// - EmbossLightNv = ((int)0x855D) , + EmbossLightNv = ((int)0x855D), /// /// Original was GL_EMBOSS_CONSTANT_NV = 0x855E /// - EmbossConstantNv = ((int)0x855E) , + EmbossConstantNv = ((int)0x855E), /// /// Original was GL_EMBOSS_MAP_NV = 0x855F /// - EmbossMapNv = ((int)0x855F) , + EmbossMapNv = ((int)0x855F), } /// @@ -45455,11 +45457,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NORMAL_MAP_NV = 0x8511 /// - NormalMapNv = ((int)0x8511) , + NormalMapNv = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP_NV = 0x8512 /// - ReflectionMapNv = ((int)0x8512) , + ReflectionMapNv = ((int)0x8512), } /// @@ -45484,23 +45486,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COMBINE4_NV = 0x8503 /// - Combine4Nv = ((int)0x8503) , + Combine4Nv = ((int)0x8503), /// /// Original was GL_SOURCE3_RGB_NV = 0x8583 /// - Source3RgbNv = ((int)0x8583) , + Source3RgbNv = ((int)0x8583), /// /// Original was GL_SOURCE3_ALPHA_NV = 0x858B /// - Source3AlphaNv = ((int)0x858B) , + Source3AlphaNv = ((int)0x858B), /// /// Original was GL_OPERAND3_RGB_NV = 0x8593 /// - Operand3RgbNv = ((int)0x8593) , + Operand3RgbNv = ((int)0x8593), /// /// Original was GL_OPERAND3_ALPHA_NV = 0x859B /// - Operand3AlphaNv = ((int)0x859B) , + Operand3AlphaNv = ((int)0x859B), } /// @@ -45511,7 +45513,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F /// - TextureUnsignedRemapModeNv = ((int)0x888F) , + TextureUnsignedRemapModeNv = ((int)0x888F), } /// @@ -45522,11 +45524,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 /// - TextureCoverageSamplesNv = ((int)0x9045) , + TextureCoverageSamplesNv = ((int)0x9045), /// /// Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 /// - TextureColorSamplesNv = ((int)0x9046) , + TextureColorSamplesNv = ((int)0x9046), } /// @@ -45537,19 +45539,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5 /// - TextureRectangleNv = ((int)0x84F5) , + TextureRectangleNv = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 /// - TextureBindingRectangleNv = ((int)0x84F6) , + TextureBindingRectangleNv = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 /// - ProxyTextureRectangleNv = ((int)0x84F7) , + ProxyTextureRectangleNv = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 /// - MaxRectangleTextureSizeNv = ((int)0x84F8) , + MaxRectangleTextureSizeNv = ((int)0x84F8), } /// @@ -45560,295 +45562,295 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C /// - OffsetTextureRectangleNv = ((int)0x864C) , + OffsetTextureRectangleNv = ((int)0x864C), /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D /// - OffsetTextureRectangleScaleNv = ((int)0x864D) , + OffsetTextureRectangleScaleNv = ((int)0x864D), /// /// Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E /// - DotProductTextureRectangleNv = ((int)0x864E) , + DotProductTextureRectangleNv = ((int)0x864E), /// /// Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 /// - RgbaUnsignedDotProductMappingNv = ((int)0x86D9) , + RgbaUnsignedDotProductMappingNv = ((int)0x86D9), /// /// Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA /// - UnsignedIntS8S888Nv = ((int)0x86DA) , + UnsignedIntS8S888Nv = ((int)0x86DA), /// /// Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB /// - UnsignedInt88S8S8RevNv = ((int)0x86DB) , + UnsignedInt88S8S8RevNv = ((int)0x86DB), /// /// Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC /// - DsdtMagIntensityNv = ((int)0x86DC) , + DsdtMagIntensityNv = ((int)0x86DC), /// /// Original was GL_SHADER_CONSISTENT_NV = 0x86DD /// - ShaderConsistentNv = ((int)0x86DD) , + ShaderConsistentNv = ((int)0x86DD), /// /// Original was GL_TEXTURE_SHADER_NV = 0x86DE /// - TextureShaderNv = ((int)0x86DE) , + TextureShaderNv = ((int)0x86DE), /// /// Original was GL_SHADER_OPERATION_NV = 0x86DF /// - ShaderOperationNv = ((int)0x86DF) , + ShaderOperationNv = ((int)0x86DF), /// /// Original was GL_CULL_MODES_NV = 0x86E0 /// - CullModesNv = ((int)0x86E0) , + CullModesNv = ((int)0x86E0), /// /// Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 /// - OffsetTexture2DMatrixNv = ((int)0x86E1) , + OffsetTexture2DMatrixNv = ((int)0x86E1), /// /// Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 /// - OffsetTextureMatrixNv = ((int)0x86E1) , + OffsetTextureMatrixNv = ((int)0x86E1), /// /// Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 /// - OffsetTexture2DScaleNv = ((int)0x86E2) , + OffsetTexture2DScaleNv = ((int)0x86E2), /// /// Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 /// - OffsetTextureScaleNv = ((int)0x86E2) , + OffsetTextureScaleNv = ((int)0x86E2), /// /// Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 /// - OffsetTexture2DBiasNv = ((int)0x86E3) , + OffsetTexture2DBiasNv = ((int)0x86E3), /// /// Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 /// - OffsetTextureBiasNv = ((int)0x86E3) , + OffsetTextureBiasNv = ((int)0x86E3), /// /// Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 /// - PreviousTextureInputNv = ((int)0x86E4) , + PreviousTextureInputNv = ((int)0x86E4), /// /// Original was GL_CONST_EYE_NV = 0x86E5 /// - ConstEyeNv = ((int)0x86E5) , + ConstEyeNv = ((int)0x86E5), /// /// Original was GL_PASS_THROUGH_NV = 0x86E6 /// - PassThroughNv = ((int)0x86E6) , + PassThroughNv = ((int)0x86E6), /// /// Original was GL_CULL_FRAGMENT_NV = 0x86E7 /// - CullFragmentNv = ((int)0x86E7) , + CullFragmentNv = ((int)0x86E7), /// /// Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8 /// - OffsetTexture2DNv = ((int)0x86E8) , + OffsetTexture2DNv = ((int)0x86E8), /// /// Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 /// - DependentArTexture2DNv = ((int)0x86E9) , + DependentArTexture2DNv = ((int)0x86E9), /// /// Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA /// - DependentGbTexture2DNv = ((int)0x86EA) , + DependentGbTexture2DNv = ((int)0x86EA), /// /// Original was GL_DOT_PRODUCT_NV = 0x86EC /// - DotProductNv = ((int)0x86EC) , + DotProductNv = ((int)0x86EC), /// /// Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED /// - DotProductDepthReplaceNv = ((int)0x86ED) , + DotProductDepthReplaceNv = ((int)0x86ED), /// /// Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE /// - DotProductTexture2DNv = ((int)0x86EE) , + DotProductTexture2DNv = ((int)0x86EE), /// /// Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 /// - DotProductTextureCubeMapNv = ((int)0x86F0) , + DotProductTextureCubeMapNv = ((int)0x86F0), /// /// Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 /// - DotProductDiffuseCubeMapNv = ((int)0x86F1) , + DotProductDiffuseCubeMapNv = ((int)0x86F1), /// /// Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 /// - DotProductReflectCubeMapNv = ((int)0x86F2) , + DotProductReflectCubeMapNv = ((int)0x86F2), /// /// Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 /// - DotProductConstEyeReflectCubeMapNv = ((int)0x86F3) , + DotProductConstEyeReflectCubeMapNv = ((int)0x86F3), /// /// Original was GL_HILO_NV = 0x86F4 /// - HiloNv = ((int)0x86F4) , + HiloNv = ((int)0x86F4), /// /// Original was GL_DSDT_NV = 0x86F5 /// - DsdtNv = ((int)0x86F5) , + DsdtNv = ((int)0x86F5), /// /// Original was GL_DSDT_MAG_NV = 0x86F6 /// - DsdtMagNv = ((int)0x86F6) , + DsdtMagNv = ((int)0x86F6), /// /// Original was GL_DSDT_MAG_VIB_NV = 0x86F7 /// - DsdtMagVibNv = ((int)0x86F7) , + DsdtMagVibNv = ((int)0x86F7), /// /// Original was GL_HILO16_NV = 0x86F8 /// - Hilo16Nv = ((int)0x86F8) , + Hilo16Nv = ((int)0x86F8), /// /// Original was GL_SIGNED_HILO_NV = 0x86F9 /// - SignedHiloNv = ((int)0x86F9) , + SignedHiloNv = ((int)0x86F9), /// /// Original was GL_SIGNED_HILO16_NV = 0x86FA /// - SignedHilo16Nv = ((int)0x86FA) , + SignedHilo16Nv = ((int)0x86FA), /// /// Original was GL_SIGNED_RGBA_NV = 0x86FB /// - SignedRgbaNv = ((int)0x86FB) , + SignedRgbaNv = ((int)0x86FB), /// /// Original was GL_SIGNED_RGBA8_NV = 0x86FC /// - SignedRgba8Nv = ((int)0x86FC) , + SignedRgba8Nv = ((int)0x86FC), /// /// Original was GL_SIGNED_RGB_NV = 0x86FE /// - SignedRgbNv = ((int)0x86FE) , + SignedRgbNv = ((int)0x86FE), /// /// Original was GL_SIGNED_RGB8_NV = 0x86FF /// - SignedRgb8Nv = ((int)0x86FF) , + SignedRgb8Nv = ((int)0x86FF), /// /// Original was GL_SIGNED_LUMINANCE_NV = 0x8701 /// - SignedLuminanceNv = ((int)0x8701) , + SignedLuminanceNv = ((int)0x8701), /// /// Original was GL_SIGNED_LUMINANCE8_NV = 0x8702 /// - SignedLuminance8Nv = ((int)0x8702) , + SignedLuminance8Nv = ((int)0x8702), /// /// Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 /// - SignedLuminanceAlphaNv = ((int)0x8703) , + SignedLuminanceAlphaNv = ((int)0x8703), /// /// Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 /// - SignedLuminance8Alpha8Nv = ((int)0x8704) , + SignedLuminance8Alpha8Nv = ((int)0x8704), /// /// Original was GL_SIGNED_ALPHA_NV = 0x8705 /// - SignedAlphaNv = ((int)0x8705) , + SignedAlphaNv = ((int)0x8705), /// /// Original was GL_SIGNED_ALPHA8_NV = 0x8706 /// - SignedAlpha8Nv = ((int)0x8706) , + SignedAlpha8Nv = ((int)0x8706), /// /// Original was GL_SIGNED_INTENSITY_NV = 0x8707 /// - SignedIntensityNv = ((int)0x8707) , + SignedIntensityNv = ((int)0x8707), /// /// Original was GL_SIGNED_INTENSITY8_NV = 0x8708 /// - SignedIntensity8Nv = ((int)0x8708) , + SignedIntensity8Nv = ((int)0x8708), /// /// Original was GL_DSDT8_NV = 0x8709 /// - Dsdt8Nv = ((int)0x8709) , + Dsdt8Nv = ((int)0x8709), /// /// Original was GL_DSDT8_MAG8_NV = 0x870A /// - Dsdt8Mag8Nv = ((int)0x870A) , + Dsdt8Mag8Nv = ((int)0x870A), /// /// Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B /// - Dsdt8Mag8Intensity8Nv = ((int)0x870B) , + Dsdt8Mag8Intensity8Nv = ((int)0x870B), /// /// Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C /// - SignedRgbUnsignedAlphaNv = ((int)0x870C) , + SignedRgbUnsignedAlphaNv = ((int)0x870C), /// /// Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D /// - SignedRgb8UnsignedAlpha8Nv = ((int)0x870D) , + SignedRgb8UnsignedAlpha8Nv = ((int)0x870D), /// /// Original was GL_HI_SCALE_NV = 0x870E /// - HiScaleNv = ((int)0x870E) , + HiScaleNv = ((int)0x870E), /// /// Original was GL_LO_SCALE_NV = 0x870F /// - LoScaleNv = ((int)0x870F) , + LoScaleNv = ((int)0x870F), /// /// Original was GL_DS_SCALE_NV = 0x8710 /// - DsScaleNv = ((int)0x8710) , + DsScaleNv = ((int)0x8710), /// /// Original was GL_DT_SCALE_NV = 0x8711 /// - DtScaleNv = ((int)0x8711) , + DtScaleNv = ((int)0x8711), /// /// Original was GL_MAGNITUDE_SCALE_NV = 0x8712 /// - MagnitudeScaleNv = ((int)0x8712) , + MagnitudeScaleNv = ((int)0x8712), /// /// Original was GL_VIBRANCE_SCALE_NV = 0x8713 /// - VibranceScaleNv = ((int)0x8713) , + VibranceScaleNv = ((int)0x8713), /// /// Original was GL_HI_BIAS_NV = 0x8714 /// - HiBiasNv = ((int)0x8714) , + HiBiasNv = ((int)0x8714), /// /// Original was GL_LO_BIAS_NV = 0x8715 /// - LoBiasNv = ((int)0x8715) , + LoBiasNv = ((int)0x8715), /// /// Original was GL_DS_BIAS_NV = 0x8716 /// - DsBiasNv = ((int)0x8716) , + DsBiasNv = ((int)0x8716), /// /// Original was GL_DT_BIAS_NV = 0x8717 /// - DtBiasNv = ((int)0x8717) , + DtBiasNv = ((int)0x8717), /// /// Original was GL_MAGNITUDE_BIAS_NV = 0x8718 /// - MagnitudeBiasNv = ((int)0x8718) , + MagnitudeBiasNv = ((int)0x8718), /// /// Original was GL_VIBRANCE_BIAS_NV = 0x8719 /// - VibranceBiasNv = ((int)0x8719) , + VibranceBiasNv = ((int)0x8719), /// /// Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A /// - TextureBorderValuesNv = ((int)0x871A) , + TextureBorderValuesNv = ((int)0x871A), /// /// Original was GL_TEXTURE_HI_SIZE_NV = 0x871B /// - TextureHiSizeNv = ((int)0x871B) , + TextureHiSizeNv = ((int)0x871B), /// /// Original was GL_TEXTURE_LO_SIZE_NV = 0x871C /// - TextureLoSizeNv = ((int)0x871C) , + TextureLoSizeNv = ((int)0x871C), /// /// Original was GL_TEXTURE_DS_SIZE_NV = 0x871D /// - TextureDsSizeNv = ((int)0x871D) , + TextureDsSizeNv = ((int)0x871D), /// /// Original was GL_TEXTURE_DT_SIZE_NV = 0x871E /// - TextureDtSizeNv = ((int)0x871E) , + TextureDtSizeNv = ((int)0x871E), /// /// Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F /// - TextureMagSizeNv = ((int)0x871F) , + TextureMagSizeNv = ((int)0x871F), } /// @@ -45859,7 +45861,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF /// - DotProductTexture3DNv = ((int)0x86EF) , + DotProductTexture3DNv = ((int)0x86EF), } /// @@ -45870,71 +45872,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 /// - OffsetProjectiveTexture2DNv = ((int)0x8850) , + OffsetProjectiveTexture2DNv = ((int)0x8850), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 /// - OffsetProjectiveTexture2DScaleNv = ((int)0x8851) , + OffsetProjectiveTexture2DScaleNv = ((int)0x8851), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 /// - OffsetProjectiveTextureRectangleNv = ((int)0x8852) , + OffsetProjectiveTextureRectangleNv = ((int)0x8852), /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 /// - OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853) , + OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853), /// /// Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 /// - OffsetHiloTexture2DNv = ((int)0x8854) , + OffsetHiloTexture2DNv = ((int)0x8854), /// /// Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 /// - OffsetHiloTextureRectangleNv = ((int)0x8855) , + OffsetHiloTextureRectangleNv = ((int)0x8855), /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 /// - OffsetHiloProjectiveTexture2DNv = ((int)0x8856) , + OffsetHiloProjectiveTexture2DNv = ((int)0x8856), /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 /// - OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857) , + OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857), /// /// Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 /// - DependentHiloTexture2DNv = ((int)0x8858) , + DependentHiloTexture2DNv = ((int)0x8858), /// /// Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 /// - DependentRgbTexture3DNv = ((int)0x8859) , + DependentRgbTexture3DNv = ((int)0x8859), /// /// Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A /// - DependentRgbTextureCubeMapNv = ((int)0x885A) , + DependentRgbTextureCubeMapNv = ((int)0x885A), /// /// Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B /// - DotProductPassThroughNv = ((int)0x885B) , + DotProductPassThroughNv = ((int)0x885B), /// /// Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C /// - DotProductTexture1DNv = ((int)0x885C) , + DotProductTexture1DNv = ((int)0x885C), /// /// Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D /// - DotProductAffineDepthReplaceNv = ((int)0x885D) , + DotProductAffineDepthReplaceNv = ((int)0x885D), /// /// Original was GL_HILO8_NV = 0x885E /// - Hilo8Nv = ((int)0x885E) , + Hilo8Nv = ((int)0x885E), /// /// Original was GL_SIGNED_HILO8_NV = 0x885F /// - SignedHilo8Nv = ((int)0x885F) , + SignedHilo8Nv = ((int)0x885F), /// /// Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860 /// - ForceBlueToOneNv = ((int)0x8860) , + ForceBlueToOneNv = ((int)0x8860), } /// @@ -45945,127 +45947,127 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77 /// - BackPrimaryColorNv = ((int)0x8C77) , + BackPrimaryColorNv = ((int)0x8C77), /// /// Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78 /// - BackSecondaryColorNv = ((int)0x8C78) , + BackSecondaryColorNv = ((int)0x8C78), /// /// Original was GL_TEXTURE_COORD_NV = 0x8C79 /// - TextureCoordNv = ((int)0x8C79) , + TextureCoordNv = ((int)0x8C79), /// /// Original was GL_CLIP_DISTANCE_NV = 0x8C7A /// - ClipDistanceNv = ((int)0x8C7A) , + ClipDistanceNv = ((int)0x8C7A), /// /// Original was GL_VERTEX_ID_NV = 0x8C7B /// - VertexIdNv = ((int)0x8C7B) , + VertexIdNv = ((int)0x8C7B), /// /// Original was GL_PRIMITIVE_ID_NV = 0x8C7C /// - PrimitiveIdNv = ((int)0x8C7C) , + PrimitiveIdNv = ((int)0x8C7C), /// /// Original was GL_GENERIC_ATTRIB_NV = 0x8C7D /// - GenericAttribNv = ((int)0x8C7D) , + GenericAttribNv = ((int)0x8C7D), /// /// Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E /// - TransformFeedbackAttribsNv = ((int)0x8C7E) , + TransformFeedbackAttribsNv = ((int)0x8C7E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F /// - TransformFeedbackBufferModeNv = ((int)0x8C7F) , + TransformFeedbackBufferModeNv = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 /// - MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80), /// /// Original was GL_ACTIVE_VARYINGS_NV = 0x8C81 /// - ActiveVaryingsNv = ((int)0x8C81) , + ActiveVaryingsNv = ((int)0x8C81), /// /// Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 /// - ActiveVaryingMaxLengthNv = ((int)0x8C82) , + ActiveVaryingMaxLengthNv = ((int)0x8C82), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 /// - TransformFeedbackVaryingsNv = ((int)0x8C83) , + TransformFeedbackVaryingsNv = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 /// - TransformFeedbackBufferStartNv = ((int)0x8C84) , + TransformFeedbackBufferStartNv = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 /// - TransformFeedbackBufferSizeNv = ((int)0x8C85) , + TransformFeedbackBufferSizeNv = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 /// - TransformFeedbackRecordNv = ((int)0x8C86) , + TransformFeedbackRecordNv = ((int)0x8C86), /// /// Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87 /// - PrimitivesGeneratedNv = ((int)0x8C87) , + PrimitivesGeneratedNv = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 /// - TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88) , + TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD_NV = 0x8C89 /// - RasterizerDiscardNv = ((int)0x8C89) , + RasterizerDiscardNv = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A /// - MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B /// - MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C /// - InterleavedAttribsNv = ((int)0x8C8C) , + InterleavedAttribsNv = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D /// - SeparateAttribsNv = ((int)0x8C8D) , + SeparateAttribsNv = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E /// - TransformFeedbackBufferNv = ((int)0x8C8E) , + TransformFeedbackBufferNv = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F /// - TransformFeedbackBufferBindingNv = ((int)0x8C8F) , + TransformFeedbackBufferBindingNv = ((int)0x8C8F), /// /// Original was GL_LAYER_NV = 0x8DAA /// - LayerNv = ((int)0x8DAA) , + LayerNv = ((int)0x8DAA), /// /// Original was GL_NEXT_BUFFER_NV = -2 /// - NextBufferNv = ((int)-2) , + NextBufferNv = ((int)-2), /// /// Original was GL_SKIP_COMPONENTS4_NV = -3 /// - SkipComponents4Nv = ((int)-3) , + SkipComponents4Nv = ((int)-3), /// /// Original was GL_SKIP_COMPONENTS3_NV = -4 /// - SkipComponents3Nv = ((int)-4) , + SkipComponents3Nv = ((int)-4), /// /// Original was GL_SKIP_COMPONENTS2_NV = -5 /// - SkipComponents2Nv = ((int)-5) , + SkipComponents2Nv = ((int)-5), /// /// Original was GL_SKIP_COMPONENTS1_NV = -6 /// - SkipComponents1Nv = ((int)-6) , + SkipComponents1Nv = ((int)-6), } /// @@ -46076,19 +46078,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22 /// - TransformFeedbackNv = ((int)0x8E22) , + TransformFeedbackNv = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 /// - TransformFeedbackBufferPausedNv = ((int)0x8E23) , + TransformFeedbackBufferPausedNv = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 /// - TransformFeedbackBufferActiveNv = ((int)0x8E24) , + TransformFeedbackBufferActiveNv = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 /// - TransformFeedbackBindingNv = ((int)0x8E25) , + TransformFeedbackBindingNv = ((int)0x8E25), } /// @@ -46099,19 +46101,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SURFACE_STATE_NV = 0x86EB /// - SurfaceStateNv = ((int)0x86EB) , + SurfaceStateNv = ((int)0x86EB), /// /// Original was GL_SURFACE_REGISTERED_NV = 0x86FD /// - SurfaceRegisteredNv = ((int)0x86FD) , + SurfaceRegisteredNv = ((int)0x86FD), /// /// Original was GL_SURFACE_MAPPED_NV = 0x8700 /// - SurfaceMappedNv = ((int)0x8700) , + SurfaceMappedNv = ((int)0x8700), /// /// Original was GL_WRITE_DISCARD_NV = 0x88BE /// - WriteDiscardNv = ((int)0x88BE) , + WriteDiscardNv = ((int)0x88BE), } /// @@ -46122,23 +46124,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D /// - VertexArrayRangeNv = ((int)0x851D) , + VertexArrayRangeNv = ((int)0x851D), /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E /// - VertexArrayRangeLengthNv = ((int)0x851E) , + VertexArrayRangeLengthNv = ((int)0x851E), /// /// Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F /// - VertexArrayRangeValidNv = ((int)0x851F) , + VertexArrayRangeValidNv = ((int)0x851F), /// /// Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 /// - MaxVertexArrayRangeElementNv = ((int)0x8520) , + MaxVertexArrayRangeElementNv = ((int)0x8520), /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 /// - VertexArrayRangePointerNv = ((int)0x8521) , + VertexArrayRangePointerNv = ((int)0x8521), } /// @@ -46149,7 +46151,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 /// - VertexArrayRangeWithoutFlushNv = ((int)0x8533) , + VertexArrayRangeWithoutFlushNv = ((int)0x8533), } /// @@ -46160,11 +46162,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INT64_NV = 0x140E /// - Int64Nv = ((int)0x140E) , + Int64Nv = ((int)0x140E), /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// - UnsignedInt64Nv = ((int)0x140F) , + UnsignedInt64Nv = ((int)0x140F), } /// @@ -46175,103 +46177,103 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E /// - VertexAttribArrayUnifiedNv = ((int)0x8F1E) , + VertexAttribArrayUnifiedNv = ((int)0x8F1E), /// /// Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F /// - ElementArrayUnifiedNv = ((int)0x8F1F) , + ElementArrayUnifiedNv = ((int)0x8F1F), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 /// - VertexAttribArrayAddressNv = ((int)0x8F20) , + VertexAttribArrayAddressNv = ((int)0x8F20), /// /// Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 /// - VertexArrayAddressNv = ((int)0x8F21) , + VertexArrayAddressNv = ((int)0x8F21), /// /// Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 /// - NormalArrayAddressNv = ((int)0x8F22) , + NormalArrayAddressNv = ((int)0x8F22), /// /// Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 /// - ColorArrayAddressNv = ((int)0x8F23) , + ColorArrayAddressNv = ((int)0x8F23), /// /// Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 /// - IndexArrayAddressNv = ((int)0x8F24) , + IndexArrayAddressNv = ((int)0x8F24), /// /// Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 /// - TextureCoordArrayAddressNv = ((int)0x8F25) , + TextureCoordArrayAddressNv = ((int)0x8F25), /// /// Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 /// - EdgeFlagArrayAddressNv = ((int)0x8F26) , + EdgeFlagArrayAddressNv = ((int)0x8F26), /// /// Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 /// - SecondaryColorArrayAddressNv = ((int)0x8F27) , + SecondaryColorArrayAddressNv = ((int)0x8F27), /// /// Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 /// - FogCoordArrayAddressNv = ((int)0x8F28) , + FogCoordArrayAddressNv = ((int)0x8F28), /// /// Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 /// - ElementArrayAddressNv = ((int)0x8F29) , + ElementArrayAddressNv = ((int)0x8F29), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A /// - VertexAttribArrayLengthNv = ((int)0x8F2A) , + VertexAttribArrayLengthNv = ((int)0x8F2A), /// /// Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B /// - VertexArrayLengthNv = ((int)0x8F2B) , + VertexArrayLengthNv = ((int)0x8F2B), /// /// Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C /// - NormalArrayLengthNv = ((int)0x8F2C) , + NormalArrayLengthNv = ((int)0x8F2C), /// /// Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D /// - ColorArrayLengthNv = ((int)0x8F2D) , + ColorArrayLengthNv = ((int)0x8F2D), /// /// Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E /// - IndexArrayLengthNv = ((int)0x8F2E) , + IndexArrayLengthNv = ((int)0x8F2E), /// /// Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F /// - TextureCoordArrayLengthNv = ((int)0x8F2F) , + TextureCoordArrayLengthNv = ((int)0x8F2F), /// /// Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 /// - EdgeFlagArrayLengthNv = ((int)0x8F30) , + EdgeFlagArrayLengthNv = ((int)0x8F30), /// /// Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 /// - SecondaryColorArrayLengthNv = ((int)0x8F31) , + SecondaryColorArrayLengthNv = ((int)0x8F31), /// /// Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 /// - FogCoordArrayLengthNv = ((int)0x8F32) , + FogCoordArrayLengthNv = ((int)0x8F32), /// /// Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 /// - ElementArrayLengthNv = ((int)0x8F33) , + ElementArrayLengthNv = ((int)0x8F33), /// /// Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 /// - DrawIndirectUnifiedNv = ((int)0x8F40) , + DrawIndirectUnifiedNv = ((int)0x8F40), /// /// Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 /// - DrawIndirectAddressNv = ((int)0x8F41) , + DrawIndirectAddressNv = ((int)0x8F41), /// /// Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42 /// - DrawIndirectLengthNv = ((int)0x8F42) , + DrawIndirectLengthNv = ((int)0x8F42), } /// @@ -46282,335 +46284,335 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_PROGRAM_NV = 0x8620 /// - VertexProgramNv = ((int)0x8620) , + VertexProgramNv = ((int)0x8620), /// /// Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621 /// - VertexStateProgramNv = ((int)0x8621) , + VertexStateProgramNv = ((int)0x8621), /// /// Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 /// - AttribArraySizeNv = ((int)0x8623) , + AttribArraySizeNv = ((int)0x8623), /// /// Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 /// - AttribArrayStrideNv = ((int)0x8624) , + AttribArrayStrideNv = ((int)0x8624), /// /// Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 /// - AttribArrayTypeNv = ((int)0x8625) , + AttribArrayTypeNv = ((int)0x8625), /// /// Original was GL_CURRENT_ATTRIB_NV = 0x8626 /// - CurrentAttribNv = ((int)0x8626) , + CurrentAttribNv = ((int)0x8626), /// /// Original was GL_PROGRAM_LENGTH_NV = 0x8627 /// - ProgramLengthNv = ((int)0x8627) , + ProgramLengthNv = ((int)0x8627), /// /// Original was GL_PROGRAM_STRING_NV = 0x8628 /// - ProgramStringNv = ((int)0x8628) , + ProgramStringNv = ((int)0x8628), /// /// Original was GL_MODELVIEW_PROJECTION_NV = 0x8629 /// - ModelviewProjectionNv = ((int)0x8629) , + ModelviewProjectionNv = ((int)0x8629), /// /// Original was GL_IDENTITY_NV = 0x862A /// - IdentityNv = ((int)0x862A) , + IdentityNv = ((int)0x862A), /// /// Original was GL_INVERSE_NV = 0x862B /// - InverseNv = ((int)0x862B) , + InverseNv = ((int)0x862B), /// /// Original was GL_TRANSPOSE_NV = 0x862C /// - TransposeNv = ((int)0x862C) , + TransposeNv = ((int)0x862C), /// /// Original was GL_INVERSE_TRANSPOSE_NV = 0x862D /// - InverseTransposeNv = ((int)0x862D) , + InverseTransposeNv = ((int)0x862D), /// /// Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E /// - MaxTrackMatrixStackDepthNv = ((int)0x862E) , + MaxTrackMatrixStackDepthNv = ((int)0x862E), /// /// Original was GL_MAX_TRACK_MATRICES_NV = 0x862F /// - MaxTrackMatricesNv = ((int)0x862F) , + MaxTrackMatricesNv = ((int)0x862F), /// /// Original was GL_MATRIX0_NV = 0x8630 /// - Matrix0Nv = ((int)0x8630) , + Matrix0Nv = ((int)0x8630), /// /// Original was GL_MATRIX1_NV = 0x8631 /// - Matrix1Nv = ((int)0x8631) , + Matrix1Nv = ((int)0x8631), /// /// Original was GL_MATRIX2_NV = 0x8632 /// - Matrix2Nv = ((int)0x8632) , + Matrix2Nv = ((int)0x8632), /// /// Original was GL_MATRIX3_NV = 0x8633 /// - Matrix3Nv = ((int)0x8633) , + Matrix3Nv = ((int)0x8633), /// /// Original was GL_MATRIX4_NV = 0x8634 /// - Matrix4Nv = ((int)0x8634) , + Matrix4Nv = ((int)0x8634), /// /// Original was GL_MATRIX5_NV = 0x8635 /// - Matrix5Nv = ((int)0x8635) , + Matrix5Nv = ((int)0x8635), /// /// Original was GL_MATRIX6_NV = 0x8636 /// - Matrix6Nv = ((int)0x8636) , + Matrix6Nv = ((int)0x8636), /// /// Original was GL_MATRIX7_NV = 0x8637 /// - Matrix7Nv = ((int)0x8637) , + Matrix7Nv = ((int)0x8637), /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 /// - CurrentMatrixStackDepthNv = ((int)0x8640) , + CurrentMatrixStackDepthNv = ((int)0x8640), /// /// Original was GL_CURRENT_MATRIX_NV = 0x8641 /// - CurrentMatrixNv = ((int)0x8641) , + CurrentMatrixNv = ((int)0x8641), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 /// - VertexProgramPointSizeNv = ((int)0x8642) , + VertexProgramPointSizeNv = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 /// - VertexProgramTwoSideNv = ((int)0x8643) , + VertexProgramTwoSideNv = ((int)0x8643), /// /// Original was GL_PROGRAM_PARAMETER_NV = 0x8644 /// - ProgramParameterNv = ((int)0x8644) , + ProgramParameterNv = ((int)0x8644), /// /// Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 /// - AttribArrayPointerNv = ((int)0x8645) , + AttribArrayPointerNv = ((int)0x8645), /// /// Original was GL_PROGRAM_TARGET_NV = 0x8646 /// - ProgramTargetNv = ((int)0x8646) , + ProgramTargetNv = ((int)0x8646), /// /// Original was GL_PROGRAM_RESIDENT_NV = 0x8647 /// - ProgramResidentNv = ((int)0x8647) , + ProgramResidentNv = ((int)0x8647), /// /// Original was GL_TRACK_MATRIX_NV = 0x8648 /// - TrackMatrixNv = ((int)0x8648) , + TrackMatrixNv = ((int)0x8648), /// /// Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 /// - TrackMatrixTransformNv = ((int)0x8649) , + TrackMatrixTransformNv = ((int)0x8649), /// /// Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A /// - VertexProgramBindingNv = ((int)0x864A) , + VertexProgramBindingNv = ((int)0x864A), /// /// Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B /// - ProgramErrorPositionNv = ((int)0x864B) , + ProgramErrorPositionNv = ((int)0x864B), /// /// Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 /// - VertexAttribArray0Nv = ((int)0x8650) , + VertexAttribArray0Nv = ((int)0x8650), /// /// Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 /// - VertexAttribArray1Nv = ((int)0x8651) , + VertexAttribArray1Nv = ((int)0x8651), /// /// Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 /// - VertexAttribArray2Nv = ((int)0x8652) , + VertexAttribArray2Nv = ((int)0x8652), /// /// Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 /// - VertexAttribArray3Nv = ((int)0x8653) , + VertexAttribArray3Nv = ((int)0x8653), /// /// Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 /// - VertexAttribArray4Nv = ((int)0x8654) , + VertexAttribArray4Nv = ((int)0x8654), /// /// Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 /// - VertexAttribArray5Nv = ((int)0x8655) , + VertexAttribArray5Nv = ((int)0x8655), /// /// Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 /// - VertexAttribArray6Nv = ((int)0x8656) , + VertexAttribArray6Nv = ((int)0x8656), /// /// Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 /// - VertexAttribArray7Nv = ((int)0x8657) , + VertexAttribArray7Nv = ((int)0x8657), /// /// Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 /// - VertexAttribArray8Nv = ((int)0x8658) , + VertexAttribArray8Nv = ((int)0x8658), /// /// Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 /// - VertexAttribArray9Nv = ((int)0x8659) , + VertexAttribArray9Nv = ((int)0x8659), /// /// Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A /// - VertexAttribArray10Nv = ((int)0x865A) , + VertexAttribArray10Nv = ((int)0x865A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B /// - VertexAttribArray11Nv = ((int)0x865B) , + VertexAttribArray11Nv = ((int)0x865B), /// /// Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C /// - VertexAttribArray12Nv = ((int)0x865C) , + VertexAttribArray12Nv = ((int)0x865C), /// /// Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D /// - VertexAttribArray13Nv = ((int)0x865D) , + VertexAttribArray13Nv = ((int)0x865D), /// /// Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E /// - VertexAttribArray14Nv = ((int)0x865E) , + VertexAttribArray14Nv = ((int)0x865E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F /// - VertexAttribArray15Nv = ((int)0x865F) , + VertexAttribArray15Nv = ((int)0x865F), /// /// Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 /// - Map1VertexAttrib04Nv = ((int)0x8660) , + Map1VertexAttrib04Nv = ((int)0x8660), /// /// Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 /// - Map1VertexAttrib14Nv = ((int)0x8661) , + Map1VertexAttrib14Nv = ((int)0x8661), /// /// Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 /// - Map1VertexAttrib24Nv = ((int)0x8662) , + Map1VertexAttrib24Nv = ((int)0x8662), /// /// Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 /// - Map1VertexAttrib34Nv = ((int)0x8663) , + Map1VertexAttrib34Nv = ((int)0x8663), /// /// Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 /// - Map1VertexAttrib44Nv = ((int)0x8664) , + Map1VertexAttrib44Nv = ((int)0x8664), /// /// Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 /// - Map1VertexAttrib54Nv = ((int)0x8665) , + Map1VertexAttrib54Nv = ((int)0x8665), /// /// Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 /// - Map1VertexAttrib64Nv = ((int)0x8666) , + Map1VertexAttrib64Nv = ((int)0x8666), /// /// Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 /// - Map1VertexAttrib74Nv = ((int)0x8667) , + Map1VertexAttrib74Nv = ((int)0x8667), /// /// Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 /// - Map1VertexAttrib84Nv = ((int)0x8668) , + Map1VertexAttrib84Nv = ((int)0x8668), /// /// Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 /// - Map1VertexAttrib94Nv = ((int)0x8669) , + Map1VertexAttrib94Nv = ((int)0x8669), /// /// Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A /// - Map1VertexAttrib104Nv = ((int)0x866A) , + Map1VertexAttrib104Nv = ((int)0x866A), /// /// Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B /// - Map1VertexAttrib114Nv = ((int)0x866B) , + Map1VertexAttrib114Nv = ((int)0x866B), /// /// Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C /// - Map1VertexAttrib124Nv = ((int)0x866C) , + Map1VertexAttrib124Nv = ((int)0x866C), /// /// Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D /// - Map1VertexAttrib134Nv = ((int)0x866D) , + Map1VertexAttrib134Nv = ((int)0x866D), /// /// Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E /// - Map1VertexAttrib144Nv = ((int)0x866E) , + Map1VertexAttrib144Nv = ((int)0x866E), /// /// Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F /// - Map1VertexAttrib154Nv = ((int)0x866F) , + Map1VertexAttrib154Nv = ((int)0x866F), /// /// Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 /// - Map2VertexAttrib04Nv = ((int)0x8670) , + Map2VertexAttrib04Nv = ((int)0x8670), /// /// Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 /// - Map2VertexAttrib14Nv = ((int)0x8671) , + Map2VertexAttrib14Nv = ((int)0x8671), /// /// Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 /// - Map2VertexAttrib24Nv = ((int)0x8672) , + Map2VertexAttrib24Nv = ((int)0x8672), /// /// Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 /// - Map2VertexAttrib34Nv = ((int)0x8673) , + Map2VertexAttrib34Nv = ((int)0x8673), /// /// Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 /// - Map2VertexAttrib44Nv = ((int)0x8674) , + Map2VertexAttrib44Nv = ((int)0x8674), /// /// Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 /// - Map2VertexAttrib54Nv = ((int)0x8675) , + Map2VertexAttrib54Nv = ((int)0x8675), /// /// Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 /// - Map2VertexAttrib64Nv = ((int)0x8676) , + Map2VertexAttrib64Nv = ((int)0x8676), /// /// Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 /// - Map2VertexAttrib74Nv = ((int)0x8677) , + Map2VertexAttrib74Nv = ((int)0x8677), /// /// Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 /// - Map2VertexAttrib84Nv = ((int)0x8678) , + Map2VertexAttrib84Nv = ((int)0x8678), /// /// Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 /// - Map2VertexAttrib94Nv = ((int)0x8679) , + Map2VertexAttrib94Nv = ((int)0x8679), /// /// Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A /// - Map2VertexAttrib104Nv = ((int)0x867A) , + Map2VertexAttrib104Nv = ((int)0x867A), /// /// Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B /// - Map2VertexAttrib114Nv = ((int)0x867B) , + Map2VertexAttrib114Nv = ((int)0x867B), /// /// Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C /// - Map2VertexAttrib124Nv = ((int)0x867C) , + Map2VertexAttrib124Nv = ((int)0x867C), /// /// Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D /// - Map2VertexAttrib134Nv = ((int)0x867D) , + Map2VertexAttrib134Nv = ((int)0x867D), /// /// Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E /// - Map2VertexAttrib144Nv = ((int)0x867E) , + Map2VertexAttrib144Nv = ((int)0x867E), /// /// Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F /// - Map2VertexAttrib154Nv = ((int)0x867F) , + Map2VertexAttrib154Nv = ((int)0x867F), } /// @@ -46635,11 +46637,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 /// - MaxProgramExecInstructionsNv = ((int)0x88F4) , + MaxProgramExecInstructionsNv = ((int)0x88F4), /// /// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 /// - MaxProgramCallDepthNv = ((int)0x88F5) , + MaxProgramCallDepthNv = ((int)0x88F5), } /// @@ -46650,7 +46652,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C /// - MaxVertexTextureImageUnitsArb = ((int)0x8B4C) , + MaxVertexTextureImageUnitsArb = ((int)0x8B4C), } /// @@ -46661,7 +46663,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD /// - VertexAttribArrayIntegerNv = ((int)0x88FD) , + VertexAttribArrayIntegerNv = ((int)0x88FD), } /// @@ -46672,119 +46674,119 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VIDEO_BUFFER_NV = 0x9020 /// - VideoBufferNv = ((int)0x9020) , + VideoBufferNv = ((int)0x9020), /// /// Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021 /// - VideoBufferBindingNv = ((int)0x9021) , + VideoBufferBindingNv = ((int)0x9021), /// /// Original was GL_FIELD_UPPER_NV = 0x9022 /// - FieldUpperNv = ((int)0x9022) , + FieldUpperNv = ((int)0x9022), /// /// Original was GL_FIELD_LOWER_NV = 0x9023 /// - FieldLowerNv = ((int)0x9023) , + FieldLowerNv = ((int)0x9023), /// /// Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 /// - NumVideoCaptureStreamsNv = ((int)0x9024) , + NumVideoCaptureStreamsNv = ((int)0x9024), /// /// Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 /// - NextVideoCaptureBufferStatusNv = ((int)0x9025) , + NextVideoCaptureBufferStatusNv = ((int)0x9025), /// /// Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 /// - VideoCaptureTo422SupportedNv = ((int)0x9026) , + VideoCaptureTo422SupportedNv = ((int)0x9026), /// /// Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 /// - LastVideoCaptureStatusNv = ((int)0x9027) , + LastVideoCaptureStatusNv = ((int)0x9027), /// /// Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028 /// - VideoBufferPitchNv = ((int)0x9028) , + VideoBufferPitchNv = ((int)0x9028), /// /// Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 /// - VideoColorConversionMatrixNv = ((int)0x9029) , + VideoColorConversionMatrixNv = ((int)0x9029), /// /// Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A /// - VideoColorConversionMaxNv = ((int)0x902A) , + VideoColorConversionMaxNv = ((int)0x902A), /// /// Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B /// - VideoColorConversionMinNv = ((int)0x902B) , + VideoColorConversionMinNv = ((int)0x902B), /// /// Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C /// - VideoColorConversionOffsetNv = ((int)0x902C) , + VideoColorConversionOffsetNv = ((int)0x902C), /// /// Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D /// - VideoBufferInternalFormatNv = ((int)0x902D) , + VideoBufferInternalFormatNv = ((int)0x902D), /// /// Original was GL_PARTIAL_SUCCESS_NV = 0x902E /// - PartialSuccessNv = ((int)0x902E) , + PartialSuccessNv = ((int)0x902E), /// /// Original was GL_SUCCESS_NV = 0x902F /// - SuccessNv = ((int)0x902F) , + SuccessNv = ((int)0x902F), /// /// Original was GL_FAILURE_NV = 0x9030 /// - FailureNv = ((int)0x9030) , + FailureNv = ((int)0x9030), /// /// Original was GL_YCBYCR8_422_NV = 0x9031 /// - Ycbycr8422Nv = ((int)0x9031) , + Ycbycr8422Nv = ((int)0x9031), /// /// Original was GL_YCBAYCR8A_4224_NV = 0x9032 /// - Ycbaycr8A4224Nv = ((int)0x9032) , + Ycbaycr8A4224Nv = ((int)0x9032), /// /// Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 /// - Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033) , + Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033), /// /// Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 /// - Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034) , + Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034), /// /// Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 /// - Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035) , + Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035), /// /// Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 /// - Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036) , + Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036), /// /// Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 /// - Z4y12z4cb12z4cr12444Nv = ((int)0x9037) , + Z4y12z4cb12z4cr12444Nv = ((int)0x9037), /// /// Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 /// - VideoCaptureFrameWidthNv = ((int)0x9038) , + VideoCaptureFrameWidthNv = ((int)0x9038), /// /// Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 /// - VideoCaptureFrameHeightNv = ((int)0x9039) , + VideoCaptureFrameHeightNv = ((int)0x9039), /// /// Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A /// - VideoCaptureFieldUpperHeightNv = ((int)0x903A) , + VideoCaptureFieldUpperHeightNv = ((int)0x903A), /// /// Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B /// - VideoCaptureFieldLowerHeightNv = ((int)0x903B) , + VideoCaptureFieldLowerHeightNv = ((int)0x903B), /// /// Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C /// - VideoCaptureSurfaceOriginNv = ((int)0x903C) , + VideoCaptureSurfaceOriginNv = ((int)0x903C), } /// @@ -46802,23 +46804,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 /// - GpuMemoryInfoDedicatedVidmemNvx = ((int)0x9047) , + GpuMemoryInfoDedicatedVidmemNvx = ((int)0x9047), /// /// Original was GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 /// - GpuMemoryInfoTotalAvailableMemoryNvx = ((int)0x9048) , + GpuMemoryInfoTotalAvailableMemoryNvx = ((int)0x9048), /// /// Original was GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 /// - GpuMemoryInfoCurrentAvailableVidmemNvx = ((int)0x9049) , + GpuMemoryInfoCurrentAvailableVidmemNvx = ((int)0x9049), /// /// Original was GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A /// - GpuMemoryInfoEvictionCountNvx = ((int)0x904A) , + GpuMemoryInfoEvictionCountNvx = ((int)0x904A), /// /// Original was GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B /// - GpuMemoryInfoEvictedMemoryNvx = ((int)0x904B) , + GpuMemoryInfoEvictedMemoryNvx = ((int)0x904B), } /// @@ -46829,47 +46831,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -46881,23 +46883,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -46908,7 +46910,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), } /// @@ -46919,43 +46921,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// - Palette4Rgb8Oes = ((int)0x8B90) , + Palette4Rgb8Oes = ((int)0x8B90), /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// - Palette4Rgba8Oes = ((int)0x8B91) , + Palette4Rgba8Oes = ((int)0x8B91), /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// - Palette4R5G6B5Oes = ((int)0x8B92) , + Palette4R5G6B5Oes = ((int)0x8B92), /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// - Palette4Rgba4Oes = ((int)0x8B93) , + Palette4Rgba4Oes = ((int)0x8B93), /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// - Palette4Rgb5A1Oes = ((int)0x8B94) , + Palette4Rgb5A1Oes = ((int)0x8B94), /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// - Palette8Rgb8Oes = ((int)0x8B95) , + Palette8Rgb8Oes = ((int)0x8B95), /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// - Palette8Rgba8Oes = ((int)0x8B96) , + Palette8Rgba8Oes = ((int)0x8B96), /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// - Palette8R5G6B5Oes = ((int)0x8B97) , + Palette8R5G6B5Oes = ((int)0x8B97), /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// - Palette8Rgba4Oes = ((int)0x8B98) , + Palette8Rgba4Oes = ((int)0x8B98), /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// - Palette8Rgb5A1Oes = ((int)0x8B99) , + Palette8Rgb5A1Oes = ((int)0x8B99), } /// @@ -46966,7 +46968,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FIXED_OES = 0x140C /// - FixedOes = ((int)0x140C) , + FixedOes = ((int)0x140C), } /// @@ -46984,11 +46986,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// - ImplementationColorReadTypeOes = ((int)0x8B9A) , + ImplementationColorReadTypeOes = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// - ImplementationColorReadFormatOes = ((int)0x8B9B) , + ImplementationColorReadFormatOes = ((int)0x8B9B), } /// @@ -47006,11 +47008,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INTERLACE_OML = 0x8980 /// - InterlaceOml = ((int)0x8980) , + InterlaceOml = ((int)0x8980), /// /// Original was GL_INTERLACE_READ_OML = 0x8981 /// - InterlaceReadOml = ((int)0x8981) , + InterlaceReadOml = ((int)0x8981), } /// @@ -47021,27 +47023,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_RESAMPLE_REPLICATE_OML = 0x8986 /// - ResampleReplicateOml = ((int)0x8986) , + ResampleReplicateOml = ((int)0x8986), /// /// Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987 /// - ResampleZeroFillOml = ((int)0x8987) , + ResampleZeroFillOml = ((int)0x8987), /// /// Original was GL_RESAMPLE_AVERAGE_OML = 0x8988 /// - ResampleAverageOml = ((int)0x8988) , + ResampleAverageOml = ((int)0x8988), /// /// Original was GL_RESAMPLE_DECIMATE_OML = 0x8989 /// - ResampleDecimateOml = ((int)0x8989) , + ResampleDecimateOml = ((int)0x8989), } /// @@ -47052,11 +47054,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 /// - FormatSubsample2424Oml = ((int)0x8982) , + FormatSubsample2424Oml = ((int)0x8982), /// /// Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 /// - FormatSubsample244244Oml = ((int)0x8983) , + FormatSubsample244244Oml = ((int)0x8983), } /// @@ -47067,11 +47069,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -47082,11 +47084,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), } /// @@ -47097,7 +47099,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), } /// @@ -47108,83 +47110,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 /// - NativeGraphicsHandlePgi = ((int)0x1A202) , + NativeGraphicsHandlePgi = ((int)0x1A202), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), } /// @@ -47195,91 +47197,91 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX23_BIT_PGI = 0x00000004 /// - Vertex23BitPgi = ((int)0x00000004) , + Vertex23BitPgi = ((int)0x00000004), /// /// Original was GL_VERTEX4_BIT_PGI = 0x00000008 /// - Vertex4BitPgi = ((int)0x00000008) , + Vertex4BitPgi = ((int)0x00000008), /// /// Original was GL_COLOR3_BIT_PGI = 0x00010000 /// - Color3BitPgi = ((int)0x00010000) , + Color3BitPgi = ((int)0x00010000), /// /// Original was GL_COLOR4_BIT_PGI = 0x00020000 /// - Color4BitPgi = ((int)0x00020000) , + Color4BitPgi = ((int)0x00020000), /// /// Original was GL_EDGEFLAG_BIT_PGI = 0x00040000 /// - EdgeflagBitPgi = ((int)0x00040000) , + EdgeflagBitPgi = ((int)0x00040000), /// /// Original was GL_INDEX_BIT_PGI = 0x00080000 /// - IndexBitPgi = ((int)0x00080000) , + IndexBitPgi = ((int)0x00080000), /// /// Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000 /// - MatAmbientBitPgi = ((int)0x00100000) , + MatAmbientBitPgi = ((int)0x00100000), /// /// Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 /// - MatAmbientAndDiffuseBitPgi = ((int)0x00200000) , + MatAmbientAndDiffuseBitPgi = ((int)0x00200000), /// /// Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 /// - MatDiffuseBitPgi = ((int)0x00400000) , + MatDiffuseBitPgi = ((int)0x00400000), /// /// Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000 /// - MatEmissionBitPgi = ((int)0x00800000) , + MatEmissionBitPgi = ((int)0x00800000), /// /// Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 /// - MatColorIndexesBitPgi = ((int)0x01000000) , + MatColorIndexesBitPgi = ((int)0x01000000), /// /// Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000 /// - MatShininessBitPgi = ((int)0x02000000) , + MatShininessBitPgi = ((int)0x02000000), /// /// Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000 /// - MatSpecularBitPgi = ((int)0x04000000) , + MatSpecularBitPgi = ((int)0x04000000), /// /// Original was GL_NORMAL_BIT_PGI = 0x08000000 /// - NormalBitPgi = ((int)0x08000000) , + NormalBitPgi = ((int)0x08000000), /// /// Original was GL_TEXCOORD1_BIT_PGI = 0x10000000 /// - Texcoord1BitPgi = ((int)0x10000000) , + Texcoord1BitPgi = ((int)0x10000000), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_TEXCOORD2_BIT_PGI = 0x20000000 /// - Texcoord2BitPgi = ((int)0x20000000) , + Texcoord2BitPgi = ((int)0x20000000), /// /// Original was GL_TEXCOORD3_BIT_PGI = 0x40000000 /// - Texcoord3BitPgi = ((int)0x40000000) , + Texcoord3BitPgi = ((int)0x40000000), /// /// Original was GL_TEXCOORD4_BIT_PGI = 0x80000000 /// - Texcoord4BitPgi = unchecked((int)0x80000000) , + Texcoord4BitPgi = unchecked((int)0x80000000), } /// @@ -47290,27 +47292,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -47321,151 +47323,151 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_BGR = 0x80E0 /// - Bgr = ((int)0x80E0) , + Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// - GreenInteger = ((int)0x8D95) , + GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// - BlueInteger = ((int)0x8D96) , + BlueInteger = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// - AlphaInteger = ((int)0x8D97) , + AlphaInteger = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// - BgrInteger = ((int)0x8D9A) , + BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// - BgraInteger = ((int)0x8D9B) , + BgraInteger = ((int)0x8D9B), } /// @@ -47476,683 +47478,683 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// - DepthComponent16 = ((int)0x81a5) , + DepthComponent16 = ((int)0x81a5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// - DepthComponent24 = ((int)0x81a6) , + DepthComponent24 = ((int)0x81a6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// - DepthComponent32 = ((int)0x81a7) , + DepthComponent32 = ((int)0x81a7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// - CompressedRed = ((int)0x8225) , + CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// - CompressedRg = ((int)0x8226) , + CompressedRg = ((int)0x8226), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// - RgbIccSgix = ((int)0x8460) , + RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// - RgbaIccSgix = ((int)0x8461) , + RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// - AlphaIccSgix = ((int)0x8462) , + AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// - LuminanceIccSgix = ((int)0x8463) , + LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// - IntensityIccSgix = ((int)0x8464) , + IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// - LuminanceAlphaIccSgix = ((int)0x8465) , + LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// - Intensity16IccSgix = ((int)0x846A) , + Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// - CompressedAlpha = ((int)0x84E9) , + CompressedAlpha = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// - CompressedLuminance = ((int)0x84EA) , + CompressedLuminance = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// - CompressedLuminanceAlpha = ((int)0x84EB) , + CompressedLuminanceAlpha = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// - CompressedIntensity = ((int)0x84EC) , + CompressedIntensity = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// - CompressedRgb = ((int)0x84ED) , + CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// - CompressedRgba = ((int)0x84EE) , + CompressedRgba = ((int)0x84EE), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// - SrgbAlpha = ((int)0x8C42) , + SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// - SluminanceAlpha = ((int)0x8C44) , + SluminanceAlpha = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// - Sluminance8Alpha8 = ((int)0x8C45) , + Sluminance8Alpha8 = ((int)0x8C45), /// /// Original was GL_SLUMINANCE = 0x8C46 /// - Sluminance = ((int)0x8C46) , + Sluminance = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// - Sluminance8 = ((int)0x8C47) , + Sluminance8 = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// - CompressedSrgb = ((int)0x8C48) , + CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// - CompressedSrgbAlpha = ((int)0x8C49) , + CompressedSrgbAlpha = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// - CompressedSluminance = ((int)0x8C4A) , + CompressedSluminance = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// - CompressedSluminanceAlpha = ((int)0x8C4B) , + CompressedSluminanceAlpha = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// - CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// - CompressedRgbaBptcUnorm = ((int)0x8E8C) , + CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// - CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// - CompressedRgbBptcSignedFloat = ((int)0x8E8E) , + CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// - CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TWO = 2 /// - Two = ((int)2) , + Two = ((int)2), /// /// Original was GL_THREE = 3 /// - Three = ((int)3) , + Three = ((int)3), /// /// Original was GL_FOUR = 4 /// - Four = ((int)4) , + Four = ((int)4), } /// @@ -48163,43 +48165,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -48210,191 +48212,191 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), } /// @@ -48405,15 +48407,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -48424,15 +48426,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -48443,39 +48445,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), } /// @@ -48486,11 +48488,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// @@ -48501,187 +48503,187 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -48692,123 +48694,123 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// - UnsignedByte233Reversed = ((int)0x8362) , + UnsignedByte233Reversed = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// - UnsignedShort565Reversed = ((int)0x8364) , + UnsignedShort565Reversed = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// - UnsignedShort4444Reversed = ((int)0x8365) , + UnsignedShort4444Reversed = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// - UnsignedShort1555Reversed = ((int)0x8366) , + UnsignedShort1555Reversed = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// - UnsignedInt8888Reversed = ((int)0x8367) , + UnsignedInt8888Reversed = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// - UnsignedInt2101010Reversed = ((int)0x8368) , + UnsignedInt2101010Reversed = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), } /// @@ -48819,23 +48821,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// - PointSpriteCoordOrigin = ((int)0x8CA0) , + PointSpriteCoordOrigin = ((int)0x8CA0), } /// @@ -48846,67 +48848,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -48917,11 +48919,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), } /// @@ -48932,15 +48934,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -48951,103 +48953,103 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), } /// @@ -49058,87 +49060,87 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), } /// @@ -49149,19 +49151,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), } /// @@ -49172,111 +49174,111 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), } /// @@ -49287,11 +49289,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), } /// @@ -49302,11 +49304,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), } /// @@ -49317,39 +49319,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), } /// @@ -49360,115 +49362,115 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), } /// @@ -49480,31 +49482,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -49515,23 +49517,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), } /// @@ -49542,11 +49544,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), } /// @@ -49557,7 +49559,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), } /// @@ -49568,31 +49570,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// - SamplesPassed = ((int)0x8914) , + SamplesPassed = ((int)0x8914), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// - PrimitivesGenerated = ((int)0x8C87) , + PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), } /// @@ -49603,123 +49605,123 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -49730,79 +49732,79 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// - RenderbufferWidthExt = ((int)0x8D42) , + RenderbufferWidthExt = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// - RenderbufferHeightExt = ((int)0x8D43) , + RenderbufferHeightExt = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// - RenderbufferInternalFormatExt = ((int)0x8D44) , + RenderbufferInternalFormatExt = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// - RenderbufferRedSizeExt = ((int)0x8D50) , + RenderbufferRedSizeExt = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// - RenderbufferGreenSizeExt = ((int)0x8D51) , + RenderbufferGreenSizeExt = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// - RenderbufferBlueSizeExt = ((int)0x8D52) , + RenderbufferBlueSizeExt = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// - RenderbufferAlphaSizeExt = ((int)0x8D53) , + RenderbufferAlphaSizeExt = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// - RenderbufferDepthSizeExt = ((int)0x8D54) , + RenderbufferDepthSizeExt = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// - RenderbufferStencilSizeExt = ((int)0x8D55) , + RenderbufferStencilSizeExt = ((int)0x8D55), } /// @@ -49813,299 +49815,299 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// - DepthComponent16 = ((int)0x81a5) , + DepthComponent16 = ((int)0x81a5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// - DepthComponent24 = ((int)0x81a6) , + DepthComponent24 = ((int)0x81a6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// - DepthComponent32 = ((int)0x81a7) , + DepthComponent32 = ((int)0x81a7), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// - StencilIndex1Ext = ((int)0x8D46) , + StencilIndex1Ext = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// - StencilIndex4Ext = ((int)0x8D47) , + StencilIndex4Ext = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// - StencilIndex8Ext = ((int)0x8D48) , + StencilIndex8Ext = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// - StencilIndex16Ext = ((int)0x8D49) , + StencilIndex16Ext = ((int)0x8D49), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -50116,11 +50118,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// - RenderbufferExt = ((int)0x8D41) , + RenderbufferExt = ((int)0x8D41), } /// @@ -50131,15 +50133,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), } /// @@ -50150,11 +50152,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SCREEN_COORDINATES_REND = 0x8490 /// - ScreenCoordinatesRend = ((int)0x8490) , + ScreenCoordinatesRend = ((int)0x8490), /// /// Original was GL_INVERTED_SCREEN_W_REND = 0x8491 /// - InvertedScreenWRend = ((int)0x8491) , + InvertedScreenWRend = ((int)0x8491), } /// @@ -50165,19 +50167,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), } /// @@ -50188,27 +50190,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGB_S3TC = 0x83A0 /// - RgbS3tc = ((int)0x83A0) , + RgbS3tc = ((int)0x83A0), /// /// Original was GL_RGB4_S3TC = 0x83A1 /// - Rgb4S3tc = ((int)0x83A1) , + Rgb4S3tc = ((int)0x83A1), /// /// Original was GL_RGBA_S3TC = 0x83A2 /// - RgbaS3tc = ((int)0x83A2) , + RgbaS3tc = ((int)0x83A2), /// /// Original was GL_RGBA4_S3TC = 0x83A3 /// - Rgba4S3tc = ((int)0x83A3) , + Rgba4S3tc = ((int)0x83A3), /// /// Original was GL_RGBA_DXT5_S3TC = 0x83A4 /// - RgbaDxt5S3tc = ((int)0x83A4) , + RgbaDxt5S3tc = ((int)0x83A4), /// /// Original was GL_RGBA4_DXT5_S3TC = 0x83A5 /// - Rgba4Dxt5S3tc = ((int)0x83A5) , + Rgba4Dxt5S3tc = ((int)0x83A5), } /// @@ -50219,59 +50221,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), } /// @@ -50282,51 +50284,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TextureBorderColor = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TextureMagFilter = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TextureMinFilter = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TextureWrapS = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TextureWrapT = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TextureWrapR = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TextureMinLod = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TextureMaxLod = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TextureLodBias = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_TextureCompareMode = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TextureCompareFunc = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -50337,51 +50339,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TextureBorderColor = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TextureMagFilter = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TextureMinFilter = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TextureWrapS = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TextureWrapT = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TextureWrapR = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TextureMinLod = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TextureMaxLod = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TextureLodBias = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_TextureCompareMode = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TextureCompareFunc = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -50392,7 +50394,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), } /// @@ -50403,11 +50405,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), } /// @@ -50418,47 +50420,47 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -50469,67 +50471,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -50540,35 +50542,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), } /// @@ -50579,15 +50581,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), } /// @@ -50598,11 +50600,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), } /// @@ -50613,67 +50615,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), } /// @@ -50684,19 +50686,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 /// - PixelGroupColorSgis = ((int)0x8356) , + PixelGroupColorSgis = ((int)0x8356), } /// @@ -50707,35 +50709,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -50746,19 +50748,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), } /// @@ -50769,19 +50771,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), } /// @@ -50792,43 +50794,43 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), } /// @@ -50839,7 +50841,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), } /// @@ -50851,7 +50853,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF /// - TextureColorWritemaskSgis = ((int)0x81EF) , + TextureColorWritemaskSgis = ((int)0x81EF), } /// @@ -50862,7 +50864,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), } /// @@ -50873,11 +50875,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), } /// @@ -50888,19 +50890,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), } /// @@ -50911,91 +50913,91 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), } /// @@ -51006,11 +51008,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), } /// @@ -51021,7 +51023,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), } /// @@ -51032,11 +51034,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), } /// @@ -51047,27 +51049,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), } /// @@ -51078,11 +51080,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -51093,7 +51095,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), } /// @@ -51104,51 +51106,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -51159,7 +51161,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), } /// @@ -51177,15 +51179,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -51203,11 +51205,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), } /// @@ -51218,83 +51220,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 /// - CurrentRasterNormalSgix = ((int)0x8406) , + CurrentRasterNormalSgix = ((int)0x8406), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -51305,15 +51307,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), } /// @@ -51324,51 +51326,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// - RgbIccSgix = ((int)0x8460) , + RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// - RgbaIccSgix = ((int)0x8461) , + RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// - AlphaIccSgix = ((int)0x8462) , + AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// - LuminanceIccSgix = ((int)0x8463) , + LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// - IntensityIccSgix = ((int)0x8464) , + IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// - LuminanceAlphaIccSgix = ((int)0x8465) , + LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// - Intensity16IccSgix = ((int)0x846A) , + Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), } /// @@ -51386,11 +51388,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), } /// @@ -51401,7 +51403,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), } /// @@ -51412,7 +51414,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), } /// @@ -51423,7 +51425,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -51434,11 +51436,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), } /// @@ -51449,35 +51451,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), } /// @@ -51488,27 +51490,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 /// - TextureDeformationBitSgix = ((int)0x00000001) , + TextureDeformationBitSgix = ((int)0x00000001), /// /// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 /// - GeometryDeformationBitSgix = ((int)0x00000002) , + GeometryDeformationBitSgix = ((int)0x00000002), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197 /// - MaxDeformationOrderSgix = ((int)0x8197) , + MaxDeformationOrderSgix = ((int)0x8197), } /// @@ -51519,11 +51521,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), } /// @@ -51534,23 +51536,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -51561,7 +51563,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), } /// @@ -51572,19 +51574,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), } /// @@ -51595,7 +51597,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), } /// @@ -51606,31 +51608,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_SPRITE_AXIAL_SGIX = 0x814C /// - SpriteAxialSgix = ((int)0x814C) , + SpriteAxialSgix = ((int)0x814C), /// /// Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D /// - SpriteObjectAlignedSgix = ((int)0x814D) , + SpriteObjectAlignedSgix = ((int)0x814D), /// /// Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E /// - SpriteEyeAlignedSgix = ((int)0x814E) , + SpriteEyeAlignedSgix = ((int)0x814E), } /// @@ -51641,23 +51643,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -51675,7 +51677,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), } /// @@ -51686,15 +51688,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), } /// @@ -51705,15 +51707,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), } /// @@ -51724,7 +51726,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), } /// @@ -51735,19 +51737,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), } /// @@ -51758,11 +51760,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), } /// @@ -51773,11 +51775,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), } /// @@ -51788,11 +51790,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_YCRCB_SGIX = 0x8318 /// - YcrcbSgix = ((int)0x8318) , + YcrcbSgix = ((int)0x8318), /// /// Original was GL_YCRCBA_SGIX = 0x8319 /// - YcrcbaSgix = ((int)0x8319) , + YcrcbaSgix = ((int)0x8319), } /// @@ -51810,23 +51812,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), } /// @@ -51837,27 +51839,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), } /// @@ -51868,31 +51870,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// - GeometryShaderExt = ((int)0x8DD9) , + GeometryShaderExt = ((int)0x8DD9), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), } /// @@ -51903,11 +51905,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), } /// @@ -51918,123 +51920,123 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), } /// @@ -52045,15 +52047,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -52064,35 +52066,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -52103,35 +52105,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), } /// @@ -52142,23 +52144,23 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), } /// @@ -52169,11 +52171,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), } /// @@ -52184,7 +52186,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_WRAP_BORDER_SUN = 0x81D4 /// - WrapBorderSun = ((int)0x81D4) , + WrapBorderSun = ((int)0x81D4), } /// @@ -52195,11 +52197,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_GLOBAL_ALPHA_SUN = 0x81D9 /// - GlobalAlphaSun = ((int)0x81D9) , + GlobalAlphaSun = ((int)0x81D9), /// /// Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA /// - GlobalAlphaFactorSun = ((int)0x81DA) , + GlobalAlphaFactorSun = ((int)0x81DA), } /// @@ -52210,11 +52212,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUAD_MESH_SUN = 0x8614 /// - QuadMeshSun = ((int)0x8614) , + QuadMeshSun = ((int)0x8614), /// /// Original was GL_TRIANGLE_MESH_SUN = 0x8615 /// - TriangleMeshSun = ((int)0x8615) , + TriangleMeshSun = ((int)0x8615), } /// @@ -52225,7 +52227,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SLICE_ACCUM_SUN = 0x85CC /// - SliceAccumSun = ((int)0x85CC) , + SliceAccumSun = ((int)0x85CC), } /// @@ -52236,71 +52238,71 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_RESTART_SUN = 0x0001 /// - RestartSun = ((int)0x0001) , + RestartSun = ((int)0x0001), /// /// Original was GL_REPLACE_MIDDLE_SUN = 0x0002 /// - ReplaceMiddleSun = ((int)0x0002) , + ReplaceMiddleSun = ((int)0x0002), /// /// Original was GL_REPLACE_OLDEST_SUN = 0x0003 /// - ReplaceOldestSun = ((int)0x0003) , + ReplaceOldestSun = ((int)0x0003), /// /// Original was GL_TRIANGLE_LIST_SUN = 0x81D7 /// - TriangleListSun = ((int)0x81D7) , + TriangleListSun = ((int)0x81D7), /// /// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8 /// - ReplacementCodeSun = ((int)0x81D8) , + ReplacementCodeSun = ((int)0x81D8), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 /// - ReplacementCodeArraySun = ((int)0x85C0) , + ReplacementCodeArraySun = ((int)0x85C0), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 /// - ReplacementCodeArrayTypeSun = ((int)0x85C1) , + ReplacementCodeArrayTypeSun = ((int)0x85C1), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 /// - ReplacementCodeArrayStrideSun = ((int)0x85C2) , + ReplacementCodeArrayStrideSun = ((int)0x85C2), /// /// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 /// - ReplacementCodeArrayPointerSun = ((int)0x85C3) , + ReplacementCodeArrayPointerSun = ((int)0x85C3), /// /// Original was GL_R1UI_V3F_SUN = 0x85C4 /// - R1uiV3fSun = ((int)0x85C4) , + R1uiV3fSun = ((int)0x85C4), /// /// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5 /// - R1uiC4ubV3fSun = ((int)0x85C5) , + R1uiC4ubV3fSun = ((int)0x85C5), /// /// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6 /// - R1uiC3fV3fSun = ((int)0x85C6) , + R1uiC3fV3fSun = ((int)0x85C6), /// /// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7 /// - R1uiN3fV3fSun = ((int)0x85C7) , + R1uiN3fV3fSun = ((int)0x85C7), /// /// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 /// - R1uiC4fN3fV3fSun = ((int)0x85C8) , + R1uiC4fN3fV3fSun = ((int)0x85C8), /// /// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9 /// - R1uiT2fV3fSun = ((int)0x85C9) , + R1uiT2fV3fSun = ((int)0x85C9), /// /// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA /// - R1uiT2fN3fV3fSun = ((int)0x85CA) , + R1uiT2fN3fV3fSun = ((int)0x85CA), /// /// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB /// - R1uiT2fC4fN3fV3fSun = ((int)0x85CB) , + R1uiT2fC4fN3fV3fSun = ((int)0x85CB), } /// @@ -52318,11 +52320,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 /// - UnpackConstantDataSunx = ((int)0x81D5) , + UnpackConstantDataSunx = ((int)0x81D5), /// /// Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 /// - TextureConstantDataSunx = ((int)0x81D6) , + TextureConstantDataSunx = ((int)0x81D6), } /// @@ -52333,7 +52335,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), } /// @@ -52344,19 +52346,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), } /// @@ -52367,31 +52369,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -52402,15 +52404,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -52421,7 +52423,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), } /// @@ -52432,15 +52434,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// - CompareRToTexture = ((int)0x884E) , + CompareRToTexture = ((int)0x884E), } /// @@ -52451,19 +52453,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), } /// @@ -52474,35 +52476,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), } /// @@ -52513,35 +52515,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), } /// @@ -52552,11 +52554,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), } /// @@ -52567,19 +52569,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), } /// @@ -52590,11 +52592,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -52605,15 +52607,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TWO = 2 /// - Two = ((int)2) , + Two = ((int)2), /// /// Original was GL_FOUR = 4 /// - Four = ((int)4) , + Four = ((int)4), } /// @@ -52624,147 +52626,147 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), } /// @@ -52775,83 +52777,83 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_SOURCE0_RGB = 0x8580 /// - Source0Rgb = ((int)0x8580) , + Source0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_COORD_REPLACE = 0x8862 /// - CoordReplace = ((int)0x8862) , + CoordReplace = ((int)0x8862), } /// @@ -52862,15 +52864,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// - TextureFilterControl = ((int)0x8500) , + TextureFilterControl = ((int)0x8500), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), } /// @@ -52881,7 +52883,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), } /// @@ -52892,39 +52894,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_NORMAL_MAP = 0x8511 /// - NormalMap = ((int)0x8511) , + NormalMap = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP = 0x8512 /// - ReflectionMap = ((int)0x8512) , + ReflectionMap = ((int)0x8512), } /// @@ -52935,31 +52937,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -52970,51 +52972,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), } /// @@ -53025,59 +53027,59 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -53088,203 +53090,203 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// - TextureCompareFailValue = ((int)0x80BF) , + TextureCompareFailValue = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), } /// @@ -53295,187 +53297,187 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5 /// - TextureRectangleArb = ((int)0x84F5) , + TextureRectangleArb = ((int)0x84F5), /// /// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5 /// - TextureRectangleNv = ((int)0x84F5) , + TextureRectangleNv = ((int)0x84F5), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// - ProxyTextureCubeMapArray = ((int)0x900B) , + ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), } /// @@ -53486,11 +53488,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), } /// @@ -53501,35 +53503,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), } /// @@ -53540,27 +53542,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), } /// @@ -53571,19 +53573,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), } /// @@ -53594,11 +53596,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), } /// @@ -53609,11 +53611,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), } /// @@ -53624,131 +53626,131 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), } /// @@ -53759,39 +53761,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), } /// @@ -53802,15 +53804,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), } /// @@ -53821,11 +53823,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), } /// @@ -53836,11 +53838,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), } /// @@ -53851,15 +53853,15 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), } /// @@ -53870,7 +53872,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -53881,139 +53883,139 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -54025,55 +54027,55 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -54091,2115 +54093,2115 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// - ClientPixelStoreBit = ((int)0x00000001) , + ClientPixelStoreBit = ((int)0x00000001), /// /// Original was GL_CURRENT_BIT = 0x00000001 /// - CurrentBit = ((int)0x00000001) , + CurrentBit = ((int)0x00000001), /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// - ClientVertexArrayBit = ((int)0x00000002) , + ClientVertexArrayBit = ((int)0x00000002), /// /// Original was GL_POINT_BIT = 0x00000002 /// - PointBit = ((int)0x00000002) , + PointBit = ((int)0x00000002), /// /// Original was GL_LINE_BIT = 0x00000004 /// - LineBit = ((int)0x00000004) , + LineBit = ((int)0x00000004), /// /// Original was GL_POLYGON_BIT = 0x00000008 /// - PolygonBit = ((int)0x00000008) , + PolygonBit = ((int)0x00000008), /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// - PolygonStippleBit = ((int)0x00000010) , + PolygonStippleBit = ((int)0x00000010), /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// - PixelModeBit = ((int)0x00000020) , + PixelModeBit = ((int)0x00000020), /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// - LightingBit = ((int)0x00000040) , + LightingBit = ((int)0x00000040), /// /// Original was GL_FOG_BIT = 0x00000080 /// - FogBit = ((int)0x00000080) , + FogBit = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// - ViewportBit = ((int)0x00000800) , + ViewportBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// - TransformBit = ((int)0x00001000) , + TransformBit = ((int)0x00001000), /// /// Original was GL_ENABLE_BIT = 0x00002000 /// - EnableBit = ((int)0x00002000) , + EnableBit = ((int)0x00002000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_HINT_BIT = 0x00008000 /// - HintBit = ((int)0x00008000) , + HintBit = ((int)0x00008000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_EVAL_BIT = 0x00010000 /// - EvalBit = ((int)0x00010000) , + EvalBit = ((int)0x00010000), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LIST_BIT = 0x00020000 /// - ListBit = ((int)0x00020000) , + ListBit = ((int)0x00020000), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// - TextureBit = ((int)0x00040000) , + TextureBit = ((int)0x00040000), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// - ScissorBit = ((int)0x00080000) , + ScissorBit = ((int)0x00080000), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_ACCUM = 0x0100 /// - Accum = ((int)0x0100) , + Accum = ((int)0x0100), /// /// Original was GL_LOAD = 0x0101 /// - Load = ((int)0x0101) , + Load = ((int)0x0101), /// /// Original was GL_RETURN = 0x0102 /// - Return = ((int)0x0102) , + Return = ((int)0x0102), /// /// Original was GL_MULT = 0x0103 /// - Mult = ((int)0x0103) , + Mult = ((int)0x0103), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_2D = 0x0600 /// - Gl2D = ((int)0x0600) , + Gl2D = ((int)0x0600), /// /// Original was GL_3D = 0x0601 /// - Gl3D = ((int)0x0601) , + Gl3D = ((int)0x0601), /// /// Original was GL_3D_COLOR = 0x0602 /// - Gl3DColor = ((int)0x0602) , + Gl3DColor = ((int)0x0602), /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// - Gl3DColorTexture = ((int)0x0603) , + Gl3DColorTexture = ((int)0x0603), /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// - Gl4DColorTexture = ((int)0x0604) , + Gl4DColorTexture = ((int)0x0604), /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// - PassThroughToken = ((int)0x0700) , + PassThroughToken = ((int)0x0700), /// /// Original was GL_POINT_TOKEN = 0x0701 /// - PointToken = ((int)0x0701) , + PointToken = ((int)0x0701), /// /// Original was GL_LINE_TOKEN = 0x0702 /// - LineToken = ((int)0x0702) , + LineToken = ((int)0x0702), /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// - PolygonToken = ((int)0x0703) , + PolygonToken = ((int)0x0703), /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// - BitmapToken = ((int)0x0704) , + BitmapToken = ((int)0x0704), /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// - DrawPixelToken = ((int)0x0705) , + DrawPixelToken = ((int)0x0705), /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// - CopyPixelToken = ((int)0x0706) , + CopyPixelToken = ((int)0x0706), /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// - LineResetToken = ((int)0x0707) , + LineResetToken = ((int)0x0707), /// /// Original was GL_EXP = 0x0800 /// - Exp = ((int)0x0800) , + Exp = ((int)0x0800), /// /// Original was GL_EXP2 = 0x0801 /// - Exp2 = ((int)0x0801) , + Exp2 = ((int)0x0801), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_COEFF = 0x0A00 /// - Coeff = ((int)0x0A00) , + Coeff = ((int)0x0A00), /// /// Original was GL_ORDER = 0x0A01 /// - Order = ((int)0x0A01) , + Order = ((int)0x0A01), /// /// Original was GL_DOMAIN = 0x0A02 /// - Domain = ((int)0x0A02) , + Domain = ((int)0x0A02), /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// - CurrentColor = ((int)0x0B00) , + CurrentColor = ((int)0x0B00), /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// - CurrentIndex = ((int)0x0B01) , + CurrentIndex = ((int)0x0B01), /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// - CurrentNormal = ((int)0x0B02) , + CurrentNormal = ((int)0x0B02), /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// - CurrentTextureCoords = ((int)0x0B03) , + CurrentTextureCoords = ((int)0x0B03), /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// - CurrentRasterColor = ((int)0x0B04) , + CurrentRasterColor = ((int)0x0B04), /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// - CurrentRasterIndex = ((int)0x0B05) , + CurrentRasterIndex = ((int)0x0B05), /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// - CurrentRasterTextureCoords = ((int)0x0B06) , + CurrentRasterTextureCoords = ((int)0x0B06), /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// - CurrentRasterPosition = ((int)0x0B07) , + CurrentRasterPosition = ((int)0x0B07), /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// - CurrentRasterPositionValid = ((int)0x0B08) , + CurrentRasterPositionValid = ((int)0x0B08), /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// - CurrentRasterDistance = ((int)0x0B09) , + CurrentRasterDistance = ((int)0x0B09), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// - LineStipplePattern = ((int)0x0B25) , + LineStipplePattern = ((int)0x0B25), /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// - LineStippleRepeat = ((int)0x0B26) , + LineStippleRepeat = ((int)0x0B26), /// /// Original was GL_LIST_MODE = 0x0B30 /// - ListMode = ((int)0x0B30) , + ListMode = ((int)0x0B30), /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// - MaxListNesting = ((int)0x0B31) , + MaxListNesting = ((int)0x0B31), /// /// Original was GL_LIST_BASE = 0x0B32 /// - ListBase = ((int)0x0B32) , + ListBase = ((int)0x0B32), /// /// Original was GL_LIST_INDEX = 0x0B33 /// - ListIndex = ((int)0x0B33) , + ListIndex = ((int)0x0B33), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_EDGE_FLAG = 0x0B43 /// - EdgeFlag = ((int)0x0B43) , + EdgeFlag = ((int)0x0B43), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_SHADE_MODEL = 0x0B54 /// - ShadeModel = ((int)0x0B54) , + ShadeModel = ((int)0x0B54), /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// - ColorMaterialFace = ((int)0x0B55) , + ColorMaterialFace = ((int)0x0B55), /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// - ColorMaterialParameter = ((int)0x0B56) , + ColorMaterialParameter = ((int)0x0B56), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// - AccumClearValue = ((int)0x0B80) , + AccumClearValue = ((int)0x0B80), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// - MatrixMode = ((int)0x0BA0) , + MatrixMode = ((int)0x0BA0), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// - ModelviewStackDepth = ((int)0x0BA3) , + ModelviewStackDepth = ((int)0x0BA3), /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// - ProjectionStackDepth = ((int)0x0BA4) , + ProjectionStackDepth = ((int)0x0BA4), /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// - TextureStackDepth = ((int)0x0BA5) , + TextureStackDepth = ((int)0x0BA5), /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// - ModelviewMatrix = ((int)0x0BA6) , + ModelviewMatrix = ((int)0x0BA6), /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// - ProjectionMatrix = ((int)0x0BA7) , + ProjectionMatrix = ((int)0x0BA7), /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// - TextureMatrix = ((int)0x0BA8) , + TextureMatrix = ((int)0x0BA8), /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// - AttribStackDepth = ((int)0x0BB0) , + AttribStackDepth = ((int)0x0BB0), /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// - ClientAttribStackDepth = ((int)0x0BB1) , + ClientAttribStackDepth = ((int)0x0BB1), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// - AlphaTestFunc = ((int)0x0BC1) , + AlphaTestFunc = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// - AlphaTestRef = ((int)0x0BC2) , + AlphaTestRef = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// - AuxBuffers = ((int)0x0C00) , + AuxBuffers = ((int)0x0C00), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// - IndexClearValue = ((int)0x0C20) , + IndexClearValue = ((int)0x0C20), /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// - IndexWritemask = ((int)0x0C21) , + IndexWritemask = ((int)0x0C21), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_INDEX_MODE = 0x0C30 /// - IndexMode = ((int)0x0C30) , + IndexMode = ((int)0x0C30), /// /// Original was GL_RGBA_MODE = 0x0C31 /// - RgbaMode = ((int)0x0C31) , + RgbaMode = ((int)0x0C31), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_RENDER_MODE = 0x0C40 /// - RenderMode = ((int)0x0C40) , + RenderMode = ((int)0x0C40), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// - PixelMapIToISize = ((int)0x0CB0) , + PixelMapIToISize = ((int)0x0CB0), /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// - PixelMapSToSSize = ((int)0x0CB1) , + PixelMapSToSSize = ((int)0x0CB1), /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// - PixelMapIToRSize = ((int)0x0CB2) , + PixelMapIToRSize = ((int)0x0CB2), /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// - PixelMapIToGSize = ((int)0x0CB3) , + PixelMapIToGSize = ((int)0x0CB3), /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// - PixelMapIToBSize = ((int)0x0CB4) , + PixelMapIToBSize = ((int)0x0CB4), /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// - PixelMapIToASize = ((int)0x0CB5) , + PixelMapIToASize = ((int)0x0CB5), /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// - PixelMapRToRSize = ((int)0x0CB6) , + PixelMapRToRSize = ((int)0x0CB6), /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// - PixelMapGToGSize = ((int)0x0CB7) , + PixelMapGToGSize = ((int)0x0CB7), /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// - PixelMapBToBSize = ((int)0x0CB8) , + PixelMapBToBSize = ((int)0x0CB8), /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// - PixelMapAToASize = ((int)0x0CB9) , + PixelMapAToASize = ((int)0x0CB9), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_ZOOM_X = 0x0D16 /// - ZoomX = ((int)0x0D16) , + ZoomX = ((int)0x0D16), /// /// Original was GL_ZOOM_Y = 0x0D17 /// - ZoomY = ((int)0x0D17) , + ZoomY = ((int)0x0D17), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// - MaxEvalOrder = ((int)0x0D30) , + MaxEvalOrder = ((int)0x0D30), /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// - MaxLights = ((int)0x0D31) , + MaxLights = ((int)0x0D31), /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// - MaxClipPlanes = ((int)0x0D32) , + MaxClipPlanes = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// - MaxPixelMapTable = ((int)0x0D34) , + MaxPixelMapTable = ((int)0x0D34), /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// - MaxAttribStackDepth = ((int)0x0D35) , + MaxAttribStackDepth = ((int)0x0D35), /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// - MaxModelviewStackDepth = ((int)0x0D36) , + MaxModelviewStackDepth = ((int)0x0D36), /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// - MaxNameStackDepth = ((int)0x0D37) , + MaxNameStackDepth = ((int)0x0D37), /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// - MaxProjectionStackDepth = ((int)0x0D38) , + MaxProjectionStackDepth = ((int)0x0D38), /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// - MaxTextureStackDepth = ((int)0x0D39) , + MaxTextureStackDepth = ((int)0x0D39), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// - MaxClientAttribStackDepth = ((int)0x0D3B) , + MaxClientAttribStackDepth = ((int)0x0D3B), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_INDEX_BITS = 0x0D51 /// - IndexBits = ((int)0x0D51) , + IndexBits = ((int)0x0D51), /// /// Original was GL_RED_BITS = 0x0D52 /// - RedBits = ((int)0x0D52) , + RedBits = ((int)0x0D52), /// /// Original was GL_GREEN_BITS = 0x0D53 /// - GreenBits = ((int)0x0D53) , + GreenBits = ((int)0x0D53), /// /// Original was GL_BLUE_BITS = 0x0D54 /// - BlueBits = ((int)0x0D54) , + BlueBits = ((int)0x0D54), /// /// Original was GL_ALPHA_BITS = 0x0D55 /// - AlphaBits = ((int)0x0D55) , + AlphaBits = ((int)0x0D55), /// /// Original was GL_DEPTH_BITS = 0x0D56 /// - DepthBits = ((int)0x0D56) , + DepthBits = ((int)0x0D56), /// /// Original was GL_STENCIL_BITS = 0x0D57 /// - StencilBits = ((int)0x0D57) , + StencilBits = ((int)0x0D57), /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// - AccumRedBits = ((int)0x0D58) , + AccumRedBits = ((int)0x0D58), /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// - AccumGreenBits = ((int)0x0D59) , + AccumGreenBits = ((int)0x0D59), /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// - AccumBlueBits = ((int)0x0D5A) , + AccumBlueBits = ((int)0x0D5A), /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// - AccumAlphaBits = ((int)0x0D5B) , + AccumAlphaBits = ((int)0x0D5B), /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// - NameStackDepth = ((int)0x0D70) , + NameStackDepth = ((int)0x0D70), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// - Map1GridDomain = ((int)0x0DD0) , + Map1GridDomain = ((int)0x0DD0), /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// - Map1GridSegments = ((int)0x0DD1) , + Map1GridSegments = ((int)0x0DD1), /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// - Map2GridDomain = ((int)0x0DD2) , + Map2GridDomain = ((int)0x0DD2), /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// - Map2GridSegments = ((int)0x0DD3) , + Map2GridSegments = ((int)0x0DD3), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// - FeedbackBufferPointer = ((int)0x0DF0) , + FeedbackBufferPointer = ((int)0x0DF0), /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// - FeedbackBufferSize = ((int)0x0DF1) , + FeedbackBufferSize = ((int)0x0DF1), /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// - FeedbackBufferType = ((int)0x0DF2) , + FeedbackBufferType = ((int)0x0DF2), /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// - SelectionBufferPointer = ((int)0x0DF3) , + SelectionBufferPointer = ((int)0x0DF3), /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// - SelectionBufferSize = ((int)0x0DF4) , + SelectionBufferSize = ((int)0x0DF4), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// - TextureComponents = ((int)0x1003) , + TextureComponents = ((int)0x1003), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// - TextureBorder = ((int)0x1005) , + TextureBorder = ((int)0x1005), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_POSITION = 0x1203 /// - Position = ((int)0x1203) , + Position = ((int)0x1203), /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// - SpotDirection = ((int)0x1204) , + SpotDirection = ((int)0x1204), /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// - SpotExponent = ((int)0x1205) , + SpotExponent = ((int)0x1205), /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// - SpotCutoff = ((int)0x1206) , + SpotCutoff = ((int)0x1206), /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// - ConstantAttenuation = ((int)0x1207) , + ConstantAttenuation = ((int)0x1207), /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// - LinearAttenuation = ((int)0x1208) , + LinearAttenuation = ((int)0x1208), /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// - QuadraticAttenuation = ((int)0x1209) , + QuadraticAttenuation = ((int)0x1209), /// /// Original was GL_COMPILE = 0x1300 /// - Compile = ((int)0x1300) , + Compile = ((int)0x1300), /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// - CompileAndExecute = ((int)0x1301) , + CompileAndExecute = ((int)0x1301), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_2_BYTES = 0x1407 /// - Gl2Bytes = ((int)0x1407) , + Gl2Bytes = ((int)0x1407), /// /// Original was GL_3_BYTES = 0x1408 /// - Gl3Bytes = ((int)0x1408) , + Gl3Bytes = ((int)0x1408), /// /// Original was GL_4_BYTES = 0x1409 /// - Gl4Bytes = ((int)0x1409) , + Gl4Bytes = ((int)0x1409), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_SHININESS = 0x1601 /// - Shininess = ((int)0x1601) , + Shininess = ((int)0x1601), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_COLOR_INDEXES = 0x1603 /// - ColorIndexes = ((int)0x1603) , + ColorIndexes = ((int)0x1603), /// /// Original was GL_MODELVIEW = 0x1700 /// - Modelview = ((int)0x1700) , + Modelview = ((int)0x1700), /// /// Original was GL_PROJECTION = 0x1701 /// - Projection = ((int)0x1701) , + Projection = ((int)0x1701), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_BITMAP = 0x1A00 /// - Bitmap = ((int)0x1A00) , + Bitmap = ((int)0x1A00), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_RENDER = 0x1C00 /// - Render = ((int)0x1C00) , + Render = ((int)0x1C00), /// /// Original was GL_FEEDBACK = 0x1C01 /// - Feedback = ((int)0x1C01) , + Feedback = ((int)0x1C01), /// /// Original was GL_SELECT = 0x1C02 /// - Select = ((int)0x1C02) , + Select = ((int)0x1C02), /// /// Original was GL_FLAT = 0x1D00 /// - Flat = ((int)0x1D00) , + Flat = ((int)0x1D00), /// /// Original was GL_SMOOTH = 0x1D01 /// - Smooth = ((int)0x1D01) , + Smooth = ((int)0x1D01), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_S = 0x2000 /// - S = ((int)0x2000) , + S = ((int)0x2000), /// /// Original was GL_T = 0x2001 /// - T = ((int)0x2001) , + T = ((int)0x2001), /// /// Original was GL_R = 0x2002 /// - R = ((int)0x2002) , + R = ((int)0x2002), /// /// Original was GL_Q = 0x2003 /// - Q = ((int)0x2003) , + Q = ((int)0x2003), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_DECAL = 0x2101 /// - Decal = ((int)0x2101) , + Decal = ((int)0x2101), /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// - TextureEnvMode = ((int)0x2200) , + TextureEnvMode = ((int)0x2200), /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// - TextureEnvColor = ((int)0x2201) , + TextureEnvColor = ((int)0x2201), /// /// Original was GL_TEXTURE_ENV = 0x2300 /// - TextureEnv = ((int)0x2300) , + TextureEnv = ((int)0x2300), /// /// Original was GL_EYE_LINEAR = 0x2400 /// - EyeLinear = ((int)0x2400) , + EyeLinear = ((int)0x2400), /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// - ObjectLinear = ((int)0x2401) , + ObjectLinear = ((int)0x2401), /// /// Original was GL_SPHERE_MAP = 0x2402 /// - SphereMap = ((int)0x2402) , + SphereMap = ((int)0x2402), /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// - TextureGenMode = ((int)0x2500) , + TextureGenMode = ((int)0x2500), /// /// Original was GL_OBJECT_PLANE = 0x2501 /// - ObjectPlane = ((int)0x2501) , + ObjectPlane = ((int)0x2501), /// /// Original was GL_EYE_PLANE = 0x2502 /// - EyePlane = ((int)0x2502) , + EyePlane = ((int)0x2502), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_CLAMP = 0x2900 /// - Clamp = ((int)0x2900) , + Clamp = ((int)0x2900), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_V2F = 0x2A20 /// - V2f = ((int)0x2A20) , + V2f = ((int)0x2A20), /// /// Original was GL_V3F = 0x2A21 /// - V3f = ((int)0x2A21) , + V3f = ((int)0x2A21), /// /// Original was GL_C4UB_V2F = 0x2A22 /// - C4ubV2f = ((int)0x2A22) , + C4ubV2f = ((int)0x2A22), /// /// Original was GL_C4UB_V3F = 0x2A23 /// - C4ubV3f = ((int)0x2A23) , + C4ubV3f = ((int)0x2A23), /// /// Original was GL_C3F_V3F = 0x2A24 /// - C3fV3f = ((int)0x2A24) , + C3fV3f = ((int)0x2A24), /// /// Original was GL_N3F_V3F = 0x2A25 /// - N3fV3f = ((int)0x2A25) , + N3fV3f = ((int)0x2A25), /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// - C4fN3fV3f = ((int)0x2A26) , + C4fN3fV3f = ((int)0x2A26), /// /// Original was GL_T2F_V3F = 0x2A27 /// - T2fV3f = ((int)0x2A27) , + T2fV3f = ((int)0x2A27), /// /// Original was GL_T4F_V4F = 0x2A28 /// - T4fV4f = ((int)0x2A28) , + T4fV4f = ((int)0x2A28), /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// - T2fC4ubV3f = ((int)0x2A29) , + T2fC4ubV3f = ((int)0x2A29), /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// - T2fC3fV3f = ((int)0x2A2A) , + T2fC3fV3f = ((int)0x2A2A), /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// - T2fN3fV3f = ((int)0x2A2B) , + T2fN3fV3f = ((int)0x2A2B), /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// - T2fC4fN3fV3f = ((int)0x2A2C) , + T2fC4fN3fV3f = ((int)0x2A2C), /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// - T4fC4fN3fV4f = ((int)0x2A2D) , + T4fC4fN3fV4f = ((int)0x2A2D), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_ALPHA4 = 0x803B /// - Alpha4 = ((int)0x803B) , + Alpha4 = ((int)0x803B), /// /// Original was GL_ALPHA8 = 0x803C /// - Alpha8 = ((int)0x803C) , + Alpha8 = ((int)0x803C), /// /// Original was GL_ALPHA12 = 0x803D /// - Alpha12 = ((int)0x803D) , + Alpha12 = ((int)0x803D), /// /// Original was GL_ALPHA16 = 0x803E /// - Alpha16 = ((int)0x803E) , + Alpha16 = ((int)0x803E), /// /// Original was GL_LUMINANCE4 = 0x803F /// - Luminance4 = ((int)0x803F) , + Luminance4 = ((int)0x803F), /// /// Original was GL_LUMINANCE8 = 0x8040 /// - Luminance8 = ((int)0x8040) , + Luminance8 = ((int)0x8040), /// /// Original was GL_LUMINANCE12 = 0x8041 /// - Luminance12 = ((int)0x8041) , + Luminance12 = ((int)0x8041), /// /// Original was GL_LUMINANCE16 = 0x8042 /// - Luminance16 = ((int)0x8042) , + Luminance16 = ((int)0x8042), /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// - Luminance4Alpha4 = ((int)0x8043) , + Luminance4Alpha4 = ((int)0x8043), /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// - Luminance6Alpha2 = ((int)0x8044) , + Luminance6Alpha2 = ((int)0x8044), /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// - Luminance8Alpha8 = ((int)0x8045) , + Luminance8Alpha8 = ((int)0x8045), /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// - Luminance12Alpha4 = ((int)0x8046) , + Luminance12Alpha4 = ((int)0x8046), /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// - Luminance12Alpha12 = ((int)0x8047) , + Luminance12Alpha12 = ((int)0x8047), /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// - Luminance16Alpha16 = ((int)0x8048) , + Luminance16Alpha16 = ((int)0x8048), /// /// Original was GL_INTENSITY = 0x8049 /// - Intensity = ((int)0x8049) , + Intensity = ((int)0x8049), /// /// Original was GL_INTENSITY4 = 0x804A /// - Intensity4 = ((int)0x804A) , + Intensity4 = ((int)0x804A), /// /// Original was GL_INTENSITY8 = 0x804B /// - Intensity8 = ((int)0x804B) , + Intensity8 = ((int)0x804B), /// /// Original was GL_INTENSITY12 = 0x804C /// - Intensity12 = ((int)0x804C) , + Intensity12 = ((int)0x804C), /// /// Original was GL_INTENSITY16 = 0x804D /// - Intensity16 = ((int)0x804D) , + Intensity16 = ((int)0x804D), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// - TextureLuminanceSize = ((int)0x8060) , + TextureLuminanceSize = ((int)0x8060), /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// - TextureIntensitySize = ((int)0x8061) , + TextureIntensitySize = ((int)0x8061), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// - TextureResident = ((int)0x8067) , + TextureResident = ((int)0x8067), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// - VertexArraySize = ((int)0x807A) , + VertexArraySize = ((int)0x807A), /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// - VertexArrayType = ((int)0x807B) , + VertexArrayType = ((int)0x807B), /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// - VertexArrayStride = ((int)0x807C) , + VertexArrayStride = ((int)0x807C), /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// - NormalArrayType = ((int)0x807E) , + NormalArrayType = ((int)0x807E), /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// - NormalArrayStride = ((int)0x807F) , + NormalArrayStride = ((int)0x807F), /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// - ColorArraySize = ((int)0x8081) , + ColorArraySize = ((int)0x8081), /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// - ColorArrayType = ((int)0x8082) , + ColorArrayType = ((int)0x8082), /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// - ColorArrayStride = ((int)0x8083) , + ColorArrayStride = ((int)0x8083), /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// - IndexArrayType = ((int)0x8085) , + IndexArrayType = ((int)0x8085), /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// - IndexArrayStride = ((int)0x8086) , + IndexArrayStride = ((int)0x8086), /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// - TextureCoordArraySize = ((int)0x8088) , + TextureCoordArraySize = ((int)0x8088), /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// - TextureCoordArrayType = ((int)0x8089) , + TextureCoordArrayType = ((int)0x8089), /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// - TextureCoordArrayStride = ((int)0x808A) , + TextureCoordArrayStride = ((int)0x808A), /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// - EdgeFlagArrayStride = ((int)0x808C) , + EdgeFlagArrayStride = ((int)0x808C), /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// - VertexArrayPointer = ((int)0x808E) , + VertexArrayPointer = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// - NormalArrayPointer = ((int)0x808F) , + NormalArrayPointer = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// - ColorArrayPointer = ((int)0x8090) , + ColorArrayPointer = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// - IndexArrayPointer = ((int)0x8091) , + IndexArrayPointer = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// - TextureCoordArrayPointer = ((int)0x8092) , + TextureCoordArrayPointer = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// - EdgeFlagArrayPointer = ((int)0x8093) , + EdgeFlagArrayPointer = ((int)0x8093), /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - AllAttribBits = unchecked((int)0xFFFFFFFF) , + AllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// - ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , + ClientAllAttribBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -56210,167 +56212,167 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_BGR = 0x80E0 /// - Bgr = ((int)0x80E0) , + Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// - UnsignedByte233Rev = ((int)0x8362) , + UnsignedByte233Rev = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// - UnsignedShort565Rev = ((int)0x8364) , + UnsignedShort565Rev = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// - UnsignedShort4444Rev = ((int)0x8365) , + UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// - UnsignedShort1555Rev = ((int)0x8366) , + UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// - UnsignedInt8888Rev = ((int)0x8367) , + UnsignedInt8888Rev = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), } /// @@ -56381,387 +56383,387 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// - TransposeModelviewMatrix = ((int)0x84E3) , + TransposeModelviewMatrix = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// - TransposeProjectionMatrix = ((int)0x84E4) , + TransposeProjectionMatrix = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// - TransposeTextureMatrix = ((int)0x84E5) , + TransposeTextureMatrix = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// - TransposeColorMatrix = ((int)0x84E6) , + TransposeColorMatrix = ((int)0x84E6), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// - CompressedAlpha = ((int)0x84E9) , + CompressedAlpha = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// - CompressedLuminance = ((int)0x84EA) , + CompressedLuminance = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// - CompressedLuminanceAlpha = ((int)0x84EB) , + CompressedLuminanceAlpha = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// - CompressedIntensity = ((int)0x84EC) , + CompressedIntensity = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// - CompressedRgb = ((int)0x84ED) , + CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// - CompressedRgba = ((int)0x84EE) , + CompressedRgba = ((int)0x84EE), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_NORMAL_MAP = 0x8511 /// - NormalMap = ((int)0x8511) , + NormalMap = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP = 0x8512 /// - ReflectionMap = ((int)0x8512) , + ReflectionMap = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), /// /// Original was GL_SOURCE0_RGB = 0x8580 /// - Source0Rgb = ((int)0x8580) , + Source0Rgb = ((int)0x8580), /// /// Original was GL_SOURCE1_RGB = 0x8581 /// - Source1Rgb = ((int)0x8581) , + Source1Rgb = ((int)0x8581), /// /// Original was GL_SOURCE2_RGB = 0x8582 /// - Source2Rgb = ((int)0x8582) , + Source2Rgb = ((int)0x8582), /// /// Original was GL_SOURCE0_ALPHA = 0x8588 /// - Source0Alpha = ((int)0x8588) , + Source0Alpha = ((int)0x8588), /// /// Original was GL_SOURCE1_ALPHA = 0x8589 /// - Source1Alpha = ((int)0x8589) , + Source1Alpha = ((int)0x8589), /// /// Original was GL_SOURCE2_ALPHA = 0x858A /// - Source2Alpha = ((int)0x858A) , + Source2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// - TextureCompressedImageSize = ((int)0x86A0) , + TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), } /// @@ -56772,195 +56774,195 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// - DepthComponent32 = ((int)0x81A7) , + DepthComponent32 = ((int)0x81A7), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_FOG_COORDINATE_SOURCE = 0x8450 /// - FogCoordinateSource = ((int)0x8450) , + FogCoordinateSource = ((int)0x8450), /// /// Original was GL_FOG_COORDINATE = 0x8451 /// - FogCoordinate = ((int)0x8451) , + FogCoordinate = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// - FragmentDepth = ((int)0x8452) , + FragmentDepth = ((int)0x8452), /// /// Original was GL_CURRENT_FOG_COORDINATE = 0x8453 /// - CurrentFogCoordinate = ((int)0x8453) , + CurrentFogCoordinate = ((int)0x8453), /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 /// - FogCoordinateArrayType = ((int)0x8454) , + FogCoordinateArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 /// - FogCoordinateArrayStride = ((int)0x8455) , + FogCoordinateArrayStride = ((int)0x8455), /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 /// - FogCoordinateArrayPointer = ((int)0x8456) , + FogCoordinateArrayPointer = ((int)0x8456), /// /// Original was GL_FOG_COORDINATE_ARRAY = 0x8457 /// - FogCoordinateArray = ((int)0x8457) , + FogCoordinateArray = ((int)0x8457), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// - CurrentSecondaryColor = ((int)0x8459) , + CurrentSecondaryColor = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// - SecondaryColorArraySize = ((int)0x845A) , + SecondaryColorArraySize = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// - SecondaryColorArrayType = ((int)0x845B) , + SecondaryColorArrayType = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// - SecondaryColorArrayStride = ((int)0x845C) , + SecondaryColorArrayStride = ((int)0x845C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// - SecondaryColorArrayPointer = ((int)0x845D) , + SecondaryColorArrayPointer = ((int)0x845D), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// - TextureFilterControl = ((int)0x8500) , + TextureFilterControl = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// - CompareRToTexture = ((int)0x884E) , + CompareRToTexture = ((int)0x884E), } /// @@ -56971,203 +56973,203 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// - FogCoordSrc = ((int)0x8450) , + FogCoordSrc = ((int)0x8450), /// /// Original was GL_FOG_COORD = 0x8451 /// - FogCoord = ((int)0x8451) , + FogCoord = ((int)0x8451), /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// - CurrentFogCoord = ((int)0x8453) , + CurrentFogCoord = ((int)0x8453), /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// - FogCoordArrayType = ((int)0x8454) , + FogCoordArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// - FogCoordArrayStride = ((int)0x8455) , + FogCoordArrayStride = ((int)0x8455), /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// - FogCoordArrayPointer = ((int)0x8456) , + FogCoordArrayPointer = ((int)0x8456), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_SRC0_RGB = 0x8580 /// - Src0Rgb = ((int)0x8580) , + Src0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// - QueryCounterBits = ((int)0x8864) , + QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// - IndexArrayBufferBinding = ((int)0x8899) , + IndexArrayBufferBinding = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// - EdgeFlagArrayBufferBinding = ((int)0x889B) , + EdgeFlagArrayBufferBinding = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// - SecondaryColorArrayBufferBinding = ((int)0x889C) , + SecondaryColorArrayBufferBinding = ((int)0x889C), /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordArrayBufferBinding = ((int)0x889D) , + FogCoordArrayBufferBinding = ((int)0x889D), /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordinateArrayBufferBinding = ((int)0x889D) , + FogCoordinateArrayBufferBinding = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// - WeightArrayBufferBinding = ((int)0x889E) , + WeightArrayBufferBinding = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// - SamplesPassed = ((int)0x8914) , + SamplesPassed = ((int)0x8914), } /// @@ -57178,339 +57180,339 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// - VertexProgramPointSize = ((int)0x8642) , + VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// - VertexProgramTwoSide = ((int)0x8643) , + VertexProgramTwoSide = ((int)0x8643), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_COORD_REPLACE = 0x8862 /// - CoordReplace = ((int)0x8862) , + CoordReplace = ((int)0x8862), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// - MaxTextureCoords = ((int)0x8871) , + MaxTextureCoords = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// - MaxVaryingFloats = ((int)0x8B4B) , + MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// - Sampler1D = ((int)0x8B5D) , + Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// - Sampler1DShadow = ((int)0x8B61) , + Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// - PointSpriteCoordOrigin = ((int)0x8CA0) , + PointSpriteCoordOrigin = ((int)0x8CA0), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), } /// @@ -57521,95 +57523,95 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// - CurrentRasterSecondaryColor = ((int)0x845F) , + CurrentRasterSecondaryColor = ((int)0x845F), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// - SrgbAlpha = ((int)0x8C42) , + SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// - SluminanceAlpha = ((int)0x8C44) , + SluminanceAlpha = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// - Sluminance8Alpha8 = ((int)0x8C45) , + Sluminance8Alpha8 = ((int)0x8C45), /// /// Original was GL_SLUMINANCE = 0x8C46 /// - Sluminance = ((int)0x8C46) , + Sluminance = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// - Sluminance8 = ((int)0x8C47) , + Sluminance8 = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// - CompressedSrgb = ((int)0x8C48) , + CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// - CompressedSrgbAlpha = ((int)0x8C49) , + CompressedSrgbAlpha = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// - CompressedSluminance = ((int)0x8C4A) , + CompressedSluminance = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// - CompressedSluminanceAlpha = ((int)0x8C4B) , + CompressedSluminanceAlpha = ((int)0x8C4B), } /// @@ -57620,887 +57622,887 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// - ContextFlags = ((int)0x821E) , + ContextFlags = ((int)0x821E), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// - CompressedRed = ((int)0x8225) , + CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// - CompressedRg = ((int)0x8226) , + CompressedRg = ((int)0x8226), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), /// /// Original was GL_FIXED_ONLY = 0x891D /// - FixedOnly = ((int)0x891D) , + FixedOnly = ((int)0x891D), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// - TextureLuminanceType = ((int)0x8C14) , + TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// - TextureIntensityType = ((int)0x8C15) , + TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// - PrimitivesGenerated = ((int)0x8C87) , + PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// - GreenInteger = ((int)0x8D95) , + GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// - BlueInteger = ((int)0x8D96) , + BlueInteger = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// - AlphaInteger = ((int)0x8D97) , + AlphaInteger = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// - BgrInteger = ((int)0x8D9A) , + BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// - BgraInteger = ((int)0x8D9B) , + BgraInteger = ((int)0x8D9B), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// - Sampler1DArray = ((int)0x8DC0) , + Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// - Sampler1DArrayShadow = ((int)0x8DC3) , + Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// - IntSampler1D = ((int)0x8DC9) , + IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// - IntSampler1DArray = ((int)0x8DCE) , + IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// - UnsignedIntSampler1D = ((int)0x8DD1) , + UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// - UnsignedIntSampler1DArray = ((int)0x8DD6) , + UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_QUERY_WAIT = 0x8E13 /// - QueryWait = ((int)0x8E13) , + QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// - QueryNoWait = ((int)0x8E14) , + QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// - QueryByRegionWait = ((int)0x8E15) , + QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// - QueryByRegionNoWait = ((int)0x8E16) , + QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), } /// @@ -58511,247 +58513,247 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// - MaxRectangleTextureSize = ((int)0x84F8) , + MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// - Sampler2DRect = ((int)0x8B63) , + Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// - Sampler2DRectShadow = ((int)0x8B64) , + Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// - MaxTextureBufferSize = ((int)0x8C2B) , + MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// - TextureBufferDataStoreBinding = ((int)0x8C2D) , + TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// - SamplerBuffer = ((int)0x8DC2) , + SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// - IntSampler2DRect = ((int)0x8DCD) , + IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// - IntSamplerBuffer = ((int)0x8DD0) , + IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// - UnsignedIntSampler2DRect = ((int)0x8DD5) , + UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// - UnsignedIntSamplerBuffer = ((int)0x8DD8) , + UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// - PrimitiveRestart = ((int)0x8F9D) , + PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// - PrimitiveRestartIndex = ((int)0x8F9E) , + PrimitiveRestartIndex = ((int)0x8F9E), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), } /// @@ -58762,259 +58764,259 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// - MaxGeometryTextureImageUnits = ((int)0x8C29) , + MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// - FramebufferAttachmentLayered = ((int)0x8DA7) , + FramebufferAttachmentLayered = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// - FramebufferIncompleteLayerTargets = ((int)0x8DA8) , + FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// - MaxGeometryUniformComponents = ((int)0x8DDF) , + MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// - MaxGeometryOutputVertices = ((int)0x8DE0) , + MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// - MaxGeometryTotalOutputComponents = ((int)0x8DE1) , + MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// - MaxGeometryInputComponents = ((int)0x9123) , + MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// - MaxGeometryOutputComponents = ((int)0x9124) , + MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// - ContextProfileMask = ((int)0x9126) , + ContextProfileMask = ((int)0x9126), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -59025,67 +59027,67 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -59096,315 +59098,315 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// - MinSampleShadingValue = ((int)0x8C37) , + MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// - Isolines = ((int)0x8E7A) , + Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// - FractionalOdd = ((int)0x8E7B) , + FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// - FractionalEven = ((int)0x8E7C) , + FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// - ProxyTextureCubeMapArray = ((int)0x900B) , + ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// - SamplerCubeMapArray = ((int)0x900C) , + SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// - SamplerCubeMapArrayShadow = ((int)0x900D) , + SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// - IntSamplerCubeMapArray = ((int)0x900E) , + IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// - UnsignedIntSamplerCubeMapArray = ((int)0x900F) , + UnsignedIntSamplerCubeMapArray = ((int)0x900F), } /// @@ -59415,143 +59417,143 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// - UndefinedVertex = ((int)0x8260) , + UndefinedVertex = ((int)0x8260), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -59562,435 +59564,435 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// - CompressedRgbaBptcUnorm = ((int)0x8E8C) , + CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// - CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// - CompressedRgbBptcSignedFloat = ((int)0x8E8E) , + CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// - CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// - MaxImageSamples = ((int)0x906D) , + MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// - MinMapBufferAlignment = ((int)0x90BC) , + MinMapBufferAlignment = ((int)0x90BC), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// - MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// - MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// - MaxTessControlAtomicCounters = ((int)0x92D3) , + MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// - MaxTessEvaluationAtomicCounters = ((int)0x92D4) , + MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// - MaxGeometryAtomicCounters = ((int)0x92D5) , + MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -60001,1051 +60003,1051 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// - ReadPixels = ((int)0x828C) , + ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// - AutoGenerateMipmap = ((int)0x8295) , + AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// - SimultaneousTextureAndDepthWrite = ((int)0x82AE) , + SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// - FullSupport = ((int)0x82B7) , + FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// - CaveatSupport = ((int)0x82B8) , + CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// - ImageClass4X32 = ((int)0x82B9) , + ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// - ImageClass2X32 = ((int)0x82BA) , + ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// - ImageClass1X32 = ((int)0x82BB) , + ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// - ImageClass4X16 = ((int)0x82BC) , + ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// - ImageClass2X16 = ((int)0x82BD) , + ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// - ImageClass1X16 = ((int)0x82BE) , + ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// - ImageClass4X8 = ((int)0x82BF) , + ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// - ImageClass2X8 = ((int)0x82C0) , + ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// - ImageClass1X8 = ((int)0x82C1) , + ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// - ImageClass111110 = ((int)0x82C2) , + ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// - ImageClass1010102 = ((int)0x82C3) , + ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// - ViewClass128Bits = ((int)0x82C4) , + ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// - ViewClass96Bits = ((int)0x82C5) , + ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// - ViewClass64Bits = ((int)0x82C6) , + ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// - ViewClass48Bits = ((int)0x82C7) , + ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// - ViewClass32Bits = ((int)0x82C8) , + ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// - ViewClass24Bits = ((int)0x82C9) , + ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// - ViewClass16Bits = ((int)0x82CA) , + ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// - ViewClass8Bits = ((int)0x82CB) , + ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// - ViewClassS3tcDxt1Rgb = ((int)0x82CC) , + ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// - ViewClassS3tcDxt1Rgba = ((int)0x82CD) , + ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// - ViewClassS3tcDxt3Rgba = ((int)0x82CE) , + ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// - ViewClassS3tcDxt5Rgba = ((int)0x82CF) , + ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// - ViewClassRgtc1Red = ((int)0x82D0) , + ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// - ViewClassRgtc2Rg = ((int)0x82D1) , + ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// - ViewClassBptcUnorm = ((int)0x82D2) , + ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// - ViewClassBptcFloat = ((int)0x82D3) , + ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// - NumShadingLanguageVersions = ((int)0x82E9) , + NumShadingLanguageVersions = ((int)0x82E9), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// - VertexAttribArrayLong = ((int)0x874E) , + VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// - VertexBindingBuffer = ((int)0x8F4F) , + VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// - MaxGeometryShaderStorageBlocks = ((int)0x90D7) , + MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// - MaxTessControlShaderStorageBlocks = ((int)0x90D8) , + MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// - TextureBufferOffset = ((int)0x919D) , + TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// - TextureBufferSize = ((int)0x919E) , + TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// - TextureBufferOffsetAlignment = ((int)0x919F) , + TextureBufferOffsetAlignment = ((int)0x919F), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// - MaxFramebufferLayers = ((int)0x9317) , + MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), } /// @@ -61056,103 +61058,103 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// - MaxVertexAttribStride = ((int)0x82E5) , + MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// - MirrorClampToEdge = ((int)0x8743) , + MirrorClampToEdge = ((int)0x8743), /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// - TextureBufferBinding = ((int)0x8C2A) , + TextureBufferBinding = ((int)0x8C2A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// - QueryBufferBinding = ((int)0x9193) , + QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), } /// @@ -61163,155 +61165,155 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 /// - ContextFlagRobustAccessBit = ((int)0x00000004) , + ContextFlagRobustAccessBit = ((int)0x00000004), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), } /// @@ -61322,7 +61324,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), } /// @@ -61333,39 +61335,39 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// - VertexAttribArrayLong = ((int)0x874E) , + VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), } /// @@ -61376,7 +61378,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), } /// @@ -61387,7 +61389,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -61398,7 +61400,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -61409,27 +61411,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -61440,27 +61442,27 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -61471,35 +61473,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// - ArrayEnabled = ((int)0x8622) , + ArrayEnabled = ((int)0x8622), /// /// Original was GL_ARRAY_SIZE = 0x8623 /// - ArraySize = ((int)0x8623) , + ArraySize = ((int)0x8623), /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// - ArrayStride = ((int)0x8624) , + ArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// - ArrayType = ((int)0x8625) , + ArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// - ArrayNormalized = ((int)0x886A) , + ArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), } /// @@ -61510,31 +61512,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// - ArrayEnabled = ((int)0x8622) , + ArrayEnabled = ((int)0x8622), /// /// Original was GL_ARRAY_SIZE = 0x8623 /// - ArraySize = ((int)0x8623) , + ArraySize = ((int)0x8623), /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// - ArrayStride = ((int)0x8624) , + ArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// - ArrayType = ((int)0x8625) , + ArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// - ArrayNormalized = ((int)0x886A) , + ArrayNormalized = ((int)0x886A), /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// - ArrayDivisor = ((int)0x88FE) , + ArrayDivisor = ((int)0x88FE), } /// @@ -61545,7 +61547,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_POINTER = 0x8645 /// - ArrayPointer = ((int)0x8645) , + ArrayPointer = ((int)0x8645), } /// @@ -61556,7 +61558,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ARRAY_POINTER = 0x8645 /// - ArrayPointer = ((int)0x8645) , + ArrayPointer = ((int)0x8645), } /// @@ -61567,51 +61569,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -61622,35 +61624,35 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -61661,51 +61663,51 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -61716,31 +61718,31 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -61751,7 +61753,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), } /// @@ -61762,19 +61764,19 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), } /// @@ -61785,11 +61787,11 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_PHONG_WIN = 0x80EA /// - PhongWin = ((int)0x80EA) , + PhongWin = ((int)0x80EA), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), } /// @@ -61800,7 +61802,7 @@ namespace OpenTK.Graphics.OpenGL /// /// Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC /// - FogSpecularTextureWin = ((int)0x80EC) , + FogSpecularTextureWin = ((int)0x80EC), } } diff --git a/Source/OpenTK/Graphics/OpenGL4/GL4.cs b/Source/OpenTK/Graphics/OpenGL4/GL4.cs index 2c74f015..4a293d6c 100644 --- a/Source/OpenTK/Graphics/OpenGL4/GL4.cs +++ b/Source/OpenTK/Graphics/OpenGL4/GL4.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + namespace OpenTK.Graphics.OpenGL4 { using System; diff --git a/Source/OpenTK/Graphics/OpenGL4/GL4Enums.cs b/Source/OpenTK/Graphics/OpenGL4/GL4Enums.cs index 0ca03d7f..4d2a5868 100644 --- a/Source/OpenTK/Graphics/OpenGL4/GL4Enums.cs +++ b/Source/OpenTK/Graphics/OpenGL4/GL4Enums.cs @@ -23,6 +23,8 @@ // OTHER DEALINGS IN THE SOFTWARE. // + + using System; namespace OpenTK.Graphics.OpenGL4 @@ -42,143 +44,143 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -189,19 +191,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), } /// @@ -212,47 +214,47 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), } /// @@ -263,39 +265,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), } /// @@ -306,415 +308,415 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// - Sampler1D = ((int)0x8B5D) , + Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// - Sampler1DShadow = ((int)0x8B61) , + Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// - Sampler2DRect = ((int)0x8B63) , + Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// - Sampler2DRectShadow = ((int)0x8B64) , + Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// - Sampler1DArray = ((int)0x8DC0) , + Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// - SamplerBuffer = ((int)0x8DC2) , + SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// - Sampler1DArrayShadow = ((int)0x8DC3) , + Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// - IntSampler1D = ((int)0x8DC9) , + IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// - IntSampler2DRect = ((int)0x8DCD) , + IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// - IntSampler1DArray = ((int)0x8DCE) , + IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// - IntSamplerBuffer = ((int)0x8DD0) , + IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// - UnsignedIntSampler1D = ((int)0x8DD1) , + UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// - UnsignedIntSampler2DRect = ((int)0x8DD5) , + UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// - UnsignedIntSampler1DArray = ((int)0x8DD6) , + UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// - UnsignedIntSamplerBuffer = ((int)0x8DD8) , + UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// - SamplerCubeMapArray = ((int)0x900C) , + SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// - SamplerCubeMapArrayShadow = ((int)0x900D) , + SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// - IntSamplerCubeMapArray = ((int)0x900E) , + IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// - UnsignedIntSamplerCubeMapArray = ((int)0x900F) , + UnsignedIntSamplerCubeMapArray = ((int)0x900F), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), } /// @@ -725,9495 +727,9495 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_Points = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 /// - ContextFlagRobustAccessBit = ((int)0x00000004) , + ContextFlagRobustAccessBit = ((int)0x00000004), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_Lines = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_Triangles = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400 /// - SparseStorageBitArb = ((int)0x0400) , + SparseStorageBitArb = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// - UnsignedInt64Arb = ((int)0x140F) , + UnsignedInt64Arb = ((int)0x140F), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// - ConvolutionFormat = ((int)0x8017) , + ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// - ConvolutionWidth = ((int)0x8018) , + ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// - ConvolutionHeight = ((int)0x8019) , + ConvolutionHeight = ((int)0x8019), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// - MaxConvolutionWidth = ((int)0x801A) , + MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// - MaxConvolutionHeight = ((int)0x801B) , + MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// - HistogramWidth = ((int)0x8026) , + HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// - HistogramFormat = ((int)0x8027) , + HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// - HistogramRedSize = ((int)0x8028) , + HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// - HistogramGreenSize = ((int)0x8029) , + HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// - HistogramBlueSize = ((int)0x802A) , + HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// - HistogramAlphaSize = ((int)0x802B) , + HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// - HistogramLuminanceSize = ((int)0x802C) , + HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// - HistogramSink = ((int)0x802D) , + HistogramSink = ((int)0x802D), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// - ColorMatrix = ((int)0x80B1) , + ColorMatrix = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// - ColorMatrixStackDepth = ((int)0x80B2) , + ColorMatrixStackDepth = ((int)0x80B2), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// - MaxColorMatrixStackDepth = ((int)0x80B3) , + MaxColorMatrixStackDepth = ((int)0x80B3), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// - TextureCompareFailValue = ((int)0x80BF) , + TextureCompareFailValue = ((int)0x80BF), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// - ColorTableFormat = ((int)0x80D8) , + ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// - ColorTableWidth = ((int)0x80D9) , + ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// - ColorTableRedSize = ((int)0x80DA) , + ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// - ColorTableGreenSize = ((int)0x80DB) , + ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// - ColorTableBlueSize = ((int)0x80DC) , + ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// - ColorTableAlphaSize = ((int)0x80DD) , + ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// - ColorTableLuminanceSize = ((int)0x80DE) , + ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// - ColorTableIntensitySize = ((int)0x80DF) , + ColorTableIntensitySize = ((int)0x80DF), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), /// /// Original was GL_BGR = 0x80E0 /// - Bgr = ((int)0x80E0) , + Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// - ParameterBufferArb = ((int)0x80EE) , + ParameterBufferArb = ((int)0x80EE), /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// - ParameterBufferBindingArb = ((int)0x80EF) , + ParameterBufferBindingArb = ((int)0x80EF), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// - ConstantBorder = ((int)0x8151) , + ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// - ReplicateBorder = ((int)0x8153) , + ReplicateBorder = ((int)0x8153), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// - ConvolutionBorderColor = ((int)0x8154) , + ConvolutionBorderColor = ((int)0x8154), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// - DepthComponent32 = ((int)0x81A7) , + DepthComponent32 = ((int)0x81A7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// - ContextFlags = ((int)0x821E) , + ContextFlags = ((int)0x821E), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// - CompressedRed = ((int)0x8225) , + CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// - CompressedRg = ((int)0x8226) , + CompressedRg = ((int)0x8226), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// - SyncClEventArb = ((int)0x8240) , + SyncClEventArb = ((int)0x8240), /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// - SyncClEventCompleteArb = ((int)0x8241) , + SyncClEventCompleteArb = ((int)0x8241), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// - DebugOutputSynchronousArb = ((int)0x8242) , + DebugOutputSynchronousArb = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// - DebugNextLoggedMessageLengthArb = ((int)0x8243) , + DebugNextLoggedMessageLengthArb = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// - DebugCallbackFunctionArb = ((int)0x8244) , + DebugCallbackFunctionArb = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// - DebugCallbackUserParamArb = ((int)0x8245) , + DebugCallbackUserParamArb = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// - DebugSourceApiArb = ((int)0x8246) , + DebugSourceApiArb = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// - DebugSourceWindowSystemArb = ((int)0x8247) , + DebugSourceWindowSystemArb = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// - DebugSourceShaderCompilerArb = ((int)0x8248) , + DebugSourceShaderCompilerArb = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// - DebugSourceThirdPartyArb = ((int)0x8249) , + DebugSourceThirdPartyArb = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// - DebugSourceApplicationArb = ((int)0x824A) , + DebugSourceApplicationArb = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// - DebugSourceOtherArb = ((int)0x824B) , + DebugSourceOtherArb = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// - DebugTypeErrorArb = ((int)0x824C) , + DebugTypeErrorArb = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// - DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , + DebugTypeDeprecatedBehaviorArb = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// - DebugTypeUndefinedBehaviorArb = ((int)0x824E) , + DebugTypeUndefinedBehaviorArb = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// - DebugTypePortabilityArb = ((int)0x824F) , + DebugTypePortabilityArb = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// - DebugTypePerformanceArb = ((int)0x8250) , + DebugTypePerformanceArb = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// - DebugTypeOtherArb = ((int)0x8251) , + DebugTypeOtherArb = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// - LoseContextOnResetArb = ((int)0x8252) , + LoseContextOnResetArb = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// - GuiltyContextResetArb = ((int)0x8253) , + GuiltyContextResetArb = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// - InnocentContextResetArb = ((int)0x8254) , + InnocentContextResetArb = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// - UnknownContextResetArb = ((int)0x8255) , + UnknownContextResetArb = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// - ResetNotificationStrategyArb = ((int)0x8256) , + ResetNotificationStrategyArb = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// - UndefinedVertex = ((int)0x8260) , + UndefinedVertex = ((int)0x8260), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// - NoResetNotificationArb = ((int)0x8261) , + NoResetNotificationArb = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// - ReadPixels = ((int)0x828C) , + ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// - AutoGenerateMipmap = ((int)0x8295) , + AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// - SrgbDecodeArb = ((int)0x8299) , + SrgbDecodeArb = ((int)0x8299), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// - SimultaneousTextureAndDepthWrite = ((int)0x82AE) , + SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// - FullSupport = ((int)0x82B7) , + FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// - CaveatSupport = ((int)0x82B8) , + CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// - ImageClass4X32 = ((int)0x82B9) , + ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// - ImageClass2X32 = ((int)0x82BA) , + ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// - ImageClass1X32 = ((int)0x82BB) , + ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// - ImageClass4X16 = ((int)0x82BC) , + ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// - ImageClass2X16 = ((int)0x82BD) , + ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// - ImageClass1X16 = ((int)0x82BE) , + ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// - ImageClass4X8 = ((int)0x82BF) , + ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// - ImageClass2X8 = ((int)0x82C0) , + ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// - ImageClass1X8 = ((int)0x82C1) , + ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// - ImageClass111110 = ((int)0x82C2) , + ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// - ImageClass1010102 = ((int)0x82C3) , + ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// - ViewClass128Bits = ((int)0x82C4) , + ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// - ViewClass96Bits = ((int)0x82C5) , + ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// - ViewClass64Bits = ((int)0x82C6) , + ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// - ViewClass48Bits = ((int)0x82C7) , + ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// - ViewClass32Bits = ((int)0x82C8) , + ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// - ViewClass24Bits = ((int)0x82C9) , + ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// - ViewClass16Bits = ((int)0x82CA) , + ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// - ViewClass8Bits = ((int)0x82CB) , + ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// - ViewClassS3tcDxt1Rgb = ((int)0x82CC) , + ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// - ViewClassS3tcDxt1Rgba = ((int)0x82CD) , + ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// - ViewClassS3tcDxt3Rgba = ((int)0x82CE) , + ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// - ViewClassS3tcDxt5Rgba = ((int)0x82CF) , + ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// - ViewClassRgtc1Red = ((int)0x82D0) , + ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// - ViewClassRgtc2Rg = ((int)0x82D1) , + ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// - ViewClassBptcUnorm = ((int)0x82D2) , + ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// - ViewClassBptcFloat = ((int)0x82D3) , + ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// - MaxVertexAttribStride = ((int)0x82E5) , + MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// - NumShadingLanguageVersions = ((int)0x82E9) , + NumShadingLanguageVersions = ((int)0x82E9), /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC /// - TransformFeedbackOverflowArb = ((int)0x82EC) , + TransformFeedbackOverflowArb = ((int)0x82EC), /// /// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED /// - TransformFeedbackStreamOverflowArb = ((int)0x82ED) , + TransformFeedbackStreamOverflowArb = ((int)0x82ED), /// /// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE /// - VerticesSubmittedArb = ((int)0x82EE) , + VerticesSubmittedArb = ((int)0x82EE), /// /// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF /// - PrimitivesSubmittedArb = ((int)0x82EF) , + PrimitivesSubmittedArb = ((int)0x82EF), /// /// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 /// - VertexShaderInvocationsArb = ((int)0x82F0) , + VertexShaderInvocationsArb = ((int)0x82F0), /// /// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 /// - TessControlShaderPatchesArb = ((int)0x82F1) , + TessControlShaderPatchesArb = ((int)0x82F1), /// /// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 /// - TessEvaluationShaderInvocationsArb = ((int)0x82F2) , + TessEvaluationShaderInvocationsArb = ((int)0x82F2), /// /// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 /// - GeometryShaderPrimitivesEmittedArb = ((int)0x82F3) , + GeometryShaderPrimitivesEmittedArb = ((int)0x82F3), /// /// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 /// - FragmentShaderInvocationsArb = ((int)0x82F4) , + FragmentShaderInvocationsArb = ((int)0x82F4), /// /// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 /// - ComputeShaderInvocationsArb = ((int)0x82F5) , + ComputeShaderInvocationsArb = ((int)0x82F5), /// /// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 /// - ClippingInputPrimitivesArb = ((int)0x82F6) , + ClippingInputPrimitivesArb = ((int)0x82F6), /// /// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 /// - ClippingOutputPrimitivesArb = ((int)0x82F7) , + ClippingOutputPrimitivesArb = ((int)0x82F7), /// /// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 /// - SparseBufferPageSizeArb = ((int)0x82F8) , + SparseBufferPageSizeArb = ((int)0x82F8), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// - UnsignedByte233Rev = ((int)0x8362) , + UnsignedByte233Rev = ((int)0x8362), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// - UnsignedByte233Reversed = ((int)0x8362) , + UnsignedByte233Reversed = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// - UnsignedShort565Rev = ((int)0x8364) , + UnsignedShort565Rev = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// - UnsignedShort565Reversed = ((int)0x8364) , + UnsignedShort565Reversed = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// - UnsignedShort4444Rev = ((int)0x8365) , + UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// - UnsignedShort4444Reversed = ((int)0x8365) , + UnsignedShort4444Reversed = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// - UnsignedShort1555Rev = ((int)0x8366) , + UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// - UnsignedShort1555Reversed = ((int)0x8366) , + UnsignedShort1555Reversed = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// - UnsignedInt8888Rev = ((int)0x8367) , + UnsignedInt8888Rev = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// - UnsignedInt8888Reversed = ((int)0x8367) , + UnsignedInt8888Reversed = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// - UnsignedInt2101010Reversed = ((int)0x8368) , + UnsignedInt2101010Reversed = ((int)0x8368), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// - FogCoordSrc = ((int)0x8450) , + FogCoordSrc = ((int)0x8450), /// /// Original was GL_FOG_COORD = 0x8451 /// - FogCoord = ((int)0x8451) , + FogCoord = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// - FragmentDepth = ((int)0x8452) , + FragmentDepth = ((int)0x8452), /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// - CurrentFogCoord = ((int)0x8453) , + CurrentFogCoord = ((int)0x8453), /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// - FogCoordArrayType = ((int)0x8454) , + FogCoordArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// - FogCoordArrayStride = ((int)0x8455) , + FogCoordArrayStride = ((int)0x8455), /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// - FogCoordArrayPointer = ((int)0x8456) , + FogCoordArrayPointer = ((int)0x8456), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// - CurrentSecondaryColor = ((int)0x8459) , + CurrentSecondaryColor = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// - SecondaryColorArraySize = ((int)0x845A) , + SecondaryColorArraySize = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// - SecondaryColorArrayType = ((int)0x845B) , + SecondaryColorArrayType = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// - SecondaryColorArrayStride = ((int)0x845C) , + SecondaryColorArrayStride = ((int)0x845C), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// - SecondaryColorArrayPointer = ((int)0x845D) , + SecondaryColorArrayPointer = ((int)0x845D), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// - CurrentRasterSecondaryColor = ((int)0x845F) , + CurrentRasterSecondaryColor = ((int)0x845F), /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// - RgbIccSgix = ((int)0x8460) , + RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// - RgbaIccSgix = ((int)0x8461) , + RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// - AlphaIccSgix = ((int)0x8462) , + AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// - LuminanceIccSgix = ((int)0x8463) , + LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// - IntensityIccSgix = ((int)0x8464) , + IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// - LuminanceAlphaIccSgix = ((int)0x8465) , + LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// - Intensity16IccSgix = ((int)0x846A) , + Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// - TransposeModelviewMatrix = ((int)0x84E3) , + TransposeModelviewMatrix = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// - TransposeProjectionMatrix = ((int)0x84E4) , + TransposeProjectionMatrix = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// - TransposeTextureMatrix = ((int)0x84E5) , + TransposeTextureMatrix = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// - TransposeColorMatrix = ((int)0x84E6) , + TransposeColorMatrix = ((int)0x84E6), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// - MaxRenderbufferSizeExt = ((int)0x84E8) , + MaxRenderbufferSizeExt = ((int)0x84E8), /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// - CompressedAlpha = ((int)0x84E9) , + CompressedAlpha = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// - CompressedLuminance = ((int)0x84EA) , + CompressedLuminance = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// - CompressedLuminanceAlpha = ((int)0x84EB) , + CompressedLuminanceAlpha = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// - CompressedIntensity = ((int)0x84EC) , + CompressedIntensity = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// - CompressedRgb = ((int)0x84ED) , + CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// - CompressedRgba = ((int)0x84EE) , + CompressedRgba = ((int)0x84EE), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// - MaxRectangleTextureSize = ((int)0x84F8) , + MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// - TextureFilterControl = ((int)0x8500) , + TextureFilterControl = ((int)0x8500), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_NORMAL_MAP = 0x8511 /// - NormalMap = ((int)0x8511) , + NormalMap = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP = 0x8512 /// - ReflectionMap = ((int)0x8512) , + ReflectionMap = ((int)0x8512), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), /// /// Original was GL_SOURCE0_RGB = 0x8580 /// - Source0Rgb = ((int)0x8580) , + Source0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// - VertexProgram = ((int)0x8620) , + VertexProgram = ((int)0x8620), /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// - ArrayEnabled = ((int)0x8622) , + ArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// - ArrayType = ((int)0x8625) , + ArrayType = ((int)0x8625), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// - ProgramLength = ((int)0x8627) , + ProgramLength = ((int)0x8627), /// /// Original was GL_PROGRAM_STRING = 0x8628 /// - ProgramString = ((int)0x8628) , + ProgramString = ((int)0x8628), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// - VertexProgramPointSize = ((int)0x8642) , + VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// - VertexProgramTwoSide = ((int)0x8643) , + VertexProgramTwoSide = ((int)0x8643), /// /// Original was GL_ARRAY_POINTER = 0x8645 /// - ArrayPointer = ((int)0x8645) , + ArrayPointer = ((int)0x8645), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// - ProgramBinding = ((int)0x8677) , + ProgramBinding = ((int)0x8677), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// - TextureCompressedImageSize = ((int)0x86A0) , + TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// - MirrorClampToEdge = ((int)0x8743) , + MirrorClampToEdge = ((int)0x8743), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// - VertexAttribArrayLong = ((int)0x874E) , + VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// - FragmentProgram = ((int)0x8804) , + FragmentProgram = ((int)0x8804), /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// - ProgramAluInstructionsArb = ((int)0x8805) , + ProgramAluInstructionsArb = ((int)0x8805), /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// - ProgramTexInstructionsArb = ((int)0x8806) , + ProgramTexInstructionsArb = ((int)0x8806), /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// - ProgramTexIndirectionsArb = ((int)0x8807) , + ProgramTexIndirectionsArb = ((int)0x8807), /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// - ProgramNativeAluInstructionsArb = ((int)0x8808) , + ProgramNativeAluInstructionsArb = ((int)0x8808), /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// - ProgramNativeTexInstructionsArb = ((int)0x8809) , + ProgramNativeTexInstructionsArb = ((int)0x8809), /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// - ProgramNativeTexIndirectionsArb = ((int)0x880A) , + ProgramNativeTexIndirectionsArb = ((int)0x880A), /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// - MaxProgramAluInstructionsArb = ((int)0x880B) , + MaxProgramAluInstructionsArb = ((int)0x880B), /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// - MaxProgramTexInstructionsArb = ((int)0x880C) , + MaxProgramTexInstructionsArb = ((int)0x880C), /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// - MaxProgramTexIndirectionsArb = ((int)0x880D) , + MaxProgramTexIndirectionsArb = ((int)0x880D), /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// - MaxProgramNativeAluInstructionsArb = ((int)0x880E) , + MaxProgramNativeAluInstructionsArb = ((int)0x880E), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// - MaxProgramNativeTexInstructionsArb = ((int)0x880F) , + MaxProgramNativeTexInstructionsArb = ((int)0x880F), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// - MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , + MaxProgramNativeTexIndirectionsArb = ((int)0x8810), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// - RgbaFloatMode = ((int)0x8820) , + RgbaFloatMode = ((int)0x8820), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// - CompareRToTexture = ((int)0x884E) , + CompareRToTexture = ((int)0x884E), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_COORD_REPLACE = 0x8862 /// - CoordReplace = ((int)0x8862) , + CoordReplace = ((int)0x8862), /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// - QueryCounterBits = ((int)0x8864) , + QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// - ArrayNormalized = ((int)0x886A) , + ArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// - MaxTextureCoords = ((int)0x8871) , + MaxTextureCoords = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// - ProgramFormatAsciiArb = ((int)0x8875) , + ProgramFormatAsciiArb = ((int)0x8875), /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// - ProgramFormat = ((int)0x8876) , + ProgramFormat = ((int)0x8876), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// - IndexArrayBufferBinding = ((int)0x8899) , + IndexArrayBufferBinding = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// - EdgeFlagArrayBufferBinding = ((int)0x889B) , + EdgeFlagArrayBufferBinding = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// - SecondaryColorArrayBufferBinding = ((int)0x889C) , + SecondaryColorArrayBufferBinding = ((int)0x889C), /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordArrayBufferBinding = ((int)0x889D) , + FogCoordArrayBufferBinding = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// - WeightArrayBufferBinding = ((int)0x889E) , + WeightArrayBufferBinding = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// - ProgramInstruction = ((int)0x88A0) , + ProgramInstruction = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// - MaxProgramInstructions = ((int)0x88A1) , + MaxProgramInstructions = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// - ProgramNativeInstructions = ((int)0x88A2) , + ProgramNativeInstructions = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// - MaxProgramNativeInstructions = ((int)0x88A3) , + MaxProgramNativeInstructions = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// - ProgramTemporaries = ((int)0x88A4) , + ProgramTemporaries = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// - MaxProgramTemporaries = ((int)0x88A5) , + MaxProgramTemporaries = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// - ProgramNativeTemporaries = ((int)0x88A6) , + ProgramNativeTemporaries = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// - MaxProgramNativeTemporaries = ((int)0x88A7) , + MaxProgramNativeTemporaries = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// - ProgramParameters = ((int)0x88A8) , + ProgramParameters = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// - MaxProgramParameters = ((int)0x88A9) , + MaxProgramParameters = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// - ProgramNativeParameters = ((int)0x88AA) , + ProgramNativeParameters = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// - MaxProgramNativeParameters = ((int)0x88AB) , + MaxProgramNativeParameters = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// - ProgramAttribs = ((int)0x88AC) , + ProgramAttribs = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// - MaxProgramAttribs = ((int)0x88AD) , + MaxProgramAttribs = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// - ProgramNativeAttribs = ((int)0x88AE) , + ProgramNativeAttribs = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// - MaxProgramNativeAttribs = ((int)0x88AF) , + MaxProgramNativeAttribs = ((int)0x88AF), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// - ProgramAddressRegisters = ((int)0x88B0) , + ProgramAddressRegisters = ((int)0x88B0), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// - MaxProgramAddressRegisters = ((int)0x88B1) , + MaxProgramAddressRegisters = ((int)0x88B1), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// - ProgramNativeAddressRegisters = ((int)0x88B2) , + ProgramNativeAddressRegisters = ((int)0x88B2), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// - MaxProgramNativeAddressRegisters = ((int)0x88B3) , + MaxProgramNativeAddressRegisters = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// - MaxProgramLocalParameters = ((int)0x88B4) , + MaxProgramLocalParameters = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// - MaxProgramEnvParameters = ((int)0x88B5) , + MaxProgramEnvParameters = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// - ProgramUnderNativeLimits = ((int)0x88B6) , + ProgramUnderNativeLimits = ((int)0x88B6), /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_MATRIX0 = 0x88C0 /// - Matrix0 = ((int)0x88C0) , + Matrix0 = ((int)0x88C0), /// /// Original was GL_MATRIX1 = 0x88C1 /// - Matrix1 = ((int)0x88C1) , + Matrix1 = ((int)0x88C1), /// /// Original was GL_MATRIX2 = 0x88C2 /// - Matrix2 = ((int)0x88C2) , + Matrix2 = ((int)0x88C2), /// /// Original was GL_MATRIX3 = 0x88C3 /// - Matrix3 = ((int)0x88C3) , + Matrix3 = ((int)0x88C3), /// /// Original was GL_MATRIX4 = 0x88C4 /// - Matrix4 = ((int)0x88C4) , + Matrix4 = ((int)0x88C4), /// /// Original was GL_MATRIX5 = 0x88C5 /// - Matrix5 = ((int)0x88C5) , + Matrix5 = ((int)0x88C5), /// /// Original was GL_MATRIX6 = 0x88C6 /// - Matrix6 = ((int)0x88C6) , + Matrix6 = ((int)0x88C6), /// /// Original was GL_MATRIX7 = 0x88C7 /// - Matrix7 = ((int)0x88C7) , + Matrix7 = ((int)0x88C7), /// /// Original was GL_MATRIX8 = 0x88C8 /// - Matrix8 = ((int)0x88C8) , + Matrix8 = ((int)0x88C8), /// /// Original was GL_MATRIX9 = 0x88C9 /// - Matrix9 = ((int)0x88C9) , + Matrix9 = ((int)0x88C9), /// /// Original was GL_MATRIX10 = 0x88CA /// - Matrix10 = ((int)0x88CA) , + Matrix10 = ((int)0x88CA), /// /// Original was GL_MATRIX11 = 0x88CB /// - Matrix11 = ((int)0x88CB) , + Matrix11 = ((int)0x88CB), /// /// Original was GL_MATRIX12 = 0x88CC /// - Matrix12 = ((int)0x88CC) , + Matrix12 = ((int)0x88CC), /// /// Original was GL_MATRIX13 = 0x88CD /// - Matrix13 = ((int)0x88CD) , + Matrix13 = ((int)0x88CD), /// /// Original was GL_MATRIX14 = 0x88CE /// - Matrix14 = ((int)0x88CE) , + Matrix14 = ((int)0x88CE), /// /// Original was GL_MATRIX15 = 0x88CF /// - Matrix15 = ((int)0x88CF) , + Matrix15 = ((int)0x88CF), /// /// Original was GL_MATRIX16 = 0x88D0 /// - Matrix16 = ((int)0x88D0) , + Matrix16 = ((int)0x88D0), /// /// Original was GL_MATRIX17 = 0x88D1 /// - Matrix17 = ((int)0x88D1) , + Matrix17 = ((int)0x88D1), /// /// Original was GL_MATRIX18 = 0x88D2 /// - Matrix18 = ((int)0x88D2) , + Matrix18 = ((int)0x88D2), /// /// Original was GL_MATRIX19 = 0x88D3 /// - Matrix19 = ((int)0x88D3) , + Matrix19 = ((int)0x88D3), /// /// Original was GL_MATRIX20 = 0x88D4 /// - Matrix20 = ((int)0x88D4) , + Matrix20 = ((int)0x88D4), /// /// Original was GL_MATRIX21 = 0x88D5 /// - Matrix21 = ((int)0x88D5) , + Matrix21 = ((int)0x88D5), /// /// Original was GL_MATRIX22 = 0x88D6 /// - Matrix22 = ((int)0x88D6) , + Matrix22 = ((int)0x88D6), /// /// Original was GL_MATRIX23 = 0x88D7 /// - Matrix23 = ((int)0x88D7) , + Matrix23 = ((int)0x88D7), /// /// Original was GL_MATRIX24 = 0x88D8 /// - Matrix24 = ((int)0x88D8) , + Matrix24 = ((int)0x88D8), /// /// Original was GL_MATRIX25 = 0x88D9 /// - Matrix25 = ((int)0x88D9) , + Matrix25 = ((int)0x88D9), /// /// Original was GL_MATRIX26 = 0x88DA /// - Matrix26 = ((int)0x88DA) , + Matrix26 = ((int)0x88DA), /// /// Original was GL_MATRIX27 = 0x88DB /// - Matrix27 = ((int)0x88DB) , + Matrix27 = ((int)0x88DB), /// /// Original was GL_MATRIX28 = 0x88DC /// - Matrix28 = ((int)0x88DC) , + Matrix28 = ((int)0x88DC), /// /// Original was GL_MATRIX29 = 0x88DD /// - Matrix29 = ((int)0x88DD) , + Matrix29 = ((int)0x88DD), /// /// Original was GL_MATRIX30 = 0x88DE /// - Matrix30 = ((int)0x88DE) , + Matrix30 = ((int)0x88DE), /// /// Original was GL_MATRIX31 = 0x88DF /// - Matrix31 = ((int)0x88DF) , + Matrix31 = ((int)0x88DF), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// - ArrayDivisor = ((int)0x88FE) , + ArrayDivisor = ((int)0x88FE), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// - SamplesPassed = ((int)0x8914) , + SamplesPassed = ((int)0x8914), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), /// /// Original was GL_FIXED_ONLY = 0x891D /// - FixedOnly = ((int)0x891D) , + FixedOnly = ((int)0x891D), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// - MaxVaryingFloats = ((int)0x8B4B) , + MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// - Sampler1D = ((int)0x8B5D) , + Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// - Sampler1DShadow = ((int)0x8B61) , + Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// - Sampler2DRect = ((int)0x8B63) , + Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// - Sampler2DRectShadow = ((int)0x8B64) , + Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// - TextureLuminanceType = ((int)0x8C14) , + TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// - TextureIntensityType = ((int)0x8C15) , + TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// - MaxGeometryTextureImageUnits = ((int)0x8C29) , + MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// - TextureBufferBinding = ((int)0x8C2A) , + TextureBufferBinding = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// - MaxTextureBufferSize = ((int)0x8C2B) , + MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// - TextureBufferDataStoreBinding = ((int)0x8C2D) , + TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// - SampleShadingArb = ((int)0x8C36) , + SampleShadingArb = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// - MinSampleShadingValue = ((int)0x8C37) , + MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// - MinSampleShadingValueArb = ((int)0x8C37) , + MinSampleShadingValueArb = ((int)0x8C37), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// - SrgbAlpha = ((int)0x8C42) , + SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// - SluminanceAlpha = ((int)0x8C44) , + SluminanceAlpha = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// - Sluminance8Alpha8 = ((int)0x8C45) , + Sluminance8Alpha8 = ((int)0x8C45), /// /// Original was GL_SLUMINANCE = 0x8C46 /// - Sluminance = ((int)0x8C46) , + Sluminance = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// - Sluminance8 = ((int)0x8C47) , + Sluminance8 = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// - CompressedSrgb = ((int)0x8C48) , + CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// - CompressedSrgbAlpha = ((int)0x8C49) , + CompressedSrgbAlpha = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// - CompressedSluminance = ((int)0x8C4A) , + CompressedSluminance = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// - CompressedSluminanceAlpha = ((int)0x8C4B) , + CompressedSluminanceAlpha = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// - CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// - PrimitivesGenerated = ((int)0x8C87) , + PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// - PointSpriteCoordOrigin = ((int)0x8CA0) , + PointSpriteCoordOrigin = ((int)0x8CA0), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - FramebufferBindingExt = ((int)0x8CA6) , + FramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// - RenderbufferBindingExt = ((int)0x8CA7) , + RenderbufferBindingExt = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// - FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// - FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , + FramebufferAttachmentObjectNameExt = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// - FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// - FramebufferCompleteExt = ((int)0x8CD5) , + FramebufferCompleteExt = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// - FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , + FramebufferIncompleteAttachmentExt = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// - FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , + FramebufferIncompleteDimensionsExt = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// - FramebufferIncompleteFormatsExt = ((int)0x8CDA) , + FramebufferIncompleteFormatsExt = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// - FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , + FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// - FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , + FramebufferIncompleteReadBufferExt = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// - FramebufferUnsupportedExt = ((int)0x8CDD) , + FramebufferUnsupportedExt = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// - DepthAttachmentExt = ((int)0x8D00) , + DepthAttachmentExt = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// - StencilAttachmentExt = ((int)0x8D20) , + StencilAttachmentExt = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// - FramebufferExt = ((int)0x8D40) , + FramebufferExt = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// - RenderbufferExt = ((int)0x8D41) , + RenderbufferExt = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// - RenderbufferWidthExt = ((int)0x8D42) , + RenderbufferWidthExt = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// - RenderbufferHeightExt = ((int)0x8D43) , + RenderbufferHeightExt = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// - RenderbufferInternalFormatExt = ((int)0x8D44) , + RenderbufferInternalFormatExt = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// - StencilIndex1Ext = ((int)0x8D46) , + StencilIndex1Ext = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// - StencilIndex4Ext = ((int)0x8D47) , + StencilIndex4Ext = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// - StencilIndex8Ext = ((int)0x8D48) , + StencilIndex8Ext = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// - StencilIndex16Ext = ((int)0x8D49) , + StencilIndex16Ext = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// - RenderbufferRedSizeExt = ((int)0x8D50) , + RenderbufferRedSizeExt = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// - RenderbufferGreenSizeExt = ((int)0x8D51) , + RenderbufferGreenSizeExt = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// - RenderbufferBlueSizeExt = ((int)0x8D52) , + RenderbufferBlueSizeExt = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// - RenderbufferAlphaSizeExt = ((int)0x8D53) , + RenderbufferAlphaSizeExt = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// - RenderbufferDepthSizeExt = ((int)0x8D54) , + RenderbufferDepthSizeExt = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// - RenderbufferStencilSizeExt = ((int)0x8D55) , + RenderbufferStencilSizeExt = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// - GreenInteger = ((int)0x8D95) , + GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// - BlueInteger = ((int)0x8D96) , + BlueInteger = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// - AlphaInteger = ((int)0x8D97) , + AlphaInteger = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// - BgrInteger = ((int)0x8D9A) , + BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// - BgraInteger = ((int)0x8D9B) , + BgraInteger = ((int)0x8D9B), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// - FramebufferAttachmentLayered = ((int)0x8DA7) , + FramebufferAttachmentLayered = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// - FramebufferIncompleteLayerTargets = ((int)0x8DA8) , + FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// - FramebufferIncompleteLayerCount = ((int)0x8DA9) , + FramebufferIncompleteLayerCount = ((int)0x8DA9), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// - ShaderIncludeArb = ((int)0x8DAE) , + ShaderIncludeArb = ((int)0x8DAE), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// - Sampler1DArray = ((int)0x8DC0) , + Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// - SamplerBuffer = ((int)0x8DC2) , + SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// - Sampler1DArrayShadow = ((int)0x8DC3) , + Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// - IntSampler1D = ((int)0x8DC9) , + IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// - IntSampler2DRect = ((int)0x8DCD) , + IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// - IntSampler1DArray = ((int)0x8DCE) , + IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// - IntSamplerBuffer = ((int)0x8DD0) , + IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// - UnsignedIntSampler1D = ((int)0x8DD1) , + UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// - UnsignedIntSampler2DRect = ((int)0x8DD5) , + UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// - UnsignedIntSampler1DArray = ((int)0x8DD6) , + UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// - UnsignedIntSamplerBuffer = ((int)0x8DD8) , + UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// - MaxGeometryVaryingComponents = ((int)0x8DDD) , + MaxGeometryVaryingComponents = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// - MaxVertexVaryingComponents = ((int)0x8DDE) , + MaxVertexVaryingComponents = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// - MaxGeometryUniformComponents = ((int)0x8DDF) , + MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// - MaxGeometryOutputVertices = ((int)0x8DE0) , + MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// - MaxGeometryTotalOutputComponents = ((int)0x8DE1) , + MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// - NamedStringLengthArb = ((int)0x8DE9) , + NamedStringLengthArb = ((int)0x8DE9), /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// - NamedStringTypeArb = ((int)0x8DEA) , + NamedStringTypeArb = ((int)0x8DEA), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_QUERY_WAIT = 0x8E13 /// - QueryWait = ((int)0x8E13) , + QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// - QueryNoWait = ((int)0x8E14) , + QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// - QueryByRegionWait = ((int)0x8E15) , + QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// - QueryByRegionNoWait = ((int)0x8E16) , + QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// - MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , + MinProgramTextureGatherOffsetArb = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// - MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , + MaxProgramTextureGatherOffsetArb = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// - Isolines = ((int)0x8E7A) , + Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// - FractionalOdd = ((int)0x8E7B) , + FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// - FractionalEven = ((int)0x8E7C) , + FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// - CompressedRgbaBptcUnorm = ((int)0x8E8C) , + CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// - CompressedRgbaBptcUnormArb = ((int)0x8E8C) , + CompressedRgbaBptcUnormArb = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// - CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// - CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// - CompressedRgbBptcSignedFloat = ((int)0x8E8E) , + CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// - CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , + CompressedRgbBptcSignedFloatArb = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// - CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// - CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// - VertexBindingBuffer = ((int)0x8F4F) , + VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// - PrimitiveRestart = ((int)0x8F9D) , + PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// - PrimitiveRestartIndex = ((int)0x8F9E) , + PrimitiveRestartIndex = ((int)0x8F9E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// - MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , + MaxProgramTextureGatherComponentsArb = ((int)0x8F9F), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// - SamplerBufferAmd = ((int)0x9001) , + SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// - IntSamplerBufferAmd = ((int)0x9002) , + IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// - UnsignedIntSamplerBufferAmd = ((int)0x9003) , + UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// - TessellationModeAmd = ((int)0x9004) , + TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// - TessellationFactorAmd = ((int)0x9005) , + TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// - DiscreteAmd = ((int)0x9006) , + DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// - ContinuousAmd = ((int)0x9007) , + ContinuousAmd = ((int)0x9007), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// - TextureCubeMapArrayArb = ((int)0x9009) , + TextureCubeMapArrayArb = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// - TextureBindingCubeMapArrayArb = ((int)0x900A) , + TextureBindingCubeMapArrayArb = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// - ProxyTextureCubeMapArray = ((int)0x900B) , + ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// - ProxyTextureCubeMapArrayArb = ((int)0x900B) , + ProxyTextureCubeMapArrayArb = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// - SamplerCubeMapArray = ((int)0x900C) , + SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// - SamplerCubeMapArrayArb = ((int)0x900C) , + SamplerCubeMapArrayArb = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// - SamplerCubeMapArrayShadow = ((int)0x900D) , + SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// - SamplerCubeMapArrayShadowArb = ((int)0x900D) , + SamplerCubeMapArrayShadowArb = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// - IntSamplerCubeMapArray = ((int)0x900E) , + IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// - IntSamplerCubeMapArrayArb = ((int)0x900E) , + IntSamplerCubeMapArrayArb = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// - UnsignedIntSamplerCubeMapArray = ((int)0x900F) , + UnsignedIntSamplerCubeMapArray = ((int)0x900F), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// - UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// - MaxImageSamples = ((int)0x906D) , + MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// - MinMapBufferAlignment = ((int)0x90BC) , + MinMapBufferAlignment = ((int)0x90BC), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// - MaxGeometryShaderStorageBlocks = ((int)0x90D7) , + MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// - MaxTessControlShaderStorageBlocks = ((int)0x90D8) , + MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// - MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) , + MaxComputeFixedGroupInvocationsArb = ((int)0x90EB), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// - MaxGeometryInputComponents = ((int)0x9123) , + MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// - MaxGeometryOutputComponents = ((int)0x9124) , + MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// - ContextProfileMask = ((int)0x9126) , + ContextProfileMask = ((int)0x9126), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// - MaxDebugMessageLengthArb = ((int)0x9143) , + MaxDebugMessageLengthArb = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// - MaxDebugLoggedMessagesArb = ((int)0x9144) , + MaxDebugLoggedMessagesArb = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// - DebugLoggedMessagesArb = ((int)0x9145) , + DebugLoggedMessagesArb = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// - DebugSeverityHighArb = ((int)0x9146) , + DebugSeverityHighArb = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// - DebugSeverityMediumArb = ((int)0x9147) , + DebugSeverityMediumArb = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// - DebugSeverityLowArb = ((int)0x9148) , + DebugSeverityLowArb = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// - QueryBufferBinding = ((int)0x9193) , + QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// - VirtualPageSizeXArb = ((int)0x9195) , + VirtualPageSizeXArb = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// - VirtualPageSizeYArb = ((int)0x9196) , + VirtualPageSizeYArb = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// - VirtualPageSizeZArb = ((int)0x9197) , + VirtualPageSizeZArb = ((int)0x9197), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// - MaxSparseTextureSizeArb = ((int)0x9198) , + MaxSparseTextureSizeArb = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// - MaxSparse3DTextureSizeArb = ((int)0x9199) , + MaxSparse3DTextureSizeArb = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// - MaxSparseArrayTextureLayersArb = ((int)0x919A) , + MaxSparseArrayTextureLayersArb = ((int)0x919A), /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// - MinSparseLevelArb = ((int)0x919B) , + MinSparseLevelArb = ((int)0x919B), /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// - TextureBufferOffset = ((int)0x919D) , + TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// - TextureBufferSize = ((int)0x919E) , + TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// - TextureBufferOffsetAlignment = ((int)0x919F) , + TextureBufferOffsetAlignment = ((int)0x919F), /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// - TextureSparseArb = ((int)0x91A6) , + TextureSparseArb = ((int)0x91A6), /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// - VirtualPageSizeIndexArb = ((int)0x91A7) , + VirtualPageSizeIndexArb = ((int)0x91A7), /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// - NumVirtualPageSizesArb = ((int)0x91A8) , + NumVirtualPageSizesArb = ((int)0x91A8), /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// - SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) , + SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// - MaxComputeFixedGroupSizeArb = ((int)0x91BF) , + MaxComputeFixedGroupSizeArb = ((int)0x91BF), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// - MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// - MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// - MaxTessControlAtomicCounters = ((int)0x92D3) , + MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// - MaxTessEvaluationAtomicCounters = ((int)0x92D4) , + MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// - MaxGeometryAtomicCounters = ((int)0x92D5) , + MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// - MaxFramebufferLayers = ((int)0x9317) , + MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// - MaxComputeVariableGroupInvocationsArb = ((int)0x9344) , + MaxComputeVariableGroupInvocationsArb = ((int)0x9344), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// - MaxComputeVariableGroupSizeArb = ((int)0x9345) , + MaxComputeVariableGroupSizeArb = ((int)0x9345), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), /// /// Original was GL_TWO = 2 /// - Two = ((int)2) , + Two = ((int)2), /// /// Original was GL_THREE = 3 /// - Three = ((int)3) , + Three = ((int)3), /// /// Original was GL_FOUR = 4 /// - Four = ((int)4) , + Four = ((int)4), } /// @@ -10224,35 +10226,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -10263,31 +10265,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// - SamplerBufferAmd = ((int)0x9001) , + SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// - IntSamplerBufferAmd = ((int)0x9002) , + IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// - UnsignedIntSamplerBufferAmd = ((int)0x9003) , + UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// - TessellationModeAmd = ((int)0x9004) , + TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// - TessellationFactorAmd = ((int)0x9005) , + TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// - DiscreteAmd = ((int)0x9006) , + DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// - ContinuousAmd = ((int)0x9007) , + ContinuousAmd = ((int)0x9007), } /// @@ -10298,31 +10300,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// - SamplerBufferAmd = ((int)0x9001) , + SamplerBufferAmd = ((int)0x9001), /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// - IntSamplerBufferAmd = ((int)0x9002) , + IntSamplerBufferAmd = ((int)0x9002), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// - UnsignedIntSamplerBufferAmd = ((int)0x9003) , + UnsignedIntSamplerBufferAmd = ((int)0x9003), /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// - TessellationModeAmd = ((int)0x9004) , + TessellationModeAmd = ((int)0x9004), /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// - TessellationFactorAmd = ((int)0x9005) , + TessellationFactorAmd = ((int)0x9005), /// /// Original was GL_DISCRETE_AMD = 0x9006 /// - DiscreteAmd = ((int)0x9006) , + DiscreteAmd = ((int)0x9006), /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// - ContinuousAmd = ((int)0x9007) , + ContinuousAmd = ((int)0x9007), } /// @@ -10347,7 +10349,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// - UnsignedInt64Arb = ((int)0x140F) , + UnsignedInt64Arb = ((int)0x140F), } /// @@ -10358,23 +10360,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), } /// @@ -10385,39 +10387,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), } /// @@ -10435,7 +10437,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), } /// @@ -10446,11 +10448,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// - SyncClEventArb = ((int)0x8240) , + SyncClEventArb = ((int)0x8240), /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// - SyncClEventCompleteArb = ((int)0x8241) , + SyncClEventCompleteArb = ((int)0x8241), } /// @@ -10461,27 +10463,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), } /// @@ -10492,35 +10494,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), } /// @@ -10531,75 +10533,75 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), } /// @@ -10610,19 +10612,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// - MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) , + MaxComputeFixedGroupInvocationsArb = ((int)0x90EB), /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// - MaxComputeFixedGroupSizeArb = ((int)0x91BF) , + MaxComputeFixedGroupSizeArb = ((int)0x91BF), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// - MaxComputeVariableGroupInvocationsArb = ((int)0x9344) , + MaxComputeVariableGroupInvocationsArb = ((int)0x9344), /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// - MaxComputeVariableGroupSizeArb = ((int)0x9345) , + MaxComputeVariableGroupSizeArb = ((int)0x9345), } /// @@ -10633,19 +10635,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), } /// @@ -10663,19 +10665,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// - CopyReadBufferBinding = ((int)0x8F36) , + CopyReadBufferBinding = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// - CopyWriteBufferBinding = ((int)0x8F37) , + CopyWriteBufferBinding = ((int)0x8F37), } /// @@ -10693,11 +10695,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), } /// @@ -10708,91 +10710,91 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// - DebugOutputSynchronousArb = ((int)0x8242) , + DebugOutputSynchronousArb = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// - DebugNextLoggedMessageLengthArb = ((int)0x8243) , + DebugNextLoggedMessageLengthArb = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// - DebugCallbackFunctionArb = ((int)0x8244) , + DebugCallbackFunctionArb = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// - DebugCallbackUserParamArb = ((int)0x8245) , + DebugCallbackUserParamArb = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// - DebugSourceApiArb = ((int)0x8246) , + DebugSourceApiArb = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// - DebugSourceWindowSystemArb = ((int)0x8247) , + DebugSourceWindowSystemArb = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// - DebugSourceShaderCompilerArb = ((int)0x8248) , + DebugSourceShaderCompilerArb = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// - DebugSourceThirdPartyArb = ((int)0x8249) , + DebugSourceThirdPartyArb = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// - DebugSourceApplicationArb = ((int)0x824A) , + DebugSourceApplicationArb = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// - DebugSourceOtherArb = ((int)0x824B) , + DebugSourceOtherArb = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// - DebugTypeErrorArb = ((int)0x824C) , + DebugTypeErrorArb = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// - DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , + DebugTypeDeprecatedBehaviorArb = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// - DebugTypeUndefinedBehaviorArb = ((int)0x824E) , + DebugTypeUndefinedBehaviorArb = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// - DebugTypePortabilityArb = ((int)0x824F) , + DebugTypePortabilityArb = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// - DebugTypePerformanceArb = ((int)0x8250) , + DebugTypePerformanceArb = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// - DebugTypeOtherArb = ((int)0x8251) , + DebugTypeOtherArb = ((int)0x8251), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// - MaxDebugMessageLengthArb = ((int)0x9143) , + MaxDebugMessageLengthArb = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// - MaxDebugLoggedMessagesArb = ((int)0x9144) , + MaxDebugLoggedMessagesArb = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// - DebugLoggedMessagesArb = ((int)0x9145) , + DebugLoggedMessagesArb = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// - DebugSeverityHighArb = ((int)0x9146) , + DebugSeverityHighArb = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// - DebugSeverityMediumArb = ((int)0x9147) , + DebugSeverityMediumArb = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// - DebugSeverityLowArb = ((int)0x9148) , + DebugSeverityLowArb = ((int)0x9148), } /// @@ -10803,15 +10805,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), } /// @@ -10822,7 +10824,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), } /// @@ -10840,59 +10842,59 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), } /// @@ -10917,11 +10919,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), } /// @@ -10932,19 +10934,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), } /// @@ -10955,67 +10957,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), } /// @@ -11033,55 +11035,55 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), } /// @@ -11099,7 +11101,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), } /// @@ -11124,39 +11126,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// - MaxFramebufferLayers = ((int)0x9317) , + MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), } /// @@ -11167,315 +11169,315 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), } /// @@ -11486,7 +11488,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), } /// @@ -11497,19 +11499,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), } /// @@ -11527,27 +11529,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), } /// @@ -11558,55 +11560,55 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -11617,7 +11619,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -11628,303 +11630,303 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_BLEND_COLOR = 0x8005 /// - BlendColor = ((int)0x8005) , + BlendColor = ((int)0x8005), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_BLEND_EQUATION = 0x8009 /// - BlendEquation = ((int)0x8009) , + BlendEquation = ((int)0x8009), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// - ConvolutionFormat = ((int)0x8017) , + ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// - ConvolutionWidth = ((int)0x8018) , + ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// - ConvolutionHeight = ((int)0x8019) , + ConvolutionHeight = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// - MaxConvolutionWidth = ((int)0x801A) , + MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// - MaxConvolutionHeight = ((int)0x801B) , + MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// - HistogramWidth = ((int)0x8026) , + HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// - HistogramFormat = ((int)0x8027) , + HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// - HistogramRedSize = ((int)0x8028) , + HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// - HistogramGreenSize = ((int)0x8029) , + HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// - HistogramBlueSize = ((int)0x802A) , + HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// - HistogramAlphaSize = ((int)0x802B) , + HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// - HistogramLuminanceSize = ((int)0x802C) , + HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// - HistogramSink = ((int)0x802D) , + HistogramSink = ((int)0x802D), /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// - ColorMatrix = ((int)0x80B1) , + ColorMatrix = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// - ColorMatrixStackDepth = ((int)0x80B2) , + ColorMatrixStackDepth = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// - MaxColorMatrixStackDepth = ((int)0x80B3) , + MaxColorMatrixStackDepth = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// - ColorTableFormat = ((int)0x80D8) , + ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// - ColorTableWidth = ((int)0x80D9) , + ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// - ColorTableRedSize = ((int)0x80DA) , + ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// - ColorTableGreenSize = ((int)0x80DB) , + ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// - ColorTableBlueSize = ((int)0x80DC) , + ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// - ColorTableAlphaSize = ((int)0x80DD) , + ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// - ColorTableLuminanceSize = ((int)0x80DE) , + ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// - ColorTableIntensitySize = ((int)0x80DF) , + ColorTableIntensitySize = ((int)0x80DF), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// - ConstantBorder = ((int)0x8151) , + ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// - ReplicateBorder = ((int)0x8153) , + ReplicateBorder = ((int)0x8153), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// - ConvolutionBorderColor = ((int)0x8154) , + ConvolutionBorderColor = ((int)0x8154), } /// @@ -11935,11 +11937,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// - ParameterBufferArb = ((int)0x80EE) , + ParameterBufferArb = ((int)0x80EE), /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// - ParameterBufferBindingArb = ((int)0x80EF) , + ParameterBufferBindingArb = ((int)0x80EF), } /// @@ -11950,7 +11952,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -11961,463 +11963,463 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// - ReadPixels = ((int)0x828C) , + ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// - AutoGenerateMipmap = ((int)0x8295) , + AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// - SrgbDecodeArb = ((int)0x8299) , + SrgbDecodeArb = ((int)0x8299), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// - SimultaneousTextureAndDepthWrite = ((int)0x82AE) , + SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// - FullSupport = ((int)0x82B7) , + FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// - CaveatSupport = ((int)0x82B8) , + CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// - ImageClass4X32 = ((int)0x82B9) , + ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// - ImageClass2X32 = ((int)0x82BA) , + ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// - ImageClass1X32 = ((int)0x82BB) , + ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// - ImageClass4X16 = ((int)0x82BC) , + ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// - ImageClass2X16 = ((int)0x82BD) , + ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// - ImageClass1X16 = ((int)0x82BE) , + ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// - ImageClass4X8 = ((int)0x82BF) , + ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// - ImageClass2X8 = ((int)0x82C0) , + ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// - ImageClass1X8 = ((int)0x82C1) , + ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// - ImageClass111110 = ((int)0x82C2) , + ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// - ImageClass1010102 = ((int)0x82C3) , + ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// - ViewClass128Bits = ((int)0x82C4) , + ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// - ViewClass96Bits = ((int)0x82C5) , + ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// - ViewClass64Bits = ((int)0x82C6) , + ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// - ViewClass48Bits = ((int)0x82C7) , + ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// - ViewClass32Bits = ((int)0x82C8) , + ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// - ViewClass24Bits = ((int)0x82C9) , + ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// - ViewClass16Bits = ((int)0x82CA) , + ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// - ViewClass8Bits = ((int)0x82CB) , + ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// - ViewClassS3tcDxt1Rgb = ((int)0x82CC) , + ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// - ViewClassS3tcDxt1Rgba = ((int)0x82CD) , + ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// - ViewClassS3tcDxt3Rgba = ((int)0x82CE) , + ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// - ViewClassS3tcDxt5Rgba = ((int)0x82CF) , + ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// - ViewClassRgtc1Red = ((int)0x82D0) , + ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// - ViewClassRgtc2Rg = ((int)0x82D1) , + ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// - ViewClassBptcUnorm = ((int)0x82D2) , + ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// - ViewClassBptcFloat = ((int)0x82D3) , + ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -12435,7 +12437,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// - MinMapBufferAlignment = ((int)0x90BC) , + MinMapBufferAlignment = ((int)0x90BC), } /// @@ -12446,27 +12448,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), } /// @@ -12491,7 +12493,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), } /// @@ -12502,47 +12504,47 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTICES_SUBMITTED_ARB = 0x82EE /// - VerticesSubmittedArb = ((int)0x82EE) , + VerticesSubmittedArb = ((int)0x82EE), /// /// Original was GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF /// - PrimitivesSubmittedArb = ((int)0x82EF) , + PrimitivesSubmittedArb = ((int)0x82EF), /// /// Original was GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 /// - VertexShaderInvocationsArb = ((int)0x82F0) , + VertexShaderInvocationsArb = ((int)0x82F0), /// /// Original was GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 /// - TessControlShaderPatchesArb = ((int)0x82F1) , + TessControlShaderPatchesArb = ((int)0x82F1), /// /// Original was GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 /// - TessEvaluationShaderInvocationsArb = ((int)0x82F2) , + TessEvaluationShaderInvocationsArb = ((int)0x82F2), /// /// Original was GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 /// - GeometryShaderPrimitivesEmittedArb = ((int)0x82F3) , + GeometryShaderPrimitivesEmittedArb = ((int)0x82F3), /// /// Original was GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 /// - FragmentShaderInvocationsArb = ((int)0x82F4) , + FragmentShaderInvocationsArb = ((int)0x82F4), /// /// Original was GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 /// - ComputeShaderInvocationsArb = ((int)0x82F5) , + ComputeShaderInvocationsArb = ((int)0x82F5), /// /// Original was GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 /// - ClippingInputPrimitivesArb = ((int)0x82F6) , + ClippingInputPrimitivesArb = ((int)0x82F6), /// /// Original was GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 /// - ClippingOutputPrimitivesArb = ((int)0x82F7) , + ClippingOutputPrimitivesArb = ((int)0x82F7), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), } /// @@ -12553,203 +12555,203 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), } /// @@ -12760,19 +12762,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), } /// @@ -12783,19 +12785,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// - QueryBufferBinding = ((int)0x9193) , + QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), } /// @@ -12813,35 +12815,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// - LoseContextOnResetArb = ((int)0x8252) , + LoseContextOnResetArb = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// - GuiltyContextResetArb = ((int)0x8253) , + GuiltyContextResetArb = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// - InnocentContextResetArb = ((int)0x8254) , + InnocentContextResetArb = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// - UnknownContextResetArb = ((int)0x8255) , + UnknownContextResetArb = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// - ResetNotificationStrategyArb = ((int)0x8256) , + ResetNotificationStrategyArb = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// - NoResetNotificationArb = ((int)0x8261) , + NoResetNotificationArb = ((int)0x8261), } /// @@ -12859,7 +12861,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), } /// @@ -12870,11 +12872,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// - SampleShadingArb = ((int)0x8C36) , + SampleShadingArb = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// - MinSampleShadingValueArb = ((int)0x8C37) , + MinSampleShadingValueArb = ((int)0x8C37), } /// @@ -12885,7 +12887,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), } /// @@ -12896,7 +12898,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), } /// @@ -12907,39 +12909,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -12950,119 +12952,119 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// - MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// - MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// - MaxTessControlAtomicCounters = ((int)0x92D3) , + MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// - MaxTessEvaluationAtomicCounters = ((int)0x92D4) , + MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// - MaxGeometryAtomicCounters = ((int)0x92D5) , + MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), } /// @@ -13094,259 +13096,259 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// - MaxImageSamples = ((int)0x906D) , + MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -13378,71 +13380,71 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// - MaxGeometryShaderStorageBlocks = ((int)0x90D7) , + MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// - MaxTessControlShaderStorageBlocks = ((int)0x90D8) , + MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), } /// @@ -13453,47 +13455,47 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), } /// @@ -13518,15 +13520,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// - ShaderIncludeArb = ((int)0x8DAE) , + ShaderIncludeArb = ((int)0x8DAE), /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// - NamedStringLengthArb = ((int)0x8DE9) , + NamedStringLengthArb = ((int)0x8DE9), /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// - NamedStringTypeArb = ((int)0x8DEA) , + NamedStringTypeArb = ((int)0x8DEA), } /// @@ -13544,11 +13546,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SPARSE_STORAGE_BIT_ARB = 0x0400 /// - SparseStorageBitArb = ((int)0x0400) , + SparseStorageBitArb = ((int)0x0400), /// /// Original was GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 /// - SparseBufferPageSizeArb = ((int)0x82F8) , + SparseBufferPageSizeArb = ((int)0x82F8), } /// @@ -13559,47 +13561,47 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// - VirtualPageSizeXArb = ((int)0x9195) , + VirtualPageSizeXArb = ((int)0x9195), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// - VirtualPageSizeYArb = ((int)0x9196) , + VirtualPageSizeYArb = ((int)0x9196), /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// - VirtualPageSizeZArb = ((int)0x9197) , + VirtualPageSizeZArb = ((int)0x9197), /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// - MaxSparseTextureSizeArb = ((int)0x9198) , + MaxSparseTextureSizeArb = ((int)0x9198), /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// - MaxSparse3DTextureSizeArb = ((int)0x9199) , + MaxSparse3DTextureSizeArb = ((int)0x9199), /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// - MaxSparseArrayTextureLayersArb = ((int)0x919A) , + MaxSparseArrayTextureLayersArb = ((int)0x919A), /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// - MinSparseLevelArb = ((int)0x919B) , + MinSparseLevelArb = ((int)0x919B), /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// - TextureSparseArb = ((int)0x91A6) , + TextureSparseArb = ((int)0x91A6), /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// - VirtualPageSizeIndexArb = ((int)0x91A7) , + VirtualPageSizeIndexArb = ((int)0x91A7), /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// - NumVirtualPageSizesArb = ((int)0x91A8) , + NumVirtualPageSizesArb = ((int)0x91A8), /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// - SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) , + SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9), } /// @@ -13610,7 +13612,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), } /// @@ -13621,63 +13623,63 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -13688,147 +13690,147 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// - Isolines = ((int)0x8E7A) , + Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// - FractionalOdd = ((int)0x8E7B) , + FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// - FractionalEven = ((int)0x8E7C) , + FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), } /// @@ -13846,15 +13848,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), } /// @@ -13865,15 +13867,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// - TextureBufferOffset = ((int)0x919D) , + TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// - TextureBufferSize = ((int)0x919E) , + TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// - TextureBufferOffsetAlignment = ((int)0x919F) , + TextureBufferOffsetAlignment = ((int)0x919F), } /// @@ -13884,19 +13886,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// - CompressedRgbaBptcUnormArb = ((int)0x8E8C) , + CompressedRgbaBptcUnormArb = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// - CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// - CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , + CompressedRgbBptcSignedFloatArb = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// - CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F), } /// @@ -13907,19 +13909,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), } /// @@ -13930,31 +13932,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// - TextureCubeMapArrayArb = ((int)0x9009) , + TextureCubeMapArrayArb = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// - TextureBindingCubeMapArrayArb = ((int)0x900A) , + TextureBindingCubeMapArrayArb = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// - ProxyTextureCubeMapArrayArb = ((int)0x900B) , + ProxyTextureCubeMapArrayArb = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// - SamplerCubeMapArrayArb = ((int)0x900C) , + SamplerCubeMapArrayArb = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// - SamplerCubeMapArrayShadowArb = ((int)0x900D) , + SamplerCubeMapArrayShadowArb = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// - IntSamplerCubeMapArrayArb = ((int)0x900E) , + IntSamplerCubeMapArrayArb = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// - UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , + UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F), } /// @@ -13965,15 +13967,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// - MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , + MinProgramTextureGatherOffsetArb = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// - MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , + MaxProgramTextureGatherOffsetArb = ((int)0x8E5F), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// - MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , + MaxProgramTextureGatherComponentsArb = ((int)0x8F9F), } /// @@ -13984,7 +13986,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// - MirrorClampToEdge = ((int)0x8743) , + MirrorClampToEdge = ((int)0x8743), } /// @@ -13995,87 +13997,87 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), } /// @@ -14100,91 +14102,91 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), } /// @@ -14195,7 +14197,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -14206,11 +14208,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), } /// @@ -14221,7 +14223,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), } /// @@ -14239,23 +14241,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), } /// @@ -14266,23 +14268,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), } /// @@ -14293,11 +14295,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), } /// @@ -14308,27 +14310,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), } /// @@ -14339,11 +14341,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), } /// @@ -14361,11 +14363,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC /// - TransformFeedbackOverflowArb = ((int)0x82EC) , + TransformFeedbackOverflowArb = ((int)0x82EC), /// /// Original was GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED /// - TransformFeedbackStreamOverflowArb = ((int)0x82ED) , + TransformFeedbackStreamOverflowArb = ((int)0x82ED), } /// @@ -14376,135 +14378,135 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), } /// @@ -14515,7 +14517,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), } /// @@ -14526,7 +14528,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), } /// @@ -14537,55 +14539,55 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -14596,31 +14598,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), } /// @@ -14631,7 +14633,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), } /// @@ -14642,11 +14644,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -14657,55 +14659,55 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// - UndefinedVertex = ((int)0x8260) , + UndefinedVertex = ((int)0x8260), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), } /// @@ -14716,35 +14718,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), } /// @@ -14755,7 +14757,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// - ProgramFormatAsciiArb = ((int)0x8875) , + ProgramFormatAsciiArb = ((int)0x8875), } /// @@ -14766,175 +14768,175 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// - ProgramLength = ((int)0x8627) , + ProgramLength = ((int)0x8627), /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// - ProgramBinding = ((int)0x8677) , + ProgramBinding = ((int)0x8677), /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// - ProgramAluInstructionsArb = ((int)0x8805) , + ProgramAluInstructionsArb = ((int)0x8805), /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// - ProgramTexInstructionsArb = ((int)0x8806) , + ProgramTexInstructionsArb = ((int)0x8806), /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// - ProgramTexIndirectionsArb = ((int)0x8807) , + ProgramTexIndirectionsArb = ((int)0x8807), /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// - ProgramNativeAluInstructionsArb = ((int)0x8808) , + ProgramNativeAluInstructionsArb = ((int)0x8808), /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// - ProgramNativeTexInstructionsArb = ((int)0x8809) , + ProgramNativeTexInstructionsArb = ((int)0x8809), /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// - ProgramNativeTexIndirectionsArb = ((int)0x880A) , + ProgramNativeTexIndirectionsArb = ((int)0x880A), /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// - MaxProgramAluInstructionsArb = ((int)0x880B) , + MaxProgramAluInstructionsArb = ((int)0x880B), /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// - MaxProgramTexInstructionsArb = ((int)0x880C) , + MaxProgramTexInstructionsArb = ((int)0x880C), /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// - MaxProgramTexIndirectionsArb = ((int)0x880D) , + MaxProgramTexIndirectionsArb = ((int)0x880D), /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// - MaxProgramNativeAluInstructionsArb = ((int)0x880E) , + MaxProgramNativeAluInstructionsArb = ((int)0x880E), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// - MaxProgramNativeTexInstructionsArb = ((int)0x880F) , + MaxProgramNativeTexInstructionsArb = ((int)0x880F), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// - MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , + MaxProgramNativeTexIndirectionsArb = ((int)0x8810), /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// - ProgramFormat = ((int)0x8876) , + ProgramFormat = ((int)0x8876), /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// - ProgramInstruction = ((int)0x88A0) , + ProgramInstruction = ((int)0x88A0), /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// - MaxProgramInstructions = ((int)0x88A1) , + MaxProgramInstructions = ((int)0x88A1), /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// - ProgramNativeInstructions = ((int)0x88A2) , + ProgramNativeInstructions = ((int)0x88A2), /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// - MaxProgramNativeInstructions = ((int)0x88A3) , + MaxProgramNativeInstructions = ((int)0x88A3), /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// - ProgramTemporaries = ((int)0x88A4) , + ProgramTemporaries = ((int)0x88A4), /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// - MaxProgramTemporaries = ((int)0x88A5) , + MaxProgramTemporaries = ((int)0x88A5), /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// - ProgramNativeTemporaries = ((int)0x88A6) , + ProgramNativeTemporaries = ((int)0x88A6), /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// - MaxProgramNativeTemporaries = ((int)0x88A7) , + MaxProgramNativeTemporaries = ((int)0x88A7), /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// - ProgramParameters = ((int)0x88A8) , + ProgramParameters = ((int)0x88A8), /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// - MaxProgramParameters = ((int)0x88A9) , + MaxProgramParameters = ((int)0x88A9), /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// - ProgramNativeParameters = ((int)0x88AA) , + ProgramNativeParameters = ((int)0x88AA), /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// - MaxProgramNativeParameters = ((int)0x88AB) , + MaxProgramNativeParameters = ((int)0x88AB), /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// - ProgramAttribs = ((int)0x88AC) , + ProgramAttribs = ((int)0x88AC), /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// - MaxProgramAttribs = ((int)0x88AD) , + MaxProgramAttribs = ((int)0x88AD), /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// - ProgramNativeAttribs = ((int)0x88AE) , + ProgramNativeAttribs = ((int)0x88AE), /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// - MaxProgramNativeAttribs = ((int)0x88AF) , + MaxProgramNativeAttribs = ((int)0x88AF), /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// - ProgramAddressRegisters = ((int)0x88B0) , + ProgramAddressRegisters = ((int)0x88B0), /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// - MaxProgramAddressRegisters = ((int)0x88B1) , + MaxProgramAddressRegisters = ((int)0x88B1), /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// - ProgramNativeAddressRegisters = ((int)0x88B2) , + ProgramNativeAddressRegisters = ((int)0x88B2), /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// - MaxProgramNativeAddressRegisters = ((int)0x88B3) , + MaxProgramNativeAddressRegisters = ((int)0x88B3), /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// - MaxProgramLocalParameters = ((int)0x88B4) , + MaxProgramLocalParameters = ((int)0x88B4), /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// - MaxProgramEnvParameters = ((int)0x88B5) , + MaxProgramEnvParameters = ((int)0x88B5), /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// - ProgramUnderNativeLimits = ((int)0x88B6) , + ProgramUnderNativeLimits = ((int)0x88B6), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), } /// @@ -14945,7 +14947,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_STRING = 0x8628 /// - ProgramString = ((int)0x8628) , + ProgramString = ((int)0x8628), } /// @@ -14956,11 +14958,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// - VertexProgram = ((int)0x8620) , + VertexProgram = ((int)0x8620), /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// - FragmentProgram = ((int)0x8804) , + FragmentProgram = ((int)0x8804), } /// @@ -14971,43 +14973,43 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), } /// @@ -15019,31 +15021,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// - MultisampleBit = ((int)0x20000000) , + MultisampleBit = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// - MultisampleBit3Dfx = ((int)0x20000000) , + MultisampleBit3Dfx = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// - MultisampleBitArb = ((int)0x20000000) , + MultisampleBitArb = ((int)0x20000000), /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// - MultisampleBitExt = ((int)0x20000000) , + MultisampleBitExt = ((int)0x20000000), } /// @@ -15054,15 +15056,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_Points = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_Lines = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_Triangles = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), } /// @@ -15073,63 +15075,63 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUAD_STRIP = 0x0008 /// - QuadStrip = ((int)0x0008) , + QuadStrip = ((int)0x0008), /// /// Original was GL_POLYGON = 0x0009 /// - Polygon = ((int)0x0009) , + Polygon = ((int)0x0009), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_LINES_ADJACENCY = 0xA /// - LinesAdjacency = ((int)0xA) , + LinesAdjacency = ((int)0xA), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0xB /// - LineStripAdjacency = ((int)0xB) , + LineStripAdjacency = ((int)0xB), /// /// Original was GL_TRIANGLES_ADJACENCY = 0xC /// - TrianglesAdjacency = ((int)0xC) , + TrianglesAdjacency = ((int)0xC), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD /// - TriangleStripAdjacency = ((int)0xD) , + TriangleStripAdjacency = ((int)0xD), } /// @@ -15147,23 +15149,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), } /// @@ -15174,31 +15176,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// - FuncAddExt = ((int)0x8006) , + FuncAddExt = ((int)0x8006), /// /// Original was GL_MIN_EXT = 0x8007 /// - MinExt = ((int)0x8007) , + MinExt = ((int)0x8007), /// /// Original was GL_MAX_EXT = 0x8008 /// - MaxExt = ((int)0x8008) , + MaxExt = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// - FuncSubtractExt = ((int)0x800A) , + FuncSubtractExt = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// - FuncReverseSubtractExt = ((int)0x800B) , + FuncReverseSubtractExt = ((int)0x800B), /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// - AlphaMinSgix = ((int)0x8320) , + AlphaMinSgix = ((int)0x8320), /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// - AlphaMaxSgix = ((int)0x8321) , + AlphaMaxSgix = ((int)0x8321), } /// @@ -15209,95 +15211,95 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -15308,95 +15310,95 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// - ConstantColorExt = ((int)0x8001) , + ConstantColorExt = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// - OneMinusConstantColorExt = ((int)0x8002) , + OneMinusConstantColorExt = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// - ConstantAlphaExt = ((int)0x8003) , + ConstantAlphaExt = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// - OneMinusConstantAlphaExt = ((int)0x8004) , + OneMinusConstantAlphaExt = ((int)0x8004), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), } /// @@ -15407,11 +15409,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), } /// @@ -15422,11 +15424,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -15437,15 +15439,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -15456,15 +15458,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -15476,35 +15478,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), } /// @@ -15522,39 +15524,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), } /// @@ -15565,19 +15567,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), } /// @@ -15588,7 +15590,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), } /// @@ -15599,7 +15601,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), } /// @@ -15610,19 +15612,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), } /// @@ -15633,27 +15635,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -15664,59 +15666,59 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), } /// @@ -15727,15 +15729,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), } /// @@ -15746,39 +15748,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), } /// @@ -15789,39 +15791,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), } /// @@ -15832,15 +15834,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_FIXED_ONLY = 0x891D /// - FixedOnly = ((int)0x891D) , + FixedOnly = ((int)0x891D), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -15851,15 +15853,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), } /// @@ -15870,15 +15872,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), } /// @@ -15889,7 +15891,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), } /// @@ -15901,27 +15903,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// - AccumBufferBit = ((int)0x00000200) , + AccumBufferBit = ((int)0x00000200), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// - CoverageBufferBitNv = ((int)0x00008000) , + CoverageBufferBitNv = ((int)0x00008000), } /// @@ -15940,11 +15942,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), } /// @@ -15962,11 +15964,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), } /// @@ -15977,11 +15979,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), } /// @@ -15992,35 +15994,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), } /// @@ -16031,15 +16033,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -16057,47 +16059,47 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -16108,11 +16110,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), } /// @@ -16123,19 +16125,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), } /// @@ -16146,27 +16148,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), } /// @@ -16177,59 +16179,59 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// - ProxyTextureColorTableSgi = ((int)0x80BD) , + ProxyTextureColorTableSgi = ((int)0x80BD), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// - ProxyColorTable = ((int)0x80D3) , + ProxyColorTable = ((int)0x80D3), /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// - ProxyColorTableSgi = ((int)0x80D3) , + ProxyColorTableSgi = ((int)0x80D3), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// - ProxyPostConvolutionColorTable = ((int)0x80D4) , + ProxyPostConvolutionColorTable = ((int)0x80D4), /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// - ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , + ProxyPostConvolutionColorTableSgi = ((int)0x80D4), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// - ProxyPostColorMatrixColorTable = ((int)0x80D5) , + ProxyPostColorMatrixColorTable = ((int)0x80D5), /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// - ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , + ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), } /// @@ -16240,35 +16242,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUERY_WAIT = 0x8E13 /// - QueryWait = ((int)0x8E13) , + QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// - QueryNoWait = ((int)0x8E14) , + QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// - QueryByRegionWait = ((int)0x8E15) , + QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// - QueryByRegionNoWait = ((int)0x8E16) , + QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), } /// @@ -16280,19 +16282,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// - ContextFlagRobustAccessBitArb = ((int)0x00000004) , + ContextFlagRobustAccessBitArb = ((int)0x00000004), } /// @@ -16304,11 +16306,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), } /// @@ -16319,11 +16321,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_REDUCE_EXT = 0x8016 /// - ReduceExt = ((int)0x8016) , + ReduceExt = ((int)0x8016), } /// @@ -16334,15 +16336,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), } /// @@ -16353,27 +16355,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), } /// @@ -16384,15 +16386,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_REDUCE = 0x8016 /// - Reduce = ((int)0x8016) , + Reduce = ((int)0x8016), /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// - ConstantBorder = ((int)0x8151) , + ConstantBorder = ((int)0x8151), /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// - ReplicateBorder = ((int)0x8153) , + ReplicateBorder = ((int)0x8153), } /// @@ -16403,15 +16405,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), } /// @@ -16422,19 +16424,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), } /// @@ -16445,15 +16447,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -16471,19 +16473,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -16494,23 +16496,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), } /// @@ -16521,27 +16523,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -16552,31 +16554,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), } /// @@ -16587,11 +16589,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), } /// @@ -16602,39 +16604,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -16645,43 +16647,43 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), } /// @@ -16692,35 +16694,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -16731,111 +16733,111 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_NONE_OES = 0 /// - NoneOes = ((int)0) , + NoneOes = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -16846,103 +16848,103 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -16953,15 +16955,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -16972,399 +16974,399 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// - Convolution1D = ((int)0x8010) , + Convolution1D = ((int)0x8010), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// - Convolution2D = ((int)0x8011) , + Convolution2D = ((int)0x8011), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_RESCALE_NORMAL = 0x803A /// - RescaleNormal = ((int)0x803A) , + RescaleNormal = ((int)0x803A), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_COLOR_TABLE = 0x80D0 /// - ColorTable = ((int)0x80D0) , + ColorTable = ((int)0x80D0), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// - PostConvolutionColorTable = ((int)0x80D1) , + PostConvolutionColorTable = ((int)0x80D1), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// - PostColorMatrixColorTable = ((int)0x80D2) , + PostColorMatrixColorTable = ((int)0x80D2), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// - FogCoordArray = ((int)0x8457) , + FogCoordArray = ((int)0x8457), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// - SecondaryColorArray = ((int)0x845E) , + SecondaryColorArray = ((int)0x845E), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// - VertexProgramPointSize = ((int)0x8642) , + VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// - VertexProgramTwoSide = ((int)0x8643) , + VertexProgramTwoSide = ((int)0x8643), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// - PrimitiveRestart = ((int)0x8F9D) , + PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), } /// @@ -17375,51 +17377,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// - InvalidFramebufferOperationExt = ((int)0x0506) , + InvalidFramebufferOperationExt = ((int)0x0506), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// - InvalidFramebufferOperationOes = ((int)0x0506) , + InvalidFramebufferOperationOes = ((int)0x0506), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// - TableTooLarge = ((int)0x8031) , + TableTooLarge = ((int)0x8031), /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// - TableTooLargeExt = ((int)0x8031) , + TableTooLargeExt = ((int)0x8031), /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// - TextureTooLargeExt = ((int)0x8065) , + TextureTooLargeExt = ((int)0x8065), } /// @@ -17452,11 +17454,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -17467,15 +17469,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -17486,19 +17488,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// - FogFuncSgis = ((int)0x812A) , + FogFuncSgis = ((int)0x812A), /// /// Original was GL_FOG_COORD = 0x8451 /// - FogCoord = ((int)0x8451) , + FogCoord = ((int)0x8451), /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// - FragmentDepth = ((int)0x8452) , + FragmentDepth = ((int)0x8452), } /// @@ -17509,11 +17511,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// - FogCoordSrc = ((int)0x8450) , + FogCoordSrc = ((int)0x8450), } /// @@ -17524,15 +17526,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -17543,15 +17545,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -17562,15 +17564,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), } /// @@ -17581,19 +17583,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), } /// @@ -17604,195 +17606,195 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// - ColorAttachment0Ext = ((int)0x8CE0) , + ColorAttachment0Ext = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// - ColorAttachment1Ext = ((int)0x8CE1) , + ColorAttachment1Ext = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// - ColorAttachment2Ext = ((int)0x8CE2) , + ColorAttachment2Ext = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// - ColorAttachment3Ext = ((int)0x8CE3) , + ColorAttachment3Ext = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// - ColorAttachment4Ext = ((int)0x8CE4) , + ColorAttachment4Ext = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// - ColorAttachment5Ext = ((int)0x8CE5) , + ColorAttachment5Ext = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// - ColorAttachment6Ext = ((int)0x8CE6) , + ColorAttachment6Ext = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// - ColorAttachment7Ext = ((int)0x8CE7) , + ColorAttachment7Ext = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// - ColorAttachment8Ext = ((int)0x8CE8) , + ColorAttachment8Ext = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// - ColorAttachment9Ext = ((int)0x8CE9) , + ColorAttachment9Ext = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// - ColorAttachment10Ext = ((int)0x8CEA) , + ColorAttachment10Ext = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// - ColorAttachment11Ext = ((int)0x8CEB) , + ColorAttachment11Ext = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// - ColorAttachment12Ext = ((int)0x8CEC) , + ColorAttachment12Ext = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// - ColorAttachment13Ext = ((int)0x8CED) , + ColorAttachment13Ext = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// - ColorAttachment14Ext = ((int)0x8CEE) , + ColorAttachment14Ext = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// - ColorAttachment15Ext = ((int)0x8CEF) , + ColorAttachment15Ext = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// - DepthAttachmentExt = ((int)0x8D00) , + DepthAttachmentExt = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// - StencilAttachmentExt = ((int)0x8D20) , + StencilAttachmentExt = ((int)0x8D20), } /// @@ -17803,19 +17805,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), } /// @@ -17826,19 +17828,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), } /// @@ -17849,23 +17851,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), } /// @@ -17876,75 +17878,75 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// - FramebufferCompleteExt = ((int)0x8CD5) , + FramebufferCompleteExt = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// - FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , + FramebufferIncompleteAttachmentExt = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// - FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// - FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , + FramebufferIncompleteDimensionsExt = ((int)0x8CD9), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// - FramebufferIncompleteFormatsExt = ((int)0x8CDA) , + FramebufferIncompleteFormatsExt = ((int)0x8CDA), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// - FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , + FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// - FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , + FramebufferIncompleteReadBufferExt = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// - FramebufferUnsupportedExt = ((int)0x8CDD) , + FramebufferUnsupportedExt = ((int)0x8CDD), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// - FramebufferIncompleteLayerTargets = ((int)0x8DA8) , + FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// - FramebufferIncompleteLayerCount = ((int)0x8DA9) , + FramebufferIncompleteLayerCount = ((int)0x8DA9), } /// @@ -17955,79 +17957,79 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// - FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , + FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// - FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , + FramebufferAttachmentObjectNameExt = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// - FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , + FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// - FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , + FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// - FramebufferAttachmentLayered = ((int)0x8DA7) , + FramebufferAttachmentLayered = ((int)0x8DA7), } /// @@ -18038,19 +18040,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// - FramebufferExt = ((int)0x8D40) , + FramebufferExt = ((int)0x8D40), } /// @@ -18061,11 +18063,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), } /// @@ -18076,39 +18078,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), } /// @@ -18119,43 +18121,43 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// - ColorTableScale = ((int)0x80D6) , + ColorTableScale = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// - ColorTableBias = ((int)0x80D7) , + ColorTableBias = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// - ColorTableFormat = ((int)0x80D8) , + ColorTableFormat = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// - ColorTableWidth = ((int)0x80D9) , + ColorTableWidth = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// - ColorTableRedSize = ((int)0x80DA) , + ColorTableRedSize = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// - ColorTableGreenSize = ((int)0x80DB) , + ColorTableGreenSize = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// - ColorTableBlueSize = ((int)0x80DC) , + ColorTableBlueSize = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// - ColorTableAlphaSize = ((int)0x80DD) , + ColorTableAlphaSize = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// - ColorTableLuminanceSize = ((int)0x80DE) , + ColorTableLuminanceSize = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// - ColorTableIntensitySize = ((int)0x80DF) , + ColorTableIntensitySize = ((int)0x80DF), } /// @@ -18166,43 +18168,43 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// - ColorTableScaleSgi = ((int)0x80D6) , + ColorTableScaleSgi = ((int)0x80D6), /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// - ColorTableBiasSgi = ((int)0x80D7) , + ColorTableBiasSgi = ((int)0x80D7), /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// - ColorTableFormatSgi = ((int)0x80D8) , + ColorTableFormatSgi = ((int)0x80D8), /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// - ColorTableWidthSgi = ((int)0x80D9) , + ColorTableWidthSgi = ((int)0x80D9), /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// - ColorTableRedSizeSgi = ((int)0x80DA) , + ColorTableRedSizeSgi = ((int)0x80DA), /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// - ColorTableGreenSizeSgi = ((int)0x80DB) , + ColorTableGreenSizeSgi = ((int)0x80DB), /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// - ColorTableBlueSizeSgi = ((int)0x80DC) , + ColorTableBlueSizeSgi = ((int)0x80DC), /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// - ColorTableAlphaSizeSgi = ((int)0x80DD) , + ColorTableAlphaSizeSgi = ((int)0x80DD), /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// - ColorTableLuminanceSizeSgi = ((int)0x80DE) , + ColorTableLuminanceSizeSgi = ((int)0x80DE), /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// - ColorTableIntensitySizeSgi = ((int)0x80DF) , + ColorTableIntensitySizeSgi = ((int)0x80DF), } /// @@ -18213,35 +18215,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// - ConvolutionBorderModeExt = ((int)0x8013) , + ConvolutionBorderModeExt = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// - ConvolutionFilterScaleExt = ((int)0x8014) , + ConvolutionFilterScaleExt = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// - ConvolutionFilterBiasExt = ((int)0x8015) , + ConvolutionFilterBiasExt = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// - ConvolutionFormatExt = ((int)0x8017) , + ConvolutionFormatExt = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// - ConvolutionWidthExt = ((int)0x8018) , + ConvolutionWidthExt = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// - ConvolutionHeightExt = ((int)0x8019) , + ConvolutionHeightExt = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// - MaxConvolutionWidthExt = ((int)0x801A) , + MaxConvolutionWidthExt = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// - MaxConvolutionHeightExt = ((int)0x801B) , + MaxConvolutionHeightExt = ((int)0x801B), } /// @@ -18252,39 +18254,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// - ConvolutionBorderMode = ((int)0x8013) , + ConvolutionBorderMode = ((int)0x8013), /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// - ConvolutionFilterScale = ((int)0x8014) , + ConvolutionFilterScale = ((int)0x8014), /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// - ConvolutionFilterBias = ((int)0x8015) , + ConvolutionFilterBias = ((int)0x8015), /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// - ConvolutionFormat = ((int)0x8017) , + ConvolutionFormat = ((int)0x8017), /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// - ConvolutionWidth = ((int)0x8018) , + ConvolutionWidth = ((int)0x8018), /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// - ConvolutionHeight = ((int)0x8019) , + ConvolutionHeight = ((int)0x8019), /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// - MaxConvolutionWidth = ((int)0x801A) , + MaxConvolutionWidth = ((int)0x801A), /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// - MaxConvolutionHeight = ((int)0x801B) , + MaxConvolutionHeight = ((int)0x801B), /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// - ConvolutionBorderColor = ((int)0x8154) , + ConvolutionBorderColor = ((int)0x8154), } /// @@ -18295,35 +18297,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// - HistogramWidth = ((int)0x8026) , + HistogramWidth = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// - HistogramFormat = ((int)0x8027) , + HistogramFormat = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// - HistogramRedSize = ((int)0x8028) , + HistogramRedSize = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// - HistogramGreenSize = ((int)0x8029) , + HistogramGreenSize = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// - HistogramBlueSize = ((int)0x802A) , + HistogramBlueSize = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// - HistogramAlphaSize = ((int)0x802B) , + HistogramAlphaSize = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// - HistogramLuminanceSize = ((int)0x802C) , + HistogramLuminanceSize = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// - HistogramSink = ((int)0x802D) , + HistogramSink = ((int)0x802D), } /// @@ -18334,35 +18336,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// - HistogramWidthExt = ((int)0x8026) , + HistogramWidthExt = ((int)0x8026), /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// - HistogramFormatExt = ((int)0x8027) , + HistogramFormatExt = ((int)0x8027), /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// - HistogramRedSizeExt = ((int)0x8028) , + HistogramRedSizeExt = ((int)0x8028), /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// - HistogramGreenSizeExt = ((int)0x8029) , + HistogramGreenSizeExt = ((int)0x8029), /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// - HistogramBlueSizeExt = ((int)0x802A) , + HistogramBlueSizeExt = ((int)0x802A), /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// - HistogramAlphaSizeExt = ((int)0x802B) , + HistogramAlphaSizeExt = ((int)0x802B), /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// - HistogramLuminanceSizeExt = ((int)0x802C) , + HistogramLuminanceSizeExt = ((int)0x802C), /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// - HistogramSinkExt = ((int)0x802D) , + HistogramSinkExt = ((int)0x802D), } /// @@ -18373,87 +18375,87 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), } /// @@ -18471,11 +18473,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), } /// @@ -18486,19 +18488,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MINMAX_FORMAT = 0x802F /// - MinmaxFormat = ((int)0x802F) , + MinmaxFormat = ((int)0x802F), /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// - MinmaxFormatExt = ((int)0x802F) , + MinmaxFormatExt = ((int)0x802F), /// /// Original was GL_MINMAX_SINK = 0x8030 /// - MinmaxSink = ((int)0x8030) , + MinmaxSink = ((int)0x8030), /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// - MinmaxSinkExt = ((int)0x8030) , + MinmaxSinkExt = ((int)0x8030), } /// @@ -18509,7 +18511,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), } /// @@ -18527,2019 +18529,2019 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// - PointSmooth = ((int)0x0B10) , + PointSmooth = ((int)0x0B10), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// - LineStipple = ((int)0x0B24) , + LineStipple = ((int)0x0B24), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// - PolygonStipple = ((int)0x0B42) , + PolygonStipple = ((int)0x0B42), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_LIGHTING = 0x0B50 /// - Lighting = ((int)0x0B50) , + Lighting = ((int)0x0B50), /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// - ColorMaterial = ((int)0x0B57) , + ColorMaterial = ((int)0x0B57), /// /// Original was GL_FOG = 0x0B60 /// - Fog = ((int)0x0B60) , + Fog = ((int)0x0B60), /// /// Original was GL_FOG_INDEX = 0x0B61 /// - FogIndex = ((int)0x0B61) , + FogIndex = ((int)0x0B61), /// /// Original was GL_FOG_DENSITY = 0x0B62 /// - FogDensity = ((int)0x0B62) , + FogDensity = ((int)0x0B62), /// /// Original was GL_FOG_START = 0x0B63 /// - FogStart = ((int)0x0B63) , + FogStart = ((int)0x0B63), /// /// Original was GL_FOG_END = 0x0B64 /// - FogEnd = ((int)0x0B64) , + FogEnd = ((int)0x0B64), /// /// Original was GL_FOG_MODE = 0x0B65 /// - FogMode = ((int)0x0B65) , + FogMode = ((int)0x0B65), /// /// Original was GL_FOG_COLOR = 0x0B66 /// - FogColor = ((int)0x0B66) , + FogColor = ((int)0x0B66), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_NORMALIZE = 0x0BA1 /// - Normalize = ((int)0x0BA1) , + Normalize = ((int)0x0BA1), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// - Modelview0StackDepthExt = ((int)0x0BA3) , + Modelview0StackDepthExt = ((int)0x0BA3), /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// - Modelview0MatrixExt = ((int)0x0BA6) , + Modelview0MatrixExt = ((int)0x0BA6), /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// - AlphaTest = ((int)0x0BC0) , + AlphaTest = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// - AlphaTestQcom = ((int)0x0BC0) , + AlphaTestQcom = ((int)0x0BC0), /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// - AlphaTestFuncQcom = ((int)0x0BC1) , + AlphaTestFuncQcom = ((int)0x0BC1), /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// - AlphaTestRefQcom = ((int)0x0BC2) , + AlphaTestRefQcom = ((int)0x0BC2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// - IndexLogicOp = ((int)0x0BF1) , + IndexLogicOp = ((int)0x0BF1), /// /// Original was GL_LOGIC_OP = 0x0BF1 /// - LogicOp = ((int)0x0BF1) , + LogicOp = ((int)0x0BF1), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// - DrawBufferExt = ((int)0x0C01) , + DrawBufferExt = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// - ReadBufferExt = ((int)0x0C02) , + ReadBufferExt = ((int)0x0C02), /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// - ReadBufferNv = ((int)0x0C02) , + ReadBufferNv = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// - TextureGenS = ((int)0x0C60) , + TextureGenS = ((int)0x0C60), /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// - TextureGenT = ((int)0x0C61) , + TextureGenT = ((int)0x0C61), /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// - TextureGenR = ((int)0x0C62) , + TextureGenR = ((int)0x0C62), /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// - TextureGenQ = ((int)0x0C63) , + TextureGenQ = ((int)0x0C63), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// - AutoNormal = ((int)0x0D80) , + AutoNormal = ((int)0x0D80), /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// - ClipPlane0 = ((int)0x3000) , + ClipPlane0 = ((int)0x3000), /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// - ClipPlane1 = ((int)0x3001) , + ClipPlane1 = ((int)0x3001), /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// - ClipPlane2 = ((int)0x3002) , + ClipPlane2 = ((int)0x3002), /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// - ClipPlane3 = ((int)0x3003) , + ClipPlane3 = ((int)0x3003), /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// - ClipPlane4 = ((int)0x3004) , + ClipPlane4 = ((int)0x3004), /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// - ClipPlane5 = ((int)0x3005) , + ClipPlane5 = ((int)0x3005), /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// - BlendColorExt = ((int)0x8005) , + BlendColorExt = ((int)0x8005), /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// - BlendEquationExt = ((int)0x8009) , + BlendEquationExt = ((int)0x8009), /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// - Convolution1DExt = ((int)0x8010) , + Convolution1DExt = ((int)0x8010), /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// - Convolution2DExt = ((int)0x8011) , + Convolution2DExt = ((int)0x8011), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// - PolygonOffsetBiasExt = ((int)0x8039) , + PolygonOffsetBiasExt = ((int)0x8039), /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// - RescaleNormalExt = ((int)0x803A) , + RescaleNormalExt = ((int)0x803A), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// - Texture3DBindingExt = ((int)0x806A) , + Texture3DBindingExt = ((int)0x806A), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// - Max3DTextureSizeExt = ((int)0x8073) , + Max3DTextureSizeExt = ((int)0x8073), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// - NormalArray = ((int)0x8075) , + NormalArray = ((int)0x8075), /// /// Original was GL_COLOR_ARRAY = 0x8076 /// - ColorArray = ((int)0x8076) , + ColorArray = ((int)0x8076), /// /// Original was GL_INDEX_ARRAY = 0x8077 /// - IndexArray = ((int)0x8077) , + IndexArray = ((int)0x8077), /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// - TextureCoordArray = ((int)0x8078) , + TextureCoordArray = ((int)0x8078), /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// - EdgeFlagArray = ((int)0x8079) , + EdgeFlagArray = ((int)0x8079), /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// - VertexArrayCountExt = ((int)0x807D) , + VertexArrayCountExt = ((int)0x807D), /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// - NormalArrayCountExt = ((int)0x8080) , + NormalArrayCountExt = ((int)0x8080), /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// - ColorArrayCountExt = ((int)0x8084) , + ColorArrayCountExt = ((int)0x8084), /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// - IndexArrayCountExt = ((int)0x8087) , + IndexArrayCountExt = ((int)0x8087), /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// - TextureCoordArrayCountExt = ((int)0x808B) , + TextureCoordArrayCountExt = ((int)0x808B), /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// - EdgeFlagArrayCountExt = ((int)0x808D) , + EdgeFlagArrayCountExt = ((int)0x808D), /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// - InterlaceSgix = ((int)0x8094) , + InterlaceSgix = ((int)0x8094), /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// - DetailTexture2DBindingSgis = ((int)0x8096) , + DetailTexture2DBindingSgis = ((int)0x8096), /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// - MultisampleSgis = ((int)0x809D) , + MultisampleSgis = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// - SampleAlphaToMaskSgis = ((int)0x809E) , + SampleAlphaToMaskSgis = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// - SampleAlphaToOneSgis = ((int)0x809F) , + SampleAlphaToOneSgis = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// - SampleMaskSgis = ((int)0x80A0) , + SampleMaskSgis = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// - SampleBuffersSgis = ((int)0x80A8) , + SampleBuffersSgis = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// - SamplesSgis = ((int)0x80A9) , + SamplesSgis = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// - SampleMaskValueSgis = ((int)0x80AA) , + SampleMaskValueSgis = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// - SampleMaskInvertSgis = ((int)0x80AB) , + SampleMaskInvertSgis = ((int)0x80AB), /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// - SamplePatternSgis = ((int)0x80AC) , + SamplePatternSgis = ((int)0x80AC), /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// - ColorMatrixSgi = ((int)0x80B1) , + ColorMatrixSgi = ((int)0x80B1), /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// - ColorMatrixStackDepthSgi = ((int)0x80B2) , + ColorMatrixStackDepthSgi = ((int)0x80B2), /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// - MaxColorMatrixStackDepthSgi = ((int)0x80B3) , + MaxColorMatrixStackDepthSgi = ((int)0x80B3), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// - TextureColorTableSgi = ((int)0x80BC) , + TextureColorTableSgi = ((int)0x80BC), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// - ColorTableSgi = ((int)0x80D0) , + ColorTableSgi = ((int)0x80D0), /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// - PostConvolutionColorTableSgi = ((int)0x80D1) , + PostConvolutionColorTableSgi = ((int)0x80D1), /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// - PostColorMatrixColorTableSgi = ((int)0x80D2) , + PostColorMatrixColorTableSgi = ((int)0x80D2), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// - FogFuncPointsSgis = ((int)0x812B) , + FogFuncPointsSgis = ((int)0x812B), /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// - MaxFogFuncPointsSgis = ((int)0x812C) , + MaxFogFuncPointsSgis = ((int)0x812C), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// - Max4DTextureSizeSgis = ((int)0x8138) , + Max4DTextureSizeSgis = ((int)0x8138), /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// - PixelTexGenSgix = ((int)0x8139) , + PixelTexGenSgix = ((int)0x8139), /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// - PixelTileBestAlignmentSgix = ((int)0x813E) , + PixelTileBestAlignmentSgix = ((int)0x813E), /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// - PixelTileCacheIncrementSgix = ((int)0x813F) , + PixelTileCacheIncrementSgix = ((int)0x813F), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_SPRITE_SGIX = 0x8148 /// - SpriteSgix = ((int)0x8148) , + SpriteSgix = ((int)0x8148), /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// - SpriteModeSgix = ((int)0x8149) , + SpriteModeSgix = ((int)0x8149), /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// - SpriteAxisSgix = ((int)0x814A) , + SpriteAxisSgix = ((int)0x814A), /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// - SpriteTranslationSgix = ((int)0x814B) , + SpriteTranslationSgix = ((int)0x814B), /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// - Texture4DBindingSgis = ((int)0x814F) , + Texture4DBindingSgis = ((int)0x814F), /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// - MaxClipmapDepthSgix = ((int)0x8177) , + MaxClipmapDepthSgix = ((int)0x8177), /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// - MaxClipmapVirtualDepthSgix = ((int)0x8178) , + MaxClipmapVirtualDepthSgix = ((int)0x8178), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// - PostTextureFilterBiasRangeSgix = ((int)0x817B) , + PostTextureFilterBiasRangeSgix = ((int)0x817B), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// - PostTextureFilterScaleRangeSgix = ((int)0x817C) , + PostTextureFilterScaleRangeSgix = ((int)0x817C), /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// - ReferencePlaneSgix = ((int)0x817D) , + ReferencePlaneSgix = ((int)0x817D), /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// - ReferencePlaneEquationSgix = ((int)0x817E) , + ReferencePlaneEquationSgix = ((int)0x817E), /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// - IrInstrument1Sgix = ((int)0x817F) , + IrInstrument1Sgix = ((int)0x817F), /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// - InstrumentMeasurementsSgix = ((int)0x8181) , + InstrumentMeasurementsSgix = ((int)0x8181), /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// - CalligraphicFragmentSgix = ((int)0x8183) , + CalligraphicFragmentSgix = ((int)0x8183), /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// - FramezoomSgix = ((int)0x818B) , + FramezoomSgix = ((int)0x818B), /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// - FramezoomFactorSgix = ((int)0x818C) , + FramezoomFactorSgix = ((int)0x818C), /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// - MaxFramezoomFactorSgix = ((int)0x818D) , + MaxFramezoomFactorSgix = ((int)0x818D), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// - DeformationsMaskSgix = ((int)0x8196) , + DeformationsMaskSgix = ((int)0x8196), /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// - FogOffsetSgix = ((int)0x8198) , + FogOffsetSgix = ((int)0x8198), /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// - FogOffsetValueSgix = ((int)0x8199) , + FogOffsetValueSgix = ((int)0x8199), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// - SharedTexturePaletteExt = ((int)0x81FB) , + SharedTexturePaletteExt = ((int)0x81FB), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// - ContextFlags = ((int)0x821E) , + ContextFlags = ((int)0x821E), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// - AsyncMarkerSgix = ((int)0x8329) , + AsyncMarkerSgix = ((int)0x8329), /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// - PixelTexGenModeSgix = ((int)0x832B) , + PixelTexGenModeSgix = ((int)0x832B), /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// - AsyncHistogramSgix = ((int)0x832C) , + AsyncHistogramSgix = ((int)0x832C), /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// - MaxAsyncHistogramSgix = ((int)0x832D) , + MaxAsyncHistogramSgix = ((int)0x832D), /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// - PixelTextureSgis = ((int)0x8353) , + PixelTextureSgis = ((int)0x8353), /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// - AsyncTexImageSgix = ((int)0x835C) , + AsyncTexImageSgix = ((int)0x835C), /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// - AsyncDrawPixelsSgix = ((int)0x835D) , + AsyncDrawPixelsSgix = ((int)0x835D), /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// - AsyncReadPixelsSgix = ((int)0x835E) , + AsyncReadPixelsSgix = ((int)0x835E), /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// - MaxAsyncTexImageSgix = ((int)0x835F) , + MaxAsyncTexImageSgix = ((int)0x835F), /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// - MaxAsyncDrawPixelsSgix = ((int)0x8360) , + MaxAsyncDrawPixelsSgix = ((int)0x8360), /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// - MaxAsyncReadPixelsSgix = ((int)0x8361) , + MaxAsyncReadPixelsSgix = ((int)0x8361), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// - FragmentLightingSgix = ((int)0x8400) , + FragmentLightingSgix = ((int)0x8400), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// - FragmentColorMaterialSgix = ((int)0x8401) , + FragmentColorMaterialSgix = ((int)0x8401), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// - FragmentColorMaterialFaceSgix = ((int)0x8402) , + FragmentColorMaterialFaceSgix = ((int)0x8402), /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// - FragmentColorMaterialParameterSgix = ((int)0x8403) , + FragmentColorMaterialParameterSgix = ((int)0x8403), /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// - MaxFragmentLightsSgix = ((int)0x8404) , + MaxFragmentLightsSgix = ((int)0x8404), /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// - MaxActiveLightsSgix = ((int)0x8405) , + MaxActiveLightsSgix = ((int)0x8405), /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// - FragmentLightModelLocalViewerSgix = ((int)0x8408) , + FragmentLightModelLocalViewerSgix = ((int)0x8408), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// - FragmentLightModelTwoSideSgix = ((int)0x8409) , + FragmentLightModelTwoSideSgix = ((int)0x8409), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// - FragmentLightModelAmbientSgix = ((int)0x840A) , + FragmentLightModelAmbientSgix = ((int)0x840A), /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// - FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , + FragmentLightModelNormalInterpolationSgix = ((int)0x840B), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// - CurrentFogCoord = ((int)0x8453) , + CurrentFogCoord = ((int)0x8453), /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// - FogCoordArrayType = ((int)0x8454) , + FogCoordArrayType = ((int)0x8454), /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// - FogCoordArrayStride = ((int)0x8455) , + FogCoordArrayStride = ((int)0x8455), /// /// Original was GL_COLOR_SUM = 0x8458 /// - ColorSum = ((int)0x8458) , + ColorSum = ((int)0x8458), /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// - CurrentSecondaryColor = ((int)0x8459) , + CurrentSecondaryColor = ((int)0x8459), /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// - SecondaryColorArraySize = ((int)0x845A) , + SecondaryColorArraySize = ((int)0x845A), /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// - SecondaryColorArrayType = ((int)0x845B) , + SecondaryColorArrayType = ((int)0x845B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// - SecondaryColorArrayStride = ((int)0x845C) , + SecondaryColorArrayStride = ((int)0x845C), /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// - CurrentRasterSecondaryColor = ((int)0x845F) , + CurrentRasterSecondaryColor = ((int)0x845F), /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// - AliasedPointSizeRange = ((int)0x846D) , + AliasedPointSizeRange = ((int)0x846D), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// - ClientActiveTexture = ((int)0x84E1) , + ClientActiveTexture = ((int)0x84E1), /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// - MaxTextureUnits = ((int)0x84E2) , + MaxTextureUnits = ((int)0x84E2), /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// - TransposeModelviewMatrix = ((int)0x84E3) , + TransposeModelviewMatrix = ((int)0x84E3), /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// - TransposeProjectionMatrix = ((int)0x84E4) , + TransposeProjectionMatrix = ((int)0x84E4), /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// - TransposeTextureMatrix = ((int)0x84E5) , + TransposeTextureMatrix = ((int)0x84E5), /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// - TransposeColorMatrix = ((int)0x84E6) , + TransposeColorMatrix = ((int)0x84E6), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// - MaxRenderbufferSizeExt = ((int)0x84E8) , + MaxRenderbufferSizeExt = ((int)0x84E8), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// - MaxRectangleTextureSize = ((int)0x84F8) , + MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// - RgbaFloatMode = ((int)0x8820) , + RgbaFloatMode = ((int)0x8820), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// - MaxTextureCoords = ((int)0x8871) , + MaxTextureCoords = ((int)0x8871), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// - VertexArrayBufferBinding = ((int)0x8896) , + VertexArrayBufferBinding = ((int)0x8896), /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// - NormalArrayBufferBinding = ((int)0x8897) , + NormalArrayBufferBinding = ((int)0x8897), /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// - ColorArrayBufferBinding = ((int)0x8898) , + ColorArrayBufferBinding = ((int)0x8898), /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// - IndexArrayBufferBinding = ((int)0x8899) , + IndexArrayBufferBinding = ((int)0x8899), /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// - TextureCoordArrayBufferBinding = ((int)0x889A) , + TextureCoordArrayBufferBinding = ((int)0x889A), /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// - EdgeFlagArrayBufferBinding = ((int)0x889B) , + EdgeFlagArrayBufferBinding = ((int)0x889B), /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// - SecondaryColorArrayBufferBinding = ((int)0x889C) , + SecondaryColorArrayBufferBinding = ((int)0x889C), /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// - FogCoordArrayBufferBinding = ((int)0x889D) , + FogCoordArrayBufferBinding = ((int)0x889D), /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// - WeightArrayBufferBinding = ((int)0x889E) , + WeightArrayBufferBinding = ((int)0x889E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// - ClampVertexColor = ((int)0x891A) , + ClampVertexColor = ((int)0x891A), /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// - ClampFragmentColor = ((int)0x891B) , + ClampFragmentColor = ((int)0x891B), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// - MaxVaryingFloats = ((int)0x8B4B) , + MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// - MaxGeometryTextureImageUnits = ((int)0x8C29) , + MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// - MaxTextureBufferSize = ((int)0x8C2B) , + MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// - TextureBufferDataStoreBinding = ((int)0x8C2D) , + TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// - MinSampleShadingValue = ((int)0x8C37) , + MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// - FramebufferBindingExt = ((int)0x8CA6) , + FramebufferBindingExt = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// - RenderbufferBindingExt = ((int)0x8CA7) , + RenderbufferBindingExt = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// - MaxColorAttachmentsExt = ((int)0x8CDF) , + MaxColorAttachmentsExt = ((int)0x8CDF), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// - MaxGeometryVaryingComponents = ((int)0x8DDD) , + MaxGeometryVaryingComponents = ((int)0x8DDD), /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// - MaxVertexVaryingComponents = ((int)0x8DDE) , + MaxVertexVaryingComponents = ((int)0x8DDE), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// - MaxGeometryUniformComponents = ((int)0x8DDF) , + MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// - MaxGeometryOutputVertices = ((int)0x8DE0) , + MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// - MaxGeometryTotalOutputComponents = ((int)0x8DE1) , + MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// - MaxGeometryInputComponents = ((int)0x9123) , + MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// - MaxGeometryOutputComponents = ((int)0x9124) , + MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), } /// @@ -20550,39 +20552,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// - VertexArrayPointerExt = ((int)0x808E) , + VertexArrayPointerExt = ((int)0x808E), /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// - NormalArrayPointerExt = ((int)0x808F) , + NormalArrayPointerExt = ((int)0x808F), /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// - ColorArrayPointerExt = ((int)0x8090) , + ColorArrayPointerExt = ((int)0x8090), /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// - IndexArrayPointerExt = ((int)0x8091) , + IndexArrayPointerExt = ((int)0x8091), /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// - TextureCoordArrayPointerExt = ((int)0x8092) , + TextureCoordArrayPointerExt = ((int)0x8092), /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// - EdgeFlagArrayPointerExt = ((int)0x8093) , + EdgeFlagArrayPointerExt = ((int)0x8093), /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// - InstrumentBufferPointerSgix = ((int)0x8180) , + InstrumentBufferPointerSgix = ((int)0x8180), /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// - FogCoordArrayPointer = ((int)0x8456) , + FogCoordArrayPointer = ((int)0x8456), /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// - SecondaryColorArrayPointer = ((int)0x845D) , + SecondaryColorArrayPointer = ((int)0x845D), } /// @@ -20593,111 +20595,111 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), } /// @@ -20708,19 +20710,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), } /// @@ -20731,11 +20733,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// - QueryCounterBits = ((int)0x8864) , + QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), } /// @@ -20746,343 +20748,343 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// - TextureBorderColorNv = ((int)0x1004) , + TextureBorderColorNv = ((int)0x1004), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// - TextureDepthExt = ((int)0x8071) , + TextureDepthExt = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// - DetailTextureFuncPointsSgis = ((int)0x809C) , + DetailTextureFuncPointsSgis = ((int)0x809C), /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// - SharpenTextureFuncPointsSgis = ((int)0x80B0) , + SharpenTextureFuncPointsSgis = ((int)0x80B0), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// - Texture4DsizeSgis = ((int)0x8136) , + Texture4DsizeSgis = ((int)0x8136), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// - TextureFilter4SizeSgis = ((int)0x8147) , + TextureFilter4SizeSgis = ((int)0x8147), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// - TextureCompareOperatorSgix = ((int)0x819B) , + TextureCompareOperatorSgix = ((int)0x819B), /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// - TextureLequalRSgix = ((int)0x819C) , + TextureLequalRSgix = ((int)0x819C), /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// - TextureGequalRSgix = ((int)0x819D) , + TextureGequalRSgix = ((int)0x819D), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// - TextureCompressedImageSize = ((int)0x86A0) , + TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// - TextureLuminanceType = ((int)0x8C14) , + TextureLuminanceType = ((int)0x8C14), /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// - TextureIntensityType = ((int)0x8C15) , + TextureIntensityType = ((int)0x8C15), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), } /// @@ -21093,15 +21095,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), } /// @@ -21112,207 +21114,207 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// - PerspectiveCorrectionHint = ((int)0x0C50) , + PerspectiveCorrectionHint = ((int)0x0C50), /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// - PointSmoothHint = ((int)0x0C51) , + PointSmoothHint = ((int)0x0C51), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_FOG_HINT = 0x0C54 /// - FogHint = ((int)0x0C54) , + FogHint = ((int)0x0C54), /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// - PreferDoublebufferHintPgi = ((int)0x1A1F8) , + PreferDoublebufferHintPgi = ((int)0x1A1F8), /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// - ConserveMemoryHintPgi = ((int)0x1A1FD) , + ConserveMemoryHintPgi = ((int)0x1A1FD), /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// - ReclaimMemoryHintPgi = ((int)0x1A1FE) , + ReclaimMemoryHintPgi = ((int)0x1A1FE), /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// - NativeGraphicsBeginHintPgi = ((int)0x1A203) , + NativeGraphicsBeginHintPgi = ((int)0x1A203), /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// - NativeGraphicsEndHintPgi = ((int)0x1A204) , + NativeGraphicsEndHintPgi = ((int)0x1A204), /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// - AlwaysFastHintPgi = ((int)0x1A20C) , + AlwaysFastHintPgi = ((int)0x1A20C), /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// - AlwaysSoftHintPgi = ((int)0x1A20D) , + AlwaysSoftHintPgi = ((int)0x1A20D), /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// - AllowDrawObjHintPgi = ((int)0x1A20E) , + AllowDrawObjHintPgi = ((int)0x1A20E), /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// - AllowDrawWinHintPgi = ((int)0x1A20F) , + AllowDrawWinHintPgi = ((int)0x1A20F), /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// - AllowDrawFrgHintPgi = ((int)0x1A210) , + AllowDrawFrgHintPgi = ((int)0x1A210), /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// - AllowDrawMemHintPgi = ((int)0x1A211) , + AllowDrawMemHintPgi = ((int)0x1A211), /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// - StrictDepthfuncHintPgi = ((int)0x1A216) , + StrictDepthfuncHintPgi = ((int)0x1A216), /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// - StrictLightingHintPgi = ((int)0x1A217) , + StrictLightingHintPgi = ((int)0x1A217), /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// - StrictScissorHintPgi = ((int)0x1A218) , + StrictScissorHintPgi = ((int)0x1A218), /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// - FullStippleHintPgi = ((int)0x1A219) , + FullStippleHintPgi = ((int)0x1A219), /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// - ClipNearHintPgi = ((int)0x1A220) , + ClipNearHintPgi = ((int)0x1A220), /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// - ClipFarHintPgi = ((int)0x1A221) , + ClipFarHintPgi = ((int)0x1A221), /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// - WideLineHintPgi = ((int)0x1A222) , + WideLineHintPgi = ((int)0x1A222), /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// - BackNormalsHintPgi = ((int)0x1A223) , + BackNormalsHintPgi = ((int)0x1A223), /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// - VertexDataHintPgi = ((int)0x1A22A) , + VertexDataHintPgi = ((int)0x1A22A), /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// - VertexConsistentHintPgi = ((int)0x1A22B) , + VertexConsistentHintPgi = ((int)0x1A22B), /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// - MaterialSideHintPgi = ((int)0x1A22C) , + MaterialSideHintPgi = ((int)0x1A22C), /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// - MaxVertexHintPgi = ((int)0x1A22D) , + MaxVertexHintPgi = ((int)0x1A22D), /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// - PackCmykHintExt = ((int)0x800E) , + PackCmykHintExt = ((int)0x800E), /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// - UnpackCmykHintExt = ((int)0x800F) , + UnpackCmykHintExt = ((int)0x800F), /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// - PhongHintWin = ((int)0x80EB) , + PhongHintWin = ((int)0x80EB), /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// - ClipVolumeClippingHintExt = ((int)0x80F0) , + ClipVolumeClippingHintExt = ((int)0x80F0), /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// - TextureMultiBufferHintSgix = ((int)0x812E) , + TextureMultiBufferHintSgix = ((int)0x812E), /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// - GenerateMipmapHint = ((int)0x8192) , + GenerateMipmapHint = ((int)0x8192), /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// - GenerateMipmapHintSgis = ((int)0x8192) , + GenerateMipmapHintSgis = ((int)0x8192), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// - ConvolutionHintSgix = ((int)0x8316) , + ConvolutionHintSgix = ((int)0x8316), /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// - ScalebiasHintSgix = ((int)0x8322) , + ScalebiasHintSgix = ((int)0x8322), /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// - LineQualityHintSgix = ((int)0x835B) , + LineQualityHintSgix = ((int)0x835B), /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// - VertexPreclipSgix = ((int)0x83EE) , + VertexPreclipSgix = ((int)0x83EE), /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// - VertexPreclipHintSgix = ((int)0x83EF) , + VertexPreclipHintSgix = ((int)0x83EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// - TextureCompressionHintArb = ((int)0x84EF) , + TextureCompressionHintArb = ((int)0x84EF), /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// - VertexArrayStorageHintApple = ((int)0x851F) , + VertexArrayStorageHintApple = ((int)0x851F), /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// - MultisampleFilterHintNv = ((int)0x8534) , + MultisampleFilterHintNv = ((int)0x8534), /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// - TransformHintApple = ((int)0x85B1) , + TransformHintApple = ((int)0x85B1), /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// - TextureStorageHintApple = ((int)0x85BC) , + TextureStorageHintApple = ((int)0x85BC), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// - FragmentShaderDerivativeHintArb = ((int)0x8B8B) , + FragmentShaderDerivativeHintArb = ((int)0x8B8B), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// - FragmentShaderDerivativeHintOes = ((int)0x8B8B) , + FragmentShaderDerivativeHintOes = ((int)0x8B8B), /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// - BinningControlHintQcom = ((int)0x8FB0) , + BinningControlHintQcom = ((int)0x8FB0), } /// @@ -21323,11 +21325,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), } /// @@ -21338,19 +21340,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_HISTOGRAM = 0x8024 /// - Histogram = ((int)0x8024) , + Histogram = ((int)0x8024), /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// - HistogramExt = ((int)0x8024) , + HistogramExt = ((int)0x8024), /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// - ProxyHistogram = ((int)0x8025) , + ProxyHistogram = ((int)0x8025), /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// - ProxyHistogramExt = ((int)0x8025) , + ProxyHistogramExt = ((int)0x8025), } /// @@ -21361,51 +21363,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), } /// @@ -21416,11 +21418,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), } /// @@ -21431,19 +21433,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -21461,155 +21463,155 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), } /// @@ -21620,287 +21622,287 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), } /// @@ -21918,23 +21920,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB /// - ContextReleaseBehaviorKhr = ((int)0x82FB) , + ContextReleaseBehaviorKhr = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC /// - ContextReleaseBehaviorFlushKhr = ((int)0x82FC) , + ContextReleaseBehaviorFlushKhr = ((int)0x82FC), } /// @@ -21945,323 +21947,323 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// - ContextFlagDebugBitKhr = ((int)0x00000002) , + ContextFlagDebugBitKhr = ((int)0x00000002), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// - StackOverflowKhr = ((int)0x0503) , + StackOverflowKhr = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// - StackUnderflowKhr = ((int)0x0504) , + StackUnderflowKhr = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// - VertexArrayKhr = ((int)0x8074) , + VertexArrayKhr = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// - DebugOutputSynchronousKhr = ((int)0x8242) , + DebugOutputSynchronousKhr = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// - DebugNextLoggedMessageLengthKhr = ((int)0x8243) , + DebugNextLoggedMessageLengthKhr = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// - DebugCallbackFunctionKhr = ((int)0x8244) , + DebugCallbackFunctionKhr = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// - DebugCallbackUserParamKhr = ((int)0x8245) , + DebugCallbackUserParamKhr = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// - DebugSourceApiKhr = ((int)0x8246) , + DebugSourceApiKhr = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// - DebugSourceWindowSystemKhr = ((int)0x8247) , + DebugSourceWindowSystemKhr = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// - DebugSourceShaderCompilerKhr = ((int)0x8248) , + DebugSourceShaderCompilerKhr = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// - DebugSourceThirdPartyKhr = ((int)0x8249) , + DebugSourceThirdPartyKhr = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// - DebugSourceApplicationKhr = ((int)0x824A) , + DebugSourceApplicationKhr = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// - DebugSourceOtherKhr = ((int)0x824B) , + DebugSourceOtherKhr = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// - DebugTypeErrorKhr = ((int)0x824C) , + DebugTypeErrorKhr = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// - DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , + DebugTypeDeprecatedBehaviorKhr = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// - DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , + DebugTypeUndefinedBehaviorKhr = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// - DebugTypePortabilityKhr = ((int)0x824F) , + DebugTypePortabilityKhr = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// - DebugTypePerformanceKhr = ((int)0x8250) , + DebugTypePerformanceKhr = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// - DebugTypeOtherKhr = ((int)0x8251) , + DebugTypeOtherKhr = ((int)0x8251), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// - DebugTypeMarkerKhr = ((int)0x8268) , + DebugTypeMarkerKhr = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// - DebugTypePushGroupKhr = ((int)0x8269) , + DebugTypePushGroupKhr = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// - DebugTypePopGroupKhr = ((int)0x826A) , + DebugTypePopGroupKhr = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// - DebugSeverityNotificationKhr = ((int)0x826B) , + DebugSeverityNotificationKhr = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// - MaxDebugGroupStackDepthKhr = ((int)0x826C) , + MaxDebugGroupStackDepthKhr = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// - DebugGroupStackDepthKhr = ((int)0x826D) , + DebugGroupStackDepthKhr = ((int)0x826D), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_BUFFER_KHR = 0x82E0 /// - BufferKhr = ((int)0x82E0) , + BufferKhr = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_SHADER_KHR = 0x82E1 /// - ShaderKhr = ((int)0x82E1) , + ShaderKhr = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// - ProgramKhr = ((int)0x82E2) , + ProgramKhr = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_QUERY_KHR = 0x82E3 /// - QueryKhr = ((int)0x82E3) , + QueryKhr = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// - SamplerKhr = ((int)0x82E6) , + SamplerKhr = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// - MaxLabelLengthKhr = ((int)0x82E8) , + MaxLabelLengthKhr = ((int)0x82E8), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// - MaxDebugMessageLengthKhr = ((int)0x9143) , + MaxDebugMessageLengthKhr = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// - MaxDebugLoggedMessagesKhr = ((int)0x9144) , + MaxDebugLoggedMessagesKhr = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// - DebugLoggedMessagesKhr = ((int)0x9145) , + DebugLoggedMessagesKhr = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// - DebugSeverityHighKhr = ((int)0x9146) , + DebugSeverityHighKhr = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// - DebugSeverityMediumKhr = ((int)0x9147) , + DebugSeverityMediumKhr = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// - DebugSeverityLowKhr = ((int)0x9148) , + DebugSeverityLowKhr = ((int)0x9148), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// - DebugOutputKhr = ((int)0x92E0) , + DebugOutputKhr = ((int)0x92E0), } /// @@ -22279,71 +22281,71 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_CONTEXT_LOST_KHR = 0x0507 /// - ContextLostKhr = ((int)0x0507) , + ContextLostKhr = ((int)0x0507), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 /// - LoseContextOnResetKhr = ((int)0x8252) , + LoseContextOnResetKhr = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 /// - GuiltyContextResetKhr = ((int)0x8253) , + GuiltyContextResetKhr = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 /// - InnocentContextResetKhr = ((int)0x8254) , + InnocentContextResetKhr = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 /// - UnknownContextResetKhr = ((int)0x8255) , + UnknownContextResetKhr = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 /// - ResetNotificationStrategyKhr = ((int)0x8256) , + ResetNotificationStrategyKhr = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261 /// - NoResetNotificationKhr = ((int)0x8261) , + NoResetNotificationKhr = ((int)0x8261), /// /// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3 /// - ContextRobustAccess = ((int)0x90F3) , + ContextRobustAccess = ((int)0x90F3), /// /// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 /// - ContextRobustAccessKhr = ((int)0x90F3) , + ContextRobustAccessKhr = ((int)0x90F3), } /// @@ -22354,115 +22356,115 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -22473,115 +22475,115 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// - CompressedRgbaAstc4X4Khr = ((int)0x93B0) , + CompressedRgbaAstc4X4Khr = ((int)0x93B0), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// - CompressedRgbaAstc5X4Khr = ((int)0x93B1) , + CompressedRgbaAstc5X4Khr = ((int)0x93B1), /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// - CompressedRgbaAstc5X5Khr = ((int)0x93B2) , + CompressedRgbaAstc5X5Khr = ((int)0x93B2), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// - CompressedRgbaAstc6X5Khr = ((int)0x93B3) , + CompressedRgbaAstc6X5Khr = ((int)0x93B3), /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// - CompressedRgbaAstc6X6Khr = ((int)0x93B4) , + CompressedRgbaAstc6X6Khr = ((int)0x93B4), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// - CompressedRgbaAstc8X5Khr = ((int)0x93B5) , + CompressedRgbaAstc8X5Khr = ((int)0x93B5), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// - CompressedRgbaAstc8X6Khr = ((int)0x93B6) , + CompressedRgbaAstc8X6Khr = ((int)0x93B6), /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// - CompressedRgbaAstc8X8Khr = ((int)0x93B7) , + CompressedRgbaAstc8X8Khr = ((int)0x93B7), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// - CompressedRgbaAstc10X5Khr = ((int)0x93B8) , + CompressedRgbaAstc10X5Khr = ((int)0x93B8), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// - CompressedRgbaAstc10X6Khr = ((int)0x93B9) , + CompressedRgbaAstc10X6Khr = ((int)0x93B9), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// - CompressedRgbaAstc10X8Khr = ((int)0x93BA) , + CompressedRgbaAstc10X8Khr = ((int)0x93BA), /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// - CompressedRgbaAstc10X10Khr = ((int)0x93BB) , + CompressedRgbaAstc10X10Khr = ((int)0x93BB), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// - CompressedRgbaAstc12X10Khr = ((int)0x93BC) , + CompressedRgbaAstc12X10Khr = ((int)0x93BC), /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// - CompressedRgbaAstc12X12Khr = ((int)0x93BD) , + CompressedRgbaAstc12X12Khr = ((int)0x93BD), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// - CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , + CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// - CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , + CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// - CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , + CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// - CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , + CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// - CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , + CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// - CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , + CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// - CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , + CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// - CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , + CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// - CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , + CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// - CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , + CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// - CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , + CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// - CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , + CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// - CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , + CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// - CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , + CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD), } /// @@ -22592,11 +22594,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), } /// @@ -22607,7 +22609,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// - LightEnvModeSgix = ((int)0x8407) , + LightEnvModeSgix = ((int)0x8407), } /// @@ -22618,19 +22620,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// - SingleColor = ((int)0x81F9) , + SingleColor = ((int)0x81F9), /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// - SingleColorExt = ((int)0x81F9) , + SingleColorExt = ((int)0x81F9), /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// - SeparateSpecularColor = ((int)0x81FA) , + SeparateSpecularColor = ((int)0x81FA), /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// - SeparateSpecularColorExt = ((int)0x81FA) , + SeparateSpecularColorExt = ((int)0x81FA), } /// @@ -22641,23 +22643,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// - LightModelLocalViewer = ((int)0x0B51) , + LightModelLocalViewer = ((int)0x0B51), /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// - LightModelTwoSide = ((int)0x0B52) , + LightModelTwoSide = ((int)0x0B52), /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// - LightModelAmbient = ((int)0x0B53) , + LightModelAmbient = ((int)0x0B53), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// - LightModelColorControl = ((int)0x81F8) , + LightModelColorControl = ((int)0x81F8), /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// - LightModelColorControlExt = ((int)0x81F8) , + LightModelColorControlExt = ((int)0x81F8), } /// @@ -22668,67 +22670,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LIGHT0 = 0x4000 /// - Light0 = ((int)0x4000) , + Light0 = ((int)0x4000), /// /// Original was GL_LIGHT1 = 0x4001 /// - Light1 = ((int)0x4001) , + Light1 = ((int)0x4001), /// /// Original was GL_LIGHT2 = 0x4002 /// - Light2 = ((int)0x4002) , + Light2 = ((int)0x4002), /// /// Original was GL_LIGHT3 = 0x4003 /// - Light3 = ((int)0x4003) , + Light3 = ((int)0x4003), /// /// Original was GL_LIGHT4 = 0x4004 /// - Light4 = ((int)0x4004) , + Light4 = ((int)0x4004), /// /// Original was GL_LIGHT5 = 0x4005 /// - Light5 = ((int)0x4005) , + Light5 = ((int)0x4005), /// /// Original was GL_LIGHT6 = 0x4006 /// - Light6 = ((int)0x4006) , + Light6 = ((int)0x4006), /// /// Original was GL_LIGHT7 = 0x4007 /// - Light7 = ((int)0x4007) , + Light7 = ((int)0x4007), /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// - FragmentLight0Sgix = ((int)0x840C) , + FragmentLight0Sgix = ((int)0x840C), /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// - FragmentLight1Sgix = ((int)0x840D) , + FragmentLight1Sgix = ((int)0x840D), /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// - FragmentLight2Sgix = ((int)0x840E) , + FragmentLight2Sgix = ((int)0x840E), /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// - FragmentLight3Sgix = ((int)0x840F) , + FragmentLight3Sgix = ((int)0x840F), /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// - FragmentLight4Sgix = ((int)0x8410) , + FragmentLight4Sgix = ((int)0x8410), /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// - FragmentLight5Sgix = ((int)0x8411) , + FragmentLight5Sgix = ((int)0x8411), /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// - FragmentLight6Sgix = ((int)0x8412) , + FragmentLight6Sgix = ((int)0x8412), /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// - FragmentLight7Sgix = ((int)0x8413) , + FragmentLight7Sgix = ((int)0x8413), } /// @@ -22739,15 +22741,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), } /// @@ -22765,31 +22767,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), } /// @@ -22800,7 +22802,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// - ListPrioritySgix = ((int)0x8182) , + ListPrioritySgix = ((int)0x8182), } /// @@ -22811,67 +22813,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), } /// @@ -22883,67 +22885,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// - MapReadBitExt = ((int)0x0001) , + MapReadBitExt = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// - MapWriteBitExt = ((int)0x0002) , + MapWriteBitExt = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// - MapInvalidateRangeBitExt = ((int)0x0004) , + MapInvalidateRangeBitExt = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// - MapInvalidateBufferBitExt = ((int)0x0008) , + MapInvalidateBufferBitExt = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// - MapFlushExplicitBitExt = ((int)0x0010) , + MapFlushExplicitBitExt = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// - MapUnsynchronizedBitExt = ((int)0x0020) , + MapUnsynchronizedBitExt = ((int)0x0020), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), } /// @@ -22954,83 +22956,83 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// - Map1Color4 = ((int)0x0D90) , + Map1Color4 = ((int)0x0D90), /// /// Original was GL_MAP1_INDEX = 0x0D91 /// - Map1Index = ((int)0x0D91) , + Map1Index = ((int)0x0D91), /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// - Map1Normal = ((int)0x0D92) , + Map1Normal = ((int)0x0D92), /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// - Map1TextureCoord1 = ((int)0x0D93) , + Map1TextureCoord1 = ((int)0x0D93), /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// - Map1TextureCoord2 = ((int)0x0D94) , + Map1TextureCoord2 = ((int)0x0D94), /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// - Map1TextureCoord3 = ((int)0x0D95) , + Map1TextureCoord3 = ((int)0x0D95), /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// - Map1TextureCoord4 = ((int)0x0D96) , + Map1TextureCoord4 = ((int)0x0D96), /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// - Map1Vertex3 = ((int)0x0D97) , + Map1Vertex3 = ((int)0x0D97), /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// - Map1Vertex4 = ((int)0x0D98) , + Map1Vertex4 = ((int)0x0D98), /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// - Map2Color4 = ((int)0x0DB0) , + Map2Color4 = ((int)0x0DB0), /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// - Map2Index = ((int)0x0DB1) , + Map2Index = ((int)0x0DB1), /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// - Map2Normal = ((int)0x0DB2) , + Map2Normal = ((int)0x0DB2), /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// - Map2TextureCoord1 = ((int)0x0DB3) , + Map2TextureCoord1 = ((int)0x0DB3), /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// - Map2TextureCoord2 = ((int)0x0DB4) , + Map2TextureCoord2 = ((int)0x0DB4), /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// - Map2TextureCoord3 = ((int)0x0DB5) , + Map2TextureCoord3 = ((int)0x0DB5), /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// - Map2TextureCoord4 = ((int)0x0DB6) , + Map2TextureCoord4 = ((int)0x0DB6), /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// - Map2Vertex3 = ((int)0x0DB7) , + Map2Vertex3 = ((int)0x0DB7), /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// - Map2Vertex4 = ((int)0x0DB8) , + Map2Vertex4 = ((int)0x0DB8), /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// - GeometryDeformationSgix = ((int)0x8194) , + GeometryDeformationSgix = ((int)0x8194), /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// - TextureDeformationSgix = ((int)0x8195) , + TextureDeformationSgix = ((int)0x8195), } /// @@ -23041,15 +23043,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// - LayoutDefaultIntel = ((int)0) , + LayoutDefaultIntel = ((int)0), /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// - LayoutLinearIntel = ((int)1) , + LayoutLinearIntel = ((int)1), /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// - LayoutLinearCpuCachedIntel = ((int)2) , + LayoutLinearCpuCachedIntel = ((int)2), } /// @@ -23060,15 +23062,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -23079,23 +23081,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_AMBIENT = 0x1200 /// - Ambient = ((int)0x1200) , + Ambient = ((int)0x1200), /// /// Original was GL_DIFFUSE = 0x1201 /// - Diffuse = ((int)0x1201) , + Diffuse = ((int)0x1201), /// /// Original was GL_SPECULAR = 0x1202 /// - Specular = ((int)0x1202) , + Specular = ((int)0x1202), /// /// Original was GL_EMISSION = 0x1600 /// - Emission = ((int)0x1600) , + Emission = ((int)0x1600), /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// - AmbientAndDiffuse = ((int)0x1602) , + AmbientAndDiffuse = ((int)0x1602), } /// @@ -23106,15 +23108,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// - Modelview0Ext = ((int)0x1700) , + Modelview0Ext = ((int)0x1700), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), } /// @@ -23125,139 +23127,139 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_MATRIX0 = 0x88C0 /// - Matrix0 = ((int)0x88C0) , + Matrix0 = ((int)0x88C0), /// /// Original was GL_MATRIX1 = 0x88C1 /// - Matrix1 = ((int)0x88C1) , + Matrix1 = ((int)0x88C1), /// /// Original was GL_MATRIX2 = 0x88C2 /// - Matrix2 = ((int)0x88C2) , + Matrix2 = ((int)0x88C2), /// /// Original was GL_MATRIX3 = 0x88C3 /// - Matrix3 = ((int)0x88C3) , + Matrix3 = ((int)0x88C3), /// /// Original was GL_MATRIX4 = 0x88C4 /// - Matrix4 = ((int)0x88C4) , + Matrix4 = ((int)0x88C4), /// /// Original was GL_MATRIX5 = 0x88C5 /// - Matrix5 = ((int)0x88C5) , + Matrix5 = ((int)0x88C5), /// /// Original was GL_MATRIX6 = 0x88C6 /// - Matrix6 = ((int)0x88C6) , + Matrix6 = ((int)0x88C6), /// /// Original was GL_MATRIX7 = 0x88C7 /// - Matrix7 = ((int)0x88C7) , + Matrix7 = ((int)0x88C7), /// /// Original was GL_MATRIX8 = 0x88C8 /// - Matrix8 = ((int)0x88C8) , + Matrix8 = ((int)0x88C8), /// /// Original was GL_MATRIX9 = 0x88C9 /// - Matrix9 = ((int)0x88C9) , + Matrix9 = ((int)0x88C9), /// /// Original was GL_MATRIX10 = 0x88CA /// - Matrix10 = ((int)0x88CA) , + Matrix10 = ((int)0x88CA), /// /// Original was GL_MATRIX11 = 0x88CB /// - Matrix11 = ((int)0x88CB) , + Matrix11 = ((int)0x88CB), /// /// Original was GL_MATRIX12 = 0x88CC /// - Matrix12 = ((int)0x88CC) , + Matrix12 = ((int)0x88CC), /// /// Original was GL_MATRIX13 = 0x88CD /// - Matrix13 = ((int)0x88CD) , + Matrix13 = ((int)0x88CD), /// /// Original was GL_MATRIX14 = 0x88CE /// - Matrix14 = ((int)0x88CE) , + Matrix14 = ((int)0x88CE), /// /// Original was GL_MATRIX15 = 0x88CF /// - Matrix15 = ((int)0x88CF) , + Matrix15 = ((int)0x88CF), /// /// Original was GL_MATRIX16 = 0x88D0 /// - Matrix16 = ((int)0x88D0) , + Matrix16 = ((int)0x88D0), /// /// Original was GL_MATRIX17 = 0x88D1 /// - Matrix17 = ((int)0x88D1) , + Matrix17 = ((int)0x88D1), /// /// Original was GL_MATRIX18 = 0x88D2 /// - Matrix18 = ((int)0x88D2) , + Matrix18 = ((int)0x88D2), /// /// Original was GL_MATRIX19 = 0x88D3 /// - Matrix19 = ((int)0x88D3) , + Matrix19 = ((int)0x88D3), /// /// Original was GL_MATRIX20 = 0x88D4 /// - Matrix20 = ((int)0x88D4) , + Matrix20 = ((int)0x88D4), /// /// Original was GL_MATRIX21 = 0x88D5 /// - Matrix21 = ((int)0x88D5) , + Matrix21 = ((int)0x88D5), /// /// Original was GL_MATRIX22 = 0x88D6 /// - Matrix22 = ((int)0x88D6) , + Matrix22 = ((int)0x88D6), /// /// Original was GL_MATRIX23 = 0x88D7 /// - Matrix23 = ((int)0x88D7) , + Matrix23 = ((int)0x88D7), /// /// Original was GL_MATRIX24 = 0x88D8 /// - Matrix24 = ((int)0x88D8) , + Matrix24 = ((int)0x88D8), /// /// Original was GL_MATRIX25 = 0x88D9 /// - Matrix25 = ((int)0x88D9) , + Matrix25 = ((int)0x88D9), /// /// Original was GL_MATRIX26 = 0x88DA /// - Matrix26 = ((int)0x88DA) , + Matrix26 = ((int)0x88DA), /// /// Original was GL_MATRIX27 = 0x88DB /// - Matrix27 = ((int)0x88DB) , + Matrix27 = ((int)0x88DB), /// /// Original was GL_MATRIX28 = 0x88DC /// - Matrix28 = ((int)0x88DC) , + Matrix28 = ((int)0x88DC), /// /// Original was GL_MATRIX29 = 0x88DD /// - Matrix29 = ((int)0x88DD) , + Matrix29 = ((int)0x88DD), /// /// Original was GL_MATRIX30 = 0x88DE /// - Matrix30 = ((int)0x88DE) , + Matrix30 = ((int)0x88DE), /// /// Original was GL_MATRIX31 = 0x88DF /// - Matrix31 = ((int)0x88DF) , + Matrix31 = ((int)0x88DF), } /// @@ -23268,67 +23270,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -23340,123 +23342,123 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// - VertexAttribArrayBarrierBitExt = ((int)0x00000001) , + VertexAttribArrayBarrierBitExt = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// - ElementArrayBarrierBitExt = ((int)0x00000002) , + ElementArrayBarrierBitExt = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// - UniformBarrierBitExt = ((int)0x00000004) , + UniformBarrierBitExt = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// - TextureFetchBarrierBitExt = ((int)0x00000008) , + TextureFetchBarrierBitExt = ((int)0x00000008), /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// - ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , + ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// - ShaderImageAccessBarrierBitExt = ((int)0x00000020) , + ShaderImageAccessBarrierBitExt = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// - CommandBarrierBitExt = ((int)0x00000040) , + CommandBarrierBitExt = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// - PixelBufferBarrierBitExt = ((int)0x00000080) , + PixelBufferBarrierBitExt = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// - TextureUpdateBarrierBitExt = ((int)0x00000100) , + TextureUpdateBarrierBitExt = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// - BufferUpdateBarrierBitExt = ((int)0x00000200) , + BufferUpdateBarrierBitExt = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// - FramebufferBarrierBitExt = ((int)0x00000400) , + FramebufferBarrierBitExt = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// - TransformFeedbackBarrierBitExt = ((int)0x00000800) , + TransformFeedbackBarrierBitExt = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// - AtomicCounterBarrierBitExt = ((int)0x00001000) , + AtomicCounterBarrierBitExt = ((int)0x00001000), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// - AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , + AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -23467,27 +23469,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - GlUniformBarrierBit = ((int)0x00000004) , + GlUniformBarrierBit = ((int)0x00000004), /// /// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - GlTextureFetchBarrierBit = ((int)0x00000008) , + GlTextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - GlShaderImageAccessBarrierBit = ((int)0x00000020) , + GlShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - GlFramebufferBarrierBit = ((int)0x00000400) , + GlFramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - GlAtomicCounterBarrierBit = ((int)0x00001000) , + GlAtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - GlAllBarrierBits = unchecked((int)0xFFFFFFFF) , + GlAllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -23498,11 +23500,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), } /// @@ -23513,15 +23515,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -23532,7 +23534,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), } /// @@ -23543,11 +23545,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MINMAX = 0x802E /// - Minmax = ((int)0x802E) , + Minmax = ((int)0x802E), /// /// Original was GL_MINMAX_EXT = 0x802E /// - MinmaxExt = ((int)0x802E) , + MinmaxExt = ((int)0x802E), } /// @@ -23558,35 +23560,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -23597,47 +23599,47 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -23649,23 +23651,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// - QueryDepthPassEventBitAmd = ((int)0x00000001) , + QueryDepthPassEventBitAmd = ((int)0x00000001), /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// - QueryDepthFailEventBitAmd = ((int)0x00000002) , + QueryDepthFailEventBitAmd = ((int)0x00000002), /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// - QueryStencilFailEventBitAmd = ((int)0x00000004) , + QueryStencilFailEventBitAmd = ((int)0x00000004), /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// - QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , + QueryDepthBoundsFailEventBitAmd = ((int)0x00000008), /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// - QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , + QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF), } /// @@ -23676,11 +23678,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -23691,11 +23693,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), } /// @@ -23706,7 +23708,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), } /// @@ -23717,27 +23719,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_COLOR_EXT = 0x1800 /// - ColorExt = ((int)0x1800) , + ColorExt = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_DEPTH_EXT = 0x1801 /// - DepthExt = ((int)0x1801) , + DepthExt = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_EXT = 0x1802 /// - StencilExt = ((int)0x1802) , + StencilExt = ((int)0x1802), } /// @@ -23748,151 +23750,151 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_COLOR_INDEX = 0x1900 /// - ColorIndex = ((int)0x1900) , + ColorIndex = ((int)0x1900), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_RED_EXT = 0x1903 /// - RedExt = ((int)0x1903) , + RedExt = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_ABGR_EXT = 0x8000 /// - AbgrExt = ((int)0x8000) , + AbgrExt = ((int)0x8000), /// /// Original was GL_CMYK_EXT = 0x800C /// - CmykExt = ((int)0x800C) , + CmykExt = ((int)0x800C), /// /// Original was GL_CMYKA_EXT = 0x800D /// - CmykaExt = ((int)0x800D) , + CmykaExt = ((int)0x800D), /// /// Original was GL_BGR = 0x80E0 /// - Bgr = ((int)0x80E0) , + Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// - Ycrcb422Sgix = ((int)0x81BB) , + Ycrcb422Sgix = ((int)0x81BB), /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// - Ycrcb444Sgix = ((int)0x81BC) , + Ycrcb444Sgix = ((int)0x81BC), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// - GreenInteger = ((int)0x8D95) , + GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// - BlueInteger = ((int)0x8D96) , + BlueInteger = ((int)0x8D96), /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// - AlphaInteger = ((int)0x8D97) , + AlphaInteger = ((int)0x8D97), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// - BgrInteger = ((int)0x8D9A) , + BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// - BgraInteger = ((int)0x8D9B) , + BgraInteger = ((int)0x8D9B), } /// @@ -23903,607 +23905,607 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_RGB2_EXT = 0x804E /// - Rgb2Ext = ((int)0x804E) , + Rgb2Ext = ((int)0x804E), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// - DualAlpha4Sgis = ((int)0x8110) , + DualAlpha4Sgis = ((int)0x8110), /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// - DualAlpha8Sgis = ((int)0x8111) , + DualAlpha8Sgis = ((int)0x8111), /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// - DualAlpha12Sgis = ((int)0x8112) , + DualAlpha12Sgis = ((int)0x8112), /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// - DualAlpha16Sgis = ((int)0x8113) , + DualAlpha16Sgis = ((int)0x8113), /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// - DualLuminance4Sgis = ((int)0x8114) , + DualLuminance4Sgis = ((int)0x8114), /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// - DualLuminance8Sgis = ((int)0x8115) , + DualLuminance8Sgis = ((int)0x8115), /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// - DualLuminance12Sgis = ((int)0x8116) , + DualLuminance12Sgis = ((int)0x8116), /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// - DualLuminance16Sgis = ((int)0x8117) , + DualLuminance16Sgis = ((int)0x8117), /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// - DualIntensity4Sgis = ((int)0x8118) , + DualIntensity4Sgis = ((int)0x8118), /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// - DualIntensity8Sgis = ((int)0x8119) , + DualIntensity8Sgis = ((int)0x8119), /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// - DualIntensity12Sgis = ((int)0x811A) , + DualIntensity12Sgis = ((int)0x811A), /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// - DualIntensity16Sgis = ((int)0x811B) , + DualIntensity16Sgis = ((int)0x811B), /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// - DualLuminanceAlpha4Sgis = ((int)0x811C) , + DualLuminanceAlpha4Sgis = ((int)0x811C), /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// - DualLuminanceAlpha8Sgis = ((int)0x811D) , + DualLuminanceAlpha8Sgis = ((int)0x811D), /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// - QuadAlpha4Sgis = ((int)0x811E) , + QuadAlpha4Sgis = ((int)0x811E), /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// - QuadAlpha8Sgis = ((int)0x811F) , + QuadAlpha8Sgis = ((int)0x811F), /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// - QuadLuminance4Sgis = ((int)0x8120) , + QuadLuminance4Sgis = ((int)0x8120), /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// - QuadLuminance8Sgis = ((int)0x8121) , + QuadLuminance8Sgis = ((int)0x8121), /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// - QuadIntensity4Sgis = ((int)0x8122) , + QuadIntensity4Sgis = ((int)0x8122), /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// - QuadIntensity8Sgis = ((int)0x8123) , + QuadIntensity8Sgis = ((int)0x8123), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// - DepthComponent16 = ((int)0x81a5) , + DepthComponent16 = ((int)0x81a5), /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// - DepthComponent16Sgix = ((int)0x81A5) , + DepthComponent16Sgix = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// - DepthComponent24 = ((int)0x81a6) , + DepthComponent24 = ((int)0x81a6), /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// - DepthComponent24Sgix = ((int)0x81A6) , + DepthComponent24Sgix = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// - DepthComponent32 = ((int)0x81a7) , + DepthComponent32 = ((int)0x81a7), /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// - DepthComponent32Sgix = ((int)0x81A7) , + DepthComponent32Sgix = ((int)0x81A7), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// - CompressedRed = ((int)0x8225) , + CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// - CompressedRg = ((int)0x8226) , + CompressedRg = ((int)0x8226), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// - CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , + CompressedRgbS3tcDxt1Ext = ((int)0x83F0), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// - CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , + CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// - CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , + CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// - CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , + CompressedRgbaS3tcDxt5Ext = ((int)0x83F3), /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// - RgbIccSgix = ((int)0x8460) , + RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// - RgbaIccSgix = ((int)0x8461) , + RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// - AlphaIccSgix = ((int)0x8462) , + AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// - LuminanceIccSgix = ((int)0x8463) , + LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// - IntensityIccSgix = ((int)0x8464) , + IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// - LuminanceAlphaIccSgix = ((int)0x8465) , + LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// - Intensity16IccSgix = ((int)0x846A) , + Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// - CompressedAlpha = ((int)0x84E9) , + CompressedAlpha = ((int)0x84E9), /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// - CompressedLuminance = ((int)0x84EA) , + CompressedLuminance = ((int)0x84EA), /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// - CompressedLuminanceAlpha = ((int)0x84EB) , + CompressedLuminanceAlpha = ((int)0x84EB), /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// - CompressedIntensity = ((int)0x84EC) , + CompressedIntensity = ((int)0x84EC), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// - CompressedRgb = ((int)0x84ED) , + CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// - CompressedRgba = ((int)0x84EE) , + CompressedRgba = ((int)0x84EE), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// - SrgbAlpha = ((int)0x8C42) , + SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// - SluminanceAlpha = ((int)0x8C44) , + SluminanceAlpha = ((int)0x8C44), /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// - Sluminance8Alpha8 = ((int)0x8C45) , + Sluminance8Alpha8 = ((int)0x8C45), /// /// Original was GL_SLUMINANCE = 0x8C46 /// - Sluminance = ((int)0x8C46) , + Sluminance = ((int)0x8C46), /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// - Sluminance8 = ((int)0x8C47) , + Sluminance8 = ((int)0x8C47), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// - CompressedSrgb = ((int)0x8C48) , + CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// - CompressedSrgbAlpha = ((int)0x8C49) , + CompressedSrgbAlpha = ((int)0x8C49), /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// - CompressedSluminance = ((int)0x8C4A) , + CompressedSluminance = ((int)0x8C4A), /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// - CompressedSluminanceAlpha = ((int)0x8C4B) , + CompressedSluminanceAlpha = ((int)0x8C4B), /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// - CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , + CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// - CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , + CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// - CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , + CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// - CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , + CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// - CompressedRgbaBptcUnorm = ((int)0x8E8C) , + CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// - CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// - CompressedRgbBptcSignedFloat = ((int)0x8E8E) , + CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// - CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TWO = 2 /// - Two = ((int)2) , + Two = ((int)2), /// /// Original was GL_THREE = 3 /// - Three = ((int)3) , + Three = ((int)3), /// /// Original was GL_FOUR = 4 /// - Four = ((int)4) , + Four = ((int)4), } /// @@ -24514,43 +24516,43 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// - PixelMapIToI = ((int)0x0C70) , + PixelMapIToI = ((int)0x0C70), /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// - PixelMapSToS = ((int)0x0C71) , + PixelMapSToS = ((int)0x0C71), /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// - PixelMapIToR = ((int)0x0C72) , + PixelMapIToR = ((int)0x0C72), /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// - PixelMapIToG = ((int)0x0C73) , + PixelMapIToG = ((int)0x0C73), /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// - PixelMapIToB = ((int)0x0C74) , + PixelMapIToB = ((int)0x0C74), /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// - PixelMapIToA = ((int)0x0C75) , + PixelMapIToA = ((int)0x0C75), /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// - PixelMapRToR = ((int)0x0C76) , + PixelMapRToR = ((int)0x0C76), /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// - PixelMapGToG = ((int)0x0C77) , + PixelMapGToG = ((int)0x0C77), /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// - PixelMapBToB = ((int)0x0C78) , + PixelMapBToB = ((int)0x0C78), /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// - PixelMapAToA = ((int)0x0C79) , + PixelMapAToA = ((int)0x0C79), } /// @@ -24561,191 +24563,191 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// - UnpackRowLengthExt = ((int)0x0CF2) , + UnpackRowLengthExt = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// - UnpackSkipRowsExt = ((int)0x0CF3) , + UnpackSkipRowsExt = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// - UnpackSkipPixelsExt = ((int)0x0CF4) , + UnpackSkipPixelsExt = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// - PackSkipImagesExt = ((int)0x806B) , + PackSkipImagesExt = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// - PackImageHeightExt = ((int)0x806C) , + PackImageHeightExt = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// - UnpackSkipImagesExt = ((int)0x806D) , + UnpackSkipImagesExt = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// - UnpackImageHeightExt = ((int)0x806E) , + UnpackImageHeightExt = ((int)0x806E), /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// - PackSkipVolumesSgis = ((int)0x8130) , + PackSkipVolumesSgis = ((int)0x8130), /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// - PackImageDepthSgis = ((int)0x8131) , + PackImageDepthSgis = ((int)0x8131), /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// - UnpackSkipVolumesSgis = ((int)0x8132) , + UnpackSkipVolumesSgis = ((int)0x8132), /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// - UnpackImageDepthSgis = ((int)0x8133) , + UnpackImageDepthSgis = ((int)0x8133), /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// - PixelTileWidthSgix = ((int)0x8140) , + PixelTileWidthSgix = ((int)0x8140), /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// - PixelTileHeightSgix = ((int)0x8141) , + PixelTileHeightSgix = ((int)0x8141), /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// - PixelTileGridWidthSgix = ((int)0x8142) , + PixelTileGridWidthSgix = ((int)0x8142), /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// - PixelTileGridHeightSgix = ((int)0x8143) , + PixelTileGridHeightSgix = ((int)0x8143), /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// - PixelTileGridDepthSgix = ((int)0x8144) , + PixelTileGridDepthSgix = ((int)0x8144), /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// - PixelTileCacheSizeSgix = ((int)0x8145) , + PixelTileCacheSizeSgix = ((int)0x8145), /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// - PackResampleSgix = ((int)0x842C) , + PackResampleSgix = ((int)0x842C), /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// - UnpackResampleSgix = ((int)0x842D) , + UnpackResampleSgix = ((int)0x842D), /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// - PackSubsampleRateSgix = ((int)0x85A0) , + PackSubsampleRateSgix = ((int)0x85A0), /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// - UnpackSubsampleRateSgix = ((int)0x85A1) , + UnpackSubsampleRateSgix = ((int)0x85A1), /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// - PackResampleOml = ((int)0x8984) , + PackResampleOml = ((int)0x8984), /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// - UnpackResampleOml = ((int)0x8985) , + UnpackResampleOml = ((int)0x8985), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), } /// @@ -24756,15 +24758,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// - ResampleReplicateSgix = ((int)0x842E) , + ResampleReplicateSgix = ((int)0x842E), /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// - ResampleZeroFillSgix = ((int)0x842F) , + ResampleZeroFillSgix = ((int)0x842F), /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// - ResampleDecimateSgix = ((int)0x8430) , + ResampleDecimateSgix = ((int)0x8430), } /// @@ -24775,15 +24777,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// - PixelSubsample4444Sgix = ((int)0x85A2) , + PixelSubsample4444Sgix = ((int)0x85A2), /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// - PixelSubsample2424Sgix = ((int)0x85A3) , + PixelSubsample2424Sgix = ((int)0x85A3), /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// - PixelSubsample4242Sgix = ((int)0x85A4) , + PixelSubsample4242Sgix = ((int)0x85A4), } /// @@ -24794,39 +24796,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_LUMINANCE = 0x1909 /// - Luminance = ((int)0x1909) , + Luminance = ((int)0x1909), /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// - LuminanceAlpha = ((int)0x190A) , + LuminanceAlpha = ((int)0x190A), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// - PixelTexGenAlphaReplaceSgix = ((int)0x8187) , + PixelTexGenAlphaReplaceSgix = ((int)0x8187), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// - PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , + PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// - PixelTexGenAlphaLsSgix = ((int)0x8189) , + PixelTexGenAlphaLsSgix = ((int)0x8189), /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// - PixelTexGenAlphaMsSgix = ((int)0x818A) , + PixelTexGenAlphaMsSgix = ((int)0x818A), } /// @@ -24837,11 +24839,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// - PixelFragmentRgbSourceSgis = ((int)0x8354) , + PixelFragmentRgbSourceSgis = ((int)0x8354), /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// - PixelFragmentAlphaSourceSgis = ((int)0x8355) , + PixelFragmentAlphaSourceSgis = ((int)0x8355), } /// @@ -24852,187 +24854,187 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MAP_COLOR = 0x0D10 /// - MapColor = ((int)0x0D10) , + MapColor = ((int)0x0D10), /// /// Original was GL_MAP_STENCIL = 0x0D11 /// - MapStencil = ((int)0x0D11) , + MapStencil = ((int)0x0D11), /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// - IndexShift = ((int)0x0D12) , + IndexShift = ((int)0x0D12), /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// - IndexOffset = ((int)0x0D13) , + IndexOffset = ((int)0x0D13), /// /// Original was GL_RED_SCALE = 0x0D14 /// - RedScale = ((int)0x0D14) , + RedScale = ((int)0x0D14), /// /// Original was GL_RED_BIAS = 0x0D15 /// - RedBias = ((int)0x0D15) , + RedBias = ((int)0x0D15), /// /// Original was GL_GREEN_SCALE = 0x0D18 /// - GreenScale = ((int)0x0D18) , + GreenScale = ((int)0x0D18), /// /// Original was GL_GREEN_BIAS = 0x0D19 /// - GreenBias = ((int)0x0D19) , + GreenBias = ((int)0x0D19), /// /// Original was GL_BLUE_SCALE = 0x0D1A /// - BlueScale = ((int)0x0D1A) , + BlueScale = ((int)0x0D1A), /// /// Original was GL_BLUE_BIAS = 0x0D1B /// - BlueBias = ((int)0x0D1B) , + BlueBias = ((int)0x0D1B), /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// - AlphaBias = ((int)0x0D1D) , + AlphaBias = ((int)0x0D1D), /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// - DepthScale = ((int)0x0D1E) , + DepthScale = ((int)0x0D1E), /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// - DepthBias = ((int)0x0D1F) , + DepthBias = ((int)0x0D1F), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// - PostConvolutionRedScale = ((int)0x801C) , + PostConvolutionRedScale = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// - PostConvolutionRedScaleExt = ((int)0x801C) , + PostConvolutionRedScaleExt = ((int)0x801C), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// - PostConvolutionGreenScale = ((int)0x801D) , + PostConvolutionGreenScale = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// - PostConvolutionGreenScaleExt = ((int)0x801D) , + PostConvolutionGreenScaleExt = ((int)0x801D), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// - PostConvolutionBlueScale = ((int)0x801E) , + PostConvolutionBlueScale = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// - PostConvolutionBlueScaleExt = ((int)0x801E) , + PostConvolutionBlueScaleExt = ((int)0x801E), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// - PostConvolutionAlphaScale = ((int)0x801F) , + PostConvolutionAlphaScale = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// - PostConvolutionAlphaScaleExt = ((int)0x801F) , + PostConvolutionAlphaScaleExt = ((int)0x801F), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// - PostConvolutionRedBias = ((int)0x8020) , + PostConvolutionRedBias = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// - PostConvolutionRedBiasExt = ((int)0x8020) , + PostConvolutionRedBiasExt = ((int)0x8020), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// - PostConvolutionGreenBias = ((int)0x8021) , + PostConvolutionGreenBias = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// - PostConvolutionGreenBiasExt = ((int)0x8021) , + PostConvolutionGreenBiasExt = ((int)0x8021), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// - PostConvolutionBlueBias = ((int)0x8022) , + PostConvolutionBlueBias = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// - PostConvolutionBlueBiasExt = ((int)0x8022) , + PostConvolutionBlueBiasExt = ((int)0x8022), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// - PostConvolutionAlphaBias = ((int)0x8023) , + PostConvolutionAlphaBias = ((int)0x8023), /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// - PostConvolutionAlphaBiasExt = ((int)0x8023) , + PostConvolutionAlphaBiasExt = ((int)0x8023), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// - PostColorMatrixRedScale = ((int)0x80B4) , + PostColorMatrixRedScale = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// - PostColorMatrixRedScaleSgi = ((int)0x80B4) , + PostColorMatrixRedScaleSgi = ((int)0x80B4), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// - PostColorMatrixGreenScale = ((int)0x80B5) , + PostColorMatrixGreenScale = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// - PostColorMatrixGreenScaleSgi = ((int)0x80B5) , + PostColorMatrixGreenScaleSgi = ((int)0x80B5), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// - PostColorMatrixBlueScale = ((int)0x80B6) , + PostColorMatrixBlueScale = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// - PostColorMatrixBlueScaleSgi = ((int)0x80B6) , + PostColorMatrixBlueScaleSgi = ((int)0x80B6), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// - PostColorMatrixAlphaScale = ((int)0x80B7) , + PostColorMatrixAlphaScale = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// - PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , + PostColorMatrixAlphaScaleSgi = ((int)0x80B7), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// - PostColorMatrixRedBias = ((int)0x80B8) , + PostColorMatrixRedBias = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// - PostColorMatrixRedBiasSgi = ((int)0x80B8) , + PostColorMatrixRedBiasSgi = ((int)0x80B8), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// - PostColorMatrixGreenBias = ((int)0x80B9) , + PostColorMatrixGreenBias = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// - PostColorMatrixGreenBiasSgi = ((int)0x80B9) , + PostColorMatrixGreenBiasSgi = ((int)0x80B9), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// - PostColorMatrixBlueBias = ((int)0x80BA) , + PostColorMatrixBlueBias = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// - PostColorMatrixBlueBiasSgi = ((int)0x80BA) , + PostColorMatrixBlueBiasSgi = ((int)0x80BA), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// - PostColorMatrixAlphaBias = ((int)0x80BB) , + PostColorMatrixAlphaBias = ((int)0x80BB), /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// - PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , + PostColorMatrixAlphaBiasSgi = ((int)0x80BB), } /// @@ -25043,119 +25045,119 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// - UnsignedByte332Ext = ((int)0x8032) , + UnsignedByte332Ext = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// - UnsignedShort4444Ext = ((int)0x8033) , + UnsignedShort4444Ext = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// - UnsignedShort5551Ext = ((int)0x8034) , + UnsignedShort5551Ext = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// - UnsignedInt8888Ext = ((int)0x8035) , + UnsignedInt8888Ext = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// - UnsignedInt1010102Ext = ((int)0x8036) , + UnsignedInt1010102Ext = ((int)0x8036), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// - UnsignedByte233Reversed = ((int)0x8362) , + UnsignedByte233Reversed = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// - UnsignedShort565Reversed = ((int)0x8364) , + UnsignedShort565Reversed = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// - UnsignedShort4444Reversed = ((int)0x8365) , + UnsignedShort4444Reversed = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// - UnsignedShort1555Reversed = ((int)0x8366) , + UnsignedShort1555Reversed = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// - UnsignedInt8888Reversed = ((int)0x8367) , + UnsignedInt8888Reversed = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// - UnsignedInt2101010Reversed = ((int)0x8368) , + UnsignedInt2101010Reversed = ((int)0x8368), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), } /// @@ -25166,23 +25168,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// - PointSizeMin = ((int)0x8126) , + PointSizeMin = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// - PointSizeMax = ((int)0x8127) , + PointSizeMax = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// - PointDistanceAttenuation = ((int)0x8129) , + PointDistanceAttenuation = ((int)0x8129), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// - PointSpriteCoordOrigin = ((int)0x8CA0) , + PointSpriteCoordOrigin = ((int)0x8CA0), } /// @@ -25193,55 +25195,55 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// - PointSizeMinArb = ((int)0x8126) , + PointSizeMinArb = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// - PointSizeMinExt = ((int)0x8126) , + PointSizeMinExt = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// - PointSizeMinSgis = ((int)0x8126) , + PointSizeMinSgis = ((int)0x8126), /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// - PointSizeMaxArb = ((int)0x8127) , + PointSizeMaxArb = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// - PointSizeMaxExt = ((int)0x8127) , + PointSizeMaxExt = ((int)0x8127), /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// - PointSizeMaxSgis = ((int)0x8127) , + PointSizeMaxSgis = ((int)0x8127), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// - PointFadeThresholdSizeArb = ((int)0x8128) , + PointFadeThresholdSizeArb = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// - PointFadeThresholdSizeExt = ((int)0x8128) , + PointFadeThresholdSizeExt = ((int)0x8128), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// - PointFadeThresholdSizeSgis = ((int)0x8128) , + PointFadeThresholdSizeSgis = ((int)0x8128), /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// - DistanceAttenuationExt = ((int)0x8129) , + DistanceAttenuationExt = ((int)0x8129), /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// - DistanceAttenuationSgis = ((int)0x8129) , + DistanceAttenuationSgis = ((int)0x8129), /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// - PointDistanceAttenuationArb = ((int)0x8129) , + PointDistanceAttenuationArb = ((int)0x8129), } /// @@ -25252,11 +25254,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), } /// @@ -25267,15 +25269,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), } /// @@ -25286,95 +25288,95 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_QUADS_EXT = 0x0007 /// - QuadsExt = ((int)0x0007) , + QuadsExt = ((int)0x0007), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// - LinesAdjacencyArb = ((int)0x000A) , + LinesAdjacencyArb = ((int)0x000A), /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// - LinesAdjacencyExt = ((int)0x000A) , + LinesAdjacencyExt = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// - LineStripAdjacencyArb = ((int)0x000B) , + LineStripAdjacencyArb = ((int)0x000B), /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// - LineStripAdjacencyExt = ((int)0x000B) , + LineStripAdjacencyExt = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// - TrianglesAdjacencyArb = ((int)0x000C) , + TrianglesAdjacencyArb = ((int)0x000C), /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// - TrianglesAdjacencyExt = ((int)0x000C) , + TrianglesAdjacencyExt = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// - TriangleStripAdjacencyArb = ((int)0x000D) , + TriangleStripAdjacencyArb = ((int)0x000D), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// - TriangleStripAdjacencyExt = ((int)0x000D) , + TriangleStripAdjacencyExt = ((int)0x000D), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_PATCHES_EXT = 0x000E /// - PatchesExt = ((int)0x000E) , + PatchesExt = ((int)0x000E), } /// @@ -25385,87 +25387,87 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), } /// @@ -25476,19 +25478,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), } /// @@ -25499,111 +25501,111 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), } /// @@ -25614,11 +25616,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), } /// @@ -25629,11 +25631,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), } /// @@ -25644,39 +25646,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), } /// @@ -25687,115 +25689,115 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), } /// @@ -25807,31 +25809,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -25842,23 +25844,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), } /// @@ -25869,11 +25871,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), } /// @@ -25884,7 +25886,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), } /// @@ -25895,31 +25897,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// - SamplesPassed = ((int)0x8914) , + SamplesPassed = ((int)0x8914), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// - PrimitivesGenerated = ((int)0x8C87) , + PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), } /// @@ -25930,123 +25932,123 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_AUX0 = 0x0409 /// - Aux0 = ((int)0x0409) , + Aux0 = ((int)0x0409), /// /// Original was GL_AUX1 = 0x040A /// - Aux1 = ((int)0x040A) , + Aux1 = ((int)0x040A), /// /// Original was GL_AUX2 = 0x040B /// - Aux2 = ((int)0x040B) , + Aux2 = ((int)0x040B), /// /// Original was GL_AUX3 = 0x040C /// - Aux3 = ((int)0x040C) , + Aux3 = ((int)0x040C), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), } /// @@ -26057,79 +26059,79 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// - RenderbufferWidthExt = ((int)0x8D42) , + RenderbufferWidthExt = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// - RenderbufferHeightExt = ((int)0x8D43) , + RenderbufferHeightExt = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// - RenderbufferInternalFormatExt = ((int)0x8D44) , + RenderbufferInternalFormatExt = ((int)0x8D44), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// - RenderbufferRedSizeExt = ((int)0x8D50) , + RenderbufferRedSizeExt = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// - RenderbufferGreenSizeExt = ((int)0x8D51) , + RenderbufferGreenSizeExt = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// - RenderbufferBlueSizeExt = ((int)0x8D52) , + RenderbufferBlueSizeExt = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// - RenderbufferAlphaSizeExt = ((int)0x8D53) , + RenderbufferAlphaSizeExt = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// - RenderbufferDepthSizeExt = ((int)0x8D54) , + RenderbufferDepthSizeExt = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// - RenderbufferStencilSizeExt = ((int)0x8D55) , + RenderbufferStencilSizeExt = ((int)0x8D55), } /// @@ -26140,283 +26142,283 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// - DepthComponent16 = ((int)0x81a5) , + DepthComponent16 = ((int)0x81a5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// - DepthComponent24 = ((int)0x81a6) , + DepthComponent24 = ((int)0x81a6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// - DepthComponent32 = ((int)0x81a7) , + DepthComponent32 = ((int)0x81a7), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// - StencilIndex1Ext = ((int)0x8D46) , + StencilIndex1Ext = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// - StencilIndex4Ext = ((int)0x8D47) , + StencilIndex4Ext = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// - StencilIndex8Ext = ((int)0x8D48) , + StencilIndex8Ext = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// - StencilIndex16Ext = ((int)0x8D49) , + StencilIndex16Ext = ((int)0x8D49), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -26427,11 +26429,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// - RenderbufferExt = ((int)0x8D41) , + RenderbufferExt = ((int)0x8D41), } /// @@ -26449,19 +26451,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), } /// @@ -26472,59 +26474,59 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_1PASS_EXT = 0x80A1 /// - Gl1PassExt = ((int)0x80A1) , + Gl1PassExt = ((int)0x80A1), /// /// Original was GL_1PASS_SGIS = 0x80A1 /// - Gl1PassSgis = ((int)0x80A1) , + Gl1PassSgis = ((int)0x80A1), /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// - Gl2Pass0Ext = ((int)0x80A2) , + Gl2Pass0Ext = ((int)0x80A2), /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// - Gl2Pass0Sgis = ((int)0x80A2) , + Gl2Pass0Sgis = ((int)0x80A2), /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// - Gl2Pass1Ext = ((int)0x80A3) , + Gl2Pass1Ext = ((int)0x80A3), /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// - Gl2Pass1Sgis = ((int)0x80A3) , + Gl2Pass1Sgis = ((int)0x80A3), /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// - Gl4Pass0Ext = ((int)0x80A4) , + Gl4Pass0Ext = ((int)0x80A4), /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// - Gl4Pass0Sgis = ((int)0x80A4) , + Gl4Pass0Sgis = ((int)0x80A4), /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// - Gl4Pass1Ext = ((int)0x80A5) , + Gl4Pass1Ext = ((int)0x80A5), /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// - Gl4Pass1Sgis = ((int)0x80A5) , + Gl4Pass1Sgis = ((int)0x80A5), /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// - Gl4Pass2Ext = ((int)0x80A6) , + Gl4Pass2Ext = ((int)0x80A6), /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// - Gl4Pass2Sgis = ((int)0x80A6) , + Gl4Pass2Sgis = ((int)0x80A6), /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// - Gl4Pass3Ext = ((int)0x80A7) , + Gl4Pass3Ext = ((int)0x80A7), /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// - Gl4Pass3Sgis = ((int)0x80A7) , + Gl4Pass3Sgis = ((int)0x80A7), } /// @@ -26535,51 +26537,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TextureBorderColor = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TextureMagFilter = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TextureMinFilter = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TextureWrapS = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TextureWrapT = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TextureWrapR = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TextureMinLod = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TextureMaxLod = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TextureLodBias = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_TextureCompareMode = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TextureCompareFunc = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -26590,51 +26592,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TextureBorderColor = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TextureMagFilter = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TextureMinFilter = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TextureWrapS = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TextureWrapT = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TextureWrapR = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TextureMinLod = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TextureMaxLod = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// - TextureMaxAnisotropyExt = ((int)0x84FE) , + TextureMaxAnisotropyExt = ((int)0x84FE), /// /// Original was GL_TextureLodBias = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_TextureCompareMode = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TextureCompareFunc = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -26645,7 +26647,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), } /// @@ -26656,11 +26658,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SEPARABLE_2D = 0x8012 /// - Separable2D = ((int)0x8012) , + Separable2D = ((int)0x8012), /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// - Separable2DExt = ((int)0x8012) , + Separable2DExt = ((int)0x8012), } /// @@ -26671,51 +26673,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// - RgbIccSgix = ((int)0x8460) , + RgbIccSgix = ((int)0x8460), /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// - RgbaIccSgix = ((int)0x8461) , + RgbaIccSgix = ((int)0x8461), /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// - AlphaIccSgix = ((int)0x8462) , + AlphaIccSgix = ((int)0x8462), /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// - LuminanceIccSgix = ((int)0x8463) , + LuminanceIccSgix = ((int)0x8463), /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// - IntensityIccSgix = ((int)0x8464) , + IntensityIccSgix = ((int)0x8464), /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// - LuminanceAlphaIccSgix = ((int)0x8465) , + LuminanceAlphaIccSgix = ((int)0x8465), /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// - R5G6B5IccSgix = ((int)0x8466) , + R5G6B5IccSgix = ((int)0x8466), /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// - R5G6B5A8IccSgix = ((int)0x8467) , + R5G6B5A8IccSgix = ((int)0x8467), /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// - Alpha16IccSgix = ((int)0x8468) , + Alpha16IccSgix = ((int)0x8468), /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// - Luminance16IccSgix = ((int)0x8469) , + Luminance16IccSgix = ((int)0x8469), /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// - Intensity16IccSgix = ((int)0x846A) , + Intensity16IccSgix = ((int)0x846A), /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// - Luminance16Alpha8IccSgix = ((int)0x846B) , + Luminance16Alpha8IccSgix = ((int)0x846B), } /// @@ -26726,23 +26728,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), } /// @@ -26753,27 +26755,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), } /// @@ -26784,27 +26786,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), } /// @@ -26822,123 +26824,123 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), } /// @@ -26949,15 +26951,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), } /// @@ -26968,35 +26970,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), } /// @@ -27007,35 +27009,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), } /// @@ -27046,23 +27048,23 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), } /// @@ -27073,11 +27075,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), } /// @@ -27088,7 +27090,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), } /// @@ -27099,19 +27101,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), } /// @@ -27122,31 +27124,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -27157,15 +27159,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), } /// @@ -27176,7 +27178,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), } /// @@ -27187,15 +27189,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// - CompareRToTexture = ((int)0x884E) , + CompareRToTexture = ((int)0x884E), } /// @@ -27213,31 +27215,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_REPLACE_EXT = 0x8062 /// - ReplaceExt = ((int)0x8062) , + ReplaceExt = ((int)0x8062), /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// - TextureEnvBiasSgix = ((int)0x80BE) , + TextureEnvBiasSgix = ((int)0x80BE), /// /// Original was GL_COMBINE = 0x8570 /// - Combine = ((int)0x8570) , + Combine = ((int)0x8570), } /// @@ -27248,35 +27250,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ADD = 0x0104 /// - Add = ((int)0x0104) , + Add = ((int)0x0104), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_MODULATE = 0x2100 /// - Modulate = ((int)0x2100) , + Modulate = ((int)0x2100), /// /// Original was GL_SUBTRACT = 0x84E7 /// - Subtract = ((int)0x84E7) , + Subtract = ((int)0x84E7), /// /// Original was GL_ADD_SIGNED = 0x8574 /// - AddSigned = ((int)0x8574) , + AddSigned = ((int)0x8574), /// /// Original was GL_INTERPOLATE = 0x8575 /// - Interpolate = ((int)0x8575) , + Interpolate = ((int)0x8575), /// /// Original was GL_DOT3_RGB = 0x86AE /// - Dot3Rgb = ((int)0x86AE) , + Dot3Rgb = ((int)0x86AE), /// /// Original was GL_DOT3_RGBA = 0x86AF /// - Dot3Rgba = ((int)0x86AF) , + Dot3Rgba = ((int)0x86AF), } /// @@ -27287,11 +27289,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), } /// @@ -27302,19 +27304,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), } /// @@ -27325,11 +27327,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -27340,15 +27342,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TWO = 2 /// - Two = ((int)2) , + Two = ((int)2), /// /// Original was GL_FOUR = 4 /// - Four = ((int)4) , + Four = ((int)4), } /// @@ -27359,147 +27361,147 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_CONSTANT = 0x8576 /// - Constant = ((int)0x8576) , + Constant = ((int)0x8576), /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// - PrimaryColor = ((int)0x8577) , + PrimaryColor = ((int)0x8577), /// /// Original was GL_PREVIOUS = 0x8578 /// - Previous = ((int)0x8578) , + Previous = ((int)0x8578), } /// @@ -27510,75 +27512,75 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// - AlphaScale = ((int)0x0D1C) , + AlphaScale = ((int)0x0D1C), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_COMBINE_RGB = 0x8571 /// - CombineRgb = ((int)0x8571) , + CombineRgb = ((int)0x8571), /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// - CombineAlpha = ((int)0x8572) , + CombineAlpha = ((int)0x8572), /// /// Original was GL_RGB_SCALE = 0x8573 /// - RgbScale = ((int)0x8573) , + RgbScale = ((int)0x8573), /// /// Original was GL_SOURCE0_RGB = 0x8580 /// - Source0Rgb = ((int)0x8580) , + Source0Rgb = ((int)0x8580), /// /// Original was GL_SRC1_RGB = 0x8581 /// - Src1Rgb = ((int)0x8581) , + Src1Rgb = ((int)0x8581), /// /// Original was GL_SRC2_RGB = 0x8582 /// - Src2Rgb = ((int)0x8582) , + Src2Rgb = ((int)0x8582), /// /// Original was GL_SRC0_ALPHA = 0x8588 /// - Src0Alpha = ((int)0x8588) , + Src0Alpha = ((int)0x8588), /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_SRC2_ALPHA = 0x858A /// - Src2Alpha = ((int)0x858A) , + Src2Alpha = ((int)0x858A), /// /// Original was GL_OPERAND0_RGB = 0x8590 /// - Operand0Rgb = ((int)0x8590) , + Operand0Rgb = ((int)0x8590), /// /// Original was GL_OPERAND1_RGB = 0x8591 /// - Operand1Rgb = ((int)0x8591) , + Operand1Rgb = ((int)0x8591), /// /// Original was GL_OPERAND2_RGB = 0x8592 /// - Operand2Rgb = ((int)0x8592) , + Operand2Rgb = ((int)0x8592), /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// - Operand0Alpha = ((int)0x8598) , + Operand0Alpha = ((int)0x8598), /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// - Operand1Alpha = ((int)0x8599) , + Operand1Alpha = ((int)0x8599), /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// - Operand2Alpha = ((int)0x859A) , + Operand2Alpha = ((int)0x859A), /// /// Original was GL_COORD_REPLACE = 0x8862 /// - CoordReplace = ((int)0x8862) , + CoordReplace = ((int)0x8862), } /// @@ -27589,11 +27591,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// - TextureFilterControl = ((int)0x8500) , + TextureFilterControl = ((int)0x8500), /// /// Original was GL_POINT_SPRITE = 0x8861 /// - PointSprite = ((int)0x8861) , + PointSprite = ((int)0x8861), } /// @@ -27604,7 +27606,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), } /// @@ -27615,27 +27617,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// - EyeDistanceToPointSgis = ((int)0x81F0) , + EyeDistanceToPointSgis = ((int)0x81F0), /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// - ObjectDistanceToPointSgis = ((int)0x81F1) , + ObjectDistanceToPointSgis = ((int)0x81F1), /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// - EyeDistanceToLineSgis = ((int)0x81F2) , + EyeDistanceToLineSgis = ((int)0x81F2), /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// - ObjectDistanceToLineSgis = ((int)0x81F3) , + ObjectDistanceToLineSgis = ((int)0x81F3), /// /// Original was GL_NORMAL_MAP = 0x8511 /// - NormalMap = ((int)0x8511) , + NormalMap = ((int)0x8511), /// /// Original was GL_REFLECTION_MAP = 0x8512 /// - ReflectionMap = ((int)0x8512) , + ReflectionMap = ((int)0x8512), } /// @@ -27646,19 +27648,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// - EyePointSgis = ((int)0x81F4) , + EyePointSgis = ((int)0x81F4), /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// - ObjectPointSgis = ((int)0x81F5) , + ObjectPointSgis = ((int)0x81F5), /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// - EyeLineSgis = ((int)0x81F6) , + EyeLineSgis = ((int)0x81F6), /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// - ObjectLineSgis = ((int)0x81F7) , + ObjectLineSgis = ((int)0x81F7), } /// @@ -27669,51 +27671,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// - LinearDetailSgis = ((int)0x8097) , + LinearDetailSgis = ((int)0x8097), /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// - LinearDetailAlphaSgis = ((int)0x8098) , + LinearDetailAlphaSgis = ((int)0x8098), /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// - LinearDetailColorSgis = ((int)0x8099) , + LinearDetailColorSgis = ((int)0x8099), /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// - LinearSharpenSgis = ((int)0x80AD) , + LinearSharpenSgis = ((int)0x80AD), /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// - LinearSharpenAlphaSgis = ((int)0x80AE) , + LinearSharpenAlphaSgis = ((int)0x80AE), /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// - LinearSharpenColorSgis = ((int)0x80AF) , + LinearSharpenColorSgis = ((int)0x80AF), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), } /// @@ -27724,59 +27726,59 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_FILTER4_SGIS = 0x8146 /// - Filter4Sgis = ((int)0x8146) , + Filter4Sgis = ((int)0x8146), /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// - LinearClipmapLinearSgix = ((int)0x8170) , + LinearClipmapLinearSgix = ((int)0x8170), /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// - PixelTexGenQCeilingSgix = ((int)0x8184) , + PixelTexGenQCeilingSgix = ((int)0x8184), /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// - PixelTexGenQRoundSgix = ((int)0x8185) , + PixelTexGenQRoundSgix = ((int)0x8185), /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// - PixelTexGenQFloorSgix = ((int)0x8186) , + PixelTexGenQFloorSgix = ((int)0x8186), /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// - NearestClipmapNearestSgix = ((int)0x844D) , + NearestClipmapNearestSgix = ((int)0x844D), /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// - NearestClipmapLinearSgix = ((int)0x844E) , + NearestClipmapLinearSgix = ((int)0x844E), /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// - LinearClipmapNearestSgix = ((int)0x844F) , + LinearClipmapNearestSgix = ((int)0x844F), } /// @@ -27787,203 +27789,203 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// - TexturePriority = ((int)0x8066) , + TexturePriority = ((int)0x8066), /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// - TexturePriorityExt = ((int)0x8066) , + TexturePriorityExt = ((int)0x8066), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// - TextureWrapRExt = ((int)0x8072) , + TextureWrapRExt = ((int)0x8072), /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// - TextureWrapROes = ((int)0x8072) , + TextureWrapROes = ((int)0x8072), /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// - DetailTextureLevelSgis = ((int)0x809A) , + DetailTextureLevelSgis = ((int)0x809A), /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// - DetailTextureModeSgis = ((int)0x809B) , + DetailTextureModeSgis = ((int)0x809B), /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// - ShadowAmbientSgix = ((int)0x80BF) , + ShadowAmbientSgix = ((int)0x80BF), /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// - TextureCompareFailValue = ((int)0x80BF) , + TextureCompareFailValue = ((int)0x80BF), /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// - DualTextureSelectSgis = ((int)0x8124) , + DualTextureSelectSgis = ((int)0x8124), /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// - QuadTextureSelectSgis = ((int)0x8125) , + QuadTextureSelectSgis = ((int)0x8125), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// - TextureWrapQSgis = ((int)0x8137) , + TextureWrapQSgis = ((int)0x8137), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// - TextureClipmapCenterSgix = ((int)0x8171) , + TextureClipmapCenterSgix = ((int)0x8171), /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// - TextureClipmapFrameSgix = ((int)0x8172) , + TextureClipmapFrameSgix = ((int)0x8172), /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// - TextureClipmapOffsetSgix = ((int)0x8173) , + TextureClipmapOffsetSgix = ((int)0x8173), /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// - TextureClipmapVirtualDepthSgix = ((int)0x8174) , + TextureClipmapVirtualDepthSgix = ((int)0x8174), /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// - TextureClipmapLodOffsetSgix = ((int)0x8175) , + TextureClipmapLodOffsetSgix = ((int)0x8175), /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// - TextureClipmapDepthSgix = ((int)0x8176) , + TextureClipmapDepthSgix = ((int)0x8176), /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// - PostTextureFilterBiasSgix = ((int)0x8179) , + PostTextureFilterBiasSgix = ((int)0x8179), /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// - PostTextureFilterScaleSgix = ((int)0x817A) , + PostTextureFilterScaleSgix = ((int)0x817A), /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// - TextureLodBiasSSgix = ((int)0x818E) , + TextureLodBiasSSgix = ((int)0x818E), /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// - TextureLodBiasTSgix = ((int)0x818F) , + TextureLodBiasTSgix = ((int)0x818F), /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// - TextureLodBiasRSgix = ((int)0x8190) , + TextureLodBiasRSgix = ((int)0x8190), /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// - GenerateMipmap = ((int)0x8191) , + GenerateMipmap = ((int)0x8191), /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// - GenerateMipmapSgis = ((int)0x8191) , + GenerateMipmapSgis = ((int)0x8191), /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// - TextureCompareSgix = ((int)0x819A) , + TextureCompareSgix = ((int)0x819A), /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// - TextureMaxClampSSgix = ((int)0x8369) , + TextureMaxClampSSgix = ((int)0x8369), /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// - TextureMaxClampTSgix = ((int)0x836A) , + TextureMaxClampTSgix = ((int)0x836A), /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// - TextureMaxClampRSgix = ((int)0x836B) , + TextureMaxClampRSgix = ((int)0x836B), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// - DepthTextureMode = ((int)0x884B) , + DepthTextureMode = ((int)0x884B), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), } /// @@ -27994,179 +27996,179 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// - ProxyTexture1DExt = ((int)0x8063) , + ProxyTexture1DExt = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// - ProxyTexture2DExt = ((int)0x8064) , + ProxyTexture2DExt = ((int)0x8064), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// - Texture3DExt = ((int)0x806F) , + Texture3DExt = ((int)0x806F), /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// - Texture3DOes = ((int)0x806F) , + Texture3DOes = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// - ProxyTexture3DExt = ((int)0x8070) , + ProxyTexture3DExt = ((int)0x8070), /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// - DetailTexture2DSgis = ((int)0x8095) , + DetailTexture2DSgis = ((int)0x8095), /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// - Texture4DSgis = ((int)0x8134) , + Texture4DSgis = ((int)0x8134), /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// - ProxyTexture4DSgis = ((int)0x8135) , + ProxyTexture4DSgis = ((int)0x8135), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// - TextureMinLodSgis = ((int)0x813A) , + TextureMinLodSgis = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// - TextureMaxLodSgis = ((int)0x813B) , + TextureMaxLodSgis = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// - TextureBaseLevelSgis = ((int)0x813C) , + TextureBaseLevelSgis = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// - TextureMaxLevelSgis = ((int)0x813D) , + TextureMaxLevelSgis = ((int)0x813D), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// - ProxyTextureCubeMapArray = ((int)0x900B) , + ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), } /// @@ -28177,11 +28179,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), } /// @@ -28192,35 +28194,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), } /// @@ -28231,27 +28233,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), } /// @@ -28262,19 +28264,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), } /// @@ -28285,11 +28287,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), } /// @@ -28300,11 +28302,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), } /// @@ -28315,131 +28317,131 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), } /// @@ -28450,35 +28452,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// - ClampToBorderArb = ((int)0x812D) , + ClampToBorderArb = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// - ClampToBorderNv = ((int)0x812D) , + ClampToBorderNv = ((int)0x812D), /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// - ClampToBorderSgis = ((int)0x812D) , + ClampToBorderSgis = ((int)0x812D), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// - ClampToEdgeSgis = ((int)0x812F) , + ClampToEdgeSgis = ((int)0x812F), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), } /// @@ -28489,15 +28491,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), } /// @@ -28508,11 +28510,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), } /// @@ -28523,11 +28525,11 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// - TransformFeedbackPaused = ((int)0x8E23) , + TransformFeedbackPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// - TransformFeedbackActive = ((int)0x8E24) , + TransformFeedbackActive = ((int)0x8E24), } /// @@ -28538,15 +28540,15 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), } /// @@ -28557,7 +28559,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), } /// @@ -28568,139 +28570,139 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), } /// @@ -28712,55 +28714,55 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// - VertexShaderBitExt = ((int)0x00000001) , + VertexShaderBitExt = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// - FragmentShaderBitExt = ((int)0x00000002) , + FragmentShaderBitExt = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// - GeometryShaderBitExt = ((int)0x00000004) , + GeometryShaderBitExt = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// - TessControlShaderBitExt = ((int)0x00000008) , + TessControlShaderBitExt = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// - TessEvaluationShaderBitExt = ((int)0x00000010) , + TessEvaluationShaderBitExt = ((int)0x00000010), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// - AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , + AllShaderBitsExt = unchecked((int)0xFFFFFFFF), } /// @@ -28778,803 +28780,803 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_FALSE = 0 /// - False = ((int)0) , + False = ((int)0), /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_ZERO = 0 /// - Zero = ((int)0) , + Zero = ((int)0), /// /// Original was GL_POINTS = 0x0000 /// - Points = ((int)0x0000) , + Points = ((int)0x0000), /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// - DepthBufferBit = ((int)0x00000100) , + DepthBufferBit = ((int)0x00000100), /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// - StencilBufferBit = ((int)0x00000400) , + StencilBufferBit = ((int)0x00000400), /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// - ColorBufferBit = ((int)0x00004000) , + ColorBufferBit = ((int)0x00004000), /// /// Original was GL_LINES = 0x0001 /// - Lines = ((int)0x0001) , + Lines = ((int)0x0001), /// /// Original was GL_LINE_LOOP = 0x0002 /// - LineLoop = ((int)0x0002) , + LineLoop = ((int)0x0002), /// /// Original was GL_LINE_STRIP = 0x0003 /// - LineStrip = ((int)0x0003) , + LineStrip = ((int)0x0003), /// /// Original was GL_TRIANGLES = 0x0004 /// - Triangles = ((int)0x0004) , + Triangles = ((int)0x0004), /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// - TriangleStrip = ((int)0x0005) , + TriangleStrip = ((int)0x0005), /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// - TriangleFan = ((int)0x0006) , + TriangleFan = ((int)0x0006), /// /// Original was GL_NEVER = 0x0200 /// - Never = ((int)0x0200) , + Never = ((int)0x0200), /// /// Original was GL_LESS = 0x0201 /// - Less = ((int)0x0201) , + Less = ((int)0x0201), /// /// Original was GL_EQUAL = 0x0202 /// - Equal = ((int)0x0202) , + Equal = ((int)0x0202), /// /// Original was GL_LEQUAL = 0x0203 /// - Lequal = ((int)0x0203) , + Lequal = ((int)0x0203), /// /// Original was GL_GREATER = 0x0204 /// - Greater = ((int)0x0204) , + Greater = ((int)0x0204), /// /// Original was GL_NOTEQUAL = 0x0205 /// - Notequal = ((int)0x0205) , + Notequal = ((int)0x0205), /// /// Original was GL_GEQUAL = 0x0206 /// - Gequal = ((int)0x0206) , + Gequal = ((int)0x0206), /// /// Original was GL_ALWAYS = 0x0207 /// - Always = ((int)0x0207) , + Always = ((int)0x0207), /// /// Original was GL_SRC_COLOR = 0x0300 /// - SrcColor = ((int)0x0300) , + SrcColor = ((int)0x0300), /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// - OneMinusSrcColor = ((int)0x0301) , + OneMinusSrcColor = ((int)0x0301), /// /// Original was GL_SRC_ALPHA = 0x0302 /// - SrcAlpha = ((int)0x0302) , + SrcAlpha = ((int)0x0302), /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// - OneMinusSrcAlpha = ((int)0x0303) , + OneMinusSrcAlpha = ((int)0x0303), /// /// Original was GL_DST_ALPHA = 0x0304 /// - DstAlpha = ((int)0x0304) , + DstAlpha = ((int)0x0304), /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// - OneMinusDstAlpha = ((int)0x0305) , + OneMinusDstAlpha = ((int)0x0305), /// /// Original was GL_DST_COLOR = 0x0306 /// - DstColor = ((int)0x0306) , + DstColor = ((int)0x0306), /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// - OneMinusDstColor = ((int)0x0307) , + OneMinusDstColor = ((int)0x0307), /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// - SrcAlphaSaturate = ((int)0x0308) , + SrcAlphaSaturate = ((int)0x0308), /// /// Original was GL_FRONT_LEFT = 0x0400 /// - FrontLeft = ((int)0x0400) , + FrontLeft = ((int)0x0400), /// /// Original was GL_FRONT_RIGHT = 0x0401 /// - FrontRight = ((int)0x0401) , + FrontRight = ((int)0x0401), /// /// Original was GL_BACK_LEFT = 0x0402 /// - BackLeft = ((int)0x0402) , + BackLeft = ((int)0x0402), /// /// Original was GL_BACK_RIGHT = 0x0403 /// - BackRight = ((int)0x0403) , + BackRight = ((int)0x0403), /// /// Original was GL_FRONT = 0x0404 /// - Front = ((int)0x0404) , + Front = ((int)0x0404), /// /// Original was GL_BACK = 0x0405 /// - Back = ((int)0x0405) , + Back = ((int)0x0405), /// /// Original was GL_LEFT = 0x0406 /// - Left = ((int)0x0406) , + Left = ((int)0x0406), /// /// Original was GL_RIGHT = 0x0407 /// - Right = ((int)0x0407) , + Right = ((int)0x0407), /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// - FrontAndBack = ((int)0x0408) , + FrontAndBack = ((int)0x0408), /// /// Original was GL_INVALID_ENUM = 0x0500 /// - InvalidEnum = ((int)0x0500) , + InvalidEnum = ((int)0x0500), /// /// Original was GL_INVALID_VALUE = 0x0501 /// - InvalidValue = ((int)0x0501) , + InvalidValue = ((int)0x0501), /// /// Original was GL_INVALID_OPERATION = 0x0502 /// - InvalidOperation = ((int)0x0502) , + InvalidOperation = ((int)0x0502), /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// - OutOfMemory = ((int)0x0505) , + OutOfMemory = ((int)0x0505), /// /// Original was GL_CW = 0x0900 /// - Cw = ((int)0x0900) , + Cw = ((int)0x0900), /// /// Original was GL_CCW = 0x0901 /// - Ccw = ((int)0x0901) , + Ccw = ((int)0x0901), /// /// Original was GL_POINT_SIZE = 0x0B11 /// - PointSize = ((int)0x0B11) , + PointSize = ((int)0x0B11), /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// - PointSizeRange = ((int)0x0B12) , + PointSizeRange = ((int)0x0B12), /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// - PointSizeGranularity = ((int)0x0B13) , + PointSizeGranularity = ((int)0x0B13), /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// - LineSmooth = ((int)0x0B20) , + LineSmooth = ((int)0x0B20), /// /// Original was GL_LINE_WIDTH = 0x0B21 /// - LineWidth = ((int)0x0B21) , + LineWidth = ((int)0x0B21), /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// - LineWidthRange = ((int)0x0B22) , + LineWidthRange = ((int)0x0B22), /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// - LineWidthGranularity = ((int)0x0B23) , + LineWidthGranularity = ((int)0x0B23), /// /// Original was GL_POLYGON_MODE = 0x0B40 /// - PolygonMode = ((int)0x0B40) , + PolygonMode = ((int)0x0B40), /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// - PolygonSmooth = ((int)0x0B41) , + PolygonSmooth = ((int)0x0B41), /// /// Original was GL_CULL_FACE = 0x0B44 /// - CullFace = ((int)0x0B44) , + CullFace = ((int)0x0B44), /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// - CullFaceMode = ((int)0x0B45) , + CullFaceMode = ((int)0x0B45), /// /// Original was GL_FRONT_FACE = 0x0B46 /// - FrontFace = ((int)0x0B46) , + FrontFace = ((int)0x0B46), /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// - DepthRange = ((int)0x0B70) , + DepthRange = ((int)0x0B70), /// /// Original was GL_DEPTH_TEST = 0x0B71 /// - DepthTest = ((int)0x0B71) , + DepthTest = ((int)0x0B71), /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// - DepthWritemask = ((int)0x0B72) , + DepthWritemask = ((int)0x0B72), /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// - DepthClearValue = ((int)0x0B73) , + DepthClearValue = ((int)0x0B73), /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// - DepthFunc = ((int)0x0B74) , + DepthFunc = ((int)0x0B74), /// /// Original was GL_STENCIL_TEST = 0x0B90 /// - StencilTest = ((int)0x0B90) , + StencilTest = ((int)0x0B90), /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// - StencilClearValue = ((int)0x0B91) , + StencilClearValue = ((int)0x0B91), /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// - StencilFunc = ((int)0x0B92) , + StencilFunc = ((int)0x0B92), /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// - StencilValueMask = ((int)0x0B93) , + StencilValueMask = ((int)0x0B93), /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// - StencilFail = ((int)0x0B94) , + StencilFail = ((int)0x0B94), /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// - StencilPassDepthFail = ((int)0x0B95) , + StencilPassDepthFail = ((int)0x0B95), /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// - StencilPassDepthPass = ((int)0x0B96) , + StencilPassDepthPass = ((int)0x0B96), /// /// Original was GL_STENCIL_REF = 0x0B97 /// - StencilRef = ((int)0x0B97) , + StencilRef = ((int)0x0B97), /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// - StencilWritemask = ((int)0x0B98) , + StencilWritemask = ((int)0x0B98), /// /// Original was GL_VIEWPORT = 0x0BA2 /// - Viewport = ((int)0x0BA2) , + Viewport = ((int)0x0BA2), /// /// Original was GL_DITHER = 0x0BD0 /// - Dither = ((int)0x0BD0) , + Dither = ((int)0x0BD0), /// /// Original was GL_BLEND_DST = 0x0BE0 /// - BlendDst = ((int)0x0BE0) , + BlendDst = ((int)0x0BE0), /// /// Original was GL_BLEND_SRC = 0x0BE1 /// - BlendSrc = ((int)0x0BE1) , + BlendSrc = ((int)0x0BE1), /// /// Original was GL_BLEND = 0x0BE2 /// - Blend = ((int)0x0BE2) , + Blend = ((int)0x0BE2), /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// - LogicOpMode = ((int)0x0BF0) , + LogicOpMode = ((int)0x0BF0), /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// - ColorLogicOp = ((int)0x0BF2) , + ColorLogicOp = ((int)0x0BF2), /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// - DrawBuffer = ((int)0x0C01) , + DrawBuffer = ((int)0x0C01), /// /// Original was GL_READ_BUFFER = 0x0C02 /// - ReadBuffer = ((int)0x0C02) , + ReadBuffer = ((int)0x0C02), /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// - ScissorBox = ((int)0x0C10) , + ScissorBox = ((int)0x0C10), /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// - ScissorTest = ((int)0x0C11) , + ScissorTest = ((int)0x0C11), /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// - ColorClearValue = ((int)0x0C22) , + ColorClearValue = ((int)0x0C22), /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// - ColorWritemask = ((int)0x0C23) , + ColorWritemask = ((int)0x0C23), /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// - Doublebuffer = ((int)0x0C32) , + Doublebuffer = ((int)0x0C32), /// /// Original was GL_STEREO = 0x0C33 /// - Stereo = ((int)0x0C33) , + Stereo = ((int)0x0C33), /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// - LineSmoothHint = ((int)0x0C52) , + LineSmoothHint = ((int)0x0C52), /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// - PolygonSmoothHint = ((int)0x0C53) , + PolygonSmoothHint = ((int)0x0C53), /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// - UnpackSwapBytes = ((int)0x0CF0) , + UnpackSwapBytes = ((int)0x0CF0), /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// - UnpackLsbFirst = ((int)0x0CF1) , + UnpackLsbFirst = ((int)0x0CF1), /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// - UnpackRowLength = ((int)0x0CF2) , + UnpackRowLength = ((int)0x0CF2), /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// - UnpackSkipRows = ((int)0x0CF3) , + UnpackSkipRows = ((int)0x0CF3), /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// - UnpackSkipPixels = ((int)0x0CF4) , + UnpackSkipPixels = ((int)0x0CF4), /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// - UnpackAlignment = ((int)0x0CF5) , + UnpackAlignment = ((int)0x0CF5), /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// - PackSwapBytes = ((int)0x0D00) , + PackSwapBytes = ((int)0x0D00), /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// - PackLsbFirst = ((int)0x0D01) , + PackLsbFirst = ((int)0x0D01), /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// - PackRowLength = ((int)0x0D02) , + PackRowLength = ((int)0x0D02), /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// - PackSkipRows = ((int)0x0D03) , + PackSkipRows = ((int)0x0D03), /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// - PackSkipPixels = ((int)0x0D04) , + PackSkipPixels = ((int)0x0D04), /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// - PackAlignment = ((int)0x0D05) , + PackAlignment = ((int)0x0D05), /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// - MaxTextureSize = ((int)0x0D33) , + MaxTextureSize = ((int)0x0D33), /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// - MaxViewportDims = ((int)0x0D3A) , + MaxViewportDims = ((int)0x0D3A), /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// - SubpixelBits = ((int)0x0D50) , + SubpixelBits = ((int)0x0D50), /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// - Texture1D = ((int)0x0DE0) , + Texture1D = ((int)0x0DE0), /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// - Texture2D = ((int)0x0DE1) , + Texture2D = ((int)0x0DE1), /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// - TextureWidth = ((int)0x1000) , + TextureWidth = ((int)0x1000), /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// - TextureHeight = ((int)0x1001) , + TextureHeight = ((int)0x1001), /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// - TextureInternalFormat = ((int)0x1003) , + TextureInternalFormat = ((int)0x1003), /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// - TextureBorderColor = ((int)0x1004) , + TextureBorderColor = ((int)0x1004), /// /// Original was GL_DONT_CARE = 0x1100 /// - DontCare = ((int)0x1100) , + DontCare = ((int)0x1100), /// /// Original was GL_FASTEST = 0x1101 /// - Fastest = ((int)0x1101) , + Fastest = ((int)0x1101), /// /// Original was GL_NICEST = 0x1102 /// - Nicest = ((int)0x1102) , + Nicest = ((int)0x1102), /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_CLEAR = 0x1500 /// - Clear = ((int)0x1500) , + Clear = ((int)0x1500), /// /// Original was GL_AND = 0x1501 /// - And = ((int)0x1501) , + And = ((int)0x1501), /// /// Original was GL_AND_REVERSE = 0x1502 /// - AndReverse = ((int)0x1502) , + AndReverse = ((int)0x1502), /// /// Original was GL_COPY = 0x1503 /// - Copy = ((int)0x1503) , + Copy = ((int)0x1503), /// /// Original was GL_AND_INVERTED = 0x1504 /// - AndInverted = ((int)0x1504) , + AndInverted = ((int)0x1504), /// /// Original was GL_NOOP = 0x1505 /// - Noop = ((int)0x1505) , + Noop = ((int)0x1505), /// /// Original was GL_XOR = 0x1506 /// - Xor = ((int)0x1506) , + Xor = ((int)0x1506), /// /// Original was GL_OR = 0x1507 /// - Or = ((int)0x1507) , + Or = ((int)0x1507), /// /// Original was GL_NOR = 0x1508 /// - Nor = ((int)0x1508) , + Nor = ((int)0x1508), /// /// Original was GL_EQUIV = 0x1509 /// - Equiv = ((int)0x1509) , + Equiv = ((int)0x1509), /// /// Original was GL_INVERT = 0x150A /// - Invert = ((int)0x150A) , + Invert = ((int)0x150A), /// /// Original was GL_OR_REVERSE = 0x150B /// - OrReverse = ((int)0x150B) , + OrReverse = ((int)0x150B), /// /// Original was GL_COPY_INVERTED = 0x150C /// - CopyInverted = ((int)0x150C) , + CopyInverted = ((int)0x150C), /// /// Original was GL_OR_INVERTED = 0x150D /// - OrInverted = ((int)0x150D) , + OrInverted = ((int)0x150D), /// /// Original was GL_NAND = 0x150E /// - Nand = ((int)0x150E) , + Nand = ((int)0x150E), /// /// Original was GL_SET = 0x150F /// - Set = ((int)0x150F) , + Set = ((int)0x150F), /// /// Original was GL_TEXTURE = 0x1702 /// - Texture = ((int)0x1702) , + Texture = ((int)0x1702), /// /// Original was GL_COLOR = 0x1800 /// - Color = ((int)0x1800) , + Color = ((int)0x1800), /// /// Original was GL_DEPTH = 0x1801 /// - Depth = ((int)0x1801) , + Depth = ((int)0x1801), /// /// Original was GL_STENCIL = 0x1802 /// - Stencil = ((int)0x1802) , + Stencil = ((int)0x1802), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// - DepthComponent = ((int)0x1902) , + DepthComponent = ((int)0x1902), /// /// Original was GL_RED = 0x1903 /// - Red = ((int)0x1903) , + Red = ((int)0x1903), /// /// Original was GL_GREEN = 0x1904 /// - Green = ((int)0x1904) , + Green = ((int)0x1904), /// /// Original was GL_BLUE = 0x1905 /// - Blue = ((int)0x1905) , + Blue = ((int)0x1905), /// /// Original was GL_ALPHA = 0x1906 /// - Alpha = ((int)0x1906) , + Alpha = ((int)0x1906), /// /// Original was GL_RGB = 0x1907 /// - Rgb = ((int)0x1907) , + Rgb = ((int)0x1907), /// /// Original was GL_RGBA = 0x1908 /// - Rgba = ((int)0x1908) , + Rgba = ((int)0x1908), /// /// Original was GL_POINT = 0x1B00 /// - Point = ((int)0x1B00) , + Point = ((int)0x1B00), /// /// Original was GL_LINE = 0x1B01 /// - Line = ((int)0x1B01) , + Line = ((int)0x1B01), /// /// Original was GL_FILL = 0x1B02 /// - Fill = ((int)0x1B02) , + Fill = ((int)0x1B02), /// /// Original was GL_KEEP = 0x1E00 /// - Keep = ((int)0x1E00) , + Keep = ((int)0x1E00), /// /// Original was GL_REPLACE = 0x1E01 /// - Replace = ((int)0x1E01) , + Replace = ((int)0x1E01), /// /// Original was GL_INCR = 0x1E02 /// - Incr = ((int)0x1E02) , + Incr = ((int)0x1E02), /// /// Original was GL_DECR = 0x1E03 /// - Decr = ((int)0x1E03) , + Decr = ((int)0x1E03), /// /// Original was GL_VENDOR = 0x1F00 /// - Vendor = ((int)0x1F00) , + Vendor = ((int)0x1F00), /// /// Original was GL_RENDERER = 0x1F01 /// - Renderer = ((int)0x1F01) , + Renderer = ((int)0x1F01), /// /// Original was GL_VERSION = 0x1F02 /// - Version = ((int)0x1F02) , + Version = ((int)0x1F02), /// /// Original was GL_EXTENSIONS = 0x1F03 /// - Extensions = ((int)0x1F03) , + Extensions = ((int)0x1F03), /// /// Original was GL_NEAREST = 0x2600 /// - Nearest = ((int)0x2600) , + Nearest = ((int)0x2600), /// /// Original was GL_LINEAR = 0x2601 /// - Linear = ((int)0x2601) , + Linear = ((int)0x2601), /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// - NearestMipmapNearest = ((int)0x2700) , + NearestMipmapNearest = ((int)0x2700), /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// - LinearMipmapNearest = ((int)0x2701) , + LinearMipmapNearest = ((int)0x2701), /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// - NearestMipmapLinear = ((int)0x2702) , + NearestMipmapLinear = ((int)0x2702), /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// - LinearMipmapLinear = ((int)0x2703) , + LinearMipmapLinear = ((int)0x2703), /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// - TextureMagFilter = ((int)0x2800) , + TextureMagFilter = ((int)0x2800), /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// - TextureMinFilter = ((int)0x2801) , + TextureMinFilter = ((int)0x2801), /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// - TextureWrapS = ((int)0x2802) , + TextureWrapS = ((int)0x2802), /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// - TextureWrapT = ((int)0x2803) , + TextureWrapT = ((int)0x2803), /// /// Original was GL_REPEAT = 0x2901 /// - Repeat = ((int)0x2901) , + Repeat = ((int)0x2901), /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// - PolygonOffsetUnits = ((int)0x2A00) , + PolygonOffsetUnits = ((int)0x2A00), /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// - PolygonOffsetPoint = ((int)0x2A01) , + PolygonOffsetPoint = ((int)0x2A01), /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// - PolygonOffsetLine = ((int)0x2A02) , + PolygonOffsetLine = ((int)0x2A02), /// /// Original was GL_R3_G3_B2 = 0x2A10 /// - R3G3B2 = ((int)0x2A10) , + R3G3B2 = ((int)0x2A10), /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// - PolygonOffsetFill = ((int)0x8037) , + PolygonOffsetFill = ((int)0x8037), /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// - PolygonOffsetFactor = ((int)0x8038) , + PolygonOffsetFactor = ((int)0x8038), /// /// Original was GL_RGB4 = 0x804F /// - Rgb4 = ((int)0x804F) , + Rgb4 = ((int)0x804F), /// /// Original was GL_RGB5 = 0x8050 /// - Rgb5 = ((int)0x8050) , + Rgb5 = ((int)0x8050), /// /// Original was GL_RGB8 = 0x8051 /// - Rgb8 = ((int)0x8051) , + Rgb8 = ((int)0x8051), /// /// Original was GL_RGB10 = 0x8052 /// - Rgb10 = ((int)0x8052) , + Rgb10 = ((int)0x8052), /// /// Original was GL_RGB12 = 0x8053 /// - Rgb12 = ((int)0x8053) , + Rgb12 = ((int)0x8053), /// /// Original was GL_RGB16 = 0x8054 /// - Rgb16 = ((int)0x8054) , + Rgb16 = ((int)0x8054), /// /// Original was GL_RGBA2 = 0x8055 /// - Rgba2 = ((int)0x8055) , + Rgba2 = ((int)0x8055), /// /// Original was GL_RGBA4 = 0x8056 /// - Rgba4 = ((int)0x8056) , + Rgba4 = ((int)0x8056), /// /// Original was GL_RGB5_A1 = 0x8057 /// - Rgb5A1 = ((int)0x8057) , + Rgb5A1 = ((int)0x8057), /// /// Original was GL_RGBA8 = 0x8058 /// - Rgba8 = ((int)0x8058) , + Rgba8 = ((int)0x8058), /// /// Original was GL_RGB10_A2 = 0x8059 /// - Rgb10A2 = ((int)0x8059) , + Rgb10A2 = ((int)0x8059), /// /// Original was GL_RGBA12 = 0x805A /// - Rgba12 = ((int)0x805A) , + Rgba12 = ((int)0x805A), /// /// Original was GL_RGBA16 = 0x805B /// - Rgba16 = ((int)0x805B) , + Rgba16 = ((int)0x805B), /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// - TextureRedSize = ((int)0x805C) , + TextureRedSize = ((int)0x805C), /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// - TextureGreenSize = ((int)0x805D) , + TextureGreenSize = ((int)0x805D), /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// - TextureBlueSize = ((int)0x805E) , + TextureBlueSize = ((int)0x805E), /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// - TextureAlphaSize = ((int)0x805F) , + TextureAlphaSize = ((int)0x805F), /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// - ProxyTexture1D = ((int)0x8063) , + ProxyTexture1D = ((int)0x8063), /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// - ProxyTexture2D = ((int)0x8064) , + ProxyTexture2D = ((int)0x8064), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_ONE = 1 /// - One = ((int)1) , + One = ((int)1), /// /// Original was GL_TRUE = 1 /// - True = ((int)1) , + True = ((int)1), } /// @@ -29585,147 +29587,147 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// - SmoothPointSizeRange = ((int)0x0B12) , + SmoothPointSizeRange = ((int)0x0B12), /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// - SmoothPointSizeGranularity = ((int)0x0B13) , + SmoothPointSizeGranularity = ((int)0x0B13), /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// - SmoothLineWidthRange = ((int)0x0B22) , + SmoothLineWidthRange = ((int)0x0B22), /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// - SmoothLineWidthGranularity = ((int)0x0B23) , + SmoothLineWidthGranularity = ((int)0x0B23), /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// - UnsignedByte332 = ((int)0x8032) , + UnsignedByte332 = ((int)0x8032), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// - UnsignedShort4444 = ((int)0x8033) , + UnsignedShort4444 = ((int)0x8033), /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// - UnsignedShort5551 = ((int)0x8034) , + UnsignedShort5551 = ((int)0x8034), /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// - UnsignedInt8888 = ((int)0x8035) , + UnsignedInt8888 = ((int)0x8035), /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// - UnsignedInt1010102 = ((int)0x8036) , + UnsignedInt1010102 = ((int)0x8036), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// - PackSkipImages = ((int)0x806B) , + PackSkipImages = ((int)0x806B), /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// - PackImageHeight = ((int)0x806C) , + PackImageHeight = ((int)0x806C), /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// - UnpackSkipImages = ((int)0x806D) , + UnpackSkipImages = ((int)0x806D), /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// - UnpackImageHeight = ((int)0x806E) , + UnpackImageHeight = ((int)0x806E), /// /// Original was GL_TEXTURE_3D = 0x806F /// - Texture3D = ((int)0x806F) , + Texture3D = ((int)0x806F), /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// - ProxyTexture3D = ((int)0x8070) , + ProxyTexture3D = ((int)0x8070), /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// - TextureDepth = ((int)0x8071) , + TextureDepth = ((int)0x8071), /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// - TextureWrapR = ((int)0x8072) , + TextureWrapR = ((int)0x8072), /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// - Max3DTextureSize = ((int)0x8073) , + Max3DTextureSize = ((int)0x8073), /// /// Original was GL_BGR = 0x80E0 /// - Bgr = ((int)0x80E0) , + Bgr = ((int)0x80E0), /// /// Original was GL_BGRA = 0x80E1 /// - Bgra = ((int)0x80E1) , + Bgra = ((int)0x80E1), /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// - MaxElementsVertices = ((int)0x80E8) , + MaxElementsVertices = ((int)0x80E8), /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// - MaxElementsIndices = ((int)0x80E9) , + MaxElementsIndices = ((int)0x80E9), /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// - ClampToEdge = ((int)0x812F) , + ClampToEdge = ((int)0x812F), /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// - TextureMinLod = ((int)0x813A) , + TextureMinLod = ((int)0x813A), /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// - TextureMaxLod = ((int)0x813B) , + TextureMaxLod = ((int)0x813B), /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// - TextureBaseLevel = ((int)0x813C) , + TextureBaseLevel = ((int)0x813C), /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// - TextureMaxLevel = ((int)0x813D) , + TextureMaxLevel = ((int)0x813D), /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// - UnsignedByte233Rev = ((int)0x8362) , + UnsignedByte233Rev = ((int)0x8362), /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// - UnsignedShort565 = ((int)0x8363) , + UnsignedShort565 = ((int)0x8363), /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// - UnsignedShort565Rev = ((int)0x8364) , + UnsignedShort565Rev = ((int)0x8364), /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// - UnsignedShort4444Rev = ((int)0x8365) , + UnsignedShort4444Rev = ((int)0x8365), /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// - UnsignedShort1555Rev = ((int)0x8366) , + UnsignedShort1555Rev = ((int)0x8366), /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// - UnsignedInt8888Rev = ((int)0x8367) , + UnsignedInt8888Rev = ((int)0x8367), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// - AliasedLineWidthRange = ((int)0x846E) , + AliasedLineWidthRange = ((int)0x846E), } /// @@ -29736,239 +29738,239 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_MULTISAMPLE = 0x809D /// - Multisample = ((int)0x809D) , + Multisample = ((int)0x809D), /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// - SampleAlphaToCoverage = ((int)0x809E) , + SampleAlphaToCoverage = ((int)0x809E), /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// - SampleAlphaToOne = ((int)0x809F) , + SampleAlphaToOne = ((int)0x809F), /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// - SampleCoverage = ((int)0x80A0) , + SampleCoverage = ((int)0x80A0), /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// - SampleBuffers = ((int)0x80A8) , + SampleBuffers = ((int)0x80A8), /// /// Original was GL_SAMPLES = 0x80A9 /// - Samples = ((int)0x80A9) , + Samples = ((int)0x80A9), /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// - SampleCoverageValue = ((int)0x80AA) , + SampleCoverageValue = ((int)0x80AA), /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// - SampleCoverageInvert = ((int)0x80AB) , + SampleCoverageInvert = ((int)0x80AB), /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// - ClampToBorder = ((int)0x812D) , + ClampToBorder = ((int)0x812D), /// /// Original was GL_TEXTURE0 = 0x84C0 /// - Texture0 = ((int)0x84C0) , + Texture0 = ((int)0x84C0), /// /// Original was GL_TEXTURE1 = 0x84C1 /// - Texture1 = ((int)0x84C1) , + Texture1 = ((int)0x84C1), /// /// Original was GL_TEXTURE2 = 0x84C2 /// - Texture2 = ((int)0x84C2) , + Texture2 = ((int)0x84C2), /// /// Original was GL_TEXTURE3 = 0x84C3 /// - Texture3 = ((int)0x84C3) , + Texture3 = ((int)0x84C3), /// /// Original was GL_TEXTURE4 = 0x84C4 /// - Texture4 = ((int)0x84C4) , + Texture4 = ((int)0x84C4), /// /// Original was GL_TEXTURE5 = 0x84C5 /// - Texture5 = ((int)0x84C5) , + Texture5 = ((int)0x84C5), /// /// Original was GL_TEXTURE6 = 0x84C6 /// - Texture6 = ((int)0x84C6) , + Texture6 = ((int)0x84C6), /// /// Original was GL_TEXTURE7 = 0x84C7 /// - Texture7 = ((int)0x84C7) , + Texture7 = ((int)0x84C7), /// /// Original was GL_TEXTURE8 = 0x84C8 /// - Texture8 = ((int)0x84C8) , + Texture8 = ((int)0x84C8), /// /// Original was GL_TEXTURE9 = 0x84C9 /// - Texture9 = ((int)0x84C9) , + Texture9 = ((int)0x84C9), /// /// Original was GL_TEXTURE10 = 0x84CA /// - Texture10 = ((int)0x84CA) , + Texture10 = ((int)0x84CA), /// /// Original was GL_TEXTURE11 = 0x84CB /// - Texture11 = ((int)0x84CB) , + Texture11 = ((int)0x84CB), /// /// Original was GL_TEXTURE12 = 0x84CC /// - Texture12 = ((int)0x84CC) , + Texture12 = ((int)0x84CC), /// /// Original was GL_TEXTURE13 = 0x84CD /// - Texture13 = ((int)0x84CD) , + Texture13 = ((int)0x84CD), /// /// Original was GL_TEXTURE14 = 0x84CE /// - Texture14 = ((int)0x84CE) , + Texture14 = ((int)0x84CE), /// /// Original was GL_TEXTURE15 = 0x84CF /// - Texture15 = ((int)0x84CF) , + Texture15 = ((int)0x84CF), /// /// Original was GL_TEXTURE16 = 0x84D0 /// - Texture16 = ((int)0x84D0) , + Texture16 = ((int)0x84D0), /// /// Original was GL_TEXTURE17 = 0x84D1 /// - Texture17 = ((int)0x84D1) , + Texture17 = ((int)0x84D1), /// /// Original was GL_TEXTURE18 = 0x84D2 /// - Texture18 = ((int)0x84D2) , + Texture18 = ((int)0x84D2), /// /// Original was GL_TEXTURE19 = 0x84D3 /// - Texture19 = ((int)0x84D3) , + Texture19 = ((int)0x84D3), /// /// Original was GL_TEXTURE20 = 0x84D4 /// - Texture20 = ((int)0x84D4) , + Texture20 = ((int)0x84D4), /// /// Original was GL_TEXTURE21 = 0x84D5 /// - Texture21 = ((int)0x84D5) , + Texture21 = ((int)0x84D5), /// /// Original was GL_TEXTURE22 = 0x84D6 /// - Texture22 = ((int)0x84D6) , + Texture22 = ((int)0x84D6), /// /// Original was GL_TEXTURE23 = 0x84D7 /// - Texture23 = ((int)0x84D7) , + Texture23 = ((int)0x84D7), /// /// Original was GL_TEXTURE24 = 0x84D8 /// - Texture24 = ((int)0x84D8) , + Texture24 = ((int)0x84D8), /// /// Original was GL_TEXTURE25 = 0x84D9 /// - Texture25 = ((int)0x84D9) , + Texture25 = ((int)0x84D9), /// /// Original was GL_TEXTURE26 = 0x84DA /// - Texture26 = ((int)0x84DA) , + Texture26 = ((int)0x84DA), /// /// Original was GL_TEXTURE27 = 0x84DB /// - Texture27 = ((int)0x84DB) , + Texture27 = ((int)0x84DB), /// /// Original was GL_TEXTURE28 = 0x84DC /// - Texture28 = ((int)0x84DC) , + Texture28 = ((int)0x84DC), /// /// Original was GL_TEXTURE29 = 0x84DD /// - Texture29 = ((int)0x84DD) , + Texture29 = ((int)0x84DD), /// /// Original was GL_TEXTURE30 = 0x84DE /// - Texture30 = ((int)0x84DE) , + Texture30 = ((int)0x84DE), /// /// Original was GL_TEXTURE31 = 0x84DF /// - Texture31 = ((int)0x84DF) , + Texture31 = ((int)0x84DF), /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// - ActiveTexture = ((int)0x84E0) , + ActiveTexture = ((int)0x84E0), /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// - CompressedRgb = ((int)0x84ED) , + CompressedRgb = ((int)0x84ED), /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// - CompressedRgba = ((int)0x84EE) , + CompressedRgba = ((int)0x84EE), /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// - TextureCompressionHint = ((int)0x84EF) , + TextureCompressionHint = ((int)0x84EF), /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// - TextureCubeMap = ((int)0x8513) , + TextureCubeMap = ((int)0x8513), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// - TextureCubeMapPositiveX = ((int)0x8515) , + TextureCubeMapPositiveX = ((int)0x8515), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// - TextureCubeMapNegativeX = ((int)0x8516) , + TextureCubeMapNegativeX = ((int)0x8516), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// - TextureCubeMapPositiveY = ((int)0x8517) , + TextureCubeMapPositiveY = ((int)0x8517), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// - TextureCubeMapNegativeY = ((int)0x8518) , + TextureCubeMapNegativeY = ((int)0x8518), /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// - TextureCubeMapPositiveZ = ((int)0x8519) , + TextureCubeMapPositiveZ = ((int)0x8519), /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// - TextureCubeMapNegativeZ = ((int)0x851A) , + TextureCubeMapNegativeZ = ((int)0x851A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// - ProxyTextureCubeMap = ((int)0x851B) , + ProxyTextureCubeMap = ((int)0x851B), /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// - MaxCubeMapTextureSize = ((int)0x851C) , + MaxCubeMapTextureSize = ((int)0x851C), /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// - TextureCompressedImageSize = ((int)0x86A0) , + TextureCompressedImageSize = ((int)0x86A0), /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// - TextureCompressed = ((int)0x86A1) , + TextureCompressed = ((int)0x86A1), /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// - NumCompressedTextureFormats = ((int)0x86A2) , + NumCompressedTextureFormats = ((int)0x86A2), /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// - CompressedTextureFormats = ((int)0x86A3) , + CompressedTextureFormats = ((int)0x86A3), } /// @@ -29979,103 +29981,103 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// - ConstantColor = ((int)0x8001) , + ConstantColor = ((int)0x8001), /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// - OneMinusConstantColor = ((int)0x8002) , + OneMinusConstantColor = ((int)0x8002), /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// - ConstantAlpha = ((int)0x8003) , + ConstantAlpha = ((int)0x8003), /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// - OneMinusConstantAlpha = ((int)0x8004) , + OneMinusConstantAlpha = ((int)0x8004), /// /// Original was GL_FUNC_ADD = 0x8006 /// - FuncAdd = ((int)0x8006) , + FuncAdd = ((int)0x8006), /// /// Original was GL_MIN = 0x8007 /// - Min = ((int)0x8007) , + Min = ((int)0x8007), /// /// Original was GL_MAX = 0x8008 /// - Max = ((int)0x8008) , + Max = ((int)0x8008), /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// - FuncSubtract = ((int)0x800A) , + FuncSubtract = ((int)0x800A), /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// - FuncReverseSubtract = ((int)0x800B) , + FuncReverseSubtract = ((int)0x800B), /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// - BlendDstRgb = ((int)0x80C8) , + BlendDstRgb = ((int)0x80C8), /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// - BlendSrcRgb = ((int)0x80C9) , + BlendSrcRgb = ((int)0x80C9), /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// - BlendDstAlpha = ((int)0x80CA) , + BlendDstAlpha = ((int)0x80CA), /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// - BlendSrcAlpha = ((int)0x80CB) , + BlendSrcAlpha = ((int)0x80CB), /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// - PointFadeThresholdSize = ((int)0x8128) , + PointFadeThresholdSize = ((int)0x8128), /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// - DepthComponent16 = ((int)0x81A5) , + DepthComponent16 = ((int)0x81A5), /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// - DepthComponent24 = ((int)0x81A6) , + DepthComponent24 = ((int)0x81A6), /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// - DepthComponent32 = ((int)0x81A7) , + DepthComponent32 = ((int)0x81A7), /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// - MirroredRepeat = ((int)0x8370) , + MirroredRepeat = ((int)0x8370), /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// - MaxTextureLodBias = ((int)0x84FD) , + MaxTextureLodBias = ((int)0x84FD), /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// - TextureLodBias = ((int)0x8501) , + TextureLodBias = ((int)0x8501), /// /// Original was GL_INCR_WRAP = 0x8507 /// - IncrWrap = ((int)0x8507) , + IncrWrap = ((int)0x8507), /// /// Original was GL_DECR_WRAP = 0x8508 /// - DecrWrap = ((int)0x8508) , + DecrWrap = ((int)0x8508), /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// - TextureDepthSize = ((int)0x884A) , + TextureDepthSize = ((int)0x884A), /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// - TextureCompareMode = ((int)0x884C) , + TextureCompareMode = ((int)0x884C), /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// - TextureCompareFunc = ((int)0x884D) , + TextureCompareFunc = ((int)0x884D), } /// @@ -30086,115 +30088,115 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SRC1_ALPHA = 0x8589 /// - Src1Alpha = ((int)0x8589) , + Src1Alpha = ((int)0x8589), /// /// Original was GL_BUFFER_SIZE = 0x8764 /// - BufferSize = ((int)0x8764) , + BufferSize = ((int)0x8764), /// /// Original was GL_BUFFER_USAGE = 0x8765 /// - BufferUsage = ((int)0x8765) , + BufferUsage = ((int)0x8765), /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// - QueryCounterBits = ((int)0x8864) , + QueryCounterBits = ((int)0x8864), /// /// Original was GL_CURRENT_QUERY = 0x8865 /// - CurrentQuery = ((int)0x8865) , + CurrentQuery = ((int)0x8865), /// /// Original was GL_QUERY_RESULT = 0x8866 /// - QueryResult = ((int)0x8866) , + QueryResult = ((int)0x8866), /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// - QueryResultAvailable = ((int)0x8867) , + QueryResultAvailable = ((int)0x8867), /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// - ArrayBuffer = ((int)0x8892) , + ArrayBuffer = ((int)0x8892), /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// - ElementArrayBuffer = ((int)0x8893) , + ElementArrayBuffer = ((int)0x8893), /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// - ArrayBufferBinding = ((int)0x8894) , + ArrayBufferBinding = ((int)0x8894), /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// - VertexAttribArrayBufferBinding = ((int)0x889F) , + VertexAttribArrayBufferBinding = ((int)0x889F), /// /// Original was GL_READ_ONLY = 0x88B8 /// - ReadOnly = ((int)0x88B8) , + ReadOnly = ((int)0x88B8), /// /// Original was GL_WRITE_ONLY = 0x88B9 /// - WriteOnly = ((int)0x88B9) , + WriteOnly = ((int)0x88B9), /// /// Original was GL_READ_WRITE = 0x88BA /// - ReadWrite = ((int)0x88BA) , + ReadWrite = ((int)0x88BA), /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// - BufferAccess = ((int)0x88BB) , + BufferAccess = ((int)0x88BB), /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// - BufferMapped = ((int)0x88BC) , + BufferMapped = ((int)0x88BC), /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// - BufferMapPointer = ((int)0x88BD) , + BufferMapPointer = ((int)0x88BD), /// /// Original was GL_STREAM_DRAW = 0x88E0 /// - StreamDraw = ((int)0x88E0) , + StreamDraw = ((int)0x88E0), /// /// Original was GL_STREAM_READ = 0x88E1 /// - StreamRead = ((int)0x88E1) , + StreamRead = ((int)0x88E1), /// /// Original was GL_STREAM_COPY = 0x88E2 /// - StreamCopy = ((int)0x88E2) , + StreamCopy = ((int)0x88E2), /// /// Original was GL_STATIC_DRAW = 0x88E4 /// - StaticDraw = ((int)0x88E4) , + StaticDraw = ((int)0x88E4), /// /// Original was GL_STATIC_READ = 0x88E5 /// - StaticRead = ((int)0x88E5) , + StaticRead = ((int)0x88E5), /// /// Original was GL_STATIC_COPY = 0x88E6 /// - StaticCopy = ((int)0x88E6) , + StaticCopy = ((int)0x88E6), /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// - DynamicDraw = ((int)0x88E8) , + DynamicDraw = ((int)0x88E8), /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// - DynamicRead = ((int)0x88E9) , + DynamicRead = ((int)0x88E9), /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// - DynamicCopy = ((int)0x88EA) , + DynamicCopy = ((int)0x88EA), /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// - SamplesPassed = ((int)0x8914) , + SamplesPassed = ((int)0x8914), } /// @@ -30205,323 +30207,323 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// - BlendEquationRgb = ((int)0x8009) , + BlendEquationRgb = ((int)0x8009), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// - VertexProgramPointSize = ((int)0x8642) , + VertexProgramPointSize = ((int)0x8642), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// - VertexAttribArrayPointer = ((int)0x8645) , + VertexAttribArrayPointer = ((int)0x8645), /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// - StencilBackFunc = ((int)0x8800) , + StencilBackFunc = ((int)0x8800), /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// - StencilBackFail = ((int)0x8801) , + StencilBackFail = ((int)0x8801), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// - StencilBackPassDepthFail = ((int)0x8802) , + StencilBackPassDepthFail = ((int)0x8802), /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// - StencilBackPassDepthPass = ((int)0x8803) , + StencilBackPassDepthPass = ((int)0x8803), /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// - MaxDrawBuffers = ((int)0x8824) , + MaxDrawBuffers = ((int)0x8824), /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// - DrawBuffer0 = ((int)0x8825) , + DrawBuffer0 = ((int)0x8825), /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// - DrawBuffer1 = ((int)0x8826) , + DrawBuffer1 = ((int)0x8826), /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// - DrawBuffer2 = ((int)0x8827) , + DrawBuffer2 = ((int)0x8827), /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// - DrawBuffer3 = ((int)0x8828) , + DrawBuffer3 = ((int)0x8828), /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// - DrawBuffer4 = ((int)0x8829) , + DrawBuffer4 = ((int)0x8829), /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// - DrawBuffer5 = ((int)0x882A) , + DrawBuffer5 = ((int)0x882A), /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// - DrawBuffer6 = ((int)0x882B) , + DrawBuffer6 = ((int)0x882B), /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// - DrawBuffer7 = ((int)0x882C) , + DrawBuffer7 = ((int)0x882C), /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// - DrawBuffer8 = ((int)0x882D) , + DrawBuffer8 = ((int)0x882D), /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// - DrawBuffer9 = ((int)0x882E) , + DrawBuffer9 = ((int)0x882E), /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// - DrawBuffer10 = ((int)0x882F) , + DrawBuffer10 = ((int)0x882F), /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// - DrawBuffer11 = ((int)0x8830) , + DrawBuffer11 = ((int)0x8830), /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// - DrawBuffer12 = ((int)0x8831) , + DrawBuffer12 = ((int)0x8831), /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// - DrawBuffer13 = ((int)0x8832) , + DrawBuffer13 = ((int)0x8832), /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// - DrawBuffer14 = ((int)0x8833) , + DrawBuffer14 = ((int)0x8833), /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// - DrawBuffer15 = ((int)0x8834) , + DrawBuffer15 = ((int)0x8834), /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// - BlendEquationAlpha = ((int)0x883D) , + BlendEquationAlpha = ((int)0x883D), /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// - MaxVertexAttribs = ((int)0x8869) , + MaxVertexAttribs = ((int)0x8869), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// - MaxTextureImageUnits = ((int)0x8872) , + MaxTextureImageUnits = ((int)0x8872), /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// - FragmentShader = ((int)0x8B30) , + FragmentShader = ((int)0x8B30), /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// - VertexShader = ((int)0x8B31) , + VertexShader = ((int)0x8B31), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// - MaxFragmentUniformComponents = ((int)0x8B49) , + MaxFragmentUniformComponents = ((int)0x8B49), /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// - MaxVertexUniformComponents = ((int)0x8B4A) , + MaxVertexUniformComponents = ((int)0x8B4A), /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// - MaxVaryingFloats = ((int)0x8B4B) , + MaxVaryingFloats = ((int)0x8B4B), /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// - MaxVertexTextureImageUnits = ((int)0x8B4C) , + MaxVertexTextureImageUnits = ((int)0x8B4C), /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// - MaxCombinedTextureImageUnits = ((int)0x8B4D) , + MaxCombinedTextureImageUnits = ((int)0x8B4D), /// /// Original was GL_SHADER_TYPE = 0x8B4F /// - ShaderType = ((int)0x8B4F) , + ShaderType = ((int)0x8B4F), /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// - FloatVec2 = ((int)0x8B50) , + FloatVec2 = ((int)0x8B50), /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// - FloatVec3 = ((int)0x8B51) , + FloatVec3 = ((int)0x8B51), /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// - FloatVec4 = ((int)0x8B52) , + FloatVec4 = ((int)0x8B52), /// /// Original was GL_INT_VEC2 = 0x8B53 /// - IntVec2 = ((int)0x8B53) , + IntVec2 = ((int)0x8B53), /// /// Original was GL_INT_VEC3 = 0x8B54 /// - IntVec3 = ((int)0x8B54) , + IntVec3 = ((int)0x8B54), /// /// Original was GL_INT_VEC4 = 0x8B55 /// - IntVec4 = ((int)0x8B55) , + IntVec4 = ((int)0x8B55), /// /// Original was GL_BOOL = 0x8B56 /// - Bool = ((int)0x8B56) , + Bool = ((int)0x8B56), /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// - BoolVec2 = ((int)0x8B57) , + BoolVec2 = ((int)0x8B57), /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// - BoolVec3 = ((int)0x8B58) , + BoolVec3 = ((int)0x8B58), /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// - BoolVec4 = ((int)0x8B59) , + BoolVec4 = ((int)0x8B59), /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// - FloatMat2 = ((int)0x8B5A) , + FloatMat2 = ((int)0x8B5A), /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// - FloatMat3 = ((int)0x8B5B) , + FloatMat3 = ((int)0x8B5B), /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// - FloatMat4 = ((int)0x8B5C) , + FloatMat4 = ((int)0x8B5C), /// /// Original was GL_SAMPLER_1D = 0x8B5D /// - Sampler1D = ((int)0x8B5D) , + Sampler1D = ((int)0x8B5D), /// /// Original was GL_SAMPLER_2D = 0x8B5E /// - Sampler2D = ((int)0x8B5E) , + Sampler2D = ((int)0x8B5E), /// /// Original was GL_SAMPLER_3D = 0x8B5F /// - Sampler3D = ((int)0x8B5F) , + Sampler3D = ((int)0x8B5F), /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// - SamplerCube = ((int)0x8B60) , + SamplerCube = ((int)0x8B60), /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// - Sampler1DShadow = ((int)0x8B61) , + Sampler1DShadow = ((int)0x8B61), /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// - Sampler2DShadow = ((int)0x8B62) , + Sampler2DShadow = ((int)0x8B62), /// /// Original was GL_DELETE_STATUS = 0x8B80 /// - DeleteStatus = ((int)0x8B80) , + DeleteStatus = ((int)0x8B80), /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// - CompileStatus = ((int)0x8B81) , + CompileStatus = ((int)0x8B81), /// /// Original was GL_LINK_STATUS = 0x8B82 /// - LinkStatus = ((int)0x8B82) , + LinkStatus = ((int)0x8B82), /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// - ValidateStatus = ((int)0x8B83) , + ValidateStatus = ((int)0x8B83), /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// - InfoLogLength = ((int)0x8B84) , + InfoLogLength = ((int)0x8B84), /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// - AttachedShaders = ((int)0x8B85) , + AttachedShaders = ((int)0x8B85), /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// - ActiveUniforms = ((int)0x8B86) , + ActiveUniforms = ((int)0x8B86), /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// - ActiveUniformMaxLength = ((int)0x8B87) , + ActiveUniformMaxLength = ((int)0x8B87), /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// - ShaderSourceLength = ((int)0x8B88) , + ShaderSourceLength = ((int)0x8B88), /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// - ActiveAttributes = ((int)0x8B89) , + ActiveAttributes = ((int)0x8B89), /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// - ActiveAttributeMaxLength = ((int)0x8B8A) , + ActiveAttributeMaxLength = ((int)0x8B8A), /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// - FragmentShaderDerivativeHint = ((int)0x8B8B) , + FragmentShaderDerivativeHint = ((int)0x8B8B), /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// - ShadingLanguageVersion = ((int)0x8B8C) , + ShadingLanguageVersion = ((int)0x8B8C), /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// - CurrentProgram = ((int)0x8B8D) , + CurrentProgram = ((int)0x8B8D), /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// - PointSpriteCoordOrigin = ((int)0x8CA0) , + PointSpriteCoordOrigin = ((int)0x8CA0), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// - StencilBackRef = ((int)0x8CA3) , + StencilBackRef = ((int)0x8CA3), /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// - StencilBackValueMask = ((int)0x8CA4) , + StencilBackValueMask = ((int)0x8CA4), /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// - StencilBackWritemask = ((int)0x8CA5) , + StencilBackWritemask = ((int)0x8CA5), } /// @@ -30532,67 +30534,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// - PixelPackBuffer = ((int)0x88EB) , + PixelPackBuffer = ((int)0x88EB), /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// - PixelUnpackBuffer = ((int)0x88EC) , + PixelUnpackBuffer = ((int)0x88EC), /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// - PixelPackBufferBinding = ((int)0x88ED) , + PixelPackBufferBinding = ((int)0x88ED), /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// - PixelUnpackBufferBinding = ((int)0x88EF) , + PixelUnpackBufferBinding = ((int)0x88EF), /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// - FloatMat2x3 = ((int)0x8B65) , + FloatMat2x3 = ((int)0x8B65), /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// - FloatMat2x4 = ((int)0x8B66) , + FloatMat2x4 = ((int)0x8B66), /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// - FloatMat3x2 = ((int)0x8B67) , + FloatMat3x2 = ((int)0x8B67), /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// - FloatMat3x4 = ((int)0x8B68) , + FloatMat3x4 = ((int)0x8B68), /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// - FloatMat4x2 = ((int)0x8B69) , + FloatMat4x2 = ((int)0x8B69), /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// - FloatMat4x3 = ((int)0x8B6A) , + FloatMat4x3 = ((int)0x8B6A), /// /// Original was GL_SRGB = 0x8C40 /// - Srgb = ((int)0x8C40) , + Srgb = ((int)0x8C40), /// /// Original was GL_SRGB8 = 0x8C41 /// - Srgb8 = ((int)0x8C41) , + Srgb8 = ((int)0x8C41), /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// - SrgbAlpha = ((int)0x8C42) , + SrgbAlpha = ((int)0x8C42), /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// - Srgb8Alpha8 = ((int)0x8C43) , + Srgb8Alpha8 = ((int)0x8C43), /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// - CompressedSrgb = ((int)0x8C48) , + CompressedSrgb = ((int)0x8C48), /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// - CompressedSrgbAlpha = ((int)0x8C49) , + CompressedSrgbAlpha = ((int)0x8C49), } /// @@ -30603,867 +30605,867 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// - ContextFlagForwardCompatibleBit = ((int)0x00000001) , + ContextFlagForwardCompatibleBit = ((int)0x00000001), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// - MapInvalidateRangeBit = ((int)0x0004) , + MapInvalidateRangeBit = ((int)0x0004), /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// - MapInvalidateBufferBit = ((int)0x0008) , + MapInvalidateBufferBit = ((int)0x0008), /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// - MapFlushExplicitBit = ((int)0x0010) , + MapFlushExplicitBit = ((int)0x0010), /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// - MapUnsynchronizedBit = ((int)0x0020) , + MapUnsynchronizedBit = ((int)0x0020), /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// - InvalidFramebufferOperation = ((int)0x0506) , + InvalidFramebufferOperation = ((int)0x0506), /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// - MaxClipDistances = ((int)0x0D32) , + MaxClipDistances = ((int)0x0D32), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// - ClipDistance0 = ((int)0x3000) , + ClipDistance0 = ((int)0x3000), /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// - ClipDistance1 = ((int)0x3001) , + ClipDistance1 = ((int)0x3001), /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// - ClipDistance2 = ((int)0x3002) , + ClipDistance2 = ((int)0x3002), /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// - ClipDistance3 = ((int)0x3003) , + ClipDistance3 = ((int)0x3003), /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// - ClipDistance4 = ((int)0x3004) , + ClipDistance4 = ((int)0x3004), /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// - ClipDistance5 = ((int)0x3005) , + ClipDistance5 = ((int)0x3005), /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// - ClipDistance6 = ((int)0x3006) , + ClipDistance6 = ((int)0x3006), /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// - ClipDistance7 = ((int)0x3007) , + ClipDistance7 = ((int)0x3007), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// - FramebufferAttachmentColorEncoding = ((int)0x8210) , + FramebufferAttachmentColorEncoding = ((int)0x8210), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// - FramebufferAttachmentComponentType = ((int)0x8211) , + FramebufferAttachmentComponentType = ((int)0x8211), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// - FramebufferAttachmentRedSize = ((int)0x8212) , + FramebufferAttachmentRedSize = ((int)0x8212), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// - FramebufferAttachmentGreenSize = ((int)0x8213) , + FramebufferAttachmentGreenSize = ((int)0x8213), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// - FramebufferAttachmentBlueSize = ((int)0x8214) , + FramebufferAttachmentBlueSize = ((int)0x8214), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// - FramebufferAttachmentAlphaSize = ((int)0x8215) , + FramebufferAttachmentAlphaSize = ((int)0x8215), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// - FramebufferAttachmentDepthSize = ((int)0x8216) , + FramebufferAttachmentDepthSize = ((int)0x8216), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// - FramebufferAttachmentStencilSize = ((int)0x8217) , + FramebufferAttachmentStencilSize = ((int)0x8217), /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// - FramebufferDefault = ((int)0x8218) , + FramebufferDefault = ((int)0x8218), /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// - FramebufferUndefined = ((int)0x8219) , + FramebufferUndefined = ((int)0x8219), /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// - DepthStencilAttachment = ((int)0x821A) , + DepthStencilAttachment = ((int)0x821A), /// /// Original was GL_MAJOR_VERSION = 0x821B /// - MajorVersion = ((int)0x821B) , + MajorVersion = ((int)0x821B), /// /// Original was GL_MINOR_VERSION = 0x821C /// - MinorVersion = ((int)0x821C) , + MinorVersion = ((int)0x821C), /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// - NumExtensions = ((int)0x821D) , + NumExtensions = ((int)0x821D), /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// - ContextFlags = ((int)0x821E) , + ContextFlags = ((int)0x821E), /// /// Original was GL_INDEX = 0x8222 /// - Index = ((int)0x8222) , + Index = ((int)0x8222), /// /// Original was GL_COMPRESSED_RED = 0x8225 /// - CompressedRed = ((int)0x8225) , + CompressedRed = ((int)0x8225), /// /// Original was GL_COMPRESSED_RG = 0x8226 /// - CompressedRg = ((int)0x8226) , + CompressedRg = ((int)0x8226), /// /// Original was GL_RG = 0x8227 /// - Rg = ((int)0x8227) , + Rg = ((int)0x8227), /// /// Original was GL_RG_INTEGER = 0x8228 /// - RgInteger = ((int)0x8228) , + RgInteger = ((int)0x8228), /// /// Original was GL_R8 = 0x8229 /// - R8 = ((int)0x8229) , + R8 = ((int)0x8229), /// /// Original was GL_R16 = 0x822A /// - R16 = ((int)0x822A) , + R16 = ((int)0x822A), /// /// Original was GL_RG8 = 0x822B /// - Rg8 = ((int)0x822B) , + Rg8 = ((int)0x822B), /// /// Original was GL_RG16 = 0x822C /// - Rg16 = ((int)0x822C) , + Rg16 = ((int)0x822C), /// /// Original was GL_R16F = 0x822D /// - R16f = ((int)0x822D) , + R16f = ((int)0x822D), /// /// Original was GL_R32F = 0x822E /// - R32f = ((int)0x822E) , + R32f = ((int)0x822E), /// /// Original was GL_RG16F = 0x822F /// - Rg16f = ((int)0x822F) , + Rg16f = ((int)0x822F), /// /// Original was GL_RG32F = 0x8230 /// - Rg32f = ((int)0x8230) , + Rg32f = ((int)0x8230), /// /// Original was GL_R8I = 0x8231 /// - R8i = ((int)0x8231) , + R8i = ((int)0x8231), /// /// Original was GL_R8UI = 0x8232 /// - R8ui = ((int)0x8232) , + R8ui = ((int)0x8232), /// /// Original was GL_R16I = 0x8233 /// - R16i = ((int)0x8233) , + R16i = ((int)0x8233), /// /// Original was GL_R16UI = 0x8234 /// - R16ui = ((int)0x8234) , + R16ui = ((int)0x8234), /// /// Original was GL_R32I = 0x8235 /// - R32i = ((int)0x8235) , + R32i = ((int)0x8235), /// /// Original was GL_R32UI = 0x8236 /// - R32ui = ((int)0x8236) , + R32ui = ((int)0x8236), /// /// Original was GL_RG8I = 0x8237 /// - Rg8i = ((int)0x8237) , + Rg8i = ((int)0x8237), /// /// Original was GL_RG8UI = 0x8238 /// - Rg8ui = ((int)0x8238) , + Rg8ui = ((int)0x8238), /// /// Original was GL_RG16I = 0x8239 /// - Rg16i = ((int)0x8239) , + Rg16i = ((int)0x8239), /// /// Original was GL_RG16UI = 0x823A /// - Rg16ui = ((int)0x823A) , + Rg16ui = ((int)0x823A), /// /// Original was GL_RG32I = 0x823B /// - Rg32i = ((int)0x823B) , + Rg32i = ((int)0x823B), /// /// Original was GL_RG32UI = 0x823C /// - Rg32ui = ((int)0x823C) , + Rg32ui = ((int)0x823C), /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// - MaxRenderbufferSize = ((int)0x84E8) , + MaxRenderbufferSize = ((int)0x84E8), /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// - DepthStencil = ((int)0x84F9) , + DepthStencil = ((int)0x84F9), /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// - UnsignedInt248 = ((int)0x84FA) , + UnsignedInt248 = ((int)0x84FA), /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// - VertexArrayBinding = ((int)0x85B5) , + VertexArrayBinding = ((int)0x85B5), /// /// Original was GL_RGBA32F = 0x8814 /// - Rgba32f = ((int)0x8814) , + Rgba32f = ((int)0x8814), /// /// Original was GL_RGB32F = 0x8815 /// - Rgb32f = ((int)0x8815) , + Rgb32f = ((int)0x8815), /// /// Original was GL_RGBA16F = 0x881A /// - Rgba16f = ((int)0x881A) , + Rgba16f = ((int)0x881A), /// /// Original was GL_RGB16F = 0x881B /// - Rgb16f = ((int)0x881B) , + Rgb16f = ((int)0x881B), /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// - CompareRefToTexture = ((int)0x884E) , + CompareRefToTexture = ((int)0x884E), /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// - Depth24Stencil8 = ((int)0x88F0) , + Depth24Stencil8 = ((int)0x88F0), /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// - TextureStencilSize = ((int)0x88F1) , + TextureStencilSize = ((int)0x88F1), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// - MaxArrayTextureLayers = ((int)0x88FF) , + MaxArrayTextureLayers = ((int)0x88FF), /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// - MinProgramTexelOffset = ((int)0x8904) , + MinProgramTexelOffset = ((int)0x8904), /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// - MaxProgramTexelOffset = ((int)0x8905) , + MaxProgramTexelOffset = ((int)0x8905), /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// - ClampReadColor = ((int)0x891C) , + ClampReadColor = ((int)0x891C), /// /// Original was GL_FIXED_ONLY = 0x891D /// - FixedOnly = ((int)0x891D) , + FixedOnly = ((int)0x891D), /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// - MaxVaryingComponents = ((int)0x8B4B) , + MaxVaryingComponents = ((int)0x8B4B), /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// - TextureRedType = ((int)0x8C10) , + TextureRedType = ((int)0x8C10), /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// - TextureGreenType = ((int)0x8C11) , + TextureGreenType = ((int)0x8C11), /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// - TextureBlueType = ((int)0x8C12) , + TextureBlueType = ((int)0x8C12), /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// - TextureAlphaType = ((int)0x8C13) , + TextureAlphaType = ((int)0x8C13), /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// - TextureDepthType = ((int)0x8C16) , + TextureDepthType = ((int)0x8C16), /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// - UnsignedNormalized = ((int)0x8C17) , + UnsignedNormalized = ((int)0x8C17), /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// - Texture1DArray = ((int)0x8C18) , + Texture1DArray = ((int)0x8C18), /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// - ProxyTexture1DArray = ((int)0x8C19) , + ProxyTexture1DArray = ((int)0x8C19), /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// - Texture2DArray = ((int)0x8C1A) , + Texture2DArray = ((int)0x8C1A), /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// - ProxyTexture2DArray = ((int)0x8C1B) , + ProxyTexture2DArray = ((int)0x8C1B), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// - R11fG11fB10f = ((int)0x8C3A) , + R11fG11fB10f = ((int)0x8C3A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_RGB9_E5 = 0x8C3D /// - Rgb9E5 = ((int)0x8C3D) , + Rgb9E5 = ((int)0x8C3D), /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// - UnsignedInt5999Rev = ((int)0x8C3E) , + UnsignedInt5999Rev = ((int)0x8C3E), /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// - TextureSharedSize = ((int)0x8C3F) , + TextureSharedSize = ((int)0x8C3F), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// - TransformFeedbackVaryingMaxLength = ((int)0x8C76) , + TransformFeedbackVaryingMaxLength = ((int)0x8C76), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// - TransformFeedbackBufferMode = ((int)0x8C7F) , + TransformFeedbackBufferMode = ((int)0x8C7F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// - MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , + MaxTransformFeedbackSeparateComponents = ((int)0x8C80), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// - TransformFeedbackVaryings = ((int)0x8C83) , + TransformFeedbackVaryings = ((int)0x8C83), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// - TransformFeedbackBufferStart = ((int)0x8C84) , + TransformFeedbackBufferStart = ((int)0x8C84), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// - TransformFeedbackBufferSize = ((int)0x8C85) , + TransformFeedbackBufferSize = ((int)0x8C85), /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// - PrimitivesGenerated = ((int)0x8C87) , + PrimitivesGenerated = ((int)0x8C87), /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// - TransformFeedbackPrimitivesWritten = ((int)0x8C88) , + TransformFeedbackPrimitivesWritten = ((int)0x8C88), /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// - RasterizerDiscard = ((int)0x8C89) , + RasterizerDiscard = ((int)0x8C89), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// - MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , + MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// - MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , + MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// - InterleavedAttribs = ((int)0x8C8C) , + InterleavedAttribs = ((int)0x8C8C), /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// - SeparateAttribs = ((int)0x8C8D) , + SeparateAttribs = ((int)0x8C8D), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// - TransformFeedbackBufferBinding = ((int)0x8C8F) , + TransformFeedbackBufferBinding = ((int)0x8C8F), /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// - DrawFramebufferBinding = ((int)0x8CA6) , + DrawFramebufferBinding = ((int)0x8CA6), /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// - FramebufferBinding = ((int)0x8CA6) , + FramebufferBinding = ((int)0x8CA6), /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// - RenderbufferBinding = ((int)0x8CA7) , + RenderbufferBinding = ((int)0x8CA7), /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// - ReadFramebuffer = ((int)0x8CA8) , + ReadFramebuffer = ((int)0x8CA8), /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// - DrawFramebuffer = ((int)0x8CA9) , + DrawFramebuffer = ((int)0x8CA9), /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// - ReadFramebufferBinding = ((int)0x8CAA) , + ReadFramebufferBinding = ((int)0x8CAA), /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// - RenderbufferSamples = ((int)0x8CAB) , + RenderbufferSamples = ((int)0x8CAB), /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// - DepthComponent32f = ((int)0x8CAC) , + DepthComponent32f = ((int)0x8CAC), /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// - Depth32fStencil8 = ((int)0x8CAD) , + Depth32fStencil8 = ((int)0x8CAD), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// - FramebufferAttachmentObjectType = ((int)0x8CD0) , + FramebufferAttachmentObjectType = ((int)0x8CD0), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// - FramebufferAttachmentObjectName = ((int)0x8CD1) , + FramebufferAttachmentObjectName = ((int)0x8CD1), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// - FramebufferAttachmentTextureLevel = ((int)0x8CD2) , + FramebufferAttachmentTextureLevel = ((int)0x8CD2), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// - FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , + FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// - FramebufferAttachmentTextureLayer = ((int)0x8CD4) , + FramebufferAttachmentTextureLayer = ((int)0x8CD4), /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// - FramebufferComplete = ((int)0x8CD5) , + FramebufferComplete = ((int)0x8CD5), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// - FramebufferIncompleteAttachment = ((int)0x8CD6) , + FramebufferIncompleteAttachment = ((int)0x8CD6), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// - FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , + FramebufferIncompleteMissingAttachment = ((int)0x8CD7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// - FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , + FramebufferIncompleteDrawBuffer = ((int)0x8CDB), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// - FramebufferIncompleteReadBuffer = ((int)0x8CDC) , + FramebufferIncompleteReadBuffer = ((int)0x8CDC), /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// - FramebufferUnsupported = ((int)0x8CDD) , + FramebufferUnsupported = ((int)0x8CDD), /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// - MaxColorAttachments = ((int)0x8CDF) , + MaxColorAttachments = ((int)0x8CDF), /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// - ColorAttachment0 = ((int)0x8CE0) , + ColorAttachment0 = ((int)0x8CE0), /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// - ColorAttachment1 = ((int)0x8CE1) , + ColorAttachment1 = ((int)0x8CE1), /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// - ColorAttachment2 = ((int)0x8CE2) , + ColorAttachment2 = ((int)0x8CE2), /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// - ColorAttachment3 = ((int)0x8CE3) , + ColorAttachment3 = ((int)0x8CE3), /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// - ColorAttachment4 = ((int)0x8CE4) , + ColorAttachment4 = ((int)0x8CE4), /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// - ColorAttachment5 = ((int)0x8CE5) , + ColorAttachment5 = ((int)0x8CE5), /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// - ColorAttachment6 = ((int)0x8CE6) , + ColorAttachment6 = ((int)0x8CE6), /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// - ColorAttachment7 = ((int)0x8CE7) , + ColorAttachment7 = ((int)0x8CE7), /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// - ColorAttachment8 = ((int)0x8CE8) , + ColorAttachment8 = ((int)0x8CE8), /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// - ColorAttachment9 = ((int)0x8CE9) , + ColorAttachment9 = ((int)0x8CE9), /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// - ColorAttachment10 = ((int)0x8CEA) , + ColorAttachment10 = ((int)0x8CEA), /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// - ColorAttachment11 = ((int)0x8CEB) , + ColorAttachment11 = ((int)0x8CEB), /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// - ColorAttachment12 = ((int)0x8CEC) , + ColorAttachment12 = ((int)0x8CEC), /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// - ColorAttachment13 = ((int)0x8CED) , + ColorAttachment13 = ((int)0x8CED), /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// - ColorAttachment14 = ((int)0x8CEE) , + ColorAttachment14 = ((int)0x8CEE), /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// - ColorAttachment15 = ((int)0x8CEF) , + ColorAttachment15 = ((int)0x8CEF), /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// - DepthAttachment = ((int)0x8D00) , + DepthAttachment = ((int)0x8D00), /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// - StencilAttachment = ((int)0x8D20) , + StencilAttachment = ((int)0x8D20), /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// - Framebuffer = ((int)0x8D40) , + Framebuffer = ((int)0x8D40), /// /// Original was GL_RENDERBUFFER = 0x8D41 /// - Renderbuffer = ((int)0x8D41) , + Renderbuffer = ((int)0x8D41), /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// - RenderbufferWidth = ((int)0x8D42) , + RenderbufferWidth = ((int)0x8D42), /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// - RenderbufferHeight = ((int)0x8D43) , + RenderbufferHeight = ((int)0x8D43), /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// - RenderbufferInternalFormat = ((int)0x8D44) , + RenderbufferInternalFormat = ((int)0x8D44), /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// - StencilIndex1 = ((int)0x8D46) , + StencilIndex1 = ((int)0x8D46), /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// - StencilIndex4 = ((int)0x8D47) , + StencilIndex4 = ((int)0x8D47), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// - StencilIndex16 = ((int)0x8D49) , + StencilIndex16 = ((int)0x8D49), /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// - RenderbufferRedSize = ((int)0x8D50) , + RenderbufferRedSize = ((int)0x8D50), /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// - RenderbufferGreenSize = ((int)0x8D51) , + RenderbufferGreenSize = ((int)0x8D51), /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// - RenderbufferBlueSize = ((int)0x8D52) , + RenderbufferBlueSize = ((int)0x8D52), /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// - RenderbufferAlphaSize = ((int)0x8D53) , + RenderbufferAlphaSize = ((int)0x8D53), /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// - RenderbufferDepthSize = ((int)0x8D54) , + RenderbufferDepthSize = ((int)0x8D54), /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// - RenderbufferStencilSize = ((int)0x8D55) , + RenderbufferStencilSize = ((int)0x8D55), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// - FramebufferIncompleteMultisample = ((int)0x8D56) , + FramebufferIncompleteMultisample = ((int)0x8D56), /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// - MaxSamples = ((int)0x8D57) , + MaxSamples = ((int)0x8D57), /// /// Original was GL_RGBA32UI = 0x8D70 /// - Rgba32ui = ((int)0x8D70) , + Rgba32ui = ((int)0x8D70), /// /// Original was GL_RGB32UI = 0x8D71 /// - Rgb32ui = ((int)0x8D71) , + Rgb32ui = ((int)0x8D71), /// /// Original was GL_RGBA16UI = 0x8D76 /// - Rgba16ui = ((int)0x8D76) , + Rgba16ui = ((int)0x8D76), /// /// Original was GL_RGB16UI = 0x8D77 /// - Rgb16ui = ((int)0x8D77) , + Rgb16ui = ((int)0x8D77), /// /// Original was GL_RGBA8UI = 0x8D7C /// - Rgba8ui = ((int)0x8D7C) , + Rgba8ui = ((int)0x8D7C), /// /// Original was GL_RGB8UI = 0x8D7D /// - Rgb8ui = ((int)0x8D7D) , + Rgb8ui = ((int)0x8D7D), /// /// Original was GL_RGBA32I = 0x8D82 /// - Rgba32i = ((int)0x8D82) , + Rgba32i = ((int)0x8D82), /// /// Original was GL_RGB32I = 0x8D83 /// - Rgb32i = ((int)0x8D83) , + Rgb32i = ((int)0x8D83), /// /// Original was GL_RGBA16I = 0x8D88 /// - Rgba16i = ((int)0x8D88) , + Rgba16i = ((int)0x8D88), /// /// Original was GL_RGB16I = 0x8D89 /// - Rgb16i = ((int)0x8D89) , + Rgb16i = ((int)0x8D89), /// /// Original was GL_RGBA8I = 0x8D8E /// - Rgba8i = ((int)0x8D8E) , + Rgba8i = ((int)0x8D8E), /// /// Original was GL_RGB8I = 0x8D8F /// - Rgb8i = ((int)0x8D8F) , + Rgb8i = ((int)0x8D8F), /// /// Original was GL_RED_INTEGER = 0x8D94 /// - RedInteger = ((int)0x8D94) , + RedInteger = ((int)0x8D94), /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// - GreenInteger = ((int)0x8D95) , + GreenInteger = ((int)0x8D95), /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// - BlueInteger = ((int)0x8D96) , + BlueInteger = ((int)0x8D96), /// /// Original was GL_RGB_INTEGER = 0x8D98 /// - RgbInteger = ((int)0x8D98) , + RgbInteger = ((int)0x8D98), /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// - RgbaInteger = ((int)0x8D99) , + RgbaInteger = ((int)0x8D99), /// /// Original was GL_BGR_INTEGER = 0x8D9A /// - BgrInteger = ((int)0x8D9A) , + BgrInteger = ((int)0x8D9A), /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// - BgraInteger = ((int)0x8D9B) , + BgraInteger = ((int)0x8D9B), /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// - Float32UnsignedInt248Rev = ((int)0x8DAD) , + Float32UnsignedInt248Rev = ((int)0x8DAD), /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// - FramebufferSrgb = ((int)0x8DB9) , + FramebufferSrgb = ((int)0x8DB9), /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// - CompressedRedRgtc1 = ((int)0x8DBB) , + CompressedRedRgtc1 = ((int)0x8DBB), /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// - CompressedSignedRedRgtc1 = ((int)0x8DBC) , + CompressedSignedRedRgtc1 = ((int)0x8DBC), /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// - CompressedRgRgtc2 = ((int)0x8DBD) , + CompressedRgRgtc2 = ((int)0x8DBD), /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// - CompressedSignedRgRgtc2 = ((int)0x8DBE) , + CompressedSignedRgRgtc2 = ((int)0x8DBE), /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// - Sampler1DArray = ((int)0x8DC0) , + Sampler1DArray = ((int)0x8DC0), /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// - Sampler2DArray = ((int)0x8DC1) , + Sampler2DArray = ((int)0x8DC1), /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// - Sampler1DArrayShadow = ((int)0x8DC3) , + Sampler1DArrayShadow = ((int)0x8DC3), /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// - Sampler2DArrayShadow = ((int)0x8DC4) , + Sampler2DArrayShadow = ((int)0x8DC4), /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// - SamplerCubeShadow = ((int)0x8DC5) , + SamplerCubeShadow = ((int)0x8DC5), /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// - UnsignedIntVec2 = ((int)0x8DC6) , + UnsignedIntVec2 = ((int)0x8DC6), /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// - UnsignedIntVec3 = ((int)0x8DC7) , + UnsignedIntVec3 = ((int)0x8DC7), /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// - UnsignedIntVec4 = ((int)0x8DC8) , + UnsignedIntVec4 = ((int)0x8DC8), /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// - IntSampler1D = ((int)0x8DC9) , + IntSampler1D = ((int)0x8DC9), /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// - IntSampler2D = ((int)0x8DCA) , + IntSampler2D = ((int)0x8DCA), /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// - IntSampler3D = ((int)0x8DCB) , + IntSampler3D = ((int)0x8DCB), /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// - IntSamplerCube = ((int)0x8DCC) , + IntSamplerCube = ((int)0x8DCC), /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// - IntSampler1DArray = ((int)0x8DCE) , + IntSampler1DArray = ((int)0x8DCE), /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// - IntSampler2DArray = ((int)0x8DCF) , + IntSampler2DArray = ((int)0x8DCF), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// - UnsignedIntSampler1D = ((int)0x8DD1) , + UnsignedIntSampler1D = ((int)0x8DD1), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// - UnsignedIntSampler2D = ((int)0x8DD2) , + UnsignedIntSampler2D = ((int)0x8DD2), /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// - UnsignedIntSampler3D = ((int)0x8DD3) , + UnsignedIntSampler3D = ((int)0x8DD3), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// - UnsignedIntSamplerCube = ((int)0x8DD4) , + UnsignedIntSamplerCube = ((int)0x8DD4), /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// - UnsignedIntSampler1DArray = ((int)0x8DD6) , + UnsignedIntSampler1DArray = ((int)0x8DD6), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// - UnsignedIntSampler2DArray = ((int)0x8DD7) , + UnsignedIntSampler2DArray = ((int)0x8DD7), /// /// Original was GL_QUERY_WAIT = 0x8E13 /// - QueryWait = ((int)0x8E13) , + QueryWait = ((int)0x8E13), /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// - QueryNoWait = ((int)0x8E14) , + QueryNoWait = ((int)0x8E14), /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// - QueryByRegionWait = ((int)0x8E15) , + QueryByRegionWait = ((int)0x8E15), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// - QueryByRegionNoWait = ((int)0x8E16) , + QueryByRegionNoWait = ((int)0x8E16), /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// - BufferAccessFlags = ((int)0x911F) , + BufferAccessFlags = ((int)0x911F), /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// - BufferMapLength = ((int)0x9120) , + BufferMapLength = ((int)0x9120), /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// - BufferMapOffset = ((int)0x9121) , + BufferMapOffset = ((int)0x9121), } /// @@ -31474,247 +31476,247 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// - TextureRectangle = ((int)0x84F5) , + TextureRectangle = ((int)0x84F5), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// - ProxyTextureRectangle = ((int)0x84F7) , + ProxyTextureRectangle = ((int)0x84F7), /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// - MaxRectangleTextureSize = ((int)0x84F8) , + MaxRectangleTextureSize = ((int)0x84F8), /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// - UniformBuffer = ((int)0x8A11) , + UniformBuffer = ((int)0x8A11), /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// - UniformBufferBinding = ((int)0x8A28) , + UniformBufferBinding = ((int)0x8A28), /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// - UniformBufferStart = ((int)0x8A29) , + UniformBufferStart = ((int)0x8A29), /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// - UniformBufferSize = ((int)0x8A2A) , + UniformBufferSize = ((int)0x8A2A), /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// - MaxVertexUniformBlocks = ((int)0x8A2B) , + MaxVertexUniformBlocks = ((int)0x8A2B), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// - MaxGeometryUniformBlocks = ((int)0x8A2C) , + MaxGeometryUniformBlocks = ((int)0x8A2C), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// - MaxFragmentUniformBlocks = ((int)0x8A2D) , + MaxFragmentUniformBlocks = ((int)0x8A2D), /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// - MaxCombinedUniformBlocks = ((int)0x8A2E) , + MaxCombinedUniformBlocks = ((int)0x8A2E), /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// - MaxUniformBufferBindings = ((int)0x8A2F) , + MaxUniformBufferBindings = ((int)0x8A2F), /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// - MaxUniformBlockSize = ((int)0x8A30) , + MaxUniformBlockSize = ((int)0x8A30), /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// - MaxCombinedVertexUniformComponents = ((int)0x8A31) , + MaxCombinedVertexUniformComponents = ((int)0x8A31), /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// - MaxCombinedGeometryUniformComponents = ((int)0x8A32) , + MaxCombinedGeometryUniformComponents = ((int)0x8A32), /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// - MaxCombinedFragmentUniformComponents = ((int)0x8A33) , + MaxCombinedFragmentUniformComponents = ((int)0x8A33), /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// - UniformBufferOffsetAlignment = ((int)0x8A34) , + UniformBufferOffsetAlignment = ((int)0x8A34), /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// - ActiveUniformBlockMaxNameLength = ((int)0x8A35) , + ActiveUniformBlockMaxNameLength = ((int)0x8A35), /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// - ActiveUniformBlocks = ((int)0x8A36) , + ActiveUniformBlocks = ((int)0x8A36), /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// - UniformType = ((int)0x8A37) , + UniformType = ((int)0x8A37), /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// - UniformSize = ((int)0x8A38) , + UniformSize = ((int)0x8A38), /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// - UniformNameLength = ((int)0x8A39) , + UniformNameLength = ((int)0x8A39), /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// - UniformBlockIndex = ((int)0x8A3A) , + UniformBlockIndex = ((int)0x8A3A), /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// - UniformOffset = ((int)0x8A3B) , + UniformOffset = ((int)0x8A3B), /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// - UniformArrayStride = ((int)0x8A3C) , + UniformArrayStride = ((int)0x8A3C), /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// - UniformMatrixStride = ((int)0x8A3D) , + UniformMatrixStride = ((int)0x8A3D), /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// - UniformIsRowMajor = ((int)0x8A3E) , + UniformIsRowMajor = ((int)0x8A3E), /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// - UniformBlockBinding = ((int)0x8A3F) , + UniformBlockBinding = ((int)0x8A3F), /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// - UniformBlockDataSize = ((int)0x8A40) , + UniformBlockDataSize = ((int)0x8A40), /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// - UniformBlockNameLength = ((int)0x8A41) , + UniformBlockNameLength = ((int)0x8A41), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// - UniformBlockActiveUniforms = ((int)0x8A42) , + UniformBlockActiveUniforms = ((int)0x8A42), /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// - UniformBlockActiveUniformIndices = ((int)0x8A43) , + UniformBlockActiveUniformIndices = ((int)0x8A43), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// - UniformBlockReferencedByVertexShader = ((int)0x8A44) , + UniformBlockReferencedByVertexShader = ((int)0x8A44), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// - UniformBlockReferencedByGeometryShader = ((int)0x8A45) , + UniformBlockReferencedByGeometryShader = ((int)0x8A45), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// - UniformBlockReferencedByFragmentShader = ((int)0x8A46) , + UniformBlockReferencedByFragmentShader = ((int)0x8A46), /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// - Sampler2DRect = ((int)0x8B63) , + Sampler2DRect = ((int)0x8B63), /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// - Sampler2DRectShadow = ((int)0x8B64) , + Sampler2DRectShadow = ((int)0x8B64), /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// - TextureBuffer = ((int)0x8C2A) , + TextureBuffer = ((int)0x8C2A), /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// - MaxTextureBufferSize = ((int)0x8C2B) , + MaxTextureBufferSize = ((int)0x8C2B), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// - TextureBufferDataStoreBinding = ((int)0x8C2D) , + TextureBufferDataStoreBinding = ((int)0x8C2D), /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// - SamplerBuffer = ((int)0x8DC2) , + SamplerBuffer = ((int)0x8DC2), /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// - IntSampler2DRect = ((int)0x8DCD) , + IntSampler2DRect = ((int)0x8DCD), /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// - IntSamplerBuffer = ((int)0x8DD0) , + IntSamplerBuffer = ((int)0x8DD0), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// - UnsignedIntSampler2DRect = ((int)0x8DD5) , + UnsignedIntSampler2DRect = ((int)0x8DD5), /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// - UnsignedIntSamplerBuffer = ((int)0x8DD8) , + UnsignedIntSamplerBuffer = ((int)0x8DD8), /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// - CopyReadBuffer = ((int)0x8F36) , + CopyReadBuffer = ((int)0x8F36), /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// - CopyWriteBuffer = ((int)0x8F37) , + CopyWriteBuffer = ((int)0x8F37), /// /// Original was GL_R8_SNORM = 0x8F94 /// - R8Snorm = ((int)0x8F94) , + R8Snorm = ((int)0x8F94), /// /// Original was GL_RG8_SNORM = 0x8F95 /// - Rg8Snorm = ((int)0x8F95) , + Rg8Snorm = ((int)0x8F95), /// /// Original was GL_RGB8_SNORM = 0x8F96 /// - Rgb8Snorm = ((int)0x8F96) , + Rgb8Snorm = ((int)0x8F96), /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// - Rgba8Snorm = ((int)0x8F97) , + Rgba8Snorm = ((int)0x8F97), /// /// Original was GL_R16_SNORM = 0x8F98 /// - R16Snorm = ((int)0x8F98) , + R16Snorm = ((int)0x8F98), /// /// Original was GL_RG16_SNORM = 0x8F99 /// - Rg16Snorm = ((int)0x8F99) , + Rg16Snorm = ((int)0x8F99), /// /// Original was GL_RGB16_SNORM = 0x8F9A /// - Rgb16Snorm = ((int)0x8F9A) , + Rgb16Snorm = ((int)0x8F9A), /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// - Rgba16Snorm = ((int)0x8F9B) , + Rgba16Snorm = ((int)0x8F9B), /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// - SignedNormalized = ((int)0x8F9C) , + SignedNormalized = ((int)0x8F9C), /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// - PrimitiveRestart = ((int)0x8F9D) , + PrimitiveRestart = ((int)0x8F9D), /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// - PrimitiveRestartIndex = ((int)0x8F9E) , + PrimitiveRestartIndex = ((int)0x8F9E), /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// - InvalidIndex = unchecked((int)0xFFFFFFFF) , + InvalidIndex = unchecked((int)0xFFFFFFFF), } /// @@ -31725,259 +31727,259 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// - ContextCoreProfileBit = ((int)0x00000001) , + ContextCoreProfileBit = ((int)0x00000001), /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// - SyncFlushCommandsBit = ((int)0x00000001) , + SyncFlushCommandsBit = ((int)0x00000001), /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// - ContextCompatibilityProfileBit = ((int)0x00000002) , + ContextCompatibilityProfileBit = ((int)0x00000002), /// /// Original was GL_LINES_ADJACENCY = 0x000A /// - LinesAdjacency = ((int)0x000A) , + LinesAdjacency = ((int)0x000A), /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// - LineStripAdjacency = ((int)0x000B) , + LineStripAdjacency = ((int)0x000B), /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// - TrianglesAdjacency = ((int)0x000C) , + TrianglesAdjacency = ((int)0x000C), /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// - TriangleStripAdjacency = ((int)0x000D) , + TriangleStripAdjacency = ((int)0x000D), /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// - ProgramPointSize = ((int)0x8642) , + ProgramPointSize = ((int)0x8642), /// /// Original was GL_DEPTH_CLAMP = 0x864F /// - DepthClamp = ((int)0x864F) , + DepthClamp = ((int)0x864F), /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// - TextureCubeMapSeamless = ((int)0x884F) , + TextureCubeMapSeamless = ((int)0x884F), /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// - GeometryVerticesOut = ((int)0x8916) , + GeometryVerticesOut = ((int)0x8916), /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// - GeometryInputType = ((int)0x8917) , + GeometryInputType = ((int)0x8917), /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// - GeometryOutputType = ((int)0x8918) , + GeometryOutputType = ((int)0x8918), /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// - MaxGeometryTextureImageUnits = ((int)0x8C29) , + MaxGeometryTextureImageUnits = ((int)0x8C29), /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// - FramebufferAttachmentLayered = ((int)0x8DA7) , + FramebufferAttachmentLayered = ((int)0x8DA7), /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// - FramebufferIncompleteLayerTargets = ((int)0x8DA8) , + FramebufferIncompleteLayerTargets = ((int)0x8DA8), /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// - GeometryShader = ((int)0x8DD9) , + GeometryShader = ((int)0x8DD9), /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// - MaxGeometryUniformComponents = ((int)0x8DDF) , + MaxGeometryUniformComponents = ((int)0x8DDF), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// - MaxGeometryOutputVertices = ((int)0x8DE0) , + MaxGeometryOutputVertices = ((int)0x8DE0), /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// - MaxGeometryTotalOutputComponents = ((int)0x8DE1) , + MaxGeometryTotalOutputComponents = ((int)0x8DE1), /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// - QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , + QuadsFollowProvokingVertexConvention = ((int)0x8E4C), /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// - FirstVertexConvention = ((int)0x8E4D) , + FirstVertexConvention = ((int)0x8E4D), /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// - LastVertexConvention = ((int)0x8E4E) , + LastVertexConvention = ((int)0x8E4E), /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// - ProvokingVertex = ((int)0x8E4F) , + ProvokingVertex = ((int)0x8E4F), /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// - SamplePosition = ((int)0x8E50) , + SamplePosition = ((int)0x8E50), /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// - SampleMask = ((int)0x8E51) , + SampleMask = ((int)0x8E51), /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// - SampleMaskValue = ((int)0x8E52) , + SampleMaskValue = ((int)0x8E52), /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// - MaxSampleMaskWords = ((int)0x8E59) , + MaxSampleMaskWords = ((int)0x8E59), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// - Texture2DMultisample = ((int)0x9100) , + Texture2DMultisample = ((int)0x9100), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// - ProxyTexture2DMultisample = ((int)0x9101) , + ProxyTexture2DMultisample = ((int)0x9101), /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// - Texture2DMultisampleArray = ((int)0x9102) , + Texture2DMultisampleArray = ((int)0x9102), /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// - ProxyTexture2DMultisampleArray = ((int)0x9103) , + ProxyTexture2DMultisampleArray = ((int)0x9103), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// - TextureSamples = ((int)0x9106) , + TextureSamples = ((int)0x9106), /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// - TextureFixedSampleLocations = ((int)0x9107) , + TextureFixedSampleLocations = ((int)0x9107), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// - Sampler2DMultisample = ((int)0x9108) , + Sampler2DMultisample = ((int)0x9108), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// - IntSampler2DMultisample = ((int)0x9109) , + IntSampler2DMultisample = ((int)0x9109), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// - UnsignedIntSampler2DMultisample = ((int)0x910A) , + UnsignedIntSampler2DMultisample = ((int)0x910A), /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// - Sampler2DMultisampleArray = ((int)0x910B) , + Sampler2DMultisampleArray = ((int)0x910B), /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// - IntSampler2DMultisampleArray = ((int)0x910C) , + IntSampler2DMultisampleArray = ((int)0x910C), /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// - UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , + UnsignedIntSampler2DMultisampleArray = ((int)0x910D), /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// - MaxColorTextureSamples = ((int)0x910E) , + MaxColorTextureSamples = ((int)0x910E), /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// - MaxDepthTextureSamples = ((int)0x910F) , + MaxDepthTextureSamples = ((int)0x910F), /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// - MaxIntegerSamples = ((int)0x9110) , + MaxIntegerSamples = ((int)0x9110), /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// - MaxServerWaitTimeout = ((int)0x9111) , + MaxServerWaitTimeout = ((int)0x9111), /// /// Original was GL_OBJECT_TYPE = 0x9112 /// - ObjectType = ((int)0x9112) , + ObjectType = ((int)0x9112), /// /// Original was GL_SYNC_CONDITION = 0x9113 /// - SyncCondition = ((int)0x9113) , + SyncCondition = ((int)0x9113), /// /// Original was GL_SYNC_STATUS = 0x9114 /// - SyncStatus = ((int)0x9114) , + SyncStatus = ((int)0x9114), /// /// Original was GL_SYNC_FLAGS = 0x9115 /// - SyncFlags = ((int)0x9115) , + SyncFlags = ((int)0x9115), /// /// Original was GL_SYNC_FENCE = 0x9116 /// - SyncFence = ((int)0x9116) , + SyncFence = ((int)0x9116), /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// - SyncGpuCommandsComplete = ((int)0x9117) , + SyncGpuCommandsComplete = ((int)0x9117), /// /// Original was GL_UNSIGNALED = 0x9118 /// - Unsignaled = ((int)0x9118) , + Unsignaled = ((int)0x9118), /// /// Original was GL_SIGNALED = 0x9119 /// - Signaled = ((int)0x9119) , + Signaled = ((int)0x9119), /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// - MaxVertexOutputComponents = ((int)0x9122) , + MaxVertexOutputComponents = ((int)0x9122), /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// - MaxGeometryInputComponents = ((int)0x9123) , + MaxGeometryInputComponents = ((int)0x9123), /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// - MaxGeometryOutputComponents = ((int)0x9124) , + MaxGeometryOutputComponents = ((int)0x9124), /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// - MaxFragmentInputComponents = ((int)0x9125) , + MaxFragmentInputComponents = ((int)0x9125), /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// - ContextProfileMask = ((int)0x9126) , + ContextProfileMask = ((int)0x9126), /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// - TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , + TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), } /// @@ -31988,67 +31990,67 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_TIME_ELAPSED = 0x88BF /// - TimeElapsed = ((int)0x88BF) , + TimeElapsed = ((int)0x88BF), /// /// Original was GL_SRC1_COLOR = 0x88F9 /// - Src1Color = ((int)0x88F9) , + Src1Color = ((int)0x88F9), /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// - OneMinusSrc1Color = ((int)0x88FA) , + OneMinusSrc1Color = ((int)0x88FA), /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// - OneMinusSrc1Alpha = ((int)0x88FB) , + OneMinusSrc1Alpha = ((int)0x88FB), /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// - MaxDualSourceDrawBuffers = ((int)0x88FC) , + MaxDualSourceDrawBuffers = ((int)0x88FC), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// - SamplerBinding = ((int)0x8919) , + SamplerBinding = ((int)0x8919), /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// - AnySamplesPassed = ((int)0x8C2F) , + AnySamplesPassed = ((int)0x8C2F), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), /// /// Original was GL_TIMESTAMP = 0x8E28 /// - Timestamp = ((int)0x8E28) , + Timestamp = ((int)0x8E28), /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// - TextureSwizzleR = ((int)0x8E42) , + TextureSwizzleR = ((int)0x8E42), /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// - TextureSwizzleG = ((int)0x8E43) , + TextureSwizzleG = ((int)0x8E43), /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// - TextureSwizzleB = ((int)0x8E44) , + TextureSwizzleB = ((int)0x8E44), /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// - TextureSwizzleA = ((int)0x8E45) , + TextureSwizzleA = ((int)0x8E45), /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// - TextureSwizzleRgba = ((int)0x8E46) , + TextureSwizzleRgba = ((int)0x8E46), /// /// Original was GL_RGB10_A2UI = 0x906F /// - Rgb10A2ui = ((int)0x906F) , + Rgb10A2ui = ((int)0x906F), } /// @@ -32059,315 +32061,315 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_QUADS = 0x0007 /// - Quads = ((int)0x0007) , + Quads = ((int)0x0007), /// /// Original was GL_PATCHES = 0x000E /// - Patches = ((int)0x000E) , + Patches = ((int)0x000E), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// - UniformBlockReferencedByTessControlShader = ((int)0x84F0) , + UniformBlockReferencedByTessControlShader = ((int)0x84F0), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// - UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , + UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// - MaxTessControlInputComponents = ((int)0x886C) , + MaxTessControlInputComponents = ((int)0x886C), /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// - MaxTessEvaluationInputComponents = ((int)0x886D) , + MaxTessEvaluationInputComponents = ((int)0x886D), /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// - GeometryShaderInvocations = ((int)0x887F) , + GeometryShaderInvocations = ((int)0x887F), /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// - SampleShading = ((int)0x8C36) , + SampleShading = ((int)0x8C36), /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// - MinSampleShadingValue = ((int)0x8C37) , + MinSampleShadingValue = ((int)0x8C37), /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// - ActiveSubroutines = ((int)0x8DE5) , + ActiveSubroutines = ((int)0x8DE5), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// - ActiveSubroutineUniforms = ((int)0x8DE6) , + ActiveSubroutineUniforms = ((int)0x8DE6), /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// - MaxSubroutines = ((int)0x8DE7) , + MaxSubroutines = ((int)0x8DE7), /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// - MaxSubroutineUniformLocations = ((int)0x8DE8) , + MaxSubroutineUniformLocations = ((int)0x8DE8), /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// - MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , + MaxCombinedTessControlUniformComponents = ((int)0x8E1E), /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// - MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , + MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// - TransformFeedback = ((int)0x8E22) , + TransformFeedback = ((int)0x8E22), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// - TransformFeedbackBufferPaused = ((int)0x8E23) , + TransformFeedbackBufferPaused = ((int)0x8E23), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// - TransformFeedbackBufferActive = ((int)0x8E24) , + TransformFeedbackBufferActive = ((int)0x8E24), /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// - TransformFeedbackBinding = ((int)0x8E25) , + TransformFeedbackBinding = ((int)0x8E25), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// - ActiveSubroutineUniformLocations = ((int)0x8E47) , + ActiveSubroutineUniformLocations = ((int)0x8E47), /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// - ActiveSubroutineMaxLength = ((int)0x8E48) , + ActiveSubroutineMaxLength = ((int)0x8E48), /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// - ActiveSubroutineUniformMaxLength = ((int)0x8E49) , + ActiveSubroutineUniformMaxLength = ((int)0x8E49), /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// - NumCompatibleSubroutines = ((int)0x8E4A) , + NumCompatibleSubroutines = ((int)0x8E4A), /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// - CompatibleSubroutines = ((int)0x8E4B) , + CompatibleSubroutines = ((int)0x8E4B), /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// - MaxGeometryShaderInvocations = ((int)0x8E5A) , + MaxGeometryShaderInvocations = ((int)0x8E5A), /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// - MinFragmentInterpolationOffset = ((int)0x8E5B) , + MinFragmentInterpolationOffset = ((int)0x8E5B), /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// - MaxFragmentInterpolationOffset = ((int)0x8E5C) , + MaxFragmentInterpolationOffset = ((int)0x8E5C), /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// - FragmentInterpolationOffsetBits = ((int)0x8E5D) , + FragmentInterpolationOffsetBits = ((int)0x8E5D), /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// - MinProgramTextureGatherOffset = ((int)0x8E5E) , + MinProgramTextureGatherOffset = ((int)0x8E5E), /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// - MaxProgramTextureGatherOffset = ((int)0x8E5F) , + MaxProgramTextureGatherOffset = ((int)0x8E5F), /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// - MaxTransformFeedbackBuffers = ((int)0x8E70) , + MaxTransformFeedbackBuffers = ((int)0x8E70), /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// - MaxVertexStreams = ((int)0x8E71) , + MaxVertexStreams = ((int)0x8E71), /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// - PatchVertices = ((int)0x8E72) , + PatchVertices = ((int)0x8E72), /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// - PatchDefaultInnerLevel = ((int)0x8E73) , + PatchDefaultInnerLevel = ((int)0x8E73), /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// - PatchDefaultOuterLevel = ((int)0x8E74) , + PatchDefaultOuterLevel = ((int)0x8E74), /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// - TessControlOutputVertices = ((int)0x8E75) , + TessControlOutputVertices = ((int)0x8E75), /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// - TessGenMode = ((int)0x8E76) , + TessGenMode = ((int)0x8E76), /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// - TessGenSpacing = ((int)0x8E77) , + TessGenSpacing = ((int)0x8E77), /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// - TessGenVertexOrder = ((int)0x8E78) , + TessGenVertexOrder = ((int)0x8E78), /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// - TessGenPointMode = ((int)0x8E79) , + TessGenPointMode = ((int)0x8E79), /// /// Original was GL_ISOLINES = 0x8E7A /// - Isolines = ((int)0x8E7A) , + Isolines = ((int)0x8E7A), /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// - FractionalOdd = ((int)0x8E7B) , + FractionalOdd = ((int)0x8E7B), /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// - FractionalEven = ((int)0x8E7C) , + FractionalEven = ((int)0x8E7C), /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// - MaxPatchVertices = ((int)0x8E7D) , + MaxPatchVertices = ((int)0x8E7D), /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// - MaxTessGenLevel = ((int)0x8E7E) , + MaxTessGenLevel = ((int)0x8E7E), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// - MaxTessControlUniformComponents = ((int)0x8E7F) , + MaxTessControlUniformComponents = ((int)0x8E7F), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// - MaxTessEvaluationUniformComponents = ((int)0x8E80) , + MaxTessEvaluationUniformComponents = ((int)0x8E80), /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// - MaxTessControlTextureImageUnits = ((int)0x8E81) , + MaxTessControlTextureImageUnits = ((int)0x8E81), /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// - MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , + MaxTessEvaluationTextureImageUnits = ((int)0x8E82), /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// - MaxTessControlOutputComponents = ((int)0x8E83) , + MaxTessControlOutputComponents = ((int)0x8E83), /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// - MaxTessPatchComponents = ((int)0x8E84) , + MaxTessPatchComponents = ((int)0x8E84), /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// - MaxTessControlTotalOutputComponents = ((int)0x8E85) , + MaxTessControlTotalOutputComponents = ((int)0x8E85), /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// - MaxTessEvaluationOutputComponents = ((int)0x8E86) , + MaxTessEvaluationOutputComponents = ((int)0x8E86), /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// - TessEvaluationShader = ((int)0x8E87) , + TessEvaluationShader = ((int)0x8E87), /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// - TessControlShader = ((int)0x8E88) , + TessControlShader = ((int)0x8E88), /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// - MaxTessControlUniformBlocks = ((int)0x8E89) , + MaxTessControlUniformBlocks = ((int)0x8E89), /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// - MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , + MaxTessEvaluationUniformBlocks = ((int)0x8E8A), /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// - DrawIndirectBuffer = ((int)0x8F3F) , + DrawIndirectBuffer = ((int)0x8F3F), /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// - DrawIndirectBufferBinding = ((int)0x8F43) , + DrawIndirectBufferBinding = ((int)0x8F43), /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// - DoubleMat2 = ((int)0x8F46) , + DoubleMat2 = ((int)0x8F46), /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// - DoubleMat3 = ((int)0x8F47) , + DoubleMat3 = ((int)0x8F47), /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// - DoubleMat4 = ((int)0x8F48) , + DoubleMat4 = ((int)0x8F48), /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// - DoubleMat2x3 = ((int)0x8F49) , + DoubleMat2x3 = ((int)0x8F49), /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// - DoubleMat2x4 = ((int)0x8F4A) , + DoubleMat2x4 = ((int)0x8F4A), /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// - DoubleMat3x2 = ((int)0x8F4B) , + DoubleMat3x2 = ((int)0x8F4B), /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// - DoubleMat3x4 = ((int)0x8F4C) , + DoubleMat3x4 = ((int)0x8F4C), /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// - DoubleMat4x2 = ((int)0x8F4D) , + DoubleMat4x2 = ((int)0x8F4D), /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// - DoubleMat4x3 = ((int)0x8F4E) , + DoubleMat4x3 = ((int)0x8F4E), /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// - DoubleVec2 = ((int)0x8FFC) , + DoubleVec2 = ((int)0x8FFC), /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// - DoubleVec3 = ((int)0x8FFD) , + DoubleVec3 = ((int)0x8FFD), /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// - DoubleVec4 = ((int)0x8FFE) , + DoubleVec4 = ((int)0x8FFE), /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// - TextureCubeMapArray = ((int)0x9009) , + TextureCubeMapArray = ((int)0x9009), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// - ProxyTextureCubeMapArray = ((int)0x900B) , + ProxyTextureCubeMapArray = ((int)0x900B), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// - SamplerCubeMapArray = ((int)0x900C) , + SamplerCubeMapArray = ((int)0x900C), /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// - SamplerCubeMapArrayShadow = ((int)0x900D) , + SamplerCubeMapArrayShadow = ((int)0x900D), /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// - IntSamplerCubeMapArray = ((int)0x900E) , + IntSamplerCubeMapArray = ((int)0x900E), /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// - UnsignedIntSamplerCubeMapArray = ((int)0x900F) , + UnsignedIntSamplerCubeMapArray = ((int)0x900F), } /// @@ -32378,143 +32380,143 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// - VertexShaderBit = ((int)0x00000001) , + VertexShaderBit = ((int)0x00000001), /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// - FragmentShaderBit = ((int)0x00000002) , + FragmentShaderBit = ((int)0x00000002), /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// - GeometryShaderBit = ((int)0x00000004) , + GeometryShaderBit = ((int)0x00000004), /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// - TessControlShaderBit = ((int)0x00000008) , + TessControlShaderBit = ((int)0x00000008), /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// - TessEvaluationShaderBit = ((int)0x00000010) , + TessEvaluationShaderBit = ((int)0x00000010), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// - ProgramBinaryRetrievableHint = ((int)0x8257) , + ProgramBinaryRetrievableHint = ((int)0x8257), /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// - ProgramSeparable = ((int)0x8258) , + ProgramSeparable = ((int)0x8258), /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// - ActiveProgram = ((int)0x8259) , + ActiveProgram = ((int)0x8259), /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// - ProgramPipelineBinding = ((int)0x825A) , + ProgramPipelineBinding = ((int)0x825A), /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// - MaxViewports = ((int)0x825B) , + MaxViewports = ((int)0x825B), /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// - ViewportSubpixelBits = ((int)0x825C) , + ViewportSubpixelBits = ((int)0x825C), /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// - ViewportBoundsRange = ((int)0x825D) , + ViewportBoundsRange = ((int)0x825D), /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// - LayerProvokingVertex = ((int)0x825E) , + LayerProvokingVertex = ((int)0x825E), /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// - ViewportIndexProvokingVertex = ((int)0x825F) , + ViewportIndexProvokingVertex = ((int)0x825F), /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// - UndefinedVertex = ((int)0x8260) , + UndefinedVertex = ((int)0x8260), /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// - ProgramBinaryLength = ((int)0x8741) , + ProgramBinaryLength = ((int)0x8741), /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// - NumProgramBinaryFormats = ((int)0x87FE) , + NumProgramBinaryFormats = ((int)0x87FE), /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// - ProgramBinaryFormats = ((int)0x87FF) , + ProgramBinaryFormats = ((int)0x87FF), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// - ImplementationColorReadType = ((int)0x8B9A) , + ImplementationColorReadType = ((int)0x8B9A), /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// - ImplementationColorReadFormat = ((int)0x8B9B) , + ImplementationColorReadFormat = ((int)0x8B9B), /// /// Original was GL_RGB565 = 0x8D62 /// - Rgb565 = ((int)0x8D62) , + Rgb565 = ((int)0x8D62), /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// - LowFloat = ((int)0x8DF0) , + LowFloat = ((int)0x8DF0), /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// - MediumFloat = ((int)0x8DF1) , + MediumFloat = ((int)0x8DF1), /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// - HighFloat = ((int)0x8DF2) , + HighFloat = ((int)0x8DF2), /// /// Original was GL_LOW_INT = 0x8DF3 /// - LowInt = ((int)0x8DF3) , + LowInt = ((int)0x8DF3), /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// - MediumInt = ((int)0x8DF4) , + MediumInt = ((int)0x8DF4), /// /// Original was GL_HIGH_INT = 0x8DF5 /// - HighInt = ((int)0x8DF5) , + HighInt = ((int)0x8DF5), /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// - ShaderBinaryFormats = ((int)0x8DF8) , + ShaderBinaryFormats = ((int)0x8DF8), /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// - NumShaderBinaryFormats = ((int)0x8DF9) , + NumShaderBinaryFormats = ((int)0x8DF9), /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// - ShaderCompiler = ((int)0x8DFA) , + ShaderCompiler = ((int)0x8DFA), /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// - MaxVertexUniformVectors = ((int)0x8DFB) , + MaxVertexUniformVectors = ((int)0x8DFB), /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// - MaxVaryingVectors = ((int)0x8DFC) , + MaxVaryingVectors = ((int)0x8DFC), /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// - MaxFragmentUniformVectors = ((int)0x8DFD) , + MaxFragmentUniformVectors = ((int)0x8DFD), /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// - AllShaderBits = unchecked((int)0xFFFFFFFF) , + AllShaderBits = unchecked((int)0xFFFFFFFF), } /// @@ -32525,435 +32527,435 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// - VertexAttribArrayBarrierBit = ((int)0x00000001) , + VertexAttribArrayBarrierBit = ((int)0x00000001), /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// - ElementArrayBarrierBit = ((int)0x00000002) , + ElementArrayBarrierBit = ((int)0x00000002), /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// - UniformBarrierBit = ((int)0x00000004) , + UniformBarrierBit = ((int)0x00000004), /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// - TextureFetchBarrierBit = ((int)0x00000008) , + TextureFetchBarrierBit = ((int)0x00000008), /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// - ShaderImageAccessBarrierBit = ((int)0x00000020) , + ShaderImageAccessBarrierBit = ((int)0x00000020), /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// - CommandBarrierBit = ((int)0x00000040) , + CommandBarrierBit = ((int)0x00000040), /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// - PixelBufferBarrierBit = ((int)0x00000080) , + PixelBufferBarrierBit = ((int)0x00000080), /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// - TextureUpdateBarrierBit = ((int)0x00000100) , + TextureUpdateBarrierBit = ((int)0x00000100), /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// - BufferUpdateBarrierBit = ((int)0x00000200) , + BufferUpdateBarrierBit = ((int)0x00000200), /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// - FramebufferBarrierBit = ((int)0x00000400) , + FramebufferBarrierBit = ((int)0x00000400), /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// - TransformFeedbackBarrierBit = ((int)0x00000800) , + TransformFeedbackBarrierBit = ((int)0x00000800), /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// - AtomicCounterBarrierBit = ((int)0x00001000) , + AtomicCounterBarrierBit = ((int)0x00001000), /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// - CompressedRgbaBptcUnorm = ((int)0x8E8C) , + CompressedRgbaBptcUnorm = ((int)0x8E8C), /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// - CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , + CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D), /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// - CompressedRgbBptcSignedFloat = ((int)0x8E8E) , + CompressedRgbBptcSignedFloat = ((int)0x8E8E), /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// - CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , + CompressedRgbBptcUnsignedFloat = ((int)0x8E8F), /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// - MaxImageUnits = ((int)0x8F38) , + MaxImageUnits = ((int)0x8F38), /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// - MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , + MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39), /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// - ImageBindingName = ((int)0x8F3A) , + ImageBindingName = ((int)0x8F3A), /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// - ImageBindingLevel = ((int)0x8F3B) , + ImageBindingLevel = ((int)0x8F3B), /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// - ImageBindingLayered = ((int)0x8F3C) , + ImageBindingLayered = ((int)0x8F3C), /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// - ImageBindingLayer = ((int)0x8F3D) , + ImageBindingLayer = ((int)0x8F3D), /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// - ImageBindingAccess = ((int)0x8F3E) , + ImageBindingAccess = ((int)0x8F3E), /// /// Original was GL_IMAGE_1D = 0x904C /// - Image1D = ((int)0x904C) , + Image1D = ((int)0x904C), /// /// Original was GL_IMAGE_2D = 0x904D /// - Image2D = ((int)0x904D) , + Image2D = ((int)0x904D), /// /// Original was GL_IMAGE_3D = 0x904E /// - Image3D = ((int)0x904E) , + Image3D = ((int)0x904E), /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// - Image2DRect = ((int)0x904F) , + Image2DRect = ((int)0x904F), /// /// Original was GL_IMAGE_CUBE = 0x9050 /// - ImageCube = ((int)0x9050) , + ImageCube = ((int)0x9050), /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// - ImageBuffer = ((int)0x9051) , + ImageBuffer = ((int)0x9051), /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// - Image1DArray = ((int)0x9052) , + Image1DArray = ((int)0x9052), /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// - Image2DArray = ((int)0x9053) , + Image2DArray = ((int)0x9053), /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// - ImageCubeMapArray = ((int)0x9054) , + ImageCubeMapArray = ((int)0x9054), /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// - Image2DMultisample = ((int)0x9055) , + Image2DMultisample = ((int)0x9055), /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// - Image2DMultisampleArray = ((int)0x9056) , + Image2DMultisampleArray = ((int)0x9056), /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// - IntImage1D = ((int)0x9057) , + IntImage1D = ((int)0x9057), /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// - IntImage2D = ((int)0x9058) , + IntImage2D = ((int)0x9058), /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// - IntImage3D = ((int)0x9059) , + IntImage3D = ((int)0x9059), /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// - IntImage2DRect = ((int)0x905A) , + IntImage2DRect = ((int)0x905A), /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// - IntImageCube = ((int)0x905B) , + IntImageCube = ((int)0x905B), /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// - IntImageBuffer = ((int)0x905C) , + IntImageBuffer = ((int)0x905C), /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// - IntImage1DArray = ((int)0x905D) , + IntImage1DArray = ((int)0x905D), /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// - IntImage2DArray = ((int)0x905E) , + IntImage2DArray = ((int)0x905E), /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// - IntImageCubeMapArray = ((int)0x905F) , + IntImageCubeMapArray = ((int)0x905F), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// - IntImage2DMultisample = ((int)0x9060) , + IntImage2DMultisample = ((int)0x9060), /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// - IntImage2DMultisampleArray = ((int)0x9061) , + IntImage2DMultisampleArray = ((int)0x9061), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// - UnsignedIntImage1D = ((int)0x9062) , + UnsignedIntImage1D = ((int)0x9062), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// - UnsignedIntImage2D = ((int)0x9063) , + UnsignedIntImage2D = ((int)0x9063), /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// - UnsignedIntImage3D = ((int)0x9064) , + UnsignedIntImage3D = ((int)0x9064), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// - UnsignedIntImage2DRect = ((int)0x9065) , + UnsignedIntImage2DRect = ((int)0x9065), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// - UnsignedIntImageCube = ((int)0x9066) , + UnsignedIntImageCube = ((int)0x9066), /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// - UnsignedIntImageBuffer = ((int)0x9067) , + UnsignedIntImageBuffer = ((int)0x9067), /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// - UnsignedIntImage1DArray = ((int)0x9068) , + UnsignedIntImage1DArray = ((int)0x9068), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// - UnsignedIntImage2DArray = ((int)0x9069) , + UnsignedIntImage2DArray = ((int)0x9069), /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// - UnsignedIntImageCubeMapArray = ((int)0x906A) , + UnsignedIntImageCubeMapArray = ((int)0x906A), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// - UnsignedIntImage2DMultisample = ((int)0x906B) , + UnsignedIntImage2DMultisample = ((int)0x906B), /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// - UnsignedIntImage2DMultisampleArray = ((int)0x906C) , + UnsignedIntImage2DMultisampleArray = ((int)0x906C), /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// - MaxImageSamples = ((int)0x906D) , + MaxImageSamples = ((int)0x906D), /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// - ImageBindingFormat = ((int)0x906E) , + ImageBindingFormat = ((int)0x906E), /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// - MinMapBufferAlignment = ((int)0x90BC) , + MinMapBufferAlignment = ((int)0x90BC), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// - ImageFormatCompatibilityType = ((int)0x90C7) , + ImageFormatCompatibilityType = ((int)0x90C7), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// - ImageFormatCompatibilityBySize = ((int)0x90C8) , + ImageFormatCompatibilityBySize = ((int)0x90C8), /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// - ImageFormatCompatibilityByClass = ((int)0x90C9) , + ImageFormatCompatibilityByClass = ((int)0x90C9), /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// - MaxVertexImageUniforms = ((int)0x90CA) , + MaxVertexImageUniforms = ((int)0x90CA), /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// - MaxTessControlImageUniforms = ((int)0x90CB) , + MaxTessControlImageUniforms = ((int)0x90CB), /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// - MaxTessEvaluationImageUniforms = ((int)0x90CC) , + MaxTessEvaluationImageUniforms = ((int)0x90CC), /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// - MaxGeometryImageUniforms = ((int)0x90CD) , + MaxGeometryImageUniforms = ((int)0x90CD), /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// - MaxFragmentImageUniforms = ((int)0x90CE) , + MaxFragmentImageUniforms = ((int)0x90CE), /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// - MaxCombinedImageUniforms = ((int)0x90CF) , + MaxCombinedImageUniforms = ((int)0x90CF), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// - UnpackCompressedBlockWidth = ((int)0x9127) , + UnpackCompressedBlockWidth = ((int)0x9127), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// - UnpackCompressedBlockHeight = ((int)0x9128) , + UnpackCompressedBlockHeight = ((int)0x9128), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// - UnpackCompressedBlockDepth = ((int)0x9129) , + UnpackCompressedBlockDepth = ((int)0x9129), /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// - UnpackCompressedBlockSize = ((int)0x912A) , + UnpackCompressedBlockSize = ((int)0x912A), /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// - PackCompressedBlockWidth = ((int)0x912B) , + PackCompressedBlockWidth = ((int)0x912B), /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// - PackCompressedBlockHeight = ((int)0x912C) , + PackCompressedBlockHeight = ((int)0x912C), /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// - PackCompressedBlockDepth = ((int)0x912D) , + PackCompressedBlockDepth = ((int)0x912D), /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// - PackCompressedBlockSize = ((int)0x912E) , + PackCompressedBlockSize = ((int)0x912E), /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// - TextureImmutableFormat = ((int)0x912F) , + TextureImmutableFormat = ((int)0x912F), /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// - AtomicCounterBuffer = ((int)0x92C0) , + AtomicCounterBuffer = ((int)0x92C0), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// - AtomicCounterBufferBinding = ((int)0x92C1) , + AtomicCounterBufferBinding = ((int)0x92C1), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// - AtomicCounterBufferStart = ((int)0x92C2) , + AtomicCounterBufferStart = ((int)0x92C2), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// - AtomicCounterBufferSize = ((int)0x92C3) , + AtomicCounterBufferSize = ((int)0x92C3), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// - AtomicCounterBufferDataSize = ((int)0x92C4) , + AtomicCounterBufferDataSize = ((int)0x92C4), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// - AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , + AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// - AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , + AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// - AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , + AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// - AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , + AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// - AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , + AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// - AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , + AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// - AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , + AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// - MaxVertexAtomicCounterBuffers = ((int)0x92CC) , + MaxVertexAtomicCounterBuffers = ((int)0x92CC), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// - MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , + MaxTessControlAtomicCounterBuffers = ((int)0x92CD), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// - MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , + MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// - MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , + MaxGeometryAtomicCounterBuffers = ((int)0x92CF), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// - MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , + MaxFragmentAtomicCounterBuffers = ((int)0x92D0), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// - MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , + MaxCombinedAtomicCounterBuffers = ((int)0x92D1), /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// - MaxVertexAtomicCounters = ((int)0x92D2) , + MaxVertexAtomicCounters = ((int)0x92D2), /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// - MaxTessControlAtomicCounters = ((int)0x92D3) , + MaxTessControlAtomicCounters = ((int)0x92D3), /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// - MaxTessEvaluationAtomicCounters = ((int)0x92D4) , + MaxTessEvaluationAtomicCounters = ((int)0x92D4), /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// - MaxGeometryAtomicCounters = ((int)0x92D5) , + MaxGeometryAtomicCounters = ((int)0x92D5), /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// - MaxFragmentAtomicCounters = ((int)0x92D6) , + MaxFragmentAtomicCounters = ((int)0x92D6), /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// - MaxCombinedAtomicCounters = ((int)0x92D7) , + MaxCombinedAtomicCounters = ((int)0x92D7), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// - MaxAtomicCounterBufferSize = ((int)0x92D8) , + MaxAtomicCounterBufferSize = ((int)0x92D8), /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// - ActiveAtomicCounterBuffers = ((int)0x92D9) , + ActiveAtomicCounterBuffers = ((int)0x92D9), /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// - UniformAtomicCounterBufferIndex = ((int)0x92DA) , + UniformAtomicCounterBufferIndex = ((int)0x92DA), /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// - UnsignedIntAtomicCounter = ((int)0x92DB) , + UnsignedIntAtomicCounter = ((int)0x92DB), /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// - MaxAtomicCounterBufferBindings = ((int)0x92DC) , + MaxAtomicCounterBufferBindings = ((int)0x92DC), /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// - NumSampleCounts = ((int)0x9380) , + NumSampleCounts = ((int)0x9380), /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// - AllBarrierBits = unchecked((int)0xFFFFFFFF) , + AllBarrierBits = unchecked((int)0xFFFFFFFF), } /// @@ -32964,1051 +32966,1051 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// - ContextFlagDebugBit = ((int)0x00000002) , + ContextFlagDebugBit = ((int)0x00000002), /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// - ComputeShaderBit = ((int)0x00000020) , + ComputeShaderBit = ((int)0x00000020), /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// - ShaderStorageBarrierBit = ((int)0x00002000) , + ShaderStorageBarrierBit = ((int)0x00002000), /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// - StackOverflow = ((int)0x0503) , + StackOverflow = ((int)0x0503), /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// - StackUnderflow = ((int)0x0504) , + StackUnderflow = ((int)0x0504), /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// - VertexArray = ((int)0x8074) , + VertexArray = ((int)0x8074), /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// - DebugOutputSynchronous = ((int)0x8242) , + DebugOutputSynchronous = ((int)0x8242), /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// - DebugNextLoggedMessageLength = ((int)0x8243) , + DebugNextLoggedMessageLength = ((int)0x8243), /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// - DebugCallbackFunction = ((int)0x8244) , + DebugCallbackFunction = ((int)0x8244), /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// - DebugCallbackUserParam = ((int)0x8245) , + DebugCallbackUserParam = ((int)0x8245), /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// - DebugSourceApi = ((int)0x8246) , + DebugSourceApi = ((int)0x8246), /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// - DebugSourceWindowSystem = ((int)0x8247) , + DebugSourceWindowSystem = ((int)0x8247), /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// - DebugSourceShaderCompiler = ((int)0x8248) , + DebugSourceShaderCompiler = ((int)0x8248), /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// - DebugSourceThirdParty = ((int)0x8249) , + DebugSourceThirdParty = ((int)0x8249), /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// - DebugSourceApplication = ((int)0x824A) , + DebugSourceApplication = ((int)0x824A), /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// - DebugSourceOther = ((int)0x824B) , + DebugSourceOther = ((int)0x824B), /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// - DebugTypeError = ((int)0x824C) , + DebugTypeError = ((int)0x824C), /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// - DebugTypeDeprecatedBehavior = ((int)0x824D) , + DebugTypeDeprecatedBehavior = ((int)0x824D), /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// - DebugTypeUndefinedBehavior = ((int)0x824E) , + DebugTypeUndefinedBehavior = ((int)0x824E), /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// - DebugTypePortability = ((int)0x824F) , + DebugTypePortability = ((int)0x824F), /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// - DebugTypePerformance = ((int)0x8250) , + DebugTypePerformance = ((int)0x8250), /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// - DebugTypeOther = ((int)0x8251) , + DebugTypeOther = ((int)0x8251), /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// - MaxComputeSharedMemorySize = ((int)0x8262) , + MaxComputeSharedMemorySize = ((int)0x8262), /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// - MaxComputeUniformComponents = ((int)0x8263) , + MaxComputeUniformComponents = ((int)0x8263), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// - MaxComputeAtomicCounterBuffers = ((int)0x8264) , + MaxComputeAtomicCounterBuffers = ((int)0x8264), /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// - MaxComputeAtomicCounters = ((int)0x8265) , + MaxComputeAtomicCounters = ((int)0x8265), /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// - MaxCombinedComputeUniformComponents = ((int)0x8266) , + MaxCombinedComputeUniformComponents = ((int)0x8266), /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// - ComputeWorkGroupSize = ((int)0x8267) , + ComputeWorkGroupSize = ((int)0x8267), /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// - DebugTypeMarker = ((int)0x8268) , + DebugTypeMarker = ((int)0x8268), /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// - DebugTypePushGroup = ((int)0x8269) , + DebugTypePushGroup = ((int)0x8269), /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// - DebugTypePopGroup = ((int)0x826A) , + DebugTypePopGroup = ((int)0x826A), /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// - DebugSeverityNotification = ((int)0x826B) , + DebugSeverityNotification = ((int)0x826B), /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// - MaxDebugGroupStackDepth = ((int)0x826C) , + MaxDebugGroupStackDepth = ((int)0x826C), /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// - DebugGroupStackDepth = ((int)0x826D) , + DebugGroupStackDepth = ((int)0x826D), /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// - MaxUniformLocations = ((int)0x826E) , + MaxUniformLocations = ((int)0x826E), /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// - InternalformatSupported = ((int)0x826F) , + InternalformatSupported = ((int)0x826F), /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// - InternalformatPreferred = ((int)0x8270) , + InternalformatPreferred = ((int)0x8270), /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// - InternalformatRedSize = ((int)0x8271) , + InternalformatRedSize = ((int)0x8271), /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// - InternalformatGreenSize = ((int)0x8272) , + InternalformatGreenSize = ((int)0x8272), /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// - InternalformatBlueSize = ((int)0x8273) , + InternalformatBlueSize = ((int)0x8273), /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// - InternalformatAlphaSize = ((int)0x8274) , + InternalformatAlphaSize = ((int)0x8274), /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// - InternalformatDepthSize = ((int)0x8275) , + InternalformatDepthSize = ((int)0x8275), /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// - InternalformatStencilSize = ((int)0x8276) , + InternalformatStencilSize = ((int)0x8276), /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// - InternalformatSharedSize = ((int)0x8277) , + InternalformatSharedSize = ((int)0x8277), /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// - InternalformatRedType = ((int)0x8278) , + InternalformatRedType = ((int)0x8278), /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// - InternalformatGreenType = ((int)0x8279) , + InternalformatGreenType = ((int)0x8279), /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// - InternalformatBlueType = ((int)0x827A) , + InternalformatBlueType = ((int)0x827A), /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// - InternalformatAlphaType = ((int)0x827B) , + InternalformatAlphaType = ((int)0x827B), /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// - InternalformatDepthType = ((int)0x827C) , + InternalformatDepthType = ((int)0x827C), /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// - InternalformatStencilType = ((int)0x827D) , + InternalformatStencilType = ((int)0x827D), /// /// Original was GL_MAX_WIDTH = 0x827E /// - MaxWidth = ((int)0x827E) , + MaxWidth = ((int)0x827E), /// /// Original was GL_MAX_HEIGHT = 0x827F /// - MaxHeight = ((int)0x827F) , + MaxHeight = ((int)0x827F), /// /// Original was GL_MAX_DEPTH = 0x8280 /// - MaxDepth = ((int)0x8280) , + MaxDepth = ((int)0x8280), /// /// Original was GL_MAX_LAYERS = 0x8281 /// - MaxLayers = ((int)0x8281) , + MaxLayers = ((int)0x8281), /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// - MaxCombinedDimensions = ((int)0x8282) , + MaxCombinedDimensions = ((int)0x8282), /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// - ColorComponents = ((int)0x8283) , + ColorComponents = ((int)0x8283), /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// - DepthComponents = ((int)0x8284) , + DepthComponents = ((int)0x8284), /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// - StencilComponents = ((int)0x8285) , + StencilComponents = ((int)0x8285), /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// - ColorRenderable = ((int)0x8286) , + ColorRenderable = ((int)0x8286), /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// - DepthRenderable = ((int)0x8287) , + DepthRenderable = ((int)0x8287), /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// - StencilRenderable = ((int)0x8288) , + StencilRenderable = ((int)0x8288), /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// - FramebufferRenderable = ((int)0x8289) , + FramebufferRenderable = ((int)0x8289), /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// - FramebufferRenderableLayered = ((int)0x828A) , + FramebufferRenderableLayered = ((int)0x828A), /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// - FramebufferBlend = ((int)0x828B) , + FramebufferBlend = ((int)0x828B), /// /// Original was GL_READ_PIXELS = 0x828C /// - ReadPixels = ((int)0x828C) , + ReadPixels = ((int)0x828C), /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// - ReadPixelsFormat = ((int)0x828D) , + ReadPixelsFormat = ((int)0x828D), /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// - ReadPixelsType = ((int)0x828E) , + ReadPixelsType = ((int)0x828E), /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// - TextureImageFormat = ((int)0x828F) , + TextureImageFormat = ((int)0x828F), /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// - TextureImageType = ((int)0x8290) , + TextureImageType = ((int)0x8290), /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// - GetTextureImageFormat = ((int)0x8291) , + GetTextureImageFormat = ((int)0x8291), /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// - GetTextureImageType = ((int)0x8292) , + GetTextureImageType = ((int)0x8292), /// /// Original was GL_MIPMAP = 0x8293 /// - Mipmap = ((int)0x8293) , + Mipmap = ((int)0x8293), /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// - ManualGenerateMipmap = ((int)0x8294) , + ManualGenerateMipmap = ((int)0x8294), /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// - AutoGenerateMipmap = ((int)0x8295) , + AutoGenerateMipmap = ((int)0x8295), /// /// Original was GL_COLOR_ENCODING = 0x8296 /// - ColorEncoding = ((int)0x8296) , + ColorEncoding = ((int)0x8296), /// /// Original was GL_SRGB_READ = 0x8297 /// - SrgbRead = ((int)0x8297) , + SrgbRead = ((int)0x8297), /// /// Original was GL_SRGB_WRITE = 0x8298 /// - SrgbWrite = ((int)0x8298) , + SrgbWrite = ((int)0x8298), /// /// Original was GL_FILTER = 0x829A /// - Filter = ((int)0x829A) , + Filter = ((int)0x829A), /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// - VertexTexture = ((int)0x829B) , + VertexTexture = ((int)0x829B), /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// - TessControlTexture = ((int)0x829C) , + TessControlTexture = ((int)0x829C), /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// - TessEvaluationTexture = ((int)0x829D) , + TessEvaluationTexture = ((int)0x829D), /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// - GeometryTexture = ((int)0x829E) , + GeometryTexture = ((int)0x829E), /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// - FragmentTexture = ((int)0x829F) , + FragmentTexture = ((int)0x829F), /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// - ComputeTexture = ((int)0x82A0) , + ComputeTexture = ((int)0x82A0), /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// - TextureShadow = ((int)0x82A1) , + TextureShadow = ((int)0x82A1), /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// - TextureGather = ((int)0x82A2) , + TextureGather = ((int)0x82A2), /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// - TextureGatherShadow = ((int)0x82A3) , + TextureGatherShadow = ((int)0x82A3), /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// - ShaderImageLoad = ((int)0x82A4) , + ShaderImageLoad = ((int)0x82A4), /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// - ShaderImageStore = ((int)0x82A5) , + ShaderImageStore = ((int)0x82A5), /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// - ShaderImageAtomic = ((int)0x82A6) , + ShaderImageAtomic = ((int)0x82A6), /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// - ImageTexelSize = ((int)0x82A7) , + ImageTexelSize = ((int)0x82A7), /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// - ImageCompatibilityClass = ((int)0x82A8) , + ImageCompatibilityClass = ((int)0x82A8), /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// - ImagePixelFormat = ((int)0x82A9) , + ImagePixelFormat = ((int)0x82A9), /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// - ImagePixelType = ((int)0x82AA) , + ImagePixelType = ((int)0x82AA), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// - SimultaneousTextureAndDepthTest = ((int)0x82AC) , + SimultaneousTextureAndDepthTest = ((int)0x82AC), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// - SimultaneousTextureAndStencilTest = ((int)0x82AD) , + SimultaneousTextureAndStencilTest = ((int)0x82AD), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// - SimultaneousTextureAndDepthWrite = ((int)0x82AE) , + SimultaneousTextureAndDepthWrite = ((int)0x82AE), /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// - SimultaneousTextureAndStencilWrite = ((int)0x82AF) , + SimultaneousTextureAndStencilWrite = ((int)0x82AF), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// - TextureCompressedBlockWidth = ((int)0x82B1) , + TextureCompressedBlockWidth = ((int)0x82B1), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// - TextureCompressedBlockHeight = ((int)0x82B2) , + TextureCompressedBlockHeight = ((int)0x82B2), /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// - TextureCompressedBlockSize = ((int)0x82B3) , + TextureCompressedBlockSize = ((int)0x82B3), /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// - ClearBuffer = ((int)0x82B4) , + ClearBuffer = ((int)0x82B4), /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// - TextureView = ((int)0x82B5) , + TextureView = ((int)0x82B5), /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// - ViewCompatibilityClass = ((int)0x82B6) , + ViewCompatibilityClass = ((int)0x82B6), /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// - FullSupport = ((int)0x82B7) , + FullSupport = ((int)0x82B7), /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// - CaveatSupport = ((int)0x82B8) , + CaveatSupport = ((int)0x82B8), /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// - ImageClass4X32 = ((int)0x82B9) , + ImageClass4X32 = ((int)0x82B9), /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// - ImageClass2X32 = ((int)0x82BA) , + ImageClass2X32 = ((int)0x82BA), /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// - ImageClass1X32 = ((int)0x82BB) , + ImageClass1X32 = ((int)0x82BB), /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// - ImageClass4X16 = ((int)0x82BC) , + ImageClass4X16 = ((int)0x82BC), /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// - ImageClass2X16 = ((int)0x82BD) , + ImageClass2X16 = ((int)0x82BD), /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// - ImageClass1X16 = ((int)0x82BE) , + ImageClass1X16 = ((int)0x82BE), /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// - ImageClass4X8 = ((int)0x82BF) , + ImageClass4X8 = ((int)0x82BF), /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// - ImageClass2X8 = ((int)0x82C0) , + ImageClass2X8 = ((int)0x82C0), /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// - ImageClass1X8 = ((int)0x82C1) , + ImageClass1X8 = ((int)0x82C1), /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// - ImageClass111110 = ((int)0x82C2) , + ImageClass111110 = ((int)0x82C2), /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// - ImageClass1010102 = ((int)0x82C3) , + ImageClass1010102 = ((int)0x82C3), /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// - ViewClass128Bits = ((int)0x82C4) , + ViewClass128Bits = ((int)0x82C4), /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// - ViewClass96Bits = ((int)0x82C5) , + ViewClass96Bits = ((int)0x82C5), /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// - ViewClass64Bits = ((int)0x82C6) , + ViewClass64Bits = ((int)0x82C6), /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// - ViewClass48Bits = ((int)0x82C7) , + ViewClass48Bits = ((int)0x82C7), /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// - ViewClass32Bits = ((int)0x82C8) , + ViewClass32Bits = ((int)0x82C8), /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// - ViewClass24Bits = ((int)0x82C9) , + ViewClass24Bits = ((int)0x82C9), /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// - ViewClass16Bits = ((int)0x82CA) , + ViewClass16Bits = ((int)0x82CA), /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// - ViewClass8Bits = ((int)0x82CB) , + ViewClass8Bits = ((int)0x82CB), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// - ViewClassS3tcDxt1Rgb = ((int)0x82CC) , + ViewClassS3tcDxt1Rgb = ((int)0x82CC), /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// - ViewClassS3tcDxt1Rgba = ((int)0x82CD) , + ViewClassS3tcDxt1Rgba = ((int)0x82CD), /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// - ViewClassS3tcDxt3Rgba = ((int)0x82CE) , + ViewClassS3tcDxt3Rgba = ((int)0x82CE), /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// - ViewClassS3tcDxt5Rgba = ((int)0x82CF) , + ViewClassS3tcDxt5Rgba = ((int)0x82CF), /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// - ViewClassRgtc1Red = ((int)0x82D0) , + ViewClassRgtc1Red = ((int)0x82D0), /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// - ViewClassRgtc2Rg = ((int)0x82D1) , + ViewClassRgtc2Rg = ((int)0x82D1), /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// - ViewClassBptcUnorm = ((int)0x82D2) , + ViewClassBptcUnorm = ((int)0x82D2), /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// - ViewClassBptcFloat = ((int)0x82D3) , + ViewClassBptcFloat = ((int)0x82D3), /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// - VertexAttribBinding = ((int)0x82D4) , + VertexAttribBinding = ((int)0x82D4), /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// - VertexBindingDivisor = ((int)0x82D6) , + VertexBindingDivisor = ((int)0x82D6), /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// - VertexBindingStride = ((int)0x82D8) , + VertexBindingStride = ((int)0x82D8), /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// - MaxVertexAttribRelativeOffset = ((int)0x82D9) , + MaxVertexAttribRelativeOffset = ((int)0x82D9), /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// - MaxVertexAttribBindings = ((int)0x82DA) , + MaxVertexAttribBindings = ((int)0x82DA), /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// - TextureViewMinLevel = ((int)0x82DB) , + TextureViewMinLevel = ((int)0x82DB), /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// - TextureViewNumLevels = ((int)0x82DC) , + TextureViewNumLevels = ((int)0x82DC), /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// - TextureViewMinLayer = ((int)0x82DD) , + TextureViewMinLayer = ((int)0x82DD), /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// - TextureViewNumLayers = ((int)0x82DE) , + TextureViewNumLayers = ((int)0x82DE), /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// - TextureImmutableLevels = ((int)0x82DF) , + TextureImmutableLevels = ((int)0x82DF), /// /// Original was GL_BUFFER = 0x82E0 /// - Buffer = ((int)0x82E0) , + Buffer = ((int)0x82E0), /// /// Original was GL_SHADER = 0x82E1 /// - Shader = ((int)0x82E1) , + Shader = ((int)0x82E1), /// /// Original was GL_PROGRAM = 0x82E2 /// - Program = ((int)0x82E2) , + Program = ((int)0x82E2), /// /// Original was GL_QUERY = 0x82E3 /// - Query = ((int)0x82E3) , + Query = ((int)0x82E3), /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// - ProgramPipeline = ((int)0x82E4) , + ProgramPipeline = ((int)0x82E4), /// /// Original was GL_SAMPLER = 0x82E6 /// - Sampler = ((int)0x82E6) , + Sampler = ((int)0x82E6), /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// - DisplayList = ((int)0x82E7) , + DisplayList = ((int)0x82E7), /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// - MaxLabelLength = ((int)0x82E8) , + MaxLabelLength = ((int)0x82E8), /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// - NumShadingLanguageVersions = ((int)0x82E9) , + NumShadingLanguageVersions = ((int)0x82E9), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// - VertexAttribArrayLong = ((int)0x874E) , + VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// - PrimitiveRestartFixedIndex = ((int)0x8D69) , + PrimitiveRestartFixedIndex = ((int)0x8D69), /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// - AnySamplesPassedConservative = ((int)0x8D6A) , + AnySamplesPassedConservative = ((int)0x8D6A), /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// - MaxElementIndex = ((int)0x8D6B) , + MaxElementIndex = ((int)0x8D6B), /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// - MaxCombinedShaderOutputResources = ((int)0x8F39) , + MaxCombinedShaderOutputResources = ((int)0x8F39), /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// - VertexBindingBuffer = ((int)0x8F4F) , + VertexBindingBuffer = ((int)0x8F4F), /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// - ShaderStorageBuffer = ((int)0x90D2) , + ShaderStorageBuffer = ((int)0x90D2), /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// - ShaderStorageBufferBinding = ((int)0x90D3) , + ShaderStorageBufferBinding = ((int)0x90D3), /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// - ShaderStorageBufferStart = ((int)0x90D4) , + ShaderStorageBufferStart = ((int)0x90D4), /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// - ShaderStorageBufferSize = ((int)0x90D5) , + ShaderStorageBufferSize = ((int)0x90D5), /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// - MaxVertexShaderStorageBlocks = ((int)0x90D6) , + MaxVertexShaderStorageBlocks = ((int)0x90D6), /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// - MaxGeometryShaderStorageBlocks = ((int)0x90D7) , + MaxGeometryShaderStorageBlocks = ((int)0x90D7), /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// - MaxTessControlShaderStorageBlocks = ((int)0x90D8) , + MaxTessControlShaderStorageBlocks = ((int)0x90D8), /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// - MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , + MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9), /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// - MaxFragmentShaderStorageBlocks = ((int)0x90DA) , + MaxFragmentShaderStorageBlocks = ((int)0x90DA), /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// - MaxComputeShaderStorageBlocks = ((int)0x90DB) , + MaxComputeShaderStorageBlocks = ((int)0x90DB), /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// - MaxCombinedShaderStorageBlocks = ((int)0x90DC) , + MaxCombinedShaderStorageBlocks = ((int)0x90DC), /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// - MaxShaderStorageBufferBindings = ((int)0x90DD) , + MaxShaderStorageBufferBindings = ((int)0x90DD), /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// - MaxShaderStorageBlockSize = ((int)0x90DE) , + MaxShaderStorageBlockSize = ((int)0x90DE), /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// - ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , + ShaderStorageBufferOffsetAlignment = ((int)0x90DF), /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// - DepthStencilTextureMode = ((int)0x90EA) , + DepthStencilTextureMode = ((int)0x90EA), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// - MaxComputeWorkGroupInvocations = ((int)0x90EB) , + MaxComputeWorkGroupInvocations = ((int)0x90EB), /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// - UniformBlockReferencedByComputeShader = ((int)0x90EC) , + UniformBlockReferencedByComputeShader = ((int)0x90EC), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// - AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , + AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// - DispatchIndirectBuffer = ((int)0x90EE) , + DispatchIndirectBuffer = ((int)0x90EE), /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// - DispatchIndirectBufferBinding = ((int)0x90EF) , + DispatchIndirectBufferBinding = ((int)0x90EF), /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// - MaxDebugMessageLength = ((int)0x9143) , + MaxDebugMessageLength = ((int)0x9143), /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// - MaxDebugLoggedMessages = ((int)0x9144) , + MaxDebugLoggedMessages = ((int)0x9144), /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// - DebugLoggedMessages = ((int)0x9145) , + DebugLoggedMessages = ((int)0x9145), /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// - DebugSeverityHigh = ((int)0x9146) , + DebugSeverityHigh = ((int)0x9146), /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// - DebugSeverityMedium = ((int)0x9147) , + DebugSeverityMedium = ((int)0x9147), /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// - DebugSeverityLow = ((int)0x9148) , + DebugSeverityLow = ((int)0x9148), /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// - TextureBufferOffset = ((int)0x919D) , + TextureBufferOffset = ((int)0x919D), /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// - TextureBufferSize = ((int)0x919E) , + TextureBufferSize = ((int)0x919E), /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// - TextureBufferOffsetAlignment = ((int)0x919F) , + TextureBufferOffsetAlignment = ((int)0x919F), /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// - ComputeShader = ((int)0x91B9) , + ComputeShader = ((int)0x91B9), /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// - MaxComputeUniformBlocks = ((int)0x91BB) , + MaxComputeUniformBlocks = ((int)0x91BB), /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// - MaxComputeTextureImageUnits = ((int)0x91BC) , + MaxComputeTextureImageUnits = ((int)0x91BC), /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// - MaxComputeImageUniforms = ((int)0x91BD) , + MaxComputeImageUniforms = ((int)0x91BD), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// - MaxComputeWorkGroupCount = ((int)0x91BE) , + MaxComputeWorkGroupCount = ((int)0x91BE), /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// - MaxComputeWorkGroupSize = ((int)0x91BF) , + MaxComputeWorkGroupSize = ((int)0x91BF), /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// - CompressedR11Eac = ((int)0x9270) , + CompressedR11Eac = ((int)0x9270), /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// - CompressedSignedR11Eac = ((int)0x9271) , + CompressedSignedR11Eac = ((int)0x9271), /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// - CompressedRg11Eac = ((int)0x9272) , + CompressedRg11Eac = ((int)0x9272), /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// - CompressedSignedRg11Eac = ((int)0x9273) , + CompressedSignedRg11Eac = ((int)0x9273), /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// - CompressedRgb8Etc2 = ((int)0x9274) , + CompressedRgb8Etc2 = ((int)0x9274), /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// - CompressedSrgb8Etc2 = ((int)0x9275) , + CompressedSrgb8Etc2 = ((int)0x9275), /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// - CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , + CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276), /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// - CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , + CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277), /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// - CompressedRgba8Etc2Eac = ((int)0x9278) , + CompressedRgba8Etc2Eac = ((int)0x9278), /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// - CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , + CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279), /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// - DebugOutput = ((int)0x92E0) , + DebugOutput = ((int)0x92E0), /// /// Original was GL_UNIFORM = 0x92E1 /// - Uniform = ((int)0x92E1) , + Uniform = ((int)0x92E1), /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// - UniformBlock = ((int)0x92E2) , + UniformBlock = ((int)0x92E2), /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// - ProgramInput = ((int)0x92E3) , + ProgramInput = ((int)0x92E3), /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// - ProgramOutput = ((int)0x92E4) , + ProgramOutput = ((int)0x92E4), /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// - BufferVariable = ((int)0x92E5) , + BufferVariable = ((int)0x92E5), /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// - ShaderStorageBlock = ((int)0x92E6) , + ShaderStorageBlock = ((int)0x92E6), /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// - IsPerPatch = ((int)0x92E7) , + IsPerPatch = ((int)0x92E7), /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// - VertexSubroutine = ((int)0x92E8) , + VertexSubroutine = ((int)0x92E8), /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// - TessControlSubroutine = ((int)0x92E9) , + TessControlSubroutine = ((int)0x92E9), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// - TessEvaluationSubroutine = ((int)0x92EA) , + TessEvaluationSubroutine = ((int)0x92EA), /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// - GeometrySubroutine = ((int)0x92EB) , + GeometrySubroutine = ((int)0x92EB), /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// - FragmentSubroutine = ((int)0x92EC) , + FragmentSubroutine = ((int)0x92EC), /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// - ComputeSubroutine = ((int)0x92ED) , + ComputeSubroutine = ((int)0x92ED), /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// - VertexSubroutineUniform = ((int)0x92EE) , + VertexSubroutineUniform = ((int)0x92EE), /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// - TessControlSubroutineUniform = ((int)0x92EF) , + TessControlSubroutineUniform = ((int)0x92EF), /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// - TessEvaluationSubroutineUniform = ((int)0x92F0) , + TessEvaluationSubroutineUniform = ((int)0x92F0), /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// - GeometrySubroutineUniform = ((int)0x92F1) , + GeometrySubroutineUniform = ((int)0x92F1), /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// - FragmentSubroutineUniform = ((int)0x92F2) , + FragmentSubroutineUniform = ((int)0x92F2), /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// - ComputeSubroutineUniform = ((int)0x92F3) , + ComputeSubroutineUniform = ((int)0x92F3), /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// - TransformFeedbackVarying = ((int)0x92F4) , + TransformFeedbackVarying = ((int)0x92F4), /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// - ActiveResources = ((int)0x92F5) , + ActiveResources = ((int)0x92F5), /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// - MaxNameLength = ((int)0x92F6) , + MaxNameLength = ((int)0x92F6), /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// - MaxNumActiveVariables = ((int)0x92F7) , + MaxNumActiveVariables = ((int)0x92F7), /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// - MaxNumCompatibleSubroutines = ((int)0x92F8) , + MaxNumCompatibleSubroutines = ((int)0x92F8), /// /// Original was GL_NAME_LENGTH = 0x92F9 /// - NameLength = ((int)0x92F9) , + NameLength = ((int)0x92F9), /// /// Original was GL_TYPE = 0x92FA /// - Type = ((int)0x92FA) , + Type = ((int)0x92FA), /// /// Original was GL_ARRAY_SIZE = 0x92FB /// - ArraySize = ((int)0x92FB) , + ArraySize = ((int)0x92FB), /// /// Original was GL_OFFSET = 0x92FC /// - Offset = ((int)0x92FC) , + Offset = ((int)0x92FC), /// /// Original was GL_BLOCK_INDEX = 0x92FD /// - BlockIndex = ((int)0x92FD) , + BlockIndex = ((int)0x92FD), /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// - ArrayStride = ((int)0x92FE) , + ArrayStride = ((int)0x92FE), /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// - MatrixStride = ((int)0x92FF) , + MatrixStride = ((int)0x92FF), /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// - IsRowMajor = ((int)0x9300) , + IsRowMajor = ((int)0x9300), /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// - AtomicCounterBufferIndex = ((int)0x9301) , + AtomicCounterBufferIndex = ((int)0x9301), /// /// Original was GL_BUFFER_BINDING = 0x9302 /// - BufferBinding = ((int)0x9302) , + BufferBinding = ((int)0x9302), /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// - BufferDataSize = ((int)0x9303) , + BufferDataSize = ((int)0x9303), /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// - NumActiveVariables = ((int)0x9304) , + NumActiveVariables = ((int)0x9304), /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// - ActiveVariables = ((int)0x9305) , + ActiveVariables = ((int)0x9305), /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// - ReferencedByVertexShader = ((int)0x9306) , + ReferencedByVertexShader = ((int)0x9306), /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// - ReferencedByTessControlShader = ((int)0x9307) , + ReferencedByTessControlShader = ((int)0x9307), /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// - ReferencedByTessEvaluationShader = ((int)0x9308) , + ReferencedByTessEvaluationShader = ((int)0x9308), /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// - ReferencedByGeometryShader = ((int)0x9309) , + ReferencedByGeometryShader = ((int)0x9309), /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// - ReferencedByFragmentShader = ((int)0x930A) , + ReferencedByFragmentShader = ((int)0x930A), /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// - ReferencedByComputeShader = ((int)0x930B) , + ReferencedByComputeShader = ((int)0x930B), /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// - TopLevelArraySize = ((int)0x930C) , + TopLevelArraySize = ((int)0x930C), /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// - TopLevelArrayStride = ((int)0x930D) , + TopLevelArrayStride = ((int)0x930D), /// /// Original was GL_LOCATION = 0x930E /// - Location = ((int)0x930E) , + Location = ((int)0x930E), /// /// Original was GL_LOCATION_INDEX = 0x930F /// - LocationIndex = ((int)0x930F) , + LocationIndex = ((int)0x930F), /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// - FramebufferDefaultWidth = ((int)0x9310) , + FramebufferDefaultWidth = ((int)0x9310), /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// - FramebufferDefaultHeight = ((int)0x9311) , + FramebufferDefaultHeight = ((int)0x9311), /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// - FramebufferDefaultLayers = ((int)0x9312) , + FramebufferDefaultLayers = ((int)0x9312), /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// - FramebufferDefaultSamples = ((int)0x9313) , + FramebufferDefaultSamples = ((int)0x9313), /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// - FramebufferDefaultFixedSampleLocations = ((int)0x9314) , + FramebufferDefaultFixedSampleLocations = ((int)0x9314), /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// - MaxFramebufferWidth = ((int)0x9315) , + MaxFramebufferWidth = ((int)0x9315), /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// - MaxFramebufferHeight = ((int)0x9316) , + MaxFramebufferHeight = ((int)0x9316), /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// - MaxFramebufferLayers = ((int)0x9317) , + MaxFramebufferLayers = ((int)0x9317), /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// - MaxFramebufferSamples = ((int)0x9318) , + MaxFramebufferSamples = ((int)0x9318), } /// @@ -34019,103 +34021,103 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// - ClientMappedBufferBarrierBit = ((int)0x00004000) , + ClientMappedBufferBarrierBit = ((int)0x00004000), /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// - QueryBufferBarrierBit = ((int)0x00008000) , + QueryBufferBarrierBit = ((int)0x00008000), /// /// Original was GL_MAP_READ_BIT = 0x0001 /// - MapReadBit = ((int)0x0001) , + MapReadBit = ((int)0x0001), /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// - MapWriteBit = ((int)0x0002) , + MapWriteBit = ((int)0x0002), /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// - MapPersistentBit = ((int)0x0040) , + MapPersistentBit = ((int)0x0040), /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// - MapCoherentBit = ((int)0x0080) , + MapCoherentBit = ((int)0x0080), /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// - DynamicStorageBit = ((int)0x0100) , + DynamicStorageBit = ((int)0x0100), /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// - ClientStorageBit = ((int)0x0200) , + ClientStorageBit = ((int)0x0200), /// /// Original was GL_STENCIL_INDEX = 0x1901 /// - StencilIndex = ((int)0x1901) , + StencilIndex = ((int)0x1901), /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// - BufferImmutableStorage = ((int)0x821F) , + BufferImmutableStorage = ((int)0x821F), /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// - BufferStorageFlags = ((int)0x8220) , + BufferStorageFlags = ((int)0x8220), /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// - PrimitiveRestartForPatchesSupported = ((int)0x8221) , + PrimitiveRestartForPatchesSupported = ((int)0x8221), /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// - MaxVertexAttribStride = ((int)0x82E5) , + MaxVertexAttribStride = ((int)0x82E5), /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// - MirrorClampToEdge = ((int)0x8743) , + MirrorClampToEdge = ((int)0x8743), /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// - TextureBufferBinding = ((int)0x8C2A) , + TextureBufferBinding = ((int)0x8C2A), /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// - UnsignedInt10F11F11FRev = ((int)0x8C3B) , + UnsignedInt10F11F11FRev = ((int)0x8C3B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// - TransformFeedbackBuffer = ((int)0x8C8E) , + TransformFeedbackBuffer = ((int)0x8C8E), /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// - StencilIndex8 = ((int)0x8D48) , + StencilIndex8 = ((int)0x8D48), /// /// Original was GL_QUERY_BUFFER = 0x9192 /// - QueryBuffer = ((int)0x9192) , + QueryBuffer = ((int)0x9192), /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// - QueryBufferBinding = ((int)0x9193) , + QueryBufferBinding = ((int)0x9193), /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// - QueryResultNoWait = ((int)0x9194) , + QueryResultNoWait = ((int)0x9194), /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// - LocationComponent = ((int)0x934A) , + LocationComponent = ((int)0x934A), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// - TransformFeedbackBufferIndex = ((int)0x934B) , + TransformFeedbackBufferIndex = ((int)0x934B), /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// - TransformFeedbackBufferStride = ((int)0x934C) , + TransformFeedbackBufferStride = ((int)0x934C), /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// - ClearTexture = ((int)0x9365) , + ClearTexture = ((int)0x9365), } /// @@ -34126,155 +34128,155 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NO_ERROR = 0 /// - NoError = ((int)0) , + NoError = ((int)0), /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 /// - ContextFlagRobustAccessBit = ((int)0x00000004) , + ContextFlagRobustAccessBit = ((int)0x00000004), /// /// Original was GL_CONTEXT_LOST = 0x0507 /// - ContextLost = ((int)0x0507) , + ContextLost = ((int)0x0507), /// /// Original was GL_TEXTURE_TARGET = 0x1006 /// - TextureTarget = ((int)0x1006) , + TextureTarget = ((int)0x1006), /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// - TextureBinding1D = ((int)0x8068) , + TextureBinding1D = ((int)0x8068), /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// - TextureBinding2D = ((int)0x8069) , + TextureBinding2D = ((int)0x8069), /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// - TextureBinding3D = ((int)0x806A) , + TextureBinding3D = ((int)0x806A), /// /// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252 /// - LoseContextOnReset = ((int)0x8252) , + LoseContextOnReset = ((int)0x8252), /// /// Original was GL_GUILTY_CONTEXT_RESET = 0x8253 /// - GuiltyContextReset = ((int)0x8253) , + GuiltyContextReset = ((int)0x8253), /// /// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254 /// - InnocentContextReset = ((int)0x8254) , + InnocentContextReset = ((int)0x8254), /// /// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255 /// - UnknownContextReset = ((int)0x8255) , + UnknownContextReset = ((int)0x8255), /// /// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256 /// - ResetNotificationStrategy = ((int)0x8256) , + ResetNotificationStrategy = ((int)0x8256), /// /// Original was GL_NO_RESET_NOTIFICATION = 0x8261 /// - NoResetNotification = ((int)0x8261) , + NoResetNotification = ((int)0x8261), /// /// Original was GL_QUERY_TARGET = 0x82EA /// - QueryTarget = ((int)0x82EA) , + QueryTarget = ((int)0x82EA), /// /// Original was GL_TEXTURE_BINDING = 0x82EB /// - TextureBinding = ((int)0x82EB) , + TextureBinding = ((int)0x82EB), /// /// Original was GL_MAX_CULL_DISTANCES = 0x82F9 /// - MaxCullDistances = ((int)0x82F9) , + MaxCullDistances = ((int)0x82F9), /// /// Original was GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA /// - MaxCombinedClipAndCullDistances = ((int)0x82FA) , + MaxCombinedClipAndCullDistances = ((int)0x82FA), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB /// - ContextReleaseBehavior = ((int)0x82FB) , + ContextReleaseBehavior = ((int)0x82FB), /// /// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC /// - ContextReleaseBehaviorFlush = ((int)0x82FC) , + ContextReleaseBehaviorFlush = ((int)0x82FC), /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// - TextureBindingRectangle = ((int)0x84F6) , + TextureBindingRectangle = ((int)0x84F6), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// - TextureBindingCubeMap = ((int)0x8514) , + TextureBindingCubeMap = ((int)0x8514), /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// - TextureBinding1DArray = ((int)0x8C1C) , + TextureBinding1DArray = ((int)0x8C1C), /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// - TextureBinding2DArray = ((int)0x8C1D) , + TextureBinding2DArray = ((int)0x8C1D), /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// - TextureBindingBuffer = ((int)0x8C2C) , + TextureBindingBuffer = ((int)0x8C2C), /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// - LowerLeft = ((int)0x8CA1) , + LowerLeft = ((int)0x8CA1), /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// - UpperLeft = ((int)0x8CA2) , + UpperLeft = ((int)0x8CA2), /// /// Original was GL_QUERY_WAIT_INVERTED = 0x8E17 /// - QueryWaitInverted = ((int)0x8E17) , + QueryWaitInverted = ((int)0x8E17), /// /// Original was GL_QUERY_NO_WAIT_INVERTED = 0x8E18 /// - QueryNoWaitInverted = ((int)0x8E18) , + QueryNoWaitInverted = ((int)0x8E18), /// /// Original was GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 /// - QueryByRegionWaitInverted = ((int)0x8E19) , + QueryByRegionWaitInverted = ((int)0x8E19), /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A /// - QueryByRegionNoWaitInverted = ((int)0x8E1A) , + QueryByRegionNoWaitInverted = ((int)0x8E1A), /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// - TextureBindingCubeMapArray = ((int)0x900A) , + TextureBindingCubeMapArray = ((int)0x900A), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// - TextureBinding2DMultisample = ((int)0x9104) , + TextureBinding2DMultisample = ((int)0x9104), /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// - TextureBinding2DMultisampleArray = ((int)0x9105) , + TextureBinding2DMultisampleArray = ((int)0x9105), /// /// Original was GL_CLIP_ORIGIN = 0x935C /// - ClipOrigin = ((int)0x935C) , + ClipOrigin = ((int)0x935C), /// /// Original was GL_CLIP_DEPTH_MODE = 0x935D /// - ClipDepthMode = ((int)0x935D) , + ClipDepthMode = ((int)0x935D), /// /// Original was GL_NEGATIVE_ONE_TO_ONE = 0x935E /// - NegativeOneToOne = ((int)0x935E) , + NegativeOneToOne = ((int)0x935E), /// /// Original was GL_ZERO_TO_ONE = 0x935F /// - ZeroToOne = ((int)0x935F) , + ZeroToOne = ((int)0x935F), } /// @@ -34285,7 +34287,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// - VertexBindingOffset = ((int)0x82D7) , + VertexBindingOffset = ((int)0x82D7), } /// @@ -34296,39 +34298,39 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// - VertexAttribRelativeOffset = ((int)0x82D5) , + VertexAttribRelativeOffset = ((int)0x82D5), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// - VertexAttribArrayEnabled = ((int)0x8622) , + VertexAttribArrayEnabled = ((int)0x8622), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// - VertexAttribArraySize = ((int)0x8623) , + VertexAttribArraySize = ((int)0x8623), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// - VertexAttribArrayStride = ((int)0x8624) , + VertexAttribArrayStride = ((int)0x8624), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// - VertexAttribArrayType = ((int)0x8625) , + VertexAttribArrayType = ((int)0x8625), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// - VertexAttribArrayLong = ((int)0x874E) , + VertexAttribArrayLong = ((int)0x874E), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// - VertexAttribArrayNormalized = ((int)0x886A) , + VertexAttribArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), } /// @@ -34339,7 +34341,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// - ElementArrayBufferBinding = ((int)0x8895) , + ElementArrayBufferBinding = ((int)0x8895), } /// @@ -34350,7 +34352,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -34361,7 +34363,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -34372,27 +34374,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -34403,27 +34405,27 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), } /// @@ -34434,35 +34436,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// - ArrayEnabled = ((int)0x8622) , + ArrayEnabled = ((int)0x8622), /// /// Original was GL_ARRAY_SIZE = 0x8623 /// - ArraySize = ((int)0x8623) , + ArraySize = ((int)0x8623), /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// - ArrayStride = ((int)0x8624) , + ArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// - ArrayType = ((int)0x8625) , + ArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// - ArrayNormalized = ((int)0x886A) , + ArrayNormalized = ((int)0x886A), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// - VertexAttribArrayInteger = ((int)0x88FD) , + VertexAttribArrayInteger = ((int)0x88FD), /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// - VertexAttribArrayDivisor = ((int)0x88FE) , + VertexAttribArrayDivisor = ((int)0x88FE), } /// @@ -34473,31 +34475,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// - ArrayEnabled = ((int)0x8622) , + ArrayEnabled = ((int)0x8622), /// /// Original was GL_ARRAY_SIZE = 0x8623 /// - ArraySize = ((int)0x8623) , + ArraySize = ((int)0x8623), /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// - ArrayStride = ((int)0x8624) , + ArrayStride = ((int)0x8624), /// /// Original was GL_ARRAY_TYPE = 0x8625 /// - ArrayType = ((int)0x8625) , + ArrayType = ((int)0x8625), /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// - CurrentVertexAttrib = ((int)0x8626) , + CurrentVertexAttrib = ((int)0x8626), /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// - ArrayNormalized = ((int)0x886A) , + ArrayNormalized = ((int)0x886A), /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// - ArrayDivisor = ((int)0x88FE) , + ArrayDivisor = ((int)0x88FE), } /// @@ -34508,7 +34510,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ARRAY_POINTER = 0x8645 /// - ArrayPointer = ((int)0x8645) , + ArrayPointer = ((int)0x8645), } /// @@ -34519,7 +34521,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ARRAY_POINTER = 0x8645 /// - ArrayPointer = ((int)0x8645) , + ArrayPointer = ((int)0x8645), } /// @@ -34530,51 +34532,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -34585,35 +34587,35 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), } /// @@ -34624,51 +34626,51 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_BYTE = 0x1400 /// - Byte = ((int)0x1400) , + Byte = ((int)0x1400), /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// - UnsignedByte = ((int)0x1401) , + UnsignedByte = ((int)0x1401), /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// - UnsignedShort = ((int)0x1403) , + UnsignedShort = ((int)0x1403), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_UNSIGNED_INT = 0x1405 /// - UnsignedInt = ((int)0x1405) , + UnsignedInt = ((int)0x1405), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_FIXED = 0x140C /// - Fixed = ((int)0x140C) , + Fixed = ((int)0x140C), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -34679,31 +34681,31 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_SHORT = 0x1402 /// - Short = ((int)0x1402) , + Short = ((int)0x1402), /// /// Original was GL_INT = 0x1404 /// - Int = ((int)0x1404) , + Int = ((int)0x1404), /// /// Original was GL_FLOAT = 0x1406 /// - Float = ((int)0x1406) , + Float = ((int)0x1406), /// /// Original was GL_DOUBLE = 0x140A /// - Double = ((int)0x140A) , + Double = ((int)0x140A), /// /// Original was GL_HALF_FLOAT = 0x140B /// - HalfFloat = ((int)0x140B) , + HalfFloat = ((int)0x140B), /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// - UnsignedInt2101010Rev = ((int)0x8368) , + UnsignedInt2101010Rev = ((int)0x8368), /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// - Int2101010Rev = ((int)0x8D9F) , + Int2101010Rev = ((int)0x8D9F), } /// @@ -34714,7 +34716,7 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_NONE = 0 /// - None = ((int)0) , + None = ((int)0), } /// @@ -34725,19 +34727,19 @@ namespace OpenTK.Graphics.OpenGL4 /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// - AlreadySignaled = ((int)0x911A) , + AlreadySignaled = ((int)0x911A), /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// - TimeoutExpired = ((int)0x911B) , + TimeoutExpired = ((int)0x911B), /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// - ConditionSatisfied = ((int)0x911C) , + ConditionSatisfied = ((int)0x911C), /// /// Original was GL_WAIT_FAILED = 0x911D /// - WaitFailed = ((int)0x911D) , + WaitFailed = ((int)0x911D), } }